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L21[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170217 mappings to Forge Maven.
L22[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170217-1.11.zip
(mappings = "snapshot_20170217" in build.gradle).
L23[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L35[02:36:15] <codahq> what would be the
best way to be able to place a 3x3x3 cube of running water blocks
down in the nether but not allow them to form source blocks? so
essentially they would "evaporate" so to speak. i can
manually do all of the checking to make sure they don't have source
forming neighbors but is there something i can do with the state or
some other trick? i guess i could go look at the water block to see
what it checks.
L36[02:40:04] <codahq> hm. look slike
there's an event. that might be worth checking out.
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L42[03:02:50] <codahq> i was way over
complicating that. probably most of you know this but if you were
interested i jsut set the block to
Blocks.FLOWING_WATER.getStateFromMeta(2) and it wno't form
sources.
L43[03:04:04] <gigaherz|work> non-source
water just doesn't form sources
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L47[03:04:35] <gigaherz|work> you need two
source blocks adjacent to the same block, with supporting blocks
below (solid or source water)
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L126[08:45:00] <Intektor> is the food
handled on the server or on the client?
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L130[09:05:04] <ghz|afk> Intektor: I
believe I have had laggy moments
L131[09:05:07] <ghz|afk> where I would
eat
L132[09:05:09] <ghz|afk> it would finish
eatingh
L133[09:05:12] <ghz|afk> and then
afterward
L134[09:05:15] <ghz|afk> after the
lag
L135[09:05:18] <ghz|afk> i'd get the
bonus
L136[09:06:38] <Intektor> oh yeah thats
true, but my problem is
L137[09:07:07] <Intektor> I still need to
figure out if the player is standing still, so I thought hunger
might be the place to be
L138[09:07:15] <Intektor> but it doesnt
look like that
L139[09:08:31] <Intektor> you have an idea
ghz|afk ?
L140[09:08:37] <ghz|afk> I think hunger
works by accumulating distance?
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L142[09:10:11] <Intektor> well then but
how could I find out if the player is standing still or not ghz|afk
?
L143[09:11:12] <ghz|afk> i'd check if the
position has changed
L144[09:11:16] <ghz|afk> by more than a
millimeter
L145[09:11:20] <ghz|afk> or something like
that
L146[09:11:42] <ghz|afk> positionDelta =
distance(newpos,oldpos)
L147[09:12:05] <ghz|afk>
positionDeltaSmooth = positionDeltaSmooth * 0.9 + positionDelta *
0.1; // or something like that
L148[09:12:30] <ghz|afk> boolean isMoving
= positionDeltaSmooth > 0.01;
L149[09:12:54] <ghz|afk> of course that
means if you are in a conveyor belt
L150[09:12:57] <ghz|afk> it will count as
if you move
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L168[10:39:06] <Ordinastie> does someone
know if there is a Unity IRC somewhere ?
L169[10:39:50] <Ordinastie> apparently on
freenode
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L172[10:44:19] <ghz|afk> funny, I have
used IRC for good long while, and I have never even thought of
looking for an IRC channel
L173[10:45:36] <Ordinastie> I guess you
meant Unity
L174[10:46:00] <Ordinastie> but I just
started, and I'm already finding stuff that doesn't seem to work as
it should ><
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L180[10:53:05] <Ordinastie> doesn't look
very active though :s
L181[10:57:51] <ghz|afk> heh
L182[10:57:58] <ghz|afk> unity answers is
usually the place to look at ;P
L183[10:58:04] <ghz|afk> what issue are
you having?
L184[10:58:11] <ghz|afk> and yes, i meant
Unity ;p
L185[10:58:21] <ghz|afk> assuming you mean
the game engine
L186[10:59:42] <fry> it's kinda ironic
that there's at least 3 widely known it-related things named Unity
:D
L187[11:00:18] <diesieben07> Names are
hard :D
L188[11:00:36] <Ordinastie> I have a
ScriptableObject with a GameObject field, that is set via the
editor with a prefab
L189[11:00:42] <Ordinastie> but when I
run, the GO is always null
L190[11:05:33] <ghz|afk> firt
"Unity" I knew of, was VMWare Unity -- the mode where
you'd get the guest windows shown as if they were host
windows
L191[11:06:05] <ghz|afk> Ordinastie: hmmm
idon't think I have ever used ScriptableObject by itself
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L194[11:21:25] <Ordinastie> well,
apparently I suck at Unity ><
L195[11:24:19] <ghz|afk> meh, it's easy to
feel that way
L196[11:24:24] <ghz|afk> it's usually
Unity's fault
L197[11:24:24] <ghz|afk> ;P
L198[11:24:44] <ghz|afk> you do need some
experience with the programming model
L199[11:24:52] <Ordinastie> yeah I assume
so
L200[11:26:40] <ghz|afk> i had previous
experience with XNA before I touched unity, so some things felt
familiar
L201[11:26:44] <Ordinastie> but apparently
spawing a prefab from static context is not something that you
should do ><
L202[11:26:47] <ghz|afk> but at the same
time, other things felt wrong ;P
L203[11:26:54] <ghz|afk> nope XD
L204[11:27:41] <ghz|afk> although the
function being static shouldn't matter
L205[11:27:52] <ghz|afk> but if it's
executing outside of the game loop, then yeah that'd be bad
L207[11:28:31] <Ordinastie> tried to be
smart
L208[11:28:34] <Ordinastie> failed
miserably ><
L209[11:29:22] <ghz|afk> ewh. XD
L210[11:29:35] <ghz|afk> that singleton
attempt ;P
L211[11:29:42] <Ordinastie> that part
works fine
L212[11:29:50] <ghz|afk> maybe
L213[11:29:56] <ghz|afk> but it's not
something I'd ever do in unity
L214[11:29:56] <ghz|afk> XD
L215[11:30:13] <ghz|afk> my usual practice
is to have a MonoBehaviour script, attach it to a "scene
root" element
L216[11:30:27] <ghz|afk> and then have
everything else nested in there
L217[11:30:54] <ghz|afk> I avoid
singletons and such
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L219[11:32:39] <ghz|afk> although, in the
game that I actually released
L220[11:32:47] <ghz|afk> I ended up having
two "root" objects
L221[11:33:01] <ghz|afk> one for the game
controller prefab (shared by all the level scenes)
L222[11:33:17] <ghz|afk> and one for the
actual structure of the level (terrain, obstacles, decorations,
objectives)
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L225[11:36:51] <ghz|afk> bb in a bit
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L229[12:01:31] <Intektor> ghz|afk, the
problem that I see is, that prev pos isnt working
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L233[12:18:32] <ghz|afk> Intektor:
hm?
L234[12:18:39] <ghz|afk> well if the
server doesn't "remember" it, you do
L235[12:18:40] <ghz|afk> I mean
L236[12:18:48] <ghz|afk> store the info in
a capability or something ;P
L237[12:31:34] <Intektor> ah yeah
L238[12:31:37] <Intektor> good thing
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L261[13:51:14] <Ashindigo_>
"Tattletail mod"
L262[13:51:20] <Ashindigo_> Just please
no
L263[13:51:52] <Ashindigo_> And really not
adding mama because she is to scary
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L272[14:06:32] <ghz|afk> masa: wtf
XD
L273[14:07:43] <diesieben07> what does
that line in the commonproxy look like?
L274[14:09:25] <masa>
ForgeChunkManager.setForcedChunkLoadingCallback(EnderUtilities.instance,
new ChunkLoading());
L275[14:09:26] <diesieben07> huh
L276[14:09:30] <diesieben07> that is...
fucked up :D
L277[14:10:01] <masa> seems like something
has run a username obfuscation over the log, and the user name is
'k'?
L278[14:10:16] <diesieben07> oh
L279[14:10:18] <diesieben07> LOL
L280[14:10:27] <masa> but is that possible
for the OpenEye logs?
L281[14:11:50] <ghz|afk> is the package
meant to be "fi.dy.masa" os did that change too?
L282[14:11:56] <ghz|afk> or*
L283[14:12:00] <ghz|afk> get
changed*
L284[14:15:26] <masa> that's correct
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L289[14:58:00] <ThePsionic> oh hey Pahimar
is back on modding
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L301[16:14:47] <tterrag> ghz|afk: btw I'm
not experiencing that BON2 issue with a.11
L302[16:14:49] <tterrag> 1.11*
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L306[16:15:37] <tterrag> oh wait, there is
one missing...
L307[16:15:55] <ghz|afk> lol
L308[16:15:58] <ghz|afk> hmm
L309[16:15:58] <ghz|afk> wait
L310[16:16:03] <ghz|afk> didyou use those
same mappings in 1.11?
L311[16:16:14] <ghz|afk> I had a corrupted
gradle cache, so I did a cleanCache after everything else
failed
L312[16:16:21] <tterrag> yeah
probably
L313[16:16:24] <tterrag> they are old
versions
L314[16:16:26] <ghz|afk> so my mappings
were 1.11.2-only
L315[16:16:29] <tterrag> the problem is FG
caching
L316[16:16:31] <ghz|afk> never used in
1.11".0"
L317[16:17:04] <ghz|afk> yeah I suppose
your mappings DO have the 1.11 folder, while the one that didn't
show up does not
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L321[16:48:55] <codahq> i wish vanilla
kept track better of who did what kinds of damage. if something
dies from the fire tick on an enchant it doesn't know it was the
entity that shot or whacked the dying entity.
L322[16:49:53] <codahq> so if you are
being lazy and just checking the death event... on average you know
who did what about 25% of the time
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L325[16:57:19] <Shambling> shouldn't bats
only spawn at night?
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L327[16:59:09] <ghz|afk> no?
L328[16:59:15] <ghz|afk> bats spawn where
it's dark
L329[16:59:17] <ghz|afk> no matter the
time of day ;p
L330[17:02:53] <Keridos> Hm, how can I
provide a world object in a constructor for a clientside
IMessage?
L331[17:03:16] <Keridos> my server crashes
currently because World world is clientside only?
L332[17:03:17] <ghz|afk> uhm
L333[17:03:33] <Keridos> a message from
server to client i mean
L334[17:03:33] <ghz|afk> you should not be
doing taht
L335[17:03:41] <ghz|afk> please explain
why you think you need the world
L336[17:03:57] <Shambling> capatalism
;D
L337[17:04:41] <Keridos> ghz|afk: it needs
a list of tile entites surrounding a pos
L338[17:05:13] <Shambling> blockstate
passes world in it somewhere, why not use that if you are using a
position
L339[17:05:13] <Keridos> should I put that
code in afunction and call that from the GUI handler and just pass
the list to the constructor?
L340[17:05:45] <ghz|afk> Keridos: I'd move
that logic out of the IMEssage, yes
L341[17:06:07] <ghz|afk> the IMessage
class should be "dumb"
L342[17:06:18] <ghz|afk> it's only there
to hold the values that will be (de)serialized
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L351[17:27:19] <Keridos> ghz|afk: what is
the proper way to get the client side world in a message?
L352[17:27:37] <Keridos> I am using
compatlayer source to get it but apparently that crashes the server
when registering the message
L353[17:28:42] <ghz|afk>
Minecraft.getMinecraft().world
L354[17:28:47] <ghz|afk> but
L355[17:29:10] <ghz|afk> well, ifit causes
loading errors
L356[17:29:18] <ghz|afk> then put the
codein your clientproxy andcall from it
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L358[17:31:32] <Keridos> apparently the
error was caused because getWorld from compatlayer returns
WorldClient
L359[17:32:22] <ghz|afk> incompatlayer
;p
L360[17:34:23] <Shambling> =P
L361[17:34:29] <Keridos> my intellij seems
to be bugged because it complains in my submods clientproxy because
it thinks that the commonproxy is sideonly.server
L362[17:34:31] <Keridos> but it isnt
L363[17:34:48] <Shambling> might be
confused depending on what your compile targe tis
L364[17:34:59] <Shambling> are you runnign
in a 1.10.2 dev environment, or 1.11.2 with compat layer?
L365[17:35:32] <Keridos> 1.10.2
L366[17:36:01] <Shambling> maybe intellij
is getting confused because of compatlayer and the way it works.
Wonder if it would throw the same errors in a 1.11.2 dev
environment
L367[17:36:38] <Keridos> bah it seems to
affect my other project only
L368[17:36:54] <Keridos> like it assumes
that the entire proxy subfolder is sideonly server for some
reason
L369[17:37:18] <Shambling> hrmmm
weird
L370[17:37:30] <Keridos> it compiles
fine
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L373[17:40:50] <Shambling> are there any
survival type mods that add worldedit's fixwater type
function?
L374[17:41:01] <Shambling> I get so sick
of running water, and if not I think I might program one
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L376[17:47:20] <Shambling> IC2 trees just
love generating where they are not supposed to. Guess I'll have to
make the sapplings a minetweaker script and just let the player
make them themselves. Better than having lively rubber trees
growing in dead biomes
L377[17:47:49] <Shambling> chicken before
the egg situation though, I want it to require rubber to make a
rubber sappling :P
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L390[19:35:22] <ghz|afk> OOPS
L391[19:35:54] <ghz|afk> I just noticed I
left a debug print (I use .warn since I can't be bothered to have
special log4j settings in my dev env XD) on one of my mods
L392[19:36:43] <ghz|afk> oh well, next
release won't have it.
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L395[19:54:32] <SkySom> ghz|afk, I did
that way too many times before I got to the point where I added
specific log methods that checked if I was in dev mode lol
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L408[21:02:45] ⇦
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L411[21:10:31] <Denyol> Block.isFullCube()
is deprecated, whats the replacement?
L412[21:13:04] <Denyol> oh nvm
L413[21:20:03] ⇦
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())
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L417[22:08:31] <The_Fireplace> Hey, after
watching cpw's video tutorial on setting up Forge for
IDEA(Developing Forge itself, not Forge mods), I get the following
crash when I try to run Forge Client:
http://paste.ubuntu.com/24017800/
L418[22:08:59] <The_Fireplace> Anyone know
how to avoid this?
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L421[22:09:40] <The_Fireplace> Wait, URL
didn't copy. One sec
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L429[22:51:48] ***
Denyol is now known as Denyol[Away]
L430[23:04:51] ***
cpw is now known as cpw|out
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L433[23:38:36] <The_Fireplace> Nvm again,
that doesn't seem to have worked.
L434[23:47:02] <The_Fireplace> Nvm yet
again. Using rebuild project fixed it. I'm just going to leave now.
Sorry for soo many messages.
L435[23:47:08] ⇦
Parts: The_Fireplace (The_Firepl@Im.Firing.My.Layza.PanicBNC.us)
(Leaving))