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L19[01:49:48] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170915 mappings to Forge Maven.
L20[01:49:51] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170915-1.12.zip
(mappings = "snapshot_20170915" in build.gradle).
L21[01:50:02] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L87[08:11:10] <halvors> How can i check if
an itemstack has a ore dictonary name that i provide?
L88[08:11:28] <halvors> so
OreDict.HasItemStrack(ItemStack itemStack, String name)
L89[08:12:11] <PaleoCrafter> please... just
take a look at the OreDictionary class ._.
L90[08:12:17] <PaleoCrafter> also
L91[08:12:27] <PaleoCrafter>
>HasItemSt*r*ack
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L97[08:43:36] <Necro> Is there a simple way
to have entities spawn inside vanilla minecraft structures?
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L110[10:14:01] <ghz|afk> [15:56] (Necro):
Is there a simple way to have entities spawn inside vanilla
minecraft structures?
L111[10:14:06] <ghz|afk> structures have
bounding boxes
L112[10:14:48] <ghz|afk> check how the
wither skeleton spawning works
L114[10:16:00] <ghz|afk> heh
L115[10:17:25] <Necro> I looked at
Guardians to see how they spawn but they use a list defined in the
structure.
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L117[10:17:57] <Necro> there is no such
list for mineshafts though
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L122[10:26:43] <Hink> How do I get a list
of the registered sound resources from forge?
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L124[10:30:35] <Necro> Hink:
ForgeRegistries.SOUND_EVENTS
L125[10:31:16] <ghz|afk> oryou could have
said
L126[10:31:21] <ghz|afk> hint:
ForgeRegistries
L127[10:31:23] <ghz|afk> ;P
L128[10:32:57] <Hink> There's no
ForgeRegistries in net.minecraftforge.fml.common.registry in the
version I'm working in.
L130[10:33:38] <ghz|afk> uhm yteah no
sound registry in 1.7.10
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L132[10:33:43] <ghz|afk> or 1.8
L133[10:34:00] <ghz|afk> I have no idea
how it worked back then.
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L135[10:36:47] <Hink> Just trying to see
if there's anyway to access the Map of
SoundEventAccessorComposite's from the Vanilla SoundRegistry
L136[10:36:55] <Hink> w/ o
reflection
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L138[10:55:33] <Necro> Does
BiomeProvider.allowedBiomes always contain all overworld biomes?
(if no mod completely replaces the biome provider)
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L140[10:57:31] <Necro> nvm no it
doesn't
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L142[11:09:01] <Necro> is there a simple
way to get a list of all overworld biomes?
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L175[14:53:11] <ghz|afk> ah Hubry already
answered
L176[14:53:17] <ghz|afk> Iwas about to
mention the existing condition ;P
L177[14:54:11] <quadraxis> seems like more
of a loot table vs crafting recipe thing
L178[14:54:26] <ghz|afk> oh right
L179[14:54:29] <ghz|afk>
lootcondition
L180[14:54:30] <Hubry> oh right
L181[14:54:32] <ghz|afk> not a recipe
condition XD
L182[14:54:39] <ghz|afk> funny how we both
made the same mistake ;P
L183[14:55:34] <Hubry> saw something I saw
earlier, didn't read everything :P
L184[14:55:48] <quadraxis> with that said,
generalising the existing stuff would be preferable to reimplenting
it
L185[14:55:54] <ghz|afk> I didn't bother
to scroll down ;P
L186[14:56:08] <ghz|afk> loot conditions
seem to be a vanilla thing
L187[14:56:13] <ghz|afk> while recipe
conditions are forge-added
L188[14:56:38] <Necro> yeah, I didn't even
know there were recipe conditions in forge until now xD
L189[14:56:53] <ghz|afk> 1.12 stuff
L190[14:57:05] <ghz|afk> so
apparently
L191[14:57:11] <ghz|afk> 1.12.2-pre2 was
released
L192[14:57:16] <ghz|afk> and 1.12.2 is
planned for monday now
L193[14:57:20] <quadraxis> 1.13 will
probably mean changes here regardless
L194[14:57:35] <ghz|afk> yeh
L195[14:57:39] <ghz|afk> 1.13 will be a
big change
L196[14:57:49] <quadraxis> yeah, they
fixed the bugs their previous bugfix introduced
L197[14:57:49] <ghz|afk> probably cause
more headaches than 1.8
L198[14:57:55] <quadraxis> myabe
L199[14:58:25] <ghz|afk> they removed
block metadata, and itemstack metadata
L200[14:58:37] <Necro> I'm kinda scared
about it tbh 1.8 was so much cleaning up and fixing already
L201[14:58:41] <ghz|afk> in favor of
splitting up sub-things and using IBlockStates/NBT
L202[14:58:51] <quadraxis> blockstates
have been the way to do things for a long time
L203[14:58:55] ⇦
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L204[14:58:56] <ghz|afk> yes
L205[14:58:59] <ghz|afk> but you had to be
careful about them
L206[14:59:04] <ghz|afk> and use TEs for
stuff
L207[14:59:08] <quadraxis> if you still
rely on meta, you done it wrong
L208[14:59:16] <ghz|afk> and the block ID
limit meant people shoved many blocks into one Block class
L209[14:59:28] <ghz|afk> relying on meta
to choose the subtype or such
L210[14:59:39] <ghz|afk> those should be
separated away into multiple actual blocks
L211[14:59:43] <ghz|afk> probably
L212[14:59:48] <ghz|afk> similarly for
items
L213[14:59:59] <ghz|afk> since meta/damage
isn't in the itemstack, it has to be reimplemented as NBT
L214[15:00:10] <quadraxis> well it's just
like using a getSubBlocks type thing to register
L215[15:00:54] <ghz|afk> but the thing
that scares me the most is the whole getActualState stuff
L216[15:01:05] <ghz|afk> if the save
format will assign IDs to the actual states
L217[15:01:25] <ghz|afk> that sortof
implies they might also include the now-dynamic properties in the
ID calculation
L218[15:01:31] <ghz|afk> unless they did
something for it
L219[15:02:21] <quadraxis> as those states
have to be predetermined anyway, dunno if that's a major
issue
L220[15:02:33] <quadraxis> and it's
possibly a small perf gain
L221[15:04:00] <quadraxis> or they could
still allow properties to state if they should be serialised
L222[15:06:19] <Necro> having serializable
and non-serializable properties would probably be the simplest
solution
L223[15:08:03] <quadraxis> making things
their own blocks/items is gonna mean a bigger need for the
oredict
L224[15:08:25] <quadraxis> but at least it
might encourage mojang to at least move to using instanceof
checks
L225[15:09:19] <Necro> maybe they add
their own OreDictionary-like system
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L228[15:14:24] <ghz|afk> it's really funny
how stuff in minecarts can hold minecarts falling onto them
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L235[16:08:57] <Shambling> Does anyone
know a good minecraft hashcode generator? I've got a string that
has been converted already, and I want to see what it could be, if
its skeleton, zombie, or if its a renamed creature that had a
nametag and is named Schmoo
L236[16:09:23] <Shambling> I'm thinking
the code checks to see if something is called Schmoo, but I just
want to verify :P
L237[16:11:08] <ghz|afk> you want to build
rainbow tables for java hashcodes?
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L239[16:16:17] <ben_mkiv> no, he wants the
hashcode for Schmoo
L240[16:16:25] <ben_mkiv> but for that you
have to know how it got hashed
L241[16:16:55] <ben_mkiv> so check the
code... if it gets compared to something there must be the same
hash routine in the code
L242[16:18:07] <Shambling> its generic
minecraft I'd imagine
L243[16:18:08] <Shambling>
getClass()).getRegistryName().toString().hashCode()
L244[16:19:26] <ghz|afk> I'm confused to
what exactly you need
L245[16:19:49] <ben_mkiv> schmoo remindes
me of the movie lucky # slevin xD
L246[16:19:59] <ben_mkiv> even tho it was
shmoo
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L250[16:26:44] <Shambling> there is an if
statement that checks to see if
getClass()).getRegistryName().toString().hashCode() is equal to a
number, I want to run a hashtable on schmoo to see if it gives me
the number
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L252[16:27:01] <Shambling> I mean, I only
ask this because I can test this at home once I get in, but its
like a .1% chance every time I get exp
L253[16:27:02] <Shambling> =P
L254[16:27:37] <Shambling> looking at the
code, the reference to castlevania, and the thing that is done by
the thing, I'm assuming its schmoo or Schmoo, but it could be
"kill 1,000,000 bats" if the hash is equal to bat
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L256[16:28:38] <Shambling> I guess no one
has the hashcode generator for minecraft at hand, so I'll just test
it when I get done at this paint and sip
L257[16:28:54] <ghz|afk> Shambling: wait
so
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L259[16:29:06] <ghz|afk> you can just use
like, intellij's expression evaluator
L260[16:29:13] <ghz|afk> and type in
"Schmoo".hashCode()
L261[16:29:34] <Shambling> huh
L262[16:29:39] <Shambling> I didn't think
of that
L263[16:29:51] <Shambling> see, I can read
the code to a point, but the intracacies are still beyond me
L264[16:32:26] <Shambling> dang,
downloading at 50kbps
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L267[16:34:09] <Shambling> does
getregistryname get the name of the entity as renamed by a nametag,
or base class name of entity?
L268[16:36:36] <quadraxis> it returns the
registry name
L269[16:37:02] <quadraxis> which is
neither of those things
L270[16:38:40] <Shambling> so what the
heck does
event.getEntity().getClass()).getRegistryName().toString()
return?
L271[16:39:05] <Shambling> I would have
thought it was looking at the entity that dropped the exp, and
toString would give the name of the entity
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L274[16:42:18] <ghz|afk> Shambling:
something like "minecraft:bat"
L275[16:42:27] <Necro> It should return
the registry name of the entity as a string. e.g:
minecraft:bat
L276[16:42:42] <Shambling> ah, ok. So its
just a base name, not anything to do with renaming an entity with a
nametag
L277[16:42:49] <ghz|afk> not at all
L278[16:42:55] <Shambling> k, well that
simplifies things
L279[16:43:11] <Shambling> I can just
randomly murder things until I kill the correct mob :P
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L281[16:43:38] <ghz|afk> or iterate
through the entity registry keys ;P
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L283[16:44:17] <quadraxis> anyway, it's
the EntityEntry that has a registry name
L284[16:45:33] <ben_mkiv> or hash all mob
names and compare them to the hardcoded hash :>
L285[16:46:11] <Shambling> yup
L286[16:48:06] <Shambling> but I'm bored
of this now, knowing its just a vanilla minecraft mob
L287[16:48:32] <ben_mkiv> huh? could also
be some other mob
L288[16:48:35] <ben_mkiv> like
modname:mobname
L289[16:48:50] <ben_mkiv> or bored because
its a mob, not the mobs name?
L290[16:48:57] <ghz|afk> yeah could be
"draconicevolution:chaosguardian" or whatever the modid
and entity name are ;P
L291[16:49:04] <Shambling> yup, but I
think having something that only happens when a mob from a mod is
killed , there would be a soft dep on that mod being
installed
L292[16:49:31] <ghz|afk> can you give us
the number though? I'm curious now ;P
L293[16:49:33] <Shambling> its too bad its
not something that only happens when killing an entity that has
been renamed, that would have been cool
L294[16:49:34] <Shambling> sure
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L296[16:50:05] <Shambling>
1091109947
L297[16:50:32] <Shambling> I like how the
dev only gave themselves a 10 times higher chance to trigger the
event, and then left it in code
L298[16:51:36] <ghz|afk> XD
L299[16:52:31] <Shambling> I suppose it
could be iron golems
L300[16:53:34] <ghz|afk> size = 0
L301[16:53:43] <ghz|afk> none of the
vanilla entities match that hashcode for me
L302[16:53:55] <Shambling> what about
villager_golem
L303[16:54:11] <ghz|afk> modid?
L304[16:54:30] <Shambling> minecraft
L305[16:54:31] <Shambling> lol
L306[16:55:42] <Shambling> I wonder how he
got the original hash code
L307[16:55:55] <ghz|afk> don't know but
the code is stupid either way
L308[16:56:13] <ghz|afk> comparing with a
hashcode means it only works so long as the hashcode algorithm
works exactly the same as when the code was taken
L309[16:56:42] <ghz|afk> relying on
string.hashcode to always return the same number is really bad
practice
L310[16:57:13] <Shambling> well I mean, as
long as they never update their mod, I suppose it would always be
the same
L311[16:58:00] <ghz|afk> no I mean, the
implementation of string.hashcode *might* change from like java8 to
java 22
L312[16:58:20] <ghz|afk> hashcodes are
never meant to be persisted
L313[16:58:40] <ghz|afk> but yeah, no
vanilla entity has that hashcode
L314[16:59:14] <Shambling> oh its
rabbits
L315[16:59:17] <Shambling> dang I'm a
dumbass
L316[16:59:21] <ghz|afk> lol
L317[16:59:28] ***
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L318[16:59:29] <quadraxis> hashcode for
string is in the java spec tho
L319[16:59:41] <quadraxis> so it's less
subject to change
L320[17:00:54] <Shambling> dear lord, why
obfuscate it in the code if the hint is going to be as obvious as
it was
L321[17:00:55] <Shambling> :o
L322[17:01:38] <ghz|afk> because people
will inevitably look at the code before thinking about the hint?
;P
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L324[17:02:43] <Shambling> :D
L325[17:02:55] <Shambling> I even used
bon2 on it to make it more readable :P
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L330[17:09:04] <Shambling> g'night
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L333[17:13:25] <LexMobile> !gm
func_150802_k
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L350[17:52:48] <Hink> Aside from the Forge
compatible and vanilla one.
L351[17:53:02] <Hink> I've never seen any
of them before in the multiplayer server list
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L353[18:06:59] <billy> is there a forge
setting I can disable to stop my world from backing up to ZIP
files?
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L357[18:17:57] <Hink> billy— are you
talking about Forge essentials?
L358[18:20:26] <billy> negative. I dont
have that mod installed, nor any more that would backup my world to
ZIP. but I keep getting these ZIP files of my world in the root
directory
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L394[21:35:31] <NFrog> Is there a link to
the forge javadoc somewhere (not the documentation on rtfd)?
L395[21:45:20] <LexMobile> no
L396[21:46:57] <NFrog> cool, thanks. Is
there a straight forward way to compile the javadoc myself?
L397[21:47:53] <LexMobile> setup decomp
workspace gives you the src jar and you can rebuild it from
that
L398[21:48:11] <LexMobile> or just use any
modern IDE as it builds it on the fly.
L399[21:48:42] <NFrog> Yeah, I've been
using the built-in support from my IDE, but to get a better feel
for what's there I was hoping to just browse the documentation.
I'll try to compile it from the src jar, thanks!
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(~jorrit@ptr-9197ufnyh35836giu7f.18120a2.ip6.access.telenet.be)
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(~killjoy@2606:a000:1118:826c:1870:535d:e6b4:3557)
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(Quit: My MacBook has gone to sleep. ZZZzzz…)
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
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(Quit: またね)
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