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L4[00:25:24] <BrainStone> Does anyone know the URL for the maven Immersive Engeneering is being hosted?
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L22[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161203 mappings to Forge Maven.
L23[02:00:08] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161203-1.11.zip (mappings = "snapshot_20161203" in build.gradle).
L24[02:00:19] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L58[04:34:18] <TechnicianLP> this seems broken http://imgur.com/a/D3Gy6
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L62[04:35:19] <TechnicianLP> updating font packages is fun
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L65[04:40:25] <Ordinastie> I dare you to learn to read that
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L67[04:43:51] <TechnicianLP> copying to text editor would work
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L79[05:12:28] <TechnicianLP> !latest
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L82[05:17:41] <Akkarin> !flyingpigsfromouterspace
L83[05:17:43] <Akkarin> :(
L84[05:18:43] <TechnicianLP> <ß
L85[05:18:46] <TechnicianLP> ?
L86[05:18:57] <TechnicianLP> < is not shift
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L96[06:17:35] <pig> Akkarin: wat
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L104[07:14:13] <AtomicStryker> can someone name me a popular 1.10.2 mod that adds entities (animals, projectiles, i dunno) - i want to check what settings they use for updatefrequency
L105[07:14:46] <TechnicianLP> curseforge search with filters?
L106[07:18:33] <AtomicStryker> k thanks, had to check a few until i found one that adds entities but theres a handy source link
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L111[07:33:54] <ShayBox> is https://files.minecraftforge.net/maven supposed to have a 500 error?
L112[07:34:07] <Ordinastie> yes, root is not browsable
L113[07:34:20] <ShayBox> ah i see
L114[07:34:35] <Ordinastie> https://files.minecraftforge.net/maven/net/
L115[07:34:57] <Akkarin> kind of a wonky code to use for that though
L116[07:36:06] <TechnicianLP> maybe theres something hidden there
L117[07:37:05] <Akkarin> Well that would imply that whatever is there just poops itself whenever you try to access it :P
L118[07:40:50] <ShayBox> Sorry if i'm not supposed to use gyazo, but could you help, i get this message on intellij, https://gyazo.com/9a8f8ad9442d34a5f1ef582835bfbe04 and when i do click update, it says https://gyazo.com/843211a503ba3de705730ea77de13130
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L120[07:41:31] <Akkarin> well just means that you cannot index that repo
L121[07:42:13] <ShayBox> but thats the default repo in the MDK build.gradle
L122[07:42:43] <Akkarin> afaik repository indexing is not a standard feature of maven (since maven doesn't need it)
L123[07:42:53] <Akkarin> e.g. repositories do not need to provide you with an index
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L126[07:44:34] <ShayBox> so do i just ignore the error/warning message? theres no remove button
L127[07:45:08] <Akkarin> Pretty much. There's no effect to that entire thing anyways
L128[07:45:23] <Akkarin> it's there to assist you when finding artifacts while you edit your build scripts. No more. No less.
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L133[08:05:54] <TechnicianLP> is this: "after:forge@1.11-13.19.0.2172" sufficient to declare a minimum forge version?
L134[08:07:13] <gigaherz> don't you need required-after for version checking?
L135[08:07:29] <TechnicianLP> thats why im asking
L136[08:07:35] <Ordinastie> only if the mod is required afaik
L137[08:07:51] <Ordinastie> but the format seems wrong
L138[08:08:01] <Ordinastie> [something)
L139[08:08:32] <gigaherz> it's @version-range
L140[08:08:33] <gigaherz> so like
L141[08:08:37] <gigaherz> [a,b]
L142[08:08:43] <gigaherz> you can leave either a or b blank
L143[08:08:58] <gigaherz> or use (a,b) for open (exclusive) version
L144[08:09:01] <gigaherz> so like
L145[08:09:15] <gigaherz> [1.0,1.1) would include 1.0.9, but not 1.1
L146[08:09:17] <gigaherz> and
L147[08:09:21] <gigaherz> [1.1,)
L148[08:09:29] <gigaherz> just means ">=1.1" with no upper bound
L149[08:09:45] <TechnicianLP> true but the one without brackets stated up as well
L150[08:09:55] <TechnicianLP> (2178 workspace)
L151[08:09:56] <gigaherz> with required?
L152[08:10:06] <TechnicianLP> with and without required
L153[08:10:11] <gigaherz> because without required
L154[08:10:14] <gigaherz> it isn't even checked
L155[08:10:30] * gigaherz shrugs
L156[08:10:38] <gigaherz> maybe it supports a single version without range
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L163[08:30:26] <TechnicianLP> where can i find "(see modloader's "priorities" string specification)"?
L164[08:30:32] <TechnicianLP> google isnt very helpfull
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L166[08:31:43] <barteks2x> is it only me that gradle daemons never work correctly?
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L168[08:32:49] <gigaherz> I didn't like the idea of having a daemon running all the time
L169[08:32:54] <gigaherz> so I just let gradle fork whenever it needs to
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L177[08:46:16] <Eragonn1490> what am i doing wrong with trying to capture this blocks drops? http://pastebin.com/ARTwNzr6
L178[08:51:20] <TechnicianLP> gigaherz apparently you can leave out the @part (or have a sytax error to discard it silently (which to "1.11-"-prefix was))
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L181[08:57:10] <Ordinastie> Eragonn1490, line 23 will crash
L182[08:58:00] <Ordinastie> and line 7 is pointless
L183[09:03:46] <gr8pefish> Is it possible to specify a mod so that it is optional if the client has it? So the server must have it, and if the client has it they get extra functionality, but can still connect/play just fine if they don't?
L184[09:04:48] <TechnicianLP> look at @Mod.acceptableRemoteVersions
L185[09:05:53] <TechnicianLP> you probably need the @NetworkCheckHandler varaint
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L188[09:24:18] <gr8pefish> TechnicianLP, thanks. The network check handler is an method annotation, so how would I attach it to my mod class as a whole? Just via the init methods?
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L192[09:33:48] <Wuerfel_21> Does anyone have any idea why eclipse wont apply the changes I make to the source? I had to create a run config, which i set to run GradleStart.
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L206[10:05:38] <barteks2x> Looks like I have to write world save code myself, someone came and said he will do that but he is mostly offline now. Maybe I should make it a library?
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L217[10:55:22] <Keridos> mezz|finals: DO you have a link to an example implementation to use when i want to hide parts of the JEI interface in a GUI?
L218[10:56:33] <gigaherz> Hmmm
L219[10:56:50] <gigaherz> has anyone had issues with ItemMeshDefinitions not loading models from blockstates files?
L220[10:57:12] <mezz|finals> Keridos, what parts?
L221[10:57:15] <gigaherz> Caused by: java.io.FileNotFoundException: elementsofpower:models/item/magic_staff.json
L222[10:57:25] <Keridos> parts of the GUI are to big and although they are rendered in front of the JEI items clicking the items in the background still causes them to show recipe / cheat them iin
L223[10:57:28] <gigaherz> that used to load the model from blockstates/magic_staff.json
L224[10:57:39] <Keridos> the list of the items on the right
L225[10:57:41] <gigaherz> but it doesn't work in 1.11
L226[10:57:52] <gigaherz> I mean
L227[10:57:59] <gigaherz> the mesh definition used to
L228[10:58:06] <gigaherz> XD
L229[10:58:20] <mezz|finals> Keridos, https://github.com/mezz/JustEnoughItems/blob/1.11/src/main/java/mezz/jei/api/gui/IAdvancedGuiHandler.java#L30
L230[10:58:40] <Keridos> thanks :)
L231[10:58:47] <mezz|finals> no problem
L232[10:59:33] <gigaherz> OOPS!
L233[10:59:34] <gigaherz> nevermind
L234[10:59:43] <gigaherz> the code wasn't actually called
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L237[11:14:51] <gr8pefish> how can I tell MC to wait a second to execute my code without freezing the game? Specifically the GuiScreenEvent.ActionPerformedEvent.Post is called and I make a custom button visible if some button is pressed, but I want to delay making my button visible by ~ 1 second after that button is clicked.
L238[11:15:12] <gr8pefish> (so client side stuff)
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L240[11:15:45] <gigaherz> gr8pefish: you use a counter
L241[11:15:52] <gigaherz> and count gui update event ticks
L242[11:15:56] <gigaherz> there's 20 ticks per second
L243[11:16:20] <gigaherz> and on the 20th time after you clicked the button, you do the thing
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L245[11:18:40] <gr8pefish> so in onClick I set the counter to start, and then onUpdateGui (or whatever the exact it) I increment mthe counter, and when it reaches 20 I reset it, tell it to stop counting up, and call my set button visible code?
L246[11:19:59] <gigaherz> pretty much
L247[11:21:14] <gr8pefish> do you by chance know the code to get the gui update ticks? DO I use mojang stuff or just a stopwatch?
L248[11:21:55] <gigaherz> ah right, there's no gui update event
L249[11:22:03] <gigaherz> so you'd have to do it using a client tick event
L250[11:22:11] <gr8pefish> there's draw screen event
L251[11:22:11] <TehNut> Even if there was, it would be frame-based, not normal tick based
L252[11:22:18] <gigaherz> no drawScreen is per-frame
L253[11:22:19] <gigaherz> not per-tick
L254[11:22:24] <gr8pefish> ah okay
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L273[12:05:12] <gr8pefish> is there no onGuiClosed event?
L274[12:05:57] <mezz|finals> I think closing a gui might be just opening a null gui if I remember correctly
L275[12:06:18] <gr8pefish> alright, I'll try and check that out, thanks
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L278[12:08:17] <barteks2x> Maybe before I actually write my own 3d region library, maybe one already exists?
L279[12:08:32] <barteks2x> Does anyone know about some 3d region-like save library?
L280[12:08:50] <barteks2x> Similar to what minecraft has but with 3d regions
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L283[12:21:50] <barteks2x> I really didn't find any library...
L284[12:22:11] <gigaherz> I started designing one
L285[12:22:13] <gigaherz> in C#
L286[12:22:20] <gigaherz> ended up looking a lot like a filesystem
L287[12:22:36] <barteks2x> I would like one in java
L288[12:22:50] <gigaherz> xcept I had directory entries with "3D addresing" instead of name
L289[12:22:50] <barteks2x> I'm writing one currently, but still hope to find something already made
L290[12:22:56] <gigaherz> so I never wrote it -- FAR too much work
L291[12:23:32] <gigaherz> my train of thought, roughly:
L292[12:23:36] <barteks2x> Using hexadecimal encoding for region names may be a good idea actually
L293[12:23:41] <gigaherz> I needed something to store chunk data
L294[12:23:54] <gigaherz> so I'd define a chunk/region "block", and use that size as the basic block size
L295[12:23:55] <barteks2x> (I just thought about it)
L296[12:23:55] <gigaherz> then
L297[12:24:03] <gigaherz> I'd need a way to store octree nodes
L298[12:24:13] <barteks2x> Well, you have octree
L299[12:24:15] <gigaherz> and I'd store those inside blocks
L300[12:24:32] <gigaherz> which means I'd need to interleave chunk data with node data
L301[12:24:51] <gigaherz> which means I'd need a bitmap/allocation table
L302[12:24:58] <gigaherz> to know what's where
L303[12:25:08] <gigaherz> then I'd want extra data on the chunks
L304[12:25:14] <gigaherz> such as entity lists
L305[12:25:23] <gigaherz> so I'd have even more data mixed in
L306[12:25:35] <gigaherz> and those extra data streams would need to be named somehow
L307[12:25:40] <gigaherz> so I'd need "directory" info
L308[12:25:47] <barteks2x> All region save format needs to do for me it store byte arrays
L309[12:25:50] <barteks2x> at give locations
L310[12:25:58] <gigaherz> yeah that makes it easier
L311[12:26:03] <gigaherz> I wanted single-file world storage
L312[12:26:10] <barteks2x> but it needs to handle both cubes and columns
L313[12:26:34] <barteks2x> to do that without duplicating code, ended up with interface like this public interface IEntry<E extends IEntry<E, L>, L extends IEntryLocation<E>>
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L315[12:27:24] <barteks2x> and then I have Entry2D and Entry3D implementing it
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L317[12:27:48] <barteks2x> so far didn't touch regions
L318[12:28:16] <barteks2x> And I want to be able to integrate it with Minecraft code without referencing any minecraft code
L319[12:29:20] <Lunatrius> Any idea why `sender.sendMessage(new TextComponentTranslation(Names.Command.Message.CLEAR, count))` only sends the translation key to the chat?
L320[12:29:45] <gigaherz> why would it do otherwise?
L321[12:30:18] <Lunatrius> Isn't it supposed to translate the arguments?
L322[12:30:19] <barteks2x> Naming is hard... what could be the name of the whole thing with all region files?
L323[12:30:27] <Lunatrius> Unless that wasn't meant for me
L324[12:30:31] <gigaherz> on the client, no?
L325[12:30:45] <gigaherz> IIRC, it's supposed to send the untranslated info to the client, and then translate on the other end
L326[12:30:52] <gigaherz> so that the client can apply the langauge translations
L327[12:31:16] <Lunatrius> Might be a bug with client only commands then
L328[12:31:45] <gigaherz> hmm dunno
L329[12:35:04] <Lunatrius> Nope, same thing for the server side commands
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L331[12:41:56] <barteks2x> and now I would like to add logging to my library, but I have no idea how
L332[12:42:06] <barteks2x> (in a way that would be forge-compatible)
L333[12:42:35] <barteks2x> Ideally I would like to be able to redirect logging from my library to my mod logger
L334[12:42:41] <Lunatrius> Looks like my message doesn't get registered at all
L335[12:43:54] <Lunatrius> Do I have to do anything differently than in 1.11 to register my lang files?
L336[12:44:01] <Lunatrius> 1.10.2*
L337[12:45:04] <gigaherz> you need a pack.mcmeta in your resources root
L338[12:45:11] <gigaherz> with the pack version 3 value
L339[12:45:29] <gigaherz> or, just keep the filenames in uppercase as they were before
L340[12:45:30] <Lunatrius> Ohhh
L341[12:45:45] <Lunatrius> So pack format has to be 3?
L342[12:46:06] <gigaherz> for 1.11 to "find" the lang files, yes
L343[12:46:18] <Lunatrius> assets/stackie/lang/en_US.lang is where my stuff always was
L344[12:46:20] <Lunatrius> Alright
L345[12:46:30] <gigaherz> hmm
L346[12:46:34] <gigaherz> that should work, though
L347[12:46:42] <barteks2x> Anyone know what would be good way to add logging to library in a way that would be forge compatible but without making it a mod?
L348[12:46:58] <gigaherz> barteks2x: it's just log4j
L349[12:47:16] <barteks2x> but how would I make my library use mod logger?
L350[12:47:32] <gigaherz> eh I'd say use a custom logget
L351[12:47:35] <gigaherz> all .getModLog does
L352[12:47:35] <gigaherz> is
L353[12:47:37] <gigaherz> Logger log = LogManager.getLogger(modContainer.getModId());
L354[12:47:42] <gigaherz> so you can do like
L355[12:47:52] <gigaherz> logger = LogManager.getLogger("libraryname");
L356[12:48:17] <gigaherz> the LogManager is something log4j provides, so you don't depend on forge for it
L357[12:48:25] <gigaherz> FML just acts as a logger "backend"
L358[12:48:29] <barteks2x> oh, ok
L359[12:49:02] <Lunatrius> Negative, even with the pack version set to 3 it doesn't find the files
L360[12:50:13] <Lunatrius> Uh...
L361[12:50:16] <Lunatrius> FMLFileResourcePack:Stackie
L362[12:50:17] <gigaherz> uhm
L363[12:50:21] <Lunatrius> Where does that get the name from?
L364[12:50:24] <gigaherz> is your modid Stackie?
L365[12:50:31] <Lunatrius> I set it to lowercase
L366[12:50:39] <gigaherz> try to clean and rebuild
L367[12:50:45] <gigaherz> using the gradle "clean"
L368[12:52:05] <gr8pefish> How do I get the server (and specifically the list of mods installed on the server) from the client? Packets I assume?
L369[12:54:16] <gigaherz> what do you need that for?
L370[12:54:36] <gigaherz> I mean think it well: do you REALLY want the client to know the exact list of mods on the server?
L371[12:54:45] <gigaherz> that can cause two side-effects:
L372[12:54:48] <gr8pefish> I want to change a clientside tooltip depending on if a mod is installed on the server or not
L373[12:55:02] <gr8pefish> (a mod) being the same mod
L374[12:55:13] <gigaherz> 1. it could allow users to find exploits in certain versions of mods, and then know if the server has them installed
L375[12:55:14] <gigaherz> and
L376[12:55:48] <gigaherz> 2. it could reveal extra mods (maybe security / anti-cheating mods) installed on the server that wouldn't normally be known by the players
L377[12:55:52] <gigaherz> so my suggestion is
L378[12:55:57] <gigaherz> don't ask for the list of mods
L379[12:55:57] <Lunatrius> You already get the list, don't you?
L380[12:56:03] <gigaherz> just ask "is this mod present?"
L381[12:56:08] <gr8pefish> sure, that's fine
L382[12:56:12] <gr8pefish> how would I do that
L383[12:56:18] <gigaherz> Lunatrius: I think the client sends the list of its own mods on the server, not the other way around?
L384[12:56:34] <gigaherz> maybe I'm wrong. if so /shrug
L385[12:56:38] <Lunatrius> Inside @Mod @NetworkCheckHandler public boolean checkModList(final Map<String, String> versions, final Side side) { return true; }
L386[12:56:44] <gigaherz> gr8pefish: send a packet. ofc.
L387[12:59:24] <Lunatrius> Still doesn't pick it up... uhh
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L392[13:05:44] <PaleoCrafter> mezz|finals, have you looked at my changes yet, I finally want to get rid of this months old PR xD
L393[13:06:34] <mezz|finals> not yet, I'll have to slow down on this for a bit as I finish up school
L394[13:07:07] <PaleoCrafter> Sure, take your time
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L397[13:13:28] <barteks2x> that's interesting... got that in gradlew help: "-t, --continuous Enables continuous build. Gradle does not exit and will re-execute tasks when task file inputs change. [incubating]", I'm curios how it would work with FG
L398[13:15:01] <raoulvdberge> Gigabit101: Hey, what's the status for QuantumStorage in 1.11? Are you guys still using the QuantumStorage API?
L399[13:15:08] <gigaherz> Lunatrius: for waht's worth, I tried adding pack.mcmeta and such, and now I can't get my strings to work at all XD
L400[13:15:22] <Lunatrius> Figured it out
L401[13:15:29] <Lunatrius> for f in $(ls -1) ; do git mv $f $(echo $f | tr '[:upper:]' '[:lower:]') ; done
L402[13:15:40] <Lunatrius> Has to be en_us.lang now etc
L403[13:15:48] <raoulvdberge> Sorry, meant deep storage unit api
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L405[13:17:12] <barteks2x> the gradle continuous build works even with FG, it's just slow
L406[13:18:19] <barteks2x> works quite well with compileJava task
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L412[13:37:50] <barteks2x> uh... optional.ifPresent can't handle lambdas if they can throw checked exceptions...
L413[13:38:24] <kenzierocks> correct
L414[13:38:37] <kenzierocks> checked exceptions are fun with lambdas
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L416[13:39:16] <barteks2x> So Optional is a bit useless for my IOWriteTask... it can throw IOException
L417[13:39:34] <kenzierocks> just wrap it in UncheckedIOException :P
L418[13:40:40] <barteks2x> But then the caller isnn't forced to catch it
L419[13:40:55] <kenzierocks> catch it outside and unwrap it :D
L420[13:41:24] <barteks2x> I'm writing a 3d region library, the point is that it should be checked exception
L421[13:42:54] <barteks2x> but I would also like to have Optional there
L422[13:43:31] <barteks2x> Other way would be to block until something is available... but not sure how it would go with writing everythign to disk on shutdown
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L431[14:06:03] <TechnicianLP> can someone explain me what GuiContainer#L139 is for? shouldnt thos be the same?
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L434[14:09:56] <Shambling> dang, forgot to install ssh server or enable it on my linux partition. Now I can't reboot my computer without walking to the house :P
L435[14:10:15] <Shambling> oh well, it'll probably still be extracting the files I left it on in another 2 hours
L436[14:14:34] <barteks2x> I think I went a bit too far with generics... interface IRegionLocation<R extends IRegionLocation<R, E, L>, E extends IEntry<R, E, L>, L extends IEntryLocation<R, E, L>>
L437[14:15:23] <barteks2x> but I don't really know how to do it without that mess
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L439[14:30:23] <barteks2x> argh, why there is no BitArray class outside of sun.* packages...
L440[14:31:09] <quadraxis> java.util.BitSet?
L441[14:31:58] <killjoy> Isn't there one in mc?
L442[14:32:07] <barteks2x> oh,right, what was I thinking when I saw it and thought "that's not what I want, set has no order"
L443[14:32:11] <killjoy> btw, int is your bit array
L444[14:32:30] <barteks2x> it needs to hole a few thousand bits
L445[14:32:34] <barteks2x> *hold
L446[14:36:29] <killjoy> int[]
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L448[14:38:00] <barteks2x> The point is to not use bitshifts directly
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L451[14:45:52] <barteks2x> oh god, vanilla uses List<Boolean> instead here
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L453[14:46:19] <killjoy> barteks2x, net.minecraft.uti.BitArray
L454[14:46:41] <barteks2x> I'm writing library that shouldn't realy on MC code (region save format)
L455[14:46:53] <barteks2x> so no minecraft code to use there :(
L456[14:47:19] <barteks2x> It will be one less thing to update between MC versions
L457[14:47:52] <barteks2x> and BitSet works just fine
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L459[14:59:12] <tterrag|ZZZzzz> BitSet is very nice
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L461[15:00:34] <killjoy> I had to use ByteBuffer yesterday because bukkit doesn't include netty. Had to get used to that.
L462[15:00:51] <barteks2x> why do you even use bukkit?
L463[15:01:04] <killjoy> reasons are beyond me
L464[15:01:19] <killjoy> the server I play on uses bukkit
L465[15:01:21] <killjoy> that's why
L466[15:01:32] <barteks2x> Actually, I still didn't do the last final update of my old bukkit plugin
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L468[15:01:54] <killjoy> it's not helping that it keeps getting updated
L469[15:02:16] <barteks2x> even if it didn't people would find a way
L470[15:04:12] <TechnicianLP> obfuscate and sign it
L471[15:04:30] <killjoy> minecraft is obfuscated and signed
L472[15:04:56] <killjoy> if you don't want people decompling your stuff, don't use java
L473[15:05:09] <TechnicianLP> thats why its annoying to update the stuff that depend on it
L474[15:05:14] <killjoy> obfuscating just forces them to try
L475[15:05:15] <Lunatrius> Any idea where BlockPistonBase.func_185647_a (getFacingFromEntity) went?
L476[15:05:30] <killjoy> !mh 185647
L477[15:05:44] <killjoy> !gm 185647
L478[15:05:53] <killjoy> looks like it was removed
L479[15:06:06] <barteks2x> maybe it got moved somewhere else, looke at where it was used
L480[15:07:32] <kenzierocks> Lunatrius: it's in EnumFacing now
L481[15:07:33] <kenzierocks> EnumFacing.getDirectionFromEntityLiving(pos, placer)
L482[15:07:46] <Lunatrius> Oh, thanks
L483[15:07:54] <Lunatrius> Was just getting the old workspace back up
L484[15:08:52] * TechnicianLP has a running 1.4.7 workspace around
L485[15:10:39] <Lunatrius> The errors are gone... but can it run... urgh
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L488[15:12:47] <Lunatrius> Didn't crash on world load, ship it!
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L492[15:43:32] <barteks2x> are chunk timestamps used for anything in Minecraft?
L493[15:44:54] <TechnicianLP> what happens when i call getCapability on an empty stack? (item has cap, but stacksize 0)
L494[15:45:03] <TechnicianLP> seems like it will return null
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L496[15:45:45] <barteks2x> I'm not sure if I should implement chunk timestamps or not... I will probably write them into NBT instead
L497[16:00:00] <gr8pefish> Is a command registered on the server side by default? (i.e. theoretically a mod could be a server-side only with a command registered, via extending CommandBase)
L498[16:04:03] <diesieben07> define "by default"
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L500[16:08:15] <gr8pefish> if I add a mycommand extends commandbase, and then only have that mod on the server, then the following could happen? Client bob joins (without having the mod) and then I can use /mycommand bob and execute some code on the server to do stuff to bob without him having the mod on his client.
L501[16:08:46] <diesieben07> depends on how you register the command.
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L503[16:09:47] <gr8pefish> @Mod.EventHandler
L504[16:09:48] <gr8pefish> public void onServerStart(FMLServerStartingEvent event) {
L505[16:09:48] <gr8pefish> event.registerServerCommand(new MyCommands());
L506[16:09:48] <gr8pefish> }
L507[16:09:56] <gr8pefish> oops, sorry for the multi-lines
L508[16:10:02] <gr8pefish> but would that work ^
L509[16:10:57] <diesieben07> so now read exactly what you are doing there
L510[16:11:02] <diesieben07> register*Server*Command
L511[16:11:11] <diesieben07> what do you think that means?
L512[16:11:43] <gr8pefish> hehe, yeah sorry, just wanted to make sure
L513[16:12:12] <gr8pefish> thanks for being my rubber duck
L514[16:12:24] * diesieben07 quacks
L515[16:12:30] <gr8pefish> :)
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L523[17:08:24] <primetoxinz> how can I get the contents of a capability on client?
L524[17:08:54] <diesieben07> depends ™
L525[17:08:58] <diesieben07> what holds the cap?
L526[17:09:02] <primetoxinz> TE
L527[17:09:27] <diesieben07> your TE?
L528[17:09:36] <primetoxinz> yes
L529[17:09:52] <diesieben07> well, then you have to sync it like any other TE data
L530[17:12:30] <primetoxinz> what would I send of the update packet? the caps nbt?
L531[17:13:02] <diesieben07> oh god no don't use NBT for syncing :D
L532[17:13:08] <primetoxinz> .-.
L533[17:13:14] <primetoxinz> I don't get syncing lol
L534[17:13:22] <diesieben07> why not?
L535[17:13:38] <primetoxinz> just never wrapped my head around it
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L537[17:13:55] <gr8pefish> it's mirroring basically. making sure the client has the data they need that is on the server (or vice-versa_
L538[17:14:01] <diesieben07> think of server and client being on opposite ends of the worlds
L539[17:14:07] <diesieben07> the server knows how the world looks
L540[17:14:20] <primetoxinz> right, I get the concepts behind it, but not how to do it
L541[17:14:20] <diesieben07> it needs to tell the client wtf is going on so the player can look at it
L542[17:14:27] <diesieben07> you send packets.
L543[17:14:33] <primetoxinz> need onDataPacket and getUpdatePacket?
L544[17:14:42] <diesieben07> those are one way, but imho the worst way
L545[17:14:46] <primetoxinz> oh..
L546[17:15:26] <primetoxinz> what is the good way?
L547[17:15:46] <diesieben07> send your own non-nbt packet when players start tracking your chunk
L548[17:15:54] <primetoxinz> o.o
L549[17:16:12] <gr8pefish> by non-nbt packet, do you mean a packet hat doesn't contain nbt data?
L550[17:16:18] <gr8pefish> *that
L551[17:16:22] <diesieben07> yes.
L552[17:16:34] <primetoxinz> I don't even know how to send a packet
L553[17:16:52] <gr8pefish> is the reasoning behind that just because nbt can hold a lot of info so that is dangerous?
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L555[17:17:21] <ScottehBoeh> Is there an event I can use to render a cape?
L556[17:17:28] <diesieben07> i am nott always against NBT
L557[17:17:32] <gr8pefish> You can add a layer to the player
L558[17:17:40] <diesieben07> just when people use it for TE syncing
L559[17:17:47] <diesieben07> they usually just stuff ALL the NBT data into the packet
L560[17:17:52] <diesieben07> which is useless and wasteful
L561[17:18:00] <diesieben07> also 90% of the time you only need to display the data in a GUI
L562[17:18:06] <gr8pefish> ah inefficient, yeah understandable
L563[17:18:09] <diesieben07> and using onDataPacket etc for that is also just wasteful
L564[17:18:16] <primetoxinz> this is to send itemstacks for an extendedstate
L565[17:18:17] * gr8pefish should really clean up my own nbt sending packets
L566[17:18:47] * diesieben07 should really finish his stupid @Sync system
L567[17:19:06] <gr8pefish> hehe, what would that be, an annotation build into forge?
L568[17:19:17] <diesieben07> no into my library :D
L569[17:19:23] <gr8pefish> which one is yours?
L570[17:19:25] <diesieben07> you put it on a field and it magically syncs between client and server
L571[17:19:27] <diesieben07> SevenCommons
L572[17:19:32] <gr8pefish> I'll check it out
L573[17:19:33] <diesieben07> its not finished and nobody uses it
L574[17:19:35] <diesieben07> because... well
L575[17:19:39] <gigaherz> NIH
L576[17:19:40] <diesieben07> it's not finished
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L578[17:19:44] <gr8pefish> fair enough haha
L579[17:20:02] <diesieben07> mostly because i keep getting distracted
L580[17:20:15] <diesieben07> but @Sync is pretty cool, if i get it to work properly
L581[17:20:27] <gr8pefish> yeah that sounds insanely useful as a lib tool for sure
L582[17:20:40] <gr8pefish> would it be specifically for TE's or would you generalize more?
L583[17:21:01] <diesieben07> in the 1.7.10 versino i had it working for TEs, entities, IEEP and Containers
L584[17:21:08] <diesieben07> not sure if i can make it work for capabilities
L585[17:21:27] <gr8pefish> :/ That would be unfortunate, because everythign is caps nowadays
L586[17:21:30] <diesieben07> but the 1.7.10 versino was a terrible implementatino based on a coremod
L587[17:21:39] <diesieben07> so i am currently rewriting everything
L588[17:23:24] <gigaherz> speakinga bout distractions, your smelting recipes PR is bitrotten again
L589[17:23:35] <diesieben07> huh?
L590[17:23:45] <gigaherz> "This branch has conflicts that must be resolved"
L591[17:23:49] <diesieben07> fuck my life
L592[17:24:06] <diesieben07> well if someone would pull it ... arghl :D
L593[17:24:16] <diesieben07> not today...
L594[17:24:24] <Keridos> do 1.10.2 mods run in mc 1.11 forge?
L595[17:24:28] <gigaherz> nah
L596[17:24:30] <gigaherz> well
L597[17:24:36] <AshIndigo_> Nah
L598[17:24:37] <AshIndigo_> Item stack changes
L599[17:24:38] <gigaherz> a tiny subset of mods written specifically to work on both
L600[17:24:47] <gigaherz> but generally speaking, nah.
L601[17:24:54] <AshIndigo_> *cough* mcjty *cough*
L602[17:25:14] <gigaherz> a certain someone above mentioned, wrote himself a library
L603[17:25:21] <gigaherz> that manages the semantic differences between itemstacks
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L605[17:25:41] <gigaherz> with like ItemStackHelper.isEmpty() that does nullchecks on 1.10, but uses .isEmpty on 1.11
L606[17:25:52] <gigaherz> crazy stuff.
L607[17:26:01] <gr8pefish> A certain theNut wrote a proxy as well to bridge the versions
L608[17:26:16] <barteks2x> I found a bug in IDEA again, it thinks there is no ompile error when there is compile error
L609[17:26:24] <gigaherz> barteks2x: WTF!
L610[17:26:28] <gigaherz> stop hurting IDEA!
L611[17:26:29] <gigaherz> XD
L612[17:27:07] <diesieben07> it certainly has been less stable lately in my experience, too
L613[17:27:13] <barteks2x> it's with method with this return type: <R extends IRegionLocation<R, L>, L extends IEntryLocation<R, L>> RegionFactory<R, L>
L614[17:27:16] <AshIndigo_> I'm still on eclipse
L615[17:27:27] <gigaherz> jeez, that confuses me, too
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L617[17:27:46] <gigaherz> AshIndigo_: in eclipse, wrong behaviour and weird crashes are just not a surprise
L618[17:27:46] <gigaherz> ;P
L619[17:28:01] <barteks2x> when it's in IDE it's not that confusing
L620[17:28:13] <barteks2x> if you know a bit about generics that is
L621[17:28:13] <AshIndigo_> ;/
L622[17:28:53] <barteks2x> looks like IDEA is better at infering types than java compiler
L623[17:29:19] <gigaherz> right, time to make use of my "stateful item abstraction" (implements ItemStates, like blockstates, but for items) for my mafig mod
L624[17:29:25] <barteks2x> and you would think being better is never bad
L625[17:29:55] <gigaherz> using that stuff for this mod will pose some design questions
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L627[17:30:29] <gigaherz> such as if I switch to using metadata bits for the quality/gemstone instead of NBT
L628[17:34:49] <barteks2x> Now I'm not sure if it's java compiler bug or IDEA bug
L629[17:34:57] <barteks2x> after I added generic types manually it worked
L630[17:35:06] <barteks2x> but idea claims they are redundant
L631[17:35:18] <AshIndigo_> Shush it
L632[17:35:52] <barteks2x> Maybe one day after I read the java specification I will figure it out
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L635[17:42:19] <barteks2x> why would File.mkdirs() return false when the file doesn't exist?
L636[17:44:23] <LatvianModder> if directory was created it returns true
L637[17:44:32] <LatvianModder> if it already existed, false
L638[17:44:51] <barteks2x> it doesn't exist, but it returns false
L639[17:45:05] <LatvianModder> maybe no permission
L640[17:45:14] <LatvianModder> or a file with that name already exists there
L641[17:45:22] <barteks2x> Somehow JUnit got permission to create temporart directory there
L642[17:45:41] <barteks2x> there are no other files there, it's empty directory created by JUnit in /tmp
L643[17:46:20] <gr8pefish> how can I check if a gui is currently displayed, given the client?
L644[17:46:27] <gr8pefish> *a specific gui
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L646[17:47:12] <barteks2x> oh, I see what went wrong
L647[17:47:21] <barteks2x> what I though is a directory was actually a file
L648[17:47:58] <barteks2x> is there version of mkdirs that actually throws an exception when it fails?
L649[17:51:45] <AshIndigo_> Check if it exists afterwards?
L650[17:52:28] <gigaherz> or check beforehand? new File(path).exists() && .isDirectory
L651[17:56:39] <barteks2x> the problem is that any file in between may be a file instead of a directory
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L653[17:56:59] <barteks2x> anyway, I was able to successfully write and read 10-element byte array
L654[17:58:18] <barteks2x> but I also fount a few mistakes there, so it won't yet work with more data
L655[18:02:08] <masa> why does ForgeRegistries.BLOCKS.getKeys() give this in a compiled build of the mod, but it worls fine in dev? http://pastebin.com/J4cbNEVV
L656[18:04:04] <kashike> you're not on latest forge
L657[18:04:05] <kashike> update
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L659[18:06:10] <masa> was this broken recently then?
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L661[18:08:13] <masa> I'm only 3 build behind, and the changelog doesn't mention anything about this type of thing
L662[18:09:16] <kashike> masa: https://github.com/MinecraftForge/MinecraftForge/commit/8f03658f1f5545e7feaa5aed00e50c8b2876575e
L663[18:09:18] <kashike> yes it does
L664[18:09:36] <masa> that's 1.11
L665[18:09:43] <masa> is this broken in 1.10.2 then?
L666[18:09:48] <kashike> probably
L667[18:09:51] <masa> crap
L668[18:10:01] <kashike> time to update to 1.11 :)
L669[18:10:36] <masa> well I would, but people need this mod to fix worlds in 1.10.2...
L670[18:10:49] <masa> I'll just switch to Block.REGISTRY then for 1.10.2
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L672[18:32:11] <auenfx4> why cant they update to 1.11 and fix their world?
L673[18:34:26] <gigaherz> msot notably because 1.11 forge isn't yet fit for playing
L674[18:34:37] <gigaherz> it's still changing too much
L675[18:34:42] <gigaherz> there's many breaking changes PRs pending
L676[18:38:02] <gigaherz> hmmm
L677[18:38:17] <gigaherz> does java/guava have something for turning a list of keys + list of values, into a map?
L678[18:38:25] <gr8pefish> If I add the @SideOnly(Side.CLIENT) to a class, are all the methods in that class automatically client only as well?
L679[18:38:36] <gigaherz> the entire class is removed
L680[18:38:48] <gigaherz> so... sortof?
L681[18:39:08] <gr8pefish> haha that answers my question, yeah that works, forgot about that detail somehow
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L684[18:43:47] <barteks2x> Could System.out/err messages from the same thread end up reordered?
L685[18:44:12] <barteks2x> what I got from my debug output doesn't make much sense
L686[18:44:32] <barteks2x> And the test is currently single threaded
L687[18:44:36] <gigaherz> not if they are from the same thread, no
L688[18:44:54] <barteks2x> that's... weird
L689[18:47:25] <barteks2x> No way, these messages have to be reoredred somehow
L690[18:48:55] <barteks2x> it
L691[18:49:02] <barteks2x> s fine when using System.out
L692[18:49:12] <barteks2x> but it's reordered when using System.err
L693[18:49:19] <gigaherz> wait if you mix .out and .err hmm
L694[18:49:34] <barteks2x> it was all messages from System.err
L695[18:49:47] <gigaherz> then I don't see WHY it would reorder o_O
L696[18:50:01] <gigaherz> stdin/out/err are just streams
L697[18:50:07] <gigaherz> they are serial pipes
L698[18:50:12] <gigaherz> first in, first out
L699[18:50:17] <gigaherz> even with buffering and such
L700[18:50:32] <barteks2x> wait, nevermind, I can see why
L701[18:50:35] <gigaherz> the only way to make things go wrong, is to use threading and push chars out of order
L702[18:50:57] <barteks2x> It was because of mixins out with err
L703[18:51:07] <barteks2x> but differently than I thought
L704[18:51:30] <barteks2x> (I used err and out to get different colors in idea output...)
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L706[18:52:30] <barteks2x> Any way to get different colors from System.out? The amount of output it a bit hard to process for me as continuous block of text
L707[18:53:17] <gigaherz> platform-specific
L708[18:53:28] <gigaherz> unless you are on windows 10
L709[18:53:35] <gigaherz> then you should be able to use linux terminal codes too
L710[18:53:55] <gigaherz> http://stackoverflow.com/questions/5762491/how-to-print-color-in-console-using-system-out-println
L711[18:54:09] <gigaherz> this should work on linux and win10(anniversary update)
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L713[18:56:59] <gr8pefish> Hmm anyone know if this line will ruin things (on a packet on the server) b/c of the client import, or if I need to go through the context.getServerHandler: if (Minecraft.getMinecraft().isIntegratedServerRunning()) { //singleplayer
L714[19:06:48] <barteks2x> The thing I made can write ~10MB in 1.5 seconds on my machine, this is awesome compared to MapDB which could sometimes barely write 2kB/s
L715[19:07:02] <barteks2x> *60kB/s
L716[19:07:15] <barteks2x> **0.5MB/s
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L718[19:07:40] <immibis> gr8pefish: it will throw a NoClassDefFoundError if executed on the client
L719[19:07:52] <immibis> also, the whole point of integrated server (since 1.3) is that you shouldn't have to know if it's singleplayer or not
L720[19:08:47] <gigaherz> and if you DO need to know if it's client jar or server jar running it
L721[19:08:50] <gigaherz> just... use your proxies.
L722[19:09:01] <gigaherz> put the client-specific code in the client proxy and the server-specific code in the server proxyu
L723[19:09:08] <gigaherz> and then just run "proxy.doX()"
L724[19:09:09] <gigaherz> ;P
L725[19:09:16] <gr8pefish> that's....a great idea
L726[19:09:26] <gr8pefish> and somethign I should've done a while ago
L727[19:10:32] <gr8pefish> for that specific case, yeah I did need to know if it was dedicated, as I handle the two slightly differently
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L729[19:14:22] <tterrag|away> gr8pefish: you shouldn't be
L730[19:14:36] <gr8pefish> handling them differently?
L731[19:14:38] <tterrag|away> if you are handling SSP and SMP differently, you're doing something wrong 99.99% of the time
L732[19:15:02] <gr8pefish> I'm disconnecting the player. in SSP this can end the server as well, whereas in SMP it can't
L733[19:15:19] <gr8pefish> I was running into some issue just use player.disconnect on SSP
L734[19:15:54] <tterrag|away> did you look at how the ingame menu handles it?
L735[19:16:40] * gr8pefish goes to look at how the ingame menu handles it
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L1155[19:45:42] <kenzierocks> anyone know fernflower well :P
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L1157[19:46:05] <kenzierocks> i'm trying to have forgegradle fork the FF decompile out to another process if it detects low memory
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L1159[19:46:11] <kenzierocks> but i'm getting bad output
L1160[19:46:27] <kenzierocks> specifically, instead of "flag" i'm getting "lvt_4_1_" and similar
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L1162[19:57:43] <kashike> kenzierocks: mcinjector changes lvt names, you're using the wrong lvt naming
L1163[19:58:01] <kenzierocks> ...MCinjector?
L1164[19:58:21] <kashike> https://github.com/ModCoderPack/MCInjector/blob/master/src/main/java/de/oceanlabs/mcp/mcinjector/LVTNaming.java
L1165[19:58:36] <kenzierocks> ok but how is that related to FF
L1166[19:58:50] <kashike> https://github.com/ModCoderPack/MCInjector/blob/master/src/main/java/de/oceanlabs/mcp/mcinjector/adaptors/LVTLvt.java#L42
L1167[19:58:58] <kashike> it's what renames lvt vars
L1168[19:59:05] <kenzierocks> it's not tho
L1169[19:59:26] <kashike> yes it is
L1170[19:59:51] <kenzierocks> FF uses this https://github.com/MinecraftForge/ForgeGradle/blob/FG_2.2/src/main/java/net/minecraftforge/gradle/tasks/ApplyFernFlowerTask.java#L113
L1171[20:00:01] <kenzierocks> which has logic for the same stuff in JADNameProvider
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L1173[20:03:56] <Baughn> What would be the intended method for iterating over all worlds on 1.10? The server instance appears to have disappeared.
L1174[20:04:24] <kashike> no it hasn't, you just need to get it another way
L1175[20:04:24] <Baughn> (I'm trying to find the number of loaded chunks, per-world.)
L1176[20:04:57] <kashike> if you have a player you can get it from the player, if not use FMLCommonHandler.instance().getMinecraftServerInstance() or w/e it's called
L1177[20:05:00] <Baughn> I saw that, but the post also told me that if I need the server instance then I'm doing something wrong.
L1178[20:05:13] <kashike> post?
L1179[20:05:20] <Baughn> http://www.minecraftforge.net/forum/index.php?topic=37425.0
L1180[20:05:37] <Baughn> Last post. I'm questioning my design.
L1181[20:07:02] <immibis> Baughn: in what context are you getting the number of loaded chunks?
L1182[20:07:09] <immibis> as in, for what reason?
L1183[20:07:15] <Baughn> For exporting to Prometheus via /metrics.
L1184[20:07:33] <Baughn> E.g. for https://status.brage.info/consoles/minecraft.html
L1185[20:09:09] <immibis> so I guess you have a timer running to do this every so often?
L1186[20:09:15] <Baughn> I'm doing it per-tick
L1187[20:09:48] <Baughn> ...ah, not that one. Once per second, so yes.
L1188[20:10:01] * Baughn pauses.
L1189[20:10:04] <Baughn> ...once every 3 seconds.
L1190[20:10:26] <immibis> the server used to be a field in the tick event, but it looks like it's not any more for some reason
L1191[20:10:36] <Baughn> I'm measuring tick time per-tick, though. Mostly to make percentiles work.
L1192[20:10:46] <immibis> i was going to suggest using that
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L1194[20:11:08] <Baughn> Well, if using the server object is kosher then I can just use FMLCommonHandler.
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L1198[20:40:03] <Baughn> Is there any event that's sent precisely once as a chunk is generated?
L1199[20:40:13] <Baughn> ..or more precisely, which is intended for that?
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L1201[20:47:21] <GeoDoX> Anyone able to give me a hand with basic items and blocks for 1.10/1.11? I've tried to get blockstates and models working with no luck. Sometimes I get a model working but then it doesn't texture correctly, sometimes it just doesn't work.
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L1205[20:52:37] <GeoDoX> I've looked at existing tutorials too, followed them step by step, and nothing.
L1206[20:52:49] <ezterry> what are you seeing?
L1207[20:53:09] <ezterry> or not seeing as the case may be
L1208[20:54:22] <GeoDoX> The furthest I've gotten is that my item is completely transparent. No error in the logs, and I've even dumped the textures and it doesn't seem to be in there.
L1209[20:55:02] <ezterry> this a simple cube?
L1210[20:55:20] <GeoDoX> It's a generated item
L1211[20:57:58] <barteks2x> so I made library for myself, now inclusing that as gradle dependency, that's a completely different thing
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L1213[20:58:54] <barteks2x> I'm trying to use it as git submodule, but gradle refuses to work with it
L1214[20:59:27] <GeoDoX> i think you can just include it as a dependency in gradle
L1215[21:00:07] <ezterry> I think the question then is to verify how you register the item ModelMesher in java, and what the item model json is
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L1217[21:00:49] <GeoDoX> The model is registering, the texture isn't
L1218[21:01:11] <GeoDoX> well, it's doing something just not what it's supposed to
L1219[21:01:26] <GeoDoX> the model is definitely registering though
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L1224[21:24:15] <barteks2x> WTF? Adding gradle project dependency breaks unit tests
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L1226[21:39:31] <kenzierocks> https://github.com/MinecraftForge/ForgeGradle/pull/393
L1227[21:39:33] <kenzierocks> comments welcome :D
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L1229[21:42:48] <barteks2x> oh god, so many spammers on freenode are writing to me...
L1230[21:43:25] <kenzierocks> eh?
L1231[21:43:33] <kenzierocks> i was getting that too
L1232[21:51:39] <baegmon> Does anyone have a good example of a GuiScrollingList that I could follow? Trying to do it myself is starting to do my head in :S
L1233[21:53:18] <tterrag> baegmon: er...example of what exactly?
L1234[21:53:20] <tterrag> using it?
L1235[21:53:23] <tterrag> extending it?
L1236[21:53:33] <baegmon> yea just getting a basic one started up
L1237[21:53:46] <baegmon> currently trying to wrap my head around the example I found on : https://github.com/Aeronica/mxTune/blob/master/src/main/java/net/aeronica/mods/mxtune/gui/GuiMusicOptions.java
L1238[21:54:07] <tterrag> perhaps vanilla?
L1239[21:54:10] <tterrag> where it's used many times?
L1240[21:54:50] <baegmon> oh do you know what classes its used in? I've tried using the "usages" function for the class but nothing pops up lol
L1241[21:55:34] <GeoDoX> I don't get what I'm doing wrong
L1242[21:55:43] <baegmon> nvm I got it working was calling it on the wrong side lmao
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L1252[22:24:00] <GeoDoX> Alright, My code is pushed to a repo. If someone can please check it out and maybe see why my texture isn't working on the Item 'MolecularAnalyzer' then that would be super appreciated! https://bitbucket.org/GeoDoX/molecularassembly/src/
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L1257[22:38:07] <GeoDoX> Do you have to define a texture in the json if you're using a custom model and the model was textured within Blender?
L1258[22:39:27] <Eragonn1490> yes
L1259[22:39:51] <GeoDoX> I tried using a generated item, which included the texture in the json for that, but that didn't work either so I switched back to my other json which loaded the model and didn't specify the texture.
L1260[22:40:56] <Eragonn1490> is it a custom model item?
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L1262[22:40:58] <GeoDoX> So, how do you do that then? Since it was already textured within Blender (and it worked when json was first used for models and blockstates)
L1263[22:41:01] <GeoDoX> yes
L1264[22:41:19] <Eragonn1490> like whats the issue? the item wont generate in inventory correctly?
L1265[22:41:53] <Eragonn1490> send a picture of what it looks like and code in pastebin
L1266[22:42:44] <GeoDoX> This is what it's showing: https://puu.sh/sDweR/1213c3d02f.png
L1267[22:43:14] <GeoDoX> https://bitbucket.org/GeoDoX/molecularassembly/src/f7f743776204/1.10.2/src/main/java/com/geodox/molecularassembly/?at=1.10.2
L1268[22:43:24] <GeoDoX> There's the code :P
L1269[22:46:46] <Eragonn1490> loading ever so slowly.. currently on a hotspot xD
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L1271[22:47:10] <Eragonn1490> us army has money to send all of us here.. house and feed us, but wont get wifi for the overflow barracks
L1272[22:47:52] <GeoDoX> no worries
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L1274[22:50:01] <GeoDoX> hopefully you can see what's up
L1275[22:53:22] <Eragonn1490> what item am i looking at?
L1276[22:54:36] <GeoDoX> molecular analyzer
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L1278[22:56:30] <Eragonn1490> one thing i noticed you dont give it a name?
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L1281[22:57:46] <Zorn_Taov> https://libraries.minecraft.net/net/minecraftforge/forge/1.7.10-10.13.4.1558-1.7.10/forge-1.7.10-10.13.4.1558-1.7.10.pom why is this giving a 403?
L1282[22:58:31] <Zorn_Taov> wait, https://libraries.minecraft.net/net/minecraftforge/forge/1.10.2-12.18.2.2099/forge-1.10.2-12.18.2.2099.pom is also 403'd
L1283[22:58:35] <Lord_Ralex> well, mojang does not host forge files, so that's a start
L1284[22:59:05] <Zorn_Taov> this is during the gradlew setupdecompworkspace
L1285[22:59:37] <Zorn_Taov> oh, seeing another part that might explain it, pastebinning the logs then
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L1287[23:01:02] <Zorn_Taov> http://pastebin.com/REXXpxLS
L1288[23:03:08] <killjoy> Zorn_Taov, gradlew setupDecompWorkspace
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L1290[23:05:36] <ezterry> you had an http timeout with files.minecraftforge.net
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L1292[23:06:53] <killjoy> try using --offline
L1293[23:09:36] <GeoDoX> Anyone know why "snapshot_20161117" doesn't work for mappings? It's the latest snapshot for 1.10.2
L1294[23:09:44] <Zorn_Taov> yeah, no cached version of that file available for offline mode, because this is a fresh install
L1295[23:09:48] <killjoy> go back a day
L1296[23:10:06] <killjoy> GeoDoX, that one changed a lot of method names
L1297[23:10:45] <LexDesktop> Files is seeming to be having issues right now...
L1298[23:11:00] <LexDesktop> I'll have Flame poke it once hes done with the Curse Christmas party.
L1299[23:11:18] <killjoy> I was able to download it.
L1300[23:11:32] <killjoy> did take a few seconds, though
L1301[23:11:33] <LexDesktop> Its only parts, I suspect the cache is freezing
L1302[23:11:56] <LexDesktop> uploading works, so if you build and push anything you should be fine.
L1303[23:12:04] <GeoDoX> killjoy, tried going back a day, same thing: http://hastebin.com/ugewapagej
L1304[23:12:07] <LexDesktop> But downloading may time out, so --offline mode should do it
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L1306[23:13:05] <killjoy> GeoDoX, see what lex is saying
L1307[23:13:06] <Zorn_Taov> this is what happens with --offline http://pastebin.com/B5iVVMF3
L1308[23:13:09] <killjoy> same issue as Zorn.
L1309[23:13:49] <GeoDoX> my issue shouldn't even be touching files...
L1310[23:14:11] <GeoDoX> it should be connecting to mcp, shouldn't it?
L1311[23:14:38] <killjoy> files are hosted on forge site
L1312[23:14:44] <GeoDoX> or is the repo that's hosting the packages from files?
L1313[23:14:50] <killjoy> yup
L1314[23:14:53] <GeoDoX> ahh
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L1316[23:16:33] <GeoDoX> Welcome back Eragonn1490
L1317[23:16:56] <Zorn_Taov> I suppose I'll wait until tomarrow then
L1318[23:17:01] <Zorn_Taov> have a good night peeps
L1319[23:17:03] <Eragonn1490> @geoDox http://imgur.com/a/J8krS
L1320[23:17:06] <Eragonn1490> like this?
L1321[23:17:07] <GeoDoX> I'm passing the name through the call to super in the constructor of the item
L1322[23:17:17] <GeoDoX> yes
L1323[23:17:18] <GeoDoX> that
L1324[23:17:19] <GeoDoX> how
L1325[23:17:46] <Zorn_Taov> ....that picutre is very confusing
L1326[23:17:58] <Zorn_Taov> the heck did yo-no, I'm passing out, nevermind x.x
L1327[23:18:06] <Eragonn1490> i copied two screenshots together in photoshop in 5 minutes XD
L1328[23:18:24] <Zorn_Taov> *baps your nose* borders motherfucker :U
L1329[23:18:35] ⇦ Quits: Zorn_Taov (~Greenfox@c-71-198-205-107.hsd1.ca.comcast.net) ()
L1330[23:18:37] <GeoDoX> Eragonn1490, how did you get it working?
L1331[23:19:06] <Eragonn1490> about to send you
L1332[23:19:53] <Eragonn1490> https://www.dropbox.com/s/r6ikwjimkulp5jl/Fixed.zip?dl=0
L1333[23:19:54] <GeoDoX> not sure if you seen, but the texture is passed in via the map_Kd value in molecularAnalyzer.mtl
L1334[23:20:19] <GeoDoX> what are the changes?
L1335[23:20:28] <Eragonn1490> mostly to your itemfile
L1336[23:20:34] <Eragonn1490> you never set it to find the texture and the .json
L1337[23:22:39] <GeoDoX> hmmm
L1338[23:22:57] <GeoDoX> was there any other changes?
L1339[23:23:26] <Eragonn1490> nope
L1340[23:23:42] <GeoDoX> hmm
L1341[23:23:44] ⇨ Joins: Everseeking (~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net)
L1342[23:24:00] <GeoDoX> you're using a generated item now... different than mine
L1343[23:25:26] <Eragonn1490> so im having two issues, one with a block with different states dropping items http://pastebin.com/KQRt5KAk <--with this it just returns a block, secondly this event http://pastebin.com/6iCaPtr8 <-- this gives me an NPE on the player hand
L1344[23:28:28] ⇦ Quits: Alex_hawks|Alt (~Alex_hawk@2001:8003:84a5:d300:cd1d:f539:4568:39eb) (Read error: Connection reset by peer)
L1345[23:28:57] ⇨ Joins: Alex_hawks|Alt (~Alex_hawk@2001:8003:84a5:d300:cd1d:f539:4568:39eb)
L1346[23:32:30] <GeoDoX> Eragonn1490, now how do you do that with a custom model xD
L1347[23:34:43] <killjoy> does getEntityPlayer call (EntityPlayer) getEntity() ?
L1348[23:35:11] <killjoy> GeoDoX, what version?
L1349[23:35:21] <GeoDoX> 1.10.2
L1350[23:35:28] <killjoy> getHeldItem can be null
L1351[23:36:36] *** AshIndigo_ is now known as AshIndigo
L1352[23:40:37] <Eragonn1490> @GeoDox what does the custom model look like?
L1353[23:40:46] <Eragonn1490> curious myself on how it should look
L1354[23:42:31] <GeoDoX> What you came up with works great for that model specifically, but I'm doing a block model now that looks like this: https://puu.sh/sDz5i/b44690a6b8.png
L1355[23:42:57] <Eragonn1490> so its a block?
L1356[23:43:12] <Eragonn1490> or an item that renders like a block
L1357[23:43:24] <GeoDoX> I'm working on AssemblyChamberParticleManipulator now :P
L1358[23:43:54] <GeoDoX> The Molecular Analyzer is good enough now
L1359[23:44:09] <Eragonn1490> so the block
L1360[23:44:18] <Eragonn1490> what do you have in game?
L1361[23:45:06] <GeoDoX> nothing, I'm not sure how a json for a non generated model is supposed to go
L1362[23:45:58] <Eragonn1490> do me a favor
L1363[23:46:07] <Eragonn1490> ill play around with yours if you fix my issue XD
L1364[23:46:54] <GeoDoX> I can try but I'm struggling with basic stuff, not sure if I'll be able to figure out yours :P
L1365[23:47:28] <Eragonn1490> http://pastebin.com/NFzZRfVW
L1366[23:47:40] <Eragonn1490> trying to get these blocks to drop items for some and regular blocks for the rest
L1367[23:51:43] <GeoDoX> Eragonn1490, from what I see, and what I know, it should work.
L1368[23:51:49] ⇨ Joins: Grover_c13 (~Courtney@203-59-199-82.dyn.iinet.net.au)
L1369[23:52:07] <Grover_c13> check it https://www.youtube.com/watch?v=uwbDkz0x1QA
L1370[23:52:13] <Grover_c13> making progress :D
L1371[23:52:16] ⇨ Joins: Wixim (~eragonn14@172.56.13.205)
L1372[23:52:48] <GeoDoX> killjoy, you seem to have an abundance of knowledge, do you see Eragonn1490's issue?
L1373[23:53:19] ⇦ Quits: Eragonn1490 (~eragonn14@2600:1005:b02b:7987:592d:437c:e190:6514) (Ping timeout: 206 seconds)
L1374[23:53:24] <GeoDoX> :P not meaning to pass the problem on or anything, I just don't see anything wrong with it
L1375[23:53:49] <killjoy> I'm not familiar enough with blockstates to help
L1376[23:54:45] <Wixim> what about events @killjoy?
L1377[23:54:54] <GeoDoX> Any idea on how to setup a json for a block with a custom model?
L1378[23:55:12] <killjoy> you need to register it.
L1379[23:55:14] <killjoy> that's all I know
L1380[23:55:16] <Wixim> at geo im still working on it
L1381[23:55:58] <GeoDoX> Wixim, assuming you're Eragonn?
L1382[23:56:20] <Wixim> yes i seem to have lost connection and im logged in twice
L1383[23:56:42] ⇦ Quits: Umbraco (~Umbraco@113x37x12x233.ap113.ftth.ucom.ne.jp) (Ping timeout: 206 seconds)
L1384[23:56:54] *** Wixim is now known as Eragonn1490
L1385[23:57:02] <GeoDoX> All good now :P
L1386[23:57:42] <GeoDoX> Where's gigaherz? xD He knows!
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