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L1[16:59:19] ⇨
Joins: Mimiru (~Mimiru@2607:5300:60:9553::1bad:babe)
L2[16:59:19] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
L3[17:02:45] <LexMobile> diesieben07: who
cares about deleting accounts? He should just stop using it.
L4[17:03:03] <diesieben07> Should I relay
him that? :D
L5[17:03:18] <diesieben07> he also said
something about deleting personal info
L6[17:03:38] <LexMobile> What account?
L8[17:04:23] <LexMobile> Also why did he
post personal information?
L9[17:04:30] <Akkarin> well afaik Europe has
guidelines in regards to providers being required to allow you to
somehow delete your nonsense so some people are rather anal about
that
L10[17:05:12] <LexMobile> only thing on
there is his email which is only visiible to us.
L11[17:05:20] <diesieben07> idk, thats what
he said
L12[17:05:37] <diesieben07> "
L13[17:05:37] <diesieben07> Dear
diesieben07, can you please delete my account with the user name
below as well as user ID. In this context, I would also ask you to
completely delete my personal data. Please confirm the deletion by
email."
L14[17:06:05] <LexMobile> Where did he send
you that?
L15[17:06:08] <diesieben07> PM
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L17[17:10:59] <LexMobile> deleted meh
L18[17:11:17] <diesieben07> did you send
out an email? or should I do that?
L19[17:11:39] <Intektor> is the process of
deleting accounts not automated? and why?
L20[17:11:47] <LexMobile> you can
L21[17:11:57] <diesieben07> k
L22[17:12:02] <LexMobile> No idea if it is
or not I havent looked at it
L23[17:14:50] <Intektor> Ok so I did the
reading on the onlien forge docs about WorldSavedData, and it is
calling writeToNBT, but for some reason it is not calling
readFromNBT, or did I forget to reigster it somewhere?
L24[17:15:03] <diesieben07> show your
class
L26[17:15:54] <diesieben07> You need a
constructor that takes a String argument
L27[17:17:09] <Intektor> ah ok thanks
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L47[18:18:37] <Shambling> so who here is
good with translation and scale? :O
L48[18:19:21] <fry> ask the question
:P
L50[18:20:10] <Shambling> its offset on the
Z I think
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L52[18:21:01] <Shambling> hrmmm... and that
just seems to be the bulb code, so no idea why the rest of the
plant is offset
L53[18:23:07] <fry> what do you want ot
happen? :P
L54[18:23:47] <Shambling> well it seems as
if the whole thing is offset on the X or Z axis, so its not
rendering on the block it is supposed to
L55[18:23:59] <Shambling> just trying to
look at blu's code and figure out what translation or matrix is
off
L56[18:24:10] <Shambling> goign to look at
the pumpkin and melon code and see whats different
L57[18:25:19] <Shambling> I'm thinking a
translate happened after a scale or something... I forget matrix
math, but I seem to remember if you rotate after a scale or
translate, its different then scaling then rotating
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L59[18:25:53] <Intektor> what si the event
I can use to stop a player from using buckets?
L60[18:31:57] <Shambling> there is an event
when the player right clicks
L61[18:32:11] <Shambling> you could
intercept that event and check for a bucket in hands
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L64[18:33:49] <Intektor> doesnt work
L65[18:34:33] <Shambling> you're
intercepting the block interaction event correct?
L66[18:37:14] <Intektor> wait, I see the
problem, the only way to stop the bucket thing from happening is
RightClickItem event, but getPos does not return the position where
the fluid will be placed
L67[18:37:25] <Intektor> bnut it will give
the position where the player is standing
L68[18:37:29] <Intektor> that is the
problem
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L71[19:12:37] <ScottehBoeh> easy way to get
the current world as a directory?
L72[19:12:41] <ScottehBoeh> eg
saves/world_1
L73[19:13:44] <ScottehBoeh> ah
DimensionManager.getCurrentSaveRootDirectory();
L74[19:17:13] ⇨
Joins: williewillus
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L75[19:17:34] <williewillus> is there a way
to get an entity by uuid without iterating? >.>
L76[19:18:38] <kashike> williewillus:
world.getEntityFromUuid(UUID)?
L77[19:18:50] <kashike> return
(Entity)this.entitiesByUuid.get(uuid);
L78[19:21:07] <williewillus> ah i was
looking in world
L79[19:21:10] <williewillus> it's only in
worldserver
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L96[20:28:58] <Intektor> is there a way to
recieve the PlayerNickname from the player uuid?
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L106[21:21:16] <williewillus> does
eventbusssubscriber register the class it's annotated on? (static
evt handlers)
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L114[22:27:09] <williewillus> cool
thanks
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L126[23:21:50] <williewillus> !mh
Block.isPassable
L127[23:27:11] <williewillus> !fh
Particle.isCollided
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L134[23:51:33] <mezz> I have never seen
the issue you have, maybe doing it this way will work