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L1[00:00:25] * thecodewarrior pokes capitalthree
L2[00:00:39] ⇦ Quits: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Killed (NickServ (GHOST command used by Unh0lyTigg)))
L3[00:00:43] ⇨ Joins: Unh0lyTigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L4[00:01:29] <capitalthree> hi thecodewarrior!
L5[00:01:52] <thecodewarrior> hi
L6[00:02:08] <capitalthree> thecodewarrior: what version do you needit for? I was actually just about to upload to curse but my build is for 1.7.10 at the moment
L7[00:02:17] <capitalthree> of course this mod barely interacts with the actual game so porting will be a snap
L8[00:02:55] <thecodewarrior> I was poking you more for the collective good of serveradmins. doing it that way seems like a no-brainer.
L9[00:03:07] *** mrkirby153 is now known as kirby|gone
L10[00:03:44] ⇦ Quits: IceDragon (~ThatGuy@69.160.118.123) (Ping timeout: 190 seconds)
L11[00:05:05] <McJty> Ok. I'm confused: https://bpaste.net/show/45a455daf341
L12[00:05:13] <McJty> The 'addInformation' gives an error that I don't understand
L13[00:05:32] <McJty> Error:(31, 17) java: name clash: addInformation(net.minecraft.item.ItemStack,net.minecraft.entity.player.EntityPlayer,java.util.List<java.lang.String>,boolean) in mcjty.rftools.blocks.storagemonitor.StorageScannerBlock and addInformation(net.minecraft.item.ItemStack,net.minecraft.entity.player.EntityPlayer,java.util.List<java.lang.String>,boolean) in mcjty.lib.container.GenericBlock have the same erasure, yet neither overrides the
L14[00:05:33] <McJty> other
L15[00:05:36] <capitalthree> thecodewarrior: thanks for the kind words :)
L16[00:05:55] <McJty> If I remove the <String> from the List it works fine even though the parent class has <String>
L17[00:06:02] <McJty> What am I missing?
L18[00:06:04] <capitalthree> thecodewarrior: sometimes I feel like I'm the one weirdo who thinks this is a good idea, so it's good to hear
L19[00:06:34] <capitalthree> I think I'll upload for 1.7.10 and do ports later
L20[00:06:40] <Unh0lyTigg> McJty, are these in the same .java file?
L21[00:06:59] <McJty> no but I figured it out... The inbetween class that I didn't paste was missing generics stuff
L22[00:07:03] <McJty> And that seemed to cause confusion :-)
L23[00:07:14] <Unh0lyTigg> ok.
L24[00:08:50] <Unh0lyTigg> For anyone in the know, how much is left to do before a possible alpha/beta mcp (even just srg names would be fine) for 1.10?
L25[00:10:45] <Unh0lyTigg> because I've been working on my own class mapping list, and there's a lot of classes...
L26[00:12:17] <thecodewarrior> Unh0lyTigg: I call my living room "the know" so I would guess you're talking to me? In which case... I have no idea why would you think I'd know.
L27[00:14:33] <Unh0lyTigg> in this case, people "in the know" would probably be those actually working on creating the mcp mappings for 1.10.
L28[00:16:24] *** Darkevilmac is now known as DarkevilAway
L29[00:17:58] <tterrag|away> so, lex
L30[00:18:08] <tterrag|away> last I heard it was a tricky job, be patient
L31[00:18:24] <tterrag|away> McJty: those hardcoded strings are causing me pain :(
L32[00:19:22] <McJty> Hardcoded strings?
L33[00:21:25] <tterrag|away> in your paste
L34[00:21:49] <McJty> You mean the tooltip text?
L35[00:22:00] <tterrag|away> yes
L36[00:22:06] <McJty> How should I do it then?
L37[00:22:11] <tterrag|away> uh, localize it O.o
L38[00:22:21] <McJty> No idea how that works really
L39[00:22:30] <tterrag|away> I18n.format
L40[00:22:52] <McJty> ok
L41[00:23:47] <killjoy> If the server is sending strings to the client, use TextComponentTranslation
L42[00:23:52] <killjoy> otherwise, I18n works
L43[00:24:10] <tterrag|away> it's addInformation
L44[00:24:10] <tterrag|away> so
L45[00:24:23] <killjoy> For reference
L46[00:24:31] <killjoy> afaik, I18n isn't on the server
L47[00:24:47] <tterrag|away> I know...but the code is in addInformation...which is client only
L48[00:25:26] *** fry|sleep is now known as fry
L49[00:27:57] ⇦ Quits: thecodewarrior (~thecodewa@75-128-36-21.static.mtpk.ca.charter.com) (Remote host closed the connection)
L50[00:27:57] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit: またね)
L51[00:28:21] <killjoy> It's also a List<String>, not ITextComponent
L52[00:28:26] <barteks2x> Why it still breaks... I didn't touch PlayerCubeMap http://i.imgur.com/QOxEisl.png
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L54[00:35:20] <McJty> tterrag|away, how do you properly handle multiple lines with that?
L55[00:35:30] <McJty> Or should every line be a different translation key?
L56[00:35:42] <tterrag|away> either break them up in localization or do a fancy line-splitting thing
L57[00:36:31] <McJty> ok
L58[00:37:00] <tterrag|away> there's always FontRenderer.listFormattedStringToWidth
L59[00:37:03] <tterrag|away> or whatever that's called now
L60[00:39:56] <killjoy> Is there a way to snap a GuiSlider to intervals?
L61[00:40:09] <killjoy> like at every 0.01F
L62[00:40:15] <killjoy> or 0.1F
L63[00:40:23] <tterrag|away> eh, imo it's better smooth. just round
L64[00:40:29] <tterrag|away> it would be jittery if you snapped it
L65[00:40:43] <tterrag|away> or you could just forcefully snap it in your GUI :P
L66[00:40:51] <tterrag|away> on mouse release, reposition
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L69[00:48:11] <killjoy> So.. anyone done an elytra dogfight?
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L71[00:52:32] <McJty> tterrag|away, if I do this I would have to add those keys to every lang file though
L72[00:52:35] <Tazz> http://s0cks.github.io/Affuo/ working on a visualization project thoughts?
L73[00:52:35] <McJty> Which is a bit annoying
L74[00:52:47] <tterrag|away> uh what?
L75[00:52:50] <tterrag|away> every lang file?
L76[00:53:09] <McJty> Well german, french, ...
L77[00:53:15] <tterrag|away> no you don't
L78[00:53:17] <McJty> Otherwise they get no tooltips. Or do they?
L79[00:53:18] <tterrag|away> unless someone translates it
L80[00:53:23] <McJty> How does that work then?
L81[00:53:23] <tterrag|away> it defaults to en_US always
L82[00:53:25] <McJty> ah
L83[00:53:30] <McJty> Ok that's good
L84[00:53:47] <McJty> brb
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L86[01:04:44] <capitalthree> woot someone downloaded BTFU :D
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L100[01:59:58] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160612 mappings to Forge Maven.
L101[02:00:02] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160612-1.9.4.zip (mappings = "snapshot_20160612" in build.gradle).
L102[02:00:13] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L116[02:33:29] <Sandra> how do TE update packets work now in 1.9.4?
L117[02:33:54] <Sandra> previously I had a
L118[02:33:54] <Sandra> public Packet getDescriptionPacket() {
L119[02:34:06] <Sandra> but that doesn't seem to be a thing anymore.
L120[02:36:16] ⇦ Quits: Lain|log (~Aphrael@baka.khobbits.co.uk) (Ping timeout: 198 seconds)
L121[02:36:24] <Sandra> looks like onDataPacket isn't called anywhere at all (at least according to intellij) so...
L122[02:36:29] <Sandra> what do I do?
L123[02:36:35] <sham1> There is a method like that
L124[02:36:42] <sham1> Different signature
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L128[02:41:05] <Sandra> func_145844_m()?
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L130[02:41:18] <Sandra> returns a packet.
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L132[02:42:29] <sham1> Search for public SPacketUpdateTileEntity getUpdatePacket()
L133[02:43:01] <Sandra> doesn't exist.
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L136[02:43:13] <sham1> Update your mappings
L137[02:43:34] <Sandra> to what?
L138[02:43:40] <sham1> To the latest
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L140[02:43:59] <Sandra> again, to what?
L141[02:44:09] *** kroeser|away is now known as kroeser
L142[02:44:14] <sham1> What do you mean by "to what"
L143[02:44:18] <sham1> Search for it
L144[02:44:20] <Sandra> where do I find the "latest" mappings?
L145[02:44:24] <sham1> !latest 1.9
L146[02:44:40] <sham1> Or just update to 1.9.4
L147[02:44:45] <sham1> Wait
L148[02:44:46] <sham1> No
L149[02:44:48] <sham1> You are here
L150[02:44:49] <sham1> Well
L151[02:44:53] <sham1> !latest 1.9.4
L152[02:45:08] <sham1> You use the daily snapshot
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L154[02:45:47] <Sandra> right, so "snapshot_20160612"
L155[02:45:48] <Sandra> ?
L156[02:45:53] <sham1> YES
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L165[03:17:42] <AKTheKnight> Your names are the same colour on my irc client. And similar lengths
L166[03:17:49] <AKTheKnight> So it looked like you were talking to yourself
L167[03:17:53] <AKTheKnight> I was really confused
L168[03:28:21] *** DonAway is now known as DRedhorse
L169[03:36:31] <Tazz> http://s0cks.github.io/Affuo/ added some antialiasing to the lines :D
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L181[04:12:57] <TechnicianLP> o/
L182[04:18:09] <Tazz> o/
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L187[04:39:25] <OrionOnline> Hello Everyone
L188[04:39:28] <OrionOnline> How is everyone?
L189[04:40:00] <Tazz> shitty
L190[04:40:03] <Tazz> you?
L191[04:40:06] <ghz|afk> sleepy
L192[04:40:08] *** ghz|afk is now known as gigaherz
L193[04:40:09] <sham1> Meh
L194[04:40:19] * gigaherz yawns
L195[04:40:24] *** kroeser|away is now known as kroeser
L196[04:40:46] <OrionOnline> slightly frustrated
L197[04:41:04] <OrionOnline> I have a question regarding ItemRendering through the ModelSystem
L198[04:41:12] <OrionOnline> in particular for 1.9
L199[04:41:34] <OrionOnline> Is there a way to render an Item with one part 3D and one part 2D?
L200[04:41:46] <barteks2x> I still didn't fix chunkloading. Now I understand the issue, but I have no idea how it's possible that it worked before
L201[04:42:07] <gigaherz> heh
L202[04:42:15] *** Kolatra is now known as Kolatra|away
L203[04:42:31] <gigaherz> OrionOnline: wat
L204[04:42:45] <OrionOnline> Gigaherz, i have a wrapper Item
L205[04:42:55] <OrionOnline> It can hold Blocks and such and shows them in the ItemModel
L206[04:43:03] <gigaherz> yes
L207[04:43:09] <OrionOnline> Yet it adds something as an overlay to the Model
L208[04:43:23] <OrionOnline> Using the standard model system i can only tell it if it is 3D or not
L209[04:43:38] <barteks2x> first some chunks are added to unload queue, then they are requested for loading before unloadQueuedChunks unloads it, without removing it from the queue. So I need to add even more code into that mess to make it work.
L210[04:43:47] <gigaherz> even then, it's just a hint
L211[04:44:23] <gigaherz> the 3d flag is only used for lighting purposes
L212[04:44:27] <OrionOnline> When i render the Block (so is3D is active) my 2D part gets rotated with the rest because the model of the 3d block has the rotation set for the GUI rendering mode
L213[04:44:48] <OrionOnline> Making it land up on the backside of the block..
L214[04:45:03] <OrionOnline> So i was wondering if there was something two combine two existing models
L215[04:45:09] <OrionOnline> Regardless of them being 2D or 3D
L216[04:45:36] <gigaherz> I believe when you combine two models using forge blockstates' submodel system
L217[04:45:45] <gigaherz> the transofrms from one model will be pre-applied?
L218[04:46:06] <gigaherz> you may be able to use those multi-part models to obtain the combined model
L219[04:46:18] <OrionOnline> One problem: I donnot have acces to the JSON file of set block (as for example it can contain a piece of obsidian)
L220[04:46:59] <gigaherz> you probably want to talk to fry about this, I can't really point you to the exact code
L221[04:47:27] <OrionOnline> Last time fry told me to look into reverting TRSR Translation
L222[04:47:37] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L223[04:47:44] <OrionOnline> Altough that was for 1.8
L224[04:47:54] <OrionOnline> BUt it seems broken for 1.9 and above
L225[04:48:14] <gigaherz> 1.9 doesn't apply a default rotations on isGui3D anymore
L226[04:48:20] <OrionOnline> I know
L227[04:48:29] <gigaherz> so you don't have to compensate for that
L228[04:48:36] <OrionOnline> But the block has a Rotation set in the Block.json file from vanilla Minecraft
L229[04:48:43] <gigaherz> yes
L230[04:48:54] <OrionOnline> I need to invert that rotation
L231[04:49:10] <OrionOnline> Looking at the values, they donnot seem to have changed
L232[04:49:30] <gigaherz> no the effective rotations are the same
L233[04:49:31] <OrionOnline> Yet the rotation invertion TRSR that i use in 1.8 is failing
L234[04:49:52] <gigaherz> well then
L235[04:49:57] <gigaherz> THAT is your problem, isn't it?
L236[04:50:00] <OrionOnline> Yeah
L237[04:50:07] <gigaherz> so why were you asking if it can be done
L238[04:50:12] <OrionOnline> I was just wondering if there was sa dynamic way to invert a TRSR
L239[04:50:15] <gigaherz> rather than "the code I used in 1.8 doesn't work, how to fix it"
L240[04:50:17] <gigaherz> ;P
L241[04:50:23] <OrionOnline> I Know
L242[04:50:26] <gigaherz> but you didn't ask that ;P
L243[04:50:42] <OrionOnline> I was trying to explain why i wanted an answer to that question :D
L244[04:50:52] <OrionOnline> I will be more to the point next time
L245[04:51:45] <barteks2x> I don't remember if I had account on minecraftforge.net and if I did, what was the password. But if I had the account, the password was very likely to be shared with something...
L246[04:51:55] <barteks2x> At this point, I'm not sure what should I do about it
L247[04:52:32] <gigaherz> barteks2x: reset the password on the forum, and hope that whatever other site used that password, had a different salt
L248[04:52:36] <gigaherz> has*
L249[04:53:23] <barteks2x> ok, now which email it was...
L250[04:53:34] <gigaherz> if the website uses a per-user salt, AND a site-wide salt, it makes the hash pointless
L251[04:53:47] <gigaherz> since you can't reuse rainbow tables
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L253[04:55:10] *** DRedhorse is now known as DonAway
L254[04:55:51] <barteks2x> I'm definitely registered, but it doesn't seem to be on any of my emails
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L256[04:57:09] <barteks2x> Invalid activation code? what?
L257[04:58:20] <barteks2x> ^That's what minecraftforge.net tells me when I try to reset password
L258[04:58:38] <gigaherz> weird
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L260[05:00:30] <barteks2x> I tried to reset again, another password reset email. And still "Invalid activation code"
L261[05:01:27] <OrionOnline> Is there a
L262[05:01:40] <OrionOnline> way to a TRSR for GUI from a different ITemStack?
L263[05:01:50] <OrionOnline> Like from a IBakedModel?
L264[05:02:19] <OrionOnline> Found it
L265[05:02:19] <gigaherz> no idea
L266[05:02:41] <OrionOnline> new TRSRTransform(bakedModel.getItemTransforms().gui)
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L268[05:06:08] <OrionOnline> Yes inverted the rotation. Now i need to invert the Translation
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L277[05:43:22] <ThomasRules> how does forge work now that no jars are in the folders?
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L280[05:46:22] <OrionOnline> gigaherz, http://i.imgur.com/NYPa5Ng.png Complete :D
L281[05:49:52] <OrionOnline> ThomasRules, what?
L282[05:50:25] <ThomasRules> when you install forge, it no longer provides a seperate jar file, just a json
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L284[05:50:57] <OrionOnline> You mean hte MDK or as a Player in the Client?
L285[05:51:10] <ThomasRules> player in the client
L286[05:51:33] <PaleoCrafter> Forge installs a patched JAR into the versions folder
L287[05:51:52] <ThomasRules> there is no patched jar
L288[05:52:36] <ThomasRules> somewhere between 1291 and 1448 they stopped using them
L289[05:53:27] <OrionOnline> fry, you there? I have some questoin regarding the OBJModelSystem in 1.9?
L290[05:53:33] <PaleoCrafter> I definitely see a JAR here in my 1909 installation :P
L291[05:53:38] <OrionOnline> Did it stop calling getExtendedState?
L292[05:54:49] <Forecaster> does anyone know what happened to PotionHelper?
L293[05:55:51] <OrionOnline> Forecaster i think they changed that in 1.9
L294[05:55:57] <OrionOnline> There should be a registry forn it now
L295[05:56:00] <OrionOnline> for*
L296[05:56:12] <Forecaster> ah, so there'd be a potionregistry somewhere
L297[05:56:47] <PaleoCrafter> ThomasRules, could be that something changed in the launcher or so because Forge also gets put into the libraries (probably due to tweakers or something, I'd suspect)
L298[05:56:50] <OrionOnline> Yeah should be
L299[05:57:19] <OrionOnline> Who bhuild the OBJLoader for the new ModelSystem again
L300[05:57:20] <OrionOnline> ?
L301[05:57:33] <PaleoCrafter> shadekiller
L302[05:57:48] <OrionOnline> Damn he is not he
L303[05:57:53] <OrionOnline> here*
L304[05:58:01] <PaleoCrafter> he hasn't been around in ages
L305[05:58:58] <gigaherz> [12:50] (ThomasRules): when you install forge, it no longer provides a seperate jar file, just a json
L306[05:59:21] <gigaherz> I believe it asks the launcher to load another file
L307[05:59:29] <gigaherz> and then the other file will modify the vanilla jar on load
L308[06:02:26] <gigaherz> yeh
L309[06:02:26] <gigaherz> "mainClass": "net.minecraft.launchwrapper.Launch",
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L311[06:02:35] <gigaherz> that's what allows forge to load
L312[06:02:51] <PaleoCrafter> the important thing is --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker :P
L313[06:04:11] <gigaherz> true
L314[06:04:27] <gigaherz> but that arg wouldn't be used by mc itself, only by the launchwrapper ;p
L315[06:04:33] <PaleoCrafter> of course
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L320[06:13:52] <OrionOnline> For some reason the OBJModel is rendered as an ItemSTack
L321[06:13:55] <OrionOnline> But not as block
L322[06:14:01] <OrionOnline> Where am i going wrong here.....
L323[06:15:27] <OrionOnline> fry you around?
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L331[06:27:58] <barteks2x> How the hell my TileEntity unloading code didn't crash before? CME again.
L332[06:28:58] <OrionOnline> .......
L333[06:29:09] <OrionOnline> Any mods out there for 1.9.4 that use OBJModels?
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L335[06:33:02] <McJty> OrionOnline, plenty
L336[06:33:05] <McJty> Like a few of mine
L337[06:33:12] <McJty> RFTools, DeepResonance, ImmersiveCraft, ...
L338[06:33:29] <McJty> I also have a tutorial on them
L339[06:33:36] <OrionOnline> McJty, I just want to take a look on how you are registering your OBJModel to blocks
L340[06:33:44] <OrionOnline> Cause i am somehow failing at then
L341[06:33:53] <McJty> http://modwiki.temporal-reality.com/mw/index.php/Main_Page
L342[06:34:10] <McJty> I explain there how to use OBJ for static models (json) as well as in a TESR
L343[06:34:11] <OrionOnline> They are registering for the ItemStacks in the inventory and as entity fine
L344[06:38:06] <OrionOnline> Hmm damn still not working
L345[06:38:45] <OrionOnline> Funny enough it does not call getExtendedState either......
L346[06:39:10] <McJty> Any errors in the log?
L347[06:41:38] <OrionOnline> I ge the usual: https://gist.github.com/OrionDevelopment/1ee824e79250f92c927bb5ca3b9ae0c7#file-minecraft-log-L128-L139
L348[06:41:48] <OrionOnline> Weirdly enough it renders fine as Item
L349[06:42:07] <OrionOnline> http://i.imgur.com/ZIBYwlK.png
L350[06:43:40] <OrionOnline> And as entity and in hand they are fine: http://i.imgur.com/0ZlibIa.png
L351[06:44:42] <PaleoCrafter> OrionOnline, what render type do you use? :P
L352[06:45:04] <OrionOnline> https://github.com/SmithsGaming/Armory/blob/Development-1.9/src/com/smithsmodding/armory/common/block/BlockFirePit.java
L353[06:45:11] <OrionOnline> I am rendering in CutOut
L354[06:46:02] <OrionOnline> Ahh Sneaky sneaky... Missing that method
L355[06:46:03] <PaleoCrafter> you're extending BlockContainer transitively
L356[06:46:30] <OrionOnline> you mean the method: public EnumBlockRenderType getRenderType(IBlockState state) ??
L357[06:46:34] <PaleoCrafter> yes
L358[06:46:46] <diesieben07> oh god BlockContainer
L359[06:46:50] <OrionOnline> I added that now and pointed it to EnumBlockRenderType.MODEL
L360[06:47:39] <OrionOnline> diesieben07, what is wrong with BlockContainer?
L361[06:47:43] <diesieben07> it sucks :D
L362[06:47:48] <sham1> Everything
L363[06:48:00] <diesieben07> it does too many unrelated things
L364[06:48:09] <OrionOnline> As far as i know there is no real alternative.... Okey maybe directly returning IItemHandler
L365[06:48:14] <diesieben07> wat.
L366[06:48:19] <OrionOnline> But still....
L367[06:48:20] <diesieben07> hasTileEntity, createTileEntity
L368[06:48:41] <OrionOnline> Hmm
L369[06:48:44] <OrionOnline> You are righjt
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L371[06:50:28] <sham1> Oh those people who still insist on using 1.7.10 on Modder Support
L372[06:50:34] <sham1> Never gets old
L373[06:51:22] <diesieben07> yeah at this point i don't help with it anymore
L374[06:51:33] <diesieben07> i dont lock threads (yet) but i am just telling them to update
L375[06:52:46] <sham1> There should be a rule
L376[06:52:55] <sham1> That forced people to put their version number into the title
L377[06:52:58] <sham1> And if they didn
L378[06:53:05] <sham1> Their threads would be locked
L379[06:54:26] <sham1> That's my two cents
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L382[07:03:31] <sham1> Also, why is there still no CurseVoice for Linux platforms
L383[07:03:37] <sham1> I never understood that
L384[07:03:44] <sham1> Would make playing modded a lot easier
L385[07:04:35] <barteks2x> Who thought it's a good idea to use Nullable and NotNull as github usernames? O.o
L386[07:05:00] <sham1> That too
L387[07:05:42] <barteks2x> It's impossible to say @Nullable/@NotNull in commit message without referencing them
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L390[07:10:22] <diesieben07> barteks2x, use `code ticks`
L391[07:10:27] <barteks2x> I did
L392[07:10:32] <barteks2x> they don't work in commit messages
L393[07:10:45] <diesieben07> oh
L394[07:10:47] <diesieben07> yeah true
L395[07:11:35] <PaleoCrafter> have you tried &#64;Nullable? :D
L396[07:11:49] <barteks2x> "&#64;" - what is that?
L397[07:12:01] <diesieben07> html entity
L398[07:12:07] <diesieben07> but it would be bad if that would work
L399[07:12:19] <PaleoCrafter> yeah, it would be rather bad
L400[07:12:29] <kashike> just ping them :p
L401[07:12:40] <barteks2x> they seem to be organizations
L402[07:12:42] <kashike> @Override is fun tok
L403[07:12:47] <barteks2x> not actual users
L404[07:12:48] <kashike> too*
L405[07:14:47] <barteks2x> I give up with trying to fix chunk loading for today
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L407[07:16:08] <barteks2x> I rewrote almost half of cubicchunks version of ChunkProviderServer and I'm getting nowhere
L408[07:16:35] <sham1> Write all of it
L409[07:17:16] <linuxdaemon> write it twice
L410[07:17:18] <barteks2x> this class? https://github.com/Barteks2x/CubicChunks/blob/75621f8b713a55771a424d74761d7e938b956c8a/src/main/java/cubicchunks/server/ServerCubeCache.java nope
L411[07:17:34] <linuxdaemon> 3 times?
L412[07:17:49] <barteks2x> As soon as it works, I'm not touching it anymore
L413[07:17:54] <linuxdaemon> lol
L414[07:18:39] * sham1 sighs
L415[07:18:44] <barteks2x> at least until I start implementing asynch chunk loading
L416[07:18:49] <sham1> Do I really have to download the regular FTB launcher
L417[07:19:09] <linuxdaemon> sham1: for what
L418[07:19:26] <sham1> For Linux
L419[07:19:33] <sham1> Because I ain't using Wine for this
L420[07:19:49] <linuxdaemon> yeah, normal ftb launcher
L421[07:20:19] <sham1> They dare to call it cross-platform, yet there is not even an Ubuntu version
L422[07:20:27] <sham1> Curse I mean
L423[07:20:36] <barteks2x> there are 9 methods for loading chunks there...
L424[07:21:16] <barteks2x> most of them are a bit different
L425[07:22:00] <sham1> Even if there was just an Ubuntu version of Curse client, I could make it work for my distribution
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L441[08:55:45] <sokratis12GR> Guys Will forge be on 1.10 or will pass this version ? (just
L442[08:56:03] <sokratis12GR> (just curious)*
L443[08:56:11] <sham1> Why would it
L444[08:56:23] <diesieben07> considering lex already posted a screenshot with forge on 1.10... it probably will exist.
L445[08:56:34] <sokratis12GR> on tweeter ?
L446[08:56:40] <diesieben07> i don't remember where
L447[08:56:58] <sokratis12GR> i'm asking because mojang is planning on more and more updates
L448[08:57:11] <gigaherz> in a way, having smaller updates shoudl make forge changes smoother
L449[08:57:17] <diesieben07> they always do that.
L450[08:57:18] <gigaherz> since there's less to break from one to another
L451[08:57:25] <sokratis12GR> true
L452[08:57:27] <gigaherz> but it will be bad for users
L453[08:57:36] <sokratis12GR> why ?
L454[08:57:38] <gigaherz> since it will be harder to get a complete modpack
L455[08:57:42] <gigaherz> where all the mods work
L456[08:57:46] <sokratis12GR> oh yeah
L457[08:57:54] <sokratis12GR> because mods will update to latest versions right ?
L458[08:57:55] <gigaherz> there will be a lot of cases of "yeah this is fixed for 1.15, but not 1.14, update"
L459[08:58:03] <gigaherz> yeah it's one thing to maintain 1.8+1.9
L460[08:58:07] <gigaherz> or 1.9+1.9.4
L461[08:58:19] <gigaherz> but no one's going to maintain 1.10,1.11,1.12,1.13,1.14 and 1.15
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L463[08:58:27] <gigaherz> if they were to release once every 2-3 months
L464[08:58:28] <sokratis12GR> I have this issue with my mod for 1.8.9 (never got completed) and 1.9.4 currently developing
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L466[08:59:33] <sham1> When I was younger, there were no such fancy smanchy things as Modpacks
L467[08:59:36] <sokratis12GR> I'm curious for what version will TC update
L468[08:59:45] <sham1> We had to patch the minecraft.jar with Modloader
L469[08:59:57] <sham1> Seeing their track record
L470[08:59:58] <sham1> None
L471[09:00:42] <sokratis12GR> I'm also surprised that people still play 1.6.4
L472[09:00:51] <sham1> People still play 1.2.x
L473[09:01:01] <TechnicianLP> theres still people playing ftb ultimate
L474[09:01:03] <sokratis12GR> o,o why?
L475[09:01:25] <sham1> Hell
L476[09:01:34] <sham1> I am pretty sure there are still Indev and Infdev players
L477[09:02:17] <sokratis12GR> btw any mods that needs to be translated to bulgarian ?
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L484[09:15:32] <Intektor> Someone roported this error to me, but I have really no idea how this is possible. http://pastebin.com/kCUSUE8p NameChanger is the mod class
L485[09:16:03] <diesieben07> i answered you already
L486[09:16:11] <diesieben07> java 8 class on java 7 or older
L487[09:16:24] <gigaherz> Caused by: java.lang.UnsupportedClassVersionError: de/intektor/name_changer/NameChanger : Unsupported major.minor version 52.0
L488[09:16:27] <Intektor> ah ok didn't see it
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L490[09:16:35] <gigaherz> sounds like they are using old java
L491[09:16:35] <gigaherz> XD
L492[09:22:16] <TechnicianLP> im just curious: is there a way to prevent asm on classes in forge?
L493[09:23:45] <diesieben07> yes.
L494[09:24:29] <diesieben07> but only if you are a coremod afaik
L495[09:24:59] <TechnicianLP> so coremods cannot modify other coremods?
L496[09:25:07] <diesieben07> no
L497[09:25:20] <diesieben07> you can only add to the transformer exclusions (sensibly) in a coremod
L498[09:25:31] <diesieben07> @TransformerExclusions on an IFMLLoadingPlugin
L499[09:25:45] <diesieben07> there is also Launch.classLoader.addTransformerExclusion, but that only makes sense before the class is loaded obviously
L500[09:26:51] <TechnicianLP> ok loading as early as possible and adding the exclusion is key here ... thanks for the info
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L554[10:16:44] <AnarchySage> can anyone tell me why, when i break any of my redstone lamps(lit or unlit) they return the regular redstone lamp(vannila(not the modded one of mine)) http://pastebin.com/q9y15csf
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L556[10:18:42] <Ordinastie_> oh god
L557[10:18:43] <Ordinastie_> that code :x
L558[10:19:05] <TehNut> What's your ItemBlock look like
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L560[10:19:30] <AnarchySage> Hey dont gripe on my code lol, its my own style lol, sec
L561[10:20:02] <Ordinastie_> -_-
L562[10:20:04] <AnarchySage> http://pastebin.com/Si2aSZ3n
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L564[10:20:58] <TechnicianLP> i think you would need to overwrite the method that determines te block that gets dropeed
L565[10:21:02] <Ordinastie_> your getIcon should be 1 line :x
L566[10:21:20] <Ordinastie_> your getSubBlocks should be 2 lines
L567[10:21:47] <TehNut> Same with getUnlocalizedName()
L568[10:21:50] <TehNut> but meh
L569[10:22:01] <Ordinastie_> and I'm pretty sure registerBlockIcons should be 2 lines too
L570[10:22:12] <AnarchySage> my code isnt optimized, i know XD
L571[10:22:36] <Ordinastie_> that's not optimisation, that's common sense
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L579[10:34:50] <Lordmau5> o/
L580[10:35:54] <gigaherz_o> º\
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L585[11:08:29] <PaleoCrafter> hm... what would be an appropriate label for "not my fault"? xD
L586[11:08:33] <PaleoCrafter> (for GH issues)
L587[11:08:44] <gigaherz_o> "Not My Fault".
L588[11:09:08] <PaleoCrafter> meh, there must be some fancy term :P
L589[11:09:14] <sham1> IM INNOCENT
L590[11:09:32] <gigaherz_o> depends on which kind of notyourfaultness it is
L591[11:09:35] <gigaherz_o> is it user error?
L592[11:09:41] <gigaherz_o> or thirdparty lib bug?
L593[11:09:43] <PaleoCrafter> other mod causing the issue
L594[11:10:22] <gigaherz_o> other-mod-bug ?
L595[11:10:22] <gigaherz_o> ;?p
L596[11:10:25] <gigaherz_o> ;P*
L597[11:10:39] <PaleoCrafter> I guess so xD
L598[11:12:00] <PaleoCrafter> Imma use white for the colour :3
L599[11:12:33] <sham1> IT_WAS_NOT_ME_OFFICER
L600[11:12:38] <sham1> That as a tab
L601[11:12:39] <sham1> tag
L602[11:12:44] <gigaherz_o> I'd have gone for like birdshit-yellow, or puke-brown
L603[11:12:54] <PaleoCrafter> but white's the colour of innocence :P
L604[11:13:10] <gigaherz_o> IMO, white is for informational labels
L605[11:13:18] <gigaherz_o> that have no good or bad connotations
L606[11:13:39] <PaleoCrafter> btw, what's puke-brown? :P
L607[11:13:48] <gigaherz_o> sortof orange
L608[11:14:04] <gigaherz_o> a bit greenish depending on what you ate
L609[11:15:17] <PaleoCrafter> ochre maybe? :P
L610[11:15:31] <gigaherz_o> yeah
L611[11:16:09] <PaleoCrafter> do you happen to know anybody form Eritrea? xD
L612[11:16:16] <gigaherz_o> but it's less fun if you give the color a nice name ;P
L613[11:16:36] <gigaherz_o> ?
L614[11:17:02] <gigaherz_o> and no I don't know anyone from there
L615[11:17:06] <gigaherz_o> I didn't even know it was a place
L616[11:17:09] <PaleoCrafter> lol
L617[11:17:18] <PaleoCrafter> I'd like to get paleocraft.er :3
L618[11:17:47] <gigaherz_o> heh
L619[11:18:47] <gigaherz_o> speaking about domains
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L621[11:19:04] <gigaherz_o> I wonder if there is ".craft" for like, DIY stuff
L622[11:19:23] <gigaherz_o> it would be abused so much for minecraft stuff
L623[11:19:24] <gigaherz_o> XD
L624[11:19:42] <PaleoCrafter> there's .build
L625[11:19:52] <sham1> Oh, kind of like how .tf is abused with TF2 things?
L626[11:19:57] <sham1> I could see that happening
L627[11:20:13] <gigaherz_o> yeah but "mine.craft" "terrafirma.craft" "build.craft" "industrial.craft" etc
L628[11:20:20] <sham1> Yeah
L629[11:20:24] <sham1> I see
L630[11:20:44] <PaleoCrafter> there is "diy" though, so "craft" might be unlikely :P
L631[11:21:48] <PaleoCrafter> stupid Google snagged .dev for themselves
L632[11:22:41] <gigaherz_o> heh
L633[11:22:57] <sham1> Dang it google
L634[11:23:17] <PaleoCrafter> devs will have to stick to .io xD
L635[11:23:27] <gigaherz_o> wtf is .io anyhow?
L636[11:23:49] <gigaherz_o> it feels to me like it should only be used for CDNs and other storage-related things
L637[11:23:49] <sham1> British Indian ocean
L638[11:23:51] <PaleoCrafter> ^
L639[11:24:27] <TechnicianLP> io stuff is used for those minigames too
L640[11:24:39] <sham1> agrar.io
L641[11:24:47] <gigaherz_o> yeah agar.io, slither.io, and whatever other ones there may be now
L642[11:26:04] <sham1> And of course github.io
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L644[11:26:58] <gigaherz_o> rtfd.io
L645[11:27:22] <PaleoCrafter> hehe, got my first crash due to Optifine :3
L646[11:27:38] <TechnicianLP> what did it do?
L647[11:27:45] <PaleoCrafter> although it's technically the shader mod it ships
L648[11:28:13] <PaleoCrafter> apparently doing some weird stuff to TESRs, causing them to render even when there's no block at the position anymore
L649[11:29:05] <gigaherz_o> I thought that happened with vanilla/forge already ... maybe everyone who complained had optifine
L650[11:29:37] <PaleoCrafter> well, it only has happened to me in this particular configuration now
L651[11:29:48] <Abastro> Is here anyone played with shaders?
L652[11:30:09] <Abastro> I have problem with glsl versioning.
L653[11:30:35] <sokratis12GR> I'm playing with shaders, but only when playing vanilla
L654[11:31:06] <sokratis12GR> never had issues (when playing with modded so many graphical issues xD)
L655[11:31:24] <Abastro> Oh.. I mean glsl language while modding
L656[11:32:28] <PaleoCrafter> what's the issue, Abastro?
L657[11:33:11] <Abastro> There is a player with Mac OS, and he cant use glsl version 130
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L659[11:33:40] <diesieben07> tell him to buy a not-broken computer :D :D
L660[11:33:55] <gigaherz_o> or put windows on it
L661[11:34:04] <gigaherz_o> it will atuomatically upgrade all the opengl support
L662[11:34:28] <gigaherz_o> Abastro: but really, it's a "too bad, just don't use shaders" situation
L663[11:34:42] <Abastro> Is shaders bad?
L664[11:34:48] <Abastro> Are *
L665[11:35:01] <gigaherz_o> no, they are good
L666[11:35:10] <gigaherz_o> but Minecraft isn't using shaders by default
L667[11:35:57] <Abastro> Hmm. I thought it was preparing for shader support.
L668[11:36:10] <gigaherz_o> it was
L669[11:36:19] <gigaherz_o> but so far as I know, the guy they had working on shaders left
L670[11:36:30] <gigaherz_o> if they are still working on it, I haven't heard anything ;P
L671[11:36:54] <Abastro> Wow.
L672[11:38:39] <sham1> < gigaherz_> or put windows on it
L673[11:38:46] <sham1> Or literally anything but Mac
L674[11:38:48] <sham1> OS X
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L677[11:39:52] <Abastro> Thanks, but i cant avoid using shaders. I'd try glsl version 110.
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L679[11:40:07] <Abastro> OS X :/
L680[11:40:11] <gigaherz_o> isn't there a 1.20 shader version?
L681[11:40:58] <Abastro> Yes, but I thought 110 might be better support. Or is 120 sufficient?
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L683[11:42:00] <gigaherz_o> dunno
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L687[11:42:21] <gigaherz_o> 1.20 is opengl 2.1
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L689[11:42:27] <gigaherz_o> I'd guess any mac should support 1.20
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L691[11:43:31] <Ivorius> Abastro: I used 120
L692[11:43:34] <Ivorius> Without problems
L693[11:43:39] <Abastro> Oh thanks
L694[11:44:00] <Ivorius> iirc it was the max my 2009 MBP supported
L695[11:44:23] <Ivorius> diesieben07: Well excuse Apple for making computers that actually work for 7 years
L696[11:44:30] <Ivorius> And thus don't support newer OGL :P
L697[11:45:17] <sham1> They last 7 years in theory
L698[11:45:35] <sham1> But seeing as Apple people who buy Macs probably buys the new model every year...
L699[11:45:47] <Ivorius> Then they're dumb
L700[11:45:51] <Ivorius> But I've never seen anyone do that
L701[11:45:58] <Ivorius> And I know lots of mac users
L702[11:46:12] <Ivorius> Half of our uni uses macs, another third linux
L703[11:47:31] <diesieben07> i am not doing the mac/pc argument
L704[11:47:52] <Ivorius> > tell him to buy a not-broken computer :D :D
L705[11:47:58] <Ivorius> You implied it was broken
L706[11:48:02] <Ivorius> I told you it was old
L707[11:48:02] <diesieben07> i was making a joke
L708[11:48:40] <Ivorius> something something microagressions :P
L709[11:48:42] <diesieben07> i really don't care anymore
L710[11:48:51] <diesieben07> i dont use macs, i think people who use them are stupid... but i dont care about stupid people :D
L711[11:49:35] <Ivorius> Wow, that's even better
L712[11:49:36] <Ivorius> Thanks
L713[11:50:03] <diesieben07> my pleasure :P
L714[11:50:13] <diesieben07> if it helps you, i only think you are stupid in your HW choices :P
L715[11:50:34] <Ivorius> I'm honored :P
L716[11:51:26] <PaleoCrafter> you are utterly retarded in every other aspect
L717[11:51:41] <sax> So, I am attempting to set up my IDEA workspace following this tutorial, https://shadowfacts.net/tutorials/forge-modding-194/workspace-setup/ and whenever i try to make a new class file, it says "error, cannot create class." idont know what to do
L718[11:52:11] <diesieben07> he said that :P
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L721[11:54:17] <flappy> Ivorius: tbh, post-jobs apple has made some pretty garbage design and other decisions
L722[11:54:42] <Ivorius> PaleoCrafter: As long as you're the one who says it, I can remain calm :P
L723[11:54:54] <PaleoCrafter> I only expressed diesieben07's thoughts :P
L724[11:55:39] <sham1> I'd buy a MacBook, if they were cheaper
L725[11:55:39] <PaleoCrafter> I may think you're utterly retarded in *every* aspect :P
L726[11:56:05] <sham1> Because I would like to have a nice laptop that does not weigh a ton
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L728[11:56:41] <PaleoCrafter> there are other options :P
L729[11:57:02] <sham1> Then again, I would probably just end up replacing OS X with some Linux distribution or *BSD
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L731[11:57:16] <heldplayer> Lenovo is what you're looking for
L732[11:57:21] <diesieben07> yep
L733[11:57:25] <diesieben07> Lenovo laptops are amazing
L734[11:57:38] <heldplayer> (I don't have a Lenovo laptop)
L735[11:57:41] <sham1> I do
L736[11:57:43] <diesieben07> because you can actually service them without spending 2 days just getting the keyboard out
L737[11:57:47] <PaleoCrafter> Acer has some nice options as well
L738[11:57:50] <diesieben07> 5 screws and you're in
L739[11:57:55] <diesieben07> and everything is accessible
L740[11:58:22] <sham1> I just hope that OEMs do not do the whole "You cannot disable Secure boot on these Windows computers"
L741[11:58:45] <sham1> Because finding a laptop that does not have anything preinstalled is kind of hard actually
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L743[11:58:53] <PaleoCrafter> haven't opened mine so far, but I count a whopping 12 screws xD
L744[11:59:03] <diesieben07> 5 was an arbitrary number
L745[11:59:09] <diesieben07> secure boot was again...? you can only install the OS it came with?
L746[11:59:15] <sham1> Secure boot
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L748[11:59:25] <sham1> You can only boot using certain certified bootloaders
L749[11:59:36] <sham1> The problem is that the ceritificates come from Microsoft
L750[11:59:40] <sham1> So yeah
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L752[11:59:57] <sham1> Kind of a problem
L753[12:00:00] <PaleoCrafter> my machine can actually be ordered with some Linux distro pre-installed, iirc
L754[12:00:23] <diesieben07> wikipedia says there is "Shim" a M$ signed bootloader that can load into GRUB
L755[12:00:24] <LatvianModder> why does gradle idea mark resources ar source folder, not as resources root?
L756[12:00:27] <diesieben07> so yeah...
L757[12:00:31] <LatvianModder> as*
L758[12:00:34] <diesieben07> LatvianModder, don't use the idea task.
L759[12:00:45] <LatvianModder> I use ideaModule
L760[12:00:50] <LatvianModder> and idea for main project
L761[12:01:00] <gigaherz_o> jsut import the build.gradle from idea
L762[12:01:03] <gigaherz_o> don't use the gradle tasks
L763[12:01:19] <sham1> IDEA will use the tasks for you
L764[12:01:28] <LatvianModder> how hard is to make one gradle project depend one one or two other projects?
L765[12:01:49] <gigaherz_o> no idea
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L767[12:01:58] <sham1> HAH
L768[12:02:10] <diesieben07> afaik you can do compile project('foo') or something to that extend
L769[12:02:10] <sham1> I see what you did there
L770[12:02:11] <gigaherz> if the project has a mven, you can just use it as a dependency
L771[12:02:25] <LatvianModder> Yeah but I edit all the projects all the time
L772[12:02:31] <gigaherz> but for keeping more than one project from source, no idea.
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L774[12:02:40] <LatvianModder> That means I'd have to upload to maven after every change I make?
L775[12:02:41] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L776[12:02:44] <LatvianModder> Also, I dont have maven :P
L777[12:02:47] <diesieben07> there i a locla maven repo
L778[12:02:56] <sham1> local*
L779[12:03:07] <diesieben07> then you just run gradle publishToMavenLocal in project A
L780[12:03:09] <PaleoCrafter> you can make one parent project, LatvianModder
L781[12:03:12] <diesieben07> and project B which depends on A can depend on that
L782[12:03:16] <diesieben07> and ti will "just work"
L783[12:03:51] <PaleoCrafter> the parent just acts as a dummy to link the individual projects through gradle
L784[12:04:16] <LatvianModder> will they all have seperate build.gradle?
L785[12:04:24] <diesieben07> yes.
L786[12:04:52] <LatvianModder> and if I build, let's say FTBLib, can I build FTBUtilities right after that without editing any paths?
L787[12:05:03] <PaleoCrafter> uhm... yes?
L788[12:05:54] <PaleoCrafter> I'm not quite sure what you mean by "editing any paths" :P
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L790[12:06:43] <LatvianModder> because my current setup (because I have no idea how to make that properly, since there are no "multimodule crossdependency project setup" tutorials) involves a .bat file copy-pasting files from export folders to dep folders and its a mess
L791[12:06:57] <LatvianModder> it works, obviously, but I want to do it properly, like a normal person :P
L792[12:06:59] <PaleoCrafter> jesus fucking christ, really?
L793[12:08:55] <Ivorius> I guess he could do it
L794[12:09:00] <Ivorius> He's the holy trinity after all
L795[12:09:11] <Ivorius> Even room for one more
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L797[12:10:08] <Ivorius> heldplayer, I'd never put my money in Lenovo again after they put Adware and a Trojan in their Bloatware
L798[12:10:11] <Ivorius> Disgusting.
L799[12:10:37] <LatvianModder> http://imgur.com/t0dv46R - they also have to run all at the same time in one minecraft instance :P
L800[12:10:52] <PaleoCrafter> all possible :P
L801[12:11:12] <PaleoCrafter> https://docs.gradle.org/current/userguide/multi_project_builds.html there even is a whole page dedicated to this :P
L802[12:11:27] <diesieben07> every manufacturer has adware.
L803[12:11:49] <Ivorius> I've never seen a single ad on my computer
L804[12:11:52] <diesieben07> it's just part of buying a new computer: install windows fresh.
L805[12:11:56] <Ivorius> Or my smartphone
L806[12:12:09] <diesieben07> even windows 10 itself comes with adware now.
L807[12:12:28] <Ivorius> Guess what OS doesn't
L808[12:12:42] <Ivorius> And the trojan thing is still horrible
L809[12:12:49] <diesieben07> sure i agree on that
L810[12:12:49] <PaleoCrafter> MS Bob? :3
L811[12:12:53] <diesieben07> haha
L812[12:12:59] <diesieben07> lenovo software sucks mostly
L813[12:13:05] <diesieben07> but their hardware is unmatched
L814[12:13:20] <Ivorius> I guess if you can wipe it
L815[12:13:21] <Ivorius> Go for it :P
L816[12:13:42] <diesieben07> of course you can :D
L817[12:13:51] <Ivorius> Well, we can
L818[12:13:54] <Ivorius> But not everyone
L819[12:14:20] <diesieben07> installing windows 10 is trivial
L820[12:14:58] <Ivorius> Try asking your grandma
L821[12:15:47] <diesieben07> ok it's as trivial as you can make an OS install
L822[12:15:57] <diesieben07> put in USB stick, run .exe file
L823[12:15:58] <diesieben07> reboot pc
L824[12:16:03] <diesieben07> wait
L825[12:16:29] <LatvianModder> PaleoCrafter: "Writing this chapter was pretty exhausting and reading it might have a similar effect" :P
L826[12:16:37] <PaleoCrafter> tsk
L827[12:16:54] <gigaherz> isntalling windows 01 is easier than that:
L828[12:16:55] <LatvianModder> I will try to read it all when I have time
L829[12:16:59] <gigaherz> just wait for it to install itself without permission
L830[12:16:59] <gigaherz> ;P
L831[12:17:03] <LatvianModder> 01
L832[12:17:12] <diesieben07> thats not a proper install
L833[12:17:16] <diesieben07> thats an in-place upgrade
L834[12:17:22] <gigaherz> yeah
L835[12:17:36] <LatvianModder> also, my pc is stuck on one update, it crashes and reverts everty time I shut down pc
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L837[12:18:18] <LatvianModder> I can live with it doing shit for 5 minutes before turning off AND on, but there must be a way to fix it
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L839[12:18:32] <LatvianModder> any ideas? I tried uninstalling the update but that didnt help
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L841[12:19:01] <Ivorius> diesieben07: Didn't you know
L842[12:19:12] <Ivorius> A windows 10 installer is on literally every mainboard now
L843[12:19:19] <Ivorius> Just waiting for the timed trigger
L844[12:19:32] <LatvianModder> my friends laptop installed it on itself
L845[12:19:37] <LatvianModder> randomly
L846[12:19:42] <Ivorius> My OS X was wiped for Windows a week ago
L847[12:19:46] <diesieben07> haha
L848[12:19:47] <LatvianModder> so now she has windows 10 without asking anything :P
L849[12:20:07] <diesieben07> it will have asked to agree to terms and conditionas after the install
L850[12:20:11] <diesieben07> otehrwise it reverts
L851[12:20:12] <diesieben07> afaik
L852[12:20:34] <Ivorius> Probably gives you 3 seconds to decline
L853[12:20:50] <Ivorius> (who the fuck thought that was a good idea anyway...)
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L855[12:21:18] <diesieben07> they just want to avoid the XP horror at all costs
L856[12:21:50] <LatvianModder> they want to support as few versions as possible
L857[12:21:55] <diesieben07> yep
L858[12:22:10] <LatvianModder> makes things a lot easier. Thats why I only support 1.9.4 version of FTBUtilities that hasnt come out yet :D
L859[12:22:15] <diesieben07> haha
L860[12:22:17] <Ivorius> Which is a good thing imo
L861[12:22:18] <williewillus> did vista mainline support end yet?
L862[12:22:21] <Ivorius> Technically
L863[12:22:27] <diesieben07> probably
L864[12:22:28] <LatvianModder> windows 7 already edned
L865[12:22:31] <Ivorius> I just don't get why everyone declines to update with windows
L866[12:22:36] <williewillus> oh really
L867[12:22:39] <Ivorius> Apple doesn't seem to have problems
L868[12:22:47] <williewillus> because they hype every update
L869[12:22:53] <diesieben07> because windows in-place updates suck balls
L870[12:22:57] <williewillus> like it's the best thing since the transistor
L871[12:23:13] <Ivorius> If that would work so easily
L872[12:23:17] <Ivorius> Windows would do it as well :P
L873[12:23:19] <LatvianModder> Xp was windows 5, right?
L874[12:23:29] <diesieben07> uh XP was XP :D
L875[12:23:32] <williewillus> LatvianModder: yes but they stopped incremented the major version
L876[12:23:35] <williewillus> because they did for vista
L877[12:23:38] <williewillus> and paid dearly
L878[12:23:52] <williewillus> now it's 6.3(?)
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L880[12:24:12] <diesieben07> for me cmd shows 10.0.someting on win10
L881[12:24:21] <diesieben07> but i think they are faking that
L882[12:24:27] <williewillus> they probably don't show the internal kernel version anymore, yeah
L883[12:24:31] <williewillus> what does winver say?
L884[12:24:35] <LatvianModder> they had to skip Windows 9 because of genius programmers that are too lazy to write one extra if test :P
L885[12:24:50] <diesieben07> Version 1511 Build somethingsomething
L886[12:24:58] <williewillus> huh interesting
L887[12:25:08] <williewillus> but yeah the NT kernel is probably stayting on 6.x for a long time
L888[12:26:00] <Ivorius> Ugh, why does Java allow instanceof ClassItCanNeverbeInstanceOf
L889[12:26:08] <Ivorius> I thought it was type safe
L890[12:26:15] <williewillus> how is that not type safe
L891[12:26:18] <williewillus> "type safe"
L892[12:26:22] <williewillus> it's a check :P
L893[12:26:29] <Ivorius> Well yeah
L894[12:26:38] <Ivorius> But normally it doesn't allow such things
L895[12:26:42] <Ivorius> At least IDEA could have warned me
L896[12:26:49] <williewillus> yeah I've seen it several times with == as well
L897[12:26:52] <diesieben07> is the "class" an interface?
L898[12:26:55] <williewillus> probably some rules that i'm not aware of
L899[12:27:18] <Ivorius> Oh you're right
L900[12:27:22] <Ivorius> It could technically have been
L901[12:27:33] <Ivorius> Because subclass
L902[12:27:34] <Ivorius> Well nevermind then
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L904[12:29:31] <PaleoCrafter> even if it disallowed checks that will never succeed, you could cast to Object first and it would have to allow it
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L919[13:00:18] <williewillus> umm how do I manually leftify a trsr
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L921[13:00:32] <williewillus> mojang's default json doesn't have an entry for thirdperson_lefthand
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L923[13:02:25] <TechnicianLP> are you sure? that would be weird ....
L924[13:02:33] <williewillus> block/block.json
L925[13:02:41] <williewillus> i believe it calculates left side if it doesn't exist
L926[13:02:41] <gigaherz> williewillus: Ithink it's computed automatically
L927[13:02:50] <gigaherz> the forge blockstates loader has a "leftify" function
L928[13:02:51] <gigaherz> ;P
L929[13:02:58] <williewillus> but I need to respecify transforms manually in one of my models
L930[13:03:03] <williewillus> and idk what numbers to put
L931[13:03:04] <williewillus> :P
L932[13:03:19] <williewillus> since apparently the forge json doesnt lefitfy it if absent
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L936[13:03:57] <gigaherz> williewillus:
L937[13:03:58] <gigaherz> private static final TRSRTransformation flipX = new TRSRTransformation(null, null, new Vector3f(-1, 1, 1), null);
L938[13:03:58] <gigaherz> private static TRSRTransformation leftify(TRSRTransformation transform)
L939[13:03:59] <gigaherz> {
L940[13:03:59] <gigaherz> return TRSRTransformation.blockCenterToCorner(flipX.compose(TRSRTransformation.blockCornerToCenter(transform)).compose(flipX));
L941[13:03:59] <gigaherz> }
L942[13:04:15] <gigaherz> that's what the forge blockstates loader does
L943[13:04:15] <gigaherz> XD
L944[13:04:35] <gigaherz> and yes it does
L945[13:04:35] <gigaherz> BUT
L946[13:04:49] <williewillus> then why isnt it here :P
L947[13:04:56] <williewillus> or do I have to just say "thirdperson"
L948[13:04:59] <williewillus> not thirdperson_righthand
L949[13:05:07] <gigaherz> no wait nevermind
L950[13:05:18] <TechnicianLP> http://hastebin.com/zebolonipa.apache is what i have O.o
L951[13:05:20] <gigaherz> it only leftifies its own
L952[13:05:22] <gigaherz> XD
L953[13:05:24] <williewillus> nah thirdperson is aliased to thirdperson_righthand
L954[13:05:34] <gigaherz> it won't call leftify if oyu provide righthand but not lefthand
L955[13:05:37] <gigaherz> the way vanilla does
L956[13:05:40] <gigaherz> PR time ;P
L957[13:05:55] <williewillus> i doubt thats right Tech, the rotations should be different
L958[13:06:07] <TechnicianLP> it works
L959[13:06:10] <williewillus> I'll just call elftify manually and copy the numbers out from the trsr lol
L960[13:07:11] <gigaherz> it's just 180 deg on Y
L961[13:07:20] <gigaherz> my items use
L962[13:07:25] <gigaherz> {"y":225} for right
L963[13:07:30] <gigaherz> {"y":45} for left
L964[13:07:40] <gigaherz> same value on everything else
L965[13:07:55] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/analyzer.json
L966[13:08:19] <PaleoCrafter> hm, if I only knew which e-mail I used for my Forge forums account xD
L967[13:08:41] <gigaherz> XD
L968[13:08:49] <gigaherz> I only have one email so \o/
L969[13:08:57] <gigaherz> however, if someone did hack my email, I'd be 100% fucked
L970[13:08:58] <gigaherz> XD
L971[13:09:19] <LatvianModder> heh, same
L972[13:09:26] <PaleoCrafter> I've got two accounts xD
L973[13:09:34] <PaleoCrafter> one for serious stuff, the other for everything else
L974[13:09:38] <LatvianModder> I got mine and a bot account, but thats all
L975[13:10:11] <PaleoCrafter> but I used to have an account at another provider as well, not using that anymore though
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L977[13:10:36] <williewillus> gigaherz: whys it backward for you?
L978[13:10:43] <williewillus> in the vanilla json right hand is 75 45 0
L979[13:10:56] <LatvianModder> I think for job applications what whatever you need to have a "serious" email, like realname.lastname@gmail.com or smth. BS
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L981[13:12:35] <TechnicianLP> the good thing is: when registering to forgeforum i had a typo in my mail adress ... (but the nick is reserved :()
L982[13:13:00] <TechnicianLP> taken*
L983[13:14:13] <gigaherz> williewillus: maybe because of how my analyzer is oriented
L984[13:14:17] <gigaherz> I want it to face the player
L985[13:14:19] <gigaherz> rather than face away
L986[13:15:51] <williewillus> okay this is bothering me a lot
L987[13:15:57] <williewillus> the left ahnd is higher than the right
L988[13:16:03] <williewillus> but I have no translations on that axis >.<
L989[13:16:15] <williewillus> oh well I'll just bump it down xP
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L992[13:28:41] <williewillus> !gm func_188616_a
L993[13:30:46] <killjoy> Ooh, vanilla bug galore
L994[13:31:17] <killjoy> From looking at the code, I can see that your offhand isn't considered for bow usage
L995[13:31:21] <killjoy> but it is useable
L996[13:31:35] <williewillus> getQuads is called from multiple threads right
L997[13:33:02] <KnightMiner> Well, originally the bow did not function in the offhand
L998[13:33:11] <KnightMiner> Might be some leftover code from when they changed that
L999[13:33:27] <KnightMiner> (its a weapon, and no weapons in the offhand was the idea)
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L1001[13:40:38] <killjoy> Well it works in single player, so one of them is a bug
L1002[13:43:08] <KnightMiner> Is it not working in SMP?
L1003[13:43:29] <williewillus> it works for me in mp :P
L1004[13:44:05] <killjoy> I say singleplayer to confirm that it wasn't spigot's doing
L1005[13:48:01] <Rushmead> Thoughts? http://pastebin.com/8K1d6ubW
L1006[13:48:38] <TechnicianLP> is the container you return in your guifactory null?
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L1008[13:49:54] <Rushmead> https://gist.github.com/anonymous/70e8c66b10805629c02fe7e50080d466
L1009[13:52:23] <killjoy> ...
L1010[13:52:28] <killjoy> How did my json change?
L1011[13:52:37] <killjoy> did it update itself?
L1012[13:55:12] <killjoy> the assetIndex.url changed, as well as a new logging object.
L1013[14:00:26] <williewillus> !gm func_152373_a
L1014[14:02:35] <williewillus> !gm func_147099_x
L1015[14:02:48] <killjoy> made the PR :)
L1016[14:05:16] <williewillus> ugh you can always tell if a mod came from 1.6- or not
L1017[14:05:38] <williewillus> because they have a cobbled together and messy af network system instead of using simpleimpl
L1018[14:06:03] <killjoy> all praise netty
L1019[14:09:31] * sham1 praises Netty
L1020[14:10:34] <sham1> Wait, why
L1021[14:10:57] <killjoy> Don't question it
L1022[14:11:23] <killjoy> it allows us to piggyback on minecraft (if I'm understanding it correctly)
L1023[14:11:50] <sham1> Not using SimpleImpl can lead to some nice stuff like for instance not being limited to 255 packets per channel (AFAIK)
L1024[14:12:05] <sham1> Although if you need more, you probably should redo some stuff
L1025[14:12:13] <SkySom> People use more than 255 packets?!
L1026[14:12:17] <SkySom> That's... wow
L1027[14:12:23] <killjoy> There's always CPacketCustomPayload
L1028[14:13:02] <killjoy> I am SO glad I don't have to remember packet IDs anymore to reference their class
L1029[14:13:13] <killjoy> Whos idea was it to do that anyway?
L1030[14:14:18] <sham1> Whose*
L1031[14:14:52] <killjoy> e
L1032[14:14:57] <killjoy> so I dropped a letter
L1033[14:15:22] <MrKickkiller> Better to drop a letter, than a packet somewhere :)
L1034[14:15:38] <sham1> Doesn't IRC use TCP
L1035[14:15:59] <sham1> If so, there should not be a worry about dropped packets as they get resent
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L1044[14:49:20] <capitalthree> how do I get the MinecraftServer instance in 1.9?
L1045[14:49:40] <killjoy> it's in the serverstartingevent
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L1047[14:49:53] <capitalthree> ok cool
L1048[14:49:56] <capitalthree> thanks
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L1050[14:51:07] <diesieben07> or FMLCommonHandler
L1051[14:51:34] <LatvianModder> which is the best method to iterate a TIntList?
L1052[14:52:10] <sham1> What is a TIntList
L1053[14:52:24] <diesieben07> non-boxed list of ints from Trove
L1054[14:52:30] <diesieben07> define "best.
L1055[14:52:31] <LatvianModder> faster version of List<Integer>
L1056[14:52:41] <LatvianModder> fastest I guess :P
L1057[14:52:50] <diesieben07> is it an array list? or linked?
L1058[14:52:56] <sham1> GNU/Trove
L1059[14:52:58] <sham1> Oh god
L1060[14:53:15] <LatvianModder> I could do for(int i, size(), ++) then get(i)
L1061[14:53:17] <LatvianModder> array
L1062[14:53:20] <LatvianModder> I never use linked list
L1063[14:53:26] <sham1> Can't you use an iterator
L1064[14:53:36] <diesieben07> if you want the fastest use that indexed for loop
L1065[14:53:38] <diesieben07> with getQuick
L1066[14:53:56] <sham1> Still, GNU/Trove
L1067[14:54:03] <mikebald> Looks like it has a forEach and a forEachDescending function
L1068[14:54:08] <sham1> Never would I have seen a day when the GNU project gives us a Java library
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L1070[14:55:13] <LatvianModder> ah, yes, thanks mikebald
L1071[14:55:42] <LatvianModder> its not a very often called method so it doesnt have to be lightweight, just pretty I guess
L1072[14:55:54] <LatvianModder> or is it? gotta check lol
L1073[14:55:55] <diesieben07> why did you say "fastest" then...
L1074[14:55:57] <mikebald> LatvianModder sure thing, can't guarantee it's the "best" way though.
L1075[14:56:44] <capitalthree> by the way is there any forge for 1.10?
L1076[14:56:53] <sham1> Not yet at least
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L1078[14:56:58] <capitalthree> I don't mind even if it's highly experimental. seems like a backup mod should definitely support the latest thing
L1079[14:57:04] <capitalthree> because the latest thing wil have the most world corruption bugs xD
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L1081[14:57:35] <LatvianModder> oh wait no, I was looking at smth else. I think ill go with get(index) then
L1082[14:57:44] <sham1> I don't think there are even any mappings for 1.10 yet
L1083[14:58:14] <LatvianModder> thanks anways. forEach looks interesting. is it ordered, or I have to call some specific stream for that?
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L1088[15:12:07] <williewillus> sham1: lol have you seen GNU's page of truly "free" linux distros?
L1089[15:12:40] <williewillus> it's just a bunch of obscure forks of major distros :P
L1090[15:12:41] <williewillus> http://www.gnu.org/distros/free-distros.html
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L1092[15:15:01] <sham1> Yaz
L1093[15:15:10] <sham1> Well, once HURD comes out
L1094[15:15:12] <sham1> (Tis a joke
L1095[15:15:18] <sham1> HURD will never come out)
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L1097[15:15:27] <williewillus> lol yeah
L1098[15:15:49] <williewillus> did you ever see debian's HURD distro?
L1099[15:15:55] <williewillus> someone had a lot of time on their hands :P
L1100[15:16:02] <williewillus> and decided to do something completely useless
L1101[15:16:30] ⇨ Joins: bochen415 (~bochen415@139.59.172.186)
L1102[15:17:07] <williewillus> !mh shouldPlacePadAt
L1103[15:17:09] <sham1> To be fair, a microkernel is an interesting consept
L1104[15:21:10] <capitalthree> how do I turn on debug-level logging when I do gradle runServer?
L1105[15:21:57] <TechnicianLP> placePad?
L1106[15:22:10] <williewillus> lilypad worldgen
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L1109[15:30:05] <Elucent> i'm trying to render items into a gui i'm making
L1110[15:30:12] <Elucent> but any blocks show up partially darkened
L1111[15:31:35] ⇨ Joins: cawaker (~cawaker@ip72-211-209-136.oc.oc.cox.net)
L1112[15:31:46] <TehNut> RenderHelper.disableStandardItemLighting() or something like that
L1113[15:32:04] <TehNut> or enable
L1114[15:32:14] <TehNut> one of those :P
L1115[15:32:15] <TechnicianLP> enable gui standard item lighting
L1116[15:32:37] <Elucent> thank you
L1117[15:38:03] <capitalthree> it seems doing "save-all flush" sends a forge 1.9 server into a tailspin even with no forge mods
L1118[15:38:07] <capitalthree> can someone else try to reproduce this?
L1119[15:38:18] <capitalthree> I get infinite spam of:
L1120[15:38:18] <capitalthree> <Logger level="debug" name="myModId">
L1121[15:38:18] <capitalthree> <AppenderRef ref="FmlSysOut" />
L1122[15:38:21] <capitalthree> oops not that
L1123[15:38:22] <capitalthree> [15:38:17] [Server thread/INFO]: ThreadedAnvilChunkStorage (world): All chunks are saved
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L1125[15:39:17] <linuxuser9000> Hi! I have been hunting for a place where I can talk about modding minecraft, and have ended up here. I hope this is the right place?
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L1127[15:39:24] <diesieben07> yes
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L1129[15:40:04] <linuxuser9000> saweet! So I have a question: anyone here used scriptjs to make minecraft mods in javascript? I know Java, but would prefer working in Javascript if it's compatible etc
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L1131[15:40:20] <sham1> >Prefer
L1132[15:40:22] <diesieben07> not sure what scriptjs is
L1133[15:40:23] <sham1> >Javascript
L1134[15:40:28] <Cojo> Mr_okushama did actually
L1135[15:40:28] <sham1> Something is not adding up
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L1137[15:40:34] <diesieben07> but... no, you cannot really write fully fleded mods in js
L1138[15:40:48] <gigaherz> there was a wrapper
L1139[15:40:52] <gigaherz> but it was for a specific version
L1140[15:40:57] <linuxuser9000> http://scriptcraftjs.org/
L1141[15:41:00] <gigaherz> and you could only do what the wrapper allowed you to do
L1142[15:41:01] <diesieben07> yeah but then you can only do wht the wrapper exposes
L1143[15:41:18] <diesieben07> honestly, just learn java
L1144[15:41:25] <linuxuser9000> I see. ok, Oracle it is. I already know Java btw
L1145[15:41:26] <diesieben07> it's a much better language than JS
L1146[15:41:39] <diesieben07> and you just work with what everyone else has
L1147[15:41:46] <diesieben07> instead of using some weird wrapper
L1148[15:41:55] <linuxuser9000> I disagree btw, I don't think Java is a better language than Javascript
L1149[15:41:59] <sham1> It is
L1150[15:42:02] <capitalthree> has anyone here successfully done "save-all flush" on a 1.9 server?
L1151[15:42:12] <linuxuser9000> I can express myself much quicker and with less lines of code in Javascript than I can in Java
L1152[15:42:26] <sham1> Does that make it better though
L1153[15:42:28] <diesieben07> that doesn't mean it is a better language.
L1154[15:42:29] <linuxuser9000> yes
L1155[15:42:34] <diesieben07> Java is verbose at times, yes
L1156[15:42:42] <linuxuser9000> >at times
L1157[15:42:48] <diesieben07> but it has much better tooling, etc.
L1158[15:42:57] <diesieben07> which is just one of the many advantages
L1159[15:43:14] <linuxuser9000> that's true
L1160[15:43:34] <Cojo> debating js vs java won't yield any winners, they serve different purposes entirely
L1161[15:43:40] <diesieben07> i cannot live without autocomplete anymore which is probably not a good thing
L1162[15:43:44] <diesieben07> but yes, that ^
L1163[15:43:48] <capitalthree> y'all there are good jvm languages
L1164[15:43:52] <sham1> I like to actually have a type system that makes sense
L1165[15:43:58] <capitalthree> that can take advantage of jvm tooling without being java
L1166[15:44:00] <sham1> Unlike javascript
L1167[15:44:02] <capitalthree> like scala, kotlin, and ceylon
L1168[15:44:05] <diesieben07> not that java's type system is particularly nice
L1169[15:44:06] <sham1> And yes, we know
L1170[15:44:12] <sham1> It's better than javascript's
L1171[15:44:24] *** kroeser|away is now known as kroeser
L1172[15:44:25] <williewillus> !gm func_152115_b
L1173[15:44:27] <capitalthree> javascript's what? javascript's type system? :P
L1174[15:44:29] <williewillus> !gm func_152115_b 1.7.10
L1175[15:44:36] <sham1> Indeed
L1176[15:44:36] <diesieben07> to end all type-system discussions: https://www.destroyallsoftware.com/talks/useing-youre-types-good
L1177[15:44:37] <linuxuser9000> Cojo: you say they serve different purposes, but with the existence of nodejs, you can now write js programs outside of the browser. that makes it a competitor to all other server-side languages
L1178[15:44:42] <diesieben07> my job is done.
L1179[15:45:01] <linuxuser9000> diesieben07: I'm not against types. I just think scripting languages like js and perl are more expressive
L1180[15:45:14] <sham1> Definetly are more expressive
L1181[15:45:17] <sham1> But so is Haskell
L1182[15:45:24] <capitalthree> no I'm gonna call bullshit
L1183[15:45:27] <Cojo> they are still intended to serve different purposes
L1184[15:45:28] <capitalthree> not having a type system is *less* expressive
L1185[15:45:31] <capitalthree> types are a thing you express
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L1187[15:45:58] <sham1> If expressiveness is your goal, why not just use Frege
L1188[15:46:00] <linuxuser9000> capitalthree: i think of expressiveness as my capability to get a program done in as few loc as possible while still being readable
L1189[15:46:04] <sham1> Although, it would be weird
L1190[15:46:11] <gigaherz> linuxuser9000: that's efficiency, not expressiveness
L1191[15:46:17] <capitalthree> if you wanna see more expressive than java, learn scala
L1192[15:46:19] <sham1> Programs are not measured in LoCs
L1193[15:46:31] <linuxuser9000> well, i learned some lisp last month. that was fun
L1194[15:46:33] <diesieben07> http://i.imgur.com/S6HAKVZ.gifv
L1195[15:46:34] <capitalthree> in scala you can actually make the type system do work *for* you that *saves* you keystrokes
L1196[15:46:47] <linuxuser9000> isn't scala a lisp dialect
L1197[15:46:49] <sham1> It is like comparing an aeroplane by its weight
L1198[15:46:52] <sham1> No
L1199[15:46:55] <sham1> ML dialect
L1200[15:46:55] <capitalthree> no o_o
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L1202[15:47:01] <capitalthree> you might be thinking of clojure
L1203[15:47:04] <gigaherz> no scala is a haskell-inspired language
L1204[15:47:05] <capitalthree> which I do not advocate for
L1205[15:47:19] <linuxuser9000> ok. either way though, i only type at a certain speed. the more lines of code i have to belt out, the slower it's going to take me to deliver a prduct
L1206[15:47:22] <gigaherz> but it's oop/imperative rather than purely functional
L1207[15:47:28] <capitalthree> linuxuser9000: then learn scala
L1208[15:47:37] <capitalthree> it will let you be more concise than the scripting languages you think are concise now
L1209[15:47:42] <capitalthree> once you learn the ropes
L1210[15:47:44] <diesieben07> if you are looking for code density, definitely learn perl
L1211[15:47:49] <diesieben07> but people will hate you for your code.
L1212[15:47:49] <linuxuser9000> I already know perl 5
L1213[15:47:51] <capitalthree> LOL true
L1214[15:47:56] <capitalthree> code density is not the only measure of goodness
L1215[15:48:01] <linuxuser9000> I was thinking about getting into rakudo and perl6
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L1217[15:48:05] <capitalthree> honestly I wish kotlin were more popular for minecraft modding
L1218[15:48:09] <gigaherz> code density is correlated with difficulty of understanding
L1219[15:48:11] <capitalthree> kotlin is the perfect language for minecraft modding
L1220[15:48:17] <gigaherz> inversely proportional to readability
L1221[15:48:19] <sham1> Scala has the condensability of scripting languages with the readability of java
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L1223[15:48:24] <sham1> All the braces
L1224[15:48:29] <sham1> Embrase the brace
L1225[15:48:48] <gigaherz> at one end there's typing less, at the other end there's boring people,
L1226[15:48:55] <linuxuser9000> sham1: reading this: http://www.minecraftforge.net/wiki/Scala
L1227[15:48:59] <gigaherz> in between there's most decent langauges that are reasonably spaced
L1228[15:49:04] <gigaherz> and properly delimited
L1229[15:49:10] <diesieben07> wheee and my neighbor is screaming at his computer again
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L1231[15:49:23] <sham1> What about that wiki page
L1232[15:49:24] <capitalthree> the biggest reason java's too long winded is the lack of type inferrence
L1233[15:49:31] <capitalthree> most people who think dynamic typing is good, really just need type inferrence
L1234[15:49:35] <diesieben07> java has type inference
L1235[15:49:40] <linuxuser9000> the thing I don't like about java is that it forces me to make everything a class
L1236[15:49:52] <diesieben07> what would you do instead?
L1237[15:49:58] <sham1> INB4 prototypes
L1238[15:49:59] <linuxuser9000> functions. namespaces
L1239[15:50:02] <diesieben07> yeah
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L1241[15:50:07] <diesieben07> look at kotlin ;)
L1242[15:50:14] <capitalthree> diesieben07: java's compiler has some of the machinery for type inferrence but it's not general purpose type inferrence like many languages now have
L1243[15:50:20] <diesieben07> i know
L1244[15:50:22] <linuxuser9000> I learned C++, then perl, then java. And a slew of other languages in the midst of all that
L1245[15:50:22] <diesieben07> i was being a smartass
L1246[15:50:28] <capitalthree> pff ok :P
L1247[15:50:33] <diesieben07> but java 8 lambdas would not work without a huge deal of type ifnerence
L1248[15:51:23] <linuxuser9000> http://www.oracle.com/webfolder/technetwork/tutorials/obe/java/Lambda-QuickStart/index.html Wow, java lambdas look almost exactly like ecmascript6 arrow functions
L1249[15:51:28] <capitalthree> yeah which is why java should add type inferrence to the semantics in a more complete manner
L1250[15:51:45] <capitalthree> fun fact, java lambdas also look exactly like kotlin lambdas
L1251[15:51:48] <capitalthree> and kotlin is awesome
L1252[15:51:49] <diesieben07> well, there is only so many ways you can do lambdas, anon functions, etc.
L1253[15:52:22] <linuxuser9000> oh, here's another reason why I don't like Java as much as javascript: higher order functions. Now, correct me if I'm wrong here, but I don't think you can pass functions as arguments in Java
L1254[15:52:28] <barteks2x> uh... if I accidentally started gradle cleanCache but killed it before it printed anything, did it do anything bad?
L1255[15:52:35] <sham1> linuxuser9000: you can
L1256[15:52:38] <sham1> Java8
L1257[15:52:40] <sham1> Well
L1258[15:52:50] <sham1> A wrapper to a function
L1259[15:52:58] <barteks2x> I accidentally double clicked on gradle task in ide
L1260[15:53:00] <barteks2x> *IDEA
L1261[15:53:13] <linuxuser9000> sham1: you probably have to pass a class right? and that class could be a child of some parent. so it's polymorphism, NOT just passing a function
L1262[15:53:15] <diesieben07> well, the java 8 function types are a hoke
L1263[15:53:16] <sham1> You have had higher order functions since you could do anonymous classes
L1264[15:53:17] <diesieben07> joke
L1265[15:53:20] <diesieben07> but yes you can
L1266[15:53:26] <diesieben07> you pass an instance
L1267[15:53:31] <diesieben07> of a function type
L1268[15:53:43] <diesieben07> the function types are just normal classes in j8 but that might (hopefully) change
L1269[15:53:49] *** kroeser is now known as kroeser|away
L1270[15:54:01] <linuxuser9000> I'm just kind of against state, as I've been getting really into functional programming lately
L1271[15:54:13] <linuxuser9000> obviously some state is necessary for a minecraft mod
L1272[15:54:14] <sham1> Embrace the state
L1273[15:54:26] <sham1> You cannot escape state even in functional programming
L1274[15:54:39] <sham1> That value you are passing around, congrats, you have a state
L1275[15:54:45] <barteks2x> I can't really imagine any game without state
L1276[15:54:50] <linuxuser9000> sham1: is that because the functions offered by the FP language are implemented in the background using state and loops etc, usually in C?
L1277[15:54:55] <diesieben07> you still don't have stateful *functions*
L1278[15:55:02] <diesieben07> which is what stateless really means
L1279[15:55:02] <sham1> State monad says hi
L1280[15:55:06] <williewillus> lol
L1281[15:55:12] <linuxuser9000> ok sham1 you're right, but at least in FP they try to not mutate variables.. bleh
L1282[15:55:13] <gigaherz> sham1: a monad is simply a "before" object
L1283[15:55:19] <gigaherz> that you convert into an "after" object
L1284[15:55:25] <gigaherz> and when the world receives the "after", it applies the changes
L1285[15:55:26] <diesieben07> a monad is not state
L1286[15:55:35] <diesieben07> a monad is a description what to do with "a state"
L1287[15:55:39] <diesieben07> or something like that
L1288[15:55:48] <diesieben07> but it does not capture state
L1289[15:55:50] <gigaherz> it's an object that represents the changes done to the "outside"
L1290[15:55:56] <sham1> State monad does capture it
L1291[15:56:02] <gigaherz> the point is
L1292[15:56:05] <sham1> It can be used to represent internal state
L1293[15:56:05] <gigaherz> functions don't have side-effects
L1294[15:56:11] <gigaherz> calling a(1) twice
L1295[15:56:11] <sham1> Hello IO monad
L1296[15:56:17] <linuxuser9000> so for you java devs, which ide do you use? last time i developed in java, i used eclipse
L1297[15:56:19] <gigaherz> will ALWAYS return tyhe same
L1298[15:56:21] <gigaherz> if I so
L1299[15:56:22] <diesieben07> IntelliJ
L1300[15:56:23] <gigaherz> do*
L1301[15:56:27] <gigaherz> x = monad_in
L1302[15:56:27] <sham1> IntelliJ Idea
L1303[15:56:30] <gigaherz> a(monad)
L1304[15:56:32] <linuxuser9000> diesieben07: isn't intelliJ like $60?
L1305[15:56:38] <gigaherz> monad_out = a(monad)
L1306[15:56:39] <diesieben07> tehre is a community version
L1307[15:56:39] ⇦ Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout: 384 seconds)
L1308[15:56:40] <sham1> You can get the community one for free
L1309[15:56:42] <diesieben07> which is open source and free
L1310[15:56:45] <gigaherz> the result would be the same
L1311[15:56:45] <diesieben07> and has everything you need
L1312[15:56:46] <linuxuser9000> diesieben07: does it support a vim mode?
L1313[15:56:51] <williewillus> theres a plugin
L1314[15:56:56] ⇦ Quits: Intektor (~Intektor4@p5B276B27.dip0.t-ipconnect.de) (Quit: Leaving)
L1315[15:56:58] <sham1> It is kind of a tacky plugin
L1316[15:56:59] <diesieben07> https://plugins.jetbrains.com/plugin/164?pr=clion
L1317[15:57:01] <sham1> But it works
L1318[15:57:02] <williewillus> and if you have a .edu you get ult for free
L1319[15:57:12] <diesieben07> not necessarily .edu :D
L1320[15:57:15] <linuxuser9000> lol... im a teacher but i dont have an edu email
L1321[15:57:16] <diesieben07> you need a university address
L1322[15:57:18] <sham1> I don't because my .edu domain is weird and stuff
L1323[15:57:30] <diesieben07> i have a .de at my uni, i still get it
L1324[15:57:55] <sham1> The Vi mode in IDEA works, but it is kind of tacky
L1325[15:58:01] <sham1> Emphesis on the Vi.
L1326[15:58:03] <sham1> Not vim
L1327[15:58:04] <sham1> Vi
L1328[15:58:14] <diesieben07> of course it's kind of tacky... because you are in Intellij
L1329[15:58:17] <diesieben07> if you want vim, use vim.
L1330[15:58:25] <sham1> In that case, eclim that shit
L1331[15:58:53] <sham1> But nothing beats out Atom's vi mode in suck-iness
L1332[15:58:55] <linuxuser9000> Alright, I don't feel like learning Scala today, so I'll go with Java I guess
L1333[15:58:59] <diesieben07> just embrace the Jetbrains
L1334[15:59:03] <sham1> Yeah
L1335[15:59:10] <sham1> It's the best choise
L1336[15:59:12] <williewillus> just mod in bytecode
L1337[15:59:21] <williewillus> (please don't) coughNEI
L1338[15:59:23] <sham1> Magnetic needle and a steady hand
L1339[15:59:37] <sham1> Or C-M-x butterfly
L1340[15:59:44] <linuxuser9000> Ok. so, do I use an API when i mod? like bukkit or forge or something?
L1341[15:59:52] <linuxuser9000> I've never modded miencraft before
L1342[15:59:54] <williewillus> look at the channel name :P
L1343[15:59:59] <linuxuser9000> riiiight...
L1344[16:00:09] <diesieben07> bukkit is dead
L1345[16:00:11] <diesieben07> you use forge
L1346[16:00:15] <sham1> Long live the bukkit
L1347[16:00:18] <diesieben07> http://mcforge.readthedocs.io/en/latest/
L1348[16:00:19] <linuxuser9000> Ok, here's the thing about all those server api things. they're always behind the latest version of minecraft!
L1349[16:00:20] * williewillus slaps sham1
L1350[16:00:28] <diesieben07> Sponge isnt
L1351[16:00:30] <diesieben07> afaik
L1352[16:00:30] <sham1> It was nice while it lasted
L1353[16:00:38] <diesieben07> bukkit was meh
L1354[16:00:48] <sham1> Better than Modloader MP
L1355[16:00:56] <williewillus> those served totally different purposes...
L1356[16:00:59] <sham1> Yes
L1357[16:01:00] <diesieben07> lol MLMP
L1358[16:01:01] <sham1> But still
L1359[16:01:02] <williewillus> MLMP is pre-forge
L1360[16:01:07] <williewillus> / early forge
L1361[16:01:16] <diesieben07> i remember the time where forge was based on MLMP
L1362[16:01:18] <barteks2x> Was I the only one who never got any mod working with modloaded mp when it was a thing?
L1363[16:01:18] <diesieben07> god what a mess
L1364[16:01:21] <sham1> Before MFL I think
L1365[16:01:27] <killjoy> pre-fml really
L1366[16:01:29] <williewillus> I started playing right when FML came out
L1367[16:01:32] <williewillus> modded I mean
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L1370[16:02:01] <gigaherz> first time I played with mods, it was that forge+bukkit thing for 1.2.5
L1371[16:02:05] <gigaherz> wahtever the name was XD
L1372[16:02:08] <AnarchySage> I remember back in the days of Modloader, no MLMP
L1373[16:02:11] <linuxuser9000> diesieben07: thanks for the link, time for me to get reading
L1374[16:02:24] <sham1> I still have nightmares about having to patch minecraft.jar to get "HD texture packs" to work
L1375[16:02:30] ⇨ Joins: MrIbby (~mribby@184-8-105-179.dr04.ekgv.ca.frontiernet.net)
L1376[16:02:31] <sham1> Every time an update hits
L1377[16:02:38] <diesieben07> haha MCPatcher
L1378[16:02:41] <williewillus> gigaherz: MCPC
L1379[16:02:42] <sham1> Ye
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L1382[16:02:55] <gigaherz> williewillus: I was thinking that, but it sounded wrong
L1383[16:02:58] <sham1> Put all the classes in a specific order into the Jar and it might work
L1384[16:03:05] <diesieben07> the original MCPC was just such a fucking mess
L1385[16:03:11] <gigaherz> sham1: magic launcher!
L1386[16:03:14] ⇨ Joins: minot (~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
L1387[16:03:18] <gigaherz> it would tell you about conflicts :D
L1388[16:03:22] <diesieben07> god the nostalgia
L1389[16:03:29] <diesieben07> "Don't listen to magic launcher, it lies"
L1390[16:03:30] <williewillus> old smooth SP D:
L1391[16:03:35] <diesieben07> quote from lex, still in the EAQ :D
L1392[16:03:39] ⇦ Parts: sokratis12GR|CommandBlocks (kiwiirc@62.221.158.165) ())
L1393[16:03:44] <sham1> I loved the "Single-player commands" mod
L1394[16:03:50] <diesieben07> oh my
L1395[16:03:53] <sham1> That allowed me to do WorldEdit in single player
L1396[16:03:54] <killjoy> to magic launcher, conflicts are overriding the same base class
L1397[16:03:55] <linuxuser9000> are there any libraries for java which add more functional programming features?
L1398[16:03:58] <killjoy> which nobody does
L1399[16:04:03] <williewillus> guava
L1400[16:04:05] <sham1> linuxuser9000: what do you mean
L1401[16:04:06] <diesieben07> guava has some, yeah
L1402[16:04:07] <sham1> Giava is one
L1403[16:04:19] <diesieben07> but the JDK with java 8 really has quite a bit already
L1404[16:04:21] <diesieben07> with the streams
L1405[16:04:22] <killjoy> good ol' Function, Predicate, etc
L1406[16:04:22] <gigaherz> if java < 8, th en retrolambda helps
L1407[16:04:27] <linuxuser9000> like, filter, map, union, intersect, reduce, etc
L1408[16:04:34] <sham1> REDUCE
L1409[16:04:37] <sham1> We call it fold
L1410[16:04:45] <williewillus> reduce
L1411[16:04:51] <diesieben07> yeah those are on Java 8 streams
L1412[16:04:58] <sham1> Java8 streams
L1413[16:05:02] <sham1> They are fun
L1414[16:05:05] <diesieben07> myList.stream().map(...).filter(...).collect(Collectors.toList());
L1415[16:05:08] <gigaherz> in C#, map is Select, and filter is Where, and union is Join ;P
L1416[16:05:15] <diesieben07> horribly inefficient for small things, but oh well
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L1418[16:05:19] MineBot sets mode: +v on RichardG
L1419[16:05:23] <williewillus> diesieben07: did you ever see the SSP mod?
L1420[16:05:32] <diesieben07> no, whats that?
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L1422[16:05:48] <williewillus> mod for 1.4-6 that removes integrated server so you get smooth single player back xD
L1423[16:05:52] <williewillus> so terrible
L1424[16:05:52] *** Darkhax is now known as Darkhax_AFK
L1425[16:06:06] <williewillus> but part of me wants to revive it for academic reasons :P
L1426[16:06:07] <diesieben07> they should fix the netcode instead...
L1427[16:06:14] <diesieben07> so it works just as well
L1428[16:06:17] <sham1> That must have been an awful hack
L1429[16:06:24] <williewillus> sham1: it was a jarmod so :P
L1430[16:06:31] <sham1> AH
L1431[16:06:36] <sham1> Explains it
L1432[16:06:39] <williewillus> diesieben07: how would you fix it so it's perfectly smooth again? (honest question)
L1433[16:06:47] <diesieben07> i don't know
L1434[16:06:54] <williewillus> every time i load 1.2 I'm surprised that I've forgotten how smooth old SP was
L1435[16:06:54] <diesieben07> i don't remember the old SSP days
L1436[16:06:57] <sham1> Diesieb might not be a network engineer
L1437[16:07:00] <diesieben07> so i don't know what's wrong
L1438[16:07:23] <barteks2x> I still remember when my piston elevator broke in 1.3
L1439[16:07:35] <williewillus> i go back occasionally to test EE2/PE stuff
L1440[16:07:47] <sham1> I remember coming into this game right when 1.7 beta was released
L1441[16:07:55] <sham1> All the possibilities with redstone and pistons
L1442[16:08:00] <sham1> T'was the golden age
L1443[16:08:01] <williewillus> but yeah a bunch of stuff still got lost in the integrated server
L1444[16:08:04] <williewillus> bunch of particles
L1445[16:08:08] <AnarchySage> I came in about 2 months prior to nether
L1446[16:08:10] <sham1> Before all the RPG BS like EXP
L1447[16:08:10] <williewillus> smooth entity movement/knockback
L1448[16:08:17] <williewillus> locational knockback feedback
L1449[16:08:21] <diesieben07> i started playing around beta 1.3 or 1.4 not sure
L1450[16:08:29] <diesieben07> i definitely remember golden rails being introduced in 1.5
L1451[16:08:39] *** Darkhax_AFK is now known as Darkhax
L1452[16:08:40] ⇦ Quits: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Ping timeout: 192 seconds)
L1453[16:08:44] <linuxuser9000> diesieben07: I'm reading up on http://www.oracle.com/technetwork/articles/java/ma14-java-se-8-streams-2177646.html and it seems like I can pass streams lambda functions, looks pretty good
L1454[16:08:48] <williewillus> did you know that snow/iron golems are supposed to produce particles when created?
L1455[16:08:52] <williewillus> lost in 1.3 :P
L1456[16:08:54] <diesieben07> yeah the API is pretty good
L1457[16:09:24] <sham1> The Oracle engineers thinked a lot to make the Java8 steams be as pleasant as possible for current java
L1458[16:09:26] <barteks2x> And I somehoe think that in some version something with fog changed drastically
L1459[16:09:34] <williewillus> that's 1.7
L1460[16:09:37] <diesieben07> the nice thing about streams is that you can make them run in parallel with the same code.
L1461[16:09:49] <williewillus> its rarely worth it though unles your dataset is enormous
L1462[16:09:57] <linuxuser9000> For my first mod, I'd like to create a chat-based market mod where used can 1. place items from their inventory into the market, 2. browse market listings and 3. purchase items from the market. so i know ill need 'currency' and a persistence layer
L1463[16:10:00] <diesieben07> that is true
L1464[16:10:03] <sham1> I would not recommend it for MC stuff that manipulates anything like the world
L1465[16:10:10] <sham1> Single threaded stuff is PITA
L1466[16:10:25] <williewillus> barteks2x: the fog changed in 1.7 becauser they changed the chunkloading somehow
L1467[16:10:29] <diesieben07> persistence layer = WorldSavedData it looks like from your description
L1468[16:10:31] <williewillus> and it gained that annoying property
L1469[16:10:35] <diesieben07> explanation also in the docs i linked
L1470[16:10:38] <williewillus> where if you're in a dark position the sky darkens
L1471[16:10:40] <williewillus> it's so dumb
L1472[16:10:50] <sham1> Or Capabilities as he probably wants for the players to have their own moneys
L1473[16:10:57] <barteks2x> I mean, when I watch "far lands or bust" the for seems way more natural in b1.7.3
L1474[16:11:01] <barteks2x> *fog
L1475[16:11:04] <linuxuser9000> diesieben07: can I create arbitrary json in worldsaveddata?
L1476[16:11:09] <barteks2x> (I rarely watch it, but soemtimes I do)
L1477[16:11:12] <diesieben07> json has nothing to do wiht it
L1478[16:11:15] <sham1> You can save arbitrary strings
L1479[16:11:17] <diesieben07> WorldSavedData is an object
L1480[16:11:17] <sham1> So yes
L1481[16:11:21] <sham1> Although, why
L1482[16:11:23] <diesieben07> you can put whatever fields you want in it
L1483[16:11:25] <williewillus> NBT :P
L1484[16:11:32] <diesieben07> NBT is for saving to disk.
L1485[16:11:38] <diesieben07> and it will be attached either to a dimension or the whole save file
L1486[16:12:20] <williewillus> oh mean I just remembered
L1487[16:12:28] <williewillus> remember when arrows didn't activate pressure plates
L1488[16:12:28] <sham1> Anyway
L1489[16:12:36] <williewillus> but if you passed particles through the palte in SSP they would trigger it
L1490[16:12:42] <diesieben07> oh yeah
L1491[16:12:43] <diesieben07> wow...
L1492[16:12:56] <diesieben07> all the old Etho episodes are coming back to me
L1493[16:13:07] <sham1> If you want to use JSON as your data stuff linuxuser9000, have fun using a JSON parser
L1494[16:13:17] <diesieben07> GSON...?
L1495[16:13:21] <diesieben07> but yeah, why.
L1496[16:13:21] <sham1> Well yes
L1497[16:13:23] <diesieben07> makes no sense in MC
L1498[16:13:28] <williewillus> use NBT :P
L1499[16:13:31] <linuxuser9000> I'll just use whatever the convention is
L1500[16:13:43] <diesieben07> everything uses NBT
L1501[16:13:43] <sham1> Unless he wants to make his mod web-scalable
L1502[16:13:51] <diesieben07> sham stop trolling :D
L1503[16:13:58] <linuxuser9000> hey, that would be cool though
L1504[16:13:59] <williewillus> lol
L1505[16:14:00] <sham1> But it is fun
L1506[16:14:06] <sham1> And yes it would
L1507[16:14:15] * diesieben07 give up
L1508[16:14:25] <sham1> Web-scalable mod
L1509[16:14:31] <diesieben07> what does that even mean
L1510[16:14:33] <linuxuser9000> i could make a web interface to a minecraft server's market and people could do trading over the web browser
L1511[16:14:40] <diesieben07> oh yeah
L1512[16:14:51] <williewillus> web-scalable hype term
L1513[16:14:56] <sham1> HYPE
L1514[16:14:56] <linuxuser9000> little 12 y/o 'stock market' minecraft players
L1515[16:15:19] <williewillus> along with "non-blocking" and "big data" and all that \
L1516[16:15:31] <diesieben07> non blocking stuff is fun
L1517[16:15:33] ⇦ Quits: cawaker (~cawaker@ip72-211-209-136.oc.oc.cox.net) (Quit: My Mac has gone to sleep. ZZZzzz…)
L1518[16:15:50] <diesieben07> in the "fucking pain in the ass" kinda meaning of fun
L1519[16:15:53] <williewillus> lol
L1520[16:16:10] <sham1> Don't forget to make your mod in a cloud so you can have a MaaS
L1521[16:16:13] <williewillus> to be fair i haven't looked at js much but nodejs callback hell seems...like hell :P
L1522[16:16:21] <sham1> Promises
L1523[16:16:22] <williewillus> anyways, the #1 thing I miss that was lost in 1.2
L1524[16:16:22] <sham1> FTW
L1525[16:16:24] <williewillus> *1.3 https://bugs.mojang.com/browse/MC-26678
L1526[16:16:40] <diesieben07> yeah but nodejs people dont want arrow fucntions or something
L1527[16:16:49] <diesieben07> so they all use function() { ... } everywhere
L1528[16:16:57] <sham1> They are used to that syntax
L1529[16:17:07] <linuxuser9000> personally i love arrow functions
L1530[16:17:17] <williewillus> i thought those are getting added
L1531[16:17:20] <linuxuser9000> omitting 'return' is great
L1532[16:17:21] <williewillus> to ES6 or whatever
L1533[16:17:24] <linuxuser9000> they are.
L1534[16:17:33] ⇦ Quits: agowa338 (~Thunderbi@p54919F2F.dip0.t-ipconnect.de) (Quit: agowa338)
L1535[16:17:34] <williewillus> so they do want them ;p
L1536[16:17:40] <sham1> Whenever I happen to use JavaScript (sometimes even with me liking it) I always use arrows
L1537[16:18:04] <linuxuser9000> if you like arrow functions get a load of this: http://jburger.us.to/2016/06/05/functional-es6/
L1538[16:19:24] <sham1> concat ["List", "of", "strings!]
L1539[16:19:39] <sham1> And I forgot the last \"
L1540[16:19:40] <williewillus> why are there double parens in that first example
L1541[16:19:44] <williewillus> return (...)(more ...)
L1542[16:19:50] <killjoy> ["List", "of", "strings!"].join()
L1543[16:20:10] <linuxuser9000> it's an anonymous function being contained inside parenthesis and then called with a second pair of parenthesis which contanis the argument
L1544[16:20:25] <williewillus> 0.O
L1545[16:20:36] <linuxuser9000> the argument has an arrow function inside it too, lol
L1546[16:20:39] <diesieben07> the perl user speaks
L1547[16:20:47] <williewillus> killjoy: (str "List" "of" "Strings")
L1548[16:20:48] <williewillus> :D
L1549[16:20:56] <killjoy> nope
L1550[16:21:00] <killjoy> str(
L1551[16:21:04] <killjoy> or string
L1552[16:21:06] <williewillus> the whole S-expr is a list
L1553[16:21:08] <killjoy> python
L1554[16:21:19] <sham1> foldl' (++) "" ["List", "of", "strings!"]
L1555[16:21:21] <sham1> Pls
L1556[16:21:23] <killjoy> and I was doing js up there
L1557[16:21:34] <killjoy> now write it in brainfuck
L1558[16:21:50] <linuxuser9000> sham1: does foldl support multidimensional arrays?
L1559[16:22:09] ⇦ Quits: Abastro (~Abastro@112.166.128.227) (Ping timeout: 384 seconds)
L1560[16:22:51] <williewillus> (reduce str ["List" "of" "Strings"])
L1561[16:22:52] <sham1> Well the type of foldl' is (a -> b -> a) -> a -> [b] -> a
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L1563[16:23:06] <sham1> Takes a function, the initial value and the list
L1564[16:23:10] <sham1> So yeah, it could work
L1565[16:23:59] <sham1> foldl' (++) [] [["Lists", "of", "strings"], ["in", "lists"]]
L1566[16:24:43] <sham1> I just tested that in GHCi
L1567[16:24:47] *** big_Xplosion is now known as big_Xplo|AFK
L1568[16:24:53] <linuxuser9000> my js code handles any number of arrays which are any number of dimensions; in the example, i pass it an array with strings, arrays of strings and multi dimensional arrays too
L1569[16:24:55] <sham1> And it flattens that into [[Char]]
L1570[16:25:12] <sham1> Which I can then flatten into [Char] AKA String
L1571[16:25:40] <sham1> But my function works for any lists containing the type a
L1572[16:26:02] <sham1> Where a can be any arbitrary type with the kind of *
L1573[16:26:10] <sham1> So it can be nested lists for instance
L1574[16:26:17] <sham1> [[[[Integer]]]]
L1575[16:26:31] <sham1> Thank you type inference
L1576[16:26:48] ⇦ Quits: killjoy (~killjoy@2606:a000:1118:c020:85d5:7b3e:6a1a:b963) (Ping timeout: 192 seconds)
L1577[16:27:06] <linuxuser9000> man, this forge documentation is just.. so... interesting......
L1578[16:27:30] <diesieben07> it's far from complete
L1579[16:28:37] <sham1> Ye
L1580[16:28:48] <sham1> As Forge is always under change
L1581[16:28:58] <sham1> Wheter because PRs or because new MC versions
L1582[16:29:00] <diesieben07> any idea of an article that's missing? i feel like wiring something
L1583[16:30:09] <sham1> There is no way to have a really extentive documentation
L1584[16:30:16] ⇦ Quits: BlueMonster (uid82864@id-82864.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L1585[16:30:25] <sham1> The most you get is RTFD and the code itself pretty much
L1586[16:30:39] <sham1> Although forge's own things are well documented
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L1589[16:35:49] <barteks2x> a "simple" fix turned into general rewrite of classes that extend ChunkProvierServer and ChunkProviderClient
L1590[16:35:50] <linuxuser9000> Finished reading most of the forge docs. is that all I need to start making a mod?
L1591[16:36:08] <diesieben07> depends on what the mod is supposed to do :D
L1592[16:36:19] <diesieben07> all you need to set up a development workspace is described in the getting started part
L1593[16:36:22] <sham1> I think it still is that chat item stock exchange
L1594[16:36:38] <linuxuser9000> yeah, that's the one sham1
L1595[16:36:43] <sham1> Hmm
L1596[16:36:44] <diesieben07> ah
L1597[16:36:45] <sham1> Weird
L1598[16:36:50] <sham1> I didn't get pinged there
L1599[16:37:00] <sham1> Damn it Irssi
L1600[16:37:04] <sham1> Stop being inconsistent
L1601[16:37:05] <diesieben07> i say just start coding and ask as you go along :P
L1602[16:37:40] <sham1> Yeah
L1603[16:37:44] <sham1> We will be here to help
L1604[16:37:50] <linuxuser9000> thanks guys
L1605[16:38:04] <sham1> And if you get bored of working, you can always come here and talk a bunch of nonsense with us
L1606[16:38:12] <williewillus> hmmm i feel like writing an RTD today
L1607[16:38:15] <williewillus> what should it be over
L1608[16:38:18] <diesieben07> nonsense? THIS IS A SERIOUS CHANNEL
L1609[16:38:30] <williewillus> ah I'll do loot tables
L1610[16:38:33] <williewillus> that's not too complicated
L1611[16:39:16] <barteks2x> shouldn't IChunkProvider.unloadQueuedChunks() be called tick() or update()? (that's what I see by looking at client version of it)
L1612[16:39:57] <sham1> Where we have such serious topics as mini-flamewars about programming languages and just generally silly things
L1613[16:40:24] <diesieben07> such as making food
L1614[16:40:27] <williewillus> lol
L1615[16:40:30] <sham1> And tea
L1616[16:40:45] <williewillus> uhh if I make a RTD for loot tables what category do I put it under
L1617[16:40:52] <williewillus> or what should the newcategory be called
L1618[16:41:09] <diesieben07> Concepts?
L1619[16:41:25] <diesieben07> actually no
L1620[16:41:35] <diesieben07> i feel like it should be in the same cat as sounds
L1621[16:41:37] ⇨ Joins: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L1622[16:41:40] <diesieben07> but "effects" is a bad cat name
L1623[16:41:50] <OrionOnline> Can sombody tell me where i am going wrong? I am trying to implement new new GameRegistry.register methods, but my Blockstates are not found afterwards:
L1624[16:41:50] <diesieben07> yeah don't name your cat "effects"
L1625[16:41:51] <OrionOnline> https://gist.github.com/OrionDevelopment/3116fa83c2424763445aac6289746592
L1626[16:42:21] <diesieben07> your blockstates file does not have a variant "inventory", but you tell MC to load it
L1627[16:42:47] <OrionOnline> This variant is not mine: minecraft:tile.Armory.Blocks.FirePit#inventory
L1628[16:42:48] <sham1> My god
L1629[16:42:54] <OrionOnline> It is from the minecraft domain....
L1630[16:42:57] <sham1> My xmonad.hs is a clusterfuck
L1631[16:42:57] <OrionOnline> Not mine
L1632[16:43:05] <diesieben07> show your block registration code
L1633[16:43:20] <diesieben07> it looks like you are using the unlocalized name to set the registry name
L1634[16:43:22] <diesieben07> bad modder, no cookie
L1635[16:44:08] <TechnicianLP> someone alse hating websites that randomly play music at you?
L1636[16:44:28] <diesieben07> is there anyone who *likes* that?
L1637[16:45:05] <barteks2x> meh, I usually have headphones plugged in... and they are generally 1 meter away from me, unless I need them
L1638[16:46:01] <williewillus> diesieben07: what should i name it you think?
L1639[16:46:10] <OrionOnline> diesieben07, https://github.com/SmithsGaming/Armory/blob/Development-1.8/src/com/smithsmodding/armory/common/logic/ArmoryInitializer.java#L398-L430
L1640[16:46:24] <diesieben07> not sure :D
L1641[16:46:33] ⇨ Joins: cawaker (~cawaker@ip72-211-209-136.oc.oc.cox.net)
L1642[16:46:42] <OrionOnline> diesieben07, the Unlocalized and the string for the ID are the same....
L1643[16:47:03] <williewillus> yes but conclusion is your registering stuff under minecraft:
L1644[16:47:09] <williewillus> which is super bad :P
L1645[16:47:12] <diesieben07> this: https://github.com/SmithsGaming/Armory/blob/Development-1.8/src/com/smithsmodding/armory/common/block/BlockArmoryInventory.java#L26
L1646[16:47:14] <diesieben07> don't do that.
L1647[16:47:24] <OrionOnline> Dammit
L1648[16:47:25] <williewillus> blurgh]
L1649[16:47:28] <OrionOnline> Forgot that
L1650[16:47:30] <OrionOnline> One sec
L1651[16:47:33] <diesieben07> also don't extend BlockContainer, but that's a different topic
L1652[16:47:39] <williewillus> ^
L1653[16:47:48] <sham1> ^
L1654[16:48:00] <diesieben07> v
L1655[16:48:02] <williewillus> <
L1656[16:48:04] <sham1> >
L1657[16:48:09] <williewillus> <
L1658[16:48:11] <TechnicianLP> start
L1659[16:48:12] <sham1> >>=
L1660[16:48:15] <williewillus> dammit
L1661[16:48:28] <williewillus> I messed it up >.<
L1662[16:48:37] <sham1> (***)
L1663[16:48:41] <diesieben07> §
L1664[16:49:14] <sham1> When was the last time you have used three *-charecters as a function name
L1665[16:49:35] <TechnicianLP> thats possible?
L1666[16:49:40] <tterrag> no :P
L1667[16:49:41] <sham1> Well, not here
L1668[16:49:42] <OrionOnline> diesieben07, one thing at a time..... First get the goddamn game up and running
L1669[16:49:49] <diesieben07> i actually named a method $ in Java...
L1670[16:50:09] <diesieben07> jquery here i come
L1671[16:50:10] <OrionOnline> I fixed the getUnlocalizedName() call there, did not fix it
L1672[16:50:17] <williewillus> of course not :P
L1673[16:50:18] <diesieben07> new log, new code.
L1674[16:50:24] <williewillus> ^
L1675[16:50:29] <sham1> Make jQuery for Forge
L1676[16:50:30] <sham1> ^
L1677[16:50:35] <williewillus> lol
L1678[16:50:56] <diesieben07> you could do things like $(a -> b).andThen(b -> c).curry(foo)
L1679[16:51:05] <sham1> Something that sits on-top of Forge, and gets recommended to you in Stackoverflow even if you don't want to hear about it
L1680[16:51:24] <williewillus> benefits of minimal syntax: you can use whatever the hell you want for identifiers
L1681[16:51:27] <OrionOnline> UPdated: https://gist.github.com/OrionDevelopment/3116fa83c2424763445aac6289746592
L1682[16:51:29] <williewillus> lisp :D
L1683[16:51:44] <sham1> Well (***) is a function in Haskell
L1684[16:52:01] <sham1> (Well \(***\) is the prefix form of it)
L1685[16:52:04] <williewillus> haskell syntax is pretty minimal too compared to C family
L1686[16:52:06] <sham1> It actually is written as ***
L1687[16:52:10] <sham1> Yeh
L1688[16:52:16] <williewillus> C++ syntax takes many lifetimes to fully master :D
L1689[16:52:36] <sham1> Then you get bitten to your arse by Layout and you start to wonder why your where-clauses are not executing
L1690[16:52:50] <diesieben07> OrionOnline, https://github.com/SmithsGaming/Armory/blob/Development-1.8/src/com/smithsmodding/armory/client/ArmoryClientProxy.java#L42 again bad :D
L1691[16:53:13] <sham1> And giving you "this token is not defined"
L1692[16:54:14] *** amadornes is now known as amadornes[OFF]
L1693[16:54:34] <sham1> It's 1 in the morning
L1694[16:54:41] <sham1> Maybe I should go to bed soon
L1695[16:54:57] <diesieben07> sleep is for pussies
L1696[16:55:05] <linuxuser9000> cats do sleep a lot.
L1697[16:55:07] <sham1> More the reason ;)
L1698[16:55:35] <diesieben07> that line did not go where i intended it to...
L1699[16:55:42] <sham1> Heh
L1700[16:55:50] <sham1> It happens
L1701[16:56:15] <diesieben07> https://teespring.com/sifp#pid=6&cid=619&sid=front
L1702[16:56:53] ⇨ Joins: Orion (~OrionOnli@ip-80-236-239-171.dsl.scarlet.be)
L1703[16:57:19] <sham1> My productivity (HAH) reduces exponentially when I am sleepy
L1704[16:57:28] <diesieben07> oh same here
L1705[16:57:47] <sham1> But nice T-shirt
L1706[16:57:57] <diesieben07> i don't own it sadly:D
L1707[16:57:59] <diesieben07> LTT special edition
L1708[16:58:23] <sham1> Anyway
L1709[16:58:34] <diesieben07> night, pussy :P
L1710[16:58:43] <sham1> Probably should watch some stuff get pressed hydraulically before sleeping
L1711[16:58:56] <diesieben07> hahaha
L1712[16:59:04] <diesieben07> that channel....
L1713[16:59:10] <diesieben07> HOOODRAULIC PRESS CHANNEl
L1714[16:59:17] ⇦ Quits: OrionOnline (~OrionOnli@ip-80-236-238-206.dsl.scarlet.be) (Ping timeout: 186 seconds)
L1715[16:59:27] <Orion> diesieben07, Thanks
L1716[16:59:30] <sham1> And the very exagerated accent
L1717[16:59:35] <Orion> Now onto the BlockConatiner removal
L1718[16:59:37] <williewillus> my favourite one is the one with the giant book
L1719[16:59:41] <diesieben07> yes that's nice
L1720[16:59:52] <sham1> Is it the dictionary
L1721[17:00:01] <sham1> A yellow book, yes
L1722[17:00:29] <sham1> I cannot watch this without laughing
L1723[17:00:36] <sham1> The accent is just too great
L1724[17:00:42] *** Darkhax is now known as Darkhax_AFK
L1725[17:00:44] ⇦ Quits: Necr0 (~Necr0@p200300700D46EB802DE3353AFB289D22.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L1726[17:01:32] ⇨ Joins: thecodewarrior (~thecodewa@75-128-36-21.static.mtpk.ca.charter.com)
L1727[17:02:21] *** Darkhax_AFK is now known as Darkhax
L1728[17:02:46] <linuxuser9000> building gradle or whatever took 8 minutes... wooo
L1729[17:02:49] <sham1> I have never seen paper turn back into wood before
L1730[17:02:54] ⇦ Quits: PieGuy128 (~PieGuy128@67.68.162.162) (Quit: Leaving)
L1731[17:02:55] <sham1> Now I've seen everything
L1732[17:03:17] <sham1> But the poor dictionary
L1733[17:03:53] <diesieben07> linuxuser9000, it has to decompile Minecraft, that takes a while
L1734[17:04:07] <diesieben07> espepcially since they have started leavining generics info in since 1.8.9
L1735[17:04:22] <sham1> A good thing, but makes decompiling longer
L1736[17:04:29] <diesieben07> yeah
L1737[17:05:15] <diesieben07> aaaand the first guy on the forum asking how to disable the "UPDATE JAVA" splash text...
L1738[17:05:25] <sham1> Hmm
L1739[17:05:26] <diesieben07> answer: UPDATE JAVA YOU TOOL.
L1740[17:05:38] * williewillus reists saying "xyz is left as an exercise for the reader" in this RTD
L1741[17:05:49] <williewillus> i should just do it though this is easy enough to look at in IDE
L1742[17:05:51] <diesieben07> please don't that is an awesome phrase :D
L1743[17:05:55] <linuxuser9000> ah shoot my java version is 1.7.0_80
L1744[17:07:00] <diesieben07> yeah stupid linux repos still not hosting java 8
L1745[17:07:05] <diesieben07> like come on...
L1746[17:07:10] <williewillus> what distro?..
L1747[17:07:13] <linuxuser9000> mint
L1748[17:07:18] <williewillus> oh
L1749[17:07:18] <sham1> Mine does
L1750[17:07:19] <diesieben07> the debian based ones for sure
L1751[17:07:24] <williewillus> that's why you use a rolling distro :D
L1752[17:07:27] <sham1> Gentoo can use java8 just fine
L1753[17:07:32] <diesieben07> i don't use linux at all :D
L1754[17:07:38] <diesieben07> you can use it on the others just fine, too
L1755[17:07:42] <diesieben07> you just have to install it by hand
L1756[17:07:57] <sham1> Thankfully that pretty much is they way you do it here
L1757[17:08:05] <williewillus> the idea of repos not having latest everything is foreign to me :P I understand for enterprise/stability concerns
L1758[17:08:10] <williewillus> but personally I like being on the edge :P
L1759[17:08:16] <diesieben07> yes, i can understand that
L1760[17:08:22] <diesieben07> but java 8 is nowhere near "edge" by now.
L1761[17:08:33] <williewillus> I've only had an arch update murder my system once :D
L1762[17:08:42] <sham1> Lucky you
L1763[17:08:42] <illy> heheh
L1764[17:08:45] <williewillus> and taht was just a kernal taking out my wifi driver until they patched it the next week
L1765[17:08:52] <illy> Ive had that happen
L1766[17:08:52] <barteks2x> I have debian and it has java 8. it's debian stable
L1767[17:08:57] <sham1> And this is why I compile my own kernels
L1768[17:09:08] <williewillus> way too much time :P
L1769[17:09:13] <sham1> Not really
L1770[17:09:28] <williewillus> last time I compiled a kernel it took 2 hours so
L1771[17:09:28] <diesieben07> well then they have changed it by now
L1772[17:09:31] <sham1> When I installed Gentoo, it took about 20 mins to build the kernel
L1773[17:09:42] <williewillus> doesn't gentoo bootstrap that though
L1774[17:09:43] <sham1> But my computer is a nice powerful rig, so
L1775[17:09:44] <diesieben07> a few months ago when i installed Mint it did not have java 8
L1776[17:09:45] <williewillus> and you get to rebuild it later
L1777[17:09:51] <illy> I tried gentoo But im super lazy
L1778[17:10:01] <barteks2x> when I did it, it took half night to compile kernel, but that was on 1.4GHz cpu
L1779[17:10:09] <diesieben07> oh god
L1780[17:10:13] <sham1> Night is the best time to update
L1781[17:10:19] <williewillus> in Arch you get binaries from the repos but if you are insane and have time to kill you can use ABS to rebuild everything from source
L1782[17:10:20] <williewillus> lol
L1783[17:10:46] <barteks2x> before I had that laptop, I didn't even know core 2 solo CPUs existed
L1784[17:11:02] <williewillus> is that actually what they're called
L1785[17:11:11] <sham1> You can use ABS and disable crap
L1786[17:11:14] <illy> williewillus: I only wish that they would put mainline into the ABS
L1787[17:11:15] <sham1> You don't need
L1788[17:11:28] <sham1> Or host your own pkgbuilds
L1789[17:11:31] <williewillus> mainline what, kernel?
L1790[17:11:34] <illy> yes
L1791[17:11:44] <williewillus> arch uses the vanilla kernel i thought
L1792[17:11:54] <williewillus> either that or very few patches
L1793[17:12:02] <illy> not the rc release
L1794[17:12:15] <williewillus> well of course you'd use [testing] for that
L1795[17:12:30] <illy> im too much of a coward for the testing repos :P
L1796[17:12:35] <williewillus> i'm not that adventurous to use [testing] :P
L1797[17:12:35] <williewillus> yeah
L1798[17:12:56] <diesieben07> you guys have way too much free time to be tinkering with ya OS like that
L1799[17:13:12] <sham1> In arch packages are usually as close to upstream as possible
L1800[17:13:25] <illy> compileing isnt horrible takes like an hour with a few tweak to the PKGBUILD
L1801[17:13:27] <sham1> While in Gentoo for instance, there can be quite a lot of patching
L1802[17:13:51] <linuxuser9000> what about java 9?
L1803[17:13:55] <illy> I treid Gentoo and it was to much work and arch suits my lazyness just right :P
L1804[17:14:05] <sham1> But them USE flags doe
L1805[17:14:07] <williewillus> java 9 is in AUR last time I checked
L1806[17:14:07] <barteks2x> I still need to find some way to make my second GPU work in linux :(
L1807[17:14:13] <williewillus> i think
L1808[17:14:29] <sham1> barteks2x: install the drivers
L1809[17:14:35] <williewillus> nvm it isn't
L1810[17:14:45] <sham1> Then tell X to use them
L1811[17:14:47] <diesieben07> didn't they delay Java 9 again?
L1812[17:14:47] <barteks2x> I have them but they are broken. Because nvidia optimus and bumblebee. (bbswitch is broken)
L1813[17:15:15] <sham1> I just use the binary blob drivers by nVidia in the package manager
L1814[17:15:18] <illy> williewillus: https://aur.archlinux.org/packages/jdk-devel/
L1815[17:15:18] <williewillus> nvidia sucks on linux
L1816[17:15:19] <sham1> Because I like performance
L1817[17:15:35] <barteks2x> sham1, I also use nvidia binary drivers, but I also need bumblebee.
L1818[17:15:36] <williewillus> illy: oh i searched for openjdk :P
L1819[17:15:44] <williewillus> dual graphics sucks on linux
L1820[17:15:45] <barteks2x> because I have one of those laptops with nvidia optimus
L1821[17:15:54] <sham1> "Fuck you nVidia" - Linus Benedict Torvalds
L1822[17:16:03] <williewillus> nvidia does suck on linux though :P
L1823[17:16:09] <sham1> Not anymore
L1824[17:16:12] <sham1> Well
L1825[17:16:12] <illy> im thinking about a getting a nvidia card
L1826[17:16:14] <barteks2x> and it works only until I resume from sleep
L1827[17:16:16] <sham1> Depends really
L1828[17:16:23] <williewillus> compared to the windows equivalent performance
L1829[17:16:28] <williewillus> from what I've heard at least
L1830[17:16:28] <barteks2x> So reboot every time I want to use nvidia GPU
L1831[17:16:50] <williewillus> how about they build an OSS driver like amd is doing with amdgpu
L1832[17:16:54] <barteks2x> at least rebooting debian is fast
L1833[17:16:54] <illy> why reboot when you have kexec :P
L1834[17:16:55] <diesieben07> can confirm, dual graphics suck on linux
L1835[17:16:58] <williewillus> that follows standards and doesn't suck
L1836[17:17:06] <barteks2x> what is kexec?
L1837[17:17:07] <diesieben07> suck to the point of unusable
L1838[17:17:14] <williewillus> barteks2x: restart a system but not really
L1839[17:17:19] <williewillus> substitute a kernel for another
L1840[17:17:21] <sham1> kexec basically allows you to hotswap kernels
L1841[17:17:22] <williewillus> while running
L1842[17:17:29] <barteks2x> I could try it
L1843[17:17:39] <barteks2x> but I doubt it will work.
L1844[17:18:30] <sham1> If you want to brag about uptime
L1845[17:18:40] <sham1> It would be handy
L1846[17:18:46] <williewillus> lol
L1847[17:19:15] <diesieben07> god that sounds horrible
L1848[17:19:21] <diesieben07> hotswapping kernels... why would you do that
L1849[17:19:28] <sham1> Because
L1850[17:19:30] <diesieben07> but what do i know
L1851[17:19:32] <illy> testing
L1852[17:19:36] <sham1> Maybe you have a server
L1853[17:19:59] <sham1> And you get a kernel with some important security patch
L1854[17:20:10] <gigaherz> that's the intentded use
L1855[17:20:13] <sham1> But you don't want to reboot
L1856[17:20:27] <TechnicianLP> sou you could swap the nt kernel in?
L1857[17:20:35] <sham1> Because customers would be upset as their website does not work
L1858[17:20:49] <gigaherz> hotswapping and such are not designed for kiddies who want to lengthen their e-dick by showing their uptime counter
L1859[17:20:51] <sham1> Why would you though
L1860[17:21:03] <gigaherz> it's meant for high-reliability services that can't afford to reboot
L1861[17:21:07] <diesieben07> that sounds like a task for virtualization to me
L1862[17:21:16] <diesieben07> have the customer stuff run on a VM
L1863[17:21:21] <williewillus> yeah to be honest I don't feel its that practical anymore
L1864[17:21:25] <barteks2x> I tried to run optirun glxgears
L1865[17:21:26] <diesieben07> and hotswap that VM to a 2nd machine while you update the 1st one
L1866[17:21:31] <barteks2x> and my whole system froze
L1867[17:21:32] <gigaherz> yes
L1868[17:21:33] <sham1> Virtual servers also prolly want to stay up as long as possible
L1869[17:21:37] <barteks2x> I had to force reboot
L1870[17:21:45] <barteks2x> And now my irc logs are f**ed up
L1871[17:21:46] <gigaherz> but the guest VM may also need the kernel updated
L1872[17:21:47] <gigaherz> ;P
L1873[17:22:09] <gigaherz> unless it's a container rather than a VM
L1874[17:22:19] <diesieben07> clone the VM, point network at 2nd vm, update 1st vm, push changes back
L1875[17:22:19] <gigaherz> and you can transfer the sandboxed usermode environment from one machine to another
L1876[17:22:29] <williewillus> wait is java flight recorder included in the oracle jdk?
L1877[17:22:34] <sham1> Also, I don't want to lose my bragging rights because of a reboot ;-)
L1878[17:22:35] <gigaherz> yes
L1879[17:22:40] <gigaherz> but not on the openjdk
L1880[17:22:41] <barteks2x> and each time I asked on bumblebee irc channel nobody replied :( (I tried a a few times)
L1881[17:22:43] <williewillus> is it any good? :P
L1882[17:22:46] <gigaherz> no idea
L1883[17:22:49] <gigaherz> never used it
L1884[17:22:55] <williewillus> visualvm kinda sucks :P
L1885[17:22:57] <sham1> what does it do
L1886[17:23:01] <williewillus> its a profiler
L1887[17:23:12] <sham1> I don't fly so it seems useless to md
L1888[17:23:12] *** Darkhax is now known as Darkhax_AFK
L1889[17:23:25] <sham1> Ah
L1890[17:23:33] <barteks2x> it supposedly supports java 8, but it breaks when you use lambdas
L1891[17:23:42] <sham1> I thought it was something targeted at aeroplanes
L1892[17:23:43] <diesieben07> well, lambdas do weird shit
L1893[17:23:44] <gigaherz> java -XX:+UnlockCommercialFeatures -XX:+FlightRecorder -XX:StartFlightRecording=duration=60s,filename=myrecording.jfr MyApp
L1894[17:23:57] <diesieben07> it makes your computer fly
L1895[17:24:00] <gigaherz> lol at UnlockCommercialFeatures
L1896[17:24:01] <gigaherz> XD
L1897[17:24:01] <diesieben07> secret technology
L1898[17:24:42] <sham1> I thought it recorded logs about java software in aeroplanes
L1899[17:24:52] ⇨ Joins: Abastro (~Abastro@112.166.128.227)
L1900[17:24:55] <sham1> I didn't expect it to be a profiler
L1901[17:24:57] <diesieben07> java in aeroplanes
L1902[17:24:58] <diesieben07> lol
L1903[17:25:04] <diesieben07> that sounds like a horrible idea
L1904[17:25:15] <sham1> It is used in nuclear reactors
L1905[17:25:22] <gigaherz> I assumed planes would be like, fortran
L1906[17:25:23] <gigaherz> ;P
L1907[17:25:47] <gigaherz> but I suppose most of the plane stuff is done by electric engineers
L1908[17:25:54] <gigaherz> they don't really know high-level programming
L1909[17:26:11] <diesieben07> ok i am proper terrified now :D
L1910[17:26:14] <sham1> What about the stuff to make the trip fun for the passangers
L1911[17:26:27] <gigaherz> that's probably VisualBasic
L1912[17:26:31] <diesieben07> i sincirely hope thats not java.
L1913[17:26:32] <sham1> That could be java
L1914[17:26:35] <gigaherz> could be
L1915[17:26:41] <TechnicianLP> spilling juice is funny too
L1916[17:26:44] <gigaherz> but I'd think more likely for it to be flash
L1917[17:26:53] <gigaherz> running in IE7
L1918[17:27:00] <illy> oh god no
L1919[17:27:05] <diesieben07> can we stop talking about horrible things now please? :D
L1920[17:27:07] <sham1> In windows 95
L1921[17:27:27] <illy> lest stop talking about lanuages that suck and lets talk about javascript :P
L1922[17:27:37] <sham1> Wat
L1923[17:27:53] <diesieben07> hehe
L1924[17:27:53] <TechnicianLP> a msdos version of mc would be interesting ...
L1925[17:27:56] <sham1> [] + []
L1926[17:28:04] <diesieben07> was it empty string?
L1927[17:28:06] <gigaherz> TechnicianLP: start by porting Minicraft
L1928[17:28:07] <gigaherz> ;P
L1929[17:28:13] <sham1> You can run MC on win95
L1930[17:28:20] <sham1> yeah
L1931[17:28:28] <sham1> it is empty string
L1932[17:28:35] <gigaherz> https://www.youtube.com/watch?v=G6T0XdqkOO0
L1933[17:28:36] <gigaherz> someone did it
L1934[17:28:40] <williewillus> whats the last edition of java that supports 95?
L1935[17:29:03] *** fry is now known as fry|sleep
L1936[17:29:04] <sham1> Well I think java5
L1937[17:29:11] <williewillus> but doesnt mojang require 6?
L1938[17:29:14] <williewillus> or was it not always that
L1939[17:29:15] <barteks2x> I've seen video where someone runs mc on win98, but not on win95
L1940[17:29:19] ⇦ Quits: Cojo (~Cojo@2606:a000:4c46:8d00:5dac:4ed4:766f:6875) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L1941[17:29:23] <sham1> But someone used some win95 hackery and got java6 to work
L1942[17:29:30] <barteks2x> (on actual computer with win98, ntota VM)
L1943[17:29:43] <sham1> Or it might have been that win98
L1944[17:29:55] <barteks2x> he used kernelex to get it running
L1945[17:30:00] <sham1> ye
L1946[17:30:37] <barteks2x> And it worked faster than one my old laptop
L1947[17:30:45] <williewillus> https://www.youtube.com/watch?v=MaynOXm1X3Y
L1948[17:30:47] <sham1> :p
L1949[17:31:02] <diesieben07> oh that guy
L1950[17:31:03] <sham1> Win98 prolly isn't too heavy
L1951[17:31:07] <TechnicianLP> [+!+[]]+[+[]] out of [+!+[]]+[+[]] for javascript
L1952[17:31:28] <williewillus> but the fact they got java implemented on dos-based windows in the first place :P
L1953[17:32:05] <diesieben07> this reminds me of the hackery i had to do to get win2000 isntalled on a very old laptop...
L1954[17:32:16] <diesieben07> the cd drive was borked and it only had LAN via one of those slot-in cards
L1955[17:32:17] <sham1> oh win200
L1956[17:32:23] <sham1> win2000*
L1957[17:32:28] <linuxuser9000> ok... im testing my first 'mod'... i copied the eventhandler into the example mod, and expect to see a message whenever i pick up items in MC
L1958[17:32:33] <sham1> Brings back memories
L1959[17:32:35] <diesieben07> so installed DOS from 3.5 floppies
L1960[17:32:47] <diesieben07> then installed the DOS drivers for the slot in card (yes, officially existed)
L1961[17:32:49] <linuxuser9000> in other news my hd is almost out of space, have to boot from usb and run gparted... eugh
L1962[17:32:55] <diesieben07> copied the win2000 files over via network...
L1963[17:32:57] <williewillus> did you guys ever see that video where they updated a windows 1 install in place all the way up?
L1964[17:33:04] <williewillus> to 7 or 8
L1965[17:33:04] <diesieben07> yea
L1966[17:33:19] <barteks2x> I'm wondering if it would be possible with ubuntu
L1967[17:33:30] <sham1> Probably
L1968[17:34:29] <sham1> With certain rolling release distros such as Arch, if you don't update in a long time, your package manager can be so old that it cannot update itself
L1969[17:34:42] <sham1> in other words, you are boned
L1970[17:34:58] <williewillus> for arch its really only when a major version of pacman comes out
L1971[17:35:00] <linuxuser9000> if I call system.out.println in my mod, shouldn't i see the output in my terminal?
L1972[17:35:01] <illy> thats an easy fix
L1973[17:35:08] <diesieben07> yes you should linux
L1974[17:35:12] <williewillus> yeah you just manually download the new pacman
L1975[17:35:14] <williewillus> install it
L1976[17:35:14] <sham1> You need to update the package manager via a chroot I think
L1977[17:35:15] <williewillus> then update
L1978[17:35:57] <sham1> With gentoo you download stage3 and chroot into it and start doing portage magic
L1979[17:36:37] <illy> gentoo is soo much work :P I respect it but damn
L1980[17:36:43] <sham1> You use the chroot's emerge to emege a new version of emerge for your system emerge
L1981[17:37:28] <TechnicianLP> and then you have some emergeception
L1982[17:37:38] <sham1> yas
L1983[17:38:03] <sham1> As long as you have internet access, you can update
L1984[17:38:14] *** DRedhorse is now known as DonAway
L1985[17:38:27] <sham1> Without internet access
L1986[17:39:06] <sham1> You get the latest dependencies, put them into a USB drive and put them into the right places
L1987[17:39:26] <sham1> But that is last resort
L1988[17:41:53] <illy> or just steal your neighbor's wifi :P
L1989[17:42:36] <sham1> Or USB tether
L1990[17:43:27] <sham1> After having compiled the tether support into the kernel, of course
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L1997[17:48:11] <linuxuser9000> i followed the getting started guide on the forge docs but i still can't get my mod to load
L1998[17:48:17] ⇦ Quits: GhostfromTexas (~GFt@cpe-97-99-171-244.tx.res.rr.com) ()
L1999[17:48:24] <TehNut> What's your main mod class look like?
L2000[17:48:43] <linuxuser9000> it's the example class
L2001[17:48:52] <linuxuser9000> that comes with the forge source
L2002[17:48:54] <diesieben07> post the console log.
L2003[17:49:04] <sham1> What does the stacktrace say
L2004[17:49:24] <linuxuser9000> it says it loads 3 mods, but none of them are the the example oen
L2005[17:49:32] <linuxuser9000> so i think i need to rename my folders or something
L2006[17:49:37] <sham1> Post the code
L2007[17:49:55] <illy> pastebin the code
L2008[17:49:59] <linuxuser9000> k
L2009[17:50:50] <linuxuser9000> aw shoot i forgot how to use tee
L2010[17:51:07] ⇦ Quits: TechnicianLP (~Technic@p4FE1D0C1.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L2011[17:51:15] <linuxuser9000> oh it has an -a for append
L2012[17:51:17] *** Darkhax is now known as Darkhax_AFK
L2013[17:51:46] <sham1> it prints to both stdout and some other file descriptor
L2014[17:51:59] <sham1> Man-pages should help
L2015[17:52:03] ⇦ Quits: MrIbby (~mribby@184-8-105-179.dr04.ekgv.ca.frontiernet.net) ()
L2016[17:52:03] <linuxuser9000> right. i read the manpage, there's -a. I was expecting to have to do something like >>
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L2018[17:52:51] <sham1> --append would have probably also worked
L2019[17:54:05] <linuxuser9000> http://pastebin.com/4JJNxeKW
L2020[17:55:01] <sham1> Did you just do some fancy smanshy command chain to just be able to post this
L2021[17:55:37] <linuxuser9000> uh.. not really?
L2022[17:56:05] <sham1> well what was the tee about then
L2023[17:56:09] <diesieben07> your code IS in src/main/java yes?
L2024[17:56:09] <linuxuser9000> ./gradlew build | tee -a log; ./gradlew runCleint | tee -a log
L2025[17:56:46] <linuxuser9000> the folder i launch from has main, which has java and resources. java has com/example/examplemod/examplemod.java
L2026[17:56:59] <diesieben07> uhhh
L2027[17:57:00] <williewillus> just push it to git :P
L2028[17:57:07] <diesieben07> where your build.gradle is
L2029[17:57:12] <diesieben07> there needs to be src/main/java
L2030[17:57:14] <diesieben07> and that contains your code.
L2031[17:57:34] <linuxuser9000> so instead of main/java/com/example/examplemod/examplemod.java
L2032[17:57:42] <linuxuser9000> src/main/java/examplemod.java
L2033[17:57:42] <linuxuser9000> ?
L2034[17:57:57] <TehNut> src/main/java/examplemod/examplemod.java
L2035[17:58:01] <diesieben07> well, no, still haev the package name there
L2036[17:58:04] <diesieben07> are you not using an IDE?
L2037[17:58:15] <linuxuser9000> im using eclipse
L2038[17:58:23] <linuxuser9000> but browsing files in terminal
L2039[17:58:30] <sham1> Umn
L2040[17:58:34] <TehNut> y
L2041[17:58:40] <sham1> Why exactly
L2042[17:58:45] <LatvianModder> Imagine modding from terminal
L2043[17:58:52] <sham1> Done it
L2044[17:58:57] <illy> eclim
L2045[17:58:59] <linuxuser9000> no im using eclipse to modify the java files.. but terminal for file management
L2046[17:59:12] <sham1> Again why
L2047[17:59:17] * diesieben07 cries in pain
L2048[17:59:27] <LatvianModder> sham1: gonna ask you the same question you asked: why exactly?
L2049[17:59:30] <sham1> Eclipse is good for managing files in java projects
L2050[17:59:32] <linuxuser9000> because my name has linux user in it...?
L2051[17:59:40] <williewillus> that doesn't mean a thing
L2052[17:59:40] <sham1> And?
L2053[17:59:53] <williewillus> use the best tool for the job
L2054[17:59:54] <linuxuser9000> ...so i like to use... the terminal.. to manage files and directories
L2055[17:59:56] <linuxuser9000> ok
L2056[18:00:01] <williewillus> and currently your ide is the best tool
L2057[18:00:03] <williewillus> for this job
L2058[18:00:05] <williewillus> so use it
L2059[18:00:06] <sham1> LatvianModder, because I wanted to experiment
L2060[18:00:21] <sham1> Never again
L2061[18:00:35] <TehNut> Some teachers won't let you use an IDE
L2062[18:00:41] <gigaherz> I can sortof understand why people may prefer to use keyboard over mouse (even if I don't agree)
L2063[18:00:47] <sham1> I love me some VIM, but even with eclim, it is just too painful
L2064[18:00:47] <TehNut> There is the occasional valid reason for not using one
L2065[18:00:51] <LatvianModder> FOR SCIENCE was the correct answer, you didnt pass the test :P
L2066[18:01:08] <gigaherz> but Ican't possibly understand why anyone would prefer "cp blah blah blah blah" over drag&drop
L2067[18:01:08] <gigaherz> ;P
L2068[18:01:19] <LatvianModder> Also
L2069[18:01:25] <LatvianModder> Refactoring
L2070[18:01:36] <linuxuser9000> ooh it's loading my mod now. how do i know? cuz it loaded the code and crashed :)
L2071[18:01:36] <williewillus> cli is useful for lots of things
L2072[18:01:44] <williewillus> but in this case it's not
L2073[18:01:46] <williewillus> linuxuser9000: log :P
L2074[18:01:50] <gigaherz> and that doesn't even include the refactoring features that IDEs have
L2075[18:01:59] <gigaherz> where it will properly rename stuff when you move the files
L2076[18:02:01] <barteks2x> I use terminal only for git, and gradlew, everything else - I see no reason to not use IDE
L2077[18:02:02] <illy> LatvianModder: thanks to imgur FOR SCIENCE synonymous for porn
L2078[18:02:04] <sham1> Especially if you want to do stuff to a lot of files
L2079[18:02:13] <illy> with*
L2080[18:02:22] <LatvianModder> Hehe, yes it does
L2081[18:02:29] <gigaherz> linuxuser9000: either that or you did it extra-wrong ;P
L2082[18:02:31] ⇦ Quits: Seppon (~Noppes@82-168-99-26.ip.telfort.nl) (Read error: Connection reset by peer)
L2083[18:02:44] <linuxuser9000> I need to redirect stderr to stdout to get the log right
L2084[18:02:48] <gigaherz> but really
L2085[18:02:50] <linuxuser9000> that's 1>&2 right
L2086[18:02:52] <williewillus> wat
L2087[18:02:57] <gigaherz> just press "run" from eclipse
L2088[18:03:01] <williewillus> the log shows up in your ide when it crashes
L2089[18:03:01] <gigaherz> and look at eclipse's debug log
L2090[18:03:02] <gigaherz> XD
L2091[18:03:06] <sham1> like search-n-replace in a lot of files using sed and regex
L2092[18:03:07] <gigaherz> and when it crashes
L2093[18:03:22] <gigaherz> it will show the stack trace in there too ;P
L2094[18:03:49] *** Darkhax_AFK is now known as Darkhax
L2095[18:03:57] <LatvianModder> Pls close terminal and use eclipse
L2096[18:04:02] <LatvianModder> Pls
L2097[18:04:04] ⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping timeout: 190 seconds)
L2098[18:04:16] <gigaherz> I stopped needing a console/terminal
L2099[18:04:22] <gigaherz> these days I just use IDEA's gradle panel
L2100[18:04:25] <sham1> terminal IN eclipse
L2101[18:04:47] <barteks2x> I use terminal for gradle so that idea doesn't keep daemon with 2/3GB ram around
L2102[18:05:04] ⇦ Quits: Subaraki (~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Ping timeout: 198 seconds)
L2103[18:05:12] <gigaherz> barteks2x: I don't experience that
L2104[18:05:26] ⇦ Quits: cawaker (~cawaker@ip72-211-209-136.oc.oc.cox.net) (Quit: My Mac has gone to sleep. ZZZzzz…)
L2105[18:05:36] <gigaherz> do you ahve the daemon option of gradle enabled?
L2106[18:05:38] <barteks2x> maybe my linux installation is just weird,m but I alway had issues with ram
L2107[18:05:50] <barteks2x> and it's impossible to disable idea gradle daemon
L2108[18:05:52] <illy> what distro?
L2109[18:05:55] <barteks2x> debian
L2110[18:05:56] <linuxuser9000> wow.. didn't know you could launch minecraft from eclipse like this
L2111[18:05:59] <illy> ahh
L2112[18:06:04] <gigaherz> hmm maybe it's different in linux -- i'm on windows
L2113[18:06:21] <barteks2x> +idea uses 1GB ram more than it shows. It lies
L2114[18:06:23] <williewillus> does eclipse have non-sucky gradle integration now?
L2115[18:06:26] <gigaherz> linuxuser9000: that's sortof the point of forgegradle -- to let you debug minecraft from the IDE
L2116[18:06:31] <gigaherz> including breakpoints and browsing source code
L2117[18:07:02] <gigaherz> williewillus: I heard the latest version has a gradle panel that you can use to run tasks
L2118[18:07:05] <gigaherz> but other than that, no idea
L2119[18:07:47] <illy> williewillus: its alot better
L2120[18:08:19] <linuxuser9000> this means my mod didn't load, right?
L2121[18:08:19] <linuxuser9000> Client attempting to join with 3 mods : FML@8.0.99.99,Forge@12.16.1.1887,mcp@9.19
L2122[18:08:23] <gigaherz> hmm
L2123[18:08:23] <gigaherz> http://gradle.org/eclipse/
L2124[18:08:28] <gigaherz> "gradle eclipse" shows this
L2125[18:08:49] <gigaherz> apparently it's a plugin, doesn't come by default in eclipse
L2126[18:08:50] <gigaherz> ;P
L2127[18:09:03] <gigaherz> linuxuser9000: seems so
L2128[18:09:09] <gigaherz> is there some error in the debug panel?
L2129[18:09:09] <barteks2x> last time I tried to use eclispe gradle plugin it didn't even install successfully
L2130[18:10:46] <barteks2x> is there some way to use different command for starting MC than java? (like oprirun java)
L2131[18:11:19] <barteks2x> *optirun
L2132[18:11:21] <Ordinastie_> aww, I really get the best ones :] http://puu.sh/pqwHW.png
L2133[18:12:20] <diesieben07> that's how Ordinastie_ get's "pussssey"
L2134[18:12:41] <diesieben07> sorry that was mean :D
L2135[18:12:58] * gigaherz doesn't even get that
L2136[18:13:04] *** Darkhax is now known as Darkhax_AFK
L2137[18:13:08] * Ordinastie_ didn't get it either
L2138[18:13:25] * diesieben07 is tried
L2139[18:13:29] <diesieben07> it made sense in my head
L2140[18:13:38] <Ordinastie_> like your emote? :p
L2141[18:13:48] <gigaherz> no I mean
L2142[18:13:53] <gigaherz> I did get what diesieben07 said
L2143[18:13:56] <gigaherz> I mean I'm lonely
L2144[18:13:56] <gigaherz> ;P
L2145[18:14:10] <diesieben07> oh, oh
L2146[18:14:11] <diesieben07> awww
L2147[18:14:14] <diesieben07> grouphug?
L2148[18:14:24] <gigaherz> nah I'll just go cry on my bed
L2149[18:14:27] <gigaherz> night ppl
L2150[18:14:29] *** gigaherz is now known as ghz|afk
L2151[18:14:32] <diesieben07> haha
L2152[18:14:32] <diesieben07> night
L2153[18:14:33] <Ordinastie_> ^ that's definitely NO how you get "pusssey"
L2154[18:14:42] <diesieben07> :D
L2155[18:14:45] <ghz|afk> XD
L2156[18:14:51] <ghz|afk> but yeah gotta sleep
L2157[18:14:59] ⇦ Quits: linuxuser9000 (~gordon@adsl-76-254-17-62.dsl.pltn13.sbcglobal.net) (Remote host closed the connection)
L2158[18:16:07] *** Darkhax_AFK is now known as Darkhax
L2159[18:16:52] <Ordinastie_> note for later, do not breath coke :x
L2160[18:17:15] <williewillus> lol
L2161[18:21:23] <Ordinastie_> damn, I watched Overwatch videos from a guy, he so good, he smothered any desire to play the game myself :x
L2162[18:22:21] <TehNut> I only play Mercy so I don't have to worry about how bad I actually am :D
L2163[18:23:34] <Ordinastie_> well, if you're wondering : https://www.youtube.com/channel/UCaFnEJ5tWlK0TO5PWHqr8Hw/videos
L2164[18:24:53] *** Darkhax is now known as Darkhax_AFK
L2165[18:25:17] <TehNut> Well he's a pro player, of course he's really good :P
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L2167[18:26:30] <Ordinastie_> yeah, but when I watch CS pro players, I dont' feel like that
L2168[18:27:01] <TehNut> I always feel like that when I watch shroud or roca pug
L2169[18:27:28] <barteks2x> Is it worth making unit tests for my ChunkProvider classes now that I'm essentially rewriting them?
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L2189[19:23:03] <Drullkus> Benimatic: \o
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L2191[19:46:45] <barteks2x> I found another 2 unused classes in my code
L2192[19:47:21] <williewillus> just run a full inspection in idea it'll tell you everything that's unused
L2193[19:47:27] <williewillus> and everything that should be private/final too lol
L2194[19:47:32] <williewillus> and a bunch of other stuff
L2195[19:48:12] <barteks2x> I would try to do it in smaller steps, not all at once
L2196[19:48:17] <barteks2x> There is just too much of it
L2197[19:48:28] <williewillus> of course
L2198[19:48:32] <williewillus> but it gives you a lot
L2199[19:48:40] <williewillus> I also do FindBugs as well
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L2201[19:48:47] <williewillus> it catches some more obscure stuff
L2202[19:49:07] <barteks2x> Right now I'm trying to start using CubeCoords and ChunkPos instead if addresses everywhere
L2203[19:49:25] <barteks2x> (assress == long)
L2204[19:49:31] <barteks2x> *address
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L2206[19:50:14] <barteks2x> And refactor CubeProviders/CubeCache to use CubeCoords
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L2208[19:52:31] <saxmaster98> When I try and run my mod in Eclipse, it crashes and says that I am using 1.9 and not 1.9.4, but I downloaded the 1.9.4 MDK. Any ideas?
L2209[19:52:42] <williewillus> log?
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L2211[19:53:04] <Ordinastie_> what version is it in build.gradle ?
L2212[19:53:43] <saxmaster98> http://pastebin.com/PMqRZ1JP
L2213[19:54:12] <Ordinastie_> yep, it does say 1.9
L2214[19:54:17] <saxmaster98> dangit
L2215[19:54:24] <Ordinastie_> don't see no crash though
L2216[19:54:29] <williewillus> where did you get the "1.9.4 MDK"?
L2217[19:54:40] <williewillus> 1.9.0 is definitely what is running
L2218[19:54:47] <williewillus> forge 12.16.x is 1.9.0
L2219[19:54:51] <saxmaster98> http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.9.4.html
L2220[19:55:28] <saxmaster98> the one I downloaded said it was the 1.9.4 - 12.17.0.1960 version
L2221[19:56:24] <williewillus> what ide are you in?
L2222[19:56:30] <saxmaster98> eclipse
L2223[19:56:37] <williewillus> and did you just update your env from 1.9.0 to 1.9.4?
L2224[19:56:52] <saxmaster98> no i supposedly stated out on the 1.9.4 version
L2225[19:57:06] <williewillus> no idea how you got 1.9.0 then lol
L2226[19:57:10] <williewillus> reset your workspace
L2227[19:58:39] <saxmaster98> i dont have to start over do i? (complete noob here, first mod)
L2228[19:58:56] <Ordinastie_> Ordinastie_> what version is it in build.gradle ?
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L2230[19:59:13] <williewillus> Ordinastie_: the 1.9.4 MDK has it correct, so it must've accidentally been a 1.9.0 MDK
L2231[19:59:18] <williewillus> but yes check build.gradle
L2232[19:59:22] <williewillus> and see what forge version it has
L2233[19:59:32] <williewillus> should be 12.x.y
L2234[19:59:47] <saxmaster98> 1.9-12.16.1.1887"
L2235[19:59:54] <Ordinastie_> here it is
L2236[19:59:56] <williewillus> yeah that's not a 1.9.4 MDK :P
L2237[20:00:22] <saxmaster98> Then where can I download a 1.9.4 MDK because http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.9.4.html is the only place I know of
L2238[20:00:29] <williewillus> that should be the right site
L2239[20:00:32] <williewillus> I just tried it
L2240[20:00:36] <williewillus> redownload from that link
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L2242[20:00:45] <LexDesktop> The 1.9.4 MDK is the same as the 1.9.0 mdk
L2243[20:00:48] <Ordinastie_> the download doesn't even matter, just change the version and redo your setupDecompWorkspace
L2244[20:00:56] <LexDesktop> just changed FG versions and MC/Forge versions
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L2246[20:01:15] <saxmaster98> if they are the same, shouldnt it work?
L2247[20:01:21] <williewillus> well you have to change the forge ver
L2248[20:01:40] <saxmaster98> in the build.gradle?\
L2249[20:01:45] <williewillus> so change the 1.9-12.16.1.1887 to a 1.9.4 version and at the top where it says ForgeGradle 2.1 snapshot change it to 2.2
L2250[20:01:45] <williewillus> yes
L2251[20:01:46] <LexDesktop> Wow...
L2252[20:02:02] <williewillus> then run gradlew setupDecompWorkspace again
L2253[20:02:12] <LexDesktop> shouldne be this hard for anyone who has any problem solving skills
L2254[20:02:42] <williewillus> some people are new to gradle after all ?shrug
L2255[20:02:46] <saxmaster98> I didnt think it was that simple of a fix, hence why i asked
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L2257[20:04:32] <Ordinastie_> what would be nice is that if FG needs to be updated too, that it says so, instead of just simply crashing
L2258[20:05:03] <Ordinastie_> saves having to download the MDK for the new version and compare the build.gradle
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L2260[20:05:19] <LexDesktop> pr it
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L2263[20:08:08] <saxmaster98> it still says im running the 1.9 version
L2264[20:08:22] <williewillus> did you rerun setupDecompWOrkspace?
L2265[20:08:34] <williewillus> did you open the right folder in eclipse?
L2266[20:08:34] <LexDesktop> Did you rerun eclipse?
L2267[20:08:41] <Ordinastie_> ^
L2268[20:08:47] <Ordinastie_> and then refresh the project
L2269[20:08:52] <williewillus> oh probably should do that too, I don't know the steps for eclipse
L2270[20:10:26] <saxmaster98> yes, yes, yes, and yes
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L2272[20:10:52] <williewillus> no idea then
L2273[20:10:58] <Ordinastie_> I can pretty much guarantee that at least one of them is no
L2274[20:11:05] <williewillus> inb4 running out of wrong folder
L2275[20:11:48] <Ordinastie_> expand the referenced libraries and look at the forgeSrc jar name
L2276[20:12:03] <williewillus> doubt thats gonna help we already know it's running 1.9.0
L2277[20:12:07] <williewillus> for some reason :P
L2278[20:12:42] <Ordinastie_> will help knowing if the problem comes from the setup or the running
L2279[20:12:49] <saxmaster98> i redownloaded the 1.9.4 mdk and it still says its trying to run the 1.9-12.16.x.y
L2280[20:13:06] <williewillus> yes but did you rerun setupDecompWorkspace?
L2281[20:13:20] <saxmaster98> yes, twice
L2282[20:13:20] <williewillus> after downloading and extracting the new MDK into the same place as the old one
L2283[20:13:42] <williewillus> go check your build.gradle again for forge version
L2284[20:14:03] <saxmaster98> 1.9.4-12.17.0.1960
L2285[20:14:21] <williewillus> okay we're getting somewhere :P did you gradlew eclipse again?
L2286[20:15:16] <saxmaster98> i did ./gradlew setupDecompWorkspace eclipse
L2287[20:15:42] <williewillus> okay then open eclipse (making sure it's the right folder workspace), then refresh the project
L2288[20:15:53] <williewillus> (idk where that actually is in eclipse so someone help me out :P)
L2289[20:16:14] <Ordinastie_> right click -> refresh on the project
L2290[20:17:42] <saxmaster98> i did it and the forgeSrc is still saying 1.9-12.16.x.y
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L2292[20:18:18] <williewillus> barring you opening another 1.9.0 workspace accidentally i'm out of ideas :P
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L2294[20:18:36] <saxmaster98> ive only got the one workspace xD
L2295[20:18:44] <Ordinastie_> worspace != project
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L2297[20:18:56] <Ordinastie_> make sure no error were shown when doing setupDecompWorkspace, and eclipse
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L2299[20:19:49] <saxmaster98> just reran both of them and it says no errors
L2300[20:20:25] <Ordinastie_> make sure your project is actually the same folder as the one you're doing the setup
L2301[20:20:41] <williewillus> ^
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L2305[20:27:16] <saxmaster98> I may or may not be stupid
L2306[20:27:23] <williewillus> wrong folder?
L2307[20:30:24] <saxmaster98> okay, now the forge source is the right version, but its crashing for a different reason.
L2308[20:30:26] <saxmaster98> progress lol
L2309[20:30:47] <williewillus> what was the issue?
L2310[20:30:49] <williewillus> and new log
L2311[20:31:39] <saxmaster98> wrong folder
L2312[20:31:41] <saxmaster98> http://pastebin.com/MuDMKi3n
L2313[20:31:50] <williewillus> .-.
L2314[20:32:04] <williewillus> you hit my inb4 :P
L2315[20:32:09] <williewillus> and i reminded you like 4x
L2316[20:32:38] <Ordinastie_> java.lang.ClassNotFoundException: net.shadowfacts.tutorial.proxy.ClientProxy
L2317[20:32:57] <williewillus> gotta make the class
L2318[20:33:01] <williewillus> it tells you whats wrong
L2319[20:33:42] <saxmaster98> it doesnt show any errors in eclipse
L2320[20:34:01] <williewillus> yes but the crashlogf tells you what's wrong
L2321[20:34:44] <saxmaster98> i have ClientProxy class
L2322[20:34:44] <Ordinastie_> ok, at this point, I must ask
L2323[20:34:52] <Ordinastie_> do you have any programming knowledge ?
L2324[20:35:03] <saxmaster98> yes, but its essentially just Python
L2325[20:35:35] <williewillus> yes but does your class's full name
L2326[20:35:41] <williewillus> match that name in the error?
L2327[20:35:42] <williewillus> no it doesn't
L2328[20:35:49] <williewillus> so change the @SidedProxy declaration
L2329[20:36:10] <saxmaster98> Just realized that. oops
L2330[20:36:27] <saxmaster98> Sorry, ill stop bothering yall now!
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L2332[20:45:30] <barteks2x> looking at the numbers of cubes in each chunk loaded, something must be very wrong with my chunkloading code... http://i.imgur.com/bcXnyLl.png . Probably yet another rewrite.
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L2334[20:48:11] <MattDahEpic> maybe new elder scrolls in ~10 min
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L2336[21:06:12] <thecodewarrior> Yay! I can now export massive (7mb compressed, mostly solid color) maps to pngs!
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L2338[21:07:23] <thecodewarrior> It's 18k by 20k pixels. wow.
L2339[21:09:03] <TehNut> example image?
L2340[21:16:40] <MattDahEpic> and awaaaaaay we go
L2341[21:20:52] <thecodewarrior> Uploading... I just tested it by teleporting far enough away, so it's mostly blank. But it's over 20,000 blocks each way to get a file that large.
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L2344[21:24:47] <barteks2x> I think I should wait with the changes I'm doing now until the PR someone is working on is done. Merging these changes would be almost impossible
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L2346[21:25:49] <thecodewarrior> Still uploading... It's a rather large image.
L2347[21:28:50] <luacs1998> if i want a forge PR, should i target 1.9.4 or 1.10?
L2348[21:28:53] <luacs1998> and where's master at
L2349[21:29:01] <luacs1998> s/want a/want to make a/
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L2351[21:29:37] <luacs1998> never mind it's still at 1.9.4
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L2353[21:30:38] <williewillus> is there a 1.10 branch now?
L2354[21:30:55] <luacs1998> nope
L2355[21:31:07] <luacs1998> doesn't look like it
L2356[21:31:41] <luacs1998> ah, it seems to be fine now
L2357[21:31:52] <luacs1998> no need for the PR i'm planning, issue seems to have been fixed
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L2361[21:34:06] <luacs1998> aye, fixed for 1.9.4 only
L2362[21:35:38] <williewillus> what was it?
L2363[21:36:22] <thecodewarrior> TehNut: Here's the map: http://imgur.com/0SJ6QWY
L2364[21:37:32] <luacs1998> https://github.com/MinecraftForge/MinecraftForge/issues/2079
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L2368[21:44:51] <TehNut> Oh cool, AntiqueAtlas
L2369[21:46:04] <thecodewarrior> It's so much fun working on it. Too much fun. I must remember that I also have other mods I should be working on.
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L2372[21:51:53] <TehNut> hehe
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L2376[22:30:25] <barteks2x> uh... forge removed ChunkProviderServer.originalLoadChunk?
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L2395[23:14:32] <tterrag> if common I18n is going to stay deprecated can we at least get methods like canTranslate patched into the clientside one?
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L2397[23:25:33] <ecx> that's weird. i wonder how the optifine dev does his work without mcp?
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L2400[23:32:32] <barteks2x> probably by manually updating the needed subset of mappings, but that's just my guess (that's how I would try to do it)
L2401[23:34:45] <barteks2x> and I don't think it's updated to 1.10, so does anyone really do it without mcp?
L2402[23:36:19] <ecx> NOpe
L2403[23:36:20] <ecx> it's out
L2404[23:36:23] <ecx> optifine.net/downloads preview
L2405[23:37:22] <capitalthree> ok this is definitely an issue in forge for 1.8.9+
L2406[23:37:23] <capitalthree> https://github.com/MinecraftForge/FML/issues/679
L2407[23:37:40] <barteks2x> I've seen some explanation from optifine dev where he(?) says something about manually changing old mcp mappings for new version, but can't find it now, and it was a long time ago so I may not remember it correctly
L2408[23:38:14] <tterrag> hm...porting my customthings mod to 1.9. of course each block can have any number of variants, so would it be considered ok to have each block instance with its own IProperty ?
L2409[23:38:25] <tterrag> since I'd need to set the min/max variant individually
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L2411[23:39:11] <barteks2x> ecx: it was here, it's from 2012, but I think the basic idea of how it's done syayed the same: http://optifog.blogspot.com/2012/03/update-to-12.html
L2412[23:39:49] <ecx> yeah.
L2413[23:39:56] <ecx> looks like he does his own thing
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L2415[23:40:32] <tterrag> I'd also like to have a more meaningful property than just a number, but I can't think of a good way
L2416[23:42:45] <ecx> I thought that they'd hired the optifine guy?
L2417[23:48:07] ⇦ Quits: GildedGames (~GildedGam@ec2-54-211-157-225.compute-1.amazonaws.com) (Remote host closed the connection)
L2418[23:48:15] ⇨ Joins: GildedGames (~GildedGam@ec2-107-21-137-158.compute-1.amazonaws.com)
L2419[23:54:28] <capitalthree> you can crash a forge 1.8.9 server with 'save-all flush'
L2420[23:59:58] ⇨ Joins: tbsc (~tbsc@176.228.162.38)
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