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L7[00:58:35] <tterrag> what
L8[00:58:36] <tterrag> [01:56:02] [Client
thread/ERROR] [TEXTURE ERRORS]: Problem: Not a JSON Object:
null
L9[00:58:37] <tterrag> [01:56:02] [Client
thread/ERROR] [TEXTURE ERRORS]: textures/items/test.png
L10[00:59:36] <fry> yes, null is not an
object :P
L11[01:00:47] <tterrag> but what does it
mean
L12[01:00:55] <tterrag> why is it parsing a
png as json
L13[01:00:59] <fry> mcmeta file
maybe?
L14[01:01:01] <tterrag> nope
L15[01:01:04] <tterrag> none
L16[01:04:39] <fry> put a breakpoint inside
TextureMap.loadTextureAtlas, in the catch(RuntimeException)
L17[01:09:03] <tterrag> nothing
helpful
L18[01:10:31] <fry> evaluate
resourceManager.getResource(resourcelocation)
L19[01:10:34] <fry> look inside
L20[01:10:51] <fry> there'll be an
inputstream for the metadata
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L22[01:14:55] <tterrag> fry: it's not
really helpful
L23[01:15:01] <tterrag> since it's a zip
stream there is no path
L24[01:15:40] <fry> the first good thing is
that it's not null :P
L25[01:15:45] <tterrag> is that good?
L26[01:15:47] <tterrag> it should be
null
L27[01:15:49] <tterrag> there is no
file
L28[01:16:34] <fry> try entry field
L29[01:16:38] <fry> and name field from
that :P
L30[01:18:17] <tterrag> ?
L31[01:18:20] <tterrag> what entry
field
L32[01:18:30] <fry>
ZipInputStream.entry
L33[01:18:54] <fry> or is it not
ZipInputStream? :P
L34[01:19:14] <tterrag> no it's a
ZipFileInflaterInputStream
L36[01:19:38] <tterrag> I'm as lost as
you
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L39[01:28:40] <fry> you can monitor all
entry to jzentry mappings inside ZipFile.getInputStream
L40[01:28:56] <fry> (entry.name to
jzentry)
L41[01:29:27] <fry> then, jzentry is
ZipFileInflaterInputStream.zfin.jzentry
L42[01:31:00] <fry> do "log evaluated
expression" and uncheck "suspend" for the breakpoint
inside ZipFile.getInputStream :D
L43[01:36:55] <fry> tterrag: actually,
ZipFile.getEntryBytes(jzentry, JZENTRY_NAME) will give you the name
:P
L45[01:40:23] <tterrag> fry: I'll be honest
I have no idea how to "evaluate" on a breakpoint
L46[01:40:34] <fry> idea?
L47[01:40:47] <tterrag> no
L48[01:41:06] <fry> then I don't know,
haven't used eclipse for ages :P
L49[01:41:30] <fry> anyway, all you need is
1 call to getEntryBytes now
L50[01:41:36] <fry> not keeping track of
every entry
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L54[01:51:01] <tterrag> nope can't figure
it out
L55[01:51:03] <tterrag> done for the
night
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L58[01:51:16] <fry> can't figure out what?
:P
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L60[01:51:29] <fry> what have you been
doing for the past 10 minutes? :P
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L63[01:56:37] <tterrag> screwing with this
stupid debugger
L64[01:56:44] <tterrag> patience ran
out
L65[01:56:54] <fry> put a breakpoint
L66[01:56:59] <fry> wait until it
fires
L67[01:57:04] <fry> open display view
L68[01:57:59] <tterrag> no
L69[01:58:01] <tterrag> the evaluator
L70[01:58:02] <tterrag> it's stupid
L71[01:58:13] <tterrag> I have to type code
manually, casting everything, using FQ names, and then I get it all
there and it crashes
L72[01:58:16] <tterrag> so, I'm done
L73[01:58:31] <fry> do it step by
step
L74[01:58:43] <fry> jzentry is a long, can
you at least get to that? :P
L75[01:58:59] <fry> also, autocomplete
often does the cast for you
L77[01:59:04] <tterrag> hahaha
autocomplete
L78[01:59:04] <tterrag> I wish
L79[01:59:07] <tterrag> it's literally a
text box
L80[01:59:29] <fry> it sometimes
works
L81[01:59:42] <fry> (shameless plug: works
much better in idea :P)
L82[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170228 mappings to Forge Maven.
L83[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170228-1.11.zip
(mappings = "snapshot_20170228" in build.gradle).
L84[02:00:08] <fry> you should inspect the
stream instead of evaluating it
L85[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L86[02:00:19] <fry> that way you should be
able to get to the jzentry
L87[02:00:47] <fry> then you can just type
the value manually when you want to evaluate getEntryBytes :P
L88[02:00:49] <tterrag> it's zero
L89[02:00:54] <fry> is it?
L90[02:01:02] <tterrag> yes
L91[02:01:13] <fry> well that's not
right
L92[02:01:26] <fry> restart and go to the
breakpoint again :P
L95[02:01:59] <tterrag> no, I'm done for
now
L96[02:02:07] <tterrag> it's screwed. I'll
look at it again tomorrow maybe
L97[02:02:11] <fry> fine :P
L98[02:02:38] <fry> maybe the zip is broken
;P
L99[02:02:49] <fry> (partial download or
smth like that)
L100[02:03:08] <tterrag> unlikely,
considering the only way it knows the texture location would be
from the model which is also in the zip
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L111[02:58:32] <kashike> -_-
L112[02:59:40] <kashike> (people sure
don't know how to PR, do they?)
L113[03:00:16] <TechnicianLP> 2224 is the
same guy xD
L114[03:00:28] <kashike> and 2227
L115[03:00:34] <TechnicianLP> but what
does he even want to merge?
L117[03:00:58] <kashike> relevant
L118[03:02:14] <TechnicianLP> nuke em
all!
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L120[03:04:11] <IoP> Why people even do
PRs which won't compile?
L121[03:04:27] <IoP> I don't understand.
Am I retarded or are they?
L122[03:04:43] <kashike> they are
L124[03:05:48] <IoP> ohhh "committed
on GitHub" that is the problem.
L125[03:06:29] <kashike>
<goreacraft> yea.. i dont usually us it... i use bitbucket
instead
L126[03:06:31] <kashike>
<goreacraft> i never edited in github files directly and made
a pull
L127[03:07:11] <IoP> I never build my
changes
L128[03:25:28] <gigaherz|work> github
inline edits can be useful sometimes
L129[03:25:32] <gigaherz|work> specially
for like, translators
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L131[03:25:57] <gigaherz|work> but code?
there's no way I'd edit actual code like that
L132[03:26:08] <gigaherz|work> (unless
it's a typo)
L133[03:26:40] <gigaherz|work> (and then
I'd just tell the authors and let them sneak in the fix along with
other stuff)
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L140[04:39:43] <TechnicianLP> is there
some event fired for a custom registry when registration is
done?
L141[04:40:21] <gigaherz|work> I'm not
aware of anything
L142[04:40:45] <gigaherz|work> but
L143[04:40:55] <fry> why do you need that
event? :P
L144[04:40:59] <gigaherz|work> you could
do it in preinit?
L145[04:41:14] <gigaherz|work> I mean, the
registry event fires before preinit, so by preinit time, you should
have all the info
L146[04:41:32] <gigaherz|work> IF people
aren't registering custom stuff in preinit, and that's up to you to
say it should not be done
L147[04:42:13] <gigaherz|work> alternative
is you do your stuff during init, but that requires the stuff to
actually be doable in init
L148[04:43:01] <TechnicianLP> its just
calling a function one registrants after all of them are registered
(for them to be able to pull dynamic dependencies)
L149[04:43:34] <fry> what?
L150[04:44:01] <gigaherz|work> I have no
idea what you said there
L152[04:45:31] <TechnicianLP> the
registryENtries can depend on each other (but the exact
dependencies are in a config)
L153[04:46:06] <fry> depend on the mod,
and not on the registry entry
L154[04:46:19] <TechnicianLP> ?
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L156[04:46:40] <fry> if (isLoaded(mod1)) {
register(whatever); }
L157[04:47:17] <gigaherz|work>
TechnicianLP: it's bad practice to have things registered based on
config
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L159[04:48:47] <fry> registering something
"after everything is registered" is a contradiction
L160[04:48:59] <fry> that's not how
dependencies should be done :P
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L163[04:50:53] <TechnicianLP> think of a
research tree (like thaumcraft) the entries have a function on
wheter the player can research them based on their current
knowledge
L164[04:51:20] <TechnicianLP> but i want
to make the tree be modular in the config ...
L165[04:51:34] <fry> read config
L166[04:51:42] <fry> load things enabled
in the config
L167[04:51:44] <fry> done
L168[04:51:51] <fry> why do you need to
wait for anything?
L169[04:52:34] <gigaherz|work> IMO, you
should have the registration and the config completely
independent
L170[04:52:39] <gigaherz|work> and then
whenever you build up the thing
L171[04:52:47] <gigaherz|work> you assume
that both are loaded
L172[04:52:58] <fry> build what thing?
:P
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L174[04:53:03] <gigaherz|work> the
dependency graph
L175[04:53:13] <fry> why do you need to
build it? :P
L176[04:53:41] <gigaherz|work> because
apparently it's going to be on a config file? ;P
L177[04:53:51] <gigaherz|work> hey I'm
just suggesting based on limited info
L178[04:53:51] <gigaherz|work> Xd
L179[04:53:55] <fry> for(entry : config) {
load(entry); }
L180[04:54:13] <fry> what is here to even
think about? :P
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L198[06:25:30] <fry> it uses
BlockFluidBase.getFluidHeightForRender
L199[06:25:44] <fry> so, look there for a
problem
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L201[06:26:50] <h5h77> so would that mean
this is a forge bug?
L202[06:27:26] <fry> do you do anything at
all with your fluid block class?
L203[06:28:36] <h5h77> no, it's just a
forge fluid
L204[06:28:50] <h5h77> and the block is
blockfluidclassic
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L206[06:31:19] <fry> yup, looks like a
bug
L207[06:32:27] <h5h77> alright,
thanks
L209[06:33:28] <h5h77> ah yeah
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L214[06:53:41] <h5h77> in
shouldSideBeRendered in BlockFluidBase, there's a check for
neighbor.getMaterial() == state.getMaterial(), which will cause it
to return false, that seems to be the culprit since the material
isn't always a full block height or connects smoothly to the block
next to it
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L259[12:11:30] <h5h77> in the
getExtendedState function for BlockFluidBase, does anyone know
which corner is which in LEVEL_CORNERS?
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L271[12:54:45] <LexManos> rounding issues
yay!
L272[12:55:29] <ghz|afk> :/
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L276[13:11:29] <TechnicianLP> if want to
stitch textures onto the texturemap - do i simply call
TextureMap.registerSprite in the StitchEvent? How do i go about
using them afterwards? (I need to bind the atlas location but how
do i know u/v?)
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L278[13:12:44] <ghz|afk> TechnicianLP:
Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(
L279[13:14:07] <TechnicianLP> the iconName
is the RL.toString()?
L280[13:14:26] <ghz|afk> yes
L281[13:14:54] <TechnicianLP> ok thx
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L285[13:25:25] <BlueMonster> i got no
ideas whats going wrong
L286[13:27:13] <TechnicianLP> can you give
us the exception?
L288[13:29:50] <TechnicianLP> can type
only be "fire" and "sugar"?
L289[13:29:57] <BlueMonster> yes
L290[13:30:21] <McJty> Perhaps this is
fine but there is a dangling ',' at line 7
L291[13:30:31] <McJty> Not sure how strict
the json parser is
L292[13:30:45] <BlueMonster> i'll try
removing it
L293[13:31:12] <Corosus> pretty strict
iirc
L294[13:31:46] <BlueMonster> that was the
problem...
L295[13:31:49] <BlueMonster> thanks
:d
L296[13:32:03] <McJty> np
L297[13:32:09] <TechnicianLP> intellij has
syntax highlighting for json ;)
L298[13:32:13] <Corosus> ^
L299[13:32:16] <BlueMonster> i really need
to cut down on the commas.... they are bad for my health
L300[13:32:44] <McJty> yes, IntelliJ would
have actually marked that red for me
L301[13:33:17] <Corosus> yeah i started
using IDEA for json editing once i noticed it actually does syntax
checking for them
L302[13:34:09] *
TechnicianLP facepalms: Missing Texture:
"textures/textures/gui/content.png"
L303[13:34:36] <BlueMonster> now when i
place the block it is in the default state... what would be causing
that?
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L305[13:35:20] <TechnicianLP> different
metadata on the Itemstack? default ItemBlock?
L306[13:35:34] <BlueMonster> na, im using
custom itemblock
L307[13:42:23] <ghz|afk> are you handling
getstateforplacement?
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L310[13:46:23] <BlueMonster> oh... thats a
thing XD
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L312[13:50:03] <BlueMonster> whats
getActiveItemstack for... it keeps tricking me
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L316[13:57:05] <Necro> iirc it's for the
item the player is currently moving in guis
L317[13:57:31] <h5h77> I've fallen for
that one before
L318[13:57:41] <Necro> me too
L319[13:59:14] <Corosus> should rename
that to getItemInCursorLimbo() or something
L320[13:59:42] <h5h77> cursorlimbo is a
great name
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L324[14:04:09] <drazuam> So I've got a
somewhat obscure question: Is there any way to force minecraft to
display the held item name to the player, like when you switch
items?
L325[14:04:54] <Corosus> last i checked
theres a timer value you can mess with to either force it on always
or have it never show
L326[14:05:15] <drazuam> cool cool
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L328[14:05:26] <drazuam> I'll look for
that
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L330[14:06:06] <Corosus>
GuiIngame.remainingHighlightTicks maybe
L331[14:06:24] <drazuam> would that be a
global thing?
L332[14:06:32] <drazuam> oh wait
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L334[14:06:43] <drazuam> if I just set
that to some number it might redisplay then
L335[14:06:54] <drazuam> thanks for the
lead :)
L336[14:07:13] <Corosus> no prob
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L338[14:11:37] <drazuam> I found it, but
they're all protected functions and variables >_>
L339[14:11:47] <drazuam> that's a little
annoying
L340[14:13:32] <Corosus> as is tradition,
either an access transformer or reflection will give you access to
it
L341[14:15:09] <drazuam> Oh, I didnt'
realize reflection could get protected variables
L342[14:17:28]
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L343[14:17:51] <TechnicianLP> you can
replace SecurityManagers with reflection
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L347[14:22:19] <drazuam> that seems silly
lol
L348[14:22:39] <drazuam> what's the point
of protecting things if you can just get around it?
L349[14:22:51] <drazuam> I mean, good for
me, but still...
L350[14:23:28] <TechnicianLP> well ... its
definitly not intended (the bugreport i made is not visible to the
public (and i cant see it either))
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L353[14:35:57] <Akkarin> Being able to
replace security managers via reflection really depends on the
security manager being used
L354[14:38:56] <ghz|afk> if it did not, it
would make the entire security manager system pointless?
L355[14:40:37] <Akkarin> The main thing
about that working is that Java doesn't provide you with a method
of handling such cases more specifically so you have to jump a few
hoops or disable reflection all together
L356[14:41:13] <Akkarin> but to be fair
the SecurityManager API is from a time where Java wasn't mainly a
desktop or server technology. So there's also that.
L357[14:42:09] <h5h77> do securitymanagers
actually matter for forge/minecraft at all?
L358[14:45:43] <ghz|afk> forge makes use
of those feature
L359[14:45:44] <ghz|afk> s
L360[14:45:46] <ghz|afk> not sure what
for
L361[14:50:47] <IoP> to disable
System.exit()
L362[14:50:53] <IoP> afaik no other
uses
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L364[14:52:29] <Necro> is there a way of
testing if a player is currently moving forward on the server
side?
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L366[14:52:58] <h5h77> surely there's some
sort of velocity value in the player entity?
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L368[14:56:52] <Necro> well,
EntityPlayer#moveForward works on the client side but seems to
remain 0 on server side
L369[14:57:30] <Zorn_Taov> are renderers
one for each entity instance or one for all instances?
L370[14:58:17] <PaleoCrafter> one for all
instances
L371[14:58:32] <Zorn_Taov> ok. dang
L372[15:00:03] <h5h77> Necro, have you
tried motionX, motionY and motionZ?
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L374[15:01:44] <Necro> h5h77 I'm looking
for forward movement though player controls specifically
L375[15:02:16] <h5h77> oh. I wonder if
there's some sort of event for that
L376[15:03:26] <Zorn_Taov> so if I have a
modular entity, I should make a layer for each possible module then
have that layer decide to render by what the entity has?
L377[15:04:22] <Zorn_Taov> necro: look
through horse code or extend it or abstracthorse
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L380[15:14:50] <TechnicianLP> well the
securitymanager field is blacklisted for fetching it for reflection
... but they overlooked a way around that blacklist
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L382[15:16:32] <Waterpicker> Hello
L383[15:16:38] <TechnicianLP> hi
L384[15:16:56] <Waterpicker> I'm curious
about about when is custom networking needed for modding.
L385[15:17:35] <TechnicianLP> every time
you have to tell the other physical what you want it to do
L386[15:17:56] <Waterpicker> I have a
networking class that requires me to do a project. I want to do a
minecraft mod as my project but I don't know of scenarios taht
would force me to use custom packets.
L387[15:18:08] <TechnicianLP> eg clicking
a button at client you have to notifiy the server
L388[15:18:11] <Waterpicker> So pretty
much anything.
L389[15:18:34] <Waterpicker> Do you know
of any materials on the subject I can use to convince my professor
about this fact?
L390[15:18:38] <Waterpicker> He knows
nothing about MC>
L391[15:19:03] <Waterpicker>
*Minecraft
L392[15:19:52] <TechnicianLP> well
minecraft is based on netty ... so you could write your own channel
instead of using the default one to make it look extra complicated
xD
L393[15:20:51] <Krapht|Lurking> Simply
speaking, it is a standard server-client problem. The master state
is on the server and when a client wishes to modify the state it
has to send some form of packet to the server requesting the
change. The server then sends updates to all clients, notifying
them of the new state
L394[15:21:37] <TechnicianLP> but as a
server you should always sanitize your inputs ...
L395[15:22:09] *
Waterpicker nods.
L396[15:22:54] <h5h77> and you should wash
your hands and try not to touch the food
L397[15:23:30] *
TechnicianLP puts on radiation suit
L398[15:24:04] <Waterpicker> So if you
want to do more complex things no found in vanilla minecraft. You
have to provide custom packets and stuff.
L399[15:24:17] <Waterpicker> *not
L400[15:24:25] <TechnicianLP> basically
yes
L401[15:27:01] <Waterpicker> Any examples
of where this has been needed?
L402[15:27:09] <Waterpicker> Like mods
already using custom packets.
L403[15:28:03] <TechnicianLP> draconic
evolution should have one to open the armor config when the key is
pressed
L404[15:29:09] <Zorn_Taov> would it be
dumb to give my layerrender class a static instance of my render
entity class or is this possible?
L406[15:29:45] <Zorn_Taov> so that I can
have the part generate then give addLayer that part's layer to the
entities renderer ad nauseum
L407[15:30:27] <Zorn_Taov> then
addLayer*
L408[15:31:28] <Zorn_Taov> since it's one
render instance for all entities
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L445[17:21:34] <Shambling> oh wow that
sucked, not sure what it was, but my vision was totally freaking
out
L446[17:23:57] <ghz|afk> how so?
L447[17:24:09] <ghz|afk> depending on what
it was, you should consider visiting an emergency room
L448[17:24:38] <ghz|afk> (or it could be
just exhaustion, if you ahve been abusing it today ;P)
L449[17:25:13] <h5h77> if you're talking
about things going black for a second, that can also happen when
getting up
L450[17:25:23] <h5h77> after you've been
sitting for a while
L451[17:25:24] <Shambling> had some soda
and sat down, its better now
L452[17:25:29] <ghz|afk> yeah that can be
a loss of blood pressure in the brain
L453[17:25:35] ***
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L454[17:25:41] <Shambling> nah was doing
it the whole time I was upstairs eating dinner
L455[17:26:02] <Shambling> might have been
an occular migraine or something. Maybe a pinched nerve in my
shoulder? I dunno
L456[17:26:16] <Shambling> gotta say
though, I don't really trust a doctor to do anything other than
give me a bill
L457[17:26:48] <ghz|afk> then you need a
different doctor
L458[17:26:53] <ghz|afk> one that cares
about people's health ;P
L459[17:27:05] <Shambling> I don't really
want to go to another state
L460[17:27:07] <Shambling> lol
L461[17:27:42] <ghz|afk> lol
L462[17:28:39] <Shambling> you know how
you can drive from pomplona, spain to like pau, france in 2 hours
or so? It takes me that long to get out of NY
L463[17:29:44] <ghz|afk> hmm I know what
you mean (I have seen the US in a map ;P)
L464[17:29:48] <Shambling> either way, it
comes back I'll take the day off from work and use my blue cross
blue shield and go to the ER
L465[17:29:50] <ghz|afk> but I couldn't
point Pamplona in a map XD
L466[17:30:04] <Shambling> I just looked
at google maps and picked two points that were 2 hours apart
:D
L467[17:30:45] <Shambling> wonder if I was
just dehydrated
L468[17:30:47] <ghz|afk> spanish public
health care is nice in those things
L469[17:30:49] <Shambling> should drink
less energy drink
L470[17:31:01] <ghz|afk> if you dislike a
doctor, youcan just request a change
L471[17:31:37] <ghz|afk> I used to be
visited by a really good doctor
L472[17:31:41] <ghz|afk> it showed that he
cared
L473[17:31:45] <ghz|afk> problem is, he
was promoted
L474[17:32:48] <ghz|afk> so I had to get a
different doctor because he had stupidly long queues
L475[17:32:59] <ghz|afk> (couldn't
allocate so many hours to it as he used to)
L476[17:35:54] <Shambling> I don't really
have a doctor that sees me regularly, I just go to a care facility
most of the time. I should pick a family doctor now that I have
health insurance, but most offices aren't open on my days off
L477[17:36:53] <Shambling> I could take a
personal day, but I hate to do that.
L478[17:37:27] <Shambling> I really should
get a personal doctor though, this one guy at that care place is
rubbish, so I feel like I've wasted $200 every time I go and he's
the one seeing people
L479[17:37:47] <Shambling> "oh thats
normal at your age, just hold your hands above your head while you
sleep"
L480[17:41:22] <h5h77> 200$ sheesh
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L485[18:02:39] <Hatty> I started to get
some *massive* tps lag last night out of the blue. Ive installed
TickProfiler on the server to help to debug it, but I keep getting
inconsistent results for which entity is causing the tick lag. Ive
got 2 30s profiles attached here:
https://dpaste.de/ukQc/raw Anyone have any
ideas?
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L487[18:03:19] <nallar> Nearly OOM causing
constant GCs causing random things to take a long time to
tick?
L488[18:03:41] <nallar> Try upping Xmx a
bit
L489[18:03:59] <nallar> Failing that
you'll need a sampling profiler eg warmroast if TickProfiler isn't
giving useful results.
L490[18:04:10] <Hatty> I doubled it last
night trying to debug this
L491[18:04:42] <Hatty> The server was
running fine with 1.5GB ram. I upgraded my vps and now its on
3GB
L492[18:05:14] <Hatty> I will check out
warmroast
L493[18:08:01] <Shambling> does optifine
hide inventory tweaks buttons?
L494[18:08:31] <Shambling> or rather, does
it break the part of the render logic that places those buttons
above the gui
L495[18:08:48] <nallar> Probably not GC
pauses then.
L496[18:09:07] <Hatty> nallar: Is the
"C" in the /tps command the number of loaded
chunks?
L497[18:09:40] <nallar> Yes
L498[18:09:50] <Hatty> Is 657 a lot?
L499[18:10:36] <nallar> No
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L501[18:10:43] <Hatty> OK, just double
checking
L502[18:11:12] <Hatty> nallar: thanks btw.
TickProfiler is pretty cool
L503[18:12:31] <nallar> No obvious
commonality between the results in your profiling. I'd suspect that
the VPS you're on is on overprovisioned hardware, but it could be
something else
L504[18:12:51] <nallar> Could try `profile
s`
L505[18:21:52] <Intektor> is there an
event that fires when the client joins the server
L506[18:22:01] <Intektor> but the event
should alsobe called on the client
L507[18:24:19] <Hatty> The TPS seems to be
fine until i log in
L508[18:25:29] <Hatty> Im running profile
s as we speak
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L512[18:30:06] ***
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L513[18:31:37] <Hatty> Rebooted after
destroying my refined storage controller. TPS seems stable now
:/
L514[18:34:31] <Hatty> seems to be working
now. nallar thanks <3
L515[18:34:42] <nallar> From your log the
freezes were during chunk saving
L516[18:34:57] <nallar> RS doing lots of
stuff -> lots of inventories getting marked changed -> chunks
needing to be saved?
L517[18:35:48] <Hatty> perhaps
L518[18:36:15] <nallar> Just a guess. I
need to sleep shortly. If you continue having problems definitely
try out warmroast, I don't think tickprofiler will help with your
current issue
L519[18:36:28] <Hatty> nallar: gn.
warmroast is running :)
L520[18:36:39] <nallar> o7
L521[18:36:44] <Hatty> just trying to give
it a nice sample
L522[18:39:02] <Hatty> Maybe this is a
memory issue :/
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L524[18:47:05] <Intektor> I would like to
write something in chat as soon as the player joins the world, how
can I do thisß
L525[18:47:07] <Intektor> ?
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L561[20:38:35] <osum4est> i'm having
trouble loading quads from a texture using
ItemTextureQuadConverter.genQuad(), it generates a quad, but when
using those quads in my custom ibakedmodel, nothing is
rendered
L562[20:44:35] <osum4est> i have also
tried creating a json model, putting it in
models/item/mymodel.json, registering, and loading it via
ModelLoaderRegistry.getModel(), however it is only looking for
models in the blockstates folder. If i make a blockstates file, I
cant get it to render as an item rather than a block...
L563[20:45:06] <tterrag> the game never
looks for models in the blockstate folder
L564[20:45:18] <tterrag> I'd guess that
the error you're seeing is that you never call setCustomMRL for
your item
L565[20:45:28] <osum4est> Caused by:
java.io.FileNotFoundException:
craftingmod:blockstates/itemcraftertexturemodel.json
L566[20:45:58] <osum4est> and return this
texture as a dependency in my IModel: new
ModelResourceLocation("craftingmod:itemcraftertexturemodel");
L568[20:49:03] <osum4est> what class is
setCustomMRL apart of?
L569[20:53:39] <osum4est> oh...
setCustomModelResourceLocation...
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L576[21:08:25] <osum4est> closer! there's
an actual model now, but no texture. no errors in the log saying it
couldnt find the texture. do i have to bind the texture to the
model somewhere other than the json?
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L582[21:44:57] <osum4est> ok weird. when I
setcustommodelresourcelocation with the model json, my blockstates
json is never passed into modelloader's accepts method...
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L584[21:52:11] <osum4est> nevermind
finally got it!
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L596[22:48:04] <liach> Ask at #JEI
instead
L597[22:48:35] <mrkirby153> Oh, there's a
channel? I didn't know about that
L598[22:49:12] <mrkirby153> I didn't see
it advertised on Github or CF
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L606[23:37:58] <williewillus> !dcc
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