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L22[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170206 mappings to Forge Maven.
L23[02:00:11] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170206-1.11.zip (mappings = "snapshot_20170206" in build.gradle).
L24[02:00:24] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L31[02:39:33] <killjoy> Anyone have any thoughts? https://gist.github.com/killjoy1221/0fcc0e0c216c10c4263f2c16f057a682
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L102[10:08:17] <Baughn> We've got CompatLayer for having single mods run on both 1.10 and 1.11
L103[10:08:22] <Baughn> Is there anything similar for 1.7?
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L105[10:08:27] <Baughn> Even if incomplete.
L106[10:08:36] <Ashindigo_> For 1.7.10 to 1.10?
L107[10:08:52] <Baughn> Mm. Basically, I'm thinking something that would let me incrementally update my renderer while working on 1.7
L108[10:09:29] <Baughn> It'd be convenient. Probably too convenient to exist, but I thought I'd ask.
L109[10:10:09] <Ashindigo_> It'd be to convenient I think
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L111[10:11:41] <Baughn> Alas.
L112[10:16:28] <Baughn> Does anyone know what might be new in 1.12, code-wise?
L113[10:16:39] <gigaherz> Mojang do ;P
L114[10:16:42] <Baughn> Or rather, what places should I be looking at to learn that sort of thing?
L115[10:16:49] <gigaherz> we haven't even seen a snapshot?
L116[10:17:07] <fry> twitters probably
L117[10:17:08] <Baughn> I though they might be cooperating with L. It'd make *sense*...
L118[10:17:11] <Baughn> Probably too much sense.
L119[10:17:45] <gigaherz> they do -- they help the MCP project by providing obfuscation logs so that they can update the SRG mappings
L120[10:17:54] <gigaherz> but that happens on releases
L121[10:18:23] <Baughn> Cool.
L122[10:18:24] <gigaherz> forge may get access to "internal info" near the release date
L123[10:18:32] <gigaherz> on like, pre-X releases
L124[10:18:33] <Baughn> Though at this point I question why obfuscate it at all.
L125[10:18:57] <Baughn> But I guess I'll just wait and see.
L126[10:18:57] <gigaherz> the obfuscator helps remove dead code, inline methods, etc
L127[10:19:01] <gigaherz> it makes the resulting jars smaller
L128[10:19:21] <Baughn> Inlining rarely makes anything smaller. It has other uses, obviously...
L129[10:19:27] <Baughn> Dead code, yeah.
L130[10:19:36] <gigaherz> yeah inlining would make them a bit bigger
L131[10:19:37] <Baughn> Though that *could* be done without the actual obfuscation.
L132[10:19:42] <gigaherz> yes
L133[10:20:10] * Baughn wonders whether the inlining makes anything faster, too. The JVM is perfectly capable.
L134[10:22:01] <Baughn> ...well, hopefully 1.12 is a long time away.
L135[10:22:16] * Baughn would like to release TPPI3 sometime this century.
L136[10:22:20] <barteks2x> inlining makes it faster before the JVM does the inlining
L137[10:22:41] <Baughn> barteks2x: And makes it slower if the tool is wrong about inlining being a good idea.
L138[10:23:22] <Baughn> This is exactly the sort of thing that'd make vanilla faster at the expense of modded, too.
L139[10:23:53] <barteks2x> I don't think it has any measurable effect outside of loading time and initial few seconds when ingame
L140[10:24:06] <Baughn> The JVM can't *un-inline* anything.
L141[10:24:35] <barteks2x> I meant inlining - probably on average doesn't improve anything in noticable way
L142[10:24:38] <Baughn> If Minecraft overflows the CPU's instruction cache, then inlining will make it slower.
L143[10:24:44] <Baughn> ...and it probably does.
L144[10:24:48] <Baughn> Modded certainly does.
L145[10:26:07] <barteks2x> there are places where inlining by obfuscator can make a difference but I don't think they are common
L146[10:27:35] <barteks2x> one question (unrelated to the above): if I open vanilla world with forge without other mods, is it guaranteed to work in newer MC versions without forge?
L147[10:31:29] <barteks2x> (I would expect it will but I want to be sure there is nothing forge changes that may break)
L148[10:35:58] *** diesieben|away is now known as diesieben07
L149[10:39:32] <diesieben07> barteks2x, it will probably work, but I would say once you opened a world in forge, keep it in forge
L150[10:40:34] <barteks2x> I have an old 1.3 bukkit world that I want to use with sponge, but some old bukkit plugins added meta to blocks that don't have meta and these blocks disappear. So I want to create coremod that "fixes" it on the fly
L151[10:40:52] <barteks2x> but I don't want to be stuck with using forge for this
L152[10:41:31] <Baughn> You could use a python script to remove the meta values.
L153[10:41:43] <barteks2x> I want to remove it only for certain blocks
L154[10:41:48] <Baughn> Sure.
L155[10:41:52] <barteks2x> those that would disappear when they have meta values
L156[10:41:56] <barteks2x> and I don't know complete list
L157[10:41:56] <Baughn> Not a problem.
L158[10:42:02] <Baughn> Okay, that might be a problem.
L159[10:42:24] <Baughn> You could validate it against a list from the minecraft wiki, I suppose.
L160[10:42:40] <barteks2x> which means I would have to manually create a long list
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L163[10:43:35] <Baughn> Hm, not necessarily.
L164[10:43:41] <Baughn> Take a blank Forge instance. Add NEI.
L165[10:43:42] <barteks2x> also reading region files in python... nope, I'm not doing that unless there is a library
L166[10:43:47] <Baughn> NEI has an option to dump block lists to csv.
L167[10:43:52] <Baughn> There are several libraries.
L168[10:44:13] <barteks2x> and I know python only just enough to use it as calculator
L169[10:44:23] <Baughn> 'kay, that's more of a problem.
L170[10:44:38] <Baughn> Though if you're a programmer you shouldn't have much trouble learning.
L171[10:45:25] <barteks2x> probably, but I just don't like doing anything in any language with dynamic typing. It makes me feel too constrained not knlwing the types
L172[10:45:46] <Baughn> I can definitely understand _that_.
L173[10:45:50] <fry> do it in java then
L174[10:45:51] <Baughn> It's ok for short scripts, though.
L175[10:46:04] <fry> bonus points - there's a library, in the game :P
L176[10:46:18] <barteks2x> I could probably setup actual spoinge dev environment and directly modify sponge as I need
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L179[10:46:38] <fry> exactly
L180[10:46:56] <Baughn> I think it'd take longer, but ok.
L181[10:46:59] <Baughn> It'd work.
L182[10:48:40] <barteks2x> I probably should actually learn python, but I never have something that I can spend enough time on to really learn more than basics of python and that I can't easily do in java
L183[10:49:33] <barteks2x> it would probably also feel easier with actual IDE
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L185[10:50:20] <gigaherz> hmmm
L186[10:50:33] <gigaherz> is there any mod that shows the chat history in the disconnect screen?
L187[10:50:49] <barteks2x> isn't it visible in log?
L188[10:50:54] <gigaherz> I jsut came back from the bathroom and the server i play on had kicked me out
L189[10:51:09] <gigaherz> the client log shows chat messages?
L190[10:51:25] <barteks2x> no idea, that's where I would try to find it first
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L192[10:51:31] <barteks2x> it definitely shows messages you sent
L193[10:52:12] <gigaherz> fml-client-latest does not show chat messages
L194[10:52:13] <gigaherz> anyhow
L195[10:52:26] <gigaherz> I mean
L196[10:52:33] <gigaherz> it MAY show them
L197[10:52:36] <gigaherz> but I don't see any
L198[10:52:40] <gigaherz> so either no one sent any message
L199[10:52:43] <gigaherz> or they don't show up
L200[10:52:44] <gigaherz> either way
L201[10:52:51] <gigaherz> I was wondering because it would have been useful to see WHY I got disconnected
L202[10:53:01] <gigaherz> if the server admin had sent some kind of message before killing the server
L203[10:53:33] <barteks2x> try latest.log
L204[10:54:29] <barteks2x> I see this line in one of my latest.log files: [23:06:33] [Client thread/INFO]: [CHAT] Barteks2x joined the game
L205[10:56:30] <barteks2x> that was singleplayer so there aren't any other messages
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L214[11:33:24] <gabizou> barteks2x we'd accept such a pr
L215[11:33:27] <gabizou> in sponge that is
L216[11:33:37] <gabizou> for retaining bukkit invalid meta blockstates
L217[11:34:56] <barteks2x> oh, nice, I will try to do that once I reboot to linux
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L222[12:10:30] <TechnicianLP> wow i have a user rioting because i dropped support for a version that is outdated for more than 6 months
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L239[13:34:45] <LexManos> anyone here good with bash? i need something simple written
L240[13:34:56] <LexManos> but google is failing me
L241[13:35:03] <illy> what do you need?
L242[13:35:08] <IoP> it depends how good
L243[13:35:14] <killjoy> and how simple
L244[13:35:22] <LexManos> i need a script to curl a webpage and check if it returns a 500 error
L245[13:35:23] <gigaherz> I know some bash, but I'm not really too good, so I'll let the other volunteers handle it
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L248[13:36:14] <killjoy> is python an option?
L249[13:36:18] <LexManos> sure
L250[13:36:53] <illy> I might have a perl script for that somewhere
L251[13:37:08] <LexManos> Mojang's servers *should* be fixed, I need something to test it other then just looping curl for 20 mins and then grepping the log for " 500 "
L252[13:37:16] <illy> wait nevermind use python...
L253[13:37:38] <IoP> status code for HEAD or GET?
L254[13:37:48] <LexManos> HEAD should be fine
L255[13:37:53] <fry> http://superuser.com/questions/272265/getting-curl-to-output-http-status-code
L256[13:38:46] <fry> 2nd answer
L257[13:39:18] <IoP> curl -I -s http://files.minecraftforge.org/assa | head -1 | cut -d " " -f 2
L258[13:39:38] <IoP> yeah -w is cleaner
L259[13:41:47] <LexManos> and this is why i hate powershell, none of those work
L260[13:42:04] <killjoy> maybe this? https://gist.github.com/killjoy1221/31b927bc54c397798ff27d0b7d497356
L261[13:42:08] <killjoy> haven't tested
L262[13:42:46] <gigaherz> wait if you want powershell, why not use powershell's stuff?
L263[13:42:49] <gigaherz> http://stackoverflow.com/questions/1473358/how-to-obtain-numeric-http-status-codes-in-powershell
L264[13:43:43] <gigaherz> http://stackoverflow.com/questions/20259251/powershell-script-to-check-the-status-of-a-url
L265[13:44:13] <PaleoCrafter> Lex, what exactly did you want to talk about regarding the files site? xD
L266[13:44:29] <LexManos> you and flame need to get together to get the redesign done now that the forums are ported
L267[13:46:06] <barteks2x> wait so the download site didn't get changed recently?
L268[13:46:19] <barteks2x> maybe I thought it was because I removed adblock...
L269[13:46:26] <PaleoCrafter> not in 1.5 years, no :P
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L272[13:47:28] <PaleoCrafter> hm... we still need to figure out how/whether to make the files site linked to the forums theme
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L274[13:50:25] <LexManos> No
L275[13:50:39] <LexManos> it should be the same concept to keep unification but it shouldn't be user selectable.
L276[13:57:21] <PaleoCrafter> I could implement it as a JS switch, so it wouldn't require anything on the server?
L277[14:01:05] <LexManos> that would work, the entire point is to be baked server side.
L278[14:01:21] <LexManos> maybe store a cooky or something the js can read from the forums?
L279[14:02:56] <PaleoCrafter> that'd be an option, I'll talk to Flame about it
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L285[14:28:57] <elan_oots> Is there a tutorial or example somewhere of adding liquids?
L286[14:30:35] <LexManos> Speaking of tutorials
L287[14:30:44] <LexManos> So, the forum is getting some cleanup as youg uys can see
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L289[14:30:55] <LexManos> Modding support/whatever is moving up to top level sections
L290[14:31:04] <LexManos> and being expanded to include curated tutorials and stuff.
L291[14:31:27] <LexManos> So.. Get writing tutorials and answering common questions!
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L294[14:32:13] <TechnicianLP> what is the meaning of life?
L295[14:32:32] <LexManos> Cookies
L296[14:32:49] <TechnicianLP> ^ i can agree on that
L297[14:33:10] <elan_oots> The meaning of life is "the condition that distinguishes animals and plants from inorganic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death."
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L299[14:33:50] <Ordinastie> usually summarized as "42"
L300[14:33:57] <elan_oots> Of course
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L302[14:36:45] <SkySom> MMmm cookies
L303[14:36:50] <SkySom> I should bake some of those this week
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L313[15:25:33] <illy> LexManos: The wrapper is ready for the fileserver, right getting a appender.gradle script working for forge
L314[15:31:41] <blood> illy: next time you update "ItsBecauseUHasNoGoodSpawn", can you change your call to getWorldInfo().getWorldName() for getting the path and just use DimensionManager? I added a workaround in SpongeForge for now.
L315[15:32:05] <blood> https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/DimensionManager.java#L393
L316[15:32:09] <blood> use that instead
L317[15:32:49] <illy> blood: once im back home ill fix it
L318[15:32:54] <blood> ok thanks
L319[15:33:15] <blood> it isnt a problem in Forge, just an incompatiblity between Sponge and your mod since each world in sponge uses its own savehandler/worldinfo
L320[15:33:32] <blood> but i added a worldaround to make sure it works as expected for now =)
L321[15:33:37] <blood> err workaround*
L322[15:33:43] <tterrag> confirm I'm not crazy please...4 choices for a texture on 6 sides of a block = 4^6 combinations
L323[15:33:43] <tterrag> right?
L324[15:34:55] <illy> I just need to pop back home and move the mod to my laptop haven been home while we're getting our roof fixed
L325[15:36:38] <TechnicianLP> tterag: i think you could use a custom imodel there ...
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L327[15:38:14] <tterrag> TechnicianLP: not what I asked
L328[15:38:18] <tterrag> I just want someone to check my math
L329[15:38:43] <TechnicianLP> 4 per side in any combination is 4^6
L330[15:39:05] <tterrag> right
L331[15:39:12] <SkySom> Which is huge, yes.
L332[15:39:26] <tterrag> well, that explains why my cache is churning so badly
L333[15:39:30] <tterrag> I'd never really run the numbers on that
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L336[15:44:52] <anli> My new biome... http://imgur.com/a/tPAhc
L337[15:45:01] <anli> diamond ore desert
L338[15:45:34] <anli> No shortage of diamonds any longer
L339[15:45:43] <gigaherz> lol
L340[15:45:54] <anli> :)
L341[15:45:56] <TechnicianLP> how about goldblockisland?
L342[15:45:56] <Akkarin> Balancing? What's that?
L343[15:46:05] <anli> hehe
L344[15:46:42] <blood> you should just use TerrainControl if you want to mess with biomes. https://github.com/MCTCP/TerrainControl/commits/master
L345[15:46:45] <blood> think of RTG but better
L346[15:47:16] <anli> A city biome would be nice
L347[15:47:32] <anli> Or ghost forest
L348[15:48:11] <blood> https://minecraft.curseforge.com/projects/biome-bundle powered by TerrainControl
L349[15:48:15] <blood> no client mod required
L350[15:48:34] <blood> plenty of other packs/custom biomes on their forum
L351[15:49:36] <anli> Hm, a ghost forest needs to be foggy...
L352[15:49:44] <anli> And a lot of witches spawn
L353[15:49:58] <anli> Chest with bones maybe
L354[15:50:13] <Ashindigo_> And spooky
L355[15:50:32] <blood> anli: TerrainControl..... use it
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L358[15:55:50] <TechnicianLP> ghostforest => mini ghasts?
L359[15:56:05] <TechnicianLP> with noclip
L360[15:56:09] <anli> hehe
L361[15:56:20] <anli> Some kind of new tree maybe and fog
L362[15:56:54] <anli> Maybe a new ghost entity
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L368[16:06:17] <Shambling> man I miss unidict in 1.11.2
L369[16:07:08] <Shambling> I suppose with the lack of 5 or 6 ore spawning mods though there isn't as much need
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L384[16:35:46] <Shambling> so ... has anyone gotten project red to play nice with an install that already has forge multipart?
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L386[16:37:26] <Shambling> guess so, as people seem to be using it with other mods that require it, must just be combo in mine
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L437[18:26:36] <codahq> is there a way to reload the item model json without restarting the client?
L438[18:30:12] <killjoy> reload resources probably would work
L439[18:35:34] <codahq> where is that method? static or instance? IDE couldn't find reloadResources
L440[18:35:50] <codahq> i'll put it on an item right click for now. trying to tweak some rotation of weird items
L441[18:36:23] <killjoy> F3+T
L442[18:36:39] <Shambling> wow, cannot find a single capacitor or energy transfer cable that works in 1.11.2 :o
L443[18:36:57] <killjoy> if you really want to do it programatically, mc.getResourceManager().reloadResources()
L444[18:37:01] <Shambling> well I'm sure tech reborn ones work, but I'm not sure of any others
L445[18:37:07] <codahq> oh, F3 + T is a command.
L446[18:37:08] <codahq> neat.
L447[18:37:11] <codahq> thx killjoy
L448[18:55:28] <codahq> anybody know the display json property that determines how an item is rendered on the ground?
L449[18:56:13] <killjoy> inventory?
L450[18:56:29] <killjoy> idk
L451[18:58:02] <codahq> interesting. it was actually just "ground"
L452[18:58:08] <codahq> even though i have never seen that used i guessed
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L460[19:33:08] <ScottehBoeh> I'm wanting to get a folder within my .jar (assets/minecraft)
L461[19:33:15] <ScottehBoeh> Want to check if that folder exists within my mods jar
L462[19:33:23] <ScottehBoeh> Possible way of doing this?
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L464[19:34:51] <Delenas> A java jar is just a compressed file system. (Hence the zip utilities) Just.. run a few checks. The pre-init events should be able to give you minecraft directories if you need those.
L465[19:40:10] <killjoy> there are no folders which you can iterate through in a zip
L466[19:40:26] <killjoy> You should consider revising your program
L467[19:41:00] <killjoy> I mean, you could get the jarfile and iterate through the entries, but that takes time
L468[19:41:56] <killjoy> ScottehBoeh, do you just want all the assets in that domain?
L469[19:42:13] <ScottehBoeh> I just want to check if that folder exists
L470[19:42:25] <killjoy> why?
L471[19:42:28] <ScottehBoeh> under my Mod.jar, is there a folder called assets/minecraft
L472[19:42:40] <ScottehBoeh> It's a mini-game based mod, wanting to prevent xray packs from being added
L473[19:42:40] <killjoy> stop thinking about folders
L474[19:43:49] <killjoy> you also don't understand how resource packs work
L475[19:44:36] <killjoy> Just use the resource manager to get all the files under a domain
L476[19:44:55] <killjoy> or do you want the block icons?
L477[19:44:56] <LexManos> 1) Why are you wanting to check for a folder?
L478[19:45:16] <LexManos> 2) YES zip files CAN have folders in them, and if they dont you can guess thefolders from file paths.
L479[19:45:48] <ScottehBoeh> Since mods basically work as resource packs, I noticed that players could add an xray assets to their mod.jar to hide it from the ResourcePacks folder
L480[19:45:54] <LexManos> 3) You can't stop xray, its client side, there is litarelly nothing you can do to stop them
L481[19:45:55] <killjoy> Yes, it can have folders. But don't rely on them for sub folders.
L482[19:45:59] <ScottehBoeh> I want to check if the mod.jar contains a folder /assets/minecraft
L483[19:46:07] <LexManos> Don't
L484[19:46:14] <ScottehBoeh> I already understand if there's nothing I can do to stop them, but for my own education could I know anyhow?
L485[19:46:27] <killjoy> why do you want to check your own jar for it?
L486[19:46:30] <LexManos> there are plenty of tutorials on how to read zip files in java.
L487[19:46:31] <ScottehBoeh> I've checked online, stackoverflow etc, but I can't find a specific answer
L488[19:47:04] <ScottehBoeh> To experiment, killjoy. I'm wanting to explore java
L489[19:47:14] <killjoy> well resource packs aren't added to the jar
L490[19:47:18] <killjoy> use the resourcemanager
L491[19:47:35] <LexManos> again hes asking two different things
L492[19:47:45] <killjoy> XY problem?
L493[19:47:51] <LexManos> one is how to read a zip file as explained there are literally thousands of tutorials on how to do it.
L494[19:48:06] <LexManos> and 2, how to prevent xray mods, which is impossible
L495[19:48:41] <killjoy> I'm assuming how he wants to try.
L496[19:48:54] <killjoy> though 1.8 would make it harder
L497[19:50:03] <ScottehBoeh> Moral or Immoral, wrong or right, all I want to know is how to check if reading a directory within my own jar returns null.
L498[19:50:22] <killjoy> See JarFile
L499[19:50:44] <LexManos> http://lmgtfy.com/?q=how+to+find+current+jar+in+java
L500[19:50:53] <killjoy> There's several ways :p'
L501[19:51:02] <LexManos> http://lmgtfy.com/?q=how+to+read+zip+file+in+java
L502[19:51:25] <killjoy> I like how that site assumes we're using macs
L503[19:51:41] <ScottehBoeh> Welp. Thankyou for the redirect. I just thought I'd ask around here
L504[19:52:12] <LexManos> and none of us have said anything about morality/right or wrong. I'm stating a fact it is literalyl impossible to prevent a client from using hacks on the client side when you are dealing with a client-server environment.
L505[19:52:39] <LexManos> ANY attempt to do so would be futile effory
L506[19:52:42] <LexManos> effort*
L507[19:52:44] <killjoy> Nothing stops anyone from hacking your mod like they do with minecraft
L508[19:53:27] <killjoy> or forge for that matter.
L509[19:53:31] <killjoy> Yes, they're jerks.
L510[19:53:34] <ScottehBoeh> I understand. I'd want to teach myself about it anyhow
L511[19:53:43] <killjoy> Ok, which part
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L513[19:54:24] <ScottehBoeh> I'm wanting to learn about reading/writing directories within a jar, thought I'd start somewhere simple
L514[19:54:31] <killjoy> reading, yes.
L515[19:54:34] <ScottehBoeh> such as getting a directory
L516[19:54:35] <killjoy> You can't write to a jar
L517[19:54:39] <williewillus> !dcc
L518[19:54:57] <killjoy> https://docs.oracle.com/javase/7/docs/api/java/util/jar/JarFile.html
L519[19:55:47] <ScottehBoeh> Ah ok, thankyou
L520[19:56:23] <killjoy> You can however create a new jar using ZipOutputStream
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L522[19:56:49] <killjoy> Suggested readings: input and output streams
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L524[20:08:18] <tterrag> I'm just confused on why an x-ray would modify your jar
L525[20:08:29] <tterrag> surely it's just a resourcepack. or a patcher mod
L526[20:08:32] <killjoy> *an xray resource pack
L527[20:08:50] <killjoy> I'm questioning why the concern
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L530[20:25:20] <kevev> Howdy all
L531[20:25:38] <kevev> blood: you available?
L532[20:26:10] <kevev> I have an issue with spongeforge crashing and can't seem to get anything useful from the logs.
L533[20:26:34] <kevev> It was running good for a few days and now the server crashes on startup.
L534[20:26:43] <kevev> forge runs fine without sponge mod.
L535[20:35:36] <killjoy> kevev, #sponge
L536[20:35:49] <killjoy> also provide a crash report
L537[20:35:53] <kevev> killjoy ahhh OK
L538[20:35:54] <killjoy> and/or log
L539[20:36:03] <kevev> Will try that channel thank ;)
L540[20:36:35] <killjoy> Looks like Nintendo's smartening up with the Switch
L541[20:37:13] <killjoy> they're releasing their online services slowly instead of all at once
L542[20:37:24] <kevev> arg!
L543[20:38:01] <kevev> Been trying to grab one of those classic boxes for weeks. But alas...I am too slow as everyone is always out of stock :(
L544[20:38:06] <killjoy> wut: "Subscribers will get to download and play a Nintendo Entertainment System™ (NES) or Super Nintendo Entertainment System™ (Super NES) game (with newly-added online play) for free for a month."
L545[20:38:41] <blood> the classic box is worthless
L546[20:38:48] <blood> you can do 10000x more with emulators
L547[20:38:51] <blood> and it will look far better
L548[20:38:56] <kevev> with the hack it is fun. But I have a pi already for that :p
L549[20:39:01] <blood> literally every device can run NES emulator....
L550[20:39:05] <kevev> lol ya
L551[20:39:11] <blood> so why the hell would you want to waste money on it?
L552[20:39:42] <killjoy> I could play NES games on my hacked Wii
L553[20:39:54] <killjoy> *jailbroken
L554[20:40:16] <killjoy> though that emulator wasn't perfect
L555[20:41:27] <killjoy> had controls issues with N64 games
L556[20:42:01] <killjoy> since there were no c buttons
L557[20:42:20] <blood> uhhh
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L559[20:42:31] <blood> yea sometimes glitches =)
L560[20:42:37] <blood> but depends on the platform
L561[20:43:06] <killjoy> at least online play is free until fall
L562[20:43:10] <blood> https://github.com/libretro/RetroArch
L563[20:43:47] <killjoy> now the n64 emulator on my psp, that was nice
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L566[20:44:16] <killjoy> that didn't require jailbreaking
L567[20:45:30] <blood> you mean CFW?
L568[20:46:04] <killjoy> Maybe
L569[20:46:33] <blood> well i guess jailbreak meaning you get access to system then CFW after =)
L570[20:47:25] <killjoy> yeah
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L572[20:47:31] <killjoy> I think reddit broke http://i.imgur.com/KRiD26i.png
L573[20:47:46] <killjoy> votes are replaced by mail
L574[20:48:06] <killjoy> (It's my theme
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L576[20:52:27] <killjoy> *Night mode got turned on somehow
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L587[21:53:05] <LexManos> http://moralmachine.mit.edu/
L588[21:53:20] <LexManos> Alright this is cool, lets start quantifying the morality of killing things!
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L590[21:58:38] <illy> Lex, you should try this out https://quickdraw.withgoogle.com/ its surprisingly addicting...
L591[21:58:56] <killjoy> it's pictionary for bots
L592[22:00:26] <Ordinastie> 6/6 \O:
L593[22:02:51] <illy> the bots better than I am...
L594[22:04:52] <Delenas> ...this is quite fun
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L596[22:05:29] <illy> http://storage4.static.itmages.com/i/17/0207/h_1486440263_6404599_d0309093ab.png
L597[22:05:55] <killjoy> teapot looks like a muffler
L598[22:06:05] <killjoy> camoflage looks like a duck
L599[22:06:07] <killjoy> or a toilet
L600[22:06:12] <killjoy> wow
L601[22:06:21] <killjoy> cactus: middle finger
L602[22:07:55] <Delenas> how.. how does one draw camo in 20 seconds
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