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L11[01:26:37] ***
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L12[01:28:38] <PaleoCrafter> Uhm, Lex,
about that dep extraction thing. I suppose I should adjust my PR
for it?
L14[01:31:45] <ghz|afk> okay yeah, when a
mod suddenly starts using the jar-in-a-jar system, people start
worrying
L15[01:31:49] <ghz|afk> that's good to know
XD
L16[01:32:01] <killjoy> is
jar-in-a-jar-in-a-jar supported?
L17[01:32:04] <ghz|afk> "Something
very weird and scary is happening in version 1.7.1. The mod is
either creating or down..."
L18[01:32:16] <ghz|afk> they deleted the
comment
L19[01:32:20] <ghz|afk> so no idea what the
rest said
L20[01:32:23] <ghz|afk> but I can guess
;P
L21[01:32:25] <PaleoCrafter> killjoy, nope
:P
L22[01:32:29] <ghz|afk> i'll have to put a
warning on it
L23[01:32:39] <killjoy> some recursive
dependencies?
L24[01:33:04] <kashike> then people would
want jar-in-a-jar-in-a-jar-in-a-jar-in-a-jar
L25[01:33:07] <PaleoCrafter> Although, you
can sorta get it, but only after a restart
L26[01:33:55] <ghz|afk> so 3 levels deep
would require 3 restarts? ;P
L27[01:33:56] <killjoy> several restarts
depending on the setup
L28[01:34:38] <ghz|afk> sounds like a job
for having the list of remaining things to process be a queue and
scanning extracted jars after extraction ;P
L29[01:35:23] <PaleoCrafter> iirc, my first
iteration of my PR had that
L30[01:35:33] <kenzierocks> killjoy: that
video is interesting
L31[01:35:47] <PaleoCrafter> But you
shouldn't ever have nested extractable dependencies in the first
place
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L34[01:36:29] <kenzierocks> ghz|afk: that's
just asking for someone to create an infinitely recursive jar
L35[01:37:42] <PaleoCrafter> Yeah, I
limited it to one level of depth back then to prevent the
equivalent of ZIP bombs xD
L36[01:39:37] <LexMobile> Ya im not sure
what im gunna do about your PR, but this needed to be done as a
quick fix to make it sane and to make it work how I wanted it for
coremods
L37[01:39:44] <kenzierocks> can't you make
a one-level zip bomb anyway?
L38[01:39:58] <LexMobile> And no fuck
recursion
L39[01:44:29] <ghz|afk> kenzierocks:
easily. wouldn't be too hard to have a multi-terabyte file full of
zeros packed very tightly inside a zip, but that would just fill up
the space with a single file, so it would be very easy to
cleanup
L40[01:44:42] <ghz|afk> more of a "zip
fart" than a "zip bomb"
L41[01:45:24] <PaleoCrafter> I'll add the
sidedness to my PR and then we'll see what becomes of it
L42[01:45:27] <kenzierocks> i don't think
it matters how many files there are
L43[01:45:38] <kenzierocks> one file can be
deleted as easily as 100
L44[01:45:47] <PaleoCrafter> I mean, it
technically does find the libraries dir, it's just a little fragile
xD
L45[01:47:42] <ghz|afk> kenzierocks: a zip
bomb isn't 100 files. it's thousands of files nested dozens of
levels deep
L46[01:48:03] <kenzierocks> that is still
as easy to clean up as 1 file, have you heard of rm -rf ?
L47[01:48:06] <ghz|afk> the idea is to
disable AVs and such (or in this case cause the loading to take
stupidly long)
L48[01:48:23] <kenzierocks> I think a large
file would still make loading take stupidly long
L49[01:48:34] <kenzierocks> disk I/O is
fast, but not that fast
L50[01:48:45] <ghz|afk> depends on how it's
performed
L51[01:49:13] <ghz|afk> if you do like
SetFileSize(handle, total final size of the file) at the beginning,
the filesystem would be like "lol nope, no space"
L52[01:49:31] <ghz|afk> if you keep writing
block by block and expanding the file dynamically, then yes
L53[01:50:09] <kenzierocks> on another
note: does anyone know how to cause a mass-relight for a
chunk?
L54[01:50:52] <kenzierocks> i'm setting a
bunch of blocks in multiple chunks, and I want to avoid light
recalculations until after all blocks are placed
L55[01:51:07] <kenzierocks> but getting
light recalculated afterward is hard
L56[01:54:18] <ghz|afk> the
"enqueueRelightChecks" code just seems to call
checkLight(pos) for certain blocks
L57[01:54:45] <ghz|afk> so I guess you
could jsut store a list of BlockPos to check later and call
world.checkLight on them?
L58[01:55:07] <kenzierocks> that's what I
did, but it was really slow due to all the out of bounds
checks
L59[01:55:22] <kenzierocks> I thought I had
copied it perfectly without the checks
L61[01:59:23] <ghz|afk> not that I watch
disney movies... I don't even have Netflix
L62[01:59:41] <ghz|afk> there should be
LESS movie streaming services, not more!
L63[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170809 mappings to Forge Maven.
L64[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170809-1.12.zip
(mappings = "snapshot_20170809" in build.gradle).
L65[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L67[02:00:32] <ghz|afk> I understand them
wanting to eat the whole cake, but the whole reason I don't use
those streaming apps (and I guess other people are the same)
L68[02:00:50] <kenzierocks> ghz|afk: thanks
for pointing out enqueueRelightChecks -- I didn't realize that it
wasn't continually running
L69[02:00:50] <ghz|afk> is that if I wanted
to pay for all the services that have TV shows I watch
L70[02:00:54] <ghz|afk> it would be
stupidly expensive
L71[02:01:00] <kenzierocks> I can just call
resetRelightChecks and that should work over time
L72[02:01:52] <kenzierocks> also i still
don't pay for anything, i just pirate what I want to watch because
I don't have money lol
L73[02:02:19] <kenzierocks> also I'm just
not intrested in a majority of stuff, so i only watch stuff every
couple of months
L74[02:02:30] <ghz|afk> I do have
money
L75[02:02:37] <ghz|afk> and I technically
pay for Amazon Prime
L76[02:03:00] <ghz|afk> but in the spanish
Prime Video service, the only interesting thing in it was the
American Gods series
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L79[02:03:19] <ghz|afk> nothing else I
watch is available on there, and none of the available shows
interest me
L80[02:03:25] <ghz|afk> so I don't count
it
L81[02:04:34] <ghz|afk> and if I were to
pay for Netflix and HBO, it would still not give me all the
series.
L82[02:04:55] <ghz|afk> at least not when
they air in the US :P
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L116[06:37:00] <Abastro> Hello, I have a
question on opengl. Is render target shared on distinct threads on
shared context?
L117[06:38:05] <Abastro> As in this case,
I need to synchronize when rendering to the target.
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L121[07:17:39] <Abastro> Hi, any opengl
people here?
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L130[08:44:05] <halvors1> Is there any way
to make living entities emit light?
L131[08:46:04] <Ordinastie> not
really
L132[08:46:14] <Ordinastie> there is no
dynamic lighting in MC
L133[08:50:20] <halvors1> What does
getRenderBoundingBox() in TileEntity do?
L134[08:50:23] <halvors1> Ok thanks.
L135[08:50:40] <Ordinastie> determines the
bouding box used for culling
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L138[09:05:28] <halvors1> Culling?
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L140[09:15:11] <Ordinastie> whether or not
to render the TESR if it's not in front of the player
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L149[10:33:33] <halvors1> Ordinastie:
Thanks :)
L150[10:34:04] <halvors1> Is it relative
to the world, or relative to the origin coordinate?
L151[10:37:10] <Ordinastie> look at impl
?
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L156[10:51:54] <halvors1> Ordinastie:
Figured it out, relative to world :)
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L206[15:24:27] <malte0811> Do you have a
forge dev workspace?
L207[15:24:43] <howtonotwin> If you have a
Forge workspace, they include "Clean" projects, which is
unmodified Vanilla
L208[15:24:58] <malte0811> That's why I
asked
L209[15:25:44] <Lunatrius> Does it work in
IDEA yet? Haven't run the dev workspace it in ages
L210[15:25:56] <howtonotwin> Yes,
mostly
L211[15:25:59] <malte0811> It mostly
does
L212[15:26:08] <howtonotwin> You need to
copy the run configs into the .idea folder
L213[15:26:20] <malte0811> You need to set
the project classpath manually, at least I have to
L214[15:26:25] <howtonotwin> (From
projects/.idea)
L215[15:26:30] <malte0811> Not classpath,
output path
L216[15:26:48] <howtonotwin> Never
happened for me :P
L218[15:27:38] <malte0811> Happens for me
whenever I set up a forge workspace on this PC
L219[15:28:43] *
howtonotwin wishes he was heroic enough to fully rewrite
ForgeGradle
L220[15:29:43] <malte0811> I wish the same
and would also like to know how to do what you just did
L221[15:29:50] <howtonotwin> /me
words
L222[15:30:14] <LexMobile> !gm
func_191063_a
L223[15:32:25] ⇦
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L224[15:32:57] <LexMobile> !gm
func_76709_c
L225[15:44:34] <Lunatrius> That was
surprisingly easy
L226[15:48:05] <Lunatrius> Yeah... vanilla
bug
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L231[16:05:35] <Lunatrius> Hold on,
what
L232[16:05:48] <Abastro> Hi, in opengl is
render target shared on distinct threads on shared context?
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L234[16:07:50] <Lunatrius> Ohhhh, found
it
L235[16:08:31] <Lunatrius> Apparently the
bold flag doesn't get reset
L236[16:09:09] <Lunatrius> So it renders
the shadow properly and once that is rendered the bold flag doesn't
get reset, so it renders the foreground as bold anyway
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L238[16:13:18] <Abastro> Anyone fluent on
opengl, ?
L239[16:13:23] <Abastro> please?
L240[16:13:35] <howtonotwin> You may want
to ask on a dedicated OpenGL channel
L241[16:13:59] <Abastro> Oh. Thanks
L242[16:14:13] <howtonotwin> #opengl on
undernet, apparently
L243[16:14:30] <howtonotwin> I noticed
you've been asking for a solid day :P
L244[16:15:13] <Abastro> Thank you.
L245[16:23:52] <Abastro> Seems to be on
freenode now :P
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L247[16:39:56] <Abastro> And it was
something obvious :P
L248[16:40:34] <Abastro> So multithreading
RTT is actuallt a thing with gl2.1
L249[16:50:32] <halvors1> onItemUseFirst()
is somehow only called client side. What is the equalant that is
also called on the server?
L250[16:51:16] <howtonotwin> Oh you poor
soul...
L251[16:51:27] <howtonotwin> The entire
right click mechanism was horribly messy in 1.10
L252[16:51:35] <howtonotwin> There were
flowcharts and everything
L253[16:51:46] <howtonotwin> Your best bet
is to go find one
L254[16:52:27] <howtonotwin> willie.willus
once submitted a PR to forge that sorted out some of it; I think
there was a link there
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L256[16:56:33] <halvors1> Thanks, is this
fixed in 1.11.2 and 1.12?
L257[16:56:50] <howtonotwin> Some of
it
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L263[17:05:26] <ScottehBoeh> Whats the
best way for me to convert a double to int (but instead of
rounding, I wish to just remove the decimal points)
L264[17:05:35] <ScottehBoeh> For example,
5.5 wouldn't round to 6, but to 5
L265[17:05:43] <howtonotwin> cast
L266[17:06:07] <ScottehBoeh> Wouldn't
(int)theDouble round the number?
L267[17:06:10] <howtonotwin> nope
L268[17:06:14] <ScottehBoeh> Oh!
L269[17:06:17] <ScottehBoeh> Alright,
thanks
L270[17:06:24] <howtonotwin> np
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L298[18:07:39] <Shambling> I'm going to
ask an evil question. Is there any mods out there that turn all the
capabilities only inventories so that mods that only read
iinventory can read them? I really really really love
transposers... and in 1.10.2 they don't seem to work with mods that
don't use iinventory
L299[18:07:49] <Shambling> *are there any
mods
L300[18:08:43] <Shambling> and if not, on
a scale of 1 to 10, how hard would it be to expose such a system by
writing a small mod that only does that? :P
L301[18:09:04] <howtonotwin> 9999
L302[18:09:23] <capitalthree> it's easy if
you make a block that you put in between things
L303[18:09:34] <capitalthree> harder if
you just wanna hijack other mods' interactions :P
L304[18:09:49] <howtonotwin> Not only
would you have to hack other people's code to be IInventory, you'd
have to figure out how to handle all the sidedness and logic caps
allow
L305[18:10:51] <capitalthree> what if you
make an inventory proxy block? it points in a direction, and from
all other sides, it exposes both kinds of inventory and proxies
them to whatever it's pointed at
L306[18:11:04] <capitalthree> but it does
require players to be aware of it, and you have to make it look
nice, etc
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L308[18:11:18] <howtonotwin> Incoming
copyright strike from Azanor :P
L309[18:11:26] <capitalthree> but it's
significantly cleaner to make a mod that adds an adapter into the
game, than modifying the behavior of other mods interacting
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L311[18:11:55] <capitalthree> usually the
best thing is to just submit patches to open source mods, and stop
using closed source mods :P
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L313[18:12:07] <howtonotwin> Also, TIL the
transposer mod is utterly un-googleable
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L317[18:20:31] <Shambling> hmmmm I wonder
if AA phantom face works with transposer
L318[18:20:47] <Shambling> thanks for
reminding me through mentioning a random name
L319[18:21:20] <Shambling> open source mod
authors don't seem to be interested in making item movement that is
doesn't contain an inventory of their own
L320[18:21:33] <Shambling> can't type...
brain dying
L321[18:23:01] <Shambling> ...
translocators, can't for the life of me ever remember the name of
that item
L322[18:25:39] <Shambling> man I wish
refined storage had an crafter grid interface
L323[18:25:56] <Shambling> maybe I should
just make a tunnel of crafters and grids
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L325[18:28:24] <Shambling> hmmm maybe I
should switch to using ender thing for my ender chests
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L346[19:26:48] <blood> ghz|afk: pushed a
sponge fix for your Packing Tape mod
L347[19:26:59] <blood> i literally just
looked at it today, had no idea it was an outstanding issue
=)
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L349[19:47:53] <Abastro> I have a question
regarding compat: For what do you use
World#getCelestialAngle?
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