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L32[01:55:32] <Waterpicker> I need help finding an equivlent to getDefaultWorldGenerator in forge
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L34[01:59:42] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161017 mappings to Forge Maven.
L35[01:59:45] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161017-1.10.2.zip (mappings = "snapshot_20161017" in build.gradle).
L36[01:59:56] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L38[02:01:02] <Subaraki> o/
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L54[03:15:37] <Waterpicker> I"m getting this error from a custom compilation of TerrainControl for forge.
L55[03:15:39] <Waterpicker> http://pastie.org/10944544
L56[03:16:01] <Waterpicker> Only thing I did tot he mod was bump up forge version and got the same result
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L61[03:26:45] <Subaraki> Waterpicker, NoSuchMethodError: net.minecraft
L62[03:27:02] <Subaraki> you're probably trying to use client code in a server part
L63[03:27:40] <Waterpicker> Ok then something weird is going on with Terrain Control
L64[03:27:53] <Waterpicker> I haven't touched anything client related
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L66[03:32:16] <Subaraki> Waterpicker, have you used registerStructure ?
L67[03:32:29] <Waterpicker> myself?
L68[03:32:31] <Subaraki> yes
L69[03:32:36] <Waterpicker> no but the mod does.
L70[03:32:43] <Subaraki> what mod ?
L71[03:33:09] <Subaraki> you should report the error to he author then, because it's a bad error
L72[03:34:06] <Waterpicker> TerrainControl
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L83[03:51:08] <Ordinastie> Waterpicker, some classes or methods may have changed
L84[03:51:32] <Waterpicker> >< its late for me deal with this crap right now.
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L90[04:15:35] <Ivorius> So apparently if Forge updates to 1.8 scala will die
L91[04:16:16] <Subaraki> ?
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L93[04:17:27] <Ordinastie> another good reason to update then :p
L94[04:17:34] <quadraxis> those things are independant though
L95[04:17:52] <quadraxis> just may both happen at next major update
L96[04:18:12] <Ivorius> https://twitter.com/voxcpw/status/787650168246177793 Subaraki
L97[04:18:32] <Ivorius> Oh I read it wrong
L98[04:18:39] <Ivorius> But yeah still scala can't update
L99[04:19:18] <Subaraki> so, forge updates, scala 1.8 will die
L100[04:19:24] <Subaraki> punctuation, it's important xD
L101[04:19:39] <quadraxis> not really
L102[04:19:48] <Subaraki> forge updates to >1.10 right ?
L103[04:19:51] <quadraxis> its java 1.8
L104[04:19:54] <Subaraki> aah
L105[04:20:19] <quadraxis> and scala apparently adds download traffic
L106[04:20:33] <quadraxis> so froge might not ship it
L107[04:20:55] <Subaraki> ooh
L108[04:20:56] <Subaraki> okay
L109[04:21:00] <Subaraki> well, is it a bad thing ?
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L111[04:22:33] * Subaraki reads comments
L112[04:22:45] <Subaraki> never knex there were people coding in scala for mods ._.
L113[04:25:18] <Ivorius> Some people do yes
L114[04:25:29] <Ivorius> Makes me glad I don't :P
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L116[04:35:50] <LatvianModder> Who needs scala anyway :P
L117[04:35:58] <LatvianModder> A library mod it can be
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L119[04:39:36] <jordibenck> anyone with some c# experience who could help me getting my datagrid only having specific columns?
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L122[04:42:27] <Waterpicker> Being a primairly sponge plugin developer, I've already been usingjava 8 actively for a while.
L123[04:42:43] <Waterpicker> Hearing this new makes say this, oh thank god finally.
L124[04:43:09] <Ordinastie> pretty much everybody uses J8
L125[04:43:32] <Ordinastie> forge sticksing to 6 is just a self imposed arbitrary limitation
L126[04:44:25] <Waterpicker> ...
L127[04:44:40] <Waterpicker> Why the hell would they sya on java 6
L128[04:44:53] <Ordinastie> because MC is still on J6 bytecode
L129[04:45:54] <Waterpicker> what would a java 8 forge even be like?
L130[04:46:49] <Ordinastie> default methods would greatly improve stuff
L131[04:47:14] <Ordinastie> uses of lambdas too in some places
L132[04:47:22] <Waterpicker> no nullpointerexpection explosion.
L133[04:47:29] <Ordinastie> ?
L134[04:47:33] <Waterpicker> optionals
L135[04:47:42] <Waterpicker> OPtional
L136[04:47:55] <Waterpicker> Oh and a revamped time api.
L137[04:47:58] <Ordinastie> they could already use guava's
L138[04:48:08] <Waterpicker> and there is also the streams api.
L139[04:48:29] <Waterpicker> Well there isn't much excuse a once a jump to java 8 occurs.
L140[04:48:40] <Waterpicker> *to not too
L141[04:50:31] <Waterpicker> Well ngiht for real!
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L144[05:04:10] <Mattizin> Hey, i have an obj model, which is just a block, cuttet diagional. It uses the same texture as anther block of mine, but the texture is much darker. Any ideas?
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L157[06:25:40] <Ordinastie> ²
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L159[06:33:01] <JustWhoAmI> Now that I have a basic understanding of the capability system, can someone elaborate how exactly to make an inventory? As far as I know, this is what needs to be done:
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L161[06:38:47] <Subaraki> - The target type of this expression must be a functional interface
L162[06:38:54] <Subaraki> RenderingRegistry.registerEntityRenderingHandler(EntityPetSpider.class, RenderBeastMasterPet<EntityPetSpider>::new);
L163[06:38:56] <Subaraki> ?
L164[06:39:11] <Subaraki> the constructor looks like this though
L165[06:39:12] <Subaraki> public RenderBeastMasterPet(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
L166[06:39:24] <Ordinastie> yes
L167[06:39:40] <Subaraki> how do i pass the rest of thos arguments in ?
L168[06:39:53] <Ordinastie> and what .registerEntityRenderingHandler expects ?
L169[06:40:05] <Subaraki> a modelbase and a float i suppose ?
L170[06:40:49] <Subaraki> no idea where i'd put those though
L171[06:40:54] <Ordinastie> you don't
L172[06:40:57] <JustWhoAmI> Umm so when I want to create an ItemStackHandler/IItemHandler, would I just create a new instance, i.e. IItemHandler inv = new ItemStackHandler(params) or use @CapabilityInject?
L173[06:41:01] <Ordinastie> that's not how it works
L174[06:41:11] <Ordinastie> it expects a IRenderFactory
L175[06:41:35] <Ordinastie> so the method you're specifying must match the interface's
L176[06:41:42] <Subaraki> public class RenderBeastMasterPet<T extends EntityBeastmasterPet> extends RenderLivingBase<T> implements IRenderFactory{
L177[06:41:45] <Subaraki> i got that already
L178[06:42:19] <Ordinastie> you should read about functional interfaces
L179[06:42:25] <Subaraki> ive got 3 different entities that i'll be hooking up to the same renderer
L180[06:42:29] <Subaraki> yeah, i'll do that
L181[06:42:46] <JustWhoAmI> Ordinastie, can you help out?
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L183[06:44:42] <Ordinastie> I've never use capabilities
L184[06:44:48] <Subaraki> i did
L185[06:45:00] <Subaraki> also, the forge readthedocs explains them quite well
L186[06:45:12] <JustWhoAmI> oh kk
L187[06:45:21] <JustWhoAmI> I'm just confused
L188[06:45:30] <JustWhoAmI> as to when I need to make an instance of the capability
L189[06:45:36] <JustWhoAmI> and when I need to use the annotation
L190[06:45:48] <JustWhoAmI> it seems that when the cap. is foreign i.e. from another mod
L191[06:45:50] <Subaraki> only once
L192[06:45:56] <JustWhoAmI> it's safer to use the annotation
L193[06:46:05] <JustWhoAmI> but in cases like IItemHandler
L194[06:46:11] <JustWhoAmI> instances are good to go
L195[06:46:13] <JustWhoAmI> not sure though
L196[06:46:16] <Subaraki> don't know how to work with foreign capabilties though
L197[06:46:46] <Subaraki> i have two mods that communicate with each other's capabilties
L198[06:46:52] <Subaraki> i just call on them directly sadly enough
L199[06:47:35] <Subaraki> JustWhoAmI, https://github.com/ArtixAllMighty/Rpg-Inventory-2016/tree/master/subaraki/rpginventory/capability/playerinventory
L200[06:47:41] <Subaraki> this should help you out a bit :)
L201[06:48:00] <Subaraki> use new RpgInventoryCapability().register(); in the pre init to register it
L202[06:48:14] <Subaraki> and you can attach it to an external source, like the player, in the attach event
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L204[07:21:02] <Ordinastie> !gm func_178981_a
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L650[07:35:48] <LatvianModder> oh god
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L652[07:36:26] <LatvianModder> thats the biggest netsplit ive seen..
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L656[07:38:36] <JustWhoAmI> What is a netsplit?
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L660[07:40:06] <JustWhoAmI> nvm googled it
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L664[07:43:14] <Ivorius> LatvianModder: For the others, it was more like one of the smallest :P
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L668[07:46:08] <JustWhoAmI> LatvianModder, Ivorius are you guys familiar with capabilities?
L669[07:46:14] <LatvianModder> yeah
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L671[07:46:32] <JustWhoAmI> So, can you explain
L672[07:46:36] <JustWhoAmI> say in my tile entity
L673[07:46:46] <JustWhoAmI> I need to return an IItemHandler
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L675[07:46:49] <JustWhoAmI> in getCap.
L676[07:47:14] <JustWhoAmI> So, I'll check if the capability being requested is CCapabilityItemHandler.ITEM_HANDLER_CAPABILITY
L677[07:47:18] <JustWhoAmI> Capability*
L678[07:47:30] <JustWhoAmI> then, I need to return my own capability right?
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L680[07:48:07] <JustWhoAmI> LatvianModder, you there?
L681[07:48:22] <LatvianModder> im always here. be patient in IRCs :P
L682[07:48:28] <JustWhoAmI> alright sorry :P
L683[07:48:37] <JustWhoAmI> anyway so I need to return my own capability
L684[07:48:52] <JustWhoAmI> say the capability I need to return is named inv
L685[07:49:01] <JustWhoAmI> So, which one of these would I do?
L686[07:49:32] <LatvianModder> https://github.com/LatvianModder/FTBLib/blob/1.9/src/main/lib/com/feed_the_beast/ftbl/lib/tile/TileInvLM.java#L41-L56
L687[07:49:37] <LatvianModder> this is the most important part
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L689[07:50:00] <JustWhoAmI> Right
L690[07:50:07] <JustWhoAmI> see you made a new instance right?
L691[07:50:22] <JustWhoAmI> ItemStackHandler itemHandler = new ItemStackHandler(slots)
L692[07:50:26] <JustWhoAmI> correct?
L693[07:50:28] <LatvianModder> yes
L694[07:50:45] <JustWhoAmI> So when does one do this:
L695[07:51:09] <JustWhoAmI> @CapabilityInject(IItemHandler.class) public static final Capability<IItemHandler> inv = new ItemStackHandler(slots)
L696[07:51:24] <JustWhoAmI> Whats the diff. between using the annotation and making a new instance
L697[07:51:33] <LatvianModder> no no no thats now what you do
L698[07:51:46] <LatvianModder> you just use CapabilityItemHandler.ITEM_HANDLER_CAPABILITY
L699[07:52:14] <LatvianModder> I think of it like Capability<T> is like Item, the T is like ItemStack
L700[07:52:18] <LatvianModder> Sorta
L701[07:52:40] <LatvianModder> Capability is a static object that never changes and you just reuse that
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L703[07:53:12] <LatvianModder> your IItemHandler is the object you return in case getCapability(cap, side) cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY
L704[07:53:27] <LatvianModder> else return supet.getCapability(cap, side)
L705[07:55:29] <Subaraki> how would i intercept a key press ?
L706[07:55:40] <Subaraki> i'm looking to hook into a specific key press that comes from another mod
L707[07:55:47] <Subaraki> (so it can be changed)
L708[07:56:26] <Subaraki> JustWhoAmI, unless you need a personal capability, you could also hook into the forge capapbilities
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L712[07:58:25] <JustWhoAmI> Err LatvianModder did you get my messages
L713[07:58:28] <JustWhoAmI> my pc crashed
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L715[08:17:51] <LatvianModder> 15:57:03 S<Subaraki> JustWhoAmI, unless you need a personal capability, you could also hook into the forge capapbilities
L716[08:18:27] <JustWhoAmI> using the annotation
L717[08:18:29] <JustWhoAmI> ?
L718[08:18:59] <Ordinastie> no, you don't need the annotation, forget about it
L719[08:19:59] <Subaraki> you don't need the annotation if you do not have the need of a personal capability
L720[08:20:25] <Subaraki> if you have like an item or a tile entity that you want saving stuff to, you can use forge's already pre made capabilities
L721[08:20:52] <Subaraki> http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/#using-an-existing-capability
L722[08:20:53] <JustWhoAmI> So just make a new instance
L723[08:20:56] <JustWhoAmI> of the capability
L724[08:21:04] <Ordinastie> no
L725[08:21:04] <Subaraki> read that link ^
L726[08:21:26] <Ordinastie> CapabilityItemHandler.ITEM_HANDLER_CAPABILITY <= that's the capability
L727[08:22:08] <LatvianModder> It already exists. You dont need to make new one
L728[08:22:08] <Ordinastie> damn, the naming is so bad :x
L729[08:22:10] <LatvianModder> Just like Items.STICK
L730[08:22:42] <Ordinastie> it *really* needs to change :x
L731[08:24:05] <LatvianModder> What needs to change?
L732[08:24:14] <LatvianModder> "Capability"?
L733[08:29:17] <sham1> "What needs the change?" Everything
L734[08:30:45] <Ordinastie> LatvianModder, yes, T getCapability(Capability<T> capability, @Nullable EnumFacing facing);
L735[08:30:53] <Ordinastie> that's why people get confused
L736[08:31:23] <Ordinastie> the term "capability" is used for both the implementation T and the key for it Capability<T>
L737[08:31:54] <Ordinastie> Capability should be renamed CapabilityKey or something
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L740[08:40:56] <LatvianModder> Too late, it will never change now :P
L741[08:41:30] <sham1> It could
L742[08:41:42] <LatvianModder> It could actually, during 1.11
L743[08:42:05] <LatvianModder> but it would be like changing name of worldObj.isRemote, imo
L744[08:42:14] <LatvianModder> (IT SHOULD BE isClient!!!)
L745[08:42:24] <Ordinastie> no it shouldn't
L746[08:42:35] <sham1> that would also bring confusion
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L748[08:44:19] <LatvianModder> IBlockAccess should have isRemote() and isRemote could be a private field. I'd love that
L749[08:44:57] <LatvianModder> Because then we'd have direct access to side without knowing if its World or some other class extending that IBlockAccess
L750[08:45:08] <sham1> Would such a thing make sense
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L752[08:45:55] <LatvianModder> If Java 8 happens, I'll make a PR
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L756[08:49:45] <JustWhoAmI> Umm Subaraki you know how getCapability asks you to return a capability, you return the capability right?
L757[08:50:09] <Ordinastie> that's the thing
L758[08:50:18] <Ordinastie> getCapability doesn't NOT return a Capability object
L759[08:50:30] <Ordinastie> it returns the implementation
L760[08:50:48] <Ordinastie> you ItemStackHandler instance
L761[08:51:06] <JustWhoAmI> right
L762[08:51:16] <JustWhoAmI> so I do something like
L763[08:51:45] <JustWhoAmI> IItemHandler itemHandler = new ItemStackHandler(slots)
L764[08:51:51] <LatvianModder> Capabilty<T> is pretty much T.class
L765[08:51:51] <JustWhoAmI> and then in my getCapability
L766[08:51:54] <JustWhoAmI> return that right?
L767[08:52:29] <LatvianModder> if class == IItemHandler.class return itemHandler . that is, if we take out the Capability part
L768[08:52:48] <LatvianModder> in reality, if capablilty == ITEM_CAPABILITY return itemHandler;
L769[08:53:10] <LatvianModder> where ITEM_CAPABILITY is that very long static field from forge that I refuse to type every time
L770[08:53:29] <JustWhoAmI> CapabilityItemHandler.ITEM_HANDLER_CAPABILITY
L771[08:53:34] <LatvianModder> ya
L772[08:53:42] <JustWhoAmI> so, after checking everything
L773[08:53:49] <JustWhoAmI> seeing if it is our cap. being requested
L774[08:53:54] <JustWhoAmI> I return itemHandler right?
L775[08:54:00] <LatvianModder> yes
L776[08:54:14] <LatvianModder> but you Dont have to make a new cap like you initially stated. Use Forge's
L777[08:54:28] <JustWhoAmI> but
L778[08:54:32] <LatvianModder> a.k.a capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY
L779[08:54:50] <LatvianModder> https://github.com/LatvianModder/FTBLib/blob/1.9/src/main/lib/com/feed_the_beast/ftbl/lib/tile/TileInvLM.java#L41-L56
L780[08:54:57] <LatvianModder> just like here
L781[08:55:31] <JustWhoAmI> When you said new cap
L782[08:55:36] <JustWhoAmI> you were talking about the if check right?
L783[08:55:51] <LatvianModder> ē, where did I say new cap?
L784[08:56:02] <JustWhoAmI> LatvianModder> but you Dont have to make a new cap like you initially stated. Use Forge's
L785[08:56:30] <JustWhoAmI> Here, a new cap needn't be made for the if check right?
L786[08:56:52] <LatvianModder> oh, yeah, no, you dont need a new cap
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L788[08:57:02] <JustWhoAmI> So basically
L789[08:57:12] <JustWhoAmI> check if it is my cap. being requested
L790[08:57:16] <JustWhoAmI> then return my implementation
L791[08:57:18] <JustWhoAmI> correct?
L792[08:57:45] <LatvianModder> yēēāāh.. If you're thinking the same im thinking, then yes :P
L793[08:57:55] <JustWhoAmI> basically do your github code
L794[08:58:03] <JustWhoAmI> Yeah I think i get it xD
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L796[08:58:33] <LatvianModder> Capability is a key. your IItemHandler is value. You check if key == ITEM_HANDLER_CAPABILITY, return value
L797[08:59:03] <JustWhoAmI> where the "key" capability is given by the method as a parameter
L798[08:59:04] <JustWhoAmI> right?
L799[08:59:14] <LatvianModder> yes
L800[08:59:49] <JustWhoAmI> So if parameter_capability = ITEM_BLAH return value
L801[08:59:52] <JustWhoAmI> correct?
L802[08:59:53] <JustWhoAmI> ==*
L803[08:59:57] <LatvianModder> mhm
L804[09:00:00] <JustWhoAmI> FINALLY
L805[09:00:01] <JustWhoAmI> I GET IT
L806[09:00:14] <JustWhoAmI> THANK YOU LatvianModder Ordinastie Subaraki
L807[09:00:41] <LatvianModder> Np. Im bored at uni anyway :P
L808[09:01:14] <JustWhoAmI> lol
L809[09:01:41] <LatvianModder> there's also this lame picture I made explaining capabilities, but it isnt that great http://i.imgur.com/KR9nTaV.png
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L811[09:10:47] <JustWhoAmI> is that your real handrwriting @ LatvianModder
L812[09:11:17] <JustWhoAmI> if so
L813[09:11:24] <JustWhoAmI> that is an incredibly cool handwriting
L814[09:11:28] <JustWhoAmI> man I wish I could be coding now
L815[09:11:39] <JustWhoAmI> but no, I have to draw diagrams of amoeba ;_;
L816[09:13:20] <JustWhoAmI> Welcome to the Indian education system
L817[09:13:31] <JustWhoAmI> where a fifteen year old has no choice of subjects to study
L818[09:15:12] <sham1> That kind of system sounds familiar
L819[09:15:25] <sham1> If it is anything like here, just wait and you will be choosing
L820[09:16:13] <JustWhoAmI> yeah next year
L821[09:16:15] <JustWhoAmI> I get to choose
L822[09:16:28] <JustWhoAmI> finally I get away from bio and social science
L823[09:17:06] <JustWhoAmI> guys how does uni feel?
L824[09:19:16] <sham1> I don't know. Not there yet
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L826[09:20:49] <LatvianModder> Its my handwriting. Sorta
L827[09:21:08] <LatvianModder> Writing on drawing tablet is really not the same as on paper
L828[09:21:13] <JustWhoAmI> oh
L829[09:21:51] <LatvianModder> "no choice of subjects to study" is there a types of schools where you do?
L830[09:22:15] <JustWhoAmI> i thought foreign education systems allowed you to choose early
L831[09:22:17] <LatvianModder> Noone has ever had a choise here up until you go to uni to choose your profession
L832[09:22:43] <JustWhoAmI> here you kinda make a broad choice at 16, and then a specific one in uni (18)
L833[09:23:30] <sham1> Here one gets to actually do actual choices when they go to the upper secondary school, right before uni
L834[09:23:44] <LatvianModder> we could technically choose between Russian or German. I didnt get a change to choose so I got German. Very sad. I'd love to learn Russian more than I know now which is basically "Got a cigarrette?"
L835[09:24:27] <sham1> Well German is not bad
L836[09:24:37] <LatvianModder> Its not bad but its useless
L837[09:24:40] <LatvianModder> Here, that is
L838[09:24:41] <JustWhoAmI> I learnt french in 6th,7th,8th
L839[09:24:55] <LatvianModder> Where 50% of Latvia population is russians lol
L840[09:25:01] <JustWhoAmI> those three years you need to choose a 3rd lang
L841[09:25:05] <JustWhoAmI> so I chose french
L842[09:25:23] <sham1> The only language I was able to successfully learn in school was English
L843[09:25:34] <JustWhoAmI> haha
L844[09:25:57] <LatvianModder> School? Filthy causal. I learnt it from RuneScape!
L845[09:26:03] <LatvianModder> And Minecraft
L846[09:26:05] <JustWhoAmI> casul
L847[09:26:17] <JustWhoAmI> idk why i said that
L848[09:26:26] <LatvianModder> causal lol. Im in English clas right now, dont judge
L849[09:26:50] <sham1> Well with "Learn in school" I mean that it is the only language that I am able to get passable grades in aside from Finnish
L850[09:27:09] <sham1> I learnt most of my vocab on the Internet
L851[09:27:23] <LatvianModder> RuneScape - Examine this, Examine that
L852[09:27:30] <LatvianModder> Examine everything
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L854[09:37:19] <Ordinastie> anybody uses FastTESR in his mod ?
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L863[09:59:29] <Subaraki> going back to capabilities
L864[09:59:48] <Subaraki> can you get a capability without having to explicetly give a path to it ?
L865[09:59:57] <Subaraki> a capability bound to the player
L866[10:00:18] <Subaraki> or do you need said mod as a reference ? or a boolean that knows wehter the mod is connected or not
L867[10:02:45] <TechnicianLP> you need the Capability instance which you can get with @CapabilityInject
L868[10:03:13] <TechnicianLP> if the corresponding mod registering the capability is not present, the capability will stay null
L869[10:11:32] <barteks2x> After a bit of digging into the code I discovered that BlockFalling.fallInstantly doesn't actually work... it really does nothing.
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L871[10:12:37] <Ordinastie> it is used though
L872[10:13:06] <barteks2x> the code in if(fallInstantly) is dead code
L873[10:13:18] <barteks2x> if there is any
L874[10:13:28] <Ordinastie> in checkFallable ?
L875[10:13:30] <barteks2x> there is always some other condition that causes the instant falling
L876[10:13:46] <barteks2x> when generating world, sand falls instantly because there aren't enough neighbr chunks loaded
L877[10:14:22] <barteks2x> for liquids it's because liquid generator uses special World methods that calculates block tick instantly
L878[10:14:57] <Ordinastie> when generating sand, no neighbor change is done, so sand won't fall
L879[10:15:07] <Ordinastie> when populating, it's manually set to fall instantly
L880[10:15:20] <Ordinastie> and reset after
L881[10:15:31] <barteks2x> the value is set, but it doesnt affect anything
L882[10:15:46] <barteks2x> it falls instantly the next tick but only because not enough neighbor chunks are loaded
L883[10:16:26] <Ordinastie> neighbor chunks ?
L884[10:16:35] <barteks2x> chunks within 32 block radius
L885[10:16:52] <Ordinastie> not sure what is has to do with anything
L886[10:16:57] <barteks2x> if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
L887[10:17:13] <barteks2x> fallInstantly is never true when the method that contains the check is called
L888[10:18:51] <barteks2x> (I was trying to fix falling sand in cubic chunks, and after looking at the code something was wrong with it...)
L889[10:19:54] <barteks2x> so it works but for the wrong reason
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L891[10:22:39] <JustWhoAmI> I request all to go check this out, get word out hopefully: https://github.com/aidancbrady/Mekanism/issues/3896
L892[10:22:53] <Subaraki> why on earth doesn't setSize pass trough entityAgeable ?
L893[10:23:00] <Subaraki> now my boundign box isn't getting updated
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L896[10:26:15] <Subaraki> nevermind
L897[10:26:19] <Subaraki> my calculation error
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L904[10:39:39] <Waterpicker> Anyone around?
L905[10:45:29] <sham1> nah
L906[10:45:48] <sham1> No need to ask to ask
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L909[10:48:17] <Ordinastie> williewillus, around ?
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L912[10:51:03] <Ordinastie> actually nevermind
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L914[10:51:19] <Ordinastie> (still looking for a mod that uses FastTESR :/)
L915[10:52:08] <Ordinastie> !gm func_180446_a
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L927[11:21:58] <Ordinastie> anyone encountered that lighting issue before ?
L928[11:22:00] <Ordinastie> http://puu.sh/rM9r8.jpg
L929[11:23:30] <LatvianModder> that looks awesome
L930[11:23:36] <LatvianModder> keep that bug :D
L931[11:23:46] <Gregory> or something like it ~ I'm in 1.7.10 yet.
L932[11:23:52] <Ordinastie> http://puu.sh/rM9ym.jpg
L933[11:25:02] <LatvianModder> humm
L934[11:25:14] <LatvianModder> opaque/renderAsNormalBlock?
L935[11:25:42] <sham1> Gregory, meh
L936[11:25:52] <Gregory> um, why?
L937[11:26:10] <Ordinastie> isOpaqueCube > false
L938[11:26:22] <sham1> Because you are no longer supposed to use 1.7.10 if you want support
L939[11:26:30] <Ordinastie> renderAsNormalBlock is not a thing anymore
L940[11:26:35] <sham1> It's been deprecated for two years I think
L941[11:26:36] <Gregory> 1.7.10 still has all the features I need. Haven't been given a good reason to "upgrade" yet.
L942[11:27:12] <Gregory> Many of the Twitch streamers are still playing 1.7.10, too.
L943[11:27:17] <sham1> But 1.10.2 has all the features 1.7.10 had and then some
L944[11:27:23] <Gregory> At least, those I've been watching.
L945[11:27:24] <sham1> Also, argumentum ad populum
L946[11:27:39] <sham1> It matters not if streamers play 1.7.10
L947[11:27:59] <Gregory> ^^ Say that in Greek now... lol
L948[11:28:09] <sham1> why
L949[11:29:10] <Gregory> Because I want to see if you only know archaic Latin...
L950[11:29:32] <sham1> I know very very very very little Latin
L951[11:30:35] <alexiy> Is Javafx excluded from Forge?
L952[11:31:00] <sham1> What?
L953[11:31:07] <Gregory> LOL
L954[11:31:22] <Gregory> I don't see why it would be, hmmm.....
L955[11:31:44] <Gregory> Anything you can code in an editor, anyway...
L956[11:31:54] <Gregory> It's in the API
L957[11:32:32] <Gregory> But I don't know why mixing Minecraft Forge Gradle and JavaFX would get you anywhere.
L958[11:33:15] <alexiy> It's just I used a bit of Javafx code and the minecraft didn't find it.
L959[11:33:35] <Ordinastie> what ? and why ?
L960[11:33:47] <Gregory> Sounds like you need to fix imports.
L961[11:33:48] <Ordinastie> mostly, why ?
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L963[11:34:52] <alexiy> I used the 'Pair' class. I'm fixing it to Commons Pair now.
L964[11:36:07] <Gregory> Ah, that wasn't the class I thought you would have mentioned.... Interesting.
L965[11:44:09] <Subaraki> aren't names supposed to be saved to entity data ?
L966[11:44:30] <Subaraki> i save my entity to a stack compound, and it spawns correctly back, appart from the display name
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L972[11:57:05] <Ordinastie> LatvianModder, the light issue related to the fact that I query the TE for the value
L973[11:57:24] <LatvianModder> so it displays light on one side?
L974[11:57:29] <LatvianModder> on one logical side, I mean
L975[11:58:14] <Ordinastie> I'm not sure why even the neighbors have some illumination
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L978[11:59:10] <Ordinastie> or maybe I know
L979[11:59:59] <Ordinastie> the light is checked multiple times : first when you set the block, to spread the light value around, but at this time the TE is not set yet
L980[12:00:09] <Ordinastie> then when redrawing the chunk
L981[12:00:30] <Ordinastie> that time the TE is set so when drawing the quads, it know the light value of the neighbor
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L983[12:03:00] <Ordinastie> calling world.checkLight in onBlockPlacedBy fixes it
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L991[12:26:54] <LatvianModder> Test for lag when you have 8x8 square of those placed and you add/remove block to chunk
L992[12:27:03] <LatvianModder> Ordinastie: ^
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L994[12:27:25] <LatvianModder> also test if it works after relog etc
L995[12:27:59] <Ordinastie> I won't lag more because there are many placed
L996[12:28:16] <Ordinastie> it just double check the lighting when you place one
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L1007[13:27:37] <thechief5456> If I have a network of cables, how do I check if any of the connected blocks have inventories?
L1008[13:28:44] <ghz|afk> get the corresponding BlockPos
L1009[13:28:51] <ghz|afk> get the TileEntities from those BlockPos
L1010[13:29:25] <ghz|afk> then on those that are not null, call hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side)/getCapability
L1011[13:30:34] <thechief5456> alright, thanks giga
L1012[13:31:59] <ghz|afk> if yo uare going to use "CapabilityItemHandler.ITEM_HANDLER_CAPABILITY" a lot, you may want to get your own copy of the field
L1013[13:32:11] <ghz|afk> @CapabilityInject(IItemHandler.class)
L1014[13:32:28] <ghz|afk> public static Capability<IItemHandler> ITEM_CAP;
L1015[13:32:44] <ghz|afk> this will ask forge to magically put the same reference in your own static field
L1016[13:32:52] <ghz|afk> makes it shorter and slightly quicker at runtime
L1017[13:33:04] <thechief5456> perfect
L1018[13:33:05] <ghz|afk> (the name is up to you)
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L1027[14:05:08] <BlueMonster> what class was the wildcard for meta in?
L1028[14:05:40] <diesieben07> OreDictionary
L1029[14:05:44] <BlueMonster> thanks
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L1045[15:12:53] <diesieben07> i have two gradle projects (one without MC, the other with). the one with MC depends on the one without. currently i do this by just publishing to maven-local, but that kinda sucks since refactoring does not work "across the border". is there a better option?
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L1049[15:24:16] <Ivorius> I'm not sure there are even many here who could answer your question theoretically :P
L1050[15:24:23] <Ivorius> Maybe SO it?
L1051[15:25:01] <diesieben07> i mean, i know there are gralde project deps
L1052[15:25:08] <diesieben07> but they are horrible to set up from what i have seen...
L1053[15:25:16] <diesieben07> i cannot just "i need ... that rpoject over there"
L1054[15:25:16] <IoP> also link back when getting answers. That sounds interesting problem
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L1056[15:26:11] <diesieben07> that is really what i want. dependencies { compile: "gradle:/path/to/dependency/build.gradle" }
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L1065[15:37:00] <Shambling> Williewillus just wanted to thank you for making that a live change in projecte.
L1066[15:37:27] <Shambling> Also, its awesome that someone published a finished 1.10.2 of minetweaker recipe makers yesterday, and apparently someone else had made something similar but google search sucks :D
L1067[15:37:46] <tterrag|ZZZzzz> diesieben07: that woudl be horrible for anyone else wanting to work on yoru project
L1068[15:37:49] <tterrag|ZZZzzz> why not a submodule?
L1069[15:37:55] <diesieben07> i have no idea what that is.
L1070[15:38:02] <ghz|afk> [22:25] (diesieben07): i cannot just "i need ... that rpoject over there"
L1071[15:38:08] <ghz|afk> that's one of the things I miss the most from working with VS
L1072[15:38:10] <tterrag|ZZZzzz> diesieben07: git submodules
L1073[15:38:26] <diesieben07> note that multiple projects which are not connected depend on the same "common" project
L1074[15:38:35] <diesieben07> that does not solve the dependency issue at all
L1075[15:38:39] <diesieben07> ^tt
L1076[15:38:41] <tterrag|ZZZzzz> sure it does. then you have a set path
L1077[15:38:43] <ghz|afk> it simply has a dependencies thing, and you can attach the same project to multiple .sln "workspaces"
L1078[15:38:52] <ghz|afk> no more hassle than that ;P
L1079[15:39:00] <diesieben07> yes, but gradle does not have the "depend on that build.gradle" feature.
L1080[15:39:01] <diesieben07> afaik.
L1081[15:39:32] <ghz|afk> does it have the ability to do like "if folder exists, use this folder, else require this maven dependency"
L1082[15:39:34] <diesieben07> and git submodules also break with the multiple dependants on one dependency
L1083[15:39:35] <diesieben07> right?
L1084[15:39:41] <ghz|afk> git submodules are horrible.
L1085[15:39:45] <diesieben07> or can i use the same submodule in different repos?
L1086[15:39:48] <ghz|afk> you can
L1087[15:39:58] <ghz|afk> it's just a reference to a repo+hash
L1088[15:40:03] <diesieben07> ah ok
L1089[15:40:06] <diesieben07> so that woudl work
L1090[15:40:19] <diesieben07> now the questino remains: how do i depend on a build.gradle?
L1091[15:40:25] <ghz|afk> still, anyone who wants to clone your repo will have to do "git submodule update --init"
L1092[15:41:00] <ghz|afk> https://looksok.wordpress.com/2014/07/12/compile-gradle-project-with-another-project-as-a-dependency/
L1093[15:41:05] <diesieben07> well, better than doing it completely manually ("clone that other repo to this exact path")
L1094[15:41:09] <ghz|afk> dependencies {
L1095[15:41:09] <ghz|afk> compile project(':Dependency')
L1096[15:41:09] <ghz|afk> }
L1097[15:41:26] <ghz|afk> which looks for "Dependency/build.gradle"
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L1099[15:41:46] <diesieben07> oh so that does work
L1100[15:41:54] <diesieben07> nice. i am going to try that and see if intellij explodes
L1101[15:41:56] <ghz|afk> there may be more stuff involved
L1102[15:41:58] <diesieben07> thank you
L1103[15:41:58] <ghz|afk> read that page ;p
L1104[15:42:02] <diesieben07> yes i did read it.
L1105[15:42:10] <diesieben07> it sounds simple enough
L1106[15:42:50] <tterrag|ZZZzzz> submodules also don't clone themselves, oddly enough
L1107[15:42:55] <tterrag|ZZZzzz> they are weird
L1108[15:43:08] <ghz|afk> [22:40] (ghz|afk): still, anyone who wants to clone your repo will have to do "git submodule update --init"
L1109[15:43:19] <ghz|afk> also, there's git subtree, which is an alternative to submodules
L1110[15:43:41] <diesieben07> for now "you need to clone that repo, too" is enough for me :D
L1111[15:44:04] <ghz|afk> although subtree is weird, too
L1112[15:44:11] <ghz|afk> IIRC, it's closer to SVN's externals
L1113[15:44:16] <ghz|afk> which keep a copy of the other tree locally
L1114[15:44:29] <ghz|afk> and just provide an easy-to-use way to pull/push that subtree
L1115[15:46:46] <diesieben07> ghz, that link was exactly what i wanted. works just fine from what i can tell. thanks :)
L1116[15:47:20] <Shambling> if you don't like submodules ghz, what do you prefer yourself?
L1117[15:47:24] <ghz|afk> :)
L1118[15:47:45] <ghz|afk> Shambling: it's not that I don't like submodules
L1119[15:47:50] <ghz|afk> I just don't like that they are not automatic
L1120[15:47:57] <ghz|afk> git should checkout the submodules on checkout
L1121[15:48:03] <ghz|afk> not require you to do "git submodule update"
L1122[15:48:03] <Shambling> you'd think
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L1124[15:49:35] <Shambling> I have been vexed by trying to compile code from authors with several libraries and dependencies like jei/etc., but I suppose if you're in the deep end trying to compile code, you need to learn how to swim and figure out all the commands
L1125[15:50:08] <Shambling> its too bad that it doesn't grab all dependencies like apt-get and aptitude seem to do well in the linux side of things
L1126[15:54:48] <diesieben07> i thought gradle/maven/etc. did just that
L1127[15:54:57] <diesieben07> and for me they certainly do
L1128[15:55:07] <diesieben07> but many people do not configure their deps correctly.
L1129[15:55:29] <Shambling> kind of depends on where the dependencies are stored as well
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L1131[15:55:55] <Shambling> if a dependency has no maven or git repo and its just a deobfuscated jar... well thats why I was having problems compiling stuff last night
L1132[15:56:30] <diesieben07> well, then that is a horrible dependency and you should yell at it's author loudly :P
L1133[15:56:35] <Shambling> at least from what I've gathered trying to relearn this stuff, back when I first learned java it had alot less useful tools
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L1135[15:56:56] <Shambling> but we're talking 1997, so we shall never talk of those times again
L1136[15:57:04] <diesieben07> oh my :D
L1137[15:58:03] <Shambling> I'm still not sure if it was a dependency, or just some reference and the jar was required to compile. Its weird for me that you need a deobfuscated jar to compile code that just references another black box
L1138[15:58:52] <Shambling> take for example projecte last night, it requires a deobfuscated jar from... what was it... crafttweaker I think. But no where does it natively call classes directly to where you'd think it would need to list the jar anywhere
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L1141[16:01:33] <Shambling> still so much to relearn, I love looking at all this code though
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L1147[16:13:49] <illy> Boop o/
L1148[16:14:46] <PitchBright> o/
L1149[16:15:01] <Kane_Hart> I'm working on a modpack.
L1150[16:15:05] <Kane_Hart> I will be coming for you devs...
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L1152[16:15:10] <Kane_Hart> Reporting all your damn bugs!
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L1158[16:45:53] <Ivorius> I never have bugs
L1159[16:45:56] <Ivorius> Never
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L1186[18:19:09] <howtonotwin> Is there a way to add comments to a constructor with MCPBot?
L1187[18:19:53] <diesieben07> i think constructors behave like methods with the name of the class in MCPBot
L1188[18:20:06] <howtonotwin> yes
L1189[18:20:09] <howtonotwin> but their names are lock
L1190[18:20:12] <howtonotwin> *locked
L1191[18:20:17] <bspkrs> you have to get the srg name from the bot
L1192[18:20:22] <howtonotwin> so if I do sm srgname etc comment
L1193[18:20:28] <howtonotwin> it rejects it
L1194[18:20:34] <howtonotwin> even though I don't change the name
L1195[18:21:00] <bspkrs> send in an issue with the details
L1196[18:21:03] <bspkrs> !!issues
L1197[18:21:04] <MCPBot_Reborn> Submit bot and/or mapping issues here: https://github.com/ModCoderPack/MCPBot-Issues
L1198[18:22:02] <bspkrs> I mean about the name, not the fact that you can't rename it
L1199[18:22:44] <Ordinastie> maybe we should be allowed to change comments even if the field/method is locked ?
L1200[18:23:02] <kenzierocks> > fixing bugs
L1201[18:23:07] <kenzierocks> *laughter*
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L1203[18:24:01] <wundrweapon> what's the best event to (1) call when a block is harvested, and (2) check that it's an ore?
L1204[18:24:40] <wundrweapon> I used to use HarvestBlockEvent then check if the localized name featured "Ore" but I can't get the block itself anymore
L1205[18:25:14] <wundrweapon> also, RegistryEvent.Register is 3complex5me
L1206[18:26:06] <howtonotwin> what part of it confuses you?
L1207[18:26:13] <wundrweapon> all of it
L1208[18:26:23] <wundrweapon> try as I might, I simply cannot get it to work
L1209[18:26:27] <wundrweapon> it's infuriating
L1210[18:27:56] <howtonotwin> so something like this: https://github.com/ModCoderPack/MCPBot-Issues/issues/286 (not you wundr)
L1211[18:28:04] <howtonotwin> wundr: it's just a normal event
L1212[18:28:19] <howtonotwin> you register the event handler with MinecraftForge.EVENT_BUS
L1213[18:28:26] <kenzierocks> howtonotwin: where'd you get your name
L1214[18:28:36] <howtonotwin> I just picked it from the ether
L1215[18:28:37] <howtonotwin> :P
L1216[18:29:06] <wundrweapon> @howtonotwin yeah, but what do I put in the <> that won't cause an error?
L1217[18:29:08] <howtonotwin> and then inside you call e.getRegistry.register(All)
L1218[18:29:10] <howtonotwin> um...
L1219[18:29:12] <howtonotwin> generics 101?
L1220[18:29:31] <wundrweapon> you'll hate me for this but
L1221[18:29:34] <wundrweapon> that's news to me
L1222[18:29:47] <howtonotwin> registerBlocks(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(block1, block2,); }
L1223[18:30:07] <wundrweapon> putting in Block throws an error
L1224[18:30:16] <howtonotwin> ???
L1225[18:30:26] <howtonotwin> what error?
L1226[18:30:45] <wundrweapon> wait a min
L1227[18:30:55] <wundrweapon> why's it working for Block all of a sudden
L1228[18:30:58] <wundrweapon> but not Item
L1229[18:31:11] <howtonotwin> well you see you actually need it imported
L1230[18:31:13] <wundrweapon> aaand suddenly it works for item too
L1231[18:31:27] <wundrweapon> I swear to god 20 mins ago that didn't wwork
L1232[18:31:58] <howtonotwin> lol
L1233[18:32:18] <howtonotwin> and we have @Mod.EventBusSubscriber too
L1234[18:32:25] <howtonotwin> so use that if you can decipher it
L1235[18:32:30] <howtonotwin> :P
L1236[18:33:00] <wundrweapon> but putting it on the EVENT_BUS during init works, too?
L1237[18:33:02] <howtonotwin> basically just make the method static and stick that annotation on the class
L1238[18:33:04] <howtonotwin> preinit
L1239[18:33:09] <howtonotwin> init is too late
L1240[18:33:10] <wundrweapon> preinit, right
L1241[18:33:53] <howtonotwin> and https://docs.oracle.com/javase/tutorial/java/generics/
L1242[18:33:53] <wundrweapon> (good thing this exists now, that lack of lateness/earliness was overcomplicated)
L1243[18:33:56] <howtonotwin> read it
L1244[18:33:57] <howtonotwin> :P
L1245[18:34:00] <wundrweapon> right
L1246[18:34:03] <wundrweapon> gtg now
L1247[18:34:05] ⇦ Parts: wundrweapon (~quassel@cpe-172-101-184-119.rochester.res.rr.com) (http://quassel-irc.org - Chat comfortably. Anywhere.))
L1248[18:38:43] <howtonotwin> and about that constructor comment thing: is that a good idea or is it just too obvious from the code to be bothered with?
L1249[18:40:37] <diesieben07> depends on what the constructor does
L1250[18:40:57] <diesieben07> if it's a simple "copy parameters into fields" constructor, i don't see the need for a comment
L1251[18:41:49] <howtonotwin> it's a bit more than that
L1252[18:42:06] <howtonotwin> but it's not like 100 lines of arcane trickery
L1253[18:42:41] <howtonotwin> willie was objecting to it so...
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L1255[18:48:25] <kashike> constructors don't really get javadocs like methods and fields do
L1256[18:52:09] <howtonotwin> eh, think I may just drop it then and close the issue
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L1262[19:03:47] <howtonotwin> o/
L1263[19:04:05] <wundrweapon> well now I have my enchantment and my items all taken care of by the new registry event (I just hope it works)
L1264[19:04:16] <wundrweapon> but I still don't have a replacement for HarvestBlockEvent
L1265[19:05:16] <howtonotwin> HarvestDropsEvent?
L1266[19:06:20] <howtonotwin> also BreakEvent
L1267[19:06:30] <howtonotwin> choose the one that fits
L1268[19:07:05] <wundrweapon> I tried both, but can't find a way to check if the broken block is an ore
L1269[19:07:16] <howtonotwin> eh?
L1270[19:07:28] <howtonotwin> do you not have an IBlockState
L1271[19:07:31] <Roburrito> Aren't ores instancesof?
L1272[19:07:48] <wundrweapon> @rob I can't even get the block in the first place to check instanceof
L1273[19:07:55] <wundrweapon> @how wut
L1274[19:08:15] <howtonotwin> HarvestDropsEvent(World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)
L1275[19:08:25] <howtonotwin> very nice IBlockState right there
L1276[19:08:28] <howtonotwin> it's very shiny
L1277[19:08:30] <howtonotwin> and golden
L1278[19:08:39] <wundrweapon> well then I will, uh, see what it does :/
L1279[19:08:50] <howtonotwin> IBlockState::getBlock
L1280[19:08:59] <howtonotwin> and don't do hackery with the localized name
L1281[19:09:14] <howtonotwin> (un)localalized names should never get near logic
L1282[19:09:35] <howtonotwin> perhaps get the oredict names and check for one that starts with "ore"
L1283[19:09:47] <howtonotwin> "localalized" :D
L1284[19:09:58] * howtonotwin goes to lala land
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L1286[19:10:22] <howtonotwin> and read the docs
L1287[19:10:23] <howtonotwin> please
L1288[19:10:32] <howtonotwin> it explains all about blockstates
L1289[19:12:38] <wundrweapon> I would love to read the docs, but there's so much new stuff between 1.7.10 and 1.10.2 that I simply would be looking through all day
L1290[19:13:48] <howtonotwin> 1) they really aren't that long 2) we don't have that many docs yet :P
L1291[19:14:00] <howtonotwin> that's why it's important that you read the docs
L1292[19:14:07] <howtonotwin> because we have to explain everything else
L1293[19:14:30] <howtonotwin> and it's just inefficient if we have to regurgitate the docs on top of that
L1294[19:15:32] <wundrweapon> *sigh* I won't try to bluff my way outta this one
L1295[19:15:45] <howtonotwin> lol
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L1297[19:15:56] <Roburrito> 3) Still faster than figuring it out as you go along
L1298[19:16:14] <wundrweapon> ^
L1299[19:16:18] <wundrweapon> usually
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L1312[20:33:35] <kokolihapihvi> is there an easy way to get a blocks texture that reliably represents the actual block? currently using IBakedModel.getParticleTexture
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