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L11[01:26:37] *** PaleOff is now known as PaleoCrafter
L12[01:28:38] <PaleoCrafter> Uhm, Lex, about that dep extraction thing. I suppose I should adjust my PR for it?
L13[01:30:27] <killjoy> guy tortures himself with electricity https://www.youtube.com/watch?v=GlM6PE2kKVY
L14[01:31:45] <ghz|afk> okay yeah, when a mod suddenly starts using the jar-in-a-jar system, people start worrying
L15[01:31:49] <ghz|afk> that's good to know XD
L16[01:32:01] <killjoy> is jar-in-a-jar-in-a-jar supported?
L17[01:32:04] <ghz|afk> "Something very weird and scary is happening in version 1.7.1. The mod is either creating or down..."
L18[01:32:16] <ghz|afk> they deleted the comment
L19[01:32:20] <ghz|afk> so no idea what the rest said
L20[01:32:23] <ghz|afk> but I can guess ;P
L21[01:32:25] <PaleoCrafter> killjoy, nope :P
L22[01:32:29] <ghz|afk> i'll have to put a warning on it
L23[01:32:39] <killjoy> some recursive dependencies?
L24[01:33:04] <kashike> then people would want jar-in-a-jar-in-a-jar-in-a-jar-in-a-jar
L25[01:33:07] <PaleoCrafter> Although, you can sorta get it, but only after a restart
L26[01:33:55] <ghz|afk> so 3 levels deep would require 3 restarts? ;P
L27[01:33:56] <killjoy> several restarts depending on the setup
L28[01:34:38] <ghz|afk> sounds like a job for having the list of remaining things to process be a queue and scanning extracted jars after extraction ;P
L29[01:35:23] <PaleoCrafter> iirc, my first iteration of my PR had that
L30[01:35:33] <kenzierocks> killjoy: that video is interesting
L31[01:35:47] <PaleoCrafter> But you shouldn't ever have nested extractable dependencies in the first place
L32[01:35:57] <killjoy> Here's another one where he almost dies. https://www.youtube.com/watch?v=lT3vGaOLWqE
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L34[01:36:29] <kenzierocks> ghz|afk: that's just asking for someone to create an infinitely recursive jar
L35[01:37:42] <PaleoCrafter> Yeah, I limited it to one level of depth back then to prevent the equivalent of ZIP bombs xD
L36[01:39:37] <LexMobile> Ya im not sure what im gunna do about your PR, but this needed to be done as a quick fix to make it sane and to make it work how I wanted it for coremods
L37[01:39:44] <kenzierocks> can't you make a one-level zip bomb anyway?
L38[01:39:58] <LexMobile> And no fuck recursion
L39[01:44:29] <ghz|afk> kenzierocks: easily. wouldn't be too hard to have a multi-terabyte file full of zeros packed very tightly inside a zip, but that would just fill up the space with a single file, so it would be very easy to cleanup
L40[01:44:42] <ghz|afk> more of a "zip fart" than a "zip bomb"
L41[01:45:24] <PaleoCrafter> I'll add the sidedness to my PR and then we'll see what becomes of it
L42[01:45:27] <kenzierocks> i don't think it matters how many files there are
L43[01:45:38] <kenzierocks> one file can be deleted as easily as 100
L44[01:45:47] <PaleoCrafter> I mean, it technically does find the libraries dir, it's just a little fragile xD
L45[01:47:42] <ghz|afk> kenzierocks: a zip bomb isn't 100 files. it's thousands of files nested dozens of levels deep
L46[01:48:03] <kenzierocks> that is still as easy to clean up as 1 file, have you heard of rm -rf ?
L47[01:48:06] <ghz|afk> the idea is to disable AVs and such (or in this case cause the loading to take stupidly long)
L48[01:48:23] <kenzierocks> I think a large file would still make loading take stupidly long
L49[01:48:34] <kenzierocks> disk I/O is fast, but not that fast
L50[01:48:45] <ghz|afk> depends on how it's performed
L51[01:49:13] <ghz|afk> if you do like SetFileSize(handle, total final size of the file) at the beginning, the filesystem would be like "lol nope, no space"
L52[01:49:31] <ghz|afk> if you keep writing block by block and expanding the file dynamically, then yes
L53[01:50:09] <kenzierocks> on another note: does anyone know how to cause a mass-relight for a chunk?
L54[01:50:52] <kenzierocks> i'm setting a bunch of blocks in multiple chunks, and I want to avoid light recalculations until after all blocks are placed
L55[01:51:07] <kenzierocks> but getting light recalculated afterward is hard
L56[01:54:18] <ghz|afk> the "enqueueRelightChecks" code just seems to call checkLight(pos) for certain blocks
L57[01:54:45] <ghz|afk> so I guess you could jsut store a list of BlockPos to check later and call world.checkLight on them?
L58[01:55:07] <kenzierocks> that's what I did, but it was really slow due to all the out of bounds checks
L59[01:55:22] <kenzierocks> I thought I had copied it perfectly without the checks
L60[01:59:04] * ghz|afk sighs at http://www.comingsoon.net/movies/news/877747-disney-to-pull-movies-from-netflix-launch-streaming-service-in-2019
L61[01:59:23] <ghz|afk> not that I watch disney movies... I don't even have Netflix
L62[01:59:41] <ghz|afk> there should be LESS movie streaming services, not more!
L63[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170809 mappings to Forge Maven.
L64[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170809-1.12.zip (mappings = "snapshot_20170809" in build.gradle).
L65[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L67[02:00:32] <ghz|afk> I understand them wanting to eat the whole cake, but the whole reason I don't use those streaming apps (and I guess other people are the same)
L68[02:00:50] <kenzierocks> ghz|afk: thanks for pointing out enqueueRelightChecks -- I didn't realize that it wasn't continually running
L69[02:00:50] <ghz|afk> is that if I wanted to pay for all the services that have TV shows I watch
L70[02:00:54] <ghz|afk> it would be stupidly expensive
L71[02:01:00] <kenzierocks> I can just call resetRelightChecks and that should work over time
L72[02:01:52] <kenzierocks> also i still don't pay for anything, i just pirate what I want to watch because I don't have money lol
L73[02:02:19] <kenzierocks> also I'm just not intrested in a majority of stuff, so i only watch stuff every couple of months
L74[02:02:30] <ghz|afk> I do have money
L75[02:02:37] <ghz|afk> and I technically pay for Amazon Prime
L76[02:03:00] <ghz|afk> but in the spanish Prime Video service, the only interesting thing in it was the American Gods series
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L79[02:03:19] <ghz|afk> nothing else I watch is available on there, and none of the available shows interest me
L80[02:03:25] <ghz|afk> so I don't count it
L81[02:04:34] <ghz|afk> and if I were to pay for Netflix and HBO, it would still not give me all the series.
L82[02:04:55] <ghz|afk> at least not when they air in the US :P
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L116[06:37:00] <Abastro> Hello, I have a question on opengl. Is render target shared on distinct threads on shared context?
L117[06:38:05] <Abastro> As in this case, I need to synchronize when rendering to the target.
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L121[07:17:39] <Abastro> Hi, any opengl people here?
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L130[08:44:05] <halvors1> Is there any way to make living entities emit light?
L131[08:46:04] <Ordinastie> not really
L132[08:46:14] <Ordinastie> there is no dynamic lighting in MC
L133[08:50:20] <halvors1> What does getRenderBoundingBox() in TileEntity do?
L134[08:50:23] <halvors1> Ok thanks.
L135[08:50:40] <Ordinastie> determines the bouding box used for culling
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L138[09:05:28] <halvors1> Culling?
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L140[09:15:11] <Ordinastie> whether or not to render the TESR if it's not in front of the player
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L149[10:33:33] <halvors1> Ordinastie: Thanks :)
L150[10:34:04] <halvors1> Is it relative to the world, or relative to the origin coordinate?
L151[10:37:10] <Ordinastie> look at impl ?
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L156[10:51:54] <halvors1> Ordinastie: Figured it out, relative to world :)
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L205[15:23:47] <Lunatrius> How could I test if this is a vanilla or a Forge bug? https://puu.sh/x5YM3/f59a5e1c70.png
L206[15:24:27] <malte0811> Do you have a forge dev workspace?
L207[15:24:43] <howtonotwin> If you have a Forge workspace, they include "Clean" projects, which is unmodified Vanilla
L208[15:24:58] <malte0811> That's why I asked
L209[15:25:44] <Lunatrius> Does it work in IDEA yet? Haven't run the dev workspace it in ages
L210[15:25:56] <howtonotwin> Yes, mostly
L211[15:25:59] <malte0811> It mostly does
L212[15:26:08] <howtonotwin> You need to copy the run configs into the .idea folder
L213[15:26:20] <malte0811> You need to set the project classpath manually, at least I have to
L214[15:26:25] <howtonotwin> (From projects/.idea)
L215[15:26:30] <malte0811> Not classpath, output path
L216[15:26:48] <howtonotwin> Never happened for me :P
L217[15:27:25] <malte0811> https://www.youtube.com/watch?v=yanCpy8p2ZE
L218[15:27:38] <malte0811> Happens for me whenever I set up a forge workspace on this PC
L219[15:28:43] * howtonotwin wishes he was heroic enough to fully rewrite ForgeGradle
L220[15:29:43] <malte0811> I wish the same and would also like to know how to do what you just did
L221[15:29:50] <howtonotwin> /me words
L222[15:30:14] <LexMobile> !gm func_191063_a
L223[15:32:25] ⇦ Parts: malte0811 (~malte0811@p4FDE5519.dip0.t-ipconnect.de) ())
L224[15:32:57] <LexMobile> !gm func_76709_c
L225[15:44:34] <Lunatrius> That was surprisingly easy
L226[15:48:05] <Lunatrius> Yeah... vanilla bug
L227[15:49:45] <Lunatrius> Sigh... https://puu.sh/x5ZQl/f1e7dc9b26.png this.fontRenderer.drawStringWithShadow(" §lhello world", 2, 190, 14737632);
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L231[16:05:35] <Lunatrius> Hold on, what
L232[16:05:48] <Abastro> Hi, in opengl is render target shared on distinct threads on shared context?
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L234[16:07:50] <Lunatrius> Ohhhh, found it
L235[16:08:31] <Lunatrius> Apparently the bold flag doesn't get reset
L236[16:09:09] <Lunatrius> So it renders the shadow properly and once that is rendered the bold flag doesn't get reset, so it renders the foreground as bold anyway
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L238[16:13:18] <Abastro> Anyone fluent on opengl, ?
L239[16:13:23] <Abastro> please?
L240[16:13:35] <howtonotwin> You may want to ask on a dedicated OpenGL channel
L241[16:13:59] <Abastro> Oh. Thanks
L242[16:14:13] <howtonotwin> #opengl on undernet, apparently
L243[16:14:30] <howtonotwin> I noticed you've been asking for a solid day :P
L244[16:15:13] <Abastro> Thank you.
L245[16:23:52] <Abastro> Seems to be on freenode now :P
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L247[16:39:56] <Abastro> And it was something obvious :P
L248[16:40:34] <Abastro> So multithreading RTT is actuallt a thing with gl2.1
L249[16:50:32] <halvors1> onItemUseFirst() is somehow only called client side. What is the equalant that is also called on the server?
L250[16:51:16] <howtonotwin> Oh you poor soul...
L251[16:51:27] <howtonotwin> The entire right click mechanism was horribly messy in 1.10
L252[16:51:35] <howtonotwin> There were flowcharts and everything
L253[16:51:46] <howtonotwin> Your best bet is to go find one
L254[16:52:27] <howtonotwin> willie.willus once submitted a PR to forge that sorted out some of it; I think there was a link there
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L256[16:56:33] <halvors1> Thanks, is this fixed in 1.11.2 and 1.12?
L257[16:56:50] <howtonotwin> Some of it
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L263[17:05:26] <ScottehBoeh> Whats the best way for me to convert a double to int (but instead of rounding, I wish to just remove the decimal points)
L264[17:05:35] <ScottehBoeh> For example, 5.5 wouldn't round to 6, but to 5
L265[17:05:43] <howtonotwin> cast
L266[17:06:07] <ScottehBoeh> Wouldn't (int)theDouble round the number?
L267[17:06:10] <howtonotwin> nope
L268[17:06:14] <ScottehBoeh> Oh!
L269[17:06:17] <ScottehBoeh> Alright, thanks
L270[17:06:24] <howtonotwin> np
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L298[18:07:39] <Shambling> I'm going to ask an evil question. Is there any mods out there that turn all the capabilities only inventories so that mods that only read iinventory can read them? I really really really love transposers... and in 1.10.2 they don't seem to work with mods that don't use iinventory
L299[18:07:49] <Shambling> *are there any mods
L300[18:08:43] <Shambling> and if not, on a scale of 1 to 10, how hard would it be to expose such a system by writing a small mod that only does that? :P
L301[18:09:04] <howtonotwin> 9999
L302[18:09:23] <capitalthree> it's easy if you make a block that you put in between things
L303[18:09:34] <capitalthree> harder if you just wanna hijack other mods' interactions :P
L304[18:09:49] <howtonotwin> Not only would you have to hack other people's code to be IInventory, you'd have to figure out how to handle all the sidedness and logic caps allow
L305[18:10:51] <capitalthree> what if you make an inventory proxy block? it points in a direction, and from all other sides, it exposes both kinds of inventory and proxies them to whatever it's pointed at
L306[18:11:04] <capitalthree> but it does require players to be aware of it, and you have to make it look nice, etc
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L308[18:11:18] <howtonotwin> Incoming copyright strike from Azanor :P
L309[18:11:26] <capitalthree> but it's significantly cleaner to make a mod that adds an adapter into the game, than modifying the behavior of other mods interacting
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L311[18:11:55] <capitalthree> usually the best thing is to just submit patches to open source mods, and stop using closed source mods :P
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L313[18:12:07] <howtonotwin> Also, TIL the transposer mod is utterly un-googleable
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L317[18:20:31] <Shambling> hmmmm I wonder if AA phantom face works with transposer
L318[18:20:47] <Shambling> thanks for reminding me through mentioning a random name
L319[18:21:20] <Shambling> open source mod authors don't seem to be interested in making item movement that is doesn't contain an inventory of their own
L320[18:21:33] <Shambling> can't type... brain dying
L321[18:23:01] <Shambling> ... translocators, can't for the life of me ever remember the name of that item
L322[18:25:39] <Shambling> man I wish refined storage had an crafter grid interface
L323[18:25:56] <Shambling> maybe I should just make a tunnel of crafters and grids
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L325[18:28:24] <Shambling> hmmm maybe I should switch to using ender thing for my ender chests
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L346[19:26:48] <blood> ghz|afk: pushed a sponge fix for your Packing Tape mod
L347[19:26:59] <blood> i literally just looked at it today, had no idea it was an outstanding issue =)
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L349[19:47:53] <Abastro> I have a question regarding compat: For what do you use World#getCelestialAngle?
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L389[23:47:56] <killjoy> :( https://www.youtube.com/watch?v=OR4jPtrDCLo
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