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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170319 mappings to Forge Maven.
L14[02:01:41] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170319-1.11.zip (mappings = "snapshot_20170319" in build.gradle).
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L41[04:10:22] <pig> gradle is whining about > Connection to http://files.minecraftforge.net refused
L42[04:13:09] <pig> https://gist.github.com/iChun/13ff7377d25a56ea160397cc1739a2de
L43[04:17:52] <pig> eh, things are working now, google told me I gotta wait cause the server derps sometimes. oh wells.
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L57[05:28:55] ⇨ Joins: nyuszika7h (nyuszika7h@cadoth.net)
L58[05:29:37] <nyuszika7h> apparently my username is in use on the forums but I can't find my password and tried a bunch of emails but I don't know what email I registered with...
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L63[06:10:08] <gigaherz> nyuszika7h: well then it may not have been your username
L64[06:10:23] <nyuszika7h> it's not impossible but I really doubt anyone else is using this nick
L65[06:10:40] <nyuszika7h> it has never happened on any site
L66[06:14:49] <diesieben07> i already checked, unfortunately I can't tell you your email
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L68[06:19:14] <gigaherz> nyuszika7h: is it possibleyou used one of those 5 minute mail services?
L69[06:19:21] <nyuszika7h> unlikely
L70[06:20:02] <nyuszika7h> is it not possible to make a feature to send out the password to the email address registered to the username? can't see any risk in that
L71[06:20:11] <nyuszika7h> password reset*
L72[06:20:12] <nyuszika7h> not the password ofc
L73[06:20:21] <nyuszika7h> because it's stored hashed and salted, ideally :P
L74[06:20:46] <gigaherz> I don't know the reason, but most websites ask you to enter the email, so there must be a reason ;P
L75[06:21:08] <TechnicianLP> how about spamming certain users with those links?
L76[06:21:12] <PaleoCrafter> ^
L77[06:21:32] <nyuszika7h> that's just annoyance, it could be rate-limited
L78[06:21:40] <PaleoCrafter> also, technically spares the user of potentially searching a ton of email accounts :P
L79[06:21:46] <nyuszika7h> true, it's easier than finding out their email address but still
L80[06:22:00] <nyuszika7h> some sites say "username or email address" for passwor reset
L81[06:22:02] <nyuszika7h> +d
L82[06:22:32] <diesieben07> well, it's pretty easy to (in theory) write a bot that scrapes the site for usernames
L83[06:22:41] <diesieben07> and then just request password resets for all of them
L84[06:22:53] <nyuszika7h> add a captcha
L85[06:23:07] <nyuszika7h> with the new "invisible" reCAPTCHA some users won't even have to tick a checkbox
L86[06:23:11] <gigaherz> it's probably easier for the bot to use a list of compromised email accounts, though
L87[06:23:12] * TechnicianLP hates those captcha thingies
L88[06:23:27] <nyuszika7h> it's a necessary "evil"
L89[06:24:01] <gigaherz> it's like the metal detectors and x-ray scanners at airports
L90[06:24:07] <gigaherz> everyone wishes they wouldn't be there
L91[06:24:14] <gigaherz> but if there weren't everyone would be wishing they were
L92[06:24:59] <TechnicianLP> but if you bring the bomb yourself the chance of there being a second one is smaller ... ;)
L93[06:25:59] <PaleoCrafter> until there's 23 people brining a bomb, right?
L94[06:28:14] <gigaherz> I was thinking more like contraband of unsafe products ;P
L95[06:28:40] <gigaherz> bombs are definitely not the same as spam ;P
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L114[08:15:29] <Shambling> do deserts normally have an unnatural number of villages?
L115[08:15:35] <Shambling> or did I just get a lucky seed :P
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L124[09:15:15] <Shambling> !latest
L125[09:16:18] <Shambling> does the files.minecraftforge.net go down every sunday?
L126[09:16:31] <Shambling> because it seems like thats the one day a week I try to do stuff, and I always get weird random pom errors
L127[09:17:11] <Shambling> nope I can download it directly
L128[09:17:15] <Shambling> gradle just being gradle I guess
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L131[09:18:54] <Shambling> well lets just try a ./gradlew build chances are its all just down again
L132[09:19:30] <Shambling> or its just me :P
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L134[09:25:59] <McJty> Hmm I get: > Connection to http://files.minecraftforge.net refused
L135[09:27:23] <Ashindigo_> i can connect just fine in my browser
L136[09:28:39] <McJty> yes me too
L137[09:28:42] <McJty> Just with gradle it fails
L138[09:28:49] <McJty> Shambling has the same
L139[09:29:03] <PaleoCrafter> its partly due to gradle, partly due to the site, I think
L140[09:29:18] <PaleoCrafter> like, the site is totally unreliable or something, but browsers just cope with it better than Gradle
L141[09:29:18] <IoP> is it behind CF?
L142[09:30:41] ⇦ Quits: jackmcbarn (jackmcbarn@gateway02.insomnia247.nl) (Ping timeout: 192 seconds)
L143[09:30:50] <PaleoCrafter> don't think so
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L158[10:50:04] ⇨ Joins: HeyHey (kiwiirc@75-60-162-232.lightspeed.lsvlky.sbcglobal.net)
L159[10:50:10] <HeyHey> hey hey
L160[10:50:25] <HeyHey> anyone here
L161[10:51:12] <PaleoCrafter> sorta
L162[10:51:24] <HeyHey> heh
L163[10:51:37] <HeyHey> anyway I i needed some help with a server
L164[10:53:58] <PaleoCrafter> this is more of a place for help with coding, but shoot
L165[10:55:09] <HeyHey> oh ok
L166[10:56:20] <HeyHey> well the server is running animecraft 2.0 on curse. I did all the normal server prep (removing client mods, copying configs, etc.) and it crashes on the first stage of forge
L167[10:57:07] <HeyHey> no logs are generated, and the only notable line of log is "Can't revert to frozen GameData state without freezing first."
L168[10:57:11] <HeyHey> Any ideas?
L169[10:58:27] <PaleoCrafter> get the console log on pastebin, chances are that's not the only notable line :P
L170[10:59:25] <HeyHey> https://paste.ee/p/ggBv8
L171[10:59:29] <HeyHey> paste.ee ok?
L172[10:59:45] <PaleoCrafter> sure
L173[10:59:48] <HeyHey> but this is just the normal log, as i said no crash logs were gened
L174[11:01:47] <PaleoCrafter> hm... can't see anything obvious either, try a binary search :P
L175[11:02:32] <HeyHey> what's that again?
L176[11:02:54] <HeyHey> sorry i'm kind of inexperienced to java as a whole
L177[11:03:26] <PaleoCrafter> remove one half of the mods, check if the issue still occurs: if yes: repeat with that half, if no: repeat with the other half
L178[11:04:02] <HeyHey> oh yeah ok I've done that before just not knew what it was
L179[11:16:44] <HeyHey> now after a bit of binary searching, i think i may have found a culprit
L180[11:17:20] <HeyHey> for some reason the server is trying to load a nonexsitant forge microblocks
L181[11:17:51] <PaleoCrafter> oh, wait, this is 1.7.10? update, god dammit :P
L182[11:18:42] <HeyHey> the pack runs on 1.7.10 man
L183[11:18:54] <PaleoCrafter> go for a different pack
L184[11:18:57] <HeyHey> and i freakin love EE3 even though it may not be complete at all
L185[11:19:14] <PaleoCrafter> go shout at Pahimar :P
L186[11:19:36] <HeyHey> yeah pahi stop playing skyfactory and get your mod added to skyfactory
L187[11:20:31] <HeyHey> but i still want to use 1.7.10 as my lunix server I'll use to run this isn't powerful enough to run the memory leaked 1.10
L188[11:21:46] <diesieben07> memory leaked? What are you talking about?
L189[11:22:08] <HeyHey> last i heard there was a memory leak in forge 1.10
L190[11:22:19] <ezterry> I've never had much of an issue with the 1.10/1.11 forge dedicated server
L191[11:22:20] <diesieben07> well, then it should be reported so forge can fix it...
L192[11:22:31] <HeyHey> and it still seems to take more of a toll on any of my machines
L193[11:22:33] <diesieben07> instead of staying on an ancient version and hoping things "work out magically"?!
L194[11:22:37] <diesieben07> like seriously...
L195[11:22:43] <HeyHey> yeah i guess
L196[11:22:51] <HeyHey> i just like to use the old mods too
L197[11:23:33] <HeyHey> thaumcraft, its addons, and ee3
L198[11:23:46] <Ashindigo_> thaumcraft is coming to 1.10(1.11?)
L199[11:23:53] <Ashindigo_> you can use project e for ee3
L200[11:24:32] <HeyHey> project e and ee3 are very different mods for me
L201[11:24:54] <HeyHey> ee3 is just a cooler mod and i really don't see the problem with using a 1.7 pack
L202[11:26:58] <diesieben07> the problem is that 1.7 is no longer receiving support
L203[11:27:05] <diesieben07> if things break, you are on your own pretty much
L204[11:27:49] <HeyHey> yeah that's mostly why i went here
L205[11:28:07] <HeyHey> figured that a irc server might help
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L207[11:28:43] <Ashindigo_> this is more of a modder help channel though
L208[11:29:19] <HeyHey> yeah sorry about that
L209[11:29:31] <HeyHey> what channel would be appropriate then
L210[11:31:03] <Ashindigo_> #ftb is usually willing to help
L211[11:31:17] <HeyHey> ok thanks
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L216[12:08:24] <LexDesktop> <HeyHey> last i heard there was a memory leak in forge 1.10
L217[12:08:30] <LexDesktop> .. really.. really..
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L219[12:21:16] <diesieben07> shit, i missed it. http://i.imgur.com/3NB5DCt.png
L220[12:23:39] <Ashindigo_> Missed what?
L221[12:24:57] <diesieben07> 30000
L222[12:25:14] <Ashindigo_> Oh
L223[12:25:22] <Ashindigo_> Congrats though
L224[12:26:10] * diesieben07 is a crazy person
L225[12:26:48] * Ashindigo_ appreciates diesie's insanity
L226[12:27:03] <diesieben07> :D
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L231[12:43:35] <Shambling> *sigh* well I was going to try out biomebundle, but it looks like the only jenkins builds are 1.11.2
L232[12:43:41] <Shambling> for terraincontrol
L233[12:43:57] <Shambling> I gues sthat makes sense, since I think most servers that use terraincontrol use spigot instead of forge
L234[12:45:09] <giltwist> does Server.getFolderName() return the full path to the server's root folder or just the name of the server's root folder?
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L237[12:49:53] <PaleoCrafter> couldn't even wait 3 minutes ._.
L238[12:57:56] <Shambling> did spawnentityinworld get changed in 1.10.2 to spawnentity, or was that 1.11.2?
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L240[12:58:07] <williewillus> last wave of 1.10 mappings
L241[12:58:08] <Shambling> if so, its kind if irritating, because this guy has 1.11.2 code in a 1.10.2 git distro
L242[12:58:29] <Shambling> so last wave of mappings changed it to spawn entity?
L243[12:58:33] <williewillus> the latest 1.10 stable mapping already has it
L244[12:58:36] <williewillus> iirc
L245[12:58:49] <Shambling> well I suppose if I want to compile this I'll need ot update it to the proper calls then
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L247[13:03:35] <Shambling> mcserver.worldservers, what was this replaced with?
L248[13:03:40] <williewillus> worlds
L249[13:03:49] <Shambling> just a naming change?
L250[13:03:53] <williewillus> yes
L251[13:04:36] <Shambling> was this that clean up phase that was done to help make the mappings more readable?
L252[13:05:33] <williewillus> yeah
L253[13:06:06] <PaleoCrafter> the sad thing is that the Apple libraries used to have that sort of naming (spawnEntityInWorld) up until Swift 3 q.q
L254[13:06:32] <williewillus> example? :P
L255[13:06:42] <williewillus> did they also have things like "theWorld" lol
L256[13:06:57] <Shambling> I think that was jo-jo's bizzarre circus
L257[13:07:05] <PaleoCrafter> don't think so and I also don't have any example in my head right now :P
L258[13:07:15] <PaleoCrafter> only noticed it when I was writing an iOS app and was searching for some stuff
L259[13:07:22] <Shambling> hmmm... this guy uses java 1.6... ugh
L260[13:07:26] <williewillus> addItemToList
L261[13:07:28] <williewillus> :P
L262[13:07:49] <Shambling> I just want a working biome bundle for 1.10.2, but all the code for 1.10.2 stops in december and the fixed stuff is from 1.11.2
L263[13:08:06] <PaleoCrafter> but I think it was actually due to Obj-C not supporting overloads or something
L264[13:08:20] <williewillus> oh yeah wasnt it like they didnt have proper namespacing
L265[13:08:29] <williewillus> so they just stuffed the package name into the class/file name or something
L266[13:09:10] <williewillus> Shambling: it shouldn't be too hard to take the 1.11.2 and recompile for 1.10, biome bundle doesnt like something that uses itemstacks heavily
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L268[13:09:55] <Shambling> nah its not, I'm just going through, biggest problem is I imported on 1.8 java, and this uses 1.6 calls, so it gets confused by abstracts and nonnulls
L269[13:10:16] <Shambling> question is, since I'm probably going to run it once, notice a really obnoxious bug and abandon it shortly, should I ever bother fixing it for 1.8
L270[13:10:21] <williewillus> cant you just switch your ide's language level
L271[13:10:33] <PaleoCrafter> smurf naming still is a thing, unfortunately xD
L272[13:10:37] <Shambling> yeah I suppose I could google how to do that
L273[13:10:44] <PaleoCrafter> there are like 10 "point" classes
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L275[13:11:48] <Shambling> I think I'd need to install that version of java jdk, wouldn't I?
L276[13:12:12] <williewillus> language level just enforces syntax
L277[13:12:25] <williewillus> though I think intelliJ is smart enough to highlight methods/classes added in 8 with red
L278[13:12:27] <williewillus> so you don't use it
L279[13:14:43] <Shambling> yeah lost interest in biome bundle
L280[13:14:53] <williewillus> lol
L281[13:15:05] <Shambling> what do they even use terrain control in anyways? it doesn't seem like there is a proper release anywhere
L282[13:15:21] <Shambling> its like one of those projects that seems relaly cool, but isn't made available in a sane way :P
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L285[13:23:27] <Shambling> got it going
L286[13:23:30] <Shambling> thanks williewillus
L287[13:23:46] <Shambling> lets see if this version crashes any less
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L291[13:29:18] <Shambling> well it doesn't crash, in that it doesn't load
L292[13:29:19] <Shambling> lol
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L303[14:03:51] <jjw123> what's the correct way to do block textures in 1.11? From having a look online I tried using a forge json file to do different textures for different sides of the block (and different textures for blockstates). I registered it with ModelLoader.setCustomModelResourceLocation. It works fine for the item in inventory but the actual block has no render at all (lets me see through the world)
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L305[14:04:49] <gigimoi> what does your json file look like?
L306[14:09:22] <Necro> jjw123: In case it is a BlockContainer make sure to override Block#getRenderType to return EnumBlockRenderType#MODEL
L307[14:09:46] <diesieben07> no, in case it's a BlockContainer stop using BlockContainer
L308[14:10:50] <williewillus> also getRenderType should already be MODEL...
L309[14:10:55] <williewillus> by default
L310[14:11:00] <diesieben07> BlockContainer overridesit
L311[14:11:04] <williewillus> oh lol
L312[14:11:07] <williewillus> stop using BlockContainer
L313[14:11:10] <diesieben07> which is one of the reasons BlockContainer is stupid
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L317[14:24:12] <jjw123> Necro, thank you, will try it in a minute
L318[14:24:16] <jjw123> sorry, had to AFK
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L320[14:27:36] <Necro> jjw123: as the others pointed out already, if you are using BlockContainer use Block instead and implement ITileEntityProvider.
L321[14:27:53] <jjw123> yeah, that's what i've just switched over to
L322[14:27:58] <williewillus> wait no
L323[14:28:05] <williewillus> both BlockContainer and ITEP should not be used
L324[14:28:09] <williewillus> just override the methods in block directly
L325[14:28:27] <williewillus> hasTileEntity(IBlockState) and createTileEntity(World, IBlockState)
L326[14:28:35] <williewillus> ITEP/BlockContainer are vanilla legacy stuff
L327[14:28:42] <jjw123> oh ok
L328[14:28:44] <jjw123> thanks
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L330[14:29:11] <jjw123> I havent modded 'properly' since like 1.6 or maybe even earlier.
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L333[14:30:50] <Necro> oh I didn't even know forge made so that the Block class has the method itself.
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L338[14:45:41] <Necro> If I want to save data to a world/dimension I can use capabilities, right?
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L340[14:48:11] <williewillus> yeah worlds can have caps
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L342[14:49:45] <Necro> sure, i was just asking in case there is another go-to way.
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L368[16:17:14] <Shambling> does anyone know if there are any outright conflicts with recurrent complex and any other popular 1.10.2 mods? I removed biomes o plenty, and the world gen takes forever. I'm wondering where the hangup might be, as its not super obvious
L369[16:17:53] <Shambling> it doesn't seem to cause crashes, but I think there is a decorator conflict with too many items trying to decorate in the same chunk.
L370[16:21:08] <Shambling> I'll try with leaf decay option off, I think that was what ivor said last time
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L372[16:28:09] <jjw123> so... the forge blockstates JSON. I have it working for textures, how do I set the rotation in there?
L373[16:28:22] <williewillus> rotation of the whole model?
L374[16:29:12] <jjw123> I just need to rotate the top texture
L375[16:29:27] <jjw123> and the bottom too I suppose
L376[16:30:21] <williewillus> are your rotations multiples of 90?
L377[16:30:26] <jjw123> yeah
L378[16:30:41] <williewillus> just stick "y": 90 (or whatever angle) in your variant then
L379[16:30:45] <williewillus> https://gist.github.com/RainWarrior/0618131f51b8d37b80a6#file-forge-blockstate-v1-specs-L18-L20
L380[16:31:22] <jjw123> hm that didnt seem to work for me
L381[16:31:42] <williewillus> post your json
L382[16:31:58] <PaleoCrafter> phew, I think I start to understand the animation system
L383[16:32:07] <williewillus> PaleoCrafter: lol
L384[16:32:21] <PaleoCrafter> only weird thing is that my b3d animation is played at about 10% speed Oo
L385[16:32:30] <jjw123> http://pastebin.com/fApainDj
L386[16:33:00] <williewillus> you're using cube_all, which just displays the "all" texture on all sides :P
L387[16:33:14] <jjw123> it doesnt seem to
L388[16:33:18] <PaleoCrafter> also, the static part of my model is double the size of the animated one Oo
L389[16:33:33] <jjw123> the top/bottom texture is different to the rest
L390[16:33:53] <williewillus> your json isnt valid btw, stray s at line 17
L391[16:33:57] <williewillus> and idk why that is then
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L393[16:34:00] <williewillus> everything is broken xD
L394[16:34:25] <williewillus> cube_all should only read the "all" texture
L395[16:34:48] <jjw123> right ok
L396[16:34:53] <jjw123> i'll have a play around
L397[16:34:57] <williewillus> also your uvlock is going to nullify any y rotation you try to do :P
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L399[16:35:03] <jjw123> oh
L400[16:35:07] <jjw123> that's probably it XD
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L402[16:35:27] <williewillus> uvlock says "when rotating the geometry don't rotate the texture with it" but since the geometry is the whole face you don't see any change
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L405[16:36:14] <jjw123> ok yeah
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L407[16:36:20] <jjw123> setting uvlock to false fixed it
L408[16:36:33] <jjw123> idk why the cube_all works, but i'm not gonna question it
L409[16:36:45] <williewillus> oh I know why
L410[16:36:53] <williewillus> cube_all inherits from cube which defines all the sides
L411[16:37:01] <williewillus> but cube_all sets all sides to "all"
L412[16:37:06] <williewillus> you really want something like cube_bottom_top
L413[16:37:11] <williewillus> i think that's what it was called
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L415[16:37:39] <williewillus> see the tnt model
L416[16:37:50] <jjw123> oh yeah
L417[16:37:51] <jjw123> thanks
L418[16:38:31] <jjw123> I miss the time when textures were set in the Block file and forgotten about XD
L419[16:38:39] <williewillus> :P
L420[16:39:11] <jjw123> I understand why it's necessary though :P
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L422[16:43:02] <gigaherz> jjw123: resourcepack authors do not. ;P
L423[16:43:18] <gigaherz> (do not miss it=
L424[16:44:44] <gigaherz> take some time ago -- I was helping someone make a little resourcepack to change the bookshelves from oak to spruce. before 1.8, it wouldn't have been possible at all, without replacing the oak texture completely, but thanks to 1.8, they were able to have a modified bookshelf model with a replacement texture entry in the model ;p
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L454[18:03:29] <jjw123> Any examples of the 1.11 registerEntityRenderingHandler?
L455[18:03:36] <jjw123> (sorry for all the questions)
L456[18:04:02] <jjw123> registerEntityRenderingHandler(Class<? extends Entity> entityClass, Render<? extends Entity> renderer is depracated
L457[18:05:55] <mezz> see net.minecraftforge.debug.ModelAnimationDebug.ClientProxy#preInit and net.minecraftforge.test.WRNormalMod.ClientProxy#registerRenders
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L460[18:07:31] <mezz> jjw123, in your IDE you can right-click something like registerEntityRenderingHandler and choose "Find Usages", it's very helpful
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L462[18:08:43] <jjw123> I think I found it. Thanks.
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L471[18:32:15] <jjw123> random oddity that maybe one of you have experience with - I added a render (using IRenderFactory) for an entity that extends a blaze. It appears that the blaze render is still getting called as well as my own (my render scales the model down within the renderer, and I can see a blaze within the blaze)
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L473[18:33:30] <jjw123> or maybe i'm just being an idiot
L474[18:34:05] <jjw123> probably that one.
L475[18:35:41] <jjw123> yep I was being an idiot. sorry.
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L479[18:42:02] <mezz> no worries
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L483[18:47:28] <Shambling> is there something minecraft does by default that destroys items early after world gen?
L484[18:47:51] <Shambling> anything on the ground randomly just goes poof if I still see chunks rendering off in the background
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L486[18:50:15] <mezz> sounds like a possible optimization, I haven't seen something like that though
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L489[18:54:56] <Shambling> could be something I'm running, didn't think foamfix did any item optimizations, but thats one of the few things I could think of
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L494[19:14:20] <Shambling> there is an unnatural number of bats in my worlds
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L501[20:15:00] <gigimoi> what's a good way to test if the player has any gui opened?
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L504[20:27:27] <gigimoi> my initial thought is to listen to onGuiOpen and attach information to the player
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