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L8[01:47:15] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171005 mappings to Forge Maven.
L9[01:47:18] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171005-1.12.zip
(mappings = "snapshot_20171005" in build.gradle).
L10[01:47:29] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L26[03:46:33] <ajb> what does the first
argument of GenLayerZoom do?
L27[03:54:23] <barteks2x> ajb, it's the
seed
L28[03:54:39] <ajb> why does zoom need a
seed?
L29[03:54:46] <barteks2x> because it's
randomized
L30[03:55:12] <ajb> so how much does it
zoom by?
L31[03:55:35] <barteks2x> looks like
x2
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L50[07:45:40] <ben_mkiv> hey, i'm trying to
extend this class but idea tells me that theres no default
constructor in the Parse class
L52[07:45:47] <ben_mkiv> so whats that
then? xD
L53[07:47:05] <heldplayer> That's not a
default constructor
L54[07:47:26] <heldplayer> Default
constructor is one that the compiler implicitly defines (that is,
you don't write it)
L55[07:47:36] <ben_mkiv> oh
L56[07:48:19] <heldplayer> Oh sorry I'm a
bit wrong on that
L57[07:48:38] <heldplayer> In Java, default
constructor can be implicitly defined
L58[07:48:50] <heldplayer> But default
constructor is merely a constructor with no parameters
L59[07:50:41] <ben_mkiv> yea, adding a
constructor without parameters fixed the error
L60[07:50:42] <ben_mkiv> thank you
L61[07:51:02] <Ordinastie> wut?
L62[07:51:16] <ben_mkiv> but i'm pretty
sure that i got classes that work, even without a constructor
without parameters
L63[07:51:36] <Ordinastie> what you said
made no sense
L64[07:51:43] <ben_mkiv> what?
L65[07:52:04] <Ordinastie> you should learn
more about java imo
L66[07:52:15] <ben_mkiv> what do you think
im doing actually?
L67[07:52:33] <Ordinastie> you said you
were extending the Parse class
L68[07:52:43] <ben_mkiv> yes
L69[07:52:55] <heldplayer> Did you add an
empty constructor to the Parse class?
L70[07:52:59] <ben_mkiv> yes
L71[07:53:03] <Ordinastie> -_-
L72[07:53:08] <ben_mkiv> after heldplayer
told me
L73[07:53:08] <Ordinastie> yeah, that's
wrong
L74[07:53:32] <heldplayer> You should add a
constructor to your class, not the Parse class
L75[07:53:35] <heldplayer> That does the
right things
L77[07:55:14] <heldplayer> The top answer
explains it nicely
L78[07:55:38] <Ordinastie> don't even read
the question or the title
L79[07:55:46] <ben_mkiv> ok, so i have to
call the super constructor with parameters in my constructor
L80[07:55:51] <Ordinastie> yes
L81[07:56:21] <ben_mkiv> that would have
been what i would have tried first if there wasnt a filename as
parameter -.-
L82[07:56:38] <ben_mkiv> so i guess i have
to make one useless constructor with a call that doesnt really do
anything useful at all?!
L84[07:57:17] <Ordinastie> what are you
trying to do ?
L85[07:57:19] <ben_mkiv> i dont want to use
the default constructor of the original parse class at all :/
L86[07:57:28] <ben_mkiv> i want to extend
the class to parse raw data instead of a filename
L87[07:57:33] <ben_mkiv> so i was about to
override some methods
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L89[07:57:55] <Ordinastie> you can't
without rewriting everything
L90[07:57:59] <Raycoms> !latest
L91[07:58:14] <Ordinastie> because the guy
who wrote that class didn't think of other use cases
L92[07:58:20] <ben_mkiv> so better fork the
project with the parser and "fix" it for my needs
L93[07:58:37] <Ordinastie> question is,
there is already an obj parser in Forge, why are you doing your own
?
L94[07:58:49] <ajb> yeah, this is down to
poor design. there should be an interface (abstract class) which
Parse implements, you would then implement that same class. but it
does not exist
L95[07:58:57] <ben_mkiv> because i wasnt
aware of an existing one
L96[07:59:53] <ajb> alternatively, Parse
should take a stream instead of a filename. then you could pass in
your custom data to it directly
L97[08:00:49] <Ordinastie> personally, I
did ResourceLocation and InputStream
L98[08:01:56] <ben_mkiv> Ordinastie, you
got an idea where i can find the forge obj parser?
L99[08:02:20] <ben_mkiv> ah nvm
L100[08:03:47] <ben_mkiv> is it this one?
net.minecraftforge.client.model.obj.OBJLoader
L101[08:05:19] <ben_mkiv> damn im plain
stupid at this case. guess i just have to look at some custom
render functions from other mods
L102[08:05:26] <ben_mkiv> thanks
Ordinastie for waking me up xD
L103[08:05:42] <Ordinastie> damn, I forgot
how horrendous that code waw
L104[08:05:45] <Ordinastie> *was
L105[08:05:59] <ben_mkiv> the
objloader?
L106[08:06:09] <Ordinastie> yes
L107[08:07:00] <ben_mkiv> does it allready
accept a data stream or only parsing from files?
L108[08:07:25] <Ordinastie> don't really
know, I only use mine
L109[08:07:31] <ben_mkiv> as all mods use
files
L110[08:07:39] <ben_mkiv> mind to share a
link? :>
L112[08:08:05] <ben_mkiv> <3
L113[08:08:12] <ben_mkiv> thank you, also
for sharing the code at all
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L115[08:20:09] <ben_mkiv> hm, your malisis
core project looks good to me, i may just stick on it as
dependency
L116[08:20:21] <ben_mkiv> are you planning
1.13 support later?
L117[08:20:30] <Ordinastie> sure
L118[08:21:26] <ben_mkiv> havent looked
through all the code yet but does animation support easing
methods?
L119[08:21:33] <ben_mkiv> for smooth
animation stuff
L120[08:21:56] <Ordinastie> just have
linear and sin
L121[08:22:05] <Ordinastie> I've been
wanting to add more
L123[08:23:42] <ben_mkiv> found this
pretty useful for my project, as its pretty lightweight and obvious
what happens
L124[08:24:44] <ben_mkiv> also wrote a
wrapper, but i dont want to give you a stroke...
L125[08:26:56] <Ordinastie> I had some
code too
L126[08:27:15] <Ordinastie> I needed to
implement it into MalisisCore, just didn't do it yet
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L128[08:34:46] <ben_mkiv> oh no 1.10.2
code, is 1.9.4 compatible?
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L130[08:36:17] <Ordinastie> yes
L131[08:36:37] <ben_mkiv> ok, ty :)
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L147[10:29:29] <ben_mkiv> whats the best
way to sync few kb of plain text between server and client? i've
tried ByteBufUtils.writeUTF8String() but it complains about the
string being to long
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L151[11:07:31] <Hink> Anyone know a good
TAS program that would work for Minecraft?
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L157[11:31:16] <vehk> Can anyone explain
or point to useful documentation on how to create a simple cube
model using a custom TextureAtlasSprite?
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L165[11:49:59] <kashike> ...and of course
Mercurius had to go and create a brand new directory to shove a
single file in
L166[11:50:01] <kashike> sigh
L167[11:50:06] <kashike>
local/local_mercurius.cfg
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L178[12:43:18] <ghz|afk> kashike: other
mods write stuff to local/ also
L179[12:43:28] <Ordinastie> burn
them
L180[12:43:30] <ghz|afk> iirc
ftblib/ftbutilities put stuff there
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L183[12:57:14] <ajb> does intellij have a
way to duplicate a class with a different name?
L184[12:58:34] <ajb> ah its under
refactor
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L187[13:00:33] <McJty> You can just do
copy/paste as well
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L212[14:55:32] <ajb> what approach should
i use if i want to make a mod that causes the world to wrap?
L213[14:56:36] <ajb> i think i'd need to
modify how ChunkProvider works
L214[14:56:57] <ghz|afk> something like
that
L215[14:57:05] <ghz|afk> but if oyu want
it to wrap SMOOTHLY, then good luck.
L216[14:57:15] <ajb> i already solved that
problem :)
L217[14:57:52] <ajb> i'll only wrap east
to west, and those edges are guaranteed to be ocean due to the
modifications i made to the worldgen
L218[14:58:05] <ghz|afk> heh
L219[14:59:54] <ajb> if player walks too
far north/south i'll just inflict "snow blindness" on
them, randomize their X coordinate, and point them back towards the
equator :)
L220[15:00:26] <ghz|afk> you could wrap it
by half, instead of random
L221[15:00:33] <ghz|afk> if the world is
100 wide
L222[15:01:01] <ghz|afk> and someone walks
up to Z=max with X=20, they would end up at X=70 looking the other
way
L223[15:01:18] <ghz|afk> simulating
"crossing the pole"
L224[15:01:32] <ajb> that would work too,
as long as they don't see the transition
L225[15:01:41] <ajb> although i don't know
how it would work if they are under ground
L226[15:01:53] <ajb> maybe there's
bedrock
L227[15:01:57] <ghz|afk> well
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L229[15:02:22] <ghz|afk> I guess there's
no other choice
L230[15:02:53] <ajb> if it was easy to
rotate the contents of a chunk then repeating the whole map but
rotated 180 degrees would work
L231[15:02:53] <ghz|afk> I mean, either
there's a barrier, or it wouldn't "connect"
L232[15:02:54] <ghz|afk> so yeah
L233[15:03:18] <ajb> but i don't see any
easy way to rotate a chunk, given all the different blocks that
have "facing"
L234[15:04:13] <ajb> if i just turn the
player around and keep their X position then it would work
underground too
L235[15:05:53] <ghz|afk> yeah but it may
be too obvious unless you have some on-screen effect
"blinding" the player even underground
L237[15:06:15] <ajb> but north/south is
another problem
L238[15:06:47] <ajb> thinking about
east/west at the moment
L239[15:07:00] <ajb> if i want to modify
the chunk provider i need a coremod?
L240[15:09:40] <ghz|afk> if you want to
modify the code, yes
L241[15:09:57] <ajb> well, i want to
modify the behavior
L242[15:10:01] <ghz|afk> I don't know that
part of the code
L243[15:10:29] <ghz|afk> so I don't know
if it's possible to replace the instance with a custom classthat
extends chunk provider
L244[15:11:10] <ajb>
server.worlds[dimensionID].getChunkProvider();
L245[15:14:34] <z0ttel> hehe - making the
world gen repeatable on one axis should be possible
L246[15:15:53] <ajb> not the worldgen but
the actual world
L247[15:16:32] <ajb> so if i keep walking
west eventually i'll see the stuff i built
L248[15:17:54] <ajb> i'd need to extend
WorldServer to change the chunk provider
L249[15:18:19] <ajb> that seems like it
should be doable because that is how you create new
dimensions
L250[15:26:44] <z0ttel> yeah you should be
able to replace the worldtype, worldprovider and
chunkprovider...
L251[15:26:47] <z0ttel> mh
L252[15:27:23] <z0ttel> you could just
generate a chunk full of foggy portal blocks on each world
border
L253[15:27:34] <z0ttel> s/a
chunk/chunks/
L254[15:28:13] <z0ttel> it'd be cool to
have proper rendering of multiple world parts at once - but that'd
probably be a massive undertaking
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L256[15:30:50] <ajb> i was just going to
load up the wrong chunks in provideChunk
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L269[17:34:13] <busti> I hate to start
this topic, but...
L270[17:34:23] <busti> I need a custom
launcher.
L271[17:35:01] <ghz|afk> well... forge
doesn't endorse custom launchers
L272[17:35:11] <ghz|afk> so lex doesn't
like people even talking about creating them
L273[17:35:14] <killjoy> why?
L274[17:35:26] <killjoy> (why need
launcher)
L275[17:35:36] <busti> I know it is an
incredibly stupid idea to make my own so instead I would like to
use something that is already done and approved by the
community.
L276[17:35:48] <killjoy> what do you
need?
L277[17:35:55] <killjoy> (my response will
be to use vanilla)
L278[17:36:00] <ghz|afk> waht
"special needs" do you have?
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L280[17:36:10] <busti> Basically a way to
distribute a custom modpack.
L281[17:36:24] <ghz|afk> so the twitch
app?
L282[17:36:26] <killjoy> Try the curse
launcher
L283[17:36:30] <busti> Not even for my
mod. It is just for the university server.
L284[17:36:33] <killjoy> or AT
launcher
L285[17:36:47] <killjoy> the vanilla
launcher supports custom library downloads
L286[17:36:53] <busti> It does?
L287[17:36:59] <killjoy> Yes.
L288[17:37:03] <killjoy> check the
1.12.2.json
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L290[17:37:26] <busti> That sounds
intriguing
L291[17:37:53] <busti> Problem is that
people are to stupid to follow instructions.
L292[17:40:09] <killjoy> just give them a
launcher json, which you can distribute using the installer
L293[17:40:13] <killjoy> downside is
there's no updating
L294[17:40:40] <busti> I am usually not
working with the vanilla launcher. What installer do you
mean?
L295[17:40:49] <killjoy> forge
installer
L296[17:41:05] <killjoy> libraries is just
a maven repo
L297[17:41:10] <busti> We won't ever
update anyways. It is basically just installing Computercraft
L298[17:42:32] <busti> Well I wish
computercraft was up to date, but I guess that will never
happen.
L299[17:43:24] <busti> The solution is way
better than the manual I have written for the past hour though.
Thanks :)
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L301[17:52:30] <busti> Just found out
there is a beta yay
L302[17:52:47] <busti> Going to bed now,
good night everyone
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