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L4[00:20:35] <Thisguy_> In what order are the startup and shutdown events called in Forge?
L5[00:20:54] <killjoy> preinit > init > postinit
L6[00:21:22] <Thisguy_> And for shutdown, ShuttingDown > ShutDown?
L7[00:21:26] <Thisguy_> Is there anything else?
L8[00:21:28] <killjoy> serverStartingEvent > serverStartedEvent > serverStoppingEvent > serverStoppedEvent
L9[00:21:35] <Thisguy_> Thank you
L10[00:21:54] <killjoy> I think starting/stopping can be cancelled
L11[00:21:57] <killjoy> probably
L12[00:22:02] <Thisguy_> Good god.
L13[00:22:18] <killjoy> I'm not sure really
L14[00:22:25] <killjoy> Just that they use the @EventHandler
L15[00:22:49] <Thisguy_> I'll trust you on that one, is it considered rude for your mod to say goodbye at the StoppedEvent phase of things?
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L17[00:23:06] <killjoy> do whatever you want in the logs
L18[00:23:10] <Thisguy_> Noice.
L19[00:23:21] <killjoy> Just don't log so much that the log file becomes larger than the world file
L20[00:24:05] <Thisguy_> Hahaha, no, I promise not to log every single thing. Maybe.
L21[00:24:14] <Thisguy_> Hey, depends on the user verbosity config, I guess.
L22[00:24:45] <Thisguy_> I like to have an enableable debug mode that logs literally everything but at the same time that is a LOT of work.
L23[00:25:00] <killjoy> Just have it be a jvm argument
L24[00:25:03] <killjoy> or use forge's
L25[00:25:08] <Thisguy_> Neat.
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L48[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170215 mappings to Forge Maven.
L49[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170215-1.11.zip (mappings = "snapshot_20170215" in build.gradle).
L50[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L61[03:08:30] <Ordinastie> concretely, what would I need to log classes that have started to load (not done loading) ?
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L95[07:01:54] <TechnicianLP> why isnt my Capability being injected into that field?: https://hastebin.com/awihedodil.java
L96[07:02:52] <gigaherz> because you call register on a static initializer
L97[07:03:02] <gigaherz> and that means it won't be run until someone references the class
L98[07:03:19] <gigaherz> try moving the CapabilityManager.INSTANCE.register
L99[07:03:21] <gigaherz> to a static method
L100[07:03:25] <gigaherz> and calling it explicitly from your preinit
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L103[07:05:26] <TechnicianLP> but i'm registering the Item in preinit - the class gets referenced and the breakpoint also stops in the static block at preinit
L104[07:05:35] <TechnicianLP> its just that the field stays null
L105[07:05:47] <gigaherz> then no idea.
L106[07:16:37] <TechnicianLP> fixed it ... moving it to a register method has don it .... (i dont know why though ....)
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L117[08:17:13] <Intektor> how do I get the dimension id from the world obj?
L118[08:17:34] <gigaherz> world.provider.dimensionId or something like that
L119[08:18:32] <Intektor> ah thanks
L120[08:25:56] <Baughn> Does anyone have any awesome/terrifying experiences with GuideAPI to share?
L121[08:26:01] <Baughn> Or, in short: Should I use it?
L122[08:26:35] <gigaherz> I avoid APIs
L123[08:26:49] <gigaherz> I have my own little library that I use for my own mods
L124[08:26:53] <gigaherz> well I mean
L125[08:27:00] <gigaherz> xcept like, baubles, waila, and JEI
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L127[08:27:12] <Ashindigo_> when in doubt copy the lexica botania's style
L128[08:27:31] <ThePsionic> Quick question - onItemRightClick no longer has an ItemStack parameter in 1.11?
L129[08:27:45] <Baughn> Ashindigo_: Basically the plan. I just don't want to write the code for it if I can avoid it.
L130[08:27:53] <Baughn> And tehNut is generally reliable.
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L132[08:28:56] <Ashindigo_> i would go for it
L133[08:29:19] <ThePsionic> Is it possible to get the currently held item from an EntityPlayer?
L134[08:29:37] <Baughn> ThePsionic: Yeah, look at the inventory field.
L135[08:29:48] <Ashindigo_> EntityPlayer#getHeldItem?
L136[08:29:56] <Ashindigo_> its been a while since i actually modded...
L137[08:29:59] <Baughn> Or that, perhaps. Do you have IDEA open?
L138[08:30:13] <Ashindigo_> !gm getHeldItem
L139[08:30:21] <Baughn> Browsing some likely-looking fields usually gets me what I want.
L140[08:30:22] <gigaherz> Baughn: cna I offer you my own take on that? https://minecraft.curseforge.com/projects/guidebook
L141[08:30:35] <Ashindigo_> it comes up in mcpbot
L142[08:30:40] <Baughn> gigaherz: You certainly can, but unfortunately this is an 1.7 mod.
L143[08:30:47] <Ashindigo_> takes an EnumHand param
L144[08:31:00] <gigaherz> welp, nevermind then ;P
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L146[08:31:18] <gigaherz> ThePsionic: player.getHeldItem(hand)
L147[08:31:26] <Baughn> gigaherz: Anything in particular that made you write your own?
L148[08:31:39] <gigaherz> Baughn: nope, I had the idea, and I made it for my magic mod
L149[08:31:45] <gigaherz> and then thought "hey I could make a library-mod out of this"
L150[08:31:47] <kashike> people need to stop writing mods for 1.7.10. -_-
L151[08:31:56] <ThePsionic> ah I didn't see that, thanks gigaherz
L152[08:32:21] <Baughn> kashike: Right now I'm kind of in cleanup phase. There's a lot of code I can replace with libraries to reduce the porting effort.
L153[08:32:32] <Baughn> Thus GuideAPI, among other things.
L154[08:32:47] <Baughn> (We had our own "ingame wiki" code. It's not very good.)
L155[08:33:09] <Ashindigo_> meh i want to mod but i dont really have any ideas
L156[08:33:15] <kashike> ok. not sure what that has to do with what I said, but ok
L157[08:33:59] <Ashindigo_> at least opencomputers is satisfying the need to code
L158[08:34:06] <gigaherz> Ashindigo_: you never play and think "it would be nice if"?
L159[08:34:27] <gigaherz> that's how https://minecraft.curseforge.com/projects/tool-belt was born
L160[08:34:33] <gigaherz> (and the rest of my mods, for that matter ;P)
L161[08:34:39] <gigaherz> (but shameless plug is shameless)
L162[08:34:45] <Ashindigo_> its almost always done and if it isnt then some combo of can take care of it
L163[08:35:38] <Baughn> kashike: Just that I'm actively working towards porting. :P
L164[08:37:16] <Baughn> It's a lot of work. EA is a pretty large mod, weighing in at 93kLOC at present, and anything I can do to reduce that would be great.
L165[08:38:28] <Baughn> (Though that's still only two thirds the size of RotaryCraft! Poor Reika!)
L166[08:38:45] <gigaherz> EA?
L167[08:38:59] <gigaherz> too many acronyms XD
L168[08:38:59] <ThePsionic> Another question - where did EntityPlayer.addChatComponentMessage go?
L169[08:39:05] <gigaherz> sendMessage
L170[08:39:07] <Baughn> gigaherz: https://github.com/Electrical-Age/ElectricalAge
L171[08:39:11] <Ashindigo_> electrical age
L172[08:39:27] <Baughn> Oh wow this readme is out of date.
L173[08:39:50] <ThePsionic> gigaherz: still in EntityPlayer? Cause I can't find it in there
L174[08:40:36] <gigaherz> https://github.com/kashike/migration/wiki/1.10.2-to-1.11
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L176[08:40:39] <gigaherz> look it up yourself ;P
L177[08:41:01] <ThePsionic> Oh great thanks
L178[08:41:30] <gigaherz> or use !mh
L179[08:41:34] <gigaherz> if you can't find it there
L180[08:42:18] <ThePsionic> !mh addChatComponentMessage
L181[08:42:29] <Baughn> EA is also one of those perpetually-beta things, despite being stabler than some "releases".
L182[08:42:37] <Baughn> If only I could crack that map-corruption-on-crash bug..
L183[08:42:51] * Ashindigo_ slowly makes a backup of his world
L184[08:42:51] <gigaherz> map corruption? o_O
L185[08:43:01] <gigaherz> Ashindigo_: why "slowly"? ;P
L186[08:43:20] * Ashindigo_ shrugs
L187[08:44:02] <Baughn> gigaherz: Eln stores its state outside of TEs, in a separate file. (Like many mods, it seems.)
L188[08:44:51] <Baughn> We've had some reports of that state being corrupted on crashes, which leads to every Eln block disappearing when you relaunch the game. I suspect I know what's wrong, but I haven't looked at it yet.
L189[08:45:04] <Baughn> Well, in short, needs to be an atomic replace.
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L191[08:47:03] <gigaherz> Baughn: if you need external state
L192[08:47:08] <gigaherz> you should be using WorldSavedData
L193[08:47:19] <gigaherz> and it will give you a safe chance to store the info as NBT
L194[08:47:45] <gigaherz> http://mcforge.readthedocs.io/en/latest/datastorage/worldsaveddata/
L195[08:47:46] <Baughn> That *is* what we're using.
L196[08:47:54] <gigaherz> hmm strange, then
L197[08:48:29] <gigaherz> I mean, usually when someone causes world corruption, it either means they tried to do things from a separate thread
L198[08:48:53] <Baughn> We don't use threading yet. Once we do, it'll be a map-reduce sort of thing.
L199[08:48:54] <gigaherz> or that they tried to save external files by hand
L200[08:49:07] <Baughn> But I haven't been able to replicate this, so I'm not really sure what's going on.
L201[08:50:04] <Baughn> Also I didn't write the code, so I'm browsing kind of randomly, but...
L202[08:50:09] <Baughn> https://github.com/Electrical-Age/ElectricalAge/blob/3e7db53eac084b4f2770139949630d01f72a8767/src/main/java/mods/eln/server/ServerEventListener.java#L107 <- Does this look iffy to you?
L203[08:50:20] <Baughn> Because it does to me. :P
L204[08:50:36] <Ashindigo_> //System.out.println("I hate you minecraft");
L205[08:50:43] <Ashindigo_> why is that commented out
L206[08:50:56] <Baughn> Hate the coder, not the code.
L207[08:51:54] <Baughn> Okay, yes. If this gets interrupted in the middle then the state will get corrupted. No ifs or buts.
L208[08:52:05] <gigaherz> that's why I said WorldSavedData ;P
L209[08:52:19] <Baughn> Yeeah. I need to figure out what EA is doing here.
L210[08:52:47] <Baughn> https://github.com/Electrical-Age/ElectricalAge/blob/3e7db53eac084b4f2770139949630d01f72a8767/src/main/java/mods/eln/server/ElnWorldStorage.java#L8 <- Because we've also got this!
L211[08:52:57] <ThePsionic> Hmm
L212[08:53:05] <Baughn> It'll wait until I'm home and have IDEA, I suppose.
L213[08:53:15] <ThePsionic> When I try to run my project it crashes and burns with no apparent reason with code -1073740791 (0xC0000409)
L214[08:53:25] <ThePsionic> (this is in IDEA)
L215[08:53:27] <Baughn> ThePsionic: A bit more crash log might be nice.
L216[08:53:33] <ThePsionic> That's the thing
L217[08:53:34] <ThePsionic> There is none
L218[08:53:38] <Baughn> Uhm.
L219[08:53:41] <gigaherz> if that's a win32 crash
L220[08:53:43] <Baughn> Does 'gradle runclient' work?
L221[08:53:46] <gigaherz> the reactos error bot doesn't know about it
L222[08:53:48] <ThePsionic> The only bad thing I get is WARN Unable to instantiate org.fusesource.jansi.WindowsAnsiOutputStream
L223[08:53:54] <gigaherz> ThePsionic: did you update the nvidia drivers?
L224[08:54:00] <ThePsionic> not for a while
L225[08:54:03] <Baughn> The newest nvidia drivers should be good
L226[08:54:04] <Ashindigo_> invidia
L227[08:54:10] <gigaherz> Baughn: yep
L228[08:54:11] <Ashindigo_> *nvida crash?
L229[08:54:12] <gigaherz> or the hotfix
L230[08:54:20] <ThePsionic> k I'll update those real quick
L231[08:54:23] <gigaherz> Ashindigo_: nv released a driver on january 28ish
L232[08:54:30] <gigaherz> which broke lwjgl
L233[08:54:39] <Ashindigo_> and theres a fix out now
L234[08:54:46] <gigaherz> then they released a hotfix on feb 2nd
L235[08:54:46] <Baughn> Broke lwjgl when the process had a particular name.
L236[08:54:46] <Ashindigo_> though i dont know if its on gfe
L237[08:54:51] <gigaherz> and now there's a new driver version
L238[08:54:56] <Baughn> Which is the sort of bug that makes you sit up and pay attention.
L239[08:55:01] <gigaherz> which includes that hotfix
L240[08:55:15] <gigaherz> Baughn: almost 50% of the codebase in gpu drivers are application-specific hacks
L241[08:55:35] <gigaherz> may be more than 50% given the number of apps grows ;P
L242[08:55:41] <Baughn> gigaherz: And it makes me want to cry. At least Vulkan is still relatively free of that sort of thign.
L243[08:55:56] <gigaherz> yeah... until a big game releases
L244[08:56:02] <gigaherz> with a slightly bugged shader/program
L245[08:56:03] <Baughn> hehehheeheeee *sob*
L246[08:56:08] <gigaherz> and people blame nvidia for it
L247[08:56:11] <Quetzi> 378.66 released yesterday which includes Minecraft fixes
L248[08:56:14] * Ashindigo_ grabs a cookie for Baughn
L249[08:56:23] <Baughn> Oh well, it's still better than Android GL drivers.
L250[08:56:26] <ThePsionic> Yeah I still had .49 installed
L251[08:56:26] ⇦ Quits: Chris (~chris@spriggan.yuuki.ml) (Ping timeout: 180 seconds)
L252[08:56:34] <ThePsionic> Which came out jan 24
L253[08:56:36] <Ordinastie> lol, I just started a video about GDC, the guy talks so fast I though youtube was on 2x ><
L254[08:56:38] * Baughn noms the cookie.
L255[08:56:44] <diesieben07> well, it's nvidia's fault if they back down. i always say this, if you back down on these kinda things, it just makes things worse and worse
L256[08:57:01] <gigaherz> yeah but gamers demand to play
L257[08:57:04] <diesieben07> if people blame nvidia for it, they need to point them in the irght direction so the game devs fix their shit
L258[08:57:09] <gigaherz> and if nvidia fixes the game themselves
L259[08:57:13] <gigaherz> the customer is happier
L260[08:57:14] <gigaherz> ;P
L261[08:57:18] <Baughn> IIRC the quadro drivers drop a lot of those hacks, though.
L262[08:57:25] <diesieben07> they did not "fix the game".
L263[08:57:29] <gigaherz> they do
L264[08:57:30] * Baughn looks at gamers who insist on using Quadro because "It's better".
L265[08:57:31] <gigaherz> sometimes literally
L266[08:57:37] <gigaherz> they provide replacement shaders and such
L267[08:57:39] * Ashindigo_ has no idea what quadro
L268[08:57:47] <diesieben07> that's fucking stupid.
L269[08:57:49] <Ashindigo_> *is
L270[08:57:50] <diesieben07> like omg.
L271[08:57:53] <Quetzi> you can't 'fix shit' in old game versions though, and with Minecraft at least old versions are still played quite a bit
L272[08:58:00] <Baughn> Ashindigo_: It's the workstation class board. Usual differences are...
L273[08:58:13] <diesieben07> still not nvidia's fault.
L274[08:58:19] <gigaherz> i know
L275[08:58:31] <gigaherz> and I agree
L276[08:58:36] <Baughn> Better FP64 support, stricter OpenGL support. Used to be it ran immediate-mode code faster, but I think most of those hacks made their way into the geforce driver.
L277[08:58:39] <gigaherz> but it's what's happening ;P
L278[08:58:46] <gigaherz> it's why nv drivers are 400mb
L279[08:58:49] <diesieben07> yeah
L280[08:58:53] <gigaherz> same for amd, too
L281[08:58:57] <Baughn> The chief difference is that geforce boards are made for FP32, and run FP64 at around 1/20 the speed of Quadro.
L282[08:59:01] <gigaherz> xcept they have less money to invest in fixing other people's shit
L283[08:59:23] *** amadornes[OFF] is now known as amadornes
L284[08:59:24] <Baughn> Also the Linux drivers are much smaller. Neener neener. :P
L285[08:59:26] <gigaherz> and 10bit output -- quadro drivers allow 10bit output, but geforce ones don't ;P
L286[08:59:40] <Baughn> Ahh, interesting. I don't have a 10bit monitor, though. :P
L287[08:59:51] <gigaherz> I do, but I play windowed most of the time
L288[08:59:56] <gigaherz> so I wouldn't get to use 10bit either way
L289[09:00:13] <Baughn> I mean, some games use temporal dithering to get better color.
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L291[09:00:30] <gigaherz> so do most monitors ;P
L292[09:00:40] <gigaherz> my current ones are 8bit
L293[09:00:46] <gigaherz> but I used to have a U2711
L294[09:00:47] <Baughn> ...yeah, but that's when you complain that your "eight-bit" monitors are actually 6-bit.
L295[09:00:52] <gigaherz> which had a 8bit panel with 10bit FRC
L296[09:01:21] <gigaherz> now I have a U2715H and a U2414H
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L298[09:01:45] <gigaherz> they are slightly lesser quality panels than the U2711
L299[09:01:49] <gigaherz> but still nice enough for anything I do
L300[09:02:21] * Baughn has an XB321HK. It's nice.
L301[09:02:23] <gigaherz> (and if anyone wonders, the last 2 digits of dell model numbers are the year)
L302[09:02:38] <gigaherz> (so the U2711 was 2011, and the current ones I have are 2014 and 2015)
L303[09:03:14] <Baughn> (Of course, this leads to me playing Minecraft in 4k. Modded. ...well, at least I don't have to worry about antialiasing, and the g-sync gets a workout.)
L304[09:03:36] <gigaherz> oh you have one of the few monitors that actually have g-sync?
L305[09:03:48] <Baughn> I do. It's exposed a lot of bugs, mind you..
L306[09:03:53] <gigaherz> heh
L307[09:03:54] <Baughn> KDE5 basically doesn't work with g-sync.
L308[09:03:59] <gigaherz> lol
L309[09:04:07] <gigaherz> it relies on constant vsync rate to work?
L310[09:04:22] <Baughn> It never issues the refresh call.
L311[09:04:26] <gigaherz> o_O
L312[09:04:32] <Baughn> So refreshes only happen when the driver's queue fills up.
L313[09:04:53] <gigaherz> that's even worse XD
L314[09:05:23] <Baughn> That's if I enable vsync *and* gsync, but as doing so is the bloody *point*..
L315[09:05:51] <Baughn> Basically KDE seems to assume that if vsync is enabled, then it can wait for a vsync event and never issue any flips of its own.
L316[09:06:01] <gigaherz> ...
L317[09:06:04] <Baughn> Meanwhile my screen will happily wait half a minute for a refresh.
L318[09:06:14] <gigaherz> wait how's vsync and gsync separate toggles?
L319[09:06:32] <gigaherz> i'd have assumed that gsync implies vsync
L320[09:06:38] <Baughn> It's possible to enable the gsync api without enabling vsync.
L321[09:06:47] <Baughn> That works if your app explicitly supports gsync.
L322[09:07:28] <Baughn> If you do enable vsync, then anything that calls a function that would normally wait for sync will initiate an immediate sync, assuming you aren't exceeding the max refresh rate.
L323[09:08:11] <Baughn> But you can *also* have your application wait for a vsync event issued by the driver, and that's... just not going to happen.
L324[09:08:15] <Baughn> You aren't supposed to. But youc an.
L325[09:08:40] <Baughn> This is mostly surmise on my behalf, mind you. I haven't dug far enough into Plasma to be sure this is what's happening.
L326[09:09:15] <Baughn> I'm just glad the driver has some heuristics to *eventually* force a refresh, and not wait for all 8GB of GPU memory to fill up!
L327[09:10:16] <Baughn> Anyway, that's why I'm using XFCE at the moment. :P
L328[09:10:59] <gigaherz> I'm a Windows person
L329[09:11:08] <gigaherz> but when I see myself using linux for whatever reason
L330[09:11:11] <gigaherz> I prefer xfce
L331[09:11:50] <barteks2x> Somehow xfce looks ugly to me, no matter what colors I choose
L332[09:12:40] <Baughn> Also, regardless of the above, KDE5's performance kinda sucks. I get noticeable lag in Chrome, and Minecraft's drops from 30-35 FPS to 20.
L333[09:13:48] <gigaherz> I wanted to show how my xubuntu VM looks like
L334[09:13:52] <gigaherz> but it appears to be broken
L335[09:14:39] <Baughn> https://brage.info/screenshot.png <- This was my desktop six years ago. Yeah....
L336[09:15:03] * Baughn still loves XMonad, just hasn't bothered to set it up at home. KDE breaking this way means I probably will.
L337[09:30:39] <gigaherz> heh...
L338[09:30:46] <gigaherz> i'm looking at an ubuntu page
L339[09:30:57] <gigaherz> "Then finish the installation process. (this may take several hours, like a normal install) "
L340[09:31:09] <gigaherz> they aren't too optimistic about the installation speed, are they? ;P
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L353[10:36:59] <LexDesktop> illy, i figured just javawrapper but if the internal config for it says downloads=false dont download anything
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L357[11:24:20] <Intektor> is there an easy way to install java8 on ubuntu?
L358[11:24:26] <Intektor> I can't find anything
L359[11:24:36] <Vigaro> apt-get install openjdk8
L360[11:25:03] <Intektor> E: Unable to locate package openjdk8
L361[11:25:14] <fry> https://www.digitalocean.com/community/tutorials/how-to-install-java-with-apt-get-on-ubuntu-16-04
L362[11:25:28] <Vigaro> Sorry, it is openjdk-8-jdk
L363[11:25:37] <Vigaro> Hard to remember package name for all those distros .-.
L364[11:25:57] <Intektor> E: Unable to locate package openjdk-8-jdk
L365[11:26:39] <McJty> Intektor, try fry's link
L366[11:26:56] <Intektor> also this add-apt-repository deosn't work for me
L367[11:27:15] <fry> what ubuntu are you on?
L368[11:27:44] <Intektor> 14.04
L369[11:28:08] <fry> what does add repo say?
L370[11:28:39] <Intektor> http://i.imgur.com/D4rXHmx.png
L371[11:29:06] <fry> apt-add-repository
L372[11:29:21] <fry> try that
L373[11:29:25] <Intektor> doesnt work
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L375[11:30:31] <fry> sudo apt-get install software-properties-common python-software-properties
L376[11:30:33] <Intektor> looks like I need this. apt-get install software-properties-common python-software-properties
L377[11:30:37] <fry> :D
L378[11:30:38] <Intektor> yeah :D
L379[11:31:35] <illy> LexDesktop: somthing along the lines of this? http://storage5.static.itmages.com/i/17/0215/h_1487179819_8309662_b10908fc79.png
L380[11:32:13] * illy needs to document exitcodes
L381[11:35:46] <illy> wait what the hell is software properties?
L382[11:43:03] <gigaherz> https://launchpad.net/software-properties
L383[11:43:12] <gigaherz> The apt sources.list editor used in Ubuntu (and Kubuntu)
L384[11:43:33] <fry> State: not a real package (virtual)
L385[11:43:34] <fry> :D
L386[11:44:14] <illy> bah *crawls back to the sanity of arch*
L387[11:46:56] <TechnicianLP> question on obj-models: how do i give them a texture? currently it just appears in solid white - IModel.retexture does not seem to work ...
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L389[11:47:33] <fry> just like any other model
L390[11:48:05] <illy> huh so interesting fact about the JavaWrapper when renaming it using gradle I found a weird edge-case where renaming it gives me a empty binary and I can not reliably reproduce it...
L391[11:48:08] <gigaherz> TechnicianLP: in the .mtl file
L392[11:48:11] <gigaherz> you can use
L393[11:48:19] <gigaherz> "map_Kd blah:blah"
L394[11:48:25] <gigaherz> or in the blockstates json
L395[11:48:34] <gigaherz> using the "textures" block with "#Materialname"
L396[11:48:44] <gigaherz> (yes you have to sue the # even on the left side, unlike vanilla ;P)
L397[11:48:59] <gigaherz> use*
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L401[12:03:40] <TechnicianLP2> umm where is said mtl-file? i just have the obj here ...
L402[12:04:12] <McJty> Blender generates an mtl file together with the obj file when you export to obj
L403[12:04:16] <McJty> But not sure if you used blender?
L404[12:04:34] <fry> you can also use the material name directly in the blockstate
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L406[12:05:36] <TechnicianLP2> what name does the default material have? the constants in Material dont seem to work with retexture
L407[12:06:09] <fry> #OBJModel.Default.Texture.Name
L408[12:12:30] <Intektor> how do I download stuff in ubuntu terminal, I tried wget and then the link
L409[12:13:07] <fry> that's how you do it
L410[12:13:19] <TechnicianLP> ok it just needed the explicit # sign
L411[12:13:20] <LexDesktop> Sure
L412[12:13:27] <fry> if your link has & in it, get it into quotes first :P
L413[12:13:34] <LexDesktop> also 'go run JavaWrapper.go' sounds like a crappy song.
L414[12:13:55] * TechnicianLP go-es away
L415[12:14:11] <Intektor> http://i.imgur.com/gr5Kg7K.png it doesnt download the 42 MB file, it downloads something a few KB biug
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L417[12:15:01] <Akkarin> You cannot wget from that site
L418[12:15:05] <LexDesktop> probably a html file with the webpage, mediafire isnt wgettable cuz its annoying
L419[12:15:10] <fry> ^
L420[12:15:16] <Akkarin> Need to watch all the gr8 ads first
L421[12:15:27] <Akkarin> Just think about it! You could miss all the great singles in your area!
L422[12:15:46] <gigaherz> many websites will detect user agents from wget and other "downloaders" and refuse to provide the file
L423[12:16:28] <Intektor> how do I do it then :/ I guess I cant
L424[12:16:37] <Akkarin> download with a browser and upload manually
L425[12:16:57] <Akkarin> given that you probably have ssh access you can just scp/sftp it up
L426[12:17:03] <Akkarin> also: never run a server as root
L427[12:17:27] <Intektor> hm, its like 42 MB, it will take ages
L428[12:18:01] <Akkarin> well the other way is to bug the author a bit which probably takes days instead of hours
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L434[12:45:05] <illy> Lex Ok ill merge that with master I also added an undocumented "--dlmojangjre" flag to override that check
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L439[13:22:50] <illy> I coredumped gradle again...
L440[13:25:54] <anli_> Can I list data tags for a block using a command?
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L444[13:39:37] <LexMobile> The hell you having so many issues with gradle?
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L447[13:44:00] <anli_> If I fill with command blocks, will they start executing?
L448[13:46:52] <tterrag> yep
L449[13:46:56] <tterrag> that's how those single command machines are done
L450[13:46:57] <illy> I have no idea why... The weirdest bug I found is that renaming the binary will sometimes zero the file and I can not reliably reproduce it happens in 1 in every 50 builds cleaning the project seems to fix it... I think
L451[13:47:03] <tterrag> spawn in command blocks that spawn in command blocks that...
L452[13:47:25] <illy> s/50/30
L453[13:48:31] <LexMobile> https://github.com/MinecraftForge/MinecraftForge/pull/3700 -.- "let's state something obvious that anyone with 10 seconds of code experience would see because I think you're dumb and not think of any other reasoning behind it"
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L455[13:49:00] <LexMobile> 0 bytes in the new or old name?
L456[13:49:13] <LexMobile> Also how do you do the rename?
L457[13:49:15] <illy> new name
L458[13:49:37] <illy> https://github.com/MinecraftForge/JavaWrapper/blob/master/build.gradle#L35
L459[13:50:32] <Intektor> is there an event like FOVModifier for the mouse sensitivity
L460[13:50:36] <Intektor> so I dont have to change it
L461[13:51:31] <LexMobile> 1 your tabbing is weird 2 why do you need to do that? 3 it may be something to do with the fact you have directories in there 4 that isn't renaming I don't think it's something in the go project itself
L462[13:52:41] <illy> its because of how vim is set up
L463[13:54:23] <illy> I mainly kept it because to keep it uniform with go its self because
L464[13:54:27] <anli_> Wow, what a lag, I made a magic floor with 7x7 tiles of redstone lamps, when you step on a tile, it will be lit
L465[13:54:35] <anli_> It takes a long time to react on that
L466[13:55:15] <anli_> http://pastebin.com/mK2Pb2Cw , a floor on level 74
L467[13:55:31] <anli_> 98 testfors
L468[13:56:05] <LexMobile> And this is why command blocks are horrible
L469[13:56:07] <anli_> It also lights up when other mobs steps on it
L470[13:56:11] <anli_> hehe
L471[13:56:24] <IoP> "there is nothing to test" :P
L472[13:56:53] <anli_> Can I put multiple commands on one line?
L473[13:58:17] <gigaherz> that'd be too fancy!
L474[13:59:00] <gigaherz> apparently, you can: https://www.digminecraft.com/command_blocks/multiple_commands.php
L475[13:59:03] <gigaherz> but it's a horrible hack
L476[13:59:03] <gigaherz> XD
L477[14:00:21] <illy> I have some horrible hacks somewhere in the commit history of this thing
L478[14:02:06] <anli_> :)
L479[14:02:12] <anli_> My creeper detector is nice: http://imgur.com/a/GZuWN
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L481[14:02:43] <anli_> If all 5 levels are lit, the creeper is very near
L482[14:05:56] <anli_> http://imgur.com/a/qzlfC
L483[14:06:32] <anli_> Is scriptcraft powerful?
L484[14:06:42] <anli_> ...compared to command blocks
L485[14:08:30] <gigaherz> yes, it's a lot closer to java mods than it is to commandblocks
L486[14:08:56] <anli_> cool
L487[14:09:02] <gigaherz> I think, at least
L488[14:09:05] <gigaherz> I haven't actually used it
L489[14:09:20] <anli_> Must try it, java is a bit complicated for the youngsters I am educating
L490[14:09:58] <anli_> we had a command block session this Monday, two pupils lasted to the end, the others started playing
L491[14:10:27] <gigaherz> doesn't surprise me
L492[14:10:32] <illy> heheh sounds about right
L493[14:10:35] <anli_> me neither
L494[14:10:38] <gigaherz> it's a rather clunky way of interacting with the game
L495[14:10:52] <anli_> But one of them was very enthusiastic
L496[14:11:14] <illy> if !*wrapBoolPrt* {
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L498[14:15:18] <Elec0> It took me a really long time to figure out how to not have to manually identify myself every time I start HexChat...kinda sad, really
L499[14:16:24] <anli_> haha, I also passed that stage recently
L500[14:16:44] <gigaherz> Ahh it was a nice day when I discovered SASL
L501[14:16:46] <anli_> It was a problem I "can solve later"
L502[14:16:54] <gigaherz> funny thing
L503[14:16:58] <anli_> yeah
L504[14:17:01] <gigaherz> I discovered SASL is a thing, through my tablet
L505[14:17:08] <gigaherz> I installed AndChat
L506[14:17:21] <gigaherz> and in the config to add a server, it had a SASL authentication option
L507[14:17:30] <gigaherz> I read about it, and realized Freenode and EsperNet support SASL
L508[14:17:47] <gigaherz> (I was mostly used to EFNet, which doesn't even have services)
L509[14:18:02] <Elec0> Yeahh. It just left the 'to solve later' realm, and it was surprisingly easy to do once I actually bothered to do it
L510[14:18:12] <anli_> yeah
L511[14:18:25] <anli_> Wonder how many problems that are still in that realm
L512[14:18:30] <Elec0> way too many
L513[14:18:32] <illy> EFNet thats not somthing I herd in a while
L514[14:18:49] <anli_> Elec0: Wonder if the problem "why am I not rich as hell" is in that
L515[14:19:07] <Elec0> That seems like it's a bit more complicated tho. :p
L516[14:19:14] <anli_> Can be
L517[14:19:19] <anli_> But how do I know?
L518[14:20:02] <Elec0> that is fair enough. Gotta figure out which problems to devote time to thinking about. Can't think about them all
L519[14:20:33] <anli_> Is it possible to randomize a paper full of letters that by luck is a paper written in english describing cure for cancer?
L520[14:20:44] <anli_> hehe
L521[14:21:13] <illy> maybe if you get 1000 monkeys and typewriters...
L522[14:22:03] <anli_> The probability is high that the paper uses the wrong approach to solving the problem
L523[14:22:09] <anli_> to solve
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L526[14:23:02] <anli_> How rich can a paper full of letters render you?
L527[14:23:07] <anli_> lol
L528[14:23:10] <anli_> I must sleep now
L529[14:23:37] <Elec0> take any probability greater than 0 to infinity and it become certain
L530[14:23:52] <Elec0> I said that wrong, but the point still stands. :p
L531[14:24:00] <anli_> hehe
L532[14:24:42] <anli_> If you are very lucky, randomizing a paper full of letters will give you the solution to how to hack RSA and all modern cryptography will be useless
L533[14:24:47] <illy> I did not realise how many assumptions I put into this
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L535[14:27:50] <Intektor> But it could also give you a government secret and you go into prison
L536[14:29:12] <anli_> sure
L537[14:29:32] <anli_> In fact, if you find out how to hack RSA, you will not be able to sell that secret
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L539[14:31:30] <anli_> But that "government secret" could also appear to be a government secret without being one
L540[14:32:44] <anli_> psst, this is a government secret: yadda yadda
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L571[16:09:07] <killjoy> So this was an assignment in my english class. http://i.imgur.com/Y69qCQb.png
L572[16:09:52] <killjoy> *technically technical communication
L573[16:10:42] <killjoy> (my assignment was improve how something looked. I did it by turning it into a chart)
L574[16:10:53] <diesieben07> LOL
L575[16:10:57] <diesieben07> love it.
L576[16:11:19] <killjoy> It's a good thing I learned how to use excel in high school
L577[16:11:43] <diesieben07> Definitely.
L578[16:11:50] <killjoy> What kind of audience would I show that to?
L579[16:11:55] <killjoy> I'm thinking in a board meeting or sorts
L580[16:12:42] <diesieben07> "And as you can see here, the oil-lobby is a bitch."
L581[16:14:14] <killjoy> Here it is as an area graph. http://i.imgur.com/PZnlVwH.png
L582[16:14:31] <killjoy> I think this is harder to read
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L584[16:15:27] <diesieben07> Are you bored? :D
L585[16:15:41] <killjoy> Doing homework really.
L586[16:16:06] <diesieben07> well, but you're going above and beyond ;)
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L592[16:21:34] <killjoy> You should see the stuff I have planned for the visuals in my final project
L593[16:21:49] <killjoy> (I'm explaining DDoS)
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L599[16:30:56] <illy> are you giving a live example? :P
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L601[16:32:26] <Akkarin> "As you can see PayPal is now offline and the three nice man in the back of the room will take me outside for a nice little talk ..."
L602[16:37:40] <illy> next ill be demonstrating a slowloris attack
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L605[16:43:19] <LexMobile> Don't tech kids to program with Minecraft there are plenty of other options better suited i love the simple robots one where you have to navigate a maze and it's good at beating simple logic into you
L606[16:44:22] <Shambling> I think our digital arts and design class even teaches a lego robot programming system.
L607[16:46:10] <gigaherz> there was a teaching game, with minecraft textures in it
L608[16:46:13] <gigaherz> can't remember where or what name
L609[16:46:13] <gigaherz> xD
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L612[16:47:51] <Shambling> I think its minetest
L613[16:47:52] <Shambling> lol
L614[16:48:05] <Shambling> you mod for it in lua
L615[16:48:10] <gigaherz> no I mean
L616[16:48:28] <Akkarin> How to turn off people from programming for the rest of their life: Give them LUA
L617[16:48:44] <gigaherz> a little 2d, top-down programming game, where you'd control a "player" and give orders like "move up" and "mine" or similar
L618[16:49:17] <Shambling> isn't LUA similar to like.... basic?
L619[16:49:28] <killjoy> Oops, i accidentally created a POJO
L620[16:49:46] <gigaherz> vaguely, sham1
L621[16:49:48] <gigaherz> Shambling*
L622[16:50:17] <gigaherz> I mean it does look more like basic than it does C
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L625[16:50:35] <gigaherz> but so does bash scripting
L626[16:50:53] <Vigaro> I'd say it has a pascal feel to it, with a small touch of python
L627[16:51:07] <gigaherz> if anything, I'd say it's more like a simplified pascal
L628[16:51:08] <killjoy> hey, creating an auto-start script for your server is useful like that
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L631[16:52:59] <Shambling> I learned on pascal and basic. Have to say, when I started learning C after pascal I fell in love with that
L632[16:53:11] <Shambling> never was a fan of C++ when it came out, seemed to have classes for the sake of having classes back then
L633[16:53:36] <Shambling> then again no one really ever showed you how to properly make objects that weren't better off being a variable and a function
L634[16:54:14] <LexMobile> Cpp11 y.y
L635[16:55:12] <LexMobile> You either go c or you go managed. We don't go in between this a silly place
L636[16:55:13] <gigaherz> Shambling: objects are really "no better" than a struct + a bunch of functions
L637[16:55:42] <gigaherz> it's just syntactic sugar for it ;P
L638[16:55:59] <Shambling> well pretty much
L639[16:56:05] <diesieben07> well, except polymorphism maybe
L640[16:56:16] <diesieben07> yes, technically just syntax sugar... but not really
L641[16:57:42] <gigaherz> a C++ class internally looks a bit like "struct Classname { struct Superclass1; ... struct Classname_Vftable { ... } vftable; instance fields... };"
L642[16:58:33] <diesieben07> well, yes, but this is like calling Java syntax sugar for machine code...
L643[16:58:41] <gigaherz> yes but no
L644[16:58:48] <gigaherz> because C++ really is just syntactic sugar on top of C
L645[16:58:50] <gigaherz> or it was originally
L646[16:59:41] <gigaherz> while Java was designed to be independent, and the JVM was designed to cater to the language needs
L647[17:00:30] <gigaherz> in C++, you can have C code work with C++ classes
L648[17:00:30] <LexMobile> Except for the fact that vftables are first
L649[17:00:32] <LexMobile> Ya
L650[17:00:32] <Ordinastie> what the method that render the enchantment glow on items in GUIs ?
L651[17:00:47] <gigaherz> lex: they go after the superclass, no?
L652[17:01:02] <LexMobile> Makes fucking with them fun
L653[17:01:07] <LexMobile> And no
L654[17:01:47] <gigaherz> i was under the impression the order was { super1 vftable, super1 fields, super2 vftable, super2 fields, ... thisclass vftable, thisclass fields }
L655[17:01:50] <LexMobile> Viable ptr is always first
L656[17:02:07] <Ordinastie> (nvm found it)
L657[17:02:38] <gigaherz> eh doesn't matter
L658[17:02:45] <LexMobile> No it's ptr ptftable
L659[17:02:54] <LexMobile> Then super cars
L660[17:02:57] <gigaherz> my experience with that was trying to figure out windows COM classes
L661[17:03:05] <LexMobile> Then this vars
L662[17:03:08] <gigaherz> and that was years ago
L663[17:03:16] <Shambling> windows ruined programming for me when that mess came out :P
L664[17:03:25] <LexMobile> The ftable is super then this yes
L665[17:03:37] <LexMobile> Two separate structs
L666[17:03:43] <Shambling> "hey program this way" and then microsoft comes along and names function variables with names so confusing you need a lookup table
L667[17:03:57] <gigaherz> Shambling: I spent a year working for the reactos project, reverse-engineering thewindows shell class hierarchy
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L669[17:04:09] <gigaherz> and implementing the start menu and some explorer components for it
L670[17:04:23] <gigaherz> it is not an experience I want to repeat ;P
L671[17:04:31] <Shambling> did they at least make their functions named in such a way that you didn't need a dictionary to convert them to human? :P
L672[17:04:40] <gigaherz> depends on the day
L673[17:04:44] <gigaherz> ;P
L674[17:04:49] <Shambling> oh wait, no, reactOS needed interoperability with windows exe's, so probably couldn't afford to
L675[17:05:13] <gigaherz> I had to use whatever windows used before
L676[17:05:15] <gigaherz> so yeah
L677[17:05:19] <gigaherz> IShellFolder::getUIObjectOf
L678[17:05:22] <Shambling> please no
L679[17:05:25] <gigaherz> ;P
L680[17:06:17] <Shambling> One thing I can take great pleasure in reading java code from projects on github, I can make sense of most methods and classes within about 5 minutes of looking at them, unless the programmer was an ass that was trying to obfuscate with code
L681[17:06:36] <killjoy> ^ job security
L682[17:06:37] <Shambling> reading learn directx 8 in 30 days made me want to vomit because of the way windows worked :P
L683[17:06:59] <Shambling> so many hwnds... so few days
L684[17:07:15] <killjoy> programmer.fire();programmer.code.delete();
L685[17:07:27] <Shambling> yeah good luck reading someone elses nested ? : code
L686[17:07:34] <Shambling> or your own 3 years later, :D
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L690[17:08:10] <killjoy> "It took me an hour to write. I thought it would take an hour to learn"
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L692[17:13:42] <LexMobile> You know what's fun... writing a pe loader for a custom pe format in Java...
L693[17:13:55] <killjoy> you los tme
L694[17:14:23] <LexMobile> Portable executable. .exe and .dll files
L695[17:14:34] <killjoy> ah
L696[17:14:42] <LexMobile> But no it can't be standard cuz we could just read the docs
L697[17:15:03] <LexMobile> It's it's own shuffled and crypted format
L698[17:15:49] <LexMobile> Btw history lesson for you guys
L699[17:16:45] <LexMobile> Blizzards anti cheat, warden, lasted for like 5 years without being fully documented and bypassed
L700[17:16:59] <LexMobile> And then they decided to add it to the chat environment
L701[17:17:51] <LexMobile> That annoyed us who we're just using bnet to chat with friends, and now wow is broken as shit because it uses the same thing
L702[17:18:03] <gigaherz> lol
L703[17:18:09] <Akkarin> *claps*
L704[17:18:18] <LexMobile> Also fun fact
L705[17:18:32] <LexMobile> Warden was the reason I wrote my best native decompile
L706[17:19:08] <LexMobile> Basically had it good enough that I could decompile all the modules they sent out and ran them in a Java sandbox to see what they spat out
L707[17:21:00] <LexMobile> It's also one of the reasons I am so adamant about not downloading executable code from the net
L708[17:21:42] <LexMobile> I may or may not of exploited warden to crash (and other things) people playing Starcraft with me
L709[17:24:22] <Akkarin> Sounds like a well designed system :o
L710[17:25:17] <LexMobile> Well udp and trust really doesn't work....
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L721[18:32:33] <shadowfacts> Wait, running native code in a JVM?
L722[18:32:35] <shadowfacts> How on earth?!
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L724[18:40:04] <illy> I should relearn C... I've been saything that for years...
L725[19:04:01] <LexMobile> Decompiling to pseudo-c then running as a interpreted language
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