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L24[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170331 mappings to Forge Maven.
L25[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170331-1.11.zip
(mappings = "snapshot_20170331" in build.gradle).
L26[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L38[02:55:00] <LexManos> namely it doesnt
work, at all..
L39[02:55:19] <LexManos> first off the osx
build doesnt work, at all, and as its unsigned will never
work
L40[02:55:33] <LexManos> and the windows
build errored out when i tried to run it, without any logs.
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L63[04:16:00] <LexManos> !gm
func_82684_a
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L86[06:44:44] <gigaherz|work> second
snapshot of the week
L87[06:45:04] <gigaherz|work> they fixed
unlocks in server :)
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L93[06:59:46] <Jiraiyah> anyone knows how
drawScaledCustomSizeModalRect works in guiScreen? i have a 11*3
texture and i want to draw it in a 250 * 3 space can't make it work
properly
L94[07:00:40] <Jiraiyah> let's say the top
left for the screen is i,j and the texture is from 3,0 to 11,3 in
texture atlas
L95[07:00:47] <Jiraiyah> what would be the
code like?
L96[07:06:48] <masa> can I do submodel
aliases in a blockstate json, sort of the same way textures
work?
L97[07:07:28] <masa> no wait never mind, I
can just do texture aliases for this I think
L98[07:08:25] <TechnicianLP> why did you
put a 11x3 texture into the atlas?
L99[07:10:05] <TechnicianLP> but should be
(x,y,3,0,8,3,250,3,png-width,png-height)
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L106[07:45:58] <TechnicianLP> how do i
determine if a smelting recipe is "valid" for
oredoubling?
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L116[08:27:50] <Shambling> what mods have
the most obnoxious april fools content? I'm going through and
disabling configs, since today ISN'T april first, unless you're
like... on the very edge of the time zone list
L117[08:36:02] <Javaschreiber> Just got a
call from "Microsoft Technichal Support" (Imagine it said
in an indian accent). Told them what they'd do if I'd let them
continue (wreck my PC). Was quite fun.
L118[08:36:33] <diesieben07> there is
entire channels on youtube of people messing with them ;P
L119[08:37:34] <TechnicianLP> how is
oredoubling done? just do double output if the inputs oredictname
contains "ore"?
L120[08:38:56] <Javaschreiber>
diesieben07: that is why I knew what they'd do. I'm from Germany
and the talked in English, which is kind of stupid.
L121[08:39:11] <diesieben07> :D
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L123[08:40:08] <TechnicianLP> they are
really suprised they must have the wrong number becaus you dont use
windows ...
L124[08:40:19] <TechnicianLP> +if you tell
them
L125[08:40:33] <diesieben07> oh they will
try to follow their script if you don't tell them, that's even more
hilarious
L126[08:40:34] <Javaschreiber> Haven't
tried that one. Hope they call again.
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L129[08:44:45] <Jiraiyah> TechnicianLP,
the atlas is almost all the gui elements i would use in the
mod
L130[08:46:46] <Jiraiyah> it worked,
thanks
L131[08:48:46] <ScottehBoeh> Note to self:
Initialize Keys Class before spending costly minutes trying to find
out why a key is returning null
L132[08:50:52] <Jiraiyah> ouch happened to
me more than once but on tile entities or other stuff
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L146[10:40:41] <shadowfacts> are any forum
moderators around?
L147[10:40:54] <shadowfacts> a bunch of
spam posts just showed up under modder support
L148[10:42:03] <Ashindigo_> diesie's away
:\
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L164[12:07:31] <masa> how do I apply
rotations in a custom model?
L165[12:07:53] <masa> are they applied to
the IModel before baking it into the IBakedModel?
L166[12:08:02] <ghz|afk> they are passed
into the IModelState
L167[12:08:05] <ghz|afk> as a
TRSRTransformation
L168[12:08:17] <ghz|afk> I mean to bake,
as the IModelState parameter
L169[12:08:37] <masa> hmm, okay, and do I
have to care about the original IModelState?
L170[12:08:37] <ghz|afk> you cna check how
the forge-provided IModels use it
L171[12:09:08] <ghz|afk> I don't know the
details from memory ;p
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L173[12:12:26] <diesieben07> shadowfacts,
already cleaned up. we've been having a bit of a problem with it
ever since the forum software was updated.
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L179[12:34:33] <TechnicianLP> is mojang
changing rendering again? skulls + signs dont render properly
...
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L181[12:36:09] <diesieben07> when do they
not change *everything*?
L182[12:36:10] <ghz|afk> TechnicianLP:
possibly, or it may just be a bug caused by the other changes they
are doing
L183[12:36:23] <ghz|afk> either way, it
will be for the best
L184[12:36:28] <ghz|afk> and it will cause
some modders to cry out
L185[12:36:31]
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L186[12:36:31]
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L187[12:36:42] <TechnicianLP> json
everywhere! run!
L188[12:37:10] <diesieben07> embrace the
son.
L189[12:37:21] <diesieben07> the json
even. god damn it apple
L190[12:39:57] <fry> how DARE they touch
any of the old code, we're so used to it, it has to stay the
same.
L191[12:40:10] <mezz> I agree fry
L192[12:41:16] <fry> I personally think
version beta 1.2_02 is the best codebase, since that's where I
started
L193[12:41:30] <fry> and 1.7.10 is a
significant step back from that
L194[12:41:45] <diesieben07> 1.7.10 is
obviously the all superior version
L195[12:41:56] <diesieben07> they should
have just stopped after that.
L196[12:42:08] <fry> also, the modpack I
play is on beta 1.2_02, so all other versions suck because of that
too.
L197[12:42:18] <diesieben07> there were
modpackt in beta 1.2?
L198[12:42:35] <diesieben07> this apple
computer is going to drive me insane. I *just* turned off
auto-correct
L199[12:42:42] <ghz|afk> XD
L200[12:42:53] <TechnicianLP> why are you
using it?
L201[12:43:32] <diesieben07> got it from
work and it's smaller (i.e. more portable) than my own laptop. i
just haven't gotten around to setting up bootcamp yet so i have to
deal with the abomination that is os x
L202[12:45:04] <ghz|afk> hmmm in regular
expressions
L203[12:45:09] <ghz|afk> abc|def
L204[12:45:10] <ghz|afk> will match
L205[12:45:20] <ghz|afk> (abc)|(def) or
ab(c|d)ef
L206[12:45:32] <ghz|afk> I can't remember
XD
L207[12:45:51] <TechnicianLP>
regexr.com
L208[12:46:30] <TechnicianLP> the first
one
L209[12:46:32] ⇦
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L210[12:46:59]
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L211[12:47:02] <ghz|afk> good, then I can
do words.Join("|") ;P
L212[12:47:36]
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L213[12:47:39] <diesieben07> why are you
using regex for that? :O
L214[12:47:53] <ghz|afk> I'm working on my
IRC client project
L215[12:47:59] <ghz|afk> I was thinking of
how to find nicknames
L216[12:48:02] <ghz|afk> and turn them
into clickable links
L217[12:48:05] <ghz|afk> that open a PM
window
L218[12:48:43] <ghz|afk> I thought of
keeping a regex around
L219[12:48:48] <ghz|afk> and updating it
whenever the nicklist changes
L220[12:48:56] <ghz|afk> to like
L221[12:49:11] <ghz|afk>
\b(abc|def|ghj|...)\b
L222[12:49:23] <diesieben07> no idea how
fast that is going to be :D
L223[12:49:35] <diesieben07> but probably
fine.
L224[12:49:43] <ghz|afk> faster than
L225[12:50:18] <ghz|afk> foreach(var nick
in nicklist) Paragraph = ReplaceNickname(Paragraph, nick)
L226[12:50:35] <diesieben07>
probably
L227[12:50:39] <ghz|afk> which was my
initial idea ;p
L228[12:51:14] <diesieben07> well thinking
about it, that would also not deal with whitespace
L229[12:51:23] <ghz|afk> whitespace?
L230[12:52:03] <diesieben07> well for
username bob you don't really want to match bobby, do you?
L231[12:52:10] <ghz|afk> no, hence the
\b
L232[12:52:21] <ghz|afk> or whatever
"word break" was ;P
L233[12:52:32] <diesieben07> i meant your
foreach wouldnt deal with it
L234[12:52:37] <ghz|afk> oh yeah
L235[12:52:50] <ghz|afk> well that was an
oversimplification
L236[12:53:07] <ghz|afk> but yeah
L237[12:53:16] <Deamon> wouldn't you be
better of splitting the text into words and checking those against
the nicklist
L238[12:53:19] <ghz|afk> makes the regex
an even better idea
L239[12:53:25] <Deamon> via a hashlookup
rather than regex
L240[12:53:59] <ghz|afk> yeah but then I
have to decide what a word is ;p
L241[12:54:09] <ghz|afk> to my parsing
code
L242[12:54:19] <ghz|afk> a word is
anything that follows a formatting code
L243[12:54:19] <ghz|afk> ;p
L244[12:54:46] <diesieben07> split on
whitespace using regex
L245[12:54:47] <ghz|afk> maybe I should
have called them "spans"
L246[12:54:48] <ghz|afk> ;p
L247[12:54:52] <fry> hacky thrown-together
parsing code is probably a source of half of known bugs :P
L248[12:55:13] <diesieben07> also god damn
it how is this thing "good for programming", it doesn't
even have a backslash
L249[12:55:33] <ghz|afk> lolwhat
L250[12:56:27] <ghz|afk> I can type
backslash just fine on my work laptop (mbp 2015)
L251[12:56:40] <ghz|afk> it's the same key
combination as in windows, for the spanish keymap
L252[12:56:53] <ghz|afk> rightalt(altgr)+º
(the key left of the 1 key)
L253[12:57:15] <TechnicianLP> is that a
high Ω ?
L254[12:57:22] <ghz|afk> no
L255[12:57:28] <ghz|afk> it's a little o
with an underline
L256[12:57:33] <ghz|afk> it's for
like
L257[12:57:37] <ghz|afk> ordinals
L258[12:57:56] <ghz|afk> you know how in
english you can type like
L259[12:58:04] <ghz|afk> 21st
L260[12:58:10] <ghz|afk> or 42nd
L261[12:58:23] <ghz|afk> in spanish, we
have º for masculine ordinals, and ª for femenine ordinals
L262[12:58:31] <ghz|afk> 1º 2ª
L263[12:58:36] <ghz|afk> (first floor,
second door)
L264[12:58:36] <diesieben07> ghz that
produces „ for me
L265[12:58:47] <ghz|afk> annoyingly
L266[12:58:56] <ghz|afk> in windows
altgr+4 is ~
L267[12:58:58] <ghz|afk> but in mac
L268[12:59:04] <ghz|afk> I have to use
rightalt+ñ
L269[12:59:10] <heldplayer> The key left
of the 1 key for me is ² for normal, ³ for shift and nothing with
altgr
L270[12:59:17] <ghz|afk> so every time I
have to type ~/something
L271[12:59:18] <ghz|afk> I mess up
;p
L272[12:59:27] <diesieben07> the worst is
@
L273[12:59:36] <ghz|afk> heldplayer: I can
type ² and ³ with alt+numpad
L274[12:59:37] <diesieben07> which is
altgr-q on windows
L275[12:59:43] <ghz|afk> alt+252 = ³
L276[12:59:48] <ghz|afk> alt+253 = ²
L277[12:59:56] <diesieben07> but alt-q on
mac is "close app immediately"-_-
L278[13:00:00] <ghz|afk> diesieben07:
altgr+2 here
L279[13:00:16] <diesieben07> wut
L280[13:00:26] <ghz|afk> top row altgr: \
| @ # ~ € nothing ¬
L281[13:00:35] <diesieben07> yeah that is
... weird :D
L282[13:00:41] <ghz|afk> spanish keymap is
interesting
L283[13:00:47] <diesieben07> german one
is, too :D
L285[13:01:33] <ghz|afk> xcept
L286[13:01:37] <ghz|afk> altgr+e is also
@
L287[13:01:38] <ghz|afk> eh
L288[13:01:41] <ghz|afk> altgr+e is also
€
L289[13:01:50] <ghz|afk> but that's not
advertised usually
L290[13:02:12] <diesieben07> languages are
just terrible can we just all use english? kthx
L291[13:02:39] <ghz|afk> there's one thing
that I love from the spanish keymap
L292[13:02:44] <ghz|afk> that I relaly
dislike on the english one
L293[13:02:45] <fry> let's start by using
metric system in US. :P
L294[13:02:50] <ghz|afk> the fact that we
have a key for
L295[13:02:51] <TechnicianLP> iirc english
is a language as well ..
L296[13:02:56] <ghz|afk> < >
L297[13:02:57] <ghz|afk> one key for
L298[13:02:58] <ghz|afk> ,;
L299[13:03:00] <ghz|afk> one key for
.:
L300[13:03:03] <ghz|afk> one key for
-_
L301[13:03:19] <ghz|afk> and not the silly
stuff the english keymap does with the letters on the top row
;P
L302[13:03:41] <ghz|afk> sadly they had to
mess it up by putting the = sign on top of the 0
L303[13:04:10] <ghz|afk> but I guess it's
close to the parens so eh.
L304[13:04:42]
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L305[13:10:06]
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L306[13:13:00] <tzh> okay so if you go
`Block.REGISTRY.getObject(new ResourceLocation
("minecraft", "allium"))` do you get an allium
or do you get a poppy? like, it's the same block, just different
states, right? so you'd need to have a metadata/properties
check
L307[13:13:32] <tzh> or i guess my actual
question is 'i am trying to load item data (for recipes) from a
config file; what's the recommended way to do that?'
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L309[13:13:49] <mezz> if you want an item,
you should use ItemStack
L310[13:14:37] <tzh> oh wait sorry i mean
'block data' (the 'recipes' in question are actually configurations
of blocks placed in the world, not items)
L311[13:14:54] <mezz> you want IBlockState
then
L312[13:15:08] <mezz> you have to encode
the block as well as its properties
L313[13:16:22] <tzh> right. i mean the
thing i have going right now is something that parses things in the
form of... "modname:blockname:metadata" into those
respective chunks, and returns a thing that'll match on that block
with that metadata. i'm just wondering if there's some built-in way
of doing that
L314[13:16:59] <mezz> there's not really.
you can look at the way chunks are saved if you want to get really
in there
L315[13:17:44] <tzh> nuts. oh well i guess
this _works_, even if it's kinda slapdash
L316[13:18:07] <diesieben07>
"allium" is not an actual block
L317[13:18:14] <diesieben07> the substates
don't have names.
L318[13:18:17] <mezz> mojang seems to be
in the middle of a block to blockstate migration, so things are not
terribly clean at the moment
L319[13:18:40] <tzh> diesieben07: right,
but it's an alias of red_flower, so it should return that block,
right? it's just not actually an 'allium'
L320[13:18:52] <diesieben07> there are no
aliases in registry names
L321[13:18:58] <diesieben07> at least not
very functional
L322[13:19:06] <ghz|afk> tzh: you know how
when you hove over things with F3 turned on
L323[13:19:10] <ghz|afk> hover*
L324[13:19:14] <ghz|afk> it says
like
L325[13:19:18] <ghz|afk> dirt
L326[13:19:25] <ghz|afk> variant:
coarse
L327[13:19:25] <mezz> you probably want to
encode it as modname:blockname:[propertykey:propertyvalue]+
L328[13:19:26] <ghz|afk> or whatever
L329[13:19:42] <diesieben07> when making a
user-editable thing, what mezz said
L330[13:19:49] <diesieben07> otherwise
block registryname + metadata
L331[13:20:15] <tzh> mezz: is there any
kind of built-in parser for that or would i have to write some
general-purpose property parsing-and-analysis code myself
L332[13:20:28] <ghz|afk> 1.11 may
L333[13:20:39] <ghz|afk> I think mojang
made mc able to parse block properties in 1.11
L334[13:20:41] <diesieben07> anyways, my
train is arriving, so, later.
L336[13:20:47] <tzh> oh okay
L337[13:20:49] <ghz|afk> but before 1.11,
I don't think there's anything premade
L338[13:20:56] <tzh> ughhhh
L339[13:21:01] <tzh> well i guess i can
handle that
L340[13:21:19] ***
diesieben07 is now known as diesieben|away
L341[13:25:12] <mezz> the beginning of the
chunk saving is AnvilChunkLoader#writeChunkToNBT
L342[13:25:36] <mezz> it's not done clean
in a way you can use for configs though
L343[13:28:15] <tzh> right like... i mean
what i've basically been doing is just getting a block and a
metadata, and storing those, and then later when i have a world
block to check against going like `block == savedBlock &&
block.getMetaFromState(state) == savedMeta`
L344[13:28:34] <mezz> that should work
fine
L345[13:29:05] <mezz> I recommended using
property names instead of meta since they're more
"portable" and readable than meta
L346[13:29:14] <tzh> yeah. it's just kind
of a hassle when there are some switches in the metadata, so it's
like "oh well both 1 and 9 are okay"
L347[13:29:26] <tzh> yeahhhh that seems
like the thing to do. just ugh, writing more parsing code :(
L348[13:29:54] <TechnicianLP> how do i get
the oredictname of an itemstack?
L349[13:30:39] <mezz> TechnicianLP,
net.minecraftforge.oredict.OreDictionary#getOreIDs
L350[13:30:56] ⇦
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L353[13:34:10] <ghz|afk> .........
L354[13:34:12] <ghz|afk> I just
realized
L355[13:34:15] <ghz|afk> the 1.12
snapshot
L356[13:34:19] <ghz|afk> has the recipe
book
L357[13:34:21] <ghz|afk> with a compass in
it
L358[13:34:23] <ghz|afk> that works
L359[13:34:31] <BlueMonster> :O
L360[13:34:33] <ghz|afk> you ahve a free
compass XD
L361[13:34:39] <BlueMonster> what about
teh clock
L362[13:34:58] <ghz|afk> i haven't
unlocked any recipe for a clock, yet
L363[13:35:18] <ghz|afk> i'm flying around
in spectator, trying to find a jungle in a random save called
"Parrots"
L364[13:35:25] <ghz|afk> been flying for
like 10k blocks ;P
L365[13:35:54] <BlueMonster> i used a seed
thing, that tells you where to find certain biomes and tped to a
few
L368[13:36:47] <BlueMonster> is that code
ok to use?
L369[13:36:49] <mezz> BlueMonster, if you
do things that way you're bypassing block drops and lots of other
stuff
L370[13:37:05] <BlueMonster> i just wanted
a lag-free way to clear away a lot of blocks
L371[13:37:10] <BlueMonster> the drops are
handled before hand
L372[13:38:29] <mezz> considering how
brittle minecraft block updates, rendering, and lighting can be you
may be playing with fire here... I can't really say if it's fine or
not
L373[13:39:02] <BlueMonster> testing
hasn't shown any potential issues
L374[13:39:13] <mezz> you'll have to test
block update detectors, redstone, odd lighting situations
L375[13:39:38] <BlueMonster> ok :D thanks
mezz
L376[13:39:40] <mezz> the real lag from
killing trees is the leaf decay a lot of the time, be sure to get
those
L377[13:39:48] <BlueMonster> i have
:D
L379[13:42:14] <BlueMonster> oh good, it
still works with the observer
L380[13:42:47] <ghz|afk> I REALLY hope
they change the way the parrots are removed from the shoulder
L381[13:43:18] <ghz|afk> like, make it a
double-jump at least
L382[13:44:50] <TechnicianLP> what part of
the docs on OredDictionary::getOres(String) is still accurate? does
it still get updated?
L383[13:45:04] <ghz|afk> ?
L384[13:45:15] <TechnicianLP> its says
ArrayList
L385[13:45:56] <TechnicianLP> and mentions
its immutable but gets updated if oredicts changes
L386[13:46:44] <ghz|afk> no it says
unmodifiable ;P
L387[13:47:10] <ghz|afk> and no you can't
trust that comment
L388[13:47:18] <ghz|afk> just call getOres
to get the updated list if you need to
L389[13:51:04] <TechnicianLP> but
constantly looking them up seems very inefficient
L390[13:51:46]
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L391[13:52:04] <ghz|afk> TechnicianLP:
actually, you should be able to keep the list so long as it's not
empty ;P
L392[13:52:15] <PaleoCrafter> eh,
actually, I remember Lex saying that you should not be requerying
it every time you need it :P
L393[13:52:16] <ghz|afk> if the returned
list is empty, it's probably EMPTY_LIST and won't be updated
L394[13:55:33] <TechnicianLP> looking at
how ShapedOreREcipe does i think i should just be able to query
them once in init
L395[13:55:46] *
TechnicianLP is a new to Oredict
L396[13:58:57] <Jiraiyah> can anyone give
me an idea of how to do it? i have a container and inventory, but,
i want to upgrade the inventory and so the container, how to
recreate the container without loosing anything?
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L402[14:20:50] <Jiraiyah> any idea?
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L404[14:22:56] <mezz> Jiraiyah, look at
another mod that does it
L405[14:23:17] <mezz> are you talking
about an upgrade like iron chests?
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L407[14:23:38] <Jiraiyah> no, it will be a
bag that by each upgrade it will add 13 more slots
L408[14:23:52] <Jiraiyah> well sort of
like iron chest but on item
L409[14:24:08] <Vigaro> Bagginess does
it
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L411[14:24:54] <Vigaro> But I'd guess you
should just change the NBT data when upgrading and use that to
decide the tier
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L415[14:32:08] <Jiraiyah> Vigaro, i was
planning to use the meta data to track different type of upgrades i
would put on the bag
L416[14:32:17] <tzh> ScottehBoeh: to be
fair, that's a reasonable question. the boring parts are the
worsttt, but you still gotta do them
L417[14:32:41] <Jiraiyah> hmm how about, i
put my locked slot in place and when i do upgrade i set the slot to
another proper one?
L418[14:33:27] ⇦
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L419[14:33:40] <Jiraiyah> this way not
only i will have the slot place holders but also the player can see
the future awaiting him/her
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L422[14:34:58] <killjoy> hah
L423[14:35:18] <killjoy> your ide should
warn you about an empty statement
L424[14:36:04] <Javaschreiber> :)
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L426[14:36:24] <TechnicianLP> it did but i
didnt notice it until i notice my furnace double stone as well as
gold/iron
L427[14:38:11] <ghz|afk> TechnicianLP: i'm
of the opinion that it should be forbidden by the language to have
an empty semicolon as the body of a control statement
L428[14:38:53] <Javaschreiber> No
L429[14:39:03] <Javaschreiber> Sry. didn't
ment to write that.
L430[14:40:11] <Javaschreiber> I can see
your point ghz|afk, but for instance, if you create an empty if
statement as a place holder? So that you know you need to write
more.
L431[14:40:17] <LexManos>
while(your_opinion==wrong);
L432[14:40:27] <ghz|afk> Javaschreiber:
if(bleh) {}
L433[14:40:38] <Javaschreiber> yes,
exactly.
L434[14:40:42] <TechnicianLP> +1 Lex
L435[14:41:02] <ghz|afk> i'm not saying my
opinion is right, only that I believe "if(blah);" should
be a compile-time error.
L436[14:41:45] <Javaschreiber> Do I
understand you correctly: if(bleh); -> error if(bleh){} ->
warning?
L437[14:41:49] <killjoy> Your formatter
should at least put the semicolon on the next line
L438[14:41:58] <ghz|afk> Javaschreiber:
no, not a warning
L439[14:42:18] <Shambling> you cannot send
a message to that channel because you haven't registered a nick!
lol guess I forgot to log out on the home pc
L440[14:42:20] <ghz|afk> well I guess for
an if maybe
L441[14:42:23] <ghz|afk> but not for a
for/while
L442[14:42:30] <ghz|afk> unless it can be
proven to be useless at compile time
L443[14:43:13] <Shambling> cwait,
if(blah); isn't a compile time error?
L444[14:43:32] <Javaschreiber> I wouldn't
go for an error, as we can't know how the workflow of each dev
looks like. But a warning in each case would be helpful.
L445[14:43:38] <Javaschreiber> (My
opinion)
L446[14:43:59] <ghz|afk> Javaschreiber:
sure
L447[14:44:18] <TechnicianLP> afaik
if(...); compiles to if(...){;} so youd have to disallow orphaned
;
L448[14:44:19] <ghz|afk> IMO, it's the
kind of situation where the benefits of allowing ";" as
the body of a control statement are 0
L449[14:44:24] <Shambling> shouldn't it
just drop the if(blah); at compile time, since it doesn't do
anything?
L450[14:44:34] <ghz|afk> and the drawbacks
are subtle bugs
L451[14:44:37] <Shambling> although you
could do if (im=jackass); could do code
L452[14:44:56] <Shambling> though why you
wouldn't just do im=jackass;
L453[14:45:28] <Shambling> oh I know,
obfuscating code by making it confusing
L454[14:45:37] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L455[14:46:00]
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(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L456[14:50:31] ⇦
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(Quit: Javaschreiber)
L458[14:58:26]
⇨ Joins: killjoy1
(~killjoy@cpe-174-109-175-105.nc.res.rr.com)
L459[14:58:30] <ghz|afk> wow!
L461[14:59:05] <killjoy1> Ah want it
L462[15:00:10] <Lord_Ralex> "…and
someone stole it."
L463[15:00:25] ⇦
Quits: killjoy
(~killjoy@cpe-2606-A000-1118-814C-9FF-CACF-28D6-9A74.dyn6.twc.com)
(Ping timeout: 206 seconds)
L464[15:00:38] <Ashindigo_> that would
actually be a cool laptop
L465[15:01:06] <ghz|afk> the link is nicer
when you can't see the full URL in advance ;P
L466[15:01:06] <killjoy1> Ooh, it's
.00003% off!
L467[15:10:44]
⇨ Joins: TechnicianLP2
(~AndChat59@p4FE1D4E5.dip0.t-ipconnect.de)
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L469[15:16:22] ⇦
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seconds)
L470[15:18:08]
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L471[15:31:29] ⇦
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L472[15:36:55] <Shambling> its a pop up
book laptop, noice
L473[15:37:09] <Shambling> real gameplay
from star citizen, the real troll part of that april fools :P
L474[15:37:09] <killjoy1> with NINE
screens!
L475[15:37:58] <Shambling> question on
enderio, is it slower now because everything requires more power? I
seem to remember that power consumpion increases crafting
time
L476[15:38:02] <LexManos> Personally I
can't get any work done with less then 12
L477[15:38:20] <ghz|afk> Shambling:
hm?
L478[15:38:32] <killjoy1> For some reason,
whenever my pc goes to sleep, all my windows move to my first
screen
L479[15:38:40] <Shambling> should probably
ask on the ftb channel :P
L480[15:39:17] <Shambling> I just... I
seem to remember being able to speed up enderIO machines with an
octodic back in the day, now it seems sickeningly slow without the
octodic, and almost as fast as a furnace with one
L481[15:39:22] <ghz|afk> killjoy1: are
your screens on hdmi?
L482[15:39:33] <ghz|afk> that happens to
me when I power off the screens
L483[15:39:34] <killjoy1> all
displayport
L484[15:39:37] <ghz|afk> and in the
past
L485[15:39:40] <ghz|afk> when I had them
on hdmi
L486[15:39:46] <Shambling> I turned off
sleep for my tv with hdmi, that always died on resuming
L487[15:39:50] <ghz|afk> the screen would
go "cable disconnected" whenever the pc was in
powersaving
L488[15:40:03] <ghz|afk> but that never
happens with displayport
L489[15:40:05] <Shambling> probably one of
those 'green' screens
L490[15:40:44] <tterrag> Shambling: I'm
not aware of the speed having changed any time recently
L491[15:40:57] <Shambling> must just be
remembering better times... falsely :D
L492[15:41:01] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 206 seconds)
L493[15:41:02] <tterrag> remember that the
alloy furnace does 3 at a time...
L494[15:41:05] <Shambling> like...
1.6.4
L495[15:41:09] <tterrag> so the speed is
efffectively x3
L496[15:41:26] <ghz|afk> Shambling:
nah
L497[15:41:27] <ghz|afk> i'm
watching
L499[15:41:40] <ghz|afk> and they
complained about enderio not being so fast anymore too
L500[15:41:45] <mezz> IRC, photo editor,
web browser, music player, 2 IDE projects, discord, command lines,
and one for misc. 9 screens
L501[15:41:48] <Shambling> I did find a
cool method of using TNT in the configs and making the sag mill
explode my ores. One tnt = instant block dust lol
L502[15:41:48] <ghz|afk> like, 2 minutes
before you said it here
L503[15:41:48] <ghz|afk> XD
L504[15:42:04] <ghz|afk> which made me
thing you are watching too ;P
L505[15:42:07] <ghz|afk> think*
L506[15:42:09] <Shambling> I am
L507[15:42:10] <Shambling> lol
L508[15:42:21] <Shambling> everyone I
watch says the same thing though :P
L509[15:42:31] <Shambling> so I think they
all wear ... whats the term? rose tinted glasses
L510[15:43:11] <killjoy1> I should just
stop using my second screen.
L511[15:43:22] <killjoy1> It just looks
super fuzzy when I move a window to it
L512[15:43:27] <Shambling> what do you use
it for?
L513[15:43:27] <killjoy1> lower ppi
L514[15:43:47] <killjoy1> Besides, my
first screen is 28"
L515[15:43:58] <Lord_Ralex> i have that
issue since i do a 4k -> 1080p
L516[15:44:02] <killjoy1> It's plenty
big
L517[15:44:07] <ghz|afk> mine are 27"
2560x1440 and 24" 1080p
L518[15:44:07] <killjoy1> Yup.
L519[15:44:17] <killjoy1> 28"4k,
21.5" 1080p
L520[15:44:21] <ghz|afk> but Idon't see it
fuzzy
L521[15:44:23] <ghz|afk> I see it nicer
;P
L522[15:44:26] <tterrag> are you sure FTB
didn't nerf it?
L523[15:44:41] <ghz|afk> which makes me
think I need glasses ;P
L524[15:45:02]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L525[15:45:16] <ghz|afk> althoguh that
wouldn't make any sense
L526[15:45:23] <ghz|afk> because I can
focus WAY closer
L527[15:45:32] <ghz|afk> and further
away
L528[15:46:14] ***
mumfrey is now known as Mumfrey
L529[15:46:29] <Shambling> I can't see
spending $600 US on a monitor, so I still don't have a 2k or 4k
monitor :(
L530[15:46:37] <ghz|afk> heh
L531[15:46:50] <ghz|afk> I had a U2711
before, paid 550eur for it
L532[15:46:53] ⇦
Quits: fatguylaughing (~fatguylau@worx01.meridian-ds.com) (Quit:
fatguylaughing)
L533[15:46:56] <ghz|afk> it was awesome,
but it got HOT
L534[15:47:00] <ghz|afk> and it was
annoying in summer ;P
L535[15:47:02] <bartman> how about $5k for
an 8k?
L536[15:47:19] <ghz|afk> then it started
getting some brown spots
L537[15:47:21] <Shambling> do pixels need
to be that small?
L538[15:47:29] <ghz|afk> probably the
backlight thing burning out
L539[15:47:34] <bartman> I think its
32"
L540[15:47:37] <Shambling> from heat, yeah
probably
L541[15:47:42] <ghz|afk> and now I have a
U2715 and a U2414
L542[15:47:56] <Shambling> yeah on a
32" that would work
L543[15:48:00] <ghz|afk> the U2715 isn't
as good as the U2711
L544[15:48:08] <Shambling> now those apple
things with like a 7 inch screen that are 4k... those are stupid
:P
L545[15:48:11] <ghz|afk> it's a
"consumer" panel, instead of a professional one
L546[15:48:12] <killjoy1> I bought my
monitor for ~$500
L547[15:48:19] <ghz|afk> but it's good
enough for anything I do
L548[15:48:31] <ghz|afk> if I replace
these
L549[15:48:37] <ghz|afk> I'd want a pair
of 32"ish 4Ks
L550[15:48:40] <ghz|afk> with gsync
;P
L551[15:48:55] <Lord_Ralex> i have a
freesync one, but looking at switching to nvidia, heh
L552[15:49:01] <ghz|afk> i'm na nvidia
person
L553[15:49:04] <bartman> and 8 titans in
sli so you can get 10fps :)
L554[15:49:08] <ghz|afk> and I have nvidia
for using a proprietary shit
L555[15:49:12] <ghz|afk> and not going
with the standards
L556[15:49:26] <ghz|afk> gsync is
technically superior (extra features vs freesync) but who
cares
L557[15:49:40] <ghz|afk> I just want the
ability for the gpu to send a frame whenever it's done
L558[15:49:43] <ghz|afk> and not on
specific intervals
L559[15:49:44] ***
Vigaro is now known as V
L560[15:49:56] <Shambling> how far away
would you sit from 2 32" monitors?
L561[15:50:04] <Shambling> wall
mount?
L562[15:50:08] <ghz|afk> 1m or so
L563[15:50:19] <ghz|afk> like now
L564[15:50:22] <Shambling> yeah that seems
about right
L565[15:50:27] <Shambling> I don't think I
could read text that far away though
L566[15:50:38] <ghz|afk> depends on font
size / dpi setting
L567[15:51:24] <Corosus> yeah
L568[15:51:30] <ghz|afk> !!calc
sqrt(3840^2 + 2160^2)/32
L569[15:51:30] <ghz|afk> ghz|afk:
Result(s): 137.6816981
L570[15:51:42] <ghz|afk> !!calc
sqrt(2560^2 + 1440^2)/27
L571[15:51:42] <ghz|afk> ghz|afk:
Result(s): 108.7855393
L572[15:51:49] <ghz|afk> so yeah it would
be slightly more dpi
L573[15:52:05] <ghz|afk> !!calc
138/96
L574[15:52:05] <ghz|afk> ghz|afk:
Result(s): 1.4375
L575[15:52:45] <ghz|afk> no wati that
calculation makes no sense ;p
L576[15:52:58] <ghz|afk> no wait it does,
yes
L577[15:53:22] <ghz|afk> I'd have to set
the scaling setting to around 145% in order to see things the same
size as my 24" monitor
L578[15:53:48] <tterrag> Shambling: have
you tried...making TWO alloy smelters?
L579[15:53:51] <tterrag> then it's twice
as fast!
L580[15:54:07] <Shambling> I'll stack them
as soon as I have the resources, I used to love doing that
L581[15:54:23] <Shambling> stack like 8
alloy smelters and sag mills in pillars, use conduits to pump items
in and out and power
L582[15:54:23] <ghz|afk> pff just leave it
AFK until it's done ;P
L583[15:54:33] <tterrag> Shambling: that
is intended gameplay
L584[15:54:43] <tterrag> those dudes in
the video are complaining about speed using one alloy smelter for
their whole AE network
L585[15:54:45] <tterrag> like
really?
L586[15:54:53] <Shambling> I only leave
stuff running on servers, single player I have a tendancy to log
out when not working on something. lol
L587[15:54:55] <tterrag> of course it's
gonna be slow
L588[15:55:18] <ghz|afk> tterrag: yes
they'd like to have a "x64" upgrade that makes one
machine be as fast as 8 with the octadic ;P
L589[15:55:24] <Shambling> not sure if I
want to put my latest pack of mods on my dell 760 server :P
L590[15:55:30] <tterrag> well that's
stupid, so no :P
L591[15:55:43] <ghz|afk> tbh, I also think
the octadic is disappointing
L592[15:55:56] <Shambling> am I imagining
things when I thought that if a craft requires less power, it goes
faster?
L593[15:56:03] <ghz|afk> took me a while
to get all the resources for the octadic, and then it felt
"eh"
L594[15:56:05] <tterrag> no, you are
correct
L595[15:56:10] <tterrag> the machines have
a cap on the RF/t consumed
L596[15:56:14] <tterrag> nothing
else
L597[15:56:47] <ghz|afk> (with whatever
settings the hermitpack used, and I doubt that was capped more than
usual because they had torcherinos to accelerate things ;P)
L598[15:57:07] <Shambling> lol torcherino
usually makes my sag mill eat all my saved power in less than 64
crafs
L599[15:57:17] <ghz|afk> yup
L600[15:57:20] <Shambling> I mean, if you
want some green ingots for something fast, its great
L601[15:57:22] <tterrag> I despise all
those mods
L602[15:57:31] <tterrag> they are just
middle fingers to other mods' balance
L603[15:57:43] ⇦
Quits: BlueMonster (uid82864@id-82864.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L604[15:57:44] <ghz|afk> well it's using
the power faster too
L605[15:57:46] <Shambling> I get 10
minutes of uninterrupted play time and I play in single player, so
I don't care about balance? :P
L606[15:57:53] <ghz|afk> sometimes you
simply are in a hurry and can't be bothered to wait
L607[15:58:38] <Shambling> but yes,
torcherino should not be used in a serious MP modpack, should just
install projectE and set up community rooms with power
flowers
L608[15:58:45] <ghz|afk> I agree
L609[15:58:46] <tterrag> bahaha
L610[15:59:08] <ghz|afk> power
flowers?
L611[15:59:27] <ghz|afk> oh wait the
thingies and the other thingies that are placed in that layout ..
yeah
L612[15:59:29] <Shambling> solar power
EMC
L613[15:59:30] <tterrag> anyways...if you
are too low tech for the capacitors...make more low-tech machines.
alloy smelter is very cheap. if you make 4 and round-robin to them
you effectively have made an octadic capacitor
L614[16:00:18] ⇦
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timeout: 201 seconds)
L615[16:00:43] <ghz|afk> in my hermitpack
save, I was feeding a void ore miner into the machines, so speed
wasn't even a problem
L616[16:00:49] <Shambling> I was so lazy
today that I made a single control rod, single rod, extreme reactor
that produces 250rf/t
L617[16:01:00] <ghz|afk> tier 2 void miner
can't saturate the sagmill/smelter
L618[16:01:13] <ghz|afk> Shambling: wtf
did you do that for
L619[16:01:30] <Shambling> I was sick of
connecting coal generators to my capacitor bank :P
L620[16:01:54] <ghz|afk> sure but a 1x1x1?
XD
L621[16:01:58] <Shambling> if I felt like
it, I could get a 9x9x3 running, but meh
L622[16:02:00] <ghz|afk> (I measure them
from the inside) ;P
L623[16:02:03] ⇦
Quits: NoChance (~nochance@206.ip-51-254-139.eu) (Quit:
Bye)
L624[16:02:26] <Shambling> I've got
agricraft working with mystical agriculture, I just can't be arsed
to get 10/10/10 seeds autocrafting diamonds :P
L625[16:02:33]
⇨ Joins: NoChance
(~nochance@206.ip-51-254-139.eu)
L626[16:02:42] <ghz|afk> lol
L627[16:03:04] <ghz|afk> in the hermitpack
save, I got the tier 1 void ore miner, with a few lava generators
feeding off a mekanism pump in the nether
L628[16:03:04] <Shambling> alright well
its 5pm est, so I'm going inside
L629[16:03:18] <Shambling> I need to try
out environmental tech one of these days
L630[16:03:19] <ghz|afk> until I had the
materials for the reactor
L631[16:03:36] <Shambling> bbiab
L632[16:03:37] <ghz|afk> then I went
9x9x5
L633[16:03:42] <Shambling> does it mine
uranium?
L634[16:03:55] <ghz|afk> yes, both uranium
and yelorite
L635[16:03:58] <Shambling> cool
L636[16:04:06] ⇦
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(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
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L637[16:04:06] <ghz|afk> faster than the
reactor consumes them
L638[16:04:18] <ghz|afk> (much
faster)
L639[16:04:27] <ghz|afk> (yes i know he
left)
L640[16:04:50] <ghz|afk> and then I just
filled up a bunch of capacitors and created a diamond blocks
rftools dimension
L641[16:04:51] ⇦
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L642[16:05:07] <ghz|afk> which had power
for long enough that I could mine like 30 stacks of blocks of
diamond
L643[16:08:11] ⇦
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(~abecderic@dslb-094-216-019-024.094.216.pools.vodafone-ip.de)
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L644[16:10:59] ⇦
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L645[16:11:30]
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(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L646[16:12:37] <Shambling> wow... whoever
made that charcoal pit mod sure has a unique user name
L647[16:13:19] <Shambling> weird, in curse
voice it shows up as a weird UUID, I guess its enderiumsmith on
curse forge
L648[16:19:07] <Shambling> vanilla
question, can you hopper lapis into an enchanting table? my guess
is no, since if you close the screen it drops on the ground
L649[16:19:25] ⇦
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L651[16:23:50] <Lord_Ralex> it's like a
crafting table, so no
L652[16:24:10] <ghz|afk> Shambling: it has
no storage at all
L653[16:24:22] <Shambling> ah, so utter
trash
L654[16:24:25] <Shambling> =P
L655[16:24:25] <ghz|afk> the gui only
holds the items while open because there's nothing to hold them
after closing it
L656[16:24:36] <ghz|afk> same as a
crafting table and anvil
L657[16:24:37] ***
Abrar|gone is now known as AbrarSyed
L658[16:26:49] <Shambling> I thought that
was the case though, so thanks
L659[16:26:52]
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L660[16:27:29] ⇦
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L661[16:30:08] ***
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L667[16:50:50] *** V
is now known as Vigaro
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L670[16:56:38] ⇦
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care to find me, look to the western sky. As someone told me
lately, everyone deserves a chance to fly.)
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L674[17:05:44]
MineBot sets mode: +o on fry
L675[20:33:50]
⇨ Joins: Mimiru
(~Mimiru@2607:5300:60:9553::1bad:babe)
L676[20:33:54] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
L677[20:35:28] <ScottehBoeh> Question:
editing servers motd in real time?
L678[20:35:41] <ScottehBoeh> I know that
its most definitely possible, but finding the method?
L679[20:39:23] <Corosus>
FMLCommonHandler.instance().getMinecraftServerInstance().setMOTD
L680[20:40:41] <Corosus> might also be
handy:
FMLCommonHandler.instance().getMinecraftServerInstance().getServerStatusResponse().setServerDescription
L681[20:41:02] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
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L682[20:42:01]
⇨ Joins: Meronat
(uid190493@id-190493.ealing.irccloud.com)
L683[20:42:22] <ScottehBoeh> Ah! Thanks
Corosus!
L684[20:42:31] <Corosus> o7
L685[20:44:10] <ScottehBoeh> does
ChatComponentText allow multiple lines?
L686[20:44:28] <Corosus> hmmm, my gut says
no, not sure
L687[20:44:41] <ScottehBoeh> Hmm.. Going
to find out how to add multiple lines to motd
L688[20:45:18] ***
Mumfrey is now known as mumfrey
L689[20:45:19] <killjoy1> not at all
L690[20:45:29] <killjoy1> ScottehBoeh, I
do have a method to split it though
L691[20:45:31] ⇦
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L692[20:45:38] <ScottehBoeh> Please
please! :D
L693[20:45:41] <killjoy1> actually, it's
in vanilla
L694[20:45:55] <killjoy1>
GuiUtilRenderComponents.splitText
L695[20:45:57] <kashike>
<ScottehBoeh> does ChatComponentText allow multiple
lines?
L696[20:45:59] <kashike> yes
L697[20:46:01] <kashike> \n
L698[20:46:05] <kashike> add it as a
child
L699[20:46:07] <ScottehBoeh> Ah!
L701[20:46:11] <Corosus> ah
L702[20:46:12] <Corosus> beat me
L703[20:46:27] <killjoy1> You'll need to
split it manually
L704[20:46:31] <killjoy1> when you draw
it
L705[20:46:45] <killjoy1> use the method I
mentioned for word wrap
L706[20:46:55] <kashike> I don't see
anyone mentioning wanting to draw it :)
L707[20:47:14] <kashike> They simply want
to change the component sent to the client from the server at
runtime
L708[20:47:23] <killjoy1> Well if he wants
to send the textcomponent as chat, \n won't work
L709[20:47:24] *
Akkarin draws a beautiful portrait of kashike
L710[20:47:43] <killjoy1> it'll just draw
as a box
L711[21:01:26] ⇦
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L712[21:03:59] <illy> LexManos: not sure
how to compression for mac without manually doing it on my mac or
making a jenkins mac slave
L713[21:04:05]
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L714[21:05:08] <illy> how to do*
L715[21:08:21] ⇦
Parts: Mimiru (~Mimiru@2607:5300:60:9553::1bad:babe)
(Leaving))