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L10[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180116 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180116-1.12.zip (mappings = "snapshot_20180116" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L24[04:11:04] <abab9579> Can I open a new issue on forge repo replacing an old issue?
L25[04:12:03] <gigaherz> in what way does it replace the old one?
L26[04:13:04] <abab9579> The same suggestion with some more suggestions?
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L28[04:19:07] <gigaherz> so can you not just post a comment?
L29[04:19:40] <gigaherz> or edit the description or ask the original author to edit the description...
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L32[04:32:21] <abab9579> It was over 1 years ago
L33[04:32:41] <abab9579> *posted over 1 years ago
L34[04:32:59] <abab9579> So I just wanted to renew it.
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L54[07:28:24] <OrionOnline> Hello
L55[07:28:51] <OrionOnline> I was wondering what is a reliable way to get the world when a network message arrives using the SimpleNetworkImplementation?
L56[07:35:45] <Ordinastie> from the player
L57[07:35:57] <Ordinastie> via the context
L58[07:39:45] <OrionOnline> From the player.....
L59[07:39:49] <OrionOnline> You mean the NetPlayHandler?
L60[07:40:33] <OrionOnline> Ordinastie, sorry do you mean the NetHandlerPlayClient?
L61[07:40:40] <Ordinastie> https://github.com/Ordinastie/MalisisCore/blob/1.12/src/main/java/net/malisis/core/network/IMalisisMessageHandler.java#L83
L62[07:41:06] <OrionOnline> I was actually looking for a client side solution
L63[07:41:30] <Ordinastie> Minecraft.theWorld
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L65[07:44:34] <OrionOnline> That is null when I handle the message
L66[07:46:10] <Ordinastie> that's weird, when are you sending it ?
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L68[07:47:55] <OrionOnline> The server regularly sends a packet when he detecteds a new instance of EntityPlayerMP inside the working range of the block
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L70[07:48:12] <OrionOnline> So basically as soon as the server creates the player and sets it position. Next ServerTick Event
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L72[07:54:58] <OrionOnline> Ordinastie, would i need to delay the sending of the packet
L73[07:55:14] <OrionOnline> Until the client had time to initialize
L74[07:55:14] <OrionOnline> ?
L75[07:55:18] <Ordinastie> probably
L76[07:55:22] <OrionOnline> Hmm
L77[07:55:29] <Ordinastie> I never encountered the issue
L78[07:55:34] <OrionOnline> It is weird
L79[07:56:05] <OrionOnline> Why would the client receive packets without its world not set. Neither on the NetPlayHandlerClient nor on Minecraft.getWorld
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L82[08:38:09] <Ordinastie> damn? I thought I could have static final singleton set by the constructor :(
L83[08:38:21] <gigaherz|work> static constructor?
L84[08:38:41] <gigaherz|work> because non-static constructor no they can't possibly set a static final
L85[08:38:50] <gigaherz|work> since it can run more than once... which makes it non-final
L86[08:39:43] <Ordinastie> I didn't it doesn't make sense, just that I thought I could ><
L87[08:40:28] <Ordinastie> the class is autoloaded via an annotation
L88[08:40:39] <Ordinastie> a param on the annotation make it auto instanciate too
L89[08:41:20] <Ordinastie> I guess I'll have to revert back to a static getter and non final field :/
L90[08:54:39] <Ordinastie> I'm not sure how I want to handle that now :(
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L93[09:11:32] <Ordinastie> hum, I keep getting those in log : Caused by: io.netty.util.IllegalReferenceCountException: refCnt: 0
L94[09:15:57] <LexMobile> Annotations load classes? Ya if yo u do it wrong
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L96[09:20:29] <Ordinastie> I mean the point of the annotation is to trigger the loading, and optionally create the instance
L97[09:26:24] <LexMobile> Are you using any dynamic things in the constructor?
L98[09:27:56] <Ordinastie> I'm not having a loading problem, just a design issue
L99[09:28:27] <Ordinastie> because I ideally want a proper singleton, with private ctor and public static final field
L100[09:29:22] <Ordinastie> which can work fine I just statically instantiate the field
L101[09:30:05] <Ordinastie> but the problem is if I want to pass data to the ctor, specifically, the ASMDataTable for the class to do its own discovery thing
L102[09:39:52] <gigaherz> can't just have a setASMData(ASMDataTable) method?
L103[09:41:49] <Ordinastie> yeah I could
L104[09:41:56] <Ordinastie> but that means get the actual instance
L105[09:42:19] <Ordinastie> I was considering allowing the annotation on a field, so I can get the instance from it
L106[09:42:43] <Ordinastie> oh wait, I'm dumb
L107[09:43:05] <Ordinastie> of course I already have the instance -_-
L108[09:50:25] <Ordinastie> oh wait, no never mind
L109[09:51:07] <Ordinastie> I do need the get the instance, since the class creates it itself
L110[09:51:13] <Ordinastie> and not newInstance()
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L112[09:56:51] <LexMobile> I think you're overengineering shit.
L113[09:58:14] <Ordinastie> that's entirely possible
L114[09:59:36] <Ordinastie> the premise was to not have random method calls in my preInit just to make sure the singletons were loading
L115[10:00:25] <Ordinastie> for some things I don't even keep track of the instance
L116[10:01:56] <LexMobile> Then don't keep them in the static inializers. And make sure you can into them anytime.
L117[10:01:56] <Ordinastie> but yes, I could simply have a bunch of RandomStuff.init() calls
L118[10:02:53] <LexMobile> Init
L119[10:03:10] <Ordinastie> like I said, I can simply remove the final on the field and the problem is solved, but that's meh
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L121[10:03:59] <LexMobile> On the asm data field?
L122[10:04:16] <Ordinastie> no, on the singleton instance field
L123[10:04:24] <Ordinastie> so I can set it from the constructor
L124[10:04:57] <Ordinastie> or I could have a getter instead
L125[10:05:14] <LexMobile> Why? I wouldn't. I'd just construcuct it without any arguments
L126[10:05:18] <LexMobile> And have a for
L127[10:05:37] <LexMobile> Core.getASM() call in the constructor
L128[10:06:34] <Ordinastie> and I didn't even think of store the AsmDataTable
L129[10:06:53] <Ordinastie> yeah, that would solve it ><
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L131[10:09:35] <Ordinastie> yeah, for some reason, since the data doesn't have a getter and was only accessible from the event, I didn't even consider allowing static access
L132[10:10:04] <Ordinastie> thanks =)
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L136[10:29:46] <moony> Out of curiosity, what are some of the main reasons Forge doesn't work in Java 9? :P
L137[10:29:56] <moony> (Technical details)
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L146[11:20:00] <TechnicianLP> to much screwing with internals
L147[11:20:11] <TechnicianLP> which you cant do anylonger in j9
L148[11:20:40] <TechnicianLP> eg EnumHelper
L149[11:20:50] <TechnicianLP> or most parts of FML
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L163[14:03:21] <LexMobile> Long story short java changed the entire way classes were loaded and how jars work in j9
L164[14:03:42] <LexMobile> Enums are trivial to change... IF they even need changing.
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L174[15:15:03] <MarkModDev> Can i use model creator by MrCrayfish, to make the models I want to use in my TESR? or do I need to use blender or some other software?
L175[15:23:07] <gigaherz> yes
L176[15:23:26] <gigaherz> you can draw anything from a TESR, this includes things from the model loader system
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L182[15:44:37] <MarkModDev> if I wanted to do animation with TESR, can I use a model from model creator or does it have to be a mesh obj?
L183[15:44:59] <MarkModDev> sry didn't mention i want to animate with the TESR
L184[15:45:15] <gigaherz> if the animation is just rotating/scaling/moving
L185[15:45:26] <gigaherz> you can use any model from the model loader
L186[15:45:34] <MarkModDev> yeah i'm tring to mimic a chest lid from vanilla
L187[15:45:51] <MarkModDev> so rotating the "top" of the chest
L188[15:46:05] <MarkModDev> chest top with latch
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L190[15:47:06] <MarkModDev> ok the example i have is using vertextable... is there example out there using the model loader in the tesr?
L191[15:47:39] <MarkModDev> is the bedrockminer example still valid?
L192[15:47:45] <gigaherz> no idea
L193[15:47:48] <MarkModDev> https://bedrockminer.jimdo.com/modding-tutorials/advanced-modding/tile-entity-special-renderer/
L194[15:48:33] <gigaherz> this is how I do it in one of my mods:
L195[15:48:33] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/renderers/RenderEssentializer.java
L196[15:48:40] <gigaherz> I use a custom helper class
L197[15:48:48] <gigaherz> https://github.com/gigaherz/Commons/blob/master/src/main/java/gigaherz/common/client/ModelHandle.java
L198[15:48:55] <gigaherz> to help me manage the model loading and caching
L199[15:49:34] <MarkModDev> ok thanks i will take a look
L200[15:52:24] <MarkModDev> i notice you are using essentializer_2.obj file
L201[15:52:59] <MarkModDev> can model creator MRcrayfish output obj file? I only see json.
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L203[15:53:46] <gigaherz> it doesn't matter
L204[15:53:51] <MarkModDev> k
L205[15:53:53] <gigaherz> the model loader can handle json, obj, b3d
L206[15:53:59] <gigaherz> and any other extra model loader registered by a mod
L207[15:54:20] <MarkModDev> good toknow
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L213[16:11:08] <ben_mkiv> anyone knows why my GUI renders like its inactive? http://pasteall.org/pic/show.php?id=122712
L214[16:11:34] <killjoy> is it?
L215[16:11:37] <Ordinastie> lighting fuck up
L216[16:12:05] <killjoy> If it's lighting, try using GlStateManager.disableLighting()
L217[16:12:15] <killjoy> Don't forget to enableLighting() after you're done
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L219[16:17:47] <ben_mkiv> yea thanks, was drawScreen from GuiContainer which didnt unset renderflags... -.-
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L229[18:49:42] <abab9579> Is there a platform in use where FBO is not supported?
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L231[18:55:37] <abab9579> Or is it possible for FBO to be disabled on opengl 4.5 and when fboEnable is true?
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L236[20:16:45] <ben_mkiv> is there a way to list all capability providers?
L237[20:17:34] <ben_mkiv> looks like they are stored in CapabilityManager.INSTANCE.providers which is private :(
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L260[23:03:33] <LexMobile> Why?
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L264[23:23:38] <ben_mkiv> want to make some interface for them, and as some mods provide their own capabilities it would be nice to have a list
L265[23:23:42] <ben_mkiv> without reading their code
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L272[23:46:20] <ben_mkiv> also wondering if theres an way to attach a capability to a existing entity and not to every entity that spawned new
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