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L7[00:42:57] <TechnicianLP> notch drops
apples?
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L9[00:51:25] <capitalthree> TechnicianLP:
yep a single apple
L10[00:51:47] <capitalthree> TechnicianLP:
EntityPlayer.onDeath
L11[00:52:47] <TechnicianLP> interesting
...
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L19[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170707 mappings to Forge Maven.
L20[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170707-1.12.zip
(mappings = "snapshot_20170707" in build.gradle).
L21[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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MineBot sets mode: +v on RichardG
L72[08:36:18] <ScottehBoeh> I did something
epic for once!
L73[08:36:35] <ScottehBoeh> I managed to
get a nice server manager network going using Sockets which adds
all servers to a community server list
L74[08:36:46] <ScottehBoeh> Never done
anything network-esc before
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L82[09:31:42] <terraflops> How do I
register keyboard controls? I'm currently using
ClientRegistry.registerKeyBinding and subscribing to
InputEvent.KeyInputEvent, but won't that call the event handler any
time any key is pressed? If I check whether the key binding is
pressed, that still doesn't solve the problem when multiple keys
are pressed at the same time
L83[09:51:48] <ScottehBoeh> The class has
been registered as an even listener?
L84[09:51:56] <ScottehBoeh> (The class that
your key input event is in)
L85[09:58:46] <PaleoCrafter> terraflops, do
you want to catch a single key press or want to run something while
the key is pressed continuously?
L86[10:03:07] <terraflops> I want to catch
a single key press
L87[10:03:49] <terraflops> I hope I don't
have to do button debounce like with buttons in a circuit lol
L88[10:04:58] <terraflops> Right now it
works in most cases but I think it has a bug
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L92[10:23:53] <TechnicianLP>
CraftingHelper.findFiles will not take resourcepacks into account
if im reading this correctly?
L93[10:42:18] ⇨
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L94[10:43:21] <iso2013> hey so I was trying
to figure out how to launch a Minecraft version connecting to a
server from the command line and figured here would be a good place
to ask
L95[10:43:39] <iso2013> I found the startup
arguments but I can't figure out how to run the jar and get it to
accept them
L96[10:46:25] <killjoy> user --server
L97[10:46:27] <killjoy> *use
L98[10:47:18] <iso2013> right, but whenever
I run the jar it says joptsimple/OptionSpec cannot be found
L99[10:47:44] <killjoy> The client,
right?
L100[10:47:47] <iso2013> Yep
L101[10:48:03] <killjoy> Does it work
without the option?
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L103[10:48:11] <iso2013> No
L104[10:48:25] <killjoy> Check that you
have joptsimple in the libraries
L105[10:48:43] <iso2013> how do I do that?
I'm literally just typing out the commands and I haven't used the
commands in a while lol
L106[10:49:23] <killjoy> Don't launch it
manually
L107[10:49:25] <killjoy> Use the
launcher
L108[10:49:28] <killjoy> or your ide
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L110[10:49:40] <iso2013> I don't have my
IDE set up to do that
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L112[10:49:58] <killjoy> Then use the
launcher
L113[10:50:03] <iso2013> That's a
pain
L114[10:50:55] <killjoy> copy the version,
rename it. Then edit the launchArgs
L115[10:51:32] <iso2013> sorry, what? I
don't have the Minecraft client in my IDE. I'm just trying to
launch the game from the command line so I can set it up as an
external tool
L116[10:52:01] <killjoy> You need to add
everything to the classpath.
L117[10:52:13] <killjoy> if you don't know
how to do that, either look it up or use the launcher
L118[10:52:31] <iso2013> I know how to add
things to the classpath, but I don't know what I need to add
L119[10:52:46] <killjoy> look in the
json
L120[10:53:34] <terraflops> iso2013 you
could run some code in a fake mod to figure out the java args
L121[10:53:50] <iso2013> oh I think I got
it maybe
L123[10:54:27] <killjoy> That's
hacky
L124[10:54:27] <terraflops> obviously very
platform-dependent
L125[10:54:32] <killjoy> Which is why it's
better to use jvm args
L126[10:55:13] <terraflops> If you're
looking for just the classpath, most implementations support
"java.class.path"
L127[10:55:20] <terraflops> just do a
System.getProperty
L128[10:55:43] <killjoy> He's not a
programmer (I think)
L129[10:56:00] <iso2013> Yeah I am I'm
just more familiar with the server-side of things xD
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L131[10:56:38] <killjoy> Though I have a
suspicion you're making a sort of hacked client or something
L132[10:56:41] <killjoy> I'm probably
wrong though
L133[10:56:49] <terraflops>
*whistles*
L134[10:58:26] <iso2013> Nope
L135[10:59:00] <iso2013> I'm a
bukkit/spigot developer and I set up Minecraft as an external tool
in IJ so when I run it it opens the launcher but connecting to the
server and stuff is a pain when you do it every two minutes so I'm
trying to figure out how I can just have it connect
automagically
L136[11:00:28] <terraflops> meh you could
just download the Forge SDK and then make it run "gradlew
runClient"; it seems that would be a lot simpler
L137[11:03:52] <iso2013> yeah maybe
L138[11:04:55] <killjoy> Or just install
forge then edit the version's minecraftArguments
L139[11:05:01] <iso2013> yeah
L140[11:05:08] <iso2013> wait what do you
mean killjoy
L141[11:05:10] <killjoy> it will launch
and connect to your server automatically
L142[11:05:21] <iso2013> in the IDE or in
the json or something
L143[11:05:26] <killjoy> install forge,
then edit
.minecraft/versions/forge-VERSION/forge-VERSION.json
L144[11:05:27] <iso2013> remember, I'm a
forge noob XD
L145[11:05:53] <killjoy> You may need to
format the json because for some reason, the launcher uglifies
it
L146[11:07:12] <terraflops> hmm... so for
some reason I decided to make a "video recorder" that
records a hacked client without all the hacks on it so it looks
legit
L147[11:07:37] <killjoy> Why would you do
that?
L148[11:07:37] <terraflops> For that I
need to render "clean" frames without the hacks. So can I
just call EntityRenderer#updateCameraAndRender to force a render of
a second frame?
L149[11:07:42] <terraflops> I know it
halves the FPS
L150[11:08:05] <terraflops> Erm more as a
theoretical exercise
L151[11:08:13] <terraflops> But the
trolling potential is enormous
L152[11:08:21] <killjoy> Just do it as a
mod that ignores the gui
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L157[11:20:39] <iso2013> .-.
L158[11:20:45] <iso2013> forge installer
crashed my comp.
L159[11:23:05] <killjoy> it shouldn't
have
L160[11:23:42] <Akkarin> It's become self
aware! RUN WHILE YOU STILL CAN!
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L162[11:23:51] <Akkarin> damn. it heard
me
L163[11:24:17] <iso2013> it's weird
L164[11:24:40] <iso2013> it installed
successfully, then the file explorer froze, I couldn't open or
close windows, so I force powered-off
L165[11:25:01] <Akkarin> could be a
screwed disk
L166[11:25:09] <iso2013> I hope not
D:
L167[11:25:21] <Akkarin> oh and Windows
also locks up entirely when the disk it's installed on goes. So
SATA cables/controllers are also a possibility
L168[11:25:37] <killjoy> Did ctrl+alt+del
work?
L169[11:25:45] <iso2013> I don't think
so
L170[11:25:58] <killjoy> what ver of
windows?
L171[11:26:01] <iso2013> Win10
L172[11:26:14] <iso2013> Akkarin I doubt
it's a bad disk, I've got two SSDs... although in hindsight they
were taken from a drawer labeled 'broken'
L173[11:26:27] <Akkarin> well run SMART on
it and see?
L174[11:26:28] <killjoy> They seem to be
working fine
L175[11:26:28] <iso2013> but I ran smart
tests on them and they were fine
L176[11:26:43] <Akkarin> I mean ... self
tests were implemented decades ago for good reason ;-)
L177[11:26:54] <killjoy> The thing with
SSDs is that when they break, they don't make a clicking
noise
L178[11:27:06] <iso2013> yeah
L179[11:27:14] <iso2013> they just lose
the ability to be written to
L180[11:27:31] <killjoy> Help, my SSD is
now a ROM drive!
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L182[11:27:48] <Akkarin> HDDs may break
without making neat sounds though ;-)
L183[11:27:54] <iso2013> that's true
L184[11:27:58] <Akkarin> sounds may at max
indicate some typical mechanical failures
L185[11:27:58] <killjoy> yeah, corrupt
sectors
L186[11:28:07] <iso2013> I have a 1TB
storage HDD I use a lot but I doubt that's it, it's not the OS
drive
L187[11:28:14] <Akkarin> there's also the
case of no sounds ... aka dead servos
L188[11:28:25] <killjoy> It's dead
jim
L189[11:28:33] <killjoy> Dammit, I'm a
doctor, not an electrical engineer!
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L191[11:32:58] <iso2013> how do I
automatically start forge now though
L192[11:33:12] <Akkarin> open regular
client, select forge profile, hit play?
L193[11:33:12] <killjoy> start?
L194[11:33:48] <iso2013> well yeah but I
want it to be automatic
L195[11:34:04] <iso2013> I'm trying to set
up IJ so it automatically launches Minecraft connecting to the
hotswap server Akkarin
L196[11:34:19] <Akkarin> that's an
entirely different thing though
L197[11:34:19] <killjoy> Just keep it
open
L198[11:34:29] <Akkarin> unless you want
to attach to vanilla which isn't very interesting
L199[11:34:50] <Akkarin> for mod
development stuff you grab the mdk and follow the respective
documentation along with it
L200[11:34:57] <killjoy> If you do it that
way, you'll either have to shut down the client every time you
reset the server or have 2 clients open
L201[11:34:57] <iso2013> what do you mean?
I've got a bukkit hotswap server, and I'm trying to automatically
launch Minecraft to connect to it
L202[11:35:05] <killjoy> He's doing
bukkit
L203[11:35:09] <Akkarin> ew
L204[11:35:21] <Akkarin> that explains why
that nickname seemed familar
L205[11:35:24] *
Akkarin waddles away
L206[11:35:27] <killjoy> It was a lot
easier for me to do a hotswap with sponge
L207[11:35:28] <Akkarin> CLI options
btw.
L208[11:35:30] <Akkarin> just saying
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L211[11:36:23] <iso2013> I know the CLI
options... idk how to run it with the proper dependencies. I tried
running the jar with the 'libraries' folder in the classpath and it
still said it can't find the joptsimple dependency
L212[11:36:31] <killjoy> iso2013,
unnesessary automation
L213[11:36:53] <killjoy> Do I need to
refer you to an xkcd chart?
L214[11:37:07] <killjoy> *several
L215[11:37:12] <iso2013> eh it's really
irritating to launch minecraft myself repeatedly xD
L217[11:37:33] <Akkarin> you do know that
you can change the CLI options of the launcher itself, right?
;-)
L218[11:37:52] <killjoy> I told him
L219[11:37:54] <iso2013> the new launcher
doesn't take options aside from the working directory I
thought
L220[11:38:10] <Akkarin> it does. There's
an advanced options switch I believe
L221[11:38:13] <killjoy> You need to edit
the json
L222[11:38:23] <iso2013> Oh
L223[11:38:49] <iso2013> Well yeah, but
then you've got to wait for the launcher to load and click the
start button, then switch to the second user and click the start
button again
L224[11:38:52] <killjoy> advanced options
just gives you the java version, exe, jvmargs, and log config
L225[11:39:03] <killjoy> You only have to
do that once
L226[11:39:05] <iso2013> according to that
chart I have 3 days to do this
L227[11:39:11] <Akkarin> he want's jvm
args though
L228[11:39:17] <killjoy> You're not going
to be doing that several times per development session
L229[11:39:23] <Akkarin> that's all that's
relevant for attaching from/to a debugger
L230[11:39:24] <iso2013> I do
L231[11:39:25] <killjoy> why jvm?
L232[11:39:39] <Akkarin> because the debug
arguments are JVM and not program arguments
L233[11:39:46] <iso2013> because the
hotswap system can't do schema changes and I'm too cheap for jRebel
and it's a commercial project so the free version doesn't
work
L234[11:40:00] <killjoy> on the
client?
L235[11:40:24] <iso2013> no, on the
server
L236[11:40:24] <iso2013> wait
L237[11:40:29] <killjoy> then yes, use the
jvm arguments advanced option in the launcher
L238[11:40:34] <iso2013> *facepalm* I'm
tired, okaaay?
L239[11:40:50] *
iso2013 never realized he could just reconnect the same minecraft
copy
L240[11:40:52] <iso2013> am very
tired
L241[11:41:04] <killjoy> That's what I've
been trying to tell you :P
L242[11:41:08] <Akkarin> Very simple: if
you want to auto connect it to a minecraft server: edit whatever
profile json that needs to be edited; for standard java debugging
the launcher UI suffices
L243[11:41:11] <iso2013> actually, Im
going to go take a nap with all the rest of the time I have to
optimize this
L244[11:41:14] <killjoy> How much time do
you really shave off
L245[11:45:36]
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L249[11:59:13] <ScottehBoeh> Full armor
set
L250[11:59:18] <ScottehBoeh> there's 7
armor slots
L251[11:59:30] <ScottehBoeh> Mask, Helmet,
Chestplate, Leggings, Boots, Vest, Rig/Backpack
L252[12:06:02] ***
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L267[13:15:12] <p455w0rd> so I've been
told that Lex along with other recommend using the
L270[13:20:19] <p455w0rd> thx
L271[13:20:25] <p455w0rd> i knew i was
missing something
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L273[13:28:47] <p455w0rd> fry, does this
mean that the code in the link would be less efficient? I despise
JSON where it's not needed (and love where it's the most
useful..namely internet APIs)...so I would prefer to not use
them...but if it comes down to performance..I'll go with whatever
is the most efficient
L274[13:30:11] <fry> main advantage of
separating out the data is that the processing code can be changed
independently
L275[13:30:15] <fry> and it's much
smaller
L276[13:30:28] <fry> so, in theory, that's
the way you should go if you want efficiency
L277[13:30:40] <fry> there's obviously
some overhead caused by parsing
L278[13:30:43] <fry> but it's not that bad
:P
L279[13:35:08] <ghz|afk> uhm wat
L280[13:35:10] <ghz|afk> "having each
mod search for, find, and and then have parsed their recipe
JSONs"
L281[13:35:21] <ghz|afk> you don't have to
do that, mc (forge) does that for you
L282[13:36:23] <ghz|afk> the only things
you parse are custom recipe types, custom ingredients, and custom
conditions
L283[13:36:45] <ghz|afk> (and most mods
aren't going to need those)
L284[13:39:23]
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L285[13:41:23] <howtonotwin> So I've been
out of modding for a few months, and now I come back and there's
this "JSON recipe system" term being thrown around. Is
there a definitive doc around somewhere?
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L287[13:43:23] <p455w0rd> ghz..you'll have
to forgive me..I've had a rough week..been in and out of hospital
due to head trauma...i think fry got what I meant lol
L288[13:43:38] <p455w0rd> i know forge
does this..it just didnt come out right
L289[13:44:01] <p455w0rd> what i basically
meant was that each JSON at some point will have to be parsed..idc
by what
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L291[13:50:58] <ghz|afk> ah
L292[13:51:02] <ghz|afk> np
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L294[13:54:15] <fry> head trauma is no
joke, take planty of rest :P
L295[13:54:20] <fry> *plenty
L296[13:54:45] <PaleoCrafter> illy,
around? :P
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L299[14:18:43] <p455w0rd> anyone know if a
similar JSON system will be used in 1.12 for smelting?
L300[14:19:15] <ghz|afk> probably
not
L301[14:19:25] <ghz|afk> unless someone
makes a really nice PR for it
L302[14:19:28] <PaleoCrafter> Mojang will
have to make the first move in that direction
L303[14:20:08] <ghz|afk> hmm yeah
L304[14:20:15] <ghz|afk> if we were to add
a json format for recipes
L305[14:20:21] <ghz|afk> chances are
mojang's format would be incompatible
L306[14:20:28] <PaleoCrafter> they might
end up with something completely different from what we imagine,
retrofitting an existing solution to that might be hard
L307[14:20:29] <ghz|afk> and people would
blame forge even more
L308[14:20:49] <ghz|afk> becuase they'd
have had to mode to json, then afterward move to a different
json
L309[14:20:58] <p455w0rd> true..cool..was
just wondering..I feel this is a pretty good assumption
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L311[14:21:42] <PaleoCrafter> they will
definitely move towards it, is my guess
L312[14:22:22] <ghz|afk> custom recipes
are still apparently on the 1.13 roadmap
L313[14:22:34] <ghz|afk> (as in, loading
from datapacks)
L314[14:22:40] <ghz|afk> but I don't think
that includes smelting
L315[14:22:47] <ghz|afk> but dunno, 1.13
is still a long way away
L316[14:23:20] <PaleoCrafter> DB probably
wants to flesh out the data packs before adding any new stuff like
that
L317[14:23:42] <p455w0rd> waiiittt
L318[14:23:51] <p455w0rd> so atm, the JSON
system is only used internally
L319[14:23:51] <p455w0rd> ?
L320[14:24:07] <ghz|afk> the recipes don't
load from the world folders now, no
L321[14:24:07] <p455w0rd> for recipes that
is
L322[14:24:13] <p455w0rd> no
L323[14:24:13] <PaleoCrafter> if by
internally you mean mod packs and users can't override it, yes
:P
L324[14:24:24] <p455w0rd> oh
L325[14:24:25] <p455w0rd> yeah
L326[14:24:26] <p455w0rd> ok
L327[14:24:27] <p455w0rd> i think i
see
L328[14:24:28] <ghz|afk> forge changed the
recipe stuff to load from mod jars
L329[14:24:29] <ghz|afk> that's all
L330[14:24:42] <p455w0rd> oh
L331[14:24:43] <p455w0rd> ok
L332[14:34:09] <primetoxinz> can a recipe
constant not have two oredict entries?
L334[14:36:10] <primetoxinz> nvm... it was
because it should be "plankWood"
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L339[14:44:52] <alekso56> how are
ForgeRegistries used? when i try to use them in compiled envs all
the methods just error
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L343[14:50:47] <ghz|afk> alekso56:
wat?
L344[14:50:51] <ghz|afk> can you show your
code?
L345[14:51:05] <ghz|afk> all you should
know is
L346[14:51:43] <ghz|afk> @SubscribeEvent
... (RegistryEvent.Register<Block> event) ...
event.getRegistry().register[All](...)
L347[14:51:55] <alekso56> in a command i
type ForgeRegistries.ENTITIES.getValues() in the constructor, this
errors when compiled and loaded onto a seperate instance.
L348[14:52:06] <alekso56> works fine in
decompiled
L349[14:52:12] <ghz|afk> what's the crash
log?
L350[14:52:25] <alekso56>
java.lang.NoSuchFieldError: ENTITIES
L351[14:52:43] <ghz|afk> uhm
L352[14:52:48] <ghz|afk> which version of
forge do you use on dev?
L353[14:52:51] <ghz|afk> and which version
on the instance?
L354[14:53:06] <ghz|afk> it sounds like
one of them is older than the registry rewrite
L355[14:53:08] <ghz|afk> and the other
newer
L356[14:54:16] <alekso56> 14.21.1.2387
compiled, 1.12-14.21.1.2387 decompiled
L357[14:55:11] <ghz|afk> are you SURE your
dev env is correct?
L358[14:55:23] <ghz|afk> because
IForgeRegistry changed packages
L359[14:55:46] <Ordinastie> alekso56,
don't look at the version in your build.gradle
L360[14:55:53] <ghz|afk> try running
setupDecompWorkspace and refreshing your gradle project (blue icon
on the gradle panel, in IDEA, or runnign gradlew eclipse)
L361[14:55:55] <Ordinastie> look at the
name of the jar in your referenced librairies
L362[14:56:03] <ghz|afk> good idea ^
L363[14:56:11] <ghz|afk> basically
L364[14:56:15] <ghz|afk> if my suspicion
is right
L365[14:56:30] <ghz|afk> your dev env
isn't properly set up and is using the older package for
registries
L366[14:56:37] <ghz|afk> package
net.minecraftforge.fml.common.registry;
L367[14:56:37] <ghz|afk> vd
L368[14:56:38] <ghz|afk> vs*
L369[14:56:50] <ghz|afk> package
net.minecraftforge.registries;
L370[14:57:06] <alekso56> oh
L371[14:57:31] <ghz|afk> if it's the
"fml" one, your env is using an old forge and you need to
refresh its referenced libraries
L372[14:57:34] <alekso56> dev is actually
using 14.21.0.2340
L373[14:57:43] *
ghz|afk nods
L374[14:57:53] <Ordinastie> ghz|afk wrong
analysis
L375[14:57:59] <ghz|afk> ?
L376[14:58:06] <Ordinastie> in that case
it would be class not found
L377[14:58:20] <ghz|afk> no because what's
missing, is the field type
L378[14:58:29] <Ordinastie> no, the actual
field
L379[14:58:54] <Ordinastie> like new field
not here in older versions
L380[14:59:02] <ghz|afk> nah,
ForgeRegistries is still in the old package
L381[14:59:19] <ghz|afk> but the field has
a different type
L382[14:59:37] <ghz|afk> so the binding
fails
L383[15:00:24] <ghz|afk> it's trying to
look for
"ENTITIES:net.minecraftforge.fml.common.registry.IForgeRegistry"
L384[15:00:39] <ghz|afk> but the class
metadata has
"ENTITIES:net.minecraftforge.registries.IForgeRegistry"
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L386[15:01:38] <ghz|afk> (conceptual, I
don't know how the metadata looks like)
L387[15:03:05] <PaleoCrafter> wrap that in
L<classname>; and you're basically correct :P
L388[15:06:14] <ghz|afk> ^_^
L389[15:06:21] <alekso56> thanks guys, i
remade the dev space and it worked.
L390[15:06:25] <ghz|afk> right, forgot
java uses that L thing
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L393[15:33:49] ***
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L401[15:56:56] <Raycoms> Hey folks, I am
using final BlockPos vector = neighbor.subtract(pos); and then
EnumFacing.getFacingFromVector(vector.getX(), vector.getY(),
vector.getZ()); to get facing from two positions
L402[15:57:07] <Raycoms> but that only
works from north to south and not from west to east
L403[15:58:58] <ghz|afk> that method is
not normally used that way
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L405[16:00:23] <ghz|afk> that said, it
should work, I think
L406[16:00:23] <Raycoms> How else can I
get the facing from two positions without computing it
manually?
L407[16:00:37] <ghz|afk> so long as
neighbour only includes the direct neighbours and no
diagonals
L408[16:00:46] <Raycoms> (I mean I can try
to check x > x and z > z but that's ugly)
L409[16:00:56] <Raycoms> Its only direct
neighbors
L410[16:01:26] <Raycoms> Interestingly it
only works for north-south if I leave it with
neighbor.subtract(pos) and east to west for
pos.subtract(neighbor)
L411[16:02:38] <ghz|afk> maybe subtract is
the issue, then
L412[16:02:38] <ghz|afk> ;p
L413[16:03:00] <ghz|afk> nah can't
be
L414[16:04:13] <howtonotwin> I call dark
magic and external influence :P
L415[16:04:25] <howtonotwin> Are you sure
it's not the code around it that's doing it?
L416[16:05:27] <howtonotwin> (Also, ghz,
there's another way to do this? Teach me, master)
L417[16:08:32] <ghz|afk> hm?
L418[16:09:09] <howtonotwin> [16:58]
<ghz|afk> that method is not normally used that way
L419[16:09:31] <howtonotwin> I thought
that meant there was another way, my bad.
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L421[16:10:23] <PaleoCrafter> Raycoms, do
you mean that east and west are just flipped?
L422[16:10:32] <Raycoms> Yes
L423[16:10:37] <PaleoCrafter> just negate
the x coordinate? :P
L425[16:10:46] <Raycoms> I had this before
and it worked great
L426[16:11:07] <Raycoms> but our reviewers
said I don't have to calculate it because I can do it with
substract
L427[16:11:16] <Raycoms> but that only
works for east-west or north-south
L428[16:11:17] <howtonotwin> Pastebin can
go into heavy load mode?
L429[16:11:26] <howtonotwin> Also you may
want to check that link ;P
L430[16:11:31] <Raycoms> oops
L432[16:11:37] <Raycoms> now
L433[16:12:16] <ghz|afk> howtonotwin: ah,
no I meant that all the vanilla callers for the method pass in a
vector3f value with like, a look direction from the placing
player
L434[16:12:35] <SatanicSanta> Hm. With the
new null "object" pattern used in ItemStack, what happens
if you spawn an EntityItem with an EMPTY ItemStack in the
world?
L435[16:13:39] <howtonotwin> Probably
nothing, but I'd like to imagine that the game teleports you deep
into the void for breaking it.
L436[16:14:21] <SatanicSanta> ah, yeah it
kills it pretty much immediately if (this.getItem().isEmpty()) {
this.setDead(); } in EntityItem#onUpdate
L437[16:15:26] <PaleoCrafter> Raycoms, if
the x-axis facings are reversed, you can just negate (pop a minus
in front) vector.getX()
L438[16:15:33] <PaleoCrafter> doesn't
affect the north/south stuff :P
L439[16:15:48] <Raycoms> This is soooo
hacky
L440[16:15:49] <Raycoms> =D
L441[16:16:04] <PaleoCrafter> nah, not at
all
L442[16:16:29] <ghz|afk> wait wait
L443[16:16:41] <ghz|afk> the issue was
reversed
L444[16:16:44] <ghz|afk> ?!
L445[16:17:09] <ghz|afk> I woudl have
never guessed that with the given explanation
L446[16:17:15] <PaleoCrafter> me neither
xD
L447[16:17:16] <ghz|afk> XD
L448[16:17:29] <Raycoms> That worked
L449[16:17:31] <PaleoCrafter> I just
ignored the explanation and guessed blindly :P
L450[16:17:38] <ghz|afk> LOL
L451[16:17:42] <Raycoms> Sorry for not
being very clear
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L453[16:18:10] <ghz|afk>
SatanicSanta:
L454[16:18:19] <SatanicSanta> yes?
L455[16:18:21] <howtonotwin> There is
something very wrong if Mojang can't properly implement basic
vector operations. I strongly suspect that something in your code
has twisted the poses somehow and you're just double twisting it.
But hey, if it works, it works :P
L456[16:18:24] <Raycoms> If I use the
given code, previously posted, if I make it pos.subtract(neighbor)
it works for x and if neighbor.substract(pos) for z axis
L457[16:18:25] <ghz|afk> well the empty
entityitem
L458[16:18:36] <ghz|afk> I would guess
it's designed to handle hoppers and players sucking the
entity
L459[16:18:42] <ghz|afk> which woudl
effectively drop the stack size to 0
L460[16:18:42]
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L461[16:18:44] <ghz|afk> and become
empty
L462[16:18:53] <ghz|afk> so it makes sense
for the entityitem to die soon after
L463[16:19:14] <SatanicSanta> right
L464[16:19:44] <Raycoms> And all I do is
setting this facing as horizontal property of my block
L466[16:20:51] <Raycoms> But isn't as
clean as the subtract way
L467[16:23:22] <Raycoms> Anyway gtg home,
brb later
L468[16:24:00] ⇦
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L469[16:25:45] <PaleoCrafter> hm...
looking at getFacingFromVector, the issue they described shouldn't
exist
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L474[16:34:43] <SatanicSanta> how am i
supposed to handle sided tanks since all the EnumFacing params were
removed from the IFluidHandler interface?
L475[16:36:11] <PaleoCrafter>
has/getCapability gets the side passed
L476[16:36:28] <PaleoCrafter> only expose
the fluid handler on the correct side
L477[16:39:31] <SatanicSanta> that isn't
the only thing i need
L478[16:39:35] <SatanicSanta> input on one
side, output on the other
L479[16:40:48] <TechnicianLP> well then
make input/ouput-only wrappers for your fluidhandler and expose
those ...
L480[16:41:06] <PaleoCrafter> ^ don't
think there's anything like that in Forge already, though
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L484[16:47:46] <PaleoCrafter> yup
L485[16:47:54] <SatanicSanta> aight
L486[16:54:59] <mcmaur> simple: how to get
position of the block from Block? (i dont see any posX or
getPos)
L487[16:55:25] <SatanicSanta> mcmaur:
blocks and items use the single instance pattern. blocks do not
store their position
L488[16:56:02] <PaleoCrafter> yep, they're
a flyweight, meaning that one object is representative of many
instances in-world
L489[16:56:19] <PaleoCrafter> you get
passed a position in most methods
L490[16:57:12] <mcmaur> understood,
thanks
L491[16:58:37] <mcmaur> I was trying to do
something recursive, I need to do a class now. Weel if I have
to...
L492[16:59:55]
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L493[16:59:57] <PaleoCrafter> wat
L494[17:01:42] ⇦
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L495[17:01:43] <kashike> SatanicSanta:
curses, removed the gist!
L496[17:01:49] ⇦
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L497[17:01:53] <SatanicSanta> kashike:
well the class is on the actual repo now
L499[17:02:16] <kashike> all these mod
names
L500[17:02:23] <kashike> esteemed
innovation
L501[17:02:28] <kashike> correlated
potentialistics
L502[17:02:30] <kashike> what next
L503[17:02:40]
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L504[17:02:45] <PaleoCrafter> Correlated
Innovation?
L505[17:02:46] <SatanicSanta> to be fair
it's named after an item from the mod
L506[17:02:56] <SatanicSanta> and the mod
was originally made a few years ago
L507[17:03:16] <howtonotwin> I've got
Extended Locomotion :P
L508[17:03:31] <Ordinastie> I was about to
say something, but I probably shouldn't :p
L509[17:03:36] <howtonotwin> I feel like
there are at least 50 other mods with that name
L510[17:04:09] <ghz|afk> Extradimensional
Interlocalization
L511[17:04:21] <howtonotwin>
>localization
L512[17:04:23] <howtonotwin>
>NOPE!
L513[17:04:51] <PaleoCrafter> Ordinastie,
how 'bout Malisis<actual purpose>? :P
L514[17:05:07] <SatanicSanta> hm, i wonder
when this mod actually started
L515[17:05:37] <kashike> Extradimensional
Subdermatoglyphic Potentialistics
L516[17:06:01] <PaleoCrafter>
"subdermatoglyphic" noice
L517[17:06:02] <ghz|afk> subdermato....
tattoos?
L518[17:06:08] <howtonotwin>
Extradimensional energy tattoos sound cool
L519[17:06:08] <PaleoCrafter> my thoughts
exactly xD
L520[17:06:10] <kashike> lol
L521[17:06:27] <kashike> it's an
isogram
L523[17:06:42] <kashike> An isogram (also
known as a "nonpattern word") is a logological term for a
word or phrase without a repeating letter.
L524[17:07:23] <ghz|afk> Urban Dictionary:
Subdermatoglyphic
L525[17:07:23] <ghz|afk>
www.urbandictionary.com/define.php?term=Subdermatoglyphic
L526[17:07:23] <ghz|afk> Jun 22, 2009 -
pertaining to the layer of skin beneath the fingertips.
L527[17:07:30] <kashike> yup
L528[17:07:33] <ghz|afk> ah.
L529[17:07:49] <ghz|afk> so.... "the
energy of other dimensions in your fingertips"
L530[17:07:54] <ghz|afk> interesting
;P
L531[17:08:06] ⇦
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L532[17:08:17] <ghz|afk> I mean, sounds
like star-wars style magic ;P
L533[17:08:36] <howtonotwin> Each person
has 20 portals to 20 different worlds :P
L534[17:09:45] <SatanicSanta> so is that 1
portal per world or are there 400 worlds, with every 20 having
their own portal
L535[17:10:01] <ghz|afk> 1 portal per
fingertip
L536[17:10:04] <ghz|afk> 20 total ;P
L537[17:10:05] <howtonotwin> 1 world per
portal, 1 portal per finger/toetip
L538[17:10:11] <ghz|afk> btw
L539[17:10:11] <ghz|afk> [00:04]
(ghz|afk): Extradimensional Interlocalization
L540[17:10:19] <ghz|afk> I was thinking of
a fancy name for my Ender-Rift mod
L541[17:10:19] <kashike> coming soon to a
kitchen sink near you
L543[17:10:45] <ghz|afk> the second word
didn't quite come out right
L544[17:11:26] <howtonotwin> I mean if you
do right you get an interesting mix between Mystcraft and that
portal mod, sooo...
L545[17:11:37] <ghz|afk> there's only one
issue
L546[17:11:41] <ghz|afk> there's no
fingers in mc
L547[17:11:54] <kashike> there is
now
L548[17:11:56] <ghz|afk> yet.
L549[17:11:57] <ghz|afk> XD
L550[17:11:58] <PaleoCrafter> in order to
progress in the mod, you have to cut off a finger
L551[17:12:04] <ghz|afk> or attach
one
L552[17:12:08] <PaleoCrafter> lol
L553[17:12:11] <howtonotwin> Hello,
Thaumcraft :P
L554[17:12:13] <ghz|afk> imagine the hands
of players with actual fingertips in them
L555[17:12:21] <Ordinastie> we should have
plenty with all the middle ones Mojang give the modders
L556[17:12:21] *
howtonotwin shudders
L557[17:12:24] <PaleoCrafter> removing one
would put some limitations on the system though :P
L558[17:13:03] <howtonotwin> Twins don't
share fingerprints, so maybe every death resets all of your worlds
by scrambling them
L559[17:13:07] <PaleoCrafter> like, you
can remove nine fingers to get 9 supa special powas
L560[17:13:34] <howtonotwin> *remove nine
fingers -> sacrifice 9 universes :P
L561[17:14:06] <PaleoCrafter> who cares,
it's not like you use one of them to power your car
L562[17:14:12] <ghz|afk> would be
interesting.... a magic mod where you actually use up other
dimensions
L563[17:14:15] <ghz|afk> to make magic
happen
L564[17:14:24] <ghz|afk> and you can visit
those dimensions and see the ravaged chunks
L565[17:14:55] <howtonotwin> If
thaumcraft's installed you get eldritch horrors spawning too
L566[17:15:04] <ghz|afk> XD
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L570[17:29:35] <c64cosmin> o/ hello guys,
I was looking the MC code and it seems that you cannot change how
the sky is rendered, am I right or is there a way to change
this?
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L572[17:33:20] <LexMobile> there is a
way
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L575[17:35:41] <c64cosmin> Changing the
whole EntityRender class? or is there a way by using the Forge
API?
L576[17:36:10] <LexMobile> the first would
just be rediculious
L577[17:39:33] <heldplayer> Best way to do
it right now is to just replace the entire sky renderer
unfortunately
L578[17:39:46] <LexMobile> yes but thats
the point
L579[17:39:48] <heldplayer> Should be a
method to set it in WorldProvider I think
L580[17:39:58] <LexMobile> we have a
ISkyRenderer class that you can hook into
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L585[17:47:25] <KnightMiner> Now that
vanilla uses Ingrdients for all its crafting inputs, would it be
possible to add one that supports liquid stacks (as in, any
itemstack containing 1000 mb of lava)
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L588[17:48:15] <KnightMiner> I recall a PR
on this topic before 1.12, but it seems a lot easier now and it
would make sense to have in Forge
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L590[17:48:47] <LexMobile> king lemming
was talking about that.
L591[17:49:01] <LexMobile> Fluids are
his/cpw's baby so im leaving that to them
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L595[17:50:26] <Coolguy3867> does anyone
know the differences between the drawTexturedModalRect and
drawTexturedModelRectFromIcon methods in the Gui class?
L596[17:50:46] <c64cosmin> Excellent! Go
it, I just didn't scroll enough for the Render handler :3
L597[17:50:49] <KnightMiner> Glad its
being discussed, its definately something that would make
compatibility for my mod that adds a custom bucket type
cleaner
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L599[17:52:22] <KnightMiner> Do the two
methods take on different parameter at all? I would just dig in the
code myself to see usages/implementation differences
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L601[17:54:51] <Coolguy3867> ill take a
screenshot of the methods
L602[17:56:18] <ScottehBoeh> Which slot is
helmet again?
L603[17:56:19] <ScottehBoeh> 0?
L604[17:56:25] <ScottehBoeh> because I
thought that was hotbar item 1
L608[17:58:41] <KnightMiner> Well, the
obvious difference is one takes on an IIcon, probably just
convenience if you ask me
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L610[18:01:12] <Coolguy3867> how does that
work
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L612[18:01:55] <KnightMiner> Never really
used 1.7 rendering. Look at what vanilla uses and do similar
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L616[18:14:53] <Cragrim> Im trying to
track down which mod is causing invisible blocks to worldgen like
ores, is this the right place to ask?
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L621[18:21:29] <portablejim> My coremod is
erroring out at
net.minecraftforge.fml.client.FMLClientHandler.addModAsResource(FMLClientHandler.java:654)
but only in a full client, I cannot reproduce in a dev environment.
Could it be that the mod is not signed?
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L625[18:24:52] <capitalthree> portablejim:
yeah they added signing enforcement for core mods
L626[18:26:20] <portablejim> And it won't
actually come out and say "This mod is not signed so we are
crashing"?
L627[18:26:38] <capitalthree> that I don't
know. it seems like a nice idea!
L628[18:27:10] <capitalthree> do you not
have a stacktrace?
L629[18:28:01] <portablejim> I do.
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L631[18:28:45] <capitalthree> because I
notice you didn't share it :P
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L634[18:29:24] <capitalthree>
java.lang.AbstractMethodError
L635[18:29:32] <capitalthree> that's not
gonna have anything to do with signing
L636[18:29:40] <capitalthree> at least I
hope not
L637[18:29:48] <capitalthree> is it
possible that you have your @Mod annotation on an abstract
class?
L639[18:36:20] <portablejim> Found the
problem, using wrong versions of stuff.
L640[18:39:24] <capitalthree> ah yeah I
should have suggested it
L641[18:39:32] <capitalthree> that's the
other common cause, binary version mismatches
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L680[21:18:42] <illy> PaleoCrafter: I am
now
L681[21:18:58] <illy> I may be a little
drunk :D
L682[21:19:55] <illy> Im on vacation for
the next two days so depending on the question I may be
useless
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L689[21:56:45] *
capitalthree gets drunk with illy
L690[21:57:04] <capitalthree> or totally
by coincidence
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und das T�ten angemessen wirkt. (George Orwell))
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L693[22:18:13] <kashike> lol
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(Quit: またね)
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Bye :))
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