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L4[19:38:59] <capitalthree> LordFokas: nah I should have been politer
L5[19:39:15] <capitalthree> LordFokas: I guess my frustration was "whoah there, if things aren't working on java 8, let's try to solve the real problem"
L6[19:39:22] <LordFokas> we good?
L7[19:39:42] <capitalthree> we good
L8[19:39:45] <LordFokas> cool
L9[19:39:50] <capitalthree> I don't hold grudges
L10[19:39:54] * LordFokas shakes capitalthree's hand
L11[19:39:58] <capitalthree> and I know I can be a bit snippy
L12[19:40:00] * capitalthree shakes
L13[19:40:05] <LordFokas> now let's try to be productive here
L14[19:40:38] <capitalthree> aww, I was planning to smoke a whole bunch of pot
L15[19:40:56] <LordFokas> fresh JDK 8u92. Forge 12xx refuses to boot, crashes with an iterator complaining about comodification
L16[19:41:18] <LordFokas> updates to Forge 1614 (latest 1.7.10), problem persists
L17[19:41:34] <DanYeomans> could you pastebin or screenshot the error if possible? i'm curious myself what's going on
L18[19:41:42] * DanYeomans might have missed when you did this earlier
L19[19:41:56] <LordFokas> running on JRE 7u79, no issues.
L20[19:41:57] <capitalthree> why 12xx?
L21[19:42:03] <capitalthree> oh wait
L22[19:42:09] <capitalthree> I should catch up before commenting
L23[19:42:14] <LordFokas> I was picking up my mod after not touching it for a year
L24[19:42:45] <LordFokas> DanYeomans, I posted it earlier, but here it is http://puu.sh/or3ux/d36ec46fa2.png
L25[19:43:13] <capitalthree> ok so for starters, just so we're clear on the blame game, this is clearly a bug in forge and/or forgegradle and not in jvm 8
L26[19:43:41] <capitalthree> because it's a race condition
L27[19:44:28] <LordFokas> well, yeah, I assumed java 8 was more sensitive to comodifications, like, it was picking up corner cases java 7 wasn't and MC would be "exploiting" that. Or something along those lines.
L28[19:45:10] <LordFokas> although I don't see how there'd be corner cases in race conditions, but I'm not sure how comodifications are tested either, so, there's that.
L29[19:46:14] <LordFokas> I've seen a lot of REALLY weird stuff, no matter how weird this is it's still pretty tame by my standards :p
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L31[19:56:32] <DanYeomans> is there any reason that an entity wouldnt appear in another dimension until you restart the game?
L32[19:56:58] <LordFokas> also, capitalthree, that stack trace is MC code, how is that Forge's fault? Is it patching MC Launcher code? I thought it didn't need to do that since MC 1.6, given that Mojang came up with that fancy tweakable launcher system...
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L34[20:00:04] <capitalthree> LordFokas: did you test if the mc launcher has this problem when *not* run from forgegradle?
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L38[20:05:04] <LordFokas> I'm actually running 1.7.10 in MMC5, older Forge version (14xx or 15xx) and it runs fine on Java 8
L39[20:05:26] <capitalthree> this is why I really suspect forgegradle
L40[20:05:30] <LordFokas> that was literally the first thing I tested before attempting to downgrade
L41[20:05:50] <LordFokas> damn you're right, I tested and didn't even think of that
L42[20:06:10] * LordFokas had a long day
L43[20:06:13] <capitalthree> I'm sorry again for this whole thing though
L44[20:06:26] <LordFokas> nah, it's ok
L45[20:06:30] <capitalthree> "fuck it, I just want to try something I know works" is a valid course of action when it's someone else's bug to fix
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L47[20:06:55] <capitalthree> and "why the fuck does oracle put jvm downloads behind a login wall" is a very valid complaint
L48[20:06:58] * SomeGuyInATree pats Mr Fokas on the back. It's aight G.
L49[20:07:03] <capitalthree> just for the love of god, if anything use java 7 but don't use java 6 xD
L50[20:07:56] <TehNut> ^
L51[20:07:57] <LordFokas> in Oracle's defense, if I had something THAT shitty on the loose I wouldn't want people downloading it either
L52[20:08:01] <TehNut> As I said, lesser of two evils :P
L53[20:08:51] <MattDahEpic> forge needs to add a nbt respecting shaped and shapeless recipe
L54[20:08:52] <LordFokas> they keep it, with the login wall, exclusively for people working on legacy systems
L55[20:09:09] <LordFokas> which kinda makes sense
L56[20:09:11] <TehNut> MattDahEpic: Use the crafted event
L57[20:09:22] <TehNut> Attach your NBT after the fact
L58[20:09:42] <MattDahEpic> TehNut, i want to give a different output based on the input items
L59[20:10:13] <TehNut> The event provides the crafting grid as an IInventory
L60[20:11:03] <LordFokas> TehNut, and you programatically decide the output for that specific event, I'm guessing?
L61[20:13:07] <LordFokas> OH BOY!!! 1 year ago I stopped modding... I was in the middle of a massive refactoring. Picking this up will totally be so much fun
L62[20:13:09] * LordFokas cries
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L65[20:14:35] <SomeGuyInATree> Refactor everything to be named after species of fish.
L66[20:14:41] <gr8pefish> MattDahEpic, example of nbt crafting for ya in case you need it
L67[20:14:43] <gr8pefish> https://github.com/gr8pefish/IronBackpacks/blob/master-1.8.9/src/main/java/gr8pefish/ironbackpacks/crafting/BackpackIncreaseTierRecipe.java
L68[20:15:31] <TehNut> Yeah writing your own IRecipe should work, too
L69[20:15:50] <MattDahEpic> gr8pefish, problem with making a new recipe type is that jei doesnt display recipes that extend the vanilla types without you adding your own handler
L70[20:16:12] <LordFokas> SomeGuyInATree, I'm refactoring the whole TE/container/GUI system
L71[20:16:16] <TehNut> It's not hard to do so
L72[20:16:31] <LordFokas> oh, and also blocks
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L74[20:16:38] <TehNut> https://github.com/WayofTime/BloodMagic/tree/1.9/src/main/java/WayofTime/bloodmagic/compat/jei/orb
L75[20:16:48] <SomeGuyInATree> Your mod is now about Fish and their diversity, sorry LordFokas.
L76[20:17:10] <TehNut> Then just IModRegistry#addRecipeHandlers(yourHandlers)
L77[20:17:11] <SomeGuyInATree> GUI_SalmonFurnace.java
L78[20:17:11] <MattDahEpic> TehNut, yes it is when jei wont load as a dependency in your dev env. and yes ive gone into the jei channel and talked to them to no avail on enfixening it
L79[20:17:13] <LordFokas> no I really want to finish my machines, plz. It'll be awesome
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L81[20:17:49] <LordFokas> I even came up with a way for machines to only tick and/or allocate memory on sides (client/server) where data or ticking is required
L82[20:17:57] <TehNut> Just add the API instead of the full mod then?
L83[20:18:22] <LordFokas> because I like being efficient :p
L84[20:18:30] <TehNut> Oh, mezz doesn't ship an api jar
L85[20:20:32] <LordFokas> isn't there an annotation I can use for FML to remove interfaces from classes during the class loading?
L86[20:20:46] <LordFokas> is it still a thing?
L87[20:21:04] <TehNut> @Optional
L88[20:28:28] <gr8pefish> MattDahEpic, yeah true, I forgot about that. It's really not much work at all to add one though.
L89[20:42:47] <gr8pefish> If anyone can help, I am running into a little trouble. I'm trying to put a capability on an itemStack. The AttachCapabilitiesEvent fires, attaches the capability to my item, but then does the same initialization every time that item is refreshed, it isn't saving the capability for the itemstack. Do you know if I have to save it somewhere?
L90[20:44:10] <gr8pefish> ^ code can be linked of course if needed, just ask.
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L100[21:30:16] <Sollux-Captor> Hey, is it possible to use forge with Visual Studio?
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L102[21:52:15] <Zaggy1024> if it is, it probably won't work well since it's not maintained by the Forge team :P
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L108[22:16:31] <DanYeomans> i am not sure if you can use java with visual studio
L109[22:18:41] <Sollux-Captor> There are ways to use java with VS.
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L130[22:21:53] <Sollux-Captor> There is a java plugin for VS. I'm pretty sure there is.
L131[22:22:11] <DanYeomans> actually i wouldn't be surprised
L132[22:23:16] <Sollux-Captor> VS is probably my most favorite IDE and it is kind of a bummer that I cannot use it all that much when doing MC stuff.
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L137[22:26:38] <MattDahEpic> is it better to compare NBTTagCompounds with == or .equals() ?
L138[22:29:37] <kashike> MattDahEpic: NBTUtil#areNBTEquals
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