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L7[01:22:16] <gigaherz> Naiten:
welll....
L8[01:22:28] <gigaherz> 1.10.2 and 1.11.2
mostly differentiate in the itemstack nullability
L9[01:22:46] <gigaherz> 1.10.2 uses null,
1.11.2 uses ItemStack.EMPTY
L10[01:23:30] <gigaherz> 1.11.2 and 1.12.2
differentiate mostly in the advancements, and the recipe
system
L11[01:24:15] <gigaherz> but besides
that
L12[01:24:22] <gigaherz> the logic itself
is not that different
L13[01:24:28] <gigaherz> once you are done
porting to all 3
L14[01:24:58] <gigaherz> it's not a lot of
effort to change/fix all 3 by using (almost) the same code
L15[01:25:47] <gigaherz> unless your mod's
features rely heavily on recipes and advancements
L16[01:26:03] <gigaherz> or rather,
achievements in the older versions ;P
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L18[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180223 mappings to Forge Maven.
L19[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180223-1.12.zip
(mappings = "snapshot_20180223" in build.gradle).
L20[02:00:19] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L21[02:17:34] <Naiten> Err, I don't even
have 1.7.10 recipes and factories figured out properly...
L22[02:17:38] <Naiten> I want some
machinery finally, and that includes GUI factories (ovens, benches
and some more advanced concepts).
L23[02:18:02] <Naiten> Have to figure it
out even for one 1.10+ version D:
L24[02:20:35] <Naiten> Right now my mod
relies heavily on block rendering, gigaherz (you might remember my
railways and trains), but if I bring my plans to life, it will also
rely heavily on recipes and custom crafting interfaces.
L25[02:21:22] <Naiten> Advancements aren't
as crucial, but it'd be nice to have them.
L26[02:22:48] <Naiten> Thanks for making it
plain.
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L63[14:16:45] <tterrag> LexMobile:
files.minecraftforge.net is giving a 502
L64[14:17:02] <LexMobile> cpw is working on
it.
L65[14:17:09] <tterrag> kk
L66[14:17:20] <LexMobile> fg hasnt updated
it in... ages.. aparently.
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L80[15:18:14] <darkstone> Anyone here use
blockbench?
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L93[16:26:45] <Raycoms> Hey
L94[16:26:50] <darkstone> o/
L95[16:26:55] <Raycoms> How can I check for
an NBT flag on an item?
L96[16:27:56] <gigaherz> get the nbt from
the stack
L97[16:28:03] <gigaherz> and if not null,
check if it has the key
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L99[16:28:53] <Raycoms> I meant, from an
EntityItem
L100[16:29:10] <gigaherz> on the entity
itself, or the item inside the entity?
L101[16:29:42] <Raycoms> Good
question
L102[16:29:53] <Raycoms> I only know this:
Immersive Engineering puts an NBT flag on items while they are on
conveyor belts- "PreventRemoteMovement"
L103[16:30:10] <Raycoms> I thought there
was only one way, now I have to check it on their repo
L104[16:31:23] <gigaherz> the issaue that
you talk about "an nbt flag" as if it was a thing by
itself
L105[16:32:03] <Raycoms> A user wrote
this
L107[16:32:35] <Raycoms> Seems to be in
the entityData
L108[16:32:54] <darkstone> I'd think
that's entity, yeah
L109[16:33:03] <darkstone> Though I
haven't touched code for anything above 1.6.4
L110[16:33:09] <darkstone> At least, not
extensively
L111[16:34:44] <darkstone> Hahah
L112[16:34:51] <Raycoms> =)
L113[16:34:54] <darkstone> I was thinking
I remembered a similar question being answered in this channel
before
L114[16:35:49] <darkstone> Not sure it's
relevant though. I did find it in my logs.
L115[16:36:18] <darkstone> I have a
question when you guys are done with that.
L116[16:37:32] <Raycoms> I'm done, I need
to send that to my testers now =)
L117[16:40:42] <Raycoms> darkstone what do
you want to ask?
L118[16:41:04] <darkstone> I'm trying to
recreate Minecraft mobs in another engine. I have 2 questions, sort
of.
L119[16:41:23] <darkstone> 1) does anyone
know what 1.0F in Minecraft velocity is? m/s? m/tic?
L120[16:41:59] <darkstone> Can anyone tell
me if the moveStrafing part of move code does more then what its
name suggests?
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L122[16:43:30] <Raycoms> I'd guess 1m/s,
since 1m/tick would be just tooo fast, and our mobs usually go
faster then 1.0F so it seems quite reasonable, but no guarantees on
that one
L123[16:43:34] <Raycoms> And the second
one I don't know
L124[16:44:42] <darkstone> I thought it
must be 1m/s too, but the calculation didn't work. Thanks!
L125[16:45:08] <darkstone> (if I assume 1
m/s, the magma cube doesn't even move. If I assume 1 m/t, the magma
cube catapults across the level.)
L126[16:46:38] <Raycoms> How far is one
meter for you? I thought 1m in minecraft is basically 1 block
L127[16:47:09] <gigaherz> it is
L128[16:47:43] <gigaherz> but, that
doesn't mean speed is in "meters per ..."
L129[16:48:17] <Raycoms> Yeah, that's why
I only guessed, since our mobs go, I think 2.0 and sometimes 1.0
and that feels like around 2blocks per second
L130[16:49:08] <tterrag> I believe it is
m/tick though
L131[16:49:16] <tterrag> as in the entity
adds that value to its position every tick
L132[16:50:04] <Raycoms> Btw, is anyone
here interested in participating in a bigger modding project,
Minecolonies is, as always, searching for additional active coders
=D
L133[16:51:04] <Raycoms> forgot to add the
question mark in the middle =)
L134[16:53:18] <gigaherz> or
"if" to the beginning
L135[16:53:37] <gigaherz> (and move
"is" to the right place after that)
L136[16:54:09] <Raycoms> or that
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L138[16:54:57] <darkstone> wat
L139[16:55:06] <darkstone> Raycoms: what
kind of project?
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L142[17:03:12] <Raycoms> Minecolonies is a
mod which adds a colony to the game, the end product we want to
achieve is like a mixture between Anno and Age of Empires
L143[17:03:30] <Raycoms> We have a bunch
of workers and guards already
L144[17:03:39] <Raycoms> And certain
interactions between them
L145[17:03:43] <Raycoms> But we need more,
always
L146[17:07:32] <darkstone> I've never been
good at mob AI tbh
L147[17:07:54] <Raycoms> The advantage of
working with us is that we need a bunch of everything, workers (we
need more), hostile npcs (we need more), bug fixes (we need),
improved AIs (we need), custom blocks (we need), custom tile
entites( as well)
L148[17:08:05] <darkstone> Custom blocks I
can do easily.
L149[17:08:24] <darkstone> You work on
github or another platform?
L150[17:08:26] <Raycoms> For example we
want a kind of medieval gate block which reacts to our
citizens
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L159[18:35:29] <darkstone> Raycoms: could
you use an idea man/coder?
L160[18:35:40] <darkstone> I can spout
ideas constantly and code when I'm able
L161[18:36:08] <Raycoms> We have a lot of
things planned already but good ideas are always welcome =)
L162[18:36:21] <darkstone> Well my mom is
sick so I can't promise or plan to be available 24/7.
L163[18:36:25] <Raycoms> And the
"coder" part is the most important one =)
L164[18:36:31] <darkstone> But it'd be
nice to try out a new project/
L165[18:36:59] <darkstone> I haven't
messed with Minecraft innards in ages and need to learn Forge way
better then I know it now.
L166[18:40:35] <Raycoms> =)
L167[18:50:56] <Raycoms> Send me your
email on the discord I sent you and I get you perms to open
branches on our github, and if you want a task to start out
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Quits: Wastl2 (Wastl2!~Wastl2@x55b52459.dyn.telefonica.de) (Ping
timeout: 383 seconds)
L195[22:18:23]
⇨ Joins: McJty
(McJty!~jorrit@ptr-9197ufpwncnz7uq6wov.18120a2.ip6.access.telenet.be)
L196[22:42:35] ⇦
Quits: Lathanael|Away
(Lathanael|Away!~Lathanael@p54960EAB.dip0.t-ipconnect.de) (Ping
timeout: 207 seconds)
L197[22:43:45]
⇨ Joins: Lathanael|Away
(Lathanael|Away!~Lathanael@p54960835.dip0.t-ipconnect.de)
L198[22:50:02] <godxeno> whats
forgemodbuilder?
L199[23:52:08] ⇦
Quits: Brokkoli (Brokkoli!~Brokkoli@p2E5B1E0E.dip0.t-ipconnect.de)
(Remote host closed the connection)