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L4[00:25:24] <BrainStone> Does anyone know
the URL for the maven Immersive Engeneering is being hosted?
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L22[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161203 mappings to Forge Maven.
L23[02:00:08] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161203-1.11.zip
(mappings = "snapshot_20161203" in build.gradle).
L24[02:00:19] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L62[04:35:19] <TechnicianLP> updating font
packages is fun
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L65[04:40:25] <Ordinastie> I dare you to
learn to read that
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L67[04:43:51] <TechnicianLP> copying to
text editor would work
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L79[05:12:28] <TechnicianLP> !latest
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L82[05:17:41] <Akkarin>
!flyingpigsfromouterspace
L83[05:17:43] <Akkarin> :(
L84[05:18:43] <TechnicianLP> <ß
L85[05:18:46] <TechnicianLP> ?
L86[05:18:57] <TechnicianLP> < is not
shift
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L96[06:17:35] <pig> Akkarin: wat
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L104[07:14:13] <AtomicStryker> can someone
name me a popular 1.10.2 mod that adds entities (animals,
projectiles, i dunno) - i want to check what settings they use for
updatefrequency
L105[07:14:46] <TechnicianLP> curseforge
search with filters?
L106[07:18:33] <AtomicStryker> k thanks,
had to check a few until i found one that adds entities but theres
a handy source link
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L112[07:34:07] <Ordinastie> yes, root is
not browsable
L113[07:34:20] <ShayBox> ah i see
L115[07:34:57] <Akkarin> kind of a wonky
code to use for that though
L116[07:36:06] <TechnicianLP> maybe theres
something hidden there
L117[07:37:05] <Akkarin> Well that would
imply that whatever is there just poops itself whenever you try to
access it :P
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L120[07:41:31] <Akkarin> well just means
that you cannot index that repo
L121[07:42:13] <ShayBox> but thats the
default repo in the MDK build.gradle
L122[07:42:43] <Akkarin> afaik repository
indexing is not a standard feature of maven (since maven doesn't
need it)
L123[07:42:53] <Akkarin> e.g. repositories
do not need to provide you with an index
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L126[07:44:34] <ShayBox> so do i just
ignore the error/warning message? theres no remove button
L127[07:45:08] <Akkarin> Pretty much.
There's no effect to that entire thing anyways
L128[07:45:23] <Akkarin> it's there to
assist you when finding artifacts while you edit your build
scripts. No more. No less.
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L133[08:05:54] <TechnicianLP> is this:
"after:forge@1.11-13.19.0.2172" sufficient to declare a
minimum forge version?
L134[08:07:13] <gigaherz> don't you need
required-after for version checking?
L135[08:07:29] <TechnicianLP> thats why im
asking
L136[08:07:35] <Ordinastie> only if the
mod is required afaik
L137[08:07:51] <Ordinastie> but the format
seems wrong
L138[08:08:01] <Ordinastie>
[something)
L139[08:08:32] <gigaherz> it's
@version-range
L140[08:08:33] <gigaherz> so like
L141[08:08:37] <gigaherz> [a,b]
L142[08:08:43] <gigaherz> you can leave
either a or b blank
L143[08:08:58] <gigaherz> or use (a,b) for
open (exclusive) version
L144[08:09:01] <gigaherz> so like
L145[08:09:15] <gigaherz> [1.0,1.1) would
include 1.0.9, but not 1.1
L146[08:09:17] <gigaherz> and
L147[08:09:21] <gigaherz> [1.1,)
L148[08:09:29] <gigaherz> just means
">=1.1" with no upper bound
L149[08:09:45] <TechnicianLP> true but the
one without brackets stated up as well
L150[08:09:55] <TechnicianLP> (2178
workspace)
L151[08:09:56] <gigaherz> with
required?
L152[08:10:06] <TechnicianLP> with and
without required
L153[08:10:11] <gigaherz> because without
required
L154[08:10:14] <gigaherz> it isn't even
checked
L155[08:10:30] *
gigaherz shrugs
L156[08:10:38] <gigaherz> maybe it
supports a single version without range
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L163[08:30:26] <TechnicianLP> where can i
find "(see modloader's "priorities" string
specification)"?
L164[08:30:32] <TechnicianLP> google isnt
very helpfull
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L166[08:31:43] <barteks2x> is it only me
that gradle daemons never work correctly?
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L168[08:32:49] <gigaherz> I didn't like
the idea of having a daemon running all the time
L169[08:32:54] <gigaherz> so I just let
gradle fork whenever it needs to
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L178[08:51:20] <TechnicianLP> gigaherz
apparently you can leave out the @part (or have a sytax error to
discard it silently (which to "1.11-"-prefix was))
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L181[08:57:10] <Ordinastie> Eragonn1490,
line 23 will crash
L182[08:58:00] <Ordinastie> and line 7 is
pointless
L183[09:03:46] <gr8pefish> Is it possible
to specify a mod so that it is optional if the client has it? So
the server must have it, and if the client has it they get extra
functionality, but can still connect/play just fine if they
don't?
L184[09:04:48] <TechnicianLP> look at
@Mod.acceptableRemoteVersions
L185[09:05:53] <TechnicianLP> you probably
need the @NetworkCheckHandler varaint
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L188[09:24:18] <gr8pefish> TechnicianLP,
thanks. The network check handler is an method annotation, so how
would I attach it to my mod class as a whole? Just via the init
methods?
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L192[09:33:48] <Wuerfel_21> Does anyone
have any idea why eclipse wont apply the changes I make to the
source? I had to create a run config, which i set to run
GradleStart.
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L206[10:05:38] <barteks2x> Looks like I
have to write world save code myself, someone came and said he will
do that but he is mostly offline now. Maybe I should make it a
library?
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L217[10:55:22] <Keridos> mezz|finals: DO
you have a link to an example implementation to use when i want to
hide parts of the JEI interface in a GUI?
L218[10:56:33] <gigaherz> Hmmm
L219[10:56:50] <gigaherz> has anyone had
issues with ItemMeshDefinitions not loading models from blockstates
files?
L220[10:57:12] <mezz|finals> Keridos, what
parts?
L221[10:57:15] <gigaherz> Caused by:
java.io.FileNotFoundException:
elementsofpower:models/item/magic_staff.json
L222[10:57:25] <Keridos> parts of the GUI
are to big and although they are rendered in front of the JEI items
clicking the items in the background still causes them to show
recipe / cheat them iin
L223[10:57:28] <gigaherz> that used to
load the model from blockstates/magic_staff.json
L224[10:57:39] <Keridos> the list of the
items on the right
L225[10:57:41] <gigaherz> but it doesn't
work in 1.11
L226[10:57:52] <gigaherz> I mean
L227[10:57:59] <gigaherz> the mesh
definition used to
L228[10:58:06] <gigaherz> XD
L230[10:58:40] <Keridos> thanks :)
L231[10:58:47] <mezz|finals> no
problem
L232[10:59:33] <gigaherz> OOPS!
L233[10:59:34] <gigaherz> nevermind
L234[10:59:43] <gigaherz> the code wasn't
actually called
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L237[11:14:51] <gr8pefish> how can I tell
MC to wait a second to execute my code without freezing the game?
Specifically the GuiScreenEvent.ActionPerformedEvent.Post is called
and I make a custom button visible if some button is pressed, but I
want to delay making my button visible by ~ 1 second after that
button is clicked.
L238[11:15:12] <gr8pefish> (so client side
stuff)
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L240[11:15:45] <gigaherz> gr8pefish: you
use a counter
L241[11:15:52] <gigaherz> and count gui
update event ticks
L242[11:15:56] <gigaherz> there's 20 ticks
per second
L243[11:16:20] <gigaherz> and on the 20th
time after you clicked the button, you do the thing
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L245[11:18:40] <gr8pefish> so in onClick I
set the counter to start, and then onUpdateGui (or whatever the
exact it) I increment mthe counter, and when it reaches 20 I reset
it, tell it to stop counting up, and call my set button visible
code?
L246[11:19:59] <gigaherz> pretty
much
L247[11:21:14] <gr8pefish> do you by
chance know the code to get the gui update ticks? DO I use mojang
stuff or just a stopwatch?
L248[11:21:55] <gigaherz> ah right,
there's no gui update event
L249[11:22:03] <gigaherz> so you'd have to
do it using a client tick event
L250[11:22:11] <gr8pefish> there's draw
screen event
L251[11:22:11] <TehNut> Even if there was,
it would be frame-based, not normal tick based
L252[11:22:18] <gigaherz> no drawScreen is
per-frame
L253[11:22:19] <gigaherz> not
per-tick
L254[11:22:24] <gr8pefish> ah okay
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L273[12:05:12] <gr8pefish> is there no
onGuiClosed event?
L274[12:05:57] <mezz|finals> I think
closing a gui might be just opening a null gui if I remember
correctly
L275[12:06:18] <gr8pefish> alright, I'll
try and check that out, thanks
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L278[12:08:17] <barteks2x> Maybe before I
actually write my own 3d region library, maybe one already
exists?
L279[12:08:32] <barteks2x> Does anyone
know about some 3d region-like save library?
L280[12:08:50] <barteks2x> Similar to what
minecraft has but with 3d regions
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L283[12:21:50] <barteks2x> I really didn't
find any library...
L284[12:22:11] <gigaherz> I started
designing one
L285[12:22:13] <gigaherz> in C#
L286[12:22:20] <gigaherz> ended up looking
a lot like a filesystem
L287[12:22:36] <barteks2x> I would like
one in java
L288[12:22:50] <gigaherz> xcept I had
directory entries with "3D addresing" instead of
name
L289[12:22:50] <barteks2x> I'm writing one
currently, but still hope to find something already made
L290[12:22:56] <gigaherz> so I never wrote
it -- FAR too much work
L291[12:23:32] <gigaherz> my train of
thought, roughly:
L292[12:23:36] <barteks2x> Using
hexadecimal encoding for region names may be a good idea
actually
L293[12:23:41] <gigaherz> I needed
something to store chunk data
L294[12:23:54] <gigaherz> so I'd define a
chunk/region "block", and use that size as the basic
block size
L295[12:23:55] <barteks2x> (I just thought
about it)
L296[12:23:55] <gigaherz> then
L297[12:24:03] <gigaherz> I'd need a way
to store octree nodes
L298[12:24:13] <barteks2x> Well, you have
octree
L299[12:24:15] <gigaherz> and I'd store
those inside blocks
L300[12:24:32] <gigaherz> which means I'd
need to interleave chunk data with node data
L301[12:24:51] <gigaherz> which means I'd
need a bitmap/allocation table
L302[12:24:58] <gigaherz> to know what's
where
L303[12:25:08] <gigaherz> then I'd want
extra data on the chunks
L304[12:25:14] <gigaherz> such as entity
lists
L305[12:25:23] <gigaherz> so I'd have even
more data mixed in
L306[12:25:35] <gigaherz> and those extra
data streams would need to be named somehow
L307[12:25:40] <gigaherz> so I'd need
"directory" info
L308[12:25:47] <barteks2x> All region save
format needs to do for me it store byte arrays
L309[12:25:50] <barteks2x> at give
locations
L310[12:25:58] <gigaherz> yeah that makes
it easier
L311[12:26:03] <gigaherz> I wanted
single-file world storage
L312[12:26:10] <barteks2x> but it needs to
handle both cubes and columns
L313[12:26:34] <barteks2x> to do that
without duplicating code, ended up with interface like this public
interface IEntry<E extends IEntry<E, L>, L extends
IEntryLocation<E>>
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L315[12:27:24] <barteks2x> and then I have
Entry2D and Entry3D implementing it
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L317[12:27:48] <barteks2x> so far didn't
touch regions
L318[12:28:16] <barteks2x> And I want to
be able to integrate it with Minecraft code without referencing any
minecraft code
L319[12:29:20] <Lunatrius> Any idea why
`sender.sendMessage(new
TextComponentTranslation(Names.Command.Message.CLEAR, count))` only
sends the translation key to the chat?
L320[12:29:45] <gigaherz> why would it do
otherwise?
L321[12:30:18] <Lunatrius> Isn't it
supposed to translate the arguments?
L322[12:30:19] <barteks2x> Naming is
hard... what could be the name of the whole thing with all region
files?
L323[12:30:27] <Lunatrius> Unless that
wasn't meant for me
L324[12:30:31] <gigaherz> on the client,
no?
L325[12:30:45] <gigaherz> IIRC, it's
supposed to send the untranslated info to the client, and then
translate on the other end
L326[12:30:52] <gigaherz> so that the
client can apply the langauge translations
L327[12:31:16] <Lunatrius> Might be a bug
with client only commands then
L328[12:31:45] <gigaherz> hmm dunno
L329[12:35:04] <Lunatrius> Nope, same
thing for the server side commands
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L331[12:41:56] <barteks2x> and now I would
like to add logging to my library, but I have no idea how
L332[12:42:06] <barteks2x> (in a way that
would be forge-compatible)
L333[12:42:35] <barteks2x> Ideally I would
like to be able to redirect logging from my library to my mod
logger
L334[12:42:41] <Lunatrius> Looks like my
message doesn't get registered at all
L335[12:43:54] <Lunatrius> Do I have to do
anything differently than in 1.11 to register my lang files?
L336[12:44:01] <Lunatrius> 1.10.2*
L337[12:45:04] <gigaherz> you need a
pack.mcmeta in your resources root
L338[12:45:11] <gigaherz> with the pack
version 3 value
L339[12:45:29] <gigaherz> or, just keep
the filenames in uppercase as they were before
L340[12:45:30] <Lunatrius> Ohhh
L341[12:45:45] <Lunatrius> So pack format
has to be 3?
L342[12:46:06] <gigaherz> for 1.11 to
"find" the lang files, yes
L343[12:46:18] <Lunatrius>
assets/stackie/lang/en_US.lang is where my stuff always was
L344[12:46:20] <Lunatrius> Alright
L345[12:46:30] <gigaherz> hmm
L346[12:46:34] <gigaherz> that should
work, though
L347[12:46:42] <barteks2x> Anyone know
what would be good way to add logging to library in a way that
would be forge compatible but without making it a mod?
L348[12:46:58] <gigaherz> barteks2x: it's
just log4j
L349[12:47:16] <barteks2x> but how would I
make my library use mod logger?
L350[12:47:32] <gigaherz> eh I'd say use a
custom logget
L351[12:47:35] <gigaherz> all .getModLog
does
L352[12:47:35] <gigaherz> is
L353[12:47:37] <gigaherz> Logger log =
LogManager.getLogger(modContainer.getModId());
L354[12:47:42] <gigaherz> so you can do
like
L355[12:47:52] <gigaherz> logger =
LogManager.getLogger("libraryname");
L356[12:48:17] <gigaherz> the LogManager
is something log4j provides, so you don't depend on forge for
it
L357[12:48:25] <gigaherz> FML just acts as
a logger "backend"
L358[12:48:29] <barteks2x> oh, ok
L359[12:49:02] <Lunatrius> Negative, even
with the pack version set to 3 it doesn't find the files
L360[12:50:13] <Lunatrius> Uh...
L361[12:50:16] <Lunatrius>
FMLFileResourcePack:Stackie
L362[12:50:17] <gigaherz> uhm
L363[12:50:21] <Lunatrius> Where does that
get the name from?
L364[12:50:24] <gigaherz> is your modid
Stackie?
L365[12:50:31] <Lunatrius> I set it to
lowercase
L366[12:50:39] <gigaherz> try to clean and
rebuild
L367[12:50:45] <gigaherz> using the gradle
"clean"
L368[12:52:05] <gr8pefish> How do I get
the server (and specifically the list of mods installed on the
server) from the client? Packets I assume?
L369[12:54:16] <gigaherz> what do you need
that for?
L370[12:54:36] <gigaherz> I mean think it
well: do you REALLY want the client to know the exact list of mods
on the server?
L371[12:54:45] <gigaherz> that can cause
two side-effects:
L372[12:54:48] <gr8pefish> I want to
change a clientside tooltip depending on if a mod is installed on
the server or not
L373[12:55:02] <gr8pefish> (a mod) being
the same mod
L374[12:55:13] <gigaherz> 1. it could
allow users to find exploits in certain versions of mods, and then
know if the server has them installed
L375[12:55:14] <gigaherz> and
L376[12:55:48] <gigaherz> 2. it could
reveal extra mods (maybe security / anti-cheating mods) installed
on the server that wouldn't normally be known by the players
L377[12:55:52] <gigaherz> so my suggestion
is
L378[12:55:57] <gigaherz> don't ask for
the list of mods
L379[12:55:57] <Lunatrius> You already get
the list, don't you?
L380[12:56:03] <gigaherz> just ask
"is this mod present?"
L381[12:56:08] <gr8pefish> sure, that's
fine
L382[12:56:12] <gr8pefish> how would I do
that
L383[12:56:18] <gigaherz> Lunatrius: I
think the client sends the list of its own mods on the server, not
the other way around?
L384[12:56:34] <gigaherz> maybe I'm wrong.
if so /shrug
L385[12:56:38] <Lunatrius> Inside @Mod
@NetworkCheckHandler public boolean checkModList(final
Map<String, String> versions, final Side side) { return true;
}
L386[12:56:44] <gigaherz> gr8pefish: send
a packet. ofc.
L387[12:59:24] <Lunatrius> Still doesn't
pick it up... uhh
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L392[13:05:44] <PaleoCrafter> mezz|finals,
have you looked at my changes yet, I finally want to get rid of
this months old PR xD
L393[13:06:34] <mezz|finals> not yet, I'll
have to slow down on this for a bit as I finish up school
L394[13:07:07] <PaleoCrafter> Sure, take
your time
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L397[13:13:28] <barteks2x> that's
interesting... got that in gradlew help: "-t, --continuous
Enables continuous build. Gradle does not exit and will re-execute
tasks when task file inputs change. [incubating]", I'm curios
how it would work with FG
L398[13:15:01] <raoulvdberge> Gigabit101:
Hey, what's the status for QuantumStorage in 1.11? Are you guys
still using the QuantumStorage API?
L399[13:15:08] <gigaherz> Lunatrius: for
waht's worth, I tried adding pack.mcmeta and such, and now I can't
get my strings to work at all XD
L400[13:15:22] <Lunatrius> Figured it
out
L401[13:15:29] <Lunatrius> for f in $(ls
-1) ; do git mv $f $(echo $f | tr '[:upper:]' '[:lower:]') ;
done
L402[13:15:40] <Lunatrius> Has to be
en_us.lang now etc
L403[13:15:48] <raoulvdberge> Sorry, meant
deep storage unit api
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L405[13:17:12] <barteks2x> the gradle
continuous build works even with FG, it's just slow
L406[13:18:19] <barteks2x> works quite
well with compileJava task
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L412[13:37:50] <barteks2x> uh...
optional.ifPresent can't handle lambdas if they can throw checked
exceptions...
L413[13:38:24] <kenzierocks> correct
L414[13:38:37] <kenzierocks> checked
exceptions are fun with lambdas
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L416[13:39:16] <barteks2x> So Optional is
a bit useless for my IOWriteTask... it can throw IOException
L417[13:39:34] <kenzierocks> just wrap it
in UncheckedIOException :P
L418[13:40:40] <barteks2x> But then the
caller isnn't forced to catch it
L419[13:40:55] <kenzierocks> catch it
outside and unwrap it :D
L420[13:41:24] <barteks2x> I'm writing a
3d region library, the point is that it should be checked
exception
L421[13:42:54] <barteks2x> but I would
also like to have Optional there
L422[13:43:31] <barteks2x> Other way would
be to block until something is available... but not sure how it
would go with writing everythign to disk on shutdown
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L431[14:06:03] <TechnicianLP> can someone
explain me what GuiContainer#L139 is for? shouldnt thos be the
same?
L432[14:08:22] ***
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L433[14:09:35]
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L434[14:09:56] <Shambling> dang, forgot to
install ssh server or enable it on my linux partition. Now I can't
reboot my computer without walking to the house :P
L435[14:10:15] <Shambling> oh well, it'll
probably still be extracting the files I left it on in another 2
hours
L436[14:14:34] <barteks2x> I think I went
a bit too far with generics... interface IRegionLocation<R
extends IRegionLocation<R, E, L>, E extends IEntry<R, E,
L>, L extends IEntryLocation<R, E, L>>
L437[14:15:23] <barteks2x> but I don't
really know how to do it without that mess
L438[14:19:35] ⇦
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L439[14:30:23] <barteks2x> argh, why there
is no BitArray class outside of sun.* packages...
L440[14:31:09] <quadraxis>
java.util.BitSet?
L441[14:31:58] <killjoy> Isn't there one
in mc?
L442[14:32:07] <barteks2x> oh,right, what
was I thinking when I saw it and thought "that's not what I
want, set has no order"
L443[14:32:11] <killjoy> btw, int is your
bit array
L444[14:32:30] <barteks2x> it needs to
hole a few thousand bits
L445[14:32:34] <barteks2x> *hold
L446[14:36:29] <killjoy> int[]
L447[14:37:01] ***
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L448[14:38:00] <barteks2x> The point is to
not use bitshifts directly
L449[14:44:58]
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L450[14:45:00] ⇦
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L451[14:45:52] <barteks2x> oh god, vanilla
uses List<Boolean> instead here
L452[14:45:56]
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L453[14:46:19] <killjoy> barteks2x,
net.minecraft.uti.BitArray
L454[14:46:41] <barteks2x> I'm writing
library that shouldn't realy on MC code (region save format)
L455[14:46:53] <barteks2x> so no minecraft
code to use there :(
L456[14:47:19] <barteks2x> It will be one
less thing to update between MC versions
L457[14:47:52] <barteks2x> and BitSet
works just fine
L458[14:56:06] ⇦
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L459[14:59:12] <tterrag|ZZZzzz> BitSet is
very nice
L460[14:59:16] ***
tterrag|ZZZzzz is now known as tterrag
L461[15:00:34] <killjoy> I had to use
ByteBuffer yesterday because bukkit doesn't include netty. Had to
get used to that.
L462[15:00:51] <barteks2x> why do you even
use bukkit?
L463[15:01:04] <killjoy> reasons are
beyond me
L464[15:01:19] <killjoy> the server I play
on uses bukkit
L465[15:01:21] <killjoy> that's why
L466[15:01:32] <barteks2x> Actually, I
still didn't do the last final update of my old bukkit plugin
L467[15:01:38] ⇦
Quits: foxy (~gravityfo@169.235.56.93) (Read error: Connection
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L468[15:01:54] <killjoy> it's not helping
that it keeps getting updated
L469[15:02:16] <barteks2x> even if it
didn't people would find a way
L470[15:04:12] <TechnicianLP> obfuscate
and sign it
L471[15:04:30] <killjoy> minecraft is
obfuscated and signed
L472[15:04:56] <killjoy> if you don't want
people decompling your stuff, don't use java
L473[15:05:09] <TechnicianLP> thats why
its annoying to update the stuff that depend on it
L474[15:05:14] <killjoy> obfuscating just
forces them to try
L475[15:05:15] <Lunatrius> Any idea where
BlockPistonBase.func_185647_a (getFacingFromEntity) went?
L476[15:05:30] <killjoy> !mh 185647
L477[15:05:44] <killjoy> !gm 185647
L478[15:05:53] <killjoy> looks like it was
removed
L479[15:06:06] <barteks2x> maybe it got
moved somewhere else, looke at where it was used
L480[15:07:32] <kenzierocks> Lunatrius:
it's in EnumFacing now
L481[15:07:33] <kenzierocks>
EnumFacing.getDirectionFromEntityLiving(pos, placer)
L482[15:07:46] <Lunatrius> Oh,
thanks
L483[15:07:54] <Lunatrius> Was just
getting the old workspace back up
L484[15:08:52] *
TechnicianLP has a running 1.4.7 workspace around
L485[15:10:39] <Lunatrius> The errors are
gone... but can it run... urgh
L486[15:11:29] ⇦
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L488[15:12:47] <Lunatrius> Didn't crash on
world load, ship it!
L489[15:13:54] ⇦
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L490[15:23:11] ***
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L491[15:30:08] ***
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L492[15:43:32] <barteks2x> are chunk
timestamps used for anything in Minecraft?
L493[15:44:54] <TechnicianLP> what happens
when i call getCapability on an empty stack? (item has cap, but
stacksize 0)
L494[15:45:03] <TechnicianLP> seems like
it will return null
L495[15:45:18] ⇦
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L496[15:45:45] <barteks2x> I'm not sure if
I should implement chunk timestamps or not... I will probably write
them into NBT instead
L497[16:00:00] <gr8pefish> Is a command
registered on the server side by default? (i.e. theoretically a mod
could be a server-side only with a command registered, via
extending CommandBase)
L498[16:04:03] <diesieben07> define
"by default"
L499[16:07:10] ⇦
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L500[16:08:15] <gr8pefish> if I add a
mycommand extends commandbase, and then only have that mod on the
server, then the following could happen? Client bob joins (without
having the mod) and then I can use /mycommand bob and execute some
code on the server to do stuff to bob without him having the mod on
his client.
L501[16:08:46] <diesieben07> depends on
how you register the command.
L502[16:08:48] ⇦
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L503[16:09:47] <gr8pefish>
@Mod.EventHandler
L504[16:09:48] <gr8pefish> public void
onServerStart(FMLServerStartingEvent event) {
L505[16:09:48] <gr8pefish>
event.registerServerCommand(new MyCommands());
L506[16:09:48] <gr8pefish> }
L507[16:09:56] <gr8pefish> oops, sorry for
the multi-lines
L508[16:10:02] <gr8pefish> but would that
work ^
L509[16:10:57] <diesieben07> so now read
exactly what you are doing there
L510[16:11:02] <diesieben07>
register*Server*Command
L511[16:11:11] <diesieben07> what do you
think that means?
L512[16:11:43] <gr8pefish> hehe, yeah
sorry, just wanted to make sure
L513[16:12:12] <gr8pefish> thanks for
being my rubber duck
L514[16:12:24] *
diesieben07 quacks
L515[16:12:30] <gr8pefish> :)
L516[16:12:58]
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L522[17:04:48]
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L523[17:08:24] <primetoxinz> how can I get
the contents of a capability on client?
L524[17:08:54] <diesieben07> depends
™
L525[17:08:58] <diesieben07> what holds
the cap?
L526[17:09:02] <primetoxinz> TE
L527[17:09:27] <diesieben07> your
TE?
L528[17:09:36] <primetoxinz> yes
L529[17:09:52] <diesieben07> well, then
you have to sync it like any other TE data
L530[17:12:30] <primetoxinz> what would I
send of the update packet? the caps nbt?
L531[17:13:02] <diesieben07> oh god no
don't use NBT for syncing :D
L532[17:13:08] <primetoxinz> .-.
L533[17:13:14] <primetoxinz> I don't get
syncing lol
L534[17:13:22] <diesieben07> why
not?
L535[17:13:38] <primetoxinz> just never
wrapped my head around it
L536[17:13:47] ***
Wuerfel_21 is now known as Away_21
L537[17:13:55] <gr8pefish> it's mirroring
basically. making sure the client has the data they need that is on
the server (or vice-versa_
L538[17:14:01] <diesieben07> think of
server and client being on opposite ends of the worlds
L539[17:14:07] <diesieben07> the server
knows how the world looks
L540[17:14:20] <primetoxinz> right, I get
the concepts behind it, but not how to do it
L541[17:14:20] <diesieben07> it needs to
tell the client wtf is going on so the player can look at it
L542[17:14:27] <diesieben07> you send
packets.
L543[17:14:33] <primetoxinz> need
onDataPacket and getUpdatePacket?
L544[17:14:42] <diesieben07> those are one
way, but imho the worst way
L545[17:14:46] <primetoxinz> oh..
L546[17:15:26] <primetoxinz> what is the
good way?
L547[17:15:46] <diesieben07> send your own
non-nbt packet when players start tracking your chunk
L548[17:15:54] <primetoxinz> o.o
L549[17:16:12] <gr8pefish> by non-nbt
packet, do you mean a packet hat doesn't contain nbt data?
L550[17:16:18] <gr8pefish> *that
L551[17:16:22] <diesieben07> yes.
L552[17:16:34] <primetoxinz> I don't even
know how to send a packet
L553[17:16:52] <gr8pefish> is the
reasoning behind that just because nbt can hold a lot of info so
that is dangerous?
L554[17:17:13]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.82.254)
L555[17:17:21] <ScottehBoeh> Is there an
event I can use to render a cape?
L556[17:17:28] <diesieben07> i am nott
always against NBT
L557[17:17:32] <gr8pefish> You can add a
layer to the player
L558[17:17:40] <diesieben07> just when
people use it for TE syncing
L559[17:17:47] <diesieben07> they usually
just stuff ALL the NBT data into the packet
L560[17:17:52] <diesieben07> which is
useless and wasteful
L561[17:18:00] <diesieben07> also 90% of
the time you only need to display the data in a GUI
L562[17:18:06] <gr8pefish> ah inefficient,
yeah understandable
L563[17:18:09] <diesieben07> and using
onDataPacket etc for that is also just wasteful
L564[17:18:16] <primetoxinz> this is to
send itemstacks for an extendedstate
L565[17:18:17] *
gr8pefish should really clean up my own nbt sending
packets
L566[17:18:47] *
diesieben07 should really finish his stupid @Sync
system
L567[17:19:06] <gr8pefish> hehe, what
would that be, an annotation build into forge?
L568[17:19:17] <diesieben07> no into my
library :D
L569[17:19:23] <gr8pefish> which one is
yours?
L570[17:19:25] <diesieben07> you put it on
a field and it magically syncs between client and server
L571[17:19:27] <diesieben07>
SevenCommons
L572[17:19:32] <gr8pefish> I'll check it
out
L573[17:19:33] <diesieben07> its not
finished and nobody uses it
L574[17:19:35] <diesieben07> because...
well
L575[17:19:39] <gigaherz> NIH
L576[17:19:40] <diesieben07> it's not
finished
L577[17:19:42] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout: 384
seconds)
L578[17:19:44] <gr8pefish> fair enough
haha
L579[17:20:02] <diesieben07> mostly
because i keep getting distracted
L580[17:20:15] <diesieben07> but @Sync is
pretty cool, if i get it to work properly
L581[17:20:27] <gr8pefish> yeah that
sounds insanely useful as a lib tool for sure
L582[17:20:40] <gr8pefish> would it be
specifically for TE's or would you generalize more?
L583[17:21:01] <diesieben07> in the 1.7.10
versino i had it working for TEs, entities, IEEP and
Containers
L584[17:21:08] <diesieben07> not sure if i
can make it work for capabilities
L585[17:21:27] <gr8pefish> :/ That would
be unfortunate, because everythign is caps nowadays
L586[17:21:30] <diesieben07> but the
1.7.10 versino was a terrible implementatino based on a
coremod
L587[17:21:39] <diesieben07> so i am
currently rewriting everything
L588[17:23:24] <gigaherz> speakinga bout
distractions, your smelting recipes PR is bitrotten again
L589[17:23:35] <diesieben07> huh?
L590[17:23:45] <gigaherz> "This
branch has conflicts that must be resolved"
L591[17:23:49] <diesieben07> fuck my
life
L592[17:24:06] <diesieben07> well if
someone would pull it ... arghl :D
L593[17:24:16] <diesieben07> not
today...
L594[17:24:24] <Keridos> do 1.10.2 mods
run in mc 1.11 forge?
L595[17:24:28] <gigaherz> nah
L596[17:24:30] <gigaherz> well
L597[17:24:36] <AshIndigo_> Nah
L598[17:24:37] <AshIndigo_> Item stack
changes
L599[17:24:38] <gigaherz> a tiny subset of
mods written specifically to work on both
L600[17:24:47] <gigaherz> but generally
speaking, nah.
L601[17:24:54] <AshIndigo_> *cough* mcjty
*cough*
L602[17:25:14] <gigaherz> a certain
someone above mentioned, wrote himself a library
L603[17:25:21] <gigaherz> that manages the
semantic differences between itemstacks
L604[17:25:22] ⇦
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L605[17:25:41] <gigaherz> with like
ItemStackHelper.isEmpty() that does nullchecks on 1.10, but uses
.isEmpty on 1.11
L606[17:25:52] <gigaherz> crazy
stuff.
L607[17:26:01] <gr8pefish> A certain
theNut wrote a proxy as well to bridge the versions
L608[17:26:16] <barteks2x> I found a bug
in IDEA again, it thinks there is no ompile error when there is
compile error
L609[17:26:24] <gigaherz> barteks2x:
WTF!
L610[17:26:28] <gigaherz> stop hurting
IDEA!
L611[17:26:29] <gigaherz> XD
L612[17:27:07] <diesieben07> it certainly
has been less stable lately in my experience, too
L613[17:27:13] <barteks2x> it's with
method with this return type: <R extends IRegionLocation<R,
L>, L extends IEntryLocation<R, L>> RegionFactory<R,
L>
L614[17:27:16] <AshIndigo_> I'm still on
eclipse
L615[17:27:27] <gigaherz> jeez, that
confuses me, too
L616[17:27:45]
⇨ Joins: sinkillerj
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L617[17:27:46] <gigaherz> AshIndigo_: in
eclipse, wrong behaviour and weird crashes are just not a
surprise
L618[17:27:46] <gigaherz> ;P
L619[17:28:01] <barteks2x> when it's in
IDE it's not that confusing
L620[17:28:13] <barteks2x> if you know a
bit about generics that is
L621[17:28:13] <AshIndigo_> ;/
L622[17:28:53] <barteks2x> looks like IDEA
is better at infering types than java compiler
L623[17:29:19] <gigaherz> right, time to
make use of my "stateful item abstraction" (implements
ItemStates, like blockstates, but for items) for my mafig mod
L624[17:29:25] <barteks2x> and you would
think being better is never bad
L625[17:29:55] <gigaherz> using that stuff
for this mod will pose some design questions
L626[17:30:15] ***
diesieben07 is now known as diesieben|away
L627[17:30:29] <gigaherz> such as if I
switch to using metadata bits for the quality/gemstone instead of
NBT
L628[17:34:49] <barteks2x> Now I'm not
sure if it's java compiler bug or IDEA bug
L629[17:34:57] <barteks2x> after I added
generic types manually it worked
L630[17:35:06] <barteks2x> but idea claims
they are redundant
L631[17:35:18] <AshIndigo_> Shush it
L632[17:35:52] <barteks2x> Maybe one day
after I read the java specification I will figure it out
L633[17:38:25] ⇦
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L634[17:41:55] ⇦
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Leaving)
L635[17:42:19] <barteks2x> why would
File.mkdirs() return false when the file doesn't exist?
L636[17:44:23] <LatvianModder> if
directory was created it returns true
L637[17:44:32] <LatvianModder> if it
already existed, false
L638[17:44:51] <barteks2x> it doesn't
exist, but it returns false
L639[17:45:05] <LatvianModder> maybe no
permission
L640[17:45:14] <LatvianModder> or a file
with that name already exists there
L641[17:45:22] <barteks2x> Somehow JUnit
got permission to create temporart directory there
L642[17:45:41] <barteks2x> there are no
other files there, it's empty directory created by JUnit in
/tmp
L643[17:46:20] <gr8pefish> how can I check
if a gui is currently displayed, given the client?
L644[17:46:27] <gr8pefish> *a specific
gui
L645[17:46:50] ⇦
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Connection reset by peer)
L646[17:47:12] <barteks2x> oh, I see what
went wrong
L647[17:47:21] <barteks2x> what I though
is a directory was actually a file
L648[17:47:58] <barteks2x> is there
version of mkdirs that actually throws an exception when it
fails?
L649[17:51:45] <AshIndigo_> Check if it
exists afterwards?
L650[17:52:28] <gigaherz> or check
beforehand? new File(path).exists() && .isDirectory
L651[17:56:39] <barteks2x> the problem is
that any file in between may be a file instead of a directory
L652[17:56:41] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L653[17:56:59] <barteks2x> anyway, I was
able to successfully write and read 10-element byte array
L654[17:58:18] <barteks2x> but I also
fount a few mistakes there, so it won't yet work with more
data
L655[18:02:08] <masa> why does
ForgeRegistries.BLOCKS.getKeys() give this in a compiled build of
the mod, but it worls fine in dev?
http://pastebin.com/J4cbNEVV
L656[18:04:04] <kashike> you're not on
latest forge
L657[18:04:05] <kashike> update
L658[18:04:57]
⇨ Joins: blood_
(unknown@ool-4574115b.dyn.optonline.net)
L659[18:06:10] <masa> was this broken
recently then?
L660[18:08:02] ***
amadornes is now known as amadornes[OFF]
L661[18:08:13] <masa> I'm only 3 build
behind, and the changelog doesn't mention anything about this type
of thing
L663[18:09:18] <kashike> yes it does
L664[18:09:36] <masa> that's 1.11
L665[18:09:43] <masa> is this broken in
1.10.2 then?
L666[18:09:48] <kashike> probably
L667[18:09:51] <masa> crap
L668[18:10:01] <kashike> time to update to
1.11 :)
L669[18:10:36] <masa> well I would, but
people need this mod to fix worlds in 1.10.2...
L670[18:10:49] <masa> I'll just switch to
Block.REGISTRY then for 1.10.2
L671[18:18:17]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L672[18:32:11] <auenfx4> why cant they
update to 1.11 and fix their world?
L673[18:34:26] <gigaherz> msot notably
because 1.11 forge isn't yet fit for playing
L674[18:34:37] <gigaherz> it's still
changing too much
L675[18:34:42] <gigaherz> there's many
breaking changes PRs pending
L676[18:38:02] <gigaherz> hmmm
L677[18:38:17] <gigaherz> does java/guava
have something for turning a list of keys + list of values, into a
map?
L678[18:38:25] <gr8pefish> If I add the
@SideOnly(Side.CLIENT) to a class, are all the methods in that
class automatically client only as well?
L679[18:38:36] <gigaherz> the entire class
is removed
L680[18:38:48] <gigaherz> so...
sortof?
L681[18:39:08] <gr8pefish> haha that
answers my question, yeah that works, forgot about that detail
somehow
L682[18:39:14]
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L684[18:43:47] <barteks2x> Could
System.out/err messages from the same thread end up
reordered?
L685[18:44:12] <barteks2x> what I got from
my debug output doesn't make much sense
L686[18:44:32] <barteks2x> And the test is
currently single threaded
L687[18:44:36] <gigaherz> not if they are
from the same thread, no
L688[18:44:54] <barteks2x> that's...
weird
L689[18:47:25] <barteks2x> No way, these
messages have to be reoredred somehow
L690[18:48:55] <barteks2x> it
L691[18:49:02] <barteks2x> s fine when
using System.out
L692[18:49:12] <barteks2x> but it's
reordered when using System.err
L693[18:49:19] <gigaherz> wait if you mix
.out and .err hmm
L694[18:49:34] <barteks2x> it was all
messages from System.err
L695[18:49:47] <gigaherz> then I don't see
WHY it would reorder o_O
L696[18:50:01] <gigaherz> stdin/out/err
are just streams
L697[18:50:07] <gigaherz> they are serial
pipes
L698[18:50:12] <gigaherz> first in, first
out
L699[18:50:17] <gigaherz> even with
buffering and such
L700[18:50:32] <barteks2x> wait,
nevermind, I can see why
L701[18:50:35] <gigaherz> the only way to
make things go wrong, is to use threading and push chars out of
order
L702[18:50:57] <barteks2x> It was because
of mixins out with err
L703[18:51:07] <barteks2x> but differently
than I thought
L704[18:51:30] <barteks2x> (I used err and
out to get different colors in idea output...)
L705[18:51:57]
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L706[18:52:30] <barteks2x> Any way to get
different colors from System.out? The amount of output it a bit
hard to process for me as continuous block of text
L707[18:53:17] <gigaherz>
platform-specific
L708[18:53:28] <gigaherz> unless you are
on windows 10
L709[18:53:35] <gigaherz> then you should
be able to use linux terminal codes too
L711[18:54:09] <gigaherz> this should work
on linux and win10(anniversary update)
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L713[18:56:59] <gr8pefish> Hmm anyone know
if this line will ruin things (on a packet on the server) b/c of
the client import, or if I need to go through the
context.getServerHandler: if
(Minecraft.getMinecraft().isIntegratedServerRunning()) {
//singleplayer
L714[19:06:48] <barteks2x> The thing I
made can write ~10MB in 1.5 seconds on my machine, this is awesome
compared to MapDB which could sometimes barely write 2kB/s
L715[19:07:02] <barteks2x> *60kB/s
L716[19:07:15] <barteks2x> **0.5MB/s
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L718[19:07:40] <immibis> gr8pefish: it
will throw a NoClassDefFoundError if executed on the client
L719[19:07:52] <immibis> also, the whole
point of integrated server (since 1.3) is that you shouldn't have
to know if it's singleplayer or not
L720[19:08:47] <gigaherz> and if you DO
need to know if it's client jar or server jar running it
L721[19:08:50] <gigaherz> just... use your
proxies.
L722[19:09:01] <gigaherz> put the
client-specific code in the client proxy and the server-specific
code in the server proxyu
L723[19:09:08] <gigaherz> and then just
run "proxy.doX()"
L724[19:09:09] <gigaherz> ;P
L725[19:09:16] <gr8pefish> that's....a
great idea
L726[19:09:26] <gr8pefish> and somethign I
should've done a while ago
L727[19:10:32] <gr8pefish> for that
specific case, yeah I did need to know if it was dedicated, as I
handle the two slightly differently
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L729[19:14:22] <tterrag|away> gr8pefish:
you shouldn't be
L730[19:14:36] <gr8pefish> handling them
differently?
L731[19:14:38] <tterrag|away> if you are
handling SSP and SMP differently, you're doing something wrong
99.99% of the time
L732[19:15:02] <gr8pefish> I'm
disconnecting the player. in SSP this can end the server as well,
whereas in SMP it can't
L733[19:15:19] <gr8pefish> I was running
into some issue just use player.disconnect on SSP
L734[19:15:54] <tterrag|away> did you look
at how the ingame menu handles it?
L735[19:16:40] *
gr8pefish goes to look at how the ingame menu handles
it
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L1155[19:45:42] <kenzierocks> anyone know
fernflower well :P
L1156[19:45:54]
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L1157[19:46:05] <kenzierocks> i'm trying
to have forgegradle fork the FF decompile out to another process if
it detects low memory
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L1159[19:46:11] <kenzierocks> but i'm
getting bad output
L1160[19:46:27] <kenzierocks>
specifically, instead of "flag" i'm getting
"lvt_4_1_" and similar
L1161[19:55:38] ***
Keridos is now known as Keridos|away
L1162[19:57:43] <kashike> kenzierocks:
mcinjector changes lvt names, you're using the wrong lvt
naming
L1163[19:58:01] <kenzierocks>
...MCinjector?
L1165[19:58:36] <kenzierocks> ok but how
is that related to FF
L1167[19:58:58] <kashike> it's what
renames lvt vars
L1168[19:59:05] <kenzierocks> it's not
tho
L1169[19:59:26] <kashike> yes it is
L1171[20:00:01] <kenzierocks> which has
logic for the same stuff in JADNameProvider
L1172[20:01:32] ***
Keridos|away is now known as Keridos
L1173[20:03:56] <Baughn> What would be
the intended method for iterating over all worlds on 1.10? The
server instance appears to have disappeared.
L1174[20:04:24] <kashike> no it hasn't,
you just need to get it another way
L1175[20:04:24] <Baughn> (I'm trying to
find the number of loaded chunks, per-world.)
L1176[20:04:57] <kashike> if you have a
player you can get it from the player, if not use
FMLCommonHandler.instance().getMinecraftServerInstance() or w/e
it's called
L1177[20:05:00] <Baughn> I saw that, but
the post also told me that if I need the server instance then I'm
doing something wrong.
L1178[20:05:13] <kashike> post?
L1180[20:05:37] <Baughn> Last post. I'm
questioning my design.
L1181[20:07:02] <immibis> Baughn: in what
context are you getting the number of loaded chunks?
L1182[20:07:09] <immibis> as in, for what
reason?
L1183[20:07:15] <Baughn> For exporting to
Prometheus via /metrics.
L1185[20:09:09] <immibis> so I guess you
have a timer running to do this every so often?
L1186[20:09:15] <Baughn> I'm doing it
per-tick
L1187[20:09:48] <Baughn> ...ah, not that
one. Once per second, so yes.
L1188[20:10:01] *
Baughn pauses.
L1189[20:10:04] <Baughn> ...once every 3
seconds.
L1190[20:10:26] <immibis> the server used
to be a field in the tick event, but it looks like it's not any
more for some reason
L1191[20:10:36] <Baughn> I'm measuring
tick time per-tick, though. Mostly to make percentiles work.
L1192[20:10:46] <immibis> i was going to
suggest using that
L1193[20:10:54] ***
Keridos is now known as Keridos|away
L1194[20:11:08] <Baughn> Well, if using
the server object is kosher then I can just use
FMLCommonHandler.
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L1198[20:40:03] <Baughn> Is there any
event that's sent precisely once as a chunk is generated?
L1199[20:40:13] <Baughn> ..or more
precisely, which is intended for that?
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L1201[20:47:21] <GeoDoX> Anyone able to
give me a hand with basic items and blocks for 1.10/1.11? I've
tried to get blockstates and models working with no luck. Sometimes
I get a model working but then it doesn't texture correctly,
sometimes it just doesn't work.
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L1205[20:52:37] <GeoDoX> I've looked at
existing tutorials too, followed them step by step, and
nothing.
L1206[20:52:49] <ezterry> what are you
seeing?
L1207[20:53:09] <ezterry> or not seeing
as the case may be
L1208[20:54:22] <GeoDoX> The furthest
I've gotten is that my item is completely transparent. No error in
the logs, and I've even dumped the textures and it doesn't seem to
be in there.
L1209[20:55:02] <ezterry> this a simple
cube?
L1210[20:55:20] <GeoDoX> It's a generated
item
L1211[20:57:58] <barteks2x> so I made
library for myself, now inclusing that as gradle dependency, that's
a completely different thing
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L1213[20:58:54] <barteks2x> I'm trying to
use it as git submodule, but gradle refuses to work with it
L1214[20:59:27] <GeoDoX> i think you can
just include it as a dependency in gradle
L1215[21:00:07] <ezterry> I think the
question then is to verify how you register the item ModelMesher in
java, and what the item model json is
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L1217[21:00:49] <GeoDoX> The model is
registering, the texture isn't
L1218[21:01:11] <GeoDoX> well, it's doing
something just not what it's supposed to
L1219[21:01:26] <GeoDoX> the model is
definitely registering though
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L1224[21:24:15] <barteks2x> WTF? Adding
gradle project dependency breaks unit tests
L1225[21:31:38] ***
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L1227[21:39:33] <kenzierocks> comments
welcome :D
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L1229[21:42:48] <barteks2x> oh god, so
many spammers on freenode are writing to me...
L1230[21:43:25] <kenzierocks> eh?
L1231[21:43:33] <kenzierocks> i was
getting that too
L1232[21:51:39] <baegmon> Does anyone
have a good example of a GuiScrollingList that I could follow?
Trying to do it myself is starting to do my head in :S
L1233[21:53:18] <tterrag> baegmon:
er...example of what exactly?
L1234[21:53:20] <tterrag> using it?
L1235[21:53:23] <tterrag> extending
it?
L1236[21:53:33] <baegmon> yea just
getting a basic one started up
L1238[21:54:07] <tterrag> perhaps
vanilla?
L1239[21:54:10] <tterrag> where it's used
many times?
L1240[21:54:50] <baegmon> oh do you know
what classes its used in? I've tried using the "usages"
function for the class but nothing pops up lol
L1241[21:55:34] <GeoDoX> I don't get what
I'm doing wrong
L1242[21:55:43] <baegmon> nvm I got it
working was calling it on the wrong side lmao
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L1257[22:38:07] <GeoDoX> Do you have to
define a texture in the json if you're using a custom model and the
model was textured within Blender?
L1258[22:39:27] <Eragonn1490> yes
L1259[22:39:51] <GeoDoX> I tried using a
generated item, which included the texture in the json for that,
but that didn't work either so I switched back to my other json
which loaded the model and didn't specify the texture.
L1260[22:40:56] <Eragonn1490> is it a
custom model item?
L1261[22:40:57]
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L1262[22:40:58] <GeoDoX> So, how do you
do that then? Since it was already textured within Blender (and it
worked when json was first used for models and blockstates)
L1263[22:41:01] <GeoDoX> yes
L1264[22:41:19] <Eragonn1490> like whats
the issue? the item wont generate in inventory correctly?
L1265[22:41:53] <Eragonn1490> send a
picture of what it looks like and code in pastebin
L1268[22:43:24] <GeoDoX> There's the code
:P
L1269[22:46:46] <Eragonn1490> loading
ever so slowly.. currently on a hotspot xD
L1270[22:47:00]
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L1271[22:47:10] <Eragonn1490> us army has
money to send all of us here.. house and feed us, but wont get wifi
for the overflow barracks
L1272[22:47:52] <GeoDoX> no worries
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L1274[22:50:01] <GeoDoX> hopefully you
can see what's up
L1275[22:53:22] <Eragonn1490> what item
am i looking at?
L1276[22:54:36] <GeoDoX> molecular
analyzer
L1277[22:55:43]
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L1278[22:56:30] <Eragonn1490> one thing i
noticed you dont give it a name?
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L1283[22:58:35] <Lord_Ralex> well, mojang
does not host forge files, so that's a start
L1284[22:59:05] <Zorn_Taov> this is
during the gradlew setupdecompworkspace
L1285[22:59:37] <Zorn_Taov> oh, seeing
another part that might explain it, pastebinning the logs
then
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L1288[23:03:08] <killjoy> Zorn_Taov,
gradlew setupDecompWorkspace
L1289[23:05:35]
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L1290[23:05:36] <ezterry> you had an http
timeout with files.minecraftforge.net
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L1292[23:06:53] <killjoy> try using
--offline
L1293[23:09:36] <GeoDoX> Anyone know why
"snapshot_20161117" doesn't work for mappings? It's the
latest snapshot for 1.10.2
L1294[23:09:44] <Zorn_Taov> yeah, no
cached version of that file available for offline mode, because
this is a fresh install
L1295[23:09:48] <killjoy> go back a
day
L1296[23:10:06] <killjoy> GeoDoX, that
one changed a lot of method names
L1297[23:10:45] <LexDesktop> Files is
seeming to be having issues right now...
L1298[23:11:00] <LexDesktop> I'll have
Flame poke it once hes done with the Curse Christmas party.
L1299[23:11:18] <killjoy> I was able to
download it.
L1300[23:11:32] <killjoy> did take a few
seconds, though
L1301[23:11:33] <LexDesktop> Its only
parts, I suspect the cache is freezing
L1302[23:11:56] <LexDesktop> uploading
works, so if you build and push anything you should be fine.
L1304[23:12:07] <LexDesktop> But
downloading may time out, so --offline mode should do it
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L1306[23:13:05] <killjoy> GeoDoX, see
what lex is saying
L1308[23:13:09] <killjoy> same issue as
Zorn.
L1309[23:13:49] <GeoDoX> my issue
shouldn't even be touching files...
L1310[23:14:11] <GeoDoX> it should be
connecting to mcp, shouldn't it?
L1311[23:14:38] <killjoy> files are
hosted on forge site
L1312[23:14:44] <GeoDoX> or is the repo
that's hosting the packages from files?
L1313[23:14:50] <killjoy> yup
L1314[23:14:53] <GeoDoX> ahh
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L1316[23:16:33] <GeoDoX> Welcome back
Eragonn1490
L1317[23:16:56] <Zorn_Taov> I suppose
I'll wait until tomarrow then
L1318[23:17:01] <Zorn_Taov> have a good
night peeps
L1320[23:17:06] <Eragonn1490> like
this?
L1321[23:17:07] <GeoDoX> I'm passing the
name through the call to super in the constructor of the item
L1322[23:17:17] <GeoDoX> yes
L1323[23:17:18] <GeoDoX> that
L1324[23:17:19] <GeoDoX> how
L1325[23:17:46] <Zorn_Taov> ....that
picutre is very confusing
L1326[23:17:58] <Zorn_Taov> the heck did
yo-no, I'm passing out, nevermind x.x
L1327[23:18:06] <Eragonn1490> i copied
two screenshots together in photoshop in 5 minutes XD
L1328[23:18:24] <Zorn_Taov> *baps your
nose* borders motherfucker :U
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L1330[23:18:37] <GeoDoX> Eragonn1490, how
did you get it working?
L1331[23:19:06] <Eragonn1490> about to
send you
L1333[23:19:54] <GeoDoX> not sure if you
seen, but the texture is passed in via the map_Kd value in
molecularAnalyzer.mtl
L1334[23:20:19] <GeoDoX> what are the
changes?
L1335[23:20:28] <Eragonn1490> mostly to
your itemfile
L1336[23:20:34] <Eragonn1490> you never
set it to find the texture and the .json
L1337[23:22:39] <GeoDoX> hmmm
L1338[23:22:57] <GeoDoX> was there any
other changes?
L1339[23:23:26] <Eragonn1490> nope
L1340[23:23:42] <GeoDoX> hmm
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L1342[23:24:00] <GeoDoX> you're using a
generated item now... different than mine
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L1346[23:32:30] <GeoDoX> Eragonn1490, now
how do you do that with a custom model xD
L1347[23:34:43] <killjoy> does
getEntityPlayer call (EntityPlayer) getEntity() ?
L1348[23:35:11] <killjoy> GeoDoX, what
version?
L1349[23:35:21] <GeoDoX> 1.10.2
L1350[23:35:28] <killjoy> getHeldItem can
be null
L1351[23:36:36] ***
AshIndigo_ is now known as AshIndigo
L1352[23:40:37] <Eragonn1490> @GeoDox
what does the custom model look like?
L1353[23:40:46] <Eragonn1490> curious
myself on how it should look
L1355[23:42:57] <Eragonn1490> so its a
block?
L1356[23:43:12] <Eragonn1490> or an item
that renders like a block
L1357[23:43:24] <GeoDoX> I'm working on
AssemblyChamberParticleManipulator now :P
L1358[23:43:54] <GeoDoX> The Molecular
Analyzer is good enough now
L1359[23:44:09] <Eragonn1490> so the
block
L1360[23:44:18] <Eragonn1490> what do you
have in game?
L1361[23:45:06] <GeoDoX> nothing, I'm not
sure how a json for a non generated model is supposed to go
L1362[23:45:58] <Eragonn1490> do me a
favor
L1363[23:46:07] <Eragonn1490> ill play
around with yours if you fix my issue XD
L1364[23:46:54] <GeoDoX> I can try but
I'm struggling with basic stuff, not sure if I'll be able to figure
out yours :P
L1366[23:47:40] <Eragonn1490> trying to
get these blocks to drop items for some and regular blocks for the
rest
L1367[23:51:43] <GeoDoX> Eragonn1490,
from what I see, and what I know, it should work.
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L1370[23:52:13] <Grover_c13> making
progress :D
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L1372[23:52:48] <GeoDoX> killjoy, you
seem to have an abundance of knowledge, do you see Eragonn1490's
issue?
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L1374[23:53:24] <GeoDoX> :P not meaning
to pass the problem on or anything, I just don't see anything wrong
with it
L1375[23:53:49] <killjoy> I'm not
familiar enough with blockstates to help
L1376[23:54:45] <Wixim> what about events
@killjoy?
L1377[23:54:54] <GeoDoX> Any idea on how
to setup a json for a block with a custom model?
L1378[23:55:12] <killjoy> you need to
register it.
L1379[23:55:14] <killjoy> that's all I
know
L1380[23:55:16] <Wixim> at geo im still
working on it
L1381[23:55:58] <GeoDoX> Wixim, assuming
you're Eragonn?
L1382[23:56:20] <Wixim> yes i seem to
have lost connection and im logged in twice
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L1384[23:56:54] ***
Wixim is now known as Eragonn1490
L1385[23:57:02] <GeoDoX> All good now
:P
L1386[23:57:42] <GeoDoX> Where's
gigaherz? xD He knows!