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L1[00:02:28] <codahq> is there a way to get
an Entity by its GUID if i don't know what world it is in?
L2[00:02:50] <codahq> PlayerEntity that
is
L3[00:03:16] <codahq> there is
getPlayerEntityByUUID but it's off of world and if the player is in
another dim it returns null.
L4[00:03:24] <codahq> is there a connected
player list?
L5[00:03:48] <killjoy> codahq, client or
server?
L6[00:03:55] <codahq> both
L7[00:04:00] <codahq> but server is more
important
L8[00:04:05] <killjoy> server:
PlayerList
L9[00:04:06] <codahq> if i have to i will
send a packet
L10[00:04:10] <codahq> just off of
world?
L11[00:04:45] <codahq> playerEntities
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L13[00:07:28] <killjoy>
PlayerList::getPlayerByUUID
L14[00:07:42] <killjoy>
server.getPlayerList()..
L15[00:07:55] <codahq> yeah, just found
it
L16[00:08:00] <codahq> PlayerList was the
class.
L17[00:08:02] <codahq> ty
L18[00:08:08] <killjoy> client too?
L19[00:08:41] <codahq> i don't think i need
it
L20[00:08:53] <codahq> probably just server
will be enough
L21[00:09:49] <killjoy> client won't always
have an entity for each player
L22[00:10:06] <killjoy> if it's there, it
will be in mc.world
L23[00:10:51] <illy> note to self dont
overlook ! in my if statments
L24[00:10:53] <killjoy> or you can use
NetHandlerPlayClient::getPlayerInfo to get the NetworkPlayerInfo
(gameprofile, textures, etc0
L25[00:12:28] <codahq> k, that's probably
going to be something i'll live with. i have an item that teleports
you to another player. i was going to put some informatino about
the target player with the client's addInformation. once i get the
rest of this finished i'll explore my possibilities
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L34[00:42:28] <Zorn_Taov> I'm also getting
an Invalid sounds.json but I am not sure if it's because of my json
or not
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L36[00:43:25] <killjoy> does ding.ogg
exist?
L37[00:43:58] <Zorn_Taov> that it does, at
.minecraft\resources\foxtopia\sounds\ding.ogg
L38[00:44:35] <killjoy> looks like ichun's
offline
L39[00:44:48] <killjoy> (he goes by
pig)
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L41[00:44:54] <Zorn_Taov> I know :P
L42[00:48:26] <Zorn_Taov> hmm
L43[00:48:37] <Zorn_Taov> maybe I have to
register the sound events?
L44[00:50:10] <killjoy> that's what
sounds.json is for
L45[00:50:38] <Zorn_Taov> I thought as
much
L46[00:52:48] <Zorn_Taov> alternatively,
maybe it needs to be in the "minecraft" assets folder
~.~
L47[00:52:55] <Zorn_Taov> lesse...
L48[00:53:04] <killjoy> no.
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L55[01:13:29] <fry> tterrag: not an event,
but a way to get a breaking model from a normal model, something
like IPerspectiveAwareModel probably
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L59[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170220 mappings to Forge Maven.
L60[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170220-1.11.zip
(mappings = "snapshot_20170220" in build.gradle).
L61[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L81[06:49:49] ***
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L82[06:55:01] <Denyol> Did the github UI
change to anyone else?
L83[06:55:34] <gigaherz|work> not besides
the top bar being black
L84[06:59:08] <Corosus> why must they tease
us with 10% of a dark themed github
L85[07:01:47] <Denyol> hmm yeah it only
seemed like the top bar
L86[07:02:00] <Denyol> but I went into a
fresh browser and the font seems bigger
L87[07:02:16] <Denyol> (not different
broweser, just new cookies)
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L100[08:10:10]
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L101[08:10:15] <TOUGHTRUX> hello im
stuck
L102[08:11:04] <Ashindigo_> Describe your
issue
L103[08:11:12] <IoP> in tar or clue?
L104[08:11:22] <IoP> oh honey?
L106[08:11:53] <TOUGHTRUX> why does this
happen
L107[08:12:02] <TOUGHTRUX> im using
multicraft
L108[08:12:14] <Ashindigo_> What's
multicraft?
L109[08:12:15] <TOUGHTRUX> whats the
solution
L110[08:12:25] <TOUGHTRUX> it's for a
server
L111[08:12:27] <IoP> Is taht log
readable?
L112[08:12:37] <gigaherz|work> wtf the
paste doesn'te ven have linebreaks
L113[08:12:47] <Ashindigo_> Its barely
readable
L114[08:12:52] <IoP> Also lines reversed
=> unreadable
L115[08:12:55] *
Ashindigo_ shoves some line breaks in
L116[08:13:09] <Ordinastie> and provide
real log
L117[08:13:17] <Ordinastie> not the parts
you *think* are relevant
L118[08:13:26] <IoP> probably missing
vanilla jar
L119[08:13:40] <gigaherz|work> the log's
backward!
L120[08:13:43] <gigaherz|work> o_O
L121[08:13:45] <IoP> Ordinastie: that's
full log offered by multicraft
L122[08:13:56] <gigaherz|work> wtf kind of
crap is multicraft XD
L123[08:14:00] <IoP> s/log/server
output/
L124[08:14:05] <gigaherz|work> it can't
even do logs right, how can it do minecraft right?
L125[08:14:09] <IoP> steamy crap
L126[08:14:32] <gigaherz|work> TOUGHTRUX:
my best guess is you don'thave the vanilla server jar next to the
forge one
L127[08:14:56] <TOUGHTRUX> i do look at
this screenshot
L128[08:14:58] <Ashindigo_> O.o how did
they mess up the log
L129[08:15:17] <IoP> gigaherz|work: That
line order was fixed in multicraft 2.0. Some crap providers have
not updated yet or use crap settings
L130[08:15:33] <IoP> Ashindigo_: because
that panel is POS
L131[08:16:14] <TOUGHTRUX> ehh sorry
:(
L132[08:16:46] <Ashindigo_> Of
course
L133[08:16:51] <IoP> TOUGHTRUX: Don't
worry. I'll blame your service provider/multicraft authors more
than you
L134[08:17:04] <TOUGHTRUX> it's a mess to
read
L135[08:17:18] <TOUGHTRUX> i did a quick
google search before i came here because google is everyones
friend
L136[08:17:49] <IoP> I still can't install
multicraft. It has one minor bug which make its database owned by
root => database init fails => backend does not work
L137[08:18:01] <IoP> That problem is now
~4 years old and unfixed
L138[08:18:44] <IoP> TOUGHTRUX: If that's
FTB pack run install script in local machine then upload
files,
L139[08:19:00] <TOUGHTRUX> it's a
fresh
L140[08:19:11] <TOUGHTRUX> forgemod
loader
L141[08:19:15] <TOUGHTRUX> im making a
custom modpack
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L143[08:22:03] <TOUGHTRUX> will that work
IoP?
L144[08:22:24] <IoP> that?
L145[08:23:15] <TOUGHTRUX> im trying to
get forge modloader to run
L146[08:23:19] <TOUGHTRUX> but gives me
that error
L147[08:23:29] <TOUGHTRUX> should i run it
on pc first
L148[08:23:37] <TOUGHTRUX> then put it on
the server IoP
L149[08:23:51] <IoP> Did you try the fix
which was offered twice?
L150[08:24:07] <TOUGHTRUX> gonna test it
now
L151[08:24:33] <gigaherz|work> and yes,
unless you have a very slow pc, it's probably quicker to test
locally first
L152[08:24:46] <gigaherz|work> and then
upload the folder with config and all
L153[08:25:10] ***
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L154[08:25:20] <TOUGHTRUX> 20.02 09:10:34
[Multicraft] Server stopped 20.02 09:10:34 [Multicraft] Received
stop command 20.02 09:10:30 [Multicraft] Server stopped 20.02
09:10:30 [Multicraft] Looks like a crash, check the server console.
Return value: 1 20.02 09:10:30 [Multicraft] Restarting crashed
server in 5 seconds 20.02 09:10:30 [Multicraft] Server shut down
(starting) 20.02 09:10:30 [Server] INFO at
cpw.mods.fml.relaun
L155[08:25:21] <TOUGHTRUX>
cher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12) 20.02
09:10:30 [Server] INFO at
cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:25)
20.02 09:10:30 [Server] INFO at
java.lang.Class.forName(Class.java:348) 20.02 09:10:30 [Server]
INFO at java.lang.Class.forName0(Native Method) 20.02 09:10:30
[Server] INFO at
java.lang.ClassLoader.loadClass(ClassLoader.java:357) 20
L156[08:25:23] <TOUGHTRUX> .02 09:10:30
[Server] INFO at
sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) 20.02
09:10:30 [Server] INFO at
java.lang.ClassLoader.loadClass(ClassLoader.java:424) 20.02
09:10:30 [Server] INFO at
java.net.URLClassLoader.findClass(URLClassLoader.java:381) 20.02
09:10:30 [Server] INFO You will need to add them to your server
before FML and Forge will run successfully.java.lang.ClassNot
L157[08:25:24] <TOUGHTRUX> FoundException:
net.minecraft.launchwrapper.Launch 20.02 09:10:30 [Server] INFO We
appear to be missing one or more essential library files. 20.02
09:10:30 [Server] INFO Java HotSpot(TM) 64-Bit Server VM warning:
ignoring option MaxPermSize=256m; support was removed in 8.0 20.02
09:10:30 [Server] INFO Java HotSpot(TM) 64-Bit Server VM warning:
ignoring option PermSize=512m;
L158[08:25:26] <TOUGHTRUX> oops
L159[08:25:43] <IoP> I would
plan/build/test a pack first and then think about starting it in
server
L160[08:25:44] <TOUGHTRUX> wrong
person
L161[08:25:55] <TOUGHTRUX> i already have
planned the server
L162[08:33:57]
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L166[08:44:06] <TOUGHTRUX> IoP
L167[08:44:12] <TOUGHTRUX> got it to work
what can i use
L168[08:44:19] <TOUGHTRUX> for plugins
with forge
L169[08:44:28] <TOUGHTRUX> is there any
forge that works with plugins?
L170[08:44:32] <TOUGHTRUX> Iop?
L171[08:44:35]
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L172[08:45:29] <gigaherz|work> forge is
for the mods
L173[08:45:44] <gigaherz|work> if you want
also server-side plugins you want either kcauldron, or
spongeforge
L174[08:46:09] <TOUGHTRUX> is there a
kcauldron build because i can't seem to download it
L175[08:46:11] <TOUGHTRUX> off there
website
L177[08:46:26] <gigaherz|work> that's the
first thing I found on google
L179[08:46:46] <gigaherz|work> this is
newer
L180[08:46:49] <gigaherz|work> and more
official-looking
L181[08:46:50]
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L182[08:46:59] <gigaherz|work> so I guess
the second link is what you want
L183[08:47:03] <TOUGHTRUX>
forge-1.7.10-10.13.4.1614-1.7.10 im using that version of forge
because it won't crash
L184[08:47:08] <TOUGHTRUX> with biomes o
plenty
L185[08:47:13] <TOUGHTRUX> the other
versions do
L186[08:47:32] <gigaherz|work> well then
find a version of cauldron for it
L187[08:48:05] <TOUGHTRUX> is there a
version for it
L188[08:48:17] <gigaherz|work> I don't
know
L189[08:48:22] <gigaherz|work> this is
#forge not #cauldron
L190[08:48:22] <IoP> Did you check
kcauldron's versions list?
L191[08:49:25] <TOUGHTRUX> i did yes
L192[08:49:41] <TOUGHTRUX>
KCauldron-1.7.10-1614.180
L193[08:49:45] <TOUGHTRUX> this one did
not work
L194[08:50:17] <gigaherz|work> well find
another one, then, ora tutorial on how to use it
L195[08:50:39] <gigaherz|work> you expect
us to spoon-feed the information to you. it's not going to
happen
L196[08:51:14] <IoP> probably only
speen-fed information you'll get is something like "Do not use
bukkit derivatives"
L197[08:51:45] <Quetzi> whole conversation
looks like you are trying to run before you can walk tbh. Like
putting training wheels on a unicycle
L198[08:51:48] <TOUGHTRUX>
C:\Users\Usder\Desktop\New folder>java -Xmx1024M -Xms1024M -jar
KCauldron-1.7.10-1614.180.jar
L199[08:51:49] <TOUGHTRUX> We appear to be
missing one or more essential library files.
L200[08:51:51] <TOUGHTRUX> You will need
to add them to your server before FML and Forge will run
successfully.java.lang.ClassNotFoundException:
net.minecraft.launchwrapper.Launch
L201[08:51:52] <TOUGHTRUX> at
java.net.URLClassLoader.findClass(Unknown Source)
L202[08:51:54] <TOUGHTRUX> at
java.lang.ClassLoader.loadClass(Unknown Source)
L203[08:51:55] <TOUGHTRUX> at
sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
L204[08:51:57] <TOUGHTRUX> at
java.lang.ClassLoader.loadClass(Unknown Source)
L205[08:51:58] <TOUGHTRUX> at
java.lang.Class.forName0(Native Method)
L206[08:52:00] <TOUGHTRUX> at
java.lang.Class.forName(Unknown Source)
L207[08:52:01] <TOUGHTRUX> at
cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:25)
L208[08:52:03] <TOUGHTRUX> at
cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)
L209[08:52:04] <TOUGHTRUX>
C:\Users\Usder\Desktop\New folder>PAUSE
L210[08:52:05] <Ashindigo_> Stop pls
L211[08:52:06] <TOUGHTRUX> Press any key
to continue . . .
L212[08:52:08] <TOUGHTRUX> gives me
that
L213[08:52:09] <TOUGHTRUX> sorry son
L214[08:52:14] <gigaherz|work> STOP
pasting without pastebin
L215[08:52:20] <TOUGHTRUX> im sorry
:x
L216[08:52:23] <TOUGHTRUX> :(
L217[08:52:29] <IoP> probable fix for that
has been told twice
L218[08:52:44] <TOUGHTRUX> it works fine
with forge but not with couldren
L219[08:52:52] <TOUGHTRUX> cauldron
L220[08:52:58] <IoP> Not our problem
then
L221[08:53:02] <Ashindigo_> Don't use
plugin stuff :/
L222[08:53:23] <Ashindigo_> This is
#minecraftforge not #minecraftforgeandplugins
L223[08:53:24] <TOUGHTRUX> but i need to.
To keep my spawn you know
L224[08:53:40] <Ashindigo_> Use ftb utils
then
L225[08:54:02] <TOUGHTRUX> does that allow
plugins? say factions
L226[08:54:03] <TOUGHTRUX> and
towny?
L228[08:54:09] <Quetzi> your spawn will be
quite protected if you can't get the server running ;)
L229[08:54:20] <Ashindigo_> ;)
L230[08:54:21] <gigaherz|work> ftb
utilities has teams
L231[08:54:22] <IoP> Quetzi: evil. /me
likes
L232[08:54:27] <TOUGHTRUX> whats the
cauldron channel?
L233[08:54:33] <gigaherz|work> no idea,
google it ;P
L234[08:54:36] <Ashindigo_>
#idontknow
L236[08:54:56] <IoP> lame website
then
L237[08:55:08] <TOUGHTRUX> it's
broken
L238[08:55:21] <TOUGHTRUX> can't download
links on it
L239[08:55:23] <IoP> works for me
L240[08:55:43] <gigaherz|work> just
because you can't download from it
L241[08:55:49] <gigaherz|work> doesn't
meany ou can't find contact information in it
L242[08:56:39] <Ashindigo_> Something
about the grammar on that page bugs me
L243[08:56:43] <IoP> maybe they have
discord server </hint>
L244[08:59:50] <TOUGHTRUX> oh
L245[09:00:36] <TOUGHTRUX> they had the
libraries available on there website :P
L246[09:00:42] <TOUGHTRUX> im a
dickhead
L247[09:21:54] <TOUGHTRUX> Could not find
or load main class
cpw.mods.fml.relauncher.ServerLaunchWrapper
L248[09:21:55]
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L249[09:21:56] ⇦
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L250[09:21:57] <TOUGHTRUX> Iop
L251[09:23:03] <TOUGHTRUX> gigiawats
L252[09:29:03]
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L253[09:45:38] <tterrag> fry: what would
that look like?
L254[09:45:44]
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L255[09:45:54] <tterrag> adding a new
method to IPerspectiveAwareModel isn't an option
L256[09:46:31]
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L257[09:46:40] <gigaherz|work> assuming
you mean the breaking model stuff, i assumed he meant like
IBreakingModel { IBakedModel getBreakingModel(...); }
L258[09:47:09] <tterrag> so more
instanceof checks?
L259[09:51:30] <gigaherz|work> well unless
we give IBakedModels ICapabilityProvider... ;P
L260[09:51:39] <tterrag> you know...
L261[09:51:51] <tterrag> but no, that
shouldn't be necessary
L262[09:52:24] <gigaherz|work> dunno if
the options are instanceof, or wait for 1.12...
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L266[10:15:14] <Shambling> so... anyone
fiddle with sponge forge a bit? I've got a plugin I want to run but
it has the same name as another mod, and I'm wondering if I just
need to change the plugin name, or if its an internal setting to
the jar that makes minecraft think its the same thing
L267[10:15:35] ⇦
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L268[10:16:13] <Shambling> if no one knows
for sure, I suppose I'll find out in a minute after I test it
lol
L269[10:17:34] <gr8pefish> Hi everyone. So
I have an item with an IItemProperty to change the texture of the
item sprite depending on what the player is doing while holding the
item. This all works just fine. However, when the item gets
damaged, it naturally tries to re-equip, and what it does is
briefly equips the default state, and then the one it should be. I
would liek for there to be no re-equip animation, but
overriding
L271[10:27:02]
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L272[10:28:11] <gigaherz> so,
L273[10:28:30] <gigaherz> I have a
hermitpack server running on my pc
L274[10:28:36] <gigaherz> and I noticed
quite a lot of spam with
L275[10:28:39] <gigaherz> [17:25:15]
[Server thread/WARN]: Keeping entity Zombie that already exists
with UUID 2ec91f5f-b483-421b-bfac-d19331b1494c
L276[10:28:52] <gigaherz> like around once
a minute
L277[10:29:03] <gigaherz> same UUID
always
L278[10:29:15] <gigaherz> anyone heard of
a similar issue?
L279[10:34:04] <TOUGHTRUX> Error:
cpw.mods.fml.common.LoaderException:
java.lang.NoClassDefFoundError:
ec3/common/item/ItemMRUStorageNBTTag
L280[10:34:08] <TOUGHTRUX> whats this
mean
L281[10:34:25] <TOUGHTRUX> i have
essential craft 3 installed
L282[10:34:50]
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L283[10:35:53] <gigaherz> TOUGHTRUX:
depends on what causes that
L284[10:36:05] <gigaherz> a different mod
may require a newer / older version of it
L285[10:36:12] <TOUGHTRUX> oh
L286[10:36:20] <gigaherz> or it may be a
broken download with files missing
L287[10:37:48] <TOUGHTRUX> trying the
first thing first
L288[10:38:24] <Shambling> gigaherz, that
looks like something that has been around for a while even in
vanilla
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L290[10:39:31] <SquareWheel> Got a
(hopefully) quick question for you folks.
L291[10:39:32] <gigaherz> Shambling:
trying to spawn the same UUID over and over and over?
L292[10:39:41] <gigaherz> I don't mean
just once at launch
L293[10:39:46] <gigaherz> I mean *every
minute*
L294[10:39:51] <gigaherz> same uuid,
always
L295[10:39:59] <Shambling> yeah
L296[10:40:03] <Shambling> I just googled
the error
L297[10:40:04] <Shambling> its
everywhere
L298[10:40:11] <Shambling> new from 1.8.9
if that helps :P
L299[10:40:14] <gigaherz> MEH
L300[10:40:19] <gigaherz> any
workarounds/fixes?
L301[10:40:23] <Shambling> solutions I've
seen posted are makign two command blocks that murder them
constantly
L302[10:40:25] <gigaherz> can I /kill that
entity?
L303[10:40:32] <gigaherz> oh so it would
continue appearing, I see
L304[10:41:21] <Shambling> maybe find the
bugged chunk that spawns them and delete it with mcedit
L305[10:41:22] <gigaherz> is there a /kill
selector for uuids?
L306[10:42:09] <Shambling> read this and
see if you understand it, I don't
L308[10:42:14] <Shambling> walking dog,
bbiab
L309[10:43:09] <SquareWheel> Sorry,
figured I'd let you guys finish first.
L310[10:43:14] <SquareWheel> I was just
wondering, is it possible to override the "use" method of
a vanilla item? Or does that require dirty hacks?
L311[10:43:41] <gigaherz>
PlayerInteractEvent
L312[10:43:47] <gigaherz> there's a
sub-event for item use
L313[10:43:52] <gigaherz> you can cancel
it, and run your own
L314[10:44:34] <SquareWheel> Gotchya,
thanks. Would cancelling it break things for other mods?
L315[10:45:03] <SquareWheel> Basically I
just want to check if a stick right clicks a campfire, and turn it
into a torch. Simple enough in theory.
L316[10:45:13] <SquareWheel> From another
mod, I should say.
L317[10:47:40] ⇦
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L318[10:47:54] <gigaherz> wait
L319[10:48:01] <gigaherz> is the campfire
your own block?
L320[10:48:11] <SquareWheel> Afraid not.
That'd be a whole lot easier if so.
L321[10:48:16] <gigaherz> Oh, I see
L322[10:48:25] <SquareWheel> I'm just
trying to make a quick mod to bridge two mods in a pack I'm working
on.
L323[10:48:34] <TOUGHTRUX> i figured it
out gigaherz essential craft 3
L324[10:48:38] <gigaherz> then
PlayerInteractEvent.RightClickBlock
L325[10:49:06] <SquareWheel> Ah okay,
better to do it on the block than the item?
L326[10:49:06] <gigaherz> or was that with
an empty hand
L327[10:49:08] <gigaherz> anyhow
L328[10:49:14] <gigaherz> there's one
PlayerInteractEvent
L329[10:49:20] <gigaherz> that is
"player lcicked a block with this item"
L330[10:49:42] <gigaherz> figure it out
yourself ;p
L331[10:50:07] <TOUGHTRUX> was
broken
L332[10:50:09] <TOUGHTRUX> :\
L333[10:50:44] <SquareWheel> That should
give me enough to go on. Much thanks.
L334[10:51:01] <SquareWheel> Now to spend
30 minutes getting a Forge dev environment set up. :)
L335[10:51:10] <gigaherz> TOUGHTRUX:
ah.
L336[10:51:22] <TOUGHTRUX> shame that mod
is fun :\
L337[10:53:13]
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L338[10:55:35] <gigaherz> maybe a
different version works?
L339[10:56:18] <IoP> TOUGHTRUX: maybe your
environment is broken, not the mod
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L343[11:06:49] <TOUGHTRUX> do you guys
know of a mod that automatically fix id conflicts
L344[11:07:24] <SquareWheel> Er, past
1.7?
L345[11:08:46] <TOUGHTRUX> just
L346[11:08:49] <TOUGHTRUX> 1.7.10
L347[11:08:55] <TOUGHTRUX>
sqaurewheel
L348[11:09:30] <SquareWheel> What kind of
IDs? Items/Blocks, biomes, potions?
L349[11:10:00] <SquareWheel> The big one
was items/blocks, and that was addressed in 1.7. The registries
were addressed later.
L350[11:10:27] <TOUGHTRUX> yeah
L351[11:10:38] <TOUGHTRUX> im using
anticonflictid
L352[11:10:44] <TOUGHTRUX> but i need to
manually fix them
L353[11:11:29] <SquareWheel> There's no
automatic fixes that I know of, but I used NEI to dump a list of
registered IDs in the past. Useful for getting a visual
representation, and especially for finding empty gaps.
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L363[12:31:27] <electrolitic>
BoundingBoxes would be the correct way to go about changing how
much "space" a block takes up, yes?
L364[12:34:55] ⇦
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L365[12:39:51] <electrolitic> Is it more
common to use the camelcase convention for resourcelocations, or
all lowercase?
L366[12:40:13] <SquareWheel> Lowercase
with underscores.
L367[12:40:26] <electrolitic> Thanks
L368[12:40:33] <gigaherz> 1.11 enforces
lowercase
L369[12:40:42] <gigaherz> before 1.11 it
was strongly recommended
L370[12:41:01] ⇦
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L372[12:41:56] <Shambling> is there a way
to map the MC mappings onto other projects?
L373[12:42:54] <Shambling> I thought
setupdecompworkspace would do it, but alas no. :P
L374[12:43:26] <Shambling> !gm
func_180632_j
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L376[12:43:56] <Shambling> yeah looking at
the mappings it definitely has a mapped call. Hrmm
L377[12:44:03] <Shambling> or translation
rather
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L379[12:46:46] <SquareWheel> Dang, one of
the mods I wanted to bridge support for just crashes in a dev
environment.
L380[12:46:57] <SquareWheel> Don't want to
have to manually build to test all changes. :|
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L387[13:16:21] <SquareWheel> Bit confused
by blockstate properties. Is there a simple way to read a property
from another mod's blockstate? It seems like you need to import it
first.
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L389[13:22:13] <SquareWheel> Unless I can
just create a new IProperty and provide it with the same details as
the other mod? I feel like that probably wouldn't work
though.
L390[13:22:33] <shadowfacts> You have to
obtain the IProperty instance
L391[13:22:37] <gigaherz> eh
L392[13:22:42] <shadowfacts> you can
compile against the other mod's source code and get it from
there
L393[13:22:43] <gigaherz> you can get the
IProperty from the IBlockState
L394[13:22:48] <gigaherz> and then get the
values from the IProperty
L395[13:22:54] <shadowfacts> or iterate
through the IProperty-s in the state and check the name
L396[13:23:02] <gigaherz> you don't need
to KNOW the property at all
L397[13:23:02] <SquareWheel> That sounds
much easier.
L398[13:23:03] <gigaherz> to work with
it
L399[13:23:31] <shadowfacts> well if
you're targetting a specific property, than you need to know
_something_ about it to isolate it from the rest
L400[13:23:36] <gigaherz> with the
IProperty, you can convert between string and value
L401[13:23:43] <SquareWheel> I know the
name.
L402[13:24:00] <shadowfacts> if you just
need all the properties and their values, you can just iterate
through all the ones that the IBlockState has
L403[13:24:01] <SquareWheel> Shows up
conveniently in F3.
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L405[13:24:20] <SquareWheel> Okay, well
that sounds easy enough.
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L407[13:25:10] <SquareWheel> So
blockState.getProperties() to start, then iterate through that
list?
L408[13:26:38] <shadowfacts> yeah, iterate
through that until the property name matches the one you're looking
for an call getValue() on the entry
L409[13:27:05] <SquareWheel> Gotchya,
thank you.
L410[13:27:39] <SquareWheel> I'm not a
Java coder, so everything being its own type is awfully strange. To
me this would just be a key-value pair, or something
string-based.
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L420[13:53:47] <ScottehBoeh> can I ask
which event I can use to cancel out attacking another entity?
(Currently getting an "Attempting to attack an invalid
entity" error)
L421[13:53:57] <ScottehBoeh> It's to do
with a spectating mechanism that I'm working on
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L425[13:59:14] <Vigaro> ScottehBoeh:
LivingHurtEvent?
L426[14:01:40] <Vigaro> Oh, there is an
earlier one from the other side of the attack, LivingAttackEvent,
also AttackEntityEvent for when the player attacks an entity
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L430[14:18:22] <mrkirby153> Has there been
a fix for forge which allows it to work with the mojang launcher
2.0.806?
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L432[14:22:52] <gigaherz> mrkirby153: hm?
I haven't had any problems with it?
L433[14:23:06] <mrkirby153> Nothing is
showing up in the game output section
L434[14:23:14] <gigaherz> did you update
the nvidia drivers?
L435[14:23:54] ⇦
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L436[14:24:06] <mrkirby153> How is that
related? And I'm running 378.66 gigaherz
L437[14:24:30] <gigaherz> because mc not
loading and not showing errors in the log is a common symptom from
the broken drivers
L438[14:24:40] <LexManos> game output is
broken by the launcher
L439[14:24:50] <gigaherz> but if you
updated to the fixed version, thne it's a different problem
L440[14:24:52] <LexManos> the log file
seems to be showing *some* of the information
L441[14:24:52] <mrkirby153> MC loads
L442[14:24:55] <LexManos> but its up to
them
L443[14:24:56] <gigaherz> oh
L444[14:25:04] <gigaherz> go to
settings
L445[14:25:11] <gigaherz> enable
"open output log"
L446[14:25:16] <mrkirby153> I did
L447[14:25:19] <LexManos> disable it
L448[14:25:25] <LexManos> it's useless for
now
L449[14:25:38] <mrkirby153> Okay, any
ideas why it's broken all of a sudden?
L451[14:25:57] <LexManos> Thats why
L452[14:26:20] <mrkirby153> So it's their
log4j settings?
L453[14:26:42] <LexManos> yes
L454[14:26:55] <IoP> like I said
L455[14:26:57] <LexManos> They force that
file to be used when they launch the game
L456[14:27:00] <LexManos> which overrides
ours
L457[14:28:00] <mrkirby153> I can override
theirs with my own
L458[14:28:10] <mrkirby153> But the forge
one doesn't appear to change anything
L459[14:28:28] <LexManos> thats because
there is a custom format that is needed for the launcher's
screen.
L460[14:28:38] <LexManos> No idea what it
is because thats not documented anywhere that I can see
L461[14:29:33] <LexManos> however, Forge's
XML is preferred because it properly logs everything to a
file.
L462[14:29:52] <mrkirby153> Do logs get
logged to file?
L463[14:30:02] <LexManos> yes thats the
entire point...
L464[14:30:11] <LexManos> the GUI is
stupid and really shouldn't be used.
L465[14:30:53] <mrkirby153> Most of the
time, I use the gui log to determine if MC froze or not
L467[14:31:02] <mrkirby153> Which I guess
isn't much of an issue anymore w/ the loading bar
L468[14:31:27] <fry> tail -f is too
complicated and scary for most people :P
L469[14:31:38] <LexManos> yup, also doesnt
exist on windows
L470[14:31:59] <fry> bash on windows
/s
L471[14:32:08]
⇨ Joins: Fye
(~Fye@dynamic-adsl-78-13-85-74.clienti.tiscali.it)
L472[14:32:22] <IoP> msys2
L473[14:32:24] *
LexManos smacks fry
L474[14:34:30] <LexManos> but ya im
advocating that they make logging inheratance optional
L475[14:34:46] <LexManos> but doubt
that'll happen so whatever
L477[14:36:26] <IoP> maybe in some
installations ;)
L479[14:36:35] <LexManos> No, he instaleld
it
L480[14:36:39]
⇨ Joins: tterrag (~tterrag@tterrag.com)
L481[14:36:50] <LexManos> i have it as
well, because I installed gnuwin
L482[14:37:07] <fry> apparently
powershell: Get-Content filenamehere -Wait :D
L483[14:37:09] <IoP> I accidentally relied
on cat command in server startup script. Didnot remember that it
was added into path by git :/
L484[14:37:41] <tterrag> I was running a
normal cmd window but ok :P
L485[14:37:55] <LexManos> powershell also
does not exist on windows atleast no in any useful
marketshare
L486[14:38:08] <IoP> still that
problem?
L487[14:38:44] <fry> apparently PS is
preinstalled since win7
L488[14:39:00] <LexManos> point is, the
new moajng launcher is dumb logger GUI wise and logging to file is
derpy
L489[14:39:12] <LexManos> IIRC its
preinstalled seince 10
L490[14:39:14] <LexManos> not 7
L491[14:39:21] <LexManos> either way still
not a good marketshare
L492[14:39:41]
⇨ Joins: blood
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L493[14:39:51] <LexManos> err * not
10
L494[14:39:54] <IoP> I also had
information it was being installed by default since win7 SPx.
L495[14:39:54] <LexManos> 8
L496[14:40:08] <fry> I doubt new launcher
targets xp or vista :P
L497[14:40:10] <mrkirby153> How does Forge
log? Does it just dump to stdout the log4j does magic?
L498[14:40:16] <IoP> What kind of OS
distribution forge has?
L499[14:40:27] <mrkirby153> Or does it
dump to log4j then log4j does stdout?
L500[14:40:52] <LexManos> It uses L4J
directly obviously
L501[14:41:24] <LexManos> Anyways point
is, the new launcher logging is broken, Mojang should fix.
L502[14:43:04] <IoP> imo game output also
should show return value of process if it's something else than 0.
Current situation with showing that in launcher log tab only is
bad-ish for support
L503[14:43:26] <mrkirby153> Why did mojang
redesign the launcher? I found nothing wrong wtih the old one
L504[14:43:36] <Vigaro> Not fancy
enough
L505[14:44:15]
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L506[14:44:35] <IoP> Not enough CEF based
apps
L507[14:44:47] <mrkirby153> CEF?
L508[14:44:58]
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(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L510[14:45:40] <mrkirby153> Really, that's
a chromium app?
L511[14:46:19] <fry> that's how you do
cross-platform dev in 2017 apparently :P
L512[14:46:23] <Shambling> ugh
L513[14:46:33] <IoP> Everything is
chromium app
L514[14:46:39] <Shambling> why learn to
program in a real language when you can embed html5 in some trash
phone app
L515[14:46:48] <IoP> except idea, firefox
and thunderbird ;)
L516[14:48:19] <Shambling> thank god html5
doesn't support VR, so will hopefully die out when the PC and phone
platforms die out :P
L517[14:48:40] <mrkirby153> I don't think
the PC platform is gonna die anytime soon
L518[14:48:54] <mrkirby153> And html5
doesn't support VR yet :P
L519[14:49:40] <tterrag> I have no problem
with html5, but electron is an awful trend
L520[14:50:00] <tterrag> writing web apps
for client software....that eat as much or more memory than
chrome
L521[14:51:24] <SquareWheel> Yaay, got it
working. Now I can go to bed. Thanks for the tips giggle and
Shadow.
L522[14:51:35]
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L523[14:51:53] <tterrag> CEF is good when
used for what it was meant for...easy web browser embedding
L524[14:53:12] <Shambling> yeah a 500kb
program should not require 200mb of ram :P
L525[14:53:29] <Shambling> honestly people
programming like that are trash and should be fired =|
L526[14:53:30] <tterrag> 200mb? that's
nothing
L527[14:53:44] <tterrag> Shambling: slack,
discord, and atom all use electron
L528[14:53:45] <tterrag> just btw
L529[14:53:46] <Shambling> I was
lowballing, chrome takes up to about a gig to load a text file for
me sometimes :P
L530[14:53:54] <Shambling> that is not a
good endorsement
L531[14:54:22] <Shambling> discord looks
like it is a fisher price web game
L532[14:55:06] <tterrag> that's your
opinion
L533[14:55:12] <tterrag> my point is that
it's not one or two small time programs doing this
L534[14:55:18] <tterrag> major
multi-million dollar companies are using it
L535[14:56:27] <Shambling> still not an
endorsement on a positive side.
L536[14:57:01] <g> Discord is pretty
great
L537[14:57:08] <Shambling> multi-million
dollar companies like low investment
L538[14:57:10] <g> If you don't like how
it looks, you can always use one of the css mods :>
L539[14:57:27] <Shambling> nah I'll just
not use it, as it seems just as dead as any of the other irc
channels
L540[14:57:43] <g> tbh I don't use OC's
discord
L541[14:57:48] <g> but I'm on a few active
ones
L542[14:57:50] <fry> businesses doing
things that make sense finantially? what a shock :P
L543[14:57:58] <tterrag> I didn't endorse
anything
L544[14:58:00] <g> or MCF's, derp, forgot
what channel I was in
L545[14:58:04] <Shambling> I will say, the
interface is better than irc, but I am sick of programs loading
with the OS for no reason other than to make sure they're on to
notify you of some garbage
L546[14:58:04] <tterrag> where did you get
that?
L547[14:58:17] <g> so, make it not
load?
L548[14:58:18] <tterrag> you said
"honestly people programming like that are trash and should be
fired =|"
L549[14:58:29] <tterrag> I pointed out
that ENTIRE companies program like that
L550[14:58:38] <tterrag> it's not a niche
thing
L551[14:58:39] <g> there's an option to
disable that in the right-click menu of the tray icon, so..
L552[14:59:32] <tterrag> also,
"discord is dead" is a meaningless statement. it doesn't
work like IRC, anyone can make a server. some are active, some
aren't
L553[14:59:54] <Shambling> did I say
discord is dead? hmmmm , I don't remember that
L554[14:59:54] <IoP>
"server"!
L555[15:00:04] <Shambling> oh the channels
I tried
L556[15:00:05] <Shambling> my bad
L557[15:00:10] <g> you said it was just as
dead as IRC, yeah
L560[15:00:17] <g> then again, IRC as a
whole is pretty damn active
L561[15:00:33]
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L563[15:00:59] <ghoststeven> do you guys
know why it keeps crashing
L564[15:01:02] <tterrag> relatively it's
dead (compared to a long time ago) but as evidenced by the fact
that we're currently...you know...here...
L565[15:01:11] <Shambling> and the irc
channels I meant were the same as the discord channels I was trying
to find active. Because people were saying the discord versions
were much more active. Unfortunately they were not more
active.
L566[15:01:29] <tterrag> ghoststeven:
that's not a crash
L567[15:01:35] <g> ghoststeven, that's not
a crash
L568[15:01:40] <g> dammit tterrag
L569[15:01:46] <Shambling> just throw away
anything I've said in the last 30 minutes, I'm tired and have been
bottling wine for 3 hours straight and am tired :P
L570[15:01:53] <ghoststeven> why does it
reboot?
L571[15:01:59] <ghoststeven> as soon as it
starts
L572[15:02:13] <tterrag> idk, give a crash
report
L573[15:02:15] <g> My guess would be that
it.. doesn't?
L574[15:02:19] <ghoststeven> 20.02
15:53:48 [Server] ERROR This crash report has been saved to:
/./crash-reports/crash-2017-02-20_15.53.48-server.txt\
L575[15:02:24] <g> We'd need a real crash
report to help
L576[15:02:27] <g> yeah, that
L577[15:02:28] <g> get that file
L578[15:02:50] <Shambling> is
[1-7-10]_Lucky_Block_v5-1-0.jar.zip supposed to run?
L579[15:03:03] <fry> department or
redundancy department :D
L580[15:03:18] <g> Some mods are
distributed as zips, but the filename suggests that you need to
exract that one..
L581[15:03:22] <g> extract*
L583[15:03:37] <ghoststeven> here
L584[15:03:47] <g> you're missing
McJtyLib
L585[15:03:56] <g> that's all
L586[15:04:07] <g> also, why are you on
1.7.10?
L587[15:04:17] <g> most mods are ported to
at least 1.10.2 by now
L588[15:05:20] ⇦
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L591[15:07:06] ***
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L592[15:07:52]
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L594[15:07:58] <ghoststeven> still
crashing
L595[15:08:51] <ghoststeven> g
L596[15:09:14] <g> that is incredibly hard
to read
L597[15:09:19] <g> please don't use
notepad
L599[15:10:03] <g> hm, can you not upload
directly to gist now?
L600[15:10:47] <g> doesn't look like
it
L601[15:11:21] <ghoststeven> g thats from
multicraft
L602[15:11:23] <ghoststeven> not
notepad
L603[15:11:33] <g> well, multicraft has
ruined your line endings
L604[15:11:42] <ghoststeven> i use notepad
++ so it's done by line by line not jumbled like that
L605[15:12:00] <g> anyway, this doesn't
look like a crash
L606[15:12:12] <ghoststeven> then why does
it keep rebooting
L607[15:12:19] <g> I dunno
L608[15:12:21] <g> Find a crash log?
L610[15:13:44] <ghoststeven> here
L611[15:13:46] <ghoststeven> g
L612[15:14:25] <g> That appears to be a
bug in Genetic Infusion
L613[15:14:37] <ghoststeven> should i
remove the mod?
L614[15:14:41] <ghoststeven> will that fix
it?
L615[15:14:44] <ghoststeven> lets
see
L616[15:14:47] <g> Assuming nothing else
needs it, sure
L617[15:15:04] <tterrag> very broken
L618[15:15:11] <tterrag> seems to somehow
try to reference ModelSkeleton on the server
L619[15:15:13] <tterrag> why...
L620[15:15:30] <g> seems to be a common
mistake
L621[15:15:43] <tterrag>
but....ModelSkeleton?
L622[15:15:48] <g> even the current
version of extra utilities on 1.10.2 has this problem with IModel
or similar
L623[15:16:10] ⇦
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L625[15:17:53] <ghoststeven> g that
mod
L626[15:18:06] <g> I see it hasn't updated
in almost two years, yes
L627[15:18:19] <ghoststeven> it's
broken
L628[15:18:24] <ghoststeven> so i removed
it
L629[15:18:27] <g> So.. don't use
it?
L631[15:18:28] <ghoststeven> and now my
servers up
L632[15:18:49] <tterrag> the code on
github doesn't match up with that report either
L633[15:19:16] <g> probably made some
commits and gave up
L634[15:19:20] ⇦
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L640[15:37:00] <ghoststeven> so the server
is up but it said wait its still retarting
L641[15:37:08] <ghoststeven> g any
solution how to fix it?
L642[15:37:20] <g> Not a clue
L643[15:37:22] <g> Check your logs
L645[15:38:06] <ghoststeven> here
L646[15:38:07] <ghoststeven> g
L647[15:38:31] <g> Do you even read
these?
L648[15:38:37] <g> Look at the
bottom
L649[15:39:46] <IoP> "no, I just gist
everything"
L650[15:43:12]
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seconds)
L654[15:53:06] <ScottehBoeh> Is there a
way to cancel punching all together?
L655[15:53:16]
⇨ Joins: cpup (~cpup@32.218.113.213)
L656[15:53:32] <ScottehBoeh> (aka, left
click interaction to an extent that it only cancels the player
punching)
L657[15:53:58] ***
fry is now known as fry|sleep
L658[15:54:13] <tterrag> what do you
mean
L659[15:54:14] <tterrag> the
animation?
L660[15:54:26] ⇦
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L661[15:54:45] <ScottehBoeh> I want to
stop the spectator from punching the spectatee (gives me a
"Attempting to attack an invalid entity" error)
L662[15:55:03] <ScottehBoeh> It's a little
spectator function I'm working on for my tdm mod
L663[15:57:04]
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L664[15:57:08] <tterrag> but...the game
already has spectator mode...???
L665[15:57:48]
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L668[16:04:33] <TechnicianLP2> not in his
version ...
L669[16:05:42] <TechnicianLP2> and that
error *should* only get triggered when one attacks himself
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L679[16:50:48] <Shambling> so I asked
earlier about ways to deobfuscate the source of a jar file. I just
remembered that BON2 should do that behavior, tested it, and it
seems it does
L680[16:50:56] <Shambling> question
though, how do I update the mappings that BON2 pulls from?
L681[16:51:58] <Shambling> seems like
every computer I use it on has different ones listed to choose from
in the drop down, and I can't for the life of me figure out where
it is getting them from :P
L682[16:52:48] <Shambling> !gm
func_190917_f
L683[16:53:06] ⇦
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L684[17:01:09] <gigaherz> Shambling: the
idea is that BON2 uses the mappings you have used in
setupDecompWorkspace before
L685[17:01:26] <Shambling> hrmmm, wonder
why it doesn't list 1.11.2 then
L686[17:01:32] <Shambling> how far back
does it go?
L687[17:01:46] <Shambling> seems to work
pretty good. Now I'm just tryign to figure out this decompiled
line
L688[17:01:53] <Shambling>
onConfigurationChangedEvent(ConfigChangedEvent.OnConfigChangedEvent
event)
L689[17:02:19] <Shambling> its subscribing
to the config change event, maybe I'll go look at the original
event
L690[17:02:33] <gigaherz> what version of
BON2 do you use?
L691[17:02:56] <Shambling> 2.3 beta
L692[17:03:06] <Shambling> beta 2
L693[17:03:10] <gigaherz> hmm try to
redownload
L695[17:03:43] <gigaherz> (there doesn't
seem to have been a version bump with the fix from a coupledays
ago)
L696[17:03:58] <Shambling> that one lists
everything
L697[17:03:59] <Shambling> weird
L698[17:04:03] <Shambling> ah ok
L699[17:04:10] <gigaherz> yeah it's not
weird
L700[17:04:25] <gigaherz> I notified
tterrag of the issue, and he found a fix for it
L701[17:05:18] <Shambling> sweet, compiles
now, so I can look at what this code does. I'm quite interested in
the idea of growing things on ores and metal blocks
L702[17:06:09] <Shambling> I've been
thinking of a mod where you grow trees that leach minerals out of
the soil, destroying ore deposits in the ground and growing nodules
of minerals in the leaves that you can then get by cutting down the
tree and smelting the leaves/wood
L703[17:06:32] <Shambling> one of the
ideas was focusing what minerals it leached by growing it on a
certain block
L704[17:06:38] <gigaherz> so they are a
natural version of the digital miner?
L705[17:06:57] <Shambling> digital miner
that leaves behind a block automatically, instead of defaulting to
leaving a hole
L706[17:07:27] <Shambling> but yeah I
guess that could be comparable, as digital miner gives you the ore,
while the tree would give you a smeltable 'ore' replacement
L707[17:08:16] <Shambling> how about 1 use
seeds that you plant on an ore that destroys the ore and gives you
two ingots and the chance at another seed? :P
L708[17:08:59] ***
amadornes is now known as amadornes[OFF]
L709[17:10:35] <gigaherz> how about you
make the seeds from a nugget of the "thing"? ;P
L710[17:10:43] <gigaherz> and have
different seeds for different ores? ;P
L711[17:12:47] <Shambling> wouldn't that
be the mod mystical agriculture?
L712[17:12:48]
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L713[17:12:53] <Shambling> I'm just
thinking of a simple ore doubler
L714[17:13:14] <gigaherz> wait are you
talking about something else now?
L715[17:13:58] <Shambling> they'd probably
both be in the same mod
L716[17:14:05] <Shambling> magical ore
tree, then ore doubling weeds
L717[17:14:06] <gigaherz> so yes,
then
L718[17:14:07] <gigaherz> ;P
L719[17:15:22] <Shambling> ooo... if you
did the ingot thing you were talking about, you could take chance
at having a tree drop 'fruit' that are worth one ingot each, and
could equal between one ingot and x ingots
L720[17:15:36] <Shambling> like... if it
grew into a super tree, you could get 5x the ingots
L721[17:15:57] <Shambling> totally
balanced because trees are multiblock structures
L723[17:16:32] <gigaherz> the way I'd do
the trees: while the sapling "grows", it sucks up
ores
L724[17:16:56] <gigaherz> each growth tick
has a chance to suck one ore from a nearby vein
L725[17:17:11] <gigaherz> and each sucked
ore increases the chance of the tree bieng a large tree
L726[17:17:32] <gigaherz> and then on the
tree, each leaf block with air below has a chance to grow an ore
fruit of the ore it sucked
L727[17:18:14]
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L728[17:18:14] <Shambling> like pam's
harvest fruit trees. hrmmm yeah that sounds good
L729[17:18:26] <Shambling> you'd
eventually leach all the ores out of the soil and need to move your
farm
L730[17:18:39] <Shambling> but you could
then twerk for ores ;D
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L734[17:38:27] <Shambling> o.0
L735[17:39:30] <Shambling> if they used
that much work obfuscating their code so that it purposely breaks
deobfuscators and decompilers, they could probably have spent that
same amount of time making an entire video game
L736[17:39:39] <Shambling> gotta say,
loved the song reference though
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L744[18:29:35] <Savos> I don't know if
this is the right channel to ask but here goes. I added a mod's
blocks to microblocks.cfg but I can't seem to saw them or see their
"forge microblocks" equivalent in JEI. Anything I can
check to see where I might be going wrong?
L745[18:30:28] <Savos> I don't see any
errors in fml-client-latest.log either.
L746[18:36:41] <tterrag> wrong
channel
L747[18:36:50] <tterrag> FMP is
abandonware anyways
L748[18:38:19] <Savos> fair enough:D
L749[18:38:39] <Savos> Appreciate the
response
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