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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170713 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170713-1.12.zip
(mappings = "snapshot_20170713" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L39[04:44:58] <Ordinastie> how do you
register to registry events ?
L40[04:45:15] <gigaherz|work> hm?
L41[04:45:24] <gigaherz|work> they are on
the normal event bus
L42[04:45:33] <gigaherz|work> the ideal
use
L43[04:45:42] <gigaherz|work> is to have
@Mod.EventBusSubscriber on the class itself
L44[04:45:59] <gigaherz|work> and then
@SubscribeEvent public static void ...
RegistryEvent.Register<Thing>
L45[04:46:02] <Ordinastie> I don't seem to
receive the missing mappings one
L46[04:46:04] <gigaherz|work> note
static
L47[04:46:21] <gigaherz|work> wait,
MissingMappingsEvent
L48[04:46:25] <gigaherz|work> that's a
lifecycle event isn't it?
L49[04:46:31] <gigaherz|work> goes on the
main mod class with @EventHandler ?
L50[04:46:38] <Ordinastie> it's
changed
L51[04:46:40] <gigaherz|work> unless it has
changed
L52[04:46:42] <gigaherz|work> then no
idea
L53[04:46:46] <Ordinastie> it's a
RegistryEvent
L54[04:46:49] <gigaherz|work> I see
L55[04:46:53] <Ordinastie> same as
register
L56[04:48:12] <Ordinastie> unless the event
doesn't fire if there is no missing mapping
L57[04:48:20] <Ordinastie> and dummy blocks
don't count
L58[04:53:18] <gigaherz|work> no idea
L59[04:53:26] <gigaherz|work> you can
unregister one of your blocks and check
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L68[05:46:54] <TechnicianLP> how do i check
if a player has a certain advancement?
L69[05:48:04] <TechnicianLP>
player..getAdvancements().getProgress(discovery).isDone() could
work ... (but shouldnt there be a cached variant?)
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L71[05:48:45] <TechnicianLP> no chaching
...
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L77[06:10:20] <TechnicianLP> !gf
Advancement.rewards
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L99[07:42:58] <capitalthree> how do I
increase the tracking range for an entity?
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L102[08:06:33] ***
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L106[08:30:52] <TechnicianLP> if i attach
a cap to all players - what should i do if i encounter a null (even
though it shouldnt happen ...) crash? just log it? kick the
player?
L107[08:34:06] <gigaherz|work> fix your
code ;P
L108[08:34:11] <gigaherz|work> or
rather
L109[08:34:25] <gigaherz|work> make sure
your code REALLY attaches to all players
L110[08:35:15] <TechnicianLP> it does ...
but intellij yells at me if i dont put nullchecks everywhere where
i query the cap
L111[08:35:18] <McJty> Is there an event
that is fired when an entity is killed (by a player)?
L112[08:35:27] <capitalthree> and don't
fill your code with exception traps without a specific idea of what
exception you're trapping
L113[08:35:41] <capitalthree> you're
better off getting a crash and finding the bug
L114[08:35:43] <gigaherz|work>
TechnicianLP: oh, @SuppressWarnings ;P
L115[08:36:36] <McJty> Ah
LivingDeathEvent
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L117[08:36:46] <capitalthree> the caps are
serverside, so just let the server crash if it happens
L118[08:36:55] <capitalthree> kicking the
player doesn't really make sense since it's the server's fault
:P
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L120[08:38:57] <TechnicianLP>
@SuppressWarnings is kindof bad though ... (ill probably just make
a Utilmethod for it (that throws nullpointers or something)
L121[08:39:29] <capitalthree> I wouldn't
do @SuppressWarnings either, yeah
L122[08:39:37] <capitalthree> if you must,
turn off the specific inspection that is annoying you
L123[08:39:42] <capitalthree> better, just
ignore it
L124[08:40:06] <capitalthree> if you were
using kotlin, there's a compact syntax for an explicit non-null
assert
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L127[08:56:10] <IoP> ummm why you use MIT
then?
L128[09:07:09] <mcmaur> IoP to let
everyone do what they want. I use it almost always
L129[09:09:29] <mcmaur> you can find some
other bot source code online if you want. I won't be the first one
(until now I dind't use them at all, neither for inspiration)
L130[09:10:39] <Ordinastie> has anyone
used the MissingMappings event ?
L131[09:10:48] <Ordinastie> and made it
work ?
L132[09:10:58] ***
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L133[09:15:58] <McJty> I've done it in one
of my mods going from 1.10.2 to 1.11.2
L134[09:16:04] <McJty> Due to the
lowercase changes
L135[09:16:06] <McJty> And it worked
L136[09:16:16] <Ordinastie> using the
registry event ?
L137[09:17:01] <McJty> hold on
L139[09:18:29] <Ordinastie> nah, that's
the old way
L140[09:18:39] <Ordinastie>
FMLMissingMappingEvent doesn't exist anymore
L141[09:18:44] <gigaherz|work> there's
apparently a RegistryEvent.MissingMappings now
L142[09:18:49] <Ordinastie> now it's a
RegistryEvent called MissingMappings
L143[09:18:58] <Ordinastie> but I don't
seem to be able to make it work
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L150[10:13:45] <tterrag> Ordinastie:
worked fine for me
L151[10:14:00] <Ordinastie> can you show
me what you did ?
L153[10:14:27] <tterrag> pretty
basic
L154[10:15:35] <Ordinastie> do you receive
mappings for your mod only ?
L155[10:16:01] <tterrag> yes
L156[10:16:08] <Ordinastie> ah fuck
L157[10:16:08] <tterrag> there is a method
to get all
L158[10:16:19] <tterrag>
getAllMappings
L159[10:21:08] <Ordinastie> other
question, is the event fired if there is no mappings ?
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L162[10:21:50] <kashike> no
L163[10:21:56] <kashike> only posted if
there are missing mappings
L164[10:21:59] <kashike> ...hence the
name
L165[10:23:51] <Ordinastie> does that
constitute a missing mapping ? [17:22:22] [Server thread/INFO]
[FML]: Registry Block: Found a missing id from the world
malisisdoors:customdoor
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L167[10:31:59] <MalkContent> there's no
1.13 news yet, is there?
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L169[10:32:40] <fry> 1.13 is the next
planned version, after 1.12, stay tuned for more Minecraft News
(TM)! :D
L170[10:32:51] <malte0811> They said it
would be a technical update, don't know anything else
L171[10:33:55] <AtomicStryker> hey - is
there a way to listen in to mc vanilla packets, specifically
playerposition
L172[10:34:12] <AtomicStryker> im having a
hard time finding where these are handled, even
L173[10:35:44] <AtomicStryker> actually im
an idiot and the packetflying it extends is easy to find
L174[10:37:55] <kashike> learn to read the
wiki :p
L176[10:39:02] <MalkContent> doesn't seem
too bad (i think :x)
L177[10:40:08] <MalkContent> just asking
because i'm excited that 1.12 mods are coming out and there isn't
already a new mc version around the corner
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L179[10:42:54] <ghz|afk> malte0811:
dinnerbone said it's going to focus on internal improvements
L180[10:42:57] <ghz|afk> to performance
and flexibility
L181[10:43:07] <ghz|afk> to make future
versions easier to code
L182[10:43:28] <ghz|afk> he also said
other kinds of improvements are possible and could "sneak
in"
L183[10:43:34] <ghz|afk> they are just not
the focus of the version
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L185[10:53:13] <McJty> This is a huge one
for us: 'Numeric block metadata completely phased out in favor of
block states.[9]
L187[10:55:05] <MalkContent> as in it
won't even use metadata internally anymore?
L188[10:57:02] <SquareWheel> Does that
mean blockstates will have meaning for items as well as blocks
going forward? As far as I understood, Forge only made it work with
items for modder's sake.
L189[11:04:15] <AtomicStryker> uh kinda
dumb question where is the method to kick a player
L190[11:04:21] <AtomicStryker> i am
looking in MinecraftServer
L191[11:04:29] <ghz|afk> MalkContent: as
in, it will assign an ID to each blockstate
L192[11:04:38] <ghz|afk> and have a
palette of blockstates on the save data
L193[11:04:40] <Ordinastie> AtomicStryker,
look at the /kick command ?
L194[11:04:47] <ghz|afk> SquareWheel:
probably not
L195[11:04:50] <AtomicStryker> i shall,
thanks
L196[11:04:50] <ghz|afk> that's
specifically blockstates
L197[11:05:00] <ghz|afk> and it's talking
about the block states
L198[11:05:03] <ghz|afk> NOT the
blockstate jsons
L199[11:05:06] <ghz|afk> that's a whole
separate things
L200[11:05:54] <MalkContent> okay, so
mostly we name subblocks now instead of giving them numbers :x
doesn't sound too bad
L201[11:06:09] <SquareWheel> Maybe one
day.
L202[11:06:42] <ghz|afk> MalkContent:
uhm
L203[11:06:48] <ghz|afk> so far as you are
concerned
L204[11:06:58] <ghz|afk> the only change
is that "getStateFromMeta" and
"getMetaFromState" won't be used anymore
L205[11:07:05] <ghz|afk> won't exist, that
is
L206[11:07:13] <ghz|afk> the blockstate
system probably won't change
L207[11:07:20] <ghz|afk> you still have
blockstate properties
L208[11:07:21] <ghz|afk> with values
L209[11:07:27] <ghz|afk> if your
blockstate properties are numbers
L210[11:07:30] <ghz|afk> that's YOU doing
it wrong
L211[11:07:30] <ghz|afk> ;P
L212[11:08:16] <MalkContent> i didnt mod
blocks since blockstates hit :/ i don't even know what blockstate
properties are
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L217[11:14:44] <Raycoms> !latest
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L221[11:46:24] <Raycoms> Hey there
L222[11:46:41] <howtonotwin> o7
L223[11:48:19] <Raycoms> Is there already
something for own advancements in 1.12?
L224[11:48:26] <Raycoms> own advancements
tabs as wel
L225[11:49:05] <ghz|afk> yes mods can add
advancements through jsons in their jar
L226[11:49:11] <ghz|afk> no idea how tabs
work but I presume so
L227[11:49:25] <Raycoms> Okay great to
hear =)
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L229[11:49:40] <Raycoms> I'll tell my
available devs =P
L230[11:51:12] <Raycoms> Thanks
L231[11:52:14] <Raycoms> Is there a way to
check if a player has a certain advancement?
L232[11:56:03] ⇦
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L237[12:21:41] <TechnicianLP> Raycoms:
player.getAdvancements().getProgress(discovery).isDone() for
checking if advancement is present (you shouldnt depend on the
advancement existing though ... (datapacks could remove
them))
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L240[12:25:17] ***
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L254[14:37:08] <Shambling> is there a
baubles for 1.12 somewhere?
L255[14:37:20] <Shambling> the "angel
ring to baubles" mod exists, so I'd imagine there is a maven
somewhere
L256[14:37:40] <ghz|afk> nah
L257[14:37:43] <ghz|afk> self-compiled
builds
L258[14:37:46] <ghz|afk> not
official
L260[14:39:01] <Shambling> ooook
L261[14:39:16] <Shambling> I'll look at
compiling that then, if there isn't an official version
somewhere
L262[14:40:30] <ghz|afk> someone mentions
an ivy mirror in there
L263[14:41:00] <Shambling> what is
ivy?
L264[14:41:11] <ghz|afk> a build system
and dependency server
L265[14:41:21] <Shambling> wow, more of
those
L266[14:41:36] <ghz|afk> it's WAY older
than maven and gradle
L267[14:41:37] <ghz|afk> so...
L268[14:41:39] <Shambling> I guess there
will always be complaints about one system enough to where someone
makes their own
L269[14:41:48] <Shambling> lol
L270[14:42:16] <Shambling> when your
system is so old its new :P
L271[14:42:40] <ghz|afk> ah no, ivy and
maven are about as old
L272[14:42:43] <PaleoCrafter> Ivy
technically only is the original dependency manager for Ant
:P
L273[14:42:58] <PaleoCrafter> Ant being
the build system
L274[14:43:16] <ghz|afk> anyhow
L275[14:43:22] <ghz|afk> ivy and maven
-> 2004
L276[14:43:25] <ghz|afk> gradle ->
2007
L277[14:43:48] <ghz|afk> I thought ivy was
older, but eh, I haven't known java for that long either way
L278[14:45:20] <Shambling> I'm kind of
glad I didn't start looking at the java side until after ant kind
of died away :P
L279[14:45:42] <ghz|afk> we still
"use" ant at work... sortof
L280[14:45:54] <Shambling> yeah and we
still use filemaker at work
L281[14:46:02] <Shambling> but I glare at
the billing people every time they do
L282[14:46:12] <ghz|afk> one of the steps
to getting the development environment setup is "ant
ivy_resolve"
L283[14:46:39] <Shambling> what are these
awful tooltips in 1.12 called?
L284[14:46:44] <Shambling> and is there a
way to kill them
L285[14:46:48] <ghz|afk> wat?
L286[14:46:57] <Shambling> those popups
that say "move around with WASD"
L287[14:46:57] <ghz|afk> oh the ones for
advancements and such?
L288[14:47:02] <Shambling> and won't go
away until you move around :P
L289[14:47:02] <ghz|afk> ah those are the
tutorials
L290[14:47:11] <ghz|afk> there's only two
of them
L291[14:47:21] <ghz|afk> and appear only
the first time you use a mc instance
L292[14:47:29] <Shambling> ah thank
god
L293[14:47:33] <Shambling> oops forgot to
get stepup helper
L294[14:47:43] <Shambling> was wondering
why everythign was so laggy and horrible jumpy
L295[14:49:11] <PaleoCrafter> back in the
early days of EE3, pahimar used Ant, I think xD
L296[14:49:18] <Shambling> forgot to setup
chunk loading off core
L297[14:49:25] <Shambling> so around
1997?
L298[14:49:30] <Shambling> =P
L299[14:49:31] <PaleoCrafter> lol
L300[14:50:35] <Shambling> thanks for the
hand, got 1.12 loading
L301[14:50:46] <Shambling> time to go
unload work truck
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L310[15:16:57] <howtonotwin> The javadoc
is little unclear on this: If an object doesn't support a
capability, MUST it return null, or does it have an choice between
returning and throwing?
L311[15:22:46]
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L312[15:23:28] ***
mumfrey is now known as Mumfrey
L313[15:25:02] <ghz|afk> howtonotwin: it
must return false from hasCapability, and null from
getCapability
L314[15:25:27] <howtonotwin> thanks
L315[15:26:55]
⇨ Joins: Shawn|i7-Q720M
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L316[15:28:58] <Inqy> I'm migrating from
1.8(forge 11.15) to 1.12(forge 14.21), I am missing
"this.getDataWatcher().addObject(...)" now, is the fix a
method change or has the system changed entirely?
L317[15:29:38] <Inqy> (background: it's an
entity with some custom attributes)
L318[15:30:43] <TechnicianLP> if it threw
exceptions a lot of mods would break (why check hasCap if you just
have to nullcheck getCap)
L319[15:31:30] <ghz|afk> checking hasCap
can be quicker
L320[15:31:59] <ghz|afk> if like, getCap
has to do some initialization or something
L321[15:32:09] <ghz|afk> but reallyu
L322[15:32:20] <ghz|afk> it's the same as
doing "map.containsKey" before calling map.get
L323[15:32:25] <ghz|afk> and checking for
null
L324[15:34:06] <masa> Inqy: check the
vanilla entities, there is now a DataManager
L325[15:34:16] <masa> or whatever it was
called
L326[15:35:08] <masa> if I want to send
some data when a client first receives a TileEntity, but I don't
want to send that data every time in the getUpdateTag(), do I need
to use a chunk tracking event?
L327[15:36:08] <masa> although just
sending it every time would be simpler... but it might cause minor
glitches
L328[15:36:09]
⇨ Joins: darknsided (~darknside@46.72.181.227)
L329[15:36:29] <Inqy> masa: found it,
reading, thanks
L330[15:37:16] <howtonotwin> getUpdateTag
is not necessarily used on resync
L331[15:37:26] <darknsided> Than your
server is better than sponge?
L332[15:37:28] <howtonotwin> getUpdateTag
is the initial compound sent with the chunk
L333[15:37:34] <ghz|afk> getUpdateTag is
sent along with bulk chunk data
L334[15:37:41] <howtonotwin>
getUpdatePacket is used for all subsequent resyncs
L335[15:37:42] <ghz|afk> getUpdatePacket
whenever a block update is needed
L336[15:37:49] <ghz|afk> (setBlockState or
notifyBlockupdate)
L337[15:38:26] <masa> hmm
L338[15:39:02] <darknsided> hello
guys
L339[15:39:06] <darknsided> Than your
server is better than sponge?
L340[15:39:44] <ghz|afk> wat?
L341[15:39:45] <Lord_Ralex> That makes 0
sense
L342[15:40:04] <ghz|afk> assuming the
question is meant to be
L343[15:40:10] <ghz|afk> "Is your
server better than sponge?"
L344[15:40:15] <ghz|afk> it still makes no
sense
L345[15:40:21] <ghz|afk> sponge and forge
have different purposes
L346[15:40:33] ⇦
Parts: malte0811 (~malte0811@p54825E2A.dip0.t-ipconnect.de)
())
L347[15:40:40] <ghz|afk> and there's
spongeforge which does both
L348[15:40:54] <Zidane> We just got this
comment in #sponge
L349[15:40:57] <Zidane> lol
L350[15:41:23] <ghz|afk> sponge is a
platform for server-side plugins
L351[15:41:27] <fry> inb4 "Than your
server" is a name of a new mod
L352[15:41:36] <Zidane> Heya Fry :)
L354[15:41:46] ⇦
Parts: darknsided (~darknside@46.72.181.227) ())
L355[15:41:51] <Zidane> :o...can I pick
your brain for a sec? :p
L356[15:41:52] <ghz|afk> it's higher-level
than direct modding, and has its own set of advantages and
disadvantages... oh come on he left
L357[15:41:54] <Zidane> Rendering
stuffs
L358[15:42:02] <fry> maybe :P
L359[15:42:04] <howtonotwin> Lol ghz
L360[15:42:13] <ghz|afk> I hate when
people leave after I have written a lot of text
L361[15:42:19] <ghz|afk> that's what I get
for trying not to spam
L362[15:42:22] <howtonotwin> You need to
increase to 2 ghz to catch those people ?
L363[15:42:36] <ghz|afk> or I can
revert
L364[15:42:39] <ghz|afk> to my old
habit
L365[15:42:42] <ghz|afk> of writing
shorter lines
L366[15:42:46] <fry> please
L367[15:42:47] <ghz|afk> ;P
L372[15:42:58] <ghz|afk> not THAT short
kthx
L373[15:43:01] <Akkarin> pls fry
L374[15:43:02] <Akkarin> diz iz life
L375[15:43:04] <howtonotwin> I have
"beep on channel mesg" on
L376[15:43:05] <howtonotwin> help
L377[15:43:07] <Akkarin> bezt way of
L378[15:43:09] <Akkarin>
communication
L379[15:43:18] <ghz|afk> Akkarin: you
doing it wrong
L380[15:43:23] <ghz|afk> you cut BEFORE
conjunctions, not after
L381[15:43:32] <Zidane> fry, I have some
blocks that I'm loading which happen to use textures that exist on
sub-atlases of their own. All seems to work well with rendering (I
handle the model baking so the sprite in the builder gets the right
coordinates of the clip) but the breaking model is incorrect
L382[15:43:34] <Akkarin> I just mastered
the technique
L383[15:43:41] <Zidane> It uses the whole
sub-atlas
L384[15:43:43] <masa> if your lines don't
get cut by your IRC client, then you're doing it wrong
L385[15:43:47] <Akkarin> from all the
great experience I got from the people I kicked for writing like
that
L386[15:43:52] <Zidane> Any way for me to
fix this without a forge modification?
L387[15:44:02] <Zidane> Like if I could
handle the breaking model myself?
L388[15:44:13] <Zidane> (I'm aware mine is
an extremely-specific use case)
L389[15:44:42] <fry> there's almost a hook
for it, but not quite
L390[15:44:59] <fry> it's routed through
ForgeHooksClient.getDamageModel
L391[15:45:06] <fry> but there's no way to
do custom logic
L392[15:45:48] <Zidane> Shucks, I dislike
using Mixin to touch things if there is a proper way to go about
it.
L393[15:46:09] <fry> well, proper way
would be to make a PR :P
L394[15:46:45] <fry> though figuring out a
proper place for that custom logic is not trivial
L395[15:46:47] <ghz|afk> Akkarin: some
years ago I tried to figure out why I wrote such short lines, and
my conclusion was it comes from an uncounscious fear that I will
spend too long writing, and the other person will think I'm done
and leave, so I feel compelled to "flush" the buffer more
often
L396[15:47:03] <Zidane> I'm an amateur
when it comes to client stuff so I'd never trust myself to do
it
L397[15:47:21] <Akkarin> ghz|afk: Type
faster. git gud
L398[15:47:35] <howtonotwin> *git clone
gud
L399[15:47:40]
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L400[15:48:20] <ghz|afk> if I had written
that like my brain would have liked to write it, the // would be a
line break: some years ago // I tried to figure out // why I wrote
such short lines, // and my conclusion was // it comes from an
uncounscious fear // that I will spend too long // writing, // and
the other person will think // I'm done and leave, // so // I feel
compelled to "flush" // the buffer //
L401[15:48:21] <ghz|afk> more often
L402[15:49:04] <fry> LOL, i read that in
shatner voice
L403[15:49:45] <howtonotwin> dat one line
"so" tho
L404[15:49:47] <ghz|afk> I can type
faster, but then I make more mistakes. It took me years to find the
sweet spot ;P
L405[15:49:58] <Zidane> fry, if I was to
return a copy of my baked model there, would that be sufficient or
is there some other stuff happening?
L406[15:50:01] <ghz|afk> it woudl be one
line because I was gathering my thoughts and preparing for the rest
;P
L407[15:50:06] <Zidane> (Since that
appears to be what is going on here..)
L408[15:50:18] <Akkarin> Space: the final
frontier ... yadda yadda yadda
L409[15:50:21] <fry> yup, just replace
SimpleBakedModel with whatever you want
L410[15:50:31] <Zidane> Excellent, many
thanks :).
L411[15:52:33]
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L413[15:59:04] <Ordinastie> so, that's
weird, my mouse can't click anything except firefox :x
L414[16:04:32] <ghz|afk> click randomly on
different places (taskbar or whatever) until it works, or reboot
;P
L415[16:04:51] <Ordinastie> I'll have to
reboot I think :/
L416[16:06:13] <fry> try closing FF first?
:P
L417[16:09:17] ***
MrKickkiller is now known as MrKick|Away
L418[16:09:47] <Ordinastie> of course
windows had to install some update first -_-
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L420[16:16:53] <Zidane> fry I attempted
your change but the model glows red now ahaha
L421[16:17:02] <Zidane> Fairly sure I
performed the copy right
L423[16:17:38] <Zidane> I should
clarify
L424[16:17:42] <Zidane> It glows red when
you damage it
L425[16:19:37] <fry> well, start with
returning the normal SimpleBakedModel first
L426[16:19:42] <fry> and see if that works
correctly :P
L427[16:20:35] <Xilef11> anyone has an
idea about why an item would appear twice in a creative tab under
the same ID and meta? (updating to 1.12)
L428[16:21:11] <ghz|afk> Xilef11: uhm...
1.12 changed creative tabs, so that you choose which tabs it
appears on
L429[16:21:16] <Zidane> fry I changed my
copy method to just return my model (without doing any copy). Still
glows red.
L430[16:21:20] <ghz|afk> but I haven't
heard of people complain about the item appearing twice
L431[16:22:19] ⇦
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L432[16:23:10] *
ghz|afk poofs
L433[16:23:11] <Xilef11> what changed?
because I also have items that *don't* APPEAR
L434[16:23:22] <ghz|afk> Xilef11:
well
L435[16:23:34] <ghz|afk> you have to check
yourself if you want to appear on each tab
L436[16:23:42] <ghz|afk> so usually the
issue is that an item appears on ALL tabs
L437[16:23:48] <ghz|afk> rather than just
the one you set with setCreativeTab
L438[16:24:21] <ghz|afk> check the default
Item#getSubItems
L439[16:24:31] <Zidane> Uh, should I be
using retextured quads fry? Its the biggest thing I can see
different from my IBakedModel implementation and the Simple
one.
L440[16:24:33] <ghz|afk> see how it calls
isInCreativeTab
L441[16:24:41] <ghz|afk> but yeah gotta
sleep
L442[16:24:42] <ghz|afk> so night
L443[16:24:45] *
ghz|afk poofs again
L444[16:25:05] <fry> well, yes, that's how
the breaking model works - it replaces the textures of the original
model :P
L445[16:25:23] <Zidane> Ah, that is what I
messed up in my copy
L446[16:25:30] <Zidane> I just copied the
baked quads as they were
L447[16:25:36] <Zidane> and the originals
aren't retextured ones
L448[16:27:04] ***
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L449[16:30:06] <Zidane> fry it still glows
red :S.
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L466[17:17:43] <Elec0> Does anyone know of
an example a basic usage of WorldSavedData? I found the explanation
on the forge docs, but I don't think it covers actually registering
the class?
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L486[17:50:11] <ScottehBoeh> So I have a
question, is kinda a weird one, but I'll try to explain it as best
as I can
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L488[17:50:44] <ScottehBoeh> I have an
Item that calls a Supply Drop (a falling entity block). It lands
and the player can loot from it. What would be the best way for me
to have a model plane or object fly across the sky after the player
calls the drop?
L489[17:50:56] <ScottehBoeh> Right now,
the drop just spawns in the sky. But I'm wanting to be more dynamic
about it
L490[17:51:14] <ScottehBoeh> I literally
just want to render a model and have it fly across the sky and then
remove itself
L491[17:59:19] <howtonotwin> Create an
entity, probably
L492[17:59:38] <howtonotwin> Maybe you
could do particle, alternatively
L493[17:59:49] <howtonotwin> But that
probably won't be as nice in MP
L494[17:59:55] <howtonotwin> ScottehBoeh,
^
L495[18:00:13] <ScottehBoeh> Hmm
L496[18:00:16] <ScottehBoeh> Yeah I was
thinking particle
L497[18:00:22] <ScottehBoeh> but an Entity
would be easier for me
L498[18:00:39] <howtonotwin> Elec0, by the
looks of it, it seems like you just save and load the data without
"registering" it
L499[18:00:44] <ScottehBoeh> Yeah I'm
going to look into an entity. Could reset its motion so it stays in
mid air, goes in 1 direction, kills itself after a few
seconds
L500[18:02:47] <howtonotwin> (To Elec):
but I'm not an expert, so if that explodes you may have to dig
deeper
L501[18:03:21] <howtonotwin> I think we
actually have Capabilities for Worlds now too, so maybe look into
that
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L503[18:04:27] <Elec0> @howtonotwin, I dug
through like three separate projects, including rftools, and I
believe that you're right, you just save and load and call your
save method when you need it
L504[18:05:33] <Elec0> And yeah, there are
world capabilities too, but I think the worldsaveddata is going to
work just fine for what I need it to do
L505[18:05:34] <howtonotwin> d(^.^)
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L630[20:04:14] <g11> Where is the mapping
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L647[22:40:39] <Coolguy3867> like if you
find unobfuscated methods
L648[22:40:49] <Coolguy3867> here are some
use names for them
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L651[22:44:48] <kashike> or, you know,
don't use outdated mappings
L652[22:44:51] <kashike> and outdated
minecraft
L653[22:44:53] <kashike> -.-
L654[22:45:20] <Coolguy3867> i should go
to a better version
L655[22:45:24] <Coolguy3867> i think ill
do that
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Pop!)
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L662[23:39:02] <LexMobile> why the fuck
?
L663[23:39:13] <LexMobile> why doesnt the
twat just put those mappings into the bot?
L664[23:41:47] <kashike> I assume they
renamed things to what they want them named as
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())
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(Read error: Connection reset by peer)