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L23[01:25:51] <Denyol> If I set a package to use @API will the packages files still be loaded regardless of another mod needing my api?
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L31[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170218 mappings to Forge Maven.
L32[02:00:11] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170218-1.11.zip (mappings = "snapshot_20170218" in build.gradle).
L33[02:00:22] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L34[02:03:57] <Denyol> The Energy capability doesnt provide a method for serialising its data into NBT data
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L42[03:07:23] <Ordinastie> wow lol : http://puu.sh/u8uHw.png
L43[03:08:53] <Akkarin> Well ... now that E-Mail address is public I guess
L44[03:09:21] <Denyol> how did I manage to spend 6 hours making a tile entity...
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L46[03:13:32] <immibis> Denyol: because it was a complex tile entity?
L47[03:13:41] <immibis> i'm sure the redlogic redstone digitizer took a lot longer than 6 hours
L48[03:13:51] <immibis> (or whatever I actually called it)
L49[03:14:14] <Denyol> it wasnt so advanced I just ran into many issues
L50[03:14:22] <Denyol> and then started faffing with a recipe system
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L68[05:22:28] <Ordinastie> !fh Chunk.unloaded
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L70[05:34:21] <ghz|afk> so I was wondering
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L72[05:34:45] <Ordinastie> great, a bug that only occurs at runtime :/
L73[05:34:50] <ghz|afk> anyone know of any mod that adds an "inductor" block, that you can place next to a coal-powered machine
L74[05:35:01] <ghz|afk> coal I mean, something that accepts lava buckets and such, like a furnace
L75[05:35:13] <ghz|afk> along with a "coil" item placed in the fuel slot
L76[05:35:32] <fry> factorization? :P
L77[05:35:32] <ghz|afk> to upgrade the machine to be energy-powered?
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L79[05:35:46] <ghz|afk> aha so I'm not the first one to think of that
L80[05:36:01] <fry> rule 1: you're not the first one to think of that
L81[05:36:10] <fry> :P
L82[05:36:16] <ghz|afk> yes I usually assume so, that's why I ask ;P
L83[05:36:25] *** amadornes[OFF] is now known as amadornes
L84[05:36:47] <ghz|afk> so, does it also happen to have a way to upgrade this inductor to cause the TE to tick more often, making it work faster? ;P
L85[05:36:53] <fry> first or not first doesn't matter, cause what's interesting is the implementation
L86[05:37:16] <fry> https://ftbwiki.org/Furnace_Heater
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L88[05:39:01] <ghz|afk> right, close enough, I guess
L89[05:39:30] <ghz|afk> tbh I'm already maintaining too many mods for my comfort
L90[05:39:31] <ghz|afk> XD
L91[05:40:13] <ghz|afk> but I keep having ideas that either I have never seen, or I have seen but not quite what I'd have liked
L92[05:40:21] <ghz|afk> (or I have seen but stuck on old minecraft)
L93[05:41:20] <fry> because taking and idea and making a mod out of it actually takes work :P
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L95[05:41:38] <fry> there are probably millions of people with thousands of amazing mod ideas :P
L96[05:42:01] <ghz|afk> yep, but the spare time and mental capacity to actually create them is what counts ;P
L97[05:43:34] <fry> yup :P
L98[05:44:06] <fry> even if there's not a mod out there with the exact idea you have, there's probably a lot of people who had the exact same idea :P
L99[05:44:44] <fry> my point being, the uniqueness of the idea shouldn't be a driving factor behind what you choose to work on :P
L100[05:46:21] <ghz|afk> oh i know, but given my limited ability to create and maintain new mods, if I can actually implement a solution using existing parts, it is a factor in deciding if I allocate time for that idea or not
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L105[05:57:43] <kashike> Ordinastie: what bug?
L106[05:57:55] <Ordinastie> https://github.com/ForestryMC/ForestryMC/issues/1601
L107[05:58:26] <kashike> nice looking door :P
L108[06:03:02] <Ordinastie> and I have a massive headache since I woke up 4 hours ago that won't go away, so I'm not going to runtime debug now :/
L109[06:07:20] ⇨ Joins: domi1819 (~deltaX@ipbcc1d671.dynamic.kabel-deutschland.de)
L110[06:08:11] <domi1819> hi, is there a way to skip dependency checks when using gradlew to build?
L111[06:08:37] <Ordinastie> how could it compile without dependencies ?
L112[06:08:41] <domi1819> noo
L113[06:08:47] <domi1819> it somehow tries to load dependencies
L114[06:08:50] <domi1819> that already exist
L115[06:08:58] <domi1819> my builds take between 10-15 minutes
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L117[06:09:14] <ghz|afk> o_O
L118[06:09:15] <Ordinastie> dependencies should be cached
L119[06:09:18] <domi1819> when i had verbose logging
L120[06:09:37] <ghz|afk> how do your build.gradle scripts look like?
L121[06:09:40] <domi1819> sec
L122[06:10:23] <ghz|afk> I have never had any issues with this structure: https://github.com/gigaherz/Survivalist/blob/master/build.gradle
L123[06:10:38] <domi1819> http://pastebin.com/R7TsiHUp
L124[06:11:00] <domi1819> i've been having weird connect/timeout issues with the forge maven server
L125[06:11:04] <Ordinastie> you do'tn have dependencies...
L126[06:11:08] <domi1819> i know
L127[06:11:13] <ghz|afk> uhm there are no deps there o_O
L128[06:11:16] <ghz|afk> ah
L129[06:11:19] <ghz|afk> the forge maven issues
L130[06:11:23] <domi1819> it's stuck at resolving dep's
L131[06:11:24] <ghz|afk> are caused by windows 10's firewall
L132[06:11:33] <domi1819> i'm on 7
L133[06:11:33] <ghz|afk> it's overly paranoid about java exes accessing remote computers
L134[06:11:44] <ghz|afk> try turning off the firewall and check if it stops
L135[06:11:50] <domi1819> the thing is
L136[06:11:52] <ghz|afk> they may have patched the win7 firewall to be paranoid also
L137[06:11:53] <ghz|afk> xD
L138[06:11:55] <domi1819> for the last two weeks
L139[06:12:00] <domi1819> it's been on-and-off
L140[06:12:09] <ghz|afk> yes it works one time, not the next
L141[06:12:11] <ghz|afk> quite random
L142[06:12:16] <domi1819> BUILD SUCCESSFUL
L143[06:12:17] <domi1819> Total time: 12 mins 21.758 secs
L144[06:12:19] <domi1819> :c
L145[06:12:38] <ghz|afk> they don't take 12min for me, though -- although I'm not using 1.7.10
L146[06:12:39] <domi1819> windows firewall is off already
L147[06:12:43] <ghz|afk> aha
L148[06:12:45] <ghz|afk> so not the same issue, then
L149[06:14:13] <domi1819> so you are not experiencing that?
L150[06:14:23] <domi1819> i know at least one more person who does
L151[06:18:15] <domi1819> when i access http://files.minecraftforge.net/maven in my web browser
L152[06:18:21] <domi1819> the result is a 500 error page
L153[06:18:48] <domi1819> is it supposed to be that way?
L154[06:18:52] <PaleoCrafter> YEP
L155[06:18:55] <PaleoCrafter> whoops
L156[06:19:26] <domi1819> lol
L157[06:19:27] <ghz|afk> domi1819: the root is NOT browsable
L158[06:19:33] <ghz|afk> but other sub-pages shouldwork
L159[06:19:38] <PaleoCrafter> it's a "virtual" file system
L160[06:19:41] <domi1819> that makes sense but still
L161[06:19:50] <ghz|afk> http://files.minecraftforge.net/maven/net/minecraftforge/
L162[06:19:50] <domi1819> "internal server error"
L163[06:19:55] <ghz|afk> yeah wrong error
L164[06:20:01] <ghz|afk> a "access denied" error would have been best
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L166[06:23:56] <domi1819> Resource missing. [HTTP HEAD: http://files.minecraftforge.net/maven/com/mojang/realms/1.3.5/realms-1.3.5.pom]
L167[06:23:56] <domi1819> Resource missing. [HTTP HEAD: http://files.minecraftforge.net/maven/com/mojang/realms/1.3.5/realms-1.3.5.jar]
L168[06:24:16] <domi1819> it does that for a whole bunch of libs
L169[06:24:33] <Intektor> Trying to calculatze the angles between an entity and a pos, but its not working, can you spot the error? http://i.imgur.com/gtjIvgL.png
L170[06:24:45] <Intektor> or the mistake
L171[06:25:05] <ghz|afk> it is working, it's just not in "minecraft angles"
L172[06:25:19] <PaleoCrafter> it should be getting those from the Mojang repo, domi1819
L173[06:25:46] <ghz|afk> first, note that atan2 returns radians, not degrees
L174[06:26:17] <Intektor> I know, but I forgot that minecraft uses degrees, but why?
L175[06:26:26] <Intektor> why does minecraft use degrees?
L176[06:27:05] <ghz|afk> because they are easy to understand, I guess
L177[06:27:37] <PaleoCrafter> could also be a bit of an accuracy thing
L178[06:27:58] <domi1819> and how to make gradle fetch them from there?
L179[06:29:53] <PaleoCrafter> you're FG?
L180[06:29:56] <PaleoCrafter> *using FG?
L181[06:30:00] <domi1819> yep
L182[06:30:21] <PaleoCrafter> it should be pulling them from there just fine
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L184[06:31:44] <domi1819> well, somehow it is not
L185[06:32:17] <domi1819> can you spot any derps in my config? https://git.domi1819.xyz/domi/uniq/blob/master/build.gradle
L186[06:32:53] <Ordinastie> yes, 1.7.10
L187[06:32:55] <Ordinastie> fuck that version
L188[06:33:00] <domi1819> :c
L189[06:33:25] <domi1819> do i have to add the mojang repo manually?
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L194[07:00:47] <Intektor> oh god I am so frustrated, this angle stuff is not working
L195[07:14:47] <ghz|afk> is it actually getting "an" angle, though?
L196[07:14:51] <ghz|afk> by the way
L197[07:15:00] <Intektor> yes
L198[07:15:01] <ghz|afk> you should look at how mobs calculate how to look at you
L199[07:15:08] <ghz|afk> ;P
L200[07:15:22] <Intektor> thats sounds like a good idea
L201[07:15:23] <Intektor> thank you
L202[07:15:32] <fry> in what way is not working? :P
L203[07:15:38] <Intektor> no
L204[07:15:45] <fry> does it reboot your pc? :P
L205[07:15:54] <Intektor> its gives me angles, but they are wrong for some reason
L206[07:16:00] <fry> how wrong? :P
L207[07:16:14] <ghz|afk> yeah probably because minecraft's concept of angle 0 and clockwiseness are different than yours
L208[07:16:15] <ghz|afk> ;P
L209[07:16:21] <ghz|afk> and/or
L210[07:16:36] <Intektor> when I use them in my RayTrace, then not the entity is returned, but something else
L211[07:16:50] <Intektor> even though I want to check if exactly that works, and that should work
L212[07:17:02] <Intektor> id the angles were right
L213[07:17:03] <fry> you usually can figure it out by moving slightly and looking how the result changes :P
L214[07:17:13] <Intektor> tried it
L215[07:17:21] <Intektor> I guess ghz|afk suggestion is right
L216[07:17:26] <Intektor> minecraft changes something
L217[07:17:52] <ghz|afk> atan2 returns an angle where 0 is "right", and it grows counter-clockwise? I think?
L218[07:18:06] <fry> if you're raytracing - surround yourself with armor stands on all sides and figure it out that way :D
L219[07:18:09] <ghz|afk> but minecraft's 0 is "north" and I'm not sure if the clockwiseness is the same
L220[07:24:09] <TechnicianLP> !gf drawnChatLines
L221[07:26:01] *** Denyol is now known as Denyol[Away]
L222[07:28:20] <TechnicianLP> !gf GuiNewChat.isScrolled
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L225[07:47:47] <Shambling> well, I ported the changed from 1.10.2 to 1.11.2 and fixed the code so it would compile. Lets see if I have a working biometweaker.jar now that works with biome's o' plenty.
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L227[07:47:59] <Shambling> nope, she dun crash
L228[07:48:00] ⇦ Parts: Cogitabundus (~Cogitabun@115.248.50.20) ())
L229[07:49:16] <Shambling> but this makes no sense, the crash points to another mod... well I did update that mod last night
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L233[07:52:38] <Shambling> welp, its because an API updated and removed methods instead of deprecating them
L234[07:58:47] <Intektor> AttackCapabilitiesEvent has been deprcated, what to do?
L235[07:59:15] <ghz|afk> it hasn't
L236[07:59:19] <Intektor> AttachCapabilitiesEvent.Entity
L237[07:59:21] <ghz|afk> it's the .TileEntity and .Entity that have
L238[07:59:31] <ghz|afk> you use AttachCapabilitiesEvent<TileEntity> instead
L239[07:59:49] <ghz|afk> or <Entity> in your case
L240[08:00:03] <ghz|afk> and no, <EntityPlayer> will NOT work
L241[08:00:22] <ghz|afk> the generic-aware events do NOT check for superclasses or anything
L242[08:00:49] <Intektor> so just Entity and then check if entity instanceof EntitypLa
L243[08:00:57] <ghz|afk> yep like always
L244[08:00:58] <Intektor> EntityPlayer
L245[08:01:02] <ghz|afk> the only change is .Entity to <Entity>
L246[08:01:07] <ghz|afk> and .getEntity to .getObject
L247[08:01:15] <ghz|afk> or whatever the name was
L248[08:05:05] <Intektor> I dont want the palyer to be able to brak a block with my item, how can I do this without the event?
L249[08:05:11] <Intektor> is there a way?
L250[08:05:22] <ghz|afk> what event?
L251[08:05:28] <Intektor> BreakBlock
L252[08:05:34] <Intektor> and BreakSpeed
L253[08:05:56] <TechnicianLP> you can look at how vanilla does it with swords in creative ... (maybe you can hook into ...)
L254[08:06:34] <Intektor> sounds lik e I great idea, but I am almost a 100% sure that this is hardcoded
L255[08:06:55] <TechnicianLP> you could pr a hook
L256[08:09:04] <Shambling> You want your items to simply not even start a break animation?
L257[08:09:35] <Shambling> I know I've seen something with the old harvest-tweaks where if you couldn't break an item with the tool and hardness it would trigger it to not be able to break at all, maybe take a poke at the previous versions code (I think he fixed that in newest)
L258[08:09:58] *** cpw|out is now known as cpw
L259[08:12:36] <Shambling> I think I missed quite a bit of the earlier conversation. Are you trying to make it so players can't break items with your mods items while in creative mode?
L260[08:16:27] <Shambling> oh boy, ticking memory crash on player join server. The most useless nullpointer exception ever
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L262[08:21:15] <Shambling> well there's the death knell for now. 1.10.2 versus 1.11.2 code, line difference between the two, about 20 lines. Mostly changing base method calls to work for 1.11.2. Intended behavior works perfectly in 1.10.2, not in 1.11.2. I'm assuming its changing in needless code at this point causing a difference in function
L263[08:22:03] <Shambling> hell could just be the code needs to be cleaned up more because of deprecated calls. All I want is some decent biome control... and 1.11.2 does not have it
L264[08:26:04] ⇦ Quits: Shambling (~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit: Leaving)
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L267[08:28:44] <Ordinastie> Intektor, Item.onBlockStartBreak
L268[08:28:54] <Ordinastie> return true
L269[08:32:41] <Intektor> that makes the block disappear on the client, even though it is still there
L270[08:33:18] <Ordinastie> that prevents breaking the block, even in creative
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L272[08:34:46] <Ordinastie> ghz|afk, I fixed my unity issue \o/
L273[08:36:54] <Intektor> Ordinastie, it doesn't actually break the block, but ist still disappears on the client, and when you walk into the empty space you start bugging around, so on server is still still htere
L274[08:37:09] <Intektor> when you rejoin into the world they are there again
L275[08:37:30] <Ordinastie> debug what's removing the block then because that's not because of that method
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L279[09:07:01] <ghz|afk> Ordinastie: yay :)
L280[09:07:36] <Ordinastie> needed to put my scriptable object into an empty GameObject in the scene
L281[09:17:19] *** PaleoCrafter is now known as PaleOff
L282[09:30:43] <Ordinastie> one thing I don't like about VS and intellisense is that it doesn't autocomplete class names from namspaces not added yet :/
L283[09:31:36] <ghz|afk> get ReSharper
L284[09:31:42] <ghz|afk> adds a lot of IDEA-like features to VS
L285[09:31:56] <Ordinastie> pretty sure I want Eclipse features ><
L286[09:32:04] <ghz|afk> well
L287[09:32:05] <Ordinastie> it's also not free
L288[09:32:10] <ghz|afk> it does NOT turn it into IDEA ;P
L289[09:32:39] <ghz|afk> I don't think intellisense for non-imported namespaces is a thing ,though
L290[09:34:38] <Ordinastie> but it's so useful though, I wonder why it's a java thing only
L291[09:35:52] <ghz|afk> google says resharper adds it
L292[09:36:13] <ghz|afk> but you have to use ctrl-alt-space instead of just alt-space
L293[09:42:03] <Ordinastie> ffs I hate subscription based softwares
L294[09:42:10] <domi1819> resharper is amazing
L295[09:42:22] <domi1819> but way too expensive buy
L296[09:43:03] <domi1819> i'd love if they had like a community version of it
L297[09:43:42] <ghz|afk> same
L298[09:43:47] <ghz|afk> they have opensource licenses
L299[09:43:51] <ghz|afk> but it's a bit restrictive on how to apply
L300[09:45:30] <domi1819> "you have to be a project lead"
L301[09:45:46] <domi1819> what if i just want to use it for my personal projects
L302[09:46:46] <ghz|afk> you can't
L303[09:46:52] <domi1819> i know
L304[09:46:52] <ghz|afk> it has to be an established opensource project
L305[09:46:59] <ghz|afk> that's why I say it's too restrictive
L306[09:47:00] <Ordinastie> that sucks
L307[09:47:14] <Ordinastie> I mean, I can accept Unity's system
L308[09:47:53] <ghz|afk> it's just silly though
L309[09:47:54] <ghz|afk> I mean
L310[09:48:18] <ghz|afk> for personal use, I'd be willing to pay $50 for the normal license, and maybe $100 for the ultimate one
L311[09:48:44] <Ordinastie> I'd be willing to buy the license
L312[09:48:48] <Ordinastie> not subscribe
L313[09:48:51] <ghz|afk> but but it's 123 eur the first year
L314[09:48:53] <domi1819> as a one time free updates payment maybe
L315[09:48:58] <ghz|afk> yeah NOTHX.
L316[09:49:19] <ghz|afk> so as much as I like jetbrains' products
L317[09:49:29] <ghz|afk> I'm just not willing to pay for it
L318[09:49:33] <Ordinastie> I have 129€ here
L319[09:49:52] <ghz|afk> 129*
L320[09:49:55] <ghz|afk> the 3 was from the number below
L321[09:49:56] <ghz|afk> ;PO
L322[09:49:58] <ghz|afk> ;P*
L323[09:50:09] <ghz|afk> worst ius, that's before VAT
L324[09:50:13] <ghz|afk> spain has a 21% vat
L325[09:50:18] <ghz|afk> !!calc 129 * 1.21
L326[09:50:18] <ghz|afk> ghz|afk: Result(s): 156.09
L327[09:50:29] <ghz|afk> !!calc 129 * 1.21; 103*1.21; 77*1.21
L328[09:50:29] <ghz|afk> ghz|afk: Result(s): 156.09; 124.63; 93.17
L329[09:51:03] <ghz|afk> oris it
L330[09:51:06] <ghz|afk> becuase it has a country selector
L331[09:51:07] <ghz|afk> hmm
L332[09:51:12] <ghz|afk> ah whatever
L333[09:51:22] <ghz|afk> regardless of which, yeah not paying for it
L334[09:51:38] <ghz|afk> I got it from... alternative sources in the past
L335[09:51:48] <ghz|afk> I don't curerently use VS much so I don't currently have it installed
L336[09:52:27] <domi1819> i'm still on 9.2
L337[09:52:47] <domi1819> i've heard later version don't offer text license keys
L338[09:53:08] <ghz|afk> i think the last one I used was 7.x
L339[09:53:17] <ghz|afk> but it required a patch regardless
L340[09:53:36] <domi1819> mine didn't :)
L341[09:57:32] <Intektor> can I save a random in NBT?
L342[09:57:40] <ghz|afk> a what
L343[09:57:52] <ghz|afk> you mean the internal state of Random, so that you can deserialize it later?
L344[09:57:52] <Intektor> java.util.random
L345[09:57:58] <Intektor> yes
L346[09:58:25] <ghz|afk> I don't believe so
L347[09:58:39] <Intektor> how do I get the internalState?
L348[09:58:55] <ghz|afk> it seems possible
L349[09:58:56] <ghz|afk> Random implements Serializable, and does so by writing the seed field (along with the nextNextGaussian and haveNextNextGaussian fields).
L350[09:59:34] <Intektor> But setSeed alwayxs does this initialScramble
L351[09:59:48] <Intektor> So I have to call it by reflection I guess
L352[10:00:14] <Ordinastie> not sure what you're trying to do, but pretty sure you're doing it wrong
L353[10:00:25] <Intektor> probably
L354[10:00:34] <Intektor> But I have to save the internal state of the random to NBT
L355[10:00:38] <diesieben07> Why?
L356[10:01:33] <Intektor> I have a pseudo generated recoild pattern for my guns, and after every shoot the next number should be generated
L357[10:01:48] <Intektor> and it should be the same very time
L358[10:01:52] <ghz|afk> uhm
L359[10:01:56] <ghz|afk> use your own random generator, then
L360[10:02:03] <ghz|afk> some simple congruential generator is enough for your needs
L361[10:02:14] <ghz|afk> pick a trusted coeficient
L362[10:02:26] <Ordinastie> why does it have to be the same everytime ?
L363[10:02:33] <diesieben07> yeah
L364[10:02:41] <ghz|afk> if it HAS to be deterministic and stored in NBT, that is
L365[10:02:47] <ghz|afk> chances are it doesn't really have to
L366[10:02:49] <diesieben07> i mean, even if you serialize the Random, nobody is going to see that sequence
L367[10:03:35] <Intektor> well they do, its the spray pattern, it should be skill based and the user should be able to learn how to move his mouse to hit every shot
L368[10:03:43] <Intektor> so it has to be the same spray pattern every time
L369[10:03:50] <diesieben07> they will not learn that if you use java.util.Random :D
L370[10:04:12] <diesieben07> that's way too random, even if it's the same every time
L371[10:04:18] <Ordinastie> pattern != random
L372[10:04:23] <diesieben07> yeah
L373[10:04:53] <Intektor> whats your solution then?
L374[10:05:01] <Ordinastie> looks like you want to replicate CS style gun handling, it's not as simple as a Random
L375[10:05:17] <Intektor> Im trying exactly that
L376[10:05:31] <Ordinastie> pretty sure it involves like half a dozen parameters
L377[10:06:27] <ghz|afk> uhm
L378[10:06:42] <ghz|afk> if what you want is a pattern that grows in difficulty
L379[10:07:16] <ghz|afk> you'd probably want some kind of procedural effect, not just a random
L380[10:07:40] <Intektor> yes
L381[10:07:55] <ghz|afk> what would "more skill" imply?
L382[10:08:17] <ghz|afk> increase in distance?
L383[10:08:35] <Intektor> hm
L384[10:08:51] <ghz|afk> because if it was "aim" precision
L385[10:09:19] <ghz|afk> then it could be a combination of speed + distance
L386[10:09:34] <ghz|afk> but if it's just recoil, then all I can think of is distance
L387[10:09:43] <Intektor> what do you mean?
L388[10:10:04] <ghz|afk> I mean, you shoot
L389[10:10:14] <ghz|afk> and the lookat vector changes by a certain amount?
L390[10:10:18] <ghz|afk> or is that not what you are describing?
L391[10:10:22] <Intektor> yes
L392[10:10:26] <Intektor> the angles go up
L393[10:10:31] <Intektor> and left and right
L394[10:10:35] <ghz|afk> yeah so, a harder to use gun
L395[10:10:39] <ghz|afk> would move further away
L396[10:10:44] <ghz|afk> an easier gun would move less
L397[10:10:48] <Intektor> yes
L398[10:10:59] <ghz|afk> so all your parameters are "how much?"
L399[10:11:11] <ghz|afk> or would you have like, how much side-to-side separately?
L400[10:11:25] <ghz|afk> or angle+distance?
L401[10:11:43] <ghz|afk> with harder guns having a wider angle range, and higher distance?
L402[10:11:50] <Intektor> yes
L403[10:11:59] <ghz|afk> yes to which? XD
L404[10:12:36] <ghz|afk> I'm asking which values are you going to have as inputs for the function that tells you how hard it is to use that one gun
L405[10:13:24] <Intektor> angle + distance
L406[10:26:04] <Keridos> getting this weird crash on 1.10.2 servers http://pastebin.com/F2122kgg
L407[10:27:30] <Keridos> https://github.com/OpenModularTurretsTeam/OpenModularTurrets/blob/1.10.2/src/main/java/omtteam/openmodularturrets/OpenModularTurrets.java
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L409[10:30:32] <diesieben07> Keridos, that last commit should fix it. that crash is because the serverproxy was package-private
L410[10:31:02] <Keridos> weird
L411[10:31:37] <Keridos> diesieben07: nvm i was derping
L412[10:31:45] <diesieben07> :D
L413[10:31:51] <Keridos> the message was before the commit, thanks though :)
L414[10:31:56] <Keridos> was kinda confused because of that
L415[10:40:34] <Intektor> Just found this new thing, you can initialize an integer like this 1_3453_32, but what does _ mean?
L416[10:40:43] <Intektor> Nevr seen that before
L417[10:40:43] <ghz|afk> nothing
L418[10:40:50] <ghz|afk> it's purely for separation
L419[10:41:37] <ghz|afk> int i = 1_234_567; may be easier to read than i = 1234567
L420[10:41:42] <ghz|afk> or, 0x1234_5678
L421[10:45:18] <domi1819> hey ghz|afk Ordinastie http://blog.lanyus.com/archives/231.html
L422[10:45:24] <domi1819> also works with r#
L423[10:46:03] <ghz|afk> appreciated, but you should probably not be pasting illegal software in here ;P
L424[10:46:18] <Ordinastie> yeah, I'm not clicking links on a random japanese blog
L425[10:46:43] <domi1819> that's chinese
L426[10:46:50] <Ordinastie> even worse
L427[10:46:55] <domi1819> lol
L428[10:51:23] <domi1819> there are some linux builds as well
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L432[11:52:01] <Shambling> are there any irc channels that are modpack creation centric that are lively?
L433[11:52:30] <ghz|afk> #ftb? XD
L434[11:52:49] <Shambling> seems to be centric on bugs, but I guess I'll keep that one open and watch i
L435[11:53:02] <ghz|afk> dunno I feel like the people who make modpacks
L436[11:53:09] <ghz|afk> probably prefer discord or similar
L437[11:53:11] <ghz|afk> instead of IRC
L438[11:53:24] <Shambling> isn't discord one of those ... microphone chat things?
L439[11:53:42] <ghz|afk> it's like slack, but with vouce chat integrated
L440[11:53:45] <ghz|afk> you don't HAVE to talk
L441[11:53:59] <ghz|afk> I mean, you cna choose to join a voice room, or just a text room
L442[11:54:11] <Shambling> I'll download it and try it out
L443[11:54:28] <Ordinastie> It's like if IRC and Mumble had an illegitimate child
L444[11:54:30] <Shambling> I've used IRC for something like 20 years though, so.... as long as discord isn't like a cell phone app interface I guess I'll try that
L445[11:54:39] <ghz|afk> it is
L446[11:54:46] <ghz|afk> it looks a lot like telegram or whatsapp
L447[11:54:47] <Shambling> oh well forget that then
L448[11:54:56] <domi1819> obligatory xkcd reference https://xkcd.com/1782/
L449[11:54:56] <ghz|afk> or Slack
L450[11:55:01] <ghz|afk> it's basically slack, but with voice included
L451[11:55:18] <ghz|afk> domi1819: I'm the dude on the last panel, xcept I use mIRC
L452[11:55:27] <Shambling> lmao
L453[11:55:38] <domi1819> i also use mirc
L454[11:56:08] <domi1819> but with a pre-loader that resets the trial time x)
L455[11:56:31] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/mymirc.PNG
L456[11:56:35] <ghz|afk> pff
L457[11:56:36] <ghz|afk> I bought mirc
L458[11:56:55] <ghz|afk> I have used mirc since like, 1998?
L459[11:57:00] <domi1819> i'm not hardcore-using it
L460[11:57:03] <ghz|afk> I am
L461[11:57:07] <ghz|afk> it's open 24:7
L462[11:57:10] <ghz|afk> xcept when the computer is off
L463[11:57:13] <ghz|afk> which is rarely these days
L464[11:57:17] <Shambling> I think the first time I used irc was to chat with the developers of anarchy online
L465[11:57:25] <Shambling> oh and when asheron's call game devs used irc as well
L466[11:57:27] <ghz|afk> if I were to divide the price by the number of hours
L467[11:57:35] <ghz|afk> it would most probably be < 1 cent / hour
L468[11:57:44] <ghz|afk> so as far as I'm concerned, it's free ;P
L469[11:58:28] <ghz|afk> [18:56] (ghz|afk): https://dl.dropboxusercontent.com/u/743491/mymirc.PNG
L470[11:58:31] <ghz|afk> my customized mirc ^
L471[11:58:58] <domi1819> nice
L472[11:59:21] <ghz|afk> besides the SASL script and a couplerandom things, everything else I have written myself
L473[11:59:40] <ghz|afk> colors based on a hash of the nickname
L474[11:59:47] <ghz|afk> custom join/quit/part/etc messages
L475[11:59:52] <Shambling> I just looked at the interface for discord, that is super chunky
L476[12:00:08] <ghz|afk> I used to have a lag meter, but someone complained that it interferes with the idle time in /whois
L477[12:00:22] <ghz|afk> Shambling: look for places first
L478[12:00:25] <ghz|afk> before you choose an app
L479[12:00:29] <domi1819> there's a "compact" version of the chat interface
L480[12:00:35] <ghz|afk> as in, google around for "minecraft crators room" or similar
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L483[12:03:19] <Shambling> *thumbsup*
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L485[12:05:14] <domi1819> if wonder if discord's financing plan will work out
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L491[12:14:45] <Shambling> financing plan?
L492[12:16:23] <domi1819> yep
L493[12:16:40] <domi1819> they are providing free software AND infrastructure
L494[12:16:52] <domi1819> (free as in no cost)
L495[12:16:56] <Shambling> ah I see why advanced sticks was crashing because of guidebook api.. looks like blood magic requires latest version, and for some reason advanced sticks uses the old version
L496[12:17:09] <domi1819> and you can buy things like emoticons
L497[12:17:18] <domi1819> or voice tuners
L498[12:17:24] <fry> lisa needs braces
L499[12:17:39] <Shambling> pay to play features in a chat app... lol
L500[12:19:11] <shadowfacts> So I've got a plain white 16x16 texture, and when I use it in the game for an item model it appears as gray
L501[12:19:33] <Shambling> biome coloring maybe?
L502[12:19:46] <Shambling> is it an item or a block?
L503[12:20:23] <shadowfacts> the same happens for anything else, even vanilla sprites
L504[12:20:28] <shadowfacts> the sprite appears darkened
L505[12:20:31] <shadowfacts> Shambling: an item
L506[12:20:40] <shadowfacts> I should add, I'm using a custom IBakedModel
L507[12:21:11] <Shambling> was it like this before your mod was added?
L508[12:21:25] <Shambling> I don't remember vanilla items being darkened unless in poor lighting
L509[12:21:31] <Shambling> then again I turn off moody lighting
L510[12:23:43] <Shambling> I think I need to start using terraincontrol for what I need
L511[12:23:52] <Shambling> I just spawned in the middle of an ocean :o
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L513[12:24:17] <shadowfacts> Shambling: What'd you mean "before my mod was added"?
L514[12:24:21] <shadowfacts> the texture and model are both for my item
L515[12:24:27] <shadowfacts> other models aren't being affected
L516[12:24:33] <Shambling> well you said vanilla was getting darkened, must have misread that
L517[12:24:36] <shadowfacts> it's just when I use the texture for my model
L518[12:24:42] <Shambling> flipped vertex?
L519[12:24:48] <shadowfacts> I mean when I use vanilla textures in my IBakedModel it appears dark
L520[12:24:53] <shadowfacts> everything else appears normal
L521[12:25:00] <Shambling> ah ok, so more likely a model issue
L522[12:25:07] <shadowfacts> I don't think so, I'm using McJty's tutorial
L523[12:25:11] <Shambling> have you checked to make sure all the vertex of your model are pointing the right way?
L524[12:25:16] <Shambling> what did you create the model in?
L525[12:25:27] <Shambling> pure code? weird opengl hacks?
L526[12:26:02] <shadowfacts> just code
L527[12:26:07] <shadowfacts> no OpenGL, it's a baked model
L528[12:26:09] <shadowfacts> https://gist.github.com/shadowfacts/c4125fb793870dd3262a02911d8637dc
L529[12:26:15] <shadowfacts> there's the IBakedModel and IModel ^
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L531[12:31:36] <shadowfacts> fry? any ideas?
L532[12:33:53] <shadowfacts> I guess plain gray will have to do for now :V
L533[12:34:42] <fry> else branch inside UV case is strange, but that's probably not it
L534[12:35:49] <fry> try flipping the normal (line 53)
L535[12:36:01] <fry> the sign of the cross product might be wrong :P
L536[12:36:07] <shadowfacts> I tried removing the UV else case but that didn't affect it
L537[12:36:09] <shadowfacts> I'll try that
L538[12:36:12] <fry> also, you should normalize the normal :D
L539[12:37:20] <shadowfacts> Huh, flipping the cross product so it's v3.subtract(v2).crossProduct(v1.subtract(v2)) fixes it
L540[12:37:36] <fry> normalize it too :D
L541[12:38:21] <shadowfacts> so v3.subtract(v2).crossProduct(v1.subtract(v2)).normalize() ?
L542[12:38:31] <fry> yup
L543[12:39:06] <fry> (if you think hard enough, it makes sense that (v1-v2)x(v3-v2) for ccw order points inside the face :D)
L544[12:39:32] <fry> but I always simply check the sign cause thinking hard is, well, hard :D
L545[12:40:15] <Shambling> well I've managed to create water world
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L547[12:40:37] <Shambling> even though I've set ocean as isSpawn to false, and made its spawn chance like .011% and everything else that I wanted like 5000% :P
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L549[12:40:49] <shadowfacts> thinking is _very_ hard
L550[12:40:51] <fry> http://film.animare.hu/i/f/68/980.jpg
L551[12:41:48] <Shambling> unfortunately I don't have gills
L552[12:41:52] <Shambling> so I keep drowning lol
L553[12:42:31] *** Darkhax_AFK is now known as Darkhax
L554[12:42:42] * fry makes the reference more obvious: https://upload.wikimedia.org/wikipedia/en/5/5f/Waterworld.jpg :D
L555[12:42:43] <ghz|afk> Shambling: make it so that you spawn with a boat in your inventory?
L556[12:42:59] <Shambling> the thing is, I didn't want oceans to spawn at all
L557[12:43:00] <Shambling> lol
L558[12:43:01] <ghz|afk> or riding a boat
L559[12:43:02] <ghz|afk> XD
L560[12:43:06] <ghz|afk> yeah but while you are at it ;P
L561[12:43:10] <Shambling> its supposed to be all snow biomes
L562[12:43:21] <ghz|afk> heh
L563[12:43:26] <Shambling> I think 1.11.2 is just incapable of not sucking for biome control
L564[12:43:33] <ghz|afk> how about setting the water level to 0?
L565[12:43:39] <Shambling> well I could remove all water
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L567[12:43:47] <Shambling> but I want to also find out why ocean is spawning
L568[12:43:53] <Shambling> ocean is biome ID vanilla 0 correct?
L569[12:44:02] <ghz|afk> \o/
L570[12:44:11] <ghz|afk> my extreme reactor + void ore miner setup is self-sustaining
L571[12:45:51] <ghz|afk> (on average, it seems to spawn 2 yellorite ores for each ingot, so it's 4:1
L572[12:46:52] <Shambling> I think its because I had beach biomes included, and deep ocean
L573[12:47:00] <Shambling> cool
L574[12:47:10] <Shambling> do you have a net gain in power?
L575[12:47:18] <ghz|afk> very much so
L576[12:47:27] <ghz|afk> my reactor spends 90% of the time idle
L577[12:47:38] <ghz|afk> I'll upgrade to a tier 2 miner
L578[12:47:45] <ghz|afk> but I first need a storage setup
L579[12:48:19] <Shambling> yup
L580[12:48:29] <ghz|afk> I wonder
L581[12:48:34] <ghz|afk> RS or AE2 hmm
L582[12:48:59] <Shambling> do you like pretty cables?
L583[12:49:01] <ghz|afk> I'm thinking RS, because AE2 is annoying
L584[12:49:14] <ghz|afk> the whole crystal seeds crap
L585[12:49:26] <Shambling> I usually go RS simply because of the need to turn off magnets in base when playing with AE2
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L587[12:50:25] <Shambling> although I usually install that AE2 addon that adds self contained crystal growers
L588[12:50:58] <Shambling> oh god I'm being attacked by an oddish
L589[12:51:17] <Shambling> guess when you have passive vanilla spawns turns off, you get to see roots2 mobs more often, lol
L590[12:51:33] <Shambling> I guess they are more picmen than oddish
L591[12:52:55] <Shambling> dangit another waterworld...
L592[12:59:15] <Shambling> I think maybe the biome ID for ocean has changed
L593[13:00:32] <Shambling> ok nm I'm really really really stupid
L594[13:00:39] *** MrKick|Away is now known as MrKickkiller
L595[13:00:47] <Shambling> I had lonely biome installed without BoP installed, so it was setting all biome's to 0
L596[13:00:53] <Shambling> I didn't even have biometweaker installed :\
L597[13:01:36] <Shambling> configs only work if you have a mod installed, news at 11
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L605[13:45:07] <kashike> well this is fun
L606[13:45:41] <kashike> getting pixel format errors all of a sudden
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L608[13:47:27] <fry> updated nvidia driver recently? :P
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L628[15:41:48] <Dragroth> Does anyone know if leavdecay throws an event? BreakBlock is not triggered. D:
L629[15:43:09] <diesieben07> HarvestDropsEvent fires, but not sure how useful that is in this case
L630[15:43:38] <Dragroth> nice! that will probably do it. ty :)
L631[15:47:38] <kashike> fry: yeah actually, a restart fixed it - extra/nvidia 378.13-1 came out 4 days ago, only updated earlier :P
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L633[15:49:40] <fry> :D
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L636[16:03:05] <Shambling> do mod ores generally work with the customized world generator?
L637[16:04:26] <diesieben07> that depends™
L638[16:04:38] <diesieben07> Usually mod ores check for a specific dimension, such as the overworld
L639[16:04:50] <diesieben07> so there is nothing from preventing them generating in a customized overworld
L640[16:06:20] <Shambling> other than height perhaps
L641[16:06:25] <ghz|afk> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/gemstones/BlockGemstoneOre.java#L153
L642[16:06:30] <Shambling> well I'll try it with this sky island generator I found
L643[16:06:36] <ghz|afk> no idea if that's the best way to do it
L644[16:06:41] <ghz|afk> but the tutorials I found did it like that
L645[16:06:47] <ghz|afk> so I presume a LOT of mods do it like that
L646[16:06:48] <ghz|afk> ;P
L647[16:06:54] <Shambling> I wonder how vazkii took a preset custom seed and turned it into a world-gen type, I'd like to package a good world custom gen seed wtih my pack
L648[16:07:22] <Shambling> apparently lapis lazuli is a special snowflake, and takes middle height and spread
L649[16:07:24] <Shambling> instead of min and max
L650[16:08:02] <Shambling> dear god it looks like this world was torn apart by a chaos rift
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L652[16:08:13] <Shambling> you know those biomes with the ice pillars? They're getting torn apart and floating off into the sky
L653[16:09:20] <Shambling> I don't even know whats going on, but I think I like it
L654[16:12:29] <Shambling> http://imgur.com/6KpU1w5
L655[16:13:46] <ghz|afk> ice pillars have a tendency to do that in amplified terrain
L656[16:14:46] <ghz|afk> http://mcpeuniverse.s3.amazonaws.com/wp-content/uploads/2013/12/IMG_0204.png
L657[16:15:17] <ghz|afk> https://www.google.com/search?q=amplified+ice+pillars&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjrr-Lh1ZrSAhWLLcAKHf8xCiMQ_AUICCgB
L658[16:16:01] <ghz|afk> oops wrong paste
L659[16:16:21] <ghz|afk> https://www.google.com/search?tbm=isch&q=minecraft+amplified+ice+spikes
L660[16:16:27] <ghz|afk> that
L661[16:16:43] <Shambling> very cool
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L666[16:21:42] <Martijn> Is playe r on this IRC?
L667[16:21:49] <Martijn> or is he here often?
L668[16:22:10] <ghz|afk> try in #JEI, he's there often
L669[16:22:16] <Martijn> thanks
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L684[17:48:39] <Shambling> it is too bad there are no gelid cyrotheum like liquids in 1.11.2. THat would be perfect to replace water in this pack
L685[17:54:55] <ghz|afk> make one? ;P
L686[17:55:04] <ghz|afk> I mean for your purposes, it's basically anti-lava right?
L687[17:55:40] <ghz|afk> so take the lava texture in photoshop, edit the color to blue-cyan
L688[17:56:08] <ghz|afk> and make a forge liquid that still hurts on touch, but rather than create fires, it freezes blocks and causes snow to form nearby
L689[17:57:06] <immibis> basically copy lava, change the texture, and change it to make snow instead of fire
L690[17:57:58] <ghz|afk> well xcept he'd have to use forge's fluid stuff since vanilla's stuff is a bit too hardcoded to work with ;P
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L692[18:00:40] <codahq> anybody know anything similar to opis that is still maintained?
L693[18:00:48] <ghz|afk> no idea what opis is
L694[18:01:01] <ghz|afk> oh, the profiler
L695[18:01:03] <codahq> it was a server profiler as a forge mod.
L696[18:01:07] <codahq> yeah
L697[18:01:23] <codahq> i can pull out the java profiler but it was easier to use
L698[18:01:50] <ghz|afk> sorry ahven't heard of anything like that for newer mc
L699[18:01:58] <ghz|afk> doesn't mean nothing exists -- i just haven't heard of any ;P
L700[18:02:09] * ghz|afk has never actively looked for anything like that
L701[18:02:21] <codahq> i wonder what the admins are using to keep users in line.
L702[18:02:39] <ghz|afk> the only performance-related thing I know of is "/forge tps" ;P
L703[18:03:46] <codahq> huh. i didn't know that existed.
L704[18:03:58] <codahq> it doesn't help pinpoint anything but interesting nonetheless.
L705[18:04:35] <ghz|afk> yeah
L706[18:04:38] <ghz|afk> as I said a while ago
L707[18:04:46] <ghz|afk> it would b e awesome for something like that to be included in a map addon
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L709[18:04:53] <ghz|afk> that it would query like, a heatmap
L710[18:04:59] <ghz|afk> showing the heavy chunks in deeper red
L711[18:05:03] <codahq> oh, that would be neat.
L712[18:05:17] <codahq> i think chickenchunks did something like that but i never used it
L713[18:05:17] <ghz|afk> and within each chunk, the heavy tileentities
L714[18:06:20] <codahq> i made the leap to 1.11.2 without really checking out what was updated. i regret it a little.
L715[18:06:38] <codahq> i finally updated my mod so i was like... "LET'S DO IT"
L716[18:06:48] <ghz|afk> heh
L717[18:07:12] <codahq> and everybody just said okay for some reason. now we all want to find the douche nozzle that has chunks loaded with thousands of entities and kill them
L718[18:07:18] <ghz|afk> https://github.com/nallar/TickProfiler
L719[18:07:21] <ghz|afk> i just found this in google
L720[18:07:40] <codahq> perfect
L721[18:07:46] <codahq> i'll try that out now. thx
L722[18:07:58] <codahq> i did a check but my google foo was weaker than yours
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L724[18:08:15] <ghz|afk> I literally just wrote "minecraft server profiling mod" without the quotes
L725[18:08:18] <ghz|afk> and that was #1
L726[18:08:41] <codahq> lol... i think i did minecraft chunk loading mod
L727[18:08:46] <codahq> or minecraft performance mod
L728[18:11:43] <codahq> none of the links seem to work for the builds. i don't know enough about jenkins to know where to check for them if it's just a case of the URLs being wrong.
L729[18:12:54] <ghz|afk> yeah seems broken
L730[18:12:55] <ghz|afk> meh
L731[18:12:58] <ghz|afk> can't you build it yourself?
L732[18:13:14] <codahq> yeah, i'm pulling it down now
L733[18:13:34] <kashike> why do you want to use a mod to profile anyways? use an actual profiler
L734[18:13:35] <kashike> :P
L735[18:13:57] <ghz|afk> the modtells you which TEs / Entities are taking up the cpu
L736[18:14:02] <ghz|afk> easier to find that way
L737[18:14:08] <ghz|afk> rather than "this stacktrace"
L738[18:14:34] <codahq> mostly the ease of doing it in game. i'm usually playing when i care about it. when you profile with the java profiler you have to go lookup all the obfuscated names
L739[18:14:38] <codahq> it's just easier i think
L740[18:14:41] <ghz|afk> so, to confirm
L741[18:14:46] <ghz|afk> this dependency string
L742[18:14:46] <ghz|afk> dependencies = "after:baubles;after:jei@[4.2.6,)"
L743[18:14:49] <kashike> ah
L744[18:14:52] <ghz|afk> will et my mod load without JEI
L745[18:14:59] <ghz|afk> but will require 4.2.6 if JEI is present?
L746[18:15:00] <kashike> well if you have sponge, timings is available
L747[18:15:02] <kashike> ex: https://timings.aikar.co/?id=03751bc5a3814b3e9225ae9a74981221&section=lag
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L749[18:16:03] <ghz|afk> hmmm /forge track
L750[18:16:11] <codahq> i don't have sponge. i haven't tried it for a long while ibut the last time i had it installed it added overhead and made performance suffer a little. how is it now?
L751[18:16:20] <kashike> that doesn't work ghz|afk :P
L752[18:16:30] <ghz|afk> yeah I have no idea what it DOES
L753[18:16:36] <kashike> well, as a core developer for sponge I'm kind of bias, but it's gotten better
L754[18:16:41] <ghz|afk> it's just on the help for "/forge"
L755[18:16:44] <kashike> it adds some features to improve performance
L756[18:18:23] <Shambling> well... I think this is the opposite of what I want in a winter wasteland... randomthings fertilized dirt as a topblock in every biome :D
L757[18:18:37] <Shambling> particle effects, particle effects everywhere
L758[18:18:57] <codahq> are they off by default and i just didn't take the time to configure it? my server consumes about 25% of a core idle and it jumped to 35 or 40 idle after i added sponge so i dropped it.
L759[18:19:07] <Shambling> did you know ferns can have bone meal particles when placed on fertilized dirt? :P
L760[18:19:18] <kashike> most are off by default, or need configuring, yes
L761[18:19:22] <kashike> some were recently-ish added
L762[18:19:24] <codahq> if sponge has profiling features built into it i might as well add it just to find the problems anyway and then i cna remove it later.
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L764[18:20:18] <ghz|afk> hmm funny
L765[18:20:34] <ghz|afk> the /forge track thing seems like it would work -- if any TE were to make use of it
L766[18:20:43] <ghz|afk> as in, it's fully opt-in
L767[18:21:23] <ghz|afk> but then again, there's no "tracking over, here are the results" display, so far as I can tell
L768[18:21:44] <ghz|afk> so it's a bit useless outside of developing forge or maybe mods?
L769[18:37:45] <codahq> ghz|afk, just in case you were wondering the tickprofiler mod crashes on load. maybe the dev pulled the builds on purpose. i'm not going to troubleshoot their code either right now.
L770[18:38:03] <ghz|afk> yeah wahtever
L771[18:38:05] <ghz|afk> it was a nice try
L772[18:38:56] <codahq> hm.. although it's not very big. maybe i will later.
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L779[19:05:06] <Shambling> lol greener grass has turned my putrid dying wasteland into a beautiful bluegrass wonderland
L780[19:05:20] <ghz|afk> lol
L781[19:05:54] <Shambling> I mean I'm not artistically inclined, but aquamarine color doesn't instill within me a sense of death and decay
L782[19:07:14] <Shambling> holy moly, I think maybe my understanding of shifting hex into decimal and RGB conversion might be lacking. Now my savanna is bright blue instead of grey/green
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L784[19:07:57] <Hex> Beautiful!
L785[19:07:58] <Shambling> 73 7a 4f shouldn't be bright blue, should it?
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L787[19:08:11] <Shambling> I wonder if biome color is overriding my settings
L788[19:12:40] <ghz|afk> nope, 73 7a 4f isn't bright blue
L789[19:12:49] <ghz|afk> dpeending on if it's r,g,b or b,g,r
L790[19:13:01] <ghz|afk> it's either a grayish brown, or a grayish cyan
L791[19:14:29] <ghz|afk> ah more birdpoop than brown
L792[19:14:34] <ghz|afk> but yeah
L793[19:14:43] <ghz|afk> either birdpoop color, or prismarine color
L794[19:18:16] <Shambling> its supposed to be rgb...
L795[19:18:19] <Akkarin> just be careful not to flip is most significant bit
L796[19:18:20] * Akkarin runs
L797[19:18:30] <Akkarin> s/is/his
L798[19:18:44] <Shambling> to be honest, the color aspect isn't very well documented, and I have no idea why they use a dec value instead of hex
L799[19:18:54] <Akkarin> because decompiler?
L800[19:18:54] <ghz|afk> where?
L801[19:19:00] <Shambling> biometweaker
L802[19:19:06] <ghz|afk> lazyness?
L803[19:19:21] <Shambling> grassColor and foliageColor are supposed to be RGB, and they seemed to be in the past when I was fiddling with 1.102.
L804[19:19:25] <Shambling> but this is 1.11.2
L805[19:19:44] <Shambling> I kind of like the aquamarine, so I'm going to make everythign that color now in a clone modpack
L806[19:19:45] <Shambling> just because :P
L807[19:19:53] <ghz|afk> lol
L808[19:37:16] <Shambling> everythign is still blue
L809[19:37:24] <Shambling> well let me try red
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L811[19:46:10] <Shambling> well that works. Too bad birch and spruce are special snowflakes and provide their own color instead of taking on biome color
L812[19:46:10] <Shambling> :\
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L823[20:40:12] <Intektor> All I want is directional sounds, is this possible now or are these sound methods still as bas as they were 6 months ago?
L824[20:40:27] <williewillus> what do you mean by directional sound?
L825[20:40:47] <Intektor> you should be able to hear where the sound is coming from
L826[20:41:01] <williewillus> you can :P
L827[20:41:06] <williewillus> at least I can when I'm playing vanilla
L828[20:41:06] <ghz|afk> you jsut play a sound at a location, no?
L829[20:41:08] <ghz|afk> I mean
L830[20:41:11] <ghz|afk> that's the primary way to play sounds
L831[20:41:13] <williewillus> yeah, sounds play at a specific coordinate
L832[20:41:22] <ghz|afk> world.playSoundAt or whatever it's called these days
L833[20:41:40] <ghz|afk> the sound aPI takes care of panning and volume based on relative position
L834[20:41:42] <Intektor> can I like make them that you can hear them over a specific distance?
L835[20:41:42] <ghz|afk> API*
L836[20:41:51] <williewillus> what does that mean :P
L837[20:42:01] <ghz|afk> i have no idea what you meant with that
L838[20:42:16] <Intektor> like you should still be able to hear them over x meters
L839[20:42:30] <williewillus> you just play it louder then
L840[20:42:42] <ghz|afk> although that'd make the sound clip if too close
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L842[20:42:58] <ghz|afk> you'd need to change thesound's properties somehow
L843[20:43:12] <ghz|afk> I don't really know enough of the sound stuff in mc
L844[20:44:20] <Intektor> hm ok
L845[20:44:29] <ghz|afk> ah
L846[20:44:40] <ghz|afk> PositionedSound#attenuationType may be related
L847[20:44:54] <Intektor> sounds great
L848[20:45:06] <ghz|afk> GuardianSound uses AttenuationType.NONE
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L850[20:46:18] <Corosus> i wish it was easier to tell if a sound is coming from above/below, it always seemed ambiguous for that for paulscode soundsystem
L851[20:46:34] <ghz|afk> you cna't really do that on a normal setup
L852[20:46:58] <ghz|afk> the human hearing isn't too good at it, so it has always been secondary
L853[20:47:21] <Corosus> yeah not just stereo manipulation for it, needs fancy sound physics manipulation i gather
L854[20:47:24] <ghz|afk> youcna however use HRTF effects to make it feel like a sound is moving upward or downward (relative movement is easier to simulate)
L855[20:47:40] <ghz|afk> HRTF meaning "Head-Related Transfer Function"
L856[20:47:55] <Corosus> hmm cool
L857[20:48:20] <ghz|afk> (Transfer Functions are a bunch of formulas that can modify an input based on parameters)
L858[20:48:35] <ghz|afk> (in this case, sound)
L859[20:48:53] <ghz|afk> you know those fancy "7.1" headphones they sell these days?
L860[20:49:32] <ghz|afk> they use HRTF chips inside the usb controller to achieve that
L861[20:49:34] <Corosus> yeah figured they use this kinda stuff to pull that off
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L867[21:04:38] <williewillus> !gm Particle.isTransparent
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L879[22:01:02] <Elec0> What's the best way to determine how much time has passed on the server? Use getMilliseconds, or some method to count the ticks passed?
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L885[22:17:52] <Akkarin> Depends on your use case I'd say. Just keep in mind that getting the current time is usually plenty slow so I wouldn't necessarily call it in every tick ;-)
L886[22:25:07] <Elec0> Hmm. I'm trying to do something after a key is held for long enough. So once the key is held down, it does get the time every tick. Should I rework that?
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L888[22:26:19] <Akkarin> just use the tick count honestly
L889[22:26:57] <Akkarin> it might not be guaranteed to be X seconds on the dot but it's the fastest way to track time progression in games usually
L890[22:27:11] <Elec0> Okie dokie. Will do, thanks
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L896[23:02:06] <williewillus> !dcc
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L898[23:15:12] <Denyol> With an IItemHandler, how can I drop all its items?
L899[23:17:03] <Denyol> or ItemStackHandler, actually
L900[23:19:11] <williewillus> loop through and spawn them? :P
L901[23:19:41] <Denyol> I was hoping there was a helper method like with IInventorys
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L903[23:22:09] <Denyol> ill try Inventoryhelper#spawnItemStack
L904[23:23:01] <williewillus> that method does weird splitting with the stack, could really just take it and get rid of the while loop
L905[23:23:05] <williewillus> and spawn the whole thing at once
L906[23:23:14] <williewillus> esp since the stacks usually immediately recombine lol
L907[23:23:44] <Denyol> what do you mean spawn it all at once?
L908[23:24:02] <williewillus> if you look at that method, it splits little bits off the stack until there's no more
L909[23:24:04] <williewillus> which is weird
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L911[23:24:12] <williewillus> you could just spawn one entity with stack and be done
L912[23:27:10] <Denyol> chests use InventoryHelper.spawnItemStack though?
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L914[23:28:07] <williewillus> ? of course, since they're iinventories and mojang wants to have the weird splitty thing
L915[23:28:15] <Denyol> hmm
L916[23:28:19] <Denyol> true
L917[23:28:27] <Denyol> im just trying to write less code that could break
L918[23:28:48] <williewillus> i don't think there's many ways to break this one ;p
L919[23:37:36] <tterrag> ghz|afk: finally fixed that BON2 bug http://ci.tterrag.com/job/BON2/5/
L920[23:37:52] <tterrag> I rewrote all the mappings loading to use the .csv files instead of srgs, since there was no info it actually used from srg files
L921[23:38:04] <tterrag> and the csvs don't differ between MC versions, so the problem is nonexistent
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