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L18[01:10:12] <illy> damn im going to have to recompile forge everytime to test this >.>
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L34[01:51:23] <Elec0> Is there a way to detect if the jump key is pressed without introducing a conflicting keybinding?
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L36[01:56:05] <KklyAq> yes
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L38[01:56:30] <KklyAq> Minecraft.getMinecraft().gameSettings.keyBindJump.isKeyDown()
L39[01:58:09] <Elec0> ah, excellent
L40[01:58:20] <Elec0> on the client, I presume.
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L42[01:59:15] <KklyAq> yes, client only
L43[01:59:34] <KklyAq> I dont know if there is something server side that can be used
L44[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170207 mappings to Forge Maven.
L45[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170207-1.11.zip (mappings = "snapshot_20170207" in build.gradle).
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L47[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L49[02:00:39] <Elec0> nah, I'd assume that would be client only. No reason for it to exist server-side
L50[02:01:07] <Elec0> also, is there an easy way to figure out when the client releases a key? Would checking if the key isn't pressed in onKeyInput event work?
L51[02:03:34] <KklyAq> I would think so yes
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L53[02:05:16] <KklyAq> or...
L54[02:06:17] <killjoy> There is an input even you can use
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L56[02:08:56] <killjoy> KklyAq, what's your context?
L57[02:09:00] <killjoy> gui or game?
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L64[02:19:27] <KklyAq> hm? Elec0 is the one asking. I tried to answer =P
L65[02:20:51] <killjoy> oops
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L69[02:38:05] <Keridos> hm after updating my mod to 1.11.2 i get the message that the mod can (can) wants minecraft 1.10.2, what the heck is that?
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L71[02:51:31] <killjoy> did you update your mcmod.info?
L72[02:51:40] <Keridos> yes
L73[02:51:49] <Keridos> can is not my modid though
L74[02:52:04] <Ashindigo_> anything else in your mods folder?
L75[02:52:28] <Keridos> no
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L77[02:53:58] <killjoy> what exactly is "can"?
L78[02:54:59] <Keridos> i have no idea either
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L80[02:55:55] <Elec0> killjoy, what do you mean by there's an input I can use?
L81[02:56:16] <killjoy> are you in gui or game?
L82[02:56:26] <Elec0> game
L83[02:57:59] <killjoy> nvnm
L84[02:58:32] <Elec0> kk. I'm gonna try using a bool flag in onKeyInput and see if that works correctly
L85[02:59:03] <Keridos> found it
L86[02:59:04] <Elec0> exxxcept isKeyDown says to use it in tickers
L87[02:59:29] <Keridos> is there a way to prevent gradle from using a dependency on runtime?
L88[02:59:39] <Keridos> e.g. only use it for compiling but not include it on runtime
L89[03:00:02] <Ashindigo_> what is it?
L90[03:00:29] <killjoy> Elec0, this is what I do. https://git.io/vD8o2
L91[03:00:50] <killjoy> Keridos, use the compileOnly configuration
L92[03:01:01] <killjoy> or provided
L93[03:01:17] <Elec0> that makes sense, and is pretty much what I was gonna try. Thanks.
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L100[03:26:35] <Denyol> !p p_148329_1_
L101[03:26:39] <Denyol> or is that not the thing
L102[03:27:35] <Denyol> !mp p_148329_1_
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L108[03:43:10] <killjoy> Denyol, parameter?
L109[03:43:15] <killjoy> .!gp
L110[03:43:20] <killjoy> get parameter
L111[03:43:22] <Denyol> I found it eventually thx
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L113[03:43:30] <killjoy> get method, get field
L114[03:43:34] <killjoy> and get class
L115[03:43:49] <Denyol> It didn't have a mapping
L116[03:44:10] <killjoy> !gp 148329_1_
L117[03:44:17] <killjoy> !gp p_148329_1_
L118[03:44:42] <killjoy> want to give it one?
L119[03:44:56] <Denyol> I could but I don't know what it means yet
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L121[03:45:29] <Denyol> its from GuiContainerCreative.ContainerCreative#scrollTo
L122[03:45:52] <Denyol> I think it means scroll position
L123[03:46:29] <killjoy> agreed
L124[03:46:33] <killjoy> I'd name it pos
L125[03:46:41] <Denyol> How do you even add a mapping?
L126[03:46:53] <killjoy> !sp p_148329_1_ pos
L127[03:47:01] <killjoy> and set
L128[03:47:10] <killjoy> s for set
L129[03:47:53] <Denyol> ok thats from MCPBot_Reborn?
L130[03:48:06] <killjoy> use !help
L131[03:48:17] <killjoy> (multiple bots may respond)
L132[03:48:21] <Denyol> because I was querying them in PM as to not spam this earlier
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L140[04:21:35] <Denyol> hmm IItemHandler's dont have a .setInventorySlotContents
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L150[05:58:56] <Keridos> what was GameRegistry.findBlock and findItem moved to?
L151[05:59:39] <Keridos> in 1.11.2?
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L154[06:13:08] <Keridos> nevermind found it
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L170[08:12:30] <OrionOnline> Hello
L171[08:12:51] <OrionOnline> Can somebody tell me what can cause this kind of distortion in an OBJ model: https://snag.gy/lS3Vsz.jpg
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L180[09:23:22] <Gil> my server crashed and keeps crashing
L181[09:23:25] <Gil> users are yelling at me
L182[09:23:37] <Gil> I figured out the block coords of the block that's bugging out
L183[09:23:48] <Gil> but I need to be on the server to use /setblock
L184[09:23:57] <Gil> server crashes if it loads the chunk at all
L185[09:24:14] <Gil> is there any way to delete a certain block for a Forge server?
L186[09:24:25] <Gil> without loading the world I guess?
L187[09:25:07] <copygirl> Would it be okay to ask for help regarding a user of my mod crashing? Likely unrelated, but I'd like to help them.
L188[09:25:40] <copygirl> What sticks out to me is this line: Attempting connection with missing mods [minecraft, mcp, FML, forge, ...
L189[09:25:57] <copygirl> https://github.com/copygirl/WearableBackpacks/issues/7 Error report here.
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L191[09:26:34] <copygirl> Shall I ask for a full log?
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L193[09:45:23] <TechnicianLP> the attempting connection with missing mods is a forge debug to list mods on client/server
L194[09:48:52] <Baughn> It lists the same 'missing' mods for both the server and client, though..
L195[09:49:25] <Baughn> Java 1.8.0_25 is ancient and buggy. That might be the cause.
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L197[09:51:21] <TechnicianLP> missing at server=client has it; missing at client = server has them; therefore he has no client/server-only mods installed
L198[09:51:34] <IoP> which mc affecting bugs does it contain?
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L212[11:04:44] <LexManos> It will always attempt a connection with no mods when the server/client starts
L213[11:04:52] <LexManos> so that it can tell IF it can accept vanilla servers/clients
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L249[12:34:02] <Bjorguv> anyone have any experience using the serversync mod?
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L262[13:25:26] <Shambling> mcpbot !help
L263[13:25:35] <Shambling> hrmm can't remember the formatting :p
L264[13:27:00] <Shambling> !help
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L267[13:27:55] <Shambling> test
L268[13:28:04] <Shambling> hrmmm trying to get a break away window so I don't spam
L269[13:28:26] <Shambling> !gc field_70143_R
L270[13:28:34] <Shambling> !gf field_70143_R
L271[13:29:36] <Shambling> !gm func_77656_e
L272[13:30:32] <Ashindigo_> Why don't you just a pm with mcpbot?
L273[13:31:31] <MCPBot_Reborn> Yes, Shambling, do that
L274[13:31:50] <Shambling> ah, its pm, thought it was msg
L275[13:32:05] <Shambling> I'm just gonig to go lay back down, was trying to figure out what some code was doing, but I think I have a vague idea now
L276[13:32:23] <Ashindigo_> Why is mcpbot speaking
L277[13:32:35] <Shambling> and that is very creepy having an irc bot speaking, at least I'm not hallucinating
L278[13:32:36] <MCPBot_Reborn> I do what I want
L279[13:33:33] <Ashindigo_> :|
L280[13:40:04] <IoP> Skynet!
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L287[14:02:51] <gigaherz> FUNNY
L288[14:02:53] <gigaherz> oops caps
L289[14:02:56] <gigaherz> funny...
L290[14:03:13] <gigaherz> chisels&bits is a bit... glitchy, when it comes to deciding what's a solid face
L291[14:03:33] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2017-02-07_21.02.35.png
L292[14:03:38] <gigaherz> at least the version used in HermitPack ;p
L293[14:04:02] <Bjorguv> anyone ever heard of the brace&oscillos mod?
L294[14:04:07] <Bjorguv> it’s so fcking cool
L295[14:04:10] <gigaherz> nope
L296[14:04:20] <Bjorguv> I found this gem on the jp forums
L297[14:05:01] <gigaherz> http://forum.minecraftuser.jp/viewtopic.php?t=28426
L298[14:05:02] <gigaherz> this?
L299[14:05:30] <Bjorguv> yup you have to use it to really appreciate it
L300[14:05:36] <Bjorguv> it’s functionality is awesome
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L303[14:09:00] <gigaherz> what does it do?
L304[14:09:03] <gigaherz> I can't read japanese ;P
L305[14:09:42] <Bjorguv> it’s aesthetic but the way he did it is so clean, are you using chrome?
L306[14:09:51] <gigaherz> na firefox
L307[14:10:00] <gigaherz> can't be bothered to paste the link in google translate
L308[14:10:00] <gigaherz> XD
L309[14:10:12] <Bjorguv> chrome auto translates
L310[14:10:21] <gigaherz> I know, I use chrome at work
L311[14:10:40] <Bjorguv> i’d reccommend it on the jp forums haha
L312[14:12:21] <Bjorguv> you know of any under the radar mods? i’ve been looking for some cool stuff
L313[14:15:47] <gigaherz> not much besides my own mods ;p
L314[14:16:14] <gigaherz> https://minecraft.curseforge.com/members/gigaherz/projects
L315[14:16:43] <gigaherz> the "Elements of power" may qualify as "under the radar", but that one is incomplete ;P
L316[14:17:29] <gigaherz> Guidebook is quite new, and it's not much of a mod, per se
L317[14:17:39] <gigaherz> it's an API mod, lets others add books
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L319[14:19:12] <Bjorguv> I’m familiar with your mods :D I love guidebook and packingtape
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L327[15:04:25] <TechnicianLP> is there a reason why TreeSet is based on TreeMap? really sounds like someone being lazy
L328[15:05:31] <barteks2x> I think all sets in java are based on maps
L329[15:05:57] <diesieben07> Yep
L330[15:06:12] <diesieben07> well, except CopyOnWriteArraySet or however that thing is called
L331[15:06:17] <diesieben07> but you basically never need it
L332[15:07:58] <TechnicianLP> i like the sort on insertion part of TreeSet ... but i dont like it being based off a map; found a better way now anyways
L333[15:08:47] <barteks2x> I don't think the overhead of a map is that big
L334[15:10:10] <barteks2x> well, at least with non-primitive keys
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L351[15:51:35] <MattDahEpic> is the "correct" way to generate a chunk to use GameRegistry.generateWorld?
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L353[15:51:59] <barteks2x> the "most correct" way it to generate 4 chunks
L354[15:52:05] <barteks2x> I think
L355[15:52:39] <barteks2x> forge doesn't provide any way to do it and that's all you can do with vanilla
L356[15:53:02] <MattDahEpic> cause at the moment the edge chunks dont get generated
L357[15:53:07] <MattDahEpic> decorated rather
L358[15:54:09] <diesieben07> well, define "generate a chunk".
L359[15:54:16] <diesieben07> are you trying to generate something in the world?
L360[15:54:26] <MattDahEpic> its a pregenerator
L361[15:54:30] <Ordinastie> chunks are decorated once all neighboring chunks are generated
L362[15:55:05] <LexManos> mornin guys
L363[15:55:10] <MattDahEpic> greets
L364[15:55:15] <barteks2x> there already is a pregeneratir
L365[15:55:23] <barteks2x> but I'm not sure if updated
L366[15:55:54] <barteks2x> to make sure a chunk is fully populated you need to generate all 8 chunks around it, no way around it
L367[15:56:22] <barteks2x> if all you care about it calling populate() on that specific chunks, just 3 chunks in positive x/z direction are anough
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L369[15:57:28] <MattDahEpic> im currently doing this https://github.com/MattDahEpic/MDECore/blob/1.11.X/src/main/java/com/mattdahepic/mdecore/world/WorldEventHandler.java#L42
L370[15:57:58] <barteks2x> this can even lead to crashes
L371[15:58:28] <MattDahEpic> inb4 thats what im trying to fix
L372[15:59:03] <barteks2x> Is this AritheticException or somethign like that?
L373[15:59:09] <barteks2x> something from Randim.nextInt?
L374[15:59:12] <barteks2x> *Random
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L376[16:00:11] <MattDahEpic> im getting a nullpointer when doing natura trees and those random dungeons
L377[16:00:22] <barteks2x> You need to generate chunk at (x, z), (x+1, z), (x, z+1), (x+1, z+1)
L378[16:00:36] <barteks2x> then minecraft will call population by itself
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L380[16:01:05] <barteks2x> also you probably should never use GameRegistry.generateWorld directly even in pregenerator
L381[16:01:13] <barteks2x> this will not mark chunk as populated
L382[16:01:16] <MattDahEpic> whats the better option?
L383[16:01:49] <barteks2x> <barteks2x> You need to generate chunk at (x, z), (x+1, z), (x, z+1), (x+1, z+1)
L384[16:02:25] <barteks2x> or actually not care about it and tell the user to increase pregenration radius
L385[16:03:02] <MattDahEpic> not that, what should i use instead of GR.generateWorld
L386[16:03:07] <barteks2x> nothing
L387[16:03:36] <barteks2x> just make sure you generate 4 chunks and it will happen automatically
L388[16:03:45] <barteks2x> (the 4 I mentioned)
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L390[16:28:55] <illy> boop o/
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L393[16:42:16] <gigaherz> WTH
L394[16:42:27] <gigaherz> one of my elevator buttons insists on showing just "1"
L395[16:42:34] <gigaherz> instead of the name I write in the elevator block
L396[16:42:38] <gigaherz> (RFTools)
L397[16:42:58] <gigaherz> (I mean all the buttons for that one floor
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L399[16:51:33] <minecreatr> what does the partial ticks number passed into a tesr represent?
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L401[16:53:04] <Shambling> I wonder how no one has noticed chickencore 1.7.10 downloading with projectred for 1.10.2
L402[16:54:14] <Shambling> oh and forge multipart 1.7.10, maybe they just didn't rename on recompile. either way something is breaking pretty badly with curses auto-downloader
L403[16:55:01] <barteks2x> minecreatr, it's how far between ticks the frame is
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L405[16:55:52] <barteks2x> if you are 1/60th of a second after the last world tick, it will be (1/60)/(1/20) ~= 0.333
L406[16:56:06] <barteks2x> at least as I understand it
L407[16:59:36] <diesieben07> the easiest way to understand it is: assume you have a counter that increments every tick
L408[17:00:02] <diesieben07> then add the partial ticks to that counter and you will get the "fraction of the tick" on the current frame
L409[17:00:08] <minecreatr> ok, I get it
L410[17:00:08] <diesieben07> since in one tick more than one frame can happen
L411[17:00:18] <minecreatr> thanks
L412[17:00:58] <diesieben07> it's used for interpolation usually with this formular: float actualPos = lastTickPos + (currentPos - lastTickPos) * partialTicks
L413[17:01:28] <diesieben07> if you then modify currentPos every tick (and store the old value in lastTickPos) that will interpolate to the appropriate framerate
L414[17:01:48] <diesieben07> while still having the animatino at the right speed (since you are changing by the same amount every 1/20ths of a second)
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L416[17:02:07] <minecreatr> ook
L417[17:02:09] <minecreatr> *ok
L418[17:02:45] <minecreatr> also, is there any written documentation on the obj model loader?
L419[17:03:01] <minecreatr> or just javadocs?
L420[17:04:37] <diesieben07> i don't think so, but all you need is OBJLoader.addDomain in preInit and then use "mymod:my_model.obj" as the model
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L425[17:11:49] <gigaherz> EWH
L426[17:11:49] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2017-02-08_00.11.29.png
L427[17:12:33] <gigaherz> I was hoping it would look better XD
L428[17:12:45] <gigaherz> (chisel&bitting chisel's patterned blocks)
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L430[17:14:31] <minecreatr> diesieben07, is there anything extra if I want to manually load it from code?, or just load it like a regular model but with the obj model loader?
L431[17:15:33] <diesieben07> it should just work, yes. you have to make sure you tell Minecraft to load & bake the model at startup though, like with any other model.
L432[17:15:59] <diesieben07> Actually, depends on what you mean by "load it from code" exactly.
L433[17:16:44] <minecreatr> I want to load an obj model to use in a tesr
L434[17:17:15] <diesieben07> Ok, so you need the baked version? are you animating? If not, why a tesr?
L435[17:18:19] <minecreatr> yeah, I am animating it, thats why tesr
L436[17:18:50] <minecreatr> also, the model may be used multiple times with different transformations/sizes, so want to be able to do that
L437[17:19:09] <diesieben07> yeah so you need the raw IModel
L438[17:19:25] <diesieben07> have you looked into the animation system? afaik there is a pre-made AnimationTESR
L439[17:20:49] <minecreatr> I would rather do my own animation, it is not necessarily the same animation every time
L440[17:21:21] <diesieben07> the api should allow for that.
L441[17:21:29] <diesieben07> but if anything, you can use AnimationTESR for inspiration
L442[17:21:36] <minecreatr> to get the raw IModel I think I can do OBJLoader.INSTANCE.loadModel(location)
L443[17:21:54] <minecreatr> and then I have to bake it, more trying to think if I should do that in a specific place
L444[17:22:25] <minecreatr> for baking it I have to supply a texture getter, but I dont think I can just get that statically
L445[17:22:33] <minecreatr> so trying to figure out where to put the code
L446[17:24:24] <diesieben07> ModelLoader.defaultTextureGetter() is what you usually use
L447[17:24:46] <diesieben07> baking you can do either in-place (right before you render) or you can have a last-recently-used cache for the baked models.
L448[17:26:00] <minecreatr> is it bad to just have it as a static variable that is created in a static block in the tesr class?
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L450[17:27:31] <diesieben07> Yes, that would be bad. At least you have to re-load the IModel and re-bake on resource reload
L451[17:29:29] <minecreatr> ok, I wont then
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L488[20:32:50] <HassanS6000> How to get a list of all mods loaded client-side?
L489[20:34:16] <HassanS6000> https://www.irccloud.com/pastebin/94WrxfFi/
L490[20:39:44] <MoxieGrrl> HassanS6000: Why?
L491[20:47:07] <HassanS6000> Nevermind I think pasted code should work fine
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L493[21:02:43] <HassanS6000> Where does this message come from?
L494[21:02:44] <HassanS6000> Client attempting to join with 5 mods : FML@7.10.99.99,modlist@0.1,inventorytweaks@1.59-dev-152-cf6e263,Forge@10.13.4.1517,mcp@9.05
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L496[21:05:05] <HassanS6000> nvm
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L500[21:09:32] <bjorguv> anyone know of any popular foreign minecraft forums?
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