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L52[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170712 mappings to Forge Maven.
L53[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170712-1.12.zip
(mappings = "snapshot_20170712" in build.gradle).
L54[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L73[04:12:09] <Ordinastie> damn, one of my
block show loader exception in log for some reason and only that
one block
L74[04:12:19] <Ordinastie> no idea why, no
difference with the others
L75[04:13:15] <Ordinastie> I wish there was
a way to say "for this item, don't try to load
JSONs"
L76[04:14:50] <Ordinastie> maybe I can with
custom loader
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L83[04:37:02] <Ordinastie> wait,
IBakedModel are no IModels :x
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L120[07:22:47] <luacs1998> does anyone
knows what's called when a block despawns after catching
fire?
L121[07:22:59] <luacs1998> 1.10
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L127[08:03:45] <raoulvdberge> what is the
best way to regenerate a config file?
L128[08:05:29] <TechnicianLP> deleting it
would probably do it
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L131[08:15:04] <raoulvdberge> lol
L132[08:15:10] <raoulvdberge> not really
what i meant
L133[08:15:19] <raoulvdberge> i wanna
enforce a config regen in a newer version for example
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L145[08:56:41] <Ordinastie> has someone
used the substitution stuff ?
L146[08:59:26] <Ordinastie> actual
question should be "where do I start" ?
L147[08:59:59] <gigaherz|work> so far as
i'm aware, the new way to do substitutions is just to re-register
the same name?
L148[09:02:02] <Ordinastie> there should
be a test right ?
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L151[09:10:50] <capitalthree>
raoulvdberge: same answer applies. though better than deleting it
would be renaming it to -old.cfg
L152[09:10:58] <capitalthree> so they have
it for reference
L153[09:11:26] <Ordinastie> well, that
didn't work
L154[09:13:13] <gigaherz|work> I might
recall someone complaining substitutions aren't working? but I
don't want remember if that memory was on 1.12
L155[09:13:20] <gigaherz|work> -want
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L159[09:23:32] <Ordinastie> I get a
NPE
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L161[09:25:46] <mcmaur> how to launch in
debug? I wanna use breakpoints
L162[09:26:18] <gigaherz|work> you use the
debug button on your IDE
L163[09:31:57] <mcmaur> ops i was trying
the wrong one. poor me
L164[09:34:47] <Ordinastie> yep, can't
make it work
L165[09:35:04] <Ordinastie> for some
reason override_owners seems to get cleared at some point
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L168[09:42:43] <Wuppy> does anyone here
know french?
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L170[09:48:55] <Ordinastie> Wuppy, I
might
L171[09:49:06] <mcmaur> a bit
L172[09:49:11] <Wuppy> I need to know what
this is in english: Des universitaires on fait un jeu → Einar
(découverte- gameplay fr)
L173[09:49:26] <Ordinastie> Students made
a game
L174[09:49:29] <mcmaur> yes
L175[09:49:36] <mcmaur> I confirm the
translation
L176[09:49:40] <Wuppy> and
decouverte?
L177[09:49:43] <Keridos> when I want a
fake player to act like he has looting, which value would the luck
attribute have to be here
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L179[09:50:30] <Ordinastie> Wuppy, I
assume it's a video title ?
L180[09:50:36] <Wuppy> yep
L181[09:50:50] <Ordinastie> then it's like
First Impression
L182[09:51:05] <Wuppy> thanks!
L183[09:51:10] <Ordinastie> is it yours
?
L184[09:51:16] <Wuppy> it's not my
video
L185[09:51:17] <mcmaur> correct
again
L186[09:51:20] <Wuppy> but it's about a
game I made
L188[09:52:14] <Ordinastie> (side note,
there is even a spelling mistake in the title...)
L189[09:52:48] <Ordinastie> I'll watch the
french one,
L191[09:53:13] <Ordinastie> yeah, I found
it :p
L192[09:53:21] ***
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L193[09:53:22] <Wuppy> cool :)
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L195[09:58:06] <Ordinastie> he says FPS is
capped at 35
L196[09:58:31] <Wuppy> it was at that time
yeah
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L198[09:58:46] <Wuppy> not anymore though
:D
L199[09:58:50] <Ordinastie> damn, I can't
stand french commentating anymore *_*
L200[10:00:13] <Ordinastie> are the
slowdowns normal when he hits an enemy ?
L201[10:00:18] <Wuppy> yeah
L202[10:00:22] <Wuppy> although that was
also decreased a bit
L203[10:01:04] <Ordinastie> feels like the
game is lagging
L204[10:01:58] <Ordinastie> what engine ?
UE
L205[10:01:59] <Ordinastie> ?
L206[10:02:03] <Wuppy> the framerate was
rather bad at that time
L207[10:02:04] <Wuppy> and yeah
L208[10:02:58] <Ordinastie> mobs moving
need improvements
L209[10:03:23] <Wuppy> fixed :D
L210[10:03:33] ⇦
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L211[10:03:37] <Wuppy> this video is quite
old and we fixed almost all of the bugs that were present in
it
L212[10:03:57] <Ordinastie> "quite
old" it's only 2 weeks :p
L213[10:04:26] <Ordinastie> are the assets
home made ?
L214[10:04:42] <Wuppy> 95% of the content
in the game is custom made
L215[10:05:03] <Wuppy> there are a couple
of premade assets from the store, but almost everything is made by
the team
L216[10:05:46] <Ordinastie> "the mob
is huge but so slow" -> 2s later, dead
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L218[10:07:29] <Wuppy> the game is
releasing somewhere this or next week on steam :D
L219[10:07:33] <Wuppy> for free
L220[10:08:12] <Ordinastie> free, really
?
L221[10:08:20] <Wuppy> yeah
L222[10:08:52] ⇦
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L223[10:09:22] <Ordinastie> from what I've
seen so far, you could easily ask for a few bucks
L224[10:10:47] <Wuppy> the entire game is
20 minutes long
L225[10:10:55] <Ordinastie> oh
L226[10:10:58] <PaleoCrafter> Wuppy, early
access or full release? :P
L227[10:10:58] <Ordinastie> ok then
:p
L228[10:10:59] <Wuppy> 35 if you play it
for the first time & try to find all the easter eggs
L229[10:11:14] <Wuppy> PaleoCrafter, full
release :)
L230[10:12:29] <Ordinastie> after he
criticize the slow effect
L231[10:12:47] <Ordinastie> "would be
better if it happened only on death
L232[10:13:04] <Wuppy> yeah, that would've
been better
L233[10:13:26] <Ordinastie> and
"locking system has some issues"
L234[10:13:32] <Wuppy> fixed those too
:)
L235[10:13:37] <Ordinastie> "overall,
combat is good"
L236[10:13:56] <Wuppy> I dont quite know
how, but somehow the team seems to have worked 3 times as hard in
the last 2 weeks
L237[10:14:03] <Wuppy> and got 99% of the
problems fixed all at once
L238[10:16:41] ⇦
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L239[10:17:06] <Ordinastie> is normal the
respawn on the final boss ?
L240[10:17:11] <PaleoCrafter> Shows you
that good project management is immensely important :P
L241[10:17:43] <Wuppy> PaleoCrafter, we
had 2 producers, a team lead, department leads for tech, art &
design, an AI lead (me :D) and a QA lead
L242[10:18:03] <Wuppy> and with 8
"lead" positions on a team of 30, you'd expect that
:P
L243[10:18:46]
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L244[10:18:59] <ScottehBoeh> can I get a
players username from their UUID?
L245[10:19:46]
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L246[10:20:02] <ScottehBoeh> I'll make an
api, nevermind
L247[10:20:40] <PaleoCrafter> Then you
just learn how to improve the management :P
L248[10:22:13] <ScottehBoeh> xD
L249[10:22:28] <ScottehBoeh> Diesie has an
api I've looked over a few times
L250[10:22:31]
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L251[10:22:41] <ScottehBoeh> not api
L252[10:22:56] <ScottehBoeh> He made a
method to req the username etc
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L254[10:24:40] <ScottehBoeh> Can I convert
a String to a UUID?
L255[10:25:08] ***
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L256[10:25:39] <ScottehBoeh> My god
L257[10:25:42] <ScottehBoeh>
UUIDfromString I didn't even realise
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L260[10:29:20] <luacs1998> anyone can help
me with some chunk pregeneration stuff?
L261[10:29:27] <luacs1998> it seems like
the chunk is being generated
L262[10:29:32] <luacs1998> but the
decorator isn't being called
L263[10:29:39] <luacs1998> no trees, no
structures, so on
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L266[10:50:36] <Keridos> what values does
the player luck attribute have when he has Looting 1 2 3
respectively?
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L284[12:14:35] <gigaherz> seems okay to
me
L285[12:15:00]
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L286[12:17:18] <Ordinastie> so, the
substitution seems to work fine
L287[12:17:24] <Ordinastie> granted you do
use latest forge
L288[12:17:56] <Ordinastie> now my issue
is, make it so it is my customloader to be used for it
L289[12:18:19] <Ordinastie> I guess that's
the issue fry has to review
L290[12:18:25]
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L291[12:19:18] <AEnterprise> is there a
reason the constructor of IngredientNBT is private without a static
helper to create any like Ingredient has?
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L293[12:20:54] <Ordinastie> ok, another
one : good or bad idea to pad the creative tab to have like doors
on one line, trap doors on another etc
L294[12:21:09] <AEnterprise> if there
isn't a specific reason would a PR to make the constructor public
be accepted as that's just a 1 line change
L296[12:26:31] <Ordinastie> should I just
override setRegistryName to dump the checks ?
L297[12:26:57] <AEnterprise> i think
that's intentional as in most cases it's not what you want to be
done
L298[12:27:24] <Ordinastie> but there is a
case where it's what you want to be done though
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L300[12:28:46] <AEnterprise> true bit i've
seen people talking saying this was because they wanted it visible
for the cases where it's not intended
L301[12:30:16] <AEnterprise> so anyone
know if a PR like that would be accepted or should i open an issue
for it? as it means you can't do dynamicaly generated recipes with
NBT from code
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L309[13:00:40] <tterrag> Ordinastie: nope,
no way to get rid of that
L310[13:00:52] <tterrag> lex says it's
there because most people would do it accidentally *shrug*
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L312[13:01:46] <gigaherz> it also helps in
modpacks and such
L313[13:01:57] <gigaherz> so people
looking at the logs know that minecraft:door isn't REALLY
minecraft's door
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L315[13:02:51] <tterrag> it doesn't need
to be so obnoxious though
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L318[13:11:10] <ScottehBoeh> Finished my
ClansManager :D
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L333[14:55:45] <gigaherz> I wish you could
put fence gates on the same block as a rail
L334[14:56:28]
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L335[14:56:54] <howtonotwin> "Do what
you want, 'cause a modder is free
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L337[14:56:54] <howtonotwin> "You are
a modderl!"
L338[14:57:02] <Coolguy3867> how come some
of the methods in my workspace have not been deobfuscated
L339[14:57:07] <gigaherz> cant' be
bothered with that ;p
L340[14:57:18] <howtonotwin> Coolguy3867,
people have to name the methods
L341[14:57:20] <gigaherz> Coolguy3867:
version of mc?
L342[14:57:23] <howtonotwin> I guess no
one named those
L343[14:57:26] <gigaherz> version of
mappings?
L344[14:57:37] <Coolguy3867> 1.7.10
L345[14:57:50] <gigaherz> yeah then what
howtonotwin said
L346[15:00:09] ⇦
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L347[15:10:12] ***
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L359[15:55:14] <LexMobile> It does need to
be obnoxious, else people dont see it.
L360[15:55:46] <Ordinastie> I understand
that, but what about the substitution case ?
L361[15:55:54] ⇦
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L362[15:56:04] <LexMobile> honestly an
edge cases that you'll just have to suffer through
L363[15:56:15] <LexMobile> because
anything we do to make it quiet for that will be abused by
idiots
L364[15:56:48] <Ordinastie> so overriding
the method is the way to go then
L365[15:57:07] <LexMobile> it cant be
overridden
L366[15:57:35] <Ordinastie> or you made it
final :/
L367[15:57:39] <LexMobile> Because again
people would fuck it up.
L368[15:57:51] <LexMobile> Sadly this is
just one of the cases where we HAVE to be annoying
L369[15:58:01] <LexMobile> cuz its been
proven over the years that people WILL FUCK IT UP
L370[15:58:38] <LexMobile> There are hacks
you can do to shut it up but none that I will officially speak of
or endorse.
L371[15:59:22] <LexMobile> Sadly tho, at
the time of setting the name we do not have the ability to
determine if its a legit override or not.
L372[15:59:27] <Ordinastie> I may look for
one, because currently that's 300 unnecessary lines of log
L373[15:59:42] <LexMobile> why are you
overriding so many items?
L374[16:00:02] <Ordinastie> I replace
doors and trapdoors
L375[16:00:13] <Ordinastie> to give them
animation
L376[16:00:38] <LexMobile> If its just a
model you don't need the override you should be able to do that
just with the model override?
L377[16:01:04] <Ordinastie> no, it needs
much more
L378[16:01:53] <LexMobile> meh, whatever
dont really care. HTe override system aint quite done as fry needs
to look into baking all the blocks not just the active set.
L379[16:02:10] <LexMobile> But ya, we're
not getting rid of the warning, you can get around it. But we won't
officially help you.
L380[16:03:01] <LexMobile> The warning may
be slightly less nessasary now that I actually fixed the registry
override stuff, but meh
L381[16:03:29] <Ordinastie> unrelated, is
there a way to purge the registry of the dummy blocks ?
L382[16:03:43] <LexMobile> Not manually
no
L383[16:03:57] <LexMobile> but dummies are
removed if a legit value is there
L384[16:05:50] <Ordinastie> with time my
dev got some shady stuff in the registry with all the
adding/removing of blocks and or mods
L385[16:06:14] <Ordinastie> and some
meddling with the missing mapping event at some point too
L386[16:06:26] <Ordinastie> would be nice
to cleen that up
L387[16:06:30] <Ordinastie> *clean
L388[16:06:48] <LexMobile> any NBT
edititor will do
L389[16:06:55] <LexMobile> just delete the
dummy list
L390[16:07:41] <Ordinastie> I haven't
looked into it, but if it's a separate list in the NBT then sure,
that'll do
L392[16:12:12] <Ordinastie> I just
realised, don't they go throught the missing mapping event ?
L393[16:12:29] <LexMobile> I think so
yes
L394[16:12:45] <ScottehBoeh> is there
something GL-wise that I can temporarily disable to have my model
render through blocks?
L395[16:13:00] <gigaherz> depth
testing
L396[16:13:25] <gigaherz> but that will
only work if you draw your model AFTER the rest
L397[16:13:30] <gigaherz> they can still
draw over you
L398[16:13:30] <Ordinastie> oh, but even
remapping to air would end up the same
L399[16:13:31] <ScottehBoeh> Ah
thanks!
L400[16:13:37] <ScottehBoeh> Works
perfectly
L401[16:14:05]
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L402[16:14:19] <fry> remap to a block that
removes itself as soon as it loads, or at a random tick later
:P
L403[16:14:40] <howtonotwin> Oh wow
L404[16:14:46] <howtonotwin> The logger
timed out xD
L405[16:15:07] <Ordinastie> actually,
would remapping to air work ?
L406[16:15:24] <Ordinastie> I mean, it
then just won't be saved again
L407[16:15:40] <LexMobile> Honestly..
don't know...
L408[16:15:54] <LexMobile> This wasnt
designed with deleting dummies in mind.
L409[16:16:00] <LexMobile> I don't think
you *should* delete them.
L410[16:16:40] <Ordinastie> in any case,
it's a dev world
L411[16:16:47] <gigaherz> night ppl
L412[16:16:50] ***
gigaherz is now known as ghz|afk
L413[16:17:10] <Ordinastie> but I had it
for so long, it has grown on me :p
L414[16:17:55] <Ordinastie> I'll check the
remapping tomorrow anyway
L415[16:18:57] <LexMobile> If its jsut a
dev world, kill the nbt
L416[16:21:11] <ScottehBoeh> using GL, is
there a way for my block to render at full brightness? (no
shading/effected by light)
L417[16:23:11] <ScottehBoeh> I've managed
to get it, nevermind :0
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L441[17:34:58] <tterrag> what's the proper
way to make/register particles nowadays?
L442[17:35:04] <tterrag> it looks like
vanilla uses numeric IDs
L443[17:35:08] <tterrag> that doesn't seem
right
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L445[17:54:06] <masa> how does the Quat
stuff work... I assume I could make a TRSR that does two rotations
using those?
L446[17:54:41] <howtonotwin> Quaternions
are magic :P
L447[17:54:42] <masa> ModelRotation
doesn't work with one rotation since the X rot seems to be done
first always
L448[17:55:26] <masa> or I could just
compose it using two ModelRotations...
L449[17:55:36] <howtonotwin> Quaternions
do not have an order to their rotations mathematically, but idk if
the implementation keeps that property
L450[17:55:55] <masa> but still i'd like
to understand what the hell the Quats are all about :D
L451[17:56:02] <howtonotwin> You know
complex numbers?
L452[17:56:05] <masa> the wikipedia
article didn'
L453[17:56:11] <masa> t help at all...
xD
L454[17:56:22] <howtonotwin> That, but I^2
= j^2 = k^2 = ijk :P
L455[17:56:56] <masa> but what the hell
does that mean when it comes to model rotations? :D
L457[17:58:44] <masa> yeah, and I
understood absolutely nothing about what it is about :p
L458[17:58:54] <masa> and how it relates
to models
L459[17:59:50] <howtonotwin> Take point,
make into quaternion 0 + xi + yj + zk, calculate qpq^-1, tada
rotated point in the complex part of the result
L460[18:00:35] <masa> and what the hel
ldoes that mean? :D
L461[18:01:05] <masa> I have zero idea how
I would tell that to "rotate around X 90 deg, then rotate
around Z 180 deg"
L462[18:01:47] <howtonotwin> That doesn't
exist in quaternion land. Those are euclidean angles. A quaternion
rotates around a SINGLE axis all at once.
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L464[18:02:12] <howtonotwin> *Euler
L466[18:03:34] <masa> which brings me back
to the original point of I have no idea how to do what I want using
them, so I'll just avoid them then
L467[18:04:32] <masa> yeah no... I'm not
doing frickin pages of math to input a couple of rotation angles..
:p
L468[18:04:56] <howtonotwin> That's why we
use matrices now ;P
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L471[18:30:16] <Keridos> how can I
implement looting when using a fake player to damage an
entity?
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L474[19:11:27] <Keridos> how does mapping
search work?
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L486[19:50:09] <Flashfire> Anyone here
have experience with custom potion effects
L487[19:50:21] <Flashfire> I have one but
it keeps switching positions in my inventory GUI
L488[19:50:57] <Flashfire> Looks like it's
because 2 vanilla methods are handling this display and one uses
reverse on the sorting, but I don't know why this doesn't affect
vanilla effects
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L492[20:05:59] <Flashfire> Still looking
for help with this
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L497[20:22:56] <Flashfire> Ok I see the
problem
L498[20:23:01] <Flashfire> For some reason
it's ordered by liquid colour
L499[20:23:03] <Flashfire> Mine
changes
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L504[20:29:59] <Flashfire> I guess there's
no getting around it
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L509[20:47:20] <howtonotwin> Flashfire,
can't you make a custom PotionEffect that sorts more sanely?
L510[20:47:31] <Flashfire> I was just
going to type that someone showed me this
L511[20:47:45] <Flashfire> Thanks
L512[20:48:55] <Flashfire> Though it
doesn't seem to be working
L513[20:49:02] <Flashfire> Maybe something
is making a new instance out of it
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L515[20:49:37] <howtonotwin> Disclaimer: I
don't know much about potions :P
L516[20:49:54] <howtonotwin> I guess that
even if you override the compare method a normal potion effect will
ignore it
L517[20:50:01] <Flashfire> It will
L518[20:50:05] <Flashfire> And it seems to
be doing that
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L520[20:50:13] <Flashfire> It's not
getting called
L521[20:50:15] <howtonotwin> methinks
someone needs to patch forge
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L524[20:50:43] <Flashfire> I found it
today
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L538[21:06:50] <howtonotwin> TFW you Scala
so hard you break IntelliJ's internal compiler >.<
L539[21:07:52] <howtonotwin> Is there a
way to smack IntelliJ and get it to reconsider whether a file is
valid?
L540[21:08:17] <howtonotwin> Like
sometimes Eclipse will get a ghost error and doing enough random
stuff would fix it?
L541[21:14:01] <capitalthree> howtonotwin:
I've seen times when intellij fails to analyze scala code but it
compiled fine, too. sadly no amount of refreshing or re-considering
will help if it's one of those
L542[21:14:18] <capitalthree> but if you
want to try the sledgehammer, file > invalidate caches and
restart
L543[21:14:35] <howtonotwin> thanks
L544[21:14:43] <capitalthree> good
luck!
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L580[22:33:14] <williewillus> !gm
func_176203_a
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L585[22:40:24] <luacs1998> hmmm
L586[22:40:40] <luacs1998> asked this
yesterday but logged off before i could get a reply, so sorry for
asking again
L587[22:40:58] <luacs1998> does anyone
know where BlockFire handles block destruction?
L588[22:41:33] <luacs1998> because for
some reason even though i'm blocking setBlockState and
setBlockToAir in tryCatchFire
L589[22:41:42] <luacs1998> blocks are
still being destroyed
L590[22:42:35] <luacs1998> (doing this for
a forge pr, before anyone asks)
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L592[22:43:03] <howtonotwin> I seems to
set blocks to itself at the end of updateTick in a loop
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L596[22:46:55] <luacs1998> right
L597[22:46:58] <luacs1998> i have that
blocked too
L598[22:47:15] <luacs1998> let me ask
around thanks1
L599[22:47:17] <luacs1998> !
L600[22:47:39] <howtonotwin> Breakpoint
updateTick and grok it out :P
L601[22:48:10] <capitalthree> debuggers
are amazing
L602[22:48:15] <luacs1998> heh
L603[22:48:19] <howtonotwin> Unless it's a
Scala debugger
L604[22:48:21] <capitalthree> though
minecraft's mousegrab plays poorly with debuggers on linux xD
L605[22:48:26] <howtonotwin> Then they're
all crap :P
L606[22:48:35] <luacs1998> i can't use a
debugger on a minecraft_server.jar tho
L607[22:48:44] <capitalthree> alias
ungrab='xdotool key XF86Ungrab'
L608[22:48:44] <luacs1998> at least not
that i'm aware of
L609[22:49:09] <capitalthree> luacs1998:
can you reproduce it with gradlew runServer in the dev
environment?
L610[22:49:17] <capitalthree> because if
so you can run the runServer gradle target from intellij with a
debugger attached
L611[22:49:25] <luacs1998> haven't tried
that
L612[22:49:26] <howtonotwin> ...why are
you deving against a jar
L613[22:49:31] <luacs1998> erm well
L614[22:49:35] <luacs1998> i'm doing a
gradle build
L615[22:49:46] <luacs1998> copying out the
jar to an external test server
L616[22:49:55] <luacs1998> then starting
it from within intellij
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L618[22:49:58] <capitalthree> it makes
sense to test in a production-like environment, but try reproducing
the bug in a dev environment so you can debug it more easily
L619[22:50:05] <luacs1998> heh
L620[22:50:16] <luacs1998> i'm getting
AbstractMethodErrors with baubles in my dev enc
L621[22:50:18] <luacs1998> *env
L622[22:50:28] <howtonotwin> Oh joy
:D
L623[22:50:35] <luacs1998> yep, joy
L624[22:50:42] <howtonotwin> The smell of
blown out vtables in the morning... Aaah!
L625[22:51:34] <luacs1998> seems to be
blowing out at line 144
L627[22:53:27] <luacs1998> LOL
L628[22:54:05] <howtonotwin> Ew old java
;P
L629[22:54:22] <luacs1998> so i need to
update java?
L630[22:54:23] <luacs1998> kek
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L633[23:02:46] <howtonotwin> Wait did you
need help with the AMEs?
L634[23:03:01] <howtonotwin> Because that
means you need to use the deobf Baubles jar
L635[23:03:26] <luacs1998> i think i
figured out what it was
L637[23:03:49] <luacs1998> shouldn't this
be getCommandName?
L638[23:04:11] <howtonotwin> !!gm
CommandBase.getCommandName
L639[23:04:13] <MCPBot_Reborn> No results
found.
L640[23:04:21] <howtonotwin> Apparently
not
L641[23:04:34] <howtonotwin> !!gm
CommandBase.getCommandName 1.10.2
L642[23:04:35] <MCPBot_Reborn> No results
found.
L643[23:04:46] <luacs1998> !!gm
ICommand.getCommandName 1.10.2
L644[23:04:47] <MCPBot_Reborn> No results
found.
L645[23:04:57] <howtonotwin> !!gm
CommandBase.getName 1.10.2
L646[23:04:58] <MCPBot_Reborn> No results
found.
L647[23:05:07] <howtonotwin> !!gm
ICommand.getName 1.10.2
L648[23:05:08] <MCPBot_Reborn> === MC
1.10.2: net/minecraft/command/ICommand.getName (l.c) UNLOCKED
===
L649[23:05:09] <MCPBot_Reborn> Name : c
=> func_71517_b => getName
L650[23:05:09] <MCPBot_Reborn> Descriptor
: ()Ljava/lang/String;
L651[23:05:10] <MCPBot_Reborn> Comment :
Gets the name of the command
L652[23:05:11] <MCPBot_Reborn> Last
Change: 2016-11-16 21:38:16.789900-05:00 (bspkrs)
L653[23:05:19] <luacs1998> oooh
L654[23:05:20] <luacs1998> dammit
L655[23:05:25]
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L656[23:05:28] <luacs1998> probably using
old mappings here
L657[23:05:41] <luacs1998> sigh
L658[23:05:45] <luacs1998> how do i get
latest mappings?
L659[23:05:52] <howtonotwin> !!latest
1.10.2
L660[23:05:52] <MCPBot_Reborn> === Latest
Mappings ===
L661[23:05:53] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L662[23:05:54] <MCPBot_Reborn> 1.10.2
snapshot_20161117
L663[23:05:54] <MCPBot_Reborn> 1.10.2
stable_29
L664[23:06:27] <howtonotwin> Pretty sure
stable > snapshot at this point
L665[23:06:46] <luacs1998> LOL
L666[23:06:50] <luacs1998> i'm on
20161111
L667[23:06:55] ⇦
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L668[23:07:11] <howtonotwin> welp
L669[23:07:23] <kashike> lol
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L680[23:36:29] <howtonotwin> luacs1998,
FYI, git commit messages should be in the imperative mood: "Do
this. Fix that. Unbreak `Foo`. Etc."
L681[23:36:46] <luacs1998> haha
L682[23:36:47] <luacs1998> noted
L684[23:37:11] <howtonotwin> Don't be
Randall :P
L685[23:38:17] <luacs1998> sigh
L686[23:38:22] <luacs1998> too many
dependencies
L687[23:38:31] <luacs1998> now worldedit
is complaining about bad mappings
L688[23:38:43] <howtonotwin> lol
L689[23:38:55] ⇦
Parts: Coolguy3867 (~connor@2601:243:700:715a::a156)
())
L690[23:39:53] <luacs1998> is there a way
to deobf mods with forgegradle?
L691[23:40:06] <howtonotwin> providedDeobf
and compileDeobf I think
L692[23:40:17] <howtonotwin> Provided is
for jars you already have
L693[23:40:25] <howtonotwin> Compile does
maven dark magic
L694[23:40:45] <howtonotwin> There should
be a comment in the dependencies block
L695[23:41:03] <howtonotwin>
*deobfProvided + *deobfCompile ?
L696[23:42:39] <howtonotwin> I lied
L697[23:42:43] <howtonotwin> Many
times
L698[23:42:53] <howtonotwin> But the
comment is still true ;)
L699[23:43:26] <luacs1998> yeah i saw
it
L700[23:58:16] ⇦
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Pop!)