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L2[00:44:36] <killjoy> Just applied to Butterball
L3[00:44:47] <killjoy> This is by far the most involved application I've done.
L4[00:45:02] <killjoy> Most are just "give us your resume and/or CV. We'll call you."
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L6[00:45:23] <killjoy> This one was like the whole phone interview but without the phone
L7[00:45:41] <killjoy> Which is nice, because it gave me a chance to think over my answer and provide a wall of text
L8[00:49:49] <tterrag> huh. why is my TESR dark for no reason? gl color is 1,1,1 and lighting is disabled
L9[00:50:59] <tterrag> hm might have found a solution
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L19[01:53:00] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171007 mappings to Forge Maven.
L20[01:53:03] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171007-1.12.zip (mappings = "snapshot_20171007" in build.gradle).
L21[01:53:14] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L34[04:00:29] *** PaleOff is now known as PaleoCrafter
L35[04:05:24] <Foghrye4> Hello! A problem. I'm removing Minecraft recipes. When Minecraft load advancements it results in errors in log. Which is annoying. If I try to replace recipes instead using domain "minecraft", I will receive errors in log again. I don't see any events fired by Forge in `AdvancementManager.reload()` to hook up and remove advancements in before. Am I missing something?
L36[04:06:45] <ghz|afk> no you are not missing anything -- removing vanilla recipes doesn't quite work due to advancements
L37[04:06:55] <ghz|afk> Advancements never got the "forge treatment"
L38[04:06:57] <Foghrye4> Thank you.
L39[04:07:05] <ghz|afk> so the best alternative I found
L40[04:07:09] <ghz|afk> is to insert dummy recipes
L41[04:07:17] <ghz|afk> to replace the vanilla ones, but give no output
L42[04:07:46] <Foghrye4> Ok, will work that way.
L43[04:07:48] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/src/main/java/gigaherz/survivalist/Survivalist.java#L418
L44[04:08:07] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/src/main/java/gigaherz/survivalist/common/DummyRecipe.java
L45[04:08:09] <ghz|afk> this is what I did
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L74[08:10:18] <ScottehBoeh> Is it possible to sort an array based on a specific value that each object in that array holds?
L75[08:10:37] <ScottehBoeh> I have a PlayerObject that stores their name and score, and I want to sort an ArrayList of PlayerObject's based on their score value
L76[08:10:37] <Ordinastie> you can specify custom comparator
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L78[08:11:28] <ScottehBoeh> Ah I see.. I'll look into that
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L99[10:02:59] <ajb> what's going on here? http://i.imgur.com/OZUxsnl.png
L100[10:03:08] <ajb> what did i forget to call, or do to make the snow go away?
L101[10:03:31] <ajb> it's slowly coming back by ticks
L102[10:04:25] <ajb> this is the code http://paste.debian.net/989479/
L103[10:04:38] <ajb> the chunks with no snow are where EdgeChunk() is true
L104[10:07:35] <ajb> also it seems to be happening further away from the edge, and in the middle of a chunk... oh wait, i know what it is
L105[10:13:33] <ajb> hmm now i've got the opposite problem
L106[10:22:51] <ajb> is there some weird rule that populate() puts snow on 1/4 of the current chunk and the chunks next to it?
L107[10:33:33] <ybden> ajb: chunk population only happens in the middle of 2x2 chunks generated
L108[10:33:44] <ajb> ah
L109[10:33:47] <ybden> since you're preventing the other chunks from being generated, then it can't be decorated there
L110[10:33:49] <ajb> that explains it then
L111[10:34:24] <ybden> maybe you can manually force decoration? I'm not really sure though, I've never done worldgen stuffs before; only know this from vanilla
L112[10:36:13] <ajb> its actually really weird - if i don't populate any chunks at all then the missing areas become snowy and the rest is not
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L142[14:31:46] <barteks2x> ajb, populate() code would be more helpful - I think you are overriding that incorreclt
L143[14:32:06] <barteks2x> oh... I didn't look at time
L144[14:32:10] <barteks2x> just joined
L145[14:32:11] <ajb> i fixed it
L146[14:32:20] <ajb> it was populate() 2x2
L147[14:32:49] <ajb> http://paste.debian.net/989505/
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L173[17:02:38] <ajb> so the forge decomp workspace has all the decompiled source code, and i can view it through my IDE. if i edit it, will forge rebuild it with my changes?
L174[17:02:56] <ghz|afk> in the mod workspace, no
L175[17:03:05] <ghz|afk> in fact, it should be read-only
L176[17:03:42] <ghz|afk> but there's also the forge workspace, that you can get by cloning the forge repository instead of using the MDK
L177[17:03:45] <ghz|afk> which does allow edits
L178[17:03:54] <ghz|afk> but those don't go into mods, they are only for forge itself
L179[17:06:14] <ajb> i just want to see what happens :)
L180[17:07:00] <ajb> eg what happens if i make provideChunk() return the chunk at 0,0 regardless of what arguments it was called with
L181[17:07:25] <ghz|afk> nothing good, I guess
L182[17:07:28] <ajb> i could do it with ASM i guess, but just editing the code directly would be a lot easier
L183[17:07:32] <ghz|afk> it's not supposed to work that way
L184[17:07:55] <ajb> what way is it supposed to work?
L185[17:08:59] <ghz|afk> I mean that I don't think thesame chunk class is supposed to be shared by many chunks
L186[17:09:09] <ghz|afk> same instance*
L187[17:09:14] <ajb> do chunks know where they are at?
L188[17:09:27] <ghz|afk> yes
L189[17:10:17] *** mumfrey is now known as Mumfrey
L190[17:10:39] <ajb> what's the worst that could happen?
L191[17:10:50] <ajb> maybe the chunk gets updates multiple times per tick
L192[17:13:04] <ajb> https://github.com/MinecraftForge/MinecraftForge is what i need, yes?
L193[17:13:51] <ghz|afk> yes
L194[17:13:53] <ghz|afk> you can clone that
L195[17:14:04] <ghz|afk> and run gradlew setup
L196[17:14:09] <ghz|afk> or was it gradlew setupForge
L197[17:14:14] <ajb> setupForge
L198[17:14:16] <ghz|afk> I never remember which is the more correct one
L199[17:14:28] <ajb> that's what it says on the instructions anyway :)
L200[17:14:47] <ajb> how do i get it working in intellij? just genIntellijRuns as normal?
L201[17:15:34] <ghz|afk> nah, there's a guide somewhere
L202[17:15:37] <ghz|afk> it's more involed
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L204[17:22:56] <ajb> jeez. maybe using ASM would be easier after all
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L206[17:23:14] <kashike> no guide
L207[17:23:20] <kashike> just open the projects directory in intellij
L208[17:23:28] <kashike> that's all that's required to get it in your ide
L209[17:23:39] <kashike> you have to play with the run configurations a tiny bit is all
L210[17:23:47] <ajb> it can't see the minecraft sources
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L239[20:46:40] <KnightMiner> How would I rotate a sprite using the BufferBuilder? Can I simply rotate the start and end coordinates?
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L244[21:07:23] <Ordinastie> KnightMiner, shift the uvs for the vertexes
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L248[21:15:11] <Dimmerworld> Anyone good with blockstates?
L249[21:15:26] <Ordinastie> just ask your question
L250[21:15:43] <Dimmerworld> Eh
L251[21:17:34] <Dimmerworld> I am trying to find the current state of a block, I got it working while it is placed in the world but it is using " world.getBlockState(pos).getValue(BlockSolarPanel.TYPE)" but I need to be able to get the type while the world is NULL, is there any way of doing this?
L252[21:18:10] <Ordinastie> if you don't have a world, what blockState are you even trying to get ?
L253[21:18:52] <Dimmerworld> I have a block called solarpanel and inside it has variations: quantum solar panels, advanced solar panel.. etc etc
L254[21:19:01] <Dimmerworld> on the creative menu they show up as these
L255[21:19:40] <Dimmerworld> I need to get the data from a enum which stores the information for the solar panels to be able to add tooltips in creative menu
L256[21:19:55] <KnightMiner> Ordinastie: shift in what way? I tried just rotating the min and max U and V coordinates, but that just streaches and flips the texture (like it would in a model JSON if you never change the rotation field)
L257[21:20:09] <KnightMiner> For the record, this is how I am building the positions: https://pastebin.com/VAikHqjh
L258[21:20:42] <Ordinastie> Dimmerworld, so the real question is, how can I get the block instance without a world
L259[21:20:53] <Ordinastie> should be easy to answer that by yourself
L260[21:21:04] <Dimmerworld> not when you are a total noob
L261[21:21:06] <KnightMiner> I ideally would be able to rotate it just by changing either the UV or the x and z, as I call this four times for each direction
L262[21:21:24] <Ordinastie> KnightMiner, think concretly what happens to the UVs when you want them rotated
L263[21:21:54] <Ordinastie> where each u/U v/V end up after the rotation
L264[21:22:41] <Ordinastie> Dimmerworld, as you don't have a context available, you need to access your instance statically
L265[21:23:14] <Dimmerworld> Ordinastie could you dumbify that?
L266[21:24:17] <Ordinastie> only by assuming you have no programming knowledge, but in that case, you should learn to code before attempting to mod
L267[21:25:55] <Dimmerworld> Eh I'll just ask the lead dev
L268[21:26:03] <Dimmerworld> thanks for the help anyways
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L277[22:12:26] <killjoy1> my bud trying to learn to mod: I don't have the time to even be talking to you, why would I waste time looking for a tutorial when I can't even code the most rudimentary things in java?
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L279[22:21:24] <Ordinastie> killjoy1, what was his point even ?
L280[22:21:35] <killjoy1> idk
L281[22:21:44] <killjoy1> he wants to just use mod creator
L282[22:22:07] <kashike> mod creator?
L283[22:22:10] <Ordinastie> omfg
L284[22:22:21] <Ordinastie> do you know him irl?
L285[22:22:26] <killjoy1> no
L286[22:22:32] <killjoy1> he won't even let me know his real name
L287[22:22:33] <Ordinastie> so you can beat him to death with a spiked baseball bat ?
L288[22:22:39] <kashike> i was going to say slap them with a brick
L289[22:22:44] <killjoy1> or what state he lives in
L290[22:22:46] <kashike> but a spiked baseball bat works
L291[22:22:49] <killjoy1> but it has lots of corn and cows
L292[22:31:58] <killjoy1> I tell him to read the docs
L293[22:32:05] <killjoy1> "I'm not spending a year and a half researching this"
L294[22:34:44] <Ordinastie> answer hil this "yeah, you're right, that would help if you had an IQ over 70"
L295[22:37:08] <killjoy1> I already told him to "git gud"
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