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L57[07:31:02] <SonOfTheStars> Good
afternoon/timezone everyone
L58[07:31:15] <SonOfTheStars> Still having
a problem with TESR
L59[07:32:05] <SonOfTheStars> The rendered
tile is displaced from the actual result of the rendering and the
actual logic tile by +-1 Block on the XZ-Plane
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L71[08:57:28] <SonOfTheStars> Anyone here
who can help me with a problem rlated to TESR
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L74[09:03:06] <PaleoCrafter> SonOfTheStars,
that problem being?
L75[09:03:43] <SonOfTheStars> Trying to
render stuff in a tile via a bound TESR, but the tile i get in
renderTileEntityAt is displaced from the original one
L76[09:03:48] <SonOfTheStars> AKA i can not
acess any data
L77[09:04:38] <PaleoCrafter> That's
impossibru
L78[09:05:07] <SonOfTheStars> welp its
happening
L79[09:05:14] <ghz|afk> unless you are
reusing the same TileEntity instance in multiple locations
L80[09:05:15] <ghz|afk> which is BAD
L81[09:05:46] <PaleoCrafter> I'd wager your
problem really is synchronisation :P
L82[09:06:14] <SonOfTheStars> The funny
thing is, when i do the rendering of e.g an apple inside the tile,
the apple is there
L83[09:06:19] <SonOfTheStars> where its
supposed to be
L84[09:06:29] <SonOfTheStars> but the tile
is like a dummy
L85[09:06:46] <PaleoCrafter> Yeah, sounds a
lot like a sync issue
L86[09:08:36] <SonOfTheStars> But how does
a sync issue displace tiles?
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L88[09:09:24] <SonOfTheStars> Like their
BlockPos is different
L89[09:10:11] <PaleoCrafter> Okay, *that*
is completely impossible unless you do as giga say
L90[09:10:25] <PaleoCrafter> *says
L91[09:10:53] <ghz|afk> SonOfTheStars: show
your block, the createTileEntity and hasTileEntity code at
least
L92[09:11:20] <SonOfTheStars> gimem a
second
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L96[09:13:26] <SonOfTheStars> that would be
the block
L97[09:14:41] <ghz|afk> I don't see
createTileEntity
L98[09:14:49] <ghz|afk> how do you give
your block a tileentity?
L99[09:15:22] <SonOfTheStars> line 116
giga
L100[09:15:48] <ghz|afk> oh i missed
L101[09:15:50] <ghz|afk> it
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L103[09:16:30] <ghz|afk> you have WAY too
many intermediate classes
L104[09:16:34] <ghz|afk> it's impossible
to find the implementation of things XD
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L106[09:17:11] <SonOfTheStars> just ask me
where :P
L107[09:17:35] <ghz|afk> and your
tesr?
L109[09:21:30] <SonOfTheStars> name of the
class is a bit missleading
L110[09:21:47] <SonOfTheStars> its
actually the same for all pipes i bind it to
L111[09:22:06] <SonOfTheStars> as they all
inherit TileGenericPipe
L112[09:22:54] <SonOfTheStars> Currently,
that TESR is bound to TileGenericPipe
L113[09:23:01] <SonOfTheStars>
TileBasicPipe*
L114[09:23:06] <SonOfTheStars> my
bad
L115[09:24:09] <SonOfTheStars> I actually
tried making it specificly typed to TBP instead of TGP, but that
changed nothing
L116[09:32:51] <SonOfTheStars> ghz|afk,
any news?
L117[09:39:30] <ghz|afk> no, I had to step
away
L118[09:39:34] <ghz|afk> that's why I'm
@afk
L119[09:39:37] <ghz|afk> |afk*
L120[09:39:45] <ghz|afk> means "don't
expect me to answer immedaitely"
L121[09:40:34] <ghz|afk> SonOfTheStars: is
that the one that works, or the one that doesn't work?
L122[09:42:14] <PaleoCrafter> Alternative,
the |afk means "I forgot switching back to my normal
nick"
L123[09:42:53] <ghz|afk> shhh, don't
reveal my secret!
L124[09:43:27] <Ivorius> |afk means 'ill
answer when I want to and excuse myself with this when I don't'
:P
L125[09:43:45] <ghz|afk> it's a bit of
both
L126[09:43:53] <ghz|afk> I was too lazy to
change back every time
L127[09:44:03] <ghz|afk> so I just decided
it would be a sign of "don't expect immediate
answers"
L128[09:44:03] <ghz|afk> ;p
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L130[09:48:41] <SonOfTheStars> ghz|afk,
thats the only one i have and its the one wich doesnt work
L131[09:55:54] <ghz|afk> I wonder if it
may be the "FIXED" part
L132[09:56:06] <ghz|afk> in my drying rack
I use GROUND
L134[10:02:41] <SonOfTheStars> uhm
L135[10:02:55] <SonOfTheStars> that has
nothing to do with the tile being displaced...
L136[10:03:39] <SonOfTheStars> im
confused, the tile used in the TESR actually copies the adjacency
settings from the actual tile but its position is Z-1 off
L137[10:03:52] <ghz|afk> are you 100% sure
the tile is displaced?
L138[10:03:53] <SonOfTheStars> and it has
no inventory
L139[10:04:00] <SonOfTheStars> im 100%
sure
L140[10:04:13] <ghz|afk> could it be that
the client and server disagree of where it is?
L141[10:04:24] <SonOfTheStars> Its pos
field is by z-1 displaced from the one it renders the apple
at
L142[10:04:36] <ghz|afk> uhm
L143[10:04:44] <ghz|afk> have you
consideredthat the apple may be drawn int he wrong place, and not
the tile?
L144[10:05:07] <SonOfTheStars> the tile is
in the wrong place
L145[10:05:24] <SonOfTheStars> i literally
only have a single block with that tile and the apple is right
whjere it SHOULD be
L146[10:06:17] <SonOfTheStars> there
should be no tile basic pipe in that location
L147[10:06:31] <SonOfTheStars> unless like
you said, server and client disagree on their position
L148[10:06:41] <SonOfTheStars> wich would
be strange AF
L149[10:07:19] <SonOfTheStars> and also
wouldnt explain why they share SOME of the info thats needed for
them
L150[10:07:57] <ghz|afk> so
L151[10:08:01] <ghz|afk> I think it's time
to remove variables
L152[10:08:16] <ghz|afk> what happens if
you remove the TESR and leave only a static model?
L153[10:08:21] <ghz|afk> does the static
model draw correctly?
L154[10:08:29] <SonOfTheStars> yes
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L156[10:09:03] <ghz|afk> and if you hve
both static model and tesr, do they draw in the same place?
L157[10:11:17] <SonOfTheStars> yup
L158[10:11:26] <SonOfTheStars> apple draws
inside the model like it should
L159[10:12:25] <ghz|afk> so what is the
issue then?
L160[10:12:43] <SonOfTheStars> that i cant
acces any data from the tile wich i need to darw items from its
inventory
L161[10:12:55] <ghz|afk> do you sync the
data?
L162[10:12:57] <SonOfTheStars> since the
tile is not actually the one i need
L163[10:13:33] <SonOfTheStars> Even if i
do sync the tiles data(wich no i dont currently) why are they in
different positions?
L164[10:13:44] <ghz|afk> if you don't
sync, it won't matter
L165[10:13:51] <ghz|afk> because the
client one won't have any data in it
L166[10:14:13] <SonOfTheStars> so sync and
try again?
L167[10:14:22] <SonOfTheStars> still dont
like them in different positions
L168[10:14:33] <ghz|afk> I'm still not
convinced that they are in different positions
L170[10:19:16] <SonOfTheStars> and yes the
first tile im standing on is actually in that position
L171[10:20:28] <ghz|afk> I don't see the
issue
L172[10:20:55] <SonOfTheStars> ah
shit
L173[10:21:01] <SonOfTheStars> it
misarranged the pictures
L174[10:21:20] <SonOfTheStars> now they
are arranged correctly
L176[10:21:59] <ghz|afk> I still don't see
where the issue is
L177[10:22:10] <SonOfTheStars> see how
their position is off on the Z-axis by 1
L178[10:22:16] <ghz|afk> no I don't
L179[10:22:26] <SonOfTheStars> from where
im standing on and where the tile rendered claims to be at
L180[10:22:36] <SonOfTheStars> between the
first and the second pic
L181[10:22:48] <ghz|afk> those numbers are
negative
L182[10:22:54] <ghz|afk> -1.5 rounded down
is -2
L183[10:23:22] <SonOfTheStars> ...
L184[10:24:08] <SonOfTheStars> the
position of the apple is 795/4/-533, the rendering tile claims to
be at 795/4/-534
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L187[10:26:01] <ghz|afk> the position of
the apple is -533.5, that means it's in betwene -534 and -533
L188[10:26:29] <ghz|afk> but the BlockPos
are integer, taken from the same corner of the block
L189[10:26:35] <ghz|afk> so the block in
0..1 gets 0
L190[10:26:37] <ghz|afk> in 1..2 gets
1
L191[10:26:40] <ghz|afk> in -1..0 gets
-1
L192[10:26:49] <ghz|afk> so in .534..-533,
it gets .534
L193[10:26:52] <ghz|afk> -534*
L194[10:27:13] <SonOfTheStars> then
everythign is rendered wrong
L195[10:27:39] <ghz|afk> no it isn't
L196[10:28:05] <ghz|afk> -534 + 0.5 =
-533.5, which is where you expect
L197[10:28:44] <SonOfTheStars> ill try and
sync the inventory between the sides and see if tha helps
L198[10:28:50] <SonOfTheStars> still very
confused tho
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L242[15:55:16] <ghz|afk> LOL
L244[15:55:23] <ghz|afk> ^ at that
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L247[16:01:00] <MalkContent> i keep seeing
these and keep thinking "one of these days i gotta check out
draconic evolution just to see what all the fuss is
about"
L248[16:09:02] <ghz|afk> well it has all
the elements
L249[16:09:08] <ghz|afk> 1. absurd
grinding - check
L250[16:09:18] <ghz|afk> 2. insanely
convoluted crafting hierarchies - check
L251[16:09:39] <ghz|afk> 3. ... I have no
idea what 3 was meant to be
L252[16:10:10]
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L253[16:10:43] <Hubry> maybe
"overpowered compared to most other mods"?
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L257[16:31:59] <TechnicianLP> is there a
cleaner way to have a callback for when an advancment is completed
other than replacing the AdvancementRewards instance with one that
triggers my code?
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L260[16:51:20] <ben_mkiv> i guess there
are some textures just for GUIs in MC which one cant see in
JEI/NEI
L261[16:51:20] ***
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L262[16:51:25] <ben_mkiv> any way to
access them?
L263[16:52:44] <ben_mkiv> hm, just noticed
that vanilla gui is only textboxes + buttons with
text-symbols
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L269[18:03:29] <ghz|afk> meh
L270[18:03:45] <ghz|afk> I wanted to setup
a basic modpack
L271[18:03:56] <ghz|afk> but I just
realized biome bundle isn't on 1.12 yet
L272[18:04:13] <ghz|afk> it was going to
be centered around that so that killed the fun ;P
L273[18:05:05] <ghz|afk> it's funny
L274[18:05:15] <ghz|afk> the curseforge
page is full of people asking for 1.12
L275[18:05:19] <ghz|afk> xcept one who
asks for 1.7.10 XD
L276[18:08:30] <ben_mkiv> lol
L277[18:08:38] <ghz|afk> welp, work
tomorrow, night ppl
L278[18:08:40] *
ghz|afk poofs
L279[18:08:46] <ben_mkiv> some people used
1.11 to generate their bb map
L280[18:08:58] <ben_mkiv> but that only
works if you have worldborder and pregen everything -.-
L281[18:09:08] <ghz|afk> and you lose
biome info
L282[18:09:17] <ghz|afk> meaning grass
pigments and stuff
L283[18:09:37] <ben_mkiv> isnt that stored
once the map is generated?
L284[18:09:49] <ghz|afk> not really
L285[18:10:01] <ben_mkiv> ah right, theres
getgrasstint for biome object
L286[18:10:16] <ben_mkiv> so this gets
called on render rather than on generation?
L287[18:10:22] <ghz|afk> pretty much
L288[18:10:43] <ghz|afk> you can change
the biome after the fact
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L291[18:10:50] <ghz|afk> so it would be
possible to replace with some kind of approximation
L292[18:10:58] <ben_mkiv> some demo lua
tool to test the widgets :)
L293[18:11:00] <ghz|afk> like make forest
biomes into "forest"
L294[18:11:01] <ghz|afk> and such
L295[18:11:14] <ghz|afk> but it wouldn't
support special grass/leaf colors outside the standard ones
L296[18:11:26] <ghz|afk> but yeah as I
said, getting late, gotta sleep
L297[18:11:27] <ghz|afk> night!
L298[18:11:31] <ben_mkiv> n8
L299[18:13:42] <Relkofizz> Is there anyway
to pass an itemStack in a packet?
L300[18:26:23] <williewillus> ByteBufUtils
has methods to write/read stacks
L301[18:38:33] <busti> Why does using
`setCustomModelResourceLocation` on ItemBlock change the
corresponding blocks texture?
L302[18:39:18] <ben_mkiv> you are changing
the model?
L303[18:39:23] <ben_mkiv> is it uv
mapped?
L304[18:40:51] <busti> I am not trying to
change the model. I made a block with multiple variants (Like Wool
maybe) and I am trying to have the items use a texture
corresponding to the meta-value block variant they represent.
L305[18:41:08] <busti> The usual
"packing" 16 blocks into a block thingie
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L307[18:45:57] <busti> For some reason the
actual blocks in the world change textures when I register the item
ResourceLocation
L308[18:47:39] <busti> Usually they are
already correctly textured. It is just that the items do not have
the correct texture.
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L311[19:11:30] <busti> Okay, I got it.
Turns out it does not work with minecrafts standard .json
files.
L312[19:11:46] <busti>
"forge_marker" is required.
L313[19:12:04] <busti> (Or at least I
could not make it work without.
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L325[20:45:08] <Relkofizz> Does getSlot()
return a clone? I've been trying to change NBT on an item from a
container, but the changes aren't taking
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