<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L2[00:00:42] <h5h77> this change even has
another benefit
L3[00:00:53] <h5h77> if you want to use
Material.WATER but don't want a texture at all
L5[00:02:39] <mezz> you may need to fire a
new RenderBlockOverlayEvent from your method, I think the point of
the event was for something like goggles that let you see
underwater
L6[00:03:05] <h5h77> yeah that's why I
originally did not want to mess with it at all
L7[00:04:07] <mezz> just make sure you only
fire it when you're going to skip the Material.water section and
it'll be fine
L8[00:04:40] <h5h77> so it shouldn't fire on
fluids that aren't Material.WATER?
L9[00:04:47] <mezz> maybe add a new
RenderBlockOverlayEvent.OverlayType actually?
L10[00:04:56] <mezz> like
OverlayType.MOD_FLUID, dunno
L12[00:05:21] <mezz> well it should fire,
it just shouldn't ever fire twice with the same arguments
L13[00:05:31] <h5h77> oh it won't, it's an
else if block
L14[00:05:34] <mezz> yeah
L15[00:07:24] <h5h77> I actually don't
think renderBlockOverlayEvent needs anything new, it has the
blockstate
L16[00:07:32] <h5h77> from there it can get
the fluid
L17[00:08:04] ⇦
Quits: killjoy (~killjoy@cpe-76-182-27-252.nc.res.rr.com) (Ping
timeout: 194 seconds)
L19[00:12:41] <h5h77> thanks for your help
so far by the way
L20[00:13:08] ⇦
Quits: Ashindigo_ (uid202308@id-202308.hathersage.irccloud.com)
(Quit: Connection closed for inactivity)
L21[00:13:51] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Ping timeout: 201 seconds)
L22[00:14:06] <mezz> you're welcome.
patching minecraft it's not an easy process so I try to help where
I can
L23[00:15:36] <h5h77> it's true, but the
forge code is pretty nice. I've only been modding in general for
less than a month and here i am submitting PRs
L24[00:15:59] <mezz> cool
L25[00:16:24] <h5h77> usually with large
codebases i just get lost and give up
L26[00:16:25] <h5h77> haha
L27[00:17:06] <mezz> well it definitely
helps if you have a good understanding of the game first
L28[00:17:16] <h5h77> i guess that's
true
L29[00:17:18] <mezz> you're not going in
totally blind
L30[00:17:25] <h5h77> yeah i didn't think
about that
L31[00:19:36] <h5h77> alright, it
works
L32[00:21:13] <mezz> in the name of making
this patch smaller, you have to resort to some ugly trickery
here
L33[00:21:35] <mezz> instead of if/else,
make a function at the end of the file that returns true or
false
L34[00:22:17] <mezz> and then you can
insert a single line like if(function) on the line before if
(this.mc.player.isInsideOfMaterial(Material.WATER))
L35[00:22:45] ⇦
Quits: Necro
(~Necro@p200300700D0D7D4C8D224418EAF55C49.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L36[00:22:47] ⇨
Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.fibreop.nl.bellaliant.net)
L37[00:22:59] <mezz> that way you can skip
it by returning false, or go into it by returning true
L38[00:23:17] <h5h77> i can also get the
overlay in renderWaterOverlay() using blockstate, but then I'd be
getting it twice, that's why I didn't
L39[00:23:34] <h5h77> that might also trim
size though if we're moving the check anyway
L40[00:24:08] <h5h77> alternatively the
function would be better suited as once that either returns null or
the texture
L41[00:24:13] ⇨
Joins: Necro (~Necro@p4FFCD0FC.dip0.t-ipconnect.de)
L44[00:29:03] <h5h77> yeah that looks
good
L45[00:30:44] <h5h77> just out of
curiosity, why is it that line number is being optimized in
patches?
L46[00:31:42] <mezz> more important than
the line number is avoiding editing existing lines
L47[00:31:50] <mezz> they should be removed
or left alone
L48[00:32:38] <h5h77> i see, because of
legal reasons, I assume?
L49[00:32:59] <mezz> there is no legal
issue, it's so that things are easier to port to new versions of
minecraft
L50[00:33:20] <mezz> when mojang changes
stuff, it needs to be obvious what the original intent of the patch
was and how it relates to existing code
L51[00:33:43] <h5h77> right, but why
minimize the new code that is added, if it's all one block?
L53[00:34:47] <h5h77> oh i misunderstood
what you meant completely
L54[00:35:12] <mezz> hard to convey code
ideas in text heh
L55[00:50:51] <mezz> you still here? I got
distracted
L56[00:51:48] <h5h77> sorry yeah
L57[00:52:02] <h5h77> it takes a bit of
time for me to get it to a running client each time i
recompile
L59[00:52:25] <h5h77> i pushed the changes
now
L61[00:55:48] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8000:134f:9155:d03a:388f:1c29)
(Read error: Connection reset by peer)
L62[00:56:03] <h5h77> uhhh what are those
functions?
L63[00:57:48] <mezz> nevermind I misread
the patch
L64[00:58:56] <mezz> looks good
L65[00:58:58] <fry|sleep> there's no need
for the setter for the texture
L66[00:59:15] <fry|sleep> the setters for
the rest are only there due to backwards compat
L67[01:00:46] <fry|sleep> ah, nevermind,
there are no other setters
L68[01:01:20] ⇨
Joins: Hunterz (~hunterz@62.182.234.189)
L69[01:01:21] <fry|sleep> why is there a
setter? :P
L70[01:01:36] <h5h77> i can get rid of
it
L71[01:02:05] <fry|sleep> why is there even
a texture in the block anyway?
L72[01:02:38] <h5h77> well it's really in
Fluid()
L73[01:02:41] <mezz> fry what are you
looking at?
L74[01:02:51] <h5h77> IFluidBlock copies it
out of fluid
L75[01:02:53] <fry|sleep>
IFluidBlock.getOverlayTexture
L76[01:02:55] <h5h77> or rather
L77[01:02:57] <h5h77> FluidBlockBase
L78[01:02:58] <fry|sleep>
IFluidBlock.setOverlayTexture
L79[01:03:35] <fry|sleep> getter is
redundant, setter is worse :P
L80[01:03:39] <h5h77> yeah i'll get rid of
the setter, it doesn't make sense since it just makes it
inconsistent to the value stored in the fluid
L81[01:03:50] <h5h77> well the getter I did
because of this
L82[01:04:28] <fry|sleep> do
.getFluid().getOverlay() instead
L83[01:04:39] ***
fry|sleep is now known as fry
L84[01:04:39] <h5h77> in
BlockFluidBase
L85[01:04:44] <h5h77> it says not to expose
the Fluid
L86[01:04:48] ⇨
Joins: DiscMobile
(~IceChat9@196-210-82-77.dynamic.isadsl.co.za)
L87[01:05:05] ***
DiscMobile is now known as DiscworldZA
L88[01:05:14] <h5h77> it also copies a
bunch of other attributes out of the fluid
L89[01:05:23] <DiscworldZA> is there a way
to get the items needed for an IRecipe?
L90[01:05:35] <mezz> DiscworldZA,
inputs?
L91[01:05:36] <fry> and yet
IFluidBlock.getFluid() is a thing
L92[01:05:43] <h5h77> yeah that confused me
too
L93[01:06:08] <DiscworldZA> mezz yes the
inputs..
L94[01:06:24] <h5h77> I'll change it to use
getFluid()
L95[01:06:34] <DiscworldZA> not the format
but the quantity of each item needed
L96[01:06:43] <DiscworldZA> also which
items
L97[01:06:48] <mezz> DiscworldZA, it's
pretty hard and requires mod compatibility. you can use JEI's API
to do it though
L98[01:07:05] <mezz> what are you doing
exactly?
L99[01:07:07] <fry> I think the javadoc
refers to the field
L100[01:07:14] <fry> and not to the
method
L101[01:07:51] <DiscworldZA> trying to get
the needed items for an item based on its Id/Name
L102[01:08:12] <mezz> for a client-side
mod?
L103[01:08:17] <DiscworldZA> server
sided
L104[01:08:20] <DiscworldZA> both
sided
L105[01:09:00] <DiscworldZA> i need it
server side will sync if i actually need to which i doubt
L106[01:09:14] <mezz> there's no good way.
every mod adds their own IRecipe and defines them differently. JEI
does it with plugins for every mod
L107[01:09:29] <mezz> JEI is client-side
only though
L108[01:11:36] <mezz> you can find the
inputs to the vanilla IRecipe implementations with reflection
L109[01:14:16] <DiscworldZA> how do
crafting tables get their end result?
L110[01:14:39] <DiscworldZA>
getCraftingResult right?
L111[01:14:45] <mezz> they start with
inputs, and then go over every IRecipe asking "do you
match?" and the end result is from the first matching
recipe
L112[01:15:09] <DiscworldZA> is there
anyway for an Entity to interact with a crafting table?
L113[01:15:28] <mezz> yes
L114[01:18:14] <DiscworldZA> i need to get
an instance of the container and then use that
L115[01:18:15] <DiscworldZA> ?
L116[01:20:36] <mezz> you'd probably want
to fake the interaction and use the same logic as the crafting
table, since it normally expects a player with a client/server
relationship to exist, not just a regular entity
L117[01:20:49] <DiscworldZA> yeah i see
that XD
L118[01:21:00] ⇦
Quits: McJty (~jorrit@d8D877416.access.telenet.be) (Quit:
Leaving)
L119[01:21:09] <DiscworldZA> problem
is...the ENtity doesnt know the recipe XD
L120[01:21:25] <mezz> what are you trying
to do?
L121[01:21:41] <DiscworldZA> trying to
have an Entity "craft" an item
L122[01:21:53] <DiscworldZA>
EntityLiving*
L123[01:22:35]
⇨ Joins: killjoy
(~killjoy@cpe-76-182-27-252.nc.res.rr.com)
L124[01:22:37] <mezz> there's crafting
table sheep from Shear Madness, is that similar?
L125[01:23:00] <mezz> how would your
EntityLiving get items or know what to craft?
L126[01:23:23] <DiscworldZA> Theres a
while requesting system behind that
L127[01:23:26] <DiscworldZA> whole*
L128[01:23:57] <DiscworldZA> no not
similar to the crafting sheep..
L129[01:24:24] <mezz> it's hard to help
you because I only have small glimpses of what you're doing
L130[01:25:05] <DiscworldZA>
understandable...can i dm u?
L131[01:25:11] <mezz> sure
L132[01:48:40] ⇦
Quits: kinggoesgaming (uid23106@2604:8300:100:200b:6667:4:0:5a42)
(Quit: Connection closed for inactivity)
L133[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170305 mappings to Forge Maven.
L134[02:00:49]
⇨ Joins: Ten_Tacles
(~chatzilla@p5dccfd95.dip0.t-ipconnect.de)
L135[02:01:14] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170305-1.11.zip
(mappings = "snapshot_20170305" in build.gradle).
L136[02:02:05] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L137[02:03:56] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 180
seconds)
L138[02:06:55]
⇨ Joins: Hgreb
(~Hgrebnedn@ptr-908g3osrc9qaq0spcx7.18120a2.ip6.access.telenet.be)
L139[02:09:32]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L140[02:18:26] ***
minecreatr is now known as Mine|dreamland
L141[02:37:00] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 206
seconds)
L142[02:38:52] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.fibreop.nl.bellaliant.net)
(Ping timeout: 194 seconds)
L143[02:41:10]
⇨ Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.fibreop.nl.bellaliant.net)
L144[02:47:49]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L145[02:51:45] ***
AbrarSyed is now known as Abrar|gone
L146[03:05:25] <h5h77> alright, i got rid
of the getter/setter as well now
L147[03:06:21]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L148[03:08:43] ***
DiscworldZA is now known as Disc|Away
L149[03:10:07] ⇦
Quits: Everseeking (~Everseeki@dsl-74-83-0-12.fuse.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L150[03:15:54] ***
PaleOff is now known as PaleoCrafter
L151[03:28:40] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Remote host
closed the connection)
L152[03:28:43] ⇦
Quits: VoxelV (~VoxelVort@c-73-240-165-28.hsd1.or.comcast.net)
(Ping timeout: 206 seconds)
L153[03:29:24] ⇦
Quits: Ten_Tacles (~chatzilla@p5dccfd95.dip0.t-ipconnect.de) (Quit:
You may now start screaming)
L154[03:31:39]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L155[03:36:56] ⇦
Quits: AstralSorcerer (~AstralSor@128.151.114.104) (Ping timeout:
206 seconds)
L156[03:58:11]
⇨ Joins: TechnicianLP
(~Technicia@p4FE57207.dip0.t-ipconnect.de)
L157[04:23:25] ⇦
Quits: Cooler (~CoolerExt@103.219.50.114) (Ping timeout: 190
seconds)
L158[04:23:31]
⇨ Joins: Noppes
(~Noppes@ip56530f2e.direct-adsl.nl)
L159[04:28:04] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.fibreop.nl.bellaliant.net)
(Ping timeout: 194 seconds)
L160[04:28:56] ⇦
Quits: Disc|Away (~IceChat9@196-210-82-77.dynamic.isadsl.co.za)
(Ping timeout: 180 seconds)
L161[04:29:01]
⇨ Joins: Cooler (~CoolerExt@103.219.50.114)
L162[04:29:12] <TechnicianLP> does someone
know where the code is for rendering the achievment get
thingy?
L163[04:30:25]
⇨ Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
L164[04:33:01]
⇨ Joins: DiscworldZA
(~IceChat9@196-210-70-75.dynamic.isadsl.co.za)
L165[04:34:52] <Necro> TechnicianLP, in
GuiAchivement
L166[04:35:13] <TechnicianLP> thx
L167[04:44:26] ⇦
Quits: DiscworldZA (~IceChat9@196-210-70-75.dynamic.isadsl.co.za)
(Ping timeout: 180 seconds)
L168[04:44:45] ⇦
Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Ping
timeout: 190 seconds)
L169[04:44:50] ⇦
Quits: PieGuy128
(~PieGuy128@mtrlpq5031w-lp130-01-76-65-43-55.dsl.bell.ca) (Remote
host closed the connection)
L170[04:45:11]
⇨ Joins: romibi
(~quassel@cable-static-7-174.rsnweb.ch)
L171[04:49:22]
⇨ Joins: DiscworldZA
(~IceChat9@196-210-78-24.dynamic.isadsl.co.za)
L172[04:50:56] ⇦
Quits: immibis (~chatzilla@122-59-205-9.jetstream.xtra.co.nz) (Ping
timeout: 180 seconds)
L173[04:57:51]
⇨ Joins: AtomicStryker
(~AtomicStr@p5DEF4E5A.dip0.t-ipconnect.de)
L174[05:05:25] <masa> how do I deal with a
mod API that is just the source java files, it just appears as
empty packages in eclipse if I ad it as compile files
("path") in the build.gradle
L175[05:05:55] <TechnicianLP> what mod
does that?
L176[05:06:01] <masa> is the zip/jar
supposed to also contain the compiled classes?
L177[05:06:18] <masa> I'm trying to get
the Baubles API to my IDE
L178[05:06:45] <masa> the C&B api jar
also has the classes, and it works properly in my IDE
L179[05:07:30] ⇦
Quits: DiscworldZA (~IceChat9@196-210-78-24.dynamic.isadsl.co.za)
(Quit: When the chips are down, the buffalo is empty)
L180[05:07:51]
⇨ Joins: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net)
L181[05:08:25]
⇨ Joins: DiscworldZA
(~IceChat9@196-210-78-24.dynamic.isadsl.co.za)
L182[05:10:20]
⇨ Joins: ThePsionic
(~Psi@53561470.cm-6-7a.dynamic.ziggo.nl)
L183[05:23:17] <AtomicStryker> if you are
using gradle, those java files go into src/api instead of
src/main
L184[05:23:32] <AtomicStryker> and you add
them as "source" not as compile files in eclipse i
guess
L185[05:24:07] <AtomicStryker>
alternatively, just add a compiled jar with the baubles api as
dependency
L186[05:26:10] ⇦
Quits: AtomicStryker (~AtomicStr@p5DEF4E5A.dip0.t-ipconnect.de)
(Quit: Leaving)
L187[05:26:51]
⇨ Joins: DiscMobile
(~androirc@vc-gp-n-41-13-220-186.umts.vodacom.co.za)
L189[05:27:27] <ghz|afk> i just put the
full baubles jar in the libs folder
L190[05:27:31] <ghz|afk> and deobf it with
BON2
L191[05:27:47] <ghz|afk> it does however
require this
L193[05:27:56] <ghz|afk> if you don't want
the whole thing in the shaded jar XD
L194[05:28:04] ***
ghz|afk is now known as gigaherz
L195[05:28:47] <gigaherz> however that has
a side-effect, vs including the api in src/api
L196[05:28:54] <gigaherz> if you have the
sources embedded like that
L197[05:29:01] <gigaherz> relying on
deduplication of packages
L198[05:29:17] <gigaherz> you can
reference all the api functions withoutissues
L199[05:29:29] <gigaherz> but if you use
an external jar
L200[05:29:40] <gigaherz> and you want to
keep it soft-dependency
L201[05:29:46] <gigaherz> then you haveto
find some workarounds
L202[05:30:05] <gigaherz> namely, for
me:
L204[05:30:07] <gigaherz> vs
L206[05:30:23] <gigaherz> the second class
only loads if baubles' capability has been registered
L207[05:31:22] <gigaherz> ...
L208[05:31:33] <gigaherz> anyone here
knows if the enderio farming stations can handle sugarcane?
;P
L209[05:31:53] <gigaherz> (I mean, leave
the bottom block alone and only mine the higher ones)
L210[05:33:35] <PaleoCrafter> gigaherz,
you are aware of deobfCompile? :P
L211[05:33:43] <gigaherz> that does not
work for fileTree
L212[05:33:44] <gigaherz> only maven
L213[05:33:49] <PaleoCrafter> really? too
bad
L214[05:34:08] <PaleoCrafter> one would
assume Baubles was on a Maven, anyways
L215[05:34:45] ⇦
Quits: TTFT|Away (~ttftcuts@ns3366511.ovh.net) (Ping timeout: 190
seconds)
L216[05:35:22] <PaleoCrafter> also, looks
like I need to PR Forge to fix some inconveniences with Scala (and
probably other JVM languages)
L217[05:37:33] <masa> gigaherz: okay,
thanks... this is super annoying dealing with dependencies like
this
L218[05:37:58] <masa> whereas stuff like
JEI and C&B which have proper mavens and annotation based APIs
are nice
L219[05:38:19] <gigaherz> yeh
L220[05:38:54] <gigaherz> it's ok once you
get it goind, though XD
L221[05:39:05] <gigaherz> going*
L222[05:39:17]
⇨ Joins: Elec332
(~Elec332@ip5456d4a5.speed.planet.nl)
L223[05:39:44] ***
DiscworldZA is now known as Disc|Away
L224[05:43:14] <masa> well I managed to
build an API jar of it with the classes included, so now they show
up in eclipse
L225[05:43:41] <masa> still not sure what
exactly I should be doing when eventually compiling the
mod...
L226[05:50:54] ⇦
Quits: Meronat (uid190493@2604:8300:100:200b:6667:2:2:e81d) (Quit:
Connection closed for inactivity)
L227[05:54:11] ⇦
Quits: Naiten (Naiten@5.143.108.49) (Read error: Connection reset
by peer)
L228[05:56:25] ⇦
Quits: glasspelican (~quassel@stanley.glasspelican.ca) (Ping
timeout: 190 seconds)
L229[05:58:25]
⇨ Joins: glasspelican
(~quassel@stanley.glasspelican.ca)
L230[06:14:46]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L231[06:20:14] ***
amadornes[OFF] is now known as amadornes
L232[06:26:36] ***
diesieben|away is now known as diesieben07
L233[06:27:10]
⇨ Joins: Umbraco
(~Umbraco@113x37x12x233.ap113.ftth.ucom.ne.jp)
L234[06:34:37]
⇨ Joins: CsokiCraft
(~CsokiCraf@87.97.99.195.pool.invitel.hu)
L235[06:35:23] <CsokiCraft> In my
IMessageHandler, how do I know which EntityPlayer sent the
message?
L236[06:37:21] <diesieben07>
MessageContext gives you the NetHandlerPlayServer, which has the
EntityPlayerMP
L237[06:37:49]
⇨ Joins: DUX
(~DUX@HSI-KBW-46-223-0-70.hsi.kabel-badenwuerttemberg.de)
L238[06:38:07] <CsokiCraft> Thanks!
L239[06:46:51]
⇨ Joins: Philderbeast
(~phillip@ppp121-45-215-187.lns20.cbr1.internode.on.net)
L240[06:47:01] ⇦
Quits: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net) (Quit:
Goodbye)
L241[06:47:13] <Philderbeast> is there
anywhere i can look for clases etc from net.minecraft.*
L242[06:47:43] <diesieben07> if you set up
your workspace using setupDecompWorkspace you will have them
attached as a library
L243[06:48:42] <Philderbeast> yea im
looking for some documentation, I have got it on the sytem, but im
not sure where to look for things that have been moved
L244[06:49:30] <diesieben07> there is not
much documentation in general, what are you looking for
exactly?
L245[06:50:25] <Philderbeast> im updating
a mod from 1.7 to 1.10, so im just looking for class names etc so i
know what i need to change them to to get it compiling for a
start
L246[06:51:25] <diesieben07> first of all,
why 1.10? 1.11.2 is the latest version.
L247[06:51:51] <diesieben07> then, 1.7.x
to anything after and including 1.8.x is a big update due to all
the rendering changes, so a simple class-name replacement won't get
you very far.
L248[06:52:19] <Philderbeast> i have been
asked to make it 1.10 for somone else or i would be making it
.111
L249[06:52:22] <Philderbeast> 1.11*
L250[06:52:42] <Philderbeast> and yes i
know its going to be a big job, im just looking to make it compile
at this stage so i can start to work on the rest of it
L251[06:53:37] <Philderbeast> just taking
it one step at a time
L252[06:53:47] <diesieben07> well, a good
strategy is to look at how a class was used in 1.7.x and then look
at the same piece of code in 1.10.x to find out how the new way
is.
L253[06:54:13] <diesieben07> one big thing
is that block coords are now an object (BlockPos) instead of 3
individual ints
L254[06:56:17] <Philderbeast> well is
there anything i can look at to help me out?
L255[06:56:31] <diesieben07> nothing i
know of, your question is very vague :P
L256[06:56:36] <CsokiCraft> GitHub, for
instance
L257[06:56:47] <CsokiCraft> You can find
most big mods' code
L258[06:57:29] <CsokiCraft> Some even have
the 1.7.10 branches still so you can compare
L259[06:58:04] <Philderbeast> so there is
no where that i could look at that would have a class list for
1.10.2?
L260[06:58:15] <diesieben07> your IDE,
like I already told you
L261[06:58:28] <Philderbeast> i dont use a
full ide
L262[06:58:32] <diesieben07> o.O
L263[06:58:35] <CsokiCraft> You
should
L264[06:58:38] <diesieben07> what do you
use?
L265[06:58:41] <Philderbeast> vscode
L266[06:58:55] <diesieben07> ok apart from
that being a terrible idea for modding... ok
L267[06:59:04] <diesieben07> then open the
forge jar manually
L268[06:59:08] <diesieben07> it will still
contain all the code.
L269[06:59:15] <diesieben07> it's
somewhere in the gradle cache
L270[06:59:40] <diesieben07> but
seriously, use IntelliJ and your life will be changed.
L271[06:59:52] <Philderbeast> i cant STAND
IntelliJ
L272[06:59:58] <Philderbeast> its a mess
to use
L273[07:00:00] <CsokiCraft> Then use
Eclipse
L274[07:00:01] <fry> sit down then
:P
L275[07:00:11] <Philderbeast> and exlipse
is worse
L276[07:00:13] <diesieben07> SATAN! ALL
HAIL JETBRAINS
L277[07:00:15] <Philderbeast> well played
fry
L278[07:00:18] <fry> using java without an
ide is like using C without a compiler, and compiling manually
:P
L279[07:00:54] <Philderbeast> i can do
more faster with VS code, in less time then it take to load
intellij or eclipse....
L280[07:01:03] <diesieben07> get an ssd?
:D
L281[07:01:07] <fry> no you can not
:P
L282[07:01:11] <diesieben07> also that
^
L283[07:01:14] <Philderbeast> its not for
everyone, but it works for me
L284[07:01:14] <fry> not with java,
especially not with mc :P
L285[07:01:33] <diesieben07> like, in the
time it takes for us to explain how to get to the MC classes you
could have looked at 20 of them in intellij
L286[07:01:38] <Philderbeast> my code
output begs to differ... but hey
L287[07:01:40] <CsokiCraft> Also you can
load Notepad faster than any IDE
L288[07:01:41] <diesieben07> Ctrl-N
"BlockCrops" - done
L289[07:01:42] <fry> it's sad that that's
the way it is, but it's true :P
L290[07:01:49] <CsokiCraft> But that
doesn't make it suitable
L291[07:02:04] <diesieben07> (or any other
ide)
L292[07:06:08] <Philderbeast> or you know
i could spend hours fighting an ide to make it work rather then
using what just works
L293[07:06:23] <Philderbeast> like i said
its not for everyone, but that dosent make it bad
L294[07:06:45] <diesieben07> well,
intellij does "just work", but ok, if you like pain, go
ahead.
L295[07:06:54] <diesieben07> like i said,
you can find the forge jar in the gradle cache
L296[07:07:28] <Philderbeast> it dosent
just work for me.... thats why i gave up on it
L297[07:07:55] <fry> nothing "just
works", you apply effort to learn :P
L298[07:08:18] <Philderbeast> or i could
use something that does work for me
L299[07:08:20] <Philderbeast> like i
do
L300[07:08:32] <fry> and applying effort
to learn new tools is a big part of today's software development
:P
L301[07:08:51] <diesieben07> well, like
you are discovering right now it does not just work :P
L302[07:09:09] <Philderbeast> it works,
the lack of simple documentation dosent
L303[07:09:18] <fry> google? :P
L304[07:09:31] <fry> define "simple
documentation"
L305[07:09:36] <fry> yes, it doesn't have
a man page
L306[07:09:56] <diesieben07> gradle has a
lot of documentation :D
L309[07:10:59] <fry> with a fairly decent
doc page
L310[07:11:14] <fry> hotkeys, screenshots
and everything
L311[07:11:42] <fry> looks about as good
as expected for contemporary tools
L312[07:12:43] <Philderbeast> and none of
that solve the lack of documenation for the changes to update a
mod
L313[07:13:19] <fry> of course there
wouldn't be a minecraft-specific docs from the developers of the
ide :P
L314[07:13:49] <Philderbeast> and thats
the docs i was asking for.....
L315[07:13:57] <Philderbeast> thats
causing the issue in the first place
L316[07:14:41] <fry> you load up old
version, and new version, and look for the differences
L317[07:14:54] <fry> or try to compile
your mod in the new version and look at the compile errors
L318[07:15:10] <diesieben07> i already
told you how to find out about the changes. yes there isn't a ton
of documentation. btu that's how it is when modding a game...
L319[07:16:28] <Philderbeast> and the
latter is what im doing.... its the lack of documenation that
sucks... makes it hard to even know where to look even if i wasent
working with out dated code to start with
L321[07:17:04] <Philderbeast> ok thats
awsome TechnicianLP thanks
L322[07:17:33] ⇦
Quits: ThePsionic (~Psi@53561470.cm-6-7a.dynamic.ziggo.nl) (Read
error: Connection reset by peer)
L324[07:17:58] <kashike> heh
L325[07:18:29] <TechnicianLP> nicelooking
game
L326[07:23:28] ⇦
Parts: Philderbeast
(~phillip@ppp121-45-215-187.lns20.cbr1.internode.on.net)
())
L327[07:24:20]
⇨ Joins: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net)
L328[07:29:45] ⇦
Quits: Disc|Away (~IceChat9@196-210-78-24.dynamic.isadsl.co.za)
(Ping timeout: 190 seconds)
L329[07:30:14]
⇨ Joins: Ashindigo_
(uid202308@2604:8300:100:200b:6667:7:3:1644)
L330[07:32:00]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L331[07:32:39]
⇨ Joins: DiscworldZA
(~IceChat9@196-215-68-61.dynamic.isadsl.co.za)
L332[07:36:08] ⇦
Quits: DiscworldZA (~IceChat9@196-215-68-61.dynamic.isadsl.co.za)
(Ping timeout: 194 seconds)
L333[07:37:10]
⇨ Joins: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
L334[07:39:10]
⇨ Joins: DiscworldZA
(~IceChat9@196-215-111-67.dynamic.isadsl.co.za)
L335[07:39:42] ⇦
Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout:
201 seconds)
L336[07:54:42]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L337[07:56:13]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L338[08:06:20] ⇦
Quits: Umbraco (~Umbraco@113x37x12x233.ap113.ftth.ucom.ne.jp)
()
L339[08:09:04] ***
DiscworldZA is now known as Disc|Away
L340[08:16:18] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
206 seconds)
L341[08:16:50] <CsokiCraft> How do I get
the block metadata from a World and BlockPos?
L342[08:18:50] <TechnicianLP> why would
you need metadata?
L343[08:19:05] <TechnicianLP> use the
blockstate to do stuff
L344[08:19:33] <CsokiCraft> Uhh,
fine
L345[08:32:44] <Shambling> !gm
func_186025_d
L346[08:33:31] ⇦
Quits: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
(Remote host closed the connection)
L347[08:33:36]
⇨ Joins: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
L348[08:33:41] <Shambling> !func
func_72963_a
L349[08:33:43] <Shambling> errr
L350[08:33:51] <Shambling> !gm
func_72963_a
L351[08:33:55] <Shambling> too early in
the morning
L352[08:34:11] <Shambling> well apparently
skylands generation style doesn't like cooperating with BoP and
biometweaker
L353[08:34:12] <Shambling> oh well
:P
L354[08:34:46] <Shambling> has anyone
really done a skyland style world generator for 1.10.2+?
L355[08:35:07] <Shambling> other than the
one that doesn't seem to work that is, lol :P
L356[08:38:33]
⇨ Joins: TTFTCUTS (~ttftcuts@ns3366511.ovh.net)
L357[08:38:41] <TechnicianLP>
skyland?
L358[08:39:14] <TechnicianLP> if you want
a void world do a superflat with one layer of sand
L359[08:40:29] <CsokiCraft> Or better, one
layer of air
L360[08:50:26] ⇦
Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 180 seconds)
L361[08:50:31] <Shambling> no not a void
world, those are a dime a dozen
L362[08:50:39] <Shambling> I want large
landmasses... in the sky
L363[08:51:19] <Shambling> which, there is
one mod for 1.10.2 that does that, but it seems to crash with
BoP
L364[08:51:32] <Shambling> I'm going to go
read the configs and see if I can fix its orneryness
L365[08:52:31] <Shambling> ffs, it crashes
before it spits out the configs
L366[08:54:31] <Shambling> lol dangit, and
the few opensource ones I've seen for 1.7.10 use scala
L367[08:54:38] <Shambling> ok well time to
go get some coffee, peace
L368[08:58:17] ***
Shambling is now known as MoroseCoffeeMonkey
L369[08:58:21] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 206 seconds)
L370[09:03:26] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L371[09:03:34] ⇦
Quits: mezz (~mezz@24.6.28.151) (Ping timeout: 201
seconds)
L372[09:14:17]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L373[09:16:18] <TechnicianLP> is there a
counter of world ticks somewhere? (world.getTime() is frozen if
daylightcycle is turned off)
L374[09:17:11] <Ordinastie>
getTotalTime
L375[09:18:04] <TechnicianLP> didnt see
that one .. thx
L376[09:49:37] ⇦
Quits: bilde2910 (bilde2910@178.51-174-170.customer.lyse.net) (Ping
timeout: 384 seconds)
L377[09:49:45] ⇦
Quits: Necro (~Necro@p4FFCD0FC.dip0.t-ipconnect.de) (Ping timeout:
190 seconds)
L378[09:50:37]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L379[09:51:23]
⇨ Joins: BURN447
(webchat@71-35-178-237.tukw.qwest.net)
L380[09:55:29] ⇦
Quits: BURN447 (webchat@71-35-178-237.tukw.qwest.net) (Ping
timeout: 180 seconds)
L381[10:05:25] ⇦
Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Ping
timeout: 190 seconds)
L382[10:18:05] ⇦
Quits: bilde2910 (bilde2910@178.51-174-170.customer.lyse.net) (Ping
timeout: 190 seconds)
L383[10:20:10]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L384[10:20:56] ⇦
Quits: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
(Ping timeout: 180 seconds)
L385[10:21:36] ⇦
Quits: CsokiCraft (~CsokiCraf@87.97.99.195.pool.invitel.hu) (Quit:
Leaving)
L386[10:26:33]
⇨ Joins: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
L387[10:27:19]
⇨ Joins: AforAnonymous
(bitch2k@dyn-050-100.vix2.mmc.at)
L388[10:28:31]
⇨ Joins: Necro
(~Necro@p200300700D153EFB806485BE1B478B70.dip0.t-ipconnect.de)
L389[10:29:50] ⇦
Parts: MoroseCoffeeMonkey
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
())
L390[10:29:59]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L391[10:30:03] <Shambling> well that was
weird
L392[10:30:09] <Shambling> apparently that
nick was banned?
L393[10:30:29]
⇨ Joins: Javaschreiber1
(~Thunderbi@p5B0DF7D9.dip0.t-ipconnect.de)
L394[10:30:33] <TechnicianLP> which
one?
L395[10:30:37] <Shambling> or maybe it was
that whole stupid "hey idiot register your nick"
thing
L396[10:30:45] <Mimiru> nicks longer
than... 16? chars are quieted
L397[10:30:54] <Mimiru> also that :P
L398[10:31:01] <Shambling> ok yeah that
was more than 16 characters
L399[10:31:11] <Mimiru> it's 16 or
18..
L400[10:31:21] <Mimiru>
...............*!*@* and ???????????????*!*@*
L401[10:31:24] <Shambling> next time I'll
just /nick shamCoffee
L402[10:31:56] ⇦
Quits: Javaschreiber
(~Thunderbi@p200300D2F3F3160065A94BE3D09EC7B8.dip0.t-ipconnect.de)
(Ping timeout: 180 seconds)
L403[10:31:57] ***
Javaschreiber1 is now known as Javaschreiber
L404[10:32:38] <Shambling> annoying thing
is, I had to quit and rejoin to change my nick lol
L405[10:32:46] <Mimiru> well /part would
work too
L406[10:32:58] <Shambling> whats /part?
*googles*
L407[10:33:03] <Mimiru> but yeah, if
you're quieted you can't do anything
L408[10:33:17] <Mimiru> /part leaves the
channel /quit leaves the network
L409[10:33:29] <Shambling> I just right
clicked adn closed the channel
L410[10:33:30] <Shambling> lol
L411[10:33:40] <Shambling> I'm like a
keyboard turner in world of warcraft :P
L412[10:33:48] <Mimiru> That's the same as
/part :P
L413[10:34:45] ⇦
Quits: DiscMobile
(~androirc@vc-gp-n-41-13-220-186.umts.vodacom.co.za) (Ping timeout:
190 seconds)
L414[10:36:03] <Shambling> that is what I
meant by keyboard turner
L415[10:36:15] <Shambling> doing something
a super inefficient and ignorant way
L416[10:36:30] <Shambling> i.e. clicking
30 buttons instead of typing 4 letters :D
L417[10:41:01] ***
diesieben07 is now known as diesieben|away
L418[10:45:40] ⇦
Quits: bilde2910 (bilde2910@178.51-174-170.customer.lyse.net) (Ping
timeout: 189 seconds)
L419[10:47:42]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L420[10:47:56]
⇨ Joins: Brokkoli
(~Brokkoli@p2E5B14BA.dip0.t-ipconnect.de)
L421[10:59:49]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L422[11:01:52]
⇨ Joins: iari (~iari___@tyaralin.shadowdrake.eu)
L423[11:03:21] <Shambling> ok so, cofh
mods like thermal foundation... where can I disable ore gen?
L424[11:03:27] <Shambling> I've already
got plenty of copper and tin thank you
L425[11:04:14] <PaleoCrafter> the config,
I'd wager? :P
L426[11:04:42] <Shambling> perhaps in the
world json
L427[11:05:16] <Shambling> I'll just
blacklist dimension 0 in the blacklist area
L428[11:05:17] <Shambling> :P
L429[11:06:41]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L430[11:12:06] <h5h77> i do miss that
vibrant TE copper texture
L431[11:13:55] <Shambling> the 1.7.10
one?
L432[11:14:04] <Shambling> vibrant copper?
hmmm
L433[11:14:32] <Shambling> it looks like
the one in 1.10.2 glows in the dark as well
L434[11:17:39] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L435[11:19:33] ⇦
Quits: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net) (Read
error: Connection reset by peer)
L436[11:19:53]
⇨ Joins: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net)
L437[11:20:50]
⇨ Joins: williewillus
(~williewil@cpe-24-28-24-13.austin.res.rr.com)
L438[11:23:26] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L439[11:26:09]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L440[11:26:15]
⇨ Joins: Alex_hawks
(~Alex_hawk@2001:8003:8529:2b00:cd1d:f539:4568:39eb)
L441[11:26:56] <Shambling> weird,
crafttweaker log isn't working for names right now
L442[11:27:06] <Shambling> wonder if it
broke in an update, or an incompat with some mod
L443[11:31:30]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L444[11:33:47]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L445[11:43:42] <gigaherz> hmf
L446[11:43:57] <gigaherz> I need something
to "fix" a man-made lake
L447[11:43:59] <gigaherz> XD
L448[11:44:08] <williewillus> ? like fill
it in?
L449[11:44:11] <gigaherz> (it only has the
top layer of source water)
L450[11:44:26] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L451[11:44:46] <gigaherz> i'm thinking of
grabbing a whole lot of ice
L452[11:44:55] <gigaherz> and then slowly
breaking it layer by layer
L453[11:47:08] <gigaherz> hmpf
L454[11:47:24] <gigaherz> yeah I'll have
to do that
L455[11:47:39] <heldplayer> Fill in
corners with buckets, water physics will fill in source
blocks
L456[11:47:59] <gigaherz> heldplayer: that
only works if there's a solid block (or source water) below
it
L457[11:48:08] <heldplayer> Start at the
bottom :)
L458[11:48:13] <gigaherz> too late
;P
L459[11:48:19] <gigaherz> problem is
L460[11:48:23] <gigaherz> I can't tell
where it's missing
L461[11:48:30] <gigaherz> so I'll just
make a bunch of stacks of ice
L462[11:48:33] <heldplayer> Whoever made
the lake should feel bad
L463[11:48:37] <gigaherz> I did
L464[11:48:41] <LatvianModder> started
from the bottom now we here
L465[11:48:43] <gigaherz> I basically dug
down
L466[11:48:44] <heldplayer> You should
feel bad
L467[11:48:45] <TechnicianLP> get some
frostwalker boots
L468[11:49:05] ⇦
Quits: Cooler (~CoolerExt@103.219.50.114) (Ping timeout: 190
seconds)
L469[11:49:08] <gigaherz> oooh I forgot
about frost walker
L470[11:49:10]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L471[11:49:10] <heldplayer> Normal people
don't let their life get to the point where they make bad
lakes
L472[11:49:17] <heldplayer> :P
L473[11:49:36] *
TechnicianLP is restarting intellij the 10th time today because
intellij does not like wayland anymore
L474[11:50:49]
⇨ Joins: gr8pefish
(~gr8pefish@24-121-184-14.flagcmtk01.res.dyn.suddenlink.net)
L475[11:51:07] <heldplayer> Have you filed
a bug report?
L476[11:51:14] <gr8pefish> Hi all. Anyone
know if it's possible to get the GuiTextField of a GuiChat? I just
want to get the text a player is typing. The `inputField` field is
protected without an apparent getter.
L477[11:51:17] <TechnicianLP> there
already is one
L478[11:51:22] <heldplayer> Cool
L479[11:51:52] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Ping timeout: 206 seconds)
L480[11:52:05] <killjoy> gr8pefish,
tabbychat adds one
L481[11:52:15] <killjoy> but it's not for
the vanilla textfield
L482[11:52:33] *
gr8pefish googles tabbychat
L483[11:53:25] <gr8pefish> Hmm okay, well
is it possible to get the vanilla one? I mean I guess I could just
use reflection, but I'd rather not have to.
L484[11:54:24]
⇨ Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
L485[11:54:29] ⇦
Quits: williewillus (~williewil@cpe-24-28-24-13.austin.res.rr.com)
(Quit: Leaving)
L486[11:55:42] <gigaherz> gr8pefish: did
you look for usages?
L487[11:55:48] <gigaherz> if you see
methods that return that field
L488[11:55:52] <gigaherz> then you can
continue looking from there
L489[11:55:55] <gigaherz> your IDE is your
friend
L490[11:57:36] <killjoy> gr8pefish, that
field is protected
L491[11:57:56] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L492[11:57:59] <gr8pefish> Yeah, I know
it's protected, that's the issue :P
L493[11:58:59] <gr8pefish> That was the
first thing I looked for giga, to no avail.
L494[12:00:07] <killjoy> would be easier
if it was static
L495[12:01:01] <gr8pefish> I just thought
it wouldn't be too hard to get the message before it is sent, but
apparently that's the case. Once it is sent it is easy to retrieve,
but that's not what I'm looking for. Oh well, I can just get the
protected field via reflection.
L496[12:01:23] <killjoy> so what are you
trying to do?
L497[12:03:09] <gr8pefish> Get the text as
they are typing it. So in a GuiChatScreen they say "Hey how's
it goi" and I need to get that text before it is sent.
L498[12:03:21] <gr8pefish> i.e. before
'enter' is pressed
L499[12:03:30] <killjoy> hm..
L500[12:04:17] <killjoy> Isn't there an
event for that?
L501[12:04:45] <tterrag> my question is
why you need it before it's sent
L502[12:05:02] <tterrag> you could
intercept it serverside, right?
L503[12:05:07] <killjoy> what are you
doing to the text?
L504[12:05:07] <tterrag> there *is* an
event for that
L505[12:05:17] <killjoy> changing
it?
L506[12:06:02] <gr8pefish> I'm just trying
to do a tweak of vanilla behaviour. When you sleep in a bed and
have a message half sent it closes the gui and you lose your
progress. I'd like to change that so if you have something typed it
will "persist" through waking up.
L507[12:06:16] <gr8pefish> Ah, there is an
event? I'll look for that then.
L508[12:06:16] <killjoy> tabbychat does
that
L509[12:06:27] <killjoy> I think
L510[12:06:33] <tterrag> ok but that has
nothing to do with sending the chat message
L511[12:07:46] <gr8pefish> Well to rewrite
the message I'd have to know what is typed, right?
L512[12:08:06] <gr8pefish> TabbyChat is
open source; I'll poke around there, thanks.
L513[12:08:07] <killjoy> I would just use
reflection
L514[12:08:20] <killjoy> I was wrong. I
think it used to do that, but it's not implemented anymore
L515[12:08:27] <gr8pefish> Okay
L516[12:09:17] <killjoy> What's the packet
which sends the wake up message?
L517[12:10:27] <gr8pefish> let em find it,
one sec
L518[12:10:29] <gr8pefish> *me
L519[12:12:48] ⇦
Quits: justJanne (~justJanne@kuschku.de) (Quit: So, if you care to
find me, look to the western sky. As someone told me lately,
everyone deserves a chance to fly.)
L520[12:13:13]
⇨ Joins: justJanne (~justJanne@kuschku.de)
L521[12:13:23]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L522[12:14:18] <LexManos> PaleoCrafter,
you tehre?
L523[12:14:24] <PaleoCrafter> sure
L524[12:14:32] <PaleoCrafter> kinda
struggling with a Scala macro right now, but I'm here :P
L525[12:14:50] <LexManos> So, Flame says
you have access to the dev forum to deal with the theam issues that
are arising on the forums?
L526[12:14:52] <LexManos> Hows that
coming?
L527[12:16:08] <PaleoCrafter> I
unfortunately didn't have a lot of time for that lately, I should
have addressed the worst ones already though
L528[12:16:44] <PaleoCrafter> I considered
creating a pure issue-tracking repo, because finding all the issues
myself is really tedious
L529[12:17:40] <LexManos> feel free to set
it up, and if you/flame can writeup a nice way of testing things
and getting them deployed im more then willing to help.
L530[12:17:53] <LexManos> as it sits i
dont know jack about how to get any of it done or tested.
L531[12:18:22] <LexManos> Im also trying
to bring on another guy to help Flame out, but its going slow as
Flame doesn't have time to really do anything let alone bring him
up to speed.
L532[12:19:03]
⇨ Joins: williewillus
(~williewil@cpe-24-28-24-13.austin.res.rr.com)
L533[12:20:29]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3DECB00D00D44BC23588DBD.dip0.t-ipconnect.de)
L534[12:20:35]
⇨ Joins: VoxelV
(~VoxelVort@c-73-240-165-28.hsd1.or.comcast.net)
L535[12:20:41] <PaleoCrafter>
testing-wise, I fiddle with the styles in the element inspector
until it fits and then as for deploying, I have to manually go into
the admin area and edit the files there, since we don't have any
other place to put the stylesheets
L536[12:21:32] <PaleoCrafter> Flame said
that he will eventually get some sort of CDN, then I can directly
and properly deploy my styles rather than having to go through the
stupid webinterface
L537[12:21:55] <LexManos> we have a host
we can toss them on
L538[12:22:04] <LexManos> wither the forum
server, or files would work
L539[12:22:32] <LexManos> i'd LIKE to get
this all wrapped up in our jenkins/git and pushed out that
way.
L540[12:22:50] <LexManos> Bonus being if
its in git we can have an issue tracker and stuff.
L541[12:23:12] <LexManos> {And
history}
L542[12:24:49] <PaleoCrafter> as I'm using
a CSS preprocessor locally anyway, I can go through the styles and
separate them out into nice and tidy modules and then I can set up
a repo if you want
L543[12:25:10] <PaleoCrafter> or you set
it up in the Forge organisation and make me a contributor for that
repo, would probably be easier
L544[12:25:21] <LexManos> Do that if you
can, and i'll bug Flamegoat to get things setup.
L545[12:25:35] <LexManos> Thats what im
thinking once we figure out how to deploy it
L546[12:26:16] <PaleoCrafter> I've talked
to him about hosting it centrally on one of the Forge servers for
now, but he said it's better to have a copy on each server
separately
L547[12:26:28] <PaleoCrafter> I guess we
can do that anyways if we go for proper deployment
L548[12:26:39] <LexManos> one server, or
10,000 its all the same
L549[12:26:45] <LexManos> just a list to
deploy to automated
L550[12:27:11] <killjoy> gr8pefish, found
it
L551[12:27:28] <gr8pefish> What is
it?
L553[12:28:45] <killjoy> last thing is
!isPlayerSleeping()
L554[12:29:09] <LexManos> do you seriously
have != displayed like that?
L555[12:29:21] <killjoy> so?
L556[12:29:25] <LexManos> just funny,
meh
L557[12:29:45] <killjoy> same for
<=
L558[12:29:58] <killjoy> renders <>
as a diamond
L559[12:30:15] <williewillus> those
ampersands ..
L560[12:30:37] <killjoy> I kind of wish it
didn't do it for strings
L561[12:30:59] <killjoy> It's unnerving
when it turns "........." into "... ...
..."
L562[12:31:26] <LexManos> 0.o
L563[12:31:56] <LexManos> i can understand
comparitors, because thats what they really are we just dont allow
those special characters in code.. but strings?
L564[12:32:27] <killjoy> They're only
displayed as such
L565[12:33:55] ⇦
Quits: Javaschreiber (~Thunderbi@p5B0DF7D9.dip0.t-ipconnect.de)
(Ping timeout: 206 seconds)
L566[12:35:17]
⇨ Joins: Naiten (Naiten@77.35.166.42)
L567[12:35:21]
⇨ Joins: osum4est
(~osum4est@c-174-52-155-148.hsd1.ut.comcast.net)
L568[12:36:11] <killjoy> gr8pefish, what
I'm thinking is listen to a pre-tick event and do that check before
mc can
L569[12:38:31] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3DECB00D00D44BC23588DBD.dip0.t-ipconnect.de)
(Quit: founderio)
L570[12:38:53] <PaleoCrafter> gotta love
dem ligatures
L571[12:38:58]
⇨ Joins: Aurilux
(~Aurilux@64-126-82-209.dyn.everestkc.net)
L572[12:39:18] <PaleoCrafter> also,
williewillus, what's wrong about those ampersands? :P
L573[12:39:26] <killjoy> they're super
close
L574[12:39:48] <gr8pefish> killjoy, good
call; here's my plan: I'd do my own check, and if it passes then
get the current text typed (via reflection), and if there is some
text, override the behaviour by making a new GuiChatScreen with
that text in the new textbox. If the player hadn't typed anything
then I don't care, and can let vanilla take over.
L575[12:39:54] <williewillus> looks way
too cursive-y for my taste ;p
L576[12:40:00] <williewillus> and yeah
they're too close
L577[12:40:07] <PaleoCrafter> eh, no
:P
L578[12:40:23] <PaleoCrafter> embrace
those ligatures
L579[12:40:26] <killjoy> I think the font
is FiraCode
L581[12:43:31]
⇨ Joins: PieGuy128
(~PieGuy128@mtrlpq5031w-lp130-01-76-65-43-55.dsl.bell.ca)
L582[12:45:14] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L583[12:46:17]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L584[12:48:04]
⇨ Joins: McJty
(~jorrit@d8d877416.access.telenet.be)
L585[12:48:50] <TechnicianLP> if i have
something like a custom chest - do i have to sync the inventory
contents to other (viewing) players manually? probably not?
L586[12:50:25] <LatvianModder> the
container syncs stuff, if items are in Slots
L587[12:52:15] <TechnicianLP> nice
L588[12:59:55]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L589[13:02:26] ⇦
Quits: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net) (Ping
timeout: 180 seconds)
L590[13:02:56] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L591[13:04:13] <Shambling> off topic, but
do you guys have any favorite high strengh access points
L592[13:05:00] <TechnicianLP> what type of
ap?
L593[13:05:28]
⇨ Joins: Meronat
(uid190493@id-190493.ealing.irccloud.com)
L594[13:06:21] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L595[13:06:32]
⇨ Joins: BlueMonster
(uid82864@2604:8300:100:200b:6667:4:1:43b0)
L596[13:07:36] <Shambling> preferably
business grade that isn't pricey because of 'features'. I was
looking at the ubiquity AC 1750 ones
L597[13:07:57] <TechnicianLP> internet
ap?
L598[13:08:10] <Shambling> to push
internet from one building to another, so yet?
L599[13:08:18] <Shambling> yes
L600[13:08:37] <Shambling> I wasn't aware
that they had access points for other things that mattered :P
L601[13:10:05] ⇦
Quits: Hgreb
(~Hgrebnedn@ptr-908g3osrc9qaq0spcx7.18120a2.ip6.access.telenet.be)
(Ping timeout: 190 seconds)
L602[13:11:11] <Shambling> I mean I know
that you can just have wifi network access for file sharing,etc,
but that is going to be pushed over the same network as my internet
anyway
L603[13:14:46] <Shambling> right now I'm
pushing wifi from the house out my window from a generic network to
a repeater, which then gets picked up by another repeater. Mostly
because for some reason the wifi strength for the last 50 feet in
the second building is horrible
L604[13:15:15] <Shambling> I'm kind of
tempted to get a bridge between the two and run some ethernet, but
we have pine board walls and running wire would be a pita
L605[13:16:42] <gr8pefish> Isn't there a
command to get the obfuscated name of a field easily in IRC
somehow?
L606[13:17:00] <osum4est> #mcpbot, then
!help
L607[13:17:21] <gr8pefish> thanks
L608[13:17:37] <osum4est> iirc you can use
them in this channel as well, if you dont need to do too many
L609[13:17:55] <gr8pefish> I just need 1;
what's the syntax?
L610[13:18:12] ***
diesieben|away is now known as diesieben07
L611[13:18:12] <osum4est> i think !gf
<name>
L612[13:18:18] <williewillus>
class.name
L613[13:18:35] <gr8pefish> !gf
GuiChat.inputField
L614[13:18:44] <gr8pefish> Perfect,
thanks
L615[13:18:52] <osum4est> :D
L616[13:21:26]
⇨ Joins: Javaschreiber
(~Thunderbi@p5b0df7d9.dip0.t-ipconnect.de)
L617[13:24:11] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Ping timeout:
206 seconds)
L618[13:24:51]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L619[13:24:59] <Shambling> well irc didn't
like that
L620[13:29:08] <PaleoCrafter> Lex, are you
still around?
L621[13:36:07]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L622[13:38:10]
⇨ Joins: immibis
(~chatzilla@122-59-205-9.jetstream.xtra.co.nz)
L623[13:38:36] <Shambling> can someone
explain to me how vsync causes jei to take 15 minutes to
load?
L624[13:38:55] <TechnicianLP> got
crafttweaker in?
L625[13:38:58] <Shambling> *caveat, only
with optifine installed, but optifine changes when it loads
vsync
L626[13:39:08] <Shambling> yes
L627[13:39:24] <Shambling> with vsync off
and no optifine it loads normal. with vsync off, it loads
fine
L628[13:39:26] <williewillus> see the
ticket on forge/jei's trackers P
L630[13:40:31] <Shambling> thanks I
couldn't find it and just wanted to see if there was a better fix,
as options.txt never generates if you have that combo
installed
L632[13:41:30] ⇦
Quits: McJty (~jorrit@d8d877416.access.telenet.be) (Quit:
Leaving)
L633[13:42:42] <Shambling> so its going to
be in a new push on 1.11.2 or is it getting pushed to 1.10.2 as
well?
L634[13:42:44] ⇦
Quits: Krapht|Lurking (~Krapht@85.226.7.98) (Ping timeout: 194
seconds)
L635[13:42:52] <williewillus> the pr is to
1.10
L636[13:43:00] <williewillus> I'm assuming
another for 1.11 will come
L637[13:43:02] <Shambling> I just need to
make sure to stop installing optifine, but I was pushing the
modpack between computers and forgot
L638[13:43:12]
⇨ Joins: Krapht (~Krapht@85.226.7.98)
L639[13:43:16] <Shambling> not to mention
its nice getting more than 5 fps on my laptop
L640[13:44:13] ⇦
Quits: DaMachinator (~DaMachina@40.112.138.169) (Ping timeout: 384
seconds)
L641[13:44:38] <Shambling> is there
something lost between unzipping a file and rezipping using 7zip
for resource packs?
L642[13:44:48] <Shambling> it seems every
time I rezip something as a resource pack, it becomes
unuseable
L643[13:46:26] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L644[13:47:16] <Shambling> oh, its that
whole stupid "hey lets throw it in another useless
folder" thing that 7zip does
L645[13:47:17] <Shambling> so nm
L646[13:49:09] <Shambling> best
functionality ever
L647[13:49:28]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L648[13:49:45] <Shambling> well, it is the
best compression utility that I've found that is as fast as it is,
so I guess it must just be a design choice
L649[13:51:55]
⇨ Joins: Hgreb
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L650[14:03:25] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 190
seconds)
L651[14:04:05] ⇦
Quits: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org) (Ping timeout:
190 seconds)
L652[14:13:04] ⇦
Quits: immibis (~chatzilla@122-59-205-9.jetstream.xtra.co.nz) (Ping
timeout: 194 seconds)
L653[14:14:08] <TechnicianLP> is there a
way to make a Gl-Matrix use a color i specified before pushing -
even if inside the matrix there's a call to set the color to
(1,1,1,1)?
L654[14:15:20] <gigaherz> that sentence
makes no sense ;P
L655[14:15:29] <gigaherz> matrices have no
colors XD
L656[14:15:40] <gigaherz> the matrix stack
and the attribute stack are completely separate
L657[14:15:45] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Ping timeout: 190 seconds)
L659[14:15:59]
⇨ Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
L660[14:16:13] <PaleoCrafter> what about
synaesthetics, gigaherz? :P
L661[14:16:18] <TechnicianLP> basically i
want to render items in grayscale and the renderItem has a call to
reset the color
L662[14:17:11] <PaleoCrafter> could use a
shader :P
L663[14:17:31] *
TechnicianLP is a gl-noob and has no clue what a shader
is
L664[14:19:17] <williewillus> a shader is
probably the easiest way actually to achieve what you want :P
L665[14:20:00] <Shambling> #mcpbot
L666[14:20:19] <Shambling> ok well nm, I
just need one func
L667[14:20:28] <Shambling> !gm
func_99999_d
L668[14:21:04] <Shambling> it almost looks
as if a pig crashed my world
L669[14:21:15] <h5h77> i'm sure the pig
didn't mean to
L670[14:21:35] <kashike> it wanted a
carrot
L671[14:22:05] <Shambling> maybe is a
craft tweaker and IC2 crash, this log is confusing
L672[14:22:13] <TechnicianLP> an how do
add a shader? google just gives me some complicated things
L674[14:25:59] <williewillus> something
like that
L675[14:28:44] <TechnicianLP> ill look
into it
L676[14:30:20] <williewillus> you want a
fragment shader that just averages the rgb and replaces rgb with
that average
L677[14:33:18] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 206 seconds)
L678[14:33:41] <gigaherz> TechnicianLP:
you can practice writing shaders, at shadertoy ;P
L680[14:34:22] <gigaherz> I did this not
too long ago
L681[14:34:27] <h5h77> oohhh is that like
a fancy webgl thingy?
L683[14:34:43] <gigaherz> and this a few
years ago
L684[14:34:48] <williewillus> it's just
shaders :P
L685[14:35:12] <gigaherz> h5h77: nothing
fancy
L686[14:35:23] <gigaherz> it just does all
the setup for you, so all you have to do is write the shader
code
L687[14:35:24] <gigaherz> what's
fancy
L688[14:35:25] <Shambling> wtf, all of a
sudden my working texture overrides don't work for this mod
anymore
L689[14:35:28] <gigaherz> is the crazy
stuff people do
L690[14:35:42] <gigaherz> like this
L692[14:35:46] <gigaherz> this is a
raytraced object
L693[14:35:47] <Shambling> and th mod
hasn't even updated in like... 2 months, so there is no reason for
it :\
L694[14:35:53] <gigaherz> there's no
geometry there
L695[14:36:01] <gigaherz> it computes the
value of each pixel, per pixel
L696[14:36:05] <h5h77> yeah i saw that on
the frontpage. crazy.
L698[14:36:32] <Shambling> I wonder if its
optifine or foamfix
L699[14:36:48] <Shambling> shouldn't b
though, all my other resource packs work
L700[14:37:00] <gigaherz> PaleoCrafter:
that's "just" some raytraced fourier water
L701[14:37:11] <Shambling> is there a
known issue with 32x textures from a mod not being overwritten by
16x with optifine installed?
L702[14:37:15] <PaleoCrafter> still
amazing :P
L703[14:37:25] <PaleoCrafter> although
that guy has some even more amazing creations, iirc
L704[14:38:01] <PaleoCrafter> actually,
no, that was somebody else
L706[14:38:24] <gigaherz> the dude from
the frontpage does have some crazy stuff
L707[14:38:27] <gigaherz> but it's all
based on the same thing
L708[14:38:39] <gigaherz> (raytraced
procedural geometry)
L709[14:38:45] <gigaherz> this isn't a new
thing
L710[14:38:52] <gigaherz> remember that
visualizer thing in winamp?
L711[14:39:01] <gigaherz> people did
similarly crazy things ther
L712[14:39:07] <gigaherz> and it was quite
a lot like programming a shader
L714[14:40:50] <h5h77> i really like game
boy demos
L715[14:40:53] <h5h77> those are pretty
crazy as well
L716[14:41:21]
⇨ Joins: DaMachinator
(~DaMachina@40.112.138.169)
L717[14:41:40] <gigaherz> :3 pouet.net
;P
L718[14:41:51] <gigaherz> so much awesome
stuff there
L719[14:43:16]
⇨ Joins: AstralSorcerer
(~AstralSor@128.151.114.251)
L720[14:46:54] <Shambling> ok so ... this
laptop is just being a stupid shit
L721[14:47:26] <Shambling> so weird
though, I can't stand 32x tool graphics with a 16x base.
Blegh
L722[14:47:44]
⇨ Joins: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org)
L723[14:47:55] <Shambling> well as long as
it still works in the house, but my god, wtf. How can an override
go from working to not working with no changes
L724[14:55:56]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L725[14:57:01]
⇨ Joins: RichardG_ (~richardg8@201.37.242.114)
L726[14:57:01]
MineBot sets mode: +v on RichardG_
L727[14:58:09] ⇦
Quits: RichardG (~richardg8@201.37.242.114) (Ping timeout: 201
seconds)
L728[15:02:18] ⇦
Quits: AstralSorcerer (~AstralSor@128.151.114.251) (Ping timeout:
206 seconds)
L729[15:06:22] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 189
seconds)
L730[15:07:00] ⇦
Quits: Disc|Away (~IceChat9@196-215-111-67.dynamic.isadsl.co.za)
(Quit: Few women admit their age. Few men act theirs.)
L731[15:07:26] ⇦
Quits: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org) (Ping timeout:
180 seconds)
L732[15:08:21]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:a1da:70b7:c238:6ca4)
L733[15:11:21]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L734[15:11:31] <osum4est> tterrag, when
inversing the gui transformation matrix, the rotation and scaling
works fine, but is not translated back correctly. the initial
item's matrix has no translation, and then for some reason is
rendered into the wrong position:
http://imgur.com/a/7TF6d
L735[15:11:57] <tterrag> hm. are you sure
it's not just that your positioning is wrong?
L736[15:12:13] <tterrag> oh, no, because
it only happens for blocks right?
L737[15:12:36] <tterrag> hm not sure. fry
care to weigh in?
L738[15:12:41] <osum4est> correct
L740[15:17:40]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L741[15:17:43] <killjoy> Just a reminder
to you NSA nuts. They created SHA
L742[15:17:49]
⇨ Joins: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org)
L743[15:19:58]
⇨ Joins: Hgrebnednav_
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L744[15:21:35] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Read error:
Connection reset by peer)
L745[15:22:07] ⇦
Quits: Hgreb (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 206 seconds)
L746[15:22:14] <osum4est> i mean if i had
to i could hard code in the translation, but then probably wouldnt
work if a mod item uses a different transform than the default
block
L747[15:28:50] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the
connection)
L748[15:29:51] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 206
seconds)
L750[15:31:04] <killjoy> switch
available
L751[15:31:23] <killjoy> that's if you
want to spend the money on some games you'll probably never
play
L752[15:31:27] ⇦
Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Ping
timeout: 201 seconds)
L753[15:31:42]
⇨ Joins: romibi
(~quassel@cable-static-7-174.rsnweb.ch)
L754[15:36:08] ⇦
Quits: killjoy (~killjoy@cpe-76-182-27-252.nc.res.rr.com) (Ping
timeout: 206 seconds)
L755[15:37:02]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L756[15:38:32]
⇨ Joins: Nobabs27
(~babs@c-50-142-84-112.hsd1.tn.comcast.net)
L757[15:38:45] <Nobabs27> is this a good
place to ask about mods?
L758[15:40:06] <gigaherz> it's a good
place to ask about developing mods
L759[15:40:21] <h5h77> maybe #ftb would be
a good place for asking about mods?
L760[15:40:23] <gigaherz> although you can
ask
L761[15:40:26] ⇦
Quits: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org) (Ping timeout:
180 seconds)
L762[15:40:30] <gigaherz> and we may
answer
L763[15:40:30] <gigaherz> ;P
L764[15:40:38] <Nobabs27> ok ill try #ftb
thanks
L765[15:40:43] <Nobabs27> and here I guess
xD
L766[15:40:56] <Nobabs27> Anything like
TinkerConstruct, but for 1.11.2?
L767[15:42:01] <gigaherz> i'm not aware of
anything
L768[15:42:12]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L769[15:42:30] <TechnicianLP> there was a
trojan once i think ...
L770[15:44:25] <h5h77> I'm sure they're
working on it though, their curse page says they try to always
target the latest version
L771[15:44:41] <Nobabs27> its been 22 days
since the last commit :\
L772[15:45:00] <Naiten> Hi there. Just a
random question, I haven't yet ported my mod on 1.10, should I move
to 1.11 as the Forge is already out?
L773[15:45:14] <Nobabs27> my opinion:
yes
L774[15:45:15] <williewillus> that's up to
you really :P
L775[15:45:19] <Naiten> Like, which
version has more mods and is moe popular?
L776[15:45:23] <williewillus> 1.10
L777[15:45:24] <h5h77> 1.10
L778[15:45:40] <williewillus> if the
changes don't impact you that much supporting both wouldn't be
bad
L779[15:45:45] <Naiten> Welp, thanks
L780[15:46:29] <Naiten> Does 1.11 do
something catastrophic like post-1.7 versions compared to
1.7?
L781[15:46:38] <gigaherz> no
L782[15:46:47] <gigaherz> well, there's
the ItemStack non-nullability changes
L783[15:46:52] <gigaherz> but I don't
think that's catastrophic
L784[15:46:52] <gigaherz> ;P
L785[15:46:57] <h5h77> it's a lot of grunt
work, but it's not complicated
L786[15:47:00] <gigaherz> people just
grabbed on to 1.10
L787[15:47:06] <gigaherz> and all the
modders with slow startup
L788[15:47:08] <williewillus> also the
lowercase resource names
L789[15:47:15] <williewillus> which should
be a 5 minute regex fest for any mod
L790[15:47:21] <gigaherz> such as devs of
huge mods who just got into 1.10 from 1.7.10
L791[15:48:10]
⇨ Joins: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org)
L792[15:48:25] <gigaherz> aren't going to
update to 1.11 right away
L793[15:48:26] *
TechnicianLP didnt understand shaders and and ended up putting a
semitransparent grey box over the items
L794[15:48:27] <gigaherz> ;P
L795[15:51:22] <Naiten> Well, updating my
track rendering to post-1.7 was hell, I tried several times and
uuuh
L796[15:51:37] <Naiten> just finished it
couple of months ago...
L797[15:52:02] <Naiten> I'm afraid of new
versions now
L798[15:52:31] <Shambling> I'm afraid of
new versions as a aspiring pack developers, but as a practicing
newb modder, meh
L799[15:52:55] <Shambling> I see no
benefit to 1.11.2, but I also see no negatives to it as a modder.
So I try to have a working dev environment for both
L800[15:53:23] <Naiten> You see, 1.8 was
released more than 2 years ago already, and i'm updating from
1.7.10 to 1.10 just now
L801[15:53:26] <Naiten> like
L802[15:53:38] <Naiten> new systems are
hard
L803[15:53:51] <Shambling> well updating
to 1.8 from 1.7.10 was probably about as hard as updating from
1.7.10 to 1.10.2 nowadays
L804[15:54:11] <Shambling> but hey, we've
got json graphics now.. yey?
L805[15:54:23] <Naiten> And it bugs me
most
L806[15:54:28] <williewillus> calling it
"json graphics" is missing the point
L807[15:54:37] <williewillus> almost
completely
L808[15:54:42] <Naiten> Why can't i even
register a texture via 1 line of code now?
L809[15:54:57] <Shambling> well its nice
that you can change a few tweaks to the models and you can see
changes almost immediately, but did people really modify their
graphics that much after they were done with a model?
L810[15:55:03] <PaleoCrafter> you can with
~4 lines of code :P
L811[15:55:05] <Naiten> Why do I have to
waste space and time making all those jsons for each of my
items?
L812[15:55:24] <williewillus> Naiten: 3
seconds with a script, resourcepack customizability, performance
for static models
L813[15:55:45] <Naiten> which script
L814[15:56:01] <Naiten> like, how do you
even script?
L815[15:56:01]
⇨ Joins: jamierocks
(~jamierock@mana.bot.jamiemansfield.me)
L816[15:56:09] <williewillus> one you
write :P or steal from someone
L817[15:56:12] <PaleoCrafter> that's the
problem I have with these "the new system is hard"
statements. They aren't hard, merely different and at most
tedious
L818[15:56:22] <Nobabs27> ok how about Da
Vinci's Vessels mod for 1.11.2?
L819[15:56:54] <Shambling> didn't someone
have a weirdly named one out there... valkaryn something or
other?
L820[15:56:56] <Shambling> let me get the
name
L821[15:57:13] <Nobabs27> either that or
can I use 1.10 mods on 1.11.2 ?
L822[15:57:20] <Nobabs27> *1.10.2
L823[15:57:25] <williewillus> probably
not
L824[15:57:34] <Nobabs27> ._.
L825[15:58:03] <Nobabs27> so that means
the only current mod I want as of rn is BiomesOPlenty pretty
much
L826[15:59:24] ⇦
Quits: jamierocks (~jamierock@mana.bot.jamiemansfield.me) (Quit:
ZNC 1.6.4 - http://znc.in)
L827[16:01:19]
⇨ Joins: TechnicianLP2
(~AndChat59@p4FE57207.dip0.t-ipconnect.de)
L828[16:01:30] <Shambling> oh sorry,
valkyrian warfare was 1.10.2 only, and its beta
L829[16:01:39] ⇦
Quits: TechnicianLP (~Technicia@p4FE57207.dip0.t-ipconnect.de)
(Quit: Leaving)
L830[16:01:46] <Shambling> unless you want
llamas, just play a 1.10.2 pack
L831[16:01:54] ***
PaleoCrafter is now known as PaleOff
L832[16:01:58] <Shambling> and if you want
llamas, install that llama mod :P
L833[16:02:13] <Nobabs27> lol
L834[16:02:28] <Nobabs27> time to install
forge for the 4th time
L835[16:02:49] <TechnicianLP2> ive seen a
compatlayer mod for 1.10/1.11 mods to bridge the changes
L836[16:03:21] <Nobabs27> really?
L837[16:03:29] <h5h77> McJtyLib
L838[16:03:31] <Shambling> compatlayer
only bridges the changes between mods programmed for it, and they
need to still be compiled for the right version
L839[16:03:33] <Nobabs27> that would be
fantastic
L840[16:03:40] <Nobabs27> oh
L841[16:03:41] <h5h77> or one of those by
McJty
L842[16:04:05] <Shambling> I was able to
take denseores, as an example, and just compile it against 1.10.2
and it worked after changing the mod version request, but there
aren't many non mcjty mods yet that use it
L843[16:04:17] <Shambling> if you want to
make a good cross compat mod though, good library
L844[16:05:01] <Shambling> if you want a
good starting pack to add mods to, grab direwolf20 and then use the
curse launcher to find more mods after unlocking it
L845[16:05:47] <Nobabs27>
direwolf20...could I slap the Sponge mod in there and get it to run
on a bungee?
L846[16:08:41]
⇨ Joins: mezz (~mezz@24.6.28.151)
L847[16:08:41]
MineBot sets mode: +v on mezz
L848[16:11:43]
⇨ Joins: kinggoesgaming
(uid23106@2604:8300:100:200b:6667:4:0:5a42)
L849[16:13:02] ⇦
Quits: Javaschreiber (~Thunderbi@p5b0df7d9.dip0.t-ipconnect.de)
(Quit: Javaschreiber)
L850[16:17:04] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L851[16:18:55] ⇦
Quits: gr8pefish
(~gr8pefish@24-121-184-14.flagcmtk01.res.dyn.suddenlink.net) (Quit:
I'm gone)
L852[16:26:28]
⇨ Joins: Hgreb
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L853[16:28:26] ⇦
Quits: barteks2x
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org) (Ping timeout:
180 seconds)
L854[16:28:56] ⇦
Quits: Hgrebnednav_ (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 180 seconds)
L855[16:30:49] ⇦
Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout: 384
seconds)
L856[16:35:32] ⇦
Quits: Aurilux (~Aurilux@64-126-82-209.dyn.everestkc.net) (Quit:
Leaving)
L857[16:41:37]
⇨ Joins: jamierocks
(~jamierock@irc.neptunepowered.org)
L858[16:43:58]
⇨ Joins: barteks2-
(barteks2x@it.is.your.corrupt.we.claim.panicbnc.org)
L859[16:45:03] ***
RichardG_ is now known as RichardG
L860[16:45:20] ***
diesieben07 is now known as diesieben|away
L861[16:51:31]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L862[16:54:16] ⇦
Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: You
think you are above consequences.)
L863[16:58:49]
⇨ Joins: cuddylier
(~ryana@cpc78859-bele10-2-0-cust62.2-1.cable.virginm.net)
L864[17:00:55] ⇦
Quits: Meronat (uid190493@id-190493.ealing.irccloud.com) (Quit:
Connection closed for inactivity)
L865[17:03:47] <Shambling> hrmmm... well I
don't think exu2 will be so easy to fix by fixing the block and
item json files... as they don't exist
L866[17:03:58] <Shambling> looks like its
all hard coded, :o
L867[17:04:20] <gigaherz> and that's the
"fun" of all those people who work around the model
system
L868[17:04:35] <gigaherz> it fucks over
themed adventure maps / modpacks
L870[17:07:16] <gigaherz> that's not extra
utilities 2 for 1.10.2
L871[17:07:20] <gigaherz> that class is
from 1.7.10
L872[17:07:22] <gigaherz> use the right
jar
L873[17:07:27] <cuddylier>
Interesting
L874[17:07:41] <cuddylier> I'm using
extrautils2-1.10.2-1.3.0.jar
L876[17:08:16] <gigaherz> hmm
L877[17:08:24] <gigaherz> try using an
older one
L878[17:08:43] <gigaherz> it COULD be that
the author used some kind of compatibility library
L879[17:08:47] <gigaherz> to make 1.10.2
more like 1.7.10
L880[17:08:57] ***
amadornes is now known as amadornes[OFF]
L881[17:09:03] <williewillus> (which is an
entirely stupid idea)
L882[17:09:04] <gigaherz> and the jar is
broken
L883[17:09:21] <williewillus> but i doubt
it XU2 was supposed to be a rewrite
L884[17:09:58]
⇨ Joins: turmfalke
(~turmfalke@p5DCE0689.dip0.t-ipconnect.de)
L885[17:10:08]
⇨ Joins: KnightMiner
(~KnightMin@adsl-76-202-214-138.dsl.emhril.sbcglobal.net)
L886[17:14:21]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
L887[17:16:40] ⇦
Quits: iari (~iari___@tyaralin.shadowdrake.eu) (Ping timeout: 206
seconds)
L888[17:18:45] ⇦
Quits: Hgreb (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 190 seconds)
L889[17:20:35] <osum4est> for setting nbt
data from a gui, do i have to send a packet to the server and set
it from there?
L890[17:23:12] <williewillus> settign what
nbt data
L891[17:23:26] ⇦
Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L892[17:23:33] <osum4est> just a boolean
on the itemstack youre holding
L893[17:23:56] <williewillus> and the
stack has a gui?
L894[17:24:02] <osum4est> yes
L895[17:24:12] <osum4est> its a
container
L896[17:25:18] <gigaherz> yes, you'd want
to send a packet to the server
L897[17:25:27] <gigaherz> and then make
sure that the right stack is still in the right slot
L898[17:25:41] <osum4est> got it,
thanks
L899[17:27:53] <Shambling> to be honest,
looking at the uncompiled code, I think he's using his own event
registration code based on the old stuff
L900[17:28:01] <Shambling> I'm not so sure
it wasn't just a straight 1.7.10 port now :o
L901[17:28:49] <Shambling> though I've
never seen that crash
L902[17:29:28] <williewillus> bleh
L903[17:29:44] <Shambling> seconded
L904[17:29:45] <williewillus> whenever
people try to introduce crap to keep it like the old stuff
L905[17:29:53] <williewillus> you're just
making it 3x harder to do the next port
L906[17:30:09] <williewillus> eventually
it all comes back and you collapse under the combined weight of all
the changes
L907[17:30:26] <williewillus> whenever I
port I modernize everything as much as possible - ideally it
L908[17:30:37] <williewillus> 's as if it
was written in the target version to begin with
L909[17:32:31] <gigaherz> that's why I
only maintain two versions
L910[17:33:00] <gigaherz> so that I can
keep both codebases up to date
L911[17:33:09] <gigaherz> and still add
fixes and new features
L912[17:33:34] <gigaherz> as soon as 1.12
is out, 1.10.2 will go into "bugfix-only
maintenance"
L913[17:33:56] <gigaherz> (where bugfix
means crashes, dupes, or data loss)
L914[17:33:56] ⇦
Quits: Necro
(~Necro@p200300700D153EFB806485BE1B478B70.dip0.t-ipconnect.de)
(Ping timeout: 180 seconds)
L915[17:34:10] ⇦
Quits: xampp (~xampp@c-98-243-68-246.hsd1.mi.comcast.net) (Ping
timeout: 201 seconds)
L916[17:34:40]
⇨ Joins: Meronat
(uid190493@id-190493.ealing.irccloud.com)
L917[17:36:54]
⇨ Joins: xampp
(~xampp@c-98-243-68-246.hsd1.mi.comcast.net)
L918[17:37:26] <h5h77> I'm really curious
to see what the pace of mods and modpacks updating from here on out
is
L919[17:37:37] <williewillus> same as it
always is
L920[17:37:46] <gigaherz> depends on the
developers / authors
L921[17:37:47] <williewillus> depends on
the flow of the community and impact of mojang changes
L922[17:37:51] <gigaherz> 1.7.10 is like
XP
L923[17:37:55] <gigaherz> it stuck for too
long
L924[17:37:55] <williewillus> lol
L925[17:38:02] <gigaherz> and people got
too used to it
L926[17:38:08] <williewillus> the state
changes in 1.12 may or may not be bad
L927[17:38:12] <williewillus> depending on
how they do it
L928[17:38:13] <gigaherz> and their fear
of change got the better of them
L929[17:38:21] <gigaherz> so long as
mc/forge continues updating reasonably often
L930[17:38:31] <gigaherz> people will
temain used to switching versions
L931[17:38:34] <gigaherz> remain*
L932[17:38:44] <h5h77> that'd be
nice
L933[17:39:02] <williewillus> well
hopefully as more things become data driven we can see some lighter
modded worlds move between versions
L934[17:41:35] ***
Abrar|gone is now known as AbrarSyed
L935[17:41:45] ⇦
Quits: DUX
(~DUX@HSI-KBW-46-223-0-70.hsi.kabel-badenwuerttemberg.de) (Ping
timeout: 190 seconds)
L936[17:41:55]
⇨ Joins: Kuraron
(~DUX@HSI-KBW-46-223-0-70.hsi.kabel-badenwuerttemberg.de)
L937[17:42:03] ***
MrKickkiller is now known as MrKick|Away
L938[17:50:17]
⇨ Joins: Cooler (~CoolerExt@103.219.50.114)
L939[17:51:00]
⇨ Joins: CoolerExtreme
(~CoolerExt@103.219.50.114)
L940[17:53:45] ⇦
Quits: Cooler (~CoolerExt@103.219.50.114) (Ping timeout: 190
seconds)
L941[18:03:08] ⇦
Quits: Ashindigo_ (uid202308@2604:8300:100:200b:6667:7:3:1644)
(Quit: Connection closed for inactivity)
L942[18:07:02] <Shambling> wow I think
curse might be screwed up
L943[18:07:12] <Shambling> either that, or
jared pulled the latest craft tweaker off of curse
L944[18:07:36] <Shambling> super strange,
they're just.... gone
L945[18:08:41] <Shambling> and the 1.11.2
version is just completely gone as well
L946[18:10:13] <h5h77> hey mezz, in the
current version of ModelFluidDebug, it uses ResourceLocations that
don't have a file extension, which like I said does not work with
the overlay, should I update them to just have the full path?
L947[18:10:19] <h5h77> public static final
Fluid milkFluid = new Fluid("milk", new
ResourceLocation(ForgeVersion.MOD_ID,
"blocks/milk_still"), new
ResourceLocation(ForgeVersion.MOD_ID,
"blocks/milk_flow"));
L948[18:10:38] <mezz> whatever works, I
don't really know why they are that way
L949[18:10:50] <h5h77> alright,
thanks
L950[18:20:23] <h5h77> is it okay for
forge test textures to be based on minecraft or should i create
them from scratch?
L951[18:21:07] <mezz> Forge has to avoid
copying minecraft assets, since it's just a test they don't need to
be super amazing though
L952[18:21:21] <h5h77> alright, that's
what i thought, thanks
L953[18:21:30] <h5h77> but it never hurts
to check if i can be lazy :P
L954[18:21:34] <mezz> heh
L955[18:26:42] <Corosus> words to live
by
L956[18:30:25] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L957[18:30:26] ⇦
Quits: Kuraron
(~DUX@HSI-KBW-46-223-0-70.hsi.kabel-badenwuerttemberg.de) (Ping
timeout: 180 seconds)
L958[18:32:23]
⇨ Joins: Kuraron
(~DUX@hsi-kbw-46-223-0-70.hsi.kabel-badenwuerttemberg.de)
L959[18:33:22] <h5h77> how do i build/run
the tests?
L960[18:34:12] <mezz> do you have a
Forge_test module?
L961[18:34:28] <h5h77> i don't understand
that question
L962[18:34:39] <mezz> ok, that's an
acceptable answer too lol
L963[18:34:52] ⇦
Quits: williewillus (~williewil@cpe-24-28-24-13.austin.res.rr.com)
(Quit: Leaving)
L965[18:35:26] <mezz> we're working on
making a wiki instead of a video, but for now this will have to
do
L966[18:36:12] <h5h77> alright thanks. so
far i've just been building forge and then compiling a mod with the
generated mdk to test my changes
L967[18:36:40] <mezz> this will be a bit
easier once you have it set up. still kinda clunky though
L968[18:40:25] ⇦
Quits: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Ping timeout: 190 seconds)
L969[18:42:19]
⇨ Joins: r4wk
(~r4wk@mtprnf0117w-047055105205.dhcp-dynamic.fibreop.nl.bellaliant.net)
L970[18:45:55] <Shambling> what is the
proper comment style of json files?
L971[18:46:17] <Shambling> I see some
people use //, but that seems to not be the case for proper use.
then I see a horror show like "__comment": "Comment
goes here"
L972[18:49:01] <mezz> // is not
proper
L974[18:49:58] <Shambling> yeah I saw
that, and thus why I references the horror of the syntax of
"_comment": "comment goes here..."
L975[18:50:08] <mezz> yep
L976[18:50:11] <Shambling> that is like
using a function name as a comment
L977[18:50:33] <mezz> generally the right
idea is probably to have a separate document that defines the json
format you use
L978[18:50:46] <Shambling> technically
possible to have a none functioning method or class or structure
and have your documentation in a string... but my god, you should
be shot if you do that
L979[18:51:09] <Shambling> so just have a
text file with the json... yeah that wouldn't be read by
anything
L980[18:51:19] <Shambling> but the whole
point of comments is so it flows while you read the code
L981[18:51:29] <mezz> json is data, not
code though
L982[18:52:08] <mezz> if you're coding in
json take a long hard look at your "should be shot"
comment heh
L983[18:52:56] <Shambling> if someone is
looking at a json though trying to figure out what it does and why
it does it, should they look at the code that refernences the json,
or the json itself? it flows easier for me to read a comment that
is embedded. But maybe thats just me, and some people like having 2
or 3 windows open
L984[18:53:11] <Shambling> I guess just
having a reference to go by is enough
L986[18:53:36] <Corosus> a bit on the
heavy side of a solution though
L987[18:54:17] <mezz> personally I'm often
amazed that json is a "standard". I blame javascript
developers
L988[18:54:58] <mezz> it's like they're
rediscovering and reinventing computer science decades later
>_>
L989[18:55:20] <Shambling> that is my
general thought ...
L990[18:55:31] <Shambling> but everyone
seems so enthralled by it... who am I to judge
L991[18:55:40] <Shambling> I'm all over
here going "its just a text file"
L992[18:55:53] <Shambling> "xml did
it better" :P
L993[19:01:08] <h5h77> xml did it better?
that's a joke right
L994[19:01:26] <Shambling> xml basically
did it the exact same, so yes it was a joke
L995[19:01:42] <Shambling> hell... its all
just data
L996[19:02:18] <Shambling> see those one's
and zero's over there, ... that's a fruit smoothie ... and those
over there... that's a gregtech recipe causing 500 people to have
migraines :P
L997[19:02:25] ⇦
Quits: iPixeli (~iPixeli@5.80.52.156) (Ping timeout: 190
seconds)
L998[19:02:57] <h5h77> xml is a lot more
intricate than it needs to be though from when i last looked at
it
L999[19:03:08] <h5h77> like there's some
crazy obscure syntax in there
L1000[19:03:32] <Shambling> hrmm...
you're right. I think I ignored most of the extraneous stuff in xml
when looking at what it did with those WoW mods back i nthe
day
L1001[19:03:37] <h5h77> it is not unheard
of that vulnerabilities have come about from accepting xml
input
L1002[19:03:57] <h5h77> because xml
parsers are huge nightmarish monsters full of stuff that is
technically standard but no one knows exists
L1004[19:04:41] <h5h77> be grateful for
how simple json is ;)
L1005[19:05:13] ***
gigaherz is now known as ghz|afk
L1006[19:05:19] <Shambling> I'm sure if
you knew the base code that read it, you could still cause a stack
overflow with some of it, but yeah
L1007[19:05:46] <Shambling> what was it,
sql databases that sometimes could have a sequence of certain
characters would make it so that someone could completely overwrite
the whole database
L1008[19:06:12] <h5h77> you mean sql
injections?
L1009[19:06:26] <Shambling> I'm thinking
that was it
L1010[19:07:50] <Corosus> leave bobby
tables alone!
L1011[19:08:51] <Corosus> i like jsons
ability to go from class to json data, but i guess thats more about
the library that does it
L1012[19:11:19]
⇨ Joins: iPixeli
(~iPixeli@host213-122-124-153.range213-122.btcentralplus.com)
L1013[19:11:19]
MineBot sets mode: +v on iPixeli
L1014[19:18:16]
⇦ Quits: keybounce
(~keybounce@72-34-116-116.LSANCA.dynamic.bb.race.com) (Quit:
colloquy quit: I probably won't see anything til I get
back)
L1015[19:29:29]
⇦ Quits: Nobabs27 (~babs@c-50-142-84-112.hsd1.tn.comcast.net)
(Ping timeout: 201 seconds)
L1016[19:36:50]
⇦ Quits: VoxelV
(~VoxelVort@c-73-240-165-28.hsd1.or.comcast.net) (Ping timeout: 206
seconds)
L1017[19:46:00]
⇦ Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L1018[19:48:39]
⇦ Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Quit:
Leaving)
L1019[19:52:55]
⇦ Quits: Lisimba
(~Lisimba@2001:984:2569:1:1536:a260:a450:e90c) (Ping timeout: 201
seconds)
L1020[19:55:04]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L1021[19:58:48]
⇨ Joins: annmygdala (~ann@185.134.128.73)
L1022[20:06:00]
⇨ Joins: Lisimba
(~Lisimba@2001:984:2569:1:60a8:f01b:9c71:7171)
L1023[20:07:36]
⇦ Quits: BlueMonster
(uid82864@2604:8300:100:200b:6667:4:1:43b0) (Quit: Connection
closed for inactivity)
L1024[20:27:57]
⇦ Quits: Jake_Evans
(~Jake_Evan@2001:630:301:5217:d20:e092:f1aa:5e65) (Quit:
Leaving)
L1025[20:34:09] ***
fry is now known as fry|sleep
L1026[20:36:31]
⇨ Joins: piousminion (~piousmini@47.205.23.69)
L1027[20:37:38] <piousminion> In
forgeChunkLoading.cfg, what the heck is a "ticket" in
reference to "I:maximumChunksPerTicket" ?
L1028[20:39:28] <tterrag> Corosus: well
json was literally designed to represent objects
L1029[20:39:34] <tterrag> So it's pretty
good at that
L1030[20:41:37] <piousminion> I can't
find the answer to this seemingly simple question anywhere online.
:/
L1031[20:43:21] <tterrag> A ticket is
just what mods use to force chunks
L1032[20:43:32] <mezz>
net.minecraftforge.common.ForgeChunkManager.Ticket
L1033[20:43:39] <tterrag> I'm not sure
how many mods use that system though, or how useful the config
is
L1034[20:45:00] <piousminion> tterrag:
I'm trying to limit how many chunks a user is allowed to have
loaded via chunkloaders. Tips?
L1035[20:45:02] <Corosus> MADNESSES
L1037[20:45:50] <tterrag> piousminion:
what chunkloading mod are you using?
L1038[20:46:14] <piousminion> tterrag:
I'm using Minefactory Reloaded's chunkloader.
L1039[20:46:59] <tterrag> Have you
checked that mod for a config to control that?
L1040[20:47:18] <piousminion> tterrag:
Indeed. The options are few.
L1041[20:47:43] <tterrag> Sucks. Why MFR?
There are more configurable options out there
L1042[20:48:26] <piousminion> Mainly
because I already use the mod and I'm trying to keep mod count
down. Do you have a reccomended chunkloader mod?
L1043[20:49:51] <Corosus> i guess
playerTicketCount in forgeChunkLoading.cfg doesnt cover it?
L1044[20:50:32] <piousminion> Corosus:
"cover" ? I suppose it would, if I understood what that
meant.
L1045[20:52:24] <tterrag> You can try the
forge config
L1046[20:52:34] <tterrag> But it's
entirely possible that MFR will ignore it
L1047[20:53:06] <tterrag> I personally
use immibis' chunkloader mod
L1048[20:53:42] <piousminion> tterrag:
The MFR config mentions obeying the forge limits.
L1049[20:53:46] <tterrag> Aka dimensional
anchors
L1050[20:53:52] <tterrag> Oh in that
case, yeah
L1051[20:53:53] <piousminion> I'll check
out the immibis one.
L1052[20:54:18]
⇨ Joins: CoolerExtreme__
(~CoolerExt@59.96.3.184)
L1053[20:54:26] <tterrag> DA has configs
for power usage, item usage, max loaded chunks, and online only
loading
L1054[20:57:03]
⇦ Quits: CoolerExtreme (~CoolerExt@103.219.50.114) (Ping
timeout: 201 seconds)
L1055[20:58:05]
⇦ Quits: piousminion (~piousmini@47.205.23.69) (Ping timeout:
190 seconds)
L1056[20:59:43]
⇨ Joins: piousminion (~piousmini@47.205.23.69)
L1057[21:01:28]
⇦ Quits: piousminion (~piousmini@47.205.23.69) (Client
Quit)
L1058[21:02:25]
⇦ Quits: Wastl2 (~Wastl2@x4e34c107.dyn.telefonica.de) (Ping
timeout: 190 seconds)
L1059[21:03:27] <mezz> any luck h5h77
?
L1060[21:03:49] <h5h77> i actually just
started working on this again
L1061[21:03:52] <h5h77> this is super
weird
L1062[21:03:54] <mezz> heh
L1063[21:04:18] <h5h77> so those
resourcelocations for the fluid constructor without the textures/
and.png? they don't work if i add that
L1064[21:04:35] <mezz> maybe they're from
the texture atlas?
L1065[21:04:37] <h5h77> so i have to call
it like this
L1066[21:04:37] <h5h77> (name, new
ResourceLocation("blocks/water_still"), new
ResourceLocation("blocks/water_flow"), new
ResourceLocation("textures/misc/underwater.png"));
L1067[21:04:50] <mezz> ok
L1068[21:05:05]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 384
seconds)
L1069[21:05:17]
⇨ Joins: Wastl2
(~Wastl2@x4e34e44d.dyn.telefonica.de)
L1070[21:05:21] <mezz> maybe they're
models and not textuers
L1071[21:05:34] <h5h77> oh that could
be
L1072[21:05:42] <h5h77> now that you say
it, i think there's another file associated with them
L1073[21:05:43]
⇦ Quits: cuddylier
(~ryana@cpc78859-bele10-2-0-cust62.2-1.cable.virginm.net) (Read
error: Connection reset by peer)
L1074[21:06:05] <h5h77> oh yeah, the
textures each have an .mcmeta file as well
L1075[21:06:19] <mezz> hm ok. special
animation info
L1076[21:06:38]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L1077[21:06:42] <mezz> can't say I
understand why it works that way, but as long as your stuff works I
don't think we should worry
L1078[21:07:19] <h5h77> it's a little bit
ugly to have inconsistent syntax in the same constructor, but i
guess if the animations are models it almost makes snse
L1079[21:08:18] <mezz> yeah
L1080[21:08:56]
⇨ Joins: AstralSorcerer
(~AstralSor@128.151.114.142)
L1081[21:12:15] <h5h77> alright, got it
all working, about to push
L1082[21:13:48] <mezz> cool
L1083[21:13:59]
⇦ Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping
timeout: 206 seconds)
L1084[21:22:25]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 190
seconds)
L1085[21:24:09]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L1086[21:25:05]
⇦ Quits: TechnicianLP2
(~AndChat59@p4FE57207.dip0.t-ipconnect.de) (Ping timeout: 190
seconds)
L1087[21:53:22]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 189
seconds)
L1088[21:55:43]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L1089[21:59:00]
⇨ Joins: killjoy
(~killjoy@cpe-76-182-27-252.nc.res.rr.com)
L1090[21:59:56]
⇦ Quits: annmygdala (~ann@185.134.128.73) (Ping timeout: 180
seconds)
L1091[22:02:57]
⇨ Joins: williewillus
(~williewil@cpe-24-28-24-13.austin.res.rr.com)
L1092[22:03:37]
⇨ Joins: NthTensor
(~tig@cpe-70-123-152-91.austin.res.rr.com)
L1093[22:04:12]
⇨ Joins: TechnicianLP2
(~AndChat59@p4FE1C0C7.dip0.t-ipconnect.de)
L1094[22:13:26]
⇨ Joins: McJty
(~jorrit@d8D877416.access.telenet.be)
L1095[22:20:09]
⇦ Quits: sinkillerj
(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net) (Quit:
またね)
L1096[22:24:20]
⇨ Joins: Hunterz
(~hunterz@cst-prg-148-16.cust.vodafone.cz)
L1097[22:32:17]
⇦ Quits: Lathanael|Away
(~Lathanael@p549618EC.dip0.t-ipconnect.de) (Ping timeout: 206
seconds)
L1098[22:36:19]
⇨ Joins: CoolerExtreme (~CoolerExt@59.96.3.184)
L1099[22:37:44]
⇨ Joins: Lathanael|Away
(~Lathanael@p54960FE3.dip0.t-ipconnect.de)
L1100[22:39:21]
⇦ Quits: Naiten (Naiten@77.35.166.42) (Read error: Connection
reset by peer)
L1101[22:39:25]
⇦ Quits: CoolerExtreme__ (~CoolerExt@59.96.3.184) (Ping
timeout: 201 seconds)
L1102[22:39:43]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 384
seconds)
L1103[22:40:17]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L1104[22:56:50] <osum4est> is there a way
to force an itemstack to show a "1" when there's only one
left?
L1105[22:58:32]
⇦ Quits: Hunterz (~hunterz@cst-prg-148-16.cust.vodafone.cz)
(Quit: Leaving.)
L1106[22:58:59]
⇦ Quits: williewillus
(~williewil@cpe-24-28-24-13.austin.res.rr.com) (Quit:
Leaving)
L1107[23:03:39] <McJty> osum4est, in any
inventory or in a custom inventory?
L1108[23:03:49] <osum4est> any
inventory
L1109[23:03:54]
⇦ Quits: PieGuy128
(~PieGuy128@mtrlpq5031w-lp130-01-76-65-43-55.dsl.bell.ca) (Remote
host closed the connection)
L1110[23:03:54] <McJty> No I don't think
that's possible
L1111[23:05:02] <osum4est> ok, then next
question, i have found i can set a stacksize to 0, and it shows 0,
but dissapears when i move/right click it. is there a way to get it
to stay?
L1112[23:05:25] <McJty> No, and certainly
not when you are on 1.11
L1113[23:05:28] <McJty> Don't depend on
that
L1114[23:05:46] <osum4est> darn. well,
thanks!
L1115[23:06:53] <osum4est> oh, actually,
is there a way to convert a string of text into bakedquads?
L1116[23:10:28]
⇨ Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L1117[23:14:50]
⇨ Joins: VoxelV
(~VoxelVort@c-73-240-165-28.hsd1.or.comcast.net)
L1118[23:18:11]
⇦ Quits: McJty (~jorrit@d8D877416.access.telenet.be) (Quit:
Leaving)
L1119[23:19:27]
⇨ Joins: immibis
(~chatzilla@122-59-205-9.jetstream.xtra.co.nz)
L1120[23:27:59]
⇦ Quits: KnightMiner
(~KnightMin@adsl-76-202-214-138.dsl.emhril.sbcglobal.net) (Quit:
Leaving)
L1121[23:31:28]
⇨ Joins: Ashindigo_
(uid202308@id-202308.hathersage.irccloud.com)
L1122[23:32:45]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 190
seconds)
L1123[23:34:52]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)
L1124[23:36:54]
⇨ Joins: iari (~iari___@tyaralin.shadowdrake.eu)
L1125[23:41:27]
⇦ Quits: NthTensor (~tig@cpe-70-123-152-91.austin.res.rr.com)
()
L1126[23:43:33]
⇦ Quits: AstralSorcerer (~AstralSor@128.151.114.142) (Ping
timeout: 201 seconds)
L1127[23:50:31]
⇦ Quits: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net) (Ping timeout: 189
seconds)
L1128[23:52:23]
⇨ Joins: bilde2910
(bilde2910@178.51-174-170.customer.lyse.net)