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L21[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171203 mappings to Forge Maven.
L22[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171203-1.12.zip (mappings = "snapshot_20171203" in build.gradle).
L23[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L29[02:23:07] <TechnicianLP> ok if an integratedserver kickcs the player while he is in a GUI that has doesGUIPauseGame() set to true - the client wont notice that hes kicked until you close the gui - but its easy to cause npes in the gui at that point ...
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L40[04:16:44] <ben_mkiv> anyone knows where the actual keyboard input is interpreted for steering entitys like horses?
L41[04:17:06] <ben_mkiv> cant find that in entityhorse and childs
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L43[04:19:30] <ben_mkiv> EntityAIRunAroundLikeCrazy
L44[04:19:31] <ben_mkiv> xD
L45[04:22:32] <TechnicianLP> ?
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L47[04:24:23] <ben_mkiv> part of vanilla horse code
L48[04:24:29] <ben_mkiv> probably when they panic
L49[04:25:05] <TechnicianLP> its the task to kick you off untamed hoses (and to tame them)
L50[04:25:45] <ben_mkiv> anyways, you know where entitys get applied their velocity?
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L52[04:35:03] <TechnicianLP> EntityLiving#updateEntityActionState() and EntityPlayer#updateRiden()
L53[04:36:38] <ben_mkiv> thank you :)
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L58[05:49:12] <gigaherz> NOOOOOOOOOOOOOOOOOOOOOOOO
L59[05:49:14] <gigaherz> Removed craft-only mode for the Exporter (raoulvdberge)
L60[05:49:16] <gigaherz> WHYYYYY
L61[05:49:21] <gigaherz> I used that :P
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L70[07:49:57] <barteks2x> So someone reported me NPE at this line when getting jungle leaves in creative and not even sure if it's my mod doing it...: at net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:881)
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L126[17:06:14] <ScottehBoeh> Is there an event for rendering Tile Entities?
L127[17:08:30] <gigaherz> never heard of one
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L133[17:53:35] <Chris> Hey guys, I'm trying to help someone out with a mod that uses a third-party lib. Is there an event listener that's called as the client is closing out? They need to run code that closes up some hooks the third-party lib creates when the game closes
L134[17:54:21] <gigaherz> oh hey, idea 2017.3 is out
L135[17:54:54] <gigaherz> hmm I don't remember any "game closing" type event from memory
L136[17:54:59] <gigaherz> and my idea is updating right now :p
L137[18:00:21] <gigaherz> okay it's updated
L138[18:00:24] <gigaherz> I did a quick check
L139[18:00:33] <gigaherz> and there's no general event that runs when closing the game
L140[18:01:24] <Chris> Ah, damn. I guess they'll have to try to figure something else out. Thanks gigaherz
L141[18:01:48] <gigaherz> there's a few places where a hook could be manually injected, if strictly necessary
L142[18:02:49] <gigaherz> but from waht I can tell, the only place that will ALWAYS run, would be right after the call to run(), inside the Main#mail
L143[18:02:51] <gigaherz> main*
L144[18:04:24] <gigaherz> of course the ideal solution here would be to add an official event
L145[18:05:07] <gigaherz> and submit a pull request to forge
L146[18:06:07] <gigaherz> hmm
L147[18:06:07] <gigaherz> https://stackoverflow.com/questions/9317461/get-the-application-closing-event
L148[18:06:40] <gigaherz> addShutdownHook seems like a good place to perform external resource cleanups
L149[18:07:17] <gigaherz> https://docs.oracle.com/javase/8/docs/api/java/lang/Runtime.html#addShutdownHook-java.lang.Thread-
L150[18:07:40] <gigaherz> Shutdown hooks run at a delicate time in the life cycle of a virtual machine and should therefore be coded defensively. They should, in particular, be written to be thread-safe and to avoid deadlocks insofar as possible. They should also not rely blindly upon services that may have registered their own shutdown hooks and therefore may themselves in the process of shutting down.
L151[18:08:41] <gigaherz> Chris ^
L152[18:10:18] <Chris> gigaherz: I'll look into making a PR, though I'm not sure how much work that'll ask for (currently working on a project and decided to help out a guy for a few minutes). Plus, XKCD 1172 could take effect if it's added :^)
L153[18:11:21] <gigaherz> no I mean, the thing after the PR suggestion :P
L154[18:12:33] <Chris> Ah I see, I thought you meant to consult that for the PR :p
L155[18:12:46] <Chris> I'll check those out and give them the relevant info, thank you!
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L157[18:27:14] <tterrag> feedback? https://github.com/tterrag1098/MinecraftForge/commit/d7b4ee62011df4ae10070514cb5ef9a420d52975
L158[18:29:08] <gigaherz> hmmm
L159[18:29:29] <gigaherz> so we'd put @ProxyClass(side) on the classes themselves? sounds nice :D
L160[18:31:47] <gigaherz> your javadoc says @ProxyClass(Side.CLIENT), but your example mod has @ProxyClass(modid = "whatever", Side.CLIENT)
L161[18:31:59] <gigaherz> are both valid, or one of them is wrong? :P
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L164[18:37:13] <tterrag> gigaherz: only the latter is valid
L165[18:37:27] <tterrag> https://github.com/MinecraftForge/MinecraftForge/compare/1.12.x...tterrag1098:betterproxy
L166[18:37:31] <tterrag> I fixed a few things
L167[18:37:51] <tterrag> the modid must be explicit because I cannot guarantee that the annotations from the ASMDataTable won't come from other mods' classes
L168[18:38:14] <LexMobile> ya... not a fan
L169[18:38:48] <tterrag> Why not
L170[18:39:16] <gigaherz> gotta sleep, work tomorrow
L171[18:39:18] <gigaherz> night ppl
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L173[18:40:51] <tterrag> So far the response I've gotten from others has been all positive....I don't see a downside and the upside is no more class name strings
L174[18:41:14] <tterrag> But I'd like to know what you think
L175[18:45:34] <xvicarious> So in Choonster's TestMod3, he sets all the item definitions to "null" (https://github.com/Choonster-Minecraft-Mods/TestMod3/blob/1.12.2/src/main/java/choonster/testmod3/init/ModItems.java#L109), he then references it here (https://github.com/Choonster-Minecraft-Mods/TestMod3/blob/1.12.2/src/main/java/choonster/testmod3/client/model/ModModelManager.java#L290) would that not create a NPE? I searched the project and he never
L176[18:45:34] <xvicarious> references it again. I ask because I'm using TestMod3 as a learning tool while I write a mod and I'm getting a NPE with this exact case.
L177[18:46:11] <LexMobile> It moves the annotation to a three part system. Which is kinda annoying.
L178[18:47:00] <LexMobile> I'm not a fan of the whole entering the entire class as a string either.
L179[18:47:41] <LexMobile> But we *could* go the route of Just changing the value of @Proxy from String to Class. And then writing a transformer specifically for @Proxy to convert it at runtime to a string.
L180[18:48:24] <LexMobile> Or, honestly we could just change it and not worry about the transformer and just make a note to never actually access the annotation as a object, but only read it through the ASM Data
L181[18:49:30] <tterrag> are class references in an annotation safe?
L182[18:49:38] <illy> evening o/
L183[18:49:41] <tterrag> even if the containing class is loaded (which an @Mod class would be)?
L184[18:49:42] <LexMobile> Not if you resolve the annotation.
L185[18:49:50] <tterrag> of course not then
L186[18:49:59] <tterrag> but I'd be worried about even classloading the encapsulating class
L187[18:50:06] <LexMobile> But annotations like methods, are safe until they are respolved.
L188[18:50:10] <LexMobile> resolved*
L189[18:50:17] <LexMobile> Reflection could fuck it
L190[18:50:18] <tterrag> plus, there's no way to make it work with class references without breaking binary compat, unless it was introduced as new optional annotation entries which is bleh
L191[18:50:48] <tterrag> and I don't see how it's 3-part, maybe 2 part but you have to manually input the class anyways so why is an annotation on the class itself worse?
L192[18:50:58] <LexMobile> Honestly, I think this is fixing a problem that isn't that big of a deal.
L193[18:51:22] <LexMobile> Its 3 parts, 1 on the holder, 2 on the classes.
L194[18:51:27] <tterrag> I think it is a somewhat big deal. I've been caught out many times by busted proxy strings
L195[18:51:37] <LexMobile> And its worse becase its literally splitting things into multiple locations.
L196[18:51:47] <tterrag> if you want to hold off until 1.13 and change it to class objects then I could get on board with that
L197[18:51:55] <LexMobile> That may be a option
L198[18:51:58] <LexMobile> poke cpw about it
L199[18:52:03] <tterrag> you just did ;P
L200[18:52:14] <LexMobile> No i didn't he never checks IRC
L201[18:52:22] <tterrag> what does he check
L202[18:52:46] <illy> git rest --hard HEAD
L203[18:52:52] <illy> damn it
L204[18:56:33] <illy> one day I will force IRC to work with terminal commands >.>
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L222[22:03:56] <justJanne> With regards to the proxy side system β€” isn't this all jist reinventing a half-working dependency injection system?
L223[22:04:42] <justJanne> Wouldn't it be simpler to just use real dependency injection with Dagger2, and automatically generate the module for it?
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