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L7[00:34:59] <codahq> items in entity item
frames rendering even when not visible?
L8[00:35:05] <codahq> are items&
L9[00:35:10] <codahq> are items*
L10[00:35:13] <codahq> sheesh...
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L12[00:38:48] <williewillus> they render
when the frame itself isnt visible
L13[00:38:51] <williewillus> so normal
entity rules
L14[00:38:53] <williewillus> afaik
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L28[01:40:59] <Naiten> Was updating Forge
on my MC client and found out it now suggests Mercurius... Is it
actually working? And is the statistics opened?
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L31[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170317 mappings to Forge Maven.
L32[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170317-1.11.zip
(mappings = "snapshot_20170317" in build.gradle).
L33[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L35[02:02:46] <Naiten> oh yeah, finally
some actual statistics on versions usage
L36[02:03:16] <Naiten> like, i wanna give a
great kudo to whoever made mercurius
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L48[03:02:59] <Naiten> Am i the only to
notice that curse dl widget now redirects you to twitch instead of
mod page on curse?
L49[03:03:07] <Naiten> This bugs me way
more than it should
L50[03:04:03] <Corosus> hah so it
does
L51[03:04:14] <Corosus> yay mergings and
their flawless executions
L52[03:04:36] <Corosus> at least the view
all downloads button works still
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L61[03:43:53] <Ordinastie> !gm
func_175625_s
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L77[04:46:03] <DiscworldZA> is there anyway
to get an Itemstack of an OreDict item? or is there anyway to get a
crafting result from OreDict names?
L78[04:47:12] <gigaherz|work> oredict are
strings
L79[04:47:17] <gigaherz|work> you can get
all items that have a certain string, yes
L80[04:47:37] <gigaherz|work> getting the
crafting result means iterating through the recipes
L81[04:47:44] <gigaherz|work> and passing
in the crafting grid with the inputs
L82[04:47:49] <gigaherz|work> until a
recipe matches
L83[04:47:55] <gigaherz|work> however, that
expects itemstacks
L84[04:48:07] <DiscworldZA> yeah it
does
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L86[04:48:28] <gigaherz|work> so if you
wanted to do that, you'd have to get the first matching item for an
oredict string
L87[04:48:38] <gigaherz|work> and then use
that to build a crafting grid
L88[04:49:06] <DiscworldZA> ok but
InventoryCraft requires a container? what if i am doing this
virtually?
L89[04:49:42] <gigaherz|work> virtual
container
L90[04:49:49] <gigaherz|work> basically you
hve to pretend to be a crafting table
L91[04:50:09] <gigaherz|work> so that you
can call the .matches method on the IRecipe
L92[04:51:33] <DiscworldZA> virtual
container?
L93[04:52:26] <DiscworldZA> its using the
container to call the onCraftingMatrixChanged methods...so i could
just pass it an empty implementation of container?
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L96[05:10:31] <DiscworldZA> gigaherz|work
problem...the crafting manager requires a world to get the recipe
result...how would i do this...onLoad?
L97[05:10:37] <DiscworldZA> preInit *
L98[05:10:48] <gigaherz|work> dunno
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L101[05:13:44] <DiscworldZA> ok i looked
at both Shaped and Shapeless implementation of the matches
method...neither of them uses the World obj
L102[05:13:45] <DiscworldZA> XD
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L104[05:16:10] <DiscworldZA> im going to
risk passing a Null and then see if it throws an NPE
L105[05:16:44] <gigaherz|work> remember
that mods have custom IRecipes
L106[05:16:54] <gigaherz|work> including
many that extend shaped/shapeless
L107[05:16:59] <gigaherz|work> although
most of them do not use world
L108[05:17:15] <gigaherz|work> but if you
are trying to make it generic, add a blacklist.
L109[05:17:30] <DiscworldZA> i do not know
why you would need to need the world obj
L110[05:17:47] <gigaherz|work> imagine a
recipe that can only be crafted while standing in water
L111[05:17:51] <gigaherz|work> or crafted
in the nether
L112[05:18:48] <DiscworldZA>
interesting...but no maintstream mod uses such implementation
L113[05:19:15] <gigaherz|work> sure
L114[05:19:16] <DiscworldZA>
mainstream*
L115[05:19:19] <gigaherz|work> yo ustill
want to protect against NPEs ;P
L116[05:19:39] <DiscworldZA> try catch
:P
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L129[08:37:40] <tterrag> forge maven is
being a bit spotty atm it seems
L130[08:39:46] <Falkreon> god that would
be a terrible mod. "Hang on, I need to craft this
fire-elemental wand. Where did I put my fire resist potions and my
flint and steel? I have to go stand on the netherrack or this won't
work."
L131[08:40:18] <Akkarin> Better than
standing in lava
L132[08:40:38] <Falkreon> I imagine either
would work. I just don't know why you'd stand in lava when you can
stand in fire
L133[08:40:51] <Falkreon> hm. There's a
lava resist bauble that would make that less bad
L134[08:40:54] <Akkarin> Because it's a
much more comforting way of roasting your flesh
L135[08:41:00] <Falkreon> that's
true.
L136[08:41:08] <Falkreon> In creative lava
is definitely the way to go.
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L138[08:46:34] <TechnicianLP> what would
you guys say if thaumcraft reset ones research-progress on
death?
L139[08:47:06] <ghz|afk> I'd
ragequit
L140[08:47:10] <ghz|afk> and never play
the mod again
L141[08:50:24] <TechnicianLP> yeah ... me
too probably
L142[08:55:22] <ghz|afk> thing is, losing
experience, sure, losing items, eh annoying but understandable --
if you can try to get back to them --, losing knowledge/unlocks
though, nope.
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L147[09:29:01] <tterrag> it all depends
how you justify "respawning" I guess, as a concept
L148[09:29:16] <tterrag> MC seems to say
"your body dies but your mind does not"
L149[09:29:20] <tterrag> and the body
carries items/xp
L150[09:29:30] <tterrag> but yeah I agree
there, TC research would be too far
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L152[09:30:56] *
Ashindigo_ makes a psycho mode for thaum
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L154[09:34:27] <Intektor> ghz|afk, I am
pretty sure there will be sniping skeletons soon :)
L155[09:35:07] <Intektor> 300 meters, no
problem, a thousand meters, no problem :)
L156[09:35:09] <Intektor> :D
L157[09:37:09] <Ashindigo_> please
no
L158[09:37:42] <Intektor> the maths were
not easy, but I got the equation almost finished
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L161[09:50:40] <TechnicianLP> how big are
those equations?
L162[09:51:53] <Intektor> they are
ok
L163[09:51:57] <Javaschreiber> The path of
the arrows should (if they resemble anything what they would be
like IRL) not to complex.
L164[09:52:25] <Javaschreiber> I guess
they don't facture in fraction, don't they?
L165[09:52:31] <Javaschreiber> * do
they?
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L167[09:55:02] <giltwist> Is there an
equivalent of player.eyeHeight that works in x and z so that I can
get the center of the player model rather than its nw corner?
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L169[09:58:04] <Ashindigo_> blah why is
the objloader IResouceManager null
L170[09:59:52] *
giltwist hrmms. "Maybe I'll just bite the bullet and use
player.rayTrace() instead of trying to find it
myself,"
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L175[10:10:12] <Intektor> Javaschreiber,
they are way to complex
L176[10:10:30] <Intektor> because of the
air resistence being proportional to the velocity
L177[10:10:40] <williewillus> !gm
BlockBush.canSustainBush
L178[10:10:49] <williewillus> bot?
:P
L179[10:10:53] <Javaschreiber> They
actually compute the air resistance on arrows? In Minecraft?
L180[10:11:07] <williewillus> no they
don't :P
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L182[10:11:20] <williewillus> they have
some fake "drag" that applies in water though
L183[10:11:22] <williewillus> for
projectiles
L184[10:11:28] <Javaschreiber> And in
air?
L185[10:11:31] <Intektor> thats not true
williewillus
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L187[10:11:43] <williewillus> where is
this "air resistance" then?
L188[10:11:45] <Intektor> they substract
one percent of the velocity every tick
L189[10:12:01] <williewillus> okay yes but
that's simple drag and isn't dependent on the environment at
all
L190[10:12:06] <Intektor> yes
L191[10:12:28] <Intektor> try finding a
motion equation for that
L192[10:12:43] <Javaschreiber> It should
be proportional to velocity squared, as arrows are long and fast
and air is not viscous.
L193[10:12:57] <Intektor> it should, but
tell that mojang
L194[10:13:21] <Intektor> it is that
complicated, that they cant even write a proper algorithm for the
skeleton aim
L195[10:13:39] <Intektor> they just baim
for the head and and pray for it to hit
L196[10:13:43] <Intektor> *aim
L197[10:14:03] <Javaschreiber> The fact
that they compute the velocity every tick is bad. Makes it much
harder to have a normal differential equation to solve.
L198[10:14:18] <Intektor> there is no
actual way of doing it
L199[10:14:36] <Javaschreiber> So, how
accurate are your approximations?
L200[10:14:46] <Intektor> stupid as hell,
but is not possible to solve the equation
L201[10:15:01] <Intektor> its accurate
enough for 1000 blocks
L202[10:15:01] <Javaschreiber> Can I have
a look?
L203[10:15:26] <Intektor> Sure, but I have
to finish them and test them a bit
L204[10:15:32] <Intektor> they are almost
done
L205[10:16:22] <Javaschreiber> But
honestly, the skeletons aim shouldn't be too accurate. They are
human (remains) and not machines.
L206[10:17:13] <williewillus> iirc they
are just hardcoded to keep X distance away from their target
:P
L207[10:17:22] <williewillus> if they're
too close they run away and try shooting again
L208[10:20:15] <Intektor> Well I will
rewrite the skeleton AI
L209[10:20:20] <Intektor> or add new
sniper skeletons
L210[10:20:25] <Intektor> idk yet
L211[10:21:06] <Intektor> Or I might add a
aim helper for players in the game
L212[10:21:09] <Intektor> dunno
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L214[10:24:59] <TechnicianLP> but the time
it takes the arrow to travel 1000blocks will make it very unlikely
to hit you
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L233[11:37:47] <Baughn> amadornes: Is the
SCM source code online anywhere? I'd like to take a go at fixing
issue #330.
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L235[11:41:03] <heldplayer> It's not open
source iirc
L236[11:42:49] <heldplayer> He was working
on fixing all the bugs in it though
L237[11:43:03] <raoulvdberge> would anyone
know what causes this behavior with obj models?
L239[11:43:14] <raoulvdberge> i had to
resize the texture from 64x32 to 64x64.. so can it be that the UVs
arent correct anymore?
L240[11:43:20] <raoulvdberge> the stuff is
still in the same place...
L241[11:43:25] <raoulvdberge> (i tried the
flip-v option...)
L242[11:43:41] <williewillus> so is the
world model or the item one broken
L243[11:43:45] <Baughn> heldplayer: Given
that one of the bugs is "Can't break blocks without crashing
if WAILA is active"...
L244[11:44:04] <Baughn> There hasn't been
a release since November, so I hope he'll reconsider his stance on
OSS.
L245[11:44:32] <heldplayer> He's been very
busy with school, doesn't mean he's not been working on it
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L248[11:49:21] <Lymia> If you care enough,
white room & clone it.
L249[11:49:26] <williewillus> lol
L250[11:50:00] <Lymia> If they have a
horrible stance on open source, do it and enjoy the resulting lulz
too. ;)
L251[11:50:52] *
Baughn was sort of doing precisely that, actually.
L252[11:51:08] <amadornes> ohai
L253[11:51:16] <Baughn> ...but it *would*
be nice to have a working SCM as well.
L254[11:51:16] <amadornes> just hopping on
for a minute or so
L255[11:51:18] <amadornes> gotta run
L256[11:51:33] <amadornes> Lymia, ALL my
mods except for SCM are open source
L257[11:51:46] <amadornes> and I tend to
push people to release the source of their mods
L258[11:51:50] <amadornes> the thing with
SCM is, though
L259[11:51:54] <heldplayer> There he
is!
L260[11:51:57] <amadornes> that the code
is a fairly big mess
L261[11:51:58] <Lymia> You may want to fix
that! :)
L262[11:52:02] <amadornes> and I'm
cleaning it up
L263[11:52:10] <Baughn> So you don't want
it to be public. Got that. :P
L264[11:52:15] <amadornes> as well as
fixing pretty much all the bugs that have been reported on
github
L265[11:52:18] <amadornes> not yet,
Baughn
L266[11:52:30] <amadornes> but it'll be
opensourced on the next release
L267[11:52:31] <Baughn> I kind of disagree
on principle, but eh.
L268[11:52:43] <Baughn> I *would* be
sending you bugfix PRs otherwise.
L269[11:53:31] <amadornes> yeah... I
know... I wanted to be sure I knew every single bit of the code to
make cleaning it up and porting to 1.11 much easier
L270[11:53:42] <amadornes> but it
shouldn't be too long before the next update, really
L271[11:53:45] <Baughn> Um... isn't it
your code?
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L273[11:54:27] <Lymia> Eh. My best most
specific programming skill is pretty much reverse engineering and
patching binaries. So I may have several biases on this kind of
topic. :D
L274[11:55:35] <amadornes> yeah, that's
why, Baughn :P
L275[11:55:46] <amadornes> I didn't want
other people's code in before the refactor and cleanup
L276[11:55:51] <amadornes> so it'd be
easier for me to do it
L277[11:55:56] <amadornes> and that's in
the next update
L278[11:56:06] <Baughn> In this case we're
probably just talking about a few null checks, though.
L279[11:56:14] <Baughn> Now, the other bug
I just found.. :D
L280[11:56:28] <amadornes> I've been
really busy with school for the past few months (and in fact I have
to leave to go to classes right now)
L281[11:56:39] <amadornes> but I'm getting
back to modding now that I don't have as many exams (just one a
week)
L282[11:57:00] <amadornes> I'm hoping to
release it in the next few weeks
L283[11:57:11] <amadornes> anyway, I
should get going
L284[11:57:15] <amadornes> otherwise I'm
going to be late
L285[11:57:16] <amadornes> o/
L286[11:57:49] <Baughn> GL with
that.
L287[11:57:59] <Baughn> I really like scm,
that's why it's so frustrating that I can't use it.
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L290[12:57:50] <Ashindigo_> I've heard
about a possible forge/fml re-write? Is that actually happening
sometime?
L291[12:58:48] <tterrag> if j9 is ever to
be supported, FML has to be rewritten
L292[12:58:53] <tterrag> not forge
L293[13:00:36] <Ashindigo_> Alrighty
L294[13:01:03] <killjoy> Mostly just
rewriting launchwrapper
L295[13:01:08] <killjoy> since classpath
is changing a lot
L296[13:02:11] <tterrag> RIP guava
Classpath I guess
L297[13:02:47] <killjoy> I think also all
coremods will be more strictly enforced
L298[13:03:17] <Vigaro> Isn't java
supposed to be mostly backwards compatible?
L299[13:03:28] <killjoy> *mostly is the
key word
L300[13:03:43] <killjoy> MOST java
applications don't mess with the classpath
L301[13:03:54] <Akkarin> Java 9 doesn't
really blow up all that much beyond the point of tossing some
nonsense from the unsupported APIs
L302[13:03:55] <Vigaro> I see
L303[13:04:12] <Akkarin> as far as I've
seen Jigsaw does handle backwards compat through unnamed
modules
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L306[13:12:25] <LexDesktop> it tries, but
again we are nowhere NEAR standard java in FML's bootup
sequence
L307[13:15:02] <LexDesktop> Plus, the
coremod system has despratly needed a V2 re-write for a long time.
The problem is we literally can't. Because as soon as we do there'd
be a coremod to fuck it up. So the J8/J9 re-write which DOES break
the old shit gives us an oppertunity to re-write it
correctly.
L308[13:15:27] <LexDesktop> However, god
knows when the re-write will happen, cpw doesnt have a lot of time,
and hes bad at writing down what he wants done.
L309[13:20:03] <Akkarin> oh well ...
Didn't expect much breakage honestly since it's just classloader
magic which isn't really touched all that much by the new
system
L310[13:20:11] <Akkarin> in fact to me it
looks like it's just a neat wrapper at this point
L311[13:21:03] <LexDesktop> There were a
few gotchas.
L312[13:22:26] <Akkarin> awwh
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L314[13:23:09] <Akkarin> A lot of
dependencies need updating in Minecraft itself as well so it's
going to be interesting to see when it works flawlessly
L315[13:23:14] <Akkarin> (vanilla that
is)
L316[13:23:50] <LexDesktop> Probably not
for a long time, however, things vanilla wise dont need to update
to J9 they can stick to J8 for quite a while.
L317[13:24:07] <LexDesktop> Which
technically screws us because we have nothing to say 'hey its
forcing us to re-write'
L318[13:24:12] <LexDesktop> But.... its
needed
L319[13:24:40] <Akkarin> Doesn't the new
launcher allow you to specify a custom JVM in the manifest anyways
so it's a non issue?
L320[13:25:06] <LexDesktop> not
really...
L321[13:25:11] <Akkarin> :(
L322[13:25:15] <LexDesktop> all the
launchers have allowed you to specify what jvm to use
L323[13:25:23] <Akkarin> well as in
bundled
L324[13:25:39] <Akkarin> so you wouldn't
have to tell people to install Java 9 when redesigning everything
for it
L325[13:25:41] <LexDesktop> Old one
defaulted to OS, the new deafults to a distro of 8 mojang put
together.
L326[13:25:54] <LexDesktop> WE cant target
anything tho
L327[13:25:57] <IoP> also it might take
long time before mojang updates from 8u25/8u51
L328[13:27:03] <Akkarin> Well Mojang
doesn't really matter all that much in that matter as long as
vanilla isn't entirely broken in 1.9
L329[13:27:17] <tterrag> mojang controls
the java target
L330[13:27:23] <tterrag> in the new
launcher, anyways
L331[13:27:25] <Akkarin> That is the point
that I was referencing
L332[13:27:28] <LexDesktop> J9 vanilla
should work fine
L333[13:27:29] <IoP> are you sure.
Updating java breaks game for some users.
L334[13:27:34] <LexDesktop> As most things
are basic on their end
L335[13:27:45] <Akkarin> Well their deps
will break here and there
L336[13:27:53] <Akkarin> netty afaik needs
some changes ... because well unsafe all the buffer things
L337[13:28:00] <LexDesktop> ya
L338[13:28:21] <Akkarin> Maybe a few
smaller things here and there but most libs they do use are major
enough to already be migrated or migrate soon
L339[13:28:32] <LexDesktop> Point is there
will be issues, but mostly from deps, from people who do things
non-standard
L340[13:28:46] <LexDesktop> lwjgl, and FML
being the prime canidates
L341[13:29:36] <Akkarin> LWJGL would be
one of the candidates that might as well cause real trouble
L342[13:30:06] <Akkarin> given that
there's a newer major version of it that they might update
eclusively if there's a lot of stuff to redesign and account
for
L343[13:30:33] <Akkarin> Even though I'm
kind of torn between "uuhhh that will break" and
"well it's just a JNI binding it shouldn't be that
bad"
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L359[14:18:09] <PaleoCrafter> Lex, any
news concerning the website? :D
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L369[15:06:36] <Shambling> dear lord does
minecraft watn to spawn me in an ocean
L370[15:06:54] <Shambling> I've used
biometweaker to all but remove everything that can possibly even be
considered near an ocean biome, and it still spawns me in an ocean
biome
L371[15:07:10] <Shambling> they are static
biomes that always spawn, but biometweaker's replacement method
should be working
L372[15:07:21] <Shambling> maybe its
because I'm replacing them with a BoP biome, I should try a vanilla
desert biome
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L379[15:41:07] <Shambling> well one easy
way to find astral sorc gems... have a red desert with water
L380[15:41:08] <Shambling> lol
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L396[16:20:20] <LexDesktop> PaleoCrafter,
he says you have all the tools you need and there will not be any
auto-pushing due to how the forums work and it neeidng ot be
'compiled' byt the forum.
L397[16:20:34] <PaleoCrafter> meh
L398[16:22:44] <PaleoCrafter> I
technically do have the tools, but it's a little cumbersome tbh.
besides, the forums aren't the only site we need to cover
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L400[16:24:13] <PaleoCrafter> anyways, I
basically have a repo set up locally, so we could at least get that
+ issue tracking going
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L403[16:33:25] <LexDesktop> thats fine,
just tell me what repos you want on github
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L405[16:35:29] <PaleoCrafter> just a new
'Web' one will suffice, I think, and I'll just PR the docs when
I've decided on how to distribute the theme
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L409[16:37:27] <LexDesktop> added you to
the team
L410[16:37:27] <PaleoCrafter> yup
L411[16:38:44] <Ordinastie> \/msg
PaleoCrafter now that you have access, I need you to add some
modifictions to Forge :D
L412[16:38:58] <LexDesktop> he doesnt have
access to do that
L413[16:39:01] <PaleoCrafter> yeah
:P
L414[16:39:13] <Ordinastie> :p
L415[16:39:31] <PaleoCrafter> also, the
only changes I'd make would be changing the included Scala version
to the latest :P
L416[16:39:56] <LexDesktop> not gunna
happen
L417[16:40:01] <Ordinastie> and you just
guaranted yourself to NEVER have access to forge ^^
L418[16:40:09] <LexDesktop> next time we
touch scala is to remove it by default
L419[16:40:13] <PaleoCrafter> I know, I
know :P
L420[16:40:27] <PaleoCrafter> I'm more
than happy to ship the libs myself
L421[16:40:27] <IoP> PaleoCrafter: I
thought clojure is modern version of scala :P
L422[16:40:32] *
Ashindigo_ midly hopes that his is pr is noticed again
L423[16:40:33] <PaleoCrafter> tsk
L424[16:40:41] <PaleoCrafter> Frege is
where it's at :P
L425[16:41:48] <LexDesktop> freg?
L426[16:41:59] <PaleoCrafter> a Haskell
dialect for the JVM
L427[16:42:43] <PaleoCrafter> there,
pushed my current stuff, might add some folders to the stylesheets
tomorrow xD
L428[16:44:01] <LexDesktop> btw
L429[16:44:12] <LexDesktop> look at the
dark theam on mobile... and then fix eet!
L430[16:45:34] <PaleoCrafter> hm... don't
see anything particular wrong on my phone :P
L431[16:45:35]
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L432[16:45:50] <LexDesktop> the fact that
when you're looking at a sub-forum everything is white?
L433[16:45:54] <PaleoCrafter> oh, I
see
L434[16:46:00] <LexDesktop> and there are
no indicators of whats read and whats not
L435[16:46:08] <PaleoCrafter> thought I
had fixed that... weird
L436[16:53:37] ***
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L440[17:03:03] <ghz|afk> anyone here can
read zh_CN?
L442[17:03:20] <ghz|afk> want to make sure
t he translations at least make some sense ;P
L443[17:08:20] *
TechnicianLP is getting missing unicode letters
L444[17:08:53] <ghz|afk> set your browser
to prefer unicode
L445[17:10:12]
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L447[17:15:10] <Ordinastie> ghz|afk, I
chose to believe people taking the time to make an actual PR for
the translation wouldn't be dumb kids that put penis in every other
line
L448[17:15:26] <ghz|afk> yeah
L449[17:15:48] <ghz|afk> I can't read
chinese at all
L450[17:15:52] <ghz|afk> but I can do
pattern recognition
L451[17:16:09] <ghz|afk> and I see that
all the rock entries have the same glyphs at the end, and change at
the beginning
L452[17:16:17] <ghz|afk> so that's a good
sign
L453[17:16:17] <ghz|afk> ;P
L454[17:16:17] <IoP> other worse case
scenario is that someone is offering machine translated
translations
L455[17:16:58] <ghz|afk> ah whatever, I'll
merge
L456[17:17:07] <ghz|afk> worst case
someone can laugh at the translation
L457[17:17:08] <ghz|afk> ;P
L459[17:18:12] <IoP> I was not laughing
when I saw that biblatex maintainers accepted such a translations.
yeah seriour use case vs game
L460[17:20:19]
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L461[17:20:43] <SatanicSanta> Is it
possible to have multiple mcmod.info files in 1 jar?
L462[17:20:43] *** V
is now known as Vigaro
L463[17:26:10] <ghz|afk> SatanicSanta: I
do not believe so
L464[17:26:19] <SatanicSanta> :(
L465[17:26:21] <ghz|afk> but you can have
one mcmod.info with multiple mod infos in them
L466[17:27:06] <SatanicSanta> That isn't
really helpful for my purposes, but that is interesting
L467[17:28:23] <SatanicSanta> Hmmmm. I
could probably do some Groovy magic to combine the mcmod.info files
though
L468[17:28:28] <SatanicSanta> so perhaps
that is helpful
L469[17:30:53] <SatanicSanta> ghz|afk:
could you link me to something that shows multiple mod infos in a
single mcmod.info?
L470[17:37:50] <ghz|afk> SatanicSanta:
just look at the mcmod file
L471[17:37:55] <ghz|afk> it has an array
in the top level
L472[17:38:03] <ghz|afk> with an object
inside
L473[17:38:08] <ghz|afk> you can have more
than one object
L474[17:38:09] <SatanicSanta> oh yes
L475[17:38:13] <SatanicSanta> forgot about
that
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L478[17:50:31] <Intektor> ghz|afk, I think
sniping skeletons will soon be a thing
L479[17:50:43] ***
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L480[17:52:52] <ghz|afk> nice... or
something
L481[17:52:53] <ghz|afk> ;P
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L493[18:37:28] <SatanicSanta> Oh, forgot
to add the buildscript, sec
L494[18:38:19] <ghz|afk> uhm
L495[18:38:24] <ghz|afk> the api folder
does not get included in the jar
L496[18:38:31] <SatanicSanta> it
does
L497[18:38:48] <ghz|afk> wait unless you
don't mean src/api vs src/main
L498[18:38:57] <SatanicSanta> I do
L499[18:39:12] <ghz|afk> the src/api
folder is meant for including other mods' apis
L500[18:39:14] <ghz|afk> in your
code
L501[18:39:16] <SatanicSanta> no it
isnt
L502[18:39:18] <ghz|afk> while not
embedding them in the jar
L503[18:39:31] <SatanicSanta> people who
do that are incorrect
L504[18:39:34] <ghz|afk> you may have
modified the build.gradle
L505[18:39:37] <ghz|afk> but that's waht
it's for
L506[18:39:41] <SatanicSanta> it actually
isnt
L507[18:39:49] <SatanicSanta> src/api:
your api; src/main: your app; src/test: your tests
L508[18:40:02] ⇦
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L509[18:40:26] <ghz|afk> well that's not
how forge mods usually make use of the folder
L510[18:40:26] <ghz|afk> ;p
L511[18:40:27]
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L512[18:40:35] <SatanicSanta> thats
because of a gradle issue
L513[18:40:38] <SatanicSanta> but they are
actually doing it wrong
L514[18:40:57] <ghz|afk> regardless
L515[18:41:06] <ghz|afk> the api folder
does not get included in the main jar.
L516[18:41:08] <ghz|afk> that's still true
;p
L517[18:41:09] <SatanicSanta> It
does.
L518[18:41:14] <ghz|afk> no it does
not.
L519[18:41:20] <ghz|afk> at least not
without editing the build.gradle
L520[18:41:46] <SatanicSanta> Yeah, and I
provided my buildscript
L521[18:41:53] <ghz|afk> yes so what I'm
saying is
L522[18:41:56] <ghz|afk> normally, it does
not
L523[18:42:01] <ghz|afk> regardless of
your buildscript ;P
L524[18:42:08] <SatanicSanta> why is that
relevant?
L525[18:42:09] <ghz|afk> so that
aside
L526[18:42:12] <ghz|afk> it isn't
L527[18:42:15] <SatanicSanta> >.
L528[18:42:16] <SatanicSanta>
>.>
L529[18:42:24] <ghz|afk> I'm just stating
that what I said is true, even if it doesn't apply to your
case
L530[18:42:26] <ghz|afk> ;P
L531[18:42:30] <SatanicSanta> I see
L532[18:42:38] <ghz|afk> so that
aside
L533[18:43:00] *
ghz|afk reads
L534[18:44:25] <ghz|afk> !gm
func_110989_a
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L536[18:45:31] <ghz|afk> seems like
readBufferedImage returned null, which means the InputStream failed
to read
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L538[18:45:53] <ghz|afk> given that
getInputStream didn't throw
L539[18:45:58] <ghz|afk> it means there
was an InputStream
L540[18:46:09] <ghz|afk> it just didn't
manage to complete reading
L541[18:46:17] <ghz|afk> so it's not that
the file is missing
L542[18:46:23] <ghz|afk> it's unable to
parse it?
L543[18:46:28] <SatanicSanta> which makes
sense since the file exists
L544[18:46:39] <ghz|afk> is the file
correupted inside the jar?
L545[18:46:47] <ghz|afk> can you try
extracting it with like, 7zip and checking?
L546[18:47:18] <SatanicSanta> well, osx
quick preview is failing to load them
L547[18:47:23] <SatanicSanta> so im
guessing yes
L548[18:47:34] <ghz|afk> right so your
issue is that the images are corrupted
L549[18:47:50] <ghz|afk> question then is,
which step is corrupting them?
L550[18:48:01] <ghz|afk> if you build an
api-only jar
L551[18:48:07] <ghz|afk> are they
corrupted in the api jar?
L552[18:48:29] <SatanicSanta> looks like
it
L553[18:48:29] <ghz|afk> if you use the
"jar" target, which would leave the jar in the pre-reobf
state
L554[18:48:37] <ghz|afk> are they
correupted before reobf?
L555[18:48:59] <SatanicSanta> what do you
mean the jar target?
L556[18:49:13] <ghz|afk> the way mc mods
build
L557[18:49:23] <ghz|afk> they first run
the "jar" target in gradle
L558[18:49:28] <ghz|afk> to generate a jar
file
L559[18:49:36] <ghz|afk> then they remap
the names inside classes
L560[18:49:59] <ghz|afk> to turn the code
into SRG style
L561[18:50:21] <ghz|afk> I'm wondering if
the remap operation is corrupting the images somehow
L562[18:50:41] <ghz|afk> hence the 3
possible places to check
L563[18:50:48] <ghz|afk> 1. int he build
output folder before packaging
L564[18:50:55] <ghz|afk> 2. in the
pre-reobf jar
L565[18:50:57] <ghz|afk> 3. in the final
jar
L566[18:51:06] <ghz|afk> we have confirmed
the #3 case is corrupted
L567[18:51:10] <ghz|afk> so the other two
remain
L568[18:51:27] <SatanicSanta>
build/resources/api/assets/esteemedinnovationapi/textures/gui/*.png
appear fine
L569[18:51:43] <ghz|afk> okay so it's
something in the process to generate the jar file
L570[18:52:10] <ghz|afk> hmmm
L572[18:52:22] <ghz|afk> I keep looking at
this
L573[18:52:28] <ghz|afk> you are replacing
text in binary files
L574[18:52:35] <ghz|afk> I wonder if it's
messing up the binary data
L575[18:52:41] <ghz|afk> while converting
it to text for parsing
L576[18:52:46] <ghz|afk> remember that in
windows
L577[18:52:52] <ghz|afk> text !=
binary
L578[18:52:56] <SatanicSanta> hm
L579[18:52:58] <ghz|afk> dunno if macos
has the same issue
L580[18:53:10] <ghz|afk> can you try
limiting those to only include certain file extensions?
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L582[18:54:07] <SatanicSanta> I think I
only actually need to replace that in mcmod.info
L583[18:54:37] <ghz|afk> good then do like
the stock build.gradle does
L584[18:54:38] <ghz|afk> and use
L585[18:54:39] <ghz|afk> include
'mcmod.info'
L586[18:54:40] <ghz|afk> ;P
L587[18:55:52] <ghz|afk> (and note t hat
the stock one has a separate rule to include all but mcmod.info
without modifying)
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L589[18:58:27] <Shambling> do agricraft
crops actually mutate or spread in 1.10.2, or is that still
broken?
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L591[19:00:29] <SatanicSanta> That's odd.
ghz|afk so it didn't crash this time, but the images are still
corrupt
L592[19:00:44] <SatanicSanta> it had the
missing texture texture
L593[19:06:56] <Shambling> note to self,
don't combine agricraft and projecte in 1.10.2
L594[19:07:06] <Shambling> that growing
band just blew up my game :D
L595[19:08:21] <Shambling> oh I know why,
that thing auto harvests
L596[19:10:54] <SatanicSanta> ghz|afk: i
think something's wrong with GuiJournal as well because if I try to
decompile it, I get "// INTERNAL ERROR //" (JD GUI)
L597[19:11:11] *
ghz|afk shrugs
L598[19:17:20] <SatanicSanta> ghz|afk:
Although it actually works fine aside from the textures
L599[19:17:43] <SatanicSanta> oh, got it
to crash from a corrupt image
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L601[19:27:55] <ghz|afk> hmmm
L603[19:28:01] <ghz|afk> anyone knows
*why* that would happen?
L604[19:28:15] <ghz|afk> it's trying to
find the deps in /deobf/
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L607[19:42:45] <SatanicSanta> ghz|afk:
Commented out both `it.replaceAll('@APIVERSION@', newAPIVersion)`s,
images still corrupt. Even did it with --rerun-tasks, still
corrupt
L608[19:43:37] <ghz|afk> welp, out of
ideas then
L609[19:45:27] <SatanicSanta> corrupt in
the source jar, as well
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L618[20:26:01] <SatanicSanta> I think I
solved it
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L655[22:04:15] <killjoy> What's the best
way to determine if the client is premium?
L656[22:04:25] <killjoy> and authenticated
with mojang
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L658[22:07:55] <ghz|afk> killjoy:
premium?
L659[22:08:04] <killjoy> does nobody use
that term anymore?
L660[22:08:11] <killjoy> they bought the
game
L661[22:08:15] <ghz|afk> oh
L662[22:08:18] <ghz|afk> as in, not
demo?
L663[22:08:23] <killjoy> ehh
L664[22:08:35] <ghz|afk> because there's a
isDemo method in the Minecraft class
L665[22:08:41] <killjoy> you can easily be
not demo
L666[22:08:45] <ghz|afk> but if you mean
pirate vs not pirate, dunno
L667[22:08:46] <killjoy> we do it all the
time in dev
L668[22:09:01] <killjoy> Basically the
ability to join multiplayer
L669[22:09:11] <ghz|afk> I thought the
server checks that
L670[22:09:30] <ghz|afk> by asking mojang
if the given token is valid for the username
L671[22:09:40] <killjoy> I could always
just do that in a new thread.
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L678[22:15:40] <killjoy> Or I could just
use authutils
L679[22:15:48] <SatanicSanta> that
too
L680[22:15:57] <SatanicSanta> I don't know
much about the internals of auth
L681[22:16:06] <killjoy> It's quite
simple
L682[22:16:25] <killjoy> Just use the
implementation feature in idea
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L684[22:22:58] <killjoy> quick question.
Are the lowercase resource locations enforced for dynamic
textures?
L685[22:25:08] <ghz|afk> dynamic
textures?
L686[22:25:25] <ghz|afk> regardless
L687[22:25:35] <ghz|afk> in 1.11, when you
do new ResourceLocation(something)
L688[22:25:40] <ghz|afk> it
.toLowerCase()s it
L689[22:25:44] <ghz|afk> regardless of
where or when
L690[22:25:59] <killjoy> so not
enforced
L691[22:26:00] <ghz|afk> so if you try to
load a resource that has an uppercase letter in the filename
L692[22:26:07] <killjoy> there is no
file
L693[22:26:18] <killjoy> it's dynamic,
uploaded manually
L694[22:26:31] <killjoy> e.g. gotten from
the internet
L695[22:26:32] <ghz|afk> well I don't know
what you meant with dynamic ;P
L696[22:26:41] <killjoy> see
DynamicTexture
L697[22:26:58] <ghz|afk> do you reference
it through a ResourceLocation?
L698[22:27:11] <killjoy> It's also
uploaded using a resourcelocation
L699[22:27:26] <ghz|afk> yeah so then
basically it will be lowercased for you regardless
L700[22:27:32] <ghz|afk> you still should
use lowercase to begin with
L701[22:27:43] <ghz|afk> but it will be
enforced in both ends, so it would work regardless
L702[22:27:51] <killjoy> I'm not supplying
the string myself anyway
L703[22:28:25] <ghz|afk> anyhow, going to
try to sleep a bit
L704[22:28:40] *
ghz|afk poofs
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L706[22:34:07] <tzh> does anybody know how
world.scheduleUpdate(..., ..., some huge number) deals with ticks
being skipped via admin commands or sleeping?
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L709[23:07:39] <SatanicSanta> Are there
any decent and up to date guides for adding new worldgen
structures?
L710[23:08:03] <killjoy> keep it centered
in the chunk
L711[23:08:17] <killjoy> that's all I
know
L712[23:08:25] <SatanicSanta> yeah i read
mezz's thing on reddit recently about that
L713[23:08:25] <killjoy> I think mezz
knows more
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