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L20[00:49:22] <TobyO> Hi, I’m wanting to add a custom glint to an item, does anyone know the best place to look for how to implement that?
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L26[01:13:21] <Ferrettomato> (nobody else is answering...) You mean like the enchantment effect?
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L30[01:14:15] <TobyO> Exactly like that
L31[01:15:24] <Ferrettomato> I'm no expert, but... try looking wherever the item is rendered? Or maybe a second sprite layer applied in the json file would be sufficient.
L32[01:16:34] <TobyO> it looks like RenderItem contains renderEffect() which handles the drawing of the glint
L33[01:17:05] <TobyO> it takes an IBakedModel but I’m unsure of where to actually use the method or how to obtain the model from the item
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L43[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170330 mappings to Forge Maven.
L44[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170330-1.11.zip (mappings = "snapshot_20170330" in build.gradle).
L45[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L54[02:26:24] <kashike> gigaherz: https://twitter.com/Dinnerbone/status/847347861188509697
L55[02:26:27] <kashike> ~1hr
L56[02:26:44] <killjoy> You think they use gradle now?
L57[02:26:55] <kashike> they did before
L58[02:26:57] <kashike> lol
L59[02:26:59] <killjoy> Actually, what have they been using?
L60[02:26:59] <mezz> they've been using gradle afaik
L61[02:27:06] <kashike> they use gradle
L62[02:27:08] <killjoy> what's their new build process?
L63[02:27:12] <killjoy> New plugin or something?
L64[02:27:23] <mezz> I assume the build issues have to do with their updated dependencies... fingers crossed anyway
L65[02:27:25] <kashike> my guess is moved to a new server and CI/stuff
L66[02:27:47] <kashike> mezz: dependency updates aren't happening until java 8
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L68[02:28:42] <gigaherz|work> SOON! (again) https://twitter.com/Dinnerbone/status/847347861188509697
L69[02:28:47] <kashike> <kashike> gigaherz: https://twitter.com/Dinnerbone/status/847347861188509697
L70[02:28:50] <kashike> :P
L71[02:29:02] <gigaherz|work> I just got to work ;P
L72[02:29:10] <mezz> kashike, and java 8 is happening... 1.12? which is this snapshot? heh
L73[02:29:51] <gigaherz|work> http://img.memecdn.com/EXCELLENT_o_97048.jpg
L74[02:30:20] <mezz> it might be a later snapshot, or just delayed again, but until that's confirmed I'm looking at each snapshot pretty excitedly haha
L75[02:31:02] <gigaherz|work> same -- my mods are java8 regardless but I wouldn't mind being able to contribute to forge in j8 too ;P
L76[02:31:30] <mezz> I would like to update JEI to java 8 but I'm matching Minecraft since a lot of vanilla+ people use it
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L78[02:31:45] <Ashindigo_> is TileEntity#invalidate() called when a te is destroyed?
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L81[02:32:11] <killjoy> I kind of wish forgegradle would leave the java version up to the developer instead of setting it automatically.
L82[02:32:25] <kashike> it just defaults to 6 instead of 8
L83[02:32:29] <kashike> since MC targets 6 currently
L84[02:32:30] <killjoy> yes
L85[02:32:32] <mezz> I assume it's a bug...
L86[02:32:45] <kashike> FG setting it to 6? not a bug
L87[02:32:47] <kashike> intentional
L88[02:32:48] <killjoy> I'm saying it would be nice if it was defined in the default script instead
L89[02:32:52] <killjoy> I know
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L92[02:32:57] <kashike> PR it then :p
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L94[02:33:26] <mezz> so I write sourceCompatibility = JavaVersion.VERSION_1_8 and it uses java 6, not a bug? really?
L95[02:33:36] <killjoy> ehh
L96[02:33:41] <killjoy> not saying it's a bug
L97[02:33:47] <kashike> you have to write it after the minecraft{} block ;)
L98[02:33:56] <killjoy> no, just after apply plugin:
L99[02:34:05] <kashike> or that, yeah, rather
L100[02:34:08] <kashike> i'm a bit distracted
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L102[02:34:29] <mezz> hm I have it after apply plugin and before the minecraft block
L103[02:34:36] <mezz> but it doesn't seem effective
L104[02:34:40] <kashike> try after minecraft then
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L106[02:35:19] <mezz> I'll give it a shot later, doing some other stuff at the moment
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L109[02:43:36] <gigaherz_> I always put them inside compileJava
L110[02:43:47] <gigaherz_> they weren't working outside, so I moved them inside and it worked and I left it there
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L113[02:56:40] <tterrag> how was that tweet in the future
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L117[02:58:45] <mezz> you're in the past tterrag
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L119[02:59:03] <tterrag> *gasp*
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L122[02:59:47] <Akkarin> Quick! Use the unexpected time travel as an advantage!
L123[03:05:26] <gigaherz|work> oww, no colored beds in this snapshot :(
L124[03:05:53] <mezz> ?
L125[03:05:55] <kashike> is it out gigaherz|work?
L126[03:05:59] <gigaherz|work> no
L127[03:06:00] <gigaherz|work> https://twitter.com/jeb_/status/847354801805340672
L128[03:06:20] <kashike> MCPE has them already
L129[03:06:22] <kashike> sigh
L130[03:06:33] * mezz wonders about 256 block "limit"
L131[03:06:43] <kashike> there's a new mob
L132[03:07:26] <Akkarin> kashike: That's totally what I asked for!
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L138[03:22:46] <mezz> it has been an hour and 2 minutes *shakes monitor*
L139[03:25:27] * kashike shakes mezz
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L141[03:33:19] <gigaherz|work> worst thing is, no matter if the snapshot is released now, or in an hour
L142[03:33:29] <gigaherz|work> I won't be able to check it until after work -- in 7 hours
L143[03:33:35] <mezz> heh
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L145[03:33:48] <mezz> it's 1:30 AM here, I should sleep but :/
L146[03:33:53] <kashike> ugh
L147[03:33:58] <kashike> I hate minecraft.net
L148[03:34:04] <kashike> it's so cluttered and messy
L149[03:34:13] <kashike> I wish they posted things on mojang.com for snapshots
L150[03:34:21] <kashike> mezz: 1:33am here too
L151[03:34:24] <kashike> I'm a night person
L152[03:34:32] <gigaherz|work> 10:34
L153[03:34:33] <kashike> here
L154[03:34:35] <kashike> http://i.imgur.com/F4QICLS.jpg
L155[03:34:42] <mezz> I'm a night person but I have regular person responsibilities >_>
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L157[03:36:59] <gigaherz|work> same
L158[03:40:12] <mezz> https://minecraft.net/en-us/article/minecraft-snapshot-17w13a
L159[03:40:26] <kashike> gigaherz|work:
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L162[03:41:21] <gigaherz|work> https://twitter.com/Dinnerbone/status/847367720458797057 \o/
L163[03:41:43] <gigaherz|work> Minecraft 1.12: The parrots update
L164[03:42:20] <gigaherz|work> Hired a new robot butler (ctrl+b) -- wat?
L165[03:42:53] <kashike> his name is jeeves
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L168[03:46:13] <kashike> https://gist.github.com/kashike/80c5766dfcf1257cb4ac89ffdc29822f
L169[03:48:23] * Akkarin pets kashike's fluffy ears
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L172[03:55:59] <Meronat> Seems ctrl+b plays the name of the item you're holding or something
L173[03:57:04] <mezz> I hit control-B and it said "narrator active" so it's an accessibility feature it seems
L174[03:57:25] <gigaherz|work> ah
L175[03:57:50] <mezz> I picked up cocoa beans and it says "New recipe unlocked for minecraft:cookie"
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L177[03:58:03] <Meronat> Interesting.
L178[03:58:11] <mezz> my advancements screen is completely blank/derped
L179[03:59:07] <mezz> there doesn't seem to be an obvious way to use the narrator
L180[03:59:36] <mezz> there really is a recipe gui! holy fuck lol
L181[03:59:44] <Meronat> Does it just replace text you would get with speech?
L182[03:59:59] <kashike> screenshot mezz?
L183[04:00:10] <mezz> making it now
L184[04:01:02] <mezz> http://i.imgur.com/WNb4cQn.png
L185[04:01:31] <mezz> JEI is obsolete, also recipes are gated lol. http://i.imgur.com/WNb4cQn.png
L186[04:01:33] <gigaherz|work> mezz: wow hmm are they making JEI obsolete? XD
L187[04:01:55] <kashike> same screenshot both times
L188[04:01:57] <Meronat> Can you shift click the item or something in the book to fill the crafting inventory?
L189[04:01:58] <kashike> if you meant for two
L190[04:02:05] <mezz> let me get more items to see
L191[04:02:09] <mezz> just one screenshot, sorry
L192[04:02:19] <gigaherz|work> I wonder how that will perform
L193[04:02:23] <gigaherz|work> with a big modpack
L194[04:02:30] <gigaherz|work> the creative menu gets rather laggy
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L196[04:02:40] <gigaherz|work> when opening the all-items search tab
L197[04:03:08] <mezz> it auto-fills the crafting grid with 1 recipe
L198[04:03:16] <Meronat> That's pretty cool
L199[04:04:10] <kashike> whoever wrote the recipe and advancement recipe jsons should be shot
L200[04:04:14] <mezz> I talked to gru.m about item searching performance and pointed to a few academic articles on the data structure I used for JEI, I assume mojang went deep with the performance on this thing
L201[04:04:15] <kashike> 2 spaces instead of 4 like everything else
L202[04:04:17] <gigaherz|work> dinnerbone ;P
L203[04:04:37] <gigaherz|work> mezz: nice!
L204[04:04:44] <Me4502> rip dinnerbone
L205[04:06:20] <kashike> parrots drop feathers
L206[04:06:25] <gigaherz|work> nice!
L207[04:06:37] <gigaherz|work> standard feathers, though? ;P
L208[04:06:40] <Meronat> And you breed them with cookies
L209[04:06:41] <mezz> I really can't believe they added a recipe book :o
L210[04:06:43] <gigaherz|work> would be fun if they made feathers colored XD
L211[04:07:01] <Ashindigo_> i like my giant sidebar though
L212[04:07:16] <Ashindigo_> and jei also allows item searching and spawning
L213[04:07:42] <kashike> JEI could just expand upon what the vanilla one does :P
L214[04:07:54] <mezz> the gating for recipes seems to just be for showing in the recipe book, I can still craft whatever
L215[04:08:09] <gigaherz|work> good ;P
L216[04:08:10] <mezz> seems like a good system to learn all the recipes
L217[04:08:14] <gigaherz|work> it would be rather annoying XD
L218[04:08:17] <gigaherz|work> otherwise
L219[04:08:26] <mezz> definitely yeah
L220[04:08:58] <Meronat> The button to open the book needs some work
L221[04:09:01] <kashike> mezz: java 7 is being used btw
L222[04:09:03] <mezz> I wonder if their recipe auto-fill will make my life easier doing it for JEI heh
L223[04:09:06] <mezz> java ... 7??!
L224[04:09:12] <kashike> lvt_5_1_ = Paths.get(ajh.class.getResource("/assets/minecraft/advancements").toURI());
L225[04:09:16] <kashike> Paths is java 7
L226[04:09:22] <kashike> so java 8 is coming most likely
L227[04:09:22] <Ashindigo_> i wonder if people are going to make use of this for their mods
L228[04:09:23] <Me4502> ::DD
L229[04:09:25] <mezz> I'm looking for 8
L230[04:09:40] <kashike> yep
L231[04:09:41] <Me4502> look for random anon classes aroudn the place
L232[04:09:43] <kashike> java 8 is being used
L233[04:09:45] <kashike> for(Path lvt_6_1_ : Files.walk(lvt_4_1_, new FileVisitOption[0])) {
L234[04:09:46] <Meronat> If you're going to 7 might as well do 8
L235[04:09:49] <Meronat> Oh sweet
L236[04:09:51] <mezz> yeahh!!!
L237[04:09:54] <gigaherz|work> Ashindigo_: yes. XD
L238[04:09:57] <mezz> java 8 party
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L240[04:10:03] <Meronat> We can rejoice
L241[04:10:09] * Ashindigo_ puts on a hat
L242[04:10:11] <gigaherz|work> I mean
L243[04:10:19] <gigaherz|work> anything that is "I wonderif people will do X in mods"
L244[04:10:24] <gigaherz|work> the answer is "yes"
L245[04:10:27] <gigaherz|work> ;P
L246[04:10:33] <kashike> minecraft is finally getting off the dinosaur and getting on the rocket
L247[04:10:35] <kashike> :P
L248[04:11:02] <kashike> mezz: this explains the build issues too :P
L249[04:11:40] <mezz> yeah
L250[04:11:45] <mezz> I'm excited :)
L251[04:12:36] <Meronat> Did they update Guava haha
L252[04:12:49] <McJty> I have been on java 8 for ages :-)
L253[04:12:57] <McJty> But it is good that vanilla is following
L254[04:13:02] <mezz> this feels cheesy but I feel a bit pleased that my red recipe background indication has made it into vanilla
L255[04:13:10] <kashike> Meronat: not yet
L256[04:13:14] <gigaherz|work> XD
L257[04:13:19] * Ashindigo_ wonders if mojang is going to do any oddball internal changes like 1.11
L258[04:13:19] <Meronat> :(
L259[04:13:34] <kashike> Ashindigo_: more than likely
L260[04:13:36] <Meronat> Internal IDs are going through slight changes
L261[04:13:38] <kashike> moving to java 8 gives a lot
L262[04:14:02] <Meronat> Not yet though I'm assuming or beds would be included
L263[04:14:06] <McJty> mezz, is there already an indiciation if 1.12 will be a tough update for modders?
L264[04:14:15] <McJty> I have heared some things that seemed to indicate it might be problematic
L265[04:14:24] <kashike> Recipes are completely redone
L266[04:14:25] <McJty> But no details
L267[04:14:30] <kashike> json-based now
L268[04:14:34] <mezz> McJty, it's hard to tell without being able to decompile the mod with mcp
L269[04:14:37] <McJty> yes I saw that
L270[04:14:43] <mezz> it will take a few days at least for people to pick it apart
L271[04:14:59] <Meronat> I think it will introduce a lot of possibilities that will make it a good update though
L272[04:15:08] <gigaherz|work> well, recipes being json now, will be annoying to port
L273[04:15:09] <gigaherz|work> ;p
L274[04:16:14] <kashike> https://gist.github.com/kashike/917af92c32cd4d4554c830a5f0c4986e/edit
L275[04:16:23] <kashike> advancement, advancement recipe, and recipe
L276[04:16:25] <kashike> in that order
L277[04:16:27] <mezz> 404 kashike
L278[04:16:32] <Ashindigo_> https://gist.github.com/kashike/917af92c32cd4d4554c830a5f0c4986e
L279[04:16:36] <kashike> https://gist.github.com/kashike/917af92c32cd4d4554c830a5f0c4986e sorry
L280[04:16:37] <Ashindigo_> remove the /edit
L281[04:16:38] <kashike> :P
L282[04:17:07] <mezz> I think this recipe book is a great step in the right direction for vanilla... I might be biased. no idea what it means for modded yet though
L283[04:17:09] <Meronat> So aren't achievements being replaced as well? Is that window sill there
L284[04:17:28] <gigaherz|work> Meronat: no
L285[04:17:28] <mezz> achievements is now advancements, which is blank at the moment
L286[04:17:35] <kashike> yes, achievements are gone
L287[04:17:45] <gigaherz|work> are they gone really?
L288[04:17:48] <gigaherz|work> I thought they were separate things
L289[04:17:49] <Meronat> Replaced
L290[04:17:57] <Meronat> The system can do it all and more
L291[04:18:03] <mezz> achievements were always kind.... not great
L292[04:18:10] <gigaherz|work> I was under the impression they would have achievent jsons and advancement jsons separately ;P
L293[04:18:20] * gigaherz|work shrugs
L294[04:18:24] <kashike> only occurence of "achievement" in codebase is
L295[04:18:26] <kashike> return this.q.a("announce-player-achievements", true);
L296[04:18:30] <Meronat> Will be cool to be able to create native looking achievements with plugins
L297[04:18:38] <Meronat> Hopefully..
L298[04:21:33] <gigaherz|work> https://twitter.com/MiaLem_n/status/847377173270757378
L299[04:21:39] <gigaherz|work> it really does look nice ;P
L300[04:21:51] <gigaherz|work> red frame around items you don't have the mats to craft
L301[04:21:57] <mezz> https://twitter.com/mezz_mc/status/847374096564224001
L302[04:22:33] <gigaherz|work> IMO it would be nicer if the recipes you CAN craft would show up first ;p
L303[04:22:45] <mezz> gigaherz|work, you can choose to only show those
L304[04:22:58] <gigaherz|work> yeah but that's also "eh"
L305[04:23:13] <gigaherz|work> I'd like the in-between option -- show all but craftable first
L306[04:23:13] <gigaherz|work> ;P
L307[04:23:35] <mezz> it's pretty easy to toggle
L308[04:26:41] <mezz> they put some real work into this thing
L309[04:27:37] <mezz> is it just lumped in under "advancements" ?
L310[04:28:30] <Meronat> I guess so. Lots of advancements internally and the new system
L311[04:28:45] <Meronat> Does Ctrl+b dictate incoming server chat?
L312[04:29:03] <mezz> when I type in chat it says it, yes
L313[04:29:13] <mezz> that's the only thing I've gotten it to say
L314[04:31:16] <kashike> so parrots are tameable too
L315[04:31:43] <mezz> do they only imitate mobs or can you make them do any noise/
L316[04:32:20] <gigaherz|work> the tweets said they copy mob sounds they heard nearby
L317[04:32:29] <mezz> neat
L318[04:32:29] <gigaherz|work> no idea what that includes exactly
L319[04:32:53] <kashike> mezz: from mobs, but it can be changed
L320[04:32:57] <kashike> played from server too
L321[04:33:52] <mezz> I'm pretty excited but it's time to sleep. g'night o/
L322[04:33:57] <kashike> night!
L323[04:34:55] <Ashindigo_> night
L324[04:35:28] <kashike> https://www.reddit.com/r/Minecraft/comments/62cr0k/snapshot_17w13a/dfliqk5/
L325[04:36:30] <Ashindigo_> huzzah!
L326[04:36:51] <kashike> https://video.twimg.com/tweet_video/C7mlfrGXwAA3Fjl.mp4
L327[04:37:34] <Meronat> Is there baby ones or are they all the same size
L328[04:37:46] <Meronat> Nevermind I see some in the back
L329[04:38:32] <kashike> oh my
L330[04:38:36] <kashike> Maybe: Being able to place chests next to other chests, even single ones
L331[04:39:31] <gigaherz|work> I wonderhow they'd handle merging chests
L332[04:39:32] <Ashindigo_> ohmy
L333[04:39:40] <gigaherz|work> maybe you'd have to click on the side of a chest for them to combine
L334[04:39:46] <gigaherz|work> tha'd be nice ;P
L335[04:39:49] <gigaherz|work> that'd*
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L341[05:12:33] <Jiraiyah> hi, have a question, is there any documentation on how to integrate and use bauble api? tried to see if there is any and find the repo but couldn't find one!!!
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L343[05:14:51] <Jiraiyah> gigaherz|work, i saw your mod, well, didn't delve into it specially on finding some aspects of it, but, even after running the setupdecomp and refreshing the idea, the bauble is not being found, also, i didn't understand two things
L344[05:15:23] <Jiraiyah> 1- what is the use of two classes related to bauble
L345[05:15:41] <Jiraiyah> 2- how do you handle of the item with inventory not getting added to the inventory itself?
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L353[05:31:40] <Jiraiyah> ummm anyone can help on gl stuff? i added a gui element of 16*16 but i want to draw it as 250*250 or different sizes, is there any option in guiScreen for it or do i have to do something gl related?
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L367[06:19:56] * Ashindigo_ likes the default keyword
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L371[06:21:22] <gigaherz|work> confirmed: https://twitter.com/Dinnerbone/status/847408242233704448
L372[06:21:30] <gigaherz|work> mc is java8 from now on
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L374[06:21:40] <Me4502> yep, amazing
L375[06:22:02] <Ashindigo_> :D
L376[06:22:30] <Me4502> means for hybrid sponge/spigot plugins I can finally support J8 :D
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L378[06:32:34] <gigaherz|work> https://twitter.com/Dinnerbone/status/847409651255820288
L379[06:33:08] <gigaherz|work> (first reply ;P)
L380[06:33:19] <gigaherz|work> https://imgur.com/a/7PBFY
L381[06:33:27] <gigaherz|work> someone already modded the snapshot to add craftable saddles ;P
L382[06:33:36] <Me4502> yay
L383[06:34:34] <gigaherz|work> apparently from the gallery, they made it have an advancement that you have to first find a saddle, to unlock crafting saddles XD
L384[06:35:40] <Ashindigo_> that was fast
L385[06:35:42] <kashike> https://twitter.com/Dinnerbone/status/847411754556473345
L386[06:35:44] <kashike> lol
L387[06:38:49] <gigaherz|work> XD
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L406[08:26:31] <Naiten> Oh hi there!Just wanted to know, what happens inside Forge development after suggested PR is finally tested and approved?
L407[08:27:46] <masa> so if I want to have a "main" facing for a block, and then a "secondary output" facing, and that secondary facing will determine the placement of a small output thingy in the model, do I use submodels for that secondary output?
L408[08:28:54] <Jiraiyah> any help on this one? ummm anyone can help on gl stuff? i added a gui element of 16*16 but i want to draw it as 250*250 or different sizes, is there any option in guiScreen for it or do i have to do something gl related?
L409[08:29:34] <gigaherz|work> there's a draw function that lets you stretch iirc
L410[08:29:40] <Jiraiyah> thanks
L411[08:30:00] <Jiraiyah> in guiScreen?
L412[08:30:30] <gigaherz|work> I think so
L413[08:30:36] <gigaherz|work> there's 3 functions to draw a texture
L414[08:30:41] <gigaherz|work> thestandard one, one that takes custom size
L415[08:30:48] <gigaherz|work> and one that takes custom size and letsyou stretch
L416[08:31:06] <gigaherz|work> I'm at work so I don't remember the exact names
L417[08:31:09] <Jiraiyah> kk, by the way gigaherz|work did you see my questions for you?
L418[08:31:36] <gigaherz|work> ah yes
L419[08:31:57] <gigaherz|work> but I can't answer them properly until I'm home
L420[08:32:01] <gigaherz|work> in a couple hours
L421[08:32:06] <Jiraiyah> no worries
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L428[09:04:47] <SirWill> hey, so there is PlayerOpenContainerEvent but how do I get the which container the player did open?
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L430[09:07:32] <Ashindigo_> PlayerContainerEvent.Open#getContainer()
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L435[09:10:34] <SirWill> in 1.7.10, sry forgot to mention that
L436[09:12:58] * Ashindigo_ doesnt know
L437[09:15:08] <Ashindigo_> if you update then you can get access though ;)
L438[09:17:25] <McJty> SirWill, don't make new mods for 1.7.10. That version should be left in maintenance mode now
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L440[09:26:46] <SirWill> just a server side mod
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L473[11:15:15] <Intektor> How does SideOnly work?
L474[11:15:25] <Intektor> removing something from compiling
L475[11:15:55] <gigaherz> no
L476[11:15:59] <gigaherz> at launch
L477[11:16:08] <gigaherz> FML scans classes during pre-launch
L478[11:16:19] <gigaherz> and strops out the methods/clases marked @SideOnly
L479[11:16:27] <gigaherz> if they are marked with the opposite side
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L481[11:17:13] <Intektor> oh
L482[11:17:16] <Intektor> nice
L483[11:17:27] <Intektor> how does this code work?
L484[11:17:37] <Intektor> Or where can I finds it
L485[11:18:13] * Intektor rubbing hands being happy to learn something new
L486[11:20:37] <gigaherz> no idea
L487[11:22:38] <Intektor> :(
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L489[11:25:24] <MalkContent> so uh... havent played in a while. whats this new launcher thing that requires an installer?
L490[11:25:38] <gigaherz> doesn't "require"
L491[11:25:44] <gigaherz> the installer is just for convenience
L492[11:26:00] <gigaherz> there's alternative downloads without installer
L493[11:26:09] <MalkContent> k. just checking real quick to see if it's cancer ^^
L494[11:27:00] <MalkContent> does it work any differently?
L495[11:28:40] <gigaherz> the new launcher? sortof
L496[11:28:46] <gigaherz> IMO, it's nicer to use
L497[11:28:49] <gigaherz> others hate it
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L500[11:30:11] <kashike> Intektor: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/fml/common/asm/transformers/SideTransformer.java
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L502[11:33:33] <MalkContent> k, thanks giga. ill be giving it a try
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L515[12:38:57] <kashike> mezz, gigaherz: "doLimitedCrafting gamerule to require recipes to be unlocked before use"
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L517[12:40:16] MineBot sets mode: +o on LexDesktop
L518[12:40:30] <gigaherz> kashike: yeah I saw in the reddit post comments
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L524[12:59:54] <masa> hmm, so are submodels always rotated according to the main model's rotation?
L525[13:00:14] <masa> is there a nice way around that?
L526[13:02:48] <masa> hmm maybe I can use two submodels... but can I do an empty main model then?
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L529[13:09:08] <gigaherz> masa: eh you could use a json model file with an empty elements array, maybe?
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L531[13:11:01] <McJty> masa, you can rotate the submodel independently from the main model too
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L535[13:19:33] <masa> oh? So that the main model's rotation doesn't affect it at all?
L536[13:20:26] <masa> I now changed the model into using two sub models, and it worls correctly in world, but the inventory and in-hand models got derped
L537[13:20:47] <minecreatr> is Float.intBitsToFloat the reciprocal of Float.floatToRawIntBits?
L538[13:21:18] <killjoy> Is fernflower ready for java 8?
L539[13:23:06] <McJty> masa, well the two rotations will be combined of course
L540[13:24:08] <masa> right, and that's my problem... I have a smaller bit that I'm adding as a sub model, but it is not in a pre-defined position in relation to the main model, so I need to be able to set the rotation for it in absolute terms based on the facing property for it
L541[13:24:50] <masa> I guess I could re-work it to be in relative terms to the main model...
L542[13:25:43] <masa> or the block, really
L543[13:25:44] <McJty> yes but in your case it might be easier to use an empty main model and the rest as submodels
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L545[13:25:52] <McJty> That way everything is independent
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L547[13:26:15] <Deamon> killjoy, yeah it works fine if you use actual fernflower, not sure about forges fork or if its even needed anymore
L548[13:26:41] <masa> yeah possibly, and that's how I have it atm, but the inventory and in-hand models lost their proper rotations now that I don't have a main model... I'll try adding an empty dummy one
L549[13:27:13] <McJty> masa, you can add a rotation to the "inventory" tag
L550[13:27:18] <McJty> In the blockstate json
L551[13:27:54] <McJty> Here is an example: https://github.com/McJty/AquaMunda/blob/master/src/main/resources/assets/aquamunda/blockstates/cooker.json
L552[13:27:58] <killjoy> On an unrelated note, why can we now state an exact download location for libraries in the version.json?
L553[13:29:44] <masa> McJty: thanks. Actually just adding a dummy empty model to the defaults section (the model with an empty elements array) seemed to fix the rotations
L554[13:30:35] <LexDesktop> any samba experts here?
L555[13:31:00] <killjoy> the file sharing protocol?
L556[13:31:31] <gigaherz> the protocol is technically SMB (server message block) ;P
L557[13:31:40] <gigaherz> I have never used samba though, so I can't help with that
L558[13:31:43] <fry> smartass != expert :P
L559[13:32:00] <killjoy> I only used it for my wii back in 2011
L560[13:32:10] <LexDesktop> Thats why I asked for samba not smb
L561[13:32:24] <LexDesktop> because im not having an issue with the protocol im having issue with the implemnentation
L562[13:33:03] <gigaherz> yeah my answer was to killjoy ;P
L563[13:33:33] <LexDesktop> decided to reformat my file server locally to try out linux because suposidly its SOOO much better then it was 20 years ago and does everything that you could want simply and a loty more
L564[13:33:51] <LexDesktop> {also cuz I needed to format it to get rid of junk anyways so might as well try}
L565[13:34:07] <fry> samba is like the worst thing to start with :P
L566[13:34:16] <LexDesktop> after 5 hours of work last night.. I can get the host name resolving, and can see my home dir, but any other shares get access denied
L567[13:34:25] <fry> for another not fun challenge you might want to setup a print server.
L568[13:34:33] <LexDesktop> wort thing to start with also the fundemental function of this box
L569[13:35:01] <LexDesktop> thats the second thing i need to do.. eventually.. but honestly think im just gunna spend $50 and buy a standalone wifi printer
L570[13:35:09] <gigaherz> oh it does -- so long as what you want doesn't include certain "linux-unfriendly" devices, and you don't expect your wifi/sound to survive an upgrade, and you don't care that much about installing 3rdparty closed-source drivers in linux
L571[13:35:34] <LexDesktop> its a headless box IDGAF about anything just the file server part
L572[13:35:51] <fry> install some pre-built ubuntu samba solution then :P
L573[13:35:52] <LexDesktop> Also, eventually gunna be running a DNS/Steam proxy
L574[13:35:53] <killjoy> Just want a file server?
L575[13:36:09] <killjoy> Could always install FreeNAS
L576[13:36:11] <gigaherz> aren't there distros pretty much designed for that? with web interface form anagement and such?
L577[13:36:18] <gigaherz> for management*
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L579[13:36:41] <LexDesktop> none that i saw, either way i'd like to get this working as a learning experiance as well.
L580[13:36:59] <fry> then be prepared to spend more than 5 hours :P
L581[13:37:03] <LexDesktop> 'reeformat your entire OS' should never be a valid solution for things
L582[13:37:20] <fry> https://wiki.debian.org/SambaServerSimple
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L584[13:37:55] <LexDesktop> currently on fedora, not debian, but ill look into it
L585[13:38:15] <fry> been here? https://docs.fedoraproject.org/en-US/Fedora/12/html/Deployment_Guide/s1-samba-configuring.html
L586[13:38:26] <LexDesktop> oh that page is useless
L587[13:38:59] <fry> fedora way vs debian way :P
L588[13:39:01] <LexDesktop> ya those pages are all the same
L589[13:39:06] <LexDesktop> ive set things up fine
L590[13:40:21] <fry> so, what state are you in now?
L591[13:41:55] <killjoy> wut.. I just put the snapshot into Luyten and right in the middle of the imports is package java.lang;
L592[13:42:19] <killjoy> That's.. weird
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L594[13:42:55] <LexDesktop> Well, just woken up and am refreshed, so I'm in state 2, ready to try again, better then state 3 slightly annoied, or state 4 looking for the developers address.
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L596[13:43:08] <fry> lol
L597[13:43:15] <fry> I meam the server and stuff :P
L598[13:43:19] <fry> *mean
L599[13:43:25] <killjoy> Developer or publishers?
L600[13:43:34] <killjoy> because I think Microsoft wrote it
L601[13:43:44] <LexDesktop> Can see the server, Resolve hostname, and login using my user.
L602[13:43:49] <killjoy> Still talking about samba, right?
L603[13:43:52] <LexDesktop> I can see/navigate/read the home directory
L604[13:43:59] <LexDesktop> But the custom share gets permission denied
L605[13:44:14] <LexDesktop> 'Microsoft' didnt write anything...
L606[13:44:23] <killjoy> And what's the host? Windows?
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L608[13:46:03] <LexDesktop> fedora, just said that
L609[13:46:22] <LexDesktop> Win 10 Client -> Fedora files
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L611[13:50:22] <rockers3000> Is it possible to disable a block's collision using reflection? I probably sound very nooby, but I'm currently reflecting into Blocks.class to try and replace the "CARPET" block with another class but it doesn't appear to be working.
L612[13:50:39] <LexDesktop> No.. Don't do that
L613[13:50:44] <LexDesktop> We have registries fore a reason
L614[13:50:52] <rockers3000> Ah... right.
L615[13:51:08] <fry> try finding samba logs
L616[13:51:21] <fry> probably under /var/log/something_with_the_word_samba
L617[13:51:33] <fry> might be more weird in fedora
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L619[13:55:16] <LexDesktop> found it nothing but startup stuff in them
L620[13:55:27] <fry> access.log in there?
L621[13:56:08] <fry> try opening up whatever you want to open, and look if anything changed in the log
L622[13:56:08] <LexDesktop> no
L623[13:56:53] <fry> this might help: https://www.samba.org/samba/docs/using_samba/ch12.html
L624[13:59:45] <fry> "The first test is to ensure that the server can list its own services (shares). Run the command smbclient -L localhost -U% to connect to the server from itself, and specify the guest user."
L625[14:01:47] <LexDesktop> really need to get teamviewer installed so i dont have to use on screen keyboard
L626[14:02:05] <LexDesktop> but yes i can list with that cmd
L627[14:02:33] <LexDesktop> and i get some log when it denies me
L628[14:03:07] <fry> what does that log say? :P
L629[14:04:08] <PaleoCrafter> Logee-Logee-Logee-lo!
L630[14:06:12] <LexMobile> chdir (/media/oogly/Shared) failed, reason: Permission denied
L631[14:06:22] <LexMobile> Better to copy from here :P
L632[14:13:27] <killjoy> Looks like achievements are gone.
L633[14:13:39] <killjoy> It's just advancements now
L634[14:13:45] <Ashindigo_> And json recipes
L635[14:14:24] <killjoy> I was wondering why I wasn't getting the acheivement popups
L636[14:14:40] <killjoy> Then I noticed the button was gone :p
L637[14:15:13] <gigaherz> yup
L638[14:15:25] <gigaherz> and the current version doesn't have a proper working advancements screen
L639[14:15:31] <killjoy> yup
L640[14:15:46] <gigaherz> wel lthat's a lie -- you can add advancements
L641[14:15:48] <gigaherz> in the save folder
L642[14:15:52] <gigaherz> and they do show up in the screen
L643[14:15:55] <killjoy> I don't think the statistics work either
L644[14:15:57] <gigaherz> it's the vanilla ones that aren't properly added
L645[14:16:30] <killjoy> You mean they aren't triggered?
L646[14:16:47] <gigaherz> no they don't have a "tab" registered in the advancements screen
L647[14:16:48] <gigaherz> https://imgur.com/a/7PBFY
L648[14:17:10] <gigaherz> someone did some kind of mod and added custom advancements that unlock custom recipes
L649[14:17:37] <gigaherz> support for adding recipes in the savefolder isn't ready yet so they must have used a mod (or so Dinnerbone said)
L650[14:17:43] <gigaherz> https://twitter.com/AndreSchweiger/status/847410349011750912
L651[14:19:31] <killjoy> darn, the narrator doesn't work for /tellraw
L652[14:19:37] <gigaherz> so, that aside
L653[14:19:42] <gigaherz> [00:53] (ghz|afk): http://i.imgur.com/VYYso9G.png
L654[14:19:42] <gigaherz> [00:55] (ghz|afk): http://i.imgur.com/3cewhzi.jpg
L655[14:19:42] <gigaherz> [01:07] (ghz|afk): http://i.imgur.com/EtC4egV.png
L656[14:19:47] <gigaherz> any opinions/suggestions? ;P
L657[14:20:33] <rockers3000> Sweet!
L658[14:21:00] <TechnicianLP> how about some fireworks: https://i.imgur.com/qzA9Lyl.gifv
L659[14:21:12] <gigaherz> anyone know how the mod config gui stuff works?
L660[14:21:13] <TechnicianLP> looks nice
L661[14:21:15] <gigaherz> never done it
L662[14:21:23] <gigaherz> but I'm going to need some client-side option to show/hide the belt ;P
L663[14:21:35] <killjoy> reminds me of back tools
L664[14:21:50] <gigaherz> https://minecraft.curseforge.com/projects/tool-belt
L665[14:21:53] <gigaherz> it's this mod ;P
L666[14:21:54] <masa> does anyone have a 1.7.10 workspace at hand? What could NPE at at net.minecraft.item.crafting.ShapelessRecipes.func_77569_a(SourceFile:36)
L667[14:21:59] <killjoy> mhm
L668[14:22:02] <masa> that method should be "matches()"
L669[14:22:10] <rockers3000> I'm pretty sure I have seem some events to do with config gui. Can't remember though. I think you *may* need to set a variable in @Mod but I can't be sure.
L670[14:22:25] <killjoy> !gm 77569 1.7.10
L671[14:22:54] <killjoy> null item itemstack?
L672[14:22:56] <TechnicianLP> guiFactory in @Mod Point to a IModGuiFactory
L673[14:23:18] <gigaherz> ah in the @Mod annotation?
L674[14:23:29] <TechnicianLP> yes
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L676[14:23:52] <masa> killjoy: hmm okay, maybe... it's happening from here: https://github.com/maruohon/enderutilities/blob/MC_1.7.10/src/main/java/fi/dy/masa/enderutilities/inventory/ContainerHandyBag.java#L155
L677[14:24:14] <rockers3000> Yeah. There's also ConfigChangedEvent if you want to take a look at that. No idea if it will be of use though.
L678[14:24:46] <gigaherz> I wish java had like
L679[14:24:55] <gigaherz> nameof(Type.class) or similar
L680[14:25:06] <killjoy> Type.class.getName()
L681[14:25:07] <gigaherz> to ensure that the FQN is generated at compile time ;P
L682[14:25:15] <killjoy> we don't got no global methods
L683[14:25:18] <gigaherz> killjoy: that's runtime though
L684[14:25:56] <masa> gigaherz: this is probably the simplest of my mods, and still has config gui support: https://github.com/maruohon/moreloottables
L685[14:26:02] <killjoy> so the name of a class in an annotation?
L686[14:26:36] <gigaherz> guiFactory = "gigaherz.toolbelt.client.ConfigGuiFactory"
L687[14:26:43] <masa> basically you need the guiFactory in @Mod, then the two config gui classes (the factory and the other one inside my config package) and then the event that listens for changes
L688[14:26:46] <TechnicianLP> gigaherz you can do that with with the help of a final String variable
L689[14:26:57] <gigaherz> you can?!
L690[14:27:18] <TechnicianLP> no indea took a while to make that anerror
L691[14:27:20] <killjoy> Why can't we just have a @GuiFactory method in our @Mod class?
L692[14:27:21] <TechnicianLP> sry
L693[14:27:29] <killjoy> instead of having it be a separate annotation value
L694[14:27:58] <gigaherz> nah attribute value must be constant
L695[14:28:02] <gigaherz> it's still evaluated at runtime
L696[14:28:09] <killjoy> exactly
L697[14:28:29] <gigaherz> the compiler just knows how to inline a literaly
L698[14:28:39] <gigaherz> literal* so it can accept the value of a static final for that
L699[14:28:47] <gigaherz> but it also knows that .getName isn't a literal ;p
L700[14:29:11] <killjoy> You also can't trick it with a static final = getName()
L701[14:29:30] <rockers3000> I'm trying to find a way to override the vanilla registry. I'm making a very simple mod as a break from a much larger mod that I'm working on. Basically, it's *supposed* to disable collision with carpets as I find it very annoying, but I'm not so sure how I would go about doing so. It doesn't let you remove things from the registry. If you attempt it via an iterator, it simply crashes
L702[14:29:30] <rockers3000> with some kind of security exception. Unless I can directly modify an entry to the registry, I'm not sure what I'm going to do. I also cannot override the block with GameRegistry.register as another error arises, which I half expected.
L703[14:29:54] <killjoy> GameData.addReplacement or something
L704[14:30:29] <Ashindigo_> addSubstitute maybe?
L705[14:31:21] <rockers3000> addSubstitutionAlias?
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L707[14:33:34] <rockers3000> I had no idea that method even existed. Haha
L708[14:33:53] <killjoy> Learn to use intellisense
L709[14:34:01] <rockers3000> l e x said that I should work directly with the registry. I guess I took it too literally xD
L710[14:34:19] <killjoy> It's ok to say lex. just not his full username.
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L713[14:35:34] <Mathe172_> gc of 1.11
L714[14:35:37] <LexMobile> i said that we have registries for a reason
L715[14:35:40] <LexMobile> so you dont ahve to hack this shit
L716[14:35:47] <killjoy> usage would be something like addSubstitutionAlias("minecraft:cactus", Type.BLOCK, myCactusBlock)
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L718[14:37:38] <rockers3000> I managed to get it working. Thanks!
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L754[16:38:30] <gigaherz> oooh
L755[16:38:39] <gigaherz> so in order to see stuff in the advancements panel
L756[16:38:43] <gigaherz> you have to unlock advancements
L757[16:38:47] <gigaherz> otherwise nothing shows up at all
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L774[17:40:47] <Ferrettomato> What exactly does Chunk#isChunkTicked() do?
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L776[17:43:47] <Ferrettomato> It *seems* to determine whether the chunk is being loaded by a player, but I can't see any documentation on it.
L777[17:50:23] <killjoy> That's the problem with modding
L778[17:50:33] <killjoy> There's no documentation for anything
L779[17:53:25] <Ferrettomato> ikr
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L784[18:02:54] <tterrag> Ferrettomato: entities outside a certain range from the player do not move
L785[18:03:00] <tterrag> Maybe it has to do with that?
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L787[18:03:27] <Ferrettomato> Hm
L788[18:07:34] <Ferrettomato> It seems to return true at up to 200 blocks away.
L789[18:08:09] <Ferrettomato> (roughly)
L790[18:08:46] <killjoy> seems like it
L791[18:10:22] <Ferrettomato> I was trying to tell whether or not a chunk was already loaded, to see if I could read from a block without loading additional chunks.
L792[18:10:47] <Ferrettomato> (isLoaded was always returning true clientside)
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L794[18:13:04] <Ferrettomato> tterrag: if it *is* the entity movement range, would it be suitable to use it to see if a chunk is already loaded?
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L797[18:21:54] <LexManos> Whata re you trying to do?
L798[18:23:06] <Ferrettomato> I want to check if a chunk is loaded before trying to read info from it, so I'm not loading extra chunks.
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L800[18:23:36] <LexManos> More specifically why are you trying to do this what are you using the information for and what is causing you to decide to read in a location.
L801[18:23:39] <LexManos> Context man context
L802[18:25:20] <tterrag> world.isBlockLoaded is what you want. but yeah why?
L803[18:25:33] <Ferrettomato> I have a teleporter block that can connect to other teleporters when given co-ordinates. Once connected, I want to regularly check to make sure that the other teleporter is still there, but not if it's in an unloaded chunk, so I'm not taking up resources loading it to read from it.
L804[18:25:50] <tterrag> err...why bother with polling?
L805[18:26:01] <tterrag> when the block is broken, remove it from the teleporter list
L806[18:27:03] <Ferrettomato> Teleporter list?
L807[18:27:20] <LexManos> you have a list of locations
L808[18:31:08] <Ferrettomato> I wasn't planning to make a list. I was going to have the teleporter search for the nearest teleporter to given coords, then save the target's position.
L809[18:31:31] <Akkarin> well without a list it's going to suck pretty badly
L810[18:32:00] <Akkarin> let's load all chunks in the entire world to figure out which one is closest! weeeee! *server screams in italian*
L811[18:32:24] <Ferrettomato> Well, I'd have it search within a reasonable radius. Not the entire world.
L812[18:32:45] <LexManos> thats still wasteful
L813[18:32:53] <Ferrettomato> That's a good point.
L814[18:32:57] <LexManos> just keep a list of loaded teleporters in the world
L815[18:33:07] <Akkarin> also you underestimate how small "reasonable" would be
L816[18:33:26] <Ferrettomato> You mean where teleporters are added to the list when they're plac
L817[18:33:37] <Ferrettomato> ed, and removed when they're broken?
L818[18:33:47] <Akkarin> pretty much
L819[18:34:16] <Ferrettomato> Alright, I'll try that. Thanks.
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L826[18:59:29] <tterrag> I love bugs fixing themselves https://github.com/Chisel-Team/Chisel/issues/389
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L831[19:14:44] <LexManos> How about the "I dont know how to use a text editor so you fix it" ones ;P https://github.com/MinecraftForge/MinecraftForge/issues/3811
L832[19:18:09] <kashike> some people..
L833[19:19:53] <Akkarin> what's that one related to? BOM in the file? :D
L834[19:20:05] <Akkarin> (can't be bothered to read up right now)
L835[19:21:47] * kashike hits Akkarin
L836[19:22:04] <fry> the file is with BOM indeed
L837[19:22:09] <fry> weird that it breaks something
L838[19:22:16] <Akkarin> q.q
L839[19:22:24] <Akkarin> is that what I get for petting and feeding you? q.q
L840[19:22:37] <kashike> love tap
L841[19:22:40] <Akkarin> Well I guess the file content is literally passed to gson/jackson/whatever which doesn't understand it
L842[19:23:15] <Akkarin> since to the parser it looks like a character (or multiple, don't know which value they use specifically)
L843[19:24:50] <Akkarin> ah yeah it's three regular characters in UTF-8
L844[19:26:20] <Akkarin> Anyways: You shouldn't be encoding a BOM in UTF-8 unless the application specifically expects it since byte order doesn't make sense when your values are always one byte long :D
L845[19:28:44] <killjoy> I just saw #3792
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L847[19:28:46] <killjoy> hah
L848[19:29:55] <Akkarin> do I even have to understand what the hell that is trying to accomplish?
L849[19:30:16] <Akkarin> I mean ... apart from violating API contracts left and right
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L851[19:30:51] <Akkarin> and looking like a child's attempt to disguise their code from people who are trying to understand it
L852[19:30:58] <killjoy> tried to obfuscate code
L853[19:31:54] <Akkarin> lol that's literally just a shitty blacklist
L854[19:32:39] <killjoy> Even if we did implement a blacklist, we wouldn't keep it in code.
L855[19:32:50] <killjoy> Mods can always just hack in and remove it anyway
L856[19:33:17] <Akkarin> tbh I'd start a fork straight away if somebody had the genius idea to toss a blacklist in
L857[19:33:33] <killjoy> and by "not keep it in code" I mean keep it online
L858[19:33:51] <Akkarin> it's not Forge's place to tell people what mods they can and cannot install. At max its place is to tell people which things are bad to do in mods
L859[19:33:56] <killjoy> mhm
L860[19:34:42] <killjoy> ghost deleted his account
L861[19:36:13] <LexManos> ?
L862[19:36:27] <killjoy> old pr from 2 weeks ago
L863[19:36:44] <LexManos> the one that tried to blacklist like gregtech and ic2 and shit?
L864[19:36:49] <killjoy> yes
L865[19:36:53] <LexManos> ya thats dumb
L866[19:37:01] <Akkarin> pls ic2 isn't even in the list! botania is tho :P
L867[19:37:04] <killjoy> besides, blacklists don't belong in code
L868[19:37:06] <Akkarin> and thaumcraft for that matter
L869[19:37:08] <LexManos> I WISH I could ban mods because they are fucking trash
L870[19:37:13] <Akkarin> lol
L871[19:37:24] <LexManos> but itd be shit liek fastcraft not 'oh i dont like the content of this mod'
L872[19:37:58] <Akkarin> Well maybe start curating mods by their coding or even go so far to toss negative prices at especially crappy things
L873[19:38:17] <Akkarin> you know ... to get people to understand what the hell is up with the mods and why they should be going for alternatives
L874[19:38:26] <LexManos> prices?
L875[19:39:00] <Akkarin> you know what the golden raspberry award is, right? That's what I'm referring to
L876[19:39:08] <killjoy> pffttt
L877[19:39:12] <Akkarin> what? :D
L878[19:39:25] <killjoy> that's the sound of blowing rasperries
L879[19:39:35] <LexManos> meh not really our job
L880[19:39:37] <Akkarin> It's a neat passive aggressive way of telling people how bad their work is :D
L881[19:39:39] <LexManos> and its just drama
L882[19:39:47] <Akkarin> but everybody loves drama!
L883[19:39:53] <LexManos> speaking of fastcraft
L884[19:40:11] <LexManos> I need to remove it form forever stranded so i can actually you know.. NOT have world holes...
L885[19:42:04] <Akkarin> but the nostalgia of entire chunks missing ...
L886[19:44:00] <kashike> fastcraft is disgusting if you try and decompile it
L887[19:44:27] <LexManos> oh dopnt you dare even think about doing that!
L888[19:44:30] <LexManos> Player will sue you!
L889[19:44:38] <kashike> lmao
L890[19:45:49] <Akkarin> Because that's obviously how it works :D
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L926[23:43:13] <illy> LexManos: what did need added to the wrapper/install also sorry about being gonw we just got the roof fix and just moved back in
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