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L1[19:37:36] ⇨
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L4[19:38:59] <capitalthree> LordFokas: nah I
should have been politer
L5[19:39:15] <capitalthree> LordFokas: I
guess my frustration was "whoah there, if things aren't
working on java 8, let's try to solve the real problem"
L6[19:39:22] <LordFokas> we good?
L7[19:39:42] <capitalthree> we good
L8[19:39:45] <LordFokas> cool
L9[19:39:50] <capitalthree> I don't hold
grudges
L10[19:39:54] *
LordFokas shakes capitalthree's hand
L11[19:39:58] <capitalthree> and I know I
can be a bit snippy
L12[19:40:00] *
capitalthree shakes
L13[19:40:05] <LordFokas> now let's try to
be productive here
L14[19:40:38] <capitalthree> aww, I was
planning to smoke a whole bunch of pot
L15[19:40:56] <LordFokas> fresh JDK 8u92.
Forge 12xx refuses to boot, crashes with an iterator complaining
about comodification
L16[19:41:18] <LordFokas> updates to Forge
1614 (latest 1.7.10), problem persists
L17[19:41:34] <DanYeomans> could you
pastebin or screenshot the error if possible? i'm curious myself
what's going on
L18[19:41:42] *
DanYeomans might have missed when you did this earlier
L19[19:41:56] <LordFokas> running on JRE
7u79, no issues.
L20[19:41:57] <capitalthree> why
12xx?
L21[19:42:03] <capitalthree> oh wait
L22[19:42:09] <capitalthree> I should catch
up before commenting
L23[19:42:14] <LordFokas> I was picking up
my mod after not touching it for a year
L25[19:43:13] <capitalthree> ok so for
starters, just so we're clear on the blame game, this is clearly a
bug in forge and/or forgegradle and not in jvm 8
L26[19:43:41] <capitalthree> because it's a
race condition
L27[19:44:28] <LordFokas> well, yeah, I
assumed java 8 was more sensitive to comodifications, like, it was
picking up corner cases java 7 wasn't and MC would be
"exploiting" that. Or something along those lines.
L28[19:45:10] <LordFokas> although I don't
see how there'd be corner cases in race conditions, but I'm not
sure how comodifications are tested either, so, there's that.
L29[19:46:14] <LordFokas> I've seen a lot
of REALLY weird stuff, no matter how weird this is it's still
pretty tame by my standards :p
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L31[19:56:32] <DanYeomans> is there any
reason that an entity wouldnt appear in another dimension until you
restart the game?
L32[19:56:58] <LordFokas> also,
capitalthree, that stack trace is MC code, how is that Forge's
fault? Is it patching MC Launcher code? I thought it didn't need to
do that since MC 1.6, given that Mojang came up with that fancy
tweakable launcher system...
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L34[20:00:04] <capitalthree> LordFokas: did
you test if the mc launcher has this problem when *not* run from
forgegradle?
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L38[20:05:04] <LordFokas> I'm actually
running 1.7.10 in MMC5, older Forge version (14xx or 15xx) and it
runs fine on Java 8
L39[20:05:26] <capitalthree> this is why I
really suspect forgegradle
L40[20:05:30] <LordFokas> that was
literally the first thing I tested before attempting to
downgrade
L41[20:05:50] <LordFokas> damn you're
right, I tested and didn't even think of that
L42[20:06:10] *
LordFokas had a long day
L43[20:06:13] <capitalthree> I'm sorry
again for this whole thing though
L44[20:06:26] <LordFokas> nah, it's
ok
L45[20:06:30] <capitalthree> "fuck it,
I just want to try something I know works" is a valid course
of action when it's someone else's bug to fix
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L47[20:06:55] <capitalthree> and "why
the fuck does oracle put jvm downloads behind a login wall" is
a very valid complaint
L48[20:06:58] *
SomeGuyInATree pats Mr Fokas on the back. It's aight
G.
L49[20:07:03] <capitalthree> just for the
love of god, if anything use java 7 but don't use java 6 xD
L51[20:07:57] <LordFokas> in Oracle's
defense, if I had something THAT shitty on the loose I wouldn't
want people downloading it either
L52[20:08:01] <TehNut> As I said, lesser of
two evils :P
L53[20:08:51] <MattDahEpic> forge needs to
add a nbt respecting shaped and shapeless recipe
L54[20:08:52] <LordFokas> they keep it,
with the login wall, exclusively for people working on legacy
systems
L55[20:09:09] <LordFokas> which kinda makes
sense
L56[20:09:11] <TehNut> MattDahEpic: Use the
crafted event
L57[20:09:22] <TehNut> Attach your NBT
after the fact
L58[20:09:42] <MattDahEpic> TehNut, i want
to give a different output based on the input items
L59[20:10:13] <TehNut> The event provides
the crafting grid as an IInventory
L60[20:11:03] <LordFokas> TehNut, and you
programatically decide the output for that specific event, I'm
guessing?
L61[20:13:07] <LordFokas> OH BOY!!! 1 year
ago I stopped modding... I was in the middle of a massive
refactoring. Picking this up will totally be so much fun
L62[20:13:09] *
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L65[20:14:35] <SomeGuyInATree> Refactor
everything to be named after species of fish.
L66[20:14:41] <gr8pefish> MattDahEpic,
example of nbt crafting for ya in case you need it
L68[20:15:31] <TehNut> Yeah writing your
own IRecipe should work, too
L69[20:15:50] <MattDahEpic> gr8pefish,
problem with making a new recipe type is that jei doesnt display
recipes that extend the vanilla types without you adding your own
handler
L70[20:16:12] <LordFokas> SomeGuyInATree,
I'm refactoring the whole TE/container/GUI system
L71[20:16:16] <TehNut> It's not hard to do
so
L72[20:16:31] <LordFokas> oh, and also
blocks
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L75[20:16:48] <SomeGuyInATree> Your mod is
now about Fish and their diversity, sorry LordFokas.
L76[20:17:10] <TehNut> Then just
IModRegistry#addRecipeHandlers(yourHandlers)
L77[20:17:11] <SomeGuyInATree>
GUI_SalmonFurnace.java
L78[20:17:11] <MattDahEpic> TehNut, yes it
is when jei wont load as a dependency in your dev env. and yes ive
gone into the jei channel and talked to them to no avail on
enfixening it
L79[20:17:13] <LordFokas> no I really want
to finish my machines, plz. It'll be awesome
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L81[20:17:49] <LordFokas> I even came up
with a way for machines to only tick and/or allocate memory on
sides (client/server) where data or ticking is required
L82[20:17:57] <TehNut> Just add the API
instead of the full mod then?
L83[20:18:22] <LordFokas> because I like
being efficient :p
L84[20:18:30] <TehNut> Oh, mezz doesn't
ship an api jar
L85[20:20:32] <LordFokas> isn't there an
annotation I can use for FML to remove interfaces from classes
during the class loading?
L86[20:20:46] <LordFokas> is it still a
thing?
L87[20:21:04] <TehNut> @Optional
L88[20:28:28] <gr8pefish> MattDahEpic, yeah
true, I forgot about that. It's really not much work at all to add
one though.
L89[20:42:47] <gr8pefish> If anyone can
help, I am running into a little trouble. I'm trying to put a
capability on an itemStack. The AttachCapabilitiesEvent fires,
attaches the capability to my item, but then does the same
initialization every time that item is refreshed, it isn't saving
the capability for the itemstack. Do you know if I have to save it
somewhere?
L90[20:44:10] <gr8pefish> ^ code can be
linked of course if needed, just ask.
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L100[21:30:16] <Sollux-Captor> Hey, is it
possible to use forge with Visual Studio?
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L102[21:52:15] <Zaggy1024> if it is, it
probably won't work well since it's not maintained by the Forge
team :P
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L108[22:16:31] <DanYeomans> i am not sure
if you can use java with visual studio
L109[22:18:41] <Sollux-Captor> There are
ways to use java with VS.
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L130[22:21:53] <Sollux-Captor> There is a
java plugin for VS. I'm pretty sure there is.
L131[22:22:11] <DanYeomans> actually i
wouldn't be surprised
L132[22:23:16] <Sollux-Captor> VS is
probably my most favorite IDE and it is kind of a bummer that I
cannot use it all that much when doing MC stuff.
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L137[22:26:38] <MattDahEpic> is it better
to compare NBTTagCompounds with == or .equals() ?
L138[22:29:37] <kashike> MattDahEpic:
NBTUtil#areNBTEquals
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