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L7[00:58:35] <tterrag> what
L8[00:58:36] <tterrag> [01:56:02] [Client thread/ERROR] [TEXTURE ERRORS]: Problem: Not a JSON Object: null
L9[00:58:37] <tterrag> [01:56:02] [Client thread/ERROR] [TEXTURE ERRORS]: textures/items/test.png
L10[00:59:36] <fry> yes, null is not an object :P
L11[01:00:47] <tterrag> but what does it mean
L12[01:00:55] <tterrag> why is it parsing a png as json
L13[01:00:59] <fry> mcmeta file maybe?
L14[01:01:01] <tterrag> nope
L15[01:01:04] <tterrag> none
L16[01:04:39] <fry> put a breakpoint inside TextureMap.loadTextureAtlas, in the catch(RuntimeException)
L17[01:09:03] <tterrag> nothing helpful
L18[01:10:31] <fry> evaluate resourceManager.getResource(resourcelocation)
L19[01:10:34] <fry> look inside
L20[01:10:51] <fry> there'll be an inputstream for the metadata
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L22[01:14:55] <tterrag> fry: it's not really helpful
L23[01:15:01] <tterrag> since it's a zip stream there is no path
L24[01:15:40] <fry> the first good thing is that it's not null :P
L25[01:15:45] <tterrag> is that good?
L26[01:15:47] <tterrag> it should be null
L27[01:15:49] <tterrag> there is no file
L28[01:16:34] <fry> try entry field
L29[01:16:38] <fry> and name field from that :P
L30[01:18:17] <tterrag> ?
L31[01:18:20] <tterrag> what entry field
L32[01:18:30] <fry> ZipInputStream.entry
L33[01:18:54] <fry> or is it not ZipInputStream? :P
L34[01:19:14] <tterrag> no it's a ZipFileInflaterInputStream
L35[01:19:21] <tterrag> http://i.imgur.com/UDdKTkH.png
L36[01:19:38] <tterrag> I'm as lost as you
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L38[01:28:17] <fry> well
L39[01:28:40] <fry> you can monitor all entry to jzentry mappings inside ZipFile.getInputStream
L40[01:28:56] <fry> (entry.name to jzentry)
L41[01:29:27] <fry> then, jzentry is ZipFileInflaterInputStream.zfin.jzentry
L42[01:31:00] <fry> do "log evaluated expression" and uncheck "suspend" for the breakpoint inside ZipFile.getInputStream :D
L43[01:36:55] <fry> tterrag: actually, ZipFile.getEntryBytes(jzentry, JZENTRY_NAME) will give you the name :P
L44[01:37:46] <fry> https://github.com/openjdk-mirror/jdk7u-jdk/blob/master/src/share/native/java/util/zip/ZipFile.c#L261-L268 :D
L45[01:40:23] <tterrag> fry: I'll be honest I have no idea how to "evaluate" on a breakpoint
L46[01:40:34] <fry> idea?
L47[01:40:47] <tterrag> no
L48[01:41:06] <fry> then I don't know, haven't used eclipse for ages :P
L49[01:41:30] <fry> anyway, all you need is 1 call to getEntryBytes now
L50[01:41:36] <fry> not keeping track of every entry
L51[01:42:02] <fry> http://help.eclipse.org/neon/index.jsp?topic=%2Forg.eclipse.jdt.doc.user%2Ftasks%2Ftask-evaluating_expressions.htm
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L54[01:51:01] <tterrag> nope can't figure it out
L55[01:51:03] <tterrag> done for the night
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L57[01:51:08] <fry> wat
L58[01:51:16] <fry> can't figure out what? :P
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L60[01:51:29] <fry> what have you been doing for the past 10 minutes? :P
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L63[01:56:37] <tterrag> screwing with this stupid debugger
L64[01:56:44] <tterrag> patience ran out
L65[01:56:54] <fry> put a breakpoint
L66[01:56:59] <fry> wait until it fires
L67[01:57:04] <fry> open display view
L68[01:57:59] <tterrag> no
L69[01:58:01] <tterrag> the evaluator
L70[01:58:02] <tterrag> it's stupid
L71[01:58:13] <tterrag> I have to type code manually, casting everything, using FQ names, and then I get it all there and it crashes
L72[01:58:16] <tterrag> so, I'm done
L73[01:58:31] <fry> do it step by step
L74[01:58:43] <fry> jzentry is a long, can you at least get to that? :P
L75[01:58:59] <fry> also, autocomplete often does the cast for you
L76[01:59:02] <tterrag> apparently not http://i.imgur.com/ENc79GR.png
L77[01:59:04] <tterrag> hahaha autocomplete
L78[01:59:04] <tterrag> I wish
L79[01:59:07] <tterrag> it's literally a text box
L80[01:59:29] <fry> it sometimes works
L81[01:59:42] <fry> (shameless plug: works much better in idea :P)
L82[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170228 mappings to Forge Maven.
L83[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170228-1.11.zip (mappings = "snapshot_20170228" in build.gradle).
L84[02:00:08] <fry> you should inspect the stream instead of evaluating it
L85[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L86[02:00:19] <fry> that way you should be able to get to the jzentry
L87[02:00:47] <fry> then you can just type the value manually when you want to evaluate getEntryBytes :P
L88[02:00:49] <tterrag> it's zero
L89[02:00:54] <fry> is it?
L90[02:01:02] <tterrag> yes
L91[02:01:13] <fry> well that's not right
L92[02:01:26] <fry> restart and go to the breakpoint again :P
L93[02:01:29] <tterrag> http://i.imgur.com/qIQ5miO.png
L94[02:01:52] <fry> hmm
L95[02:01:59] <tterrag> no, I'm done for now
L96[02:02:07] <tterrag> it's screwed. I'll look at it again tomorrow maybe
L97[02:02:11] <fry> fine :P
L98[02:02:38] <fry> maybe the zip is broken ;P
L99[02:02:49] <fry> (partial download or smth like that)
L100[02:03:08] <tterrag> unlikely, considering the only way it knows the texture location would be from the model which is also in the zip
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L109[02:58:28] <kashike> https://github.com/ForgeEssentials/ForgeEssentials/pull/2226/files
L110[02:58:30] <kashike> https://github.com/ForgeEssentials/ForgeEssentials/pull/2225/files
L111[02:58:32] <kashike> -_-
L112[02:59:40] <kashike> (people sure don't know how to PR, do they?)
L113[03:00:16] <TechnicianLP> 2224 is the same guy xD
L114[03:00:28] <kashike> and 2227
L115[03:00:34] <TechnicianLP> but what does he even want to merge?
L116[03:00:55] <kashike> TechnicianLP: https://twitter.com/therealeq2/status/497062298314629120
L117[03:00:58] <kashike> relevant
L118[03:02:14] <TechnicianLP> nuke em all!
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L120[03:04:11] <IoP> Why people even do PRs which won't compile?
L121[03:04:27] <IoP> I don't understand. Am I retarded or are they?
L122[03:04:43] <kashike> they are
L123[03:05:12] <kashike> https://github.com/ForgeEssentials/ForgeEssentials/pulls?q=is%3Apr+author%3Agoreacraft
L124[03:05:48] <IoP> ohhh "committed on GitHub" that is the problem.
L125[03:06:29] <kashike> <goreacraft> yea.. i dont usually us it... i use bitbucket instead
L126[03:06:31] <kashike> <goreacraft> i never edited in github files directly and made a pull
L127[03:07:11] <IoP> I never build my changes
L128[03:25:28] <gigaherz|work> github inline edits can be useful sometimes
L129[03:25:32] <gigaherz|work> specially for like, translators
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L131[03:25:57] <gigaherz|work> but code? there's no way I'd edit actual code like that
L132[03:26:08] <gigaherz|work> (unless it's a typo)
L133[03:26:40] <gigaherz|work> (and then I'd just tell the authors and let them sneak in the fix along with other stuff)
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L140[04:39:43] <TechnicianLP> is there some event fired for a custom registry when registration is done?
L141[04:40:21] <gigaherz|work> I'm not aware of anything
L142[04:40:45] <gigaherz|work> but
L143[04:40:55] <fry> why do you need that event? :P
L144[04:40:59] <gigaherz|work> you could do it in preinit?
L145[04:41:14] <gigaherz|work> I mean, the registry event fires before preinit, so by preinit time, you should have all the info
L146[04:41:32] <gigaherz|work> IF people aren't registering custom stuff in preinit, and that's up to you to say it should not be done
L147[04:42:13] <gigaherz|work> alternative is you do your stuff during init, but that requires the stuff to actually be doable in init
L148[04:43:01] <TechnicianLP> its just calling a function one registrants after all of them are registered (for them to be able to pull dynamic dependencies)
L149[04:43:34] <fry> what?
L150[04:44:01] <gigaherz|work> I have no idea what you said there
L151[04:44:33] <fry> ^
L152[04:45:31] <TechnicianLP> the registryENtries can depend on each other (but the exact dependencies are in a config)
L153[04:46:06] <fry> depend on the mod, and not on the registry entry
L154[04:46:19] <TechnicianLP> ?
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L156[04:46:40] <fry> if (isLoaded(mod1)) { register(whatever); }
L157[04:47:17] <gigaherz|work> TechnicianLP: it's bad practice to have things registered based on config
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L159[04:48:47] <fry> registering something "after everything is registered" is a contradiction
L160[04:48:59] <fry> that's not how dependencies should be done :P
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L163[04:50:53] <TechnicianLP> think of a research tree (like thaumcraft) the entries have a function on wheter the player can research them based on their current knowledge
L164[04:51:20] <TechnicianLP> but i want to make the tree be modular in the config ...
L165[04:51:34] <fry> read config
L166[04:51:42] <fry> load things enabled in the config
L167[04:51:44] <fry> done
L168[04:51:51] <fry> why do you need to wait for anything?
L169[04:52:34] <gigaherz|work> IMO, you should have the registration and the config completely independent
L170[04:52:39] <gigaherz|work> and then whenever you build up the thing
L171[04:52:47] <gigaherz|work> you assume that both are loaded
L172[04:52:58] <fry> build what thing? :P
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L174[04:53:03] <gigaherz|work> the dependency graph
L175[04:53:13] <fry> why do you need to build it? :P
L176[04:53:41] <gigaherz|work> because apparently it's going to be on a config file? ;P
L177[04:53:51] <gigaherz|work> hey I'm just suggesting based on limited info
L178[04:53:51] <gigaherz|work> Xd
L179[04:53:55] <fry> for(entry : config) { load(entry); }
L180[04:54:13] <fry> what is here to even think about? :P
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L195[06:18:57] <h5h77> does anyone have an idea what the cause of a little gap like this in my fluid could be? it's the forge:fluid model http://i.imgur.com/hrQxlE6.png
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L198[06:25:30] <fry> it uses BlockFluidBase.getFluidHeightForRender
L199[06:25:44] <fry> so, look there for a problem
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L201[06:26:50] <h5h77> so would that mean this is a forge bug?
L202[06:27:26] <fry> do you do anything at all with your fluid block class?
L203[06:28:36] <h5h77> no, it's just a forge fluid
L204[06:28:50] <h5h77> and the block is blockfluidclassic
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L206[06:31:19] <fry> yup, looks like a bug
L207[06:32:27] <h5h77> alright, thanks
L208[06:33:26] <h5h77> https://github.com/MinecraftForge/MinecraftForge/issues/2993
L209[06:33:28] <h5h77> ah yeah
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L214[06:53:41] <h5h77> in shouldSideBeRendered in BlockFluidBase, there's a check for neighbor.getMaterial() == state.getMaterial(), which will cause it to return false, that seems to be the culprit since the material isn't always a full block height or connects smoothly to the block next to it
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L217[07:20:52] <h5h77> fixing the most glaring issues is pretty simple, the problem is that if a fluid has a sharp 90 degree edge, you can see through it: https://github.com/MinecraftForge/MinecraftForge/issues/2993#issuecomment-283035528
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L259[12:11:30] <h5h77> in the getExtendedState function for BlockFluidBase, does anyone know which corner is which in LEVEL_CORNERS?
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L271[12:54:45] <LexManos> rounding issues yay!
L272[12:55:29] <ghz|afk> :/
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L276[13:11:29] <TechnicianLP> if want to stitch textures onto the texturemap - do i simply call TextureMap.registerSprite in the StitchEvent? How do i go about using them afterwards? (I need to bind the atlas location but how do i know u/v?)
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L278[13:12:44] <ghz|afk> TechnicianLP: Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(
L279[13:14:07] <TechnicianLP> the iconName is the RL.toString()?
L280[13:14:26] <ghz|afk> yes
L281[13:14:54] <TechnicianLP> ok thx
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L284[13:25:08] <BlueMonster> I i keep getting "Exception loading model for variant simplethings:generator#type=fire for blockstate "simplethings:generator[type=fire]" and i have this file in the right place: https://gist.github.com/anonymous/4966349096f35621ffba8de4d2fffd9b
L285[13:25:25] <BlueMonster> i got no ideas whats going wrong
L286[13:27:13] <TechnicianLP> can you give us the exception?
L287[13:27:54] <BlueMonster> yup: https://gist.github.com/anonymous/d2bf4675dcfefde90c78529f502c8d64
L288[13:29:50] <TechnicianLP> can type only be "fire" and "sugar"?
L289[13:29:57] <BlueMonster> yes
L290[13:30:21] <McJty> Perhaps this is fine but there is a dangling ',' at line 7
L291[13:30:31] <McJty> Not sure how strict the json parser is
L292[13:30:45] <BlueMonster> i'll try removing it
L293[13:31:12] <Corosus> pretty strict iirc
L294[13:31:46] <BlueMonster> that was the problem...
L295[13:31:49] <BlueMonster> thanks :d
L296[13:32:03] <McJty> np
L297[13:32:09] <TechnicianLP> intellij has syntax highlighting for json ;)
L298[13:32:13] <Corosus> ^
L299[13:32:16] <BlueMonster> i really need to cut down on the commas.... they are bad for my health
L300[13:32:44] <McJty> yes, IntelliJ would have actually marked that red for me
L301[13:33:17] <Corosus> yeah i started using IDEA for json editing once i noticed it actually does syntax checking for them
L302[13:34:09] * TechnicianLP facepalms: Missing Texture: "textures/textures/gui/content.png"
L303[13:34:36] <BlueMonster> now when i place the block it is in the default state... what would be causing that?
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L305[13:35:20] <TechnicianLP> different metadata on the Itemstack? default ItemBlock?
L306[13:35:34] <BlueMonster> na, im using custom itemblock
L307[13:42:23] <ghz|afk> are you handling getstateforplacement?
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L310[13:46:23] <BlueMonster> oh... thats a thing XD
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L312[13:50:03] <BlueMonster> whats getActiveItemstack for... it keeps tricking me
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L316[13:57:05] <Necro> iirc it's for the item the player is currently moving in guis
L317[13:57:31] <h5h77> I've fallen for that one before
L318[13:57:41] <Necro> me too
L319[13:59:14] <Corosus> should rename that to getItemInCursorLimbo() or something
L320[13:59:42] <h5h77> cursorlimbo is a great name
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L324[14:04:09] <drazuam> So I've got a somewhat obscure question: Is there any way to force minecraft to display the held item name to the player, like when you switch items?
L325[14:04:54] <Corosus> last i checked theres a timer value you can mess with to either force it on always or have it never show
L326[14:05:15] <drazuam> cool cool
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L328[14:05:26] <drazuam> I'll look for that
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L330[14:06:06] <Corosus> GuiIngame.remainingHighlightTicks maybe
L331[14:06:24] <drazuam> would that be a global thing?
L332[14:06:32] <drazuam> oh wait
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L334[14:06:43] <drazuam> if I just set that to some number it might redisplay then
L335[14:06:54] <drazuam> thanks for the lead :)
L336[14:07:13] <Corosus> no prob
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L338[14:11:37] <drazuam> I found it, but they're all protected functions and variables >_>
L339[14:11:47] <drazuam> that's a little annoying
L340[14:13:32] <Corosus> as is tradition, either an access transformer or reflection will give you access to it
L341[14:15:09] <drazuam> Oh, I didnt' realize reflection could get protected variables
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L343[14:17:51] <TechnicianLP> you can replace SecurityManagers with reflection
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L347[14:22:19] <drazuam> that seems silly lol
L348[14:22:39] <drazuam> what's the point of protecting things if you can just get around it?
L349[14:22:51] <drazuam> I mean, good for me, but still...
L350[14:23:28] <TechnicianLP> well ... its definitly not intended (the bugreport i made is not visible to the public (and i cant see it either))
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L353[14:35:57] <Akkarin> Being able to replace security managers via reflection really depends on the security manager being used
L354[14:38:56] <ghz|afk> if it did not, it would make the entire security manager system pointless?
L355[14:40:37] <Akkarin> The main thing about that working is that Java doesn't provide you with a method of handling such cases more specifically so you have to jump a few hoops or disable reflection all together
L356[14:41:13] <Akkarin> but to be fair the SecurityManager API is from a time where Java wasn't mainly a desktop or server technology. So there's also that.
L357[14:42:09] <h5h77> do securitymanagers actually matter for forge/minecraft at all?
L358[14:45:43] <ghz|afk> forge makes use of those feature
L359[14:45:44] <ghz|afk> s
L360[14:45:46] <ghz|afk> not sure what for
L361[14:50:47] <IoP> to disable System.exit()
L362[14:50:53] <IoP> afaik no other uses
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L364[14:52:29] <Necro> is there a way of testing if a player is currently moving forward on the server side?
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L366[14:52:58] <h5h77> surely there's some sort of velocity value in the player entity?
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L368[14:56:52] <Necro> well, EntityPlayer#moveForward works on the client side but seems to remain 0 on server side
L369[14:57:30] <Zorn_Taov> are renderers one for each entity instance or one for all instances?
L370[14:58:17] <PaleoCrafter> one for all instances
L371[14:58:32] <Zorn_Taov> ok. dang
L372[15:00:03] <h5h77> Necro, have you tried motionX, motionY and motionZ?
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L374[15:01:44] <Necro> h5h77 I'm looking for forward movement though player controls specifically
L375[15:02:16] <h5h77> oh. I wonder if there's some sort of event for that
L376[15:03:26] <Zorn_Taov> so if I have a modular entity, I should make a layer for each possible module then have that layer decide to render by what the entity has?
L377[15:04:22] <Zorn_Taov> necro: look through horse code or extend it or abstracthorse
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L380[15:14:50] <TechnicianLP> well the securitymanager field is blacklisted for fetching it for reflection ... but they overlooked a way around that blacklist
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L382[15:16:32] <Waterpicker> Hello
L383[15:16:38] <TechnicianLP> hi
L384[15:16:56] <Waterpicker> I'm curious about about when is custom networking needed for modding.
L385[15:17:35] <TechnicianLP> every time you have to tell the other physical what you want it to do
L386[15:17:56] <Waterpicker> I have a networking class that requires me to do a project. I want to do a minecraft mod as my project but I don't know of scenarios taht would force me to use custom packets.
L387[15:18:08] <TechnicianLP> eg clicking a button at client you have to notifiy the server
L388[15:18:11] <Waterpicker> So pretty much anything.
L389[15:18:34] <Waterpicker> Do you know of any materials on the subject I can use to convince my professor about this fact?
L390[15:18:38] <Waterpicker> He knows nothing about MC>
L391[15:19:03] <Waterpicker> *Minecraft
L392[15:19:52] <TechnicianLP> well minecraft is based on netty ... so you could write your own channel instead of using the default one to make it look extra complicated xD
L393[15:20:51] <Krapht|Lurking> Simply speaking, it is a standard server-client problem. The master state is on the server and when a client wishes to modify the state it has to send some form of packet to the server requesting the change. The server then sends updates to all clients, notifying them of the new state
L394[15:21:37] <TechnicianLP> but as a server you should always sanitize your inputs ...
L395[15:22:09] * Waterpicker nods.
L396[15:22:54] <h5h77> and you should wash your hands and try not to touch the food
L397[15:23:30] * TechnicianLP puts on radiation suit
L398[15:24:04] <Waterpicker> So if you want to do more complex things no found in vanilla minecraft. You have to provide custom packets and stuff.
L399[15:24:17] <Waterpicker> *not
L400[15:24:25] <TechnicianLP> basically yes
L401[15:27:01] <Waterpicker> Any examples of where this has been needed?
L402[15:27:09] <Waterpicker> Like mods already using custom packets.
L403[15:28:03] <TechnicianLP> draconic evolution should have one to open the armor config when the key is pressed
L404[15:29:09] <Zorn_Taov> would it be dumb to give my layerrender class a static instance of my render entity class or is this possible?
L405[15:29:45] <Waterpicker> https://github.com/brandon3055/Draconic-Evolution/tree/master/src/main/java/com/brandon3055/draconicevolution/network alot actually TechnicianLP.
L406[15:29:45] <Zorn_Taov> so that I can have the part generate then give addLayer that part's layer to the entities renderer ad nauseum
L407[15:30:27] <Zorn_Taov> then addLayer*
L408[15:31:28] <Zorn_Taov> since it's one render instance for all entities
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L445[17:21:34] <Shambling> oh wow that sucked, not sure what it was, but my vision was totally freaking out
L446[17:23:57] <ghz|afk> how so?
L447[17:24:09] <ghz|afk> depending on what it was, you should consider visiting an emergency room
L448[17:24:38] <ghz|afk> (or it could be just exhaustion, if you ahve been abusing it today ;P)
L449[17:25:13] <h5h77> if you're talking about things going black for a second, that can also happen when getting up
L450[17:25:23] <h5h77> after you've been sitting for a while
L451[17:25:24] <Shambling> had some soda and sat down, its better now
L452[17:25:29] <ghz|afk> yeah that can be a loss of blood pressure in the brain
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L454[17:25:41] <Shambling> nah was doing it the whole time I was upstairs eating dinner
L455[17:26:02] <Shambling> might have been an occular migraine or something. Maybe a pinched nerve in my shoulder? I dunno
L456[17:26:16] <Shambling> gotta say though, I don't really trust a doctor to do anything other than give me a bill
L457[17:26:48] <ghz|afk> then you need a different doctor
L458[17:26:53] <ghz|afk> one that cares about people's health ;P
L459[17:27:05] <Shambling> I don't really want to go to another state
L460[17:27:07] <Shambling> lol
L461[17:27:42] <ghz|afk> lol
L462[17:28:39] <Shambling> you know how you can drive from pomplona, spain to like pau, france in 2 hours or so? It takes me that long to get out of NY
L463[17:29:44] <ghz|afk> hmm I know what you mean (I have seen the US in a map ;P)
L464[17:29:48] <Shambling> either way, it comes back I'll take the day off from work and use my blue cross blue shield and go to the ER
L465[17:29:50] <ghz|afk> but I couldn't point Pamplona in a map XD
L466[17:30:04] <Shambling> I just looked at google maps and picked two points that were 2 hours apart :D
L467[17:30:45] <Shambling> wonder if I was just dehydrated
L468[17:30:47] <ghz|afk> spanish public health care is nice in those things
L469[17:30:49] <Shambling> should drink less energy drink
L470[17:31:01] <ghz|afk> if you dislike a doctor, youcan just request a change
L471[17:31:37] <ghz|afk> I used to be visited by a really good doctor
L472[17:31:41] <ghz|afk> it showed that he cared
L473[17:31:45] <ghz|afk> problem is, he was promoted
L474[17:32:48] <ghz|afk> so I had to get a different doctor because he had stupidly long queues
L475[17:32:59] <ghz|afk> (couldn't allocate so many hours to it as he used to)
L476[17:35:54] <Shambling> I don't really have a doctor that sees me regularly, I just go to a care facility most of the time. I should pick a family doctor now that I have health insurance, but most offices aren't open on my days off
L477[17:36:53] <Shambling> I could take a personal day, but I hate to do that.
L478[17:37:27] <Shambling> I really should get a personal doctor though, this one guy at that care place is rubbish, so I feel like I've wasted $200 every time I go and he's the one seeing people
L479[17:37:47] <Shambling> "oh thats normal at your age, just hold your hands above your head while you sleep"
L480[17:41:22] <h5h77> 200$ sheesh
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L485[18:02:39] <Hatty> I started to get some *massive* tps lag last night out of the blue. Ive installed TickProfiler on the server to help to debug it, but I keep getting inconsistent results for which entity is causing the tick lag. Ive got 2 30s profiles attached here: https://dpaste.de/ukQc/raw Anyone have any ideas?
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L487[18:03:19] <nallar> Nearly OOM causing constant GCs causing random things to take a long time to tick?
L488[18:03:41] <nallar> Try upping Xmx a bit
L489[18:03:59] <nallar> Failing that you'll need a sampling profiler eg warmroast if TickProfiler isn't giving useful results.
L490[18:04:10] <Hatty> I doubled it last night trying to debug this
L491[18:04:42] <Hatty> The server was running fine with 1.5GB ram. I upgraded my vps and now its on 3GB
L492[18:05:14] <Hatty> I will check out warmroast
L493[18:08:01] <Shambling> does optifine hide inventory tweaks buttons?
L494[18:08:31] <Shambling> or rather, does it break the part of the render logic that places those buttons above the gui
L495[18:08:48] <nallar> Probably not GC pauses then.
L496[18:09:07] <Hatty> nallar: Is the "C" in the /tps command the number of loaded chunks?
L497[18:09:40] <nallar> Yes
L498[18:09:50] <Hatty> Is 657 a lot?
L499[18:10:36] <nallar> No
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L501[18:10:43] <Hatty> OK, just double checking
L502[18:11:12] <Hatty> nallar: thanks btw. TickProfiler is pretty cool
L503[18:12:31] <nallar> No obvious commonality between the results in your profiling. I'd suspect that the VPS you're on is on overprovisioned hardware, but it could be something else
L504[18:12:51] <nallar> Could try `profile s`
L505[18:21:52] <Intektor> is there an event that fires when the client joins the server
L506[18:22:01] <Intektor> but the event should alsobe called on the client
L507[18:24:19] <Hatty> The TPS seems to be fine until i log in
L508[18:25:29] <Hatty> Im running profile s as we speak
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L511[18:28:51] <Hatty> nallar: https://dpaste.de/L1DA/raw I'm getting this
L512[18:30:06] *** Abrar|gone is now known as AbrarSyed
L513[18:31:37] <Hatty> Rebooted after destroying my refined storage controller. TPS seems stable now :/
L514[18:34:31] <Hatty> seems to be working now. nallar thanks <3
L515[18:34:42] <nallar> From your log the freezes were during chunk saving
L516[18:34:57] <nallar> RS doing lots of stuff -> lots of inventories getting marked changed -> chunks needing to be saved?
L517[18:35:48] <Hatty> perhaps
L518[18:36:15] <nallar> Just a guess. I need to sleep shortly. If you continue having problems definitely try out warmroast, I don't think tickprofiler will help with your current issue
L519[18:36:28] <Hatty> nallar: gn. warmroast is running :)
L520[18:36:39] <nallar> o7
L521[18:36:44] <Hatty> just trying to give it a nice sample
L522[18:39:02] <Hatty> Maybe this is a memory issue :/
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L524[18:47:05] <Intektor> I would like to write something in chat as soon as the player joins the world, how can I do thisß
L525[18:47:07] <Intektor> ?
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L561[20:38:35] <osum4est> i'm having trouble loading quads from a texture using ItemTextureQuadConverter.genQuad(), it generates a quad, but when using those quads in my custom ibakedmodel, nothing is rendered
L562[20:44:35] <osum4est> i have also tried creating a json model, putting it in models/item/mymodel.json, registering, and loading it via ModelLoaderRegistry.getModel(), however it is only looking for models in the blockstates folder. If i make a blockstates file, I cant get it to render as an item rather than a block...
L563[20:45:06] <tterrag> the game never looks for models in the blockstate folder
L564[20:45:18] <tterrag> I'd guess that the error you're seeing is that you never call setCustomMRL for your item
L565[20:45:28] <osum4est> Caused by: java.io.FileNotFoundException: craftingmod:blockstates/itemcraftertexturemodel.json
L566[20:45:58] <osum4est> and return this texture as a dependency in my IModel: new ModelResourceLocation("craftingmod:itemcraftertexturemodel");
L567[20:47:03] <osum4est> full stackstrace if it helps https://hastebin.com/yepaginono.tex
L568[20:49:03] <osum4est> what class is setCustomMRL apart of?
L569[20:53:39] <osum4est> oh... setCustomModelResourceLocation...
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L576[21:08:25] <osum4est> closer! there's an actual model now, but no texture. no errors in the log saying it couldnt find the texture. do i have to bind the texture to the model somewhere other than the json?
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L582[21:44:57] <osum4est> ok weird. when I setcustommodelresourcelocation with the model json, my blockstates json is never passed into modelloader's accepts method...
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L584[21:52:11] <osum4est> nevermind finally got it!
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L594[22:45:13] <mrkirby153> Can someone explain why my breakpoint on line 40 of EmpowererRecipeCategory.java isn't being hit? https://gist.github.com/mrkirby153/1f58cd16da23bc1705d58ae0c25f96a8
L595[22:45:27] <mrkirby153> https://gist.github.com/mrkirby153/1f58cd16da23bc1705d58ae0c25f96a8#file-empowererrecipecategory-java-L40 (There's a direct link)
L596[22:48:04] <liach> Ask at #JEI instead
L597[22:48:35] <mrkirby153> Oh, there's a channel? I didn't know about that
L598[22:49:12] <mrkirby153> I didn't see it advertised on Github or CF
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L606[23:37:58] <williewillus> !dcc
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