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L47[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170719 mappings to Forge Maven.
L48[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170719-1.12.zip
(mappings = "snapshot_20170719" in build.gradle).
L49[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L78[03:54:19] <CrazyZealot> Good
Morning/Day/Evening People!
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L81[04:05:33] <gigaherz|work> Good
#{MomentOfDay} to you too, CrazyZealot
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L83[04:23:36] <Elec0> when sending a packet
to the client, is it possible to get the name of the Player the
packet was sent to? Or the EntityPlayer object on the client?
L84[04:24:13] <Elec0> without sending the
name manually, I mean. If you're sending to the server you can do
ctx.getServerHandler().playerEntity
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L87[04:25:45] <gigaherz|work> Elec0: if the
packet is sent to the client
L88[04:25:52] <gigaherz|work> then the
receiving client is just THE client
L89[04:26:02] <gigaherz|work>
Minecraft.getMinecraft().player would give you the entity
L90[04:26:24] <Elec0> Aah. That makes
sense. Derp. Thx
L91[04:26:24] <gigaherz|work> note that
Minecraft.getMinecraft() doesn't exist on the server, so it's best
if you do that in your client proxy
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L100[04:56:43] <TechnicianLP> (or proxied
messagehandler)
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L104[05:05:22] <SparkVGX> Heya, does
anyone know off the top of their head how to use mcpbot to find
what old class names have been renamed to?
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L107[05:11:50] <SparkVGX> That's perfect,
Thank you :)
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L123[06:41:48] <TechnicianLP> does mc have
a "boolean inBounds(int n, int min, int max)"
somewhere?
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L129[06:51:36] <gigaherz|work>
TechnicianLP: hmmm I don't think so, but
"MathHelper.clamp(a,b,c)==a" may work
L130[06:53:07] <Ordinastie> aww, the logs
site for #minecraftforge don't work anymore? :(
L131[06:53:49] <IoP> khobbit?
L132[06:53:54] <Ordinastie> yup
L133[06:54:11] <IoP> and define don't
work? (too lazy to ehck)
L135[06:55:36] <IoP> better to ask in
#lain why bot is not here
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L138[06:56:27] <IoP> they react bug
reports if someone just tells about problems
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L161[08:21:27] <PaleoCrafter> anybody else
experiencing resource issues after updating to IDEA 2017.2?
L162[08:21:51] <gigaherz|work> I haven't
updated at home yet
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L165[08:33:11] <Aroma1997> where does
minecraft get the break particle texture from again?
L166[08:36:55] <TechnicianLP>
BlockModelShapes.getTexture should be it
L167[08:42:18] <Aroma1997> and what do I
need to do to override it?
L168[08:42:32] <Aroma1997> or to even set
it?
L169[08:42:33] <TechnicianLP>
IBakedModel
L170[08:43:18] <Aroma1997> do I seriously
need to write my own models for just that?
L171[08:43:45] <TechnicianLP> theres also
a "particle" texture variable somewhere
L172[08:43:55] <TechnicianLP> (in the
jsons)
L173[08:49:20] <gigaherz|work>
"textures": {
L174[08:49:26] <gigaherz|work>
"particle": "whatever"
L175[08:49:27] <gigaherz|work> }
L176[08:50:58] <Aroma1997> thanks
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L214[12:57:59] <wundrweapon> when
implementing IRecipe, how do i got about handling the
getRegistryType() thing?
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L216[12:58:15] <ghz|afk> extend
IRegistryEntry.Impl<IRecipe>
L217[12:58:20] <wundrweapon> rn i'm just
"borrowing" what Forge does with the
TypeToken<IRecipe> object
L218[12:58:30] <ghz|afk> thne you don't
need to implement them yourself at all
L219[12:58:39] <wundrweapon> that....
makes sense
L220[12:58:43] <wundrweapon> witaf was i
thinking
L221[12:59:56] <wundrweapon> what, then,
would be the generic type? IRecipe?
L222[13:00:14] <ghz|afk> IRecipe.class, I
guess
L223[13:00:21] <ghz|afk> eh
L224[13:00:25] <ghz|afk> generic
type
L225[13:00:31] <ghz|afk> I did say extend
IRegistryEntry.Impl<IRecipe>
L226[13:00:31] <ghz|afk> ;P
L227[13:00:44] <wundrweapon> works for
me
L228[13:08:45] <wundrweapon> list of
people who import nested classes: (1) me, (2) that's it
L229[13:12:41] <killjoy1> list of people
who use list terminators: 1: [you]
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L231[13:13:43] <wundrweapon> that is a
fact
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L251[15:27:37] <ScottehBoeh> I finally got
around to using gson with my Clans system
L252[15:27:39] <ScottehBoeh> SO much
easier
L253[15:28:09] <ScottehBoeh> Created a
Clan object etc, holds the clan name and stuff. Its really
fun
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L257[16:03:35] <c64cosmin> what is the
easiest way to color the dimension water?
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L266[16:18:25] <c64cosmin> does anyone
know why my dirt block cannot be broken easier with a shovel?
L267[16:19:09] <ghz|afk> show your dirt
block?
L268[16:19:16] <ghz|afk> (I mean pastebin
the code)
L269[16:20:01] <ghz|afk> although I'm
going to guess you used/copied from the vanilla dirty
L271[16:20:03] <ghz|afk> dirt*
L272[16:20:09] <ghz|afk> butyou didn't
notice that vanilla does
L273[16:20:09] <ghz|afk> registerBlock(3,
"dirt", (new
BlockDirt()).setHardness(0.5F).setSoundType(SoundType.GROUND).setUnlocalizedName("dirt"));
L275[16:20:18] <ghz|afk> and you missed
the "setBlockHardness"
L276[16:20:40] <c64cosmin> I tried with
0.5f
L277[16:20:47] <c64cosmin> same breaking
speed with out without a shovel
L278[16:21:31] <ghz|afk> ah hmmm
L279[16:21:43] <ghz|afk> right, you'd want
to specify which tool breaks it easier
L280[16:22:17] <c64cosmin> how to do
that?
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L283[16:24:31] <ghz|afk> not sure
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L287[16:28:32] <c64cosmin> I will call it
a day, thank you very much
L288[16:28:36] <c64cosmin> might be in
Shovel code
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L309[16:51:18] <c64mobile> voilá
L310[16:51:44] <Ordinastie> I think you
meant "voilà"
L311[16:56:04] <c64mobile> beg pardon,
yes, accent grave, could not write on channel, nick was too
long
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L314[17:19:36] <c64mobile> cannot find
anything related to my issue with the dirt, I will check shovel
code tomorrow
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L323[18:16:24] <Ordinastie> c64mobile, you
must not have looked really hard
L324[18:16:35] <Ordinastie> took me like
30s
L325[18:17:10] <tterrag> fry: are you not
a member on the docs repo? >.>
L326[18:17:20] <tterrag> I want to assign
you to the ASM docs since I have no clue about it
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L328[18:18:05] <c64mobile> fancy sharing?
I quit searching, maybe I didn't search properly
L329[18:18:28] <Ordinastie> well, if you
didn't look at the shovel code, sure you didn't
L330[18:18:40] <Ordinastie> but
block.isToolEffective()
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L332[18:18:59] <Ordinastie> or
getHarvestTool()
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L348[20:57:50] <risux> How many metadata
values are available in Minecraft 1.10.2?
L349[20:57:52] <risux> for blocks
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L354[21:20:49] <risux> Is it 16 or was it
increased?
L355[21:21:14] <KnightMiner> 16
L356[21:21:32] <KnightMiner> Blockstates
can have more values, but they must be dynamic or from the TE for
that
L357[21:22:20] <risux> So basically, if I
want to have a block rotate on the sides, up, and down, and that
requires 32 metadata values.... I need to turn it into a tile
entity?
L358[21:22:39] <KnightMiner> You just need
a data only TE for some of the properties
L359[21:22:46] <KnightMiner> Tinkers
Construct Slime Channels do this
L360[21:22:55] <risux> Oh.
L361[21:23:00] <KnightMiner> We have color
and powered in the block, and rotations in the TE (non ticking TE
by the way)
L362[21:23:06] <risux> Oh yeah, I remember
someone saying that now.
L363[21:23:28] <risux> Alright, this
changes the way my block works quite a bit. Thanks ;)
L364[21:24:23] <KnightMiner> Oh, if you do
want to avoid a TE, another option is two blocks
L365[21:24:31] <KnightMiner> Based on the
property that is sometime simpler
L366[21:24:58] <risux> Gotcha. Someone was
suggesting that to me as well, was trying to avoid two block
;P
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L369[21:28:39] <primetoxinz> can someone
help me figure out how to cause a getActualState to update on the
client without causing a block update? I have sent a packet from my
tile entity to cause every manner of world.<update of some sort
> and none of them actually cause the render to update. The
value definitely correct on the client, printing info confirms that
but it just won't update the render
L370[21:29:04] <primetoxinz>
`markBlockRangeForRenderUpdate`, `notifyBlockUpdate (flag 2 for
rerender)` and `markAndNotifyBlock` don't do it
L371[21:36:02] <KnightMiner> Are you
directly calling getActualState on the blockstate?
L372[21:36:24] <primetoxinz> I'm not
calling getActualState at all
L373[21:36:25] <KnightMiner> It only
exists in the blockstate data after calling that method
L374[21:36:42] <KnightMiner> So anytime
you need those properties just do state.getActualState(world,
pos)
L375[21:36:56] <primetoxinz> ahh, that
makes sense
L376[21:37:00] <risux> If I'm going the
data only tile entity route, then obviously I need to get the
instance of the tile entity to obtain the rotation data. To render
it, I've been using the blockstate... since IBakedModel.getQuads()
only provides access to the blockstate, I'm kinda stuck.
L377[21:37:13] <KnightMiner>
getActualState
L378[21:37:55] <primetoxinz> now I'm
confused... that still doesn't work D:<
L379[21:37:57] <risux> I have to provide
getActualState the position though... I dont have it.
L381[21:38:08] <KnightMiner> It provides
the position
L382[21:38:36] <risux> To an
IBakedModel?
L383[21:38:45] <KnightMiner> So, weird
confusion point: normally world.getBlockstate does not call
getActualSTate, but in render blocks it already should have done
that
L384[21:38:51] <cjm721> HarvestDropEvent
list should not immutable correct?
L385[21:39:01] <KnightMiner> The main
point of them is rendering blockstates like fences
L386[21:40:36] <primetoxinz> so,
KnightMiner why does any other access to getBlockState give the
correct getActualState value, such as the F3 menu. it reports the
correct value
L387[21:40:47] <primetoxinz> the render
does not though
L388[21:41:09] <primetoxinz> does it just
call getActualState instead?
L389[21:41:13] <KnightMiner> Try logging
in getActualState to see what values you get
L390[21:41:23] <primetoxinz> i get the
correct values
L391[21:41:24] <primetoxinz> I have
L392[21:41:43] <primetoxinz> values that
should change the model texture
L393[21:41:48] <KnightMiner> Because if it
works in getActualState and you call that later down the line/use a
block model, it should be fine
L394[21:43:36] <primetoxinz> wtf
L395[21:43:53] <primetoxinz> so this works
` world.setBlockState(pos,
world.getBlockState(pos).getActualState(world,pos),2);` in the Tile
Entity
L396[21:44:08] <primetoxinz> not a fan of
that
L397[21:44:57] <primetoxinz> it's
confusing that that works, since everyone else told me render flags
only work on the client
L398[21:48:59] <KnightMiner> How are you
trying to render it?
L399[21:49:20] <primetoxinz> it's just the
BWM axle
L400[21:49:28] <primetoxinz> I'm moving
some info over to a TE for things
L401[21:49:37] <primetoxinz> so, just a
normal model
L402[21:49:42] <KnightMiner> Hmm
L403[21:49:51] <risux> Wait, so, you still
use the blockstates for rotation and such, and use the blockstate
to render it, but the only change is that instead of pulling the
data from the metadata, it's coming from the tile entity via
getActualState()?
L404[21:49:54] <KnightMiner> I seem to
recall potential issues with blockupdates
L405[21:50:17] <KnightMiner> risux:
basically. Two properties are in the tile entity, one dynamically
generated, and two in the metadata
L406[21:50:38] <risux> That's
interesting.... had no idea that was a thing.
L407[21:50:46] <risux> Thanks for the help
:)
L408[21:52:24] <primetoxinz> do you know
what issues KnightMiner?
L409[21:52:42] <KnightMiner> Does a world
reload help?
L410[21:53:13] <KnightMiner> Also, are you
sure its logging the values on the client side? A logger should
spit out a server side and a client side log in getActualState I'd
think
L411[21:53:14] <primetoxinz> in the
current state no
L412[21:53:25] <primetoxinz> yeah, I
printed world too and it was WorldClient
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L418[22:33:35] <risux> Is it possible to
rotate a block on the Z axis via IBakedModel? I'm only finding a
way to rotate it on X and Y via
ModelRotation.getModelRotation()
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L420[22:44:02] <risux> Perhaps with a
custom Matrix...?
L421[22:49:19] <primetoxinz> just decided
against using getActualState KnightMiner
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