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L16[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161202 mappings to Forge Maven.
L17[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161202-1.11.zip (mappings = "snapshot_20161202" in build.gradle).
L18[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L20[02:05:42] <tterrag> don't forget to do your advent calendar :D http://adventofcode.com/
L21[02:06:45] <AshIndigo> I had to turn my brightness up to see the ASCII art
L22[02:08:29] * AshIndigo questions which service he should use to login
L23[02:08:39] <Akkarin> oh god why is that a thing
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L25[02:08:40] <tterrag> they brighten up as the days unlock
L26[02:09:09] <raoulvdberge> is there a break block.post event?
L27[02:09:16] <raoulvdberge> *after* the block has been broken
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L42[03:13:34] <Ordinastie> I think that's the worst pawn I even seen :x http://puu.sh/sBytq.png
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L46[03:25:22] <gigaherz|work> Ordinastie: you have a cat lady there.
L47[03:25:52] <Ordinastie> I let her die in the wild :p
L48[03:26:14] <gigaherz|work> lol
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L54[03:40:00] <AshIndigo_> ...
L55[03:40:51] <AshIndigo_> My bad solution actually worked
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L77[05:37:39] <masa> what would be the best way to send "configuration data" from the server to the clients when they join, if the mod that would use the data on the client doesn't exist on the server?
L78[05:38:03] <masa> in other words, is there a way to send "hidden chat messages"?
L79[05:38:18] <masa> obviously this needs _some_ mod on the server
L80[05:38:33] <masa> but is there a nice way to do this with one generic mod for multiple purposes
L81[05:38:44] <masa> or for multiple client side mods that is
L82[05:39:49] <Akkarin> plugin messages sound like what you want
L83[05:39:56] <masa> or would it be okay to send packets on channels dedicated to each receiver?
L84[05:40:25] <Akkarin> since they don't break vanilla (or third party software for that matter)
L85[05:40:44] <masa> "plugin messages"? what does that mean exactly?
L86[05:41:13] <Akkarin> Well plugin messages/channels are part of the protocol. Not sure whether the simple networking thing makes use of them but I'd expect it to
L87[05:42:15] <masa> ah, right. So basically use a custom packet, either on a "common config messages channel" or on per-mod channels generated by that server side mod
L88[05:42:37] <masa> is there such a server-side mod already?
L89[05:43:02] <Akkarin> for what specifically? so far you only talked about the method of transfer but nothing specific
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L91[05:46:14] <masa> a user requested that my MiniHUD mod would disallow certain information from being displayed if the server says so
L92[05:46:45] <Akkarin> well. send a packet regarding that to the client upon connect through one of those channels and configure your HUD accordingly with that info
L93[05:46:59] <masa> I don't want to make that mod itself also a server-side mod, I'd rather just add support from reading such messages from some protocol that could be used by other mods as well
L94[05:47:34] <masa> thus I'd like to know if there is such a server-side mod already, or am I going to have to make one?
L95[05:48:02] <masa> and if I do, which message transfer system should I use?
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L97[05:48:38] <masa> I guess I would add the option to send the messages in various ways, configurable per message
L98[05:48:53] <Akkarin> Well usually such mods either make that stuff dependent on things users can access without modding the server or by creating plugins for things like Bukkit
L99[05:49:25] <masa> yeah I remember some mod that used a chat message for such things
L100[05:49:32] <Akkarin> I'm not aware of any API that generally provides such functionality though
L101[05:49:59] <masa> but I'd also like the player to not see anything in chat even if they don't have the client-side mod which would eat the message
L102[05:50:25] <gigaherz_> seems like something that should belong in forge
L103[05:50:49] <Akkarin> Not really. The use case is rather rare
L104[05:51:26] <gigaherz_> a "transfer mod configuration data" lifecycle event, that is handled during connection, but only if the client has the mod
L105[05:51:28] <Akkarin> At max you might want to have a standard method of sharing configurations between the server and client ... if something like that doesn't already exist since I haven't really bothered looking all that closely
L106[05:51:31] <masa> IMCs are local-only, right?
L107[05:51:36] <gigaherz_> yes
L108[05:51:45] <gigaherz_> it's just a queue that is posted during post-init
L109[05:52:30] <masa> gigaherz_: but the thing is, the server isn't aware of the client-side mod
L110[05:52:45] <Ordinastie> I wonder if something like that should be PRd to replace IMC : https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/modmessage/ModMessageManager.java
L111[05:52:46] <gigaherz_> I thought the client sends the modlist during login?
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L113[05:53:02] <gigaherz_> if the client doesn't have the mod, it wont' be in that modlist?
L114[05:53:08] <masa> hmm, right...
L115[05:53:15] <masa> maybe
L116[05:53:30] <gigaherz_> so forge has enough info to be able to request mod-specific data to be sent to the client in the configuration packet
L117[05:53:45] <gigaherz_> while ignoring mods that do not have a client side present
L118[05:54:19] *** Keridos|away is now known as Keridos
L119[05:54:26] <masa> I think the existing mod I mentioned use the actual vanilla MOTD for this, sending some invisible special codes in it
L120[05:54:44] <masa> I just can't remember the name of it or anything
L121[05:54:51] <masa> it was back in 1.4 that I saw it
L122[05:55:01] <masa> I think it was a jar mod even
L123[06:02:35] <Akkarin> Some minimap implementations used to do that
L124[06:02:40] <Akkarin> and probably still do
L125[06:02:51] <gigaherz_> hmmm
L126[06:02:56] <gigaherz_> there's another option
L127[06:03:04] <gigaherz_> you can actively send a packet FROM the client
L128[06:03:06] <Akkarin> tbh that's your best bet anyways if you don't want a server side mod to be present at all times
L129[06:03:07] <gigaherz_> when the mod is present
L130[06:03:13] <gigaherz_> and then just reply back with the config
L131[06:03:36] <Akkarin> kind of useless if you get the modlist anyways when a player connects
L132[06:03:48] <Akkarin> technically you can even just send it via a plugin channel and don't care whether the client knows about it
L133[06:03:52] <gigaherz_> forge gets the modlist, I don't know if a mod can access this
L134[06:04:07] <Akkarin> You can access anything if you try hard enough :P
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L136[06:06:50] <masa> what would sending a packet from the client help? there still needs to be something on the server to receive it...
L137[06:07:06] <masa> I'd like the simplest and most light-weight solution
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L139[06:07:40] <Akkarin> Anyways. Go for motd if you want vanilla servers to do it
L140[06:07:51] <masa> something like have a generic motd-messages mod on the server which can send configurable messages to clients, and then any client side mod can simply add support for reading that message
L141[06:08:14] <Akkarin> If you're fine with a server side mod or plugin of sorts: send a plugin message on login in your dedicated channel, any good API will toss messages for unregistered channels
L142[06:08:38] <Akkarin> anything else won't get you anywhere
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L144[06:08:55] <Akkarin> unless you can find a mod with a google search that is obviously. Not that it makes things much easier in any way
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L146[06:10:00] <TechnicianLP2> google search mod? /google query
L147[06:10:38] <Akkarin> And these are the cases where having channel histories would be great
L148[06:11:20] <TechnicianLP2> kind of ...
L149[06:11:43] <Ordinastie> channel history ?
L150[06:11:53] <Ordinastie> you mean this channel ?
L151[06:12:17] <TechnicianLP2> not getting everything wrong when joining into a conv.
L152[06:12:19] <Akkarin> Context dictates that the answer to that question would be "Yes"
L153[06:12:41] <Akkarin> *cough* https://wiki.inspircd.org/Modules/2.0/chanhistory *cough*
L154[06:13:05] <Ordinastie> so, something like that maybe ? http://sbnc.khobbits.co.uk/log/logs/minecraftforge.htm
L155[06:13:28] <Akkarin> That would require that people who join open a website. So yeah ... no.
L156[06:14:06] <Ordinastie> if you're trying to participate to a convo that started before you came, yes
L157[06:14:15] <Ordinastie> otherwise, use a bouncer
L158[06:14:35] <Akkarin> You expect people to be sane and use their brains?! damn that's a good joke
L159[06:15:51] <Ordinastie> for those who do, there is the site, for those who don't, your first remark about channel histories is pointless anyway
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L161[06:18:51] <Akkarin> Well channel histories appear the same way regular messages do so you do get the context automatically
L162[06:18:59] <Akkarin> aka in a user friendly way
L163[06:19:28] <Akkarin> So the remark was actually quite the opposite of pointless
L164[06:19:46] <masa> so... a #minecraftforge Discord server/channel then?
L165[06:19:47] <masa> :p
L166[06:19:53] <Akkarin> ohgodno
L167[06:19:54] <Akkarin> xD
L168[06:20:05] <Ordinastie> like they'd read the history, good joke too
L169[06:20:37] <Akkarin> Well they're much much more likely to read the two or three lines they get than open another website to check whether they missed anything
L170[06:20:55] <Akkarin> it also gives a much better impression of channel activity
L171[06:21:06] <Akkarin> But oh well this is Esper. And Esper is stuck in the past so there's that.
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L173[06:23:24] *** diesieben|away is now known as diesieben07
L174[06:28:49] <Keridos> hm i have hasTileEntity set to true, but apparently mc MC ignores my createTileEntity(pos, state) and does not fire it but instead places a new TIlenENtity() not the one I specified in the createTileEntity
L175[06:29:30] <Akkarin> implement ITileEntityProvider
L176[06:30:31] <Akkarin> (that should also make setting the field obsolete since all methods afaik check for that interface if they need to know whether a block contains a TE)
L177[06:30:59] <masa> NO
L178[06:31:17] <masa> don't implement that, but instead override the hasTileEntity(IBlockState) variant
L179[06:31:32] <Keridos> masa i have that, but it ignores my createTileEntity method
L180[06:31:39] <Keridos> although hasTileEntity return true
L181[06:31:44] <masa> huh?
L182[06:31:46] <Ordinastie> public TileEntity createTileEntity(World world, IBlockState state) ?
L183[06:32:31] <Keridos> yes
L184[06:32:38] <masa> show the block class
L185[06:32:53] <masa> also, is your TE registered?
L186[06:32:58] <Akkarin> masa: Any specific reason as to why one should not use that interface?
L187[06:33:09] <masa> because it's old vanilla crap
L188[06:33:15] <Keridos> https://gist.github.com/Keridos/28beb1c3458b9627a7bedfc33554364c
L189[06:33:16] <masa> and not useful to any mods
L190[06:33:34] <Akkarin> Well it works and isn't documented as problematic
L191[06:34:00] <Akkarin> as such I don't see why one wouldn't use it unless you do wish to do TE handling specific on block states
L192[06:35:01] <masa> well I've always seen everyone say don't use it
L193[06:35:24] <masa> and there is no need to use it either, why would you implement an interface you don't need to?
L194[06:35:53] <Ordinastie> because I'd rather limit the number of methods I need to override
L195[06:36:19] <Keridos> Ordinastie: see any problem in the block class? the super class returns hasTileEntity true
L196[06:36:23] <Akkarin> Well obeying to somebody saying "don't use it" without providing a sane reason is somewhat of a bad practice
L197[06:36:40] <Akkarin> also less code == better
L198[06:36:41] <Keridos> well nevermind
L199[06:36:42] <Ordinastie> double check it's the right block at the pos
L200[06:36:47] <Keridos> seems another problem
L201[06:36:48] <Akkarin> especially when that interface has been around forever :P
L202[06:36:50] <Ordinastie> else, you'll need to properly debug it
L203[06:36:53] <masa> well ITEP uses metadata...
L204[06:36:57] <Ordinastie> aka using a debugger
L205[06:37:01] <Keridos> getting not the proper nbt data at the client apparently
L206[06:37:09] <Keridos> yeah guess it creates the tile entity properly
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L210[06:45:19] <Keridos> well derp it doesnt
L211[06:45:28] <Keridos> for some reason it does not call createTileEntity at all
L212[06:45:49] <Keridos> can I use the same registry name for the block and the tileentity?
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L216[06:52:01] <Keridos> Ordinastie: seems as if the createTIleEntity is not called when the block is placed
L217[06:52:07] <Keridos> just when the world load
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L220[07:04:51] <Keridos> oh i think i derped
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L222[07:20:12] <masa> anything in the log?
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L226[07:30:52] <barteks2x> I sometimes hate IDEA. When I want it to automatically import a static method, it just won't do that. And when I don't want it to do that because I want to create one, it insists on auto importing one
L227[07:34:20] <arehman> hey i need a bit help here i am having issues while running sponge server here is the log file https://paste.ubuntu.com/23567594/ thanks in advance
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L235[08:04:59] <masa> arehman: your forge and sponge versions don't match, I'd update to the latest sponge while I'm at it, unless you know that breaks something
L236[08:05:44] <masa> or the recommended one maybe, unless you need the 6.x for something?
L237[08:06:17] <masa> I really know nothing about sponge though...
L238[08:06:35] <arehman> i need sponge version 6
L239[08:08:39] <AshIndigo> #sponge exists
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L253[09:29:01] <barteks2x> Finally, got perlin noise with analytical derivative working
L254[09:29:41] <AshIndigo_> Yay
L255[09:30:42] <barteks2x> looks like this: http://imgur.com/a/e3Yc9
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L258[09:31:18] <barteks2x> (red/blue = outside of -1 to 1 range)
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L269[10:15:13] <ScottehBoeh> Is there a simple GL line for blurring textures?
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L271[10:15:50] <killjoy> I got a cool idea for a mod last night
L272[10:15:52] <Ordinastie> lol
L273[10:16:00] <killjoy> Wanna add a poker table and playing cards
L274[10:16:08] <ScottehBoeh> Sick
L275[10:16:11] <ScottehBoeh> but... Blur
L276[10:16:16] <ScottehBoeh> :(
L277[10:18:25] <killjoy> I'm positive how I want to deal cards, but how would I put them back in the deck?
L278[10:19:28] <killjoy> 52 is a lot to do 1 by 1
L279[10:20:40] <killjoy> Maybe I'll make the "deck" item a container
L280[10:21:01] *** Abrar|gone is now known as AbrarSyed
L281[10:21:17] <barteks2x> It took me ~10 hours in total to get analytic derivative working and get it working with with all the stuff I had, and it looks like it's not going to work anyway
L282[10:21:29] <barteks2x> it *almost* works
L283[10:22:14] <barteks2x> unless I got the vanilla style linera interpolation wrong again
L284[10:22:20] <killjoy> too bad almost only counts in horseshoes and hand grenades
L285[10:22:53] <barteks2x> the entire reason for doing it was dirt/grass/biome block generation
L286[10:23:08] <barteks2x> but because of how derivatives work, it's not going to work anyway
L287[10:24:18] *** AbrarSyed is now known as Abrar|gone
L288[10:24:42] <barteks2x> with 16 octaves, the high frequency noise will make derivatives look like random values
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L290[10:25:48] <ScottehBoeh> AHA! Yes!
L291[10:25:52] <ScottehBoeh> I've got something cool to show you guys again
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L293[10:26:22] <barteks2x> any way to stop grass from spreading?
L294[10:26:35] <AshIndigo> is there a spread event?
L295[10:26:43] <barteks2x> Command ideally
L296[10:26:53] <AshIndigo> i dont think so
L297[10:27:07] <ScottehBoeh> A command to stop grass from spreading?
L298[10:27:13] <ScottehBoeh> is it to stop it in a specific place?
L299[10:27:16] <barteks2x> I'm trying to observe patterns of no-grass and it's grown grass there
L300[10:27:20] <ScottehBoeh> (or do you mean to create a variable)
L301[10:27:21] <ScottehBoeh> oh
L302[10:27:57] <barteks2x> And there is also that I frequently end up with lots of grass blocks that aren't on surface
L303[10:28:10] <barteks2x> and the grass turnign to dirt creates a lot of lags
L304[10:28:16] <barteks2x> fps drops to <10
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L306[10:28:40] <barteks2x> is there no gamerule for that?
L307[10:28:52] <AshIndigo> doesnt look there is
L308[10:29:00] <AshIndigo> according to the minecraft gamepedia
L309[10:29:10] <barteks2x> so any way to stop it from code?
L310[10:29:26] <AshIndigo> if theres an event for it can you cancel it?
L311[10:29:54] <barteks2x> wait, I control the code that gives vanilla list if ExtendedBlockStorage objects to tick blocks in...
L312[10:30:01] <barteks2x> so I can return empty array there
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L316[10:35:10] <barteks2x> it's almost certainly my interpolation code being broken, it's getting worse at certain Y coordinates
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L318[10:35:41] <barteks2x> actually, maybe not
L319[10:37:49] <barteks2x> it's so confusing...http://i.imgur.com/uiam0TT.png
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L322[10:41:40] <Keridos> can someone here answer me this: apparently my TE's lose all their data after reloading a world, I am having this as my base class for all my TE's, is there something wrong with it? https://gist.github.com/Keridos/510c33b9a73c7e88be947141d8bbd3a1
L323[10:44:01] <tterrag|ZZZzzz> I created a private leaderboard for advent of code if anyone wants to join
L324[10:44:03] <tterrag|ZZZzzz> use code 69681-68ca3fdc at http://adventofcode.com/2016/leaderboard/private
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L328[10:45:59] <tterrag|laptop> fry|back16dec, you are going to have some catching up to do this year ;)
L329[10:46:23] <Keridos> tterrag|laptop: what is AoC?
L330[10:46:30] <Keridos> nvm
L331[10:46:38] <Keridos> found the menu ;)
L332[10:46:39] <tterrag|laptop> Keridos, it's an advent calendar with coding challenges
L333[10:46:45] <tterrag|laptop> you get 1 a day, each has 2 parts
L334[10:46:49] <tterrag|laptop> total of 50 points can be gotten
L335[10:46:55] <tterrag|laptop> generally they scale in difficulty as the days go on
L336[10:47:13] <tterrag|laptop> there is a global leaderboard, but it only counts the top 100 which is quite competitive ;P
L337[10:47:27] <fry|back16dec> tterrag|laptop: yup, not having much free time to do it :D
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L339[10:48:16] <Keridos> I need to get down to this TEs of mine losing all NBT data
L340[10:50:03] <ScottehBoeh> I've managed to put together a realistic smoky background animation using 2 smoke images
L341[10:50:04] <ScottehBoeh> https://youtu.be/ccVisVQ4kDE
L342[10:50:22] <ScottehBoeh> I have both move X +=1 and X-=1 then reset to 0 when it reaches 2x the width
L343[10:51:08] <barteks2x> I need to finally recompile firefox to not need to start chrome to see them
L344[10:51:16] <PaleoCrafter> I'd increase the padding on that scroll box :P
L345[10:53:16] <barteks2x> I have no diea what is wrong with that code, it looks correct
L346[10:54:39] <barteks2x> and debuggins something like this with breakpoints: http://pastebin.com/uPtvxTD4 doesn't look like a good idea
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L348[10:56:11] <tterrag|laptop> woo 1 member to my leaderboard :D
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L360[11:33:21] <ScottehBoeh> Is there a way to get all known registered item/block names?
L361[11:36:24] <barteks2x> I think that may be one of the things that requires directly accessing the registry, but I've never tried so I'm not sure
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L363[11:37:51] <ghz|afk> ScottehBoeh: Item.REGISTRY / Block.REGISTRY
L364[11:38:02] <ScottehBoeh> ah many thanks
L365[11:38:07] <ghz|afk> or the equivalent entries in ForgeRegistries.*
L366[11:38:39] <barteks2x> I looked at these registries, and the only way to access block/item not by name is by ID
L367[11:38:43] <barteks2x> or did I miss something?
L368[11:38:54] <ghz|afk> (the forge registries for blocks and items wrap the vanilla ones)
L369[11:39:04] <barteks2x> oh, wait, it extends something
L370[11:39:11] <barteks2x> there is iterator
L371[11:39:38] *** diesieben|away is now known as diesieben07
L372[11:39:38] <ghz|afk> Item.REGISTRY.getKeys() ?
L373[11:39:52] <ghz|afk> or
L374[11:39:52] <ghz|afk> ForgeRegistries.ITEMS.getKeys()
L375[11:40:00] <barteks2x> I looked at Block.REGISTRY and there is iterator() method
L376[11:40:20] <ghz|afk> yeah but it's like a map
L377[11:40:31] <ghz|afk> if you just need the keys, just get the keys
L378[11:40:47] <ghz|afk> and ScottehBoeh asked for the names
L379[11:40:51] <ghz|afk> which is the keys (resourcelocations)
L380[11:40:56] <barteks2x> oh, right, I forgot
L381[11:41:03] <ghz|afk> I guess
L382[11:41:09] <ghz|afk> unless he wants the translated display names
L383[11:41:12] <ghz|afk> that'd be a whole different thing
L384[11:41:13] <barteks2x> I read one thing, then started looking at the code and imagined my own reason to get it
L385[11:41:24] <barteks2x> and forgot about the original question
L386[11:41:31] <ghz|afk> so, I just watched The Arrival
L387[11:41:35] <ghz|afk> really nice movie
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L389[11:54:39] <PaleoCrafter> welp, thanks ghz|afk (who isn't all that afk once again :P) for adding another film to my watch list for this month xD
L390[11:56:02] <ghz|afk> XD
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L395[12:08:49] <barteks2x> I will probably make my own noise generation library...
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L407[12:29:39] <killjoy> What should I send in a "hello" packet?
L408[12:29:44] <killjoy> empty buffer?
L409[12:30:04] <diesieben07> depends™ :D
L410[12:30:09] <AshIndigo_> Hello packet?
L411[12:30:18] <killjoy> I'm checking if a plugin is installed on the server
L412[12:30:35] <killjoy> If it responds, it's there
L413[12:30:46] <diesieben07> ah, yeah just an empty packet is fine then
L414[12:30:56] <diesieben07> although you could send the version maybe
L415[12:31:05] <diesieben07> if you have use for that
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L418[13:01:14] <gigaherz> sending the version is always good
L419[13:01:17] <gigaherz> for expansion
L420[13:01:36] <gigaherz> worst case, you'd be able to do like "if version > X, check further contents"
L421[13:01:52] <gigaherz> I mean, starting with the version
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L423[13:06:39] <tterrag|laptop> barteks2x: so you already did 1 and 2? :p
L424[13:07:11] <barteks2x> I wanted short break from all that noise generation
L425[13:08:06] <barteks2x> I'm writing that stupid linear interpolation scaling code *again*
L426[13:08:17] *** Mine|dreamland is now known as minecreatr
L427[13:09:19] <tterrag|laptop> fun
L428[13:09:37] <tterrag|laptop> Well if you keep showing me up I'll have to kick you off the board ;)
L429[13:10:27] <tterrag|laptop> Only reason I haven't finished #1 is because I left it half done last night on my pc
L430[13:10:38] <tterrag|laptop> been on my laptop all day so I did #2 instead
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L432[13:11:05] <barteks2x> They keep getting harder, right?
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L435[13:16:30] <barteks2x> I don't know if it's that this code stupidly hard to understand, I'm bad at programming, or I'm bad at math.But every time I touch it, it's confusing
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L451[13:35:51] <tterrag|laptop> barteks2x: generally yes, they get harder as it goes on
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L456[13:46:07] <Semx11> .
L457[13:46:14] <Semx11> finally
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L459[13:49:07] <Semx11> I have a question. I am trying to intercept the client chat when someone sends a message (with a client mod). I know about the ClientChatReceived event, and I have read that there is no ClientChatSent event. It seems like my only option is to use ASM and write a so-called 'coremod'. Are there any (up-to-date) guides available for writing a coremod? Or are there any examples I can take
L460[13:49:07] <Semx11> a look at? Thanks in advance.
L461[13:49:43] *** AbrarSyed is now known as Abrar|gone
L462[13:50:14] <tterrag|laptop> huh?
L463[13:50:22] <tterrag|laptop> What exactly do you want to do
L464[13:50:52] <Semx11> Trying to get the raw text when the client presses 'enter'
L465[13:51:04] <Semx11> and being able to intercept it, perhaps cancel it
L466[13:52:05] <Semx11> So far I found this: https://github.com/MinecraftForge/MinecraftForge/issues/1442
L467[13:54:11] <tterrag|laptop> is it a must that the mod is client only?
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L469[13:54:50] <Semx11> Yes as it will be one of those GUI mods
L470[13:55:34] <tterrag> make your own extension/wrapper of GuiChat and do it there
L471[13:56:53] <Semx11> So instead of Minecraft (Forge)'s GuiChat being launched when the chat keybinding is pressed, launch my custom one?
L472[13:57:09] <tterrag> correct
L473[13:57:12] <tterrag> no need for keybinds though
L474[13:57:18] <tterrag> there is an event
L475[13:57:24] <Semx11> Which one?
L476[13:58:15] <Semx11> RenderGameOverlayEvent perhaps?
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L478[13:58:41] <tterrag> no, GuiOpenEvent iirc
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L481[13:59:24] <Semx11> Ah sweet. Thank you so much
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L493[14:29:44] <mezz> PaleOff, how does lava relate to finite fluids?
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L506[14:57:47] <Tencao> Just wondering if anyone can help me, getting a rather weird error on launch
L507[14:58:22] <IoP> it might be faster to give link to a log than wait some to answer for that first question
L508[14:58:39] <Tencao> http://paste.ee/r/gaKau
L509[14:59:11] <IoP> check your mods again and remove mods for wrong MC version
L510[14:59:12] <Ordinastie> you have a 1.7.10 mod in your folder
L511[14:59:25] <Tencao> Thanks for the heads up, I'll check
L512[14:59:43] <Tencao> Was sure I got the 1.10 versions, but curse might have downloaded the wrong one
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L514[14:59:44] <IoP> and it's mod with coremod
L515[15:00:39] <IoP> if you find out which mod and curse's derp is reproduciable, please tell and someone will complain to curse until it's fixed
L516[15:01:02] <IoP> of course it's possible that mod author is just too lazy to add proper metadata in curse's end
L517[15:01:34] <Tencao> Ah it's ok, I didn't download it through their client, I did it via the website so it probably download the recommended instead of the latest, so it was probably my fault
L518[15:01:39] <Tencao> At least now I know where to look
L519[15:01:51] <IoP> :P
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L536[16:30:53] <diesieben07> has anyone got per-project settings working in Intellij? everytime i work on forge i have to disable import optimization even though it says "per project"
L537[16:38:34] <mezz> I think mine is working, you have to select the right profile when changing settings
L538[16:38:43] <mezz> often it's "default" but it needs to be "project"
L539[16:39:28] <barteks2x> I finally got interpolation working again, ended up as 130 lines of code mess in a single method...
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L541[16:44:28] <diesieben07> mezz, there is no profile to select here... http://i.imgur.com/wf7x4Gq.png
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L543[16:44:42] <diesieben07> or am i stupid?
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L546[16:45:41] <mezz> weird
L547[16:45:51] <mezz> I'd report to intellij. I have a few bugs open with them
L548[16:46:05] <diesieben07> where do you select the profile? :D
L549[16:46:32] <mezz> look in the "Editor -> Inspections" section at the top for an example with a profile
L550[16:47:03] <diesieben07> ah ok
L551[16:47:07] <diesieben07> very strange
L552[16:47:18] <mezz> seems a bit cobbled together
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L571[17:53:47] <NineChickens> o/
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L575[18:01:26] *** Keridos|away is now known as Keridos
L576[18:02:39] <Keridos> hm what could cause it that detectAndSendCHanges from an abstract class for my GUI here does never get called?
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L579[18:08:15] <diesieben07> Keridos, how do you open your GUI? and show your code
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L581[18:10:15] <MattDahEpic> where did ItemStack.loadItemStackFromNBT go?
L582[18:10:29] <mezz> new ItemStack(nbt)
L583[18:10:41] <Keridos> diesieben07: https://gist.github.com/Keridos/28beb1c3458b9627a7bedfc33554364c
L584[18:11:49] <diesieben07> hrm
L585[18:11:58] <diesieben07> what exactly do you mean by "from an abstract class for my GUI"?
L586[18:12:12] <Keridos> I have common code for the different tiers in one class
L587[18:12:26] <Keridos> it has detectandsendchanges with super call
L588[18:12:37] <Keridos> and it iterates through the listeners
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L591[18:12:51] <Keridos> but according to my debugger that code is never called when I have the GUI open
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L593[18:12:57] <Keridos> also the GUI behaves quite weird
L594[18:13:25] <diesieben07> are you sure you are only calling openGui on the server?
L595[18:14:02] <Keridos> !world.isRemote is in the onblockactivated i sent you
L596[18:14:10] <Keridos> oh wait
L597[18:14:12] <Keridos> derp
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L599[18:18:11] <NineChickens> What would you recommend for learning Java?
L600[18:18:44] <NineChickens> I was thinking about making a simple mod and one of the things that tutorials keep saying is "make sure you know java"
L601[18:21:07] <Keridos> diesieben07: thanks it works now
L602[18:21:47] <mezz> NineChickens, look for an introductory class online, or at school or local college
L603[18:22:21] <NineChickens> Most advanced language we learn is JS
L604[18:22:27] <NineChickens> which I guess is similar
L605[18:22:42] <mezz> it will help you learn java but it is not the same
L606[18:23:10] <mezz> you have to understand the quirks of the language, and a specific class is good for that
L607[18:23:12] <NineChickens> yeah
L608[18:23:50] <NineChickens> Do you think that something like codecademy'd be good?
L609[18:25:45] <MattDahEpic> !latest
L610[18:26:17] <NineChickens> lel
L611[18:26:35] <NineChickens> It's been forever since I did Java and I am stumbling through the course with no idea
L612[18:26:44] <NineChickens> I got 75% on that quiz!
L613[18:31:03] <mezz> it wont hurt
L614[18:31:13] <MattDahEpic> mcpbot can't seem to find the parameters for Functions in NonNullList, any resaon why?
L615[18:31:36] <mezz> MattDahEpic, can't find them, or they're not definer?
L616[18:31:39] <mezz> defined*
L617[18:32:04] <MattDahEpic> !!gp NonNullList.get.p_get_1_
L618[18:32:04] <MCPBot_Reborn> No results found.
L619[18:32:10] <MattDahEpic> cant find them
L620[18:32:15] <MattDahEpic> even without the class name
L621[18:34:43] <barteks2x> maybe because it's not obfuscated method?
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L623[18:35:27] <barteks2x> I also wouldn't expect it to find something like toString, so why this?
L624[18:35:34] <MattDahEpic> im pretty sure a non obfuscated method wouldnt have the name of the method in it's parameters
L625[18:35:49] <Keridos> is it possible to limit stacksizes for differnt items in a slot?
L626[18:36:10] <Keridos> or would I have to do that in all the methods that modify slot contents?
L627[18:36:24] <MattDahEpic> but some it works, like p_i47327_2_
L628[18:36:29] <barteks2x> it clearly overrides method from AbstractList
L629[18:36:54] <barteks2x> and AbstractList isn't minecraft class
L630[18:37:07] <diesieben07> you cannot set parameter names on non-mc methods
L631[18:37:49] <MattDahEpic> it bothers me so much that a List.set(int,Object) doesnt have the int nor the Object peram named
L632[18:38:43] <diesieben07> well, imho you should have a variable declared as NonNullList, just list
L633[18:38:51] <diesieben07> in which case your IDE would show the proper names.
L634[18:39:13] <barteks2x> but I don't think nonnull annotations would work then
L635[18:39:36] <mezz> it would be nice to name parameters but it's not a supported feature
L636[18:39:38] <barteks2x> if you use it as List, ide can't assume there are no null elements
L637[18:39:40] <mezz> for this case I think
L638[18:40:18] <diesieben07> gah we need java 8 type annotations :D
L639[18:40:25] <diesieben07> List<@Nonnull String>
L640[18:40:36] <barteks2x> is that a thing in java 8?
L641[18:40:41] <diesieben07> yes
L642[18:41:27] <barteks2x> that will be useful, I didn't know it's possible
L643[18:42:04] <MattDahEpic> what are we supposed to do for when we need to return that an itemstack does not exist (empty slot) since returning null crashed
L644[18:42:26] <MattDahEpic> nvm, ItemStack.Empty
L645[18:42:37] <Keridos> diesieben07: you happen to know a good way to limit stacksize limits in GUI based on itemstack metadata?
L646[18:43:00] <diesieben07> override getItemStackLimit in Slot
L647[18:43:22] <Keridos> hm that seems to get ignored when shiftclicking
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L649[18:44:08] <diesieben07> yea shift clicking is a fucking nightmare
L650[18:45:29] <Keridos> oh my god this function
L651[18:45:39] <Keridos> this is gonna be interesting
L652[18:46:13] <diesieben07> use this: https://git.io/v1Wf2 :P
L653[18:46:23] <diesieben07> it *should* respect that slot method
L654[18:46:26] <diesieben07> but i am not 100% sure
L655[18:46:33] <diesieben07> it is at least much clener imho
L656[18:46:51] <mezz> shift click is a surprisingly hard feature to support correctly
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L658[18:47:46] * diesieben07 falls asleep
L659[18:48:48] <Keridos> diesieben07: there is a type there, ItemStacks.equal, that should be ItemStack.equals?
L660[18:48:53] <barteks2x> I remember trying to write gui/inventory code once, it was very confusing. But it was probably >1 year ago
L661[18:49:21] <barteks2x> And it was 1.7.10 or maybe 1.8, did anything change since that time?
L662[18:49:31] <mezz> not really
L663[18:49:51] <mezz> the itemstack changes in 1.11 are the only big change there
L664[18:50:41] <barteks2x> so I can see why there are gui and inventory libraries for minecraft now...
L665[18:51:40] <mezz> yeah. every mod does it slightly differently and has their own bugs too
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L668[18:52:50] <barteks2x> maybe in some version it will be cleaned up, then I will write some normal mod
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L670[18:55:31] <Keridos> holy crap diesieben|away that mod is a monster library
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L686[20:50:13] <gr8pefish> [1.10] How do I localize something that is called from the server without using the deprecated class/method? playerEntity.connection.kickPlayerFromServer(I18n.translateToLocal("myUnlocMessage"));
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L690[20:58:26] <tterrag> gr8pefish: never localize on the server
L691[20:58:39] <gr8pefish> How do I localize that text then?
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L693[20:59:35] <tterrag> ChatComponentTranslation would be a good start
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L698[21:12:38] <AshIndigo_> Is it possible to add a client side command?
L699[21:13:06] <AshIndigo_> Or do all commands have to registered with the server?
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L701[21:14:39] <Wixim> is there anyway i can get this to drop an itemstack? http://pastebin.com/rpgiJyfM
L702[21:16:38] <tterrag> AshIndigo_: ClientCommandRegister
L703[21:16:58] <AshIndigo_> Thanks
L704[21:17:02] <tterrag> Wixim: use getDrops \
L705[21:17:49] <AshIndigo_> Thanks
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L709[21:27:14] <Wixim> thanks
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L737[23:10:17] <killjoy> Uh oh.
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L739[23:10:25] <killjoy> I think I'm going to have to use....
L740[23:10:27] <killjoy> MATH!
L741[23:10:41] * kenzierocks arctangents
L742[23:10:48] <killjoy> not that kind
L743[23:10:55] * kenzierocks integrates with killjoy
L744[23:10:56] <killjoy> I need to rotate some scales
L745[23:11:16] * kenzierocks sets up more puns
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L748[23:17:22] *** PitchBright_ is now known as PitchBright
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L750[23:22:03] <MiningMark48> Question: What would cause me not able to pull items from an inventory when opening a GUI with a keybinding but be fine when opened by right clicking?
L751[23:22:05] <MiningMark48> Key Handler class: https://github.com/MiningMark48/Pearcel-Mod/blob/master/src/main/java/com/miningmark48/pearcelmod/handler/KeyHandler.java
L752[23:24:32] <MiningMark48> NVM
L753[23:24:35] <MiningMark48> Ignore
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L755[23:25:23] <kenzierocks> k
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L760[23:52:20] <killjoy> I didn't do the math
L761[23:52:34] <killjoy> I just moved where my code was running
L762[23:52:38] <killjoy> much easier
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L765[23:59:48] <kenzierocks> lol
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