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L10[00:37:42] <Naiten> One stupid question,
since when were .zip modfiles replaced by .jar?
L11[00:37:46] <Naiten> And welp
L12[00:37:50] <killjoy> since forge
L13[00:38:01] <killjoy> class files should
go in a jar
L14[00:38:20] <Naiten> Stupid
planetminecraft tells me "Allowed Formats ( zip,litemod |
Maximum Size: 10MB )"
L15[00:39:10] <Naiten> And welp, I even got
an error when trying to upload .jar :'(
L16[00:40:12] <flappy> killjoy: it's a
matter of filename in the end if you follow the jar hierarchy ain't
it
L17[00:40:27] <killjoy> yeah.
L18[00:40:31] <killjoy> it's just a file
extension
L19[00:40:44] <killjoy> Naiten, use
curse
L20[00:41:19] <Naiten> killjoy, I do, but I
have PMC since old times as well
L21[00:41:28] <killjoy> same
L22[00:46:19] <Bottersnike> you can zip up
the jar just by right clicking and selecting
"compress"
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L24[00:47:00] <killjoy> why would you zip
the jar?
L25[00:47:10] <killjoy> it will just
confuse people
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L27[00:50:08] <Naiten> Bottersnike, i'm not
_that_ noobe >_<
L28[00:50:57] <Naiten> and as kj noted,
that's extra confusion for users. I guess i'll just make my PMC to
have links to CF filepage
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L47[01:59:48] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160922 mappings to Forge Maven.
L48[01:59:52] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160922-1.10.2.zip
(mappings = "snapshot_20160922" in build.gradle).
L49[02:00:02] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L68[02:58:36] <ThePsionic> Has worldgen
changed at all since 1.6? The only tutorials I can find are around
that era
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L74[03:30:35] <Subaraki> darn, my miions
keep attacking each other when they accidentaly shoot one another
:/
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L76[03:39:57] <Subaraki> how do you add a
new damage source ?
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L90[04:01:54] <Subaraki> can you precise in
the onhitby AI that they shouldn't react on a certain type of
damage ?
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L116[04:59:48] <Gayan> hello guys, i've
seen there is a new version of forge is that version improving
performance ?
L117[05:01:11] <ThePsionic> Define
"improving performance"
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L120[05:03:55] <Gayan> fps, loading etc,
loking into the changelog saying fixing in sly rendering tons of
blockpos allocation
L121[05:05:58] <Gayan> i mean it should be
a difference between this version and 2092 right ?
L122[05:07:38] <ThePsionic> Likely, as far
as I can see in the commits it's a slightly longer standing
issue
L123[05:09:30] <Gayan> ah so it snot
finished ? anyway its still better to use the latest version
?
L124[05:09:53] <ThePsionic> Well the fix
is out with 2093, but I mean like
L125[05:09:57] <ThePsionic> The issue has
been there for a while
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L127[05:10:02] <ThePsionic> And is now
fixed in 2093
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L129[05:15:50] <Gayan> ahhh ok ^
L130[05:18:54] <Gayan> so always using
latest version is btter right ? btw thanks for info :p
L131[05:19:18] <ThePsionic> Usually,
yes
L132[05:19:35] <ThePsionic> More often
than not you don't have to update because something's updated that
you don't need anyway
L133[05:19:48] <ThePsionic> But this is
such a general fix that it would be recommended in these
cases
L134[05:23:37] <Gayan> :p thats what i do
usually even with mods i'm constantly on curseforge mcforge to see
if new version are out ^^, but sometime its like a beta tester,
like today i got a crash with mods dunno from wich one of the 2
involved
L135[05:30:09] <Subaraki> anyone good with
entities ? i cannot seem to stop my entities from attacking each
other
L136[05:30:38] <Subaraki> they shoot
arrows... Ive tried reseting the attack target to null in
livingUpdate, but to no avail
L137[05:31:20] <ThePsionic>
#FirstWorldModderProblems
L138[05:31:36] <LatvianModder>
#TestWorldModderProblems
L139[05:32:13] <Subaraki> ^ do you mean it
should work in vanilla ?
L140[05:33:58] <Subaraki> how can you
precise teams in entities ? :o that could fix my problem
L141[05:34:52] <ThePsionic> Make separate
entities for each team but make them look exactly the same?
L142[05:36:13] <Subaraki>
isOnSameTeam(Entity entity) should fix my problem if i return true
for the other entity !
L143[05:36:19] <Subaraki> lets test
this
L144[05:36:38] <ThePsionic> True
L145[05:37:36] <ThePsionic> I really gotta
find out how to make trees
L146[05:37:59] <ThePsionic> If possible
not with a 1.6 tutorial
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L148[05:40:30] <Ivorius> Trees?
L149[05:40:42] <ThePsionic> Trees!
L150[05:40:46] <ThePsionic> Also
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L153[05:41:09] <ThePsionic> wat
L155[05:42:42] <Ivorius> Looks like he
downloaded it
L156[05:43:48] <LatvianModder> XD
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L158[05:44:03] <LatvianModder> I know
people who only download minecraft from torrents
L159[05:44:17] <LatvianModder> All I could
do is shake my head and never talk to them again
L160[05:45:17] <Ivorius> Technically
L161[05:45:27] <Ivorius> Now they're just
some bodies that you used to know
L162[05:45:46] <Ivorius> Sounds slightly
creepy in plural :D
L163[05:49:38] <LatvianModder> lol
:D
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L167[06:22:02] <Subaraki> xD
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L206[08:30:38] <Pennyw95> Hi, is there a
way to ensure that, while using IItemHandler, only 1 item is
actually added to a TE's slot? I mean, I got the capability working
but it doens't care about the stackSize, and I want the TE not to
allow an item with stacksize > 1.How can I do that? (I'm
switching from ISidedInventory)
L207[08:32:08] <Ordinastie> doesn't the
default impl for the slots have a method for that ?
L208[08:32:32] <Pennyw95> you mean
.insertItem?
L209[08:32:50] <Pennyw95> or while
defining the capability in the TE class?
L210[08:32:57] <Ordinastie> I mean the
class for the slots
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L212[08:33:49] <Pennyw95> in the
ItemStackHandler constructor I can decide how many slots the
inventory will have
L213[08:34:14] <Pennyw95> but I want it to
have only 1 slot (done already) and also that slot to only accept
an itemstack with stacksize 1
L214[08:34:41] <Pennyw95> sorry if I was
misleading in the question
L215[08:37:50] <Pennyw95> Oh, were you
referring to getStackLimit(int slot, ItemStack stack)?
L216[08:37:57] <Pennyw95> that might do it
:D
L217[08:40:11] <Ordinastie> I was
referring to the actual slots object that should have a stack size
limit on their own
L218[08:40:15] <Ordinastie> but maybe
not
L219[08:40:23] <Ordinastie> I'm not sure I
don't use them
L220[08:43:24] <tterrag|ZZZzzz>
Ordinastie: slots don't exist for automation
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L222[08:43:26] <tterrag|ZZZzzz> that's a
GUI construct
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L224[08:44:21] <Ordinastie> I'm glad I
have my impl :p
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L230[08:56:28] <Pennyw95> using
getStackLimit works perfectly :)
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L239[09:15:39] <Subaraki> how can i make
an item have ambient particles spawning in it when held ?
L240[09:15:50] <Subaraki> i wanted to make
a sword that pops of ender particles
L241[09:19:29] <Subaraki> making them
spawn when holding it seems maticoulus
L242[09:20:15] <Subaraki> or i want to
make an energy sword and have it only be particles
L243[09:27:27] <Ordinastie> can someone
explain what the param returnLastUncollidableBlock from
World.rayTraceBlocks() is actually supposed to do?
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L245[09:32:24] <Ordinastie> nvm, I got
it
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L261[10:09:32] <Ordinastie> does somebody
know where the code is for triggering the fall of an arrow stuck in
a block when the block is removed ?
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L267[10:16:59] <Subaraki> Ordinastie,
maybe the arrow is just not stuck anymore and contineus falling
?
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L269[10:17:34] <tterrag|ZZZzzz> yeah it
just checks on onUpdate
L270[10:17:51] <Ordinastie> ah right
L271[10:18:32] <Ordinastie> humpf, kinda
hard to trick it :s
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L275[10:20:34] <tterrag|ZZZzzz> it checks
every time if the arrow is inside the blockstate's AABB
L276[10:20:39] <tterrag|ZZZzzz> why is
your AABB not where the door is?
L277[10:20:41] <tterrag|ZZZzzz> that's the
problem
L278[10:20:51] <Ordinastie>
s/problem/feature/
L279[10:21:18] <tterrag|ZZZzzz> if you can
call it that
L280[10:21:21] <Unh0ly_Tigg> do you want
to change it so the arrows move with the door?
L281[10:21:26] <tterrag|ZZZzzz> but you
can't rightly expect the game to handle it properly
L282[10:21:43] <tterrag|ZZZzzz> you are
doing it "wrong" in the game's eyes. the AABB should be
where the block is
L283[10:21:48] <Ordinastie> Unh0ly_Tigg,
nah, just let the arrows fall to the ground would be enough, but I
don't care that much
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L285[10:22:18] <tterrag|ZZZzzz>
Ordinastie: why do you return a collision bounding box at all when
the door is open?
L286[10:22:53] <tterrag|ZZZzzz> oh
actually...that's a bug
L287[10:23:01] <tterrag|ZZZzzz> it does
NOT re-check the collision box every tick
L288[10:23:07] <tterrag|ZZZzzz> just the
block (and meta?!?)
L289[10:23:18] <Ordinastie> it checks the
int metadata and the blcok
L290[10:23:25] <Ordinastie> yes
L291[10:23:33] <tterrag|ZZZzzz> would
probably be worth a patch
L292[10:23:48] <tterrag|ZZZzzz> that's
pretty broken
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L294[10:24:03] <Ordinastie> what would you
check ? if the arrow is still inside a AABB ?
L295[10:24:27] <gigaherz> apparently my
computer was frozen for 5 hours >_<
L296[10:24:30] <gigaherz> [12:46]
(Ivorius): Sounds slightly creepy in plural :D
L297[10:24:30] <gigaherz> -
L298[10:24:30] <gigaherz> [17:24] (i) You
joined #minecraftforge
L299[10:24:34] <gigaherz> had to hit the
reset button
L300[10:25:01] <tterrag|ZZZzzz>
Ordinastie: I don't see why it's not inGround = [AABB check]
L301[10:25:12] <tterrag|ZZZzzz> instead of
if ([AABB check]) { inground = true; }
L302[10:25:15] <Ivorius> Totally wasn't
me
L303[10:25:19] <Ivorius> Nope, not my
fault
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L305[10:27:28] <gigaherz> ah, a bit
less
L306[10:27:34] <gigaherz> Isee 12:48 on
other channels
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L311[10:29:09] <Ordinastie>
tterrag|ZZZzzz, actually, that's true, the fact that it doesn't
work for my "big" AABB has nothing to do with my AABB,
it's just the close/open state is not stored in meta
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L317[10:30:32] <LexManos> Still need to
think of things to ask during our con panels, any suggestions for
modders?
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L319[10:31:25] <Ordinastie> ask to whom
?
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L321[10:32:40] <SkySom> I can't really
think of much that hasn't been asked 100 times already.
L322[10:34:50] <Unh0ly_Tigg> just curious
lex, are any cofh members going to be on any of the modded
panels?
L323[10:36:46] <LexManos> not that i know
of
L324[10:36:55] <LexManos> and of me,
ichun, and a few other modders
L325[10:37:09] <LexManos> which i cant
remember because im good at my job :D
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L327[10:37:44] <LexManos> asking 100 times
is fine, its basically to kill time during the panel before opeing
to floor
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L329[10:38:53] <Unh0ly_Tigg> Ok, so, if
you could: "Any new features or mechanics in mods that we can
look forward to seeing (that you can talk about)?"
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L331[10:42:51] <Unh0ly_Tigg> Lex, do you
know if the modded panels are going to be streamed?
L332[10:44:02] <tterrag|ZZZzzz> it's
unlikely considering that the 1.11 changelog is at the same
time
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L334[10:44:25] <LexManos> dunno
L335[10:44:36] <LexManos> depends on how
they set it up everything in theory could be streamed
L336[10:44:47] <LexManos> but ya im annoid
at the timing thats the one panel i actually give a shit
about
L337[10:45:08] <luacs1998> i want to ask
about project FAIL
L338[10:45:22] <luacs1998> and how forge
is going to cope with the inevitabble "do all this shit in
json"
L339[10:45:23] <LexManos> cpw isnt on the
panel
L340[10:45:50] <luacs1998> so nvm project
fail haha
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L342[10:46:00] <luacs1998> but still, what
abot "do all this shit in json"
L343[10:46:10] <LexManos> What do you
mean?
L344[10:46:23] <LexManos> And I dont think
i can get dire to phrase the question like that ;)
L345[10:46:34] <luacs1998> if there comes
a time where mojang has all blocks/items/whatever be done in json
and not in code
L346[10:46:42] <luacs1998> how will forge
help modders to adapt?
L347[10:47:34] <IoP> will FAIL fail?
L348[10:48:13] <IoP> but maybe more
serious question: how moch more memory 1.10 client and server
installation require?
L349[10:48:19] <LexManos> "How do you
think the possible modding system from Mojang will effect
Forge?"
L350[10:48:39] *
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L353[10:50:42] <sham1> Yeah, that topic is
strictly verboten
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L355[10:51:02] <LexManos> not really its
jsut a stupid question
L356[10:51:23] <sham1> And from that note
we shall drop to another. How will forge deal with java9 once it
comes out as it will restrict classloaders
L357[10:51:41] <sham1> Or rather, how
would people go about dealing with it
L358[10:51:58] <LexManos> That might be a
interesting question actually.
L359[10:52:04] <Lymia> Java 9 does?
L360[10:52:11] <sham1> It will
indeed
L361[10:52:21] <LexManos> And the answer
is two fold, one we wont deal with it unless there can be a simple
solution.
L362[10:52:32] <Unh0ly_Tigg> Ok, this
isn't a question for the panels: So, in 1.7.10, I had an
IItemRenderer that relied on item nbt, the fancy graphics setting,
and system time (via Minecraft.getSystemTime). How *should* I go
about recoding this for 1.10.2, and are there any good examples
that I can look at?
L363[10:52:37] <LexManos> And two, I
hightly doubt vanilla would ever force it so its a non issue
L364[10:52:42] <Lymia> I thought Project
Jigsaw was optional, and code can still do thing the old way.
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L366[10:53:02] <sham1> Lymia, read up on
the project Jigsaw
L367[10:53:04] <Lymia> (Esp privileged
code, like, uh, basically anything you run java -jar on.)
L368[10:53:05] <LexManos> it may be, dont
know, havent looked at J9
L369[10:53:09] <Lymia> I have
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L371[10:53:41] <Unh0ly_Tigg> it has to be
optional, to preserve backwards compatibility with libraries
compiled with older java versions.
L372[10:54:01] <Lymia> The closest thing
to a mandatory restriction I'm aware of is that some internal
classes won't be as easily accessible anymore.
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L375[10:54:23] <Lymia> (And I'm not clear
if that applies to "legacy" classpath classes that aren't
actually in modules)
L376[10:54:26] <sham1> I thought it made
it so that you cannot use custom classloaders
L377[10:54:32] <Lymia> You're joking
right
L378[10:55:00] <sham1> No I'm not
L379[10:55:12] <sham1> I swear I have
heard rumours like that
L380[10:55:25] <Unh0ly_Tigg> if they
restricted that, a *lot* of code would just stop working...
L381[10:55:26] <IoP> cpw tweeted rant
about java9 few days ago
L382[10:55:29] <LexManos> I will have to
look into it, its something I plan on looking into, when I get
time.
L383[10:55:31] <fry> stop listening to
rumours :P
L384[10:55:57] <fry> and especially
repeating and amplifying rumours
L385[10:56:13] <Ordinastie> but, but,
that's the whole point of rumours :(
L386[10:56:38] <Ivorius> Who told you that
Ordinastie
L388[10:56:45] <Ivorius> I think that's
vastly overstating the purpose of rumours :P
L390[10:56:49] <Ordinastie> Ivorius,
somebody
L391[10:56:50] <Lymia> Literally the first
google result.
L392[10:57:19] <quadraxis> would something
like EnumHelper be affected?
L393[10:57:40] <LexManos> enumhelper needs
to die...
L394[10:57:44] *
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L395[10:57:47] <Lymia> What's
enumhelper
L396[10:58:05] <LexManos> its a hack that
lets us modify enums at runtime
L397[10:58:12] <quadraxis>
net.minecraftforge.common.util.EnumHelper
L398[10:58:17] <quadraxis> hacky enum
hacking
L399[10:58:21] <Lymia> oh no
L400[10:58:21] <sham1> Which shouldn't be
done
L401[10:58:46] <quadraxis> as some things
were enumified instead of having a registry like structure
L402[10:59:25] <Ordinastie> forge could
patch it I guess, but that'd make a painful amount of
patching
L403[10:59:37] <LexManos> Shouldnt need to
be done, but is because of how vanilla is written
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L406[11:00:17] <illy|laptop> morning
o/
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L409[11:04:00] <LatvianModder> Lex:
Something changed that EnumHelper can die?
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L411[11:04:26] <LexManos> not yet, it
NEEDS to.
L412[11:04:26] <LatvianModder> Or are you
saying people should stop adding their own armor materials / tool
materials / etc?
L413[11:04:38] <LexManos> Theres a
difference between NEED and CAN.
L414[11:04:44] <McJty> DimensionTypes
:-)
L415[11:04:50] <McJty> Another case where
this is used
L416[11:04:55] <LatvianModder> Ah
yes
L417[11:04:56] <McJty> It is a tad
ugly
L418[11:05:04] <LexManos> The theory is
that any enums that vanilla adds
L419[11:05:04] <LatvianModder> Which is
stupid. It should have been a registry
L420[11:05:13] <LexManos> they do it as a
interface and the enum is a implementation of it
L421[11:05:20] <SatanicSanta> Anyone know
of anything I can read to understand how to get a multi-layer NBT
dependent item model up and running?
L422[11:05:21] <LexManos> And only
reference the interface.
L423[11:05:26] <LexManos> But that isnt
how it works
L424[11:05:34] <LatvianModder> Yeah, I was
thinking the same. However, would Forge do such a large
patch?
L425[11:05:41] <LexManos> no
L426[11:05:42] <LatvianModder>
IDimensionType, I would love that
L427[11:06:03] <McJty> Me too
L428[11:07:14] <fry> I did that as a patch
initially, it's possible, but annoyingly big
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L433[11:10:41] <LatvianModder> wait
what?
L434[11:10:51] <SatanicSanta> SquareWheel:
Unfortunately that is not all that helpful because it uses a
separate JSON model for both variants (red and blue). Thats not
much of a solution for what I'm doing
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L439[11:11:22] <LatvianModder> wow, I
didnt know you can do That
L440[11:11:26] <SquareWheel> Yeah sorry. I
need to do some rendering stuff today too and actually need to
learn the same thing.
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L442[11:12:11] <SatanicSanta> well if you
figure it out let me know :P I've been trying to figure it out for
days now
L443[11:12:31] <SquareWheel> I noticed the
universal bucket is done in pieces. I bet you could work off of the
same idea.
L444[11:12:49] <SatanicSanta> Yeah I've
been looking at ModelDynBucket
L445[11:13:09] <SatanicSanta> I don't
really understand what process and retexture are exactly
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L447[11:13:53] <LatvianModder> is layer
amount still set by Item?
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L449[11:14:42] <LatvianModder> looks like
it isnt. nice
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L453[11:19:48] <SquareWheel> This might be
a silly question, but can both items and blocks have
blockstates?
L454[11:21:14] <LatvianModder> items.
*block*states. Not exactly :P
L455[11:21:34] <LatvianModder> however,
item models CAN be set by a blockstates.json file
L456[11:21:41] <SquareWheel> Ah okay,
that's why I was asking.
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L470[11:27:11] <azolex> Guys how can I
intercept packet sent from some mod?
L471[11:29:59] <azolex> Or rather how to
block specific packet being sent?
L472[11:30:00] <LatvianModder> Lex: Can
you check out the PermissionAPI PR again? I have updated it and at
this point, there's nothing from me I would change in it
L473[11:30:12] <LexManos> Not right now
about to leave for the airport
L474[11:30:25] <SatanicSanta> Hm. How
frequently is ItemOverrideList#handleItemState called?
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L478[11:36:31] <SquareWheel> Windows
10-only certainly limits its reach in schools.
L479[11:37:40] <LatvianModder> does
it?
L480[11:37:46] <LatvianModder> how many
schools are Not using it?
L481[11:38:29] <Unh0ly_Tigg> it's Win10 or
OSX El Capitan.
L482[11:38:46] <SatanicSanta> I have never
been to a school using Win10 OR OS X El Capitan.
L483[11:39:02] <SquareWheel> I can't say
for sure, but most schools I've seen are one or two major versions
behind current. Windows 7 is still extremely commonly used in
education.
L484[11:39:24] <Unh0ly_Tigg> when I
started at my high school, i think they were running XP, and when I
graduated, they were using 7
L485[11:39:31] <Unh0ly_Tigg> and I
graduated in 2012
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L487[11:39:54] <SatanicSanta> At my first
high school they were using XP IIRC, second high school they were
using ubuntu
L488[11:39:58] <luacs1998> lol
L489[11:40:32] <SatanicSanta> I don't
remember for sure about the first one though, I only used their
computers once.
L490[11:40:53] <LatvianModder> oh, windows
10 specifically
L491[11:40:58] <LatvianModder> I thought
windows in general
L492[11:42:30] <luacs1998> how does
actuarius work haha
L493[11:42:35] <kashike> magic
L494[11:42:57] <luacs1998> besides farting
rainbows
L495[11:42:57] <PaleoCrafter> and a wee
bit of GitHub API :P
L496[11:42:59] <kashike> github's api is
quite extensive
L497[11:43:06] <luacs1998> as in what's it
used for
L498[11:43:14] <kashike> labelling issues,
etc
L499[11:43:15] <luacs1998> it's a bot that
tags issues right
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L503[11:45:24] <LatvianModder> githubs api
has limitations.. only like 100 requests per hour.. WHY
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L505[11:45:28] <tterrag|con> The W10 edu
thing sucks
L506[11:45:31]
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L507[11:45:38] <tterrag|con> They bought
out minecraft edu just to discontinue it
L508[11:46:50] <luacs1998> tterrag|con,
kek
L509[11:47:02] <tterrag|con> Not really
funny :/
L510[11:47:10] <tterrag|con> damaging the
education community
L511[11:48:04] <LatvianModder> that sounds
really lame anyway.. learning trough minecraft.. wait.. isnt that
what im doing with mods? oh god
L512[11:48:29] <SquareWheel> As I
understand from teachers, Minecraft works amazingly for getting
kids engaged.
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L514[11:50:21] <sham1> Well probably
because minecraft
L515[11:51:34] <LatvianModder> yeeah im
pretty sure its the minecraft part that they are excited about, not
learning
L516[11:52:35] <SquareWheel> I'm sure
that's true. If it's effective though, I don't see the
downside.
L517[11:53:09] <luacs1998> haha, aunt is a
preschool teacher, can attest to it
L518[11:53:51] ***
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L519[11:54:15] <sham1> When will they make
Pokémon GO learning edition
L520[11:54:35] <luacs1998> KEK
L521[11:56:02]
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L522[11:58:59] <LatvianModder> You learn
how to cross streets without looking away from your phone?
L523[11:59:09] <LatvianModder> Yep, sounds
educational
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L525[11:59:34] <kashike> sham1: they block
rooted phones now
L526[11:59:36] <kashike> :{
L527[11:59:54] <LatvianModder> Is rooting
phones legal?
L528[12:00:16] <SquareWheel> There's a
DMCA exception for it currently.
L529[12:01:33] <SquareWheel> The
exceptions expire frequently though. Every 3 years I think?
L530[12:01:38] <LatvianModder> you know
what would be great in Java? If in addition to (T... o) they added
({A, B}...) where you would have to input A, B, A, B....
L531[12:02:10] ***
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L532[12:02:14] <PaleoCrafter> so a tuple
with built-in syntax? :P
L533[12:02:35] <LatvianModder> I dont know
what tuple is but it sounds ridiculous
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L535[12:03:01] <SquareWheel> A type of
list common in some languages.
L536[12:03:07] <SquareWheel> Python
especially.
L537[12:03:16] <PaleoCrafter> except it
isn't a list :P
L538[12:03:25] <Ivorius> It is
L539[12:03:30] <SquareWheel> Well, using
"list" as a general word for list/array/dict/yada
yada.
L540[12:03:32] <Ivorius> Just alternating
types
L541[12:03:45] <Ivorius>
Dictionary.of(key, value, key, value)
L542[12:04:41] <kashike> LatvianModder:
people cheat sometimes: blah(A a, B b, Object... args)
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L544[12:04:48] <kashike> very ugly and
hacky but I've seen it :P
L545[12:05:00] <LatvianModder> ugh
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L547[12:07:16] <PaleoCrafter>
"list" implies that you can cons to it, you can't cons to
a tuple, Ivorius :P
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L549[12:08:51] <Ivorius> It's not a Tuple,
PaleoCrafter
L550[12:09:29] <PaleoCrafter> it should be
though :P
L551[12:09:31] <Ivorius> If anything a
list of tuples
L552[12:09:37] <PaleoCrafter> well, of
course
L553[12:09:39] <Ivorius> But it is
technically just a list of alternating types
L554[12:09:50] <Ivorius> The rest is
implementation detail :P
L555[12:11:08] <PaleoCrafter> how would
you access the elements of that "list of alternating
types"?
L556[12:12:58] <Subaraki> how would one
make an item spawn particles so they fill a circle in it's model ?
(lets say i have a portal block, a round portal block, that i want
to be filled with portal particles)
L557[12:13:07] <Subaraki> or can you not
do that on held items ?
L558[12:13:30] <gigaherz> an item has an
update method when it's in entity form
L559[12:13:46] <gigaherz> a block has
randomDisplayTick
L560[12:13:47] <Subaraki> is a held item
also entity form ?
L561[12:13:52] <gigaherz> which is
designed specifically for particles
L562[12:13:54] <gigaherz> no
L563[12:14:00] <Subaraki> agh, well then
:/
L564[12:14:11] <gigaherz> there's a
different method for when it's handheld/in the player
inventory
L565[12:14:22] <Subaraki> oh ?
L566[12:14:24] <gigaherz> but you won't be
able to spawn the particles "around the model"
L567[12:14:28] <Subaraki> ah :/
L568[12:14:32] <gigaherz> since you don't
have the exact world coords for it
L569[12:14:38] <azolex> How can I get
client mod list?
L570[12:14:44] <Subaraki> i'll not make an
energy sword made out of particles then
L571[12:14:59] <gigaherz> well... .you
could
L572[12:15:04] <gigaherz> you'd need some
maths
L573[12:15:07] <gigaherz> but
L574[12:15:16] <gigaherz> you probably
want to do that in an entity rendering layer
L575[12:15:27] <gigaherz> and activate the
particles when the sword is the held item
L576[12:16:06] <SquareWheel> Could also do
some nice particle spam when swinging the sword. Might look
interesting.
L577[12:16:45] <SquareWheel> I'm doing a
lot of testing with .json files. Is there any way to use
hotswapping like you can do with classes? Or do you just need to
restart Minecraft for every change?
L578[12:17:24] <PaleoCrafter> trigger a
"recompilation" as you usually would and hit f3 + t
ingame
L579[12:17:38] <SquareWheel> Ah
thanks
L580[12:18:40] <quadraxis> Wanted to use
the vanilla compass model to make my own compass type item, but it
won't spin
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L582[12:21:15] <KnightMiner_> You need to
define the overrides in the item class, check how vanilla does
it
L583[12:21:24] <SquareWheel> Yep,
confirmed that works. Thanks PaleoCrafter. Locks things up for 10
seconds but still way faster than restarting MC.
L584[12:21:41] <PaleoCrafter> yeah, it
rebuilds the entire texture atlas, reloads all models etc
L585[12:23:06] <quadraxis> i added a
property override with the 'angle' name the vanilla compass
uses
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L588[12:29:39] <quadraxis> but in game the
angle never changes
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L591[12:48:48] <ThePsionic> hmm
L592[12:48:55] <ThePsionic> if you were a
pink cloud, what would you eat
L593[12:49:38] <PaleoCrafter> pink
vapour?
L594[12:50:44] <plathrop> ThePsionic
Diamonds, obviously.
L595[12:51:09] <ThePsionic> plathrop: I
want to add my own rare-ass resource :P
L596[12:51:21] <plathrop> Ahhhh
L597[12:51:25] <gr8pefish>
cloudberries
L598[12:51:34] <plathrop> I like
that
L599[12:51:43] <plathrop> Flying
pigs
L600[12:51:44] <ThePsionic> Sounds
good
L601[12:51:51] <ThePsionic> The
cloudberries, I mean
L602[12:51:59] <plathrop> Yeah,
cloudberries is cool
L603[12:52:00] <azolex> How to detect
client mods?
L604[12:52:09] <ThePsionic> Inspired by
Cloudberry Kingdom, gr8pefish? :P
L605[12:52:24] <gr8pefish> Nah, it was
just the first thing that popped into my head.
L606[12:58:55] <ThePsionic> there, wrote
one line of code
L607[12:58:58] <ThePsionic> productive
day
L608[12:59:17] <gr8pefish> \o/ You've done
things!
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L618[13:40:54] <cpw> lex: the response to
"how will forge deal with java 9" should be that we will
defer to mojang. IF (a VERY BIG IF) they decide to force java 9,
then we will deal with it.
L619[13:41:37] <cpw> i'll tell you that i
expect significant subtle derpy breaks if we DO go java 9
L620[13:41:52] <cpw> classloading is no
longer the same as it has been for over 20 years
L621[13:42:29] <cpw> and "java's
backwards compatibility" does NOT extend beyond well
established, public Java APIs
L622[13:42:37] <cpw> you can't rely on
anything internal at all
L623[13:42:45] <LatvianModder> what even
is Java 9
L624[13:42:57] <LatvianModder> and is that
something we should think about already?
L626[13:43:08] <cpw> we should crash if we
see it
L627[13:43:10] <cpw> (we currently
do)
L628[13:43:19] <Ordinastie> really?
L629[13:43:27] <LatvianModder> Ah,
"classloading is no longer the same"
L630[13:43:35] <LatvianModder> damn
L631[13:43:50] <LatvianModder> is it just
one specific bit that changed?
L632[13:43:54] <cpw> basically, they've
added a new abstraction layer between classes, packages and
"everything"
L633[13:44:05] <cpw> called
"modules"
L634[13:44:10] <LatvianModder> why
L635[13:44:10] <cpw> and tthey're NOT
optional either
L636[13:44:14] <LatvianModder> ok, il
google this
L637[13:44:19] <cpw> you ever seen
OSGI?
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L639[13:44:32] <LatvianModder> na-uh
L641[13:44:40] <cpw> you ever used
eclipse?
L642[13:44:52] <cpw> ever wondered why it
suddenly mysteriously stops working properly
L643[13:44:59] <cpw> and you have to do
this weird clear thing?
L644[13:45:09] <cpw> and maybe delete a
bunch of odd jar files?
L645[13:45:15] <Ordinastie> never had to
do that :p
L646[13:45:17] <LatvianModder> Yes
L649[13:45:26] <cpw> you just fell victim
to osgi
L650[13:45:39] <LatvianModder> One of the
reasons why I switched to Idea
L651[13:45:43] <cpw> basically, the idea
is that a jar file is not the "unit of distribution"
anymore
L653[13:45:45] <LatvianModder> No
weirdness
L654[13:45:47] <cpw> me too actually
:P
L655[13:45:55] <LexMobile> Well the
official stance on j9 is ill see what I can do but if it is as bad
as he says I don't think there is much we can do
L656[13:45:58] <cpw> they've added a new
concept
L657[13:46:03] <cpw>
"module"
L658[13:46:06] <cpw> ABOVE jars
L659[13:46:15] <cpw> (a module can be
composed of many jars)
L660[13:46:26] <LatvianModder> And what
benefit would Mojang get from forcing Java 9 not Java 8?
L661[13:46:26] <cpw> modules expose a
DELIBERATE interface
L662[13:46:32] <cpw> nothing latvian
L663[13:46:38] <cpw> anything NOT in that
interface
L664[13:46:43] <cpw> is now effectively
private
L665[13:46:49] <cpw> to anything outside
the module
L666[13:46:57] <cpw> and this is enforced
through new classloading rules
L667[13:47:05] <sham1> This could become
really bad really fast
L668[13:47:12] <cpw> it's a fucking
nightmare
L669[13:47:13] <LatvianModder> that would
take a LOT of rewrites
L670[13:47:22] <cpw> anyone who
trivializes it really doesn't understand wtf is happening
L672[13:47:23] <sham1> Damn it
Oracle
L673[13:47:25] <LatvianModder> And any
code is not backwards compatible?
L674[13:47:34] <Unh0ly_Tigg> and it would
also mean that reflection could throw errors on trying to access
anything module-private, I'm guessing?
L675[13:47:38] <cpw> all "public api
using code" SHOULD be backward comaptible
L676[13:47:41] <gigaherz> and I mean LOL
at the end part
L677[13:47:41] <gigaherz> XD
L678[13:47:41] <cpw> yup tigg
L679[13:47:55] <cpw> but we're not on
public api land in Forge/FML world
L680[13:48:03] <cpw> tbh neither is mojang
in vanilla
L681[13:48:20] <cpw> people MIGHT be able
to run a server on j9
L682[13:48:27] <cpw> but running a client?
i really doubt it
L683[13:48:29] <LexMobile> Mojang isn't
forcing j8 they aren't gunna force j9
L684[13:48:32] <cpw> i don't believe lwjgl
is compatible
L685[13:48:47] <cpw> and it's probable
that lwjgl *2* NEVER will be
L686[13:49:03] <cpw> which means the
likelihood of uptake @ mojang is tiny
L687[13:49:41] <cpw> they can't even
uptake latest lwjgl/java 8 because of incompatibilities with
certain gfx chipsets
L688[13:49:52] <cpw> so there's sod all
chance IMO of them uptaking j9
L689[13:50:18] <cpw> yeah lex, it seems
likely that j8 forcing is off the table now
L690[13:51:05] <sham1> Ded
L691[13:51:34] <LexMobile> IF Java ever
dies we may force j8
L692[13:51:54] <LexMobile> It means
stealing or remake my the slim jvm but it seems to work
L693[13:52:06] <LexMobile>
Remaking**
L694[13:52:16] <gigaherz> o_O modules are
stuff above the jar level?
L695[13:52:26] <cpw> we can fork openjdk 8
lex
L696[13:52:30] <cpw> if we care enough
:P
L697[13:52:30] <gigaherz> that's...
crazy
L698[13:52:34] <LexMobile> No
L699[13:52:36] <cpw> yes giga
L700[13:52:42] <LexMobile> Just packaging
it
L701[13:52:56] <cpw> yeah i know lex, but
i don't think j8 will die in a hurry
L702[13:53:08] <gigaherz> if j9 breaks
things
L703[13:53:10] <cpw> j9 is breaking enough
that oracle will likely extend j8 lifetime to 2025 or more
L704[13:53:10] <LexMobile> I've gotten
requests from rival employees to do something like that already but
had no reason to ;)
L705[13:53:19] <gigaherz> people WILL
continue using j8
L707[13:53:35] <LexMobile> People WILL
continue using j5
L708[13:53:37] <cpw> the reason j9 came
into being
L709[13:53:38]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L710[13:53:47] <cpw> has long since ceased
being relevant
L711[13:53:55] <cpw> osgi was a REALLY BIG
buzzword
L712[13:53:59] <cpw> about 10 years
ago
L713[13:54:13] <cpw> until it turned out
to be so fucking complicated that it was fragile as fuck
L714[13:54:30] <cpw> get a wrong jar
ordering: "EXPLOSIONS"
L715[13:54:37] <cpw> j9 was designed to
FIX that problem
L716[13:54:40] <LexMobile> Anyways cow
seiner you're here
L717[13:54:44] <Unh0ly_Tigg> I just want
Project Valhalla in my life.
L718[13:54:47] <cpw> but it's a problem
that stopped happening
L720[13:54:51] <cpw> long ago
L721[13:54:54] <LexMobile> Any questions
you want asked or addressed at the panel?
L722[13:55:04] <cpw> not really
L723[13:55:08] <gigaherz> due to people
moving on?
L724[13:55:21] <cpw> you have my
permission to laugh and mock me for my FAIL FAIL
L725[13:55:27] <LexMobile> Hehe
L726[13:55:33] <cpw> giga: pretty
much
L727[13:55:39] <LexMobile> Yay for not
having time
L728[13:55:39] <cpw> osgi has sorta frozen
in time
L729[13:55:43] <LatvianModder> You have my
permission to make me the new owner of Forge
L730[13:55:45] <cpw> yay for real life
shit
L731[13:56:06] <cpw> the other driver for
j9
L732[13:56:12] <cpw> was shrinking jdk to
fit on phones
L734[13:56:22] ***
minecreatr is now known as Mine|away
L735[13:56:23] <cpw> err, i think google
beat sun(oracle)
L736[13:56:26] <LatvianModder> You know
what would be nice? If Minecraft switched to Java 8 AND
LWJGL3
L737[13:56:35] <cpw> you know what would
be nice
L738[13:56:37] <cpw> the moon
L739[13:56:38] <cpw> on a stick
L740[13:56:39] <gigaherz> so like .NET
Compact framework / Micro framework, but for java?
L741[13:56:44] <cpw> with maple syrup on
top
L743[13:56:51] <cpw> that's one of the
goals
L744[13:56:55] <cpw> but it's irrelevant
now
L745[13:57:20] <LexMobile> Latvian if you
wanna work on fail go ahead it's mainly all spec design as is just
have final approval
L746[13:57:29] <cpw> yeah
L747[13:57:41] <cpw> a lot are still in my
head
L748[13:57:41] <LexMobile> There is just
so much other shit I have to do
L749[13:57:57] <Ordinastie> what is FAIL
exactly ?
L750[13:58:14] <gigaherz> Forge
Abstraction I* Layer
L751[13:58:18] <gigaherz> I was never
determined
L752[13:58:27] <cpw> Indeterminate
:P
L753[13:58:40] <LexMobile>
Interaction
L754[13:58:42] <Unh0ly_Tigg> it *could*
also be Interaction or Implementation
L755[13:59:04] <cpw> yeah
L756[13:59:04] <Ordinastie> Implosion
sounds cooler
L757[13:59:05] <gigaherz> or Interface, or
Integration
L758[13:59:05] <Unh0ly_Tigg> granted, I
was typing that before lex responded.
L759[13:59:11] <cpw> the idea is that it's
a data driven mechanism
L760[13:59:21] ***
fry is now known as fry|sleep
L761[13:59:23] <cpw> you'll probably be
seeing a LOT of that at minecon soon
L762[13:59:36] <LexMobile> Data driven and
abstracted enough to never need updates for mc updates
L763[13:59:44] <cpw> cos i think that's
how MOST of the "API" for vanilla will work
L764[13:59:46] <cpw> yeah
L765[13:59:47] <gigaherz> so like, generic
object structures?
L767[13:59:55] <LexMobile> Ya it's the way
Mojang is going
L768[13:59:56] <cpw> json, with standard
naming
L769[14:00:05] <gigaherz> oh as in files
and stuff
L770[14:00:07] <cpw> for
item/block/entity/tileentity
L771[14:00:07]
⇨ Joins: Fye
(~Fye@dynamic-adsl-84-220-168-160.clienti.tiscali.it)
L772[14:00:09] <gigaherz> not an actual
Java layer?
L774[14:00:16] <cpw> events
L775[14:00:20] <Ordinastie> oh, I know,
you should contact that guy that wanted to make one too :p
L776[14:00:21] <cpw> all the fucking
events in the world
L777[14:00:24] <Ordinastie> ltp iirc
><
L778[14:00:24] <LexMobile> 90% of what a
user sees from a mod can just be standard data
L779[14:00:49] <cpw> basically, everything
that's a callback on a subclass
L780[14:00:58] <gigaherz> I can easily
picture a modding/plugin system built around json for
"thing" declarations
L781[14:00:58] <cpw> should be able to be
an event from a data driven object instead
L782[14:01:06] <gigaherz> and
javascript/lua/whatever for event handling
L783[14:01:18] ⇦
Quits: blood|work (~owned@static228.iona.edu) ()
L784[14:01:21] <cpw> you could in theory
plug in javascript for event definition
L785[14:01:25] <LexMobile> It's easy to
invision hard to define
L786[14:01:26] <cpw> but that's not an
immediate goal
L787[14:01:26] <fry|sleep> no dynamic
typing. no.
L788[14:01:34] <cpw> first thing
first
L789[14:01:43] <cpw> get a data driven
event system in place
L790[14:01:48] <cpw> err, object
system
L791[14:01:49] <cpw> with events
L792[14:01:52] <gigaherz> fry: well
dynamic typing would make cross-version compatibility so much
simpler
L793[14:01:58] <cpw> no giga
L794[14:01:58] <fry|sleep> no it
won't
L795[14:02:02] <cpw> no, just no
L796[14:02:04] <cpw> please no
L797[14:02:09] <gigaherz> XD
L798[14:02:15] <sham1> all no
L799[14:02:18] <gigaherz> debugging would
be hellish, though
L800[14:02:25] <cpw> not just debugging
:P
L801[14:02:45] <Unh0ly_Tigg> I wonder if
there are any strong typed scripting languages.
L802[14:02:53] <fry|sleep> everything
except for the short start part of the learning curve would be
worse
L803[14:02:55] <gigaherz>
Typescript?
L804[14:03:07] <gigaherz> I mean there's
Cscript
L805[14:03:08] <sham1> Python is strongly
typed
L806[14:03:10] <illy> giga can you type
good?
L807[14:03:16] <sham1> But
dynamically
L808[14:03:23] <gigaherz> which is a
variant of C, but meant for scripting environment
L809[14:03:29] <gigaherz> illy:
"good" -- yes I can
L811[14:03:57] <gigaherz> illy: Typescript
is literally javascript with type annotations
L812[14:04:19] <Unh0ly_Tigg> actually, I
would want a strong/static typed scripting language that's not
derived from a dynamically/loose scripting language.
L813[14:04:21] <sham1> The apostrophes are
killing me in the title of the video even though it is
intentional
L814[14:04:42] <cpw> groovy is basically
java with sugar on top
L815[14:04:47] <cpw> but no
L816[14:04:53] <cpw> that's NOT the
primary goal of FAIL
L817[14:04:55] <sham1> Groovy is also
groovy
L818[14:05:10] <gigaherz> yeah
L819[14:05:12] <cpw> the primary goal of
FAIL is to provide the events, and the objects
L820[14:05:13] <gigaherz> I guess in a
way
L821[14:05:17] <LexMobile> Fails primary
goal is data no code
L822[14:05:23] <gigaherz> FAIL would be
like XAML
L823[14:05:29] <gigaherz> it's a
data-based model description
L824[14:05:30] <cpw> some code lex: but
independent of MC
L825[14:05:31] <LexMobile> When that gets
done then we deal with events
L826[14:05:36] <gigaherz> that can tie in
to code for event handling
L827[14:06:00]
⇨ Joins: Pennyw95
(~Dr.Benway@host164-151-dynamic.6-87-r.retail.telecomitalia.it)
L828[14:06:04] ⇦
Quits: Hgreb (~Hgrebnedn@d8d872a6e.access.telenet.be) (Quit:
Leaving)
L829[14:06:06] <cpw> anyway
L830[14:06:11] <cpw> the other thing
L831[14:06:25] <cpw> fail might let the
data definition move from server to client during login
L832[14:06:43] <cpw> so "FAIL"
mods would be server only, but allow defining content
L833[14:06:49] <LexMobile> Yes
L834[14:06:55] <LexMobile> That's the
important part
L835[14:06:57] <gigaherz> aha,
interesting
L836[14:07:02] <cpw> it is an important
aspect
L837[14:07:02] <LatvianModder> hm sounds
interesting
L838[14:07:07] <LatvianModder> can I send
viruses to client?
L839[14:07:08] <cpw> it requires scripted
guis too
L841[14:07:13] <gigaherz> that does have a
strong "no code thx" implication?
L842[14:07:14] <LatvianModder> Because I
once made a mod that can
L843[14:07:15] <cpw> cos you only send
json :P
L844[14:07:18] <LexMobile> Fail allows us
to redefine mods from the ground up which means we can redefine
their lifecycle
L845[14:07:24]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L846[14:07:35] <LexMobile> We're still
haunted by mod loaders legacy
L847[14:07:35] <sham1> You could put your
virus into the JSON by having it be in base64 :P
L848[14:07:43] <cpw> fail mods basically
don't exist unless there's a server running them
L849[14:07:52] <cpw> possible sham
L850[14:07:52] <gigaherz> so no
single-player content?
L851[14:08:07] <LatvianModder> that sounds
complicated
L852[14:08:10] <Unh0ly_Tigg> integrated
server
L853[14:08:15] <cpw> it'd need to be a
malicious png that triggers via upload to gpu most likely :P
L854[14:08:25] <fry|sleep> damn you
timezones, why aren't everyone goint to sleep exactly now
L855[14:08:34] <LexMobile> Cow you and I
should do a podcast... Just us ranting about code and things
L856[14:08:34] <cpw> giga: no, fail is not
targetted at client only mods
L857[14:08:40] <cpw> LOL yeah
L858[14:08:44] <sham1> Because fry it's
just 22 here
L859[14:08:47] *
cpw asks when
L860[14:08:48] <gigaherz> it's 9pm
here
L861[14:09:20] <gigaherz> I love lex's
autocorrect ;P
L862[14:09:30] <LexMobile> 12 another hour
and a half I'll my flight
L863[14:09:48] <LexMobile> Yes this phone
doesn't know any of my words yet
L864[14:09:49] <cpw> 310 here
L865[14:09:55] <cpw> new phone?
L866[14:10:01] <LexMobile> Ya from
pax
L867[14:10:10] <sham1> It sounds like your
phone's autocorrect is drunk
L868[14:10:14] <LexMobile> My old phone
died by falling 2ft to a wood floor
L869[14:10:20] <Unh0ly_Tigg> it's only
noon for me.
L870[14:10:27] <gigaherz> sham1: no
"cpw" is obviously a misspelling of
"cow".
L871[14:10:27] <LexMobile> It's an iPhone
what do you expect from the autocorrect
L872[14:10:53] <LexMobile> Only thing it
works 100% on is the word iPhone
L873[14:11:05] <sham1> Makes sense
L874[14:11:07] <Unh0ly_Tigg> so, lex, I'm
presuming that you're starting at pdx, presuming you haven't
completely moved out of oregon?
L875[14:11:09] ⇦
Quits: azolex (~azolex@89-172-251-32.adsl.net.t-com.hr)
()
L876[14:11:18] <sham1> God forbid you
couldn't properly type the phone's name on the phone
L877[14:11:22] <LexMobile> Yar
L878[14:11:23] <LatvianModder> oh hello
sham1, we share a timezone
L879[14:11:31] <LatvianModder> maybe you
are from Latvia too? :o
L880[14:12:25] <sham1> It's almost as if I
live about the height of Estonia + Gulf of Finland north from
you
L881[14:13:29] <cpw> hehe lex
L882[14:13:30] <Unh0ly_Tigg> So, I found
this jbod chassis, supports 90 sas 3.5" drives...
L883[14:13:33] <cpw> iphone's know
themselves
L884[14:13:39] <cpw> they're becoming self
aware
L885[14:14:09] <sham1> Oh no, Apple's been
building a cloud distributed Skynet all this time
L886[14:14:16] <LexMobile> I knew it!!! My
phone keeps ending up places I didn't leave it.... I knew it was up
to something
L887[14:14:43] <LatvianModder> oh hey
whats this
L889[14:14:52] <Unh0ly_Tigg> and if I had
that, and filled it with seagates' recently announced 60TB ssd, I'd
have 5.4 petabytes in a single 4U chassis...
L890[14:15:00] <cpw> i think lex and
flamegoat are having fun
L891[14:15:06] <cpw> anyway
L892[14:15:07] <LatvianModder> an account
that's not following me? not cool.
L893[14:15:12] <cpw> if anyone has ANY
thoughts about FAIL at all
L894[14:15:24] <cpw> there's a repo
waiting to fill with issues @ MinecraftForge github, just for
you
L895[14:15:34] <cpw> FAIL is Java8
L896[14:15:36] <LexMobile> That account is
controlled by flame and anything important forge wise will be on
it
L897[14:15:38] <cpw> or will be
L898[14:15:46] <LexMobile> Namely updates
and server info and shit
L899[14:15:50] <cpw> lex: did you want
forgefiles btw?
L900[14:15:51] <LatvianModder> I think
think that its a giant FAIL :>
L901[14:15:53] <gigaherz> I have quite a
lot of thoughts and potential ideas, but I'm far too busy these
days to even maintain my own mods
L902[14:16:04] <gigaherz> (and by busy I
mean that, by the time I have spare time, I have no brainpower
left)
L903[14:16:05] <LatvianModder> think think
wtf
L904[14:16:13] <LexMobile> If you own it
send it to flame he may use it
L907[14:16:17] <Unh0ly_Tigg> What I want
to know, is besides what the repo says, what is Mercurius?
L908[14:16:19] <cpw> i'll talk to
him
L909[14:16:31] <cpw> it might be a nice
place to tweet out new builds of forge f.e.
L910[14:16:39] <sham1> I like the new
README
L911[14:16:39] <LexMobile> Mm
L912[14:16:55] <LexMobile> If was can
write a bot that tweets that'd be cool
L913[14:17:05] <Zidane> Hello folks
L914[14:17:05] <cpw> tweets are easy
L915[14:17:11] <cpw> just send the rest
call to the api
L916[14:17:16] <illy> ill add it to the PR
Bot :P
L917[14:17:18] <LexMobile> And mercurius
is out stats mod
L919[14:17:32] <cpw> forgestats for tweets
about stats?
L920[14:17:33] <LexMobile> Illy you need
to talk to Flamegoat
L921[14:17:40]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8d872a6e.access.telenet.be)
L922[14:17:40] <LexMobile> Hehe could do
that
L923[14:17:46] <Unh0ly_Tigg> is that the
mod that flamegoat was saying he was testing on ftb one, lex?
L924[14:17:55] <cpw> this week i have
mostly been seeing people playing sky factory!
L925[14:17:57] <LexMobile> But let's not
heap to much on him
L926[14:18:17] <LexMobile> Yes tigg we
have it in a few packs
L927[14:18:35] <Unh0ly_Tigg> sweet, once I
saw the repo, I figured that was what he was talking about...
L928[14:18:42] <Flamegoat> Ffs, you guys
trying to give me more work?
L929[14:18:46] <LexMobile> The plan is to
eventually bundle it as a optional mod with the forge
installer
L931[14:18:57] <illy> Ya the PR bot
already listens for forge builds it would be trivial to add tweets
too
L932[14:19:04] <LexMobile> It wasn't me
flame you know I <3 you!
L933[14:19:05] <cpw> Flamegoat, ALL the
works !
L934[14:19:14]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L935[14:19:22] <Flamegoat> Yea yea.
L936[14:19:34] <LexMobile> The bot just st
needs a repo and a place to live
L937[14:19:42] ⇦
Quits: Pennyw95
(~Dr.Benway@host164-151-dynamic.6-87-r.retail.telecomitalia.it)
(Ping timeout: 195 seconds)
L938[14:19:48] <Flamegoat> If we do a
tweet bot for forge builds, that needs to be a separate
account.
L939[14:20:00] <Flamegoat> The primary
twitter is to share ALL forge news, not just builds and info.
L940[14:20:03] ⇦
Parts: Zidane (~Zidane@irc.spongepowered.org) ())
L941[14:20:10] <Flamegoat> Builds that
have special scenarios, new MC version launches etc, sure.
L942[14:20:11] <LatvianModder> I would hit
that unfollow button in an instant if I saw it sending PRs
L943[14:20:13] <Flamegoat> But it's a
managed account.
L944[14:20:22] <Unh0ly_Tigg> flameHeart
<3
L945[14:20:34]
⇨ Joins: Zidane (~Zidane@irc.spongepowered.org)
L946[14:20:35] <Flamegoat> People will
mute that shit faster than supermans boner if we start spamming
builds.
L947[14:20:38] <LatvianModder> not prs,
commits*
L948[14:20:58] <Flamegoat> I'm trying to
live at the moment, but Comcrap is winning.
L949[14:21:01] <LatvianModder> Maybe bot
should say when a new forge version is out + a link to changelog.
That doesnt happen that often
L950[14:21:22] <LexMobile> Quick someone
register ForgeBuilds
L951[14:21:27] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 195 seconds)
L952[14:21:28] ⇦
Quits: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
(Quit: I'm gone)
L953[14:21:35] <Flamegoat> You're terrible
for putting that here.
L954[14:21:41] <Flamegoat> Cuz I'm too
busy atm yo
L955[14:21:44] <LexMobile> Hehe
L956[14:21:51] <illy> Lex do you want me
to transfer the bot to MinecraftForge's repo once your back?
L957[14:21:53] <LatvianModder> Ill take
that
L958[14:22:02] <LatvianModder>
>:D
L959[14:22:06] <gigaherz> quick someone
register ForgeReleases and put viruses in it
L960[14:22:06] <Unh0ly_Tigg> I have
comcast here, it's about 115 down, 15 up, iirc. Little to no
downtime in the last few years.
L961[14:22:07] <gigaherz> ;P
L962[14:22:31] <LexMobile> Comcast is the
reason we currently pay 800/mo for Internet
L963[14:22:38] <cpw> Flamegoat, i own
forgefiles
L964[14:22:38] <gigaherz> o_O
L965[14:22:46] <cpw> @ twitter
L966[14:22:58] <sham1> $800 for how much
bandwidth
L967[14:23:01] <Unh0ly_Tigg> Lex, what
speeds do you get for that?
L968[14:23:37] <LexMobile> 50/50
L970[14:23:44] <Unh0ly_Tigg> mbps?!
L971[14:23:50] <gigaherz> that's... not
much
L972[14:24:03] <gigaherz> even for a
commercial connection
L973[14:24:06] <LexMobile> Us...
L974[14:24:27] <sham1> Umn Lex, you might
want to move your server somewhere with more sane prices for better
connections
L975[14:24:33] <sham1> Because that's a
steal
L976[14:24:34] <LexMobile> But it's what
we have to pay because we had to drill our own fiber line and
that's as cheap as they would do it for
L977[14:24:53] <LexMobile> That's not the
server that's my house
L978[14:25:02] <Unh0ly_Tigg> ahh
L979[14:25:15] <gigaherz> the ISPs here in
my city offer 300/300 symmetric FTTH for around 60eur/month -- but
it's a home connection, not for commercial use
L980[14:25:28] <gigaherz> (Spain)
L981[14:25:40] <Zidane> Ouch Lex
L982[14:25:42] <gigaherz> I love that
there's so much competition ;P
L983[14:25:42] <sham1> *sighs* I really
hope the cabel companies in the US can lose their de facto
monopoly
L984[14:25:46] <Unh0ly_Tigg> those speeds
(not the price) seem more reasonable then, if the main forge
webservers aren't being hosted through that connection.
L985[14:25:56] <sham1> Because that just
sounds depressing
L986[14:26:05] <PaleoCrafter> Flamegoat,
may I ask if IPB already is set up somewhere? :P
L987[14:26:21] <Zidane> 100/100 in Holmen
WI is...Not even half that so long as you do a coop
L988[14:26:32] <Unh0ly_Tigg> I just want
Google Fiber to get fully implemented in the portland area...
L989[14:26:36] <Zidane> Charter is
asshats
L990[14:27:19] <SquareWheel> Do you guys
know of any good examples for generating an item model from a
blockstate file? Trying to layer textures dynamically on an
item.
L991[14:27:24] <LexMobile> No way I can
host servers at my house
L992[14:27:37] <LexMobile> My roommate
dictates the network because he thinks he knows best
L993[14:27:51] <LexMobile> And he's a
"it professional"
L994[14:27:58] <gigaherz> lol
L995[14:27:59] <Unh0ly_Tigg> does he know
who you are?
L996[14:28:08] <LexMobile> One of the many
reasons I want to move out
L997[14:28:10]
⇨ Joins: Upthorn
(~ogmar@75-101-109-129.dsl.dynamic.fusionbroadband.com)
L998[14:28:11] <Zidane> :(
L999[14:28:13] <LatvianModder> You dictate
Forge and.. well you dictate Forge
L1000[14:28:13] <illy> does he use google
ultron?
L1001[14:28:19] <sham1> As opposed to you
who has a lot of programming experience and knowledge of this
stuff
L1002[14:28:19] <gigaherz> i'm the
de-facto systems admin at my place, because my two flatmates don't
care enough to bother
L1003[14:28:25] <LexMobile> So that if I
so fucking choose I can host a god damn server for a game night in
my own house
L1004[14:28:25] <gigaherz> they just ask
me whenever something network-related fails
L1005[14:28:39] <gigaherz> that
said
L1006[14:28:46] <gigaherz> I offered them
a port range for each
L1007[14:28:51] <LexMobile> He knows what
he's doing sorta
L1008[14:28:51] <gigaherz> they didn't
care enough for it
L1009[14:28:54] <sham1> "Giga, my
internet stopped working" "Did you remember to plug the
RJ45 to your computer"
L1010[14:29:10] <Ordinastie> "Did
you try turning it off and on again?"
L1011[14:29:16] <LexMobile> He is very
much bigger then his britches and tries to overengineer
everything
L1012[14:29:46] <LexMobile> Let's just
say there is 7 devices between my desktop and the modem
L1013[14:29:53] <gigaherz> lol what
why
L1014[14:29:55] <Zidane> I will be in a
house within the next year
L1015[14:29:58] <Flamegoat> Hahha
LatvianModder thanks for following me.
L1016[14:29:59] <LexMobile> And I have
access to 1 of them
L1017[14:30:05] <illy> wait what?
L1018[14:30:08] <gigaherz> each device is
a point of failure and adds lag >_<
L1019[14:30:14] <sham1> 7 devices between
modem and your desktop
L1020[14:30:16] <sham1> What
L1021[14:30:19] <sham1> WHY
L1022[14:30:23] <LatvianModder> I will
try to figure out how to make a bot in next few days
L1023[14:30:33] <LexMobile> I've log gave
up caring
L1024[14:30:40] <sham1> At most one would
want to have a separate router or something
L1025[14:30:49] <LexMobile> I tunnel
through a remote server if I ever want to host anything
L1026[14:30:53]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L1027[14:31:31] <gigaherz> LatvianModder:
it generally goes like: "connect(); while(text =
readInputLine()) { sendOutputLine(prepareAnswer(text)); }
cleanup();"
L1028[14:31:32] <gigaherz> ;P
L1029[14:31:47] <LexMobile> The thing
that annoys me is there are like rack mount 80 port managed
switches in there
L1030[14:31:54] <LexMobile> No need for
that !
L1031[14:31:58] <LatvianModder> see the
problem with that is it needs a server
L1032[14:32:00] <PaleoCrafter> gigaherz,
dem gud APIs are event-driven :P
L1033[14:32:25] <gigaherz> probably old
hardware from some office that thought they were too old and
crappy?
L1034[14:32:29]
⇨ Joins: RyanKnack (RyanKnack@anarchy.esper.net)
L1035[14:32:50] <sham1> Your roommate
sounds like an ass
L1036[14:33:11] <LexMobile> Sorta and
shit he's gotten over time because he things everything has to be
overengineered corporate stuff
L1037[14:33:40] <gigaherz> my home
network consists of: the FTTH "splitter" thing, the
router, with TV+consoles plugged directly and a cable going through
the wall to the switch box, the switch, with cables going to each
room, and the computer in each rum
L1038[14:34:15] <sham1> No hardware
firewall?
L1039[14:34:23] <gigaherz> not beyond the
NAT from the router
L1040[14:34:59] <gigaherz> I have a port
range permanently forwarded to my IP
L1041[14:35:33] <sham1> Once more and
more people start to get lightbulbs that connect to your WIFI, one
starts to need some really nice defences so your lightbulb won't
become an attack vector
L1042[14:35:56] <gigaherz> yeah not going
to happen
L1043[14:35:59] <gigaherz> not in my
house
L1044[14:36:00] <gigaherz> ;P
L1045[14:36:12] <sham1> One thing I am
wondering about
L1046[14:36:21] <sham1> Why would anyone
connect a lightbulb to the internet
L1047[14:36:24] <gigaherz> smart TV is
the only smart appliance in there
L1048[14:36:31] <gigaherz> and it sucks
so much we regret having paid extra for that feature
L1049[14:36:31] <sham1> I know that it is
about IoT but still
L1050[14:36:40] <LexMobile> Hehe
lightbulb exploits... Something I'd like to dig into
L1051[14:36:45] <gigaherz> sham1: to
change color/brightness with your phone
L1052[14:36:53] <gigaherz> literally
that.
L1053[14:36:58] <LexMobile> Sounds like a
fun tear down
L1054[14:37:05] <LatvianModder> is it
allowed to use phones in planes after takeoff? (never been on
one)
L1055[14:37:11] <sham1> If it was up to
me, all lightbulbs would emit natural-like light
L1056[14:37:13] <gigaherz> LatvianModder:
depends on the company
L1057[14:37:16] <gigaherz> but many
do
L1058[14:37:24] <LexMobile> One you get
to a certain altitude yes Lat
L1059[14:37:30] <gigaherz> there's still
no proof that wifi causes interferences
L1060[14:37:37] <gigaherz> it's just out
of safety that they don't allow it
L1061[14:37:44] <LatvianModder> maybe it
did
L1062[14:37:47] <LatvianModder> ..in
1980
L1063[14:37:49] <LexMobile> And airplane
mode only which is a myth but better safe then sorry
L1064[14:38:05] <LexMobile> Wifi is
allowed in all major airlines
L1065[14:38:15] <LatvianModder> and its
not like the plane is going to crash. at best it will interfer with
communications
L1066[14:38:16] <gigaherz> the idea is
that any electromagnetic radiation and/or magnetic field, could
disturb the sensors
L1067[14:38:30] <gigaherz> and
takeoff/landing are just too critical to even consider the
risk
L1068[14:38:36] <LexMobile> Nothing in
modern phones effect the airplane at all
L1069[14:38:37] <LatvianModder> well then
those are shitty sensors
L1070[14:38:38] <LexMobile> However
L1071[14:38:46] <gigaherz> no,
sensitive
L1072[14:38:53] <LexMobile> I'd rather
not use my phone then risk some new tech coming out that DOES
L1073[14:38:54] <illy> there's been a fun
study of hacking into some IOT(i.e lightbulb connected to the
internet) devices for evil purposes
L1074[14:39:16] <LatvianModder> I made
that with RF modules and arduino
L1075[14:39:22] <LatvianModder> Lighting
for school play
L1076[14:39:30] <gigaherz> the simplest
reason to hack into smart bulbs/ smart heating / smart doors
L1077[14:39:34] <gigaherz> is to track
people's movements
L1078[14:39:40]
⇨ Joins: Hink_
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L1079[14:39:41] <LexMobile> True
L1080[14:39:43] <LatvianModder> Also
human-sized wings that open with remote. I have those in my
facebook profile pic :D
L1081[14:39:50] <gigaherz> and if they
have voice activation, then you can also track conversations
L1082[14:39:51]
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closed the connection)
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⇨ Joins: mezz (~mezz@24.6.28.151)
L1084[14:40:03]
MineBot sets mode: +v on mezz
L1085[14:40:22] <LatvianModder> I really
want RFID tag doors
L1086[14:40:41] <gigaherz> I'm not
generally paranoid, but a smart device is really creepy
L1087[14:40:43] <LatvianModder> Already
bought everything for them, now I just need a door
L1088[14:40:47] <sham1> One fun thing to
also do is to iterate over the whole IPv4 range and look for
non-secured VNC servers
L1089[14:40:53] <gigaherz> and smart
devices with voice capabilities are outright scary
L1090[14:41:24] <illy> not only that but
for the most part they're unpatchable
L1091[14:41:27]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L1092[14:41:37] <sham1> Speaking of smart
technology, just to day I heard some guy on the radio talking about
the threats of self-driving cars
L1093[14:41:44] <Zidane> Lol I'm on a
plane with Wi-Fi currently
L1094[14:41:45] <gigaherz> illy: or
worse, patchable over the internet
L1095[14:41:49] <sham1> Facepalming
intensifies
L1096[14:41:57] <illy> how are you going
to patch a lightbubl
L1097[14:42:07] <gigaherz> sham1:
self-driving cars are scary too
L1098[14:42:17] <gigaherz> not because
they may cause accidents
L1099[14:42:17] <Ordinastie> illy, with a
good idea
L1100[14:42:23] <gigaherz> that's the one
thing they do better than us
L1101[14:42:32] <sham1> Drive
better
L1102[14:42:35]
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(Quit: Leaving)
L1103[14:42:39] <gigaherz> but because of
the implicit tracking and spying capabilities
L1104[14:42:46] <gigaherz> and the
potential for remote control
L1105[14:43:03] <illy> meh google already
has all my info all hail our google over lords :P
L1106[14:43:10] <gigaherz> I can imagine
governments paying a lot of money to have the ability to redirect a
car's path
L1107[14:43:32] <gigaherz> leading
"people unfriendly toward the current government" to a
dark ally from which they never come out
L1108[14:43:39] <gigaherz> alley*
L1109[14:43:45] <sham1> And then someone
realises that they might be able to root their car
L1110[14:44:01] <cpw> sham1 that's
already a thing
L1111[14:44:09] <cpw> chipping cars has
been common since at least the 90s
L1112[14:44:37] <sham1> Speaking of
rooting, why the hell is Samsung not wanting me to root my
phone
L1113[14:44:42] <sham1> I have the legal
right to do so
L1114[14:45:00] <LexMobile> No company
allows rooting
L1115[14:45:30] <LatvianModder> Is
everone going to minecon now?
L1116[14:45:52] *
LatvianModder is stuck in Latvia forever |:(
L1117[14:45:58] <sham1> Which leaves me
even more confused. It's not like I expect to get my warranty when
I root my phone
L1118[14:46:11] <Ordinastie>
LatvianModder, you should have named yourself WorldModder, you'd
have more freedom
L1119[14:46:20] <LatvianModder> damn,
youre right
L1120[14:46:24] <sham1> He mods the
world
L1121[14:46:25] <gigaherz> sham1: most
"if you do this you lose warranty" are completely BS,
actually
L1122[14:46:26] ***
LatvianModder is now known as WorldModder
L1123[14:46:34] <sham1> Well, better than
hacking the planet I guess
L1124[14:46:39] <WorldModder> I CAN SHOW
YOU THE WORLD
L1125[14:46:52] <sham1>
Minecraft.getMinecraft().theWorld
L1126[14:46:53] <sham1> There
L1127[14:46:56] ***
cpw is now known as cpw|out
L1128[14:47:05] <sham1> I showed the
world
L1129[14:47:07] <WorldModder> we are out
of cpws!
L1130[14:47:18] <sham1> nooo
L1131[14:47:25] <WorldModder> someone
needs to restock them
L1132[14:47:29] ***
WorldModder is now known as LatvianModder
L1133[14:48:03] <sham1> If I want to root
my device there probably is a reason I do it and I probably
understand the risks
L1135[14:48:20] ***
cpw|out is now known as cpw
L1136[14:48:57] <sham1> Not enough
hacking
L1137[14:49:05] <illy> wait for it
L1138[14:49:07] <sham1> There were no two
people sharing the keyboard
L1139[14:49:23] <illy> heheh
L1140[14:49:31] <cpw> LatvianModder, i'm
not going to minecon
L1141[14:49:43] <sham1> I don't know
where it is
L1142[14:49:56] <LexMobile> CPw has a a
life he can't come to cons
L1143[14:49:56] <cpw> los angeles,
california
L1144[14:50:00] <cpw> yup
L1146[14:50:17] <diesieben07> sham1, they
don't want you to because "you getting root access" =
"everyone else being able to get root access" =
"your phone being vulnerable"
L1147[14:50:23] <LatvianModder> aw
L1148[14:50:38] <LatvianModder> I have
uni and mods to work on.. also not enough money to just throw it
away :P
L1149[14:51:25] <sham1> Well if they
wanted me to stay safe with my rooted phone then they could not
disable security features when I root
L1150[14:51:35] <LexMobile> These are the
cheaper cons for me as they are west coast
L1151[14:51:44] <LexMobile> Flight was
like 300
L1152[14:51:45] <diesieben07> i don't
think you understand what root means...
L1153[14:51:48] <PaleoCrafter> hm...
including jQuery in my IPB theme just caused some internal IPB JS
function to overflow the stack xD
L1154[14:51:59] <LexMobile> Nice
L1155[14:52:01] <sham1> I know exactly
what rooting means
L1156[14:52:08] <sham1> One gets access
to the root account
L1157[14:52:16] <diesieben07> exactly.
which can do anything.
L1158[14:52:28] <LexMobile> Almost
anything
L1159[14:52:33] <diesieben07> yeah
:D
L1160[14:52:39] <sham1> Cannot toast my
toast
L1161[14:52:40] <LatvianModder> Android
is basically ugly linux, right?
L1162[14:52:42] <diesieben07> sudo phone
explode
L1163[14:52:54] <sham1> You calling Linux
ugly
L1164[14:52:56] <LexMobile> Some devices
have root and then hyper visor
L1165[14:52:57] <diesieben07> it has some
linux base
L1166[14:53:11] <sham1> Well more like
Android has the Linux kernel
L1167[14:53:20] <sham1> And then a lot of
Google stuff
L1168[14:53:22] <gigaherz> LatvianModder:
it's pseudo-java on top of linux, with one user account per app and
such
L1169[14:53:50] <LatvianModder> what a
bs. why not just have a normal linux there? :P
L1170[14:53:58] <gigaherz> walled
garden.
L1171[14:54:08] <diesieben07> because
java = easy implementation of apps
L1172[14:54:08] <illy> because companies
are lazy and are also scared of the gpl
L1173[14:54:25] <illy> LatvianModder,
^
L1174[14:54:26]
⇨ Joins: Pennyw95
(~Dr.Benway@host164-151-dynamic.6-87-r.retail.telecomitalia.it)
L1175[14:55:00] <sham1> Because with GPL
users can demand the source code
L1176[14:55:28] <sham1> And companies
don't like that
L1177[14:55:43] <cpw> depends on the
software sham1
L1178[14:55:45] <LatvianModder>
Why?
L1179[14:55:52] <sham1> Also Android is a
normal Linux, it's just not GNU+Linux
L1180[14:56:01] <LatvianModder> Afraid
that other companies might steal their code?
L1181[14:56:07] <LatvianModder> its Java.
Nothing is closed source
L1182[14:56:12] <LatvianModder> Minecraft
is great example
L1183[14:56:28] <sham1> It's still
technically closed-source
L1184[14:56:29] <LexMobile> It's not
exactly Java
L1185[14:56:30] <illy> umm Android isnt
Java
L1186[14:56:39] <LexMobile> Most are jni
shit
L1187[14:56:41] <sham1> We've just
managed to reverse engineer it
L1188[14:57:44] <sham1> Just because we
can see the sources of MC because the efforts of Lex and others
does not make Minecraft not closed-source
L1189[14:58:13] <LexMobile> We can't see
the source
L1190[14:58:16] <diesieben07> ^
L1191[14:58:18] <PaleoCrafter> isn't the
Android stack open-source? :P
L1192[14:58:40] <sham1> Decompilation of
the class-files
L1193[14:58:50] <LexMobile> Wellll
fuck
L1194[14:58:59] <LexMobile> Plane has
issues
L1195[14:59:03] <sham1> Oh shit
L1196[15:00:03] <illy> is it United
Airlines?
L1197[15:02:51] <LexMobile> Alaska
L1198[15:03:26]
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L1199[15:04:55] <illy> then your safe on
United we had engine troubles over the Atlantic
L1200[15:05:18] <illy> I hate flying
after that
L1201[15:05:57] <Unh0ly_Tigg> I wish I
could go to minecon...
L1202[15:11:54]
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L1209[15:29:03] <LatvianModder> I hope
there will be youtube streams. There will be a modded panel,
right?
L1210[15:29:39] <LatvianModder> If there
is, please tweet it from ForgeDev twitter, so I dont miss it
:P
L1211[15:31:00]
⇨ Joins: auenf (David@101.161.79.150)
L1212[15:32:25] <quadraxis> do json
models not inherit overrides from parent models?
L1213[15:34:30]
⇨ Joins: ScottehBoeh (~ScottehBo@104.238.169.96)
L1214[15:34:38] <ScottehBoeh> Mixed up
/join and /login for a minute there..
L1215[15:40:03]
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L1216[15:42:36] <SquareWheel> So I asked
earlier, but you folks were busy. Is there any good examples for
generating an item model from a blockstate file? I'm trying to
layer textures dynamically on an item and not sure how to go about
that.
L1217[15:44:38] <ScottehBoeh> I'm sure
this was answered before on the Forums, it was for 1.8, however.
Want a link?
L1218[15:44:44]
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L1219[15:44:54] <SquareWheel> Sure
thing.
L1221[15:45:14] <SquareWheel> Oh cool,
thanks.
L1222[15:45:37] <ScottehBoeh> :D
L1223[15:46:14] <SquareWheel> I don't
know a lot of these words. Time to learn.
L1224[15:46:23] <ScottehBoeh> Join the
club, tbh :S
L1225[15:46:40] <ScottehBoeh> I'm fairly
new to most 1.8+ coding (I've lived in the 1.7.10 basement for a
few months)
L1226[15:47:27] <SquareWheel> I dabbled a
bit in 1.7, but mostly got overwhelmed when starting and never left
Hello World. It seems like the "getting started" process
has simplified a lot over the last few versions.
L1227[15:47:40] <ScottehBoeh> Oh, most
definitely :o
L1228[15:49:41]
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L1230[15:51:09] <ThePsionic> Opinion
needed: Humanberry y/n
L1231[15:51:46] <ScottehBoeh> errrr
L1232[15:52:07] <SquareWheel> That might
be a bit far.
L1233[15:52:30] <ThePsionic> Would it be
though
L1234[15:52:41] <ScottehBoeh> So it's a
human..
L1235[15:52:44] <ScottehBoeh> but a
berry?
L1236[15:53:45] <ScottehBoeh> Don't mind
if I post a quick before/after model do ya?
L1237[15:54:22] <ThePsionic> I... that's
not what I mean
L1238[15:54:41] <ScottehBoeh> Oh.
L1239[15:54:46] <ThePsionic>
Context
L1240[15:54:55] <ThePsionic> Earlier I
asked for something a pink cloud would eat
L1241[15:54:55] <ScottehBoeh> I thought
you were making the best mod ever ;-;
L1242[15:55:01] <ThePsionic> the answer
was a cloudberry
L1243[15:55:08] <ScottehBoeh> ah
L1244[15:55:18] <ThePsionic> now, if
cloudberries are for clouds, what are humanberries for..? :P
L1245[15:55:43]
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you're going, that is))
L1248[16:04:05] <ScottehBoeh> ok this
turned out hella gewd
L1250[16:07:26] <ScottehBoeh> I feel like
the textures don't contrast enough..
L1251[16:09:10] <MercuriusXeno> Maybe a
little, but I agree, it looks really good!
L1252[16:09:52] <ScottehBoeh> Thanks, man
:)
L1253[16:09:58] <ScottehBoeh> Hey, what's
everyone working on atm?
L1254[16:10:17] <MercuriusXeno> beer #1.
I just passed my MCSE certification exam #5 so I'm officially done
with this boot camp.
L1255[16:10:22] <ThePsionic> pink
clouds
L1256[16:10:23] <MercuriusXeno> Tomorrow
I can get back to EE3 ;D
L1257[16:10:35] <ScottehBoeh> Grats
Mercurius
L1258[16:10:36] <MercuriusXeno> well..
Saturday, more likely. Tomorrow I gotta fly
L1259[16:10:40] <ScottehBoeh> and,
interesting Psionic O.o
L1260[16:10:43] <ThePsionic> and school
on the side i guess
L1261[16:13:06] <MercuriusXeno>
Unofficially my next trick is gonna be a power item that
"makes ways" for you in caves. I haven't decided quite
precisely how I intend to do the algorithm for it, but I have a
rough idea
L1262[16:13:10] <MercuriusXeno> And I
think it will be fun.
L1263[16:13:35] ***
V is now known as Vigaro
L1264[16:13:46] <ThePsionic> hocus
pocus
L1265[16:13:49] <MercuriusXeno> And a
handful of in-world alchemy arrays I want to get back to
L1266[16:13:53]
⇦ Quits: Jezza (~Jezza@92.206.33.136) (Quit:
Sleeepppppssss)
L1267[16:14:12] <MercuriusXeno> yup,
mayjick
L1268[16:14:29] <ScottehBoeh> Well.. I
can make a sandbag :o
L1269[16:14:33] <MercuriusXeno> and
thanks, scotteh, this last test was brutal. I wasn't sure I'd
pass.
L1270[16:14:44] <ScottehBoeh> man :o Glad
ya got through it
L1271[16:14:46]
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L1272[16:14:49] <MercuriusXeno> Kinda was
by the skin of my teeth, even. I got like.. a high C
basically
L1273[16:14:53] <MercuriusXeno> but it's
a binary pass/fail
L1274[16:14:55] <MercuriusXeno> score
doesn't matter
L1275[16:15:07] <ThePsionic> Also
ScottehBoeh if you want to know the source of my inspiration to
make pink clouds
L1276[16:15:08] <MercuriusXeno> My other
scores were significantly less crappy XD
L1278[16:15:53] <ScottehBoeh> This song
should totally play
L1279[16:16:13] <ScottehBoeh> Flying on a
pink cloud, flocks of Flying pigs to your left and right
L1280[16:16:52] <ThePsionic> what is it
with you and flying pigs
L1281[16:17:26] <ThePsionic> oh nvm that
was plathrop last time
L1282[16:17:27] <MercuriusXeno> yeah, I
expect that from ichun. MC Pigs are pretty cute though.
L1283[16:17:32] <ThePsionic> what is it
with this chat and flying pigs
L1284[16:17:51] <ScottehBoeh> iChun and
his flying pigs
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L1286[16:17:58] <MercuriusXeno> Pigs in
MC are weirdly less useful than other animals. It's kinda why I
like how ichun is always giving them new purposes
L1287[16:18:04] <ThePsionic> lel
L1288[16:18:14] <MercuriusXeno> like that
crazy bacon thing, or the stuff in sync, which is just a rad
mod.
L1290[16:18:29] <ThePsionic> oic
L1291[16:18:31] <plathrop> I didn't do
it
L1292[16:18:37] <MercuriusXeno>
hehehe
L1293[16:18:48] *
plathrop reads scrollback to see what I didn't do
L1294[16:19:15] <MercuriusXeno> lol
L1295[16:19:33] <ScottehBoeh> I ask this
hecka lot
L1296[16:19:41] <ScottehBoeh> has anyone
here ever played the 1.7.3 beta Namcraft mod?
L1297[16:19:49] <MercuriusXeno> Namcraft?
Like vietnam?
L1298[16:19:53] <ScottehBoeh> Aye
L1299[16:19:56] <MercuriusXeno> Never
heard of it
L1300[16:20:06] <ScottehBoeh> It was one
of my favourite mods of the time, surprised not many people have
heard of it :o
L1301[16:20:23] <MercuriusXeno> Let me
guess.. punji sticks were a feature?
L1302[16:20:25] <MercuriusXeno> what
else
L1303[16:20:26] <ScottehBoeh> Of
course
L1304[16:20:29] <ScottehBoeh> Sappers,
too
L1306[16:20:40] <MercuriusXeno> mm. Yeah
that's kinda fitting in an MC universe. I think I've seen you ask
this before
L1307[16:20:48] ***
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L1308[16:21:06] <ScottehBoeh>
EntitySapper exdends EntityCreeper lmao
L1309[16:21:31] <ScottehBoeh> bracomadar.
That was the creators name. Changed his MCForums profile pic, used
to have a big bushy beard
L1310[16:21:40]
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L1311[16:22:34] <plathrop> ThePsionic
curse you and your logs! :-P
L1312[16:22:40] <ThePsionic> :3c
L1313[16:25:36]
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L1314[16:25:59] <ScottehBoeh> One project
I have to give a lot of props to is Countercraft
L1315[16:26:06] <ScottehBoeh> insane
CS:GO remake in MC
L1316[16:26:23] <ScottehBoeh> F3rullo
made it (He used to own a gun mod I believe O.o)
L1317[16:26:52] <x3n0ph0b3> One of the
first things I wanted in MC was a gun, but I sampled one at some
point when I was FIRST trying modded MC.. I think it was beta
1.2?
L1318[16:27:04] <x3n0ph0b3> I was still
really hazy about getting mods working and I couldn't get it to
function.
L1319[16:27:45] <x3n0ph0b3> Then later
(like years later), made the beginnings of reliquary and the
hunter's handgun. I always liked the idea of hitscan weaponry in
MC, simply because MP lag makes combat feel occasionally
unfair
L1320[16:28:07] <ScottehBoeh> Hitscan is
so much more useful :D
L1321[16:28:21] <x3n0ph0b3> I'd have
moments where I was sure I'd swung properly and my timing was good
and there was just no rhyme or reason to getting hit by a mob
L1322[16:28:27] <ScottehBoeh> JamioFlan
implemented it in his 1.8 release of Flansmod
L1323[16:28:58] <x3n0ph0b3> Flan was a
huge help for me. He really paved a lot of ground for some of what
was in EE even, if he doesn't realize it
L1324[16:29:01] <x3n0ph0b3> He used to be
in my credits
L1325[16:29:04] <x3n0ph0b3> I learned a
lot from his mods
L1326[16:29:30] <x3n0ph0b3> Also that was
back when his MP mods were a dependency alongside modloader
L1327[16:29:35] <ScottehBoeh> Aye, he's
got a legit games development job now, has to rely on Me, Prototype
and a few others constantly pushing/pulling to keep it going
:S
L1328[16:29:42] <x3n0ph0b3> Very
cool
L1329[16:29:55] <x3n0ph0b3> Quite
impressive. He's rather brilliant, imo.
L1330[16:30:05] <ScottehBoeh> Definitely
:D
L1331[16:30:11] <ScottehBoeh> Especially
since its so open-source. Custom weps etc
L1332[16:30:39]
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L1335[16:30:48] <x3n0ph0b3> Also 303,
another big name for me back in the day
L1336[16:31:06] <x3n0ph0b3> He had some
really original stuff.
L1337[16:31:34] <x3n0ph0b3> In the early
days those guys really pushed boundaries. They paved the way for
lots of folks I imagine
L1338[16:31:42] <gigaherz> FINALLY, my
first wow mythic dungeon completed
L1339[16:31:49] <x3n0ph0b3> gratz!
:D
L1340[16:32:00] <gigaherz> the final boss
in Eye of Azshara is RIDICULOUSLY HARD
L1341[16:32:08] <gigaherz> and people
were asking for the keystones?!
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L1376[18:41:47] <SquareWheel> Think I
might be onto something. To have an item render from a blockstate,
it looks like I can use IBakedModel.
L1377[18:42:11] <SquareWheel> Was looking
at ISmartItemModel but that appears to be removed from Forge.
L1378[18:45:51] <diesieben07> you can use
ItemOverrideList as a replacement
L1379[18:45:55] <howtonotwin>
ISmartItemModel's functionality got nommed up by vanilla
L1380[18:46:26] <SquareWheel> Maybe I
should explain what I'm trying to do, as I might be
overcomplicating it.
L1381[18:46:41] <howtonotwin> if you want
a working example of a complex item model, go look at
ModelDynBucket
L1382[18:47:06] <SquareWheel> I've spent
the last ~5 hours looking at ModelDynBucket. Way over my
head.
L1383[18:47:16] <howtonotwin> lol it
isn't that complicated :P
L1384[18:47:31] <howtonotwin> that may be
a side effect of me trying to doc the system though xD
L1385[18:47:51] <SquareWheel> Well, just
that I'm not familiar with a lot of the underlying concepts I
think.
L1386[18:47:59] <howtonotwin> if this
helps: basically whenever an item tries to use that model
L1387[18:48:12] <howtonotwin> it first
checks for the fluid it contains through a custom
ItemOverrideList
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L1389[18:49:23] <howtonotwin> then it
makes a new ModelDynBucket representing that fluid, bakes it,
returns it.
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L1391[18:51:01] <SquareWheel> This might
be a naive question, but one thing I didn't understand is where the
class is calling the blockstates/dynbucket.json file. Is that
loading "after" the specific bucket models?
L1392[18:51:15] <SquareWheel> Normally
with blocks it goes blockstate > model > texture, but this
almost seems backwards.
L1393[18:51:30] <howtonotwin> basically
first a list of MRLs to be loaded is constructed
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L1395[18:51:43] <howtonotwin> for blocks
it's automatic through statemappers
L1396[18:51:55] <howtonotwin> for items
it has to be done manually because #mojang
L1397[18:52:31] <howtonotwin> then all
the models are loaded by finding the ICustomModelLoader for
each
L1398[18:52:38] <SquareWheel> Okay. So if
I had a blockstate for my item, I'd also need to do it manually
through that list of MRLs.
L1399[18:52:53] <howtonotwin> yes
L1400[18:53:09] <SquareWheel> I'm been
trying to work that one out all day, thanks!
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L1402[18:53:14] <howtonotwin> then those
models (in a Map<MRL, IModel>)
L1403[18:53:33] <howtonotwin> are
iterated through AGAIN, this time baking all the models a default
way
L1404[18:53:50] <howtonotwin> (producing
Map<MRL, IBakedModel>)
L1405[18:53:54] <tankcr> anyone know if
there is a decent tutorial for building a new ore generation?
L1406[18:54:21] <SquareWheel> Hoo, that
one will need some time to dissect. I appreciate the info
though.
L1407[18:55:27] <SquareWheel> It's
possible using a blockstate might be overkill though. I want my
second item layer to be dynamic (based off NBT or similar), but
maybe it's possible to do that through other means.
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L1409[18:55:50] <SquareWheel> I was
thinking it might be possible to toggle a layer off to show a
second texture or something.
L1410[18:56:04] <SquareWheel> Or is it
all finalized once it's "baked"?
L1411[18:56:18] ***
Keridos is now known as Keridos|away
L1412[18:56:32] <howtonotwin> wait a
moment
L1413[18:56:51] <SquareWheel> Righto.
Entirely possible I've missed something obvious.
L1414[18:56:56] <howtonotwin> I want to
PM you a high level 4-step overview of the model system
L1415[18:57:01] <howtonotwin> except it's
kinda long
L1416[18:57:12] <howtonotwin> and also
being copy-pasted from a markdown editor
L1417[18:57:18] <howtonotwin> so it may
be ugly in IRC :P
L1418[18:57:20] <howtonotwin> may
I?
L1419[18:57:27] <SquareWheel> Maybe a
Github gist? Supports Markdown.
L1420[18:57:42] <howtonotwin> oh right i
forgot >.<
L1421[18:57:56] *
howtonotwin derps so hard he herps
L1422[18:58:00] <SquareWheel> I know some
things.
L1423[18:58:04] <x3n0ph0b3> heh
L1424[18:58:41] <x3n0ph0b3> Knowing some
things should be everone's eternal state of being ;D
L1426[19:03:04] <howtonotwin> That's
getting PR'd to the rtd page so tell me if anything is too
confusing
L1427[19:03:28] <howtonotwin> (and I WILL
be elaborating on all the details, this is just an excerpt from
introduction.md)
L1428[19:03:55] <SquareWheel> It all
seems well written and direct. I just don't know all the meanings
of these words.
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L1430[19:04:02] <SquareWheel> Still
reading though.
L1431[19:04:29] <howtonotwin> yeah you're
meant to be reading through the section and looking back at
this
L1432[19:04:36] <howtonotwin>
understanding each piece as you go along :P
L1433[19:04:46] <howtonotwin> should note
that on the page actually
L1434[19:04:59] <SquareWheel> I did read
through the current blockstate docs. Didn't get into it quite this
heavily though.
L1435[19:05:15] <SquareWheel> Talked more
about properties and how they're useful.
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L1437[19:07:29] <howtonotwin> Also helps
if you have Eclipse open and are using <C-h> with gusto
:P
L1438[19:09:40] <SquareWheel> So I
expected to see ModelDynBucket calling
ModelBakery.registerItemVariants somewhere, but I don't see that.
Unless it gets that from one of the interfaces.
L1439[19:09:46] <howtonotwin> no
L1440[19:09:55] <howtonotwin> an item
registers its model as that
L1441[19:10:18] <howtonotwin> and then
the model gets loaded for it
L1442[19:10:24] <howtonotwin> except it
isn't loading
L1443[19:10:30] <howtonotwin> as the
loader is a dummy
L1444[19:10:59] <SquareWheel> The dummy
is where it calls itself and passes a bunch of nulls?
L1445[19:11:32] <howtonotwin> that
constructor creates the master singleton instance, yes.
L1446[19:11:51] <howtonotwin> the dummy
is actually MDB.LoaderDB
L1447[19:12:06] <howtonotwin> you'll that
it only works with a single path
L1448[19:12:14] <howtonotwin> and loads
the same instance of MBD every time
L1449[19:12:30]
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L1450[19:14:30] <SquareWheel> Sorry, not
to be dense but I don't have all the acronyms down. MBD, is that
ModelBakery-something?
L1451[19:14:40] <howtonotwin>
ModelDynBucket
L1452[19:14:46] <SquareWheel> Ohh
okay.
L1453[19:14:51] <howtonotwin> reminds me
of ubd vs udb
L1454[19:14:59] <howtonotwin> wait which
one is it again o_O
L1455[19:15:30] <howtonotwin> literally
the linux kernel has one of those options built in for the SOLE
PURPOSE of catching typos like that xD
L1456[19:16:21]
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L1457[19:16:22] <howtonotwin> i THINK it
might be ubd (user-mode block device?)
L1458[19:16:46] <SquareWheel> So
MDB.LoaderDB is ModelDynBucket#LoaderDynBucket. Slowly getting
there!
L1459[19:17:06] <howtonotwin> that's
actually just because I was lazy for ~5 min :P
L1460[19:17:14] <howtonotwin> you likely
won't see that anywhere else
L1461[19:17:51] <SquareWheel> Yeah, no
worries. I do the same things on my own projects. Just coming in
blind it's tougher to work things out in context.
L1462[19:18:18] <howtonotwin> alright,
here's a usecase for MDB:
L1463[19:18:24] <howtonotwin> an item
wants to use the dynamic model
L1464[19:18:38] <howtonotwin> but it
wants to change the texture of the bucket itself because why
not?
L1465[19:19:00] <howtonotwin> so it
implements ICustomModelLoader
L1466[19:19:13] <howtonotwin> and this
ICustomModelLoader is actually a dummy
L1467[19:19:26] <howtonotwin> it only
accepts bucketmod:bucket#inventory
L1468[19:19:39] <howtonotwin> and it
returns the same instance of MDB
L1469[19:21:22] <howtonotwin> this MDB is
just has retexture called on it to remap the textures
L1470[19:21:29]
⇨ Joins: avgJoe
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L1471[19:22:07] <howtonotwin> then the
bucket item is set to that model with ML.setCustomMRL(new
MRL(...))
L1472[19:22:18] <howtonotwin> now when
the bucket is being rendered
L1473[19:22:29] <barteks2x> I have a
question. I was trying to debug a race condition in cubic chunks,
that I tracked down to removing a chunk from chunksToUnloadmap
before it's written to disk. So I went to see how Forge does it.
And to my surprised forge does the same.
AnvilChunkLoader.loadChunk__Async removes the chunkPos from
chunksToRemove and then proceeds to save it. But
AnvilChunkLoader.loadChunk__Async uses chunksToRemove to check
if
L1474[19:22:29] <barteks2x> the chunk is
currently queued for unloading. How it doesn't cause race
condition?
L1475[19:22:59] <howtonotwin>
SquareWheel: I actually have to scram for ~15 min
L1476[19:23:01] <howtonotwin> brb
L1477[19:23:27] <SquareWheel> Righto.
Well thanks for all. Admittedly still somewhat above my head, but
you've been a big help.
L1478[19:23:59] <SquareWheel> And I
actually am using the universal bucket in my current mod. Not
retexturing the bucket though. I kinda like the Forge bucket.
L1479[19:29:02]
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L1480[19:34:56] <howtonotwin>
SquareWheel: alright so let's backtrack to <howtonotwin> this
MDB is just has retexture called on it to remap the textures
L1481[19:35:32] <SquareWheel> Hokay
L1482[19:35:51] <howtonotwin> this
ICustomModelLoader is registered with
ModelLoaderRegistry.registerLoader
L1483[19:36:05] <howtonotwin> so from now
on
L1484[19:36:30] <howtonotwin> anything
trying to access bucketmod:bucket#inventory will now go through
this loader
L1485[19:36:56] <barteks2x> or should I
make issue on github for what I found?
L1486[19:37:44] <howtonotwin> and your
item that is a retextured bucket is given this model by
ModelLoader.setCustomMRL(...)
L1487[19:38:46] <howtonotwin> so now when
we are iterating through all the models to load them
L1488[19:39:13] <howtonotwin> we hit
bucketmod:bucket#inventory and try to load it, finding our dummy
loader as a match
L1489[19:40:06] <howtonotwin> therefore
in that Map<MRL, IModel> we end up with
[bucketmod:bucket#inventory] -> ModelDynBucket@deadbeef
L1490[19:41:07] <howtonotwin> then we
iterate over it again for baking and get
[bucketmod:bucket#inventory] -> BakedDynBucket@deadbf00
L1491[19:41:29] <howtonotwin> in the
Map<MRL, IBakedModel>
L1492[19:41:56] <howtonotwin> now
something, somewhere, wants to render this model as an item
L1493[19:42:39] <SquareWheel> Would we
only do this for overriding the dynamic bucket, or for any custom
item/blockstate rendering we want to do?
L1494[19:42:44] <howtonotwin> all
L1495[19:42:52] <howtonotwin> for this,
there's a method you can get after a long chain of
Minecraft.getMinecraft().getFoo().getBar().etc that i don't
remember
L1496[19:43:24] <howtonotwin> giving a
dummy loader is the recommended and most flexible way of using
custom IModels
L1497[19:44:01] <SquareWheel> I see
(well, kind of)
L1498[19:44:26] <SquareWheel> I've been
assuming that the dummy loader is just a means of implementing an
interface.
L1499[19:44:33]
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L1500[19:45:20] <howtonotwin> with the
dummy loader, you can have things like normal blockstate JSONs
showing the bucket model as a submodel
L1501[19:45:48] <howtonotwin> and using a
dummy loader ensures that the model looks just like any other model
externally and can be used anywhere
L1502[19:46:32] <howtonotwin> basically
after the model is loaded nothing really knows whether the model is
JSON, OBJ, code-generated, or anything, as it is all hidden by the
interface
L1503[19:46:50] <howtonotwin> so back to
rendering the model
L1504[19:47:25] <howtonotwin> the IBM
defines getOverrides
L1505[19:47:49] <SquareWheel>
IBakedModel
L1506[19:47:58] <howtonotwin> (please say
you have eclipse open and know how to use <C-A-h> and
<C-M1> :P)
L1507[19:48:00] <howtonotwin> yep
L1508[19:48:06] <SquareWheel> I have IDEA
open...
L1509[19:48:11] <howtonotwin> same thing
xD
L1510[19:48:37] <howtonotwin>
<C-A-h> opens a window with all callers of a method and
<C-M1> is go to definition
L1511[19:48:53] <howtonotwin> as long as
you can do that you'll be golden to codeventure
L1512[19:49:00] <SquareWheel> Ctrl+B in
IDEA.
L1513[19:49:49] <SquareWheel> And Ctrl+F7
to find code calling it, IIRC.
L1514[19:50:09] <howtonotwin> the
ItemOverrideList returned has a handleItemState
L1515[19:50:42] <howtonotwin> so it's
called model.getOverrides().handleItemState(model,
stackBeingRendered, world, holdingEntity)
L1516[19:50:53]
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L1517[19:50:58] <howtonotwin> and
normally this is where vanilla's item properties come in
L1518[19:51:16] <howtonotwin> but MDB
overrides getOverrides and returns its own thing
L1519[19:51:33] <howtonotwin> this thing
takes the stack, extracts the fluid from it through the fluid
API
L1520[19:52:33] <howtonotwin> and then
tells the parent ModelDynBucket (every BakedDynBucket keeps a
reference to its parent MBD) to make new models for the fluid
L1521[19:53:32] <howtonotwin> this new
baked model, with the fluid data attached and the model complete
with the bucket and stuff inside
L1522[19:53:53] <howtonotwin> is then
returned from handleItemState and can be rendered by normal
rendering code
L1523[19:54:39] <howtonotwin> lost? good?
about to die of brain explosion?
L1524[19:54:58] <howtonotwin> Already an
vengeful demon out for my blood?
L1525[19:55:15] <howtonotwin> jk :P
L1526[19:55:17]
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L1527[19:55:41] <SquareWheel> If I'm
being completely honest, while that cleared up a lot of the
concepts for me, I still have a really poor idea as to the
"flow" of it all. But I've been copying this all to a
separate notepad so I can read back on it and try to understand
again.
L1528[19:56:05] <SquareWheel> You've
spent over an hour explaining this to me, and I feel
indebted.
L1529[19:56:30] <howtonotwin> i think you
should spray breakpoints everywhere :P
L1530[19:56:55] <howtonotwin> and no
don't feel indebted
L1531[19:57:11] <SquareWheel> Well prior
to this, I really had no idea where to start. I made a blockstate
file but couldn't get my item to even load it. I feel like I have
an idea of how to approach it now.
L1532[19:57:13] <howtonotwin> I needed
something to do anyways xD
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L1534[19:58:15] <howtonotwin> Unlike
willie and rainwarrior I don't actually have a life :P
L1535[19:59:03] <SquareWheel> Is all this
the only, or recommended approach for doing any sort of dynamic
item rendering? eg. if I wanted to swap out layer2 with a separate
texture based on NBT, does that require a blockstate?
L1536[19:59:23] <howtonotwin> that could
likely by done with vanilla item properties if I'm honest
L1537[19:59:40] <howtonotwin> Or an
ItemMeshDefinition
L1538[19:59:53] <howtonotwin> an IMD is
neater IMO
L1539[20:00:10] <SquareWheel> Haha,
neater code-wise, or neater as in more interesting?
L1541[20:00:30] <howtonotwin>
code-wise
L1542[20:01:39] <howtonotwin> custom
IModels are really for the advanced and dynamic-but-not-too-dynamic
stuff really
L1543[20:03:26] <quadraxis> quick
question, do json models not inherit overrides from parent
models?
L1544[20:04:43] <howtonotwin> I myself
have no idea. I'm not THAT magical. :P
L1545[20:04:47] <howtonotwin> did you
test it?
L1546[20:06:30] <quadraxis> well I'm
trying to piggyback off the compass model, and it doesn't seem to
work
L1547[20:08:10] <howtonotwin> Item model
deserialization is somewhere near ModelBlock I think
L1548[20:08:15] <howtonotwin> you can
take a gander there
L1549[20:09:46] <howtonotwin> Doesn't
look like it from here
L1550[20:11:42] <quadraxis> yeah
L1551[20:11:58] <quadraxis> should
it?
L1552[20:12:14] <quadraxis> it seems to
defer to parent for other things
L1553[20:12:39] <howtonotwin> only for
elements as far as i can see
L1554[20:13:11] <howtonotwin> eh wait
nvm
L1555[20:13:19] <howtonotwin> it does
defer to parent
L1556[20:13:37]
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L1557[20:14:04] <howtonotwin> I myself
wouldn't really know about "should" and suggest that you
a) yell at mojang and/or b) ask rainwarrior
L1558[20:14:25] <howtonotwin> please tell
me that he isn't getting pinged by that and about to murder me
>.<
L1559[20:15:13] <quadraxis> ok, well
thanks for the pointers
L1560[20:15:28] <quadraxis> i'll possibly
try b)
L1561[20:15:41] <howtonotwin> np
L1562[20:15:51] <quadraxis> if they
aren't od'ing on minecon
L1563[20:16:30] <howtonotwin> Correction:
ask Latvian :P
L1564[20:16:39] <howtonotwin> he's
forever alone in Latvia
L1565[20:17:00] <howtonotwin> (jk don't
ask him)
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L1567[20:19:17] <SquareWheel> Well
anyway, I'm going to do some more reading for now, but thanks again
for taking the time to explain all that howto.
L1568[20:19:40] <SquareWheel> No promises
I'll crack it, but I certainly have a starting place now, which I
didn't before.
L1569[20:19:59] <howtonotwin> np
L1570[20:20:38] <howtonotwin> also willie
and the person named after Futurama's main character who I don't
want to ping are rendering gurus
L1571[20:21:19] <SquareWheel> I should
really learn the "don't ping or banned" list of
names...
L1572[20:21:32] <x3n0ph0b3> fr_y, le_x..
uh
L1573[20:21:39] <howtonotwin> anyone
who's opped
L1574[20:21:41] <x3n0ph0b3> unless you're
specific people you don't ping anyone you don't know
L1575[20:21:47] <x3n0ph0b3> but there's
exceptions
L1576[20:21:54] <howtonotwin> you can say
lex without pinging him
L1577[20:22:06] <howtonotwin> just never
ever say his ENTIRE nick
L1578[20:22:08] <x3n0ph0b3> probably I
can ping fry, because fry is a badass and he's actually a really
great guy
L1579[20:22:13] <x3n0ph0b3> also he
appears to be asleep ;D
L1580[20:22:55] <howtonotwin> though 2 of
the people on the no-ping list have 3 letter names >.<
L1581[20:23:25] <howtonotwin> and there's
this one guy named after MC's pink animal
L1582[20:24:06] <howtonotwin> and someone
else is named the 7th letter of the alphabet
L1583[20:24:14] <howtonotwin> literally
just one letter
L1584[20:24:59] <SquareWheel> I think you
need to expect some erroneous pings with that one.
L1585[20:28:21] <SquareWheel> Hey, is
your fork of the Forge docs more up to date than the official
site?
L1586[20:28:29] <howtonotwin> not
really
L1587[20:28:38] <howtonotwin> I'm 4
commits behind
L1588[20:28:48] <howtonotwin> Basically
they have stuff and I cover the models
L1589[20:29:08] <howtonotwin> Don't want
to merge or rebase until conflicts show up :P
L1590[20:29:45] <howtonotwin> But every
change I made (excluding the first "Split up" commit) is
contained within docs/models
L1591[20:29:59] <howtonotwin> and the
YAML ofc
L1592[20:31:04] <howtonotwin> so if you
want general forge docs you go to rtd and if you want models and
models only you come to my fork
L1593[20:31:29] <howtonotwin> and please
do comment on the commits, I want it to be good :P
L1594[20:32:27] <SquareWheel> Well one
thing that I think could be helpful - and not just your pages but
most of them - is to have links ala Wikipedia when mentioning a
concept for the first time. Mention ModelResourceLocation? Should
link to a page explaining that concept.
L1595[20:32:58] <howtonotwin> I tried to
run ld on the pages once but it complained >.<
L1596[20:33:07] <howtonotwin> guess I'll
have to do it myself
L1597[20:33:10] <howtonotwin> /s
L1598[20:33:49] <howtonotwin> but yes
will do
L1599[20:35:19] <howtonotwin> Will be
secondary priority after the advanced models though. I'll just
start writing the plan down now.
L1600[20:41:01]
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L1602[20:42:01] <howtonotwin> Prettier
than anything I could make :P
L1603[20:42:59] <tankcr> now I have to
build in the functionality, because at this point it litterally
does nothing, lol
L1604[20:43:17] <tankcr> I'm much better
with graphic art than code, lol
L1605[20:43:46] <howtonotwin> I'm bad at
both xD
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L1609[20:50:41] <howtonotwin> Good
night!
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L1639[22:47:17] <tankcr> does anyone know
of a tutorial for spawning ores in world?
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L1646[23:04:49] <thecodewarrior> does
anyone have reliable code that can get the player that's raytracing
a block? I need it to change the raytrace based on whether the
player is holding a wrench.
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Mine|away is now known as minecreatr
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⇦ Quits: Nentify (uid14943@2604:8300:100:200b:6667:1:0:3a5f)
(Quit: Connection closed for inactivity)
L1653[23:33:11]
⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be)
(Quit: Leaving)
L1654[23:43:43]
⇦ Quits: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
(Quit: I'm gone)