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L21[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171203 mappings to Forge Maven.
L22[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171203-1.12.zip
(mappings = "snapshot_20171203" in build.gradle).
L23[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L29[02:23:07] <TechnicianLP> ok if an
integratedserver kickcs the player while he is in a GUI that has
doesGUIPauseGame() set to true - the client wont notice that hes
kicked until you close the gui - but its easy to cause npes in the
gui at that point ...
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L40[04:16:44] <ben_mkiv> anyone knows where
the actual keyboard input is interpreted for steering entitys like
horses?
L41[04:17:06] <ben_mkiv> cant find that in
entityhorse and childs
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L43[04:19:30] <ben_mkiv>
EntityAIRunAroundLikeCrazy
L44[04:19:31] <ben_mkiv> xD
L45[04:22:32] <TechnicianLP> ?
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L47[04:24:23] <ben_mkiv> part of vanilla
horse code
L48[04:24:29] <ben_mkiv> probably when they
panic
L49[04:25:05] <TechnicianLP> its the task
to kick you off untamed hoses (and to tame them)
L50[04:25:45] <ben_mkiv> anyways, you know
where entitys get applied their velocity?
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L52[04:35:03] <TechnicianLP>
EntityLiving#updateEntityActionState() and
EntityPlayer#updateRiden()
L53[04:36:38] <ben_mkiv> thank you :)
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L58[05:49:12] <gigaherz>
NOOOOOOOOOOOOOOOOOOOOOOOO
L59[05:49:14] <gigaherz> Removed craft-only
mode for the Exporter (raoulvdberge)
L60[05:49:16] <gigaherz> WHYYYYY
L61[05:49:21] <gigaherz> I used that
:P
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L70[07:49:57] <barteks2x> So someone
reported me NPE at this line when getting jungle leaves in creative
and not even sure if it's my mod doing it...: at
net.minecraft.item.ItemStack.func_82840_a(ItemStack.java:881)
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L126[17:06:14] <ScottehBoeh> Is there an
event for rendering Tile Entities?
L127[17:08:30] <gigaherz> never heard of
one
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L133[17:53:35] <Chris> Hey guys, I'm
trying to help someone out with a mod that uses a third-party lib.
Is there an event listener that's called as the client is closing
out? They need to run code that closes up some hooks the
third-party lib creates when the game closes
L134[17:54:21] <gigaherz> oh hey, idea
2017.3 is out
L135[17:54:54] <gigaherz> hmm I don't
remember any "game closing" type event from memory
L136[17:54:59] <gigaherz> and my idea is
updating right now :p
L137[18:00:21] <gigaherz> okay it's
updated
L138[18:00:24] <gigaherz> I did a quick
check
L139[18:00:33] <gigaherz> and there's no
general event that runs when closing the game
L140[18:01:24] <Chris> Ah, damn. I guess
they'll have to try to figure something else out. Thanks
gigaherz
L141[18:01:48] <gigaherz> there's a few
places where a hook could be manually injected, if strictly
necessary
L142[18:02:49] <gigaherz> but from waht I
can tell, the only place that will ALWAYS run, would be right after
the call to run(), inside the Main#mail
L143[18:02:51] <gigaherz> main*
L144[18:04:24] <gigaherz> of course the
ideal solution here would be to add an official event
L145[18:05:07] <gigaherz> and submit a
pull request to forge
L146[18:06:07] <gigaherz> hmm
L148[18:06:40] <gigaherz> addShutdownHook
seems like a good place to perform external resource cleanups
L150[18:07:40] <gigaherz> Shutdown hooks
run at a delicate time in the life cycle of a virtual machine and
should therefore be coded defensively. They should, in particular,
be written to be thread-safe and to avoid deadlocks insofar as
possible. They should also not rely blindly upon services that may
have registered their own shutdown hooks and therefore may
themselves in the process of shutting down.
L151[18:08:41] <gigaherz> Chris ^
L152[18:10:18] <Chris> gigaherz: I'll look
into making a PR, though I'm not sure how much work that'll ask for
(currently working on a project and decided to help out a guy for a
few minutes). Plus, XKCD 1172 could take effect if it's added
:^)
L153[18:11:21] <gigaherz> no I mean, the
thing after the PR suggestion :P
L154[18:12:33] <Chris> Ah I see, I thought
you meant to consult that for the PR :p
L155[18:12:46] <Chris> I'll check those
out and give them the relevant info, thank you!
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L158[18:29:08] <gigaherz> hmmm
L159[18:29:29] <gigaherz> so we'd put
@ProxyClass(side) on the classes themselves? sounds nice :D
L160[18:31:47] <gigaherz> your javadoc
says @ProxyClass(Side.CLIENT), but your example mod has
@ProxyClass(modid = "whatever", Side.CLIENT)
L161[18:31:59] <gigaherz> are both valid,
or one of them is wrong? :P
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L164[18:37:13] <tterrag> gigaherz: only
the latter is valid
L166[18:37:31] <tterrag> I fixed a few
things
L167[18:37:51] <tterrag> the modid must be
explicit because I cannot guarantee that the annotations from the
ASMDataTable won't come from other mods' classes
L168[18:38:14] <LexMobile> ya... not a
fan
L169[18:38:48] <tterrag> Why not
L170[18:39:16] <gigaherz> gotta sleep,
work tomorrow
L171[18:39:18] <gigaherz> night ppl
L172[18:39:24] ***
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L173[18:40:51] <tterrag> So far the
response I've gotten from others has been all positive....I don't
see a downside and the upside is no more class name strings
L174[18:41:14] <tterrag> But I'd like to
know what you think
L176[18:45:34] <xvicarious> references it
again. I ask because I'm using TestMod3 as a learning tool while I
write a mod and I'm getting a NPE with this exact case.
L177[18:46:11] <LexMobile> It moves the
annotation to a three part system. Which is kinda annoying.
L178[18:47:00] <LexMobile> I'm not a fan
of the whole entering the entire class as a string either.
L179[18:47:41] <LexMobile> But we *could*
go the route of Just changing the value of @Proxy from String to
Class. And then writing a transformer specifically for @Proxy to
convert it at runtime to a string.
L180[18:48:24] <LexMobile> Or, honestly we
could just change it and not worry about the transformer and just
make a note to never actually access the annotation as a object,
but only read it through the ASM Data
L181[18:49:30] <tterrag> are class
references in an annotation safe?
L182[18:49:38] <illy> evening o/
L183[18:49:41] <tterrag> even if the
containing class is loaded (which an @Mod class would be)?
L184[18:49:42] <LexMobile> Not if you
resolve the annotation.
L185[18:49:50] <tterrag> of course not
then
L186[18:49:59] <tterrag> but I'd be
worried about even classloading the encapsulating class
L187[18:50:06] <LexMobile> But annotations
like methods, are safe until they are respolved.
L188[18:50:10] <LexMobile> resolved*
L189[18:50:17] <LexMobile> Reflection
could fuck it
L190[18:50:18] <tterrag> plus, there's no
way to make it work with class references without breaking binary
compat, unless it was introduced as new optional annotation entries
which is bleh
L191[18:50:48] <tterrag> and I don't see
how it's 3-part, maybe 2 part but you have to manually input the
class anyways so why is an annotation on the class itself
worse?
L192[18:50:58] <LexMobile> Honestly, I
think this is fixing a problem that isn't that big of a deal.
L193[18:51:22] <LexMobile> Its 3 parts, 1
on the holder, 2 on the classes.
L194[18:51:27] <tterrag> I think it is a
somewhat big deal. I've been caught out many times by busted proxy
strings
L195[18:51:37] <LexMobile> And its worse
becase its literally splitting things into multiple
locations.
L196[18:51:47] <tterrag> if you want to
hold off until 1.13 and change it to class objects then I could get
on board with that
L197[18:51:55] <LexMobile> That may be a
option
L198[18:51:58] <LexMobile> poke cpw about
it
L199[18:52:03] <tterrag> you just did
;P
L200[18:52:14] <LexMobile> No i didn't he
never checks IRC
L201[18:52:22] <tterrag> what does he
check
L202[18:52:46] <illy> git rest --hard
HEAD
L203[18:52:52] <illy> damn it
L204[18:56:33] <illy> one day I will force
IRC to work with terminal commands >.>
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L222[22:03:56] <justJanne> With regards to
the proxy side system β isn't this all jist reinventing a
half-working dependency injection system?
L223[22:04:42] <justJanne> Wouldn't it be
simpler to just use real dependency injection with Dagger2, and
automatically generate the module for it?
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