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L23[01:25:51] <Denyol> If I set a package
to use @API will the packages files still be loaded regardless of
another mod needing my api?
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L31[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170218 mappings to Forge Maven.
L32[02:00:11] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170218-1.11.zip
(mappings = "snapshot_20170218" in build.gradle).
L33[02:00:22] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L34[02:03:57] <Denyol> The Energy
capability doesnt provide a method for serialising its data into
NBT data
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L43[03:08:53] <Akkarin> Well ... now that
E-Mail address is public I guess
L44[03:09:21] <Denyol> how did I manage to
spend 6 hours making a tile entity...
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L46[03:13:32] <immibis> Denyol: because it
was a complex tile entity?
L47[03:13:41] <immibis> i'm sure the
redlogic redstone digitizer took a lot longer than 6 hours
L48[03:13:51] <immibis> (or whatever I
actually called it)
L49[03:14:14] <Denyol> it wasnt so advanced
I just ran into many issues
L50[03:14:22] <Denyol> and then started
faffing with a recipe system
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L68[05:22:28] <Ordinastie> !fh
Chunk.unloaded
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L70[05:34:21] <ghz|afk> so I was
wondering
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L72[05:34:45] <Ordinastie> great, a bug
that only occurs at runtime :/
L73[05:34:50] <ghz|afk> anyone know of any
mod that adds an "inductor" block, that you can place
next to a coal-powered machine
L74[05:35:01] <ghz|afk> coal I mean,
something that accepts lava buckets and such, like a furnace
L75[05:35:13] <ghz|afk> along with a
"coil" item placed in the fuel slot
L76[05:35:32] <fry> factorization? :P
L77[05:35:32] <ghz|afk> to upgrade the
machine to be energy-powered?
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L79[05:35:46] <ghz|afk> aha so I'm not the
first one to think of that
L80[05:36:01] <fry> rule 1: you're not the
first one to think of that
L82[05:36:16] <ghz|afk> yes I usually
assume so, that's why I ask ;P
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L84[05:36:47] <ghz|afk> so, does it also
happen to have a way to upgrade this inductor to cause the TE to
tick more often, making it work faster? ;P
L85[05:36:53] <fry> first or not first
doesn't matter, cause what's interesting is the
implementation
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L88[05:39:01] <ghz|afk> right, close
enough, I guess
L89[05:39:30] <ghz|afk> tbh I'm already
maintaining too many mods for my comfort
L90[05:39:31] <ghz|afk> XD
L91[05:40:13] <ghz|afk> but I keep having
ideas that either I have never seen, or I have seen but not quite
what I'd have liked
L92[05:40:21] <ghz|afk> (or I have seen but
stuck on old minecraft)
L93[05:41:20] <fry> because taking and idea
and making a mod out of it actually takes work :P
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L95[05:41:38] <fry> there are probably
millions of people with thousands of amazing mod ideas :P
L96[05:42:01] <ghz|afk> yep, but the spare
time and mental capacity to actually create them is what counts
;P
L97[05:43:34] <fry> yup :P
L98[05:44:06] <fry> even if there's not a
mod out there with the exact idea you have, there's probably a lot
of people who had the exact same idea :P
L99[05:44:44] <fry> my point being, the
uniqueness of the idea shouldn't be a driving factor behind what
you choose to work on :P
L100[05:46:21] <ghz|afk> oh i know, but
given my limited ability to create and maintain new mods, if I can
actually implement a solution using existing parts, it is a factor
in deciding if I allocate time for that idea or not
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L105[05:57:43] <kashike> Ordinastie: what
bug?
L107[05:58:26] <kashike> nice looking door
:P
L108[06:03:02] <Ordinastie> and I have a
massive headache since I woke up 4 hours ago that won't go away, so
I'm not going to runtime debug now :/
L109[06:07:20]
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L110[06:08:11] <domi1819> hi, is there a
way to skip dependency checks when using gradlew to build?
L111[06:08:37] <Ordinastie> how could it
compile without dependencies ?
L112[06:08:41] <domi1819> noo
L113[06:08:47] <domi1819> it somehow tries
to load dependencies
L114[06:08:50] <domi1819> that already
exist
L115[06:08:58] <domi1819> my builds take
between 10-15 minutes
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L117[06:09:14] <ghz|afk> o_O
L118[06:09:15] <Ordinastie> dependencies
should be cached
L119[06:09:18] <domi1819> when i had
verbose logging
L120[06:09:37] <ghz|afk> how do your
build.gradle scripts look like?
L121[06:09:40] <domi1819> sec
L124[06:11:00] <domi1819> i've been having
weird connect/timeout issues with the forge maven server
L125[06:11:04] <Ordinastie> you do'tn have
dependencies...
L126[06:11:08] <domi1819> i know
L127[06:11:13] <ghz|afk> uhm there are no
deps there o_O
L128[06:11:16] <ghz|afk> ah
L129[06:11:19] <ghz|afk> the forge maven
issues
L130[06:11:23] <domi1819> it's stuck at
resolving dep's
L131[06:11:24] <ghz|afk> are caused by
windows 10's firewall
L132[06:11:33] <domi1819> i'm on 7
L133[06:11:33] <ghz|afk> it's overly
paranoid about java exes accessing remote computers
L134[06:11:44] <ghz|afk> try turning off
the firewall and check if it stops
L135[06:11:50] <domi1819> the thing
is
L136[06:11:52] <ghz|afk> they may have
patched the win7 firewall to be paranoid also
L137[06:11:53] <ghz|afk> xD
L138[06:11:55] <domi1819> for the last two
weeks
L139[06:12:00] <domi1819> it's been
on-and-off
L140[06:12:09] <ghz|afk> yes it works one
time, not the next
L141[06:12:11] <ghz|afk> quite
random
L142[06:12:16] <domi1819> BUILD
SUCCESSFUL
L143[06:12:17] <domi1819> Total time: 12
mins 21.758 secs
L144[06:12:19] <domi1819> :c
L145[06:12:38] <ghz|afk> they don't take
12min for me, though -- although I'm not using 1.7.10
L146[06:12:39] <domi1819> windows firewall
is off already
L147[06:12:43] <ghz|afk> aha
L148[06:12:45] <ghz|afk> so not the same
issue, then
L149[06:14:13] <domi1819> so you are not
experiencing that?
L150[06:14:23] <domi1819> i know at least
one more person who does
L152[06:18:21] <domi1819> the result is a
500 error page
L153[06:18:48] <domi1819> is it supposed
to be that way?
L154[06:18:52] <PaleoCrafter> YEP
L155[06:18:55] <PaleoCrafter> whoops
L156[06:19:26] <domi1819> lol
L157[06:19:27] <ghz|afk> domi1819: the
root is NOT browsable
L158[06:19:33] <ghz|afk> but other
sub-pages shouldwork
L159[06:19:38] <PaleoCrafter> it's a
"virtual" file system
L160[06:19:41] <domi1819> that makes sense
but still
L162[06:19:50] <domi1819> "internal
server error"
L163[06:19:55] <ghz|afk> yeah wrong
error
L164[06:20:01] <ghz|afk> a "access
denied" error would have been best
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L168[06:24:16] <domi1819> it does that for
a whole bunch of libs
L170[06:24:45] <Intektor> or the
mistake
L171[06:25:05] <ghz|afk> it is working,
it's just not in "minecraft angles"
L172[06:25:19] <PaleoCrafter> it should be
getting those from the Mojang repo, domi1819
L173[06:25:46] <ghz|afk> first, note that
atan2 returns radians, not degrees
L174[06:26:17] <Intektor> I know, but I
forgot that minecraft uses degrees, but why?
L175[06:26:26] <Intektor> why does
minecraft use degrees?
L176[06:27:05] <ghz|afk> because they are
easy to understand, I guess
L177[06:27:37] <PaleoCrafter> could also
be a bit of an accuracy thing
L178[06:27:58] <domi1819> and how to make
gradle fetch them from there?
L179[06:29:53] <PaleoCrafter> you're
FG?
L180[06:29:56] <PaleoCrafter> *using
FG?
L181[06:30:00] <domi1819> yep
L182[06:30:21] <PaleoCrafter> it should be
pulling them from there just fine
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L184[06:31:44] <domi1819> well, somehow it
is not
L186[06:32:53] <Ordinastie> yes,
1.7.10
L187[06:32:55] <Ordinastie> fuck that
version
L188[06:33:00] <domi1819> :c
L189[06:33:25] <domi1819> do i have to add
the mojang repo manually?
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L194[07:00:47] <Intektor> oh god I am so
frustrated, this angle stuff is not working
L195[07:14:47] <ghz|afk> is it actually
getting "an" angle, though?
L196[07:14:51] <ghz|afk> by the way
L197[07:15:00] <Intektor> yes
L198[07:15:01] <ghz|afk> you should look
at how mobs calculate how to look at you
L199[07:15:08] <ghz|afk> ;P
L200[07:15:22] <Intektor> thats sounds
like a good idea
L201[07:15:23] <Intektor> thank you
L202[07:15:32] <fry> in what way is not
working? :P
L203[07:15:38] <Intektor> no
L204[07:15:45] <fry> does it reboot your
pc? :P
L205[07:15:54] <Intektor> its gives me
angles, but they are wrong for some reason
L206[07:16:00] <fry> how wrong? :P
L207[07:16:14] <ghz|afk> yeah probably
because minecraft's concept of angle 0 and clockwiseness are
different than yours
L208[07:16:15] <ghz|afk> ;P
L209[07:16:21] <ghz|afk> and/or
L210[07:16:36] <Intektor> when I use them
in my RayTrace, then not the entity is returned, but something
else
L211[07:16:50] <Intektor> even though I
want to check if exactly that works, and that should work
L212[07:17:02] <Intektor> id the angles
were right
L213[07:17:03] <fry> you usually can
figure it out by moving slightly and looking how the result changes
:P
L214[07:17:13] <Intektor> tried it
L215[07:17:21] <Intektor> I guess ghz|afk
suggestion is right
L216[07:17:26] <Intektor> minecraft
changes something
L217[07:17:52] <ghz|afk> atan2 returns an
angle where 0 is "right", and it grows counter-clockwise?
I think?
L218[07:18:06] <fry> if you're raytracing
- surround yourself with armor stands on all sides and figure it
out that way :D
L219[07:18:09] <ghz|afk> but minecraft's 0
is "north" and I'm not sure if the clockwiseness is the
same
L220[07:24:09] <TechnicianLP> !gf
drawnChatLines
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L222[07:28:20] <TechnicianLP> !gf
GuiNewChat.isScrolled
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L225[07:47:47] <Shambling> well, I ported
the changed from 1.10.2 to 1.11.2 and fixed the code so it would
compile. Lets see if I have a working biometweaker.jar now that
works with biome's o' plenty.
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L227[07:47:59] <Shambling> nope, she dun
crash
L228[07:48:00] ⇦
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L229[07:49:16] <Shambling> but this makes
no sense, the crash points to another mod... well I did update that
mod last night
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L233[07:52:38] <Shambling> welp, its
because an API updated and removed methods instead of deprecating
them
L234[07:58:47] <Intektor>
AttackCapabilitiesEvent has been deprcated, what to do?
L235[07:59:15] <ghz|afk> it hasn't
L236[07:59:19] <Intektor>
AttachCapabilitiesEvent.Entity
L237[07:59:21] <ghz|afk> it's the
.TileEntity and .Entity that have
L238[07:59:31] <ghz|afk> you use
AttachCapabilitiesEvent<TileEntity> instead
L239[07:59:49] <ghz|afk> or <Entity>
in your case
L240[08:00:03] <ghz|afk> and no,
<EntityPlayer> will NOT work
L241[08:00:22] <ghz|afk> the generic-aware
events do NOT check for superclasses or anything
L242[08:00:49] <Intektor> so just Entity
and then check if entity instanceof EntitypLa
L243[08:00:57] <ghz|afk> yep like
always
L244[08:00:58] <Intektor>
EntityPlayer
L245[08:01:02] <ghz|afk> the only change
is .Entity to <Entity>
L246[08:01:07] <ghz|afk> and .getEntity to
.getObject
L247[08:01:15] <ghz|afk> or whatever the
name was
L248[08:05:05] <Intektor> I dont want the
palyer to be able to brak a block with my item, how can I do this
without the event?
L249[08:05:11] <Intektor> is there a
way?
L250[08:05:22] <ghz|afk> what event?
L251[08:05:28] <Intektor> BreakBlock
L252[08:05:34] <Intektor> and
BreakSpeed
L253[08:05:56] <TechnicianLP> you can look
at how vanilla does it with swords in creative ... (maybe you can
hook into ...)
L254[08:06:34] <Intektor> sounds lik e I
great idea, but I am almost a 100% sure that this is
hardcoded
L255[08:06:55] <TechnicianLP> you could pr
a hook
L256[08:09:04] <Shambling> You want your
items to simply not even start a break animation?
L257[08:09:35] <Shambling> I know I've
seen something with the old harvest-tweaks where if you couldn't
break an item with the tool and hardness it would trigger it to not
be able to break at all, maybe take a poke at the previous versions
code (I think he fixed that in newest)
L258[08:09:58] ***
cpw|out is now known as cpw
L259[08:12:36] <Shambling> I think I
missed quite a bit of the earlier conversation. Are you trying to
make it so players can't break items with your mods items while in
creative mode?
L260[08:16:27] <Shambling> oh boy, ticking
memory crash on player join server. The most useless nullpointer
exception ever
L261[08:19:22]
⇨ Joins: CoolerExtreme__
(~CoolerExt@61.3.247.71)
L262[08:21:15] <Shambling> well there's
the death knell for now. 1.10.2 versus 1.11.2 code, line difference
between the two, about 20 lines. Mostly changing base method calls
to work for 1.11.2. Intended behavior works perfectly in 1.10.2,
not in 1.11.2. I'm assuming its changing in needless code at this
point causing a difference in function
L263[08:22:03] <Shambling> hell could just
be the code needs to be cleaned up more because of deprecated
calls. All I want is some decent biome control... and 1.11.2 does
not have it
L264[08:26:04] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L265[08:27:02] ***
TTFT|Away is now known as TTFTCUTS
L266[08:28:21] ***
diesieben|away is now known as diesieben07
L267[08:28:44] <Ordinastie> Intektor,
Item.onBlockStartBreak
L268[08:28:54] <Ordinastie> return
true
L269[08:32:41] <Intektor> that makes the
block disappear on the client, even though it is still there
L270[08:33:18] <Ordinastie> that prevents
breaking the block, even in creative
L271[08:34:20] ⇦
Quits: VikeStep (~VikeStep@192.43.96.58.static.exetel.com.au) (Read
error: Connection reset by peer)
L272[08:34:46] <Ordinastie> ghz|afk, I
fixed my unity issue \o/
L273[08:36:54] <Intektor> Ordinastie, it
doesn't actually break the block, but ist still disappears on the
client, and when you walk into the empty space you start bugging
around, so on server is still still htere
L274[08:37:09] <Intektor> when you rejoin
into the world they are there again
L275[08:37:30] <Ordinastie> debug what's
removing the block then because that's not because of that
method
L276[08:42:07] ⇦
Quits: Chais (~Chais@62-178-210-212.cable.dynamic.surfer.at) (Read
error: Connection reset by peer)
L277[08:45:22]
⇨ Joins: Chais
(~Chais@62-178-210-212.cable.dynamic.surfer.at)
L278[08:51:31] ⇦
Quits: sinkillerj (~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
(Remote host closed the connection)
L279[09:07:01] <ghz|afk> Ordinastie: yay
:)
L280[09:07:36] <Ordinastie> needed to put
my scriptable object into an empty GameObject in the scene
L281[09:17:19] ***
PaleoCrafter is now known as PaleOff
L282[09:30:43] <Ordinastie> one thing I
don't like about VS and intellisense is that it doesn't
autocomplete class names from namspaces not added yet :/
L283[09:31:36] <ghz|afk> get
ReSharper
L284[09:31:42] <ghz|afk> adds a lot of
IDEA-like features to VS
L285[09:31:56] <Ordinastie> pretty sure I
want Eclipse features ><
L286[09:32:04] <ghz|afk> well
L287[09:32:05] <Ordinastie> it's also not
free
L288[09:32:10] <ghz|afk> it does NOT turn
it into IDEA ;P
L289[09:32:39] <ghz|afk> I don't think
intellisense for non-imported namespaces is a thing ,though
L290[09:34:38] <Ordinastie> but it's so
useful though, I wonder why it's a java thing only
L291[09:35:52] <ghz|afk> google says
resharper adds it
L292[09:36:13] <ghz|afk> but you have to
use ctrl-alt-space instead of just alt-space
L293[09:42:03] <Ordinastie> ffs I hate
subscription based softwares
L294[09:42:10] <domi1819> resharper is
amazing
L295[09:42:22] <domi1819> but way too
expensive buy
L296[09:43:03] <domi1819> i'd love if they
had like a community version of it
L297[09:43:42] <ghz|afk> same
L298[09:43:47] <ghz|afk> they have
opensource licenses
L299[09:43:51] <ghz|afk> but it's a bit
restrictive on how to apply
L300[09:45:30] <domi1819> "you have
to be a project lead"
L301[09:45:46] <domi1819> what if i just
want to use it for my personal projects
L302[09:46:46] <ghz|afk> you can't
L303[09:46:52] <domi1819> i know
L304[09:46:52] <ghz|afk> it has to be an
established opensource project
L305[09:46:59] <ghz|afk> that's why I say
it's too restrictive
L306[09:47:00] <Ordinastie> that
sucks
L307[09:47:14] <Ordinastie> I mean, I can
accept Unity's system
L308[09:47:53] <ghz|afk> it's just silly
though
L309[09:47:54] <ghz|afk> I mean
L310[09:48:18] <ghz|afk> for personal use,
I'd be willing to pay $50 for the normal license, and maybe $100
for the ultimate one
L311[09:48:44] <Ordinastie> I'd be willing
to buy the license
L312[09:48:48] <Ordinastie> not
subscribe
L313[09:48:51] <ghz|afk> but but it's 123
eur the first year
L314[09:48:53] <domi1819> as a one time
free updates payment maybe
L315[09:48:58] <ghz|afk> yeah NOTHX.
L316[09:49:19] <ghz|afk> so as much as I
like jetbrains' products
L317[09:49:29] <ghz|afk> I'm just not
willing to pay for it
L318[09:49:33] <Ordinastie> I have 129€
here
L319[09:49:52] <ghz|afk> 129*
L320[09:49:55] <ghz|afk> the 3 was from
the number below
L321[09:49:56] <ghz|afk> ;PO
L322[09:49:58] <ghz|afk> ;P*
L323[09:50:09] <ghz|afk> worst ius, that's
before VAT
L324[09:50:13] <ghz|afk> spain has a 21%
vat
L325[09:50:18] <ghz|afk> !!calc 129 *
1.21
L326[09:50:18] <ghz|afk> ghz|afk:
Result(s): 156.09
L327[09:50:29] <ghz|afk> !!calc 129 *
1.21; 103*1.21; 77*1.21
L328[09:50:29] <ghz|afk> ghz|afk:
Result(s): 156.09; 124.63; 93.17
L329[09:51:03] <ghz|afk> oris it
L330[09:51:06] <ghz|afk> becuase it has a
country selector
L331[09:51:07] <ghz|afk> hmm
L332[09:51:12] <ghz|afk> ah whatever
L333[09:51:22] <ghz|afk> regardless of
which, yeah not paying for it
L334[09:51:38] <ghz|afk> I got it from...
alternative sources in the past
L335[09:51:48] <ghz|afk> I don't
curerently use VS much so I don't currently have it installed
L336[09:52:27] <domi1819> i'm still on
9.2
L337[09:52:47] <domi1819> i've heard later
version don't offer text license keys
L338[09:53:08] <ghz|afk> i think the last
one I used was 7.x
L339[09:53:17] <ghz|afk> but it required a
patch regardless
L340[09:53:36] <domi1819> mine didn't
:)
L341[09:57:32] <Intektor> can I save a
random in NBT?
L342[09:57:40] <ghz|afk> a what
L343[09:57:52] <ghz|afk> you mean the
internal state of Random, so that you can deserialize it
later?
L344[09:57:52] <Intektor>
java.util.random
L345[09:57:58] <Intektor> yes
L346[09:58:25] <ghz|afk> I don't believe
so
L347[09:58:39] <Intektor> how do I get the
internalState?
L348[09:58:55] <ghz|afk> it seems
possible
L349[09:58:56] <ghz|afk> Random implements
Serializable, and does so by writing the seed field (along with the
nextNextGaussian and haveNextNextGaussian fields).
L350[09:59:34] <Intektor> But setSeed
alwayxs does this initialScramble
L351[09:59:48] <Intektor> So I have to
call it by reflection I guess
L352[10:00:14] <Ordinastie> not sure what
you're trying to do, but pretty sure you're doing it wrong
L353[10:00:25] <Intektor> probably
L354[10:00:34] <Intektor> But I have to
save the internal state of the random to NBT
L355[10:00:38] <diesieben07> Why?
L356[10:01:33] <Intektor> I have a pseudo
generated recoild pattern for my guns, and after every shoot the
next number should be generated
L357[10:01:48] <Intektor> and it should be
the same very time
L358[10:01:52] <ghz|afk> uhm
L359[10:01:56] <ghz|afk> use your own
random generator, then
L360[10:02:03] <ghz|afk> some simple
congruential generator is enough for your needs
L361[10:02:14] <ghz|afk> pick a trusted
coeficient
L362[10:02:26] <Ordinastie> why does it
have to be the same everytime ?
L363[10:02:33] <diesieben07> yeah
L364[10:02:41] <ghz|afk> if it HAS to be
deterministic and stored in NBT, that is
L365[10:02:47] <ghz|afk> chances are it
doesn't really have to
L366[10:02:49] <diesieben07> i mean, even
if you serialize the Random, nobody is going to see that
sequence
L367[10:03:35] <Intektor> well they do,
its the spray pattern, it should be skill based and the user should
be able to learn how to move his mouse to hit every shot
L368[10:03:43] <Intektor> so it has to be
the same spray pattern every time
L369[10:03:50] <diesieben07> they will not
learn that if you use java.util.Random :D
L370[10:04:12] <diesieben07> that's way
too random, even if it's the same every time
L371[10:04:18] <Ordinastie> pattern !=
random
L372[10:04:23] <diesieben07> yeah
L373[10:04:53] <Intektor> whats your
solution then?
L374[10:05:01] <Ordinastie> looks like you
want to replicate CS style gun handling, it's not as simple as a
Random
L375[10:05:17] <Intektor> Im trying
exactly that
L376[10:05:31] <Ordinastie> pretty sure it
involves like half a dozen parameters
L377[10:06:27] <ghz|afk> uhm
L378[10:06:42] <ghz|afk> if what you want
is a pattern that grows in difficulty
L379[10:07:16] <ghz|afk> you'd probably
want some kind of procedural effect, not just a random
L380[10:07:40] <Intektor> yes
L381[10:07:55] <ghz|afk> what would
"more skill" imply?
L382[10:08:17] <ghz|afk> increase in
distance?
L383[10:08:35] <Intektor> hm
L384[10:08:51] <ghz|afk> because if it was
"aim" precision
L385[10:09:19] <ghz|afk> then it could be
a combination of speed + distance
L386[10:09:34] <ghz|afk> but if it's just
recoil, then all I can think of is distance
L387[10:09:43] <Intektor> what do you
mean?
L388[10:10:04] <ghz|afk> I mean, you
shoot
L389[10:10:14] <ghz|afk> and the lookat
vector changes by a certain amount?
L390[10:10:18] <ghz|afk> or is that not
what you are describing?
L391[10:10:22] <Intektor> yes
L392[10:10:26] <Intektor> the angles go
up
L393[10:10:31] <Intektor> and left and
right
L394[10:10:35] <ghz|afk> yeah so, a harder
to use gun
L395[10:10:39] <ghz|afk> would move
further away
L396[10:10:44] <ghz|afk> an easier gun
would move less
L397[10:10:48] <Intektor> yes
L398[10:10:59] <ghz|afk> so all your
parameters are "how much?"
L399[10:11:11] <ghz|afk> or would you have
like, how much side-to-side separately?
L400[10:11:25] <ghz|afk> or
angle+distance?
L401[10:11:43] <ghz|afk> with harder guns
having a wider angle range, and higher distance?
L402[10:11:50] <Intektor> yes
L403[10:11:59] <ghz|afk> yes to which?
XD
L404[10:12:36] <ghz|afk> I'm asking which
values are you going to have as inputs for the function that tells
you how hard it is to use that one gun
L405[10:13:24] <Intektor> angle +
distance
L408[10:29:31] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 206 seconds)
L409[10:30:32] <diesieben07> Keridos, that
last commit should fix it. that crash is because the serverproxy
was package-private
L410[10:31:02] <Keridos> weird
L411[10:31:37] <Keridos> diesieben07: nvm
i was derping
L412[10:31:45] <diesieben07> :D
L413[10:31:51] <Keridos> the message was
before the commit, thanks though :)
L414[10:31:56] <Keridos> was kinda
confused because of that
L415[10:40:34] <Intektor> Just found this
new thing, you can initialize an integer like this 1_3453_32, but
what does _ mean?
L416[10:40:43] <Intektor> Nevr seen that
before
L417[10:40:43] <ghz|afk> nothing
L418[10:40:50] <ghz|afk> it's purely for
separation
L419[10:41:37] <ghz|afk> int i =
1_234_567; may be easier to read than i = 1234567
L420[10:41:42] <ghz|afk> or,
0x1234_5678
L422[10:45:24] <domi1819> also works with
r#
L423[10:46:03] <ghz|afk> appreciated, but
you should probably not be pasting illegal software in here
;P
L424[10:46:18] <Ordinastie> yeah, I'm not
clicking links on a random japanese blog
L425[10:46:43] <domi1819> that's
chinese
L426[10:46:50] <Ordinastie> even
worse
L427[10:46:55] <domi1819> lol
L428[10:51:23] <domi1819> there are some
linux builds as well
L429[10:53:03]
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L432[11:52:01] <Shambling> are there any
irc channels that are modpack creation centric that are
lively?
L433[11:52:30] <ghz|afk> #ftb? XD
L434[11:52:49] <Shambling> seems to be
centric on bugs, but I guess I'll keep that one open and watch
i
L435[11:53:02] <ghz|afk> dunno I feel like
the people who make modpacks
L436[11:53:09] <ghz|afk> probably prefer
discord or similar
L437[11:53:11] <ghz|afk> instead of
IRC
L438[11:53:24] <Shambling> isn't discord
one of those ... microphone chat things?
L439[11:53:42] <ghz|afk> it's like slack,
but with vouce chat integrated
L440[11:53:45] <ghz|afk> you don't HAVE to
talk
L441[11:53:59] <ghz|afk> I mean, you cna
choose to join a voice room, or just a text room
L442[11:54:11] <Shambling> I'll download
it and try it out
L443[11:54:28] <Ordinastie> It's like if
IRC and Mumble had an illegitimate child
L444[11:54:30] <Shambling> I've used IRC
for something like 20 years though, so.... as long as discord isn't
like a cell phone app interface I guess I'll try that
L445[11:54:39] <ghz|afk> it is
L446[11:54:46] <ghz|afk> it looks a lot
like telegram or whatsapp
L447[11:54:47] <Shambling> oh well forget
that then
L449[11:54:56] <ghz|afk> or Slack
L450[11:55:01] <ghz|afk> it's basically
slack, but with voice included
L451[11:55:18] <ghz|afk> domi1819: I'm the
dude on the last panel, xcept I use mIRC
L452[11:55:27] <Shambling> lmao
L453[11:55:38] <domi1819> i also use
mirc
L454[11:56:08] <domi1819> but with a
pre-loader that resets the trial time x)
L456[11:56:35] <ghz|afk> pff
L457[11:56:36] <ghz|afk> I bought
mirc
L458[11:56:55] <ghz|afk> I have used mirc
since like, 1998?
L459[11:57:00] <domi1819> i'm not
hardcore-using it
L460[11:57:03] <ghz|afk> I am
L461[11:57:07] <ghz|afk> it's open
24:7
L462[11:57:10] <ghz|afk> xcept when the
computer is off
L463[11:57:13] <ghz|afk> which is rarely
these days
L464[11:57:17] <Shambling> I think the
first time I used irc was to chat with the developers of anarchy
online
L465[11:57:25] <Shambling> oh and when
asheron's call game devs used irc as well
L466[11:57:27] <ghz|afk> if I were to
divide the price by the number of hours
L467[11:57:35] <ghz|afk> it would most
probably be < 1 cent / hour
L468[11:57:44] <ghz|afk> so as far as I'm
concerned, it's free ;P
L470[11:58:31] <ghz|afk> my customized
mirc ^
L471[11:58:58] <domi1819> nice
L472[11:59:21] <ghz|afk> besides the SASL
script and a couplerandom things, everything else I have written
myself
L473[11:59:40] <ghz|afk> colors based on a
hash of the nickname
L474[11:59:47] <ghz|afk> custom
join/quit/part/etc messages
L475[11:59:52] <Shambling> I just looked
at the interface for discord, that is super chunky
L476[12:00:08] <ghz|afk> I used to have a
lag meter, but someone complained that it interferes with the idle
time in /whois
L477[12:00:22] <ghz|afk> Shambling: look
for places first
L478[12:00:25] <ghz|afk> before you choose
an app
L479[12:00:29] <domi1819> there's a
"compact" version of the chat interface
L480[12:00:35] <ghz|afk> as in, google
around for "minecraft crators room" or similar
L481[12:01:28] ⇦
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host)
L482[12:02:12]
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L483[12:03:19] <Shambling>
*thumbsup*
L484[12:03:20]
⇨ Joins: kinggoesgaming
(uid23106@2604:8300:100:200b:6667:4:0:5a42)
L485[12:05:14] <domi1819> if wonder if
discord's financing plan will work out
L486[12:05:52] ***
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L487[12:06:24] ⇦
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L491[12:14:45] <Shambling> financing
plan?
L492[12:16:23] <domi1819> yep
L493[12:16:40] <domi1819> they are
providing free software AND infrastructure
L494[12:16:52] <domi1819> (free as in no
cost)
L495[12:16:56] <Shambling> ah I see why
advanced sticks was crashing because of guidebook api.. looks like
blood magic requires latest version, and for some reason advanced
sticks uses the old version
L496[12:17:09] <domi1819> and you can buy
things like emoticons
L497[12:17:18] <domi1819> or voice
tuners
L498[12:17:24] <fry> lisa needs
braces
L499[12:17:39] <Shambling> pay to play
features in a chat app... lol
L500[12:19:11] <shadowfacts> So I've got a
plain white 16x16 texture, and when I use it in the game for an
item model it appears as gray
L501[12:19:33] <Shambling> biome coloring
maybe?
L502[12:19:46] <Shambling> is it an item
or a block?
L503[12:20:23] <shadowfacts> the same
happens for anything else, even vanilla sprites
L504[12:20:28] <shadowfacts> the sprite
appears darkened
L505[12:20:31] <shadowfacts> Shambling: an
item
L506[12:20:40] <shadowfacts> I should add,
I'm using a custom IBakedModel
L507[12:21:11] <Shambling> was it like
this before your mod was added?
L508[12:21:25] <Shambling> I don't
remember vanilla items being darkened unless in poor lighting
L509[12:21:31] <Shambling> then again I
turn off moody lighting
L510[12:23:43] <Shambling> I think I need
to start using terraincontrol for what I need
L511[12:23:52] <Shambling> I just spawned
in the middle of an ocean :o
L512[12:23:56]
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L513[12:24:17] <shadowfacts> Shambling:
What'd you mean "before my mod was added"?
L514[12:24:21] <shadowfacts> the texture
and model are both for my item
L515[12:24:27] <shadowfacts> other models
aren't being affected
L516[12:24:33] <Shambling> well you said
vanilla was getting darkened, must have misread that
L517[12:24:36] <shadowfacts> it's just
when I use the texture for my model
L518[12:24:42] <Shambling> flipped
vertex?
L519[12:24:48] <shadowfacts> I mean when I
use vanilla textures in my IBakedModel it appears dark
L520[12:24:53] <shadowfacts> everything
else appears normal
L521[12:25:00] <Shambling> ah ok, so more
likely a model issue
L522[12:25:07] <shadowfacts> I don't think
so, I'm using McJty's tutorial
L523[12:25:11] <Shambling> have you
checked to make sure all the vertex of your model are pointing the
right way?
L524[12:25:16] <Shambling> what did you
create the model in?
L525[12:25:27] <Shambling> pure code?
weird opengl hacks?
L526[12:26:02] <shadowfacts> just
code
L527[12:26:07] <shadowfacts> no OpenGL,
it's a baked model
L529[12:26:15] <shadowfacts> there's the
IBakedModel and IModel ^
L530[12:26:37]
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L531[12:31:36] <shadowfacts> fry? any
ideas?
L532[12:33:53] <shadowfacts> I guess plain
gray will have to do for now :V
L533[12:34:42] <fry> else branch inside UV
case is strange, but that's probably not it
L534[12:35:49] <fry> try flipping the
normal (line 53)
L535[12:36:01] <fry> the sign of the cross
product might be wrong :P
L536[12:36:07] <shadowfacts> I tried
removing the UV else case but that didn't affect it
L537[12:36:09] <shadowfacts> I'll try
that
L538[12:36:12] <fry> also, you should
normalize the normal :D
L539[12:37:20] <shadowfacts> Huh, flipping
the cross product so it's
v3.subtract(v2).crossProduct(v1.subtract(v2)) fixes it
L540[12:37:36] <fry> normalize it too
:D
L541[12:38:21] <shadowfacts> so
v3.subtract(v2).crossProduct(v1.subtract(v2)).normalize() ?
L543[12:39:06] <fry> (if you think hard
enough, it makes sense that (v1-v2)x(v3-v2) for ccw order points
inside the face :D)
L544[12:39:32] <fry> but I always simply
check the sign cause thinking hard is, well, hard :D
L545[12:40:15] <Shambling> well I've
managed to create water world
L546[12:40:26] ⇦
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L547[12:40:37] <Shambling> even though
I've set ocean as isSpawn to false, and made its spawn chance like
.011% and everything else that I wanted like 5000% :P
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L549[12:40:49] <shadowfacts> thinking is
_very_ hard
L551[12:41:48] <Shambling> unfortunately I
don't have gills
L552[12:41:52] <Shambling> so I keep
drowning lol
L553[12:42:31] ***
Darkhax_AFK is now known as Darkhax
L555[12:42:43] <ghz|afk> Shambling: make
it so that you spawn with a boat in your inventory?
L556[12:42:59] <Shambling> the thing is, I
didn't want oceans to spawn at all
L557[12:43:00] <Shambling> lol
L558[12:43:01] <ghz|afk> or riding a
boat
L559[12:43:02] <ghz|afk> XD
L560[12:43:06] <ghz|afk> yeah but while
you are at it ;P
L561[12:43:10] <Shambling> its supposed to
be all snow biomes
L562[12:43:21] <ghz|afk> heh
L563[12:43:26] <Shambling> I think 1.11.2
is just incapable of not sucking for biome control
L564[12:43:33] <ghz|afk> how about setting
the water level to 0?
L565[12:43:39] <Shambling> well I could
remove all water
L566[12:43:45] ⇦
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L567[12:43:47] <Shambling> but I want to
also find out why ocean is spawning
L568[12:43:53] <Shambling> ocean is biome
ID vanilla 0 correct?
L569[12:44:02] <ghz|afk> \o/
L570[12:44:11] <ghz|afk> my extreme
reactor + void ore miner setup is self-sustaining
L571[12:45:51] <ghz|afk> (on average, it
seems to spawn 2 yellorite ores for each ingot, so it's 4:1
L572[12:46:52] <Shambling> I think its
because I had beach biomes included, and deep ocean
L573[12:47:00] <Shambling> cool
L574[12:47:10] <Shambling> do you have a
net gain in power?
L575[12:47:18] <ghz|afk> very much
so
L576[12:47:27] <ghz|afk> my reactor spends
90% of the time idle
L577[12:47:38] <ghz|afk> I'll upgrade to a
tier 2 miner
L578[12:47:45] <ghz|afk> but I first need
a storage setup
L579[12:48:19] <Shambling> yup
L580[12:48:29] <ghz|afk> I wonder
L581[12:48:34] <ghz|afk> RS or AE2
hmm
L582[12:48:59] <Shambling> do you like
pretty cables?
L583[12:49:01] <ghz|afk> I'm thinking RS,
because AE2 is annoying
L584[12:49:14] <ghz|afk> the whole crystal
seeds crap
L585[12:49:26] <Shambling> I usually go RS
simply because of the need to turn off magnets in base when playing
with AE2
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L587[12:50:25] <Shambling> although I
usually install that AE2 addon that adds self contained crystal
growers
L588[12:50:58] <Shambling> oh god I'm
being attacked by an oddish
L589[12:51:17] <Shambling> guess when you
have passive vanilla spawns turns off, you get to see roots2 mobs
more often, lol
L590[12:51:33] <Shambling> I guess they
are more picmen than oddish
L591[12:52:55] <Shambling> dangit another
waterworld...
L592[12:59:15] <Shambling> I think maybe
the biome ID for ocean has changed
L593[13:00:32] <Shambling> ok nm I'm
really really really stupid
L594[13:00:39] ***
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L595[13:00:47] <Shambling> I had lonely
biome installed without BoP installed, so it was setting all
biome's to 0
L596[13:00:53] <Shambling> I didn't even
have biometweaker installed :\
L597[13:01:36] <Shambling> configs only
work if you have a mod installed, news at 11
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L605[13:45:07] <kashike> well this is
fun
L606[13:45:41] <kashike> getting pixel
format errors all of a sudden
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L608[13:47:27] <fry> updated nvidia driver
recently? :P
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L628[15:41:48] <Dragroth> Does anyone know
if leavdecay throws an event? BreakBlock is not triggered. D:
L629[15:43:09] <diesieben07>
HarvestDropsEvent fires, but not sure how useful that is in this
case
L630[15:43:38] <Dragroth> nice! that will
probably do it. ty :)
L631[15:47:38] <kashike> fry: yeah
actually, a restart fixed it - extra/nvidia 378.13-1 came out 4
days ago, only updated earlier :P
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L636[16:03:05] <Shambling> do mod ores
generally work with the customized world generator?
L637[16:04:26] <diesieben07> that
depends™
L638[16:04:38] <diesieben07> Usually mod
ores check for a specific dimension, such as the overworld
L639[16:04:50] <diesieben07> so there is
nothing from preventing them generating in a customized
overworld
L640[16:06:20] <Shambling> other than
height perhaps
L642[16:06:30] <Shambling> well I'll try
it with this sky island generator I found
L643[16:06:36] <ghz|afk> no idea if that's
the best way to do it
L644[16:06:41] <ghz|afk> but the tutorials
I found did it like that
L645[16:06:47] <ghz|afk> so I presume a
LOT of mods do it like that
L646[16:06:48] <ghz|afk> ;P
L647[16:06:54] <Shambling> I wonder how
vazkii took a preset custom seed and turned it into a world-gen
type, I'd like to package a good world custom gen seed wtih my
pack
L648[16:07:22] <Shambling> apparently
lapis lazuli is a special snowflake, and takes middle height and
spread
L649[16:07:24] <Shambling> instead of min
and max
L650[16:08:02] <Shambling> dear god it
looks like this world was torn apart by a chaos rift
L651[16:08:12] ⇦
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L652[16:08:13] <Shambling> you know those
biomes with the ice pillars? They're getting torn apart and
floating off into the sky
L653[16:09:20] <Shambling> I don't even
know whats going on, but I think I like it
L655[16:13:46] <ghz|afk> ice pillars have
a tendency to do that in amplified terrain
L658[16:16:01] <ghz|afk> oops wrong
paste
L660[16:16:27] <ghz|afk> that
L661[16:16:43] <Shambling> very cool
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L666[16:21:42] <Martijn> Is playe r on
this IRC?
L667[16:21:49] <Martijn> or is he here
often?
L668[16:22:10] <ghz|afk> try in #JEI, he's
there often
L669[16:22:16] <Martijn> thanks
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L681[17:35:40] ***
MrKickkiller is now known as MrKick|Away
L682[17:37:39] ***
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L684[17:48:39] <Shambling> it is too bad
there are no gelid cyrotheum like liquids in 1.11.2. THat would be
perfect to replace water in this pack
L685[17:54:55] <ghz|afk> make one?
;P
L686[17:55:04] <ghz|afk> I mean for your
purposes, it's basically anti-lava right?
L687[17:55:40] <ghz|afk> so take the lava
texture in photoshop, edit the color to blue-cyan
L688[17:56:08] <ghz|afk> and make a forge
liquid that still hurts on touch, but rather than create fires, it
freezes blocks and causes snow to form nearby
L689[17:57:06] <immibis> basically copy
lava, change the texture, and change it to make snow instead of
fire
L690[17:57:58] <ghz|afk> well xcept he'd
have to use forge's fluid stuff since vanilla's stuff is a bit too
hardcoded to work with ;P
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L692[18:00:40] <codahq> anybody know
anything similar to opis that is still maintained?
L693[18:00:48] <ghz|afk> no idea what opis
is
L694[18:01:01] <ghz|afk> oh, the
profiler
L695[18:01:03] <codahq> it was a server
profiler as a forge mod.
L696[18:01:07] <codahq> yeah
L697[18:01:23] <codahq> i can pull out the
java profiler but it was easier to use
L698[18:01:50] <ghz|afk> sorry ahven't
heard of anything like that for newer mc
L699[18:01:58] <ghz|afk> doesn't mean
nothing exists -- i just haven't heard of any ;P
L700[18:02:09] *
ghz|afk has never actively looked for anything like
that
L701[18:02:21] <codahq> i wonder what the
admins are using to keep users in line.
L702[18:02:39] <ghz|afk> the only
performance-related thing I know of is "/forge tps"
;P
L703[18:03:46] <codahq> huh. i didn't know
that existed.
L704[18:03:58] <codahq> it doesn't help
pinpoint anything but interesting nonetheless.
L705[18:04:35] <ghz|afk> yeah
L706[18:04:38] <ghz|afk> as I said a while
ago
L707[18:04:46] <ghz|afk> it would b e
awesome for something like that to be included in a map addon
L708[18:04:49] ⇦
Quits: Jezza (~Jezza@92.206.161.17) (Ping timeout: 206
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L709[18:04:53] <ghz|afk> that it would
query like, a heatmap
L710[18:04:59] <ghz|afk> showing the heavy
chunks in deeper red
L711[18:05:03] <codahq> oh, that would be
neat.
L712[18:05:17] <codahq> i think
chickenchunks did something like that but i never used it
L713[18:05:17] <ghz|afk> and within each
chunk, the heavy tileentities
L714[18:06:20] <codahq> i made the leap to
1.11.2 without really checking out what was updated. i regret it a
little.
L715[18:06:38] <codahq> i finally updated
my mod so i was like... "LET'S DO IT"
L716[18:06:48] <ghz|afk> heh
L717[18:07:12] <codahq> and everybody just
said okay for some reason. now we all want to find the douche
nozzle that has chunks loaded with thousands of entities and kill
them
L719[18:07:21] <ghz|afk> i just found this
in google
L720[18:07:40] <codahq> perfect
L721[18:07:46] <codahq> i'll try that out
now. thx
L722[18:07:58] <codahq> i did a check but
my google foo was weaker than yours
L723[18:08:12] ***
amadornes is now known as amadornes[OFF]
L724[18:08:15] <ghz|afk> I literally just
wrote "minecraft server profiling mod" without the
quotes
L725[18:08:18] <ghz|afk> and that was
#1
L726[18:08:41] <codahq> lol... i think i
did minecraft chunk loading mod
L727[18:08:46] <codahq> or minecraft
performance mod
L728[18:11:43] <codahq> none of the links
seem to work for the builds. i don't know enough about jenkins to
know where to check for them if it's just a case of the URLs being
wrong.
L729[18:12:54] <ghz|afk> yeah seems
broken
L730[18:12:55] <ghz|afk> meh
L731[18:12:58] <ghz|afk> can't you build
it yourself?
L732[18:13:14] <codahq> yeah, i'm pulling
it down now
L733[18:13:34] <kashike> why do you want
to use a mod to profile anyways? use an actual profiler
L734[18:13:35] <kashike> :P
L735[18:13:57] <ghz|afk> the modtells you
which TEs / Entities are taking up the cpu
L736[18:14:02] <ghz|afk> easier to find
that way
L737[18:14:08] <ghz|afk> rather than
"this stacktrace"
L738[18:14:34] <codahq> mostly the ease of
doing it in game. i'm usually playing when i care about it. when
you profile with the java profiler you have to go lookup all the
obfuscated names
L739[18:14:38] <codahq> it's just easier i
think
L740[18:14:41] <ghz|afk> so, to
confirm
L741[18:14:46] <ghz|afk> this dependency
string
L742[18:14:46] <ghz|afk> dependencies =
"after:baubles;after:jei@[4.2.6,)"
L743[18:14:49] <kashike> ah
L744[18:14:52] <ghz|afk> will et my mod
load without JEI
L745[18:14:59] <ghz|afk> but will require
4.2.6 if JEI is present?
L746[18:15:00] <kashike> well if you have
sponge, timings is available
L748[18:15:32] ⇦
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L749[18:16:03] <ghz|afk> hmmm /forge
track
L750[18:16:11] <codahq> i don't have
sponge. i haven't tried it for a long while ibut the last time i
had it installed it added overhead and made performance suffer a
little. how is it now?
L751[18:16:20] <kashike> that doesn't work
ghz|afk :P
L752[18:16:30] <ghz|afk> yeah I have no
idea what it DOES
L753[18:16:36] <kashike> well, as a core
developer for sponge I'm kind of bias, but it's gotten better
L754[18:16:41] <ghz|afk> it's just on the
help for "/forge"
L755[18:16:44] <kashike> it adds some
features to improve performance
L756[18:18:23] <Shambling> well... I think
this is the opposite of what I want in a winter wasteland...
randomthings fertilized dirt as a topblock in every biome :D
L757[18:18:37] <Shambling> particle
effects, particle effects everywhere
L758[18:18:57] <codahq> are they off by
default and i just didn't take the time to configure it? my server
consumes about 25% of a core idle and it jumped to 35 or 40 idle
after i added sponge so i dropped it.
L759[18:19:07] <Shambling> did you know
ferns can have bone meal particles when placed on fertilized dirt?
:P
L760[18:19:18] <kashike> most are off by
default, or need configuring, yes
L761[18:19:22] <kashike> some were
recently-ish added
L762[18:19:24] <codahq> if sponge has
profiling features built into it i might as well add it just to
find the problems anyway and then i cna remove it later.
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L764[18:20:18] <ghz|afk> hmm funny
L765[18:20:34] <ghz|afk> the /forge track
thing seems like it would work -- if any TE were to make use of
it
L766[18:20:43] <ghz|afk> as in, it's fully
opt-in
L767[18:21:23] <ghz|afk> but then again,
there's no "tracking over, here are the results" display,
so far as I can tell
L768[18:21:44] <ghz|afk> so it's a bit
useless outside of developing forge or maybe mods?
L769[18:37:45] <codahq> ghz|afk, just in
case you were wondering the tickprofiler mod crashes on load. maybe
the dev pulled the builds on purpose. i'm not going to troubleshoot
their code either right now.
L770[18:38:03] <ghz|afk> yeah
wahtever
L771[18:38:05] <ghz|afk> it was a nice
try
L772[18:38:56] <codahq> hm.. although it's
not very big. maybe i will later.
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L779[19:05:06] <Shambling> lol greener
grass has turned my putrid dying wasteland into a beautiful
bluegrass wonderland
L780[19:05:20] <ghz|afk> lol
L781[19:05:54] <Shambling> I mean I'm not
artistically inclined, but aquamarine color doesn't instill within
me a sense of death and decay
L782[19:07:14] <Shambling> holy moly, I
think maybe my understanding of shifting hex into decimal and RGB
conversion might be lacking. Now my savanna is bright blue instead
of grey/green
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L784[19:07:57] <Hex> Beautiful!
L785[19:07:58] <Shambling> 73 7a 4f
shouldn't be bright blue, should it?
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L787[19:08:11] <Shambling> I wonder if
biome color is overriding my settings
L788[19:12:40] <ghz|afk> nope, 73 7a 4f
isn't bright blue
L789[19:12:49] <ghz|afk> dpeending on if
it's r,g,b or b,g,r
L790[19:13:01] <ghz|afk> it's either a
grayish brown, or a grayish cyan
L791[19:14:29] <ghz|afk> ah more birdpoop
than brown
L792[19:14:34] <ghz|afk> but yeah
L793[19:14:43] <ghz|afk> either birdpoop
color, or prismarine color
L794[19:18:16] <Shambling> its supposed to
be rgb...
L795[19:18:19] <Akkarin> just be careful
not to flip is most significant bit
L796[19:18:20] *
Akkarin runs
L797[19:18:30] <Akkarin> s/is/his
L798[19:18:44] <Shambling> to be honest,
the color aspect isn't very well documented, and I have no idea why
they use a dec value instead of hex
L799[19:18:54] <Akkarin> because
decompiler?
L800[19:18:54] <ghz|afk> where?
L801[19:19:00] <Shambling>
biometweaker
L802[19:19:06] <ghz|afk> lazyness?
L803[19:19:21] <Shambling> grassColor and
foliageColor are supposed to be RGB, and they seemed to be in the
past when I was fiddling with 1.102.
L804[19:19:25] <Shambling> but this is
1.11.2
L805[19:19:44] <Shambling> I kind of like
the aquamarine, so I'm going to make everythign that color now in a
clone modpack
L806[19:19:45] <Shambling> just because
:P
L807[19:19:53] <ghz|afk> lol
L808[19:37:16] <Shambling> everythign is
still blue
L809[19:37:24] <Shambling> well let me try
red
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L811[19:46:10] <Shambling> well that
works. Too bad birch and spruce are special snowflakes and provide
their own color instead of taking on biome color
L812[19:46:10] <Shambling> :\
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L823[20:40:12] <Intektor> All I want is
directional sounds, is this possible now or are these sound methods
still as bas as they were 6 months ago?
L824[20:40:27] <williewillus> what do you
mean by directional sound?
L825[20:40:47] <Intektor> you should be
able to hear where the sound is coming from
L826[20:41:01] <williewillus> you can
:P
L827[20:41:06] <williewillus> at least I
can when I'm playing vanilla
L828[20:41:06] <ghz|afk> you jsut play a
sound at a location, no?
L829[20:41:08] <ghz|afk> I mean
L830[20:41:11] <ghz|afk> that's the
primary way to play sounds
L831[20:41:13] <williewillus> yeah, sounds
play at a specific coordinate
L832[20:41:22] <ghz|afk> world.playSoundAt
or whatever it's called these days
L833[20:41:40] <ghz|afk> the sound aPI
takes care of panning and volume based on relative position
L834[20:41:42] <Intektor> can I like make
them that you can hear them over a specific distance?
L835[20:41:42] <ghz|afk> API*
L836[20:41:51] <williewillus> what does
that mean :P
L837[20:42:01] <ghz|afk> i have no idea
what you meant with that
L838[20:42:16] <Intektor> like you should
still be able to hear them over x meters
L839[20:42:30] <williewillus> you just
play it louder then
L840[20:42:42] <ghz|afk> although that'd
make the sound clip if too close
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L842[20:42:58] <ghz|afk> you'd need to
change thesound's properties somehow
L843[20:43:12] <ghz|afk> I don't really
know enough of the sound stuff in mc
L844[20:44:20] <Intektor> hm ok
L845[20:44:29] <ghz|afk> ah
L846[20:44:40] <ghz|afk>
PositionedSound#attenuationType may be related
L847[20:44:54] <Intektor> sounds
great
L848[20:45:06] <ghz|afk> GuardianSound
uses AttenuationType.NONE
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L850[20:46:18] <Corosus> i wish it was
easier to tell if a sound is coming from above/below, it always
seemed ambiguous for that for paulscode soundsystem
L851[20:46:34] <ghz|afk> you cna't really
do that on a normal setup
L852[20:46:58] <ghz|afk> the human hearing
isn't too good at it, so it has always been secondary
L853[20:47:21] <Corosus> yeah not just
stereo manipulation for it, needs fancy sound physics manipulation
i gather
L854[20:47:24] <ghz|afk> youcna however
use HRTF effects to make it feel like a sound is moving upward or
downward (relative movement is easier to simulate)
L855[20:47:40] <ghz|afk> HRTF meaning
"Head-Related Transfer Function"
L856[20:47:55] <Corosus> hmm cool
L857[20:48:20] <ghz|afk> (Transfer
Functions are a bunch of formulas that can modify an input based on
parameters)
L858[20:48:35] <ghz|afk> (in this case,
sound)
L859[20:48:53] <ghz|afk> you know those
fancy "7.1" headphones they sell these days?
L860[20:49:32] <ghz|afk> they use HRTF
chips inside the usb controller to achieve that
L861[20:49:34] <Corosus> yeah figured they
use this kinda stuff to pull that off
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L865[20:59:46] ***
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L867[21:04:38] <williewillus> !gm
Particle.isTransparent
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L879[22:01:02] <Elec0> What's the best way
to determine how much time has passed on the server? Use
getMilliseconds, or some method to count the ticks passed?
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L885[22:17:52] <Akkarin> Depends on your
use case I'd say. Just keep in mind that getting the current time
is usually plenty slow so I wouldn't necessarily call it in every
tick ;-)
L886[22:25:07] <Elec0> Hmm. I'm trying to
do something after a key is held for long enough. So once the key
is held down, it does get the time every tick. Should I rework
that?
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L888[22:26:19] <Akkarin> just use the tick
count honestly
L889[22:26:57] <Akkarin> it might not be
guaranteed to be X seconds on the dot but it's the fastest way to
track time progression in games usually
L890[22:27:11] <Elec0> Okie dokie. Will
do, thanks
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L896[23:02:06] <williewillus> !dcc
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L898[23:15:12] <Denyol> With an
IItemHandler, how can I drop all its items?
L899[23:17:03] <Denyol> or
ItemStackHandler, actually
L900[23:19:11] <williewillus> loop through
and spawn them? :P
L901[23:19:41] <Denyol> I was hoping there
was a helper method like with IInventorys
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L903[23:22:09] <Denyol> ill try
Inventoryhelper#spawnItemStack
L904[23:23:01] <williewillus> that method
does weird splitting with the stack, could really just take it and
get rid of the while loop
L905[23:23:05] <williewillus> and spawn
the whole thing at once
L906[23:23:14] <williewillus> esp since
the stacks usually immediately recombine lol
L907[23:23:44] <Denyol> what do you mean
spawn it all at once?
L908[23:24:02] <williewillus> if you look
at that method, it splits little bits off the stack until there's
no more
L909[23:24:04] <williewillus> which is
weird
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L911[23:24:12] <williewillus> you could
just spawn one entity with stack and be done
L912[23:27:10] <Denyol> chests use
InventoryHelper.spawnItemStack though?
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L914[23:28:07] <williewillus> ? of course,
since they're iinventories and mojang wants to have the weird
splitty thing
L915[23:28:15] <Denyol> hmm
L916[23:28:19] <Denyol> true
L917[23:28:27] <Denyol> im just trying to
write less code that could break
L918[23:28:48] <williewillus> i don't
think there's many ways to break this one ;p
L920[23:37:52] <tterrag> I rewrote all the
mappings loading to use the .csv files instead of srgs, since there
was no info it actually used from srg files
L921[23:38:04] <tterrag> and the csvs
don't differ between MC versions, so the problem is
nonexistent
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