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L5[00:18:04] <LexMobile> Still dont
understand why, caps are useless unless you know the type and why
it's neededd
L6[00:18:40] <LexMobile> As for attaching
post ctr it's possible, simplest way would be to attach a
dummy/delayed provider to them at ctr
L7[00:21:14] <ben_mkiv> ctr?
L8[00:22:47] <ben_mkiv> and for using
capabilities of other mods one must know they exist, a ingame list
which is created on the fly would be handy
L9[00:23:18] <SparkVGX> is it possible to
modify existing biomes beyond just their name? In 1.7 (very old i
know) we had biomegenbase, which had functions for turning off rain
and setting colors and stuff like that
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L13[01:00:08] <LexMobile> Honestly... I
dont see the list being off use.
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L20[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180117 mappings to Forge Maven.
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L22[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180117-1.12.zip
(mappings = "snapshot_20180117" in build.gradle).
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L24[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L29[02:22:55] <RobotGryphon> This question
might annoy someone, but.. failing the fact that Maven apparently
hates browser visits, is there any way to check what Minecraft
versions forge supports?
L30[02:23:56] <gigaherz|work> from a
buildscript? not really
L32[02:25:49] <RobotGryphon> Not from a
buildscript
L33[02:26:14] <RobotGryphon> I was writing
a thing to see if a Minecraft version was supported by forge, given
a user-entered string
L34[02:26:45] <RobotGryphon> So it'd see if
"1.8.9" was a valid version, then see if Forge was a
thing
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L45[03:32:39] <gigaherz|work> lol
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L60[05:47:00] <Abastro> Hello, is it
possible for a gl 4.4 driver to not support FBO?
L61[05:48:21] <Abastro> I got a strange
crash report which says OpenGlHelper.isFramebufferEnabled() is
false.
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L63[05:48:46] <Abastro> But fboEnable is
true and the gl driver seems to be GL4.4
L64[05:56:12] <Abastro> Hello? Anyone
familiar with GL stuff?
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L68[06:50:58] <gigaherz|work> dude...
patience
L69[06:50:59] <gigaherz|work> :P
L70[06:53:15] <gigaherz|work> FBOs were put
into core in opengl 3.0, so a 4.4 gpu should have the extension,
BUT if it's not in opengl3.0 mode, it might be as
GL_EXT_framebuffer_object, rather than
GL_ARB_framebuffer_object
L71[06:53:20] <gigaherz|work> I don't know
how drivers implement that
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L77[07:05:50] <Abastro> Thanks. It seems
that vanilla OpenGlHelper.isFramebufferEnabled() is not working
properly
L78[07:05:58] <Abastro> Or there's a driver
bug.
L79[07:06:25] <gigaherz|work> uhm
L80[07:06:37] <gigaherz|work> maybe that
function returns true if a framebuffer is ASSIGNED currently?
L81[07:06:47] <gigaherz|work> (I don't have
the code around to check)
L82[07:07:03] <Abastro> Yes and the bug
reporter has fboEnable:true
L83[07:07:10] <Abastro> In
options.txt
L85[07:08:27] <Abastro> I mean, GL
4.5
L86[07:08:53] <gigaherz|work> yes
L87[07:09:03] <gigaherz|work> but it's
running in a compatibility profile
L88[07:09:07] <gigaherz|work> so it's not
USING 4.5
L89[07:09:32] <Abastro> What?!
L90[07:09:47] <Abastro> Then what would it
be using?
L91[07:10:10] <Abastro> (I got so
surprised)
L92[07:10:33] <gigaherz|work> when you
initialize opengl
L93[07:10:42] <gigaherz|work> you can
choose the "mode"
L94[07:10:56] <gigaherz|work> so like,
"use an opengl 3.0 profile" or similar
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L96[07:11:05] <gigaherz|work> mc works in
legacy mode
L97[07:11:16] <gigaherz|work> that means
you have to do things as if it was opengl 2.x
L98[07:11:36] <Abastro> So that means I
can't use FBOs?
L99[07:11:39] <gigaherz|work> you can
L100[07:11:43] <Abastro> How can I use
it?
L102[07:12:20] <gigaherz|work> try using
EXTFramebufferObject as described in that page
L103[07:12:39] <gigaherz|work> instead of
the GL30+ framebuffer functions
L104[07:13:05] <gigaherz|work> gotta go,
later
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L106[07:13:09] <Abastro> The problem is,
it's not working
L107[07:13:26] <Abastro> Ah bye
L108[07:13:34] <Abastro> =P
L109[07:13:36]
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L110[07:16:03] <Abastro> Hello.
L111[07:17:55] <Abastro> EXT is also not
supported, if OpenGlHelper.isFramebufferEnabled is working
right.
L112[07:18:43] <Abastro> I think it might
be a driver issue with compatibility profile.
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L116[07:37:24] <z0ttel> `gradle runClient`
reports no error but also starts no client o.o
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L127[08:36:39] <quadraxis> 18w03a snapshot
soon
L128[08:39:03] <quadraxis> and... it's
out
L130[08:45:39] <PaleoCrafter> Does the new
horse look acceptable again?
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L134[09:26:50] <ghz|afk> snapshot b is
out
L135[09:26:51] <ghz|afk> ;P
L136[09:27:25] <ghz|afk> I wish they made
entity models replaceable
L137[09:27:36] <ghz|afk> so people who
don't like the "more integrated" horse model can get over
it ;P
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L157[11:09:51] <Ordinastie> I need someone
proficient in netty's ByteBuf
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L159[11:11:26] <Ordinastie> in my message
fromBytes, I do buf.readBytes into another ByteBuf to store what's
left in it to be processed later (in the onMessage)
L160[11:11:52] <Ordinastie> the problem is
that at the time of onMessage, the buffer is marked as freed
(refCount = 0)
L161[11:12:20] <Ordinastie> I can avoid
that by calling retain on it after readBytes but I'm not confident
it's the proper way to handle that
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L165[11:36:42] <quadraxis> show
code?
L167[11:50:04] <Ordinastie> data is create
in fromByte below (L106)
L168[11:51:45] <Ordinastie> not sure if
relevant, but process is called on client thread
L169[11:54:32] <quadraxis> data =
buf.readBytes(buf);
L170[11:54:36] <quadraxis> this is a bit
odd
L171[11:55:06] <quadraxis> reading a
buffer from itself
L172[11:55:16] <Ordinastie> yes
L173[11:56:13] <quadraxis> you should
probably either read into a new buffer
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L175[11:56:29] <quadraxis> or just do data
= buf.retain();
L176[11:58:16] <Ordinastie> yeah, I did
call retain to fix it, but I wasn't sure it was a proper fix
L177[11:58:42] <quadraxis> if you do
retain the buffer, then call release() after you're done handling
the message
L178[11:58:51] <Ordinastie> and I though
readByte did create a separate ByteBuf object
L179[11:59:14] <quadraxis> readBytes(int)
creates a new buffer
L180[12:00:09] <Ordinastie> oh
L181[12:00:14] <quadraxis> the other
methods just return the original buffer
L182[12:00:42] <Ordinastie> so, what is
preferable ? retain and release, or just copy ?
L183[12:01:46] <quadraxis> up to you
L184[12:02:01] <Ordinastie> guess I'll do
data = buf.readBytes(buf.readableBytes());
L185[12:02:06] <quadraxis> but you might
still need to release any new buffer
L186[12:02:42] <quadraxis> so I'd probably
just retain/release
L187[12:04:32] <Ordinastie> unless they're
unpooled I think
L188[12:05:34] <quadraxis> if you create
the buffer yourself via something like Unpooled.buffer()
L189[12:05:45] <quadraxis> then it doesn't
need releasing
L190[12:06:15] <quadraxis> the issue is
that with something like readBytes(int)
L191[12:06:32] <quadraxis> it tries to
allocate a buffer of the same type
L192[12:06:42] <quadraxis> so you may get
a native buffer
L193[12:06:49] <quadraxis> that needs to
be handled
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L199[12:50:42] <ben_mkiv> doesnt GuiButton
have anything like a callback handler?
L200[12:51:33] <ben_mkiv> also wondering
if classes are the only way to give a callback "function"
to some other object like a button
L201[12:53:12] <TechnicianLP> there are
events for GuiButtons
L202[12:53:26] <ben_mkiv> so they use the
global event system?
L203[12:54:49] <ghz|afk>
ActionPerformedEvent
L204[12:55:11] <ghz|afk> but
L205[12:55:15] <ghz|afk> if you are in
your own Gui
L206[12:55:21] <ghz|afk> you want to
override the actionPerformed method
L207[12:55:24] <ghz|afk> of the gui, not
the button
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L209[12:55:50] <ben_mkiv> thanks, that
sounds like its not crap at all xD
L210[12:56:33] <ben_mkiv> so each gui
screen can has its own actionPerformed method
L211[12:56:52] <ghz|afk> yes, but if you
are adding new buttons to a 3rdparty GUI, you have the event
instead
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L214[13:04:59] <McJty> Anyone here who
knows how I can get rid of the horizon effect for the
overworld?
L215[13:05:08] <McJty> I already have
getHorizon() return 0 in my WorldType
L216[13:05:11] <McJty> But it doesn't seem
to help
L217[13:05:37] <ghz|afk> no idea, sorry
:P
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L223[13:27:18] <ghz|afk> hmmm to get or
not to get...
L224[14:16:48] <kashike> ooh
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L242[16:30:40] <ben_mkiv> is there a way
to clone a entity with new capabilities?
L243[16:31:02] <ben_mkiv> because i really
dont want to stick my capabilities to any entityLiving on spawn
:/
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L258[17:34:09] <Raycoms> Hi
L259[17:35:23] <Raycoms> I use:
this.addButton(new GuiButton(0, this.width / 2 - BUTTON_X_OFFSET,
BUTTON_Y_POS, BUTTON_WIDTH, BUTTON_HEIGHT,
I18n.format("gui.done", new Object[0])));
L260[17:35:32] <Raycoms> In my
GuiContainer, but this doesn't conform with the size
L261[17:35:48] <Ordinastie> you know you
don't need the new Object[0], right ?
L262[17:36:00] <Raycoms> no
L263[17:36:26] <Raycoms> Ah yeah, it's the
language formatter
L264[17:36:43] <Raycoms> Anyway, it
doesn't change x and z depending on the window size
L265[17:37:02] <ghz|afk> uhm
L266[17:37:04] <ghz|afk> why would
it?
L267[17:37:26] <ghz|afk> this.width is the
screen
L268[17:37:37] <Raycoms> I mean it doesn't
stand still
L269[17:37:43] <Raycoms> Haha it's too
late
L270[17:37:44] <Raycoms> =P
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L272[17:38:12] <ghz|afk> the size of the
Gui objects is xSize/ySize :P
L273[17:38:16] <ghz|afk> the gui
object*
L274[17:40:16] <Raycoms> If I change the
width/height ratio the button moves
L275[17:40:46] <Raycoms> of the
screen
L276[17:40:59] <ghz|afk> use
guiLeft/guiTop/xSize/ySize
L277[17:41:01] <ghz|afk> for
positioning
L278[17:41:10] <ghz|afk> and it should
work fine
L279[17:41:20] <Ordinastie> you might want
to use a proper gui framework *wink, wink*
L280[17:41:31] <ghz|afk> if you want it
aligned to the right: guiLeft+xSize-OFFSET
L281[17:41:40] <Raycoms> Our UI framework
doesn't support inventory slot yet =(
L282[17:41:54] <Ordinastie> I was talking
about mine...
L283[17:41:57] <ghz|afk> use Ordinastie's
;P
L284[17:42:05] <Raycoms> Ours is almost
ready
L285[17:42:10] <Raycoms> Just missing the
inventory slots tbh =D
L286[17:43:41] <Ordinastie> if your
framework still uses GuiButton, what's the point of using a
framework? ><
L287[17:44:09] <Raycoms> I'm not using the
GuiButton in this class since we're missing inventories yet
L288[17:44:09] <Raycoms> =D
L289[17:45:05] <Raycoms> I mean not using
our framework
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L291[17:46:09] <Raycoms> Okay thanks, the
left and top worked perfectly
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L293[17:47:03] <Raycoms> But yeah we
really need to finish ours to accept the inventory slots, we just
didn't need them until now
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L295[17:48:04] <Ordinastie> still, you
should have used mine
L296[17:48:07] *
Ordinastie pouts
L297[17:48:16] <Raycoms> When did you
finish yours?
L298[17:48:48] <Ordinastie> it's never
really finished, but it's functional since 1.7.10 I would say
L299[17:49:10] <Raycoms> Yeah, we had ours
functional 1.7.10 as well
L300[17:50:03] <Ordinastie> can you show
what it looks like ?
L302[17:51:31] <Raycoms> Or do you mean
some example GUIs?
L303[17:51:52] <Ordinastie> code examples
of GUIs using it
L304[17:52:23] <Raycoms> We write our GUIs
in xml(soon json as well) and then we use it in the gui classes,
for functionality, sec, I'll send you two links
L305[17:52:35] <Ordinastie> eww
L308[17:54:24] <Raycoms> I like it, the
usability and maintainability is really high since
"functionality" is separate from "design"
L309[17:55:29] <Ordinastie> tbf, I could
probably make gui factory from xml in an hour :p
L310[17:56:29] <Raycoms> But you didn't
=D
L311[17:57:33] <Ordinastie> no because who
would want to do xml ><
L312[17:58:29] <Raycoms> =D
L313[17:58:36] <Raycoms> That's why we're
adding json support
L314[17:58:46] <Raycoms> Afaik it's ready
and only needs to be merged
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L318[18:26:54] <Raycoms> Btw Ordinastie,
performance seems to be well on the productive server as well
L319[18:27:05] <Ordinastie> ah cool
L320[18:27:26] <Raycoms> Doesn't show up
in warmroast
L321[18:28:01] <Raycoms> Only shows up in
the sponge nucleus profiler, but I think that one isn't as
trustable
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L341[22:45:23] <Abastro> Hello, can I open
a new issue replacing an old one?
L342[22:45:56] <Abastro> Since I think
it's not getting notified
L343[22:46:20] <Abastro> And I'm going to
add a few more suggestions.
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