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L2[01:02:18] ⇨
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L3[01:02:21] <blackgem> Hey guys
L4[01:02:30] <blackgem> I just came to ask
if Forge allows to add statistics, or just advancements?
L5[01:02:43] <blackgem> I've never seen a
mod add stats
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L12[01:33:59] <LexMobile> yes
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L17[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171125 mappings to Forge Maven.
L18[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171125-1.12.zip
(mappings = "snapshot_20171125" in build.gradle).
L19[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L20[02:14:07] ⇦
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L21[02:17:14] <barteks2x> I really don't
get what willie said about string<->blockstate. I want it to
work in 1.10, 1.11 and 1.12, and it needs to be editable manually.
I guess I will just go with registryName:metadata, because listing
the blockstate properties is probably going to break in 1.13
anyway...
L22[02:23:41] <LexMobile> actually no
L23[02:23:49] <LexMobile> well.. yes, but
also no.
L24[02:24:04] <LexMobile> The names are
going to change, thats it. There is nothing you can do about
it.
L25[02:24:41] <barteks2x> right... and I
doubt I will be able to convert modded blockstates to new format.
Even if I handle vanilla
L26[02:25:01] <barteks2x> Really, what is
the right way to convert blockstate to json and back?
L27[02:26:03] <barteks2x> most mods in
their config (not using json) have
blockstate-registry-name:metadata last tiome I've seen it
L28[02:26:40] <barteks2x> but this... this
is going to be stored in nbt... as json string
L29[02:28:45] <LexMobile> you could just
store it in nbt as nbt
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L31[02:29:29] <LexMobile> but honestly
you'd want to store it as {reg_name, props: {prop:value}}
L32[02:29:57] <barteks2x> I can't store it
as nbt because it's generator settings string
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L34[02:30:25] <LexMobile> ok then
reg_name[prop=value,]
L35[02:30:41] <LexMobile> Block states have
a nice to/from string method somewhere IIRC
L36[02:30:59] <barteks2x> there is toString
that works, but fromString - the only o
L37[02:31:05] <barteks2x> one I found is in
commands code
L38[02:31:13] <barteks2x> which doesn't
seem to exactly match the toString behavior
L39[02:32:26] <barteks2x> vanilla's
FlatLayerInfo uses metadata directly
L40[02:44:11] <barteks2x> actually...
converting it to NBT and converting that NBT to string may work...
iof I find how to convert NBT to/from string
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L42[02:50:00] <barteks2x> finally fou d how
vanilla does it in loot tables code
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L53[06:01:25] <ghz|afk>
.....................................
L55[06:01:42] <ghz|afk> sometimes browsing
new mods is... interesting
L56[06:01:45] <ghz|afk> other times it's
weird.
L57[06:04:07] <ghz|afk> oh hey
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L61[06:05:40] <ghz|afk> that's the proper
one :P
L62[06:07:05] <ghz|afk> hmmm
L64[06:07:18] <ghz|afk> this gave me an
idea that possibly already exists:
L65[06:07:26] <ghz|afk> a mod that changes
the crosshair based on what you are pointing at
L66[06:08:01] <ghz|afk> so like, it
disappears if you point at nothing, shows a [ ] if you point at a
block, a + if you point at an entity
L67[06:27:21] <ghz|afk> ...
L68[06:27:21] <ghz|afk> so
L69[06:27:28] <ghz|afk> anyone knows a mod
with "fist weapons"?
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L75[07:27:44] <TechnicianLP> ok i just
found a tweet about running datafixers on modded guis ... who
exactly is one supposed to implement that?
L76[07:28:58] <barteks2x> guis sont need
datafixers, they data they display may need them
L77[07:29:11] <ghz|afk> yeah
L78[07:29:15] <ghz|afk> it's about the
CONTAINERS
L79[07:29:19] <ghz|afk> that is
L80[07:29:27] <ghz|afk> chest
tileentities
L81[07:29:29] <barteks2x> and I guess
modders are supposed to implement the walkers so that vanilla
block.item fixers run on the contents
L82[07:29:33] <ghz|afk> item contents
L83[07:29:36] <ghz|afk> stuff like
that
L85[07:29:42] <ghz|afk> log from
yesterday
L86[07:36:45] <TechnicianLP> ill look into
implementeing that ... (just needs to run on te load i guess
...)
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L97[10:24:08] <ScottehBoeh> Is it possible
to get how much RAM the user allocated when they launched the
game?
L98[10:24:13] <ScottehBoeh> (via Forge api
or something)
L99[10:24:34] <barteks2x> there is java API
for it
L100[10:24:42] <barteks2x> look at how the
F3 debig screen detects it
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L106[11:08:31] <Baughn> Just look up the
Java API, that'll be faster. ... Oh, I'm too late.
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L108[12:04:55] <TechnicianLP> is there a
way to check which mod is leaking vram?
L109[12:05:41] <TechnicianLP> i already
have about 3g of vram used (and climbing ...)
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L111[12:07:44] <barteks2x> with LAJGL2?
probably not. Write a coremod that logs all GL stiff that uses
vram?
L112[12:07:56] <barteks2x> my typing is
awful...
L113[12:11:18] <barteks2x> lwjgl3 has a
special debug tool that basically does what that coremod would
do
L114[12:11:36] <barteks2x> (works as java
agent)
L115[12:16:46] <williewillus> how does
that even happen
L116[12:17:45] <barteks2x> something
doesn't delete some opengl resource it allocates. Like a texture or
display list of VBO
L117[12:18:33] <SuperCoder79> lwjgl3 is
1.13+
L118[12:18:36] <SuperCoder79> that's a
shame :)
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L143[16:36:45] <williewillus> !gm
WorldType.parseWorldType
L144[16:39:36] <ghz|afk> o/ williewillus,
if you figure out the datafixers, it would be nice to know what the
right way to use them is :P
L145[16:40:13] <williewillus> they're
perfectly usable for trivial fixes, but i read that there's some
problems when fixes depend on other fixes to have run or something
like that
L146[16:40:30] <williewillus> since
they're not run in defined order
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L153[17:50:45] <Raycoms> I'm using
player.changeDimension and then set setPositionAndUpdate, which
works fine in single player worlds, but it seems like on a server
it sometimes bugs
L154[17:50:55] <Raycoms> We want to
teleport a player to another dimension to a certain location
L155[17:50:59] <Raycoms> is there a better
way for that?
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L157[17:54:53] <ghz|afk> Raycoms: there's
some gotchas, rftools has some code for teleporting that might show
you how to do it right
L158[17:54:59] <ghz|afk> I don't
personally know how to do it :P
L159[17:57:13] <Raycoms> Thanks, that was
perfect xD
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L177[20:05:15] <Raycoms> Hey how do I get
a EventBusSubscriber for both sides?
L178[20:13:40] <williewillus> don't give a
side to the annotation
L179[20:14:28] <Raycoms> Thanks, found
that out a second after I asked =D
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