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L6[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171126 mappings to Forge Maven.
L7[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171126-1.12.zip (mappings = "snapshot_20171126" in build.gradle).
L8[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L42[09:22:30] <barteks2x> is there some way to at least attempt to get human-readable name from IBlockState?
L43[09:23:46] <barteks2x> things like "minecraft:dirt[snowy=false,variant=dirt]" aren't exactly useful for players
L44[09:26:38] <ghz|afk> yes they are
L45[09:26:50] <ghz|afk> I mean
L46[09:27:04] <ghz|afk> that's how someone would use them in like, commandblocks and such
L47[09:27:30] <ghz|afk> there's no mapping between blockstate and localization
L48[09:27:52] <ghz|afk> so that's basically the best you can do
L49[09:28:40] <barteks2x> At least if there is an item that when placed, places that blockstate?
L50[09:28:45] <barteks2x> that should be possible
L51[09:29:13] <ghz|afk> yes, but there's no way to know what an item would place
L52[09:29:22] <ghz|afk> except by calling it's onItemUse on a fake world object
L53[09:29:29] <barteks2x> even ItemBlock?
L54[09:29:57] <ghz|afk> if it's EXACTLY ItemBlock
L55[09:30:03] <ghz|afk> and not "X extends ItemBlock"
L56[09:30:24] <barteks2x> that would be enough to make most of the vanilla items show up with reasonable names
L57[09:30:25] <ghz|afk> then you could presumably call getBlock().getStateForPlacement(blah blah
L58[09:30:37] <barteks2x> *blockstates
L59[09:30:40] <ghz|afk> but even then
L60[09:31:00] <ghz|afk> you can't be certain it doesn't replace the placed block in onBlockPlaced
L61[09:31:08] <ghz|afk> similarly
L62[09:31:21] <ghz|afk> you could get an item by using getItemDropped and/or getPickBlock
L63[09:31:34] <ghz|afk> and print the name of that
L64[09:31:45] <barteks2x> but that would return coal item for coal ore
L65[09:31:45] <ghz|afk> but then you run into a similar issue as WAILA
L66[09:31:56] <ghz|afk> not if you use getPickBlock
L67[09:32:16] <barteks2x> does it require a world?
L68[09:32:17] <ghz|afk> but then you run into a similar issue as WAILA -- you need special handlers for certain blocks
L69[09:32:20] <barteks2x> I don't have a world there.
L70[09:33:21] <barteks2x> it does...
L71[09:33:45] <ghz|afk> well ofc
L72[09:33:54] <ghz|afk> it needs to be able to call world.getBlockState or getActualState
L73[09:34:07] <barteks2x> There is no world. There is no server. There is no player. There is no raytracing.
L74[09:34:23] <ghz|afk> then... no, you can't reliably get a localization string.
L75[09:35:31] <barteks2x> vanilla somehow does it in superflat customization
L76[09:39:10] <ghz|afk> vanilla probably doesn't care about "reliably"
L77[09:39:15] <ghz|afk> and can make do with "good enough"
L78[09:41:38] <barteks2x> except I can't *find* the code for it
L79[09:41:53] <barteks2x> vanilla GUIs are impossible to read...
L80[09:43:57] <barteks2x> I literally can't find the code for it
L81[09:45:37] <barteks2x> vanilla uses Item.getItemFromBlock(block); and sets the item meta the same as the iblocksatate meta
L82[09:46:59] <barteks2x> also the full blockstate string is just too long for me to show...
L83[09:47:20] <ghz|afk> so they cheat.
L84[09:47:30] <ghz|afk> that's 100% unreliable outside of their specific usage
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L88[10:26:55] <Aroma1997> I'm using Minecraft.getMinecraft().fontRenderer.drawSplitString and the rendered string has a dark background
L89[10:27:07] <Aroma1997> does anyone know what I need to do to make that go away?
L90[10:27:21] <Aroma1997> (I already tried enabling/disabling lighting etc.)
L91[10:29:55] <ghz|afk> hmmm
L92[10:30:10] <ghz|afk> either enableBlend + disableAlpha
L93[10:30:13] <ghz|afk> or the other way around
L94[10:30:25] <Aroma1997> ah thanks
L95[10:30:31] <Aroma1997> disableAlpha was missing
L96[11:13:20] <ghz|afk> https://i.imgur.com/D5snAza.gifv -- finally! this level is HARD :P
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L99[11:26:32] <barteks2x> why this doesn't crassh the game!? [12:07:13] [main/FATAL] [FML/]: FML has detected several badly downloaded jar files, which have been named as zip files. You probably need to download them again, or they may not work properly
L100[11:26:57] <barteks2x> oh wait... I thought it meant corrupted
L101[11:26:59] <barteks2x> not badly named
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L119[14:16:47] <ghz|afk> https://i.imgur.com/hdoixqM.jpg -- some mod features are just... lol.
L120[14:17:45] <williewillus> i finally feel like starting a new modded world for the first time since 1.7, any good 1.12 packs to recommend or should I roll my own?
L121[14:17:58] <williewillus> my last two long worlds were infinity non-expert and ultimate, lol
L122[14:18:15] <williewillus> 3 and 5 years ago
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L124[14:22:55] <SuperCoder79> maybe you could try the DW20 pack for 1.12.2
L125[14:23:13] <SuperCoder79> (I haven't played it, just a suggestion)
L126[14:24:00] <williewillus> i'll probably do an edited dw20
L127[14:27:30] <SuperCoder79> Infinity non expert was pretty fun
L128[14:28:06] <SuperCoder79> I managed to get a pretty good playthrough until my world got corrupted xD
L129[14:28:14] <SuperCoder79> killed minecraft at the wrong time
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L152[16:34:40] <TechnicianLP> are the contents of a netty buffer inside the heap of the jvm? (or are they magic and arehandled outside)
L153[16:37:07] <quadraxis> depends on the buffer type
L154[16:37:51] <TechnicianLP> thes ones: https://github.com/MinecraftForge/MinecraftForge/pull/4512
L155[16:40:00] <TechnicianLP> or could you just tell me which ones are outside?
L156[16:45:02] <quadraxis> if the buffers are allocated by netty, it depends on netty
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L158[16:45:38] <Raycoms> Hey there I have an issue with my code for locomotion of our entities, I made a code which detects if they are stuck and then unstucks them by letting them walk into a random direction and then try again
L159[16:45:54] <Raycoms> this works fine but in one case, when they are stuck with another entity both trying to go forward
L160[16:45:59] <Raycoms> they stay like that forever
L161[16:46:03] <Raycoms> Anyone might have an idea?
L162[16:46:43] <TechnicianLP> let them slowly roatet while walking?
L163[16:47:11] <Raycoms> Uh, I just saw what might be the issue, they might not have enough space to run away where they are atm
L164[16:50:06] <quadraxis> the buffers in the case you linked are likely direct buffers
L165[16:50:32] <quadraxis> at least for mc 1.12
L166[16:51:08] <TechnicianLP> which means off heap?
L167[16:51:09] <quadraxis> the newer netty version seems to prefer pooled and/or direct buffers more
L168[16:51:21] <quadraxis> yes direct=not heap
L169[16:51:36] <quadraxis> nio terminology iirc
L170[16:52:28] <TechnicianLP> i guess i found why my instances have a 6.5g ram usage while heap is at 3g/5g
L171[16:53:58] <LexMobile> So... anyone here Chinese? I need a favor.
L172[16:56:06] <TechnicianLP> now to find out whos the culprit
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