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L34[01:59:41] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161022 mappings to Forge Maven.
L35[01:59:44] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161022-1.10.2.zip
(mappings = "snapshot_20161022" in build.gradle).
L36[01:59:55] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L67[04:27:47] <TechnicianLP> is there an
estimate on how long it takes a PR to get merged?
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L90[06:27:15] <ghz|afk> TechnicianLP: no,
it can be hours, or months
L91[06:27:43] <ghz|afk> (it also depends on
if there are unresolved issues)
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L102[06:58:25] <ghz|afk> player tick is
the wrong event.
L103[06:58:54] <ghz|afk> you can only do
that from rendering events, such as RenderWorldLast
L104[06:59:30] <ghz|afk> (or
RenderPlayerEvent, or any other event with "Render" in
the name ;P)
L105[06:59:55] <bmu> Oh, I missed that
point :P thank you very much! :D
L106[07:04:57] <Boreeas> So, uh. Is FML
supposed to hard crash with missing dependencies?
L107[07:05:15] <ghz|afk> yes
L109[07:05:21] <ghz|afk> well no
L110[07:05:33] <ghz|afk> if you have
dependencies="required-after:modid"
L111[07:05:45] <ghz|afk> it will show a
screen with the dep name
L112[07:06:14] <ghz|afk> how's that crash
related to a dependency?
L113[07:06:17] <Boreeas> I just added the
mod if to requiredMods and dependencies in the mcmod.info
L114[07:06:20] <ghz|afk> seems like a
random unhandled exception
L115[07:06:39] <ghz|afk> I don't think the
value from mcmod.info is used
L116[07:06:55] <ghz|afk> it's just
informational, not actual dependency checks
L117[07:07:33] <Boreeas> That crash
appeared after I added the mod loading information from mcmod.info,
and disappears if I remove it again
L118[07:07:40] <ghz|afk> wat
L119[07:07:46] <ghz|afk> oh I see
L120[07:07:50] <Boreeas> Actually, no,
when I remove it again it still crashes. Wonder why that didn't
happen before
L121[07:07:56] <ghz|afk> hmm
L122[07:08:00] <ghz|afk> yeah either
way
L123[07:08:01] <ghz|afk> don't use
that
L124[07:08:02] <ghz|afk> XD
L125[07:08:07] <ghz|afk> put your deps on
your @Mod annotation
L126[07:08:20] <ghz|afk>
dependencies="required-after:modid@versionrange"
L127[07:08:32] <ghz|afk> or just
dependencies="required-after:modid"
L128[07:08:36] <ghz|afk> if you don't care
about the version range
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L130[07:11:34] <Boreeas> ghz|afk: Alright,
thanks. Managed to fix it
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L133[07:21:27] <bmu> After chaning from
PlayerTickEvent to RenderWorldLastEvent, It seems rendering
something...
L134[07:21:37] <bmu> But what I can see is
just a white color covering a whole screen.. T-T
L135[07:21:56] <Boreeas> But that doesn't
seem to work for depending on coremods? Loading screen debug info
tells me it's loaded ("Loaded coremods (and transformers):
cubicchunks.coremod (unknown)") - but loading the normal mod
afterwards fails because of unsatisfied dependencies
L136[07:24:18] <ghz|afk> bmu: keep in
mind
L137[07:24:24] <ghz|afk>
RenderWorldLastEvent will be in world coordinates
L138[07:24:28] <ghz|afk> so 0 to 100
L139[07:24:34] <ghz|afk> will mean it's
100 blocks wide
L140[07:24:49] <TechnicianLP> Booreas: you
could provide your mod through your coremod
L141[07:24:56] <ghz|afk> if you want it in
GUI coordinates
L142[07:25:03] <ghz|afk> you'll want to
use RenderGameOverlayEvent
L143[07:25:18] <ghz|afk> be careful, it
has multiple phases
L144[07:25:25] <ghz|afk> so you'll have to
choose which phase to work with
L145[07:28:30] <Boreeas> TechnicianLP:
Sounds good, do you know where I can find more information on that?
Google is surprisingly unhelpful
L146[07:29:03] <ghz|afk> later ppl
L147[07:29:07] *
ghz|afk poofs
L148[07:30:30] <TechnicianLP> the
information on coremods has been taken don with the wiki ... but
your fmlmodcontainer can iirc act as an @Mod class
L149[07:34:22] <bmu> gigaherz: thanks for
your advise :) and yes, I want to deal with 'World rendering'......
I just found out the line that occurs error... (but still not
getting right result ;( )
L150[07:34:35] <bmu> I think I should see
the source code deeply.. :P thanks!
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L152[07:38:23] <MasterKrain> Hi, how can i
change the lifetime of particles when i spawn them?
L153[07:39:24] <MasterKrain> i want them
to last longer
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L157[07:54:25] <Intektor> how do I get the
mcp and the srg name of a field?
L158[07:54:27]
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L159[07:54:45] <Intektor> there is some
command here, isnt there?
L160[07:54:56]
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L161[07:55:03] <ScottehBoeh> Hey, who
wants to help me with something thats probably really simple
L162[07:55:14] <Intektor> just
ask...
L163[07:55:21] <TechnicianLP> !gm
yourFieldhere
L164[07:55:42] <ScottehBoeh> I've got a
list of usernames in a .txt file listed "ScottehBoeh,
Diesieben07, Stiixx, mrjeremy". and I want my mod to put all
of those names as values in a String array
L165[07:55:51] <ScottehBoeh> Its an online
.txt file.
L166[07:56:15] <Intektor> use a
scanner
L167[07:56:26] <Intektor> scanner has a
next functiuon
L168[07:56:28] <Intektor> and has
next
L169[07:56:36] <Intektor> so you can use a
while
L170[07:56:54] <Intektor> !gm
mouseHelper
L171[07:56:56] <Ordinastie> TechnicianLP,
no, thats for methods
L172[07:57:05] <TechnicianLP> jou could
also convert the .txt. to json and use that
L173[07:57:13] <Intektor> !gf
mouseHelper
L174[07:57:43] <TechnicianLP> close
L175[07:58:12] <Intektor> how do I find
out if minecraft is running on mcp or srg?
L176[07:58:30] <howtonotwin> `sed
's/,/",/g'` will do it too
L177[07:59:01] <Ordinastie> Intektor, in
dev, it's mcp, at runtime, it's srg
L178[07:59:07] <Intektor> I know
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L180[07:59:23] <Intektor> how do I find
that out then?
L182[07:59:39] <Intektor> if I am in dev
or not
L183[08:01:19] <bmu> I just rendered a
rectangle in game world successfully except one thing...
L185[08:01:44] <Ordinastie> that's
z-fighting
L186[08:02:14] <bmu> Can I solve it?
L187[08:02:54] <bmu> and see the
bottom-right corner.. the position is alwyas chaning
slightly..
L188[08:03:32] <bmu> is that z-fighting
either?
L189[08:03:34] <Ordinastie> the position
is probably bad interpolation for the player
L190[08:03:38] <Ordinastie> show
code
L191[08:03:58] <bmu> wait for a sec
plz
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L194[08:04:44] <Ordinastie> yeah, don't do
any interpolation
L195[08:04:58] <Ordinastie> the player pos
is udpated every tick
L196[08:05:04] <Ordinastie> the even is
called every frame
L199[08:07:14] <bmu> oh, I didn't know
that :) thanks! and one more question, I'm wondering what
'partialTick' actually means.
L200[08:07:37] <Ordinastie> time passed in
the current tick
L201[08:07:41] <Ordinastie> from 0 to
1
L202[08:07:51] <bmu> like deltaTime?
L203[08:08:08] <Ordinastie> from the last
tick yes
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L205[08:08:26] <Ordinastie> MasterKrain,
not without telling the crash
L206[08:08:28] <howtonotwin> MasterKrain,
you're using negative indices in your array
L207[08:08:55] <MasterKrain> oh yea
L208[08:08:57] <MasterKrain> XD
L209[08:09:03] <MasterKrain> sorry for the
stupidity
L210[08:09:04] <Ordinastie> or that
L211[08:09:06] <bmu> thanks XD
L212[08:09:29] <howtonotwin> should hope
you know how to read a stacktrace though
L213[08:09:43] <howtonotwin> should have
been plenty clear from that
L214[08:10:49] <MasterKrain> not really, i
find java crash reports to be very long and confusing
L216[08:12:12] <MasterKrain> thx
L218[08:17:27] <bmu> I resolved z-fighting
by giving tiny value (0.01F) thanks everyone )
L219[08:17:46] <Ordinastie> that doesn't
really solve it
L220[08:17:59] <Ordinastie> go a little
further, you'll see it again
L221[08:18:17] <bmu> does it..? ;(
L222[08:24:17] <Intektor> I need to allow
the player to lean his head sidewards, like in some fps with q and
e, but the problem is, when the player then moves his mouse, he
doesnt also move that way he leaned, so that looks stupid and is
somewhat confusing, so I want to change that
L223[08:24:36] <Intektor> is there a event
for that, or has anyone done that before or knows about a mod that
does that?
L224[08:25:34] <bmu> What is the proper
way to implement custom data? like, In PlayerIteractEvent, when
player touches a block, store it and use it in another event like
RenderWorldLastEvent. One thing I come up with this is making a
Singleton class for it.
L225[08:26:48] <ScottehBoeh> ok one final
question. Best way to get the UUID of the current session?
L226[08:27:31] <ScottehBoeh> nvm got it
;)
L227[08:28:03] <TechnicianLP> access token
or player-uuid?
L228[08:30:01]
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L230[08:31:26] ***
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L231[08:38:11] <MasterKrain> Why can i not
edit mc source code?
L232[08:40:05] <Roburrito> You CAN
L233[08:40:14] <Roburrito> But not if you
want to play nice with other mods.
L234[08:41:18] <Roburrito> You can use MCP
without Forge and edit source code.
L235[08:41:33] <Roburrito> But then trying
to use Forge on top of that may break the system.
L236[08:42:00] <Roburrito> By going
through Forge, you include handling of multiple things trying to
edit the same thing.
L237[08:42:44] <Roburrito> What are you
trying to do that needs editing base classes?
L238[08:42:53] <jamierocks> MasterKrain:
why would you want to?
L239[08:46:38] <MasterKrain> wanted to
make a quick healing thingy, but i dont know how to make commands,
so i thought maybe add player.heal in an existing item xD
L240[08:46:54] <Roburrito> Oh dear.
L241[08:46:58] <MasterKrain> XD
L242[08:47:00] <Roburrito> That's handled
by Forge.
L243[08:47:08] ⇦
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by peer)
L244[08:47:13] <howtonotwin> handle the
item use event and do it there
L245[08:47:28] <Roburrito> You can do
anything with Zombocom.
L246[08:47:31] <howtonotwin> and when you
have your own item, do it in the method for using
L247[08:47:47] <MasterKrain> kthx
L248[08:48:03] <Roburrito> There's already
a method for altering player health, find and use it.
L249[08:51:12] <Roburrito> If you REALLY
need to ever replace a base class, you can make a new class that
extends it and have Forge swap in the new version whenever it would
call.
L250[08:51:34] <Roburrito> But you'd have
to be doing something really weird to need that.
L251[08:51:37] <Roburrito> >_>
L252[08:51:40] <Roburrito> <_<
L253[08:52:23] <howtonotwin> Registry
substitutions were horribly broken in several aspects last time I
checked.
L254[08:52:34] <howtonotwin> They DO work,
in a way, though.
L255[08:53:26] <Roburrito> Oh, I didn't do
a registry substitution. I intercepted the creation event.
L256[08:53:50] <Roburrito> Which is how
the ocean got filled with chickens.
L257[08:54:27] <howtonotwin> registry
substitutions are for blocks/items and that's only for
entities
L258[08:54:39] <howtonotwin> (and anything
else with a creation eventI guess)
L259[08:54:49] <Roburrito> Ahhhh. That
makes sense. I had assumed I could intercept similarly but not
checked yet.
L260[08:55:42] <Roburrito> Thought
buildign a chunk would throw an event for each block.
L261[08:56:36] <howtonotwin> o_O
L262[08:56:46] <howtonotwin> that's up to
65536 events per chunk
L263[08:56:50] <howtonotwin> of which
there are hundreds
L264[08:57:01] <howtonotwin> and they load
by the dozens
L265[08:57:08] *
howtonotwin is scared
L266[08:57:42] *
howtonotwin comforts his RAM stick and tells it it's safe from the
churn.
L267[08:58:08] <howtonotwin> :P
L268[08:58:35] <Roburrito> Yes, well, I do
not have faith in Minecraft having efficient code.
L269[09:01:28] <sham1> There are literally
DOZENS of them
L270[09:02:57] ⇦
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L272[09:04:12] <sham1> Also, today I made
the mistake of looking at some APL code
L273[09:06:05] <howtonotwin> xD
L274[09:06:28] <sham1> It's the case of
being way too descriptive of stuff
L275[09:07:22]
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L279[09:20:31] <Intektor> how can I edit
the minecraft code for test purposes in intellij?
L280[09:20:52] ⇦
Quits: ltp (~ltp@mobile-166-172-190-245.mycingular.net) (Remote
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L281[09:21:02] <Roburrito> Uhhh
L282[09:21:17] <Roburrito> What do you
mean?
L283[09:21:30] <Roburrito> You can make
your mod files in the intellij project you have set up.
L284[09:21:47] <Roburrito> Have you read
the starter tutorials?
L285[09:21:54] <Intektor> dude I know, but
I want to change minecraft source code, because right now I am to
lacy to work with asm
L286[09:21:59] <Intektor> and I want to
know if it would work
L287[09:22:58] <TechnicianLP> dont know if
that would work: you could setup a forge environment, make your
changes, compile it and set it instead of the normal forge
L288[09:23:31] <Intektor> how do I get
such thing
L289[09:24:02] <TechnicianLP> forge
github
L290[09:24:05] <Roburrito> I don't think
the compilier touches anything outside of your mod package?
L291[09:24:49] <Roburrito> Can you run
Minecraft in intellij like you can in Eclipse?
L292[09:26:10] <TechnicianLP> Roburrito:
he wants to change base classes temporarily without using asm
L294[09:26:38]
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L295[09:26:40] <MasterKrain> if this isnt
how i play a sound on impact, then how??
L296[09:26:46] <howtonotwin>
stacktrace
L297[09:26:52] <MasterKrain> xD
L298[09:26:56] <howtonotwin> show it
:D
L299[09:27:37] <howtonotwin> also what
side is this code running on?
L300[09:27:49] <howtonotwin> (won't make a
difference in crashy-ness)
L301[09:27:56] <barteks2x> to modify
vanilla, I would use mixin to overwrite method I want, but that's
only because I already know how to use it and have it in my
project
L302[09:28:03] <howtonotwin> (just making
sure it's correct)
L303[09:28:10]
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L305[09:29:15] <MasterKrain> idk what
side
L306[09:29:22] <howtonotwin> NPE
L307[09:29:26] <howtonotwin> solve the
NPE
L308[09:29:30] <MasterKrain> npe?
L309[09:29:45] <howtonotwin> there's a
null
L310[09:29:50] <MasterKrain> oh
L311[09:30:11] <MasterKrain> im pretty
sure it will still crash tho
L312[09:30:18] <howtonotwin> ?
L313[09:30:33] <howtonotwin>
NullPointerException = there's a null where there shouldn't
be
L314[09:30:41] <MasterKrain> ik
L315[09:30:48] <howtonotwin> it's allowed
for a null to be the player
L316[09:30:54] <MasterKrain> yea
L317[09:30:54] <howtonotwin> there's
another null somewhere else
L318[09:30:57] <MasterKrain> oh
L319[09:30:57] <Ordinastie> Caused by:
java.lang.NullPointerException
L320[09:30:57] <Ordinastie> at
com.stangraafmans.waterballoonsmod.entity.EntityWaterBalloon.onImpact(EntityWaterBalloon.java:60)
~[EntityWaterBalloon.class:?]
L321[09:30:58] <MasterKrain> wut
L322[09:31:09] <MasterKrain> yeah thats
the line where i play the sound
L323[09:31:17] <howtonotwin> get a
debugger
L324[09:31:23] <howtonotwin> and find the
null
L325[09:31:28] <howtonotwin> once you find
the null
L326[09:31:30] <howtonotwin> kill the
null
L327[09:31:41] <Ordinastie> programming
101
L328[09:31:45] <Ordinastie> well, maybe
102
L329[09:31:53] *
TechnicianLP calls null.kill()
L330[09:31:59] <PaleoCrafter> Barbarossa
speaking old German in Civ 6 kinda fucks me up xD
L331[09:32:04] <MasterKrain> i dont
program often in java xd
L332[09:32:16] <howtonotwin> basically all
languages have some form of null, no?
L333[09:34:22] <MasterKrain> i mean
"get a debugger"
L334[09:34:35] <howtonotwin> all java ides
have a debugger
L335[09:34:40] <MasterKrain> oh ok
L336[09:34:42] <howtonotwin> for eclipse
it's that bug on the top
L337[09:34:44] <TechnicianLP> are int[]'s
mutable objects?
L338[09:34:49] <howtonotwin> yes
L339[09:34:52] <TechnicianLP> thx
L340[09:34:56] <MasterKrain> yeah i
usually use the bug button
L342[09:35:47] ⇦
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L343[09:35:52]
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L345[09:38:14] ⇦
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closed)
L346[09:38:42] <MasterKrain> i'll try
avoiding to use getThrower
L347[09:39:09]
⇨ Joins: TvL2386 (~tom@143.176.221.37)
L348[09:39:24] <howtonotwin> wait did you
even debug where the null was?
L349[09:39:36] <MasterKrain> how am i
supposed to find it
L350[09:39:46] <MasterKrain> it just says
the line where i play the sound, but i knew that already
L352[09:40:14] <TvL2386> just to get
familiar with how jetpacks work in java
L353[09:40:18] <howtonotwin>
breakpoints
L354[09:41:10] <MasterKrain> it
worked
L355[09:41:15] <howtonotwin> TvL2386,
"License: All Rights Reserved" on the curse page i.e.
closed source
L356[09:41:23] <MasterKrain> apparently
this.getThrower just returned null
L357[09:42:00] <TvL2386> howtonotwin: ah
that's a bummer
L358[09:42:10]
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L359[09:42:18] <howtonotwin> try Botania
maybe
L360[09:42:23] <howtonotwin> it has a rod
of the winds
L361[09:42:29] <howtonotwin> rightclick =
you fly up
L362[09:42:50] <TvL2386> yeah Rod of the
Skies :)
L363[09:43:10]
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L364[09:43:16] <howtonotwin> it's called
Tornado in the code, it's all the same to me xD
L365[09:43:43] <TvL2386> I'm just starting
with my first mod and the learning curve is quite steep :)
L366[09:44:14] <TechnicianLP> howtonotin:
all rights reserved does not neccesarily mean closed source
...
L367[09:44:31] <TvL2386> following the
youtube videos of DiscultGA... My chestplate also gives extra HP
hearts when you hold it in your hand :)
L368[09:44:43]
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L369[09:44:44] <TvL2386> that's a
bug
L370[09:44:46] <TvL2386> hehehe
L371[09:45:19] <TechnicianLP> TvL2386 you
get an equipmentslot passed in that method (check if it is
CHEST)
L372[09:46:04]
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L373[09:46:11] <TvL2386> the
getAttributeModifiers method TechnicianLP
L374[09:46:24] <TvL2386> I see... I'll get
into it :)
L375[09:46:26] <TvL2386> ty
L376[09:49:44]
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L378[09:53:17] <TvL2386> TechnicianLP:
Cool! It now displays "When on body..." correctly and
doesn't add HP when holding it in my hands. Great. However, only HP
is added for the last armor item I dropped in the equipemnt
slot.
L379[09:53:27] <TvL2386> I'll dig around
in other mods to see how that works
L380[09:54:09]
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L381[09:55:15] <TechnicianLP> TvL2386:
only one bonus even though all pieces are worn? => you need
different uuids on different armor pieces (butt keep them the same
for each piece)
L382[09:56:12] <TvL2386> TechnicianLP: oh
I see! I only have 1 UUID...
L383[09:56:21] <TvL2386> TechnicianLP: yes
all are worn
L384[09:56:47] <TvL2386> TechnicianLP:
I've searched for those UUID's but I don't know where they are
defined.... The tutorial just lists 1 that is used for the
HELMET
L385[09:58:00] <TechnicianLP> you define
one yourself UUID.fromString("<insert uuid>")
L386[10:00:07] ⇦
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L387[10:00:25] <TvL2386> mkay... I thought
helmet, chest, leggings, boots were predefined UUIDs
L388[10:01:58] <TvL2386> TechnicianLP: If
you know of some docs that explain this, please point me to it so I
don't bother you guys ;)
L389[10:02:31] <TvL2386> yeah this
works!
L390[10:02:56] <TvL2386> I just
incremented the UUID += 1 for every item
L391[10:04:13] ⇦
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L392[10:05:31] <MasterKrain> Guys,
apparently this little line here doesnt work properly. The fire
looks like its extinguished, but its still there, just invisible or
something, cause i can get burned
L393[10:05:32] <MasterKrain>
world.extinguishFire((EntityPlayer)null, pos, EnumFacing.UP);
L394[10:05:54] <MasterKrain> am i doing
something wrong?
L395[10:06:05] <MasterKrain> do i need to
register an extinguishment or something? xd
L396[10:06:52] <MasterKrain> the source
code even does this the same way
L397[10:07:15] <Ordinastie> do it on the
server
L398[10:07:20] <MasterKrain> how?
L399[10:07:44] <Ordinastie> depends on
where you do it
L400[10:08:04] <MasterKrain> in the
onImpact of an entity
L401[10:08:20] <Ordinastie> is it called
on both sides ?
L402[10:08:28] <MasterKrain> idk
L403[10:08:44] <Ordinastie> then
check
L404[10:09:16] <MasterKrain> ...where? Im
not very familiar with this proxy stuff
L405[10:09:42] <Ordinastie> the world you
get tells you where you are
L406[10:09:54] <Ordinastie> client and
server have different implementations
L407[10:11:00] <MasterKrain> aight, found
the problem
L408[10:11:18] <MasterKrain> was indeed
referring to the wrong world
L409[10:21:23] <MasterKrain> Is there a
proper way to refer to the player in an entity class? Cause i cant
seem to find one that never returns null
L410[10:23:46] <Ordinastie> what player
?
L411[10:23:53] <Ordinastie> rather, which
one ?
L412[10:24:01] <MasterKrain> oh sry, i
mean the player throwing the entity
L413[10:24:12] <Ordinastie> then store it
somewhere
L414[10:24:27] <MasterKrain> i did, but it
sometimes still returns null
L415[10:24:37] <MasterKrain> maybe a null
check will suffice tho?
L416[10:24:43] <Ordinastie> you're doing
it wrong then
L417[10:25:08] <MasterKrain> i just tried
this.getThrower()
L418[10:25:16] <MasterKrain> dont see how
that could be wrong
L419[10:25:26] <Ordinastie> I don't know,
debug it
L420[10:25:45]
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L421[10:26:46] <MasterKrain> fixed
L422[10:27:57] <Ordinastie> I'm curious,
how did you fix it ?
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L424[10:29:27] <Intektor> !gf
entityRenderer
L425[10:30:57]
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L427[10:41:31] <Intektor> !gf
theShaderGroup
L428[10:48:00] <Intektor> !gf LOGGER
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L430[10:49:25] <Ordinastie> why are you
querying all those fields ?
L431[10:49:38] <MasterKrain> @Ordinastie
instead of Minecraft.getMinecraft().theWorld, i used
this.worldObj
L432[10:50:23] <Ordinastie> you should
never really use Minecraft class
L433[10:50:27] <MasterKrain> oh
L434[10:50:34] <Ordinastie> that class
doesn't exist on dedicated server
L435[10:50:34] <MasterKrain> haha thanks
for the tip
L436[10:50:38] <MasterKrain> okay
L437[10:51:19] <Intektor> because I do
some cheating stuff and rewrite the entity renderer
L438[10:51:50] <Intektor> !more
L439[10:52:10] <Intektor> !more
L440[10:52:20] <Intektor> !more
L441[10:52:31] <Ordinastie> oh god, don't
do that -_-
L442[10:52:39] <Intektor> can I find a
specific one?
L443[10:53:06] <Intektor> I need the one
from EntityRenderer
L444[10:53:20] <Intektor> !gf
EntityRenderer#LOGGER
L445[10:53:20] <TechnicianLP> could you
please pm MCPBot_Reborn if you have a lot of things to query?
L446[10:53:32] <TechnicianLP> why do you
need to rewrite the entityrederer?
L447[10:53:50] <Intektor> I have some
difficulties
L448[10:53:56] <Intektor> yeah I pm the
bot
L449[10:55:21] <Intektor> can I also call
private methods like I call private fields with method
handles?
L450[10:57:49] <Intektor> !gm
createWorldIcon
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L454[11:03:00] <shadowfacts> <3 PR
#3324
L455[11:04:30] ***
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L458[11:08:54] <gr8pefish> Oh that is a
nice PR :)
L459[11:09:49] <TechnicianLP> even thouh
he missed the contents of GenericEvent<T>
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L463[11:15:20] <TvL2386> hey Intektor! You
made the JustJetpacks mod right? Do you have the source
somewhere?
L464[11:15:50] <Intektor> yeah I did
L465[11:15:53] <Intektor> why you
ask?
L466[11:16:15] <TvL2386> I thought it
would be a good example for me to start with JetPacks
L467[11:16:24] <TvL2386> and modding in
general, since I'm noob at both :)
L468[11:17:04] <TvL2386> I was looking at
SimplyJetpacks, but that's too advanced to start and not for
1.10.2
L469[11:17:19] <Intektor> Why do you think
Just Jetpacks is less advanced?
L470[11:17:45] <TvL2386> because of the
recipes and the description stating that it is just jetpacks
L471[11:18:09] <TvL2386> it's an
assumption, so I was searching for the source
L472[11:18:18] <Intektor> I dont like
publishing my sources
L473[11:18:23] <Intektor> so it is not on
the internet
L474[11:18:30] <Intektor> what do you need
exactly?
L475[11:18:31] <TvL2386> ah that explains
:)
L476[11:18:41] <TvL2386> ah no
worries
L477[11:19:36] <TvL2386> well... I was
looking for examples... I need to know how I can make the player
fly and hover and how it works on the client/server side... I'm a
real noob on modding in MC and Java too to be honest
L478[11:20:37] ***
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L479[11:20:39] <Intektor> well, I cant
help you at that, I can just tell you to learn java
L480[11:20:46] <TvL2386> hehehe :)
L481[11:21:22] <TvL2386> well thanks! I
successfully made my owner armor that increases toughness and
player hp with 10 extra hearts... so I'm making progress :)
L482[11:23:19] <TvL2386> out of my own
material... woohoo
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L493[11:42:42] <Intektor> I am trying to
make the players mouse movement match with his head roll, this is
my code, but I cant get it to work correctly, has someone a idea
how to do it?
http://i.imgur.com/0FPLY2p.png
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L497[11:52:38] <Ordinastie> rah, I'm
trying to find a song I can't recall, I just remember parts of the
music video :x
L499[11:54:18] <Ordinastie> weird clip, a
brunette singer (with some accent iirc), a some point she's plays
chess against herself
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L501[11:54:58] <Ordinastie> later,
multiples of her pop out of behind some trees
L502[11:55:16] <fry> music genre? :P
L503[11:56:14] <Ordinastie> never knew
really knew how genres are defined
L504[11:56:33] <fry> name closest song
that cong reminds you of :P
L505[11:56:37] <fry> *song
L506[11:57:04] <Ordinastie> just a girl
singing over music, pretty commercial I'd say
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L509[11:57:53] <Demonly_> o/
L510[11:58:05] <Ordinastie> style is kinda
like Lena iirc
L511[11:59:20] <Demonly_> Would someone be
able to assist me in building Galacticraft from it's github? I've
attempted to do so on my computer, however whenever I run the
gradlew build it comes across with not being able to find the
tools.jar and I have the correct JDK installed and verified that
tools.jar exists.
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L513[12:02:47] <Ordinastie> I've been
scouring youtube mixes for ages now off the change it stumble upon
it, but it hasn't proven very effective so far :(
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L528[12:49:30] <raoulvdberge> how can I
provide a default capability implementation when I need context for
capabilities on blocks? (like world, pos)
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L534[13:08:02] <Mr_Rockers> This is really
weird. My block isn't dropping anything if it's touching another
block of the same type.
L535[13:09:27] <Intektor> can I make my
own player render, so when the player looks down he sees his
body?
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L537[13:14:28] <ghz|afk> Intektor: sure,
draw it in RenderWorldLast
L538[13:14:58] <ghz|afk> however, keep in
mind that the first-person arms won't be connected to it
L539[13:14:58] ***
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L540[13:15:02] <ghz|afk> I mean
L541[13:15:30] <ghz|afk> unless you
prevent the default item/hand drawing code from running
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L543[13:15:48] <Intektor> there is a event
for that
L544[13:16:16] <Intektor> how do I render
the player?
L545[13:16:25] <Mr_Rockers> nvm I figured
out my problem.
L546[13:16:43] <ghz|afk> check how mc does
it for third-person
L547[13:16:51] <ghz|afk> and
call/replicate that code
L548[13:17:05] <Intektor> dude where can I
find this... :D
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L550[13:17:13] <ghz|afk> dudo no f*ing
idea
L551[13:17:14] <ghz|afk> ;P
L552[13:17:16] <ghz|afk> dude*
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L554[13:17:43] <ghz|afk> search for things
called "renderPlayer" or "renderthirdPerson" or
similar
L555[13:17:49] <ghz|afk> you'll find it
sooner or later ;P
L556[13:19:21] <gr8pefish> In this case it
is literally called RenderPlayer, it is in
client/entity/renderer/RenderPlayer
L557[13:20:51] <Intektor> I just searched
for uses of gamesettings#thirdpersonmode
L558[13:20:53] <Intektor> and found
it
L559[13:21:00] <Intektor> can I somehow
prevent the head from renderering?
L560[13:21:29] <ghz|afk> that's the hard
part
L561[13:21:30] <ghz|afk> because
L562[13:21:40] <ghz|afk> there's separate
Layer renderers
L563[13:21:52] <ghz|afk> there's the main
model
L564[13:21:56] <ghz|afk> the armor
layer
L565[13:22:00] <ghz|afk> the custom
heads
L566[13:22:02] <ghz|afk> the elytra
L567[13:22:03] <ghz|afk> cape
L568[13:22:06] <ghz|afk> etc
L569[13:22:18] <ghz|afk> and ANY OTHER
LAYER MODS MAY ADD
L570[13:22:36] <ghz|afk> so there's no
easy way to prevent the head from drawing
L571[13:22:56] <gr8pefish> ^ Yup
L572[13:22:58] <Intektor> ah yes
L573[13:22:59] <ghz|afk> at least not to
make sure the head stuffs never draw
L574[13:23:10] <Intektor> but how can I
prevent the normal head from drawing?
L575[13:23:56] <ghz|afk> see how the
RenderPlayer calls "this.bipedHead.showModel"
L576[13:24:14] <ghz|afk> I mean
L577[13:24:22] <ghz|afk>
modelplayer.bipedHead.showModel = truew
L578[13:24:23] <ghz|afk> -w
L579[13:24:43] <ghz|afk> you'll have to
extend RenderPlayer
L580[13:24:50] <ghz|afk> override
setModelVisibilities
L581[13:24:54] <ghz|afk> and AFTER calling
super
L582[13:25:03] <ghz|afk>
modelplayer.bipedHead.showModel=false
L583[13:25:07] <ghz|afk>
modelplayer.bipedHeadwear.showModel=false
L584[13:25:52] <ghz|afk> and also disable
the arms
L585[13:25:59] <ghz|afk> and make sure
that you remove the held item layer
L586[13:26:21] <ghz|afk> the deadmau5Head
layer
L587[13:26:24] <ghz|afk> the arrow
layer
L588[13:26:27] <Intektor> ah yes I see,
where do I get the RenderPlayer Instane?
L589[13:26:28] <ghz|afk> and the custom
head layer
L590[13:26:32] <ghz|afk> you don't
L591[13:26:35] <ghz|afk> you have to
extend it
L592[13:26:38] <ghz|afk> so you'll have
your own instance
L593[13:27:54] <Intektor> I dont get that
part, i render it currently with that thing:
mc.getRenderManager().renderEntityStatic(mc.thePlayer,
event.getPartialTicks(), false);
L594[13:28:10] <ghz|afk> yes but you can't
do that
L595[13:28:18] <ghz|afk> since you need to
customize the rendering values
L596[13:28:38] <ghz|afk> so you'll have to
use your own customized class that extends RenderPlayer
L597[13:30:12] <Intektor> how do I render
it when I have my instance?
L598[13:30:37] <ghz|afk>
RenderWorldLast
L599[13:30:47] <ghz|afk>
yourInstance.doRender
L600[13:32:17] <Intektor> why does it look
transparent?
L601[13:32:30] <ghz|afk> the gl settings
must be weird
L602[13:32:38] <ghz|afk> make sure to
enable/disable bldnign and such as needed
L603[13:32:42] <ghz|afk> blending*
L604[13:33:44] ***
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L606[13:39:06] <Roburrito> Speaking of
layers.
L607[13:39:20] <Roburrito> How bad does a
stack of them impact efficiency?
L608[13:40:13] <ghz|afk> each new layer is
another draw call per player on screen
L609[13:40:20] <Roburrito> And could I,
say, only call a certain portion of a texture?
L610[13:40:23] <ghz|afk> (at the very
least)
L611[13:40:35] <ghz|afk> wait you mean a
different kind of layer
L612[13:40:40] <Roburrito> E.G, having
socks on a horse and being able to have any given combo of socks or
not socks.
L613[13:40:59] <ghz|afk> or not...
L614[13:41:19] <Roburrito> Pondering if
I'm getting too fancy for my own good.
L615[13:41:33] <ghz|afk> hmmm
L616[13:41:43] <ghz|afk> you could easily
draw the "socks" the same way that mc draws armor on a
player
L617[13:42:29] <ghz|afk> you'd need to
copy over the angles from the real horse model
L618[13:42:52] <ghz|afk> and place
slightly bigger boxes where the socks will go
L619[13:43:16] <Roburrito> Ah. And then
not have or have the boxes...
L620[13:43:17] <Roburrito> Hm.
L621[13:43:24] <Roburrito> That could
work.
L622[13:43:42] <Roburrito> Probably be
more efficient than having four additional layers.
L623[13:45:13] <Roburrito> Then if I
REALLY wanted, I could have a separate 'shell' for separate
colors/patterns for blending.
L624[13:48:30] <ghz|afk> the LayerRenderer
can just do wahtever it wants
L625[13:49:57] <Intektor> how do I find
out if the player has small arms or not?
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L627[13:54:36] <kenzierocks> i just
stumbled upon something bizarre
L628[13:54:50] <kenzierocks> /testfor
@p[y=0,dy=-255] {} works when you run it as a player
L629[13:54:56] <kenzierocks> but it fails
in a command block
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L633[14:00:17] <Mr_Rockers> Is there an
event that is called whenever a block is broken?
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L637[14:02:05] <ghz|afk> Mr_Rockers: use
your IDE, to look for class names involving "break" and
"event"
L638[14:02:13] <SatanicSanta> Do we have
to do anything special to have animated textures in a json
model?
L639[14:02:24] <ghz|afk> SatanicSanta:
nope
L640[14:02:28] <Mr_Rockers> Alright,
thanks. :)
L641[14:02:32] <ghz|afk> if the texture
would be animated on a vanilla block
L642[14:02:37] <ghz|afk> it will be on
your json models too
L643[14:02:42] <SatanicSanta> mkay
L644[14:02:44] <ghz|afk> mc animates the
atlas contents themselves
L645[14:04:45] <SatanicSanta> it will work
even if i specify the uv yes?
L646[14:05:37] <howtonotwin> yes
L647[14:05:44] <howtonotwin> textures are
totally detached from models
L648[14:06:07] <howtonotwin> mcmeta data
is handled completely separately from the model data
L649[14:06:31] <howtonotwin> so whatever
you do in textures will always work in models
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L651[14:12:01] <Mr_Rockers> I found a
block break event, but it appears to only be called whenever a
player breaks the block. A comment says that it will use a fake
player if no player is available, but I don't know if it would be
called if an explosion happens. I suppose I had better test
it.
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L658[14:27:23] <ghz|afk> so, cocacola has
this thing again, where they have "Share it with" and a
name, on the bottles/cans
L659[14:27:43] <ghz|afk> and in the big
bottles it's like "share it with ... your family" or in
the case of the bottle I got
L660[14:27:48] <ghz|afk> "Share it
with .. your neighbours"
L661[14:27:50] <ghz|afk> and I'm like
"fuck no."
L662[14:28:41] <heldplayer> Yuck
germs
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L668[14:41:17] <ScottehBoeh> Anyone know a
quick and easy way to have a player constantly crouched?
L669[14:41:28] <ScottehBoeh> I've got a
playerdata boolean "isHandcuffed" that I want to crouch
the player when set to true
L670[14:41:44] <ScottehBoeh> (Already
blocking right click/attack events, now I want to work on
visuals)
L671[14:41:51] <TechnicianLP> being
crouched or walk slowly?
L672[14:41:52] <Ordinastie> check what
happens when user press the key for it
L673[14:42:03] <ScottehBoeh> Already have
walking slowly
L674[14:42:04] <ScottehBoeh> Ah ok.
L675[14:42:37] <kenzierocks> you should be
able to just setSneaking on the entity
L676[14:42:47] <kenzierocks> and maybe
cancel the incoming packets to stop sneaking
L677[14:42:50] <IoP> (quick and easy:) use
tape or some heavy object and "hardcode" your key
L678[14:42:52] ⇦
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L679[14:44:37] <ScottehBoeh> Would I use a
Player Render Event if I wanted to set the players arms behind
their back?
L680[14:44:59] <ScottehBoeh> Have it check
the isHandcuffed boolean?
L681[14:46:36] <ScottehBoeh> Ah! Crouching
works too! xD Thanks
L682[14:48:14] <ghz|afk> has anyone done a
mod which lets you put chests on the back of a boat?
L683[14:48:55] <TechnicianLP> you can put
in a minecart with a chest
L684[14:48:57] <sham1> Oh man
L685[14:49:09] <sham1> I was just in an
argument about how large a word is in computing
L686[14:49:21] <ghz|afk> a word is
generally whatever the cpu prefers
L687[14:49:29] <ghz|afk> 16bit in x86
because it was designed as x86
L688[14:49:31] <sham1> I said 16-bit
L689[14:49:32] <ghz|afk> 32bit in
MIPS
L690[14:49:37] <ghz|afk> but before a byte
was 8 bits
L691[14:49:44] <ghz|afk> there were
machines with stuff like 27-bit words
L692[14:49:45] <sham1> But they kept
saying 64-bit
L693[14:49:49] <ghz|afk> because it was
useful at the time
L694[14:49:57] <sham1> Because it's also
the length of registers
L695[14:50:10] <ghz|afk> xcept Intel calls
64bit vcalues quadword
L696[14:50:15] <ghz|afk> and 32bit values
doubleword (dword)
L697[14:50:16] <sham1> Indeed
L698[14:50:19] <sham1> That's what I
said
L699[14:50:28] <ghz|afk> but MIPS calls
32bit word
L700[14:50:32] <ghz|afk> and 16bit
halfword
L701[14:50:58] <sham1> Although it started
from a stupid point talking about how stuff is stored in memory by
haskell
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L705[14:55:52] ***
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L706[14:58:43] <Intektor> is there a good
library for h264 encoding?
L707[14:58:50] <Intektor> and
decoding
L708[14:58:54] ⇦
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L709[14:59:23] *
Ordinastie is waiting for fry to say ffmpeg
L710[14:59:45] <sham1> ffmpeg
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L712[14:59:58] <Ordinastie>
impostor!
L713[15:00:07] <kenzierocks> ffmpeg is
pretty good
L714[15:00:30] <Intektor> is this java
library I can use in my code
L715[15:00:40] ***
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L716[15:01:20] <sham1> There are libraries
that allow you to use ffmpeg from Java
L717[15:02:06] <kenzierocks> not very good
ones tbh
L718[15:03:22] <sham1> Well, you COULD
also invoke ffmpeg via Runtime
L719[15:07:16] <ghz|afk> Intektor: x264?
nvenc?
L721[15:07:54] <Intektor> I found this, i
need to stream the minecraft stream to my mobile
L722[15:07:59] <Intektor> so it has to be
quick
L724[15:08:19] <ghz|afk> if you want
quick
L725[15:08:24] <ghz|afk> then look for a
library that works with NVENC
L726[15:08:27] <ghz|afk> which is
gpu-accelerated
L727[15:09:32] <sham1> But only works with
nVidia
L728[15:09:38] <ghz|afk> sure ;p
L729[15:10:05] <ghz|afk> but really, do
you need it to be integrated in mc?
L730[15:10:28] <ghz|afk> because there's
already things for streaming games to phones
L731[15:10:29] <ghz|afk> ;P
L732[15:12:07] ⇦
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L735[15:19:14] <Cuby96> hi there, my model
from my itemblock isnt resized to be the size as a normal block in
my inventory hand, how can i resize it? because it didnt changed
even though i have set a models/block inside my project
L736[15:21:17] <Cuby96> :/
L737[15:23:33] <ghz|afk>
"transform":"forge:default-block"
L738[15:23:42] <ghz|afk> in your
blockstates json
L739[15:23:56] <ghz|afk> or if you use
model jsons
L740[15:24:00] <ghz|afk> make sure your
block model has
L741[15:24:06] <ghz|afk>
"parent":"block/block"
L742[15:24:16] <ghz|afk> if it's a custom
model
L743[15:24:30] <ghz|afk> (cube and
cube_all and such already inherit from block/block)
L744[15:24:45] ***
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L745[15:24:48] <Cuby96> well its a normal
block for now so inside what curved brackets?
L746[15:25:04] <Cuby96> in the
blockstates?
L747[15:25:04] <ghz|afk> show your
blockstates json
L748[15:25:10] <ghz|afk> and your model
json
L749[15:25:20] <Cuby96> simple as that
here: {
L750[15:25:20] <Cuby96>
"variants": {
L751[15:25:21] <Cuby96>
"normal": { "model":
"electronicraft:blockRefinery" }
L752[15:25:21] <Cuby96> }
L753[15:25:21] <Cuby96> }
L754[15:25:26] <Cuby96> whoops xD
L755[15:25:37] <Cuby96> want to make one
line here
L756[15:27:41] <Cuby96> my model is just:
"parent": "block/cube_all", and
"textures": { "all":
"electronicraft:blocks/blockRefinery"}
L757[15:27:59] <Cuby96> thats from
models/block
L758[15:28:16] <Cuby96> models/item is
exactly the same lines
L759[15:30:40] <Cuby96> any idea
ghz|afk?
L760[15:33:22] <howtonotwin> Strange, that
should work. Can you screenshot the item in game?
L761[15:33:47] <Ordinastie> and double
check the log for errors
L762[15:34:09] <howtonotwin> (and for
future reference, the way vanilla does itemblock models is that
models/block holds the block model and models/item is {
"parent": "minecraft:block/blockName" })
L763[15:34:22] <howtonotwin> just for
consistency
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L765[15:40:40] <Cuby96> howtonotwin i will
send a screen
L766[15:42:12] <ghz|afk> Cuby96: wait,
just to confirm, this is 1.10.2 right?
L767[15:42:41] <Cuby96> yes i moved to
1.10.2 as im fucked up with reverse engineering and almost no more
support to 1.7.10 xDD
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L769[15:42:49] <ghz|afk> good
L770[15:42:59] <ghz|afk> if it hadd been
1.8.9 or so, you'd need extra work ;P
L771[15:43:07]
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L772[15:43:08] <ghz|afk> but on 1.10.2
that should work
L773[15:43:09] <ghz|afk> then
L774[15:43:15] <ghz|afk> give yourself
another block on your offhand
L775[15:43:17] <ghz|afk> for
comparison
L776[15:43:59] <Cuby96> ok i did what
now?
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L779[15:44:24] <Ordinastie>
<Ordinastie> and double check the log for errors
L780[15:44:58] <Cuby96> Ordinastie looking
rn
L781[15:45:03] <ghz|afk> Cuby96: that's
the placeholder
L782[15:45:07] <ghz|afk> that means the
block did NOT load
L783[15:45:13] <ghz|afk> which means the
default transforms did not apply either
L784[15:45:26] <ghz|afk> did you call
ModelLoader.setCustomModelResourceLocation
L785[15:45:27] <Cuby96> and that
means?
L786[15:45:29] <ghz|afk> for the
itemblock?
L787[15:45:33] <Cuby96> let me see
L788[15:45:35] <ghz|afk>
Item.getItemFromBlock(theBlock)
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L790[15:47:50] <Cuby96> well i have this
part of the code put in a method called registerRender(Block
block):
L791[15:47:52] <Cuby96>
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block),
0, new ModelResourceLocation(block.getRegistryName(),
"inventory"));
L792[15:50:25] ⇦
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L793[15:51:30] <howtonotwin> oh god who
told you to do that
L794[15:51:38] <Cuby96> uhm ok i got a
nullpointerexception when i did: BlockInit.registerRenders() which
is infact the registerRender from my block which was passed in the
method above
L795[15:51:40] <howtonotwin> that was
outdated in 1.8
L796[15:51:46] <TechnicianLP> best way to
sync data from player capabilities would be packets?
L797[15:51:51] <howtonotwin>
ModelLoader.setCustomMRL(item, meta, MRL)
L798[15:52:00] <Cuby96> howtonotwin so
what is then the way to go? :D
L799[15:52:20] <TechnicianLP> they way i
wrote that question made it useless O.o
L800[15:52:33] <ghz|afk> Cuby96:
ModelLoader.setCustomModelResourceLocation
L801[15:52:46] <ghz|afk> either do it
during preInit
L802[15:52:53] <ghz|afk> or use the new
ModelRegistryEvent
L803[15:53:00] ***
AbrarSyed is now known as Abrar|gone
L804[15:53:17] <Cuby96> so i guess instead
of calling:
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register
i do ModelLoader.setCustomModelResourceLocation right?
L805[15:53:38] ***
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L807[15:54:18] <ghz|afk> yes Cuby96
L808[15:55:54] <Cuby96> ok nice so the
size is now correctly now the texture isnt what it should be in the
hand, so when i place the item its correct textured but in the main
hand it isnt
L809[15:57:40] <howtonotwin> screens
L810[15:58:18] <Cuby96> lol nice intellij
doesnt show me the error of a type inside a json file -.-
L812[15:58:58] <howtonotwin> give me a mo'
to push my last commit
L813[15:59:17] <Cuby96> instead of all it
was allw (so a fail) and it didnt highlighted as a false line
L814[15:59:21]
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L816[15:59:54] <MasterKrain> How can i get
a Block from a block pos?
L817[16:00:19] <Ordinastie> Cuby96, you
expected to have some "compile" check for your JSON?
ôO
L818[16:00:19] <sham1> If you have
IBlockAccess, you can use that
L819[16:00:27] <MasterKrain> ?
L820[16:00:33] <ghz|afk> MasterKrain:
getBlockState will give you an IBlockState
L821[16:00:35] <Cuby96> Ordinastie would
be nice :D
L822[16:00:37] <ghz|afk> you can then use
getblock on it
L823[16:00:42] <Ordinastie> that's not
possible -_-
L824[16:00:53] <Cuby96> what a pity
:P
L825[16:00:57] <howtonotwin> well... a
plugin could do it
L826[16:01:01] <ghz|afk> Cuby96: write a
plugin for your IDE
L827[16:01:06] <ghz|afk> that recognized
minecraft model jsons
L828[16:01:07] <ghz|afk> ;p
L829[16:01:10] <ghz|afk> recognizes*
L830[16:01:45] ⇦
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L831[16:02:14] <ghz|afk> so...
L832[16:02:14] <ghz|afk> 21:48] (ghz|afk):
has anyone done a mod which lets you put chests on the back of a
boat?
L833[16:02:49] <Ordinastie> who uses boats
anyway
L834[16:02:57] <howtonotwin> command
blockers :P
L835[16:03:14] <ghz|afk> well I have my
survivalist mod, which is meant for earlygame-style playing
L836[16:03:17] <MasterKrain> @ghz|afk idk
where im supposed to call those functions from
L837[16:03:26] <ghz|afk> MasterKrain:
wat
L838[16:03:36] <howtonotwin> Because they
accidentally added rotational dynamics to game in boats.
L839[16:03:38] <MasterKrain> getBlockState
and getBlock
L840[16:03:41] <howtonotwin> world
L841[16:03:43] <howtonotwin> and
Iblockstate
L842[16:03:45] <howtonotwin>
respectively
L843[16:03:46] <MasterKrain> ah
L844[16:03:49] <ghz|afk> the blocks are
placed into the world
L845[16:03:52] <howtonotwin> *world ->
IBlockAccess
L846[16:03:57] <ghz|afk> so you'd want to
get the info from the world...
L847[16:04:10] <MasterKrain> thx
L848[16:04:11] <ghz|afk> and
getBlockState, as the name implies, returns the blockstate
L849[16:04:20] <ghz|afk> which is in turn
tied to a block
L850[16:04:27] <Intektor> how do I get the
bytes of the current frame?
L851[16:04:44] <Ordinastie> hum what
?
L852[16:04:44] <howtonotwin> ?
L853[16:04:59] <ghz|afk> Intektor: I
presume that's related to what oyu asked about encoding h264?
L854[16:05:03] <Intektor> yes
L855[16:05:18] <ghz|afk> google for
"opengl take screenshot" or similar
L856[16:05:23] <ghz|afk> however, this
approach will be slow
L857[16:05:30] <ghz|afk> you REALLY want
to use a gpu-accelerated encoding process
L858[16:05:41] <ghz|afk> which would
ideally take a render texture (pbuffer or whatever)
L859[16:06:01] <ghz|afk> some versions
ago
L860[16:06:09] <ghz|afk> mc had a twitch
streaming thingy
L861[16:06:12] <ghz|afk> see how that
worked?
L862[16:06:57] <Ordinastie> it's not in
anymore ?
L863[16:07:09] <ghz|afk> they removed it
in 1.9 or so, iirc
L864[16:07:27] <Ordinastie> didn't even
notice ><
L865[16:07:38] <ghz|afk> yep
L866[16:07:38] <ghz|afk> To be able to
live stream in Minecraft, you first need to have a version between
1.7.4 and 1.8.9, inclusive.
L868[16:07:48] <ghz|afk> people just
ignored it and used OBS anyhow
L869[16:08:23] <Ordinastie> I wonder how
they could think it was a good idea
L870[16:09:00] <Ordinastie> but hey
#mojang
L871[16:09:11] <ghz|afk> dunno, maybe
Twitch asked/paid for them to have it?
L872[16:09:50] <Intektor> so how do I get
this thing now?
L873[16:10:05] <Ordinastie> by doing
research
L874[16:10:14] <ghz|afk> fetch a 1.8.9
MDK, and look at the decompiled sources
L875[16:10:14] <ghz|afk> ;p
L876[16:11:14] <Intektor> hm ok, ill do
that
L877[16:12:04] <Intektor> the encodeing
method wants a byte buffer, but how do I know hwo many bytes I have
to allocate?
L878[16:12:25] <Intektor> I have never
really worked with ByteBuffers before
L879[16:12:35] <ghz|afk> how was it
called?
L880[16:13:39] ***
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L881[16:14:29] <Intektor> ?
L882[16:14:48] <ghz|afk> wait by encoder
you mean, the one you found?
L883[16:14:58] <Intektor> yes
L884[16:14:59] <ghz|afk> not the one they
used for twitch in 1.8.9
L885[16:15:02] <ghz|afk> ;P
L886[16:15:07] <ghz|afk> in that
case
L887[16:15:09] <ghz|afk> read their
docs.
L888[16:15:18] <Intektor> yes
L889[16:15:22] <Intektor> ok
L890[16:16:35] ***
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L891[16:18:08] <Intektor> there are none,
so I think I will use this ffmpeg stuff
L892[16:20:34]
⇨ Joins: kokolihapihvi
(~kokolihap@a91-154-117-107.elisa-laajakaista.fi)
L894[16:23:20] <MasterKrain> its in the
onImpact of a throwable entity
L895[16:23:37] <MasterKrain> it doesnt go
into the if body
L896[16:24:47] <MasterKrain> does anyone
know why, maybe? :/
L897[16:25:21]
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L898[16:25:38] <Ordinastie> the debugger
probably
L899[16:25:50] <MasterKrain> ??
L900[16:27:54] <Necro> Well if you look at
the default implementation of
Block#isBurning(IBlockAccess,BlockPos) you'll see that regular
blocks return false in all cases. also
L901[16:28:17] <MasterKrain> oh
L902[16:28:17] ⇦
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L903[16:28:21] <MasterKrain> didnt notice
that
L904[16:28:31] <Necro> it tells you what
the method actually is supposed to do.
L905[16:29:02] <MasterKrain> ughhh, its so
hard to find the proper method for simply checking if a block is
burning!
L906[16:30:03] <Ordinastie> did you
consider looking code/blocks that actually react to fire ?
L907[16:30:49] <howtonotwin> how to know
if it's on fire: are any of the six blocks around it fire and is it
flammable
L909[16:37:54] <MasterKrain> @Necro oh
wow, thanks!
L910[16:39:15] <Ordinastie> Necro,
pos.offset(f);
L911[16:40:05] <Necro> oh! that would be
better, i guess. thanks ^^
L912[16:42:45]
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L914[16:46:00] <ghz|afk> >_<
L915[16:46:16] <ghz|afk> so I decided to
install the "All the mods" modpack just to see how it
feelt
L916[16:46:23] <ghz|afk> it lagged in the
main menu.
L917[16:46:38] <ghz|afk> and ingame, it
was 100% unplayable because of ram usage
L918[16:47:17] <kashike> really?
L919[16:47:29] <kashike> what kind of
hardware do you have?
L920[16:47:35] <ghz|afk> 10 seconds GC, 2
seconds gameplay
L921[16:47:38] <ghz|afk> OS: Unsupported
Windows 10.0 (Build #14393) CPU: Intel Core i7-6700K, 4.01
GHz, 0 KB Video: Unknown Video Card (2560x1440x32bpp 59Hz)
Sound: Speakers (Realtek High Definiti Memory: Used:
13354/32708MB Uptime: 2d 3h 50m 26s HD Space: Free: 1529.61
GB/4245.90 GB Connection: Teredo Tunneling Pseudo-Interface @ 0.1
Mbps (Rec: 5.71MB Sent: 6.24MB)
L922[16:48:00] <kashike> huh
L923[16:48:06] <ghz|afk> I gave it 10GB
now, to see if it's any better
L924[16:48:21]
⇨ Joins: Darkevilmac
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L925[16:49:04] <ghz|afk> gpu is a
gtx1070
L926[16:49:18] <ghz|afk> dunno why this
script won't detect the right namy anymore
L927[16:49:21] <ghz|afk> name*
L928[16:49:31] <ghz|afk> and wtf is that
network interface
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L931[16:49:58] <ghz|afk> ah rgith
L932[16:50:01] <ghz|afk> mipmaps are
enabled
L933[16:50:04] <ghz|afk> let me turn them
off
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L935[16:51:46] <ghz|afk> so I'm
ingame
L936[16:52:01] <ghz|afk> it's using
3.5-5GB
L937[16:52:05] <ghz|afk> with 6560MB
allocated
L938[16:52:20] <ghz|afk> and that's me
just spawned on a whole new world
L939[16:52:23] <ghz|afk> no machines
around ;p
L940[16:52:34] <Darkevilmac> What exactly
causes the entity moved wrongly message?
L941[16:52:59] <Darkevilmac> I've managed
to make my entity spam the log with it and I'm not sure what I've
done wrong.
L942[16:54:16] <MasterKrain> Is there a
way to increase the volume of an explosion without having to create
an entirely new explosion class...?
L943[16:55:30] <MasterKrain> because the
volume is hardcoded into the Explosion class itself
L944[16:56:14] <Ordinastie> did you look
at the class ?
L945[16:56:20] <MasterKrain> yes
L946[16:56:21] ⇦
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L947[16:56:23] <MasterKrain> thats why im
asking
L948[16:56:41] <Ordinastie> what's the
field that determines the size ?
L949[16:56:56] <MasterKrain> size??? i
said volume
L950[16:57:20] <MasterKrain> oh sorry,
with volume i mean the sound volume
L951[16:58:22] <Ordinastie> no, there is
no way to alter the sound directly
L952[16:58:30] <MasterKrain> darn
L953[16:58:39] <MasterKrain> hmm
L954[17:00:05] <MasterKrain> but even if i
would create my own Explosion, i still wouldnt be able to create
it, because its needs to be done through the World
L955[17:00:11] <MasterKrain> so i guess
theres no way at all
L956[17:02:03]
⇨ Joins: jackmcbarn
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L957[17:03:12] <kokolihapihvi> there was a
sound muffler in extra utils, couldn't you do a sound muffler that
made certain explosions louder?
L958[17:03:29] <kokolihapihvi> a reverse
muffler if you will :p
L959[17:04:40] <Ordinastie> there is
nothing preventing you to spawn the explosion yourself
L960[17:06:03] <TechnicianLP> any ideas
for sending multiple strings with variable length in one
packet?
L961[17:06:20] <Ordinastie> just send them
?
L962[17:06:58] <Ordinastie>
ByteBufUtils.writeUTF8String
L963[17:07:22] ⇦
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L964[17:07:24] <TechnicianLP> thx
L965[17:07:53]
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L970[17:20:58] <raoulvdberge> They always
stay oriented to the north
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L974[17:25:33] <MasterKrain> @Ordinastie
but i would have to do it through the World class, but thats
impossible cause its source code, right...?
L975[17:25:49] <Ordinastie> no
L976[17:25:59] <MasterKrain> then
how?
L977[17:26:09] <MasterKrain> overriding or
something?
L978[17:26:49] <Ordinastie> just do what
world does, manually
L979[17:27:08] <MasterKrain> but wont i
get server issues..?
L980[17:27:28] <Ordinastie> why would
you?
L981[17:28:11] <MasterKrain> well, because
just like last time, Worlds are bound to sides right?
L982[17:28:33] <MasterKrain> ugh, i'll
just try and see
L983[17:28:34] <Ordinastie> but you have
the world alread
L984[17:28:38] <Ordinastie> y
L985[17:30:33] <ghz|afk> there's nothing
in the "newExplosion" or "createExplosion"
methods that can't be done anywhere else
L986[17:36:47] <MasterKrain> okay
L987[17:38:13]
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L988[17:40:06] <ScottehBoeh> Last quick
question
L989[17:40:13] <ScottehBoeh> Converting
keyCode to key char?
L990[17:41:10] <Necro> just cast?
L991[17:41:26] <kenzierocks> no
Necro
L992[17:41:29] <kenzierocks> keycodes
aren't the char
L993[17:41:42] <kenzierocks> i don't
remember if there's a utility for it
L994[17:41:49] <ghz|afk> there should
be
L995[17:41:56] <Necro> oh! my bad! thought
of char codes
L996[17:41:56] <ghz|afk> this is like,
lwjgl right?
L997[17:42:20] <kenzierocks> yes
L998[17:43:28] <ghz|afk>
Keyboard.getEventcharacter() ?
L999[17:43:49] <ghz|afk> will return the
last event's char
L1000[17:44:17] <kenzierocks> not sure
that's always going to be right
L1001[17:44:55] <ghz|afk> well the issue
is that the keycode<->character is platform-specific AND
keymap-specific
L1002[17:45:11] <kenzierocks> not with
lwjgl
L1004[17:45:40] <ScottehBoeh> Ah! God
it!!
L1005[17:45:49] <ScottehBoeh> String s =
key < 256 ? Keyboard.getKeyName(key) : String.valueOf((char)
(key - 256));
L1006[17:46:17]
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L1007[17:46:18] <kenzierocks> there no
such key about 256...
L1008[17:46:22] <ScottehBoeh> Returns
this beauty
L1009[17:46:23] <kenzierocks>
above*
L1011[17:46:41] <kenzierocks> you only
need Keyboard.getKeyName
L1012[17:46:54] <ScottehBoeh> Do you have
an example of how I would use that in a line?
L1013[17:47:00] <ScottehBoeh> (or to cast
to a variable)
L1014[17:47:07] <ghz|afk> uhh
L1015[17:47:09] <kenzierocks> wut
L1016[17:47:15] <ScottehBoeh> Im heading
off
L1017[17:47:17] <ScottehBoeh> I'm too
tired
L1018[17:47:17] <ghz|afk> what the
screenshot shows would fail epicly if it was configured to
space
L1019[17:47:22] <ghz|afk> since it would
be " " not "Space" ;P
L1020[17:47:33] <kenzierocks> not sure
ghz|afk
L1021[17:47:36] <kenzierocks> it is
"key name"
L1022[17:47:40] <kenzierocks> so it might
be SPACE
L1023[17:47:49] <ghz|afk> ah no
L1024[17:47:55] <ghz|afk> space isn't
32
L1025[17:48:09] <ScottehBoeh> now I need
to teach myself how to set the players hands behind him, (aswell
as, of course, change his speed)
L1026[17:48:10] <ghz|afk> it's returned
as keycode 57, apparently
L1027[17:48:21] <kenzierocks> yep, it
returns SPACE
L1028[17:48:26] <kenzierocks> so it's
fine ghz|afk
L1029[17:49:02] <ScottehBoeh> It's
returning the proper keycode for me/
L1030[17:49:24] <ScottehBoeh>
keychar*
L1031[17:49:33] <kenzierocks> key
name*
L1032[17:49:39] <kenzierocks> it's not a
char
L1033[17:50:40]
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L1038[18:02:43] <kenzierocks> hmm
L1039[18:02:57] <kenzierocks> is there
any way to do repeating texture rather than stretching?
L1040[18:03:30] <ghz|afk> not
easily
L1041[18:03:59] <ghz|afk> you either need
to wrap it using a shader
L1042[18:04:04] <ghz|afk> or you need to
repeat the geometry itself
L1043[18:04:07] <howtonotwin> The way I
did it was making an unholy number of quads with the same texture
over and over again.
L1044[18:04:10] <kenzierocks> bleh
L1045[18:04:21] <kenzierocks> is there no
way to create a texture with GL_REPEAT on
L1046[18:04:48] <howtonotwin> Ended up
with a 157 kB of json xD
L1047[18:05:00] <howtonotwin> well all
textures are stiched into one large texture
L1048[18:05:02] <Ordinastie> kenzierocks,
not for blocks anyway
L1049[18:05:09] <kenzierocks> don't need
it for blocks
L1050[18:05:10] <howtonotwin> if you had
GL_REPEAT on
L1051[18:05:13] <kenzierocks> this is an
entity renderer
L1052[18:05:22] <howtonotwin> you'd end
up repeating the entire atlas
L1053[18:06:11] <kenzierocks> true.
L1054[18:06:12] <kenzierocks> hmm.
L1055[18:07:44]
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L1057[18:08:59] <kenzierocks> how would i
add a shader ghz|afk
L1058[18:09:20] <Intektor> does anyone
know how to stream with ffmpeg in java?
L1059[18:09:37] <Intektor> I found a
library, but there is no explantion :P
L1061[18:11:17] <howtonotwin> the
"usage" section?
L1062[18:11:51] <Intektor> yeah, but I
want to stram to my mobile, is there any explanation for
that?
L1063[18:12:02] <kenzierocks> no, that's
on you to handle
L1064[18:12:08] <kenzierocks> ffmpeg is
not responsible for networking
L1065[18:13:23] <Ordinastie> any reason
why you don't use a third party program ?
L1066[18:13:29]
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L1069[18:14:10] <MasterKrain> @Ordinastie
i got it to work, but it seems like i cant increase the volume THAT
much, because i think it gets clamped somewhere down the road
L1070[18:14:12] <Intektor> because I just
want to send my minecraft frames to my mobile, and everyone is
telling me something different of what to do
L1071[18:14:44] <Ordinastie> because you
really seem to be in way over your head
L1072[18:14:45] <ghz|afk> Intektor: you
asked about encoding, so we gave you info about encoders.
L1073[18:15:04] <MasterKrain> @Ordinastie
i found this little fella in the ServerWorldEventHandler: volume
> 1.0F ? (double)(16.0F * volume) : 16.0D
L1074[18:15:16]
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L1075[18:15:18] <MasterKrain> dont
exactly get the goal tho
L1076[18:15:22] <Intektor> yeah, because
dieSieben told me to use a decoder to send pictures with my
pictures :D
L1077[18:15:39] <Ordinastie> hum what
?
L1078[18:15:55] <Ordinastie> MasterKrain,
there is a reason the volume is capped
L1079[18:16:11] <MasterKrain> i guess i
can understand XD
L1080[18:16:47] <ghz|afk> Intektor:
low-latency streaming is a complex topic
L1081[18:16:53] <ghz|afk> you'll hve to
look around
L1082[18:16:57] <ghz|afk> for streaming
protocols
L1083[18:17:02] <ghz|afk> if you want
easy playback
L1084[18:17:07]
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L1085[18:17:12] <ghz|afk> you may want to
use something existing that your phone can already play by
itself
L1086[18:17:20] <kenzierocks> or you
could write your own everything and submit to the bugginess and it
might be slow
L1087[18:17:38] <kenzierocks> the world
is your oyster....or something like that
L1088[18:18:33] ***
amadornes is now known as amadornes[OFF]
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L1093[18:54:18] <Xilef11> LivingFallEvent
is fired every time a living entity lands right?
L1094[18:57:34]
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L1096[18:58:37] <Cuby96> how do i make a
fluid tank? cause i didnt find a tutorial how to make one :D
L1097[18:59:57] <TehNut> how dare you
make a bad build.gradle
L1098[19:00:01] <howtonotwin> there's a
capability for fluids
L1099[19:00:16] <howtonotwin> and there's
a base impl somewhere
L1100[19:01:09] <howtonotwin> simple as
that really
L1101[19:01:18] <LatvianModder> TehNut: I
didn't, jitpack doesnt like releases with / in the name
L1102[19:01:28] <TehNut> no it's your
fault
L1103[19:01:30] <TehNut> how dare
you
L1104[19:01:52] <LatvianModder> I dont
care about people who want to build my mod on their own :P
L1105[19:02:02] <TehNut> HOW DARE
YOU
L1106[19:02:10] <LatvianModder> I wont
stop them, but I wont support them, so.. eh :P
L1107[19:02:36] <ghz|afk> so lol, I made
a "proof of concept" boat-with-chest
L1108[19:02:48] <ghz|afk> by summoning a
boat with a minecart-with-chest as a passenger
L1109[19:03:42] <kokolihapihvi>
boatifull
L1110[19:04:08] <ghz|afk> I'm not sure if
I shoudl create an actual boat-with-chest entity
L1111[19:04:16] <ghz|afk> or create an
actual chest-entity
L1112[19:04:27] <ghz|afk> and have it
ride the boat instead
L1113[19:04:27] <kokolihapihvi> mod named
boatifull on curse, I think it already has boats with chests
:p
L1114[19:04:36] <howtonotwin> you know
shulker chests?
L1115[19:04:40] <LatvianModder> As long
as you can tie it to other boats
L1116[19:04:44] <LatvianModder> it would
be great
L1117[19:04:47] <ghz|afk> my idea
was
L1118[19:04:48] <LatvianModder> with a
Lead
L1119[19:04:50] <howtonotwin> maybe
upgrade them so they're entities and not just blocks
L1120[19:04:54] <ghz|afk> to have a Lead
used on a chest
L1121[19:04:57] <ghz|afk> turn it into a
draggable chest
L1122[19:05:01] <ghz|afk> that you can
move around
L1123[19:05:08] <ghz|afk> and when you
un-lead it, it goes back to normal chest
L1124[19:05:14] <LatvianModder> That
sounds good
L1125[19:05:25] <ghz|afk> but you'd have
slowness while dragging, of course
L1126[19:05:31] <LatvianModder> Bah
L1127[19:05:36] <ghz|afk> so you'd have
to shift-click on a boat or minecart
L1128[19:05:38] <LatvianModder> As long
as its configurable :P
L1129[19:05:45] <ghz|afk> to turn them
into their respective -with-chest variants
L1130[19:06:24] <ghz|afk> kokolihapihvi:
ah nice
L1131[19:06:30] <ghz|afk> that removes
90% of the fun of making my own version of that
L1132[19:06:45] <howtonotwin> xD
L1133[19:06:52] <ghz|afk> meh so
L1134[19:06:54] <ghz|afk> I asked
twice
L1135[19:06:56] <kokolihapihvi> :)
L1136[19:07:02] <ghz|afk> NO ONE knew any
mod of hcests with boats
L1137[19:07:11] <ghz|afk> and now that I
start to spend time thinking about it
L1138[19:07:14] <ghz|afk> suddenly
there's more than one
L1139[19:07:16] <ghz|afk> ¬¬
L1140[19:07:27] <LatvianModder> Welcome
to modding :P
L1141[19:07:44] <Ordinastie> so
frustrating, can't find the song I'm looking for :'(
L1142[19:07:53] <LatvianModder> You have
an original idea? Only as long as you dont look it up on
internet!
L1143[19:08:16] <ghz|afk> oh well
L1144[19:08:22] <ghz|afk> I can still
make the draggable chests I suppose
L1145[19:08:37] <ghz|afk> but those don't
fit in my survivalist mod as nicely
L1146[19:08:58] <LatvianModder> *imagines
an ad - sad ghz dragging chest, and suddenly someone passes by with
a boat chest*
L1147[19:09:14] <kokolihapihvi> like the
following chest from tc but requires a lead in your
hotbar/off-hand? :p
L1148[19:09:28] <LatvianModder> More like
following token or smth
L1149[19:09:35] <ghz|afk> kokolihapihvi:
and slows you down the more full it is ;P
L1150[19:09:43] <LatvianModder> Like a
snack that it would follow, like animals follow various
plants
L1151[19:10:10] <ghz|afk> hmmm
L1152[19:10:13] <ghz|afk> I could have
two modes
L1153[19:10:20] <ghz|afk> drag, and
carry
L1154[19:10:23] <LatvianModder> by
default have it no slow
L1155[19:10:35] <ghz|afk> in carry mod,
it's in your back, but you can't interact with it
L1156[19:10:41] <ghz|afk> mode*
L1157[19:10:42] <kokolihapihvi> why would
you use that over any of the backpacks available though
L1158[19:11:00] <LatvianModder> I'd throw
away mod that makes my life harder, and swap it for more OP mod
:P
L1159[19:11:09] <ghz|afk> kokolihapihvi:
why would you use jetpacks instead of angel rings?
L1160[19:11:23] <LatvianModder> Because I
hate creative flight
L1161[19:11:28] <LatvianModder> And
jetpacks are awesome
L1162[19:11:33] <LatvianModder>
especially rainbow particle ones
L1163[19:11:41] <LatvianModder> Jetpacks
1 : angel rings 0
L1164[19:11:43] <kokolihapihvi>
...because the extrautils 2 powergrid is confusing? :D
L1165[19:11:46] <ghz|afk> it's a matter
of choice
L1166[19:12:04] <LatvianModder> But who
needs choise when popular modpacks choose instead of you? :P
L1167[19:12:18] <ghz|afk> LatvianModder:
if I based my modding on what popular modpacks already do
L1168[19:12:23] <ghz|afk> then I would
have never started
L1169[19:12:23] <ghz|afk> ;P
L1170[19:12:30] <LatvianModder> I do that
all the time
L1171[19:12:44] <LatvianModder> "Oh
popular mod already does that? Ill work on something else
then"
L1172[19:12:55] <ghz|afk> ofc
L1173[19:12:56] <LatvianModder> I dont
need mods that I put my time in and get 40 downloads
L1174[19:13:02] <Cuby96> ghz|afk: how can
i setup a capability for a custom block of mine?
L1175[19:13:04] <kokolihapihvi> my
thoughts whenever I think of a new programming project
L1176[19:13:13] <ghz|afk> Cuby96: caps
are for TileEntities, not blocks
L1177[19:13:40] <ghz|afk> LatvianModder:
hence why I always look/ask
L1178[19:13:51] <ghz|afk> if there's any
existing mod, popular or not, then I leave the feature alone
L1179[19:13:56] <ghz|afk> unless I get
bored of that mod not updating
L1180[19:14:09] <ghz|afk> and no, I'll
never update someone else's mod ;P
L1181[19:14:24] <Cuby96> ghz|afk so how
could i make a fluid tank in my world so when i right click my
custom block it empties my bucket and inserts some NBT data inside
the block?
L1182[19:14:43] <ghz|afk> Cuby96: look at
any of the other mods that do it
L1183[19:14:49] <ghz|afk> I have never
worked with the fluid capability
L1185[19:14:54] <LatvianModder> I have
updated someone else's mod once
L1186[19:15:03] <kokolihapihvi> btw is it
normal to have your mod reuploaded everywhere all over the
internet?
L1187[19:15:03] <LatvianModder> I should
do that more often, its fun, for me, at least
L1188[19:15:07] <ghz|afk> Xilef11: look
at the slimeblock?
L1189[19:15:12] <LatvianModder> yes,
kokolihapihvi
L1190[19:15:21] <LatvianModder> More it
gets reuploaded, the better
L1191[19:15:38] <LatvianModder> Someone
might, just MIGHT even link your name. Extra popularity :P
L1192[19:15:53] <ghz|afk> kokolihapihvi:
sadly, the more popular your mod gets, the higher the chances it
will be re-uploaded elsewhere with viruses included
L1193[19:16:15] <kokolihapihvi> well
according to curse there's been a huge spike in downloads in the
past 2 days (my 1.10.2 port)
L1194[19:16:17] <LatvianModder> Yeah,
reuploads are the cancer of modding community
L1195[19:16:33] <LatvianModder> spike
upwards or downwards?
L1196[19:16:39] <ghz|afk> kokolihapihvi:
that usually means some youtuber made a spotlight
L1197[19:16:43] <kokolihapihvi> upwards,
I broke 1.5k downloads today :D
L1198[19:16:54] <ghz|afk> or someone put
your mod on a modpack
L1199[19:17:08] <ghz|afk> congrats
;P
L1200[19:17:15] <LatvianModder> I broke
my 2.5M few days back :D
L1201[19:17:37] <kokolihapihvi> well
you're pretty much a god in my eyes :p
L1202[19:18:17] <ghz|afk> oh hey
L1203[19:18:19] <ghz|afk> mine is over
250k
L1205[19:18:29] <ghz|afk> and over
200k
L1207[19:18:36] <ghz|afk> and over
100k
L1209[19:18:38] <ghz|afk> :O
L1210[19:18:56] <kokolihapihvi> I haven't
found any big videos on my mod though... the most popular has like
2k views and was posted back when I did my first 1.7.10
version
L1211[19:19:02] <Ordinastie> I finally
fucking the music *_*
L1212[19:19:09] <LatvianModder> 20 *
6.5
L1213[19:19:18] <LatvianModder> so
thats.. ~150 modpacks, right?
L1214[19:19:18] <ghz|afk> kokolihapihvi:
modpack, then, I guess
L1215[19:19:34] <LatvianModder>
kokolihapihvi: you can see Relations tab of your mod
L1216[19:19:34] <Xilef11> slime block
justs sets motionY :(
L1218[19:19:50] <ghz|afk> not much market
for this
L1219[19:20:02] <kokolihapihvi> doesn't
have a relations tab
L1220[19:20:05] <ghz|afk> Xilef11: and
resets the block fallen counter, I suppose?
L1221[19:20:19] <Xilef11> yes
L1222[19:20:24] <LatvianModder> I thought
my mod is only used in FTB modpacks or smth. Like just the popular
ones. Turns out its in 785 modpacks. Wow
L1223[19:20:27] <kokolihapihvi> I have
packing tape in the pack I play currently <3 makes moving stuff
easy
L1224[19:20:44] <Xilef11> does taking
damage stop the player from moving?
L1225[19:21:39] <kokolihapihvi> ghz|afk,
is enderthing basically a replacement for cbs enderchests?
L1226[19:21:43] <LatvianModder> ghz|afk:
sad mods? ha
L1229[19:21:49] <ghz|afk> kokolihapihvi:
yup
L1230[19:22:03] <ghz|afk> I wrote it
after someone suggested it here
L1231[19:22:06] <ghz|afk> or
moreaccurately
L1232[19:22:10] <Abastro> It seems that
many reuploads doesn't mean many downloads :/
L1233[19:22:20] <ghz|afk> someone was
asking for help trying to create ender chests
L1234[19:22:26] <LatvianModder> Abastro:
no, not really. Actually, its probably negative
L1235[19:22:28] <ghz|afk> and eventually
they were like "you do it."
L1236[19:22:30] <ghz|afk> and I
did.
L1237[19:22:43] <kokolihapihvi> well
done. :D
L1238[19:23:09] <ghz|afk> Abastro: no,
more popular doesn't mean more downloads in curseforge -- specially
if you happen to be popular on like, some foreign community
L1239[19:23:17] <Abastro> So many
reuploads make lesser downloads..
L1240[19:23:18] <ghz|afk> they may use
some other website to download the mods
L1241[19:23:22] <Abastro> Might be the
case..
L1242[19:23:28] <Abastro> u.u
L1243[19:24:08] <ghz|afk> I assume that
the first 100-200 downloads of a mod will mostly be robots scanning
for new mod releases, ready to re-upload
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L1245[19:24:29] <ghz|afk> either
way
L1246[19:24:33] <Abastro> Is there those
robots?
L1247[19:24:34] <ghz|afk> I ignore other
sites
L1248[19:24:38] <Abastro> Wow.
L1249[19:24:43] <ghz|afk> of course
L1250[19:24:57] <ghz|afk> how do you
think those shady mod sites get their content?
L1251[19:25:25] <kokolihapihvi> yeah
actually the sites even have the same screenshot as on the curse
page, just reuploaded
L1252[19:25:28] <ghz|afk> i'm certain
most of them are run by some dude in a basement with a bot scanning
for releases
L1253[19:26:00] <Abastro> In many times
they have some descriptions and frequently their own
screenshots.
L1254[19:26:30] <ghz|afk> this one
actually looks like they did play with my mod
L1256[19:27:10] <ghz|afk> and they give
credit ,p
L1257[19:27:23] <ghz|afk> oh hey the link
is to curseforge
L1258[19:27:24] <Abastro> Yes I remember
that site.
L1259[19:27:24] <ghz|afk> nice
L1260[19:27:30] <Abastro> Wow
L1261[19:27:42] <LatvianModder> my mod
wasnt enough to repost there lol
L1262[19:27:51] <kokolihapihvi> oh hey
you have circles with ore textures too, cool :D
L1263[19:28:05] <ghz|afk> kokolihapihvi:
programmer art
L1265[19:28:08] <ghz|afk> I suck at
making rocks ;P
L1266[19:28:43]
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L1267[19:28:43] <kokolihapihvi> my mod is
all about circles with ore textures on them xD
L1268[19:28:51] <Ordinastie> I was going
to say, that reminds me of FortressCraft Evolved
L1269[19:29:16] <kokolihapihvi> yeah I
watched dw20's lets play of that game
L1270[19:29:23] <ghz|afk> I played that
ghame a bit
L1271[19:29:27] <ghz|afk> WAY too
grindy
L1272[19:29:27] <Xilef11> uh, looks like
LivingFallEvent is not fired in creative mode :(
L1273[19:29:44] <Abastro> I saw something
interesting, a repost with only some of the description had
changed.
L1274[19:29:49] <Ordinastie> ghz|afk, I
played "a bit" too
L1275[19:30:00] <Ordinastie> but before
you know it, it's already 90h into it :D
L1276[19:30:02] <ghz|afk> 17 hours
here
L1277[19:30:24] <Ordinastie> (let me
launch steam to check ><)
L1278[19:30:30] <kokolihapihvi> I played
a bit of sp and then it got dull and a friend got involved and the
netcode was horrible, haven't touched it since
L1279[19:30:34] <ghz|afk> I never reached
the tech level required for the cold depths
L1281[19:30:42] <ghz|afk> let alone the
poison and whatever is deeper
L1282[19:30:45] <Ordinastie> 101h
L1283[19:30:49] <ghz|afk> I watched some
of TangoTek's
L1284[19:30:53] <ghz|afk> videos
L1285[19:31:03] <ghz|afk> anyhow
L1286[19:31:06] <ghz|afk> sleeptime
L1287[19:31:13] <kokolihapihvi> gn!
L1288[19:31:13] <LatvianModder> but its
only 3:31 am
L1289[19:31:17] *
ghz|afk poofs
L1290[19:31:22] <LatvianModder>
Nooooo
L1291[19:31:37] <TvL2386> 2:31 here
:)
L1292[19:31:42] <TvL2386> am
L1293[19:31:51] <kokolihapihvi>
LatvianModder, those hotbar textures look familiar from a game I
used to play... ;)
L1294[19:32:04] <LatvianModder> What, no
<.< >.>
L1295[19:32:12] <LatvianModder> Ores
should also be familiar
L1296[19:32:28] <LatvianModder> I couldnt
get them quite right, so I made them bubble-like instead :P
L1297[19:33:06] <kokolihapihvi> get hyped
for rscraft? :p
L1298[19:33:18] <kokolihapihvi> oh, it's
a very old video :(
L1299[19:35:34] <LatvianModder> Im
actually planning on returning to that mod
L1300[19:35:58] <kokolihapihvi> cool,
what's it about?
L1301[19:36:09] <LatvianModder> Runescape
clone in minecraft :P
L1302[19:36:30] <kokolihapihvi> so I was
on the right track :D
L1303[19:36:41] <LatvianModder> The plan
is to have nothing else, just that mod. And a server huge enough to
host hundreds of people
L1304[19:37:10] <LatvianModder> Nothing
is actually minable, you have skills, levels, etc
L1305[19:37:16] <LatvianModder> The good
stuff
L1306[19:37:26] <kokolihapihvi> are you
going to have the world as it is/was or a similiar world
generator?
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L1308[19:37:56] <LatvianModder> Probably
gonna have to build the world bit by bit. Or download someone,
becuase this is internet. Everything is already made
L1309[19:39:15] <kokolihapihvi> cool
stuff :D
L1310[19:42:44] <kokolihapihvi> wouldn't
be surprised if some bukkit/whatever based server has already done
it though
L1311[19:43:38] <kokolihapihvi> coming
back to the depression related to "oh hey lets make this cool
think I'm excited about-oh wait someones done it
already"
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L1330[20:44:41] <williewillus> where is
the overlay rendered when you're submerged in water?
L1331[20:45:24] <Ordinastie> probably in
the water :p
L1332[20:46:50] <howtonotwin> the texture
is textures/misc/underwater, so maybe find where that text is in
the code.
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L1341[21:24:17] <bmu> yolla
L1342[21:25:43] <howtonotwin> <bmu>
yolla
L1343[21:25:58] <bmu> nvm XD
L1344[21:26:16] <howtonotwin> :P
L1345[21:30:10] <bmu> What is the proper
way to implement kind of shared data ? For example, When a player
touches a block in 'PlayerInteractionEvent', we remember that
block. then on 'WorldRenderLastEvent', fetch that block and render
something related to the block.
L1346[21:30:12] <bmu> I asked this
question before, but I ask it again cause no one answer for it
T-T
L1347[21:30:35] <Ordinastie> nothing
predifined there
L1348[21:30:38] <Ordinastie> you're in
control
L1349[21:30:47] <Ordinastie> your
choice
L1350[21:31:05] <bmu> So what i come up
with is Singleton , but is there any other choices?
L1351[21:31:19] <Ordinastie> singleton
can work
L1352[21:31:24] <Cuby96> what was the
intellij command to see classes declaration?
L1353[21:31:26] <Ordinastie> static data
can too
L1354[21:32:22] <howtonotwin> Ctrl+LClk
iirc
L1355[21:32:46] <Cuby96> kk thx
L1356[21:32:51] <howtonotwin> np
L1357[21:34:05] <bmu> thanks XD
L1358[21:34:53] <Ordinastie> but if it's
for RWL, you can probably use that instance too
L1359[21:35:00] <Ordinastie> depending on
what you do
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