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L17[01:16:03] <darkstone> Is it true that 50% of the questions in this channel don't get answered?
L18[01:20:32] <godxeno> no
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L20[01:26:52] *** Lynndis[con] is now known as Lynndis
L21[01:28:35] <darkstone> Good to know, thanks/
L22[01:46:01] <gigaherz> it's not a %
L23[01:46:07] <gigaherz> we don't choose only odd questions
L24[01:46:10] <gigaherz> or throw a dice
L25[01:46:57] <gigaherz> but if you ask while everyone happens to be sleeping, then the answers are less likely
L26[01:52:45] <kashike> depends on: if people are around; if someone who is around knows an answer; it isn't a dumb question
L27[01:52:49] <kashike> :p
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L29[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180222 mappings to Forge Maven.
L30[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180222-1.12.zip (mappings = "snapshot_20180222" in build.gradle).
L31[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L32[02:07:55] <godxeno> is there a mod that finds out hwich mod is causing the fps drop
L33[02:07:59] <godxeno> *which
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L35[02:19:57] <godxeno> hey gig how are you buddyu
L36[02:19:58] <godxeno> *buddy
L37[02:21:27] <gigaherz|work> I just walked to work -- I'm tired :P
L38[02:23:46] <godxeno> thats me shortly
L39[02:23:51] <godxeno> holidays is nearly finished
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L41[02:25:30] <godxeno> hey gig can i ask you a small question?
L42[02:27:29] <gigaherz|work> sure?
L43[02:27:37] <gigaherz|work> doesn't mean I'll answer it
L44[02:27:43] <gigaherz|work> but you can ask
L45[02:27:51] <gigaherz|work> unless it's rude or insulting, that is
L46[02:30:01] <godxeno> do u know whats a good mod to find fps lag from a mod you have installed?
L47[02:31:03] <gigaherz|work> you don't need to ask to ask this kind of question -- just leave it here in the channel
L48[02:31:03] <godxeno> laggoggles dont help
L49[02:31:10] <gigaherz|work> that said, no I don't do server admin stuff
L50[02:31:21] <gigaherz|work> but maybe someone else knows
L51[02:31:56] <godxeno> its not a server
L52[02:31:58] <godxeno> it's single player
L53[02:32:46] <godxeno> for my laptop to lag from mc it's kinda sad 16gb of ddrm 4 ram
L54[02:32:55] <godxeno> quadcore i7 4.5 ghz
L55[02:33:00] <godxeno> gtx 1070
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L57[02:54:15] <darkstone> This may be a stupid question but bear with me, it's 3 AM. How fast in meters/second is 1.0 in speed in Minecraft?
L58[02:55:50] <darkstone> Somewhere in my brain I thought it moved speed every tic, but that didn't work.
L59[02:57:34] <gigaherz|work> I have no idea and I can't check the sources right now
L60[02:58:06] * darkstone nods
L61[02:58:48] <darkstone> I think it's (speed) moved each tic, just from the code.
L62[02:59:20] <darkstone> Which makes it 0.05 meters per second unless I can't math at 3 AM.
L63[02:59:49] <gigaherz|work> uhm wait
L64[02:59:56] <gigaherz|work> if it moves "speed" every tick
L65[03:00:01] <gigaherz|work> that would make it 20 meters per second
L66[03:00:08] <gigaherz|work> since it would move 1, 20 times
L67[03:00:13] <gigaherz|work> within one second
L68[03:00:20] <darkstone> Has anyone ever actually used 1.0 as a speed though? Lemme check
L69[03:00:31] <darkstone> But I think you might be right
L70[03:00:50] <darkstone> 0.800000011920929D spider speed
L71[03:01:04] <gigaherz|work> and spiders do NOT move 20 meters per second
L72[03:01:10] <gigaherz|work> so I can't be right ;P
L73[03:01:14] <darkstone> Heheh
L74[03:01:29] <darkstone> You were the one who pointed out it's not speed per tic
L75[03:01:45] <darkstone> Thing is, I know for a fact the movement code is not straightforward
L76[03:01:52] <darkstone> I've spent hours trying to understand it and still don't.
L77[03:02:05] <darkstone> So it's not like, spider moves at consistantly 0.8
L78[03:02:30] <darkstone> that's like, their acceleration, and then the game slows it slightly each tic, so it accelerates I guess until it reaches a point that it can't anymore because of the slowing
L79[03:02:55] <darkstone> Am I making any sense...
L80[03:03:50] <darkstone> Now how to translate that into Doom map units per tic... ugh.
L81[03:08:46] <darkstone> Eh. I think I'm gonna sleep on it.
L82[03:08:49] <darkstone> Thanks for the help!
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L85[03:21:12] <godxeno> stupid internet
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L109[09:57:54] <gigaherz> 'b' snapshot out \o/
L110[09:57:54] <gigaherz> https://minecraft.net/en-us/article/minecraft-snapshot-18w08a
L111[09:58:19] <gigaherz> they added the fish!
L112[09:58:40] <gigaherz> they changed the natural visibility of water, and removed visibility changes from water breathing potions
L113[10:04:23] <ben_mkiv> aaaaaaaand "The game shouldn't crash when joining multiplayer" xD
L114[10:04:51] <ben_mkiv> there was a mod which did a good job on adding actually fish mobs
L115[10:05:01] <ben_mkiv> wonder how vanilla turns out
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L122[11:59:07] <gigaherz> ben_mkiv: https://i.imgur.com/jONyxNo.jpg
L123[11:59:10] <gigaherz> so far so good ;P
L124[12:00:37] <gigaherz> https://i.imgur.com/cxr7bW2.jpg
L125[12:00:56] <gigaherz> pufferfish actually puffs when a player gets close :D
L126[12:13:54] <Ordinastie> somehow, my YT suggestions gave me the Graham Norton Show from december with will smith promoting Bright
L127[12:14:06] <Ordinastie> looks like he had a bit of a drink before, it's amazing
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L172[17:57:36] <darkstone> Hey guys, can anyone suggest mods for 1.10.2 that really increase realism and/or survival difficulty?
L173[17:57:54] <darkstone> Currently got BOP, Tough as Nails and Harvestcraft in there which really do the job, but was looking for something new.
L174[17:57:58] <kashike> step 1: STOP USING OUTDATED VERSIONS OF THE GAME
L175[17:57:59] <kashike> ??? ??(`?´)?? ???
L176[17:58:16] * darkstone offers a copy of Dragon Mounts, which is only for 1.10.2 and prior
L177[17:58:21] <darkstone> When this updates, I do.
L178[17:58:32] <darkstone> Unless it becomes clear it's never gonna and I finally leave it.
L179[18:00:08] <darkstone> So step 2?
L180[18:00:32] <kashike> google
L181[18:01:18] <gigaherz> darkstone: I'd mention Survivalist, but I have issue reports of compatibility problems with BOP, TaN, and maybe also Harvestcraft
L182[18:01:21] <gigaherz> so yeah... ;P
L183[18:01:32] <gigaherz> well they are "minor" compatibility issues
L184[18:01:34] <gigaherz> as in
L185[18:01:47] <gigaherz> "the mod doesn't drop fibers from bop plants!"
L186[18:01:48] <gigaherz> or
L187[18:02:05] <gigaherz> "the mod doesn't allow creating a chopping block from whatevermod trees!"
L188[18:02:18] <gigaherz> but still I guess they kill the immersion
L189[18:03:20] <darkstone> To some extent it would yeh, but I dont nitpick those small things normally
L190[18:04:24] <darkstone> Looks good.
L191[18:05:50] <gigaherz> if you check it out, keep in mind that the 1.10.2 version doens't have the sawmill I believe, so you'd probably want some "endgame" way to chop logs, that isn't so... manual
L192[18:06:03] * darkstone nods
L193[18:06:31] <darkstone> I actually kind of like it when the mod has you roughing it. The challenge disappears when you can fully automate everything and don't risk dying every time you step outside.
L194[18:07:04] <gigaherz> heh
L195[18:08:06] <gigaherz> I have to head to bed, so, have fun!
L196[18:08:11] * gigaherz poofs
L197[18:08:14] <darkstone> Thanks for the recommend!
L198[18:08:48] <gigaherz> np! please do report any bugs you find, I have had reports come in after months of releasing a totally broken build XD
L199[18:08:55] <darkstone> LOL I hate that
L200[18:09:02] <darkstone> And you bet.
L201[18:09:25] <darkstone> I am a dev, not of mods but of other games, and late bug reports are like, one of the worst plagues. Tell me when something is wrong, people. :P
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L222[23:02:33] <Naiten> Oh hi there. Slowpoke in thread. How different are 1.10 / 1.11 / 1.12 and how hard will it be to support a mod for e.g. 1.10.2 & 1.12.2?
L223[23:03:43] <Naiten> N.B., even 1.10.2 version of my mod is still deeply indev and doesn't cover the 1.7.10 progress.
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