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L18[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170705 mappings to Forge Maven.
L19[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170705-1.12.zip
(mappings = "snapshot_20170705" in build.gradle).
L20[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L60[07:19:40] <capitalthree> does minecraft
use degrees instead of radians?
L61[07:19:49] <gigaherz|work> yes
L62[07:19:53] <gigaherz|work> almsot
everywhere
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L64[07:20:50] <capitalthree> ok that
explains it
L65[07:20:56] <capitalthree> thanks! *tries
again*
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L83[09:10:10] <modmuss50> Got a question: I
heard lex say (On the FTB town-hall at the weekend) that there was
a way to have a "jar in a jar" for core mods and
library's, does anyone here know how I would go about doing
that?
L84[09:11:16] <gigaherz|work> I have been
wondering that
L85[09:12:05] <gigaherz|work> but I think
the support for extracting those jars to a common location wasn't
done yet? so not sure how it behaves now
L86[09:12:41] <modmuss50> Ive always just
shaded/repacked libs in, but he basically said dont do that
irrc
L87[09:12:59] <gigaherz|work> yeah I'm
currently shading renamed packages
L88[09:13:01] <gigaherz|work> for my
libs
L89[09:13:30] <gigaherz|work> I don't knwo
how forge implements this
L90[09:13:40] <gigaherz|work> but if it's
anything like this "One-JAR" mentioned there
L92[09:13:50] <gigaherz|work> you'd just
have to put the sub-jars in your manifest
L93[09:14:04] <gigaherz|work> as part of
the Class-Path entry
L94[09:14:56] <modmuss50> thats for jars
outside the main jar
L95[09:15:29] <gigaherz|work> unless you
have a classloader with the feature added
L96[09:15:31] <gigaherz|work> ;P
L97[09:15:51] <gigaherz|work> hence me
saying "if it's anything like this One-JAR thing"
L98[09:16:07] <modmuss50> I assume forges
does then? as le.x was talking about it?
L99[09:16:26] <gigaherz|work> I don't know
exactly how it works
L100[09:16:28] <gigaherz|work> so no
idea
L101[09:16:39] <gigaherz|work> maybe forge
automatically adds nester jars to the classpath
L102[09:16:45] <modmuss50> I will have a
quick poke around and see if I can find anything about it
L103[09:17:00] <gigaherz|work> try first
to bundle the jars as-is without touching the manidest
L104[09:17:02] <gigaherz|work>
manifest*
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L106[09:20:26] <modmuss50> Just putting
the jar in the jar didnt work, im gonna try the Class-Path in the
manifest now see if that works
L107[09:22:07] <modmuss50> and no, that
didnt work
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L111[09:32:31] <gigaherz|work> welp
L112[09:32:43] <gigaherz|work> we'll have
to wait for someone who does know ;p
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L119[09:54:03] <PaleoCrafter> modmuss50,
look into CoreModManager, the manifest key is listed there, cant
remember it right now
L120[09:54:15] <modmuss50> ok,
thanks
L121[09:54:20] <PaleoCrafter> You have to
specify the path to the JAR in the JAR
L122[09:54:33] <modmuss50> ok,
FMLCorePluginContainsFMLMod
L123[09:54:51] <PaleoCrafter> Nah, another
one xD
L124[09:54:59] <modmuss50>
ContainedDeps?
L125[09:55:08] <PaleoCrafter> Yep
L127[09:55:45] <PaleoCrafter> Try to
accommodate for that, too :P (i.e. add Maven artifact info to the
nested JAR)
L128[09:56:26] <modmuss50> hum, ok.
Thanks
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L136[10:16:57] ***
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L137[10:17:50] <gigaherz> hmm
L138[10:17:56] <gigaherz> how do you do
the manifest stuff?
L139[10:18:21] <gigaherz> oh I see
L141[10:18:32] <gigaherz> (unrelated
"problem", but the solution gives me what I need
L142[10:20:32] <gigaherz> I can't find
that "ContainedDeps" class
L143[10:21:10] <gigaherz> oh wait
L144[10:21:12] <gigaherz> that's not a
class
L145[10:21:14] <gigaherz> that's a
manifest value
L146[10:22:00] <PaleoCrafter> Yep xD
L147[10:22:12] <PaleoCrafter> I extract it
into a separate class in my PR, though
L148[10:22:22] <gigaherz> so how would
that look in a build.gradle?
L149[10:22:30] <PaleoCrafter> Really
doesn't have anything to do with coremods
L150[10:22:43] <gigaherz> I mean, how do I
tell gradle to embed the jar as-is
L151[10:22:54] <PaleoCrafter> Don't ask
me, I only changed the Forge side of it xD
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L154[10:27:06] <gigaherz> okay this MIGHT
work
L155[10:27:18] <gigaherz> at least gradle
doesn't complain about it
L156[10:27:19] <gigaherz> ;p
L157[10:28:05] <gigaherz> it works
:D
L158[10:28:07] <gigaherz> wait
L159[10:28:12] <gigaherz>
.\Commons-...
L160[10:28:15] <gigaherz> LOL
L161[10:28:47] <gigaherz> okay /
worked
L163[10:30:19] <gigaherz>
specifically
L165[10:30:27] <gigaherz> note the
"embed" line one the dependencies
L166[10:30:53] <gigaherz> the manifest
has
L167[10:30:56] <gigaherz> ContainedDeps:
Commons-1.12.0-0.6.1.jar
L168[10:31:03] <gigaherz> and the jar has
that same filename in the root
L169[10:31:46] <gigaherz> now I just need
the maven stuff in the Commons lib
L170[10:33:46] <PaleoCrafter> Note that
it's not strictly necessary, it just enables Forge to put it into a
central local repo
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L172[10:35:10] <gigaherz> yeah but I want
to get it done ;P
L173[10:35:33] <PaleoCrafter> Hm...
Thinking about it, I need to look into actually removing the
extracted dependency from the JAR, otherwise we'll just spam the
log on each launch
L174[10:36:03] <gigaherz> can't you just
check if the central repository has the file
L175[10:36:05] <gigaherz> and ignore
it?
L176[10:37:14] <PaleoCrafter> That's
already a thing, it's more about the JAR file unnecessarily keeping
the file
L177[10:37:31] <gigaherz> yeah xcept
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L179[10:37:34] <PaleoCrafter> Thinking
about it twice, though, that'd mess with the JAR signature
L180[10:37:38] <PaleoCrafter> So bad idea
xD
L181[10:37:39] <gigaherz> if the jar is
signed and you edit it... exactly
L182[10:46:43] <modmuss50> Ah nice, I got
it working. Thanks a lot you two :)
L183[10:47:30] <gigaherz> :)
L184[10:48:10] <gigaherz> yep got it
working here too
L185[10:48:14] <gigaherz> well at least in
theory
L186[10:48:20] <gigaherz> I haven't run
this jar in forge yet ;P
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L188[10:51:01] <modmuss50> I basically did
what you did and it worked just fine.
L189[10:53:53] <gigaherz> :)
L190[10:54:45] <gigaherz> preparing the
lib was even easier
L191[10:54:45] <gigaherz> XD
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L195[10:58:03] <gigaherz> AH
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L197[10:58:15] <gigaherz> forge extracts
the embedded jars into 1.12/wahtever
L198[10:58:21] <gigaherz> I have seen that
before XD
L199[10:58:41] <gigaherz> I didn't know
what it meant
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L203[11:05:38] <Uristqwerty> Are there
currently any alternative *.json formats? All of the MC1.12 ones
seem inconveniently verbose and repetitive. I'm considering making
my own variant, but if somebody else already has, it's probably not
worth my time.
L204[11:08:13] <gigaherz> uhm
L205[11:08:21] <gigaherz> how would you
"un-verbose" them?
L206[11:08:31] <gigaherz> you'd basically
just remove features that don't fit your use case?
L207[11:10:04] <PaleoCrafter> Could
implement a custom file format without all the JSON
"boilerplate", but that's really not worth it xD
L208[11:10:26] <PaleoCrafter> And it'd
probably basically be HOCON, just with less features
L209[11:10:42] <Uristqwerty> Make more
things optional or implicit, allow shorthands. For example,
"ccc|c c|ccc": "minecraft:furnace", for a
recipe, because if all you want is no-metadata n-NBT, 1 item, why
do you need a full object?
L210[11:11:56] <tterrag> and uh, what says
what 'c' is ?
L211[11:12:02] <PaleoCrafter> And why is
'c' implicitly cobblestone and not clay? :p
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L213[11:12:28] <Uristqwerty> It would be
part of a "recipe bundle" with one set of definitions
then a set of multiple recipes.
L214[11:13:03] <PaleoCrafter> Recipes also
need a registry name
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L217[11:14:12] <Uristqwerty> That could be
worked into the bundle format without making it the
massively-verbose, massively-repetitive format currently in
use.
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L219[11:18:02] <Uristqwerty> Maybe accept
any of "name": "pat|ter|n |output:item" or
"name": ["pat|ter|n ","output:item"]
or "name":{"pattern":"pat|ter|n
","output":"output:item"} or
"name":{"pattern":["pat","ter","n
"],"output":"output:item"} depending on
whichever the mod or modpack creator chooses to use for any given
recipe.
L220[11:18:46] <tterrag> forcing three
distinct fields into one using manual parsing is bad JSON
L221[11:18:56] <Uristqwerty> Anyway, my
question is mostly "has anyone else already done this, so I
don't duplicate any work", and it sounds vaguely
unlikely.
L222[11:19:03] <tterrag>
"pat|ter|n" should be ["pat", "ter",
"n "]
L223[11:19:07] <tterrag> don't do JSONs
work for it
L224[11:19:27] <tterrag> maybe your
problem is not that you don't like the format, it's that you don't
like JSON?
L225[11:19:32] <gigaherz> well someone
may
L226[11:19:41] <gigaherz> but we don't
really feel inclined to google that for you ;P
L227[11:19:53] <gigaherz> and it's not
forge's stance on the issue
L228[11:20:00] <gigaherz> so yeah
L229[11:20:02] <Uristqwerty> It might be
bad JSON, but it's good human-oriented design. Humans don't want to
write {"item":"foo:bar"} many times when
"foo:bar" is as clear, and the parsing code could be made
more intelligent.
L230[11:20:42] <modmuss50> humm, so
Maven-Artifact needs to go on the lib
L231[11:20:49] <modmuss50> what happens
for none MC related libs?
L232[11:25:46] <Uristqwerty> Anyway,
thanks. Now that I know that any alternatives aren't common
knowledge I can happily get to work on my own. Maybe it'll even get
released one day, rather than dying in a lonely single dev
environment without even a public repo.
L233[11:25:50] <gigaherz> you should say
that in the PR ticket, modmuss50
L234[11:26:04] <modmuss50> will do
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L252[13:51:35] <ScottehBoeh> Hey guys
quick easy question relating to itemstacks
L253[13:51:40] <ScottehBoeh> Item
damage*
L254[13:51:55] <ScottehBoeh> Actually
nevermind. Think I've got it
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L257[13:59:28] <ScottehBoeh> Anyone know
why my damageable item doesn't break? It simply resets the damage
to 0 and only disappears when the player right clicks with the
item
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L261[14:04:36] <gigaherz> ScottehBoeh: how
do you damage the item?
L262[14:05:15] <ScottehBoeh>
theAttackedPlayer.getHeldItem().damageItem(1,theAttacker);
L263[14:05:51] <ScottehBoeh> the
AttackedPlayer is holding a riot shield, which the attacker damages
by shooting
L264[14:06:41] <ScottehBoeh> It all goes
down in the Hurt Event
L265[14:06:58] <ScottehBoeh> if attacker
is holding a gun and the defender is holding a riot shield, get
damage of gun and damage the shield with the value
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L268[14:17:45] <tterrag> are you doing it
on both sides?
L269[14:20:06] <ScottehBoeh> Yeah its
under CommonEvents which I've registered as an event handler
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L274[14:36:25] <ScottehBoeh> Gaaaah this
is so frustrating
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L296[15:33:06] <killjoy> That would be the
item version of packetcustompayload
L297[15:33:21] <capitalthree> weird, so
looking up is negative pitch
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L367[20:13:54] <Shambling> has anyone
updated cofh core on 1.11.2 to 412 today? I cna't seem to break
blocks, and that is one of the few I updated today that make
sense
L368[20:14:07] <Shambling> 5.12,
sorry
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L370[20:15:47] <Shambling> god bugtesting
would go faster if minecraft loaded in under 15 minutes
L371[20:16:50] <Shambling> well wasn't
simply cofh
L372[20:16:54] <Shambling> ugh, must be
one of the others
L373[20:19:33] <Shambling> dynamic
surroundings... maybe... otherwise... no idea
L374[20:19:46] <Shambling> maybe keybind
wizard
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L400[22:33:00] <killjoy> Ooh, nice
L401[22:33:12] <killjoy> You can preview
video thumbnails on youtube now
L402[22:33:29] <killjoy> (just like on
that once naughty website)
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L409[23:00:44] <primetoxinz> any idea why
even though I'm sending a packet to the client onEntityAdd with the
necessary info the render does not look correct until the packet is
sent again?
L410[23:01:30] <killjoy> might be
receiving it before the entity is spawned
L411[23:02:13] <primetoxinz> is shouldn't
be, using an IWorldListener#onEntityAdded which should be called
right after spawned
L412[23:02:25] <primetoxinz>
IWorldEventListener*
L413[23:02:51] *
killjoy doesn't know how that works
L414[23:03:22] <primetoxinz> it just calls
a listener at the end of world.spawnEntity
L415[23:03:53] <primetoxinz> after the
entity is added to World.loadedEntityList
L416[23:06:27] <primetoxinz> actually,
maybe I should end the packet during entity join.. before it's
loaded so the render has it before it gets to render the first
time?
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L420[23:15:37] <primetoxinz> .-. Idk why
this packet doesn't sync the first time
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L423[23:56:08] <GenerousGuava> why not use
IEntityAdditionalSpawnData?