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L20[00:49:22] <TobyO> Hi, I’m wanting to
add a custom glint to an item, does anyone know the best place to
look for how to implement that?
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L26[01:13:21] <Ferrettomato> (nobody else
is answering...) You mean like the enchantment effect?
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L30[01:14:15] <TobyO> Exactly like
that
L31[01:15:24] <Ferrettomato> I'm no expert,
but... try looking wherever the item is rendered? Or maybe a second
sprite layer applied in the json file would be sufficient.
L32[01:16:34] <TobyO> it looks like
RenderItem contains renderEffect() which handles the drawing of the
glint
L33[01:17:05] <TobyO> it takes an
IBakedModel but I’m unsure of where to actually use the method or
how to obtain the model from the item
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L43[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170330 mappings to Forge Maven.
L44[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170330-1.11.zip
(mappings = "snapshot_20170330" in build.gradle).
L45[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L55[02:26:27] <kashike> ~1hr
L56[02:26:44] <killjoy> You think they use
gradle now?
L57[02:26:55] <kashike> they did
before
L58[02:26:57] <kashike> lol
L59[02:26:59] <killjoy> Actually, what have
they been using?
L60[02:26:59] <mezz> they've been using
gradle afaik
L61[02:27:06] <kashike> they use
gradle
L62[02:27:08] <killjoy> what's their new
build process?
L63[02:27:12] <killjoy> New plugin or
something?
L64[02:27:23] <mezz> I assume the build
issues have to do with their updated dependencies... fingers
crossed anyway
L65[02:27:25] <kashike> my guess is moved
to a new server and CI/stuff
L66[02:27:47] <kashike> mezz: dependency
updates aren't happening until java 8
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L70[02:28:50] <kashike> :P
L71[02:29:02] <gigaherz|work> I just got to
work ;P
L72[02:29:10] <mezz> kashike, and java 8 is
happening... 1.12? which is this snapshot? heh
L74[02:30:20] <mezz> it might be a later
snapshot, or just delayed again, but until that's confirmed I'm
looking at each snapshot pretty excitedly haha
L75[02:31:02] <gigaherz|work> same -- my
mods are java8 regardless but I wouldn't mind being able to
contribute to forge in j8 too ;P
L76[02:31:30] <mezz> I would like to update
JEI to java 8 but I'm matching Minecraft since a lot of vanilla+
people use it
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L78[02:31:45] <Ashindigo_> is
TileEntity#invalidate() called when a te is destroyed?
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L81[02:32:11] <killjoy> I kind of wish
forgegradle would leave the java version up to the developer
instead of setting it automatically.
L82[02:32:25] <kashike> it just defaults to
6 instead of 8
L83[02:32:29] <kashike> since MC targets 6
currently
L84[02:32:30] <killjoy> yes
L85[02:32:32] <mezz> I assume it's a
bug...
L86[02:32:45] <kashike> FG setting it to 6?
not a bug
L87[02:32:47] <kashike> intentional
L88[02:32:48] <killjoy> I'm saying it would
be nice if it was defined in the default script instead
L89[02:32:52] <killjoy> I know
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L92[02:32:57] <kashike> PR it then :p
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L94[02:33:26] <mezz> so I write
sourceCompatibility = JavaVersion.VERSION_1_8 and it uses java 6,
not a bug? really?
L95[02:33:36] <killjoy> ehh
L96[02:33:41] <killjoy> not saying it's a
bug
L97[02:33:47] <kashike> you have to write
it after the minecraft{} block ;)
L98[02:33:56] <killjoy> no, just after
apply plugin:
L99[02:34:05] <kashike> or that, yeah,
rather
L100[02:34:08] <kashike> i'm a bit
distracted
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L102[02:34:29] <mezz> hm I have it after
apply plugin and before the minecraft block
L103[02:34:36] <mezz> but it doesn't seem
effective
L104[02:34:40] <kashike> try after
minecraft then
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L106[02:35:19] <mezz> I'll give it a shot
later, doing some other stuff at the moment
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L109[02:43:36] <gigaherz_> I always put
them inside compileJava
L110[02:43:47] <gigaherz_> they weren't
working outside, so I moved them inside and it worked and I left it
there
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L113[02:56:40] <tterrag> how was that
tweet in the future
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L117[02:58:45] <mezz> you're in the past
tterrag
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L119[02:59:03] <tterrag> *gasp*
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L122[02:59:47] <Akkarin> Quick! Use the
unexpected time travel as an advantage!
L123[03:05:26] <gigaherz|work> oww, no
colored beds in this snapshot :(
L125[03:05:55] <kashike> is it out
gigaherz|work?
L126[03:05:59] <gigaherz|work> no
L128[03:06:20] <kashike> MCPE has them
already
L129[03:06:22] <kashike> sigh
L130[03:06:33] *
mezz wonders about 256 block "limit"
L131[03:06:43] <kashike> there's a new
mob
L132[03:07:26] <Akkarin> kashike: That's
totally what I asked for!
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L138[03:22:46] <mezz> it has been an hour
and 2 minutes *shakes monitor*
L139[03:25:27] *
kashike shakes mezz
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L141[03:33:19] <gigaherz|work> worst thing
is, no matter if the snapshot is released now, or in an hour
L142[03:33:29] <gigaherz|work> I won't be
able to check it until after work -- in 7 hours
L143[03:33:35] <mezz> heh
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L145[03:33:48] <mezz> it's 1:30 AM here, I
should sleep but :/
L146[03:33:53] <kashike> ugh
L147[03:33:58] <kashike> I hate
minecraft.net
L148[03:34:04] <kashike> it's so cluttered
and messy
L149[03:34:13] <kashike> I wish they
posted things on mojang.com for snapshots
L150[03:34:21] <kashike> mezz: 1:33am here
too
L151[03:34:24] <kashike> I'm a night
person
L152[03:34:32] <gigaherz|work> 10:34
L153[03:34:33] <kashike> here
L155[03:34:42] <mezz> I'm a night person
but I have regular person responsibilities >_>
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L157[03:36:59] <gigaherz|work> same
L159[03:40:26] <kashike>
gigaherz|work:
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L163[03:41:43] <gigaherz|work> Minecraft
1.12: The parrots update
L164[03:42:20] <gigaherz|work> Hired a new
robot butler (ctrl+b) -- wat?
L165[03:42:53] <kashike> his name is
jeeves
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L169[03:48:23] *
Akkarin pets kashike's fluffy ears
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L172[03:55:59] <Meronat> Seems ctrl+b
plays the name of the item you're holding or something
L173[03:57:04] <mezz> I hit control-B and
it said "narrator active" so it's an accessibility
feature it seems
L174[03:57:25] <gigaherz|work> ah
L175[03:57:50] <mezz> I picked up cocoa
beans and it says "New recipe unlocked for
minecraft:cookie"
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L177[03:58:03] <Meronat>
Interesting.
L178[03:58:11] <mezz> my advancements
screen is completely blank/derped
L179[03:59:07] <mezz> there doesn't seem
to be an obvious way to use the narrator
L180[03:59:36] <mezz> there really is a
recipe gui! holy fuck lol
L181[03:59:44] <Meronat> Does it just
replace text you would get with speech?
L182[03:59:59] <kashike> screenshot
mezz?
L183[04:00:10] <mezz> making it now
L186[04:01:33] <gigaherz|work> mezz: wow
hmm are they making JEI obsolete? XD
L187[04:01:55] <kashike> same screenshot
both times
L188[04:01:57] <Meronat> Can you shift
click the item or something in the book to fill the crafting
inventory?
L189[04:01:58] <kashike> if you meant for
two
L190[04:02:05] <mezz> let me get more
items to see
L191[04:02:09] <mezz> just one screenshot,
sorry
L192[04:02:19] <gigaherz|work> I wonder
how that will perform
L193[04:02:23] <gigaherz|work> with a big
modpack
L194[04:02:30] <gigaherz|work> the
creative menu gets rather laggy
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L196[04:02:40] <gigaherz|work> when
opening the all-items search tab
L197[04:03:08] <mezz> it auto-fills the
crafting grid with 1 recipe
L198[04:03:16] <Meronat> That's pretty
cool
L199[04:04:10] <kashike> whoever wrote the
recipe and advancement recipe jsons should be shot
L200[04:04:14] <mezz> I talked to gru.m
about item searching performance and pointed to a few academic
articles on the data structure I used for JEI, I assume mojang went
deep with the performance on this thing
L201[04:04:15] <kashike> 2 spaces instead
of 4 like everything else
L202[04:04:17] <gigaherz|work> dinnerbone
;P
L203[04:04:37] <gigaherz|work> mezz:
nice!
L204[04:04:44] <Me4502> rip
dinnerbone
L205[04:06:20] <kashike> parrots drop
feathers
L206[04:06:25] <gigaherz|work> nice!
L207[04:06:37] <gigaherz|work> standard
feathers, though? ;P
L208[04:06:40] <Meronat> And you breed
them with cookies
L209[04:06:41] <mezz> I really can't
believe they added a recipe book :o
L210[04:06:43] <gigaherz|work> would be
fun if they made feathers colored XD
L211[04:07:01] <Ashindigo_> i like my
giant sidebar though
L212[04:07:16] <Ashindigo_> and jei also
allows item searching and spawning
L213[04:07:42] <kashike> JEI could just
expand upon what the vanilla one does :P
L214[04:07:54] <mezz> the gating for
recipes seems to just be for showing in the recipe book, I can
still craft whatever
L215[04:08:09] <gigaherz|work> good
;P
L216[04:08:10] <mezz> seems like a good
system to learn all the recipes
L217[04:08:14] <gigaherz|work> it would be
rather annoying XD
L218[04:08:17] <gigaherz|work>
otherwise
L219[04:08:26] <mezz> definitely
yeah
L220[04:08:58] <Meronat> The button to
open the book needs some work
L221[04:09:01] <kashike> mezz: java 7 is
being used btw
L222[04:09:03] <mezz> I wonder if their
recipe auto-fill will make my life easier doing it for JEI
heh
L223[04:09:06] <mezz> java ... 7??!
L224[04:09:12] <kashike> lvt_5_1_ =
Paths.get(ajh.class.getResource("/assets/minecraft/advancements").toURI());
L225[04:09:16] <kashike> Paths is java
7
L226[04:09:22] <kashike> so java 8 is
coming most likely
L227[04:09:22] <Ashindigo_> i wonder if
people are going to make use of this for their mods
L228[04:09:23] <Me4502> ::DD
L229[04:09:25] <mezz> I'm looking for
8
L230[04:09:40] <kashike> yep
L231[04:09:41] <Me4502> look for random
anon classes aroudn the place
L232[04:09:43] <kashike> java 8 is being
used
L233[04:09:45] <kashike> for(Path lvt_6_1_
: Files.walk(lvt_4_1_, new FileVisitOption[0])) {
L234[04:09:46] <Meronat> If you're going
to 7 might as well do 8
L235[04:09:49] <Meronat> Oh sweet
L236[04:09:51] <mezz> yeahh!!!
L237[04:09:54] <gigaherz|work> Ashindigo_:
yes. XD
L238[04:09:57] <mezz> java 8 party
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L240[04:10:03] <Meronat> We can
rejoice
L241[04:10:09] *
Ashindigo_ puts on a hat
L242[04:10:11] <gigaherz|work> I
mean
L243[04:10:19] <gigaherz|work> anything
that is "I wonderif people will do X in mods"
L244[04:10:24] <gigaherz|work> the answer
is "yes"
L245[04:10:27] <gigaherz|work> ;P
L246[04:10:33] <kashike> minecraft is
finally getting off the dinosaur and getting on the rocket
L247[04:10:35] <kashike> :P
L248[04:11:02] <kashike> mezz: this
explains the build issues too :P
L249[04:11:40] <mezz> yeah
L250[04:11:45] <mezz> I'm excited :)
L251[04:12:36] <Meronat> Did they update
Guava haha
L252[04:12:49] <McJty> I have been on java
8 for ages :-)
L253[04:12:57] <McJty> But it is good that
vanilla is following
L254[04:13:02] <mezz> this feels cheesy
but I feel a bit pleased that my red recipe background indication
has made it into vanilla
L255[04:13:10] <kashike> Meronat: not
yet
L256[04:13:14] <gigaherz|work> XD
L257[04:13:19] *
Ashindigo_ wonders if mojang is going to do any oddball internal
changes like 1.11
L258[04:13:19] <Meronat> :(
L259[04:13:34] <kashike> Ashindigo_: more
than likely
L260[04:13:36] <Meronat> Internal IDs are
going through slight changes
L261[04:13:38] <kashike> moving to java 8
gives a lot
L262[04:14:02] <Meronat> Not yet though
I'm assuming or beds would be included
L263[04:14:06] <McJty> mezz, is there
already an indiciation if 1.12 will be a tough update for
modders?
L264[04:14:15] <McJty> I have heared some
things that seemed to indicate it might be problematic
L265[04:14:24] <kashike> Recipes are
completely redone
L266[04:14:25] <McJty> But no
details
L267[04:14:30] <kashike> json-based
now
L268[04:14:34] <mezz> McJty, it's hard to
tell without being able to decompile the mod with mcp
L269[04:14:37] <McJty> yes I saw
that
L270[04:14:43] <mezz> it will take a few
days at least for people to pick it apart
L271[04:14:59] <Meronat> I think it will
introduce a lot of possibilities that will make it a good update
though
L272[04:15:08] <gigaherz|work> well,
recipes being json now, will be annoying to port
L273[04:15:09] <gigaherz|work> ;p
L275[04:16:23] <kashike> advancement,
advancement recipe, and recipe
L276[04:16:25] <kashike> in that
order
L277[04:16:27] <mezz> 404 kashike
L280[04:16:37] <Ashindigo_> remove the
/edit
L281[04:16:38] <kashike> :P
L282[04:17:07] <mezz> I think this recipe
book is a great step in the right direction for vanilla... I might
be biased. no idea what it means for modded yet though
L283[04:17:09] <Meronat> So aren't
achievements being replaced as well? Is that window sill
there
L284[04:17:28] <gigaherz|work> Meronat:
no
L285[04:17:28] <mezz> achievements is now
advancements, which is blank at the moment
L286[04:17:35] <kashike> yes, achievements
are gone
L287[04:17:45] <gigaherz|work> are they
gone really?
L288[04:17:48] <gigaherz|work> I thought
they were separate things
L289[04:17:49] <Meronat> Replaced
L290[04:17:57] <Meronat> The system can do
it all and more
L291[04:18:03] <mezz> achievements were
always kind.... not great
L292[04:18:10] <gigaherz|work> I was under
the impression they would have achievent jsons and advancement
jsons separately ;P
L293[04:18:20] *
gigaherz|work shrugs
L294[04:18:24] <kashike> only occurence of
"achievement" in codebase is
L295[04:18:26] <kashike> return
this.q.a("announce-player-achievements", true);
L296[04:18:30] <Meronat> Will be cool to
be able to create native looking achievements with plugins
L297[04:18:38] <Meronat> Hopefully..
L299[04:21:39] <gigaherz|work> it really
does look nice ;P
L300[04:21:51] <gigaherz|work> red frame
around items you don't have the mats to craft
L302[04:22:33] <gigaherz|work> IMO it
would be nicer if the recipes you CAN craft would show up first
;p
L303[04:22:45] <mezz> gigaherz|work, you
can choose to only show those
L304[04:22:58] <gigaherz|work> yeah but
that's also "eh"
L305[04:23:13] <gigaherz|work> I'd like
the in-between option -- show all but craftable first
L306[04:23:13] <gigaherz|work> ;P
L307[04:23:35] <mezz> it's pretty easy to
toggle
L308[04:26:41] <mezz> they put some real
work into this thing
L309[04:27:37] <mezz> is it just lumped in
under "advancements" ?
L310[04:28:30] <Meronat> I guess so. Lots
of advancements internally and the new system
L311[04:28:45] <Meronat> Does Ctrl+b
dictate incoming server chat?
L312[04:29:03] <mezz> when I type in chat
it says it, yes
L313[04:29:13] <mezz> that's the only
thing I've gotten it to say
L314[04:31:16] <kashike> so parrots are
tameable too
L315[04:31:43] <mezz> do they only imitate
mobs or can you make them do any noise/
L316[04:32:20] <gigaherz|work> the tweets
said they copy mob sounds they heard nearby
L317[04:32:29] <mezz> neat
L318[04:32:29] <gigaherz|work> no idea
what that includes exactly
L319[04:32:53] <kashike> mezz: from mobs,
but it can be changed
L320[04:32:57] <kashike> played from
server too
L321[04:33:52] <mezz> I'm pretty excited
but it's time to sleep. g'night o/
L322[04:33:57] <kashike> night!
L323[04:34:55] <Ashindigo_> night
L325[04:36:30] <Ashindigo_> huzzah!
L327[04:37:34] <Meronat> Is there baby
ones or are they all the same size
L328[04:37:46] <Meronat> Nevermind I see
some in the back
L329[04:38:32] <kashike> oh my
L330[04:38:36] <kashike> Maybe: Being able
to place chests next to other chests, even single ones
L331[04:39:31] <gigaherz|work> I wonderhow
they'd handle merging chests
L332[04:39:32] <Ashindigo_> ohmy
L333[04:39:40] <gigaherz|work> maybe you'd
have to click on the side of a chest for them to combine
L334[04:39:46] <gigaherz|work> tha'd be
nice ;P
L335[04:39:49] <gigaherz|work>
that'd*
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L341[05:12:33] <Jiraiyah> hi, have a
question, is there any documentation on how to integrate and use
bauble api? tried to see if there is any and find the repo but
couldn't find one!!!
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L343[05:14:51] <Jiraiyah> gigaherz|work, i
saw your mod, well, didn't delve into it specially on finding some
aspects of it, but, even after running the setupdecomp and
refreshing the idea, the bauble is not being found, also, i didn't
understand two things
L344[05:15:23] <Jiraiyah> 1- what is the
use of two classes related to bauble
L345[05:15:41] <Jiraiyah> 2- how do you
handle of the item with inventory not getting added to the
inventory itself?
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L353[05:31:40] <Jiraiyah> ummm anyone can
help on gl stuff? i added a gui element of 16*16 but i want to draw
it as 250*250 or different sizes, is there any option in guiScreen
for it or do i have to do something gl related?
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L367[06:19:56] *
Ashindigo_ likes the default keyword
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L372[06:21:30] <gigaherz|work> mc is java8
from now on
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L374[06:21:40] <Me4502> yep, amazing
L375[06:22:02] <Ashindigo_> :D
L376[06:22:30] <Me4502> means for hybrid
sponge/spigot plugins I can finally support J8 :D
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L379[06:33:08] <gigaherz|work> (first
reply ;P)
L381[06:33:27] <gigaherz|work> someone
already modded the snapshot to add craftable saddles ;P
L382[06:33:36] <Me4502> yay
L383[06:34:34] <gigaherz|work> apparently
from the gallery, they made it have an advancement that you have to
first find a saddle, to unlock crafting saddles XD
L384[06:35:40] <Ashindigo_> that was
fast
L386[06:35:44] <kashike> lol
L387[06:38:49] <gigaherz|work> XD
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L406[08:26:31] <Naiten> Oh hi there!Just
wanted to know, what happens inside Forge development after
suggested PR is finally tested and approved?
L407[08:27:46] <masa> so if I want to have
a "main" facing for a block, and then a "secondary
output" facing, and that secondary facing will determine the
placement of a small output thingy in the model, do I use submodels
for that secondary output?
L408[08:28:54] <Jiraiyah> any help on this
one? ummm anyone can help on gl stuff? i added a gui element of
16*16 but i want to draw it as 250*250 or different sizes, is there
any option in guiScreen for it or do i have to do something gl
related?
L409[08:29:34] <gigaherz|work> there's a
draw function that lets you stretch iirc
L410[08:29:40] <Jiraiyah> thanks
L411[08:30:00] <Jiraiyah> in
guiScreen?
L412[08:30:30] <gigaherz|work> I think
so
L413[08:30:36] <gigaherz|work> there's 3
functions to draw a texture
L414[08:30:41] <gigaherz|work> thestandard
one, one that takes custom size
L415[08:30:48] <gigaherz|work> and one
that takes custom size and letsyou stretch
L416[08:31:06] <gigaherz|work> I'm at work
so I don't remember the exact names
L417[08:31:09] <Jiraiyah> kk, by the way
gigaherz|work did you see my questions for you?
L418[08:31:36] <gigaherz|work> ah
yes
L419[08:31:57] <gigaherz|work> but I can't
answer them properly until I'm home
L420[08:32:01] <gigaherz|work> in a couple
hours
L421[08:32:06] <Jiraiyah> no worries
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L428[09:04:47] <SirWill> hey, so there is
PlayerOpenContainerEvent but how do I get the which container the
player did open?
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L430[09:07:32] <Ashindigo_>
PlayerContainerEvent.Open#getContainer()
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L435[09:10:34] <SirWill> in 1.7.10, sry
forgot to mention that
L436[09:12:58] *
Ashindigo_ doesnt know
L437[09:15:08] <Ashindigo_> if you update
then you can get access though ;)
L438[09:17:25] <McJty> SirWill, don't make
new mods for 1.7.10. That version should be left in maintenance
mode now
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L440[09:26:46] <SirWill> just a server
side mod
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L473[11:15:15] <Intektor> How does
SideOnly work?
L474[11:15:25] <Intektor> removing
something from compiling
L475[11:15:55] <gigaherz> no
L476[11:15:59] <gigaherz> at launch
L477[11:16:08] <gigaherz> FML scans
classes during pre-launch
L478[11:16:19] <gigaherz> and strops out
the methods/clases marked @SideOnly
L479[11:16:27] <gigaherz> if they are
marked with the opposite side
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L481[11:17:13] <Intektor> oh
L482[11:17:16] <Intektor> nice
L483[11:17:27] <Intektor> how does this
code work?
L484[11:17:37] <Intektor> Or where can I
finds it
L485[11:18:13] *
Intektor rubbing hands being happy to learn something
new
L486[11:20:37] <gigaherz> no idea
L487[11:22:38] <Intektor> :(
L488[11:23:28]
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L489[11:25:24] <MalkContent> so uh...
havent played in a while. whats this new launcher thing that
requires an installer?
L490[11:25:38] <gigaherz> doesn't
"require"
L491[11:25:44] <gigaherz> the installer is
just for convenience
L492[11:26:00] <gigaherz> there's
alternative downloads without installer
L493[11:26:09] <MalkContent> k. just
checking real quick to see if it's cancer ^^
L494[11:27:00] <MalkContent> does it work
any differently?
L495[11:28:40] <gigaherz> the new
launcher? sortof
L496[11:28:46] <gigaherz> IMO, it's nicer
to use
L497[11:28:49] <gigaherz> others hate
it
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L502[11:33:33] <MalkContent> k, thanks
giga. ill be giving it a try
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L515[12:38:57] <kashike> mezz, gigaherz:
"doLimitedCrafting gamerule to require recipes to be unlocked
before use"
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L517[12:40:16]
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L518[12:40:30] <gigaherz> kashike: yeah I
saw in the reddit post comments
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L524[12:59:54] <masa> hmm, so are
submodels always rotated according to the main model's
rotation?
L525[13:00:14] <masa> is there a nice way
around that?
L526[13:02:48] <masa> hmm maybe I can use
two submodels... but can I do an empty main model then?
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L529[13:09:08] <gigaherz> masa: eh you
could use a json model file with an empty elements array,
maybe?
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L531[13:11:01] <McJty> masa, you can
rotate the submodel independently from the main model too
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L535[13:19:33] <masa> oh? So that the main
model's rotation doesn't affect it at all?
L536[13:20:26] <masa> I now changed the
model into using two sub models, and it worls correctly in world,
but the inventory and in-hand models got derped
L537[13:20:47] <minecreatr> is
Float.intBitsToFloat the reciprocal of
Float.floatToRawIntBits?
L538[13:21:18] <killjoy> Is fernflower
ready for java 8?
L539[13:23:06] <McJty> masa, well the two
rotations will be combined of course
L540[13:24:08] <masa> right, and that's my
problem... I have a smaller bit that I'm adding as a sub model, but
it is not in a pre-defined position in relation to the main model,
so I need to be able to set the rotation for it in absolute terms
based on the facing property for it
L541[13:24:50] <masa> I guess I could
re-work it to be in relative terms to the main model...
L542[13:25:43] <masa> or the block,
really
L543[13:25:44] <McJty> yes but in your
case it might be easier to use an empty main model and the rest as
submodels
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L545[13:25:52] <McJty> That way everything
is independent
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L547[13:26:15] <Deamon> killjoy, yeah it
works fine if you use actual fernflower, not sure about forges fork
or if its even needed anymore
L548[13:26:41] <masa> yeah possibly, and
that's how I have it atm, but the inventory and in-hand models lost
their proper rotations now that I don't have a main model... I'll
try adding an empty dummy one
L549[13:27:13] <McJty> masa, you can add a
rotation to the "inventory" tag
L550[13:27:18] <McJty> In the blockstate
json
L552[13:27:58] <killjoy> On an unrelated
note, why can we now state an exact download location for libraries
in the version.json?
L553[13:29:44] <masa> McJty: thanks.
Actually just adding a dummy empty model to the defaults section
(the model with an empty elements array) seemed to fix the
rotations
L554[13:30:35] <LexDesktop> any samba
experts here?
L555[13:31:00] <killjoy> the file sharing
protocol?
L556[13:31:31] <gigaherz> the protocol is
technically SMB (server message block) ;P
L557[13:31:40] <gigaherz> I have never
used samba though, so I can't help with that
L558[13:31:43] <fry> smartass != expert
:P
L559[13:32:00] <killjoy> I only used it
for my wii back in 2011
L560[13:32:10] <LexDesktop> Thats why I
asked for samba not smb
L561[13:32:24] <LexDesktop> because im not
having an issue with the protocol im having issue with the
implemnentation
L562[13:33:03] <gigaherz> yeah my answer
was to killjoy ;P
L563[13:33:33] <LexDesktop> decided to
reformat my file server locally to try out linux because suposidly
its SOOO much better then it was 20 years ago and does everything
that you could want simply and a loty more
L564[13:33:51] <LexDesktop> {also cuz I
needed to format it to get rid of junk anyways so might as well
try}
L565[13:34:07] <fry> samba is like the
worst thing to start with :P
L566[13:34:16] <LexDesktop> after 5 hours
of work last night.. I can get the host name resolving, and can see
my home dir, but any other shares get access denied
L567[13:34:25] <fry> for another not fun
challenge you might want to setup a print server.
L568[13:34:33] <LexDesktop> wort thing to
start with also the fundemental function of this box
L569[13:35:01] <LexDesktop> thats the
second thing i need to do.. eventually.. but honestly think im just
gunna spend $50 and buy a standalone wifi printer
L570[13:35:09] <gigaherz> oh it does -- so
long as what you want doesn't include certain
"linux-unfriendly" devices, and you don't expect your
wifi/sound to survive an upgrade, and you don't care that much
about installing 3rdparty closed-source drivers in linux
L571[13:35:34] <LexDesktop> its a headless
box IDGAF about anything just the file server part
L572[13:35:51] <fry> install some
pre-built ubuntu samba solution then :P
L573[13:35:52] <LexDesktop> Also,
eventually gunna be running a DNS/Steam proxy
L574[13:35:53] <killjoy> Just want a file
server?
L575[13:36:09] <killjoy> Could always
install FreeNAS
L576[13:36:11] <gigaherz> aren't there
distros pretty much designed for that? with web interface form
anagement and such?
L577[13:36:18] <gigaherz> for
management*
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L579[13:36:41] <LexDesktop> none that i
saw, either way i'd like to get this working as a learning
experiance as well.
L580[13:36:59] <fry> then be prepared to
spend more than 5 hours :P
L581[13:37:03] <LexDesktop> 'reeformat
your entire OS' should never be a valid solution for things
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L584[13:37:55] <LexDesktop> currently on
fedora, not debian, but ill look into it
L586[13:38:26] <LexDesktop> oh that page
is useless
L587[13:38:59] <fry> fedora way vs debian
way :P
L588[13:39:01] <LexDesktop> ya those pages
are all the same
L589[13:39:06] <LexDesktop> ive set things
up fine
L590[13:40:21] <fry> so, what state are
you in now?
L591[13:41:55] <killjoy> wut.. I just put
the snapshot into Luyten and right in the middle of the imports is
package java.lang;
L592[13:42:19] <killjoy> That's..
weird
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L594[13:42:55] <LexDesktop> Well, just
woken up and am refreshed, so I'm in state 2, ready to try again,
better then state 3 slightly annoied, or state 4 looking for the
developers address.
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L597[13:43:15] <fry> I meam the server and
stuff :P
L598[13:43:19] <fry> *mean
L599[13:43:25] <killjoy> Developer or
publishers?
L600[13:43:34] <killjoy> because I think
Microsoft wrote it
L601[13:43:44] <LexDesktop> Can see the
server, Resolve hostname, and login using my user.
L602[13:43:49] <killjoy> Still talking
about samba, right?
L603[13:43:52] <LexDesktop> I can
see/navigate/read the home directory
L604[13:43:59] <LexDesktop> But the custom
share gets permission denied
L605[13:44:14] <LexDesktop> 'Microsoft'
didnt write anything...
L606[13:44:23] <killjoy> And what's the
host? Windows?
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L608[13:46:03] <LexDesktop> fedora, just
said that
L609[13:46:22] <LexDesktop> Win 10 Client
-> Fedora files
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L611[13:50:22] <rockers3000> Is it
possible to disable a block's collision using reflection? I
probably sound very nooby, but I'm currently reflecting into
Blocks.class to try and replace the "CARPET" block with
another class but it doesn't appear to be working.
L612[13:50:39] <LexDesktop> No.. Don't do
that
L613[13:50:44] <LexDesktop> We have
registries fore a reason
L614[13:50:52] <rockers3000> Ah...
right.
L615[13:51:08] <fry> try finding samba
logs
L616[13:51:21] <fry> probably under
/var/log/something_with_the_word_samba
L617[13:51:33] <fry> might be more weird
in fedora
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L619[13:55:16] <LexDesktop> found it
nothing but startup stuff in them
L620[13:55:27] <fry> access.log in
there?
L621[13:56:08] <fry> try opening up
whatever you want to open, and look if anything changed in the
log
L622[13:56:08] <LexDesktop> no
L624[13:59:45] <fry> "The first test
is to ensure that the server can list its own services (shares).
Run the command smbclient -L localhost -U% to connect to the server
from itself, and specify the guest user."
L625[14:01:47] <LexDesktop> really need to
get teamviewer installed so i dont have to use on screen
keyboard
L626[14:02:05] <LexDesktop> but yes i can
list with that cmd
L627[14:02:33] <LexDesktop> and i get some
log when it denies me
L628[14:03:07] <fry> what does that log
say? :P
L629[14:04:08] <PaleoCrafter>
Logee-Logee-Logee-lo!
L630[14:06:12] <LexMobile> chdir
(/media/oogly/Shared) failed, reason: Permission denied
L631[14:06:22] <LexMobile> Better to copy
from here :P
L632[14:13:27] <killjoy> Looks like
achievements are gone.
L633[14:13:39] <killjoy> It's just
advancements now
L634[14:13:45] <Ashindigo_> And json
recipes
L635[14:14:24] <killjoy> I was wondering
why I wasn't getting the acheivement popups
L636[14:14:40] <killjoy> Then I noticed
the button was gone :p
L637[14:15:13] <gigaherz> yup
L638[14:15:25] <gigaherz> and the current
version doesn't have a proper working advancements screen
L639[14:15:31] <killjoy> yup
L640[14:15:46] <gigaherz> wel lthat's a
lie -- you can add advancements
L641[14:15:48] <gigaherz> in the save
folder
L642[14:15:52] <gigaherz> and they do show
up in the screen
L643[14:15:55] <killjoy> I don't think the
statistics work either
L644[14:15:57] <gigaherz> it's the vanilla
ones that aren't properly added
L645[14:16:30] <killjoy> You mean they
aren't triggered?
L646[14:16:47] <gigaherz> no they don't
have a "tab" registered in the advancements screen
L648[14:17:10] <gigaherz> someone did some
kind of mod and added custom advancements that unlock custom
recipes
L649[14:17:37] <gigaherz> support for
adding recipes in the savefolder isn't ready yet so they must have
used a mod (or so Dinnerbone said)
L651[14:19:31] <killjoy> darn, the
narrator doesn't work for /tellraw
L652[14:19:37] <gigaherz> so, that
aside
L656[14:19:47] <gigaherz> any
opinions/suggestions? ;P
L657[14:20:33] <rockers3000> Sweet!
L659[14:21:12] <gigaherz> anyone know how
the mod config gui stuff works?
L660[14:21:13] <TechnicianLP> looks
nice
L661[14:21:15] <gigaherz> never done
it
L662[14:21:23] <gigaherz> but I'm going to
need some client-side option to show/hide the belt ;P
L663[14:21:35] <killjoy> reminds me of
back tools
L665[14:21:53] <gigaherz> it's this mod
;P
L666[14:21:54] <masa> does anyone have a
1.7.10 workspace at hand? What could NPE at at
net.minecraft.item.crafting.ShapelessRecipes.func_77569_a(SourceFile:36)
L667[14:21:59] <killjoy> mhm
L668[14:22:02] <masa> that method should
be "matches()"
L669[14:22:10] <rockers3000> I'm pretty
sure I have seem some events to do with config gui. Can't remember
though. I think you *may* need to set a variable in @Mod but I
can't be sure.
L670[14:22:25] <killjoy> !gm 77569
1.7.10
L671[14:22:54] <killjoy> null item
itemstack?
L672[14:22:56] <TechnicianLP> guiFactory
in @Mod Point to a IModGuiFactory
L673[14:23:18] <gigaherz> ah in the @Mod
annotation?
L674[14:23:29] <TechnicianLP> yes
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L677[14:24:14] <rockers3000> Yeah. There's
also ConfigChangedEvent if you want to take a look at that. No idea
if it will be of use though.
L678[14:24:46] <gigaherz> I wish java had
like
L679[14:24:55] <gigaherz>
nameof(Type.class) or similar
L680[14:25:06] <killjoy>
Type.class.getName()
L681[14:25:07] <gigaherz> to ensure that
the FQN is generated at compile time ;P
L682[14:25:15] <killjoy> we don't got no
global methods
L683[14:25:18] <gigaherz> killjoy: that's
runtime though
L685[14:26:02] <killjoy> so the name of a
class in an annotation?
L686[14:26:36] <gigaherz> guiFactory =
"gigaherz.toolbelt.client.ConfigGuiFactory"
L687[14:26:43] <masa> basically you need
the guiFactory in @Mod, then the two config gui classes (the
factory and the other one inside my config package) and then the
event that listens for changes
L688[14:26:46] <TechnicianLP> gigaherz you
can do that with with the help of a final String variable
L689[14:26:57] <gigaherz> you can?!
L690[14:27:18] <TechnicianLP> no indea
took a while to make that anerror
L691[14:27:20] <killjoy> Why can't we just
have a @GuiFactory method in our @Mod class?
L692[14:27:21] <TechnicianLP> sry
L693[14:27:29] <killjoy> instead of having
it be a separate annotation value
L694[14:27:58] <gigaherz> nah attribute
value must be constant
L695[14:28:02] <gigaherz> it's still
evaluated at runtime
L696[14:28:09] <killjoy> exactly
L697[14:28:29] <gigaherz> the compiler
just knows how to inline a literaly
L698[14:28:39] <gigaherz> literal* so it
can accept the value of a static final for that
L699[14:28:47] <gigaherz> but it also
knows that .getName isn't a literal ;p
L700[14:29:11] <killjoy> You also can't
trick it with a static final = getName()
L701[14:29:30] <rockers3000> I'm trying to
find a way to override the vanilla registry. I'm making a very
simple mod as a break from a much larger mod that I'm working on.
Basically, it's *supposed* to disable collision with carpets as I
find it very annoying, but I'm not so sure how I would go about
doing so. It doesn't let you remove things from the registry. If
you attempt it via an iterator, it simply crashes
L702[14:29:30] <rockers3000> with some
kind of security exception. Unless I can directly modify an entry
to the registry, I'm not sure what I'm going to do. I also cannot
override the block with GameRegistry.register as another error
arises, which I half expected.
L703[14:29:54] <killjoy>
GameData.addReplacement or something
L704[14:30:29] <Ashindigo_> addSubstitute
maybe?
L705[14:31:21] <rockers3000>
addSubstitutionAlias?
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L707[14:33:34] <rockers3000> I had no idea
that method even existed. Haha
L708[14:33:53] <killjoy> Learn to use
intellisense
L709[14:34:01] <rockers3000> l e x said
that I should work directly with the registry. I guess I took it
too literally xD
L710[14:34:19] <killjoy> It's ok to say
lex. just not his full username.
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L713[14:35:34] <Mathe172_> gc of
1.11
L714[14:35:37] <LexMobile> i said that we
have registries for a reason
L715[14:35:40] <LexMobile> so you dont
ahve to hack this shit
L716[14:35:47] <killjoy> usage would be
something like addSubstitutionAlias("minecraft:cactus",
Type.BLOCK, myCactusBlock)
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L718[14:37:38] <rockers3000> I managed to
get it working. Thanks!
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L754[16:38:30] <gigaherz> oooh
L755[16:38:39] <gigaherz> so in order to
see stuff in the advancements panel
L756[16:38:43] <gigaherz> you have to
unlock advancements
L757[16:38:47] <gigaherz> otherwise
nothing shows up at all
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L774[17:40:47] <Ferrettomato> What exactly
does Chunk#isChunkTicked() do?
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L776[17:43:47] <Ferrettomato> It *seems*
to determine whether the chunk is being loaded by a player, but I
can't see any documentation on it.
L777[17:50:23] <killjoy> That's the
problem with modding
L778[17:50:33] <killjoy> There's no
documentation for anything
L779[17:53:25] <Ferrettomato> ikr
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L784[18:02:54] <tterrag> Ferrettomato:
entities outside a certain range from the player do not move
L785[18:03:00] <tterrag> Maybe it has to
do with that?
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L787[18:03:27] <Ferrettomato> Hm
L788[18:07:34] <Ferrettomato> It seems to
return true at up to 200 blocks away.
L789[18:08:09] <Ferrettomato>
(roughly)
L790[18:08:46] <killjoy> seems like
it
L791[18:10:22] <Ferrettomato> I was trying
to tell whether or not a chunk was already loaded, to see if I
could read from a block without loading additional chunks.
L792[18:10:47] <Ferrettomato> (isLoaded
was always returning true clientside)
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L794[18:13:04] <Ferrettomato> tterrag: if
it *is* the entity movement range, would it be suitable to use it
to see if a chunk is already loaded?
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L797[18:21:54] <LexManos> Whata re you
trying to do?
L798[18:23:06] <Ferrettomato> I want to
check if a chunk is loaded before trying to read info from it, so
I'm not loading extra chunks.
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L800[18:23:36] <LexManos> More
specifically why are you trying to do this what are you using the
information for and what is causing you to decide to read in a
location.
L801[18:23:39] <LexManos> Context man
context
L802[18:25:20] <tterrag>
world.isBlockLoaded is what you want. but yeah why?
L803[18:25:33] <Ferrettomato> I have a
teleporter block that can connect to other teleporters when given
co-ordinates. Once connected, I want to regularly check to make
sure that the other teleporter is still there, but not if it's in
an unloaded chunk, so I'm not taking up resources loading it to
read from it.
L804[18:25:50] <tterrag> err...why bother
with polling?
L805[18:26:01] <tterrag> when the block is
broken, remove it from the teleporter list
L806[18:27:03] <Ferrettomato> Teleporter
list?
L807[18:27:20] <LexManos> you have a list
of locations
L808[18:31:08] <Ferrettomato> I wasn't
planning to make a list. I was going to have the teleporter search
for the nearest teleporter to given coords, then save the target's
position.
L809[18:31:31] <Akkarin> well without a
list it's going to suck pretty badly
L810[18:32:00] <Akkarin> let's load all
chunks in the entire world to figure out which one is closest!
weeeee! *server screams in italian*
L811[18:32:24] <Ferrettomato> Well, I'd
have it search within a reasonable radius. Not the entire
world.
L812[18:32:45] <LexManos> thats still
wasteful
L813[18:32:53] <Ferrettomato> That's a
good point.
L814[18:32:57] <LexManos> just keep a list
of loaded teleporters in the world
L815[18:33:07] <Akkarin> also you
underestimate how small "reasonable" would be
L816[18:33:26] <Ferrettomato> You mean
where teleporters are added to the list when they're plac
L817[18:33:37] <Ferrettomato> ed, and
removed when they're broken?
L818[18:33:47] <Akkarin> pretty much
L819[18:34:16] <Ferrettomato> Alright,
I'll try that. Thanks.
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()
L832[19:18:09] <kashike> some
people..
L833[19:19:53] <Akkarin> what's that one
related to? BOM in the file? :D
L834[19:20:05] <Akkarin> (can't be
bothered to read up right now)
L835[19:21:47] *
kashike hits Akkarin
L836[19:22:04] <fry> the file is with BOM
indeed
L837[19:22:09] <fry> weird that it breaks
something
L838[19:22:16] <Akkarin> q.q
L839[19:22:24] <Akkarin> is that what I
get for petting and feeding you? q.q
L840[19:22:37] <kashike> love tap
L841[19:22:40] <Akkarin> Well I guess the
file content is literally passed to gson/jackson/whatever which
doesn't understand it
L842[19:23:15] <Akkarin> since to the
parser it looks like a character (or multiple, don't know which
value they use specifically)
L843[19:24:50] <Akkarin> ah yeah it's
three regular characters in UTF-8
L844[19:26:20] <Akkarin> Anyways: You
shouldn't be encoding a BOM in UTF-8 unless the application
specifically expects it since byte order doesn't make sense when
your values are always one byte long :D
L845[19:28:44] <killjoy> I just saw
#3792
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L847[19:28:46] <killjoy> hah
L848[19:29:55] <Akkarin> do I even have to
understand what the hell that is trying to accomplish?
L849[19:30:16] <Akkarin> I mean ... apart
from violating API contracts left and right
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L851[19:30:51] <Akkarin> and looking like
a child's attempt to disguise their code from people who are trying
to understand it
L852[19:30:58] <killjoy> tried to
obfuscate code
L853[19:31:54] <Akkarin> lol that's
literally just a shitty blacklist
L854[19:32:39] <killjoy> Even if we did
implement a blacklist, we wouldn't keep it in code.
L855[19:32:50] <killjoy> Mods can always
just hack in and remove it anyway
L856[19:33:17] <Akkarin> tbh I'd start a
fork straight away if somebody had the genius idea to toss a
blacklist in
L857[19:33:33] <killjoy> and by "not
keep it in code" I mean keep it online
L858[19:33:51] <Akkarin> it's not Forge's
place to tell people what mods they can and cannot install. At max
its place is to tell people which things are bad to do in
mods
L859[19:33:56] <killjoy> mhm
L860[19:34:42] <killjoy> ghost deleted his
account
L861[19:36:13] <LexManos> ?
L862[19:36:27] <killjoy> old pr from 2
weeks ago
L863[19:36:44] <LexManos> the one that
tried to blacklist like gregtech and ic2 and shit?
L864[19:36:49] <killjoy> yes
L865[19:36:53] <LexManos> ya thats
dumb
L866[19:37:01] <Akkarin> pls ic2 isn't
even in the list! botania is tho :P
L867[19:37:04] <killjoy> besides,
blacklists don't belong in code
L868[19:37:06] <Akkarin> and thaumcraft
for that matter
L869[19:37:08] <LexManos> I WISH I could
ban mods because they are fucking trash
L870[19:37:13] <Akkarin> lol
L871[19:37:24] <LexManos> but itd be shit
liek fastcraft not 'oh i dont like the content of this mod'
L872[19:37:58] <Akkarin> Well maybe start
curating mods by their coding or even go so far to toss negative
prices at especially crappy things
L873[19:38:17] <Akkarin> you know ... to
get people to understand what the hell is up with the mods and why
they should be going for alternatives
L874[19:38:26] <LexManos> prices?
L875[19:39:00] <Akkarin> you know what the
golden raspberry award is, right? That's what I'm referring
to
L876[19:39:08] <killjoy> pffttt
L877[19:39:12] <Akkarin> what? :D
L878[19:39:25] <killjoy> that's the sound
of blowing rasperries
L879[19:39:35] <LexManos> meh not really
our job
L880[19:39:37] <Akkarin> It's a neat
passive aggressive way of telling people how bad their work is
:D
L881[19:39:39] <LexManos> and its just
drama
L882[19:39:47] <Akkarin> but everybody
loves drama!
L883[19:39:53] <LexManos> speaking of
fastcraft
L884[19:40:11] <LexManos> I need to remove
it form forever stranded so i can actually you know.. NOT have
world holes...
L885[19:42:04] <Akkarin> but the nostalgia
of entire chunks missing ...
L886[19:44:00] <kashike> fastcraft is
disgusting if you try and decompile it
L887[19:44:27] <LexManos> oh dopnt you
dare even think about doing that!
L888[19:44:30] <LexManos> Player will sue
you!
L889[19:44:38] <kashike> lmao
L890[19:45:49] <Akkarin> Because that's
obviously how it works :D
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L925[23:29:09]
⇨ Joins: Abastro (~Abastro@143.248.189.19)
L926[23:43:13] <illy> LexManos: what did
need added to the wrapper/install also sorry about being gonw we
just got the roof fix and just moved back in
L927[23:49:16] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)