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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180116 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180116-1.12.zip
(mappings = "snapshot_20180116" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L24[04:11:04] <abab9579> Can I open a new
issue on forge repo replacing an old issue?
L25[04:12:03] <gigaherz> in what way does
it replace the old one?
L26[04:13:04] <abab9579> The same
suggestion with some more suggestions?
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L28[04:19:07] <gigaherz> so can you not
just post a comment?
L29[04:19:40] <gigaherz> or edit the
description or ask the original author to edit the
description...
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L32[04:32:21] <abab9579> It was over 1
years ago
L33[04:32:41] <abab9579> *posted over 1
years ago
L34[04:32:59] <abab9579> So I just wanted
to renew it.
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L54[07:28:24] <OrionOnline> Hello
L55[07:28:51] <OrionOnline> I was wondering
what is a reliable way to get the world when a network message
arrives using the SimpleNetworkImplementation?
L56[07:35:45] <Ordinastie> from the
player
L57[07:35:57] <Ordinastie> via the
context
L58[07:39:45] <OrionOnline> From the
player.....
L59[07:39:49] <OrionOnline> You mean the
NetPlayHandler?
L60[07:40:33] <OrionOnline> Ordinastie,
sorry do you mean the NetHandlerPlayClient?
L62[07:41:06] <OrionOnline> I was actually
looking for a client side solution
L63[07:41:30] <Ordinastie>
Minecraft.theWorld
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L65[07:44:34] <OrionOnline> That is null
when I handle the message
L66[07:46:10] <Ordinastie> that's weird,
when are you sending it ?
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L68[07:47:55] <OrionOnline> The server
regularly sends a packet when he detecteds a new instance of
EntityPlayerMP inside the working range of the block
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L70[07:48:12] <OrionOnline> So basically as
soon as the server creates the player and sets it position. Next
ServerTick Event
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L72[07:54:58] <OrionOnline> Ordinastie,
would i need to delay the sending of the packet
L73[07:55:14] <OrionOnline> Until the
client had time to initialize
L74[07:55:14] <OrionOnline> ?
L75[07:55:18] <Ordinastie> probably
L76[07:55:22] <OrionOnline> Hmm
L77[07:55:29] <Ordinastie> I never
encountered the issue
L78[07:55:34] <OrionOnline> It is
weird
L79[07:56:05] <OrionOnline> Why would the
client receive packets without its world not set. Neither on the
NetPlayHandlerClient nor on Minecraft.getWorld
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L82[08:38:09] <Ordinastie> damn? I thought
I could have static final singleton set by the constructor :(
L83[08:38:21] <gigaherz|work> static
constructor?
L84[08:38:41] <gigaherz|work> because
non-static constructor no they can't possibly set a static
final
L85[08:38:50] <gigaherz|work> since it can
run more than once... which makes it non-final
L86[08:39:43] <Ordinastie> I didn't it
doesn't make sense, just that I thought I could ><
L87[08:40:28] <Ordinastie> the class is
autoloaded via an annotation
L88[08:40:39] <Ordinastie> a param on the
annotation make it auto instanciate too
L89[08:41:20] <Ordinastie> I guess I'll
have to revert back to a static getter and non final field :/
L90[08:54:39] <Ordinastie> I'm not sure how
I want to handle that now :(
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L93[09:11:32] <Ordinastie> hum, I keep
getting those in log : Caused by:
io.netty.util.IllegalReferenceCountException: refCnt: 0
L94[09:15:57] <LexMobile> Annotations load
classes? Ya if yo u do it wrong
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L96[09:20:29] <Ordinastie> I mean the point
of the annotation is to trigger the loading, and optionally create
the instance
L97[09:26:24] <LexMobile> Are you using any
dynamic things in the constructor?
L98[09:27:56] <Ordinastie> I'm not having a
loading problem, just a design issue
L99[09:28:27] <Ordinastie> because I
ideally want a proper singleton, with private ctor and public
static final field
L100[09:29:22] <Ordinastie> which can work
fine I just statically instantiate the field
L101[09:30:05] <Ordinastie> but the
problem is if I want to pass data to the ctor, specifically, the
ASMDataTable for the class to do its own discovery thing
L102[09:39:52] <gigaherz> can't just have
a setASMData(ASMDataTable) method?
L103[09:41:49] <Ordinastie> yeah I
could
L104[09:41:56] <Ordinastie> but that means
get the actual instance
L105[09:42:19] <Ordinastie> I was
considering allowing the annotation on a field, so I can get the
instance from it
L106[09:42:43] <Ordinastie> oh wait, I'm
dumb
L107[09:43:05] <Ordinastie> of course I
already have the instance -_-
L108[09:50:25] <Ordinastie> oh wait, no
never mind
L109[09:51:07] <Ordinastie> I do need the
get the instance, since the class creates it itself
L110[09:51:13] <Ordinastie> and not
newInstance()
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L112[09:56:51] <LexMobile> I think you're
overengineering shit.
L113[09:58:14] <Ordinastie> that's
entirely possible
L114[09:59:36] <Ordinastie> the premise
was to not have random method calls in my preInit just to make sure
the singletons were loading
L115[10:00:25] <Ordinastie> for some
things I don't even keep track of the instance
L116[10:01:56] <LexMobile> Then don't keep
them in the static inializers. And make sure you can into them
anytime.
L117[10:01:56] <Ordinastie> but yes, I
could simply have a bunch of RandomStuff.init() calls
L118[10:02:53] <LexMobile> Init
L119[10:03:10] <Ordinastie> like I said, I
can simply remove the final on the field and the problem is solved,
but that's meh
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L121[10:03:59] <LexMobile> On the asm data
field?
L122[10:04:16] <Ordinastie> no, on the
singleton instance field
L123[10:04:24] <Ordinastie> so I can set
it from the constructor
L124[10:04:57] <Ordinastie> or I could
have a getter instead
L125[10:05:14] <LexMobile> Why? I
wouldn't. I'd just construcuct it without any arguments
L126[10:05:18] <LexMobile> And have a
for
L127[10:05:37] <LexMobile> Core.getASM()
call in the constructor
L128[10:06:34] <Ordinastie> and I didn't
even think of store the AsmDataTable
L129[10:06:53] <Ordinastie> yeah, that
would solve it ><
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L131[10:09:35] <Ordinastie> yeah, for some
reason, since the data doesn't have a getter and was only
accessible from the event, I didn't even consider allowing static
access
L132[10:10:04] <Ordinastie> thanks
=)
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L136[10:29:46] <moony> Out of curiosity,
what are some of the main reasons Forge doesn't work in Java 9?
:P
L137[10:29:56] <moony> (Technical
details)
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L146[11:20:00] <TechnicianLP> to much
screwing with internals
L147[11:20:11] <TechnicianLP> which you
cant do anylonger in j9
L148[11:20:40] <TechnicianLP> eg
EnumHelper
L149[11:20:50] <TechnicianLP> or most
parts of FML
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L163[14:03:21] <LexMobile> Long story
short java changed the entire way classes were loaded and how jars
work in j9
L164[14:03:42] <LexMobile> Enums are
trivial to change... IF they even need changing.
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L174[15:15:03] <MarkModDev> Can i use
model creator by MrCrayfish, to make the models I want to use in my
TESR? or do I need to use blender or some other software?
L175[15:23:07] <gigaherz> yes
L176[15:23:26] <gigaherz> you can draw
anything from a TESR, this includes things from the model loader
system
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L182[15:44:37] <MarkModDev> if I wanted to
do animation with TESR, can I use a model from model creator or
does it have to be a mesh obj?
L183[15:44:59] <MarkModDev> sry didn't
mention i want to animate with the TESR
L184[15:45:15] <gigaherz> if the animation
is just rotating/scaling/moving
L185[15:45:26] <gigaherz> you can use any
model from the model loader
L186[15:45:34] <MarkModDev> yeah i'm tring
to mimic a chest lid from vanilla
L187[15:45:51] <MarkModDev> so rotating
the "top" of the chest
L188[15:46:05] <MarkModDev> chest top with
latch
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L190[15:47:06] <MarkModDev> ok the example
i have is using vertextable... is there example out there using the
model loader in the tesr?
L191[15:47:39] <MarkModDev> is the
bedrockminer example still valid?
L192[15:47:45] <gigaherz> no idea
L194[15:48:33] <gigaherz> this is how I do
it in one of my mods:
L196[15:48:40] <gigaherz> I use a custom
helper class
L198[15:48:55] <gigaherz> to help me
manage the model loading and caching
L199[15:49:34] <MarkModDev> ok thanks i
will take a look
L200[15:52:24] <MarkModDev> i notice you
are using essentializer_2.obj file
L201[15:52:59] <MarkModDev> can model
creator MRcrayfish output obj file? I only see json.
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L203[15:53:46] <gigaherz> it doesn't
matter
L204[15:53:51] <MarkModDev> k
L205[15:53:53] <gigaherz> the model loader
can handle json, obj, b3d
L206[15:53:59] <gigaherz> and any other
extra model loader registered by a mod
L207[15:54:20] <MarkModDev> good
toknow
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L214[16:11:34] <killjoy> is it?
L215[16:11:37] <Ordinastie> lighting fuck
up
L216[16:12:05] <killjoy> If it's lighting,
try using GlStateManager.disableLighting()
L217[16:12:15] <killjoy> Don't forget to
enableLighting() after you're done
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L219[16:17:47] <ben_mkiv> yea thanks, was
drawScreen from GuiContainer which didnt unset renderflags...
-.-
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L229[18:49:42] <abab9579> Is there a
platform in use where FBO is not supported?
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L231[18:55:37] <abab9579> Or is it
possible for FBO to be disabled on opengl 4.5 and when fboEnable is
true?
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L236[20:16:45] <ben_mkiv> is there a way
to list all capability providers?
L237[20:17:34] <ben_mkiv> looks like they
are stored in CapabilityManager.INSTANCE.providers which is private
:(
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L260[23:03:33] <LexMobile> Why?
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L264[23:23:38] <ben_mkiv> want to make
some interface for them, and as some mods provide their own
capabilities it would be nice to have a list
L265[23:23:42] <ben_mkiv> without reading
their code
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L272[23:46:20] <ben_mkiv> also wondering
if theres an way to attach a capability to a existing entity and
not to every entity that spawned new
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