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L15[01:28:08] <killjoy> python is on github
now
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L19[01:29:59] <killjoy> It's just like when
google moved to git
L20[01:30:01] <killjoy> *hub
L21[01:30:11] <killjoy> or Microsoft
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L24[01:32:33] <Akkarin> sooo? everybody
does eventually
L25[01:32:46] <killjoy> mhm
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L27[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170214 mappings to Forge Maven.
L28[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170214-1.11.zip
(mappings = "snapshot_20170214" in build.gradle).
L29[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L48[03:52:39] <LexManos> what dont people
fucking get.. don't make coremods, and if you do, don't fucking
expect us to handfeed you shit?
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L53[04:13:26] <kashike> hm?
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L59[05:45:54] <copygirl> Hmm.. I don't
suppose an entry in a config GUI can be a custom height.. can
it?
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L61[05:48:00] <copygirl> Taking a quick
look at it, slotHeight seems to come from GuiListExtended or
so?
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L66[06:04:06] <Denyol> Is it good practice
to add an api to my mod? How do I go about it? I like the idea of
it
L67[06:09:31] <copygirl> There's a number
of different ways you can go about it.
L68[06:09:58] <copygirl> Like IMC
messages.
L69[06:11:51] <copygirl> If your API
doesn't change, you can compile an -api .jar that mods can
reference in their workspace, or even include it in their
builds.
L70[06:12:22] <copygirl> Though.. I can't
recommend good practices because I'm not sure myself.
L71[06:14:11] <Denyol> I might look into
IMC
L72[06:14:39] <Denyol> AFAIK for JEU you
include it in the workspace
L73[06:14:41] <Denyol> JEI*
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L86[07:22:24] <TechnicianLP> !ch
ServerConfigurationManager
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L89[07:43:06] <TechnicianLP> is there an
event fired when a player is saved to disk?
L90[07:47:25] <TechnicianLP> ok to prevent
xy-problems: is there a way to change a tag in the players nbt when
being saved to disk?
L91[07:55:21] <ghz|afk> hmmm
L92[07:55:23] <ghz|afk> how slow would it
be
L93[07:55:29] <ghz|afk> to have an
IItemHandler for an ItemStack
L94[07:55:40] <ghz|afk> deserialize the
ItemStack from NBT every time someone calls getStackFromSlot?
L95[07:55:54] <ghz|afk> I'm thinking it
should be ok
L96[07:56:04] <ghz|afk> since there's never
more than 9 slots
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L98[07:56:17] <ghz|afk> but then again, I'm
calling getStack every frame, while the GUI is open
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L100[07:57:22] <TechnicianLP> i have
something similiar: i open a inventory from the stack - it only
loads once and saves when needed (and to prevent dupes the
inventory autocloses if the stack in the hand changes)
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L104[08:08:00] <ghz|afk> TechnicianLP: ah
thx, I forgot to implement something to close the GUI if the stack
changes
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L125[09:52:51] <DrPiggy> Hello! does
someone know how to check if a dimension exists (like to check if
there is a dimension by the id for example "2" or
not)
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L147[12:00:56] <Hink> What version of
Minecraft had the mouse mechanic where you could hover over an item
in your inventory and scroll to do the equivalent of shift-clicking
it into your inventory.
L148[12:01:15] <Hink> I mean from your
inventory to your hotbar.
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L152[12:18:44] <LexManos> illy, you
there?
L153[12:19:06] <TechnicianLP> Hink: i
think the thing you're looking for is a mod called "inventory
tweaks"
L154[12:20:01] <Hink> TechnicianLP— nah,
this was a Vanilla mechanic that used the scroll wheel.
L155[12:20:08] <Hink> I think it was like
1.2.X.
L156[12:20:19] <Hink> I tired 1.2.5 and it
wasn't it.
L157[12:20:52] <LexManos> illy, Just
curious, with the JavaWrapper can we use it in a mode to NOT
download a JRE? Basically as a replacement for L4J where we can
just specify "Try running this jar with atleast this JRE and
error/post a link if they don't have it installed"
L158[12:20:52] <TechnicianLP> the oldes v
i played was 1.4.7
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L161[12:24:02] <Intektor> is this minecart
stuff on servers normal?
L162[12:24:31] <Intektor> Minecarts do the
breaking animations on the server all the time when on a rail
L163[12:24:43] <Intektor> and you cant sit
on them
L164[12:26:06] <codahq> hmm... anybody
ever seen the load and pre-init events screech to a halt after
registering a entity rendering handler (in any event)?
L165[12:26:43] <Intektor> ok, if this is a
feature now in minecraft, its a bloody bad one
L166[12:28:22] <Intektor> oh nevermid my
fault
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L168[12:34:19] <codahq> wow... wtf. here
is something fun. put a break point in a render class in eclipse
and then try to load minecraft. even though the break point is
never hit for some reason it calculates the break point stop
condition non-stop.
L169[12:34:46] <codahq> if you actually
get it to load then it's okay after that.
L170[12:35:11] <Intektor> use
IntelliJ
L171[12:35:53] <Intektor> eclipse is fine
for many cases as well tho
L172[12:36:10] <ghz|afk> I'd guess
breakpoints are managed by the jvm?
L173[12:36:58] <ghz|afk> [19:00] (Hink):
What version of Minecraft had the mouse mechanic where you could
hover over an item in your inventory and scroll to do the
equivalent of shift-clicking it into your inventory.
L174[12:37:03] <ghz|afk> I don't recall
that ever being in mc o_O
L175[12:37:11] <Hink> It was at one
point.
L176[12:37:16] <Hink> It was really OP for
soup PVP.
L177[12:38:12] <ghz|afk> I still think it
should be in vanilla ;P
L178[12:38:40] <ghz|afk> although Isee how
someone with a free-spinning mousewheel could easily hover on a
chest moving from slot to slow
L179[12:38:44] <ghz|afk> slot*
L180[12:38:50] <ghz|afk> taking a lot of
things quickly
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L182[12:46:57] <Intektor> maybe it was a
mod
L183[12:47:04] <Intektor> I think its a
pretty simple but OP mod
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L186[12:51:56] <Thisguy_> Is an IDE
absolutely required to write up a forge mod?
L187[12:52:20] <Vigaro> No, but absolutely
recommended
L188[12:52:37] <Thisguy_> gradlew build
should work totally IDE free, then.
L189[12:52:38] <fry> only sith deal in
absolutes
L190[12:53:09] <Vigaro> Yeah, as long as
you can do everything without help
L191[12:53:09] <Intektor> Do you want to
programm in notepad?
L192[12:53:11] <ghz|afk> Thisguy_: yes it
is quite easy to setup a CI server that just runs
L193[12:53:18] <ghz|afk> "gradlew
setupCiWorkspace build"
L194[12:53:24] <Vigaro> But I don't really
see a reason to go through that much trouble
L195[12:53:38] <ghz|afk> but almost no one
is crazy enough to program a mod without an IDE
L196[12:53:42] <ghz|afk> it's just too
useful not to
L197[12:53:43] <Thisguy_> I have a
passionate hatred for IDEs for no reason, and I do everything the
hard way because I'm a moron
L198[12:53:50] <ghz|afk> your choice,
then
L199[12:53:58] <ghz|afk> so long as you
have java in your path
L200[12:54:06] <ghz|afk> you can run the
appropriate version of the gradlew script
L201[12:54:45] <Thisguy_> As for notepad,
no, I'm using nano ;)
L202[12:54:57] <Vigaro> So cool
L203[12:55:04] <Thisguy_> Ouch, my
pride.
L204[12:55:34] <ghz|afk> nano is nice --
for editing a couple configuration files
L205[12:55:37] <Thisguy_> Alright, lemme
rephrase my question. I'm a moron and I don't know where to get the
right dependency to import the Mod class.
L206[12:55:58] <ghz|afk> try using an IDE
to see how it suggests you do that
L207[12:56:00] <Intektor> Get an IDE
L208[12:56:05] <ghz|afk> then you type it
into nano afterward
L209[12:56:06] <ghz|afk> XD
L210[12:56:12] <Thisguy_> Grumble
grumble.
L211[12:56:18] <Vigaro> That was supposed
to be a compliment, if you can easily develop a fully functional
mod using only nano and the gradle script you're pretty much a pro
at it
L212[12:56:20] <ghz|afk> or you know
L213[12:56:24] <ghz|afk> look at other
people's code
L214[12:56:43] <McJty> I would only be
about 10% productive (if even that) if I didn't use an IDE for mod
development
L215[12:56:47] <McJty> I consider it
pretty much essential
L216[12:57:08] <Intektor> Or just use an
IDE and you won't die on ald age disease before your main class is
finished
L217[12:57:14] <Intektor> old
L218[12:57:15] <ghz|afk> I'd spend more
time looking at documentation or trying to remember where the F the
classes are imported from
L219[12:57:19] <ghz|afk> than coding
L220[12:57:23] <Thisguy_> McJty: I'd be
willing to consider using one once I was confident that I could
replicate everything it was doing for me without having it.
L221[12:57:44] <McJty> Thisguy_, well an
IDE helps you write code. In the end you could have written that
code in a text editor
L222[12:57:48] <Thisguy_> As I said
before, I like doing things the hard way... once or twice.
L223[12:57:48] <fry> thing is though, that
java is a horrendous language, if you're not using an ide
L224[12:57:57] <McJty> Exactly
L225[12:58:01] <Vigaro> It is not like you
need to remember the location of every single method and class to
be a good programmer
L226[12:58:02] <Thisguy_> fry: No kidding.
I used to make Bukkit plugins without one.
L227[12:58:04] <fry> and nobody in their
right mind would use it in 2017 if not for idea :P
L228[12:58:11] <fry> *ides :P
L229[12:58:25] <McJty> Thisguy_, modding
is hard enough already without having to worry about not using an
IDE and getting the tons of help from that
L230[12:58:38] <Intektor> Coding is pretty
fun, but without an IDE its like drowning in boiling water
L231[12:58:41] <ghz|afk> fry: not sure if
eclipse users are "in their right mind" anyhow, so it's
still valid ;p
L232[12:58:41] <McJty> I mean, I
constantly refactor my code. Move around stuff. Rename methods,
...
L233[12:58:48] <Thisguy_> McJty: I've more
or less come here to discuss that, and I'm considering grabbing
eclipse or something/
L234[12:58:53] <McJty> I shudder having to
do that in a text editor and then trying to figure out where my
method is used
L235[12:59:02] <fry> I developed my first
mod without an ide, but it was mostly a waste of time
L236[12:59:06] <McJty> I recommend IDEA
but tastes differe
L237[12:59:06] <ghz|afk> Thisguy_: most of
us recommend intelliJ IDEA
L238[12:59:07] <McJty> differ
L239[12:59:19] <ghz|afk> the Community
edition is free & opensource
L240[12:59:20] <Thisguy_> ghz|afk: Works
for me, I have literally no preferences when it comes to
IDEs.
L241[12:59:39] <Thisguy_> fry: I'll take
that into account.
L242[13:00:06] <ghz|afk> Thisguy_: think
of it this way: given a table of package contents, could you easily
look it up to write the import line?
L243[13:00:09] <Thisguy_> Looks like my
distro packs intellij in official repos.
L244[13:00:16] <Thisguy_> ghz|afk:
Yes
L245[13:00:21] <ghz|afk> given javadocs,
could you easily look them up to find the possible methods in a
class?
L246[13:00:23] <fry> it's nice if you want
to truly feel how horrible the situation with the console-based dev
tools is for java, but not for much more :D
L247[13:00:31] <Thisguy_> ghz|afk: Used to
do it all the time.
L248[13:00:39] <ghz|afk> given a piece of
code, could you easily rename stuff until it compiles again?
L249[13:00:44] <ghz|afk> or move a method
around?
L250[13:00:49] <Thisguy_> I could
L251[13:00:49] ⇦
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L253[13:00:57] <ghz|afk> then you have
done mostly everything an IDE does for you
L254[13:01:00] <ghz|afk> ;P
L255[13:01:04] <Thisguy_> I could probably
use a shell script for that, actually...
L256[13:01:05] <ghz|afk> it's just a
timesaver
L257[13:01:22] <fry> exactly
L258[13:01:32] <fry> everything you can do
in the ide you can do outside
L259[13:01:35] <Vigaro> If you're using
scripts to do thing for your then you're pretty much using your own
IDE, though
L260[13:01:40] <Thisguy_> fry: This I
know
L261[13:01:45] <fry> but for java it's
like 100x slower
L262[13:01:46] <McJty> Renaming a method
in IDEA is a few seconds. And that includes changing ALL other
files that use that method
L263[13:01:52] <Thisguy_> Vigaro: I
understand that
L264[13:02:15] <Thisguy_> McJty: I admit
my hatred of the thought of using an IDE is irrational at
best
L265[13:02:21]
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L266[13:02:22] <McJty> Extracting 10 lines
of code in another method and automatically replacing where it came
from in the proper method call: another 2 seconds work
L267[13:02:29] <McJty> I *love* the IDEA
refactoring tools
L268[13:02:34] <ghz|afk> me too
L269[13:02:50] <ghz|afk> I just prefer the
keyboard shortcuts of VS
L270[13:02:51] <ghz|afk> ;P
L271[13:02:59] <ghz|afk> ctrl-r,ctrl-r
-> refactor/rename
L272[13:03:05] <ghz|afk> ctrl-r/ctrl-i
-> refactor/inline
L273[13:03:07] <ghz|afk> etc
L274[13:03:17] <fry> also, ideavim
<3
L275[13:03:39] <fry> 70% as comfortable as
an actual vim :P
L276[13:03:49] <ghz|afk> I have ended up
memorizing ctral-alt-n in idea for inlining, but it's awkward to
me
L277[13:03:50] <ghz|afk> ;P
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L280[13:04:27] <Thisguy_> I've never
thought bothering with vim would ultimately be worth it. Time
saving for the future, but would I gain enough time for it to
matter in the grand scheme of things? "You will eventually
die. Nano."
L281[13:05:16] <McJty> Vim is a lovely
editor. I still use it a lot
L282[13:05:21] <McJty> But not for making
mods :-)
L283[13:05:25] <ghz|afk> my thinking is
completely opposite: life's too short to do things by hand
L284[13:05:27] <fry> learn how to do
whatever nano shows on the bottom in vim, and it'll already be much
faster :P
L285[13:05:34] <McJty> Although I have
occasionally used vim for its macros when editing java files
too
L286[13:05:38] <ghz|afk> the more an IDE
helps me, the less time I spend typing and the more progress I
make
L287[13:05:54] <fry> good thing about vim
is that even if you only learn a handful of commands, it's still
great :D
L288[13:05:54] <ghz|afk> I do not like
vim, though
L289[13:05:58] <ghz|afk> too obscure for
me
L290[13:06:01] <Thisguy_> fry: I only half
care about nano's features. It's mostly the typing without having
to say "I'll be typing on this line, now."
L291[13:06:05] <ghz|afk> it relies on
*remembering*
L292[13:06:09] <ghz|afk> I don't like that
;P
L293[13:06:27] <McJty> ghz|afk, I have
used it so long that I no longer have to remember vim. It is in my
'fingers'
L294[13:06:27] <fry> literally everything
relies on remembering :P
L295[13:06:43] <Thisguy_> What are we
talking about?
L296[13:06:45] <ghz|afk> fry: yes but my
remembering is spatial
L297[13:07:01] <ghz|afk> I can remember a
structure better than random combinations of fingers or
letters
L298[13:07:08] *
McJty was probably using vi (not vim) when most of the people here
were not even born yet :-)
L299[13:07:10] <ghz|afk> so menus work
much more effectively for me
L300[13:07:37] <ghz|afk> over time, I pick
up a few keyboard shortcuts -- note: a few
L301[13:07:48] <fry> ghz|afk: muscle
memory :P
L302[13:08:09] <ghz|afk> i'm the kind of
person who goes to the save icon and clicks it
L303[13:08:18] <ghz|afk> rather than using
ctrl-s or whatever the app's shortcut happens to be
L304[13:08:22] <fry> improve :P
L305[13:08:35] <ghz|afk> I have -- for
other things
L306[13:08:37] <fry> your hands will thank
you in 20 years, or smth like that
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L308[13:09:18] <ghz|afk> ctrl-c/x/v are in
the muscle memory dictionary, ofc
L309[13:09:35] <PitchBright> I prefer nano
over vim... but from what I've read about vim, hardcore folks say
it's better
L310[13:09:39] <ghz|afk> ctrl-z/ctr-y for
changing my mind
L311[13:10:20] <McJty> Even in editors
like IDEA or others I occasionally forget that I'm not in vim and
press 'esc' after typing some text :-)
L312[13:10:25] <ghz|afk> but then after
that, it becomes too... app-specific
L313[13:10:25] <Thisguy_> PitchBright:
It's got really nice features for quickly adjusting based on words,
lines, or individual letters, delete whole word is two keystrokes
or something, delete whole line is too.
L314[13:10:45] <ghz|afk> I usually have to
remember what photoshop's undo/redo are
L315[13:10:46] <Thisguy_> If you're good
with it you can make quick edits.
L316[13:10:54] <PitchBright> yeah, stuff
like that was highly touted
L317[13:11:29] <PitchBright> my usage of
nano is so minimal, and my edits are so nominal that it was easier
for me to go with nano, for the few quick and dirty changes I
needed to make
L318[13:12:13] <Thisguy_> I use nano half
and half with gedit to do literally everything related to config
files, text files, and apparently as of previously, source code for
java.
L319[13:12:22] <PitchBright> I think I
spent more time trying to figure out how to Save, with vim.... than
I did doing everything I needed to do with nano, lol. But I'm not a
linux guy so, that probably explains that.
L320[13:12:56] <Thisguy_> I've been on
Arch for years because I like things to go wrong relatively
often.
L321[13:13:16] <Thisguy_> If I have
problems to fix, I'm learning.
L322[13:13:25] <Thisguy_> Plus the fine
grained control of things is nice.
L323[13:14:10] <PitchBright> Agreed,
that's the best way to learn.
L324[13:14:16] <Vigaro> You can't say good
thing about arch without citing the AUR, though
L325[13:14:36] <PitchBright> I got to a
point though, where I just wanted things to work, so I became a Mac
user
L326[13:15:14] <Thisguy_> Vigaro: I rarely
need the AUR. Then again, I don't buy new video games much,
either.
L327[13:15:21] <Thisguy_> PitchBright:
That hurts me physically
L328[13:15:25] <PitchBright> haha
L329[13:15:33] <PitchBright> I figured I'd
get a reaction ;)
L330[13:17:45] ⇦
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L333[13:28:39] <Thisguy_> Alright, I've
got idea going. I have some source code. I have build.gradle,
.gradle, and gradlew. Wat... do?
L334[13:30:01] <fry> watch some youtube!
:D
L336[13:31:41] <Thisguy_> Apparently I
never set JAVA_HOME, so that's fixed now
L337[13:31:57] <McJty> Thisguy_, watch
that video fry posted. That's the best way to start
L338[13:32:05] <Thisguy_> Works for
me.
L340[13:37:51] <ghz|afk> I like to avoid
terminal windows
L341[13:38:01] <ghz|afk> ;P
L342[13:38:39] <ghz|afk> (it's the same
method as the video, mostly)
L343[13:39:01] <McJty> I still prefer
commandline so I do the setup from a shell :-)
L344[13:39:39] <ghz|afk> yeah I prefer to
avoid t hat
L345[13:40:03] <ghz|afk> oh hey wtf
L346[13:40:13] <ghz|afk> "the
numbering starts at 4." -- but it starts at 1
L347[13:40:18] <ghz|afk> bad readthedocs,
bad!
L348[13:40:19] <fry> are you typing irc
messages by selecting words from a menu? :D
L349[13:40:47] <ghz|afk> fry: no,
thankfully, words are in muscle memory by now
L350[13:40:48] <ghz|afk> ;p
L351[13:40:56] *
fry is surprized :P
L352[13:41:21] <ghz|afk> I think it has to
do with learning words before computers ;P
L353[13:41:41]
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L354[13:42:21] <ghz|afk> i wonder, if I
was born now, if I'd end up enjoying programming, or i'd prefer
visual programming thingies
L355[13:42:31] <ghz|afk> (such as UE4
blueprints)
L356[13:44:32] ***
Vigaro is now known as V
L357[13:44:50] <Intektor> I have to apply
some kind of explosive to a player, when another player right
clicks him, that explodes after 3 seconds and kills the player, do
you know a good way of doing that?
L358[13:45:28] <ghz|afk> use a capability
to keep track of the counter?
L359[13:45:41]
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L360[13:45:49] <ghz|afk> and use a player
tick event handler to count down
L361[13:45:51] <ghz|afk> I guess.
L362[13:45:59] <Intektor> ah yeah that
sounds like a good idea
L363[13:46:53] <McJty> Intektor, the
explosion cannot be avoided?
L364[13:47:01] <Intektor> no
L365[13:47:09] <McJty> Because to me it
might make more sense to simply put an actual 'bomb' item in the
players inventory
L366[13:47:15] <McJty> So if he is fast he
can still throw it away
L367[13:47:18] <McJty> More realistic in a
way
L368[13:47:43] <ghz|afk> that would mean
someone with a full inventory couldn't get bombed ;p
L369[13:47:52] <Intektor> I lied about the
right click (I mean your idea is a great one), it is actually my
sniper gun, that when it hits the player makes him explode
L370[13:48:01] <Intektor> but the
rightclick was a faster way of explaining :D
L371[13:48:13] <McJty> ghz|afk, well first
you steal an item then :-)
L372[13:48:39] <Intektor> extra bomb slot
:D
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L374[13:51:47] <Thisguy_> Last night I
decompiled minecraft by mistake, today I'm learning an IDE. Safe to
say I'm doing *stuff*.
L375[13:52:03] <Intektor> Are you new to
java?
L376[13:52:06] <Thisguy_> No.
L377[13:53:39] ⇦
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L379[13:55:29] <killjoy> intellij
auto-decompiles classes you don't have sources to
L380[13:55:46] <killjoy> but you have to
accept the fernflower eula
L381[14:02:45] <Thisguy_> fry: I've got
everything set up and I'm getting the same problem I was getting
*outside* of idea. It can't find any forge classes that I try to
import.
L382[14:03:04] <Intektor> you sure you did
gradlew sDecW?
L383[14:03:14] <Thisguy_> I did.
L384[14:03:17] <Thisguy_> I
thought...
L385[14:03:25] <Intektor> How long did
that take?
L387[14:03:33] <Intektor> like 30
seconds?
L388[14:03:34] <fry> don't try to import,
try to use, and it'll prompt you to auto-import :P
L389[14:03:47] <Thisguy_> That's weird,
but okay.
L390[14:04:51] <Thisguy_> Well, now I feel
silly. The mod I was trying to learn from was from another version,
and apparently net.minecraftforge.common is now
net.minecraftforge.fml.common.
L391[14:05:00] <Thisguy_> That solves
that.
L393[14:05:42] <Thisguy_> fry: You've sold
me on this whole "don't abuse yourself, use an IDE"
thing
L394[14:06:01] <fry> and see, it helped
already :D
L395[14:06:48] <Thisguy_> I just can't
believe I never found that class when I looked in the jar
myself...
L396[14:07:06] <Thisguy_> I should have
been able to resolve that outside of idea, but now I'm
hooked.
L397[14:07:14] <fry> again, ides help with
that immensely
L398[14:07:24] <fry> and it's sadly worth
the downsides
L399[14:07:28] <Thisguy_> I knew that
already, I was just salty.
L400[14:07:37] <Intektor> How do I update
any entity every tick?
L401[14:07:42] <Intektor> with an event
handler?=
L402[14:08:18] <Thisguy_> Here's a crazy
question. Am I allowed by standards and practices to make my jar
executable as well?
L403[14:08:43] <fry> don't think that's
quite possible
L404[14:09:00] <Thisguy_> Why not? It's
programming, I can do whatever I want as long as I figure out
how.
L405[14:09:23] <fry> don't think jar and
elf are compatible
L406[14:09:32] <Thisguy_> Whaddya mean
elf?
L407[14:09:38] <fry> or do you mean just
putting a main class in your jar? :D
L408[14:09:42] <Thisguy_> I mean including
a manifest.
L409[14:09:47] <fry> sure, that's very
possible
L410[14:09:50] <Thisguy_> Cool.
L411[14:10:03] <Intektor> Where is
EntityUpdateEvent?
L412[14:10:04] <Thisguy_> Just wondering
if there was some unspoken rule against it.
L413[14:10:25] ⇦
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L414[14:10:33] <TehNut> You mean
LivingUpdateEvent?
L415[14:10:54] <Intektor> no, I want every
entity, not just the living ones
L416[14:11:16] <TehNut> Don't think we
have that
L417[14:11:27] <Intektor> but thats super
stupid
L418[14:11:45] ⇦
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L419[14:14:02] <TehNut> I mean, you could
use the world tick event and get every loaded entity
L420[14:14:08] <TehNut> Not too sure if
that's the best way though
L421[14:14:08]
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L423[14:18:00] <Intektor> I did that
now
L424[14:18:10]
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L428[14:23:41] <Intektor> di I forget to
register it or something?
L429[14:25:29] <Intektor> Oh yeah I
did
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L435[14:51:57] *** V
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L438[15:15:30] ***
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L439[15:16:23] *
Baughn cries. Why does SoundManager claim my sound isn't playing,
when it is playing?
L440[15:16:29] <Baughn> ...why is it
inconsistent about it?
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L483[17:09:22] <DanteAnywaking> hey guys,
anyone here can help me with a sync problem that I'm having my
mod?
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L486[17:31:03] <codahq> DanteAnywaking,
you'll have better luck if you just ask the question.
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L488[17:35:20] <DanteAnywaking> yeah.. my
problem is, when a client joins the game my tile entity is outdated
and sync all clients on a timer seens a bad idea.
L489[17:36:27] <Shambling> dang I guess I
logged on at the wrong moment. What type of tile entity are you
talking about?
L490[17:37:12] <DanteAnywaking> what you
mean?
L491[17:37:43] <Shambling> well I'm
interested in what type of tile entity you are talking about in
case I have any ideas that are useful :P
L492[17:41:34] <DanteAnywaking> it's just
a type of crafting for my mod. The model has the inventory of the
tile entity rendered inside of it, so when the inventory change I
update all clients watching the chunk, but when the inventory
already has items and the client joins the world, the client
doesn't knowm about the inventory
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L495[17:47:49] <codahq> i would probably
go check how the furnace does it. sounds like it acts the same as
that. there might be an onOpen event/method you need to
override/implement
L496[17:48:43] <ghz|afk> DanteAnywaking:
if you override getUpdateTag/handleUpdateTag, the info will be sent
on the bulk chunk data
L497[17:48:55] <DanteAnywaking> i'm pretty
sure that the furnace just render the fire thing and that i'ts
metadata based, and that it's synced when the client just
L498[17:49:11] <DanteAnywaking> ghz, i'll
look into that
L499[17:49:18] <ghz|afk> if you then
override getUpdatePacket/onDataPacket, you can manually use
notifyBlockUpdate to cause a packet to be sent with the TE
data
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L501[17:52:22] <Shambling> tinker's
construct for 1.10.2 also makes crafting ingredients visible to
clients, so maybe check out how that does it as well for a second
opinion
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L503[18:01:06] <Shambling> personal
preference question: is a survival based modpack in dying biome's
too easy if critters spawn naturally?
L504[18:01:58] <Shambling> grass still
spawns in these biomes, so I'm not sure if having to grow food is
measurably harder than murdering pigs
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L508[19:07:20] <Shambling> holy flippin
heck, there's literally 500 guardians spawned in the ocean
here
L509[19:14:18] <Shambling> is there
something that would all of a sudden make search note work in
notepad++?
L510[19:14:26] <Shambling> I can find
ocean, but not guardian... and the words are literally next to each
other
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L513[19:30:10] <Twisted_Code> do fake
players count for triggering vanilla spawners?
L514[19:41:55] <Cisien> generally
not
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L526[20:24:21] <digseraph> How do you
handle non-planar quads in BakedModels? Is there a way to do tris,
or do I have to "fake" it by doing quads with two
vertices the same?
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L532[20:58:00] <tterrag> 'non planar'
?
L533[20:58:26] <tterrag> you want to do
triangles? yes that is the only way
L534[21:02:26] <digseraph> ok, I thought
so, but was hoping not, lol. Got it working that way while I was
waiting. Thanks :)
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L537[21:08:19] <digseraph> g'night
all
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L554[23:22:17] <illy> LexDesktop:
something like javawrapper yea I can do that
L555[23:22:48] <illy> yes ill push that
once I get home
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L560[23:47:41] <killjoy> I love the Amazon
Q&A
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