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L16[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161202 mappings to Forge Maven.
L17[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161202-1.11.zip
(mappings = "snapshot_20161202" in build.gradle).
L18[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L21[02:06:45] <AshIndigo> I had to turn my
brightness up to see the ASCII art
L22[02:08:29] *
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L23[02:08:39] <Akkarin> oh god why is that
a thing
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L25[02:08:40] <tterrag> they brighten up as
the days unlock
L26[02:09:09] <raoulvdberge> is there a
break block.post event?
L27[02:09:16] <raoulvdberge> *after* the
block has been broken
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L46[03:25:22] <gigaherz|work> Ordinastie:
you have a cat lady there.
L47[03:25:52] <Ordinastie> I let her die in
the wild :p
L48[03:26:14] <gigaherz|work> lol
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L50[03:32:37] *
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L54[03:40:00] <AshIndigo_> ...
L55[03:40:51] <AshIndigo_> My bad solution
actually worked
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L77[05:37:39] <masa> what would be the best
way to send "configuration data" from the server to the
clients when they join, if the mod that would use the data on the
client doesn't exist on the server?
L78[05:38:03] <masa> in other words, is
there a way to send "hidden chat messages"?
L79[05:38:18] <masa> obviously this needs
_some_ mod on the server
L80[05:38:33] <masa> but is there a nice
way to do this with one generic mod for multiple purposes
L81[05:38:44] <masa> or for multiple client
side mods that is
L82[05:39:49] <Akkarin> plugin messages
sound like what you want
L83[05:39:56] <masa> or would it be okay to
send packets on channels dedicated to each receiver?
L84[05:40:25] <Akkarin> since they don't
break vanilla (or third party software for that matter)
L85[05:40:44] <masa> "plugin
messages"? what does that mean exactly?
L86[05:41:13] <Akkarin> Well plugin
messages/channels are part of the protocol. Not sure whether the
simple networking thing makes use of them but I'd expect it
to
L87[05:42:15] <masa> ah, right. So
basically use a custom packet, either on a "common config
messages channel" or on per-mod channels generated by that
server side mod
L88[05:42:37] <masa> is there such a
server-side mod already?
L89[05:43:02] <Akkarin> for what
specifically? so far you only talked about the method of transfer
but nothing specific
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L91[05:46:14] <masa> a user requested that
my MiniHUD mod would disallow certain information from being
displayed if the server says so
L92[05:46:45] <Akkarin> well. send a packet
regarding that to the client upon connect through one of those
channels and configure your HUD accordingly with that info
L93[05:46:59] <masa> I don't want to make
that mod itself also a server-side mod, I'd rather just add support
from reading such messages from some protocol that could be used by
other mods as well
L94[05:47:34] <masa> thus I'd like to know
if there is such a server-side mod already, or am I going to have
to make one?
L95[05:48:02] <masa> and if I do, which
message transfer system should I use?
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L97[05:48:38] <masa> I guess I would add
the option to send the messages in various ways, configurable per
message
L98[05:48:53] <Akkarin> Well usually such
mods either make that stuff dependent on things users can access
without modding the server or by creating plugins for things like
Bukkit
L99[05:49:25] <masa> yeah I remember some
mod that used a chat message for such things
L100[05:49:32] <Akkarin> I'm not aware of
any API that generally provides such functionality though
L101[05:49:59] <masa> but I'd also like
the player to not see anything in chat even if they don't have the
client-side mod which would eat the message
L102[05:50:25] <gigaherz_> seems like
something that should belong in forge
L103[05:50:49] <Akkarin> Not really. The
use case is rather rare
L104[05:51:26] <gigaherz_> a
"transfer mod configuration data" lifecycle event, that
is handled during connection, but only if the client has the
mod
L105[05:51:28] <Akkarin> At max you might
want to have a standard method of sharing configurations between
the server and client ... if something like that doesn't already
exist since I haven't really bothered looking all that
closely
L106[05:51:31] <masa> IMCs are local-only,
right?
L107[05:51:36] <gigaherz_> yes
L108[05:51:45] <gigaherz_> it's just a
queue that is posted during post-init
L109[05:52:30] <masa> gigaherz_: but the
thing is, the server isn't aware of the client-side mod
L111[05:52:46] <gigaherz_> I thought the
client sends the modlist during login?
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L113[05:53:02] <gigaherz_> if the client
doesn't have the mod, it wont' be in that modlist?
L114[05:53:08] <masa> hmm, right...
L115[05:53:15] <masa> maybe
L116[05:53:30] <gigaherz_> so forge has
enough info to be able to request mod-specific data to be sent to
the client in the configuration packet
L117[05:53:45] <gigaherz_> while ignoring
mods that do not have a client side present
L118[05:54:19] ***
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L119[05:54:26] <masa> I think the existing
mod I mentioned use the actual vanilla MOTD for this, sending some
invisible special codes in it
L120[05:54:44] <masa> I just can't
remember the name of it or anything
L121[05:54:51] <masa> it was back in 1.4
that I saw it
L122[05:55:01] <masa> I think it was a jar
mod even
L123[06:02:35] <Akkarin> Some minimap
implementations used to do that
L124[06:02:40] <Akkarin> and probably
still do
L125[06:02:51] <gigaherz_> hmmm
L126[06:02:56] <gigaherz_> there's another
option
L127[06:03:04] <gigaherz_> you can
actively send a packet FROM the client
L128[06:03:06] <Akkarin> tbh that's your
best bet anyways if you don't want a server side mod to be present
at all times
L129[06:03:07] <gigaherz_> when the mod is
present
L130[06:03:13] <gigaherz_> and then just
reply back with the config
L131[06:03:36] <Akkarin> kind of useless
if you get the modlist anyways when a player connects
L132[06:03:48] <Akkarin> technically you
can even just send it via a plugin channel and don't care whether
the client knows about it
L133[06:03:52] <gigaherz_> forge gets the
modlist, I don't know if a mod can access this
L134[06:04:07] <Akkarin> You can access
anything if you try hard enough :P
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L136[06:06:50] <masa> what would sending a
packet from the client help? there still needs to be something on
the server to receive it...
L137[06:07:06] <masa> I'd like the
simplest and most light-weight solution
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L139[06:07:40] <Akkarin> Anyways. Go for
motd if you want vanilla servers to do it
L140[06:07:51] <masa> something like have
a generic motd-messages mod on the server which can send
configurable messages to clients, and then any client side mod can
simply add support for reading that message
L141[06:08:14] <Akkarin> If you're fine
with a server side mod or plugin of sorts: send a plugin message on
login in your dedicated channel, any good API will toss messages
for unregistered channels
L142[06:08:38] <Akkarin> anything else
won't get you anywhere
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L144[06:08:55] <Akkarin> unless you can
find a mod with a google search that is obviously. Not that it
makes things much easier in any way
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L146[06:10:00] <TechnicianLP2> google
search mod? /google query
L147[06:10:38] <Akkarin> And these are the
cases where having channel histories would be great
L148[06:11:20] <TechnicianLP2> kind of
...
L149[06:11:43] <Ordinastie> channel
history ?
L150[06:11:53] <Ordinastie> you mean this
channel ?
L151[06:12:17] <TechnicianLP2> not getting
everything wrong when joining into a conv.
L152[06:12:19] <Akkarin> Context dictates
that the answer to that question would be "Yes"
L155[06:13:28] <Akkarin> That would
require that people who join open a website. So yeah ... no.
L156[06:14:06] <Ordinastie> if you're
trying to participate to a convo that started before you came,
yes
L157[06:14:15] <Ordinastie> otherwise, use
a bouncer
L158[06:14:35] <Akkarin> You expect people
to be sane and use their brains?! damn that's a good joke
L159[06:15:51] <Ordinastie> for those who
do, there is the site, for those who don't, your first remark about
channel histories is pointless anyway
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L161[06:18:51] <Akkarin> Well channel
histories appear the same way regular messages do so you do get the
context automatically
L162[06:18:59] <Akkarin> aka in a user
friendly way
L163[06:19:28] <Akkarin> So the remark was
actually quite the opposite of pointless
L164[06:19:46] <masa> so... a
#minecraftforge Discord server/channel then?
L166[06:19:53] <Akkarin> ohgodno
L167[06:19:54] <Akkarin> xD
L168[06:20:05] <Ordinastie> like they'd
read the history, good joke too
L169[06:20:37] <Akkarin> Well they're much
much more likely to read the two or three lines they get than open
another website to check whether they missed anything
L170[06:20:55] <Akkarin> it also gives a
much better impression of channel activity
L171[06:21:06] <Akkarin> But oh well this
is Esper. And Esper is stuck in the past so there's that.
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L173[06:23:24] ***
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L174[06:28:49] <Keridos> hm i have
hasTileEntity set to true, but apparently mc MC ignores my
createTileEntity(pos, state) and does not fire it but instead
places a new TIlenENtity() not the one I specified in the
createTileEntity
L175[06:29:30] <Akkarin> implement
ITileEntityProvider
L176[06:30:31] <Akkarin> (that should also
make setting the field obsolete since all methods afaik check for
that interface if they need to know whether a block contains a
TE)
L178[06:31:17] <masa> don't implement
that, but instead override the hasTileEntity(IBlockState)
variant
L179[06:31:32] <Keridos> masa i have that,
but it ignores my createTileEntity method
L180[06:31:39] <Keridos> although
hasTileEntity return true
L181[06:31:44] <masa> huh?
L182[06:31:46] <Ordinastie> public
TileEntity createTileEntity(World world, IBlockState state) ?
L183[06:32:31] <Keridos> yes
L184[06:32:38] <masa> show the block
class
L185[06:32:53] <masa> also, is your TE
registered?
L186[06:32:58] <Akkarin> masa: Any
specific reason as to why one should not use that interface?
L187[06:33:09] <masa> because it's old
vanilla crap
L189[06:33:16] <masa> and not useful to
any mods
L190[06:33:34] <Akkarin> Well it works and
isn't documented as problematic
L191[06:34:00] <Akkarin> as such I don't
see why one wouldn't use it unless you do wish to do TE handling
specific on block states
L192[06:35:01] <masa> well I've always
seen everyone say don't use it
L193[06:35:24] <masa> and there is no need
to use it either, why would you implement an interface you don't
need to?
L194[06:35:53] <Ordinastie> because I'd
rather limit the number of methods I need to override
L195[06:36:19] <Keridos> Ordinastie: see
any problem in the block class? the super class returns
hasTileEntity true
L196[06:36:23] <Akkarin> Well obeying to
somebody saying "don't use it" without providing a sane
reason is somewhat of a bad practice
L197[06:36:40] <Akkarin> also less code ==
better
L198[06:36:41] <Keridos> well
nevermind
L199[06:36:42] <Ordinastie> double check
it's the right block at the pos
L200[06:36:47] <Keridos> seems another
problem
L201[06:36:48] <Akkarin> especially when
that interface has been around forever :P
L202[06:36:50] <Ordinastie> else, you'll
need to properly debug it
L203[06:36:53] <masa> well ITEP uses
metadata...
L204[06:36:57] <Ordinastie> aka using a
debugger
L205[06:37:01] <Keridos> getting not the
proper nbt data at the client apparently
L206[06:37:09] <Keridos> yeah guess it
creates the tile entity properly
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L210[06:45:19] <Keridos> well derp it
doesnt
L211[06:45:28] <Keridos> for some reason
it does not call createTileEntity at all
L212[06:45:49] <Keridos> can I use the
same registry name for the block and the tileentity?
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L216[06:52:01] <Keridos> Ordinastie: seems
as if the createTIleEntity is not called when the block is
placed
L217[06:52:07] <Keridos> just when the
world load
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L220[07:04:51] <Keridos> oh i think i
derped
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L222[07:20:12] <masa> anything in the
log?
L223[07:21:09] ***
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L226[07:30:52] <barteks2x> I sometimes
hate IDEA. When I want it to automatically import a static method,
it just won't do that. And when I don't want it to do that because
I want to create one, it insists on auto importing one
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L235[08:04:59] <masa> arehman: your forge
and sponge versions don't match, I'd update to the latest sponge
while I'm at it, unless you know that breaks something
L236[08:05:44] <masa> or the recommended
one maybe, unless you need the 6.x for something?
L237[08:06:17] <masa> I really know
nothing about sponge though...
L238[08:06:35] <arehman> i need sponge
version 6
L239[08:08:39] <AshIndigo> #sponge
exists
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L253[09:29:01] <barteks2x> Finally, got
perlin noise with analytical derivative working
L254[09:29:41] <AshIndigo_> Yay
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L258[09:31:18] <barteks2x> (red/blue =
outside of -1 to 1 range)
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L268[10:15:03]
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L269[10:15:13] <ScottehBoeh> Is there a
simple GL line for blurring textures?
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L271[10:15:50] <killjoy> I got a cool idea
for a mod last night
L272[10:15:52] <Ordinastie> lol
L273[10:16:00] <killjoy> Wanna add a poker
table and playing cards
L274[10:16:08] <ScottehBoeh> Sick
L275[10:16:11] <ScottehBoeh> but...
Blur
L276[10:16:16] <ScottehBoeh> :(
L277[10:18:25] <killjoy> I'm positive how
I want to deal cards, but how would I put them back in the
deck?
L278[10:19:28] <killjoy> 52 is a lot to do
1 by 1
L279[10:20:40] <killjoy> Maybe I'll make
the "deck" item a container
L280[10:21:01] ***
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L281[10:21:17] <barteks2x> It took me ~10
hours in total to get analytic derivative working and get it
working with with all the stuff I had, and it looks like it's not
going to work anyway
L282[10:21:29] <barteks2x> it *almost*
works
L283[10:22:14] <barteks2x> unless I got
the vanilla style linera interpolation wrong again
L284[10:22:20] <killjoy> too bad almost
only counts in horseshoes and hand grenades
L285[10:22:53] <barteks2x> the entire
reason for doing it was dirt/grass/biome block generation
L286[10:23:08] <barteks2x> but because of
how derivatives work, it's not going to work anyway
L287[10:24:18] ***
AbrarSyed is now known as Abrar|gone
L288[10:24:42] <barteks2x> with 16
octaves, the high frequency noise will make derivatives look like
random values
L289[10:25:02]
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L290[10:25:48] <ScottehBoeh> AHA!
Yes!
L291[10:25:52] <ScottehBoeh> I've got
something cool to show you guys again
L292[10:25:52]
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L293[10:26:22] <barteks2x> any way to stop
grass from spreading?
L294[10:26:35] <AshIndigo> is there a
spread event?
L295[10:26:43] <barteks2x> Command
ideally
L296[10:26:53] <AshIndigo> i dont think
so
L297[10:27:07] <ScottehBoeh> A command to
stop grass from spreading?
L298[10:27:13] <ScottehBoeh> is it to stop
it in a specific place?
L299[10:27:16] <barteks2x> I'm trying to
observe patterns of no-grass and it's grown grass there
L300[10:27:20] <ScottehBoeh> (or do you
mean to create a variable)
L301[10:27:21] <ScottehBoeh> oh
L302[10:27:57] <barteks2x> And there is
also that I frequently end up with lots of grass blocks that aren't
on surface
L303[10:28:10] <barteks2x> and the grass
turnign to dirt creates a lot of lags
L304[10:28:16] <barteks2x> fps drops to
<10
L305[10:28:25] ⇦
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L306[10:28:40] <barteks2x> is there no
gamerule for that?
L307[10:28:52] <AshIndigo> doesnt look
there is
L308[10:29:00] <AshIndigo> according to
the minecraft gamepedia
L309[10:29:10] <barteks2x> so any way to
stop it from code?
L310[10:29:26] <AshIndigo> if theres an
event for it can you cancel it?
L311[10:29:54] <barteks2x> wait, I control
the code that gives vanilla list if ExtendedBlockStorage objects to
tick blocks in...
L312[10:30:01] <barteks2x> so I can return
empty array there
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L316[10:35:10] <barteks2x> it's almost
certainly my interpolation code being broken, it's getting worse at
certain Y coordinates
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L318[10:35:41] <barteks2x> actually, maybe
not
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L323[10:44:01] <tterrag|ZZZzzz> I created
a private leaderboard for advent of code if anyone wants to
join
L325[10:44:09] ***
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L328[10:45:59] <tterrag|laptop>
fry|back16dec, you are going to have some catching up to do this
year ;)
L329[10:46:23] <Keridos> tterrag|laptop:
what is AoC?
L330[10:46:30] <Keridos> nvm
L331[10:46:38] <Keridos> found the menu
;)
L332[10:46:39] <tterrag|laptop> Keridos,
it's an advent calendar with coding challenges
L333[10:46:45] <tterrag|laptop> you get 1
a day, each has 2 parts
L334[10:46:49] <tterrag|laptop> total of
50 points can be gotten
L335[10:46:55] <tterrag|laptop> generally
they scale in difficulty as the days go on
L336[10:47:13] <tterrag|laptop> there is a
global leaderboard, but it only counts the top 100 which is quite
competitive ;P
L337[10:47:27] <fry|back16dec>
tterrag|laptop: yup, not having much free time to do it :D
L338[10:48:12] ⇦
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L339[10:48:16] <Keridos> I need to get
down to this TEs of mine losing all NBT data
L340[10:50:03] <ScottehBoeh> I've managed
to put together a realistic smoky background animation using 2
smoke images
L342[10:50:22] <ScottehBoeh> I have both
move X +=1 and X-=1 then reset to 0 when it reaches 2x the
width
L343[10:51:08] <barteks2x> I need to
finally recompile firefox to not need to start chrome to see
them
L344[10:51:16] <PaleoCrafter> I'd increase
the padding on that scroll box :P
L345[10:53:16] <barteks2x> I have no diea
what is wrong with that code, it looks correct
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L348[10:56:11] <tterrag|laptop> woo 1
member to my leaderboard :D
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L359[11:29:25] ***
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L360[11:33:21] <ScottehBoeh> Is there a
way to get all known registered item/block names?
L361[11:36:24] <barteks2x> I think that
may be one of the things that requires directly accessing the
registry, but I've never tried so I'm not sure
L362[11:36:38] ⇦
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L363[11:37:51] <ghz|afk> ScottehBoeh:
Item.REGISTRY / Block.REGISTRY
L364[11:38:02] <ScottehBoeh> ah many
thanks
L365[11:38:07] <ghz|afk> or the equivalent
entries in ForgeRegistries.*
L366[11:38:39] <barteks2x> I looked at
these registries, and the only way to access block/item not by name
is by ID
L367[11:38:43] <barteks2x> or did I miss
something?
L368[11:38:54] <ghz|afk> (the forge
registries for blocks and items wrap the vanilla ones)
L369[11:39:04] <barteks2x> oh, wait, it
extends something
L370[11:39:11] <barteks2x> there is
iterator
L371[11:39:38] ***
diesieben|away is now known as diesieben07
L372[11:39:38] <ghz|afk>
Item.REGISTRY.getKeys() ?
L373[11:39:52] <ghz|afk> or
L374[11:39:52] <ghz|afk>
ForgeRegistries.ITEMS.getKeys()
L375[11:40:00] <barteks2x> I looked at
Block.REGISTRY and there is iterator() method
L376[11:40:20] <ghz|afk> yeah but it's
like a map
L377[11:40:31] <ghz|afk> if you just need
the keys, just get the keys
L378[11:40:47] <ghz|afk> and ScottehBoeh
asked for the names
L379[11:40:51] <ghz|afk> which is the keys
(resourcelocations)
L380[11:40:56] <barteks2x> oh, right, I
forgot
L381[11:41:03] <ghz|afk> I guess
L382[11:41:09] <ghz|afk> unless he wants
the translated display names
L383[11:41:12] <ghz|afk> that'd be a whole
different thing
L384[11:41:13] <barteks2x> I read one
thing, then started looking at the code and imagined my own reason
to get it
L385[11:41:24] <barteks2x> and forgot
about the original question
L386[11:41:31] <ghz|afk> so, I just
watched The Arrival
L387[11:41:35] <ghz|afk> really nice
movie
L388[11:46:03] ⇦
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L389[11:54:39] <PaleoCrafter> welp, thanks
ghz|afk (who isn't all that afk once again :P) for adding another
film to my watch list for this month xD
L390[11:56:02] <ghz|afk> XD
L391[11:56:09] ***
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L395[12:08:49] <barteks2x> I will probably
make my own noise generation library...
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L407[12:29:39] <killjoy> What should I
send in a "hello" packet?
L408[12:29:44] <killjoy> empty
buffer?
L409[12:30:04] <diesieben07> depends™
:D
L410[12:30:09] <AshIndigo_> Hello
packet?
L411[12:30:18] <killjoy> I'm checking if a
plugin is installed on the server
L412[12:30:35] <killjoy> If it responds,
it's there
L413[12:30:46] <diesieben07> ah, yeah just
an empty packet is fine then
L414[12:30:56] <diesieben07> although you
could send the version maybe
L415[12:31:05] <diesieben07> if you have
use for that
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L418[13:01:14] <gigaherz> sending the
version is always good
L419[13:01:17] <gigaherz> for
expansion
L420[13:01:36] <gigaherz> worst case,
you'd be able to do like "if version > X, check further
contents"
L421[13:01:52] <gigaherz> I mean, starting
with the version
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L423[13:06:39] <tterrag|laptop> barteks2x:
so you already did 1 and 2? :p
L424[13:07:11] <barteks2x> I wanted short
break from all that noise generation
L425[13:08:06] <barteks2x> I'm writing
that stupid linear interpolation scaling code *again*
L426[13:08:17] ***
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L427[13:09:19] <tterrag|laptop> fun
L428[13:09:37] <tterrag|laptop> Well if
you keep showing me up I'll have to kick you off the board ;)
L429[13:10:27] <tterrag|laptop> Only
reason I haven't finished #1 is because I left it half done last
night on my pc
L430[13:10:38] <tterrag|laptop> been on my
laptop all day so I did #2 instead
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L432[13:11:05] <barteks2x> They keep
getting harder, right?
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L435[13:16:30] <barteks2x> I don't know if
it's that this code stupidly hard to understand, I'm bad at
programming, or I'm bad at math.But every time I touch it, it's
confusing
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L451[13:35:51] <tterrag|laptop> barteks2x:
generally yes, they get harder as it goes on
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L456[13:46:07] <Semx11> .
L457[13:46:14] <Semx11> finally
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L459[13:49:07] <Semx11> I have a question.
I am trying to intercept the client chat when someone sends a
message (with a client mod). I know about the ClientChatReceived
event, and I have read that there is no ClientChatSent event. It
seems like my only option is to use ASM and write a so-called
'coremod'. Are there any (up-to-date) guides available for writing
a coremod? Or are there any examples I can take
L460[13:49:07] <Semx11> a look at? Thanks
in advance.
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L462[13:50:14] <tterrag|laptop> huh?
L463[13:50:22] <tterrag|laptop> What
exactly do you want to do
L464[13:50:52] <Semx11> Trying to get the
raw text when the client presses 'enter'
L465[13:51:04] <Semx11> and being able to
intercept it, perhaps cancel it
L467[13:54:11] <tterrag|laptop> is it a
must that the mod is client only?
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L469[13:54:50] <Semx11> Yes as it will be
one of those GUI mods
L470[13:55:34] <tterrag> make your own
extension/wrapper of GuiChat and do it there
L471[13:56:53] <Semx11> So instead of
Minecraft (Forge)'s GuiChat being launched when the chat keybinding
is pressed, launch my custom one?
L472[13:57:09] <tterrag> correct
L473[13:57:12] <tterrag> no need for
keybinds though
L474[13:57:18] <tterrag> there is an
event
L475[13:57:24] <Semx11> Which one?
L476[13:58:15] <Semx11>
RenderGameOverlayEvent perhaps?
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L478[13:58:41] <tterrag> no, GuiOpenEvent
iirc
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L481[13:59:24] <Semx11> Ah sweet. Thank
you so much
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L493[14:29:44] <mezz> PaleOff, how does
lava relate to finite fluids?
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L506[14:57:47] <Tencao> Just wondering if
anyone can help me, getting a rather weird error on launch
L507[14:58:22] <IoP> it might be faster to
give link to a log than wait some to answer for that first
question
L509[14:59:11] <IoP> check your mods again
and remove mods for wrong MC version
L510[14:59:12] <Ordinastie> you have a
1.7.10 mod in your folder
L511[14:59:25] <Tencao> Thanks for the
heads up, I'll check
L512[14:59:43] <Tencao> Was sure I got the
1.10 versions, but curse might have downloaded the wrong one
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L514[14:59:44] <IoP> and it's mod with
coremod
L515[15:00:39] <IoP> if you find out which
mod and curse's derp is reproduciable, please tell and someone will
complain to curse until it's fixed
L516[15:01:02] <IoP> of course it's
possible that mod author is just too lazy to add proper metadata in
curse's end
L517[15:01:34] <Tencao> Ah it's ok, I
didn't download it through their client, I did it via the website
so it probably download the recommended instead of the latest, so
it was probably my fault
L518[15:01:39] <Tencao> At least now I
know where to look
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L536[16:30:53] <diesieben07> has anyone
got per-project settings working in Intellij? everytime i work on
forge i have to disable import optimization even though it says
"per project"
L537[16:38:34] <mezz> I think mine is
working, you have to select the right profile when changing
settings
L538[16:38:43] <mezz> often it's
"default" but it needs to be "project"
L539[16:39:28] <barteks2x> I finally got
interpolation working again, ended up as 130 lines of code mess in
a single method...
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L543[16:44:42] <diesieben07> or am i
stupid?
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L546[16:45:41] <mezz> weird
L547[16:45:51] <mezz> I'd report to
intellij. I have a few bugs open with them
L548[16:46:05] <diesieben07> where do you
select the profile? :D
L549[16:46:32] <mezz> look in the
"Editor -> Inspections" section at the top for an
example with a profile
L550[16:47:03] <diesieben07> ah ok
L551[16:47:07] <diesieben07> very
strange
L552[16:47:18] <mezz> seems a bit cobbled
together
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L571[17:53:47] <NineChickens> o/
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L575[18:01:26] ***
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L576[18:02:39] <Keridos> hm what could
cause it that detectAndSendCHanges from an abstract class for my
GUI here does never get called?
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L579[18:08:15] <diesieben07> Keridos, how
do you open your GUI? and show your code
L580[18:08:36]
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L581[18:10:15] <MattDahEpic> where did
ItemStack.loadItemStackFromNBT go?
L582[18:10:29] <mezz> new
ItemStack(nbt)
L584[18:11:49] <diesieben07> hrm
L585[18:11:58] <diesieben07> what exactly
do you mean by "from an abstract class for my GUI"?
L586[18:12:12] <Keridos> I have common
code for the different tiers in one class
L587[18:12:26] <Keridos> it has
detectandsendchanges with super call
L588[18:12:37] <Keridos> and it iterates
through the listeners
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L591[18:12:51] <Keridos> but according to
my debugger that code is never called when I have the GUI
open
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L593[18:12:57] <Keridos> also the GUI
behaves quite weird
L594[18:13:25] <diesieben07> are you sure
you are only calling openGui on the server?
L595[18:14:02] <Keridos> !world.isRemote
is in the onblockactivated i sent you
L596[18:14:10] <Keridos> oh wait
L597[18:14:12] <Keridos> derp
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L599[18:18:11] <NineChickens> What would
you recommend for learning Java?
L600[18:18:44] <NineChickens> I was
thinking about making a simple mod and one of the things that
tutorials keep saying is "make sure you know java"
L601[18:21:07] <Keridos> diesieben07:
thanks it works now
L602[18:21:47] <mezz> NineChickens, look
for an introductory class online, or at school or local
college
L603[18:22:21] <NineChickens> Most
advanced language we learn is JS
L604[18:22:27] <NineChickens> which I
guess is similar
L605[18:22:42] <mezz> it will help you
learn java but it is not the same
L606[18:23:10] <mezz> you have to
understand the quirks of the language, and a specific class is good
for that
L607[18:23:12] <NineChickens> yeah
L608[18:23:50] <NineChickens> Do you think
that something like codecademy'd be good?
L609[18:25:45] <MattDahEpic> !latest
L610[18:26:17] <NineChickens> lel
L611[18:26:35] <NineChickens> It's been
forever since I did Java and I am stumbling through the course with
no idea
L612[18:26:44] <NineChickens> I got 75% on
that quiz!
L613[18:31:03] <mezz> it wont hurt
L614[18:31:13] <MattDahEpic> mcpbot can't
seem to find the parameters for Functions in NonNullList, any
resaon why?
L615[18:31:36] <mezz> MattDahEpic, can't
find them, or they're not definer?
L616[18:31:39] <mezz> defined*
L617[18:32:04] <MattDahEpic> !!gp
NonNullList.get.p_get_1_
L618[18:32:04] <MCPBot_Reborn> No results
found.
L619[18:32:10] <MattDahEpic> cant find
them
L620[18:32:15] <MattDahEpic> even without
the class name
L621[18:34:43] <barteks2x> maybe because
it's not obfuscated method?
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L623[18:35:27] <barteks2x> I also wouldn't
expect it to find something like toString, so why this?
L624[18:35:34] <MattDahEpic> im pretty
sure a non obfuscated method wouldnt have the name of the method in
it's parameters
L625[18:35:49] <Keridos> is it possible to
limit stacksizes for differnt items in a slot?
L626[18:36:10] <Keridos> or would I have
to do that in all the methods that modify slot contents?
L627[18:36:24] <MattDahEpic> but some it
works, like p_i47327_2_
L628[18:36:29] <barteks2x> it clearly
overrides method from AbstractList
L629[18:36:54] <barteks2x> and
AbstractList isn't minecraft class
L630[18:37:07] <diesieben07> you cannot
set parameter names on non-mc methods
L631[18:37:49] <MattDahEpic> it bothers me
so much that a List.set(int,Object) doesnt have the int nor the
Object peram named
L632[18:38:43] <diesieben07> well, imho
you should have a variable declared as NonNullList, just list
L633[18:38:51] <diesieben07> in which case
your IDE would show the proper names.
L634[18:39:13] <barteks2x> but I don't
think nonnull annotations would work then
L635[18:39:36] <mezz> it would be nice to
name parameters but it's not a supported feature
L636[18:39:38] <barteks2x> if you use it
as List, ide can't assume there are no null elements
L637[18:39:40] <mezz> for this case I
think
L638[18:40:18] <diesieben07> gah we need
java 8 type annotations :D
L639[18:40:25] <diesieben07>
List<@Nonnull String>
L640[18:40:36] <barteks2x> is that a thing
in java 8?
L641[18:40:41] <diesieben07> yes
L642[18:41:27] <barteks2x> that will be
useful, I didn't know it's possible
L643[18:42:04] <MattDahEpic> what are we
supposed to do for when we need to return that an itemstack does
not exist (empty slot) since returning null crashed
L644[18:42:26] <MattDahEpic> nvm,
ItemStack.Empty
L645[18:42:37] <Keridos> diesieben07: you
happen to know a good way to limit stacksize limits in GUI based on
itemstack metadata?
L646[18:43:00] <diesieben07> override
getItemStackLimit in Slot
L647[18:43:22] <Keridos> hm that seems to
get ignored when shiftclicking
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L649[18:44:08] <diesieben07> yea shift
clicking is a fucking nightmare
L650[18:45:29] <Keridos> oh my god this
function
L651[18:45:39] <Keridos> this is gonna be
interesting
L653[18:46:23] <diesieben07> it *should*
respect that slot method
L654[18:46:26] <diesieben07> but i am not
100% sure
L655[18:46:33] <diesieben07> it is at
least much clener imho
L656[18:46:51] <mezz> shift click is a
surprisingly hard feature to support correctly
L657[18:47:34] ***
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L658[18:47:46] *
diesieben07 falls asleep
L659[18:48:48] <Keridos> diesieben07:
there is a type there, ItemStacks.equal, that should be
ItemStack.equals?
L660[18:48:53] <barteks2x> I remember
trying to write gui/inventory code once, it was very confusing. But
it was probably >1 year ago
L661[18:49:21] <barteks2x> And it was
1.7.10 or maybe 1.8, did anything change since that time?
L662[18:49:31] <mezz> not really
L663[18:49:51] <mezz> the itemstack
changes in 1.11 are the only big change there
L664[18:50:41] <barteks2x> so I can see
why there are gui and inventory libraries for minecraft
now...
L665[18:51:40] <mezz> yeah. every mod does
it slightly differently and has their own bugs too
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L668[18:52:50] <barteks2x> maybe in some
version it will be cleaned up, then I will write some normal
mod
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L670[18:55:31] <Keridos> holy crap
diesieben|away that mod is a monster library
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L683[20:21:11] ***
Keridos is now known as Keridos|away
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L686[20:50:13] <gr8pefish> [1.10] How do I
localize something that is called from the server without using the
deprecated class/method?
playerEntity.connection.kickPlayerFromServer(I18n.translateToLocal("myUnlocMessage"));
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L690[20:58:26] <tterrag> gr8pefish: never
localize on the server
L691[20:58:39] <gr8pefish> How do I
localize that text then?
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L693[20:59:35] <tterrag>
ChatComponentTranslation would be a good start
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L698[21:12:38] <AshIndigo_> Is it possible
to add a client side command?
L699[21:13:06] <AshIndigo_> Or do all
commands have to registered with the server?
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L702[21:16:38] <tterrag> AshIndigo_:
ClientCommandRegister
L703[21:16:58] <AshIndigo_> Thanks
L704[21:17:02] <tterrag> Wixim: use
getDrops \
L705[21:17:49] <AshIndigo_> Thanks
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L709[21:27:14] <Wixim> thanks
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L737[23:10:17] <killjoy> Uh oh.
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L739[23:10:25] <killjoy> I think I'm going
to have to use....
L740[23:10:27] <killjoy> MATH!
L741[23:10:41] *
kenzierocks arctangents
L742[23:10:48] <killjoy> not that
kind
L743[23:10:55] *
kenzierocks integrates with killjoy
L744[23:10:56] <killjoy> I need to rotate
some scales
L745[23:11:16] *
kenzierocks sets up more puns
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L750[23:22:03] <MiningMark48> Question:
What would cause me not able to pull items from an inventory when
opening a GUI with a keybinding but be fine when opened by right
clicking?
L752[23:24:32] <MiningMark48> NVM
L753[23:24:35] <MiningMark48> Ignore
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L755[23:25:23] <kenzierocks> k
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L760[23:52:20] <killjoy> I didn't do the
math
L761[23:52:34] <killjoy> I just moved
where my code was running
L762[23:52:38] <killjoy> much easier
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L765[23:59:48] <kenzierocks> lol