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L17[01:16:03] <darkstone> Is it true that
50% of the questions in this channel don't get answered?
L18[01:20:32] <godxeno> no
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L20[01:26:52] ***
Lynndis[con] is now known as Lynndis
L21[01:28:35] <darkstone> Good to know,
thanks/
L22[01:46:01] <gigaherz> it's not a %
L23[01:46:07] <gigaherz> we don't choose
only odd questions
L24[01:46:10] <gigaherz> or throw a
dice
L25[01:46:57] <gigaherz> but if you ask
while everyone happens to be sleeping, then the answers are less
likely
L26[01:52:45] <kashike> depends on: if
people are around; if someone who is around knows an answer; it
isn't a dumb question
L27[01:52:49] <kashike> :p
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L29[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180222 mappings to Forge Maven.
L30[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180222-1.12.zip
(mappings = "snapshot_20180222" in build.gradle).
L31[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L32[02:07:55] <godxeno> is there a mod that
finds out hwich mod is causing the fps drop
L33[02:07:59] <godxeno> *which
L34[02:19:10] ⇨
Joins: gigaherz|work
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L35[02:19:57] <godxeno> hey gig how are you
buddyu
L36[02:19:58] <godxeno> *buddy
L37[02:21:27] <gigaherz|work> I just walked
to work -- I'm tired :P
L38[02:23:46] <godxeno> thats me
shortly
L39[02:23:51] <godxeno> holidays is nearly
finished
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L41[02:25:30] <godxeno> hey gig can i ask
you a small question?
L42[02:27:29] <gigaherz|work> sure?
L43[02:27:37] <gigaherz|work> doesn't mean
I'll answer it
L44[02:27:43] <gigaherz|work> but you can
ask
L45[02:27:51] <gigaherz|work> unless it's
rude or insulting, that is
L46[02:30:01] <godxeno> do u know whats a
good mod to find fps lag from a mod you have installed?
L47[02:31:03] <gigaherz|work> you don't
need to ask to ask this kind of question -- just leave it here in
the channel
L48[02:31:03] <godxeno> laggoggles dont
help
L49[02:31:10] <gigaherz|work> that said, no
I don't do server admin stuff
L50[02:31:21] <gigaherz|work> but maybe
someone else knows
L51[02:31:56] <godxeno> its not a
server
L52[02:31:58] <godxeno> it's single
player
L53[02:32:46] <godxeno> for my laptop to
lag from mc it's kinda sad 16gb of ddrm 4 ram
L54[02:32:55] <godxeno> quadcore i7 4.5
ghz
L55[02:33:00] <godxeno> gtx 1070
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L57[02:54:15] <darkstone> This may be a
stupid question but bear with me, it's 3 AM. How fast in
meters/second is 1.0 in speed in Minecraft?
L58[02:55:50] <darkstone> Somewhere in my
brain I thought it moved speed every tic, but that didn't
work.
L59[02:57:34] <gigaherz|work> I have no
idea and I can't check the sources right now
L60[02:58:06] *
darkstone nods
L61[02:58:48] <darkstone> I think it's
(speed) moved each tic, just from the code.
L62[02:59:20] <darkstone> Which makes it
0.05 meters per second unless I can't math at 3 AM.
L63[02:59:49] <gigaherz|work> uhm
wait
L64[02:59:56] <gigaherz|work> if it moves
"speed" every tick
L65[03:00:01] <gigaherz|work> that would
make it 20 meters per second
L66[03:00:08] <gigaherz|work> since it
would move 1, 20 times
L67[03:00:13] <gigaherz|work> within one
second
L68[03:00:20] <darkstone> Has anyone ever
actually used 1.0 as a speed though? Lemme check
L69[03:00:31] <darkstone> But I think you
might be right
L70[03:00:50] <darkstone>
0.800000011920929D spider speed
L71[03:01:04] <gigaherz|work> and spiders
do NOT move 20 meters per second
L72[03:01:10] <gigaherz|work> so I can't be
right ;P
L73[03:01:14] <darkstone> Heheh
L74[03:01:29] <darkstone> You were the one
who pointed out it's not speed per tic
L75[03:01:45] <darkstone> Thing is, I know
for a fact the movement code is not straightforward
L76[03:01:52] <darkstone> I've spent hours
trying to understand it and still don't.
L77[03:02:05] <darkstone> So it's not like,
spider moves at consistantly 0.8
L78[03:02:30] <darkstone> that's like,
their acceleration, and then the game slows it slightly each tic,
so it accelerates I guess until it reaches a point that it can't
anymore because of the slowing
L79[03:02:55] <darkstone> Am I making any
sense...
L80[03:03:50] <darkstone> Now how to
translate that into Doom map units per tic... ugh.
L81[03:08:46] <darkstone> Eh. I think I'm
gonna sleep on it.
L82[03:08:49] <darkstone> Thanks for the
help!
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L85[03:21:12] <godxeno> stupid
internet
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L109[09:57:54] <gigaherz> 'b' snapshot out
\o/
L111[09:58:19] <gigaherz> they added the
fish!
L112[09:58:40] <gigaherz> they changed the
natural visibility of water, and removed visibility changes from
water breathing potions
L113[10:04:23] <ben_mkiv> aaaaaaaand
"The game shouldn't crash when joining multiplayer"
xD
L114[10:04:51] <ben_mkiv> there was a mod
which did a good job on adding actually fish mobs
L115[10:05:01] <ben_mkiv> wonder how
vanilla turns out
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L123[11:59:10] <gigaherz> so far so good
;P
L125[12:00:56] <gigaherz> pufferfish
actually puffs when a player gets close :D
L126[12:13:54] <Ordinastie> somehow, my YT
suggestions gave me the Graham Norton Show from december with will
smith promoting Bright
L127[12:14:06] <Ordinastie> looks like he
had a bit of a drink before, it's amazing
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L172[17:57:36] <darkstone> Hey guys, can
anyone suggest mods for 1.10.2 that really increase realism and/or
survival difficulty?
L173[17:57:54] <darkstone> Currently got
BOP, Tough as Nails and Harvestcraft in there which really do the
job, but was looking for something new.
L174[17:57:58] <kashike> step 1: STOP
USING OUTDATED VERSIONS OF THE GAME
L175[17:57:59] <kashike> ??? ??(`?´)??
???
L176[17:58:16] *
darkstone offers a copy of Dragon Mounts, which is only for 1.10.2
and prior
L177[17:58:21] <darkstone> When this
updates, I do.
L178[17:58:32] <darkstone> Unless it
becomes clear it's never gonna and I finally leave it.
L179[18:00:08] <darkstone> So step
2?
L180[18:00:32] <kashike> google
L181[18:01:18] <gigaherz> darkstone: I'd
mention Survivalist, but I have issue reports of compatibility
problems with BOP, TaN, and maybe also Harvestcraft
L182[18:01:21] <gigaherz> so yeah...
;P
L183[18:01:32] <gigaherz> well they are
"minor" compatibility issues
L184[18:01:34] <gigaherz> as in
L185[18:01:47] <gigaherz> "the mod
doesn't drop fibers from bop plants!"
L186[18:01:48] <gigaherz> or
L187[18:02:05] <gigaherz> "the mod
doesn't allow creating a chopping block from whatevermod
trees!"
L188[18:02:18] <gigaherz> but still I
guess they kill the immersion
L189[18:03:20] <darkstone> To some extent
it would yeh, but I dont nitpick those small things normally
L190[18:04:24] <darkstone> Looks
good.
L191[18:05:50] <gigaherz> if you check it
out, keep in mind that the 1.10.2 version doens't have the sawmill
I believe, so you'd probably want some "endgame" way to
chop logs, that isn't so... manual
L192[18:06:03] *
darkstone nods
L193[18:06:31] <darkstone> I actually kind
of like it when the mod has you roughing it. The challenge
disappears when you can fully automate everything and don't risk
dying every time you step outside.
L194[18:07:04] <gigaherz> heh
L195[18:08:06] <gigaherz> I have to head
to bed, so, have fun!
L196[18:08:11] *
gigaherz poofs
L197[18:08:14] <darkstone> Thanks for the
recommend!
L198[18:08:48] <gigaherz> np! please do
report any bugs you find, I have had reports come in after months
of releasing a totally broken build XD
L199[18:08:55] <darkstone> LOL I hate
that
L200[18:09:02] <darkstone> And you
bet.
L201[18:09:25] <darkstone> I am a dev, not
of mods but of other games, and late bug reports are like, one of
the worst plagues. Tell me when something is wrong, people.
:P
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L222[23:02:33] <Naiten> Oh hi there.
Slowpoke in thread. How different are 1.10 / 1.11 / 1.12 and how
hard will it be to support a mod for e.g. 1.10.2 &
1.12.2?
L223[23:03:43] <Naiten> N.B., even 1.10.2
version of my mod is still deeply indev and doesn't cover the
1.7.10 progress.
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