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L1[00:01:35] <StormCloud>
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
L2[00:01:35] <StormCloud> -Dos.name=Windows
10
L3[00:01:35] <StormCloud>
-Dos.version=10.0
L4[00:01:35] <StormCloud> -Xmx4096m
L5[00:01:35] <StormCloud> -Xms256m
L6[00:01:36] <StormCloud> -XX:+UseG1GC
L7[00:01:36] <StormCloud>
-XX:PermSize=256m
L8[00:01:37] <StormCloud>
-Dminecraft.applet.TargetDirectory=C:\Users\StormCloud\Desktop\Minecraft\Curse\Minecraft\Instances\Curse
of Ambition
L9[00:01:37] <StormCloud>
-Dfml.ignorePatchDiscrepancies=true
L10[00:01:38] <StormCloud>
-Dfml.ignoreInvalidMinecraftCertificates=true
L11[00:01:38] <StormCloud>
-Duser.language=en
L12[00:01:39] <StormCloud>
-Duser.country=US
L13[00:01:39] <StormCloud>
-Dlog4j.configurationFile=C:/Users\StormCloud\Desktop\Minecraft\Curse\Minecraft\Install\assets\log_configs\client-1.7.xml
L14[00:01:40] <StormCloud>
-Djava.library.path=C:\Users\STORMC~1\AppData\Local\Temp\f16d-769e-b148-0c8e
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L16[00:02:15] <kashike> -.-
L17[00:02:19] <StormCloud> Forgive the
dump, but that's what it's getting launched with
L18[00:02:32] <McJty> StormCloud, pastebin
is nice
L19[00:02:41] <kashike> gist, pastebin, etc
exist for this reason
L20[00:03:39] <StormCloud> It's only....
13... 14 lines...
L21[00:03:59] <McJty> Too much
L22[00:04:04] <kashike> 10 too much
L23[00:04:08] <kashike> 3 is
acceptable
L24[00:04:16] <kashike> well, around there
at least
L25[00:05:44] <StormCloud> k, pastebin next
time, regardless, anything weird there?
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L31[00:27:03] <Drullkus> I see
Block.getRenderType(IBlockState) is depreciated, what's the
replacement?
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L33[00:33:45] <Drullkus> v.v
L34[00:34:46] <StormCloud> Those kind of
things really need to be put the comments
L35[00:35:16] <killjoy> Drullkus,
IBlockState#getRenderType
L36[00:35:36] <Drullkus> Thanks \o
L37[00:35:43] <killjoy> since 1.8
L38[00:35:50] <Drullkus> Wait, er
L39[00:36:01] <Drullkus> I should actually
explain my problem
L40[00:36:42] <Drullkus> So I updated the
mappings, and after that I didn't know beforehand but the rendering
for translucent and cutout layers is actually broken for us
L43[00:38:39] <Drullkus> Our block registry
is wrapped around in tons of lambdas and automation
L44[00:38:58] <Drullkus> killjoy: ^
L45[00:39:13] <killjoy> fry: ^^
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L48[00:44:10] <Drullkus> >.<
L49[00:44:34] <killjoy> tterrag, ^^^
L50[00:44:37] <killjoy> ?
L51[00:45:29] <Drullkus> tterrag said he'd
look into it himself
L52[00:45:38] <Drullkus> I'm kinda
impatient and want to resolve it now :P
L53[00:45:47] <Drullkus> he said
tomorrow**
L54[00:47:03] <killjoy> I can see only 1
possible option
L55[00:47:09] <killjoy> Go to sleep.
L56[00:48:50] <Drullkus> Problem: I have
class tomorrow and then I work afterwards. (In retail)
L57[00:49:30] <killjoy> and after work,
you'll be too pissed to code
L58[00:50:05] <Drullkus> I'm actually
pretty easy going
L59[00:50:09] <Drullkus> Problem is, I
clock off at 12 am
L60[00:50:18] <Drullkus> So I *HAVE* to
sleep afterwards.
L61[00:50:34] <killjoy> I was originally
going to say too tired
L62[00:50:41] <Drullkus> I have a similar
schedule Thursday and Friday, so three days of not being able to do
shit :P
L63[00:51:09] <Drullkus> Heh
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L66[00:51:45] <killjoy> Or at least study
it
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L72[01:09:59] <SatanicSanta> In the
javadocs for FMLLoadCompleteEvent, it states "Mods should not
in general override or otherwise attempt to implement this
event." Is there a reason for this? I have a public list API
and I want to do a thing to it after I know everything possible has
been added to it, which has to happen in PostInit.
L73[01:10:21] <SatanicSanta> Or is there a
better way to deal with that sort of situation that isn't an
FMLStateEvent?
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L79[01:23:47] <Drullkus> Ok, well, that's
SUPER weird. I built Chisel and now the blocks render... find
L80[01:23:50] <Drullkus> Fine*
L81[01:24:00] <Drullkus> Might be related
to Forge version
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L83[01:26:48] <Drullkus> Nope.
L84[01:26:54] <Drullkus> It's just the
environment itself.
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L89[01:45:18]
MineBot sets mode: +v on RichardG
L90[02:00:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170322 mappings to Forge Maven.
L91[02:00:09] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170322-1.11.zip
(mappings = "snapshot_20170322" in build.gradle).
L92[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L118[06:41:37] <GingerGeek> What's the
best way to do relocation of libraries within a mod which have
conflicting versions with Minecraft? (specifically Guava, library
I'm using depends on v21.0)
L119[06:44:59] <gigaherz> hmm for
building, you can use a shading plugin to rename the package and
embedd it renamed into your jar
L120[06:45:19] <gigaherz> do you REALLY
need a conflicting version of the library?
L121[06:46:31] <GingerGeek> Yeah
L123[06:48:57] <GingerGeek> But I am not
that well versed in Gradle tbh
L124[06:49:15] <GingerGeek> I did try some
googling but didn't get that far
L125[06:49:42] <gigaherz> I use this for
my deps on my mods
L127[06:49:45] <gigaherz> but that's on
the jar
L128[06:49:49] <gigaherz> it doesn't
relocate the dependencies
L129[06:49:54] <gigaherz> I don't know if
the plugin can do that
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L132[06:50:07] <gigaherz> this plugin, I
mean
L133[06:51:22] <GingerGeek> Does it work
with the runClient task and stuff?
L134[06:51:36] <gigaherz> not the way I
have it set up
L135[06:51:42] <GingerGeek> hmm
L136[06:51:43] <gigaherz> it only affects
the shadowJar build step
L137[06:51:46] <gigaherz> but as I
said
L138[06:51:54] <gigaherz> I don't know if
the "relocate" command can be used in the
dependencies
L139[06:52:09] <GingerGeek> I have control
of the library which depends on the newer versions of guava
L140[06:52:14] <GingerGeek> anything I can
do at that level?
L141[06:52:30] <gigaherz> you could apply
the relocation on thay library
L142[06:52:48] <GingerGeek> I did, still
not working properly though for some reason
L143[06:52:49] <gigaherz> compile it with
shading, so that it embeds guava inside its own jar --
renamed
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L145[06:53:07] <gigaherz> what kind of
"not working properly"?
L146[06:53:54] <GingerGeek> Not relocating
at all, still cuasing client to crash as v21 doesn't have some
methods minecraft uses
L147[06:54:12] <GingerGeek> which is
weird
L148[06:54:24] <GingerGeek> becuase the
jar in the maven repo has all the relocations
L149[06:54:31] <GingerGeek> and is the
shaded artifact
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L172[09:41:22] <Naiten> Hi there. Tried
using iterator over the ArrayList instead of plain foreach, still
got the Concurrent Modification Error... What am I doing wrong?
http://pastebin.com/UU7RTMcb
L173[09:44:31] <gigaherz> iterator and
foreach is exactly the same
L174[09:44:43] <gigaherz> CME means you
are modifying the list while using an iterator
L175[09:45:15] <gigaherz> you have two
choices
L176[09:45:28] <gigaherz> either you make
a copy of the entire list (including cloning the lists inside the
lists)
L177[09:45:48] <gigaherz> or you prevent
editing while you are looping
L178[09:46:31] <Naiten> just tried
wrapping this code into synchronized(pieces){} and it still
crashes
L179[09:46:45] <gigaherz> no the problem
really
L180[09:46:50] <gigaherz> is that you are
running the code in the network thread
L181[09:47:04] <gigaherz> without
addScheduledTask to delay it to run in the logic thread
L182[09:47:15] <Naiten> like, i have no
idea where these modifying calls even come from
L183[09:47:43] <gigaherz> who edits the
pieces lists?
L184[09:49:29] <Naiten> Erm i'm sorry. I
knew where these calles are coming from. It's that i send a series
of packets each calling the method with this iteration code
L185[09:50:00] <Naiten> i'm just confused
how it worked on 1.7.10 and doesn't on 1.10.2...
L186[09:50:15] <gigaherz> because 1.7 did
NOT have network on a separate thread
L187[09:50:21] <gigaherz> 1.8 added
that
L188[09:50:44] <gigaherz> hence why we
keep repeating that you should always addScheduledTask if you need
to interact with things that are used from the logic threads
L189[09:51:03] <gigaherz> (and I mean
"you" as in, modders)
L190[09:51:15] <Naiten> how do all these
threads correspond with each other?
L191[09:51:27] <gigaherz> ?
L192[09:51:53] <gigaherz> Minecraft these
days has
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L194[09:52:12] <gigaherz> Rendering thread
(handles the drawing loop, windows, and input pumping)
L195[09:52:24] <gigaherz> Client logic
thread (handles client-side stuffs like GUIs)
L196[09:52:31] <Naiten> like, i have this
List<List<BlockPos>> pieces field in my custom class
trackManager, which i have instance Map<Integer,
TrackManager> trackManager in the mod file
L197[09:52:42] <gigaherz> Network thread
(prevents mc locking up while processing packets)
L198[09:52:55] <gigaherz> Server thread
(only if server jar, or integrated server is running)
L199[09:53:09] <Naiten> and i thought i
have two trackManager fields - one in client thread, and one in
server
L200[09:53:21] <gigaherz> how would that
happen
L201[09:53:32] <gigaherz> do you have a
Map<Thread, TrackManager> anywhere?
L202[09:53:53] <gigaherz> there's only one
@Mod class running on the client
L203[09:53:57] <gigaherz> well not
running
L204[09:54:00] <gigaherz> that'd be
misleading
L205[09:54:08] <gigaherz> there's only one
@Mod class instance on the client
L206[09:54:14] <Naiten> ah, well
L207[09:54:18] <gigaherz> but there's
actually 4 threads, all doing stuff in parallel
L208[09:54:31] <gigaherz> and yes, they
CAN access the SAME instance fields of the @Mod class
L209[09:54:34] <gigaherz> or any
statics
L210[09:54:38] <gigaherz> even the
proxy
L211[09:54:46] <Naiten> static
Map<Integer, TrackManager> trackManager is not even on
primary mod class, it's inside my regular
L212[09:54:55] <Naiten> so it's shared
between threads?
L213[09:54:59] <gigaherz> yes
L214[09:55:40] <gigaherz> here is the
thing
L215[09:55:47] <Naiten> ah, i got
it!
L216[09:55:47] <gigaherz> you may be
imagining threads as separate things, but they are not
L217[09:56:00] <gigaherz> they share
EVERYTHING xcept the stack
L218[09:56:07] <gigaherz> (and local
variables)
L219[09:56:31] <gigaherz> all the statics,
singletons, etc will be the same
L220[09:56:48] <gigaherz> in MC, the best
way to have proper separation
L221[09:57:04] <Naiten> i already forgot
the problems i faced when making a map for all my rolling stock
entities (it was several months ago)
L222[09:57:06] <gigaherz> is to make use
of either a custom Map<World,Data>, or a WorldSavedData
instance
L223[09:57:50] <gigaherz> an alternative
way would be to use ThreadLocal<>s
L224[09:57:55] <Naiten> i had basically
same stuff and same errors, and eventually went to Map<Integer,
Map<Integer, Map<Integer, RollingBase>>> stockMap
where ints are client/server, dimension, stockId
L225[09:57:59] <gigaherz> but note that if
you were to use a threadlocal
L226[09:58:06] <gigaherz> then rendering
would NOT see the data from the client logic
L227[09:58:07] <Naiten> and now that stock
map is working fine
L228[09:58:25] <Naiten> welp
L229[09:58:28] <gigaherz> and network
would NOT see the data from none other
L230[09:58:48] <gigaherz> Naiten:
EWH
L231[09:58:53] <Naiten> i have
Map<Integer, TrackManager> and TrackManager extends
WorldSavedData
L232[09:58:54] <gigaherz> just use
WorldSavedData! you get that for free!
L233[09:59:04] <Naiten> i already am
>_>
L234[09:59:07] <gigaherz> why the fuck
would you store those in a map?!
L235[09:59:16] <gigaherz> the whole point
of WSD is that MINECRAFT manages them for you
L236[09:59:19] <gigaherz> you do NOT cache
them EVER
L237[09:59:30] <gigaherz> you query them
from MC, whenever you need to use them
L238[09:59:36] <Naiten> I'm not caching
it, it's for dimensions
L239[09:59:43] <gigaherz> yesyou are
L240[09:59:47] <gigaherz> you are putting
them on a map
L241[10:00:05] <gigaherz> isntead of using
.getPerWorldStorage() to have a separate TrackManager per dimension
the proper way
L242[10:00:47] <Naiten> <_< i use
.getPerWorldStorage()
L243[10:00:54] <gigaherz> then you should
not need a map at all
L244[10:00:58] <gigaherz> just call
L245[10:01:08] <gigaherz>
YourStorage.get(world) whenever you need to access the data
L246[10:01:11] <Naiten> welp, i have no
idea on how WSD works
L248[10:01:43] <Naiten> it's just that
some guy helped me back in 1.7.10 times and now i've ported it to
1.10.2
L249[10:02:43] <Naiten> i'm sorry for not
reading the docs <_<
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L260[10:25:45] <Naiten> gigaherz, oh yea,
made the stuff as docs tell and now it works fine
L261[10:25:55] <Naiten> thanks for
pointing out
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L265[10:29:29] <Naiten> also, main reason
why i prefer modding on my own rather then letting someone do
something for my mod >_>
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L290[12:55:11] <Naiten> gigaherz, how do i
sync client / server WSD though?
L291[12:55:31] <Naiten> i've tried sending
packets on world.load event, but no result
L292[12:56:14] <gigaherz> well yo udon't
sync the WSD itself, you sync the data in them ;p
L293[12:56:43] <gigaherz> but uh
L294[12:56:47] <gigaherz> load would be
too early
L295[12:56:51] <gigaherz> there may be no
clients yet
L296[12:56:56] <gigaherz> so it would
never work on a server
L297[12:58:10] <gigaherz> you'd have to
sync the data with each client, as the client needs it
L298[12:58:21] <gigaherz> either on
join
L299[12:58:28] <gigaherz> or whenever
you'd have to make use of it
L300[13:00:33] <Naiten> well, server loads
data from files and it's fine
L301[13:00:50] <Naiten> but client won't
normally do it, it returns empty wsd
L302[13:00:54] <Naiten> so uh
L303[13:01:24] <Naiten> is there no client
analog of world.load?
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L305[13:05:30] <Naiten> will try
PlayerLoggedInEvent
L306[13:10:06] <Curle> o/ guys
L307[13:10:11] <Ashindigo_> o/
L308[13:10:15] <gigaherz> Naiten: point is
that it's the server's responsibility to sync
L309[13:10:18] <gigaherz> the client
shouldn't care
L310[13:10:22] <gigaherz> it should just
make do with the data it has
L311[13:14:18] <Naiten> it has no data but
it should
L312[13:14:35] <Naiten>
PlayerLoggedInEvent is fired serverside so i'm fine
L313[13:14:54] <LatvianModder> *only*
serverside
L314[13:16:19] <Naiten> i have packets
which i normally use to send my data from server to
clients...
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L317[13:29:09] <Naiten> yea, finally
solved this case
L318[13:29:15] <Naiten> thanks for helping
out
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L336[14:54:48] <Necro> the uuid of
attribute modifiers is just to differentiate where the modifier
came from and to be able to remove it later, right? So I can
generate my own one, right?
L337[14:55:18] <gigaherz> I believe
so
L338[14:56:26] <Necro> okay, i looked it
up and it seems to be the case.
L339[14:56:48] <gigaherz> oh hey, IDEa
just showed the 2017.1 update prompt
L340[14:57:49] <LatvianModder> Why cant I
update from IDE? |:(
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L342[14:58:48] <LatvianModder> I wonder if
it will fix my stupid dark theme not working
L343[15:01:15] <gigaherz> major updates
are considered upgrades -- they install separately
L344[15:01:22] <gigaherz> you can import
settings, but not "update" from within
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L349[15:13:16] <Curle> ive been watching
stergert
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L426[17:44:17] <rockers3000> Hello! I'm
trying to resize text in a custom Gui using fontRendererObj and
GL11.glScalef(x,y,z) / GL11.glScaled(x,y,z). However, I'm unable to
reset the scaling, so all the rest of the guis present scale
too.
L427[17:44:36] <rockers3000> Does anyone
know how to remedy this?
L428[17:45:22] <rockers3000> I realise
it's *technically* not a forge question inherently, but I'm
curious.
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L432[17:51:18] <rockers3000> Duh... Forgot
to glPushMatrix() and glPopMatrix()
L433[17:51:24] <rockers3000> tsk
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L440[18:13:24] <gigaherz> Oh right...
THAT's why I hate IC2
L441[18:13:54] *
gigaherz just lost a machine he had just crafted because he placed
it in the wrong direction and tried to mine it to place
back
L442[18:14:13] <gigaherz> that machanic is
just stupid.
L443[18:14:17] <gigaherz> mechanic*
L444[18:14:45] <gigaherz> "oh hey I
tried to take a machine with me... but it lost all the components
and I only got the casing"
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L459[19:21:43] <primetoxinz> why the hell
is ItemStack.toString crashing
L460[19:21:53] <kashike> elaborate
L461[19:22:09] <killjoy> Is something
null?
L462[19:22:33] <primetoxinz> attempting to
attach a capability to certain items via the event and it crashes
toString when I try to print it during the event
L463[19:22:38] <primetoxinz> due to a npe,
yes
L464[19:23:27] <primetoxinz> ah,
stack.item is null
L465[19:23:28] <primetoxinz> that's
odd
L466[19:25:14] <killjoy> Have the blocks
been registered?
L467[19:25:21] <killjoy> which event is
this?
L468[19:26:16] <primetoxinz>
AttachCapabilitiesEvent.Item
L469[19:26:38] <primetoxinz> I am in a
completely vanilla instance other than this event
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L476[19:56:14] <Purebe> hello
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