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L18[01:10:12] <Subaraki> !gf skinMap
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L20[01:12:45] <Subaraki> for the
reflectionhelper, for finding a field, both obfuscated and
unobfuscated names must be given right ?
L21[01:13:13] <Ordinastie> yes
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L34[02:00:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161109 mappings to Forge Maven.
L35[02:00:05] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161109-1.10.2.zip
(mappings = "snapshot_20161109" in build.gradle).
L36[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L42[02:28:38] <Subaraki>
!gflayerRenderers
L43[02:28:44] <Subaraki> !gf
layerRenderers
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L47[03:01:56] <Subaraki> attempts at
replacing the player renderer
L49[03:02:01] <Subaraki> utter failing
x)
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L54[03:22:09] <Subaraki> can't figure out
why the layers would be rendering small and not following the
player's movements o.O
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L57[03:28:04] <Lordmau5> What's the current
good Forge version to be on for 1.10.2 modding?
L58[03:28:51] <gigaherz> laterst, as usual
;P
L59[03:28:54] <gigaherz> -r
L60[03:29:01] <Lordmau5> alrighty
L61[03:29:10] <Lordmau5> Just making sure
:P
L62[03:31:02] <Lordmau5> Hmm.. is there any
way to figure out if a block is a full cube?
L63[03:31:11] <Lordmau5> because it seems
"isSideSolid" isn't really true for glass :P
L64[03:31:24] <Lordmau5> and I'd really
need a check for that... full block as fallabck
L65[03:31:26] <Lordmau5> fallback *
L66[03:34:45] <MalkContent> can mobs spawn
on hoppers?
L67[03:37:34] <Subaraki> no clue
MalkContent
L68[03:37:41] <Subaraki> Lordmau5, isOpaque
?
L69[03:37:49] <Lordmau5> what about
glass?
L70[03:37:59] <Subaraki> check
torches
L71[03:38:17] <Lordmau5> Torches can't be
placed on the side of a glass, despite it being a "fully
filled side", compared to the side of a slab
L72[03:38:24] <gigaherz> mobs can't spawn
on glass, no
L73[03:38:26] <Lordmau5> of a glass?... of
glass*
L74[03:38:35] <Lordmau5> hoppers,
gigaherz
L75[03:38:37] <Lordmau5> not glass :P
L76[03:38:41] <gigaherz> no idea hoppers, I
don't think it has eom up in any of the videos I have watched
L77[03:38:50] <gigaherz> come up*
L78[03:41:03] <Subaraki> gigaherz, where is
the best place to hook into some vanilla code for the rendermanager
?
L79[03:41:20] <Subaraki> trying to
substitute the skinMap, the map that indexes the player
renderers
L80[03:42:07] <Subaraki> pre init throws
erros and a crash
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L82[03:42:21] <Subaraki> init doesn't allow
me to properly copy the render layers
L83[03:42:28] <Subaraki> or properly
replace it
L84[03:42:34] <Subaraki> same for pos
L85[03:42:36] <Subaraki> t
L86[03:44:16] <gigaherz> no idea
L88[03:44:41] <gigaherz> see where mc
initializes it, and find the nearest event after that ;P
L89[03:45:14] <IoP> user tried both SSP and
SMP in the log which is in curseforge => for some reason server
thread prints nothing to the log
L91[03:46:19] <gigaherz> wat
L92[03:46:27] <gigaherz> how can you
"join a server and create a singleplyer world"
L93[03:46:58] <IoP> umm he pressed the
button and tried second method after first.
L94[03:47:09] <gigaherz> OH so
L95[03:47:14] <gigaherz> crashing in BOTH
situations
L96[03:47:47] <IoP> well something catches
to Exception and does not bother to log it
L97[03:49:05] <IoP> probably once again
antivirus acting with some mods but not with all. Honestly that
situation should log something.
L98[03:51:53] <gigaherz> I concur with the
last reply on the thread. "I don't see any crash in that log.
What actually happens? "
L99[03:51:54] <gigaherz> ;P
L100[03:52:44] <IoP> I was talking
yesterday with the guy who gave log in curse's paste site
L101[03:52:55] <IoP> I just shows the
error in GUI
L102[03:53:58] <gigaherz> which
error?
L104[03:55:44] <gigaherz> ah so it's not a
crash per se
L105[03:56:02] <gigaherz> it's a network
thread exception
L106[03:56:22] <IoP> yeah like I said
"something catches to Exception and does not bother to log
it"
L107[03:57:08] <gigaherz> yeah but
something just catching an exception wouldn't result in a
disconnection
L108[03:57:15] <gigaherz> it has to be on
the network thread
L109[03:57:24] <gigaherz> causing it to
fail to encode a packet or something
L110[03:59:13] <IoP> But should it at
least do some logging from server thread?
L111[03:59:43] <gigaherz> I guess
L112[03:59:56] <IoP> e.g.
LOGGER.info("Starting integrated minecraft server version
1.10.2");
L113[04:03:45] <IoP> oh wait. That's goes
into latest.log
L114[04:04:00] *
Subaraki looks for a way to wrap a class without having to
instantiate a new one
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L118[04:31:30] <Ordinastie> hum what
?
L119[04:33:02] <Subaraki> ikr
L120[04:33:20] <Subaraki> or an event that
launches straight after initializing the rendering for
entities
L121[04:36:01] <Subaraki> so, replacing
the player renderers in post or init resets the render layer
list
L122[04:36:07] <Subaraki> (because of new
instance)
L123[04:36:40] <Subaraki> so i copy the
layer list over
L124[04:36:43] <Subaraki> but then this
happens :
L126[04:37:44] <Ordinastie> you shouldn't
need to replace the renderers anyway
L127[04:38:42] <Subaraki> I was thinkering
with the layers before, but as the player renderer is the same for
everyone, activating fshion on yor client would show it for
everyone
L128[04:39:11] <Ordinastie> because you're
doing it wrong
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L130[04:39:36] <Ordinastie> clients should
know about each player setting
L131[04:40:01] <Subaraki> i did that
L132[04:40:08] <Subaraki> packets and
such, right ?
L133[04:40:30] <Ordinastie> then you did
it wrong
L134[04:40:35] <Subaraki> th eproblem is
the fashion layers have to render, and nothing else
L135[04:40:44] <Subaraki> if it was just a
layer to render, it would be no problem
L136[04:41:21] <Subaraki> editing the
layer list, removign layers, or adding back some, changes it for
every player, as the renderer is global. not every player has a
unique renderer
L137[04:42:37] <Subaraki> (thats client
side offcourse)
L138[04:42:45] <Subaraki> the data is
getting exchanged correctly
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L141[04:52:54] <Subaraki> so, the last
alternative for me that is left is substitute the renderer by a
class that extends renderplayer
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L144[05:11:04] <Ordinastie> ffs, mega.nz
is probably the shittiest site ever :x
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L146[05:20:24] <Subaraki> i'm still
puzzled as to why layers get halfed in size when moving them from
list o.O
L147[05:21:09] <Subaraki> and i cannot
re-instantiate them, because they have various contstructors
L148[05:22:12] <Ordinastie> like I said,
don't replace the renderer
L149[05:22:59] <Subaraki> then how would i
render switch between layers then Ordinastie ? :/
L150[05:23:34] <Subaraki> or render all
the other layers invisible ?
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L152[05:26:16] <Subaraki> i add a renderer
to the skinmap ? and switch renders when fashion is active ?
L153[05:32:10] <AshIndigo> There's a
method in ForgeModContainer called updateNag
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L162[06:06:57] <Subaraki> ?
L163[06:07:02] <Subaraki> AshIndigo
L164[06:07:03] <Subaraki> ?
L165[06:07:21] <AshIndigo> Just a fun
thing I noticed and decided to point it out
L166[06:09:39] <Subaraki> lol
L167[06:09:51] <Subaraki> Ordinastie, I've
looked around for alternative ways
L168[06:09:59] <Subaraki> found nothing
passable
L169[06:10:09] <Subaraki> what's your
opinion on this ?
L170[06:10:27] <Subaraki> or any hints
about what you're thinking ?
L171[06:10:57] <Ordinastie> I've never
looked at how players are rendered, but I'm pretty sure you can do
per player rendering
L172[06:11:02] <Ordinastie> wihtout
replacing the renderer
L173[06:12:12] <Subaraki> per player
rendering is possible if you add a layer and check for data in
there
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L175[06:12:27] <Subaraki> i could add a
fashion layer to the player and do my things
L176[06:12:31] <Subaraki> it would work
great
L177[06:12:53] <Subaraki> i cannot however
deactivate layers without removing them
L178[06:13:00] <Subaraki> let me see if
there's anyhting to make layers invisible
L179[06:14:33] <Ordinastie> didn't you
have code where you changed the layers based on the cap data
?
L180[06:15:40]
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L181[06:16:23] <Subaraki> as I said
before, the playerrenderer is global
L182[06:16:36] <Ordinastie> and ?
L183[06:16:48] <Subaraki> changing layers
based on the cap therefor affects every player clientside
L184[06:17:00] <Subaraki> if you activate
your fashion, other players will show theirs
L185[06:17:09] <Subaraki> which is not the
point
L186[06:17:27] <Ordinastie> not if you
activate it based on current player data
L187[06:17:38] <Ordinastie> and by
current, I mean currently renderered
L188[06:17:51] <Subaraki> 'currently
rendered' comes from the same pool
L189[06:17:58] <Ordinastie> what
L190[06:18:21] <Ordinastie> that doesn't
mean anything
L191[06:18:23] <Subaraki>
event.getrendermanager.getskinmap
L192[06:19:00] <Ordinastie> do you have a
per player event ?
L193[06:19:03] <Subaraki>
this.playerRenderer = new RenderPlayer(this);
L194[06:19:03] <Subaraki>
this.skinMap.put("default", this.playerRenderer);
L195[06:19:03] <Subaraki>
this.skinMap.put("slim", new RenderPlayer(this,
true));
L196[06:19:19] <Subaraki> there's per
player render events
L197[06:19:24] <Subaraki> but their
renderer is all the same
L198[06:19:29] <Subaraki> rendermanager
only gets initialized once
L199[06:19:35] <Subaraki> not per
player
L200[06:19:35] <Ordinastie> ...
L201[06:19:49] <Ordinastie> modify what
you need before rendering players
L202[06:19:53] <Ordinastie> it's really
not that hard
L203[06:20:00] <Subaraki> i've already
done that
L204[06:20:08] <Subaraki>
playerrenderevent.pre
L205[06:20:14] <Subaraki> modify
layers
L206[06:20:20] <Ordinastie> there you
go
L207[06:20:42] <Subaraki> the thing you
end up with, which is the problem here, is the list of renderlayers
being the same for every player
L208[06:20:57] <Ordinastie> damn you're
dense
L209[06:21:20] <Subaraki> what's so hard
to understand ? o.O
L210[06:21:22] <Subaraki> ive done
that
L211[06:21:27] <Ordinastie> you change it
before rendering the player
L212[06:21:34] <Subaraki> debugged to
check why the other players just didnt jeep their armor ?
L213[06:21:49] <Subaraki> keep *
L214[06:21:56] <Ordinastie> well, you
apparently failed there
L215[06:22:13] <Subaraki> i mean, the
packets recieved from other players has the correct data
L216[06:22:21] <Subaraki> meaning player 1
has fashion
L217[06:22:24] <Subaraki> player 2
doesnt
L218[06:22:34] <Subaraki> recieving data
from player 2, where fashion is false
L219[06:22:47] <Subaraki> though i'm still
seeing the fashion on my end (plaeyr 1)
L220[06:23:02] <Ordinastie> yeah, your
code was broken, I get that
L221[06:23:16] <Subaraki> its not broken,
the plaeyr renderer only has one instantce
L222[06:23:18] <Ordinastie> I say, fix it
instead of doing stupid shit that will break everything for
everybody else
L223[06:23:32] <Subaraki> if i remove a
layer, no other player that i see on my client will render
armor
L224[06:23:36] <Subaraki> because the
logic isn't there
L225[06:23:48] <Ordinastie> player has
fashion, render with fashion, player doesn't, render without
L226[06:24:15] <Subaraki> that would be
doable, if i just add one layer, and not expect other layers to
stop rendering
L227[06:25:44] <Ordinastie> there is no
reason why this can't work
L228[06:25:54] <Ordinastie> except you're
not doing it properly
L229[06:26:16] <Subaraki> I beg to
differ.
L230[06:26:33]
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L231[06:26:36] <Subaraki> Do me a favor
and study the player renderer
L232[06:26:48] <Ordinastie> renderLayers =
player.isDoingFashion() ? fashionList : defaultList
L233[06:27:00] <Subaraki> yes, totally
possible !
L234[06:28:12] <Ordinastie> sarcasm only
works when the statement is wrong
L235[06:28:17] <Subaraki> no really
L236[06:28:24] <Subaraki> that works. i've
done that
L237[06:28:29] <Subaraki> it does only
show fashion
L238[06:28:37] <Subaraki> or default
layers when switched
L239[06:29:38] <Subaraki> the problem here
being that the layers are not per-player, but per renderer
L240[06:29:48] <Subaraki> i'm most likely
putting my words out wrong
L241[06:29:55] <Ordinastie> you're
supposed to change it every time you render a player
L242[06:30:12] <Subaraki> that wouldn't
help anything
L243[06:30:17] <Subaraki> i mean
L244[06:30:19] <Subaraki> yes
L245[06:30:25] <Subaraki> like the player
render event
L246[06:30:40] <Subaraki> so the player
you see gets their stuff rendered
L247[06:30:52] <gigaherz> Subaraki: in
RenderPlayer.Pre, check the player entity, backup the layer list,
and remove all the layers you don't want
L248[06:30:56] <gigaherz> in .Post,
restore it
L249[06:31:14] <gigaherz> or swap the
reference, whichever
L250[06:31:39] *
gigaherz just came back from the doctor
L251[06:32:26] <gigaherz> dunno why I
never thought of that before while helping you >_<
L252[06:32:39] <gigaherz> well yes I do
know why: I have a full-time job and it leaves me braindead
L253[06:32:42] <gigaherz> XD
L254[06:33:03] <Ordinastie> yeah, right,
blame it on the job :p
L255[06:33:57] <gigaherz> no really, i'm
smarter than this
L256[06:34:09] <gigaherz> XD
L257[06:34:19] <Ordinastie> tbh, I
wouldn't restore on post
L258[06:34:46] <Ordinastie> unless the
layers can be different per player already, then maybe it's
necessary
L259[06:35:02] <gigaherz> nah there's one
single RenderPlayer, but we don't know what other mods will do or
expect
L260[06:35:09] <gigaherz> although for
that to work
L261[06:35:16] <gigaherz> we'd need the
post events to be applied in the opposite order
L262[06:35:17] <gigaherz> so
whatever
L263[06:35:34] <Ordinastie> I mean, it
shouldn't matter
L264[06:35:59] <gigaherz> i guess layers
aren't normally added/removed in Pre/Post
L265[06:36:00] <Ordinastie> other mods
adding layers, that will really depend on post order
L266[06:36:50] <Ordinastie> when is it
then?
L267[06:37:27] <gigaherz> Layers are
usually added in init, once
L268[06:37:39] <gigaherz> and the layer's
doRender just exits early if the drawing isn't needed
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L272[06:46:08] <Subaraki> also, gigaherz
is right. you add layers in the init phase
L275[06:50:06] ***
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L276[06:50:12] <gigaherz> hmm itm ay be
overcomplicated, but I'll ler Odri judge, I don't trust myself
right now ;P
L277[06:50:20] <gigaherz> let*
L278[06:52:35] <Ordinastie> I'm
pissed
L279[06:52:41] <Ordinastie> they didn't
removed the onions on my pizza :x
L280[06:52:59] <PaleoCrafter> because they
know what's good for you
L281[06:53:19] <Ordinastie> I'd prefer
they know what good for the pizza
L282[06:56:53] <Subaraki> onions on pizza
is great :o
L283[06:56:59] <Subaraki> like pineaple
and cheese :)
L284[07:00:44] <gigaherz> onion is
meh
L285[07:00:47] <gigaherz> caramelized
onion is :3
L286[07:03:47] ⇦
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L289[07:06:18] <Ordinastie> I'm also
pissed because nowadays, it's nigh impossible to find good pizza
places that are not halal :x
L290[07:06:21] <PitchBright> o/
L291[07:07:42] <Subaraki> stupid
religions, they ruined peace !
L292[07:08:31] <Ordinastie> that's their
primary purpose so....
L293[07:10:09] <Subaraki> fighting over a
piece of meat ? religion has come a far way ...
L294[07:10:17] <Subaraki> but lets change
the subject
L295[07:10:28] <Subaraki> lets not talk
politics and religion
L296[07:10:34]
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L299[07:12:04] ***
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L301[07:12:46] <Subaraki> <_<
L302[07:12:54] <Subaraki> that dupe wasn't
there before
L303[07:14:38] <wundr|school> TIL that AM
and FM radio modify the sine wave's amplitude and frequency,
respectively, to get to a station
L304[07:16:01] <PaleoCrafter> really? I
always thought it was ante meridiem and fuckde meridiem
L305[07:17:47] <wundr|school> Idrk about
the naming, I just know that they change the A and B values of the
sinusoidal equation
L306[07:18:09] <Ordinastie>
Amplitude/Frenquency Modulation IIRC
L307[07:18:40] <PaleoCrafter> no, ante
meridiem and fuckde meridiem :P
L308[07:19:33] <wundr|school> Ordi's
right
L309[07:19:49] <wundr|school> Google
doesn't even get results for "fuckde meridiem"
L310[07:19:52] <wundr|school> Lol
L311[07:20:14] <PaleoCrafter> it's not
like I was joking
L312[07:20:29] <wundr|school> Ikik just
found it funny that google didnt pull anything up
L313[07:20:39] <PaleoCrafter> why would
it? :P
L314[07:21:26] <PaleoCrafter> I could have
gone to some length and make it an actually valid Latin word, but
meh :P
L315[07:21:45] <Ordinastie> because even
when you say bullshit, you have to make sense
L316[07:23:08] <wundr|school> ^
L317[07:23:10] <PaleoCrafter> Wiktionary
doesn't come up with any prepositions that require an
accusative
L318[07:23:56] *
wundr|school makes no sense of that
L319[07:24:01] <PaleoCrafter> could make
it an AcI
L320[07:26:08] *
wundr|school really wants to tell bad math jokes
L321[07:26:21] <Ordinastie> I wouldn't
count on it
L322[07:26:36] <wundr|school> Ba dum
tss
L323[07:26:39]
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L325[07:28:34] <PaleoCrafter> just let WA
do it for you:
L326[07:28:35] <PaleoCrafter> Q: What is
lavender and commutes? A: An Abelian semigrape.
L327[07:28:47] <wundr|school> WA?
L328[07:29:08] <Ordinastie> PaleoCrafter,
I don't get it ><
L329[07:29:12] <wundr|school> ^
L330[07:29:25] <PaleoCrafter> WA: Wolfram
Alpha
L331[07:29:30] <wundr|school> O
L332[07:29:30] <PaleoCrafter> and I
suppose it's a pun on semigroup :P
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L334[07:30:03] <wundr|school> I heard a
mole talk once. They said, "6.1*10^-11" or something like
that
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L337[07:31:00] <PaleoCrafter> I think's
its 6.02*10^-23 :P
L338[07:31:10] <wundr|school> Idr :P
L339[07:32:09] <wundr|school> Two
scientists walk into a bar. One says "I'll have some H2O"
and before the other could speak, the bartender gave them each
hydrogen peroxide saying "I'm sick of this joke"
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L341[07:35:15] <wundr|school> Whelp I'd
love to stay and chat but I've classes to pretend to be paying
attention in
L342[07:35:18] <wundr|school> Ciao!~
L343[07:35:23] <ScottehBoeh> Don't know
what to make :(
L344[07:35:44] <AshIndigo> I dont know
what to do now
L345[07:36:05] <ScottehBoeh> Anyone else
bored, who just wish there was some huge project they could
do
L346[07:36:18] <wundr|school> ScottehBoeh:
PM me
L347[07:36:35] <AshIndigo> I finished mine
:/
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L352[07:41:12] <PitchBright> lol
L353[07:42:14]
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L354[07:42:36] <PitchBright> AshIndigo:
come work with me on my thing :D
L355[07:44:37] <AshIndigo> :/
L356[07:45:19] <PitchBright> that is, if
you're finished your project, and looking for something to do
xD
L357[07:45:48] <AshIndigo> I kinda want
people to break if
L358[07:45:50] <AshIndigo> *it
L359[07:46:08] <PitchBright> oh it needs
testing still?
L360[07:46:24] <AshIndigo> I'm pretty sure
it won't break in media fly
L361[07:46:26] <AshIndigo> Oops
L362[07:46:33] <ScottehBoeh> I feel so bad
for Diesieben xD Leaving him with all this work :S
L363[07:46:34] <AshIndigo>
Immediately
L364[07:47:08] <PitchBright> Diesie's a
rockstar, he can handle it ;)
L365[07:47:22] <ScottehBoeh> He is, but he
wants me to try and find people who want to help out
L366[07:47:35] <ScottehBoeh> Seeing as
he's working on a whole matchmaking system AND Menu GUI's
L367[07:47:38] <PitchBright> ya, he was
scoutin' folks the other day
L368[07:47:49] <PitchBright> he said the
stuff you guys were working on, is pretty intense
L369[07:47:51] <ScottehBoeh> Do you know
anyone who would probably be available?
L370[07:48:08] <ScottehBoeh> Yeah, its an
insane project. a Total conversion of the game.
L371[07:48:17] *** V
is now known as Vigaro
L372[07:48:26] <PitchBright> I don't,
know. Sorry. I'm in the same boat. I need my own rockstar.
L373[07:48:33] <PitchBright> no*
L374[07:49:49] <PitchBright> when you're
done with Diesi... send him to me :D Some of the stuff you guys are
doing, I need to do with my thing.
L375[07:50:34] <Subaraki> so all i had to
dowas just reset the list after rendering the player
L376[07:50:37] <Subaraki>
greeeeeeaaaaat
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L378[07:50:43] <Subaraki> thanks
Ordinastie
L379[07:50:43] <PitchBright> xD
L380[07:50:47] <Subaraki> sorry for being
dense
L381[07:50:47] <AshIndigo> Psst Subaraki
does your GUI tabs PR support custom icons for the tabs?
L382[07:50:51] <PitchBright> how's it
goin' now, Subs?
L383[07:51:01] <Subaraki> yes AshIndigo,
ItemStacks or ResLocs
L384[07:51:09] <Subaraki> pretty fine
today :)
L385[07:51:12] <AshIndigo> OK thanks
L386[07:51:12] <PitchBright> right
on
L387[07:51:13] <Subaraki> my mod is
turning out great
L388[07:51:19] <Subaraki> going to work
some more on the tabs now
L389[07:55:45] <Subaraki> why AshIndigo
?
L390[07:56:02] <AshIndigo> Wondering (and
hoping it gets merged)
L391[07:56:51] <AshIndigo> Though when I
implement it I should probably add a failsafe for older forge
versions
L392[07:58:20] <AshIndigo> Dang my phones
at 8%
L393[07:58:45]
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L394[07:59:39] <AshIndigo> Do you guys use
that mmd server thing?
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L396[08:03:35] <Subaraki> I hope it gets
merged as well ...
L397[08:03:57] <Subaraki> i'm concidering
removing other container addition support apart for the player
inventory ...
L398[08:04:05] <Subaraki> people nag a lot
about it, saying it won't do its job
L399[08:05:06] <PaleoCrafter> heh, just
joined a game in Overwatch and the team's defeated before I'm even
able to choose a hero xD
L400[08:06:05] <Ordinastie> because they
know how helpful you are :p
L401[08:08:22] <Subaraki> what ? how does
that work o.O ?
L402[08:08:40] <PaleoCrafter> I joined a
game that was already running
L403[08:09:00] <PaleoCrafter> apparently
somebody left just before they lost and I got the spot
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L405[08:11:36] <Subaraki> rofl
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L419[09:09:12] *
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L422[09:19:58] <wundr|school> Idk if it's
a bug or not, but I found something SUPER annoying in forge
L423[09:21:05] <AshIndigo> What is
it?
L424[09:21:24] <wundr|school>
TickUpdateEvent has a value for the world tick value, like
Minecraft.getMinecraft.theWorld does, but if you have a println for
the value whenever the TUE is triggered, the value changes without
any pattern
L425[09:23:42] <wundr|school> So I try not
to use MC.getMC much, but TUE isn't reliable for determining every
3rd tick
L426[09:29:24] <Ordinastie> Minecraft
doesn't exist on dedicated servers anyway
L427[09:30:17] <Ordinastie> I don't know
what you're trying to do, but if you need to do something every 3
ticks, you should already have access to a world anyway
L428[09:30:35] <wundr|school> How
so?
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L430[09:44:59] <barteks2x> ok, I'm
confused. does BlockPos.getAllInBox(startPos, endPos) include
endPos?
L431[09:45:16] <Ordinastie> check the
implementation?
L432[09:45:22] <barteks2x> It's
confusing
L433[09:45:49] <barteks2x> according to
what I understood, it does, but debugger seems to say no
L434[09:46:38] <barteks2x> some
documentation on minecraft methods would be really useful...
L435[09:47:14] <Ordinastie> you're free to
write them
L436[09:47:28] <barteks2x> um...
how?
L437[09:47:40] <Ordinastie> MCP
L438[09:47:46] <Ordinastie> *bot
L440[09:48:12] <barteks2x> is it really
allowed even when the method/field is already named?
L441[09:48:28] <Ordinastie> not sure
L442[09:48:42] <kenzierocks> yes
L443[09:48:47] <kenzierocks> you just use
the same name
L444[09:49:08] <kenzierocks> the only
problem is if it has been locked -- then you need to make an
issue
L445[09:50:01] <barteks2x> and as I
understand locked names are when changing them could break too many
things, right?
L446[09:50:18] <kenzierocks> kinda? i
don't really know
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L477[11:44:51] <ScottehBoeh> Can you
obfuscate a mod using gradle?
L478[11:45:04] <ScottehBoeh> During the
build process, I mean.
L479[11:45:12] <Ordinastie> that's what
build does
L480[11:45:22] <ScottehBoeh> I know it
builds the jar, compiles the mod
L481[11:45:43] <ScottehBoeh> But is there
a method to have gradle rename the folders/classes
L482[11:45:46] <Ordinastie> no, it
compile, obfuscate and reobf
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L484[11:56:07] <Unh0ly_Tigg> Does anyone
have any code I can look at, for fluid capability useage and
implementation for tile entities?
L485[11:56:24] <PaleoCrafter> you can set
up proguard, ScottehBoeh
L486[11:57:38] <Ordinastie> wait, by
obfuscate you meant being a dick trying to prevent people to
decompile your mod?
L487[11:57:42] <PaleoCrafter> ^
L488[11:57:47] <PaleoCrafter> obfuscation
is a dick move
L489[12:01:09] <LexManos> ScottehBoeh,
What are you doing?
L490[12:02:58] <MalkContent> maybe new to
this thing and concerned with protection of his work so nobody
steals it. or selling access to mods on a server and doesn't want
people to decompile the thing. a heck, why not both.
L491[12:03:43] <LexManos> Don't speculate,
Ask.
L492[12:04:05] <MalkContent> ScottehBoeh:
why tho.
L493[12:04:09] <LexManos> He could just be
talking about obfusicating to srg names.
L494[12:04:33] <MalkContent> fair
enough
L495[12:04:40] <Ordinastie> that was my
first hopeful and naive interpretation
L496[12:05:26] <MalkContent> my faith in
humanity is a bit weathered atm, please forgive my being
presumptuous
L497[12:10:31] ⇦
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L498[12:22:54] <ScottehBoeh> I've seen the
process done on CounterCraft
L499[12:23:08] <ScottehBoeh> where, uppon
opening the .jar, you're faced with folders named "a, b, e,
o" same with Classes
L500[12:23:17] <ScottehBoeh> Maybe it's a
3rd party process. hmmm
L501[12:23:32]
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L502[12:26:58]
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L503[12:28:08] ⇦
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L504[12:31:05] <PaleoCrafter> as I said,
ProGuard can do it, ScottehBoeh, but it's a terrible dick move
:P
L505[12:31:06] <LexManos> Thats called
obfusication yes, and its a shit thing to do. You will not get any
help here doing something that is anti-community and
anti-cooperation.
L506[12:31:48] <AshIndigo> I'm with paleo
and lex here
L507[12:32:16] *
Ordinastie thinks we should let lex loose in mojang's
quarters
L508[12:32:25] <LexManos> Thats a
different story
L509[12:32:37] <LexManos> They have every
right to obfusicate, they are a for profit busniess.
L510[12:32:43] <jordibenck> anyone could
help me out setting up github?
L511[12:32:49] <LexManos> I think its dumb
but its fine.
L512[12:33:25] <ScottehBoeh> The main
reason I want to is to prevent somewhat malicious users from
stealing my stuff
L513[12:33:26] <Ordinastie> I wonder what
the real reasons are, and if they're still valid
L514[12:33:41] <ScottehBoeh> I wont bring
personal life into this IRC, but its related to something thats
going on in my own situation
L515[12:34:10] ⇦
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L516[12:34:30] <LexManos> Then dont
release it
L517[12:34:30]
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L518[12:34:33] <ScottehBoeh> I have
another eye-candy pic :D
L520[12:34:58] <ScottehBoeh> Military,
this time
L521[12:35:00] <LexManos> Nobody is going
to steal your stuff
L522[12:35:26] <ScottehBoeh> I have a mod
called "Decimation". There's some people who used to
staff for me (They're pretty good with forge) making another mod
called "Desolation". A complete rip.
L523[12:35:38] <ScottehBoeh> (Which is why
I've decided to obfuscate my releases)
L524[12:35:57] <Subaraki> if they have
already ripped your mod
L525[12:36:00] <Subaraki> then its too
late
L526[12:36:19] <Subaraki> the idea is the
same, they probably handle it differently
L527[12:36:26] <AshIndigo> Looks pretty
nice
L528[12:36:28] <ScottehBoeh> Not the whole
thing, but snippets of my code. But it should all be fine now. I've
added loads of new features since
L529[12:36:30] <ScottehBoeh> Cheers, ash
:)
L530[12:36:31] <Lord_Ralex> if they steal
your code, the community would go after them anyways
L531[12:36:32] <Subaraki> all my code is
available under the gnu v3 license
L532[12:36:32] <LexManos> Well then tell
the community what they are doing and tell them to fuck off.
L533[12:36:41] <LexManos> Obfusication is
not the option
L534[12:36:48] <LexManos> and just makes
you look like a petty asshole
L535[12:37:05] <Subaraki> if they are on
the mc forums, tell the staff, and curseforge has something for
that too iirc
L536[12:37:40] <ScottehBoeh> Nah, they
don't come on here. But they've been leakingmy address n shit
L537[12:37:44] <ScottehBoeh> Again, all
should be well now.
L538[12:37:50] <AshIndigo> Your
adresss.
L539[12:38:04]
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L540[12:38:07] <AshIndigo> How would they
know it?
L541[12:38:15] <ScottehBoeh> They used
whois against a domain I hadn't used in years
L542[12:38:17] ⇦
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L543[12:38:35] <ScottehBoeh> With the
shitty provider I was with, You had to pay for identity
protection
L544[12:39:01] <Ordinastie> you learned
the hard way the internet if full of asshole
L545[12:39:08] <Ordinastie> doesn't mean
you have to become one yourself
L546[12:39:25] <ScottehBoeh> ??
L547[12:39:43] <ScottehBoeh> There's
something against protecting my own code until these guys back
off?
L548[12:40:00] <LexManos> yes, it makes
you a cunt.
L549[12:40:18] <AshIndigo> That escalated
quickly
L550[12:40:33] <LexManos> Don't do it, its
not protection is drama-mongering. Just tell them to fuck off, and
move on with your life.
L551[12:40:39] <PaleoCrafter> ^
L552[12:40:58] <ScottehBoeh> ok. I'll see
what I can do
L553[12:41:01] <PaleoCrafter> if they
really want to get stuff out of your code, they will even if it's
obfuscated :P
L554[12:41:47] <ScottehBoeh> can I show a
few pics of my Mod? :D
L555[12:41:47] <Koward> I'd like to
somehow edit the properties of the base materials from
Item.ToolMaterials. Of course I can recreate new materials, and
recreate new items etc.. (no problem) but I'd still like to know if
there's any special way for that particular thing ?
L556[12:42:34] <ScottehBoeh> Just a few
things I'd been working on the last few months
L558[12:42:49] <ScottehBoeh> Really want
to increase my knowledge on item nbt shit, so I can learn about
storing things a bit better
L559[12:43:26] <PaleoCrafter> that
parachute doesn't look all that reliable :P
L560[12:44:38] <ScottehBoeh> xD
L561[12:45:06] <ScottehBoeh> I started to
learn Forge back in February and, oh my god, I fell in love
L562[12:45:16] <ScottehBoeh> as soon as I
learnt about CommonPlayerData I abused it to the max
L563[12:45:22] *
AshIndigo shuffles away old posts harder
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L568[12:53:05] <ScottehBoeh> Seeing as
we're talking about community effort
L569[12:53:08] <ScottehBoeh> Is anyone in
need of any models? :D
L570[12:53:20] <ScottehBoeh> I'm quite
happy to do models
L571[12:53:25] ***
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L572[12:53:28] <Ordinastie> obj ?
L573[12:53:32] <ScottehBoeh> sure
L574[12:53:35] <heldplayer> Only if your
name is Jason
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L576[12:53:47] <ScottehBoeh> Nosaj
L577[12:53:54] <Ordinastie> then I'm
always in need of models :p
L578[12:55:58]
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L579[12:57:56] <ScottehBoeh> Whatcha need?
:D
L580[12:58:03] <Ordinastie> doors!
L581[12:58:14] <ScottehBoeh> What kind of
door :D
L582[12:58:25] <LatvianModder> I only need
whats behind the doors
L583[12:58:32] <Ordinastie> no
restrictions
L585[12:59:23]
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L586[13:00:36] <LatvianModder> that one
looks awesome
L587[13:01:05]
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L588[13:01:07] <Ordinastie> credits to
gigaherz for the base of the model
L589[13:01:31] ⇦
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L590[13:01:36] <ScottehBoeh> Man :( I aint
THAT good
L591[13:01:51] <ScottehBoeh> I mostly do
blocky stuff :D
L592[13:02:37]
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L593[13:03:46] ***
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L596[13:06:04] <Subaraki> ooh
L597[13:06:07] <Subaraki> that looks
awesome :o
L598[13:06:41] <Subaraki> i can use
someone to make fashion packs x=
L599[13:06:44] <Subaraki> x)
L600[13:06:46] <Subaraki> thats
textures
L601[13:12:59] ⇦
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L603[13:13:23] <ScottehBoeh> Originally
forgot to add straps :S
L604[13:14:43] ***
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L610[13:28:06] <TankCR> anyone know if
there is a mod that lets you play your own mp3s in the
jukebox?
L611[13:28:22] <gigaherz> Ordinastie: I
just came up with a door design ;P
L612[13:30:03] <LatvianModder> es ist eine
rucksack oder ein jetpack?
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L615[13:41:07] <Ordinastie> are you making
that ?
L616[13:41:15] <gigaherz> well technically
I "made" that
L617[13:41:32] <gigaherz> it's just not
animated and not textured ;P
L618[13:42:04] <Ordinastie> aren't there
parts that overlap ?
L619[13:42:10] <gigaherz> nope ;P
L620[13:42:46] <gigaherz> notice how the
outer parts are more separated than the inner parts
L621[13:42:46] <Ordinastie> well, the
animation should be fairly simple too
L622[13:42:57] <gigaherz> IMO, the
animation for this would look best
L623[13:43:02] <gigaherz> if the inner
bits start moving slightly sooner
L625[13:44:18] <Ordinastie> (look at the
second file)
L626[13:44:53] <Subaraki> *how do you
update forge again ? *
L627[13:44:59] <gigaherz> dop you support
smoothstep animation? ;P
L629[13:45:28] <gigaherz> Subaraki: forge
proper, or mdk?
L630[13:45:40] <Subaraki> mdk
L631[13:45:49] <gigaherz> edit the version
on the build.gradle
L632[13:45:54] <gigaherz> rerun
setupDecompWorkspace
L633[13:46:03] <Ordinastie> just flat or
sinusoidal
L634[13:46:03] <Subaraki> aha,
build.Gradle
L635[13:46:07] <Subaraki> thats the one i
needed
L636[13:46:17] <gigaherz> then rerun
gradlew eclipse or if idea, refresh the gradle project
L637[13:46:34] <Ordinastie> although, no
way to set it via the json
L638[13:47:10] <gigaherz> Ordinastie:
consider adding smoothstep, it's really nice for animation
values
L639[13:47:10] <gigaherz> ;P
L640[13:47:16] <PaleoCrafter> add generic
math expression support :P
L641[13:49:39] <fry> would be almost as
good as what I have in forge now :P
L642[13:49:40] <Ordinastie> plan is to add
more types of movement
L643[13:49:58] <Ordinastie> fry, you mean
the thing litterally nobody was able to use ? :]
L644[13:50:16] <fry> and in what way is
yours better? :P
L645[13:51:41] <Ordinastie> it's supposed
to be simple to use
L646[13:51:54] <fry> and you thing mine
isn't?
L647[13:51:58] <fry> *think
L648[13:52:02] <Ordinastie> but no, I
won't debate this further with you
L649[13:52:10] <gigaherz> I'm sure both
are, AFTER you figure out how they work ;P
L650[13:52:16] <fry> why won't you?
:P
L652[13:53:58] <PaleoCrafter> ugh, tabs
:P
L654[13:54:33] <gigaherz> you can't say
the indentation is hard to visualize, though
L655[13:54:33] <gigaherz> XD
L656[13:54:56] <Ordinastie> it's because
of .anim I think
L657[13:56:21] ***
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L658[14:00:26] <fry> I guess I'm actually
doing something right
L659[14:00:53] <fry> people are using what
I made, just not only in the way I thought they would :P
L660[14:06:12] <gigaherz> hm?
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L666[14:13:16] <barteks2x> wtf? is my java
broken or what? I'm clicking "resume" for a few minutes
now and I really don't see any reason why it would go back again
and again to the same place
L667[14:14:28] <barteks2x> oh great... I
broke a block, and called Mouse.setGrabbed(false). Now client
thinks I'm still holding LMB...
L668[14:14:41] *** V
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L669[14:15:01] <barteks2x> and it
continues digging down when I resume...
L670[14:15:08] <barteks2x> I could clien
"resume" forever
L671[14:15:27] <barteks2x> any way to stop
that madness?
L672[14:15:35] <McJty> I never single step
code like that (that depends on client events and such)
L673[14:15:37] <McJty> Too messy
L674[14:15:51] <barteks2x> debugging
lighting code...
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L677[14:16:56] <barteks2x> there really
isn't other way to do it other than tons of
System.out.println()/LOGGER.debug() statements
L678[14:17:15] <McJty> Exactly
L679[14:17:17] <McJty> That's what I
do
L680[14:17:23] <barteks2x> that I always
forget to remove when commiting to git
L681[14:17:25] <McJty> For that kind code
it is the handiest way really
L682[14:17:41] <McJty> I really dislike
single stepping. I rarely do it
L683[14:18:13] <barteks2x> Except that
when you really don't know what is wrong, stepping through code is
more convinient than adding random print statements hoping one of
them will catch something unusual
L684[14:19:28] <barteks2x> but in many
cases debugger was just the wrong way to do it, even with print
statements I had 50+MB log files
L685[14:21:22] <barteks2x> anyway, looks
like what I have isn't one bug... it's 3+ bug on top of each
other
L686[14:21:39] <barteks2x> and the
impossibility of adding unit tests doesn't help
L687[14:22:20] <barteks2x> any way to at
least do some automated testing in mc?
L688[14:22:32] <barteks2x> even if it
requires starting the game
L689[14:23:18] ⇦
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L690[14:27:11] <barteks2x> I'm writing
tests anyway,, whatever it takes to do that
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L703[15:08:20] <PitchBright> i'm just
reading back on your guys' convo earlier
L704[15:08:38] <PitchBright> i'm curious
as to why obfuscating is a dick move
L705[15:09:28] <gigaherz> no idea what the
conversation was
L706[15:09:45] <gigaherz> but not making
software opensourceis a dick move by itself ;P
L707[15:09:51] <gigaherz> obfuscation just
makes it worse
L708[15:09:59] <PitchBright> i mean, i
don't fully understand what obfuscating is or does... lol... but
i'm trying to learn from you guys by reading what you say in
here
L709[15:10:05] <gigaherz> well
L710[15:10:20] <PitchBright> aren't lotsa
mods "not opensource"?
L711[15:10:24] <gigaherz> obfuscation is
basically changing names ofthings
L712[15:10:29] <gigaherz> and swapping the
code around and such
L713[15:10:35] <gigaherz> in a way that
decompiling becomes harder
L714[15:11:01] <gigaherz> what you can do
with obfuscation depends on the platform
L715[15:11:10] <PitchBright> it names
things func_abc123 ?
L716[15:11:13] <gigaherz> no
L717[15:11:15] <gigaherz> that's SRG
naming
L718[15:11:28] <gigaherz> when mojang
releases mc jars, they are obfuscated
L719[15:11:34] <gigaherz> the classes are
called
L720[15:11:38] <gigaherz>
a,b,c,d,...
L721[15:11:41] <gigaherz>
aa,ab,ac,...
L722[15:11:51] <PitchBright> ahhh ya, i've
seen that
L723[15:11:54] <gigaherz> the fields andm
ethods in those classes are in turn also called a,b,c,d,...
L724[15:12:08] <gigaherz> other things
they can do is remove all dead code
L725[15:12:13] <gigaherz> inline function
calls
L726[15:12:23] <gigaherz> discard
annotations
L727[15:12:44] <gigaherz> in native code,
you can go one step further
L728[15:12:51] <gigaherz> switching
call/ret with manual jumps
L729[15:13:15] <gigaherz> splitting code
blocks and mixing multiple functions
L730[15:13:26] <gigaherz> (but only one
actually runs since the code keeps jumping to other
locations)
L731[15:13:50] <gigaherz> basically:
obfuscation is a seriesof dick moves designed to make analysis
harder
L732[15:14:50] <PitchBright> so you obf
things to make it so they can't be read and understood
easily?
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L734[15:15:51] <quadraxis> yes, that is
pretty much the meaning of the word 'obfuscate'
L735[15:16:07] <gigaherz> yup
L736[15:16:16] <gigaherz> obfuscate means
literally "to make darker"
L737[15:16:21] <quadraxis> to deliberately
make unclear
L738[15:16:45] <barteks2x> does anyone
know if it's possible to set environment variables in minecraft
vanilla launcher?
L739[15:16:48] <PitchBright> so forgive my
naivity here, but why is that a dick move?
L740[15:16:48] <fry> "to deliberately
bring the heat death of the universe closer for selfish
reasons" :P
L741[15:16:54] ***
fry is now known as fry|sleep
L742[15:17:25] <Ordinastie> fry, not
really, that's just called breathing :p
L743[15:17:27] ***
diesieben07 is now known as diesieben|away
L744[15:18:15] <fry|sleep> it's not 0 or 1
you know, there's a gradient :P
L745[15:18:29] ***
diesieben|away is now known as diesieben07
L746[15:20:30] <gigaherz> PitchBright:
because it prevents free access to information
L747[15:20:31] <gigaherz> ;P
L748[15:20:42] <gigaherz> and from the
point of view of someone who thinks information should be free for
everyone
L749[15:20:54] <gigaherz> any such attempt
is at best, a dick move
L750[15:21:02] <PitchBright>
interesting
L751[15:21:16] <PitchBright> how does that
differ from a mod that is not opensource?
L752[15:21:23] <gigaherz> it doesn't
L753[15:21:51] <gigaherz> obfuscation is
something non-opensource mods use to make it harder for others to
copy their ideas and make money with them
L754[15:22:01] <barteks2x> uh... why
vanilla launcher doesn't allow setting environment
variables..
L755[15:22:03] <barteks2x> I need
that...
L756[15:22:11] <gigaherz> barteks2x:
because mojang doesn't need it?
L757[15:22:36] <tterrag> barteks2x: what
do you mean setting?
L758[15:22:38] <barteks2x> to get
reasonable performance I need DRI_PRIME=1...
L759[15:22:50] <tterrag> just use the -D
vm arg
L760[15:22:51] <gigaherz> can't you set
that on the launcher?
L761[15:22:58] <barteks2x> it's not vm
option
L762[15:23:02] <barteks2x> it's
environm,ent variable
L763[15:23:05] <tterrag> -D is a vm
arg
L764[15:23:11] <tterrag> that sets
environment variables
L765[15:23:11] <fry|sleep> DRI_PRIME=1
java -jar new_launcher.jar
L766[15:23:54] <barteks2x> I have launcher
installed as a package. And running it from console each time is a
bit inconvinient...
L767[15:24:23] <PitchBright> okay... so i
don't want to get pounded on for asking this... because i'm
legitimately just trying to understand the perspective, and
mindset...
L768[15:24:27] <gigaherz> make a custom
desktop thingy that runs it with the arg?
L769[15:25:04] <PitchBright> but how is us
deobfuscating something that is obfuscated any less a dick move,
than the reverse. If somebody obfs, it's their way of saying
"don't look at my wor"...
L770[15:25:23] <gigaherz> it is
L771[15:25:25] <PitchBright> but then for
us to deobf it... we're sayin' "screw you"
L772[15:26:02] <gigaherz> deobfuscating is
just as much of a dick move as obfuscating
L773[15:26:09] <PitchBright> oh okay
:D
L774[15:26:17] <gigaherz> just like using
adblockers is as much of a dick move as unskippable ads before a
video
L775[15:26:24] <gigaherz> however
L776[15:26:53] <gigaherz> from thep oint
of view of an "information liberalist", it's justified
because the other person was a dick first
L777[15:26:53] <gigaherz> ;p
L778[15:28:05] <PitchBright> it's all very
interesting. I mean, obviously I not aware/knowledgeable of the
philosophical and cultural perspectives of either side of that
fence...
L779[15:28:24] <gigaherz> one side of the
fence is a capitalist
L780[15:28:26] <PitchBright> but it's
interesting to me how/when/where people draw the lines they
do
L781[15:28:56] <gigaherz> "I had this
idea I must do everything I can to keep it for myself and earn as
much money/recognition/respect/whatever, so anyone else copying my
idea is stealing my fame/fortune"
L782[15:29:53] <gigaherz> the other side
is just "Ideas are worthless, it's the will to implement them
that matters, and imitation is the most sincere form of
flattery"
L783[15:30:09] <PitchBright> so is other
side of the fence, against the capitalist facet of it... or against
the celebrity facet of it?
L784[15:30:20] <gigaherz> it's the same,
really
L785[15:30:31] <PitchBright> oh i would
disagree, personally
L786[15:30:38] <gigaherz> money and fame
are both forms of status and power
L787[15:30:39] <PitchBright> one's vanity
based
L788[15:30:59] <gigaherz> both give you
things (through purchases or through favours)
L789[15:31:20] <gigaherz> just one is
countable, the other isn't
L790[15:31:44] <PitchBright> i despise the
vanity based perspective... I never put "by PitchBright"
on anything I do
L791[15:31:57] <gigaherz> me neither
L792[15:32:10] <PitchBright> but that's
also because I disagree with the other statement that ideas are
worthless...
L793[15:32:19] <gigaherz> recognition is
something you earn, not demand, even less impose into things
L794[15:32:25] <PitchBright> to me, the
idea is king...
L795[15:32:32]
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L796[15:32:33]
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L797[15:32:34] <PitchBright> and is bigger
than the person
L798[15:32:43] ⇦
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L799[15:33:13] <gigaherz> well what that
phrase means is that
L800[15:33:17] <gigaherz> you can't
capitalize on ideas
L801[15:33:19] ⇦
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L802[15:33:23] <PitchBright> I recently
had an experience where i was sharing a really good idea with
somebody... who said "man... that's a really good idea... how
is that not a thing"
L803[15:33:34] <gigaherz> well you can,
because the patent system is retarded and shouldn't exist
L804[15:33:36] <gigaherz> but still
L805[15:33:46] <gigaherz> an idea, by
itself, means nothing
L806[15:33:51] <PitchBright> then they
went and "created" it... or as you implemented it
L807[15:33:52] <gigaherz> it's when you
apply efforts to it
L808[15:33:55] <PitchBright> and they
totally butchered it
L809[15:33:59] <gigaherz> and achieve a
thing that comes from that idea
L810[15:34:11]
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L811[15:34:25] <PitchBright> and now
there's a really shitty "expression" of the idea out
there
L812[15:34:26] <PitchBright> and that's
just... a crime, in my eyes.. a total disservice to the idea
L813[15:35:11] <PitchBright> it made me
wish I never shared the idea
L814[15:35:45] <PitchBright> (i do
creative work for a living)
L815[15:36:31] <PitchBright> so I see a
lot of colleagues, butcher really beautiful things... just because
they like the idea, and want to see it come to fruition
L816[15:36:46] <PitchBright> and then to
bring the idea to life
L817[15:37:16] <Subaraki> like children
wanting to draw a dog
L818[15:37:24] <gigaherz> then they didn't
really get the idea
L819[15:37:26] <Subaraki> but they end up
drawing a pankcake with paws
L820[15:37:31] <gigaherz> what they
implemented was something else ;P
L821[15:37:46] <PitchBright> haha good one
Subaraki
L822[15:37:54] <gigaherz> ideas, by
themselves, have as much value as dreams
L823[15:38:18] <PitchBright> it's really
interesting to hear this perspective
L824[15:38:37] <Subaraki> i dreamed i was
in gta san andreas yesterday
L825[15:38:43] <Subaraki> and got a bullet
stuck in my head
L826[15:38:53] <Subaraki> and the doctor
said i shouldn't remvoe it
L827[15:38:57] <Subaraki> it could get
infected
L828[15:39:05] <Subaraki> and i, with the
bullet in my hand was like
L829[15:39:15] <Subaraki> oh sorry, (tries
to put it back in his skull)
L830[15:39:25] <Subaraki> dreams can be
funny sometimes
L831[15:39:33] <Subaraki> but indeed, as
gigaherz say
L832[15:39:37] <Subaraki> in words they
sounds good
L833[15:39:47] <Subaraki> but once they're
put out in the world
L834[15:39:51] <Subaraki> they take
another shape
L835[15:40:00] <Subaraki> now i'm off to
bed again =)
L836[15:40:01] <Subaraki> o/
L837[15:40:07] ***
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L838[15:41:05]
⇨ Joins: Xiaphearix
(webchat@dhcp-077-248-163-121.chello.nl)
L839[15:41:15] <AshIndigo_> You did
it!
L840[15:42:34] <PitchBright> ya, i don't
think we'll agree on the value of ideas xD
L841[15:42:57] <PitchBright> anybody, can
put forth "effort" or "good effort"
L842[15:43:08] <PitchBright> very few...
are capable of creating "good ideas"
L843[15:44:37] <PitchBright> good ideas...
shape lives. poorly executed good ideas... just ruin the
idea.
L844[15:44:44] <Ordinastie> but good ideas
on their own are pretty much worthless
L845[15:45:07] <PitchBright> in what
way?
L846[15:45:42] <Ordinastie> an idea has no
value in itself until it's implemented
L847[15:45:54] <PitchBright> but at least
it has potential
L848[15:46:10] <PitchBright> if
implemented incorrectly... it no longer has potential
L849[15:46:15] <PitchBright> it's
ruined
L850[15:46:30] <Ordinastie> except it
doesn't
L851[15:47:00] <PitchBright> it doesn't
what?
L852[15:47:01] <Ordinastie> there is no
rule enforcing only one implementation of it ever exists
L853[15:47:29] <AshIndigo_> Night
revolution
L854[15:47:34] <PitchBright> but by and
large, the first expression of the idea... is the most
important
L855[15:47:42] ***
AshIndigo_ is now known as AshIndigo-Asleep
L856[15:47:47] <PitchBright> that's why
it's a "first impression"
L857[15:47:58] <Ordinastie> that is false
for almost everything
L858[15:48:33] <Ordinastie> take the most
sucessful concepts that have ever existed, and you realise they
were rarely the first
L859[15:49:32] <PitchBright> those
concepts are examples of somebody taking a good idea, and paring it
down. Not taking a good idea, and ruining it.
L860[15:50:00] <gigaherz> who cares about
ruined attempts
L861[15:50:02] <gigaherz> they don't
matter
L862[15:50:11] <gigaherz> you fall 100
times before you start walking
L863[15:50:22] <gigaherz> if you have a
dream, chase it
L864[15:50:23] <gigaherz> same for
ideas
L865[15:50:26] <gigaherz> and if you give
up
L866[15:50:31] <gigaherz> someone else can
continue where you left off
L867[15:50:38] <gigaherz> that's the value
of progress
L868[15:50:48] <gigaherz> locking down
ideas, information
L869[15:50:55] <gigaherz> only serves to
stall it
L870[15:51:03] <gigaherz> if you got the
idea
L871[15:51:08] <gigaherz> someone else
will, sooner or later
L872[15:51:17] <gigaherz> ideas usually
appear when the right combination of factors meet
L873[15:51:28] <gigaherz> these days, we
have internet to talk things over in realtime
L874[15:51:29] <gigaherz> but in the
past
L875[15:51:44] <gigaherz> it was common
for things to be invented by two or more people, separately and
independently
L876[15:51:48] <gigaherz> without
knowledge of eachother
L877[15:52:16] ⇦
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L878[15:53:12] <PitchBright> yeah i guess
where i'm looking at it differently is from an "art"
perspective... whereas the original context was
"technology"
L879[15:53:27] ⇦
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L880[15:53:52] <PitchBright> i see what
you're saying in that context
L881[15:54:15] ⇦
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L882[15:56:07] <PitchBright> i would
debate with my Creative Director at work about this stuff, years
ago xD
L883[15:56:23] <PitchBright> his position
was "Ideas rust for want of use"
L884[15:56:38] <PitchBright> mine was
"If you can't do it right, don't do it at all."
L885[15:56:45] <barteks2x> has anyone made
a mod that deletes chunks that would look the same after they are
regenerated?
L886[15:56:56] <gigaherz> the latter is a
really good candidate for regret
L887[15:57:06] <gigaherz> "I could
have done so much, but due to fear, I did nothing"
L888[15:57:16] <PitchBright> who i didn't
say anything about fear
L889[15:57:18]
⇨ Joins: armctec (~Thunderbi@186.204.81.218)
L890[15:57:20] <PitchBright> whoa*
L891[15:57:34] <gigaherz> how do you know
if you CAN do it right, until you try
L892[15:57:38] <gigaherz> if you choose
not to try
L893[15:57:40] <gigaherz> you feared to
fail
L894[15:57:45] <PitchBright> knowing you
can't express something to it's greatest potential, doesn't mean
you are afraid to try
L895[15:57:46] <gigaherz> and chose to
give in to that fear
L896[15:57:59] <gigaherz> yes it does,
that assumption is keeping you back
L897[15:58:09] <gigaherz> the only people
who achieve the impossible
L898[15:58:15] <gigaherz> are those how
didn't know it was meant to be impossible
L899[15:58:16] <PitchBright> nope... it's
knowing yourself well enough to know you're not ready to express
the idea
L900[15:58:39] <PitchBright> or don't have
the tools, or the venue
L901[15:59:12] <PitchBright> no thats a
different topic. you're talking about people who aren't sure of
their ideas
L902[15:59:15]
⇨ Joins: Xiaphearix
(~Xiapheari@dhcp-077-248-163-121.chello.nl)
L903[15:59:28] <Xiaphearix> Does this
work, am I getting through?
L904[15:59:33] <PitchBright> yep
L905[15:59:35] <PitchBright>
Xiaphearix:
L906[15:59:46] <Xiaphearix> finally....had
to install mirc to get here
L907[15:59:52] <PitchBright> :)
L908[15:59:54] <gigaherz> heh
L909[16:00:02] <gigaherz> well thje
channel does mute webchats
L910[16:00:10] <gigaherz> but only those
that have "webchat" as the ident string
L911[16:00:20] <gigaherz> [22:53] (i)
[QUIT] Xiaphearix (webchat@dhcp-077-248-163-121.chello.nl) (Quit:
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L912[16:00:25] <gigaherz> the only reason
you weren't able to speak before
L913[16:00:31] <gigaherz> was that little
"webchat" word in there ;p
L914[16:00:37] <Xiaphearix> How nice
L915[16:00:44] <gigaherz> the idea
is
L916[16:01:04] <Xiaphearix> ...Anyhow, I
was redirected to here from the FTB chat; does anyone have any
block properties knowledge?
L917[16:01:18] <gigaherz> something like
"if you can't be bothered to change that, then how can we
trust that you will put any more effort in your
modding"?
L918[16:01:26] <gigaherz> sure
L919[16:01:29] <gigaherz> most people here
do modding
L920[16:01:39] <Xiaphearix> I'm making a
modpack, but...yeah xD
L921[16:02:01] <gigaherz> so waht is your
question?
L922[16:02:18] <Xiaphearix> I'm trying to
add a color to minecraft leaves.
L923[16:02:50] <gigaherz> elaborate?
;P
L924[16:02:55] <PitchBright> do you mean
change the current colour of leaves?
L925[16:03:08] <Xiaphearix> Yes.
L927[16:03:18] <PitchBright> you should be
able to do that with a resourcepack, no?
L928[16:03:34] <gigaherz> o_O
L929[16:03:39] <Xiaphearix> Here -- I
already got the leaves to stop dropping saplings and apples,
and....other materials instead.
L930[16:03:40] <gigaherz> what kind of
file is that?
L931[16:03:40] <gigaherz> XD
L932[16:03:56] <Xiaphearix> a json one.
It's a Block Properties mod config file.
L933[16:04:24] <PitchBright> Block
Properties
L934[16:04:25] <PitchBright> ya
L935[16:04:27] <gigaherz> ah when you said
"block properties" you meant a mod called Block
Properties
L936[16:04:27] <PitchBright> you wanna get
in touch with Father Toast on his forum page, i think
L937[16:04:29] <Xiaphearix> I was talking
about the mod, not actual block properties |D
L938[16:04:31] <gigaherz> not just the
actual properties of a block
L939[16:04:32] <gigaherz> ;P
L941[16:04:35] <gigaherz> I see
L942[16:04:52] <gigaherz> so you want to
change the color
L943[16:04:53] <gigaherz> hmm
L944[16:04:55] <gigaherz> that may be
complicated
L945[16:05:06] <gigaherz> what version of
MC?
L946[16:05:13] <PitchBright> it's an
invalid json file
L947[16:05:33] <gigaherz> I'd guess
1.7.10, since that's the version of the mod available on
curseforge
L948[16:05:38] <Xiaphearix> Myeah, the
help files on the mod wiki says to add something like 'item_stats'
and then color.
L949[16:06:07] <Xiaphearix> It's invalid
because of the color adition. Removing that will make it work--
given you have both Pam's desertcraft and BoP ;P
L950[16:06:11] <PitchBright> use this site
Xia, to verify your json files, before trying to use them
in-game
L952[16:06:35] <PitchBright> no i mean...
formatting is invalid
L953[16:07:51] <Xiaphearix> Hmm, this
might help a whole lot
L954[16:08:04] <gigaherz> that may be the
best we can do
L955[16:08:04]
⇨ Joins: TheSunCatModding
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L956[16:08:20] <gigaherz> from the wiki,
color appears to be only valid for leather armor itemstacks
L957[16:08:27] <gigaherz> ;P
L958[16:08:41] <gigaherz> thing is
L959[16:08:48]
⇨ Joins: Katrix
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L960[16:08:49] <gigaherz> leaf color is...
special
L961[16:09:05] <gigaherz> unless these are
one of the leaves that do not change color based on biome
L962[16:09:09] <gigaherz> the actual leaf
texture is gray
L963[16:09:21] <gigaherz> then it's
multiplied by a color in order to give it the biome
"tone"
L964[16:09:22] <Xiaphearix>
Really....huh
L965[16:09:31] <PitchBright> are you
looking to do wholesale colour changes on vanilla leaves?
L966[16:09:40] <Xiaphearix> So much for
changing mine to a brown-ish 'dead' look then
L967[16:09:48] <PitchBright> no hol
don
L968[16:09:51] <PitchBright> hold
on*
L969[16:09:56] <PitchBright> i might know
a way for ya
L970[16:10:02] <gigaherz> however
L971[16:10:02] <Xiaphearix> Oh? an other
mod?
L972[16:10:07] ⇦
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L973[16:10:07] <gigaherz> the lookup table
is based on a texture
L974[16:10:08] <PitchBright> no...
resourcepack
L975[16:10:13] <gigaherz> which you may be
able to put in a resourcepack
L976[16:10:28] <PitchBright> you want to
add new:
L977[16:10:29] <Xiaphearix> So...a
texturepack?
L978[16:10:41] <PitchBright>
./textures/colormap/foliage.png
L979[16:10:55] <PitchBright> lemme get you
something else too 1 sec
L980[16:11:09] <PitchBright> are you using
Optifine?
L981[16:11:16] ⇦
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L982[16:11:24] <Xiaphearix> So...in the
modpack's resource folder, I need to make that. and then link the
json to that resource?
L983[16:11:40] <PitchBright> naw the json
prolly wont' help you at all
L984[16:11:41] <gigaherz> no it will
automatically affect all leaves
L985[16:11:44] <Xiaphearix> No, no
optifine in there.
L986[16:11:46] <PitchBright> ^
L987[16:11:52] <PitchBright> okay... 1 sec
then
L988[16:12:05] <gigaherz> this would work
even on vanilla minecraft
L989[16:12:06] <PitchBright> what version
of MC?
L990[16:12:13] <gigaherz> [23:05]
(gigaherz): I'd guess 1.7.10, since that's the version of the mod
available on curseforge
L991[16:12:14] <Xiaphearix> 1.7.10
L992[16:12:31] <Xiaphearix> I'm still one
of the oldschool people ;P
L993[16:12:45] <gigaherz> yeah
L994[16:12:49] <gigaherz> yo uare missing
out on all of my mods ;P
L995[16:13:31] <Xiaphearix> I guess I am
xD
L997[16:14:25] <PitchBright> but i'm still
looking for something else for ya, 1 sec
L998[16:15:03] <Xiaphearix> Yay ;3
L999[16:15:26] <PitchBright> post
#124
L1001[16:16:54] <PitchBright> hm, i
forgot that's biome colouring... and now i can't remember if that
applies to grass only
L1002[16:17:10] <PitchBright> eitherway,
i'm sure the concept applies to the foliage.png too
L1003[16:17:44] ***
amadornes[Streaming] is now known as amadornes
L1004[16:18:05] <Xiaphearix> huh, deserts
have no gradient, well bugger.
L1005[16:19:13] <Xiaphearix> Oh no, I'm
misunderstanding I think
L1006[16:19:21] <PitchBright> you can
still change that one pixel to get your brown leaves though, i
would imagine
L1007[16:19:32] <Xiaphearix> ....so
foilage.png should look like that?
L1008[16:19:40] <PitchBright> it's pretty
similar
L1009[16:19:47] <PitchBright> you'll
wanna muck around
L1010[16:20:12] <gigaherz> I recommend
you try this on a vanilla instance/profile
L1011[16:20:17] <PitchBright> make
everything in that foliage.png a stupid colour... hot pink or
whatever... and see if you can get the RP to load it, so you can
see the cause and effect
L1012[16:20:19] <gigaherz> cos it takes
less time to (re)load
L1013[16:20:54] <PitchBright> once you
got that working... then muck around with the colours on the png
and see what effects come of your changes
L1014[16:21:11] <PitchBright> you'll
probably whittle down... what does what where
L1015[16:21:40] <Xiaphearix> Hmm, but
this is in the minecraft's own resources right?
L1016[16:21:46] <gigaherz> yup
L1017[16:21:47] <Xiaphearix> Not in a
modpack folder
L1018[16:21:47] <PitchBright> ya
L1019[16:21:49] <gigaherz> in a
resourcepack zip
L1020[16:22:09] <PitchBright> you use
your RP.zip... to override mojangs pngs
L1023[16:22:58] <PitchBright> lol
L1024[16:23:01] <PitchBright> beat me to
it
L1025[16:23:22]
⇦ Quits: armctec (~Thunderbi@186.204.81.218) (Quit:
armctec)
L1026[16:23:38] <PitchBright> you should
let me help ghz... you're also doin' all the helpin'... and I never
know enough about anything to help anybody else xD
L1027[16:23:46] <PitchBright> i'm the one
always askin' the questions :S
L1028[16:23:54] <gigaherz> you ARE
helping, though?
L1029[16:24:07] <gigaherz> I'm just
popping in every now and then to say some random thing
L1030[16:24:08] <gigaherz> ;P
L1031[16:24:23] <PitchBright> ;)
L1032[16:24:30] <PitchBright> haha
L1033[16:25:05] <PitchBright> Xiaphearix:
go download a resourcepack from somewhere... and unzip it and see
how they made the pack
L1034[16:25:49] <Xiaphearix> oooh wait,
project Ozone 2 has an in-modpack resource pack
L1035[16:25:55] <PitchBright>
beauty
L1036[16:26:09] <PitchBright> rip that
puppy open and take a look how they structure the folders and
whatnot
L1037[16:26:57] <gigaherz> hmf
L1038[16:27:20] <gigaherz> wait nm
L1039[16:27:26] <gigaherz> I was missing
a thing ;p
L1040[16:27:38] <Xiaphearix> oooh I
see
L1041[16:28:15] <PitchBright> pretty
wicked, eh?
L1042[16:28:52]
⇦ Quits: MalkContent
(~MalkConte@p4FDCE8A0.dip0.t-ipconnect.de) (Quit:
Leaving)
L1043[16:29:55] <Xiaphearix> Yeah
owo
L1044[16:32:29] <Xiaphearix> doesn't seem
like it has foilage
L1045[16:32:39] ***
RichardG_ is now known as RichardG
L1046[16:33:25] <PitchBright> it might
not
L1047[16:33:36] <PitchBright> not all
packs have all the files to change every thing
L1048[16:33:45] <PitchBright> you only
put what you need to change, in your pack
L1049[16:34:19] <Xiaphearix> you're right
though, the Sky factory 2.5 resource has grayscale leaf
textures....with bacon on it.
L1050[16:34:40] <PitchBright> yeah...
modded leaves might be a different beast
L1051[16:35:28] <Xiaphearix> heheh
L1052[16:35:41] <PitchBright> if the
mod's configs don't have an option allowing you to change the
colours... you're likely outta luck, if the colour values are
hardcoded
L1053[16:36:44]
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(~AshIndigo@188.29.165.3.threembb.co.uk) (Ping timeout: 186
seconds)
L1054[16:37:18] <Xiaphearix> hmmm
L1055[16:37:24] <Xiaphearix> maybe
there's other mods
L1056[16:37:26] <Xiaphearix> lemme
check
L1057[16:37:45] <PitchBright> to change
leaves that belong to mods?
L1058[16:38:50]
⇨ Joins: TheSunCat (kiwiirc@24.30.101.237)
L1059[16:39:00] <TheSunCat> Hello!
L1060[16:39:11] <PitchBright> o/
g'day
L1061[16:39:19] <TheSunCat> I need help
with Minecraft 1.7
L1062[16:39:19] <g> PitchBright'day
o/
L1063[16:39:51] <TheSunCat> I am working
on a mod that includes custom rendered blocks
L1064[16:40:39] <TheSunCat> When you step
on or destroy a table (example), purple and black particles pop
up.
L1065[16:41:26] <TheSunCat> I found
tutorials on this, but they are for Minecraft 1.8+
L1066[16:41:29] <gigaherz> Hey, it's
kindof a rule of the channel that we don't provide support for old
mc versions (at this point, anything before 1.9.4 is old ;P)
L1067[16:41:42] <TheSunCat> In those
versions block rendering changed a lot.
L1068[16:41:47] <gigaherz> yep
L1069[16:41:51] <TheSunCat> Oh.
L1070[16:42:10] <TheSunCat> So where can
I ask for help in 1.7.2-1.7.10?
L1071[16:42:17] <g> There are some other
channels with people that are knowledgeable
L1072[16:42:29] <TheSunCat> Like for
example...
L1073[16:42:31] <gigaherz> no idea, no
one has stood up to the task and created a forge-1.7.10
channel
L1074[16:42:43] <gigaherz> I'd be happy
to tell people were to go, if I knew of one such place
L1075[16:42:59] <gigaherz> however, we
strongly recommend creating new mods on new mc
L1076[16:43:01] <g> there's a bunch of
friendly devs in #ftb but it's not really a development
channel
L1077[16:43:10]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: You
think you are above consequences.)
L1078[16:43:19] <g> but yeah, if you can
support current forge, you should imo
L1079[16:43:21] <TheSunCat> I saw this
channel in the book Sams Teach Yourself Minecraft Mod Development
in 24 Hours
L1080[16:43:22] <gigaherz> "but all
the mods I like are on 1.7.10" issue is only made worse if you
add thingsyou like to it
L1081[16:43:22] <gigaherz> ;p
L1082[16:43:25]
⇦ Quits: electrolitic
(~electroli@104-184-56-125.lightspeed.cicril.sbcglobal.net) (Quit:
Leaving)
L1083[16:43:48] <g> the book may be
outdated by now
L1084[16:43:50] <TheSunCat> so do I join
#ftb instead?
L1085[16:43:53] <g> that's the problem
with books unfortunately
L1086[16:43:57] <TheSunCat> Yeah...
L1087[16:44:00] <g> You can if you want,
but remember that it isn't a dev channel particularly
L1088[16:44:07] <g> just that they talk
about dev sometimes
L1089[16:44:13] <TheSunCat> Ok. Thanks
for the advice!
L1091[16:44:24] <gigaherz> remember that
you are still welcome here
L1092[16:44:30] <TheSunCat> Thanks.
L1093[16:44:32] <g> ^ that
L1094[16:44:36] <gigaherz> and we'll be
glad to help you if you do want to update :)
L1096[16:44:59] <quadraxis> can try the
minecraft forums
L1098[16:45:08] <TheSunCat> I would be
interested, but I first want to finish my mod up for 1.7 ;-)
L1099[16:45:26] <PitchBright> i'm sure
google will have something, it's prolly something people ran into
all the time
L1100[16:45:31] <PitchBright> i found
that one link though
L1101[16:45:43] <gigaherz> yeah google
"particle texture forge 1.7"
L1102[16:45:46] <gigaherz> and stuff
should pop up
L1103[16:46:04] <PitchBright> "break
block particles" seem to yield some results
L1104[16:46:13] <g> yeah, if anything,
while working with forge, google has been pretty invaluable for
me
L1106[16:46:21] <PitchBright> same
here
L1107[16:46:22] <TheSunCat> I'm
checking...
L1108[16:46:54] <PitchBright> that's not
good :(
L1109[16:47:12] <PitchBright> 2+ seconds
on that ping?
L1110[16:47:32] <diesieben07> yeah.
L1111[16:47:39] <PitchBright> that's
weird
L1112[16:47:46] <diesieben07> no, that's
a shitty ISP
L1113[16:47:59] <PitchBright> like
dial-up or something
L1114[16:48:20] <TheSunCat> I'm
back..
L1115[16:48:25] <TheSunCat> Found
nothing.
L1116[16:48:30] <TheSunCat> Only 1.8
tuts.
L1117[16:48:36] <PitchBright> spend a few
hours googling xD
L1118[16:48:44] <gigaherz> we should make
a song. "11 mods I like only on 1.7.10. 11 mods I like only on
1.7.10. download forge, make a new one. 12 mods I like only on
1.7.10"
L1119[16:48:48] <TheSunCat> I did.
;-(
L1120[16:49:03] <gigaherz> TheSunCat: are
you using an ISBRH?
L1121[16:49:12] <TheSunCat> What is
ISBRH?
L1123[16:49:18] <gigaherz>
ISimpleBlockRenderingHandler
L1124[16:49:35] <TheSunCat> No. Let me
check tough.
L1125[16:49:39] <diesieben07> what is
this 1.7.10 nonsense? :D
L1126[16:50:02] <PitchBright> you better
run, SunCat
L1127[16:50:11] <gigaherz> no wait
nevermind
L1129[16:50:28] <TheSunCat> That's my
block class
L1130[16:50:32] <diesieben07> ew,
BlockContainer
L1131[16:50:42] <gigaherz> so many ewhs
in there ;P
L1132[16:50:43] <TheSunCat> What do u
mean
L1133[16:50:49] <diesieben07> don't use
BlockContainer
L1134[16:50:50] <gigaherz> BlockContainer
was never the good choice
L1135[16:50:55]
⇦ Quits: Jezza (~Jezza@92.206.4.86) (Ping timeout: 384
seconds)
L1136[16:51:00] <diesieben07> override
hasTileEntity & createTileEntity
L1137[16:51:00]
⇨ Joins: Lordmau5 (~Lordmau5@mail.viet-pham.de)
L1138[16:51:02] <gigaherz> it was the
only choice, back in like... 1.2?
L1139[16:51:10] <gigaherz> hmm
getRenderType -1
L1140[16:51:11] <Lordmau5> Holy shite I
wondered why this was so quiet
L1141[16:51:14] <gigaherz> TESR?
L1142[16:51:15] <TheSunCat> What do I use
then. That's what I saw in YouTube.
L1143[16:51:15] <Lordmau5> Thanks
nickserv
L1144[16:51:34] <TheSunCat> I'm using
NealeGaming's tutorials.
L1145[16:51:35] <gigaherz> the Block
class already has hasTileEntity and createTileEntity
L1146[16:51:36] <gigaherz> override
them
L1147[16:52:01] <TheSunCat> @Override
what?
L1148[16:52:06] <gigaherz> hasTileEntity
and createTileEntity
L1149[16:52:08] <TheSunCat> Could you
give me some code?
L1150[16:52:16] <TheSunCat> I'm new to
modding...
L1151[16:52:18] <gigaherz> no, your IDE
should have a thing
L1152[16:52:19] <PitchBright> ya no
L1153[16:52:20] <TheSunCat> ;-P
L1154[16:52:22] <diesieben07> if you
don't know how to override methods, you need to learn java
first.
L1155[16:52:24] <gigaherz> to create
skeletons for overrides
L1156[16:52:32] <diesieben07> you cannot
mod without knowing java basics.
L1157[16:52:32] <gigaherz> in idea, it's
ctrl-o or ctrl-shift-o
L1158[16:52:41] <gigaherz> in eclipse, no
idea ;P
L1159[16:52:42] <TheSunCat> I know java
basics.
L1160[16:52:47] <diesieben07> then you
know how to override methods.
L1161[16:52:55] <PitchBright> this isn't
the Code Bank... and you're already askin' for it, with the
1.7.10
L1162[16:52:56] <diesieben07> and
nealeGaming is a moron
L1163[16:53:04] <TheSunCat> I just don't
know how to override the methods youre talking about.
L1164[16:53:10] <TheSunCat> I know.
L1165[16:53:13] <diesieben07> like any
other method.
L1166[16:53:22] <TheSunCat> He stopped
youtube
L1167[16:53:26] <diesieben07> they even
have javadocs!
L1168[16:53:39] <TheSunCat> So @Override
what method.
L1169[16:53:52] <Lordmau5>
hasTileEntity(IBlockState state)
L1170[16:53:57] <diesieben07> I did not
say anything about @Override
L1171[16:54:04] <diesieben07> override 2
methods: hasTileEntity and createTileEntity
L1172[16:54:05] <Lordmau5> and
createTileEntity(World world, IBlockState state) - those 2
L1173[16:54:07] <diesieben07> both
defined in the block class
L1174[16:54:17] <diesieben07> Lordmau5,
he is on 1.7.10... why are we even helping this cat? :D
L1175[16:54:19] <gigaherz> Lordmau5:
1.7.10, in this case ;P
L1176[16:54:23] <PitchBright> did you
even read the link i pasted?
L1177[16:54:27] <Lordmau5> Aaah
L1178[16:54:49] <Lordmau5> the first
message I saw when I rejoined this channel due to nickserv reasons
was "it was the only choice, back in like... 1.2?" from
gigaherz :P
L1179[16:54:50] <TheSunCat> I probably
did not see the link you pasted.
L1180[16:54:51] <gigaherz> either way,
the texture issue is that you are using a TESR for rendering, but
you don't have a getIcon or anything, to provide the break texture
;P
L1181[16:54:52] <Lordmau5> pardon
me
L1182[16:55:05] <diesieben07> not your
fault :P
L1183[16:55:13] <TheSunCat> How do I do a
getIcon?
L1184[16:55:20] <TheSunCat> I am new to
modding.
L1185[16:55:22] <gigaherz> override it,
like the other two
L1186[16:55:28] <gigaherz> check other
mods from mc
L1187[16:55:31] <gigaherz> like
BlockChest
L1188[16:55:40] <TheSunCat> Ok. doing
that...
L1189[16:57:11]
⇨ Joins: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L1190[16:57:37] <TheSunCat> I don't see
anything about particles in BlockChest.
L1191[16:57:51] <TheSunCat> Where would I
find code for that.
L1192[16:57:55] <diesieben07>
getIcon.
L1193[16:58:03] <diesieben07> like giga
said a few times already...
L1194[16:58:14] <TheSunCat> String not
found.
L1195[16:58:14] <diesieben07> stop using
1.7.10 and this is all much cleaner.
L1196[16:58:20] <gigaherz> eclipse has
things like navigate->symbol and such
L1197[16:58:37] <gigaherz> or whatever
they are called ;p
L1198[16:58:39] ***
Alex_hawks is now known as Alex_hawks|zzz
L1199[16:58:42] *
gigaherz uses IDEA
L1200[16:58:45] <TheSunCat> I know! I
want to update to 1.9 but first I want to finish the mod I'm
working on.
L1201[16:59:08] <diesieben07> wrong
order.
L1202[16:59:08] <TheSunCat> Then I'll
update it to newer and older versions.
L1203[16:59:11] <diesieben07> update
first :P
L1204[16:59:14] <Lordmau5> ^
L1205[16:59:22] <Lordmau5> You'll just be
annoyed by the changes from 1.8 and 1.9.
L1206[16:59:34] <TheSunCat> So I update,
then finish the mod, and then "deupdate?"
L1207[16:59:36] <diesieben07> why are we
even talking about 1.9?
L1208[16:59:42] <diesieben07> don't
"de-update"
L1209[16:59:42] <TheSunCat> IDK
L1210[16:59:47] <diesieben07> bring out
the mod for 1.10.2
L1211[16:59:54] <diesieben07> 1.7.10 can
go DIAF
L1212[17:00:08] <TheSunCat> I want my mod
to be compatible with 1.7-1.10 (If that's possible)
L1213[17:00:16] <Lordmau5> You need to
maintain 2 different code bases
L1214[17:00:19] <Lordmau5> Trust us, it's
a hassle
L1215[17:00:19] <TheSunCat> What's
DIAF
L1216[17:00:22] <Lordmau5> Die in a fire
:P
L1217[17:00:23] <diesieben07> die in a
fire
L1218[17:00:28] <Lordmau5> *sniped*
L1219[17:00:33] <gigaherz> TheSunCat: let
me put it this way: if you ahve your mod on pre-1.8 and
post-1.8
L1220[17:00:33] <diesieben07> why do you
care about 1.7.10?
L1221[17:00:36] <diesieben07> you
shouldn't.
L1222[17:00:37] <gigaherz> it's like you
have two mods ;P
L1223[17:00:42] <gigaherz> you'll do
twice the work
L1224[17:00:49] <TheSunCat> A lot of mods
are made in 1.7
L1225[17:00:59] <diesieben07> A lot of
mods are made in 1.10.2.
L1226[17:01:06] <TheSunCat> But if you
all think that it's easier in 1.8, I'll do that.
L1227[17:01:12] <diesieben07>
1.10.2
L1228[17:01:13] <gigaherz> the only
reason people keep doing things for 1.7.10, is that people keep
doing things for 1.7.10
L1229[17:01:13] <diesieben07> not
1.8.
L1230[17:01:15] <Lordmau5> 1.10.2
yes
L1231[17:01:24] <Lordmau5> don't start on
anything below 1.10.2, please
L1232[17:01:25] <diesieben07> There are
also a lot of mods for 1.5.2 or 1.3.2
L1233[17:01:25] <TheSunCat> OK.
1.10.
L1234[17:01:28] <diesieben07> yet nobody
cares about those.
L1235[17:01:31] <TheSunCat> How do I
update?!?
L1236[17:01:32] <diesieben07> at least i
hope so
L1237[17:01:34] <gigaherz>
"nobody" ;P
L1238[17:01:45]
⇦ Quits: founderio
(~Thunderbi@p200300C4E3C13200E6B3506ACAB823C0.dip0.t-ipconnect.de)
(Remote host closed the connection)
L1239[17:01:47] <diesieben07> you
downlaod the latest MDK, that's the easiest.
L1240[17:01:50]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C13200C3DC7B701C9AB66E.dip0.t-ipconnect.de)
L1241[17:02:01] <diesieben07> read the
docs for gettign started (mcforge.readthedocs.org)
L1242[17:02:07] <TheSunCat> Don't I have
to change some code?
L1244[17:02:14] <gigaherz> a lot ;P
L1245[17:02:17] <diesieben07> Of
course.
L1246[17:02:20] <gigaherz> it's often
easier to start over
L1247[17:02:26] <gigaherz> that's why we
recommend you do it sooner rather than later
L1248[17:02:29] <diesieben07> That
depends on the mod ;)
L1249[17:02:38] <TheSunCat> You mean
DELETE my mod and start over???!!!!????
L1250[17:02:43] <gigaherz> no not
delete
L1251[17:02:51] <gigaherz> how much does
your mod have so far?
L1252[17:02:55] <TheSunCat> A lot.
L1253[17:03:03] <TheSunCat> Like 50 block
and Items.
L1254[17:03:16] <diesieben07> btw:
unrelated advice: don't watch 1080@60 gaming videos over a tethered
connection.
L1255[17:03:17] <TheSunCat> And like 25
custom rendered blocks
L1256[17:03:27] <diesieben07> using
tesrs?
L1257[17:03:29] <TheSunCat> Plus a bunch
of recipes.
L1258[17:03:31] <gigaherz> how
"custom" is the custom?
L1259[17:03:36] <diesieben07> recipes are
basically the same.
L1260[17:03:40] <gigaherz> doyou have
animations or text display or such?
L1261[17:03:44] <TheSunCat> Tables,
custom torches...
L1262[17:03:50] <TheSunCat>
Chairs...
L1263[17:03:51] <diesieben07> so just
basic models
L1264[17:03:52] <gigaherz> or just fancy
models?
L1265[17:03:58] <diesieben07> get a
modeling software, export them as objs
L1266[17:03:59] <TheSunCat> Vertical
slabs.
L1267[17:04:01] <diesieben07> forge will
load them
L1268[17:04:05] <TheSunCat> I use
techne.
L1269[17:04:11] <gigaherz> tcn2obj
L1270[17:04:14] <diesieben07> thats not a
modeling software.
L1271[17:04:19] <TheSunCat> ???
L1272[17:04:20] <gigaherz> but it's best
if you continue with proper software
L1273[17:04:23] <TheSunCat> I am
confused.
L1274[17:04:27] <diesieben07> techne is a
lame joke
L1275[17:04:31] <gigaherz> everything you
know about modding
L1276[17:04:35] <gigaherz> is incorrect
and old
L1277[17:04:37] <TheSunCat> Its
completely undeveloped.
L1278[17:04:48] <diesieben07> it doesn't
even export as obj or ANY known model format
L1279[17:04:49] <gigaherz> thank
tutorials and books for that ;P
L1280[17:04:52] <diesieben07> just some
random .techne shit
L1281[17:04:58] <diesieben07> or .java
(what even -_-)
L1282[17:05:03] <TheSunCat> Techne files
are .tcn
L1283[17:05:09] <diesieben07> or tcn
then
L1284[17:05:11] <gigaherz> yeah which is
a .zip with a .xml
L1285[17:05:12] <diesieben07> not much
better.
L1286[17:05:13] <TheSunCat> My models are
.java
L1287[17:05:16] <diesieben07> lol
L1288[17:05:20] *
diesieben07 dies
L1289[17:05:35] <gigaherz> well it's the
"norm" for 1.7.10 mods
L1290[17:05:44] <diesieben07> pah
L1291[17:05:44]
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L1292[17:05:48] <gigaherz> horrible, but
still
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L1294[17:05:57] <gigaherz> all tutorials
suggested that, so go figure
L1295[17:06:00] <diesieben07> there is a
obj renderer in 1.7.10
L1296[17:06:04] <diesieben07> which can
render inside an ISBRH
L1297[17:06:07] <gigaherz> yeah, it was a
bit crappy
L1298[17:06:18] <diesieben07> those TESR
abominations are horrible
L1299[17:06:19] <gigaherz> but it was
there, I guess XD
L1300[17:06:49] <gigaherz> TheSunCat:
best choice is you get Blender or 3D Studio or Maya or whateveryou
can get your hands on, that can save as .OBJ
L1301[17:07:03] <gigaherz> learn to mess
around with it
L1303[17:08:28] <gigaherz> which
generates vanilla mc jsons
L1304[17:08:38] <gigaherz> in 1.8 format
(1.9+ is slightly different)
L1306[17:10:08] <gigaherz>
interesting
L1307[17:10:15] <gigaherz> there's a
Blender exporter for minecraft json models?
L1308[17:10:30] <gigaherz>
"[unmaintained]"
L1309[17:10:33] <gigaherz> should have
guessed ;P
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L1311[17:17:58] <Lordmau5> urgh
L1312[17:18:03] <Lordmau5> OpenGL is
killing me
L1313[17:18:30] <Lordmau5> using
BlockRendererDispatcher#renderBlockDamage to render a custom
overlay texture onto blocks but I can't color it in the GL
context
L1314[17:18:46] <Lordmau5> I would like
to apply transparency, but this is not possible at all
apparently
L1315[17:19:40] <Lordmau5> Any OpenGL
wizards on right now that could lend me a hand? :<
L1316[17:20:50] *
diesieben07 sees OpenGL
L1317[17:20:55] *
diesieben07 hides under a million rocks
L1318[17:22:35] <Lordmau5> so I take that
as a no... :P
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L1324[18:16:48] <barteks2x> I know it's
more java question but... is it possible to link to some method
withing {@code}?
L1325[18:17:14] <barteks2x> (method or
fiels)
L1326[18:17:18] <barteks2x> *field
L1328[18:18:02] <TehNut> Why not
{@link}?
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L1330[18:19:13] <barteks2x> I want{@code
centerPos.getX/Y/Z + {@link LightUpdateQueue#MIN_POS}} something
like this but working:
L1331[18:19:30] <barteks2x> and I messed
up everything here because I copypated in wrong place...
L1332[18:19:38] <barteks2x> I hope it's
not impossible to understand
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L1336[18:21:58] <barteks2x> basically I
want {@link} nested within {@code}
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L1338[18:22:39] <quadraxis> @code implies
text is interpreted literally
L1339[18:23:11] <barteks2x> But I also
want link inside it...
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L1341[18:23:30] <barteks2x> it is code,
but I want to link to a field
L1342[18:23:35] <quadraxis> try
<code> etc </code>
L1343[18:23:41] <quadraxis> instead of
@code
L1344[18:23:44] <barteks2x> within
@param?
L1345[18:23:51] <howtonotwin> does @{code
head} {@link ... {@code mid}} {@code tail} work?
L1346[18:24:05] <howtonotwin> sans the
spaces
L1347[18:24:14] <barteks2x> I'm not sure
what it will result in after html is generated
L1348[18:26:56] <barteks2x> {@link}
doesn't work at all in @param...
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L1350[18:28:54] <quadraxis> show a gist
or something?
L1352[18:31:26] <barteks2x> (it's not
finished yet)
L1353[18:33:02] <barteks2x> the link
works fine in IDE
L1354[18:33:08] <barteks2x> but not in
generated HTML
L1355[18:37:14] <quadraxis> i'd put the
note about coords above the params
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L1357[18:39:29] <quadraxis> also try
<code>centerPos.getX/Y/Z + {@link
LightUpdateQueue#MIN_POS}</code>
L1358[18:39:49] <barteks2x> it doesn't
put the link anyway...
L1359[18:39:53] <barteks2x> Why?
L1360[18:40:28] <barteks2x> oh...
L1361[18:40:35] <barteks2x> that field
doesn't have javadoc...
L1362[18:40:37] <barteks2x> I'm
stupid
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L1376[19:51:12] <LexManos> !gm
func_176214_u
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L1380[19:52:57] <LexManos> !gm
func_185549_e
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L1382[20:10:34] <barteks2x> My test for
light propagation code works :D (it found a few errors)
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L1385[20:17:39] <barteks2x> when you
place a torch in minecraft, only the torch itself has light value
15, right? Surrounding blocks are 14 and less?
L1386[20:20:11] <Unh0ly_Tigg> pretty sure
that's how it works.
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L1388[20:29:36] <barteks2x> that's what I
thought, just wanted to make sure. My test was failing in weird
way
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L1392[20:40:43] <barteks2x> So in my
lighting code instead of checking for increased light, I was
checking for decreased light, and in one place forgot to add linear
falloff... and in game that code still more or less worked...
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L1409[22:59:51] <killjoy> What's a good
sqlite imlementation?
L1410[22:59:55] <killjoy> (Driver)
L1411[23:02:37] <LexManos> !gm
func_179543_a
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L1414[23:05:58] <killjoy> I'm using that
now.
L1415[23:06:09] <killjoy> except I found
the link to the bitbucket
L1416[23:06:25] <Unh0ly_Tigg> the
bitbucket overview page says they moved to github
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