<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:07:28] ⇨
Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L2[00:10:11] ⇨
Joins: Ordinastie_
(~Ordinasti@87-231-58-94.rev.numericable.fr)
L3[00:14:22] ***
minecreatr is now known as Mine|dreamland
L4[00:20:35] ⇦
Quits: electrolitic
(~electroli@104-184-56-125.lightspeed.cicril.sbcglobal.net) (Quit:
Leaving)
L5[00:24:06] ⇨
Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L6[00:31:02] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
384 seconds)
L7[00:34:21] ⇦
Quits: Linsor (~Linsor@37.139.80.89) (Ping timeout: 186
seconds)
L8[00:35:08] ⇨
Joins: Naiten (Naiten@5.143.3.132)
L9[00:35:23] ⇦
Quits: Yoplitein (~Hugh_Janu@2601:644:300:7f6d:7d8c:6c9:4d98:2162)
(Read error: Connection reset by peer)
L10[00:38:58] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8000:134f:87e:af2d:c113:93e9)
(Read error: Connection reset by peer)
L11[00:53:35] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:1506:f387:a1df:40dd)
(Remote host closed the connection)
L12[00:59:05] ⇨
Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L13[01:09:13] ***
mrkirby153 is now known as kirby|gone
L14[01:10:57] ⇨
Joins: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
L15[01:18:20] ⇦
Quits: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
(Ping timeout: 202 seconds)
L16[01:19:29] ⇦
Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
(Quit: Connection closed for inactivity)
L17[01:36:14] ⇨
Joins: foxy
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L18[01:36:14] ⇨
Joins: MalkContent
(kiwiirc@p4FDCD8AE.dip0.t-ipconnect.de)
L19[01:36:31] <MalkContent> event.Side is
physical side, right?
L20[01:36:49] ⇦
Quits: Zed (~Zed@19.57.9.51.dyn.plus.net) (Ping timeout: 182
seconds)
L21[01:37:05] <Ordinastie_> which event
?
L22[01:38:08] ⇦
Quits: gravityfox (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
(Ping timeout: 190 seconds)
L23[01:38:27] <MalkContent>
playertickevent
L24[01:38:47] <MalkContent>
tickevent.playertickevent *
L25[01:39:40] <Ordinastie_> and how the
side is determined there ?
L26[01:39:48] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L27[01:39:57] <MalkContent> yea, i just
saw.
L28[01:42:11] ⇨
Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L29[01:46:02] ⇦
Quits: Brokkoli (~Brokkoli@p5B23CCE8.dip0.t-ipconnect.de) (Quit:
Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
L30[01:50:44] ⇦
Quits: CoderPuppy (~cpup@32.218.119.127) (Ping timeout: 198
seconds)
L31[01:53:48] ***
kirby|gone is now known as mrkirby153
L32[01:54:00] ⇨
Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L33[01:57:00] ⇨
Joins: cpup (~cpup@32.218.113.88)
L34[01:57:53] <Naiten> one of my twitter
followers asked if my mod is available on pocket edition (ipad) or
xbox 360
L35[01:57:56] <Naiten> i'm simple man
L36[01:58:05] <Naiten> i use pc for both
work and gaming
L37[01:58:17] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L38[01:58:49] <Naiten> and don't know
anything about xbox or ipad plus forge compatibility
L39[01:59:09] <Ordinastie_> there is no
forge for those platforms
L40[01:59:21] <BordListian> i am simple man
i know nothing of peasantry
L41[01:59:38] <sweetpi> can you even have
mods on xbox?
L42[01:59:44] <Naiten> i guess, MCPE has
like _totally_ different code, thus forge is not appliable
there
L43[01:59:48] <Naiten> welp
L44[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160811 mappings to Forge Maven.
L45[02:00:04] <Naiten> Ordinastie_, thanks
for the indo
L46[02:00:06] <BordListian> did you
consider porting it to pocket
L47[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160811-1.10.2.zip
(mappings = "snapshot_20160811" in build.gradle).
L48[02:00:07] <Naiten> *info
L49[02:00:09] ⇦
Quits: VikeStep (~VikeStep|@203.15.33.194) (Read error: Connection
reset by peer)
L50[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L51[02:00:24] <BordListian> as in
L52[02:00:27] <BordListian> did you
actually consider it
L53[02:01:06] <IoP> consider porting forge
for mcpe?
L54[02:02:08] <Naiten> BordListian, porting
my mod to mcpe? i have shitloads of code to rework just to port to
1.10.2, and i'm not like porting it anywhere else
L55[02:02:45] ⇨
Joins: CoderPuppy (~cpup@32.218.113.117)
L56[02:03:56] <BordListian> it sounded like
you were interested in it for a moment
L57[02:04:04] <BordListian> it was pretty
bizarre to me so i had to ask
L58[02:04:20] <Naiten> BordListian, also,
it's not like i'm thinking about xbox-users as about peasantry,
it's like me being an indigent student not able to afford useless
wastes
L59[02:04:22] <McJty> There is no forge
there and no java so would be a bit hard
L60[02:05:06] <Ordinastie_> there are some
mods for MCPE
L61[02:05:08] <MalkContent> is it even
possible to mod mcpe?
L62[02:05:24] ***
mrkirby153 is now known as kirby|gone
L63[02:05:25] <MalkContent> well there goes
my answer
L64[02:05:37] <Ordinastie_> but very few
and they're usually little mods
L65[02:07:51] <BordListian> well
L66[02:07:56] ⇦
Quits: cpup (~cpup@32.218.113.88) (Ping timeout: 384
seconds)
L67[02:08:01] <BordListian> xbox users
aren't exactly known for their tastes
L68[02:08:29] <IoP> AAnd they are stupid
because no PC ;)
L69[02:08:29] <Ordinastie_> why ? because
they say they fucked your mom ? :p
L70[02:09:07] <BordListian> how they gonna
tell me if i got no xbox
L71[02:12:35] <MalkContent> they're
not
L72[02:12:42] <MalkContent> your mom is
:)
L73[02:12:45] ⇨
Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L74[02:14:27] ⇦
Quits: Naiten (Naiten@5.143.3.132) (Read error: Connection reset by
peer)
L75[02:16:32] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
198 seconds)
L76[02:23:18] <BordListian> why would my
mother tell me that
L77[02:23:25] <BordListian> i don't tell my
mother about my sex habits
L78[02:23:31] <BordListian> idiot
L79[02:24:02] <MalkContent> she'd probably
just dreamily think aloud about him while doing housework when she
thinks noone is in the vincinity
L80[02:24:34] <BordListian> what the
fuck
L81[02:24:38] <BordListian> are you talking
from experience?
L82[02:25:09] <MalkContent> what happens if
you send a packet to the server from the server
L83[02:25:20] <MalkContent> no i just have
a vivid imagination :)
L85[02:26:00] <MalkContent> I'm hoping
nothing
L86[02:27:01] <McJty> MalkContent, I expect
it to be sent and also handled like any other packet sent to the
server
L87[02:27:03] <McJty> But not sure
L88[02:29:24] <Ordinastie_> hum, isn't
::new a supplier ?
L89[02:29:47] <MalkContent> basically I'm
learning from existing code here that has sideonly.client above
it
L90[02:29:58] <MalkContent> which im pretty
sure should be isRemote instead
L91[02:30:11] <MalkContent> and then has a
sendpackettoserver inside it
L92[02:30:14] <MalkContent> and that got me
wondering ^^
L93[02:30:49] <MalkContent> i mean im at
least 90% sure that sendpackettoserver is to a logistical
server
L94[02:33:00] <Ordinastie_> yes, it sends
to logical server
L96[02:33:13] <MalkContent> logical*
L97[02:34:04] <Ordinastie_> oh nvm :/
L98[02:38:44] ***
Kodos is now known as Kodos|Zzz
L99[02:49:47] ⇨
Joins: Aroma1997
(~Aroma1997@2604:a880:800:10::168:d001)
L100[02:50:44] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 202 seconds)
L101[02:51:31]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L102[02:53:54]
⇨ Joins: cpup (~cpup@32.218.113.204)
L103[02:55:39]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L104[02:55:48] ***
kirby|gone is now known as mrkirby153
L105[02:59:30] ⇦
Quits: CoderPuppy (~cpup@32.218.113.117) (Ping timeout: 384
seconds)
L106[03:00:46] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L107[03:01:51]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L108[03:07:09] ***
mrkirby153 is now known as kirby|gone
L109[03:09:44] ⇦
Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Remote host closed
the connection)
L110[03:10:37] ⇦
Quits: cpup (~cpup@32.218.113.204) (Ping timeout: 186
seconds)
L111[03:10:54]
⇨ Joins: Jezza
(~Jezza@bps-gw.hrz.tu-chemnitz.de)
L112[03:11:54] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com) (Read
error: Connection reset by peer)
L113[03:12:32] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 384
seconds)
L114[03:12:33]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L115[03:12:46] <MalkContent> fly just shit
on my goddamn monitor...
L116[03:15:44] <MalkContent> at least next
time i wonder were all the stupid little spots are from i can tell
myself "it totally isn't my spit that got there from cursing
during online gaming"
L117[03:16:56]
⇨ Joins: cpup (~cpup@32.218.113.222)
L118[03:17:24] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com) (Read
error: Connection reset by peer)
L119[03:17:44]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L120[03:18:56] <BordListian> you just
clean it
L121[03:19:03] <BordListian> *you could
just
L122[03:20:54]
⇨ Joins: Pieterv24
(~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl)
L123[03:21:14] <MalkContent> i did
L124[03:22:02] <MalkContent> just was the
first time i cought a fly shitting on my monitor in the act.
wouldnt even have seen it if it hadnt make the light break
curiously
L125[03:28:17] ⇦
Quits: dries007 (~DriesZNC@abrarsyed.com) (Read error: Connection
reset by peer)
L126[03:28:17] ⇦
Quits: diesieben07 (~diesieben@abrarsyed.com) (Read error:
Connection reset by peer)
L127[03:28:17] ⇦
Quits: luacs1998 (~miyamoto@abrarsyed.com) (Write error: Connection
reset by peer)
L128[03:28:17] ⇦
Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com) (Read error:
Connection reset by peer)
L129[03:28:17] ⇦
Quits: Wuppy (~wuppyZNC@abrarsyed.com) (Read error: Connection
reset by peer)
L130[03:28:22] ⇦
Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (Read
error: Connection reset by peer)
L131[03:29:14]
⇨ Joins: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777)
L132[03:29:56]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L133[03:30:09]
⇨ Joins: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777)
L134[03:30:45]
⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L135[03:32:16] ⇦
Quits: BordListian
(~BordListi@chello213047142014.32.11.vie.surfer.at) (Ping timeout:
202 seconds)
L136[03:37:49] ⇦
Quits: Hoshiko (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 186 seconds)
L137[03:38:37]
⇨ Joins: gigaherz|work (~gigaherz@84.89.63.25)
L138[03:41:01] ⇦
Quits: cpup (~cpup@32.218.113.222) (Ping timeout: 186
seconds)
L139[03:43:28] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L140[03:46:55]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L141[03:47:12] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 202 seconds)
L142[03:47:29]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L143[03:47:33]
⇨ Joins: cpup (~cpup@32.218.114.20)
L144[03:47:48] ***
kirby|gone is now known as mrkirby153
L145[03:49:46]
⇨ Joins: Elec332
(~Elec332@ip5456d4a5.speed.planet.nl)
L146[03:50:36] ⇦
Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L147[03:50:36] ⇦
Quits: phroa (phroa@173.254.236.155) (Ping timeout: 192
seconds)
L148[03:50:42]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L149[03:51:05] ⇦
Quits: sweetpi (~sweetpi@c-67-172-57-82.hsd1.pa.comcast.net) (Quit:
Leaving)
L150[03:51:10] ⇦
Quits: Disconsented (~core@disconsented.com) (Ping timeout: 192
seconds)
L151[03:52:08]
⇨ Joins: Disconsented (~core@disconsented.com)
L152[03:52:54] ⇦
Quits: p455w0rd (~p455w0rd@172.76.198.156) (Ping timeout: 182
seconds)
L153[03:54:26]
⇨ Joins: CoderPuppy (~cpup@32.218.114.46)
L154[03:55:48] <LatvianModder> Idea is so
awesome.. I just discovered that it supports markdown file format
and I can view them formatted without github...
L155[03:56:10] <gigaherz|work> yep
L156[03:56:22] <gigaherz|work> there's an
addon that makes it even better, iirc
L157[03:56:32] ⇦
Quits: cpup (~cpup@32.218.114.20) (Ping timeout: 202
seconds)
L158[03:57:04] <Tazz> whattup
L159[03:57:10]
⇨ Joins: phroa (phroa@phroa.net)
L160[03:57:14] <Tazz> LatvianModder, yeah
its nice :P
L161[03:58:09]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L163[03:58:22] <LatvianModder> does this
look like proper instructions on how to build a mod yourself?
L164[03:58:45] ***
mrkirby153 is now known as kirby|gone
L165[04:01:20] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L166[04:01:33]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L167[04:05:08] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
198 seconds)
L168[04:08:28]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L169[04:12:02] <MalkContent> im using
renderItemAndEffectIntoGUI and when the item is enchanted i just
get a square full of the enchanting effect. some common crap up
with alpha settings?
L170[04:13:25] <LatvianModder> maybe wrong
blend method
L171[04:17:50]
⇨ Joins: AforAnonymous
(bitch2k@dyn-050-012.vix2.mmc.at)
L172[04:18:06] <Ordinastie_> oh, so sad
:(
L173[04:18:13] <Ordinastie_> for a moment,
I thought I could do this :
gsonBuilder.registerTypeAdapter(ObjAnimImporter.class,
this::deserialize);
L174[04:18:31] <MalkContent> found it. had
some glAlphaFunc set to never
L175[04:18:35] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 182
seconds)
L176[04:19:00] <MalkContent> whyever that
was in there
L177[04:20:51] <Ordinastie_> I wish I
didn't have to make 3 different classes to handle deserialization
:/
L178[04:21:40] ⇦
Quits: phroa (phroa@phroa.net) (Ping timeout: 384
seconds)
L179[04:22:09]
⇨ Joins: phroa (phroa@173.254.236.155)
L180[04:22:48] ⇦
Quits: Hea3veN (~Hea3veN@190.247.244.21) (Ping timeout: 190
seconds)
L181[04:22:53] <Ordinastie_> oh, yes I can
actually
L182[04:23:09] ⇦
Quits: CoderPuppy (~cpup@32.218.114.46) (Ping timeout: 186
seconds)
L183[04:26:31] <Tazz> lol
L184[04:27:36]
⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L185[04:28:22]
⇨ Joins: cpup (~cpup@32.218.114.107)
L186[04:32:00]
⇨ Joins: LexLap3 (~LexManos@172.76.2.58)
L187[04:32:00]
MineBot sets mode: +o on LexLap3
L188[04:33:55] ⇦
Quits: LexLap2 (~LexManos@172.76.2.58) (Ping timeout: 182
seconds)
L189[04:34:41] ***
Darkhax is now known as Darkhax_AFK
L190[04:35:58]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L191[04:39:19] <sham1> o/
L192[04:39:21] ⇦
Quits: cpup (~cpup@32.218.114.107) (Ping timeout: 201
seconds)
L193[04:41:30] ⇦
Quits: RANKSHANK_mob1
(~RANKSHANK@pa49-180-162-105.pa.nsw.optusnet.com.au) (Ping timeout:
384 seconds)
L194[04:43:44] ***
MrKick|Away is now known as MrKickkiller
L195[04:44:04]
⇨ Joins: cpup (~cpup@32.218.114.129)
L196[04:45:57]
⇨ Joins: Hea3veN (~Hea3veN@190.247.244.21)
L197[04:46:10] <Tazz> o/ sham1
L198[04:49:08] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 190
seconds)
L199[04:55:44] <Ordinastie_> anybody good
with GSON deserialization ?
L200[04:59:08]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L201[04:59:44] ⇦
Quits: cpup (~cpup@32.218.114.129) (Ping timeout: 192
seconds)
L202[04:59:48] ***
kirby|gone is now known as mrkirby153
L203[05:01:28] <wizjany> (new
Gson()).fromJson(string, YourObject.class) :>
L204[05:01:47] <Ordinastie_> no shit
L205[05:02:05] <wizjany> it was the answer
your question deserved tbh
L206[05:02:11] <wizjany> so don't go
"no shit"ting me
L207[05:02:17] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L208[05:02:51] <LatvianModder> I was good
until I gave it up and started using JsonElement :P
L209[05:03:17] <wizjany> but can you
serialize a potato with JsonElement?
L210[05:03:31] <LatvianModder> ye
L211[05:03:51] <wizjany> false, you need
to have a potato first before you can serialize it. which you
clearly don't.
L212[05:03:53] <wizjany> :>
L213[05:03:54] <LatvianModder>
"minecraft:potato" :P
L214[05:04:13] <LatvianModder> Im from
Latvia. I have infinite potato resources
L215[05:04:16] <LatvianModder>
INFINITE
L216[05:04:17] <Ordinastie_> I have a key
that can point to 2 different fields, based on data type for the
key
L217[05:04:26] <wizjany> holy shit it's
the latvian government!
L218[05:05:12] <LatvianModder> like
Key<T>("key_id") points to ObjectA and
Key<R>("key_id") points to ObjectB?
L219[05:05:12] <Ordinastie_> I can easily
do that with custom deserializer, but I want the other elements to
be deserialize normally
L220[05:05:14] <sham1> But can latvia into
potato?
L221[05:05:35] <LatvianModder> Json doesnt
really like multiple of the same key ids
L222[05:05:40]
⇨ Joins: cpup (~cpup@32.218.114.168)
L223[05:05:51] <LatvianModder> because its
a LinkedHashMap<String, JsonElement>
L224[05:06:01] <Ordinastie_>
"from" : 0.5 or "from" : [0.5, 0, 1]
L225[05:06:13] <LatvianModder> oh like
that
L226[05:06:24] <LatvianModder> ha, I have
no problems with that
L227[05:06:28] <Ordinastie_> so I can
check the type of JsonElement, yes
L228[05:06:46] <Ordinastie_> but then I
have to manually deserialize all the fields manually too right
?
L229[05:06:47] <LatvianModder>
jsonObject.get("from").isJsonArray() ?
...getAsJsonArray() : getAsJsonPrimitive()
L230[05:07:03] <LatvianModder> yes
L231[05:07:19] <Ordinastie_> and that's my
question , how can I avoid having to do it manually
L232[05:07:25] <LatvianModder> thats why I
ONLY use this method. because a) speed b) flexibility
L233[05:08:14] <LatvianModder> you
probably cant unless deserializer context provides JsonElement you
are deserializing
L234[05:08:26] <LatvianModder> wait, no,
even that wouldnt help for single object
L235[05:08:43] <LatvianModder> you cant
deserialize half in one way and half in another :P
L236[05:10:25]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L237[05:10:47] ***
mrkirby153 is now known as kirby|gone
L238[05:10:50] <Ordinastie_> I guess I'll
have to force different key names then :/
L239[05:11:11] <LatvianModder> why cant
you just use JE?
L240[05:11:24] <Ordinastie_> what do you
mean ?
L242[05:12:28] <LatvianModder> like
this
L243[05:13:22] <Ordinastie_> yes I can
manually deserialize every fields of my object
L244[05:13:26] <Ordinastie_> the thing is,
I don't want to
L245[05:13:36] <LatvianModder> well, too
bad
L246[05:14:17] <Ordinastie_> what I want
is "if type of "from" is array, set key name to
"fromXYZ" instead"
L247[05:15:07]
⇨ Joins: CoderPuppy (~cpup@32.218.114.194)
L248[05:17:05] <LatvianModder> Cant you
just deserialize it as Object and then check instanceof List or
Number?
L249[05:17:14] ⇦
Quits: cpup (~cpup@32.218.114.168) (Ping timeout: 182
seconds)
L250[05:18:08] <Ordinastie_> oh, didn't
think of doing it that way
L251[05:18:12] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 202
seconds)
L252[05:18:54] ⇦
Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Ping
timeout: 384 seconds)
L253[05:20:23] <Ordinastie_> could save me
the deserializer entirely
L254[05:22:03] <LatvianModder> Or you can
make a new From.class and add deseriazlier for that
L255[05:22:33] <LatvianModder> but since I
dont see what you need this for, I cant tell which variant is
better
L257[05:23:46] <Ordinastie_> but in case
the type is rotation for example, from/to will be single
floats
L258[05:28:14]
⇨ Joins: Gil
(uid147942@2604:8300:100:200b:6667:5:2:41e6)
L259[05:29:49]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L260[05:35:44]
⇨ Joins: Hoshiko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L261[05:40:29] ⇦
Quits: CoderPuppy (~cpup@32.218.114.194) (Ping timeout: 186
seconds)
L262[05:45:17] ⇦
Quits: covers1624 (~covers162@ppp122-232-6.static.internode.on.net)
(Ping timeout: 186 seconds)
L263[05:46:43]
⇨ Joins: cpup (~cpup@32.218.114.232)
L264[05:46:44]
⇨ Joins: BordListian
(~BordListi@chello213047142014.32.11.vie.surfer.at)
L265[05:50:09] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L266[05:50:16]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L267[05:53:05]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L268[05:53:48] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
190 seconds)
L269[05:54:09]
⇨ Joins: CoderPuppy (~cpup@32.218.115.2)
L270[05:56:28] ⇦
Quits: cpup (~cpup@32.218.114.232) (Ping timeout: 202
seconds)
L271[05:58:47] ***
kirby|gone is now known as mrkirby153
L272[05:59:45] ⇦
Quits: nallar
(~nallar@cpc16-cani3-2-0-cust33.14-2.cable.virginm.net) (Quit: ZNC
- http://znc.in)
L273[05:59:49]
⇨ Joins: Drullkus
(~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L274[06:03:28] ⇦
Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
(Ping timeout: 202 seconds)
L275[06:04:20]
⇨ Joins: nallar
(~nallar@cpc16-cani3-2-0-cust33.14-2.cable.virginm.net)
L276[06:09:50] ***
mrkirby153 is now known as kirby|gone
L277[06:10:59] ***
amadornes[OFF] is now known as amadornes
L278[06:15:39]
⇨ Joins: Zed (~Zed@19.57.9.51.dyn.plus.net)
L279[06:23:10] ***
manmaed|AFK is now known as manmaed
L280[06:23:23] ⇦
Quits: mallrat208 (~mallrat20@184-88-190-37.res.bhn.net) (Read
error: Connection reset by peer)
L281[06:24:11] ⇦
Quits: CoderPuppy (~cpup@32.218.115.2) (Ping timeout: 201
seconds)
L282[06:25:29]
⇨ Joins: minot
(~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
L283[06:30:12]
⇨ Joins: cpup (~cpup@32.218.115.50)
L284[06:30:37] ⇦
Quits: An_Angry_Brit (~AngryBrit@2.124.192.188) (Ping timeout: 186
seconds)
L285[06:31:49]
⇨ Joins: kimfy
(~kimfy@236.5.200.37.customer.cdi.no)
L286[06:34:23] ⇦
Quits: Delaxarnyazer (~Delaxarny@ip56572345.direct-adsl.nl) (Read
error: Connection reset by peer)
L287[06:39:28] ⇦
Quits: cpup (~cpup@32.218.115.50) (Ping timeout: 192
seconds)
L288[06:41:34] ⇦
Quits: Lildirt (~Lildirt@lildirt.com) (Ping timeout: 182
seconds)
L289[06:45:26]
⇨ Joins: Lildirt (~Lildirt@lildirt.com)
L290[06:45:28] ⇦
Quits: minot (~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
(Ping timeout: 190 seconds)
L291[06:45:28]
⇨ Joins: cpup (~cpup@32.218.115.82)
L292[06:46:48] ⇦
Quits: Pieterv24 (~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl)
(Quit: Leaving)
L293[06:47:55]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.124.192.188)
L294[06:50:47] ***
kirby|gone is now known as mrkirby153
L295[06:51:24]
⇨ Joins: Naiten (Naiten@77.35.156.222)
L296[06:52:49]
⇨ Joins: Necr0
(~Necr0@p200300700D6EAA7F70D7969430D63094.dip0.t-ipconnect.de)
L297[06:57:02]
⇨ Joins: minot
(~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
L298[07:00:32]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L299[07:01:57] ***
mrkirby153 is now known as kirby|gone
L300[07:03:48] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L301[07:04:40] <BordListian> pretty weird
that ChunkDataEvent.Load exposes a method to get the nbt of the
chunk
L302[07:04:46] <BordListian> and Unload
doesn't
L303[07:05:20] <Ordinastie_> Unload !=
Save
L304[07:05:33] <BordListian> ah
L305[07:05:39] <BordListian> that would be
why
L306[07:05:55] <Ordinastie_> also I don't
see NBT for either
L307[07:06:13] <BordListian>
event.getData()
L308[07:07:56] <Ordinastie_> because
Unload is not in ChunkData
L309[07:09:24] <BordListian> it is
tho
L310[07:09:33] <BordListian> wait
L311[07:09:35] <BordListian> what the
fuck
L312[07:09:42] <Ordinastie_> you have
ChunkEvent and ChunkDataEvent
L313[07:09:50] <Ordinastie_> ChunkEvent
has Load/Unload
L314[07:09:56] <Ordinastie_>
ChunkDataEvent has Load/Save
L315[07:09:58] <BordListian>
ChunkDataEvent extends ChunkEvent
L316[07:10:02] <BordListian> that's
why
L317[07:10:14] <BordListian> that's just
confusing
L318[07:10:32] <diesieben07> it is
not...
L319[07:11:17] <gigaherz|work>
"Because ChunkDataEvent extends ChunkEvent, the child classes
of ChunkDataEvent must match the ones from ChunkEvent" is not
valid logic reasoning
L320[07:11:17] <gigaherz|work> ;p
L321[07:11:33]
⇨ Joins: Fye
(~Fye@dynamic-adsl-78-13-71-117.clienti.tiscali.it)
L322[07:12:20]
⇨ Joins: Koward
(~Koward@2a02:2788:7d4:4dd:440a:d0f9:7a0a:1694)
L323[07:13:28]
⇨ Joins: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com)
L324[07:13:34] <Koward> Guys, you remember
the way new boat controls worked in the snapshots ? You think that
would be doable as a mod ?
L325[07:13:46] <BordListian> yeah, i hated
that
L326[07:13:51] <Koward> I loved it
L327[07:14:03] <BordListian> also yes,
just handle client click event
L328[07:14:32] <BordListian> and probably
replace boats?
L329[07:15:12] <Koward> Probably since
it's not just control swapping. At the moment doing both controls
does not go forward
L330[07:17:17]
⇨ Joins: RichardG (~richardg8@201.37.242.196)
L331[07:17:17]
MineBot sets mode: +v on RichardG
L332[07:22:20] ⇦
Quits: Necr0
(~Necr0@p200300700D6EAA7F70D7969430D63094.dip0.t-ipconnect.de)
(Ping timeout: 202 seconds)
L333[07:22:38]
⇨ Joins: maxlowry123
(~IceChat9@pool-108-4-153-230.albyny.fios.verizon.net)
L335[07:23:32] <gigaherz|work> heh
L336[07:24:05] <gigaherz|work> maybe the
forums should have a "old versions" board, and move all
issues there ;P
L337[07:24:18] <gigaherz|work> anything
older than 1.9.4 gets dumped into the old versions board and
ignored ;P
L338[07:24:29] <diesieben07> except it
won't get ignored.
L339[07:25:46] <Ordinastie_> make a board
for old version, but change the link to create new posts to page
that display in big letters "UPDATE YOU DUMBFUCK!"
L340[07:25:54] <diesieben07> haha
L341[07:26:17] <Koward> With a
confirmation pop-up "Are you sure to be a retard ?"
L342[07:26:18] <MalkContent> i also
propose making an extra irc channel for 1.7.10
L343[07:26:28] <MalkContent> much in the
same vein
L344[07:26:38] <MalkContent> if the 1.7ers
conglomerate there, so be it
L345[07:26:47] <BordListian> there is an
extra irc channel for 1.7.10
L346[07:26:49] <MalkContent> at least
there's a place you can send them off to
L347[07:26:57] <BordListian>
#RegisterYourNameMoron
L348[07:27:03] <diesieben07> haha
L349[07:27:13] <MalkContent> hah
L350[07:27:32] <Koward> I find modding
easier (at least about what changed) now than old 1.7 registering
ways. I must be an alien
L351[07:27:43] <BordListian> 1.7 is 3
years old 2016
L352[07:27:57] ⇦
Quits: Dark (~MrDark@cpe-76-181-157-113.columbus.res.rr.com) (Read
error: Connection reset by peer)
L353[07:28:00] <Koward> The whole thing is
getting more and more consistent imo
L354[07:28:05] <BordListian> the finest of
memes
L355[07:28:25] <BordListian> 1.10 modding
is ok 7/10
L356[07:28:43] ⇦
Quits: Jiraiyah (~Jiraiyah@91.99.56.150) (Ping timeout: 182
seconds)
L357[07:29:10]
⇨ Joins: CoderPuppy (~cpup@32.218.115.215)
L358[07:32:05]
⇨ Joins: Dark
(~MrDark@cpe-76-181-157-113.columbus.res.rr.com)
L359[07:32:43] <MalkContent> forge1.7.10
channel should have a lex bot so it seems official. and when you
talk to it, it only replies "I'm just here so I don't get
fined"
L360[07:33:31] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Ik
ga weg)
L361[07:33:53] <gigaherz|work> Koward:
it's not the registratio nthat people complain
L362[07:33:57] <gigaherz|work> it's the
model system
L363[07:34:16] <gigaherz|work> in 1.7.10
it was
L364[07:34:20] ⇦
Quits: cpup (~cpup@32.218.115.82) (Ping timeout: 384
seconds)
L365[07:34:36] <Koward> Yes yes, the
jsons, yeah sorry
L366[07:34:44] <gigaherz|work> getIcon(int
meta, int facing) and you'd just return the right one
L367[07:34:47] <gigaherz|work> and if that
wasn't enough
L368[07:34:58] <gigaherz|work> you have
ISBRH / IItemRenderer
L369[07:35:05] <gigaherz|work> which were
all code-based
L370[07:35:21]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L371[07:35:29] <gigaherz|work> and all
thosepeople complain that it's hard to understand -- when it really
isn't
L372[07:35:44] <Ordinastie_> that's
BS
L373[07:35:53] <Ordinastie_> fucking
nobody manage to make it work
L374[07:35:53] ⇦
Quits: kimfy (~kimfy@236.5.200.37.customer.cdi.no) (Quit:
Leaving)
L375[07:36:01] <Ordinastie_> not right
away anyway
L376[07:36:20] <Ordinastie_> even worse if
it's not just the most basic stuff that you need
L377[07:36:35] <BordListian> same with
jsons tbh
L378[07:36:51] <BordListian> 'specially
forge blockstates
L379[07:37:14] <BordListian> who would've
guessed that submodels need unique names when in regular json
models, elements don't
L380[07:39:05]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L381[07:39:26] <gigaherz|work> okay, yes,
it's harder to get working than it would seem -- the moment you
have any requirement that doesn't fix in mojang's use cases
L382[07:39:42] <gigaherz|work> fit*
L383[07:40:11] <BordListian> (panes are
mojang use cases)
L384[07:40:19] <gigaherz|work> mojang is
quick to hardcode things
L385[07:40:29] <gigaherz|work> when they
don't fit their own use cases ;P
L386[07:40:31] <Ordinastie_> but forge
added on top of that
L387[07:40:39] <Ordinastie_> so it
shouldn't be hard
L388[07:41:01] <BordListian> can we get z
rotation for forge blockstates
L389[07:41:13] <gigaherz|work> you can
rotate in z already
L390[07:41:14] <BordListian> asking for a
friend
L391[07:41:24] <BordListian> can you
L392[07:41:41] <diesieben07> you can
specify full transformation matrices in forge blockstates if you
want
L393[07:41:57] <gigaherz|work> using...
"transform": { "fixed": { "rotation":
[ { "z": number } ] } }
L394[07:42:02] <gigaherz|work> I'm not
sure if it was fixed or what
L395[07:42:14] <BordListian> well
then
L396[07:42:15] <gigaherz|work> but one of
the transforms is applied to the model in the world
L397[07:42:37] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
186 seconds)
L398[07:43:40]
⇨ Joins: covers1624
(~covers162@ppp122-232-6.static.internode.on.net)
L399[07:44:14]
⇨ Joins: cpup (~cpup@32.218.115.247)
L400[07:46:08] ⇦
Quits: CoderPuppy (~cpup@32.218.115.215) (Ping timeout: 202
seconds)
L401[07:47:32] ⇦
Quits: An_Angry_Brit (~AngryBrit@2.124.192.188) (Ping timeout: 202
seconds)
L402[07:51:47] ***
kirby|gone is now known as mrkirby153
L403[07:52:40] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L404[07:53:31]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.124.192.188)
L405[07:54:23]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L406[07:56:07] *
MalkContent sighs
L407[07:56:52] ***
Darkhax_AFK is now known as Darkhax
L408[07:56:55] <MalkContent> only thing
more annoying then diddling around with guys is diddling around
with gl stuff
L409[08:01:21]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L410[08:04:45] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L411[08:06:14]
⇨ Joins: abab9579 (~abab9579@175.117.182.109)
L412[08:07:33]
⇨ Joins: Necr0
(~Necr0@p200300700D6EAA7FA816EFC33068DD87.dip0.t-ipconnect.de)
L413[08:09:06] ***
mrkirby153 is now known as kirby|gone
L414[08:09:25]
⇨ Joins: CoderPuppy (~cpup@32.218.116.70)
L415[08:10:02] ⇦
Quits: turmfalke
(~turmfalke@p20030056CF06BAF87004865E3B5D6167.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L416[08:11:28] ⇦
Quits: cpup (~cpup@32.218.115.247) (Ping timeout: 190
seconds)
L417[08:20:21] <MalkContent> I can't find
where the blend function for itemrendering in the inventory is
set
L418[08:20:30]
⇨ Joins: turmfalke
(~turmfalke@p20030056CF06BA9D372AF7D55147F4B5.dip0.t-ipconnect.de)
L419[08:20:46] <MalkContent> no idea how
to get it to render the enchanting effect only over the item
L420[08:25:00]
⇨ Joins: I9hdkill
(~quassel@static.102.152.243.136.clients.your-server.de)
L421[08:25:19]
⇨ Joins: ghac
(~ghac@static.102.152.243.136.clients.your-server.de)
L422[08:25:24]
⇨ Joins: cpup (~cpup@32.218.116.153)
L423[08:26:17] <gigaherz|work>
MalkContent: wat
L424[08:26:29] <gigaherz|work> the effect
is only applied over non-transparent pixels
L425[08:26:50] <gigaherz|work> if that's
not the case, something is wrong
L426[08:27:03] <gigaherz|work> either a
TESR/gui/whatever is messing up the blending modes
L427[08:27:08] <gigaherz|work> or your
item isn't REALLY transparent
L428[08:27:14] <gigaherz|work> check for
alpha values not quite zero
L429[08:27:46] <MalkContent> its not
happening in regular guis
L430[08:28:08] <gigaherz|work> then the
issue is in the gui itself
L431[08:28:19] <MalkContent> yep
L432[08:28:23] <MalkContent> ^^
L433[08:28:48] <gigaherz|work> is it your
own gui?
L434[08:29:12] <MalkContent> kind of
L435[08:29:49] <MalkContent> its not a
real gui
L436[08:30:12] <MalkContent> sec
L437[08:30:19] <gigaherz|work> ?
L438[08:31:34] ⇦
Quits: CoderPuppy (~cpup@32.218.116.70) (Ping timeout: 384
seconds)
L439[08:34:22]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L441[08:35:23]
⇨ Joins: IceDragon (~ThatGuy@63.143.101.18)
L442[08:35:30] <MalkContent> not a gui in
the sense that it's not build on the gui classes
L443[08:35:52] <MalkContent> and not mine
because it's 99% copy paste of thaumcraft. because thaumcraft
addon
L444[08:35:59] <gigaherz|work> uhm
L445[08:36:07] <gigaherz|work> so how does
it work?
L446[08:36:43]
⇨ Joins: BlueMonster
(uid82864@id-82864.tooting.irccloud.com)
L447[08:39:02] <gigaherz|work> the stuff
for my magic mod is a Gui overlay event... which is a class that
extends Gui ;P
L448[08:39:25] <MalkContent> hold button
down, menus open & mouse cursor's free. select the thing you
want and release button
L449[08:39:37] <MalkContent> like crysis 1
suit menu, if you ever played that
L450[08:39:48] <gigaherz|work> yes I meant
in a programming sense
L451[08:39:55] <gigaherz|work> that's jsut
the focus pouch, but with tools
L452[08:40:09] <MalkContent> yea
L453[08:40:40] <gigaherz|work> but I
meant
L455[08:40:46] <gigaherz|work> this is how
I do my magic overlay
L456[08:40:55] <gigaherz|work> "class
Blah extends Gui" ;P
L457[08:41:06] <MalkContent> in a
programming sense it sets a boolean to true on keydown and displays
the radial menu on render event tick when the key is down
L458[08:41:23] <gigaherz|work> okay so you
use render events
L459[08:41:39] <MalkContent> mhm
L460[08:41:43] <gigaherz|work>
RenderGameOverlayEvent? or something else?
L461[08:41:51] <MalkContent>
"I"
L462[08:41:55] <MalkContent> its a copy of
azanors ^^
L463[08:42:21] <MalkContent>
RenderGameOverlayEvent yes
L464[08:42:45] <MalkContent> probably
could be done with a gui. but alas, tis not
L465[08:42:58] <MalkContent> i'm just
getting a headache fromt he damn blendfunc
L466[08:46:01] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Remote host closed the connection)
L467[08:49:35] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Read error: Connection
reset by peer)
L468[08:51:21]
⇨ Joins: Nitrodev
(~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L469[08:52:04] ⇦
Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L470[08:52:40]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L471[08:53:11]
⇨ Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L472[08:53:48] ***
kirby|gone is now known as mrkirby153
L473[08:54:43]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L474[08:55:15]
⇨ Joins: CoderPuppy (~cpup@32.218.117.83)
L475[08:56:26]
⇨ Joins: Javaschreiber
(~Thunderbi@p200300D2F3D30000986D3411D2D05165.dip0.t-ipconnect.de)
L476[08:58:02] ⇦
Quits: cpup (~cpup@32.218.116.153) (Ping timeout: 182
seconds)
L477[09:02:03]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L478[09:04:42] ***
mrkirby153 is now known as kirby|gone
L479[09:05:19] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
(Ping timeout: 182 seconds)
L480[09:10:33]
⇨ Joins: Hunterz (~hunterz@82.202.112.230)
L481[09:18:36]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
L482[09:18:47]
⇨ Joins: Pieterv24
(~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl)
L483[09:19:09]
⇨ Joins: Brokkoli
(~Brokkoli@p5B23CCE8.dip0.t-ipconnect.de)
L484[09:19:29] ⇦
Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
(Quit: Connection closed for inactivity)
L485[09:27:45]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L486[09:31:36] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
202 seconds)
L487[09:36:24] ⇦
Quits: gigaherz|work (~gigaherz@84.89.63.25) ()
L488[09:37:47] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:c1a8:e71c:c52b:a9b2)
()
L489[09:39:00] ***
kroeser|away is now known as kroeser
L490[09:41:31] ⇦
Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
(Read error: Connection reset by peer)
L491[09:41:45]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L492[09:42:07]
⇨ Joins: Chaoschaot234
(~Chaoschao@217-68-167-160.dynamic.primacom.net)
L493[09:44:19] <Chaoschaot234> hey
together - I have a problem with gradle because it ignores the
manually added thaumcraft jar file which is recognized from the
hole project. If I run the build task those error(s) are thrown:
E:\Dropbox\github\TX\Thaumic_Exploration\build\sources\java\flaxbeard\thaumicexploration\block\BlockBoundJar.java:17:
error: package thaumcraft.common.blocks does not exist
L494[09:44:19] <Chaoschaot234> import
thaumcraft.common.blocks.ItemJarFilled;
L495[09:44:27] <Chaoschaot234> any idea
how to fix it?
L496[09:45:44] <Chaoschaot234> I see, you
splitted the channel into two fro gradle questions? then I'll ask
there
L497[09:46:02] <LatvianModder> are you
trying to add it as dependency?
L498[09:46:53] ⇦
Quits: Hunterz (~hunterz@82.202.112.230) (Ping timeout: 186
seconds)
L499[09:47:07] <Chaoschaot234> dunno - the
project which I want to work on is ThaumicExploration ... the
source is public on gtihub and was build with the old gradlew but
this also fails because the error above
L500[09:47:27] <Chaoschaot234> I also
don't think that my java 1.8 causes the problem
L501[09:47:47] ***
kirby|gone is now known as mrkirby153
L503[09:49:22] <Chaoschaot234> I dunno if
it's up to date but since thaumcraft hasn't any maven repro it must
be included manually
L504[09:50:09] <LatvianModder> its funny
how Thaumic Exploration doesnt have Thaumcraft dependency
anywhere
L505[09:50:52] <LatvianModder> you can add
compile fileTree(dir: 'libs', include: '*.jar') in 'dependencies'
and drop thaumcraft.jar in /libs
L506[09:51:11] <Chaoschaot234> How can I
add them? THe problem is, that it's manually added over the
Thaumcraft-deobf-1.7.10-4.2.3.5 in my Intellij IDEA
L508[09:51:55] <LatvianModder> like that.
and put Thaumcraft-deobf.jar in /libs/ folder
L509[09:52:20] <Chaoschaot234> ok, I'll
try it out
L510[09:52:24] <LatvianModder> then run
'gradlew ideaModule' or build or whatever
L511[09:56:08]
⇨ Joins: gigaherz
(gigaherz@136.red-88-3-43.dynamicip.rima-tde.net)
L512[09:56:50] <Chaoschaot234> Ok,
worked
L513[09:57:04] <Chaoschaot234> but now it
throws me with this:
E:\Dropbox\github\TX\Thaumic_Exploration\build\sources\java\flaxbeard\thaumicexploration\integration\TTIntegration.java:13:
error: package thaumic.tinkerer.common.enchantment does not
exist
L514[09:57:11] <Chaoschaot234> what a
horrible build.gradle
L515[09:59:23] ⇦
Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Remote host closed
the connection)
L516[09:59:46] <Chaoschaot234> oh well -
the ThaumicTinkerer 1.7.10 isn't any more on the maven repro
...
L517[10:02:18] <MalkContent> ffs my blend
function has fuck all to do with why the enchantment effect renders
everywhere
L518[10:03:10] <MalkContent> renderEffect
comes with it's own blend function that does that
L519[10:04:14] <MalkContent> no idea how
items in gui slots cut it away around the item
L520[10:04:40] ***
Keridos|away is now known as Keridos
L521[10:06:26] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Quit:
Leaving)
L522[10:08:26]
⇨ Joins: adox (~adoxes@87.69.240.9)
L523[10:10:04] <Chaoschaot234> o0 - How
can it be that the content in a jar is dublicated? I mean each file
is to times shown in it
L524[10:10:08] ⇦
Quits: Gil (uid147942@2604:8300:100:200b:6667:5:2:41e6)
()
L525[10:10:28] ⇦
Quits: Javaschreiber
(~Thunderbi@p200300D2F3D30000986D3411D2D05165.dip0.t-ipconnect.de)
(Quit: Javaschreiber)
L526[10:15:22] ***
kroeser is now known as kroeser|away
L527[10:15:37] ⇦
Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Quit:
q)
L528[10:15:42]
⇨ Joins: agowa339
(~Thunderbi@p54918029.dip0.t-ipconnect.de)
L529[10:16:35]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L530[10:17:20] ⇦
Quits: agowa338 (~Thunderbi@p549193F6.dip0.t-ipconnect.de) (Ping
timeout: 202 seconds)
L531[10:17:20] ***
agowa339 is now known as agowa338
L532[10:17:30] ⇦
Quits: minot (~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
(Quit: Leaving)
L533[10:19:00] <LatvianModder>
forge?
L534[10:19:11] <LatvianModder> you could
just have multple forges in dev
L535[10:19:19] <LatvianModder> or multiple
versions of those mods, somehow linked
L536[10:27:07] <Subaraki> how stupid is it
to check for an item in the player's inventory (capability) on tick
and add a healing effect every 35 ticks ? (which means it has a
counter)
L537[10:27:20] <Subaraki> sounds intensive
to me, so I ask if it really is
L538[10:27:52] <LatvianModder> isnt there
onUpdate for itemstack?
L539[10:28:09] <LatvianModder> one of
those update methods in Item
L540[10:28:18] ⇦
Quits: abab9579 (~abab9579@175.117.182.109) (Ping timeout: 384
seconds)
L541[10:29:41] <Subaraki> only works for
the vanilla inventory iirc
L542[10:31:32] ***
kroeser|away is now known as kroeser
L543[10:32:02] <Subaraki> oh wait, i dont
even have the player in sevrer tick
L544[10:32:11]
⇨ Joins: Jiraiyah (~Jiraiyah@5.78.164.157)
L545[10:34:17] <MalkContent> anybody good
with opengl
L546[10:34:41] <MalkContent> cause i hit a
wall by now
L547[10:36:48] <Ordinastie_> what does
'this' refer to in a lambda?
L549[10:36:56] ⇦
Quits: IceDragon (~ThatGuy@63.143.101.18) (Ping timeout: 198
seconds)
L550[10:38:40] ⇦
Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Quit:
q)
L551[10:39:36]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L552[10:39:41] ⇦
Quits: Jiraiyah (~Jiraiyah@5.78.164.157) (Ping timeout: 186
seconds)
L553[10:49:04] ⇦
Quits: Chais (~Chais@62.178.210.212) (Read error: Connection reset
by peer)
L554[10:49:29] <Subaraki> MalkContent,
that's an ecnhanted item ?
L555[10:49:34] <Subaraki> enchanted
*
L556[10:49:58] <Subaraki> for some odd
reasons, the achievement list has the same problem
L557[10:50:12] <MalkContent> it
does?
L558[10:50:20] <Subaraki> as far as i
remember yes
L559[10:50:40] <Subaraki> probably because
the rendering does SRC_OVER or something, instead of SRC_OUT or
whichever one cuts out the shape instead of overlaying
L560[10:50:50] <Subaraki> can i see the
rendering code for your gui ?
L561[10:50:58]
⇨ Joins: Jezza (~Jezza@92.206.5.6)
L562[10:51:37] <Subaraki> minecraftserver
isnt accesible anymore ?
L563[10:51:41]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L564[10:51:43] <BordListian> "The
1.8+ codebase is garbage, and actively hostile both to mods being
updated and to many features of mods in general."
L565[10:51:43] <MalkContent> i don't do
any rendering for the items myself
L566[10:51:47] <Subaraki> how do i get an
instance of the player with his name ?
L567[10:51:59] <Subaraki> oh
L568[10:52:07] <Subaraki> well, yeah, then
it's just base code miencraft doing garbage
L569[10:52:12] <MalkContent> but you are
right
L570[10:52:16]
⇨ Joins: Chais (~Chais@62.178.210.212)
L571[10:52:29] <MalkContent> the
renderEffect does a stupid blendFunc
L572[10:52:41] <MalkContent> or at least
stupid as far as i can say
L573[10:53:02] <MalkContent> if i knew how
to coremod I'd see what happens if I "correct" it
L574[10:53:24] <MalkContent> idk. maybe
it's gone in 1.9+
L575[10:53:53] <MalkContent> but as long
as i gotta code against a mod that's not yet updated im shit out of
luck ^^
L576[10:54:05]
⇨ Joins: Waterpicker
(~Waterpick@2602:306:35ba:ca40:1d4d:d96:9eed:b465)
L577[10:54:14] <Waterpicker> !8
func_147424_a 1.7.10
L578[10:54:22] <Waterpicker> .8
func_147424_a 1.7.10
L579[10:54:38] <Waterpicker> crap how does
this command work again?
L580[10:55:03] <Naiten> hey ho \o
L581[10:55:29] <BordListian> this is a
pretty good reddit post but it seems pretty ignorant too
L582[10:55:36] <BordListian> no surprise
there really, as it's a reddit post
L583[10:56:04] <MalkContent> Subaraki:
what achievement list?
L584[10:56:05] <Subaraki> how do you get a
player by username since 1.8 ?
L585[10:56:08] <Waterpicker> Hey. I'm
trying to find out what a method is but forgot the command here in
minecraftforge
L586[10:56:12] <Subaraki> it used to go
trough the miencraftserver :/
L587[10:56:20] <MalkContent> the
achievements when you go into the achievements menu?
L588[10:56:23] <Subaraki> in the pause
menu, achivements
L589[10:56:25] <Subaraki> yeah
L590[10:56:35] <Subaraki> the witherstar
has(d?) it
L591[10:56:41] <MalkContent> works fine
there
L592[10:56:53] <MalkContent> enchanted
apple got the effect and looks okay
L593[10:57:05] <MalkContent> imma click to
witherstar
L594[10:58:29] <Chaoschaot234> hmmm ...
have they rly removed the net.minecraft in there latest 1.7.10
version or ist it missing?
L595[11:00:15] <Chaoschaot234> because
since I use my own compiled ThaumicExploration it throws a
NoSuchField-Exception for Matrial.glass because
net.minecraft.block.material.Material.class does not exists in that
jar filde
L596[11:00:17] <Chaoschaot234> *file
L597[11:00:29] <MalkContent> netherstar
looks fine, too
L598[11:01:13] <Waterpicker> Um
hello?
L599[11:01:22] <BordListian> hello
L600[11:01:53] <Ordinastie_> so I'm
listening to a youtube mix in the back while coding when it starts
playing a song that's not really my kind
L601[11:02:16] <Ordinastie_> I alt-tab,
there are 2 topless girls licking each other in the clip
L602[11:02:21] <Ordinastie_> damn youtube,
you're good
L603[11:02:22] <Waterpicker> Trying to get
the name of a obfuscated method.
L604[11:02:58] <Ordinastie_> Waterpicker,
!gm
L605[11:03:28] <Waterpicker> :D
L606[11:03:37] <Waterpicker> !gm
func_147424_a 1.7.10
L607[11:04:21] <Waterpicker> !gm
func_147416_a 1.7.10
L608[11:05:56] <Ordinastie_> consider
pming the bot directly if you're going to query multiple
times
L609[11:06:32] <MalkContent> also it has
its own channel
L610[11:06:36] <Ordinastie_> or that
L611[11:11:29] <Subaraki> can the bot look
up methods that moved places ?
L612[11:11:35] <Subaraki> like
playerForUsername ? :s
L613[11:12:22] <Waterpicker> what is the
channel?
L614[11:12:39] <Ordinastie_> #mcpbot
L615[11:14:04] <Chaoschaot234> hmmm ...
has nobody any idea why net.minecraft. is missing in forge 1614 for
1.7.10?
L616[11:15:26] <Subaraki> maybe it got
moved ?
L617[11:15:32] <Subaraki> or your setup
got borked*
L618[11:16:20] <Chaoschaot234> no, 1614 is
directly included over maven and when I am lookin in it
net.minecraft is totaly missing
L619[11:16:26] <Chaoschaot234> but it was
there in 1448
L620[11:16:32]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L621[11:16:41] <Ordinastie_> ok youtube,
thirs song in row with topless girls, wtf
L622[11:16:45] <Ordinastie_> *third
L623[11:17:37] ⇦
Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Quit:
q)
L624[11:18:30] <BordListian> >3D
grills
L625[11:18:33]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L626[11:20:08] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
190 seconds)
L627[11:22:11] <Subaraki> how do you get
an instance of the minecraft server ???
L628[11:22:18] <Subaraki> there's no
static references anymore :/
L629[11:23:53] <BordListian>
world.getMinecraftServer()
L630[11:26:49] <Subaraki> do i have a
world ? :s maybe i should change my event
L631[11:30:13] <BordListian> what event do
you need it from fam
L632[11:30:16] <BordListian> i gotchu
covered
L633[11:38:17] ⇦
Quits: Pieterv24 (~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl)
(Read error: Connection reset by peer)
L634[11:40:56] ***
Vigaro|AFK is now known as Vigaro
L635[11:44:30]
⇨ Joins: Temportalist
(uid37180@id-37180.charlton.irccloud.com)
L636[11:46:17] <MalkContent> hm
L637[11:48:34] <Chaoschaot234> join
#mcpbot
L638[11:48:55] <gigaherz> you forgot the
/
L639[11:50:50] <MalkContent> if i push a
matrix, anything i enabled before stays enabled, right?
L640[11:51:38] ⇦
Quits: Koward (~Koward@2a02:2788:7d4:4dd:440a:d0f9:7a0a:1694) (Ping
timeout: 201 seconds)
L641[11:51:48] <gigaherz> pushMatrix is
only matrix
L642[11:51:50] <sham1> o/
L643[11:51:51] <gigaherz> doesn't affect
flags
L644[11:52:11] <gigaherz> pushAttrib is
the one that saves the enable/disable state -- and even then they
don't change
L645[11:52:49] <gigaherz> note however
that the only valid use of GlStateManager.pushAttrib/popAttrib is
to temporarily "exit" the GlStateManager state
L646[11:52:59] <gigaherz> and call GLxx
functions directly
L647[11:53:10] <gigaherz> so you can later
restore the gl state to match the GlStateManager
L648[11:53:34] <Waterpicker> Isn't the
GLStateManger just a wrapper for the most commonly used GL
methods?
L649[11:53:50] <gigaherz> yes but it
caches the values
L650[11:53:57] <gigaherz> so it can avoid
double-setting states
L651[11:54:07] <gigaherz> so if you change
them without using GlStateManager
L652[11:54:10] <gigaherz> it will be out
of sync
L653[11:54:18] <sham1> Hmm
L654[11:55:02] <BordListian> should I run
chunk.setChunkModified in ChunkDataEvent.Load if i want the chunk
to be saved whenever it unloads?
L655[11:55:05] <Naiten> who wants another
screenshot from trainguy?
L656[11:55:22]
⇨ Joins: Koward
(~Koward@2a02:2788:7d4:4dd:684e:61e7:c6f6:88c5)
L659[11:57:42] <gigaherz> looks nice
L660[11:58:10] <sham1> Well this
configuraton just became weird
L661[11:58:26] <sham1> Hmm
L662[11:58:43] <gigaherz> hmmm i just had
an idea: a scalextric-like track system, with the cars controlled
by an item
L663[11:58:46] <heldplayer>
Para..metri..cal?
L664[11:59:00] <gigaherz> heldplayer:
parameter-ical
L666[11:59:40] <BordListian> don't talk to
me or my math ever again
L667[12:00:30] <sham1> I shall
L668[12:00:34] <sham1> Oh, I shall
L669[12:00:45] <gigaherz> Naiten: that's
just two quarter-circles with different radius right?
L670[12:00:57] <BordListian> okay, looks
like i should call that
L671[12:01:23] ***
Keridos is now known as Keridos|away
L672[12:01:35] <Naiten> gigaherz, yeah.
I'm going to add 1/8-circle segments instead though. I have all
calculations done in matlab, now only have to port them to
mod
L673[12:02:22] <BordListian> hey the
matlab license doesn't let you do that
L674[12:02:34] <BordListian> you can only
use it for eduction stuff
L675[12:02:59] <Naiten> BordListian, it's
basic math written into matlab for building plots -__-
L676[12:03:13] <BordListian> :3
L677[12:03:29] <Naiten> how can i not be
able to use my own code i wrote myself somewhere
L678[12:04:14] <Naiten> gigaherz, like,
not just take current 1/4-circle curve and cut it in twice, no.
That'll cause the outlet axis be not cast to the centre of block,
thus connecting this segment to diagonal track won't be
possible
L679[12:04:43] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the
connection)
L680[12:04:57] ⇦
Parts: Redrield
(~Redrield@i.dont.know.what.to.put.here.redrield.tk) (ERC (IRC
client for Emacs 24.5.1)))
L681[12:05:09] <Naiten> i'll calculate a
shape of straight + 1/8 curve though. it'll be fine for all
purposes
L682[12:05:48] <gigaherz> how do tracks
equate to blocks?
L683[12:05:49] <gigaherz> I mean
L684[12:05:53] <gigaherz> is each track
piece just one block?
L685[12:05:57] <gigaherz> or
multiple?
L686[12:06:17] <Naiten> well, atm it's
just single block for every piece
L687[12:06:40] <gigaherz> last time I
considered flexible rails in my head
L688[12:06:43] <Naiten> previously it was
same, but i also got 'gag' blocks couples to master block just to
create collision boxes
L689[12:06:49] <gigaherz> the best
solution I could think of was to do like picture frames
L690[12:06:53] <gigaherz> and place
multiple blocks
L691[12:07:16] <Naiten> erm?
L692[12:08:03] <gigaherz> as in, have many
blocks, so that all the area coevered by the track is also covered
by a block
L693[12:08:37] <Naiten> well, i'm gonna do
it like i did before
L694[12:08:52] <Naiten> gag blocks placed
and deleted automatically together with master block
L695[12:09:04] <Naiten> the whole area is
covered
L696[12:09:35]
⇨ Joins: Nentify
(uid14943@id-14943.highgate.irccloud.com)
L697[12:10:09]
⇨ Joins: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
L698[12:11:06] <MalkContent>
graaaaaaaaaaaa
L699[12:11:56] <MalkContent> how the fuck
does the enchantment effect not render as a square for regular
guis
L700[12:13:46] <Naiten> gigaherz, are you
like really going to make scalextric mod?
L701[12:14:32] <gigaherz> no
L702[12:14:34] <gigaherz> just had the
idea
L703[12:14:36] <gigaherz> said it
here
L704[12:14:41] <gigaherz> if anyone wants
to write it, feel free
L705[12:14:47] <gigaherz> I have way too
many mods already
L706[12:15:04] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com) (Ping
timeout: 182 seconds)
L707[12:15:47] <Naiten> welp, i have one,
but idk how can you manage more than one
L708[12:16:25] <gigaherz> for starters, my
mods are smaller ;P
L709[12:16:35] <gigaherz> if I had to work
on rendering tracks
L710[12:16:40] <gigaherz> I wouldn't
manage others, either ;P
L711[12:16:42] <gigaherz> but also
L712[12:16:44] <gigaherz> I get
boredeasily
L713[12:16:52] <gigaherz> so having a few
mods to switch between
L714[12:16:54] <gigaherz> keeps my
interest fresh
L715[12:19:52] <Naiten> well, for me it's
like switching from tracks to rolling stock and from rolling stock
to machinery and back to tracks
L716[12:19:57] ***
tterrag|ZZZzzz is now known as tterrag
L717[12:20:29] <Naiten> also, learning
blender allows to relax from code
L718[12:21:18] <Chaoschaot234> one
question for armorItemInSlot() methode
L719[12:21:31] <Chaoschaot234> which
number (int) has the field for boots?
L720[12:23:35] <diesieben07> don't use
that method
L721[12:23:53] <diesieben07> Use
EntityLivingBase::getItemStackFromSlot
L722[12:24:45] ⇦
Quits: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net) (Ping
timeout: 186 seconds)
L723[12:25:08] *
Waterpicker could be heard welding.
L724[12:26:29]
⇨ Joins: Zyferus
(Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L725[12:26:49] <Chaoschaot234> Ok
L726[12:26:54] <Chaoschaot234> wait a
moment
L728[12:27:42] <Chaoschaot234> don't blame
me for that code I only want to make it useable with
witchingGadgets
L729[12:28:39] <BordListian> say wut
L730[12:30:13] <Naiten> well, gtg, have
luck everybody \o
L732[12:30:44] ⇦
Quits: Naiten (Naiten@77.35.156.222) (Read error: Connection reset
by peer)
L733[12:31:45] <Chaoschaot234> so any idea
for that line diesieben07 (sounds like a german one oder? ^^)
L734[12:32:11] <diesieben07> yes, i am
german
L735[12:32:18] <diesieben07> and, like I
said, use the method I pointed to...
L736[12:35:21]
⇨ Joins: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com)
L737[12:47:23] <Chaoschaot234> No Idea for
the Slotnumbers for the armor? The function which diesieben07 has
given me seems to be not useable because it is a 1.7.10 mod and not
for any newer versions and yes I wont use any newer version before
not all mods are ported which will need a while (e. g. AE2 has
actually no ported version).
L738[12:48:05] <gigaherz> Chaoschaot234:
there's plenty of wiki pages around, and you can use your IDE to
follow how those methods are called
L739[12:48:09] <gigaherz> to figure out
what the numbers mean
L740[12:48:54] <McJty> Chaoschaot234, if
you are going to wait until all mods are ported you are going to
wait forever I'm afraid
L741[12:49:00] <Chaoschaot234> sure but my
IDEA does not tell me which slotnumber is given for the chestplate
or other armor
L742[12:49:01] <McJty> New versions == new
mods
L743[12:49:11] <McJty> Except for the
braze ones that come along the rid
L744[12:49:12] <McJty> ride
L745[12:50:01] <gigaherz> update or be
left behind.
L746[12:50:05] <gigaherz> that's the
general idea
L747[12:50:17] <gigaherz> Chaoschaot234:
no but it tells you who calls that function
L748[12:50:35] <McJty> There are
alternatives to AE2 in any case.
L749[12:50:40] <gigaherz> and the users of
thefunction will directly or indicretly tell you
L750[12:51:00] <Chaoschaot234> Sure McJty
- like Thaumcraft 5 but this isn't the problem. THe Problem is
AppliedEnergistics is not ported and I don't rly want a large
Storagesystem with chests if you know what I mean
L751[12:51:08] <gigaherz> and no I can't
tell you even if I wanted to -- I never used 1.7.10, and I don't
plan to
L752[12:51:18] <gigaherz> Chaoschaot234:
there's more than one alternative
L753[12:51:20] <diesieben07> oh wow
really? we have an innocent man here
L754[12:51:23] <McJty> Chaoschaot234,
1.10.2 really has alternatives to AE2 already. You are not stuck to
chests at all
L755[12:51:32] <gigaherz> there's one that
exists specifically as a replacement for AE2
L756[12:51:36] <gigaherz> there's one that
is something equivalent
L758[12:52:06] <Chaoschaot234> Oh? Did I
missed that new mod on curse? Can u send me a link to it pls
McJty?
L759[12:52:24] <McJty> That's the nice
thing IMHO. Newer replacement get a chance to live
L760[12:52:28]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.77.180)
L761[12:52:32] <sham1> But can it transmit
placed blocks giga?
L763[12:53:07] <McJty> But my mod RFTools
also has an advanced storage system and soon auto-crafting for it
as well
L764[12:53:27] <sham1> But it uses those
card things
L765[12:53:41]
⇨ Joins: helloNL
(webchat@ip5454ad40.adsl-surfen.hetnet.nl)
L766[12:53:43] <McJty> Don't expect
straight replacements of AE2. These mods tend to work
differently
L767[12:53:51] <McJty> Which is IMHO a
good thing. It is refreshing to be able to do new things
L768[12:53:57] <gigaherz> sham1: no, but
you can use block breakers from elsewhere
L769[12:54:15] ⇦
Quits: Meow-J (~Meow-J@45.32.34.121) (Remote host closed the
connection)
L770[12:54:17] <McJty> sham1, RFTools can
transmit placed blocks
L771[12:54:20]
⇨ Joins: Meow-J (~Meow-J@45.32.34.121)
L772[12:54:47] <Chaoschaot234> nvm McJty
but this doesn't rly replace AE2 because who are the HDDs? I see
chests and more chests so I can also build a buildcraft ones ...
what I mean is exactly the same system and functionality like AE2
ist does
L773[12:55:02] <Chaoschaot234> on block
where u can place HDDs which are storing toons of items
L774[12:55:10] <McJty> Chaoschaot234,
change is good. Don't be stuck on the past
L775[12:55:25] <gigaherz> wasn't there
some mod
L776[12:55:43] <gigaherz> with a name that
was designed to feel similar to applied energistics?
L777[12:55:49] <McJty> Actually I gave you
the wrong mod
L778[12:55:51] <gigaherz> something
somethingistics
L780[12:55:53] <Chaoschaot234> I rly want
to change but I want to have an alternative to (large) chest
storage systems
L781[12:55:55] <McJty> Refined
Storage
L782[12:55:59] ⇦
Quits: helloNL (webchat@ip5454ad40.adsl-surfen.hetnet.nl) (Client
Quit)
L783[12:56:05] <Chaoschaot234> I am
already on it
L784[12:56:09] <McJty> Chaoschaot234,
check that other link. I gave wrong link
L785[12:56:33]
⇨ Joins: helloNL
(webchat@ip5454ad40.adsl-surfen.hetnet.nl)
L786[12:56:34] <Chaoschaot234> this looks
better ;)
L787[12:56:36] <gigaherz> Chaoschaot234:
did you look at my mod?
L788[12:56:37] <diesieben07> also, i mean
AE2 is at least on GH, not sure if its opne source or
anything
L789[12:56:41] <diesieben07> but you COULD
update it yourself ;)
L790[12:56:47] <diesieben07> tehn you
would do something useful
L791[12:56:47] <gigaherz> there it's close
to as large as you can get ;P
L793[12:57:14] <BordListian> curse is a
scourge on humanity
L794[12:57:25] <diesieben07> anyways, food
time.
L795[12:57:31] <gigaherz> BordListian:
curse is the best thing ever to happen to the modding community
(after forge)
L796[12:57:43] <BordListian> sort by
recently modified files literally never works
L797[12:57:56] ⇦
Quits: helloNL (webchat@ip5454ad40.adsl-surfen.hetnet.nl) (Client
Quit)
L798[12:58:04] <BordListian> *recently
updated
L799[12:58:06] <Chaoschaot234> what tha
hell gigaherz ... it's a hugh multiblock 0.0
L800[12:58:09] <Chaoschaot234> looks
nice
L801[12:58:10] <BordListian> but only on
the frontend
L802[12:58:14] <gigaherz> Chaoschaot234:
3x3x3
L803[12:58:15] <BordListian> not
curseforge
L804[12:58:20] <gigaherz> and can fit up
to 100 million stacks
L805[12:58:40] <Chaoschaot234> wow
L806[12:58:46] <Chaoschaot234> hmmm
L807[12:58:51] <gigaherz> consumes
"rf" (Tesla api) for inserting new stacks and removing
existing stacks
L808[12:58:59] <gigaherz> with a rate
proportional to the amount stored
L809[12:59:04] <Chaoschaot234> let me look
what I can also pick up for a 1.10.x MP
L810[12:59:29] <gigaherz> and it comes
with an AE2 browsing "terminal", which can also connect
to other storage providers
L811[12:59:33] <gigaherz> (chests and
such)
L812[12:59:52] <gigaherz> the one thing it
doesn't do, is allow external access to the contents
L813[12:59:57] <gigaherz> due to some
limitations in my design
L814[13:00:08] <gigaherz> you haveto
expose specific stacks through an interface block
L815[13:00:42] ⇦
Quits: Koward (~Koward@2a02:2788:7d4:4dd:684e:61e7:c6f6:88c5) (Ping
timeout: 201 seconds)
L816[13:00:45] <Waterpicker> !gm
func_175795_b 1.8.9
L817[13:00:56] <Waterpicker> !gm
func_175795_b 1.9
L818[13:01:19] <Waterpicker> !gm
func_175798_a 1.9
L819[13:01:27] <Waterpicker> ...
L820[13:01:41] <Waterpicker> What's the
channel for this bot?
L821[13:01:47] <gigaherz> #mcpbot
L822[13:01:50] <MalkContent> #mcpbot
:|
L823[13:02:04] <Waterpicker> Yea. Finding
my needed method seems it's gonna take much longer. ><
L824[13:02:18] <gigaherz> Waterpicker: try
!mh
L825[13:02:26] <Waterpicker> mh?
L826[13:02:29] <gigaherz> method
history
L827[13:02:40] <gigaherz> if you know the
name
L828[13:02:43] <Subaraki> how does
attacking entities with a sword work ?
L829[13:02:52] <Subaraki> does the entity
get the held sword's attack damage ?
L830[13:03:07] <Subaraki> or does the
player's attributemodifier attack_damage get chanegd when holding a
weapon ?
L831[13:03:07] <gigaherz> Subaraki: the
total damage is computed, then given to the entity to hurt
itself
L832[13:03:21] <mrkirby153> Odd.. The
error message "Fatally missing blocks and items" means
that there's a mismatch of mods on the client/server?
L833[13:03:31] <Pennyw95> Hi guys, can you
help me with this? I'm re-writing some code for my tank to have it
accept tconstruct buckets, which are generated via the
universalBucket. The thing is, now all the tcon buckets do work
while water and lava no longer do lol ... I've been browsing the
Tcon repo but I'm not sure what I'm missing ... is this related to
enabling the universalBucket?
L834[13:03:59] <gigaherz> Pennyw95: when
you enable the bucket, forge will replacevanilla buckets with its
own, I believe?
L835[13:04:00] <Subaraki> gigaherz,
because the AttackEntityEvent doesnt contain any 'totalAttackForce'
integer or so :/
L836[13:04:24] <gigaherz> Subaraki: oh,
but the damage event does, I think?
L837[13:04:35] <Pennyw95> gigaherz: So,
basically enabling it will do the trick?
L838[13:04:42] <gigaherz> Pennyw95: maybe,
but
L839[13:04:52] <gigaherz> if vanilla
buckets stopped working
L840[13:04:56] <gigaherz> that feels like
you broke your code?
L841[13:04:56] <Subaraki> lviinghurtevent
?
L842[13:05:03] <gigaherz> eh yes
L843[13:05:20]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L844[13:06:31] <Chaoschaot234> Has
NotEnoughItems rly changed to JustEnoughItems?
L845[13:06:52] <MalkContent> yea
L846[13:06:55] <gigaherz> it has been
replaced by it, yes
L847[13:06:58] <Pennyw95> gigaherz: look
like it ... but I'm just using FluidUtil.interactWIthTank so I'm
kindof confused
L848[13:07:00] <gigaherz> NEI didn't
update, and it was left behind
L849[13:07:01] <gigaherz> ;P
L850[13:07:09] <gigaherz> JEI is best,
anyhow
L851[13:07:12] <gigaherz> much
lighter
L852[13:07:16] <gigaherz> no coremods
involved
L853[13:07:26] <gigaherz> you can get FTBU
for the stuff JEI doesn't do
L854[13:07:35] <MalkContent> and no scala
:x
L855[13:08:29] <LatvianModder> im actually
writing a proper api for FTBLib. API! I never do those!
L856[13:08:52]
⇨ Joins: Koward
(~Koward@2a02:2788:7d4:4dd:684e:61e7:c6f6:88c5)
L857[13:09:03] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
202 seconds)
L859[13:12:38] <LatvianModder> if (world
isRemote) true
L860[13:12:39] <LatvianModder> lol
L861[13:12:51] <Pennyw95> lol ignore that
one
L862[13:13:25]
⇨ Joins: IceDragon (~ThatGuy@63.143.101.18)
L863[13:14:13] <gigaherz> Pennyw95: i
never used fluids, I can't really help you
L864[13:14:14] <gigaherz> ;P
L865[13:15:15] <Pennyw95> Oh ok, well
thanks for listening :)
L866[13:15:29] <sham1> MalkContent: what's
wrong with scala?
L867[13:15:44] <nekosune> o.o
L868[13:16:16] <sham1> wait fluids?
L869[13:16:20] <sham1> I can help
(maybe)
L870[13:16:24] <Pennyw95> also, I noticed
that IFluidHandler is now a cap? from 1.9
L871[13:16:24] <Subaraki> apart from
attribute modifiers, any other way to edit speed for the player
?
L872[13:16:48] <MalkContent> dont like it,
is all. nothing particularly bad
L873[13:17:11] <sham1> Well, one thing I
don't like is the syntax
L874[13:17:20] <MalkContent> anyone ever
use renderItemAndEffectIntoGUI somewhere in his code?
L875[13:17:22] <sham1> It's too weird to
me
L876[13:17:29] <sham1> And I use
Haskell
L877[13:18:14] <mrkirby153> What does the
error "Fatally Missing Blocks and Items" mean?
L878[13:18:34] <Pennyw95> sham1: basically
now that I changed the code from my tank block's onBlockActivated
to work with Tcon buckets; not it no longer works with water and
lava buckets...
L879[13:19:03] <sham1> could you link me
the code
L880[13:19:08] <sham1> I might have missed
it
L881[13:19:21] <sham1> But first,
shower
L883[13:19:37] <Pennyw95> oh nvm lol
L884[13:20:12] <primetoxinz> there's no
even for EntityThrowable onImpact or similar is there?
L885[13:20:15] <primetoxinz> event*
L886[13:20:16] <howtonotwin> Use
Option.apply instead of Some(_) filter ( _ != null )
L887[13:20:35] <McJty> I personally think
Scala is a bit too complicated. I much prefer Kotlin although I
don't know it very well
L888[13:20:59] <Pennyw95> howtonotwin:
nice, thanks :D
L889[13:21:03] <BordListian> primetoxinz,
specifically EntityThrowable has an onImpact event
L890[13:21:12] <primetoxinz> oh?
L891[13:21:16] <BordListian> arrows or
anything else don't
L892[13:21:56] <primetoxinz> oh! just
didn't see it
L893[13:22:55]
⇨ Joins: abab9579 (~abab9579@175.117.182.109)
L894[13:23:34] <primetoxinz> BordListian,
damn guess it's hard to detect if an EntityEgg spawned a chicken or
not then
L895[13:24:00] <BordListian> hm
L896[13:24:14] <primetoxinz> could check
the bb for chickens?
L897[13:24:36] <primetoxinz> but that
would conflict with previous eggs
L898[13:25:13] ⇦
Quits: Zyferus
(Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net) (Ping
timeout: 182 seconds)
L899[13:25:34] <howtonotwin> Additionally,
what's with the if-else? Can't that be written as FluidUtil.blah ||
FluidCR.iFC || i.getItem.isInstanceOf?
L900[13:25:59] ⇦
Quits: abab9579 (~abab9579@175.117.182.109) (Ping timeout: 182
seconds)
L901[13:26:04] <BordListian> check for
getGrowingAge() == -24000?
L902[13:26:07] <sham1> Back
L903[13:26:14] <BordListian> that's more
hacky than anything tho
L904[13:26:14] <sham1> Thaat was a nice
shower
L905[13:26:17] <BordListian> :V
L906[13:26:18]
⇨ Joins: Gil
(uid147942@id-147942.brockwell.irccloud.com)
L907[13:26:23] <primetoxinz> eh, it would
work
L908[13:26:29] <BordListian> i don't
approve
L909[13:26:30] <BordListian> like
L910[13:26:32] <BordListian> at all
L911[13:26:41] <primetoxinz> *patch forge
with spawnChicken() method*
L912[13:26:50] <primetoxinz>
spawnedChicken()*
L913[13:26:55] <Subaraki> mrkirby153, no
idea, but if it doesnt allow for you to start your game, maybe some
of the sources are borked
L914[13:26:59] <Subaraki> tried
reinstalling the environement ?
L915[13:27:14]
⇨ Joins: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L916[13:27:14] <mrkirby153> I was testing
my mod in prod though
L917[13:27:15] <sham1> All this scala
notation
L918[13:27:29] <mrkirby153> I want to say
it's the world, not the mods
L919[13:27:59] <BordListian> you couuuuld
override the egg entity on join
L920[13:28:06] <BordListian> but :v
L921[13:28:14] <sham1> Also Pennyw95, are
you sure that water and lava buckets implement
IFluidContainerItem
L922[13:28:28] <primetoxinz> I'd prefer to
patch forge over that .-.
L923[13:28:41] <BordListian> sham1, forge
buckets probably do?
L924[13:29:01] <sham1> But does he use
them?
L925[13:29:05] <sham1> No body knows
L926[13:29:38] ⇦
Quits: Pennyw95 (~Dr.Benway@151.38.77.180) (Ping timeout: 384
seconds)
L927[13:29:42] <primetoxinz> rip
L928[13:29:57] <Chaoschaot234> Is the
AntiIDConflict Mod ported?
L929[13:30:06] <sham1> RIP In Peace
L930[13:30:06] <BordListian> hahahahahaha
what
L931[13:30:06] <primetoxinz> it doesn't
matter
L932[13:30:18] <Chaoschaot234> Otheriwse
it will be hard to get ride of all those ID Conflicts
L933[13:30:26] <primetoxinz> there are no
id conflicts Chaoschaot234
L934[13:30:27] <BordListian> >id
conflicts
L935[13:30:33] <Chaoschaot234> no?
L936[13:30:33] <primetoxinz> ids are
automatically assigned
L937[13:30:42]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.77.180)
L938[13:31:15] <Chaoschaot234> so MC/forge
recognizes automaticly if e. g. a potion has ID 3 so that another
potion won't be ble to obtain it?
L939[13:31:35] <primetoxinz> no, ids are
not set at all, they are assigned per world
L940[13:31:43] <Chaoschaot234> ok
L941[13:31:48] <gigaherz> actually the
client has its own assignations
L942[13:31:59] <gigaherz> but when you
load a world, forge replaces them with the world's ids
L943[13:32:09] <Chaoschaot234> ok sound
better
L944[13:32:16] <BordListian>
actually
L945[13:32:17] <gigaherz> regardless
L946[13:32:20] <gigaherz> that's an
implementation detail
L947[13:32:23] <gigaherz> and it shouldn't
matter
L948[13:32:23] <BordListian> don't potions
and biomes still conflict
L949[13:32:29] <Chaoschaot234> RIP ID
Conflicts - \o/
L950[13:32:47] <primetoxinz> enchants
too
L951[13:32:49] <Chaoschaot234> dafu what?
they conflict?
L952[13:32:58] <gigaherz> hmm well
L953[13:33:09] <gigaherz> I haven't done
potions or biomes
L954[13:33:14] <gigaherz> I knwo enchants
DO have a registry
L955[13:33:19] <gigaherz> so those won't
just conflict ranodmly
L956[13:33:20] <gigaherz> however
L957[13:33:31] <gigaherz> they CAN still
load wrongly if the world is corrupted somehow
L958[13:33:32] <gigaherz> ;P
L959[13:33:37] <primetoxinz> potions still
take ids
L960[13:33:55] <gigaherz> I thought
PotionEffects were registry-based?
L961[13:34:06] <primetoxinz> maybe
L962[13:34:08] <gigaherz> and potions can
be used through NBT
L963[13:34:12] <gigaherz> rather than by
their id
L964[13:34:21] <primetoxinz> *shrug* been
a while
L965[13:34:59] <BordListian> they do have
registry
L966[13:35:19] <BordListian> biomes
tho
L967[13:35:23] <BordListian> i'm
certain
L968[13:35:30] <BordListian> even a blind
chicken
L969[13:36:06] <primetoxinz> what's this
about blind chickens?
L970[13:36:10] <howtonotwin> Biomes' ID
limit has been lifted I believe, and they also have a registry so I
doubt they'd conflict.
L971[13:36:36] <gigaherz> have they?
L972[13:36:43] <gigaherz> I thoguht the
256 biomes limit was still a thing
L973[13:36:58] <gigaherz> or was it
127?
L974[13:37:21]
⇨ Joins: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com)
L975[13:37:24] <howtonotwin> Woops i got
it wron
L976[13:37:26] <BordListian> i'm gonna add
a handler for breaking grass
L977[13:37:35] <BordListian> it always
drops a seed if a blind chicken is nearby
L978[13:37:39] <howtonotwin> Not sure if
the limit is gone but the +128 thing is gone
L979[13:37:48] <primetoxinz> why
BordListian why
L980[13:37:50] <howtonotwin> They do still
have a registry
L981[13:38:17] <BordListian> because even
a blind chicken sometimes finds the corn
L982[13:38:36] ⇦
Quits: Vaht (~Tahg@pool-72-74-136-63.bstnma.fios.verizon.net) (Read
error: Connection reset by peer)
L983[13:39:38] <Jolteffect> evening guys,
wonder if anyone can help me this evening... question on
registering itemVarients for itemblocks with metadata
L984[13:40:17] <Jolteffect> anything
glaringly wrong with with this statement
L985[13:40:23] <Jolteffect>
ModelBakery.registerItemVariants(Item.getItemFromBlock(blockStained),
new ModelResourceLocation(blockStained.getRegistryName() +
"_" + colors[i], "inventory"));
L986[13:41:30] <Jolteffect> for the life
of me i cannot get itemblocks to show in tabs :(
L987[13:42:31] <diesieben07>
ModelLoader.setCustomModelResourceLocation in preInit is all you
need
L988[13:42:47] <howtonotwin> How are your
models set up?
L989[13:43:14]
⇨ Joins: Tahg
(~Tahg@pool-72-74-136-63.bstnma.fios.verizon.net)
L990[13:43:15]
MineBot sets mode: +v on Tahg
L991[13:44:27]
⇨ Joins: RANKSHANK_mob1
(~RANKSHANK@pa49-181-169-199.pa.nsw.optusnet.com.au)
L992[13:45:02] <Jolteffect> diesieben07
the Modelloader statement works great for standard
blocks/itemblocks but the blovk im trying to setup has 16 varients
based on Enum colors
L993[13:45:12] <diesieben07> that does not
change anything...
L994[13:45:18] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L995[13:45:22] <mrkirby153> What's the
differeence between the two tick phases? (Start and end)
L996[13:45:25] <howtonotwin> How are the
models layed out in assets/?
L997[13:45:27] <diesieben07> setCustomMRL
assigns a model to a Item+metadata combination
L998[13:45:37] <diesieben07> mrkirby153,
pre vanilla stuff post vanilla stuff
L999[13:45:58] <mrkirby153> So the tick
events go START -> vanilla stuff -> END ?
L1000[13:46:09] <diesieben07> yes
L1001[13:46:15] <mrkirby153> Where should
I run my stuff?
L1002[13:46:29] <diesieben07>
depends™
L1003[13:46:56] <Jolteffect> howtonotwin
I havea single json in blockstates, with 16 varients based on
colors.
L1004[13:47:34] <howtonotwin> Then you
should register every meta to the same json and change the variant
string
L1005[13:47:45] <Jolteffect> in
models/blocks models/item I have 16 jsons 1 for each color
L1006[13:48:22] <Jolteffect> howtonotwin
done that
L1007[13:48:33] <howtonotwin> You don't
have to use models/item. you can just use the blockstates json
directly
L1008[13:48:56] <Jolteffect>
"variants": {
L1009[13:48:56] <Jolteffect>
"color=white": {
"model":"justsolars:blockstained_white"
},"color=orange": {
"model":"justsolars:blockstained_orange"
},
L1010[13:49:12] <Jolteffect> im doing
that wrong?
L1011[13:49:30] <howtonotwin> Like this:
ML.setCMRL(item, i, new MRL(blkSnd.regName, "color=" +
colors[i]))
L1012[13:49:35] <howtonotwin> The models
are fine
L1014[13:50:16] <RANKSHANK> That's if you
want the colors to be able to have different models :P
L1015[13:50:17] <diesieben07>
idiots
L1016[13:50:27] <LatvianModder> also, I
think if you use variant=value, you need [{}]
L1017[13:50:35] <Jolteffect> i dont need
to use the bakery?
L1018[13:50:41] <diesieben07> No, like I
said.
L1019[13:50:53] <Jolteffect> easy
tiger
L1020[13:51:04] <diesieben07> you only
need that if you need to use the models more dynamically, e.g. in a
ItemMeshDefinition
L1021[13:51:08] <howtonotwin> ModelLoader
automatically registers it for baking
L1023[13:51:10] <LatvianModder> vs
L1025[13:51:32] <LatvianModder> and yes,
for items you also need to register each metadata you use with
model
L1027[13:54:16] <Jolteffect> Thanks
LatvianModder, i'll study your source
L1028[13:54:40] <LatvianModder> source is
terrible. but json models are ok :D
L1029[13:55:15]
⇦ Quits: Temportalist
(uid37180@id-37180.charlton.irccloud.com) (Quit: Connection closed
for inactivity)
L1030[13:55:15]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 202 seconds)
L1031[13:55:25]
⇦ Quits: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Ping
timeout: 186 seconds)
L1032[13:55:30] <Jolteffect> i just need
to understand how you are registering your block/itemblock not the
block ceontent :)
L1033[13:55:33] <Jolteffect>
content*
L1034[13:56:28] <RANKSHANK> do you need
separate models/textures per color or are you using
BlockColors?
L1036[13:57:18] <Jolteffect> eventually
i'll use models/textures. but for now, id just5 like to get colors
working
L1037[13:57:41] <LatvianModder> you can
use tint index, but if you have only 16 colors (like wool n stuff),
i'd say go with textures/models
L1039[13:59:06] <LatvianModder> K object
is Block or Item
L1040[13:59:11] <MalkContent> hrm
L1041[13:59:36] <MalkContent> enabling
depth removed the enchantment effect completely
L1042[13:59:40] <MalkContent> fantastic
:x
L1043[13:59:57]
⇨ Joins: abab9579 (~abab9579@175.117.182.109)
L1044[14:00:09] <LatvianModder> lol. are
you trying to render item in gui?
L1045[14:00:27] <MalkContent> yea
L1046[14:00:32] <RANKSHANK> :P
L1047[14:00:50] <LatvianModder> hold on,
I have a method that works perfectly for me
L1048[14:00:52] <MalkContent> got an
issue with enchanted items having the enchantment effect in the
whole square
L1049[14:01:08]
⇦ Quits: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com) (Ping
timeout: 201 seconds)
L1050[14:01:09] <MalkContent> that. would
be awesome ;_;
L1052[14:01:29]
⇨ Joins: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com)
L1053[14:01:51] <LatvianModder> this
should render items with enchantments and damage etc
L1054[14:01:57] <Jolteffect> sorry guys,
got DC'ed
L1055[14:02:12]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:e1ad:ff48:b79e:85a)
L1057[14:02:29] <LatvianModder> I get
renderItem from Minecraft.getMinecraft().getRenderItem() btw
L1058[14:03:49]
⇨ Joins: helloNL
(webchat@ip5454ad40.adsl-surfen.hetnet.nl)
L1059[14:04:49] <LatvianModder> github
sucks when it comes to patch viewing :/ so you added just one field
(canSwim = true), canSwim(), setCanSwim(b) and those two &&
canSwim()?
L1060[14:05:08] <primetoxinz> yeah
L1061[14:05:50] <LatvianModder> looks
fine to me, but Im not sure if its 'worthy' enough to be
merged
L1062[14:05:56] <primetoxinz> idk, I
submitted
L1063[14:05:58] <primetoxinz> will find
out
L1064[14:06:08] <LatvianModder>
*banned*
L1065[14:06:10] <primetoxinz> lol
L1066[14:06:11] <LatvianModder> lol
L1067[14:06:22] <primetoxinz> lex is
against coremods, I'd have to coremod to do this otherwise
L1068[14:06:33] <diesieben07> do what
exactly? :D
L1069[14:06:43] <primetoxinz> you can't
swim if you have too heavy armor on
L1070[14:06:44] <diesieben07> also...
that is the exact WRONG thing to say if oyu want your PR in
L1071[14:06:51] <primetoxinz> D:
L1072[14:07:10] <primetoxinz> say
what?
L1073[14:07:11] <RANKSHANK> -_-
L1074[14:07:13] <primetoxinz> I didn't
say anything
L1075[14:07:16] <LatvianModder> but
diesieben07 it worked in last pr lol
L1076[14:07:19] <MalkContent> alright
here goes nothing
L1077[14:07:23] <RANKSHANK> he said the
thing
L1078[14:07:33] <diesieben07> prime, why
is that not an event?
L1079[14:07:36]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Ping
timeout: 384 seconds)
L1080[14:07:39] <diesieben07> a setter
is... problematic
L1081[14:07:43] <diesieben07> especailyl
with multiple mods
L1082[14:07:51] <diesieben07> we have the
same problem currently with flying
L1083[14:08:00] <MalkContent> nope,
latvianmodder
L1084[14:08:03] <primetoxinz> um
L1085[14:08:03] <LatvianModder> yeah
but.. there are like.. 10000 entities swimming in ocean, wouldnt
that kill the server?
L1086[14:08:04] <MalkContent> same
problem
L1087[14:08:07] <diesieben07> "i
enabled flying so i disable it when i'm done, right?"
L1088[14:08:13] <diesieben07> but someone
else also enabled it in the meantime
L1089[14:08:17] <diesieben07> so now
their flight is lost.
L1090[14:08:18] <Koward> I added the same
thing and I have been able to do it without coremod
L1092[14:08:25] <Koward> (heavy armor
=> can't swim)
L1093[14:08:30] <diesieben07> see
L1094[14:08:30] <LatvianModder> I'd go
with cancellable SwimEvent
L1095[14:08:33] <diesieben07> ask Koward
:P
L1096[14:08:52] <LatvianModder> yeah, I
bet the background circle is breaking it
L1097[14:08:58]
⇦ Quits: helloNL (webchat@ip5454ad40.adsl-surfen.hetnet.nl)
(Quit: Web client closed)
L1098[14:08:59]
⇨ Joins: Dread_Boy
(webchat@cpe-92-53-152-70.stat.ario.net)
L1099[14:09:05] <MalkContent>
possible
L1100[14:09:11] <primetoxinz> so then,
how do you do it Koward?
L1101[14:09:16] <LatvianModder> thats
1.8.9.. are you Sure everyhting there uses GlStateManager for
enable/disable gl stuff?
L1102[14:09:26] <MalkContent> yea
L1103[14:09:33]
⇨ Joins: helloNL
(helloNL@ip5454ad40.adsl-surfen.hetnet.nl)
L1104[14:10:04] <helloNL> Hey, I am
getting constantly the error \Instances\FTB Infinity
Evolved\saves\New World\NEI\server.cfg (The requested operation
cannot be performed on a file with a user-mapped section open). Why
does this happen?
L1105[14:10:10] <Koward> If I remember I
simply set motionY = 0 at livingEntityUpdateEvent when the player
wears the armors I choose
L1106[14:10:26] <primetoxinz> I tried
that too, it caused a lot of issues
L1107[14:10:32] <primetoxinz> like you
can't get out of the water
L1108[14:10:34]
⇨ Joins: Omniscar
(webchat@pool-100-16-87-66.bltmmd.fios.verizon.net)
L1109[14:10:40] <MalkContent> o, wait.
should we ONLY use glstatemanager now?
L1110[14:11:01] <MalkContent> like, does
it cause problems if you use gl11 directly?
L1111[14:11:05] <diesieben07> yes
L1112[14:11:10] <LatvianModder> yes,
ofc
L1113[14:11:13] <diesieben07>
glstatemanager keeps track of the state
L1114[14:11:22] <LatvianModder> ONLY
GlStateManager
L1115[14:11:23] <diesieben07> so if you
call enableBlend and it things its already on, it does
nothing
L1116[14:11:32] <LatvianModder> or you
will not only break your code but also everyone else's
L1117[14:11:33] <diesieben07> so if some
disabled it using Gl11... bad things
L1118[14:11:51] <Koward> Well that was
the point. With that you can only sink
L1119[14:12:08] <primetoxinz> I'll keep
the PR open, see what happens, if I need to make it an event or use
an existing method I will
L1120[14:12:08] <MalkContent> alright
then, time to get rid of all that old code
L1121[14:12:32] <LatvianModder> thats
what I was doing for all day long, malk back when 1.8 first came
out
L1122[14:12:34] <Koward> Do you expect to
be able to get out of the water even if you can't swim ?
L1123[14:12:50] <LatvianModder> just look
for "GL11.gl" in Find or smth
L1124[14:12:52] <primetoxinz> the way I
want is is it's as if you are not in water at all
L1125[14:13:01] <Koward> Oh I see
L1126[14:13:03] <MalkContent> mhm
L1127[14:13:07] <primetoxinz> which this
does
L1128[14:13:19] <MalkContent> im
modifying code from a 1.8 mod. so i went "ladidadida" and
went with everything in it ^^
L1129[14:14:33] <LatvianModder> I was
sure there is a vanilla potion effect that makes you sink
L1130[14:14:46] <Koward> You want the
player to be able to move & jump in water like if it was air
then ?
L1131[14:14:51] <primetoxinz> yeah
L1132[14:15:02] <LatvianModder> oh
L1133[14:15:13] <LatvianModder> then its
not really canSwim(), is it?
L1134[14:15:16] <primetoxinz> it is
L1135[14:15:29] <BordListian> wait is
that what SFS armor does?
L1136[14:15:41] <BordListian> err
L1137[14:15:43] <LatvianModder> well, if
you can't swim, you sink, not jump around :P
L1138[14:15:47] <BordListian> well any
heavy armor really
L1139[14:15:54] <primetoxinz> yeah
L1140[14:16:06] <BordListian> that's
pretty stupid
L1141[14:16:14] <Koward> I thought you
were looking for a Better Than Wolves effect
L1142[14:16:19] <primetoxinz> I am
L1143[14:16:22] <primetoxinz> that's how
it worked
L1144[14:16:37] <helloNL> \Instances\FTB
Infinity Evolved\saves\New World\NEI\server.cfg (The requested
operation cannot be performed on a file with a user-mapped section
open). Could someone tell me why I get this error when just
creating a new world? I really would like to fix it. I know it
means that the file is used by something else. So I used a unlocker
which didnt work
L1145[14:17:16] <Koward> No, the way it
works is you have an heavy armor, you can only sink and walk on the
bottom. Not jump or get out of water.
L1146[14:17:30] <primetoxinz> I may have
been looked at the base change made in BTW, this is how it
worked
L1147[14:17:37] <Koward> Same for
me
L1148[14:17:47] <primetoxinz> hmm
L1149[14:17:51] <BordListian> i was going
to boot it up and check
L1150[14:17:58] <Pennyw95> so, what are
the advantages of enabling the universalBucket?
L1151[14:17:59] <Koward> Just, test in
game
L1152[14:18:03] <BordListian> but i don't
feel like investing time into that
L1153[14:18:14] <primetoxinz> I can
L1154[14:18:16] <Koward> Get an armor,
and go in water. You will not be able to jump in water.
L1155[14:18:40] <primetoxinz> you can,
testing it now
L1156[14:18:46] <primetoxinz> you just as
if water isn't there
L1157[14:18:48] ***
Jezza is now known as Jezza|Nom
L1158[14:19:11] <Koward> So you move
faster then ?
L1159[14:19:18] <primetoxinz> no
L1160[14:19:24] <primetoxinz> I mean you
jump like you're in air
L1161[14:19:28] <primetoxinz> you just 1
block then start falling
L1162[14:19:28]
⇨ Joins: Omni
(~Omniscar@pool-100-16-87-66.bltmmd.fios.verizon.net)
L1163[14:19:29] <Koward> Mmmm
L1164[14:19:30] ***
Jezza|Nom is now known as Jezza|Nom|Nom
L1165[14:19:34] ***
Jezza|Nom|Nom is now known as Jezza|NomNom
L1166[14:19:35] <Omni> Hey I have a
question. Does anyone know how to find a player's exact coordinates
(preferably float or double, NOT INT)?
L1167[14:19:36]
⇦ Quits: Omniscar
(webchat@pool-100-16-87-66.bltmmd.fios.verizon.net) (Ping timeout:
195 seconds)
L1168[14:19:39] ***
Jezza|NomNom is now known as Jezza|Nom
L1169[14:19:39]
⇦ Quits: Pennyw95 (~Dr.Benway@151.38.77.180) (Read error:
Connection reset by peer)
L1170[14:19:42] <BordListian> oh you jump
but it lie
L1172[14:19:56] <BordListian> it has the
water deceleration?
L1173[14:19:59] <primetoxinz> yeah
L1174[14:20:01] ***
Omni is now known as Omniscar
L1175[14:20:01] <BordListian> ah
L1176[14:20:07] <BordListian> that makes
sense
L1177[14:20:12] <Omniscar> can people see
this ..>
L1178[14:20:13] <primetoxinz>
indeed
L1179[14:20:16] <BordListian> Omni
positionX
L1180[14:20:19] <BordListian> iirc
L1181[14:20:25] <Omniscar> under what
source
L1182[14:20:29] <Omniscar> import xxx;
?
L1183[14:20:35] <primetoxinz>
EntityPlayer
L1184[14:20:35] <BordListian> uh
L1185[14:20:43] <BordListian>
player.positionX
L1186[14:20:46] <Omniscar> k i go look
thanks
L1187[14:20:48] <diesieben07> posX
L1188[14:20:48] <BordListian>
player.positionY
L1189[14:20:50] <diesieben07> not
position
L1190[14:20:54] <BordListian> ^
L1191[14:21:03]
⇦ Parts: helloNL (helloNL@ip5454ad40.adsl-surfen.hetnet.nl)
())
L1192[14:21:07] <primetoxinz> eyes, they
are friend
L1193[14:21:11] <primetoxinz> they see
things
L1194[14:21:22]
⇨ Joins: Dread_Boy_
(webchat@cpe-92-53-152-70.stat.ario.net)
L1195[14:21:23] <BordListian> i can see
forever
L1196[14:21:38] <Koward> Okay I thought
initially you wanted to be able to sprint and go in water like
through air at full speed.
L1197[14:21:48] <Omniscar> lmao i cant
believe i didnt see that
L1198[14:21:50] <primetoxinz> no, sorry
didn't explain completely
L1199[14:21:50] <Omniscar> thanks
fammies
L1200[14:21:53]
⇦ Quits: Omniscar
(~Omniscar@pool-100-16-87-66.bltmmd.fios.verizon.net) (Client
Quit)
L1201[14:22:12]
⇦ Quits: Dread_Boy_ (webchat@cpe-92-53-152-70.stat.ario.net)
(Client Quit)
L1202[14:22:31]
⇦ Quits: Dread_Boy (webchat@cpe-92-53-152-70.stat.ario.net)
(Ping timeout: 195 seconds)
L1203[14:22:34]
⇨ Joins: Dread_Boy_
(webchat@cpe-92-53-152-70.stat.ario.net)
L1204[14:22:41] <primetoxinz> I had a
test mod where I had stick that stopped mobs from being able to
swim, it was fun
L1205[14:22:52] <MalkContent> heh
L1206[14:23:03] <MalkContent> the
drowninator
L1207[14:23:06] <primetoxinz> lol
L1208[14:24:08]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1209[14:24:14]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1210[14:24:19] <BordListian> the tcon
channel is argueing about the aerodynamics of pig iron
fletchings
L1211[14:24:29] <primetoxinz> LOL
L1212[14:24:33] <howtonotwin>
#justmodthings
L1213[14:25:17] <BordListian> i'm just
saying this in case you ever think that you're gonna ask a stupid
question
L1214[14:25:27] <primetoxinz> haha
L1215[14:25:48]
⇦ Quits: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com) (Ping
timeout: 201 seconds)
L1216[14:26:46]
⇨ Joins: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com)
L1217[14:28:52] <Koward> if I may ask
primetoxinz you're looking for 100% faithful or just some features
?
L1218[14:29:24] <primetoxinz> some
L1219[14:29:50] <primetoxinz> trying to
remake the pre-hardcore era, but with some of the good hardcore
still
L1220[14:30:52]
⇨ Joins: Dread_Boy
(webchat@cpe-92-53-152-70.stat.ario.net)
L1221[14:30:52] <Koward> Oh, okay. A few
weeks ago I had basically the opposite. Most of the hardcore
stuff
L1222[14:31:15] <Jolteffect> hey
diesieben07 im looking back over what you wrote at the bigining of
me asking questions, you said "setCustomMRL assigns a model to
a Item+metadata combination" just noticed im not creating an
item with metadata, im creating a block with 16 varients/metadata
elements
L1223[14:31:16] <BordListian> i'll make
the rest of the hardcore C:
L1224[14:31:39] <Jolteffect> is that
statment still applicable?
L1225[14:31:48]
⇦ Quits: abab9579 (~abab9579@175.117.182.109) (Ping timeout:
190 seconds)
L1226[14:31:55] <Koward> I would try the
adventure too if I find enough free time =)
L1227[14:32:07] <BordListian> (not
actually going to make all the hardcore because i don't even know
how soulsand piles work)
L1228[14:32:50] <diesieben07> Jolteffect,
for ItemBlcoks, yes.
L1229[14:32:55] <BordListian> speaking of
that
L1230[14:33:00] <diesieben07> for the
block itself: no.
L1231[14:33:09] <diesieben07> (brb)
L1232[14:34:00] <primetoxinz> now I'm
curious how those work BordListian
L1233[14:34:02] <primetoxinz> gonna
look
L1234[14:34:20] <BordListian> apparently
it lets you detect where players died???
L1235[14:34:25] <BordListian> it's very
mysterious
L1236[14:34:29] <primetoxinz> and nether
fortresses
L1237[14:34:46]
⇦ Quits: Dread_Boy (webchat@cpe-92-53-152-70.stat.ario.net)
(Ping timeout: 195 seconds)
L1238[14:36:34]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1239[14:36:49] <primetoxinz>
BordListian, just an entity that tires to go towards a
position
L1240[14:36:53] <primetoxinz>
tries*
L1241[14:36:59] <BordListian> hm
L1242[14:37:22] <Koward> You have already
made changes to original BTW mechanics or you first go through it
and then you'll tweak things ?
L1243[14:38:03] <primetoxinz> mech power
works pretty much exactly like it did
L1244[14:38:14]
⇨ Joins: Dread_Boy
(kiwiirc@cpe-92-53-152-70.stat.ario.net)
L1245[14:38:20] <Dread_Boy> hi guys
L1246[14:38:22] <primetoxinz> I plan to
take the tech further and connect it to other mods
L1247[14:38:44] <Dread_Boy> nice, it
seems I can send messages to channel now :)
L1248[14:39:03]
⇦ Quits: Dread_Boy_ (webchat@cpe-92-53-152-70.stat.ario.net)
(Quit: Web client closed)
L1249[14:39:36] <BordListian> i was
actually wondering what could be done in terms of mechanical
devices
L1250[14:39:38] <Koward> But hardcore
things
L1251[14:39:54] <BordListian> cause i've
hit a snag after my banner detector and pcbs
L1252[14:40:25] <primetoxinz> what you
mean BordListian?
L1253[14:40:41] <BordListian> like you
know
L1254[14:40:45] <BordListian> redstoney
things
L1255[14:40:49] <BordListian> mechanical
things
L1256[14:40:56] <BordListian> like
nyaa
L1257[14:41:04]
⇦ Quits: Dread_Boy (kiwiirc@cpe-92-53-152-70.stat.ario.net)
(Client Quit)
L1258[14:41:25]
⇨ Joins: Dread_Boy
(kiwiirc@cpe-92-53-152-70.stat.ario.net)
L1259[14:43:02] <Dread_Boy> I'm trying to
create automatic villager trading and I can't find tutorial that
would explain what I wish to do.
L1260[14:43:18] <Dread_Boy> I extended
GuiMerchant, added some buttons
L1261[14:43:44] <BordListian> well
L1262[14:43:45] <diesieben07> purely
client side?
L1263[14:43:50] <BordListian> what are
you trying to do
L1264[14:43:51] <Dread_Boy> yes, purelly
client side
L1265[14:43:56] <diesieben07> then don't
extend the class for a start
L1266[14:44:03] <diesieben07> nobody will
give a crap about your new class :D
L1267[14:44:04] <Dread_Boy> I move items
with setInventorySlotContents
L1268[14:44:08] <diesieben07> nobody will
use it and it will just sit there
L1269[14:44:20] <Dread_Boy> and back to
player's inventory with transferStackInSlot
L1270[14:44:32] <diesieben07> you need to
use the events in GuiScreenEvent
L1271[14:44:47] <Dread_Boy> but when I
click on newly acquired emerald, all changes are reverted
L1272[14:45:02] <diesieben07> you will
need to send packets as well
L1273[14:45:03] <gigaherz> that's because
the server disagrees with your changes
L1274[14:45:08] <diesieben07> but the
COntainer code is a mess
L1275[14:45:30] <Dread_Boy> there's no
other way than manually sending packages?
L1276[14:45:50] <Dread_Boy> I sniffed
packets send by client but there's ton of them
L1277[14:46:26] <diesieben07> take a look
at inventory tweaks
L1278[14:46:30] <diesieben07> you need to
do something similar
L1279[14:46:59] <Dread_Boy> o snap, I
didn't even think about looking at other mod's code
L1280[14:47:11]
⇦ Quits: agowa338 (~Thunderbi@p54918029.dip0.t-ipconnect.de)
(Read error: Connection reset by peer)
L1281[14:48:09]
⇨ Joins: agowa338
(~Thunderbi@p54918029.dip0.t-ipconnect.de)
L1282[14:51:26]
⇨ Joins: bartman (~bartman@hastecase.com)
L1283[14:53:43]
⇨ Joins: cpup (~cpup@32.218.114.156)
L1284[14:54:09]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1285[14:55:48]
⇦ Quits: CoderPuppy (~cpup@32.218.117.83) (Ping timeout: 190
seconds)
L1286[15:00:51]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
384 seconds)
L1287[15:04:48]
⇦ Quits: Waterpicker
(~Waterpick@2602:306:35ba:ca40:1d4d:d96:9eed:b465) (Ping timeout:
190 seconds)
L1288[15:05:23]
⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 384 seconds)
L1289[15:05:57]
⇨ Joins: Pieterv24
(~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl)
L1290[15:09:31] <Jolteffect> Hey
diesieben07 thanks for the reply on Forgeforums , those screenshots
should now work :)
L1291[15:11:01] <Jolteffect> i think
ModelBakery.registerItemVariants "All it does is tell the game
to load the model, but it does not associate it with any
Item." is my confusion
L1292[15:11:20] <diesieben07> it just
says "make sure this is loaded"
L1293[15:11:25] <diesieben07> but it does
not say "hey, use this for item X"
L1294[15:11:47] <diesieben07>
ModelLoader.setCustomMRL however is exactly that: "Make sure
this is loaded and use it for Item X with metadata Y"
L1295[15:12:09] <Jolteffect> I may a well
just created 16 seperate blocks and saved myself 12 hours of
pratting around.
L1296[15:12:20] <diesieben07> that would
not be any different.
L1297[15:12:26] <diesieben07> you woudl
still use setCustomModelResourceLocation.
L1298[15:12:31] <diesieben07> except with
differnet parameter.
L1300[15:12:49] <tterrag> No one bothers
to confirm it so it's "cannot reproduce" on a newer
version?
L1301[15:13:03] <Jolteffect> the
difference is I would have saved myself 12 hours :)
L1302[15:13:20] <diesieben07> how?!
L1303[15:13:27] <diesieben07> also tt
that is a bit ridiculous :D
L1304[15:13:36] <tterrag> I know
L1305[15:13:44] <tterrag> Good thing I
never don't use forge <.<
L1306[15:13:45] <kashike> tterrag:
welcome to mojira
L1307[15:14:19] <Jolteffect> creating 16
seperate blocks would have taken all of 10 mins, trying to get 16
varients of the same block to work has taken me 12 hours so
far.
L1308[15:14:36] <diesieben07> the
inventory model registration would have been exactly the same
though...
L1309[15:14:45] <diesieben07> except that
you call setCustomMRL wiht 16 different items
L1310[15:14:52] <diesieben07> instead of
16 differnet metadata values
L1311[15:15:11] <diesieben07> so i cannot
grasp why you think you would not have had trouble with that as
well
L1312[15:15:17] <Jolteffect> setCustomMRL
is an actual method?
L1313[15:15:33] <diesieben07>
ModelLoader.setCustomModelResourceLocation
L1314[15:15:39] <diesieben07> i just
don't want to type it every time...
L1315[15:15:46] <Jolteffect> thanks,
going to check that out
L1316[15:15:51] <diesieben07> NOW you
check it?!
L1317[15:15:59] <diesieben07> seriously i
have told you abotu ti like 50 times already.
L1318[15:16:14] <diesieben07> and you
just always ignored it...
L1319[15:16:17] <diesieben07> -_-
L1320[15:16:31] <Jolteffect>
unfortunately at 50years old, i takes longer to sink in when doing
something new :)
L1321[15:17:13] <diesieben07> no
worries
L1322[15:17:49]
⇨ Joins: Waterpicker
(~Waterpick@2602:306:35ba:ca40:308c:4c99:2ad2:a0ad)
L1324[15:23:50] <BordListian> what is
ICommand for
L1325[15:24:00] <diesieben07> pain and
suffering
L1326[15:24:09] <BordListian> :V
L1327[15:24:19] <diesieben07> well,
no
L1328[15:24:21] <diesieben07> cleaner
code
L1329[15:24:25] <RANKSHANK> :D
L1330[15:24:31] <diesieben07> but morons
implement it and then never implement it properly
L1331[15:24:35] <diesieben07> so stuff
fails all over the place
L1332[15:24:48] <diesieben07> e.g. they
leave compareTo as return 0;
L1333[15:24:50] <diesieben07> which
breaks...
L1334[15:24:59] <BordListian> :V
L1335[15:25:06] <sham1> And this is why
helping people at modder support is not worth it
L1336[15:25:11] <RANKSHANK> lmfao
L1337[15:25:13] <BordListian> i feel like
that's an issue with the method that calls compareTo
L1338[15:25:21] <diesieben07> No.
L1339[15:25:32] <RANKSHANK> wat
L1340[15:25:36]
⇨ Joins: Javaschreiber
(~Thunderbi@p200300D2F3D30000F087985F7F3D3EEC.dip0.t-ipconnect.de)
L1341[15:25:37]
⇦ Quits: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net) (Ping
timeout: 201 seconds)
L1342[15:25:40] <diesieben07> if you
return constant 0 you violate the contract of compareTo
L1343[15:25:49] <diesieben07> at least in
combination with the default implementation in CommandBase
L1344[15:25:56] <diesieben07> which
breaks the sorting algorithm
L1345[15:26:27] <diesieben07> the
contract being 1.compareTo(2) must be the opposite of
2.compareTo(1)
L1346[15:26:38] <diesieben07> but if 2
overrides compareTo to always be 0, that does not hold
L1347[15:27:06] ***
Jezza|Nom is now known as Jezza
L1348[15:27:09]
⇨ Joins: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L1349[15:27:40] <BordListian> >you
can't return 0 in compareTo
L1350[15:27:42] <BordListian> why even
live
L1351[15:27:57] <diesieben07> i did not
say that -_-
L1352[15:28:07] <diesieben07> jesus
christ man you are a serious pain in the rear, you know that?
L1353[15:28:33] <BordListian> goddamnit
don't take me serious
L1354[15:29:03] <diesieben07>
never?!
L1355[15:29:09] <diesieben07> it's hard
to judge on text...
L1356[15:29:21] <BordListian> don't even
take me serious when i say not to take me serious
L1357[15:29:43] <RANKSHANK> db7 a
pleasant pain in the rear? :D
L1358[15:29:59] <diesieben07> uhhh no i
am not that kind of person.
L1359[15:30:06] *
diesieben07 stabs BordListian
L1360[15:30:14] *
BordListian moans
L1361[15:30:47] <Ordinastie_>
diesieben07, to be honnest, I don't undestand how you do it
L1362[15:30:59] <RANKSHANK> ^
L1363[15:31:10]
⇦ Parts: Aroma1997 (~Aroma1997@2604:a880:800:10::168:d001)
())
L1364[15:31:11] <Ordinastie_> I would
have close the thread as soon as I realised he doesn't know
anything about coding at all
L1365[15:31:38] <diesieben07> meh
L1366[15:31:38] <RANKSHANK> there'd be so
few open threads
L1367[15:31:51] <diesieben07> :D
L1369[15:31:53] <Ordinastie_> that's the
point
L1370[15:31:54] <diesieben07>
exactly.
L1371[15:32:02]
⇦ Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Quit:
q)
L1372[15:32:11] <Ordinastie_> don't say
"exactly" if you don't do it
L1373[15:32:33] <diesieben07> that was
for "there'd be so few open threads"
L1374[15:32:57] <Ordinastie_> and I put
that in the + column :p
L1375[15:32:59]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L1376[15:33:08] <diesieben07> wat?
L1377[15:33:14] <Ordinastie_> fewer
threads opened
L1378[15:33:22] <diesieben07> ah :D
L1379[15:33:26] <RANKSHANK> = dead forum
though
L1380[15:33:58] <RANKSHANK> the real
question is how the hell does choonster do it
L1381[15:34:10] <RANKSHANK> he's also
quite active on the curse minecraft forums
L1382[15:34:11] <Ordinastie_> at this
point I would call it euthanasia
L1383[15:34:28] <diesieben07> o.O
L1384[15:34:39] <RANKSHANK> don't you
threaten me with a good time
L1385[15:35:33]
⇦ Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
(Read error: Connection reset by peer)
L1386[15:35:48] <Chaoschaot234> hmmm ...
My 1.7.10 wont start ... it errors on the Mod Magitek with
java.lang.NoClassDefFoundError:
net/minecraft/client/entity/EntityClientPlayerMP but on the curse
page for this mod no core mod is described
L1387[15:36:12] <diesieben07> oh you are
still here, what a surprise
L1388[15:36:20] <Chaoschaot234> yes
L1389[15:36:36] <Ordinastie_> oh, damn,
looks like I missed something there :p
L1390[15:36:54] <Chaoschaot234> ?
L1391[15:37:00] <RANKSHANK> why are you
using an outdated version?
L1392[15:37:01]
⇦ Quits: RichardG (~richardg8@201.37.242.196) (Read error: No
route to host)
L1393[15:37:17] <Chaoschaot234> outdated
version? what do u mean?
L1394[15:37:31] <RANKSHANK> 1.7.10 is
yonks old
L1395[15:37:45] <diesieben07> he doesn't
care
L1396[15:37:54] <RANKSHANK> ahhh well
have fun ;)
L1397[15:37:55] <diesieben07> he already
yelled at me in a PM that we are a "sauverein"
L1398[15:37:56] <Chaoschaot234> 1.7.10 is
actually best choise for me and the gameplay
L1399[15:38:06] <RANKSHANK> well figure
it out then
L1400[15:38:13] <diesieben07> i correct:
"Saftladen"
L1401[15:38:25] <Ordinastie_>
Chaoschaot234, best choice as long as you do it on your own
L1402[15:38:40] <Ordinastie_> what does
that mean? ><
L1403[15:38:49] <RANKSHANK> it be
aleman
L1405[15:39:21] <RANKSHANK> this confuses
me even more
L1406[15:39:23]
⇨ Joins: RichardG (~richardg8@201.37.242.196)
L1407[15:39:23]
MineBot sets mode: +v on RichardG
L1408[15:39:36] <Chaoschaot234> Sure but
if it comes to errors like the above one I am wondering why this
happens
L1409[15:39:54] <Chaoschaot234> because I
tested the mod in SP also with SP over LAN
L1410[15:39:56] <RANKSHANK> "She's
making fat deposits every few nights at this dump."
....... WAT
L1411[15:39:58] <Chaoschaot234> no
errors
L1412[15:39:59] <diesieben07> saftladen
is german slang for ... a bad place is the best i can think
of
L1413[15:40:13] <diesieben07> like if
there was a store that was ripping people off, that would be a
saftladen :D
L1414[15:40:21] <RANKSHANK> yeah I got
that from the other translations, but fat deposits O.o
L1415[15:40:27] <diesieben07> lol
L1416[15:40:34] <MalkContent> :D
L1417[15:40:37] <MalkContent> a bad
place
L1418[15:40:40] <RANKSHANK> where do you
go to make fat deposits?
L1419[15:40:47] <RANKSHANK> is there
actually a place in germany???
L1420[15:40:48] <MalkContent> sounds like
a bad neighborhood where you get stabbed
L1421[15:41:08] <RANKSHANK> unless
L1422[15:41:18] <Ordinastie_> a shithole
then
L1423[15:41:23] <RANKSHANK> ^
L1424[15:41:28] <MalkContent> yea
L1425[15:41:30] <RANKSHANK> fat deposits
in the shithole
L1426[15:41:44] <MalkContent> shithole
might be the most sensible translation
L1427[15:41:46] <diesieben07> why fat
deposits...
L1428[15:41:48] <diesieben07> wtf is that
even
L1429[15:41:58] <MalkContent> didnt you
watch the simpsons?
L1430[15:41:58] <Ordinastie_> fat here
means big
L1431[15:42:12] <diesieben07> barely
:D
L1432[15:42:35] <RANKSHANK> first
translation page that came up when I slapped 'define Saftladen'
into google
L1433[15:43:33] <Ordinastie_> lol, the
translations in french are amazing
L1434[15:43:38] <Ordinastie_> (same
site)
L1435[15:43:57] <RANKSHANK> O.o
L1436[15:44:36]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1437[15:44:45] <Ordinastie_>
diesieben07, can you translate that : Eine Schande, dass ich meine
Talente an diesen Saftladen verschwende! ?
L1438[15:44:59]
⇨ Joins: Ferdz_TheWeeb (~Ferdz@68.171.73.121)
L1439[15:45:14] <diesieben07> "A
shame that I'm wasting my talent in this shithole"
L1440[15:45:16] <diesieben07> i would say
:D
L1441[15:45:30] <Chaoschaot234> seems
that Magitek does not support MP bad but not the problem one mod
less
L1442[15:45:33] <Ferdz_TheWeeb> Anyone
has code examples of how to create custom particles in 1.9?
L1443[15:45:52] <Ordinastie_> the french
translation on that site is like "poor little shop"
><
L1444[15:45:58]
⇦ Quits: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com) (Ping
timeout: 201 seconds)
L1445[15:46:34]
⇨ Joins: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com)
L1446[15:47:43] <MalkContent> aaw. how
quaint :)
L1447[15:49:03]
⇦ Quits: Pieterv24
(~Pieterv24@5ED4A028.cm-7-5c.dynamic.ziggo.nl) (Ping timeout: 201
seconds)
L1448[15:49:14]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L1449[15:49:14] <MalkContent> thank.
fuck. replacing GL11 with GlStateManager actually did the
trick
L1450[15:49:29]
⇦ Quits: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed
for inactivity)
L1451[15:49:39] <RANKSHANK> :D
L1452[15:50:09] <MalkContent> though
maybe it may have just been me adding the depthmask(true)
there...
L1453[15:51:14] <MalkContent> *removes
depthmask(true)* yep. that was it.
L1454[15:51:38] <diesieben07> Can anyone
actually explain to me why we need the stupid statemanager?
L1455[15:51:52] <RANKSHANK> I dunno
L1456[15:51:54] <MalkContent> a well. at
least it's over AND i got the shiny statemanager in place
L1457[15:52:06] <RANKSHANK> is there much
overhead on redundant gl calls?
L1458[15:52:13] <diesieben07> it's
definitely not shiny :P
L1459[15:52:23] <Ordinastie_> wasn't that
to prevent unnecessary uplaods ?
L1460[15:52:25] <diesieben07> well, it is
a native call through JNI, so yes, there is some
L1461[15:52:41] <diesieben07> the state
manager has nothing to do with actual vertex data uploads
L1462[15:52:50] <Ordinastie_> not the
data upload
L1463[15:53:01] <Ordinastie_> the gl
commands
L1464[15:53:11]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1465[15:53:17] <Ordinastie_> like
texture binding
L1466[15:53:21] <diesieben07> i don't
know how costly those are apart from the JNI overhead
L1467[15:53:42] <Ferdz_TheWeeb> How do
you create an instance of a TextureAtlasSprite?
L1468[15:53:51] <diesieben07> depends...
why?
L1469[15:53:55] <Ordinastie_> I was under
the impression that the costly part was the sending to the
GPU
L1470[15:53:55] <diesieben07> what do you
wnat to achieve=?
L1471[15:54:14] <diesieben07> that is
only really costly (afaik) for large data transfers
L1472[15:54:17] <diesieben07> like
vertices
L1473[15:54:22] <diesieben07> especially
if you do them one. by. one
L1474[15:54:33] <Ferdz_TheWeeb> I want to
create a particle with a custom texture diesieben07
L1475[15:55:11] <diesieben07> uhhh i
don't think particles use TextureAtlasSprite, do they?
L1476[15:55:32]
⇦ Quits: adox (~adoxes@87.69.240.9) (Quit:
Leaving)
L1477[15:55:34] <Ferdz_TheWeeb>
particleTexture is an instance of TextureAtlasSprite
L1478[15:55:37] <Ordinastie_> depends on
which ones
L1479[15:55:41] <Ferdz_TheWeeb> Unless
there's a better way to do this
L1480[15:55:42] <Ordinastie_> block
particles do
L1481[15:55:55] <diesieben07> ah depends
on the effect layer, ok
L1482[15:56:08] <diesieben07> so
L1483[15:56:15] <diesieben07>
TextureStichEvent
L1484[15:56:29] <diesieben07> is like the
old registerIcons in the Block and item classes basically
L1485[15:58:03] <Ferdz_TheWeeb> Any ideas
how I can render a particle using my own texture? I thought it was
simply but it doesn't look like it
L1486[15:58:23] <diesieben07> it is
L1487[15:58:28] <Ordinastie_> he just
told you
L1488[15:58:30] <diesieben07> you just
have to register your texture in that even
L1489[15:58:33] <diesieben07> event
L1490[15:58:36] <diesieben07> and then
use it from your particle class
L1491[15:59:18] ***
kroeser is now known as kroeser|away
L1492[15:59:21] <Ferdz_TheWeeb> Oh sorry
I didn't get that alright I'll try
L1493[16:00:01] <mrkirby153> Where would
be a good tutorial for an API/impl like AE or something?
L1494[16:00:12] <Ferdz_TheWeeb> In
TextureStitchEvent I would create an icon and keep a reference, if
i understand correctly
L1495[16:00:52] <Ordinastie_> yes
L1497[16:03:54]
⇨ Joins: MalkContent
(kiwiirc@p4FDCD8AE.dip0.t-ipconnect.de)
L1498[16:08:02]
⇦ Quits: Jezza (~Jezza@92.206.5.6) (Quit:
Leaving)
L1500[16:14:20] <Ferdz_TheWeeb> Hmmm what
method am I supposed to use? getAtlasSprite?
L1501[16:14:40] <Ordinastie_>
setTextureEntry
L1502[16:15:01] <Ordinastie_> obviously,
you need the Pre event
L1503[16:15:26] <diesieben07> uhh
wat
L1504[16:15:42] <Ferdz_TheWeeb> Not so
obvious, care to explain why?
L1505[16:15:46] <diesieben07> you use
registerSprite
L1506[16:15:55] <diesieben07> that wat
was @Ordi
L1507[16:16:12] <diesieben07> You need to
use TextrueStitchEvent.Pre
L1508[16:16:19] <diesieben07> in pre you
can register textures to be stitched
L1509[16:16:25] <diesieben07> in Post the
stitching is done and you can access them
L1510[16:16:44] <Ferdz_TheWeeb> Ok so in
Pre I load it and in Post I store it in a variable?
L1511[16:16:54] <Ordinastie_> hum, they
do basically the same
L1512[16:17:12] <diesieben07> no
registerSprite returns it
L1513[16:17:25] <Ordinastie_> ah
yes
L1514[16:17:32] <diesieben07> except for
setTextureEntry you need to create the TAS
L1515[16:17:35] <RANKSHANK> in the post
you can catch failed stitchings though
L1516[16:17:46] <Ordinastie_> yeah I use
it because I have my own class
L1517[16:17:50] <Ordinastie_> (of course
:p)
L1518[16:18:40] <Ferdz_TheWeeb>
registerSprite returns the TextureSpriteAtlas, so I'm guessing no
need for Post?
L1519[16:18:47] <diesieben07> yup
L1520[16:24:24] <diesieben07> in the
latest snapshot: "Version 3 resource packs have to use
lowercase filenames for everything"
L1521[16:24:25] <diesieben07> <3
<3
L1522[16:24:49] <RANKSHANK> gwah
L1523[16:25:09] <RANKSHANK> that and a
relatively good fix for mc4
L1524[16:25:22]
⇨ Joins: CoderPuppy (~cpup@32.218.117.118)
L1525[16:25:25] <RANKSHANK> *read not
entire fix
L1526[16:25:29] <Ferdz_TheWeeb> This
might be a bit of a noob question, but how do you actually spawn
the particle once you have the instance?
L1527[16:26:05]
⇦ Quits: Javaschreiber
(~Thunderbi@p200300D2F3D30000F087985F7F3D3EEC.dip0.t-ipconnect.de)
(Quit: Javaschreiber)
L1528[16:27:05] <diesieben07> that is
actually still a bit of a problem :D
L1529[16:27:10] <diesieben07> since there
is no proper particle registry
L1530[16:28:03] <Ferdz_TheWeeb>
Crap
L1531[16:28:32] <diesieben07> when do you
wnat it to spawn?
L1532[16:29:18] <Ferdz_TheWeeb> Just by
the presence of a block, like the end rod
L1533[16:29:27] <diesieben07> so in
randomDisplayTick
L1534[16:29:29] <diesieben07> thats fine
hten
L1535[16:29:36] <diesieben07> just
spawning them on the server via a packet is a problem
L1536[16:29:54] <diesieben07>
ParticleManager::addEffect
L1537[16:30:23]
⇦ Quits: cpup (~cpup@32.218.114.156) (Ping timeout: 384
seconds)
L1538[16:30:27] <Ferdz_TheWeeb>
Perfect
L1539[16:30:37] <Ferdz_TheWeeb> That
method passed right under my nose and I didn't see :P
L1540[16:32:10]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L1541[16:38:41] <tterrag> Chaoschaot234:
LAN is not analogous to SMP
L1542[16:41:02] <Chaoschaot234> thanks
for that info tterrag ... I assumed that there must be a difference
between LAN and SMP but that there is that kind of difference ...
however, I removed the mod and know all works fine for me
L1543[16:41:36] <gigaherz> LAN is
somewhere in the middle -- it still shares static data and
singletons
L1544[16:42:02] <Chaoschaot234> ok
L1545[16:42:14] <gigaherz> it's closer to
SSP for the sharing player, and basically SMP for the other
players
L1546[16:42:52]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1547[16:43:55] <gigaherz> in fact, if
you have to keep stateful data on both client and server, that's
one thing to keep in mind: if you use a static variables or a
singleton, the SSP/LAN server WILL share that data with the
client
L1548[16:44:01] <gigaherz> I ran into
that at some point
L1549[16:44:19] <gigaherz> (then realized
it was wrong because the server had to keep track of more than one
player)
L1550[16:44:40]
⇨ Joins: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com)
L1551[16:44:43] <gigaherz> (then realized
it was still wrong because the client ALSO had to keep track of
more than one player)
L1552[16:45:01] <gigaherz> (so IEEPs --
now Capabilities)
L1553[16:46:05]
⇦ Quits: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777) (Ping timeout:
182 seconds)
L1554[16:47:08]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com)
(Ping timeout: 190 seconds)
L1556[16:47:34]
⇨ Joins: MalkContent
(kiwiirc@p4FDCD8AE.dip0.t-ipconnect.de)
L1557[16:47:59] <MalkContent> is it
possible to prevent the crosshair from rendering in a non-elaborate
way?
L1558[16:48:11] <diesieben07> if you want
your particle to use a TextureAtlasSprite, getFXLayer must retunr
1
L1559[16:48:59] <Ferdz_TheWeeb> Alright
thanks
L1560[16:49:08] <diesieben07>
MalkContent, RenderGameOverlayEvent.Pre, check if element type is
CROSSHAIR and cancel
L1561[16:49:09]
⇦ Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping
timeout: 182 seconds)
L1562[16:49:39]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
384 seconds)
L1563[16:49:58] <MalkContent> awesome,
thx
L1564[16:58:53] <MalkContent> shits
working as intended. this will be a good sleep.
L1565[16:59:06] <MalkContent> thanks for
all the help, channel :)
L1567[16:59:13] <RANKSHANK> is there a
way to add a tintIndex during texture conversion or is it
reflection time?
L1568[16:59:16] <RANKSHANK> night
malk
L1569[17:04:17]
⇦ Quits: Koward
(~Koward@2a02:2788:7d4:4dd:684e:61e7:c6f6:88c5) (Ping timeout: 201
seconds)
L1570[17:10:38] <Dread_Boy> In
client-only mod I'm moving items between slots. Can I register
these moves to server without manually sending packets? Right now
everything gets moved but is reverted as soon as I pick up any of
affected item.
L1571[17:11:45] <Ordinastie_> maybe
emulate slot clicks
L1572[17:12:33] <Ordinastie_> actually,
not maybe, you need to emulate slot clicks
L1573[17:12:39] <Ordinastie_> to send the
actions to the server
L1574[17:12:52] <Ordinastie_> the client
container has no autority
L1575[17:13:36] <LatvianModder> These
gotta be my favorite commits of the day:
L1578[17:13:57] <LatvianModder> I think
im gonna go die. Be back tomorrow
L1579[17:14:01] <LatvianModder> o/
L1580[17:20:56] <Dread_Boy> Yes, but how
to emulate slot clicks? Only with packets? Right now I'm using
IInventory.and Container.transferStackInSlot
L1581[17:21:29]
⇦ Parts: Ordinastie_
(~Ordinasti@87-231-58-94.rev.numericable.fr)
(Leaving))
L1583[17:22:48] <shadowfacts> lol
L1584[17:25:08] <RANKSHANK> I like the
new diesie ;D
L1585[17:25:57] ***
amadornes is now known as amadornes[OFF]
L1586[17:25:59] <diesieben07> :D
L1588[17:26:30] <TehNut> :+1:
L1589[17:28:15]
⇦ Quits: auenf (David@DC-24-199.bpb.bigpond.com) (Ping
timeout: 182 seconds)
L1590[17:29:01] <heldplayer> Wow the
Forge site loads so quickly now :D
L1591[17:29:04] <BordListian> wait did
mcf actually get taken over by microsoft
L1592[17:29:30]
⇨ Joins: auenf (David@DC-24-199.bpb.bigpond.com)
L1593[17:29:31] <diesieben07> lol
no
L1594[17:29:33] <diesieben07> :D
L1595[17:29:35] <diesieben07> heck
no
L1596[17:29:36]
⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L1597[17:29:49] <diesieben07> i think cp
w would die :D
L1598[17:29:52]
⇨ Joins: abab9579 (~abab9579@175.117.182.109)
L1599[17:29:59] <diesieben07> (he kinda
did when mojang was taken over already)
L1600[17:30:07] <BordListian> lmao
L1601[17:30:18] <BordListian> well
considering what you wrote in that thread :P
L1602[17:30:30] <heldplayer> What do you
think he thinks about Beam being taken over by Microsoft?
L1603[17:30:31] <diesieben07> i just use
that as an analogy :D
L1604[17:30:36] <diesieben07> do you got
anything better? :P
L1605[17:31:27] <BordListian> "It's
like coming on the minecraft forge forums and asking for help with
a 3 years(tm) outdated version"
L1606[17:31:45] <diesieben07> kek
L1607[17:31:49] <BordListian> clearly a
better analogy
L1608[17:32:10]
⇦ Quits: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Ping
timeout: 384 seconds)
L1609[17:33:03]
⇦ Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Quit:
q)
L1610[17:33:14]
⇦ Quits: abab9579 (~abab9579@175.117.182.109) (Ping timeout:
182 seconds)
L1611[17:34:30]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L1613[17:37:58] ***
manmaed is now known as manmaed|AFK
L1614[17:38:47] <diesieben07>
howtonotwin, sounds ok
L1615[17:38:56] <diesieben07> could put
custom state mappers there too i guess
L1616[17:39:19] <howtonotwin> "He's
stealing my jerb!" - Willie, probably not
L1617[17:39:21] <howtonotwin> :P
L1618[17:39:25] <RANKSHANK> :D
L1619[17:50:21] ***
MrKickkiller is now known as MrKick|Away
L1620[17:51:12] <howtonotwin> My git repo
is eventually going to become the Whomping Willow, just you
wait
L1621[17:53:27]
⇦ Quits: Chaoschaot234
(~Chaoschao@217-68-167-160.dynamic.primacom.net) (Quit: Nettalk6 -
www.ntalk.de)
L1622[17:54:31] <RANKSHANK> shotgun
crashing the car into it
L1623[17:55:50] <Dread_Boy> How shall I
move items between slots in client-only mod? Right now they get
desynced between client and server.
L1624[17:56:56] <diesieben07> You have to
look at what happens when the player clicks the mouse in a
GuiContainer
L1625[17:57:13] <diesieben07> i.e.
GuiContainer::mouseClicked
L1626[17:57:20] <diesieben07> it is a
huge mess though :D
L1627[17:58:56] <RANKSHANK> ^ That whole
damn class is spaghetti
L1628[17:59:01] <RANKSHANK> And not the
good kind
L1629[17:59:10] <Dread_Boy> so I should
call mouseClicked as if player clicked first slot and then again as
if player clicked second slot?
L1630[17:59:25] <diesieben07> uh
L1631[17:59:31] <diesieben07> yeah you
might actually be able to just do that
L1632[17:59:55] <Dread_Boy> how would I
handle ItemStack merging and shift clicking?
L1633[18:00:08]
⇦ Quits: Ferdz_TheWeeb (~Ferdz@68.171.73.121) (Ping timeout:
190 seconds)
L1634[18:00:42] <diesieben07> thats where
you have to not just call the method but actually dig into what it
does
L1635[18:01:10]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1636[18:01:14] <diesieben07> glhf
:P
L1637[18:01:16] <Dread_Boy> ok, I'll read
through code and see
L1638[18:03:56]
⇦ Quits: IceDragon (~ThatGuy@63.143.101.18) (Ping timeout:
198 seconds)
L1639[18:05:18] ***
willieaway is now known as williewillus
L1640[18:08:37]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1641[18:08:39] <Dread_Boy> Yes, it seems
this could work. mouseClicked handles everything, shift-clicking
and merging
L1642[18:08:51] <Dread_Boy> Will report
if I manage to get it working :)
L1644[18:15:49]
⇨ Joins: Dread_Boy
(kiwiirc@cpe-92-53-152-70.stat.ario.net)
L1645[18:15:54]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: See
ya.)
L1646[18:19:05]
⇨ Joins: IceDragon (~ThatGuy@69.160.126.11)
L1647[18:19:23]
⇦ Quits: BordListian
(~BordListi@chello213047142014.32.11.vie.surfer.at) (Ping timeout:
202 seconds)
L1648[18:19:53]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L1649[18:22:11]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:4110:7d1:e5b2:891f)
L1650[18:22:22]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1651[18:26:06]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1652[18:29:42]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1653[18:33:56]
⇦ Quits: AforAnonymous (bitch2k@dyn-050-012.vix2.mmc.at)
(Killed (NickServ (GHOST command used by
lolinternet)))
L1654[18:34:51]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.14.106)
L1655[18:38:29]
⇦ Quits: secknv
(~secknv@2001:8a0:6c72:2a01:e1ad:ff48:b79e:85a) (Quit:
Leaving)
L1656[18:39:06]
⇦ Quits: Pennyw95 (~Dr.Benway@151.38.14.106) (Client
Quit)
L1657[18:46:57]
⇨ Joins: luacs1998 (~miyamoto@abrarsyed.com)
L1658[18:47:29]
⇨ Joins: Ferdz_TheWeeb (~Ferdz@68.171.73.121)
L1659[18:48:36] <Dread_Boy> How shall I
add delays? I'm moving items in GuiContainer with mouseClicked and
it doesn't work and I blame lack of delay between two calls.
L1660[18:48:51] <Dread_Boy> Thread.Sleep
is probably not a way to go, right?
L1661[18:57:50]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L1662[19:04:01]
⇦ Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L1663[19:10:13]
⇦ Quits: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
(Ping timeout: 182 seconds)
L1664[19:15:24] <williewillus> what do
you mean "Blame lack of delay"
L1665[19:15:30] <williewillus> what
calls
L1666[19:15:34] <williewillus> what are
you trying to achieve?
L1667[19:24:01]
⇦ Quits: wolfmitchell (~wolfmitch@149.56.182.12) (Ping
timeout: 182 seconds)
L1668[19:30:33] <Dread_Boy> Maaan, who is
naming these method... mouseClicked triggeres only when mouse is
pressed.
L1669[19:31:15] <Dread_Boy> I wanted to
simulate player clicking on one slot and then clicking on another
slot
L1670[19:31:15]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 202 seconds)
L1671[19:31:28] <williewillus> the
community does
L1672[19:31:41] <williewillus> and your
sentence makes sense
L1673[19:31:50] <williewillus>
mouseClicked happens when.....the mouse clicks a slot
L1674[19:32:09] <TehNut> I don't see how
that's a bad name.. >.>
L1675[19:32:11] <Dread_Boy> well, I would
name this method mousePressed because there's another method called
mouseReleased
L1676[19:32:32] <Dread_Boy> mousePressed
-> mouseReleased
L1677[19:32:56] <Dread_Boy> click means
press+release in my opinion
L1678[19:33:13]
⇦ Quits: RANKSHANK_mob1
(~RANKSHANK@pa49-181-169-199.pa.nsw.optusnet.com.au) (Ping timeout:
182 seconds)
L1679[19:33:17] <TehNut> Click means when
you click
L1680[19:33:22] <williewillus> put it on
the mcp issue tracker if you want. if you can convince them and no
one objects it'll get renamed next major version
L1681[19:33:25] <Necr0> that would be
equal to mouse released
L1682[19:33:56] <Necr0> because in order
to release the mouse you would have to press it first
L1683[19:34:15] <williewillus> though i
don't see what's terribly wrong with it
L1684[19:34:53] <Necr0> i also think it
is fine.
L1685[19:35:13] <Dread_Boy> It's not
wrong but I didn't go through all methods in GuiContainer and
assumed mouseClick is called after mouse button was released
L1686[19:35:36] <Dread_Boy> because click
means you press and the release mouse button
L1687[19:35:55] <williewillus> tahts why
you look at how it's used and don't assume :D
L1688[19:36:41] <TehNut> "to assume
is to make an ass out of u and me"
L1689[19:36:48] <williewillus> lol
L1690[19:36:51] <williewillus> i never
understood that
L1691[19:38:16] <Dread_Boy> yeah :) but
JS, C# and autohotkey agree click is click. However, that's my
first journey into Forge modding, I'll get used to it
L1692[19:39:04] <williewillus> lol
L1693[19:39:14] <williewillus> as you'll
find out we are working on a decompiled, community-deobfuscated
codebase
L1694[19:41:31] <Dread_Boy> oh, you are
that guy working on 1.8+ Botania, right? Hi :) Thanks for you time
and dedication
L1695[19:41:58]
⇦ Quits: myrrlyn
(~quassel@2602:306:ccf3:89f0:325a:3aff:fe47:ca11) (Quit: Server
failed. Again.)
L1696[19:41:58] <williewillus> thanks
:P
L1697[19:43:00] <kenzierocks> Necr0:
actually, you don't have to press the mouse to release it as far as
software is concerned
L1698[19:43:09] <kenzierocks> press
outside game -> tab into game -> release in game
L1699[19:43:24] <kenzierocks> although
depending on the system you might get a press event when the mouse
enters
L1700[19:44:26]
⇨ Joins: myrrlyn
(~quassel@2602:306:ccf3:89f0:325a:3aff:fe47:ca11)
L1701[19:46:41] <RANKSHANK> D:
L1702[19:49:26]
⇨ Joins: AforAnonymous
(bitch2k@dyn-050-012.vix2.mmc.at)
L1703[19:50:55]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Remote host
closed the connection)
L1704[19:52:37]
⇦ Quits: AforAnonymous (bitch2k@dyn-050-012.vix2.mmc.at)
(Killed (NickServ (GHOST command used by
lolinternet)))
L1705[19:57:50] <Dread_Boy> last question
before I go to bed... is it possible to simulate pressed
shift?
L1706[19:58:37] <Dread_Boy> mouseClicked
checks if certain buttons are pressed and perform shift-move
instead of simple item pickup
L1707[19:59:35] <Dread_Boy> I could
copy-paste this code to my own inherited method but I'd rather
simulate shift key being pressed and call base method
L1708[20:00:43] <tterrag> Dread_Boy, why
do you want to simulate shift being pressed
L1709[20:01:10] <Dread_Boy> I'm creating
client-only automatic crafting/trading mod
L1710[20:01:45] <Dread_Boy> I could pick
up items from target slot, find slot with same items and merge or
if that fails find empty spot
L1711[20:02:19] <Dread_Boy> but all of
this is already implemented, I don't want to reinvent wheel
L1712[20:02:45] <tterrag> Dread_Boy,
Container.slotClick can be passed a ClickType
L1713[20:02:54] <tterrag> so there's no
need to simulate there
L1714[20:03:56] <tterrag> so is
GuIContainer.handleMouseClick
L1715[20:04:51] <Dread_Boy> right now I'm
using only mouseClicked(x, y, 0);
L1716[20:05:53] <tterrag> yeah I got that
wrong actually. I was looking at GuiContainerCreative
L1717[20:06:30] <Dread_Boy> although I
could use handleMouseClick and choose correct ClickType
L1718[20:07:04]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read
error: Connection reset by peer)
L1719[20:07:07] <tterrag> mhm
L1720[20:07:45] <tterrag> if all else
fails there is Robot :P
L1721[20:09:34]
⇨ Joins: codahq
(~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
L1722[20:15:51]
⇦ Quits: Ferdz_TheWeeb (~Ferdz@68.171.73.121) (Quit:
Leaving)
L1723[20:21:04]
⇦ Quits: BlueMonster (uid82864@id-82864.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L1724[20:22:59]
⇦ Quits: Nentify (uid14943@id-14943.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1725[20:24:10] <masa> Dread_Boy: trading
mod, menaing what exactly?
L1726[20:24:14] <masa> *meaning
L1727[20:24:59] <Dread_Boy> open
villager, set up trade priorities, click button and it will trade
everything you have in inventory
L1728[20:25:28] <masa> okay
L1729[20:25:48] <masa> I have something
somewhat similar already in Item Scroller
L1731[20:26:14] <masa> although you still
need to manually switch the trade
L1732[20:27:15]
⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
(Ping timeout: 202 seconds)
L1733[20:27:53] <Dread_Boy> yes, similar
to what I intend
L1734[20:28:52] <Dread_Boy> gameplay
protip: you don't need to "scroll" all the way to desired
trade if you place correct items in input slot, you can pick up
emeralds in output slot
L1735[20:29:14] <Dread_Boy> it works at
least since 1.9 ;)
L1736[20:29:23]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1737[20:29:50] <masa> yep, but it won't
really work if you are bying stuff since it will pick the first
matching trade :p
L1738[20:30:12] <masa> and you can't then
see the red marker when it hits maxTrades
L1740[20:31:30] <Dread_Boy> Yeah, I'm
looking at the code now :) But I should really go to bed now, it's
3:30 am
L1741[20:31:57] <Dread_Boy> thanks, it
will be of great help
L1743[20:32:33] <masa> np
L1744[20:36:55]
⇦ Quits: luacs1998 (~miyamoto@abrarsyed.com) (Ping timeout:
198 seconds)
L1745[20:36:59]
⇦ Quits: sinkillerj
(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit:
またね)
L1746[20:39:32]
⇦ Quits: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
(Ping timeout: 182 seconds)
L1747[20:42:42]
⇨ Joins: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1748[20:51:44]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1749[20:53:37]
⇨ Joins: cpup (~cpup@32.218.116.164)
L1750[20:56:11]
⇦ Quits: CoderPuppy (~cpup@32.218.117.118) (Ping timeout: 202
seconds)
L1751[20:56:19]
⇦ Quits: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777) (Remote host
closed the connection)
L1752[20:56:46]
⇨ Joins: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1753[20:56:48]
⇦ Parts: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777) ())
L1754[20:56:49]
⇨ Joins: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1755[20:58:18]
⇨ Joins: Naiten
(~Naiten@86-102-4-141.xdsl.primorye.ru)
L1756[20:59:03]
⇦ Quits: IceDragon (~ThatGuy@69.160.126.11) (Quit: Thou hast
been banish)
L1757[20:59:07]
⇨ Joins: PBlock96 (~PBlock96@64.53.13.215)
L1758[21:00:47]
⇨ Joins: blood_
(unknown@ool-4574115b.dyn.optonline.net)
L1759[21:03:21]
⇦ Quits: Snapples (uid167569@id-167569.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1760[21:09:20] ***
Vigaro is now known as Vigaro|AFK
L1761[21:09:29]
⇦ Quits: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed
for inactivity)
L1762[21:18:08]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
190 seconds)
L1763[21:18:29] ***
Kodos|Zzz is now known as Kodos
L1764[21:21:18]
⇦ Quits: luacs1998
(~miyamoto@2001:19f0:6400:8965:5400:ff:fe07:8777) (Remote host
closed the connection)
L1765[21:22:04] ***
williewillus is now known as willieaway
L1766[21:33:59]
⇦ Quits: Necr0
(~Necr0@p200300700D6EAA7FA816EFC33068DD87.dip0.t-ipconnect.de)
(Ping timeout: 202 seconds)
L1767[21:41:44]
⇦ Quits: Hoshiko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 198
seconds)
L1768[21:42:53]
⇨ Joins: IceDragon (~ThatGuy@69.160.126.11)
L1769[21:43:51]
⇨ Joins: simon816
(~simon816@ec2-52-11-212-67.us-west-2.compute.amazonaws.com)
L1770[21:51:07]
⇦ Quits: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com) (Ping
timeout: 384 seconds)
L1771[21:52:04]
⇨ Joins: Jolteffect
(~JoltEffec@host86-175-44-51.range86-175.btcentralplus.com)
L1772[21:52:54]
⇦ Quits: maxlowry123
(~IceChat9@pool-108-4-153-230.albyny.fios.verizon.net) (Quit: Me
fail English? That's unpossible.)
L1773[21:59:25]
⇨ Joins: xampp
(~xampp@c-98-243-68-246.hsd1.mi.comcast.net)
L1774[21:59:55]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L1775[22:05:00]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Remote host closed the connection)
L1776[22:14:57]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1777[22:18:53]
⇨ Joins: Drullkus
(~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L1778[22:19:31]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Ping timeout:
198 seconds)
L1779[22:24:44]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1780[22:26:08]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L1781[22:26:29]
⇦ Quits: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777) (Ping timeout:
182 seconds)
L1782[22:28:12]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1783[22:30:55]
⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
(Ping timeout: 202 seconds)
L1784[22:32:32]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1785[22:36:30]
⇨ Joins: abab9579 (~abab9579@175.117.182.109)
L1786[22:38:32] <RANKSHANK> Anyone know
of a mod that has ItemStack fluid containers with > 2000 for the
volume?
L1787[22:38:43]
⇦ Quits: Lathanael|Away
(~Lathanael@p54960961.dip0.t-ipconnect.de) (Ping timeout: 198
seconds)
L1788[22:40:59] <masa> mine does, but I
haven't updated it to the fluid capabilities yet...
L1789[22:42:26]
⇨ Joins: Lathanael|Away
(~Lathanael@p54960E5F.dip0.t-ipconnect.de)
L1790[22:42:53] <masa> what exactly are
you asking/want to know?
L1791[22:45:00] <RANKSHANK> I'm testing a
recipe implementation- it fills x number of containers based off of
the capacity of the input container/ 250
L1792[22:45:02]
⇦ Quits: Wuppy (~wuppyZNC@abrarsyed.com) (Remote host closed
the connection)
L1793[22:46:38] <RANKSHANK> I'm trying to
be lazy, I should really cook up an in house solution :P Been
meaning to set up a stress test workspace so I can add it as a
dependency
L1794[22:47:21] <RANKSHANK> well not an
actual dependency but you get the point :P
L1795[22:49:26]
⇨ Joins: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1796[22:51:40]
⇨ Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L1797[22:55:41] <Disconsented> What
happened with the potion registry between 1.10 and 1.10.2?
L1798[22:57:02] <TehNut> Nothing that I
know of
L1799[22:57:08] <RANKSHANK> what
broke?
L1800[22:57:11] <Disconsented> Must be
intellij fucking up on me
L1801[22:57:12] <TehNut> ^
L1802[22:57:21] <Disconsented> Well... It
apparntly doesnt exist anymore
L1803[22:57:36] <TehNut> Like, can't find
the field?
L1804[22:57:48] <TehNut> Or what
L1805[22:57:54] <RANKSHANK> refresh
:P
L1806[22:58:29] <TehNut> To register, use
GameRegistry.register(). To get the registry, use
ForgeRegistries.POTIONS
L1807[22:58:46] <Disconsented> Nope its
definatley Intellij
L1808[22:59:03] <Disconsented> Seems to
think I am using 1.8.9 instead of 1.10.2
L1809[22:59:09] <RANKSHANK> try force
refresh gradle
L1810[23:04:05]
⇦ Quits: PBlock96 (~PBlock96@64.53.13.215) (Quit: Take my
advice. I don't use it anyway)
L1811[23:10:02]
⇨ Joins: insaneau
(~insaneau@e-nat-mobility-0-126.uniaccess.unimelb.edu.au)
L1812[23:10:48] <Disconsented> There we
go
L1813[23:10:51] <insaneau> question: is
it possible to use submodels in item models?
L1814[23:11:02]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1815[23:11:05] <Disconsented> nuked the
idea files, and used gradle to recreate them. That unfucked
it
L1816[23:16:42] <RANKSHANK> insaneau item
models are just neutered block models, so yuppers
L1817[23:17:13] <insaneau> any ideas how
then? i don't get variants like i do with a block.
L1818[23:17:25] <RANKSHANK> the
"inventory" portion of the ModelResourceLocation causes
that
L1819[23:18:14]
⇨ Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L1820[23:19:18] <insaneau> i'm not sure i
understand.
L1821[23:19:34] <howtonotwin> insaneau:
You can use the item model in a blockstate and use submodels
there
L1822[23:19:39]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:4110:7d1:e5b2:891f) (Read error:
Connection reset by peer)
L1823[23:20:19] <RANKSHANK> ^
L1824[23:20:24] <howtonotwin> blockstate
isn't really accurate with forge btw. They work for blocks AND
items
L1825[23:20:31] <TehNut> insaneau: You
call ModelLoader.setCustomMRL right? Do you have
"inventory" at the end?
L1826[23:20:46]
⇨ Joins: p455w0rd (~p455w0rd@172.77.173.254)
L1827[23:20:48] <insaneau> yes
L1828[23:20:55] <TehNut> You can change
that to a variant
L1829[23:21:01] <TehNut> So like
L1830[23:21:10] <TehNut>
"thing=type"
L1831[23:21:13] <insaneau> oh
L1832[23:21:20] <TehNut> Would be
variants { thing { type {} } }
L1833[23:21:31] <insaneau> i see.
L1834[23:21:34] <howtonotwin> The game
searches blockstates/ for a match first, then IF AND ONLY IF the
variant is "inventory", goes to models/item
L1835[23:21:40] <TehNut> So you can
actually direct your item renders at actual blockstates
L1836[23:21:41] <insaneau> i'll give it a
go.
L1837[23:21:53]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Quit:
Leaving...)
L1841[23:27:14] <TehNut> My two links
also remove the requirement for item models
L1842[23:27:20] <TehNut> It's just that
blockstate
L1843[23:29:42] ***
Mine|dreamland is now known as minecreatr
L1844[23:29:44]
⇦ Quits: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777) (Ping timeout:
182 seconds)
L1845[23:29:44]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com)
(Ping timeout: 182 seconds)
L1846[23:34:27]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L1847[23:37:48]
⇨ Joins: Zorn_Taov
(~Greenfox@c-71-231-216-31.hsd1.wa.comcast.net)
L1848[23:38:42]
⇨ Joins: Hoshiko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1849[23:38:53] <Zorn_Taov> question:
what is the difference between forge-<version>-universal.jar
and forge-<version>.jar ? is it just a rename?
L1850[23:39:19] <RANKSHANK> I believe
universal is the combined sources
L1851[23:39:23] <RANKSHANK> not 100%
there
L1852[23:39:59] <RANKSHANK> and
forge-<version> would be the net.minecraftforge sources
L1853[23:40:00]
⇨ Joins: diesieben07 (~diesieben@abrarsyed.com)
L1854[23:40:02] <Zorn_Taov> there's no
file size difference, though...
L1855[23:40:51]
⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be)
(Quit: Ik ga weg)
L1857[23:41:34]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1858[23:41:53] <RANKSHANK> well then
it's probably a rename. wouldn't touch it unless you know what
you're doing though :P
L1859[23:42:22] <Zorn_Taov> if it's a
rename I can proceed with what I'm doing, just wanted to make sure
first
L1860[23:42:36]
⇨ Joins: Kaiyouko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1861[23:43:02] <RANKSHANK> always
backup
L1862[23:43:07] <RANKSHANK> ;)
L1863[23:43:42]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1864[23:44:13] <Zorn_Taov> I'm working
on my own launcher and right now I'm trying to download the forge
version used on each pack so I can get to the version.json
L1865[23:44:14] <masa> where are those
from?
L1866[23:44:23] <Zorn_Taov>
libraries
L1867[23:45:04]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 182
seconds)
L1868[23:45:13] <Zorn_Taov> and the maven
link doesn't work with forge-<version>.jar
L1869[23:45:52] <masa> forge only
provides two downloads, the installer and the universal jar (and
the mdk)
L1870[23:46:09]
⇦ Quits: Hoshiko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 384
seconds)
L1871[23:46:11]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1872[23:46:12] <Subaraki>
java.lang.NumberFormatException: For input string:
"3740203402016"
L1873[23:46:13]
⇦ Quits: insaneau
(~insaneau@e-nat-mobility-0-126.uniaccess.unimelb.edu.au) (Ping
timeout: 182 seconds)
L1874[23:46:17] <Subaraki> why
numberformat exception ??
L1875[23:46:22]
⇦ Quits: Drullkus
(~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Quit:
night)
L1876[23:46:23] <Subaraki> its a number
right ??
L1878[23:47:46] <masa> what is the code
you used
L1879[23:48:39] <Subaraki> based of off a
name, i index every letter as a number, adding that one onto
another
L1880[23:48:50] <Subaraki> 37 40 20 3 40
20 16
L1881[23:48:58] <RANKSHANK> Yeah what
sort of number?
L1882[23:49:03] <RANKSHANK> that's too
big for an int
L1883[23:49:03] <Subaraki> should spell
Subarki btw
L1884[23:49:11] <Subaraki> ooooh
L1885[23:49:14] <Subaraki> too big for an
int ...
L1886[23:49:16] <Subaraki> i'll tyr a
long
L1887[23:49:24] <Zorn_Taov> yup
L1888[23:49:33]
⇦ Quits: Kaiyouko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 384
seconds)
L1889[23:49:40]
⇦ Quits: diesieben07 (~diesieben@abrarsyed.com) (Ping
timeout: 182 seconds)
L1890[23:49:40]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com)
(Ping timeout: 182 seconds)
L1891[23:51:22]
⇦ Quits: Naiten (~Naiten@86-102-4-141.xdsl.primorye.ru) (Read
error: Connection reset by peer)
L1892[23:51:57] ***
kroeser|away is now known as kroeser
L1893[23:55:14] <Subaraki> uuuhm
L1894[23:55:15] <Subaraki>
java.lang.NumberFormatException: For input string:
"3728248135026628241270248"
L1895[23:55:20] <howtonotwin>
BigInt
L1896[23:55:20] <Subaraki> is there
something longer then a long ??
L1897[23:55:21] <Subaraki> ._.
L1898[23:55:45] <howtonotwin> BigInteger
is limited to 2^(2^32-1) or something
L1899[23:55:55] <RANKSHANK> why you do
this? :P
L1900[23:55:58] <Subaraki> i suppose
that's a lot P:
L1901[23:56:10] <Subaraki> in my mod, i
generate a number based on name
L1902[23:56:16] <Subaraki> which i
transform to hex
L1903[23:56:21] <Subaraki> then take the
last index
L1904[23:56:28] <Subaraki> and convert
that back to decimal
L1905[23:56:34] <Zorn_Taov> um
L1906[23:56:34] <Subaraki> which should
give me an index from 0 to 16
L1907[23:56:53] <Subaraki> i thought i
wanted something fun to make a unique id per person :s
L1908[23:57:02] <Subaraki> maybe i should
only take like the first four letters ... ?
L1909[23:57:10] <Zorn_Taov> I would add
letters until you're just below long_max
L1910[23:57:42] <Subaraki> that's an idea
as well
L1911[23:57:43] <Zorn_Taov>
alternatively, ADD the numbers together then %16
L1912[23:57:58] <Subaraki> added together
they are a string :/
L1913[23:58:01] <howtonotwin> Hashcode
anyone?
L1914[23:58:10] <RANKSHANK> ^
L1915[23:58:17] <Zorn_Taov> no, literally
add the numbers together
L1916[23:58:29] <Subaraki> then the
number would be too small :/
L1917[23:58:37] <howtonotwin> Don't
reinvent the wheel
L1918[23:58:39] <Subaraki> would only
reach like 200, 500 tops
L1919[23:59:00] <Subaraki> then again,
lets try max_long
L1920[23:59:03] <Zorn_Taov> so 37 40 20 3
40 20 16 is 197
L1921[23:59:05] <Subaraki> or 4 first
letters
L1922[23:59:09] <Subaraki> should be
suffiscent
L1923[23:59:23] <howtonotwin> What are
you even using these for?
L1924[23:59:24] <Zorn_Taov> then %16 is
5
L1925[23:59:30] <RANKSHANK> but there's
only 16 possible outcomes :P
L1926[23:59:40] <RANKSHANK> wait 17
L1927[23:59:55] <RANKSHANK> if it's
actually 0-16 inclusive