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L8[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171222 mappings to Forge Maven.
L9[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171222-1.12.zip
(mappings = "snapshot_20171222" in build.gradle).
L10[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L14[02:59:06] <billy> anyone know what the
max armor points is for 1.12 before the player become invincible?
I'm getting conflicting information from google. I know thats pre
1.12 25 points gives 100% reduction, but in 1.12 that doesnt seem
to be true anymore and theres no definitive information on what the
new max is
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L16[03:11:26] <gigaherz|work> based on
CombatRules#getDamageAfterAbsorb, final_damage = damage * (1.0 -
armor_reduction / 25)
L17[03:11:39] <gigaherz|work> so you'll
stop receiving damage when the armor reduction is 25, but
L18[03:12:26] <gigaherz|work>
armor_reduction = clamp(total_armor - damage/toughness_modifier,
20% of total_armor, 20)
L19[03:12:37] <gigaherz|work> meaning,
armor_reduction CAN NEVER be 25
L20[03:12:57] <gigaherz|work> so you'll
always get at least 20% of the total damage applied to you, no
matter what
L21[03:14:39] <gigaherz|work> resistance
potion effect is the only thing that can nullify 100% of the
damage
L22[03:15:03] <quadraxis> protection 5
still?
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L24[03:15:33] <gigaherz|work> no wait
hmm
L25[03:15:37] <gigaherz|work> it also has a
clamp
L26[03:15:40] <gigaherz|work> :/
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L28[03:16:10] <gigaherz|work> ah no
nevermind, read the wrong code
L29[03:16:31] <gigaherz|work> yeah
resistance potion effect is the only thing that can truly nullify
damage
L30[03:17:18] <gigaherz|work> no,
protection enchant is clamped 0..20, meaning it also lets 20%
through
L31[03:17:42] <gigaherz|work> so 20 total
levels of protection overall in your armor, will get you 80% damage
reduction
L32[03:18:35] <gigaherz|work> applied AFTER
armor
L33[03:19:06] <gigaherz|work> so the best
you can do with just armor+enchants, is receive 20% of 20%, which
is 5% of the initial total
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L36[04:26:40] <gigaherz|work> I
suppose
L37[04:26:59] <billy> hmm, doesnt sound
convincing lol. what would you do?
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L39[04:51:39] <gigaherz|work> I'd get
annoyed, consider what other possibilities I have, and if nothing
else exists and I consider that feature essential to my mod, then
and only then, give up and use the LivingHurtEvent to work around
the armor limitation :P
L40[05:01:04] <billy> ^_^
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L52[07:01:19] <Raycoms> Anyone up to do
some coding for minecolonies including new blocks? (we have the
models and textures)
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L55[08:00:51] <bartman> I thought you were
talking about cryptocurrency for a second lul
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L71[13:04:45] <Raycoms> In 1.10 getSubItems
is client side only is there a way to get this data on the server
as well?
L72[13:05:39] <ghz|afk> nope!
L73[13:05:46] <Raycoms> Oh hell
L74[13:07:08] <Raycoms> I saw only in 1.12
the side only is gone
L75[13:07:35] <ghz|afk> yeah IIRC forge now
spreads it to the server
L76[13:07:46] <ghz|afk> I don't think it's
vanilla
L77[13:08:00] <Raycoms> Yeah
L78[13:08:08] <quadraxis> vanilla did
change it
L79[13:08:21] <quadraxis> mainly per
request
L80[13:08:37] <ghz|afk> did they? then what
was it that forge made non-client-only in 1.12?
L81[13:08:44] <quadraxis> there's a
pointless call somewhere server-side now
L82[13:08:56] <quadraxis> forge did make it
non-sided
L83[13:09:36] <quadraxis> but it was a lot
of patching
L84[13:09:53] <quadraxis> so mojang got
pestered to change it
L85[13:10:40] <Raycoms> Okay, bad luck 1.12
and 1.10 players, no oredict functionality for you
L86[13:10:46] <Raycoms> go complain to
Mojang...
L88[13:25:57] <ghz|afk> heh nice
L89[13:25:59] <ghz|afk> I didn't know about
that
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L92[14:23:17] <Raycoms> What is the method
again to give an inventory a custom name, and where do I have to
execute it?
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L95[14:49:05] <ghz|afk> Raycoms: stuff with
custom names implements IWorldNameable
L96[14:49:34] <ghz|afk> but it does not
include setting
L97[14:50:49] <Raycoms> thanks
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L99[15:06:56] <Raycoms> Best moment of a
refactoring PR: +880 β1,206
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