<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:03:14] <masa> because of the middle
bit?
L2[00:04:08] ⇦
Quits: MattDahEpic (~MattDahEp@184-96-202-46.hlrn.qwest.net) (Ping
timeout: 190 seconds)
L3[00:05:48] <Lymia> Panes?
L4[00:11:49] <SomeGuyInATree> Eclipse just
broke and likes to now think that nothing can be resolved. None of
my classes can be found at all.. All I did was clean the build
folder because it was building in removed code..
L5[00:11:50] <unascribed> glass panes/iron
bars
L6[00:11:52] ⇨
Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L7[00:12:07] <unascribed> SomeGuyInATree,
did you disable automatic building or something?
L8[00:12:22] <SomeGuyInATree> I didn't
change anything within eclipse..
L9[00:12:39] <unascribed> well, try doing
Project -> Clean
L10[00:12:55] <SomeGuyInATree> Oh,
ty.
L11[00:13:14] <unascribed> that's how
you're *supposed* to delete cached binaries
L12[00:14:18] <SomeGuyInATree> I figured
things excluded from my build path wouldn't be included.. Cheers
though unascribed.
L13[00:16:56] <Lymia> Oh.
L14[00:16:57] <Lymia> Those.
L15[00:17:48] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190
seconds)
L16[00:18:07] ***
DonAway is now known as DRedhorse
L17[00:20:39] <Drullkus> !gc hax
L18[00:20:45] <Drullkus> bummer
L20[00:21:54] ⇨
Joins: bilde2910|away (bilde2910@51.174.170.178)
L21[00:22:44] ***
bilde2910|away is now known as bilde2910
L22[00:23:23] ⇦
Quits: otho (~otho@177.180.167.84) (Quit: Leaving)
L23[00:24:09] ⇨
Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L24[00:39:21] ⇦
Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
(Quit: I am the forgotten eye.)
L25[00:40:35] ⇨
Joins: xanderio
(~xanderio@p5B21FED4.dip0.t-ipconnect.de)
L26[00:44:16] ⇦
Quits: iceman11a (icemna11a@cpe-74-141-48-157.neo.res.rr.com) (Ping
timeout: 207 seconds)
L27[00:45:08] ⇨
Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L28[00:45:12] ⇨
Joins: iceman11a
(icemna11a@cpe-74-141-48-157.neo.res.rr.com)
L29[00:45:17] ⇦
Quits: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net) (Read
error: Connection reset by peer)
L30[00:50:08] ⇦
Quits: xanderio (~xanderio@p5B21FED4.dip0.t-ipconnect.de) (Ping
timeout: 190 seconds)
L31[00:54:12] ⇨
Joins: VikeStep (~VikeStep@120.156.54.17)
L32[01:03:38] ⇦
Quits: Brokkoli (~Brokkoli@f054026033.adsl.alicedsl.de) (Quit: Die
Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und
das T�ten angemessen wirkt. (George Orwell))
L33[01:03:48] ⇨
Joins: FusionLord
(~FusionLor@ip70-190-176-197.ph.ph.cox.net)
L34[01:04:52] <FusionLord> does anyone know
if there is a method to find the closest structure village/dessert,
jungle temple/stronghold?
L35[01:07:29] ⇨
Joins: Omen (~Omen@216.16.93.90)
L36[01:09:51] ⇨
Joins: P3pp3rF1y3
(~P3pp3rF1y@100-250-77-178-ptr.xsky.cz)
L37[01:18:46] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L38[01:19:00] <Saturn812> i assume they
depend on the world seed, you might be able to calculate their
position even in ungenirated chunks
L39[01:19:48] <Lymia> Hrm
L40[01:20:03] <Lymia> Maybe you could do
something with low level APIs for worldgen?
L41[01:20:07] ⇨
Joins: Forecaster (~Forecaste@83.223.1.173)
L42[01:20:08] <Lymia> I'm not familiar with
that part of the code
L43[01:20:29] ⇨
Joins: bilde2910|away (bilde2910@51.174.170.178)
L44[01:21:20] ***
bilde2910|away is now known as bilde2910
L45[01:24:02] ***
AbrarSyed is now known as Abrar|gone
L46[01:26:41] <FusionLord> well I found
that there is a VillageCollection in World, there a start :P
L47[01:28:57] ⇦
Quits: cpw|out (~cpw@24-212-222-167.cable.teksavvy.com) (Ping
timeout: 186 seconds)
L48[01:30:07] ⇨
Joins: cpw|out
(~cpw@24-212-222-167.cable.teksavvy.com)
L49[01:30:07]
MineBot sets mode: +o on cpw|out
L50[01:30:28] ***
cpw|out is now known as cpw
L51[01:32:48] ⇦
Quits: P3pp3rF1y3 (~P3pp3rF1y@100-250-77-178-ptr.xsky.cz) (Ping
timeout: 190 seconds)
L53[01:34:48] <tterrag> FusionLord: what is
that lol
L54[01:35:11] <FusionLord> well that was
supposed to be a Village ....
L55[01:35:19] <tterrag> haha
L56[01:35:32] ***
tterrag is now known as tterrag|ZZZzzz
L58[01:36:14] <tterrag|ZZZzzz> that's
probably a list of valid places to PUT villages
L59[01:36:25] <tterrag|ZZZzzz> that doesn't
mean there will actually be one there
L60[01:36:31] <tterrag|ZZZzzz> just that
there could be, if conditions are right
L61[01:36:53] <tterrag|ZZZzzz> there is a
program that can show you villages, called AMIDST, you've probably
heard of it
L62[01:37:07] <tterrag|ZZZzzz> it's often
got villages in places where they don't really show up, just
because the game decided not to actually generate one
L63[01:37:25] <tterrag|ZZZzzz> anyways I'm
off to bed
L64[01:37:28] <tterrag|ZZZzzz> good
luck
L65[01:37:30] <FusionLord> night
L66[01:37:34] <FusionLord> :)
L67[01:39:19] ***
Ashlee is now known as Ash|Work
L68[01:39:32] <FusionLord> ok that so
called village has more than two villagers????
L69[01:41:54] ⇨
Joins: Tzk (~Tzk@tbotv63.net)
L70[01:42:18] ⇦
Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
(Remote host closed the connection)
L71[01:44:09] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186
seconds)
L73[01:56:47] ***
kroeser|away is now known as kroeser
L74[01:57:25] ***
kroeser is now known as kroeser|away
L75[01:57:58] ***
K-4U|Off is now known as K-4U
L76[01:58:37] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8002:c1a1:d59b:181f:3820:8446)
(Quit: Leaving)
L77[02:00:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160229 mappings to Forge Maven.
L78[02:00:05] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160229-1.8.9.zip
(mappings = "snapshot_20160229" in build.gradle).
L79[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L80[02:00:34] ***
kroeser|away is now known as kroeser
L81[02:05:24] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L82[02:07:50] <Cazzar> FusionLord: or your
rendering is off? :P
L83[02:08:04] ⇨
Joins: Naiten (~Naiten@82.162.0.17)
L84[02:09:39] <FusionLord> no
L85[02:10:08] <FusionLord> the becon is set
to the location that Mojang code returns
L86[02:10:12] <FusionLord> beacon
L87[02:15:17] ⇨
Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L89[02:17:04] <Naiten> Leo DiCaprio won an
oscar, what a time to live. Maybe Mojang will make modders life
easier this year?
L90[02:19:34] <FusionLord> Leo has done
many great films, if he is just now getting an oscar, I MUST see
this momvie...
L91[02:19:48] <FusionLord> movie**
L92[02:21:08] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 190
seconds)
L93[02:21:32] <Saturn812> what was that
movie btw? The one in the wilds?
L94[02:23:18] <FusionLord> The Revenant I
think
L95[02:24:03] <FusionLord> and don't
confuse it with the zombie movie called The Revenant, that was a
huge wast of my time...
L96[02:25:32] <Saturn812> i don't think
DiCaprio done any zombie movies
L97[02:25:47] <Saturn812> which is ironic
considering his name :D
L98[02:26:41] <FusionLord> lol
L99[02:29:03] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L100[02:35:16]
⇨ Joins: agowa338
(~Thunderbi@p54918101.dip0.t-ipconnect.de)
L101[02:35:40] <LexManos> Speaking of
zombie films
L102[02:35:48] <LexManos> anyone got a
suggestion on one to watch before bed?
L103[02:39:50] <Saphire> Hm..
L104[02:40:30] <Saphire> I think I saw a
photo of DiCaprio holding the award.. and flipping off :D
L105[02:41:23] <Saphire> Uh..
nevermind
L106[02:52:41] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 195
seconds)
L107[02:53:08] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190
seconds)
L108[02:57:09]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L109[02:57:58] ***
bilde2910|away is now known as bilde2910
L110[03:06:57] ⇦
Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Remote host closed
the connection)
L111[03:07:56]
⇨ Joins: auenf
(David@DC-174-214.bpb.bigpond.com)
L112[03:13:56]
⇨ Joins: Reika
(~chatzilla@104-247-242-120.cpe.teksavvy.com)
L113[03:21:31]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L114[03:23:55] ⇦
Quits: Reika (~chatzilla@104-247-242-120.cpe.teksavvy.com) (Quit:
ChatZilla 0.9.92 [Firefox 40.1.0/20151110185753])
L115[03:25:43] ⇦
Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout:
198 seconds)
L116[03:27:41] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L117[03:27:46] ***
Kolatra is now known as Kolatra|Away
L118[03:29:42]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L119[03:30:33] ***
bilde2910|away is now known as bilde2910
L120[03:42:45] ⇦
Quits: Blarghedy (~Blarghedy@50-90-112-134.res.bhn.net) (Killed
(NickServ (GHOST command used by Blarghedy2)))
L121[03:42:49]
⇨ Joins: Blarghedy
(~Blarghedy@50-90-112-134.res.bhn.net)
L122[03:46:57]
⇨ Joins: Andrey96
(~Instantbi@95-30-205-116.broadband.corbina.ru)
L123[03:48:25] <Andrey96> Hi all. I know
it's not really on topic, but do anyone know mod that adds simple
items based on config to use with MineTweaker?
L125[03:55:42] <Andrey96> Yes, pretty like
this. Thanks for help. But it looks too complicated to use it just
for simple items. It includes javascript and I already have
MineTweaker with it's scripts. So, I'm going to write own simplest
mod to do this.
L126[04:00:28] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190
seconds)
L127[04:04:15]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L128[04:05:05] ***
bilde2910|away is now known as bilde2910
L129[04:18:05] <McJty> Hmm, I have a tile
entity that needs to do worldObj.getBlockState() in it's update()
method. However I have the feeling that this can cause unneeded
chunkloading
L130[04:18:27] <McJty> Is there a way to
test if I shouldn't do that getBlockState() to prevent the chunk
from staying loaded?
L131[04:19:52] <Lumien>
isBlockLoaded
L132[04:20:08] <McJty> aha thanks
L133[04:20:12] <McJty> Exactly what I
need
L134[04:21:16] ***
fry|sleep is now known as fry
L135[04:31:19] ⇦
Quits: Naiten (~Naiten@82.162.0.17) (Read error: Connection reset
by peer)
L136[04:36:27]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L137[04:37:34]
⇨ Joins: Naiten (~Naiten@82.162.0.20)
L138[04:45:16] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L139[04:46:49]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L140[04:47:40] ***
bilde2910|away is now known as bilde2910
L141[04:48:40] ⇦
Quits: Corosus (~Corosus@135-23-126-120.cpe.pppoe.ca) (Ping
timeout: 207 seconds)
L142[04:53:03] ***
K-4U is now known as K-4U|Off
L143[05:01:24]
⇨ Joins: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L144[05:02:49] ⇦
Quits: Andrey96 (~Instantbi@95-30-205-116.broadband.corbina.ru)
(Quit: Andrey96)
L145[05:02:58] ⇦
Quits: Naiten (~Naiten@82.162.0.20) (Ping timeout: 207
seconds)
L146[05:26:40] ⇦
Quits: Omen (~Omen@216.16.93.90) (Quit: Leaving)
L147[05:27:24] ***
kroeser is now known as kroeser|away
L148[05:41:28] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout:
190 seconds)
L149[05:46:08] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190
seconds)
L150[05:49:20] ***
kroeser|away is now known as kroeser
L151[05:50:26]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L152[05:51:15] ***
bilde2910|away is now known as bilde2910
L153[05:56:52] ***
Keridos is now known as Keridos|away
L154[06:02:26] <gigaherz_h> [11:18]
(McJty): Hmm, I have a tile entity that needs to do
worldObj.getBlockState() in it's update() method.
L155[06:02:43] <gigaherz_h> remember to
check if getBlock() is the right block, update() can tick one extra
time when the block is removed
L156[06:02:44] <gigaherz_h> ;P
L157[06:07:04] ***
Keridos|away is now known as Keridos
L158[06:11:13] ⇦
Quits: riderj (~riderj@157.62.94.10) (Ping timeout: 207
seconds)
L159[06:23:38]
⇨ Joins: Mowmaster
(~Mowmaster@2600:1014:b117:13b8:86a:97ff:76b8:8f3c)
L160[06:37:47]
⇨ Joins: Nitrodev
(~Nitrodev@dcx0f0yjkrwjtc4ckms-y-3.rev.dnainternet.fi)
L161[06:41:24] <McJty> gigaherz_h, the
getBlockState that I'm doing is *exactly* to check if it is the
right block :-)
L162[06:43:44]
⇨ Joins: riderj (~riderj@157.62.94.10)
L163[06:44:01] <gigaherz_h> heh
L164[06:55:59] ***
kroeser is now known as kroeser|away
L165[06:57:34]
⇨ Joins: DemoXin
(~DemoXin@236.sub-70-210-10.myvzw.com)
L166[06:57:48] ***
kroeser|away is now known as kroeser
L167[06:59:29] <DemoXin> So,
setupDecompWorkspace -> :applySourcePatches fails spectacularly.
Is this a common problem?
L168[07:00:22] <gigaherz_h> no
L169[07:00:37] <gigaherz_h> it's a common
problem for :decompileMc to require extra memory on the jvm
L170[07:00:58] <gigaherz_h> but I have
never heard of :applySourcePatches failing before
L171[07:01:03] ***
gigaherz_h is now known as gigaherz
L172[07:10:59]
⇨ Joins: Fye
(~Fye@dynamic-adsl-78-13-160-137.clienti.tiscali.it)
L173[07:13:25] ⇦
Quits: boni (~boni@devsub.net) (Ping timeout: 198
seconds)
L174[07:15:13] ⇦
Quits: aef (~aef@schweinehegel.raxys.net) (Ping timeout: 198
seconds)
L175[07:16:28]
⇨ Joins: kimfy (~kimfy___@89.10.163.17)
L176[07:17:16]
⇨ Joins: aef (~aef@schweinehegel.raxys.net)
L177[07:17:27] ***
kroeser is now known as kroeser|away
L178[07:18:09] ***
kroeser|away is now known as kroeser
L179[07:29:47] <Wuppy> I love how di
caprio flipped everybody off when he took his oscar xD
L180[07:30:31]
⇨ Joins: Naiten (Naiten@77.34.183.33)
L181[07:32:48] <gigaherz> Wuppy: did
he?
L183[07:33:09] <Wuppy> also subtle as hell
:P
L184[07:36:46] <gigaherz> lolñ
L185[07:36:48] <gigaherz> -ñ
L186[07:37:19] <Wuppy> that is one strange
character to press accidentally :o
L187[07:38:49] <gigaherz> no it
isn't
L188[07:38:53] <gigaherz> it's right next
to the l
L189[07:38:59] <gigaherz> where the
english kb has the ;: key
L190[07:39:01] <Wuppy> I can't even do
that character on mine :P
L191[07:39:09] <Wuppy> weird spanish
keyboard
L192[07:41:53]
⇨ Joins: Elec332
(~Elec332@ip5456d4a5.speed.planet.nl)
L193[07:42:21]
⇨ Joins: Cojo
(~Cojo@cpe-24-163-52-59.nc.res.rr.com)
L194[07:50:52]
⇨ Joins: Sam54
(~Sam54@84-92-190-213.intermediasud.com)
L195[07:50:55] <Sam54> (Sorry for my
french-based english). I made an anti-cheat for my server. I would
like to obfuscate it. Can-I use proguard or it will make launch
problems ?
L196[07:51:12] <Wuppy> anti-cheat?
L197[07:51:27] <Sam54> program wich block
cheats
L198[07:51:56] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L199[07:52:21] <DemoXin> If it's for your
server, why do you need to obfuscate it?
L200[07:52:28] ***
MrKick|Away is now known as MrKickkiller
L201[07:53:16] <Sam54> Because it is a big
french server (an average of 300 players instantly) and old devs
are trying to make a copy of our launcher wich integrate
cheats
L202[07:53:17] <gigaherz> DemoXin: he
could mean a client-side anti-cheat mod that is required by the
server
L203[07:53:35] <Sam54> gigaherz: yes it
is
L204[07:53:49] *
DemoXin looks at modID, makes empty version of mod with same
id.
L205[07:53:53] <gigaherz> yep
L206[07:53:58] <gigaherz> I don't know if
you can obfuscate or not
L207[07:54:07]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L208[07:54:30] <gigaherz> but remember
that obfuscation != DRM
L209[07:54:36] <Sam54> drm ?
L210[07:54:58] ***
bilde2910|away is now known as bilde2910
L211[07:54:59] <gigaherz> obfuscation
won't prevent people from creating another mod that says it's
yours, but doesn't actually do the anti-cheat
L212[07:55:26] <Sam54> I made a
token-based system wich verify the mod's identity.
L213[07:55:49]
⇨ Joins: alex_6611
(~alex_6611@p5DE78A3E.dip0.t-ipconnect.de)
L214[07:55:52] <DemoXin> obfuscation makes
decompiled code harder to read. It still would take literally 5
minutes or less to just make a shell that does nothing but tells
the server it's your anti-cheat.
L215[07:56:02] <DemoXin> Anything on the
client cannot be trusted.
L216[07:56:36] <gigaherz> what kind of
cheats do people use anyhow?
L217[07:56:59] <Sam54> the main problem is
xray, for others I make a whitelist of authorized modids
L218[07:57:09] <gigaherz> aren't there
anti-xray mods
L219[07:57:25] <gigaherz> that pretend all
blocks are stone unless they have an air block next to them?
L220[07:57:48] <Sam54> it is server-side
mods
L221[07:58:11] <Sam54> And xray also
provide a fly function
L222[07:58:53] <Sam54> I can't use classic
no-cheat program like NoCheatPlus because my server is modded and
some objects allows player to ~~~fly~~~
L223[07:59:03] <gigaherz> ah right
L224[07:59:26] <Cazzar> Hmm, someone who
has a working gradle version get me the md5sum of the 1.8.9 jar
:P
L225[07:59:45] ***
amadornes[OFF] is now known as amadornes
L226[08:00:02] <gigaherz> Cazzar: 1.8.9
jar?
L227[08:00:12] <AnrDaemon> 1.8.9 what jar?
MC? Forge?
L228[08:00:27] <AnrDaemon> And why do you
need gradle for md5 calc?
L229[08:00:30] <Cazzar> Yes the vanilla
1.8.9 jar, I need a cached working mdk copy md5
L231[08:01:18] <Cazzar> And the md5sum
would tell me if it is.
L232[08:01:26] <AnrDaemon>
396099e23e58309d21713ab5d7c1d1a8 *1.8.9.jar
L233[08:01:39] <Cazzar> So that's the
vanilla one?
L234[08:01:47] <AnrDaemon> No need gradle
for having md5sum
L235[08:02:00] <gigaherz> I don't see any
1.8.9 jar inside the .gradle folder ;P
L236[08:02:03] <sham1> Did 1.9 come out
yet
L237[08:02:12] <sham1> For vanilla
L238[08:02:16] <gigaherz> sham1: they said
earlier "in a few hours"
L239[08:02:16] <DemoXin> No, 1.9 isn't
out.
L240[08:02:29] <AnrDaemon> $ sha512sum
1.8.9.jar
L241[08:02:30] <AnrDaemon>
9aaa00821ef3683b57d82a2a3a739be7add1c0dadaabefe94c2c9071dc2e7055985b6ea073bf889f633229de410d20799599988cd49aa4856d182a23571dc11d
*1.8.9.jar
L242[08:02:34] <DemoXin> ^^ almost 4 hours
ago
L244[08:03:14] <sham1> Well the business
hours end in two hours in sweden so they may want to hurry up
L245[08:03:17] <Cazzar> AnrDaemon better
get me the sha1
L246[08:03:28] <AnrDaemon> It's
weak.
L247[08:03:42] <sham1> Sha512
L248[08:03:47] <AnrDaemon> But if you
insist...
L249[08:03:48] <AnrDaemon>
3870888a6c3d349d3771a3e9d16c9bf5e076b908 *1.8.9.jar
L250[08:04:12] <Cazzar> It's what mojang
use on their side :P
L251[08:04:21] <gigaherz> aha
L252[08:04:22] <gigaherz> found one
L253[08:04:23] <gigaherz> File:
minecraft-1.8.9.jar
L254[08:04:23] <gigaherz> CRC-32:
d6e41a11
L255[08:04:23] <gigaherz> MD4:
420b738c5a575106af229f1b33980827
L256[08:04:23] <gigaherz> MD5:
396099e23e58309d21713ab5d7c1d1a8
L257[08:04:23] <gigaherz> SHA-1:
3870888a6c3d349d3771a3e9d16c9bf5e076b908
L258[08:04:34] <gigaherz> that's the jar
inside
C:\Users\gigaherz\.gradle\caches\minecraft\net\minecraft\minecraft\1.8.9
L259[08:04:44] <AnrDaemon> Yup.
L260[08:04:58] <AnrDaemon> Seems to be
checking out.
L261[08:05:10] <Cazzar> Okay so it wasn't
that...
L263[08:06:27] <gigaherz> (hashtab is
fancier, but this one is easier to copy from xD)
L264[08:06:30]
⇨ Joins: otho (~otho@177.180.167.84)
L266[08:07:03] <gigaherz> soon!
L267[08:07:54] <Cazzar> Here
L268[08:08:10] <IoP> soon MC 1.9 cancelled
and now 2.0 with .net announced?
L270[08:10:10] <gigaherz> IoP: nono, if
that happened it owuld be "Minecraft java abandoned,
development will continue exclusively on PE/Console/Win10
editions"
L271[08:11:56] ⇦
Quits: VikeStep (~VikeStep@120.156.54.17) (Read error: Connection
reset by peer)
L272[08:13:11]
⇨ Joins: GigaIRC
(~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
L273[08:14:35] ⇦
Quits: GigaIRC (~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
(Read error: Connection reset by peer)
L274[08:14:47] <gigaherz> oww almost
:D
L275[08:14:54] *
gigaherz is fixing his old IRC client
L276[08:15:35]
⇨ Joins: GigaIRC
(~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
L277[08:15:40] <GigaIRC> Now :D
L279[08:16:08] <gigaherz> it's OUT!
L280[08:16:13] <gigaherz> Go spam Mijang's
servers! ;P
L281[08:16:17] <gigaherz> Mojang*
L282[08:18:11] ⇦
Quits: Naiten (Naiten@77.34.183.33) (Ping timeout: 195
seconds)
L283[08:19:13]
⇨ Joins: thor12022_oops
(thor12022_@205.175.226.97)
L284[08:20:23] ⇦
Quits: GigaIRC (~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
(Read error: Connection reset by peer)
L285[08:24:43] <sham1> YES
L286[08:24:44]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L287[08:24:51] <sham1> Now to just
wait
L288[08:25:44] <sham1> For forge to make
jump, and seeing as awesome lex is at porting, it should not take a
while
L289[08:26:27] <sham1> Although a week is
the most realistic to also get mappings going
L290[08:28:26] <sham1> I be exited
L291[08:29:54] <gigaherz> apparently
excitement disables your complex language centers
L292[08:30:09] ⇦
Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Ping timeout: 186
seconds)
L293[08:30:36]
⇨ Joins: Corosus
(~Corosus@135-23-126-120.cpe.pppoe.ca)
L294[08:30:41]
⇨ Joins: Drullkus
(~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L295[08:31:28] <sham1> Yes
L296[08:31:36] <sham1> Evidently
L297[08:31:43] <sham1> Also mobile
keyboard
L298[08:31:52]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L299[08:33:41] <sham1> So don't blame me
but the touchscreen
L300[08:34:12]
⇨ Joins: auenf (David@101.175.162.178)
L301[08:34:22]
⇨ Joins: GigaIRC
(~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
L302[08:41:28] <IoP> Still NO forge
release for current MC?!
L303[08:44:26] <fry> what?
L304[08:45:21] ⇦
Quits: auenf (David@101.175.162.178) (Ping timeout: 186
seconds)
L305[08:45:53]
⇨ Joins: Naiten (~Naiten@82.162.50.221)
L306[08:46:02] <Hunterz> IoP: use
/topic
L307[08:46:55] <IoP> which part of
it?
L308[08:47:08] <Hunterz> Banned
topics
L309[08:47:40] <IoP> Technically i dod not
ask ETA
L310[08:48:59] <IoP> well maybe after 30
weeks instead 30 minutes :P
L311[08:49:32] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L312[08:51:46] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 207 seconds)
L313[08:53:34] <sham1> Lets wait for MCP
first
L314[08:54:32] <Wuppy> what's
elytra?
L315[08:54:40] <sham1> Elystra
L316[08:54:42] <gigaherz> like a hang
glider
L317[08:54:44] <gigaherz> but done
right
L318[08:54:50] <sham1> That's what
L319[08:54:52] <gigaherz> it feels awesome
to use it
L320[08:55:04] <gigaherz> can be found on
the floating ships on the outer end
L321[08:55:23] <sham1> I might just
download Vanilla
L322[08:55:25] <sham1> Might
L323[08:55:28]
⇨ Joins: auenf (David@DC-54-199.bpb.bigpond.com)
L324[08:55:37] <gigaherz> Wuppy: get
vanilla 1.9
L325[08:55:41] <gigaherz> start a creative
amplified world
L326[08:55:46] <gigaherz> give yourself
elytra
L327[08:55:53] ⇦
Quits: Sam54 (~Sam54@84-92-190-213.intermediasud.com) (Quit:
Leaving)
L328[08:56:01] <Wuppy> and start flying
around, that sounds cool :O
L329[08:56:02] <gigaherz> fly to an
extreme hills biome, to the top
L330[08:56:07] <Wuppy> but, I haven't
played M in ages
L331[08:56:20] <gigaherz> drop
yourself
L332[08:56:27] <gigaherz> and when you
gain a bit of speed, press space again
L333[08:56:34] <gigaherz> and fap
L334[08:56:38] <sham1> There's an
installer for Vanilla
L335[08:56:39] <sham1> Wat
L336[08:56:42] <gigaherz> best enjoyed in
F5 mode ;P
L337[08:56:58] <Wuppy> and fap eh
gigaherz? :P
L338[08:57:32] <sham1> yes
L339[08:57:45] <gigaherz> yes, have you
never wantedto fap while hang-gliding?
L340[08:57:56] <Wuppy> not really,
no
L341[08:58:11] <sham1> >Removed
Herobrine
L342[08:58:15] <sham1> FFS mojang
L343[08:58:30] <sham1> One does not simply
remove Herobrine
L344[08:59:34] <sham1> But how do you flap
exactly
L345[09:00:09]
⇨ Joins: Manusoftar
(webchat@23-128-89-200.fibertel.com.ar)
L346[09:02:02] <sham1> Wait, there's voice
chat?
L347[09:03:41]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L348[09:04:08] <gigaherz> sham1: you don't
"flap", it's a glider, you point up, and exchange forward
speed for a bit of height
L349[09:04:17] <sham1> Oh
L350[09:04:23] <gigaherz> or point down,
and exchange height for speed
L351[09:04:44] <sham1> I can't seem to
open it
L352[09:05:09] <gigaherz> you press space
again after jumping=? IIRC that'swhat they said
L353[09:05:21] <sham1> Creative
L354[09:05:26] <sham1> Damn it
L355[09:05:33] <gigaherz> not THAT close
together, AFTER jumping
L356[09:05:56] <sham1> I like thhis
L357[09:06:29] <sham1> Found my favorite
way to move around
L358[09:06:40] <gigaherz> right :3
L359[09:06:49] <sham1> Still no grabling
hook though
L360[09:06:57] <sham1> So not Just Cause 3
yet
L361[09:07:55] ***
Keridos is now known as Keridos|away
L362[09:08:07] <gigaherz> sham1: hmm I
don't know if worldgen will have changed since the snapshot I
created this world in
L363[09:08:08] <gigaherz> but
L364[09:08:51] <sham1> Aww, no more spammy
clicking
L365[09:09:10] <sham1> And I can punch
with the shield
L366[09:10:01] <sham1> Also, I feel naked
without JEI
L368[09:10:53] <sham1> Oh my god the new
boat
L369[09:11:09] <gigaherz> dropping down
from there is AWESOME ;P
L370[09:11:26] <sham1> Definetly feels
like the wingsuit from JC3
L371[09:11:49] <sham1> Sorry Valve, Mojang
has captured my heart yet again
L373[09:12:25]
⇨ Joins: RedEnergy
(~RedEnergy@5850-AMTS-1-56.dialup.samtel.ru)
L374[09:12:40] <sham1> Wow
L375[09:12:50] <sham1> That actually looks
like something from earth
L376[09:12:51] <sham1> Maybe
L377[09:13:28]
⇨ Joins: Vazkii
(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L378[09:14:14]
⇨ Joins: BerciTheBeast
(BerciTheBe@77.111.11.55.ipv4.telemach.net)
L379[09:14:52] ⇦
Quits: Manusoftar (webchat@23-128-89-200.fibertel.com.ar) (Quit:
Web client closed)
L380[09:15:12]
⇨ Joins: Manusoftar (~manusofta@181.111.53.180)
L381[09:15:45] <Manusoftar> I've been
working on a mod for mc 1.8 that has a little gui, a custom item
and a few custom blocks.
L382[09:16:13] <Manusoftar> When i test it
by running gradlew start client it works like a charm but when i
try to run the jar on my mods folder
L383[09:16:32] <Manusoftar> the gui
texture does not show up, instead i get the checkersboard no
texture thing...
L385[09:17:57]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net)
L386[09:19:26] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 195 seconds)
L387[09:20:22] ***
Cojo is now known as Cojo|AFK
L389[09:22:14] <sham1> It'll be about 10
seconds after Forge for 1.9 is released that we get something like
rocket boost for that so you can continue flying forever
L390[09:24:17] <gigaherz> ooooh, MC Elytra
was released on a LEAP day
L391[09:24:37] <sham1> Illuminati
confirmed
L392[09:24:54] ⇦
Quits: Naiten (~Naiten@82.162.50.221) (Read error: Connection reset
by peer)
L393[09:24:59] <sham1> Also punny
L395[09:28:29] <gigaherz> luacs1998: we
know ;P
L396[09:28:35] <luacs1998> how long before
forge update: i pay 10:1 for june lol
L397[09:28:37] <gigaherz> we have been
testing it for the past half hour
L398[09:28:59] <gigaherz>
"testing" == "enjoying the elytra" ;P
L400[09:36:27] <gigaherz> Manusoftar:
howcome you use 1.8 and not 1.8.9?
L401[09:37:28] <gigaherz> by the way your
build.gradle is a bit "wrong" -- you did not edit the
"group" and "archivesBaseName" on it ;P
L402[09:38:37] <gigaherz> but I don't see
what could cause your gui not to work
L403[09:40:32]
⇨ Joins: MalkContent
(MalkConten@p4FDCEC4F.dip0.t-ipconnect.de)
L404[09:43:13] ***
AEnterpriseAFK is now known as AEnterprise
L405[09:45:12] <Manusoftar> gigaherz: its
1.8 because i started developing it when 1.8.9 didn't even exist...
=P
L406[09:46:03] ⇦
Quits: otho (~otho@177.180.167.84) (Quit: Leaving)
L407[09:46:29] <sham1> lets see how many
people in my sub box will discuss the 1.9 update
L408[09:47:20] <sham1> The boot is so fast
without any mods
L409[09:47:29] <sham1> But then again, no
mods means me === sad
L410[09:50:28] <FusionLord> Error: '==='
is not a valid operator. :P
L411[09:50:34] <sham1> JavaScript
L412[09:51:11] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Quit: Leaving.)
L413[09:51:15] <FusionLord> I was just
messing around anyway :P
L414[09:51:18] <sham1> And apparently I
cannot glide anymore
L415[09:51:48] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190
seconds)
L416[09:52:07] ⇦
Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Remote host closed
the connection)
L417[09:55:04] ***
willieaway is now known as williewillus
L418[09:55:41] <sham1> One thing I don't
like is that the elystra takes space in the armour slot
L419[09:55:48]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L420[09:56:39] ***
bilde2910|away is now known as bilde2910
L421[09:57:38] <gigaherz> sham1:
yeah
L422[09:57:53] <sham1> Although, there
probably will be a mod for that
L423[09:58:07] <gigaherz> Armored
Elytra
L424[09:58:25] <sham1> More like a mod
that adds a special slot for it
L425[09:58:40] <gigaherz> yeah but I
wonder if that own't require just too many hacks
L426[09:58:44] <gigaherz> won't*
L427[09:58:49] <gigaherz> well, I guess
forge will take care of it
L428[09:58:57] <sham1> You can use
substitute can't you?
L429[09:59:03] *
shadekiller666 imagines bullets bouncing off of an
elytra
L430[09:59:09] <gigaherz> well my
assumption
L431[09:59:25] <gigaherz> is that they did
"if chest slot.getItem() == elytra"
L432[09:59:41] <FusionLord> oh 1.9 is out
cool... missed the beat i guess
L433[09:59:59] <sham1> Hey, you have to
beat the ender dragon to get it safely you sure as hell should have
to be able to wear your full armour with it
L434[10:00:14] ⇦
Quits: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net) (Read
error: Connection reset by peer)
L435[10:00:46]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net)
L436[10:01:08] <FusionLord> adds an
"off-hand" slot, but cannot add a "trinket"
slot... >.>
L437[10:01:12] <sham1> Mmmm
L438[10:01:18] <williewillus> FusionLord:
what would you even put there
L439[10:01:29] <gigaherz> FusionLord:
vanilla has no trinkets, so what would the purpose be?
L440[10:01:34] <FusionLord> where? in the
trinket
L441[10:01:38] <sham1> They could have
made an Elytra slot
L442[10:01:39] <FusionLord> the
elytra
L443[10:01:52] <williewillus> a new
slot
L444[10:01:55] <williewillus> just for ONE
thing
L445[10:01:56] <gigaherz> but the elytra
isn't a trinket, it's something you strap onto yourself
L446[10:01:57] <williewillus> that's
terribel design
L447[10:02:02] <gigaherz> also
L448[10:02:06] <gigaherz> it's called
balancing
L449[10:02:10] <gigaherz> you either have
armor, or elytra
L450[10:02:13] <gigaherz> it's a conscious
choice
L451[10:02:44] ⇦
Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
(Remote host closed the connection)
L452[10:02:52] <sham1> And it is not as if
we cannot change that
L453[10:03:19] ***
kroeser is now known as kroeser|away
L454[10:03:28] <gigaherz> thing I wasnt
the most with 1.9 modding, is a way to craft the elytra ;P
L455[10:03:31] <gigaherz> want*
L456[10:03:36] <FusionLord> sham1, well we
can't..... not yet :P
L457[10:03:45] <sham1> Well yeah
L458[10:04:10] <sham1> I want to be able
to make something with elytra that I can use it with to not have to
slow down from gliding
L459[10:04:15] <sham1> As I said, rocket
boots
L460[10:04:44] <sham1> That consume x
amount of RF/t when active
L461[10:05:06]
⇨ Joins: xanderio
(~xanderio@p5B21FED4.dip0.t-ipconnect.de)
L462[10:05:21] <FusionLord> inb4 Steve's
Elytra :P
L463[10:05:38]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L464[10:07:19] <gigaherz> [17:03]
(FusionLord): sham1, well we can't..... not yet :P
L465[10:07:20] <gigaherz> yes we can
L466[10:07:23] <gigaherz> just not with
Forge ;P
L467[10:07:30] <FusionLord> w/e
L468[10:07:37] <gigaherz> you can go onto
the jar, remove META-INF, and edit some bytecode :D
L469[10:07:44] *
gigaherz shudders
L470[10:07:50] <FusionLord> ^
L471[10:08:01] <williewillus> or use
meddle when it updates :P
L472[10:08:13] <gigaherz> meddle?
L473[10:08:26] <williewillus> its another
minor modding api by fyberoptic
L474[10:08:30] <williewillus> it supports
all the snapshots
L475[10:08:34] <gigaherz> ah
L476[10:08:39] <gigaherz> a "tweak
loader"
L477[10:08:43] <gigaherz>
version-agnostic
L478[10:08:46] <williewillus> yeah
L479[10:09:15] <McJty> Hmm, after you do
world.setBlockState() and the block you set has a tile entity, is
that tile entity already initialized with a world object?
L480[10:09:25] <McJty> I have a crash
where worldObj is null in a freshly placed block that way
L481[10:10:30] <gigaherz> hmmm
L482[10:10:40] <gigaherz> I think it
should be?
L483[10:10:52] <gigaherz> after returning
from setBlockState, the TE should be initialized I believe
L484[10:10:56] <McJty> I thought so too
but not sure why I'm getting that crash
L485[10:11:56]
⇨ Joins: Drullkus
(~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L486[10:12:59] ***
MrKickkiller is now known as MrKick|Away
L487[10:13:05] ***
K-4U|Off is now known as K-4U
L488[10:13:06]
⇨ Joins: sciguyryan (~sciguyrya@37.48.81.227)
L489[10:13:40] ⇦
Quits: Cojo|AFK (~Cojo@cpe-24-163-52-59.nc.res.rr.com) (Ping
timeout: 207 seconds)
L490[10:14:04] <McJty> What is even more
weird is that after the crash reloading the world results in a
similar crash but then the TE isn't freshly placed
L491[10:14:33]
⇨ Joins: Cojo
(~Cojo@cpe-24-163-52-59.nc.res.rr.com)
L492[10:14:35] <McJty> afk
L493[10:14:38] <gigaherz> o_O
L494[10:18:22] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout:
198 seconds)
L495[10:19:39]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L496[10:21:31]
⇨ Joins: Hunterz (~hunterz@82.202.112.230)
L497[10:21:33] <McJty> I have no clue what
is wrong but the problem is easy to avoid by checking for worldObj
!= null
L498[10:21:47] <McJty> And the thing even
does what it has to do
L499[10:22:01] <sham1> onLoad
L500[10:22:20] <williewillus> onload
doesnt even work properly :P
L501[10:22:26] <williewillus> it has a
world but doesn't know its block
L502[10:22:32] ***
kroeser|away is now known as kroeser
L503[10:22:40] <sham1>
worldObj.getBlockstate(pos);
L504[10:22:42] <sham1> ;P
L505[10:24:02] ⇦
Quits: GigaIRC (~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
(Quit: Program Closing.)
L506[10:27:18] <williewillus> that doesn't
work
L507[10:27:22] <williewillus> it triggers
an infinite loop
L508[10:27:24] <williewillus> :P
L509[10:27:29] <sham1> wat
L510[10:27:42] <williewillus> theres an
issue on github about it
L511[10:28:02]
⇨ Joins: Jezza (~Jezza@185.44.151.4)
L512[10:28:13] <sham1> #ForgeWats
L513[10:29:15] <thor12022_oops>
underpowered compared to #ForgeWatts
L514[10:29:42] ***
Vigaro|AFK is now known as Vigaro
L515[10:29:46] <sham1> FW/t
L516[10:29:55] <sham1> The *new* RF
L517[10:31:27] <sham1> I should patent
that
L518[10:31:49] <thor12022_oops> um,
wouldn't MJ/t be MJ?
L519[10:31:56] <thor12022_oops>
*FW/t
L520[10:32:06] <sham1> Nah
L521[10:32:43] <thor12022_oops> whoops,
that would be FW*t. Carry on.
L522[10:33:52] <sham1> I'll make sure that
will become the standard
L523[10:33:56] <sham1> in 1.9
L524[10:36:06] <sham1> Hopefully
L525[10:36:54] <FusionLord>
shadekiller666, did you ever work up a fix for that break animation
bug, just curious
L526[10:37:41] <shadekiller666> uhh
L527[10:37:53] <shadekiller666> not
completely
L528[10:38:21] <shadekiller666> fry,
someone was asking about support for tint index for b3d and obj
models
L529[10:38:33] <FusionLord> that was me
:P
L530[10:38:39] <shadekiller666> ie. models
like the spawn egg
L531[10:38:46] <shadekiller666> lol
L532[10:38:57] <shadekiller666> ok, fry,
fusionlord was asking about it :P
L533[10:39:04] ***
Abrar|gone is now known as AbrarSyed
L534[10:40:06]
⇨ Joins: AlphaBlend
(whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net)
L535[10:40:51] <FusionLord>
shadekiller666, another question... did you find anything on the
mipmap issue?
L536[10:40:55] <shadekiller666> fusion,
the idea for the block break animation that has the most potential
is allowing the blockstate json to define its own model for
that
L537[10:41:02] <shadekiller666> mipmap
issue?
L538[10:41:15] ⇦
Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
(Remote host closed the connection)
L540[10:41:34] ⇦
Parts: Hunterz (~hunterz@82.202.112.230) ())
L541[10:41:34] ***
williewillus is now known as willieaway
L542[10:41:46] <shadekiller666> no idea
about that
L543[10:41:55] <FusionLord> yeah I ended
up seperateing the model into 3 models and just rotating it.
L544[10:42:07] <FusionLord> i was just
curious about the bug
L545[10:42:58] <shadekiller666> i had
another idea for solving the block break animation bug, which
involved making a model that could subdivide itself into faces with
a maximum surface area of 1x1
L546[10:43:28] ***
MrKick|Away is now known as MrKickkiller
L547[10:44:18] <shadekiller666> ie. if the
entire face of the model spans 3 blocks vertically and horizontally
(surface area of 9 blocks), the model would subdivide itself into 9
faces with area of 1x1, which would then draw the properly-sized uv
shell on the texture map
L548[10:44:21] <FusionLord> would that
work tho? I had those sections devided into 1^3 I thought
L549[10:44:27] <shadekiller666>
effectively tiling the texture
L550[10:44:58] <shadekiller666> the way
that the game applies the block break animation texture is
strange
L551[10:44:59] <FusionLord> brb
L552[10:45:16] <shadekiller666> well, its
*kind of* the standard way of doing it
L553[10:45:36] <shadekiller666> it
"projects" the texture onto the faces
L554[10:46:41] <shadekiller666> it
basically takes the 3x1 position vectors of the vertices and
converts them into 2x1 uv vectors, which it then passes into the
TAS for the block break texture
L555[10:46:49] ⇦
Quits: riderj (~riderj@157.62.94.10) (Ping timeout: 207
seconds)
L556[10:47:57] <shadekiller666> so if the
vertex position vector is outside of 0..1 on any axis, the uv shell
for faces pointing in that direction(?) end up being positioned
outside of the actual texture on the map
L557[10:49:21] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 186 seconds)
L558[10:50:11] <shadekiller666> fry, any
word on when the obj loader updates will be pulled?
L559[10:50:21] <shadekiller666> or if
there is anything you want me to change?
L560[10:52:11]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L561[10:52:25]
⇨ Joins: MattDahEpic
(~MattDahEp@184-96-202-46.hlrn.qwest.net)
L562[10:55:53] ⇦
Quits: kimfy (~kimfy___@89.10.163.17) (Quit: off to
whatever)
L563[10:57:15] <shadekiller666> its always
nice when there are no conflicts when rebasing the OBJ_Loader
branch onto an updated master
L564[10:58:33] ***
AEnterprise is now known as AEnterpriseAFK
L565[11:02:27] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L566[11:03:54] ⇦
Quits: Meller (Meller@78-70-75-46-no136.tbcn.telia.com)
()
L567[11:03:57] <shadekiller666> i wish
there was a way to save eclipse's tab layout between different git
branches
L568[11:04:16] <sham1> Vim
L569[11:04:32] <shadekiller666> like
"have this set of classes open as tabs for branch A, and this
one for branch B"
L570[11:05:27] <sham1> Aww
L571[11:05:35] <sham1> No longer jumping
to get criticals in 1.9
L572[11:05:55] <gigaherz> they removed
that?
L573[11:06:04] <sham1> yash
L574[11:06:18] <sham1> Don't see the
sparklies
L575[11:06:23] <gigaherz> works for
me
L576[11:06:34] <sham1> Then again
L577[11:06:39] <sham1> Not using all
particles
L578[11:06:53] ***
Vigaro is now known as Vigaro|AFK
L579[11:07:30] <gigaherz> just so long as
I swing while falling ;P
L580[11:08:00] <sham1> yas
L581[11:08:46] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 198 seconds)
L582[11:09:11] <shadekiller666> how would
Vim help with that?
L583[11:09:22] <sham1> it has good
tabs
L584[11:10:03] <sham1> That work across
branches ;P
L585[11:10:29] ⇦
Quits: BerciTheBeast (BerciTheBe@77.111.11.55.ipv4.telemach.net)
(Quit: Ta-ta)
L586[11:10:51]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L587[11:12:10] <sham1> Also, the multipart
JSON looks delicious
L588[11:12:33]
⇨ Joins: otho (~otho@186.219.89.104)
L589[11:13:23]
⇨ Joins: Flashfire
(~Flashfire@d24-36-192-173.home1.cgocable.net)
L590[11:15:19]
⇨ Joins: riderj (~riderj@157.62.94.10)
L591[11:15:42] <shadekiller666> lex, how
are things going with the 1.9 forge update?
L592[11:16:18] <sham1> I'd think not well
considering that we need MCP mappings
L593[11:16:18] <sham1> !latest
L594[11:16:39] <shadekiller666>
!latest
L595[11:16:55] <gigaherz> may as well do
one !!latest so all can see? ;P
L596[11:16:55] <progwml6> mappings will
not show up on the bot till they are ready
L597[11:17:04] <sham1> That being my
point
L598[11:17:09] <gigaherz> but yeah
L599[11:17:14] <gigaherz> mappings won't
switch to 1.9
L600[11:17:18] <gigaherz> until they
really want to just switch to 1.9
L601[11:17:37] <gigaherz> which means
1.8.9 mappings won't be updated anymore :(
L602[11:17:46] ⇦
Quits: Jared|Away (~Jared@2607:5300:100:200::17a0) (Ping timeout:
198 seconds)
L603[11:17:54] <sham1> Which seeing the
official stance Forfe and its influence will be soonTM
L604[11:18:36] <gigaherz> but yeah
L605[11:19:04] ⇦
Quits: mousieamie (~amyt@c-67-180-195-205.hsd1.ca.comcast.net)
(Quit: My Mac has gone to sleep. ZZZzzz…)
L606[11:19:36] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 195 seconds)
L607[11:20:20]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L608[11:20:58]
⇨ Joins: GigaIRC
(~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
L609[11:21:26] <gigaherz> there made my
irc client's text selectable and copiable again ;P
L610[11:21:42] <sham1> >there
L611[11:21:48] <sham1> Sorry
L612[11:22:02]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8d872d48.access.telenet.be)
L613[11:22:52] ⇦
Quits: otho (~otho@186.219.89.104) (Quit: Leaving)
L614[11:24:03] <sham1> I should probably
get into the habbit of "Branch early, Branch often"
L615[11:24:27] <shadekiller666> what is
the cmd to print java version in cmd prompt?
L616[11:25:01] <FusionLord> java -v isn't
it?
L617[11:25:18] <FusionLord> nope it is
version
L618[11:25:25] <FusionLord> java
-version
L619[11:25:52] <shadekiller666>
thanks
L620[11:25:56] <FusionLord> np
L621[11:25:57] ***
zz_SnowShock35 is now known as SnowShock35
L622[11:29:34]
⇨ Joins: Noppes
(~Noppes@82-168-99-26.ip.telfort.nl)
L623[11:30:36] <masa> I hate it when
programs use a single '-' for the full-word version of an
argument...
L624[11:31:07] <sham1> DAMN YOU GNU FOR
MAKING -- THE STANDARD FOR LONG NAMES
L625[11:31:14] <sham1> Sorry for
caps
L627[11:31:33] <gigaherz> I just prefer
the windows way ;P /Something ;P
L628[11:31:44] <masa> f tha
L629[11:31:47] <masa> *that
L630[11:31:56] <sham1> Got your Vindozo
out of here
L631[11:31:58] <masa> /Something is a
path
L632[11:32:07] ***
big_Xplo|AFK is now known as big_Xplosion
L634[11:32:11]
⇨ Joins: Omen (~Omen@216.16.93.90)
L635[11:33:02] <masa> '-' for single
letter arguments and '--' for full arguments
L636[11:33:55] <diesieben07> and why not -
for full arguments?
L637[11:33:59] <diesieben07> i mean, we
are in 2016
L638[11:34:11] <masa> then how would you
know which ones are single letter arguments?
L639[11:34:30] <masa> cp -auxi src
dst
L640[11:34:33] <sham1> -- is also for
passing arguments to more underlying thing
L641[11:34:39] <sham1> when it is
alone
L642[11:34:41] <diesieben07> that is a
full argument :D
L643[11:34:47] <diesieben07> i find that
syntax stupid
L644[11:34:49] <masa> no it's not
L645[11:34:52] <diesieben07> i know it
not
L646[11:34:56] <diesieben07> thats what it
looks like to me
L647[11:35:01] <diesieben07> -a -u -x
-i
L648[11:35:04] <diesieben07> is what i
would do
L649[11:35:09] <masa> 'cp -a -u -x -i src
dst' would just be stupid
L650[11:35:28] <sham1> ah
L651[11:35:48] <sham1> -- is where command
options end and after which you can only use positional
parameters
L652[11:36:12] <sham1> Thank you
stackexchange
L653[11:41:06]
⇨ Joins: P3pp3rF1y3
(~P3pp3rF1y@100-250-77-178-ptr.xsky.cz)
L654[11:42:28] ⇦
Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout:
190 seconds)
L655[11:49:16]
⇨ Joins: Cojosan
(~Cojo@cpe-24-163-52-59.nc.res.rr.com)
L656[11:52:28] ⇦
Quits: Cojo (~Cojo@cpe-24-163-52-59.nc.res.rr.com) (Ping timeout:
207 seconds)
L657[11:55:05] ***
Cojosan is now known as Cojo
L658[11:56:02] <Mraof> Looks like my setup
to show highlights or whatever at the bottom of my screen
works
L659[11:56:05] <Mraof> So if someone pings
me I'll see the channel/query name even if I'm not looking at my
irc client
L660[11:56:49] <gigaherz> heh
L661[11:56:54]
⇨ Joins: otho (~otho@186.219.89.104)
L662[11:57:31] <Mraof> I switched to i3 a
couple days ago
L663[11:59:51] <gigaherz> I kinda wish
mirc would do proper windows notification "balloons"
(they used to be balloon-shaped on win7 ;P)
L664[11:59:58] <gigaherz> then I'd set up
my nick highlighting to show them
L665[12:00:05] <gigaherz> but mirc has its
own custom notification popup which is meh
L666[12:01:01] ⇦
Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr) (Ping
timeout: 195 seconds)
L667[12:01:50] ⇦
Quits: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net) (Quit:
Leaving)
L668[12:02:14]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L669[12:02:31]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L670[12:06:13] ***
willieaway is now known as williewillus
L671[12:10:16] <Mraof> I'm using
irssi
L672[12:10:26] <FusionLord> Well thats
nice... "A fatal error has been detected by the Java Runtime
Environment"
L673[12:10:59]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L674[12:12:08] <williewillus> i3 :D
L675[12:12:52] <Mraof> I was using openbox
before
L676[12:13:04] <Mraof> I like i3, I
think
L677[12:13:12] <williewillus> what do you
use to show your notifications? just adding it to the bar or
what
L678[12:13:19] <Mraof> Yeah
L680[12:18:50]
⇨ Joins: mousieamie (~amyt@8.18.218.175)
L681[12:21:24] <williewillus> yeah i use
hexchat, probably could hack sommething similar up in python
L682[12:26:03] <Flenix> Is there any quick
method to tell if the player is actually moving, or am I gonna have
to do some crazy packet stuff with the player is pressing keys that
would make them move?
L683[12:27:44] <Mraof> What do you mean by
actually moving
L684[12:28:31] <Mraof> Like does that
include trying to move but not because blocks are in the way?
L685[12:28:51] <Flenix> Yup, basically a
server-side thing for at least if they're pressing WASD
L686[12:29:06] <Flenix> If I can cover
them sitting in minecarts etc too that'd be cool but that's not
really essential
L687[12:30:13] <Mraof> Well you could just
check their motion, I guess
L688[12:30:50] <Flenix> Ah yeah, good
idea. Thanks :)
L689[12:30:54] ***
williewillus is now known as willieaway
L690[12:30:54] <Mraof> Like the motionX,
motionY, motionZ
L691[12:30:56] <Mraof> You're
welcome
L692[12:31:22] <Flenix> That's even better
than I wanted actually - it's for offsetting gun accuracy, and now
if they're freefalling I can give them basically no hope of hitting
a target :D
L693[12:37:21]
⇨ Joins: ZarJohn (~ZarJohn@2a01:4f8:151:3141::2)
L694[12:37:29]
⇨ Joins: yopu (~brad@184-89-171-53.res.bhn.net)
L695[12:37:59] ⇦
Quits: RedEnergy (~RedEnergy@5850-AMTS-1-56.dialup.samtel.ru)
(Quit: Leaving)
L696[12:42:23] ***
willieaway is now known as williewillus
L697[12:44:27]
⇨ Joins: Drullkus (~Drullkus@205.155.154.1)
L698[12:48:13] ⇦
Quits: Vigaro|AFK (VBot@vigaro.tk) (Ping timeout: 198
seconds)
L699[12:49:43]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L700[12:58:39]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L701[12:58:44] ***
tterrag|ZZZzzz is now known as tterrag|phone
L703[13:02:47] <williewillus> sighs
:P
L704[13:02:58] <gigaherz> ?
L705[13:02:59] ⇦
Quits: Nitrodev
(~Nitrodev@dcx0f0yjkrwjtc4ckms-y-3.rev.dnainternet.fi) (Read error:
Connection reset by peer)
L706[13:03:18] <williewillus> the comment
I'm replying to
L707[13:04:12] <gigaherz> ah
L708[13:04:15] <gigaherz> Isee
L709[13:04:23] <gigaherz> yeah
misconceptions upon misconceptions
L710[13:04:38] <gigaherz> people confusing
models vs textures, people repeating misinformation like parrots
,etc
L711[13:06:19] <williewillus> mainly the
last that irritates me
L712[13:06:58] ⇦
Quits: [NK]Ghost (~GFt@static-72-64-90-31.dllstx.fios.verizon.net)
()
L713[13:08:52]
⇨ Joins: [NK]Ghost
(~GFt@static-72-64-90-31.dllstx.fios.verizon.net)
L714[13:09:22] <gigaherz> I can't be arsed
to get a reddit account, otherwise I'd reply there too
L715[13:13:41]
⇨ Joins: Vigaro (VBot@vigaro.tk)
L716[13:19:50] ***
williewillus is now known as willieaway
L717[13:21:59] <ZarJohn> Hello, is there
any permament link to the latest stable version of forge for a
specific minecraft version?
L718[13:24:34] <mikebald> ZarJohn doesn't
appear so
L720[13:25:39] <gigaherz> why would you
need a permanent link?
L721[13:25:47] *
mikebald was wondering the same thing.
L722[13:26:04]
⇨ Joins: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L723[13:26:25] <Flashfire> Has anyone
noticed that the initial forge client load is slower since an
update in 1.8.9?
L724[13:26:48] <gigaherz> yes it has been
noticed
L725[13:27:04] <gigaherz> but it's minimal
difference
L726[13:27:19] <Flashfire> Alright
L727[13:29:43] <tterrag|phone> I don't
think it's minimal
L728[13:29:49] <tterrag|phone> It seems to
load all the models twice
L729[13:30:13] <ZarJohn> We've created a
server startscript a long time ago and now we wanted to add a
auto
L730[13:30:15] <tterrag|phone> add chisel
and suddenly it's an extra 10-15 sexonds
L731[13:30:24] <tterrag|phone> lol phone
typo
L732[13:30:41] <ZarJohn> maticly install
of forge and probably sponge and some others...
L733[13:30:44] <tterrag|phone> ZarJohn:
auto updating is generally a bad idea
L734[13:33:55] ⇦
Quits: Wastl2_ (~Wastl2@f052242068.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this one
and help me take over the world of IRC.)
L735[13:36:06] <ZarJohn> We don't want to
make an auto update. It's a semi automatic update(suggest and do
all the world if the players click a button) and make a clean
install for a new server.
L736[13:36:45] <tterrag|phone> But its a
bad idea
L737[13:36:56] <tterrag|phone> One day
your pack could work but the next it would fail
L738[13:37:06] <tterrag|phone> with no
change by the user
L739[13:37:13] <tterrag|phone> It's rare
but possible
L740[13:40:18] <ZarJohn> it should breake
it. The user gets a messe when a new stable version comes out. Then
he CAN press a button and the server does a complete+
L741[13:40:35] <ZarJohn> backup, then it
tries to update
L742[13:40:37] <Zaggy1024> chained ternary
statements are the most confusing thing ever
L743[13:42:13] *
mikebald shrugs; if you're competent you should be able to get the
URL yourself, so no need for a direct URL.
L744[13:42:48]
⇨ Joins: Elec332
(~Elec332@ip5456d4a5.speed.planet.nl)
L745[13:42:57] <mikebald> Kinda dick move
to avoid the ad link though.
L746[13:44:30] <tterrag|phone> Does anyone
here know anything about PE modding? or know someone who
does?
L747[13:46:44] ⇦
Quits: FusionLord (~FusionLor@ip70-190-176-197.ph.ph.cox.net)
(Quit: Leaving)
L748[13:47:45] <ZarJohn> mikebald didn't
really think about this....
L749[14:01:18] ***
mumfrey is now known as Mumfrey
L750[14:02:40] ⇦
Quits: sciguyryan (~sciguyrya@37.48.81.227) (Remote host closed the
connection)
L751[14:03:16] ⇦
Quits: Drullkus (~Drullkus@205.155.154.1) (Quit: poof)
L752[14:05:01] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L753[14:10:26] <Lordmau5> anyone using
SourceTree?
L754[14:11:01] ***
willieaway is now known as williewillus
L755[14:13:33]
⇨ Joins: KGS
(~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L756[14:15:52] <SkySom> I use it at
work
L757[14:15:54] <SkySom> Well did
L758[14:15:59] <SkySom> I just switched to
GitKraken
L759[14:17:42]
⇨ Joins: airbreather_
(~airbreath@d149-67-99-43.nap.wideopenwest.com)
L760[14:18:09] ⇦
Quits: Mowmaster
(~Mowmaster@2600:1014:b117:13b8:86a:97ff:76b8:8f3c) (Ping timeout:
186 seconds)
L761[14:20:01] ⇦
Quits: airbreather (~airbreath@d149-67-99-43.nap.wideopenwest.com)
(Ping timeout: 198 seconds)
L762[14:22:24] ***
williewillus is now known as willieaway
L763[14:24:03] ***
willieaway is now known as williewillus
L765[14:29:06] <LatvianModder>
#BlameStevesCarts
L766[14:29:22] <LatvianModder> or
factory
L767[14:29:23] <LatvianModder>
vswe.stevesfactory
L768[14:30:10] ⇦
Quits: yopu (~brad@184-89-171-53.res.bhn.net) (Quit: Lost
terminal)
L769[14:32:29] ***
illy is now known as illy_
L770[14:35:43] ***
MrKickkiller is now known as MrKick|Away
L771[14:36:12] <williewillus> how do i
specify a gradle dependency for something that's only on
curse?
L772[14:36:17] <williewillus>
(baubles)
L773[14:36:46]
⇨ Joins: Elucent
(~elucent__@173-167-18-97-michigan.hfc.comcastbusiness.net)
L774[14:37:06] <Elucent> how can i get the
current world seed in code?
L775[14:37:22] <williewillus>
worldObj.worldInfo.getSeed()
L776[14:37:30] <williewillus>
getWorldInfO*
L777[14:37:51] <Elucent> is that within
any particular class?
L778[14:37:58] <MattDahEpic> will the
forge update system bork itself if i dont specify a latest AND
recomended version in the jasons?
L779[14:38:05] <masa> also World#getSeed()
whould be a thing in 1.8.x?
L780[14:38:41] <masa> *should
L781[14:39:20] <Elucent> nvm i think i
found something that should work
L782[14:42:06] <DRedhorse> LatvianModder
yeah... I figured that out already.. a pity imo
L783[14:42:28] ⇦
Quits: Fye (~Fye@dynamic-adsl-78-13-160-137.clienti.tiscali.it)
(Ping timeout: 190 seconds)
L784[14:42:41] <LatvianModder>
williewillus: download the file and point to it :P
L785[14:47:30] ***
williewillus is now known as willieaway
L786[14:49:19] ⇦
Quits: otho (~otho@186.219.89.104) (Quit: Leaving)
L787[14:49:35] <SkySom> Heh yeah. Pretty
much download it. LOL
L788[14:49:43] <SkySom> I set up an auto
downloader in my build.gradle
L789[14:49:45] <SkySom> For I am
lazy
L790[14:51:31] <gigaherz> I just dumped
the baubles.api package directly on my mod's src folder and then
added the baubles jar into the mods folder and poof, it works
L791[14:51:32] <gigaherz> ;P
L792[14:51:50] <gigaherz> gradle/maven are
overrated
L793[14:51:50] <gigaherz> ;p
L794[14:55:48] ⇦
Quits: P3pp3rF1y3 (~P3pp3rF1y@100-250-77-178-ptr.xsky.cz) (Ping
timeout: 190 seconds)
L795[14:56:31] ⇦
Quits: nallar
(~nallar@cpc16-cani3-2-0-cust33.14-2.cable.virginm.net) (Read
error: Connection reset by peer)
L796[14:57:01]
⇨ Joins: RANKSHANK
(~RANKSHANK@pa49-181-200-14.pa.nsw.optusnet.com.au)
L797[14:59:01] ⇦
Quits: Elucent
(~elucent__@173-167-18-97-michigan.hfc.comcastbusiness.net) (Ping
timeout: 207 seconds)
L798[15:00:56] <Lordmau5> SkySom, does
GitKraken offer merging?
L799[15:01:00]
⇨ Joins: armctec (~Thunderbi@186.204.12.120)
L800[15:01:00] <Lordmau5> e.g. via.
DiffMerge or similar?
L801[15:01:24] <SkySom> You can configure
a merge tool
L802[15:01:28] <SkySom> But I've never
used it
L803[15:02:24] <AbrarSyed> meld?
L805[15:08:12] <LatvianModder> So.. why
you need this?
L806[15:08:20] <LatvianModder> any git
client / Idea / Eclipse can tell this too
L807[15:08:49] <AbrarSyed> someone said
merge tools..
L808[15:09:12] <AbrarSyed> its convenient
when you dont have a git repo to deal with. THink forge or MCP
patches
L809[15:11:04] <Lordmau5> I mean merging
in general
L810[15:11:08] <Lordmau5> SourceTree
causes issues
L811[15:11:22] <Lordmau5> it always does a
2nd "virtual" branch when I have merge conflicts
L812[15:11:36] <Lordmau5> and I can't get
the conflicts resolved at all - the options are greyed out
L813[15:11:37] <Flashfire> Is it possible
to make wearable non-armor items like mob heads?
L814[15:11:45] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 186 seconds)
L815[15:11:48] <Lordmau5> but whatever,
I'm out now :p - o/
L816[15:11:55] <Flashfire> I'm wondering
if those in particular are hardcoded because I can't seem to find
how they do it
L817[15:11:59] <diesieben07> Flashfire,
there is a method in item, isValidArmor or smth
L818[15:12:09] <Flashfire> Alright, thanks
for that
L819[15:16:00] ***
willieaway is now known as williewillus
L820[15:16:43] <williewillus>
LatvianModder: no i mean I want someone to be able to do gradle
setupDecompWorkspace and it just pulls baubles off curse
automatically :P
L821[15:16:54] <LatvianModder> Pfft who
needs that
L822[15:16:56] <williewillus> like how JEI
and other sane mods with mavens work :P
L824[15:17:36] <tterrag|phone>
williewillus: use ivy
L825[15:17:41] <tterrag|phone> it can pull
from any direct file link
L826[15:17:44] ***
tterrag|phone is now known as tterrag
L828[15:19:13] <williewillus> is it just
ivy { url "<path to jar>" } ?
L829[15:21:14] <tterrag> no you have to
feed it some pattern
L830[15:21:22] <tterrag> idk exactly how
it works...I've never used it personally
L831[15:22:16] ⇦
Quits: alex_6611 (~alex_6611@p5DE78A3E.dip0.t-ipconnect.de) (Ping
timeout: 195 seconds)
L832[15:24:21] <Flashfire> Do mob heads
render hardcoded or is there a way to render an item as a helmet in
the same way?
L833[15:24:47] <gigaherz> given that
adventure maps can place any block on a head
L834[15:24:52] <Flashfire> I mean without
making a full armour texture for a head
L835[15:25:25] <diesieben07> you can
provide custom armor models
L836[15:25:26] <gigaherz> you can use
entity rendering layers
L837[15:25:34] <diesieben07>
Item.getArmorModel
L838[15:25:46] <Flashfire> Oh, I see
L839[15:25:49] <gigaherz> ah I didn't know
that one
L840[15:25:50] <Flashfire> I will look
into that, thanks again
L841[15:30:43] ⇦
Quits: GigaIRC (~GigaIRC@58.Red-79-147-96.dynamicIP.rima-tde.net)
(Quit: Program Closing.)
L842[15:32:59] ⇦
Quits: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L843[15:34:12] <Flashfire> So I am
supposed to create a new class that extends ModelBiped and use that
as the 4th argument?
L844[15:34:30] <williewillus> no
L845[15:34:37] <williewillus> look at how
it's called
L846[15:35:06] ⇦
Quits: Jezza (~Jezza@185.44.151.4) (Ping timeout: 195
seconds)
L847[15:35:40] <williewillus> so anyone
know why TE's are not always guaranteed to stop rendering when
their block is gone?
L848[15:36:01] <williewillus> i get
moderate amounts of crashes from my tesrs checking blockstate
properties on air
L849[15:36:02] <gigaherz> hm?
L850[15:36:13] <williewillus> which means
the tesr is still getting called after the block changes...
L851[15:36:25] <gigaherz> ah maybe the
same delay that allows the TE to tick one extra time after
removal?
L852[15:36:31] <williewillus> vanilla gets
around it by using raw meta directly >.>
L853[15:36:38]
⇨ Joins: otho (~otho@177.180.167.84)
L854[15:36:45] <gigaherz> jsut handle
it?
L855[15:36:54] <gigaherz>
getBlockState(pos)
L856[15:37:00] <gigaherz> if getblock() !=
theblock return;
L857[15:37:37] ⇦
Quits: Manusoftar (~manusofta@181.111.53.180) ()
L858[15:38:27] <Flashfire> I think I
should be using renderHelmetOverlay
L859[15:38:52] <Flashfire> Unless that's
just the overlay over the screen that the player sees
L860[15:39:52]
⇨ Joins: killjoy (~killjoy@71.65.255.183)
L861[15:40:00]
⇨ Joins: Rain336 (Rain336@80.90.156.27)
L862[15:40:26] <diesieben07> that is what
it is.
L863[15:40:44] <Flashfire> Ah I see
L864[15:40:51] <diesieben07> read the
javadocs -.-
L865[15:43:56] <Flashfire> It seems like
the only thing I can do with getArmorModel is make a custom
ModelBiped class and use that
L866[15:44:13] <Flashfire> williewillius
told me that isn't the case though so I'm confused
L867[15:44:27] <williewillus> that's not
what is passed into the fourth argument
L868[15:44:34] <williewillus> check how
forge/vanilla uses it
L869[15:44:56] <Flashfire> It's called
from LayerBipedArmor
L870[15:45:29] <Flashfire> Oh, I see what
you mean now, I'm supposed to return it in the method
L871[15:45:42] <killjoy> vanilla's armor
is a little confusing
L872[15:45:56] <killjoy> there's a base
class, then a class extending it for every mob that has armor
L873[15:45:58] <tterrag> fry: you
there?
L874[15:46:07] <Flashfire> I don't see
where mob heads are rendered since they don't call
getArmorModel
L875[15:46:14] <killjoy> I ended up to
reimplementing it for myself
L876[15:46:36] <williewillus> mob heads
are rendered in LayerCustomHead
L877[15:46:43] <tterrag> ah wait nvm sorry
for ping
L878[15:46:46] <tterrag> I figured it out
:P
L879[15:46:55] <killjoy> I love
layers
L880[15:47:13] <tterrag> missing comma in
a model element >.>
L881[15:47:21] <Flashfire> Oh, I looked
for something like that before, I must not have looked hard
enough
L882[15:47:24] <tterrag> apparently when
there is a missing comma MC just says "make it a full face
quad"
L883[15:47:27] <tterrag> that's not
confusing or anything
L884[15:47:45] <williewillus> yeah the
forge deserializer just crashes the game :P
L885[15:48:55] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L886[15:50:11] <killjoy> does anyone have
basic mappings for 1.9?
L887[15:50:31] <killjoy> I know it's
unlikely
L888[15:50:38] <williewillus> ask lex or
fyber :P
L889[15:51:09] <tterrag> pretty sure MCP
will be out today
L891[15:51:16] <killjoy> then I will
wait
L892[15:51:29] <williewillus> those
nameplates are a bit hard to read
L893[15:51:30] <williewillus> but
nice
L894[15:51:31] <killjoy> Mraof, needs a
bridge
L896[15:51:48] <tterrag> whoops...sorry if
that pings...ma bad
L897[15:52:04] <tterrag> if it does, you
should add (?!/) to your ping regex :P
L898[15:52:06] *
LexManos smacks you
L899[15:52:23] <tterrag> I deserve
it
L900[15:52:28] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 190 seconds)
L901[15:52:31] <tterrag> but yeah, you can
stop those pings with regex magic :D
L902[15:52:43] <killjoy> should've put it
in a t.co
L903[15:52:50]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L904[15:52:51] <tterrag> yes yes
L905[15:52:52] <tterrag> I know
L906[15:53:05] <Mraof> Haha
L907[15:53:39] <killjoy> we should wait
for 1.9.1
L908[15:53:56] <killjoy> then people won't
get confused about 1.9 not being compatible with 1.9.10
L909[15:54:26]
⇨ Joins: Doxin
(~Doxin@2001:982:46cf:1:225:22ff:fec6:f070)
L910[15:54:28] ⇦
Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout:
190 seconds)
L912[15:55:21] <Doxin> I'm trying to
create a custom block, but it renders as the purple/black checker
in inventories. it does render correctly in the world, and I did
call ModelLoader.setCustomModelResourceLocation for the blocks
item.
L913[15:55:30] <tterrag> it only took a
few hours of model fiddling .-.
L914[15:55:45] *
gigaherz plans to update Survivalist to 1.9 as soon as forge is
available for it
L915[15:56:25] *
williewillus plans the same for PE, AC, and Botania :P
L916[15:56:45] <Sephiroth> is that
non-broken ctm on panes? :O
L917[15:56:48] <gigaherz> the other mods I
may hold off a bit
L918[15:56:52] <tterrag> Sephiroth:
yep
L919[15:57:05] <gigaherz> tterrag:
nice
L920[15:57:07] <williewillus> i'm probably
gonna do AC first since it's playerbase isn't huge
L921[15:57:12] <Mraof> I haven't decided
if I'm going to update Scapecraft to 1.9 right after updating to
1.8
L922[15:57:21] <williewillus> Botania
next, and PE last if I can convince sin to drop 1.7 lol
L923[15:57:24] <gigaherz> that's why I may
hold off
L924[15:57:25] <Mraof> Probably not
L925[15:57:33] <gigaherz> I want to GET an
userbase
L926[15:57:50] <gigaherz> if I drop 1.8.9
compat as soon as 1.9 forge pops into existance
L927[15:57:56] <gigaherz> it won't happen
;P
L928[15:57:58] <williewillus> I don't want
to maintain three versions of PE so only going to go 1.9 when we
kill 1.8/7 (hopefully the latter)
L929[15:58:48] <Sephiroth> tterrag, all i
can say is genius. Excellent work.
L931[15:59:13] <tterrag> working on it
:P
L932[15:59:21] ***
K-4U is now known as K-4U|Off
L933[15:59:46] <Mraof> I'll have to figure
out how to handle the new combat system
L934[16:00:11] <Sephiroth> g'luck. Its ...
kinda why I rarely use any ctm panes if i use any.. :v lol
L935[16:00:21] <Mraof> Since Scapecraft
does change how combat works
L936[16:00:48] <Sephiroth> the uh..
broken-ness of pane ctm.. :p
L937[16:00:59] <Mraof> (Weapons with
different attack speeds, a variable amount of damage, a subtractive
defense system)
L938[16:01:06] <Sephiroth> I wish ae2
cable facades would support the CTM. :v
L939[16:01:30] <tterrag> they probably can
in 1.8 ;)
L940[16:02:09] <Sephiroth> according to
the topic of the ae irc channel, there's no plans for 1.8. :v
L941[16:02:19] <tterrag> really? that's
surprising
L943[16:03:01] ***
ZarJohn is now known as ZarJohn|offline
L944[16:03:01] <tterrag> .-.
L945[16:03:14] <tterrag> maybe they
decided to just hold off for 1.9? idk
L946[16:03:28] *
Sephiroth shrug
L947[16:05:59] ⇦
Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Read error:
Connection reset by peer)
L949[16:13:45] ⇦
Quits: BlueRaven (~BlueRaven@184.19.175.47) (Ping timeout: 186
seconds)
L950[16:15:09]
⇨ Joins: AbsentThirdEye
(~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L951[16:19:46] ***
Ash|Work is now known as Ashlee
L952[16:24:45] ***
Kolatra|Away is now known as Kolatra
L953[16:25:05] <tterrag> ok fry now I have
a real question
L954[16:25:11] <tterrag> when you are back
give me a ping please :P
L955[16:26:41] ⇦
Quits: killjoy (~killjoy@71.65.255.183) (Quit:
Leaving)
L956[16:27:34] <tterrag> gigaherz: you
around? you may also be familiar enough to help me out here
:P
L957[16:28:21]
⇨ Joins: Drullkus (~Drullkus@205.155.154.1)
L958[16:29:17] ⇦
Parts: giggybyte (~giggybyte@2601:5c6:c001:a160:1d99:85f2:5d9b:308)
(Leaving))
L959[16:33:02] <williewillus> ugh
L960[16:33:04]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L961[16:33:07] <williewillus> anyone able
to reun thaumcraft in dev
L962[16:33:27] <fry> tterrag: ping
L964[16:34:16] <fry> williewillus: try
manually downloading baubles
L965[16:34:18] <tterrag> fry: ok, I'm
trying to figure out what's wrong with my "unrotate"
logic that gives me this (the side texture)
http://puu.sh/nqcYi.jpg
L966[16:34:26] ***
MrKick|Away is now known as MrKickkiller
L967[16:34:27] <williewillus> I can't do
that
L968[16:34:32] <williewillus> baubles is
includedf through a gradle dep
L969[16:34:34] ⇦
Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Ping timeout:
207 seconds)
L970[16:34:41] <williewillus> adding it to
the mod folder again wouldn't work
L971[16:34:57] <fry> well
L972[16:35:08] <fry> try removing that dep
for a moment then :P
L974[16:35:25] <williewillus> that means
resetting up the workspace and redecompiling >.> but
okay
L975[16:35:25] <tterrag> see
derotate()
L976[16:35:26] <fry> that way you'll at
least know if the error is caused by baubles loading
L979[16:36:58] ***
big_Xplosion is now known as big_Xplo|AFK
L980[16:37:29] ⇦
Quits: GildedGames
(~GildedGam@ec2-54-204-171-181.compute-1.amazonaws.com) (Remote
host closed the connection)
L981[16:37:39]
⇨ Joins: GildedGames
(~GildedGam@ec2-54-234-52-128.compute-1.amazonaws.com)
L982[16:37:43] <tterrag> that's all
:P
L983[16:37:57] <fry> I really shouldn't be
debugging this instead of you, especially in a late hour like this
one :P
L984[16:39:54] <tterrag> I'm out of
ideas
L985[16:40:05] <tterrag> the second method
was my fix, but I only just realized it breaks other stuff
L986[16:43:43] <tterrag> that's why I
pinged gigaherz as well since he helped me write the initial code
>.>
L987[16:43:46] <tterrag> but he seems to
have vanished
L988[16:44:00] <gigaherz> I'm here
L989[16:44:20] <gigaherz> but I'm coding
in C#/WPF, which sortof excludes thinking about Java/MC right
now
L990[16:44:21] <gigaherz> XD
L991[16:44:41] <gigaherz> although what I
was doing isn't working, so I may as well take a break
L992[16:45:07] <williewillus> wtf
L993[16:45:19] <williewillus> my brews are
getting random thaumcraft effects instead of their proper
effects
L994[16:45:23] ⇦
Quits: xanderio (~xanderio@p5B21FED4.dip0.t-ipconnect.de) (Remote
host closed the connection)
L995[16:45:49] <gigaherz> wat XD
L997[16:46:03] <tterrag> gigaherz: well,
read up :P
L998[16:46:07] <fry> potion id conflict
\o/
L999[16:46:16] <tterrag> it has to do with
this stupid "de rotation" logic again -_-
L1000[16:46:19] <williewillus> but the
potion registry should have gotten rid of that
L1001[16:46:33] <williewillus> we both
use the forge provided ctor which auto assigns ids
L1002[16:49:58] ***
AbrarSyed is now known as Abrar|gone
L1003[16:50:07] <LexManos> !gm
ItemShears.getStrVsBlock
L1004[16:50:33] <LexManos> !fsp
p_150893_2_ state
L1005[16:51:13]
⇦ Quits: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Ping timeout:
198 seconds)
L1006[16:52:13]
⇦ Parts: AlphaBlend
(whizkid300@pool-108-0-105-214.lsanca.fios.verizon.net)
())
L1007[16:52:24] <LexManos> !gm
SoundManager.playSound
L1008[16:52:44] <LexManos> !fsp
p_148611_1_ p_sound
L1009[16:53:05]
⇨ Joins: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L1010[16:53:54]
⇨ Joins: EwyBoy (~IceChat9@95.169.42.36)
L1011[16:54:25] <Unh0ly_Tigg> So, Lex,
how's the update coming along?
L1012[16:54:57] <gigaherz> Unh0ly_Tigg:
check the conversation on his twitter ;P
L1013[16:55:22]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d872d48.access.telenet.be)
(Ping timeout: 207 seconds)
L1014[16:55:54]
⇨ Joins: VikeStep (~VikeStep|@203.15.33.145)
L1015[16:56:31]
⇨ Joins: gudenau
(~gudenau@2602:306:cea3:f020:edfa:2f27:13db:da6)
L1016[16:56:33] <gudenau> Hello!
L1017[16:57:21] <gudenau> How could I
make a block that uses diffrent textures based on the state/meta? I
seem to have gotten it to work in the world, but not in the
inventory.
L1018[16:59:14] <diesieben07> you have to
call ModelLoader.setCustomModelResourceLocation with each of the
possible metadata
L1019[16:59:18] <diesieben07> and give it
a ModelResourceLocation
L1020[16:59:22] <gudenau> *derp*
L1021[16:59:31] <diesieben07> or if that
is not feasable, use setCustomMeshDefinition
L1022[17:00:06]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net)
L1023[17:00:23] ***
amadornes is now known as amadornes[OFF]
L1024[17:02:54] <gudenau> Ok, now I just
need to make the item have subtypes; right?
L1025[17:03:04] <gigaherz> gudenau: note
that you will need to provide a custom ItemBlock with a couple
overrides, since the vanilla one doesn't do metadata != 0
L1026[17:03:09] <EwyBoy> Does anyone know
how the end-portal texture / render thingy is made? I can't seem to
find it in the soruce
L1027[17:03:14] <gudenau> Right....
L1028[17:03:28] <gudenau> Easy at
least.
L1029[17:04:24] <diesieben07> EwyBoy,
TileEntityEndPortalRenderer
L1030[17:04:34] <EwyBoy> yeah I just
found it..
L1031[17:04:36] <EwyBoy> but thanks
L1032[17:04:43] <gigaherz> sorry tterrag,
i'm staring at your code, blankly -- my brain's not in Java mode
tonight XD
L1033[17:04:49]
⇦ Quits: Rain336 (Rain336@80.90.156.27) (Quit:
Leaving)
L1034[17:05:01] <tterrag> lol
L1035[17:05:59] <gudenau> NOT IN JAVA
MODE?
L1036[17:06:04] <gudenau> What is wrong
with you?
L1037[17:06:16] <gudenau> It should
always be in Java mode. :-P
L1038[17:06:48] <gigaherz> gudenau: I'm
primarily a C# developer
L1039[17:06:49] <gigaherz> ;p
L1040[17:06:56] <gudenau> *gasp*
L1041[17:07:05] <gigaherz> I was toying
around with my old IRC client this afternoon
L1042[17:08:26]
⇨ Joins: Was
(~Was@2e6b3ffe.catv.pool.telekom.hu)
L1043[17:08:28] <gudenau> Got to love the
old protocols, pure text. Easy to debug, but can be a pain to
implement at times.
L1044[17:08:58] <gigaherz> heh the
protocol itself works relatively well as it is
L1045[17:09:01] <gigaherz> no SASL
yet
L1046[17:09:18] <gigaherz> the reason I
gave up on that project some years ago
L1047[17:09:23] <gigaherz> was the
display sideof things
L1048[17:09:26] <gudenau> I like having
my strings prefixed with a length.
L1049[17:09:34] <gigaherz> I couldn't get
it to be fast and work well at the same time
L1050[17:09:55] <gigaherz> I was looking
around my projects folder for nostalgia purposes
L1051[17:09:57] <gigaherz> and I saw
it
L1052[17:10:09] <gigaherz> and I thought
"hey I never actually did implement the WPF-based
approach"
L1053[17:10:38] <gigaherz> and I wrote a
panel based on WPF's RichTextBox/FlowDocument, and it was nice
:3
L1054[17:10:41] <gudenau> Oh yeah, the
Ore Dict is a thing that I should probably be using.
L1055[17:12:01] *
gudenau can not spell, so I use [rough class name].class.getName()
to abuse IDE features.
L1056[17:12:07] ***
MrKickkiller is now known as MrKick|Away
L1057[17:14:23]
⇨ Joins: Delenas
(Delenas@2601:987:401:9071:35a3:e68d:41ff:b921)
L1058[17:14:52] <Delenas> o/
L1059[17:15:11]
⇦ Quits: gudenau
(~gudenau@2602:306:cea3:f020:edfa:2f27:13db:da6) (Killed (NickServ
(GHOST command used by gudenau_)))
L1060[17:16:11]
⇨ Joins: gudenau
(~gudenau@2602:306:cea3:f020:edfa:2f27:13db:da6)
L1061[17:16:22] *
gudenau hates stupid internet problems
L1062[17:16:42] <gudenau> So, ore dict;
what is the naming convention?
L1063[17:18:36]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net)
L1065[17:19:46] <Delenas> generic type,
then specific type. plankWood, stickWood, ingotIron,
nuggetGold..
L1066[17:19:59] <Mraof> Yeah
L1068[17:20:55] <gigaherz> or wait
already linked
L1069[17:20:58] <Mraof> Yeah
L1070[17:21:02]
⇦ Quits: Was (~Was@2e6b3ffe.catv.pool.telekom.hu) (Quit:
Leaving)
L1071[17:21:14] <Mraof> I use that page
to make sure I name things in a way people would guess
L1072[17:21:25] <Mraof> Or people would
typically use
L1073[17:21:41] <gudenau> Thanks.
L1074[17:21:46] <Mraof> So I don't have
stuff like barBronze instead of ingotBronze, for example
L1075[17:22:47] <tterrag> gigaherz: so
you're giving up then? :P
L1076[17:23:05] <gudenau> Then, how do I
use them in recipies?
L1077[17:23:18] <gudenau> Sorta out of
the loop with this. :-P
L1078[17:23:24] <tterrag> the problem
seems to come from the fact that on the pane model the UVs are
already rotated somehow
L1079[17:23:32] <Mraof> What sort of
recipes?
L1081[17:23:45] <Mraof> That is to say,
normal crafting recipes or are you making your own kind of
recipes
L1082[17:23:50] <gudenau> Like, iron
ingots -> iron block
L1083[17:24:06] ***
Cojo is now known as Cojo|noms
L1084[17:24:08] <gudenau> Both, but at
the moment normal ones.
L1085[17:24:24] <Mraof> ShapedOreRecipe
and ShapelessOreRecipe
L1086[17:24:32] <Delenas> See above
link.
L1087[17:24:52]
⇨ Joins: KanoCodex
(~Giratina5@2604:180:0:368::bcd8)
L1088[17:25:06] <gudenau> Thanks.
L1089[17:25:11] <Mraof> Why does that
code have new Object[] { ... }
L1090[17:25:32] <diesieben07> cargo
culting
L1091[17:25:36] <diesieben07> everyone
does it, everyone copies it
L1092[17:25:44] <diesieben07> nobody
questions it
L1093[17:25:47] <Delenas> Does it no
longer need it? o.o
L1094[17:25:59] <Mraof> It doesn't now,
if it ever did before
L1095[17:26:01] <diesieben07> it never
needed it
L1096[17:26:01] <tterrag> it never
did
L1097[17:26:03] <diesieben07>
varargs
L1098[17:26:06] <Mraof> Yeah
L1099[17:26:09] <gudenau> It is not
neeved, got to love ...
L1100[17:26:22] <tterrag> well I mean, if
you want to get down to the nitty gritty, it is needed, the
compiler just does it for you :P
L1101[17:26:24] <Delenas> ..oh. Well
then!
L1102[17:26:41] <gudenau> To bad you can
not do somthing like: Object1 ..., Object2 ...
L1103[17:26:47] <gudenau> That would be
nice.
L1104[17:26:50] <diesieben07> how would
that work though?
L1105[17:26:54] <diesieben07> which go in
1 which go in 2? :D
L1106[17:27:10] <gudenau> Need an even
number of args, every other one would be Object1, the others
Object2
L1107[17:27:18] <diesieben07> oh
L1108[17:27:20] <diesieben07> hmm
L1109[17:27:22]
⇨ Joins: Wasweb
(~Wasweb@2E6B3FFE.catv.pool.telekom.hu)
L1110[17:27:32] <tterrag> just use a POJO
to combine the objects
L1111[17:27:40] <diesieben07> sounds like
a very specific usecase just for map expressions
L1112[17:27:47] <gudenau> Basicly.
L1113[17:27:47] <tterrag> or a Pair
L1114[17:28:07] <gudenau> I do just use
objects for that, but the two times that would be nice... :-P
L1115[17:28:10] <Delenas> Forge is
starting really friggin slow now.. x.x
L1116[17:28:19]
⇦ Quits: Wasweb (~Wasweb@2E6B3FFE.catv.pool.telekom.hu)
(Quit: Leaving)
L1117[17:29:18] <gudenau> Then for custom
stuff, I use the method in the ore dic class?
L1118[17:29:45] <diesieben07> depends on
what you want to do exactly
L1119[17:30:14] <gudenau> Allow diffrent
stuff like steel, copper, tin, etc to be used interchangably.
L1120[17:30:22] <diesieben07> ah
L1121[17:30:24]
⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt)
(Quit: bOI)
L1122[17:30:29] <diesieben07> so you need
to check e.g. "is this stack copper"?
L1123[17:30:41] <gudenau> That is what I
was asking. :-P
L1124[17:30:55] <gudenau> Could I also
get the ore dict name of a stack?
L1125[17:31:03] <diesieben07> there can
be more than one ;)
L1126[17:31:08] <diesieben07>
OreDictionary.getOreID("oreCopper") in preINit,put it in
a static field
L1127[17:31:24] <gudenau> Does that get a
stack?
L1128[17:31:33] <gudenau> I was asking
for the other way around.
L1129[17:31:38] <diesieben07> give me a
sec here :P
L1130[17:31:54] <diesieben07> then to
check do
Ints.contains(OreDictionary.getOreIDs(<someitemStack>),
myStaticField)
L1131[17:31:59] <diesieben07> if that
returns true, the stack is copper
L1132[17:32:13] <gudenau> More or less
what I was thinking.
L1133[17:32:29] <gudenau> Then, if
somthing does not have an ID; what gets returned?
L1134[17:32:37] <diesieben07> it reserves
a new id
L1135[17:32:51] <diesieben07> and if
later someone registers a copper, it will use that new id
L1136[17:33:48]
⇦ Quits: Doxin (~Doxin@2001:982:46cf:1:225:22ff:fec6:f070)
(Quit: Leaving)
L1138[17:35:24] <tterrag> ugh, I just
wanted to avoid the hassle of writing my own no-ice-melting mod,
but all the ones out there are jarmods -_-
L1139[17:35:37] <gudenau> Ewwwwwww.
L1140[17:35:43] <gudenau> Should be an
easy coremod though.
L1141[17:35:49] <Mraof> That ingot in the
top right has something weird going on with the line
thickness
L1142[17:35:49] <gudenau> What version by
chance?
L1143[17:35:50] <tterrag>
...coremod?!?
L1144[17:35:55] <tterrag>
Blocks.ice.setTickRandomly(false)
L1145[17:35:59] <gudenau> Oh.
L1146[17:36:02] <gudenau> WOOPS
L1147[17:36:13]
⇦ Quits: Omen (~Omen@216.16.93.90) (Ping timeout: 198
seconds)
L1148[17:36:15] <gudenau> Did not think
that was a thing. :-P
L1149[17:36:30] <gudenau> Mraof
programmer art.
L1150[17:36:37] <gudenau> AKA: Not
final
L1151[17:36:54] <Mraof> I see
L1152[17:37:14] <Mraof> Programmer art is
a weird term
L1153[17:37:51] <gigaherz> it's common in
gamedev
L1154[17:37:57] <gigaherz> (the
term)
L1155[17:38:13] <gudenau> Yep.
L1156[17:38:41] <gigaherz> specially on
indie games
L1157[17:38:52] <gigaherz> there's a lot
of indie games released with what would qualify as programmer
art
L1158[17:38:53] <gigaherz> XD
L1159[17:39:07] <gudenau> Like MC?
:-P
L1160[17:39:33] <gigaherz> nah
L1161[17:39:35]
⇨ Joins: FusionLord
(~FusionLor@ip70-190-176-197.ph.ph.cox.net)
L1162[17:39:39] <gigaherz> not mspaint-y
enough
L1163[17:39:54] <Mraof> I mean the most
experience I've had regarding programmers making art is myself
making art
L1164[17:40:14] <Mraof> And I think the
sprites and such I make are pretty good
L1166[17:40:17] <gigaherz> I consider
myself above average as far as programmer art goes ;P
L1167[17:40:43] <gudenau> That steel is
above avarage for me.
L1168[17:40:52] <gigaherz> ye hthat link
is nice enough
L1170[17:41:08] <gigaherz> not all
programmers can model ;P
L1171[17:41:10] <Mraof> Though I should
probably fix that axe, I'm not longer satisfied with it
L1173[17:41:22]
⇨ Joins: karyonix (~karyonix@119.42.107.157)
L1174[17:41:26] <gudenau> Models are not
the worst thing in the world.
L1176[17:41:53] <gigaherz> I'm not the
best at pixel art ;P
L1177[17:41:57] <gigaherz> I just avoid
mspaint
L1178[17:41:58] <gigaherz> ;P
L1179[17:42:09] <gudenau> I found a
typeo.
L1180[17:42:44] <Mraof> I basically
always use gimp
L1181[17:42:48] <gigaherz> where?
;P
L1182[17:42:49] <gudenau> paint.net
here
L1183[17:43:03] <gudenau>
OreDictionary.getOreIDs look at the JavaDoc
L1184[17:43:15] <gigaherz> ah I thought
you meant like, my mod description Xd
L1185[17:43:41] <gudenau> I should get my
brother to go all gramer nazi of forge. :-P
L1186[17:43:48] <gudenau> on*
L1187[17:44:08] <gigaherz> ugh
L1188[17:44:10] <gigaherz> the curse page
changed
L1189[17:44:14]
⇦ Quits: SandGrainOne
(~Terje@cm-84.210.171.146.getinternet.no) (Read error: Connection
reset by peer)
L1190[17:44:34] <gigaherz> and the one
comment I had is gone
L1191[17:44:34] <gigaherz> XD
L1192[17:44:46]
⇦ Quits: NullEntity
(~NullEntit@cpe-24-208-49-242.new.res.rr.com) (Ping timeout: 198
seconds)
L1193[17:46:03] <gudenau> This seems
super gross and slow.
L1195[17:46:52] ***
Cojo|noms is now known as Cojo
L1196[17:48:15] <diesieben07> it's the
best you can do
L1197[17:48:24] <gudenau> Oh well.
L1198[17:49:13] <Mraof> How else would
you do it?
L1199[17:49:21] <Delenas> For recipes-
how does one return a crafting item on creation? For example, item
1 + planks = item 1 + new block
L1200[17:49:35]
⇨ Joins: Isi
(~Isi@cpc73928-walt17-2-0-cust74.13-2.cable.virginm.net)
L1201[17:49:41] <diesieben07> make a
custom IRecipe
L1202[17:50:12] <gudenau> Or an event
handler?
L1203[17:50:59] <diesieben07> nope
L1204[17:51:05] <diesieben07> that will
be glitchy
L1205[17:51:18] <diesieben07> the only
even that exists with crafting fires when you take the result
out
L1206[17:51:22] <diesieben07> actually
wait
L1207[17:51:26] <diesieben07> i might be
misunderstanding here
L1208[17:51:38] <gudenau> That is what he
wants, add an item to the result.
L1209[17:51:40] <diesieben07> are you
talking like how a milk bucket leaves behind an empty bucket in the
grid?
L1210[17:51:57] <Delenas> yup
L1211[17:52:00] <gudenau> Oh
L1212[17:52:02]
⇦ Quits: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Quit:
Leaving)
L1213[17:52:02] <gudenau> Sorry.
L1214[17:52:11] <diesieben07>
hasContainerItem & getContainerItem in the Item class
L1215[17:52:11] <Delenas> I have a hammer
item that's used to craft things
L1216[17:52:19] <diesieben07>
getContainerItem is the item that is left behind
L1217[17:52:41] <Delenas> That work for
blocks?
L1218[17:52:56] <diesieben07> custom
ItemBlock class
L1219[17:53:00] <Mraof> Well you don't
ever have an actual block in the crafting grid
L1220[17:53:00] <Mraof> Yeah
L1221[17:54:10] <Delenas> I know of
Item.getItemFromBlock, but ItemBlock? How would I map that item to
a block? o.o
L1223[17:54:28] <gudenau> ItemBlock.block
I think/.
L1224[17:54:45] <Delenas> ...oh. I
see.
L1225[17:54:51] <diesieben07> Delenas,
you make a class that extends ItemBlock. then you pass that with
your registerBlock call
L1226[17:54:52] <Mraof> When you register
the block
L1227[17:54:52] <Delenas> It's literally
called ItemBlock. Derp.
L1228[17:55:05] <Mraof> Yeah
L1229[17:55:37] <Mraof> gudenau: I'd
combine those two if statements
L1230[17:56:01] <Mraof> Or actual I
wouldn't have if statements if you don't need them
L1231[17:56:07] <gudenau> I was planning
on making it more compact, but that makes it harder to read.
L1232[17:56:33] <Delenas> I would
register it with registerItem? registerBlock?
L1233[17:56:46] <diesieben07>
registerBlock
L1234[17:56:52] <gudenau>
GameRegistry.registerBlock(Block, ItemBlock, String)
L1235[17:56:54] <gigaherz> you don't
register the itemblock separately
L1236[17:56:57] <diesieben07> there is a
version of that that takes an ItemBlock class
L1237[17:56:59] <gigaherz> you put it on
the registerBlock call
L1238[17:57:00] <Mraof> return
ItemStack.areItemsEqual(stack1, stack2) &&
ItemStack.areItemStackTagsEqual(stack1, stack2);
L1239[17:57:06] <Mraof> Yeah
L1240[17:57:08] <gudenau> Err,
Class<?extends ItemBlock>
L1241[17:57:48] <Mraof>
registerBlock(exampleBlock, ItemBlockExample.class,
"exampleBlock")
L1242[17:57:58] <Delenas> aha.
L1243[17:58:26] <gudenau> Because that is
not what I said at all. :-P
L1244[17:59:09] <Mraof> I was just giving
an example
L1245[17:59:36]
⇦ Quits: AbsentThirdEye
(~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Quit: I am the
forgotten eye.)
L1246[18:00:18]
⇨ Joins: BlueRaven (~BlueRaven@184.19.175.47)
L1247[18:01:04] ***
SnowShock35 is now known as zz_SnowShock35
L1248[18:02:04] <gudenau> Oh my god,
steel is annoying me and I am just testing it. GG players.
L1249[18:03:11] <gudenau> Now I need to
go and fix my main crafting table thing.
L1250[18:03:19] <gudenau> The code is
trash.
L1251[18:04:27] ***
fry is now known as fry|sleep
L1252[18:05:03] <gudenau> I even made a
TODO about that. :-P
L1253[18:05:03] <gudenau> /TODO Overhaul
this crap
L1254[18:06:52] ***
Abrar|gone is now known as AbrarSyed
L1255[18:07:16] <gudenau> Number one: I
should make it so that I am only checking the inventory when it is
marked dirty or whatever instead of on every tick.
L1256[18:07:39] <Delenas> So, wait.
hasContainerItem- I get returning an itemstack with the
"empty" item, but what's the passed itemstack?
L1257[18:08:28] <diesieben07> in case of
a bucket it would be the full bucket
L1258[18:08:44] <Delenas> Ooh. For
damaging the item and such.
L1259[18:08:51] <Delenas> Yes?
L1260[18:08:59] <diesieben07> yes
L1261[18:10:01] ***
DRedhorse is now known as DonAway
L1262[18:11:23] <gudenau> Is there a
onInventoryChanged for IInventorys?
L1263[18:11:31] <diesieben07>
markDirty?
L1264[18:11:50] <gudenau> I guess I
should just override that. :-P
L1265[18:11:56]
⇨ Joins: Naiten (Naiten@77.34.166.53)
L1266[18:11:57] <gigaherz> gudenau:
InventoryBasic?
L1267[18:13:05] <gigaherz> if so, it has
"addInventoryChangeListener" that takes an IInvBasic
interface (onInventoryChanged method)
L1268[18:14:09]
⇨ Joins: cppchriscpp
(~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
L1269[18:15:53] <Mraof> What is
InventoryBasic, I noticed it when making containers/guis but still
made my own class
L1270[18:15:58] <gudenau> I am just
sitting here, staring at my code, scared to try to fix it.
L1271[18:16:16] <Mraof> Why?
L1272[18:16:34] <Delenas> ..wtf Mojang,
your item/block registration internal process is insane.
L1273[18:16:34] <gigaherz> Mraof: a
generic implementation of IInventory
L1274[18:16:37] <gudenau> 9x9 grid, fuel,
burn time. :-P
L1275[18:16:45] <gigaherz> Delenas: they
have an internal registration process?
L1276[18:16:48] <gudenau>
FFFFFFFFFFF
L1277[18:16:50] <gigaherz> I thought it
was just an array
L1278[18:16:58] <gudenau> I need to
change my inventorys now don't I?
L1279[18:17:10] <gigaherz> ?
L1280[18:17:23] <Delenas> I was
attempting to look up how cake's crafting works
L1281[18:17:25] <shadekiller666>
wtf
L1282[18:17:25] <gudenau> Didn't they
change all that?
L1283[18:17:34] <Delenas> And
ohgodwhy.png
L1284[18:17:42] <Mraof> The burn time is
part of the inventory?
L1285[18:17:42] <shadekiller666> no
webpages are fucking loading
L1286[18:18:26] <gigaherz> gudenau: not
sure what you mean
L1287[18:18:55] <Delenas> I can't find
out how Items.getRegisteredItem works
L1288[18:19:07] <gigaherz> in 1.8.9,
forge added IItemHandler capability, which replaces IInventory, if
that's what you meant?
L1289[18:19:28] <Mraof> What markDirty is
normally used for in IInventory is to mark tileentities for
update
L1290[18:19:29] <gudenau> Yep.
L1291[18:20:00] <gudenau> Yes, but I need
to check when the inventory changes to do crafting stuff.
L1292[18:20:11] <diesieben07> Delenas,
it's private, you shouldn't be using it. use
GameData.getItemRegistry().getObject
L1293[18:20:20] <Mraof> Do you have your
own container?
L1294[18:20:31] <gudenau> Me? Yeah, and
my own TE.
L1295[18:20:41] <Delenas> I'm -not- using
it.
L1296[18:20:47] <Delenas> I'm trying to
figure out how cake works.
L1297[18:20:51] <Mraof> I'd say do it in
the container, not the inventory
L1298[18:21:04] <diesieben07> cake?
:O
L1299[18:21:07] <gudenau> Why? I want to
make this automatable.
L1300[18:21:26] <Mraof> Oh, okay
L1301[18:22:12] <Mraof> Do it in the
TileEntity, then
L1302[18:22:22] <gudenau> That is what I
am doing.
L1303[18:22:25] <Mraof> Okay
L1304[18:22:37] <Mraof> I'm not sure
exactly how you have everything set up
L1305[18:22:41] <gigaherz> Delenas: how's
cake related to items?
L1306[18:22:44] <Delenas> diesieben07,
the container stuff
L1307[18:23:05] <Mraof> Is the TileEntity
the inventory?
L1308[18:23:07] <gudenau> I am ripping it
all out, it is total garbage that did not work half the time.
L1309[18:23:07] <diesieben07> no idea
what you are talking about
L1310[18:23:13] <gudenau> Yes.
L1311[18:23:22] <Delenas> For a code
example for cake's bucket crafting
L1312[18:23:22] <gigaherz> Delenas:
explain your problem, not your failed solution
L1313[18:23:47] <gigaherz> so what you
wanted to ask is
L1314[18:23:52] <diesieben07> oh
L1315[18:23:59] <gigaherz> how to make a
recipe that leaves the buckets in the crafting grid?
L1316[18:24:01] <diesieben07> what does
that have to do with that method? :O
L1317[18:24:03] <williewillus> does the
potion id map change between init and world load now?
L1318[18:24:05] <Mraof> What sort of
automation do you want?
L1319[18:24:07] <williewillus> due to the
potion registry
L1320[18:24:13] <gigaherz> this has
absolutely nothing to do with item registration
L1321[18:24:17] <gigaherz> it's the
recipe system
L1322[18:24:22] <gudenau> I will just do
this myself. :-P
L1323[18:24:28] <Mraof> Okay
L1324[18:24:40] <williewillus> gigaherz:
setContainerItem?
L1325[18:24:43] <Delenas> Simple. I have
a block (BlockWorkbench) that's crafted with a hammer and
'plankWood'. Wanted to see how to use ItemBlock (for me,
ItemWorkbench) to leave that hammer.
L1326[18:25:15] <Mraof> I was just going
to say you might want to implement ISidedInventory depending on
what you were going to do
L1327[18:25:24] <diesieben07> if th
hammer should be left the HAMMER needs the container item...
L1328[18:25:43] <gigaherz> Delenas: then
the container item is your hammer
L1329[18:26:18] <gigaherz> in your Item
class, override getContainerItem
L1330[18:26:27] <gigaherz> and
hasContainerItem
L1331[18:26:44] <williewillus> woops
pinged the wrong person lol
L1332[18:26:53] <gigaherz> and return the
hammer as-is (or after reducing durability)
L1333[18:27:22] <Delenas> Okay. I
probably didn't explain it well before, then
L1334[18:27:24] <gigaherz> although if
you don't want to reduce durability, you can use setContainerItem
as williewillus mentioned
L1335[18:27:54] <Delenas> ItemBlock was
mentioned before and I was hunting to add this to
BlockWorkbench
L1336[18:28:03]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L1337[18:28:28]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com)
(Client Quit)
L1338[18:28:30] <diesieben07> because you
said you need it for a block...
L1339[18:28:50] <williewillus> ugh
L1340[18:28:59] <williewillus> why do
PotionEffects not have registry delegates?
L1341[18:29:13] <diesieben07> what is the
point of registry delegates anyways?
L1342[18:29:20] <williewillus> they
survive ID shifting
L1343[18:29:49] <diesieben07> a Potion
object also does?!
L1344[18:29:53] <Delenas> I said
"item 1 + planks = item 1 + new block"...
L1345[18:29:55] <diesieben07> and so does
a Block or Item block
L1346[18:29:56] <williewillus> botania
register brews in postInit which take a collection of
PotionEffects
L1347[18:30:05] <williewillus>
PotionEffects only use number ids
L1348[18:30:08] <williewillus> which
shift when the server starts
L1349[18:30:12] <shadekiller666> searge
tweeted that mcp 1.9 should be out very soon
L1350[18:30:18] <diesieben07> then that
needs to fixed by making them use Potion
L1351[18:30:21] <diesieben07> why use a
delegate?
L1352[18:30:25] <williewillus> it can't
use potion
L1353[18:30:29] <diesieben07> why
L1354[18:30:40] <williewillus> if potion
was fine I woud've used it already
L1355[18:30:47] <williewillus>
PotionEffect has duration + amplifier
L1356[18:31:07] <diesieben07> i mean
PotionEffect should use Potion object, not ID
L1357[18:31:19] <williewillus> it doesn't
is the problem :P
L1358[18:31:47] <diesieben07> my question
was what is the point of delegates
L1359[18:31:53] <diesieben07> you said
they survive ID shifts
L1360[18:31:56]
⇨ Joins: Omen (~Omen@216.16.93.90)
L1361[18:31:57] <diesieben07> so does the
Potion/Block/Item object
L1362[18:32:07] <williewillus> I misspoke
:P
L1363[18:32:08]
⇦ Quits: armctec (~Thunderbi@186.204.12.120) (Ping timeout:
190 seconds)
L1364[18:32:10] <williewillus> I meant
Potion object
L1365[18:32:12] <gigaherz> I keep
wondering how searge can keep doing MCP, after having seen the
actual MC source, he must be facepalming at some of the commuinity
names ;P
L1366[18:32:16] <gudenau> HRM
L1367[18:32:29] <gudenau> What are the
slot IDs for the furnace?
L1368[18:32:29] <williewillus> gigaherz:
he doesn't :P
L1369[18:32:31] <williewillus> lex
does
L1370[18:32:45] <williewillus> he's mcp
leader in name only really
L1371[18:33:28]
⇨ Joins: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L1372[18:33:33]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L1373[18:33:39] <williewillus> not sure
how to solve this
L1374[18:35:48] <williewillus> I'm
probably just gonna use my own "PotionEffect" that uses
the real object
L1375[18:35:54] <williewillus> and
convert to the vanilla one on demand at runtime >.>
L1376[18:37:24] <shadekiller666> wtf att
why is it taking 20 minutes to watch a 10 minute video at
480p...
L1377[18:37:49] <gudenau> Why do I only
get 2 up?
L1378[18:39:09]
⇨ Joins: killjoy (~killjoy@71.65.255.183)
L1379[18:40:37] <gudenau> Heh, I think I
found a minor furnace bug. :-P
L1380[18:43:55] <williewillus> what is
it?
L1381[18:44:14] <gudenau> If the fuel
stack is negitive it works just fine.
L1382[18:44:24] <diesieben07> why do you
have negative stacks? :O
L1383[18:44:28] <gudenau> Does not remove
it when it concumes the fuel.
L1384[18:44:35] ***
kirby|gone is now known as mrkirby153
L1385[18:44:38]
⇦ Quits: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net) (Quit:
Leaving)
L1386[18:44:47] <gudenau> I do not, but
there have been cases where you can get them do to bugs in the
game.
L1387[18:44:53] <gudenau> Or mods.
L1388[18:45:09] <diesieben07> i would not
consider this a bug tbh
L1389[18:47:15] <gudenau> Question, if
there is an item inserted into my TE; will markDirty get
called?
L1390[18:47:58] <diesieben07>
setInventorySlotContents has to call markDirty, so yes
L1391[18:48:14] <gudenau> Ok.
L1392[18:48:57] <williewillus> if you use
capas and aren't just wrapping iinventory you have to do it
yourself though
L1393[18:49:09] <gudenau> capas?
L1394[18:49:13] <williewillus>
capabilities
L1395[18:49:25]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net)
L1396[18:54:54] <gudenau> i-- is read
after the decrement while --i is before, correct?
L1397[18:55:21] <tterrag> i-- is
decrement, return
L1398[18:55:25] <tterrag> um
L1399[18:55:31] <tterrag> wait I already
got it backwards lol
L1400[18:55:39] <tterrag> i-- is return,
decrement :P
L1401[18:55:56] <gudenau> So, i = 1--
would not change?
L1402[18:56:00] <gudenau> i--*
L1403[18:56:13] ***
airbreather_ is now known as airbreather
L1404[18:56:18] <diesieben07> yes, that
does nothing
L1405[18:56:19] <gudenau> Sorry, been a
little while. :-P
L1406[18:56:24] <tterrag> uh...yeah that
would do nothing
L1407[18:56:25] <diesieben07> except
waste cpu cycles :D
L1408[18:56:28] <tterrag> why...why would
you do that
L1409[18:56:40] <williewillus> probably
would get optimized away though :P
L1410[18:56:43] <gudenau> I would not,
just making sure I understand.
L1411[18:56:44] <williewillus> provided
you rubn it enough
L1412[18:57:12] <shadekiller666> ide
would probably yell at you for doing that anyway :P
L1413[18:58:36]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Quit: ZNC
- http://znc.in)
L1414[18:59:02] <gudenau> Nope.
L1415[18:59:06] <gudenau>
Interesting.
L1416[19:00:07]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L1417[19:02:30] <gudenau> Lets test my
new crafting code.
L1418[19:02:35] <gudenau> Fingers
crossed.
L1419[19:02:44] <gigaherz> gudenau:
consider that "i=i++" gets translated into "set i to
i; increment i;"
L1420[19:02:53] <gigaherz> XD
L1421[19:03:03] <gudenau> Uhm, that
sounds very undefined.
L1422[19:03:08] <gudenau> I will have to
play with that later.
L1423[19:03:20]
⇨ Joins: vsg1990
(~vsg1990@pool-74-110-57-203.bflony.fios.verizon.net)
L1424[19:03:26]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:c1a1:d59b:181f:3820:8446)
L1425[19:03:45]
⇦ Quits: Naiten (Naiten@77.34.166.53) (Ping timeout: 186
seconds)
L1426[19:03:53] <gudenau> HRM
L1427[19:04:08] <gudenau> It would help
if I remeber the size of my crafting table. :-P
L1428[19:04:42] <killjoy> you're not
using magic numbers, are you?
L1429[19:04:55] <gudenau> Nope.
L1430[19:05:18] <gudenau> I am using
global varables calculated by doing math based on the size of my
grid.
L1431[19:05:25] <killjoy> "global
variables"
L1432[19:05:26] <killjoy> wut
L1433[19:05:45] <killjoy> you're either
doing things wrong or don't know what a global variable is
L1434[19:06:09] <killjoy> people have
gotten fired for using global variables
L1435[19:06:25] <gudenau> Example:
private static final int OUTPUT_SLOT = FUEL_SLOT + 1;
L1436[19:06:31] <killjoy> those are
constants
L1437[19:06:36] <gigaherz> gudenau:
there's no such thing as "globals" in Java ;P
L1438[19:06:38] <gudenau> It is global
though.
L1439[19:06:40] <killjoy> ^
L1440[19:06:44] <gigaherz> no, it's
static
L1441[19:06:45] <killjoy> or any
oob
L1442[19:06:46] <gudenau> In the scope of
the object at least.
L1443[19:06:50] <gigaherz> but it's still
self-contained inside a class
L1444[19:06:50] <gigaherz> ;P
L1445[19:07:13]
⇨ Joins: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L1446[19:07:17] <gigaherz> specially that
one, which is private, any other class can't even *see* it
L1447[19:07:26] <gudenau>
Reflection.
L1448[19:07:32] <gudenau> natives.
L1449[19:07:34] <gigaherz> the clases
still don't see it
L1450[19:07:37] <gudenau> Unsafe
even?
L1451[19:07:50] <gudenau> -.-
L1452[19:08:04] <gigaherz> all those
things are workarounds that let you access things that you can't
see/touch
L1453[19:08:04] <gigaherz> ;P
L1454[19:08:20] <Arctic_Wolfy> Is it
possible to render an item texture on a block using a TESR?
L1455[19:08:23] <killjoy> and they are
bad
L1457[19:08:27] <williewillus>
Arctic_Wolfy: yup
L1458[19:08:27] <gigaherz> it's like
breaking a door glass and opening the door form the inside
handle
L1459[19:08:28] <gudenau> I can not see
you, could I access you with Reflection? :-P
L1460[19:08:31] <williewillus>
Arctic_Wolfy: 1.8?
L1462[19:08:40] <Arctic_Wolfy>
1.7.10
L1463[19:08:46] <williewillus> oh idk
then lol
L1464[19:08:48] <killjoy> direct calls
are a small handgun
L1465[19:08:52] <williewillus> get the
icon and use tessellator
L1466[19:08:53] <killjoy> reflection is
an rpg
L1467[19:08:54] <gudenau> Step one,
Arctic_Wolfy update.
L1468[19:09:09] <Arctic_Wolfy> Hmm?
L1469[19:09:10] <williewillus> in 1.8 you
just call one line
L1470[19:09:11] <williewillus>
Minecraft.getMinecraft().getRenderItem().renderItem(stack,
ItemCameraTransforms.TransformType.NONE);
L1471[19:09:14] <williewillus> :P
L1472[19:09:19] <gigaherz> diesieben07:
that's wider than what my field of vision can understand
L1473[19:09:19] <gigaherz> XD
L1474[19:09:22]
⇨ Joins: P3pp3rF1y3
(~P3pp3rF1y@100-250-77-178-ptr.xsky.cz)
L1475[19:09:28] <diesieben07> lol
L1476[19:09:33] <Arctic_Wolfy>
>.<
L1477[19:09:33] <gigaherz> consider
chopping up those lines ;P
L1478[19:09:34] <killjoy> reflection is
more expensive and requires more prep to use
L1479[19:09:44] <killjoy> and if you
miss....
L1480[19:09:46] <williewillus>
Arctic_Wolfy: use getIcon and the tessellator
L1481[19:09:57] <Arctic_Wolfy> Trying
that.
L1482[19:10:09] <Arctic_Wolfy> But I see
nothing.
L1483[19:10:19] <gigaherz> diesieben07: I
see the point of coding with streams
L1484[19:10:21] <williewillus> show
code
L1485[19:10:36] <gigaherz> but if that
was me, I'd want to convert those to classic loops so I can
understand the meaning a month later
L1486[19:10:36] <gigaherz> XD
L1487[19:11:07] <gudenau> What in the
world? The is no way that is java.
L1488[19:11:21] <diesieben07> lol
L1489[19:11:27] <diesieben07> i find that
much easier to understand that loops
L1491[19:11:35] <diesieben07> *than
L1492[19:11:52] <diesieben07> i dont want
to see that code witout streams
L1493[19:11:53] <gudenau> -> is a
structure thing in C. What the heck.
L1494[19:12:03] <diesieben07>
lambdas
L1495[19:12:13] <diesieben07> think of it
as syntax sugar for inner classes
L1496[19:12:18] <shadekiller666> -> is
for pointers
L1497[19:12:20] <gudenau> λ?
L1498[19:12:23] <gigaherz> gudenau: no,
it's a pointer reference
L1499[19:12:32] <gigaherz> same as
"." but for pointers
L1501[19:13:10] <gigaherz> or you could
say "ptr->a" is a shorthand for
"(*ptr).a"
L1503[19:14:13] <Arctic_Wolfy> That's the
code.
L1504[19:15:56] <Arctic_Wolfy> Am I still
connected or did the room just go quiet all of a sudden?
L1505[19:16:12] <shadekiller666> nope,
you're not connected
L1506[19:16:20] <Delenas> oredict
recipes- can I just use "gem" to target all gem types?
gemDiamond, gemEmerald, etc?
L1507[19:16:49] <Arctic_Wolfy> Okay...
And I pasted my code for who ever wanted it...
L1508[19:18:54] <Mraof> I guess you could
do that
L1509[19:18:57]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Quit: ZNC
- http://znc.in)
L1510[19:18:57] <Arctic_Wolfy> Found the
problem!
L1511[19:19:36]
⇨ Joins: mezz_ (~mezz@24.6.28.151)
L1512[19:19:36]
MineBot sets mode: +v on mezz_
L1513[19:20:19]
⇦ Quits: mezz (~mezz@24.6.28.151) (Ping timeout: 207
seconds)
L1514[19:20:24]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L1515[19:22:04] ***
mezz_ is now known as mezz
L1516[19:22:17]
⇦ Quits: Drullkus (~Drullkus@205.155.154.1) (Remote host
closed the connection)
L1517[19:23:59] <williewillus>
Arctic_Wolfy: what was it?
L1518[19:24:25] <Arctic_Wolfy> I forgot a
method call to one of my methods.
L1519[19:25:45]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Quit: ZNC
- http://znc.in)
L1520[19:27:11]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L1521[19:28:46]
⇦ Quits: otho (~otho@177.180.167.84) (Ping timeout: 207
seconds)
L1522[19:34:18]
⇨ Joins: Naiten
(~Naiten@86-102-5-108.xdsl.primorye.ru)
L1523[19:47:37]
⇦ Quits: mousieamie (~amyt@8.18.218.175) (Ping timeout: 198
seconds)
L1524[19:48:16] <gudenau> Is a TE marked
dirty on load?
L1525[19:48:21] <gudenau> Doubt it.
L1526[19:49:25]
⇦ Quits: Naiten (~Naiten@86-102-5-108.xdsl.primorye.ru) (Ping
timeout: 198 seconds)
L1527[19:51:41]
⇨ Joins: ollieread
(~ollieread@2a01:7e00::f03c:91ff:feae:5b6)
L1528[19:56:10]
⇦ Quits: vsg1990
(~vsg1990@pool-74-110-57-203.bflony.fios.verizon.net) (Quit:
Leaving)
L1529[19:57:07] <gudenau> Looks like my
code mostly works. :-D
L1530[20:04:29]
⇦ Quits: MattDahEpic
(~MattDahEp@184-96-202-46.hlrn.qwest.net) (Quit: sleep, school, or
food)
L1531[20:06:56] <xaero> Lex: any reason
why you renamed the sound parameter to p_sound instead of
formatting to the standing convention `soundIn`? More than one
naming style makes the names messy (and there's probably more than
one already :P)
L1532[20:07:23]
⇨ Joins: Vorquel
(~Vorquel@184-99-182-75.tcso.qwest.net)
L1533[20:08:19]
⇦ Quits: VikeStep (~VikeStep|@203.15.33.145) (Ping timeout:
198 seconds)
L1534[20:10:05]
⇨ Joins: Elucent
(~elucent__@d47-69-239-56.col.wideopenwest.com)
L1535[20:10:17]
⇨ Joins: Drullkus
(~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L1536[20:11:05]
⇨ Joins: NullEntity
(~NullEntit@cpe-24-208-49-242.new.res.rr.com)
L1537[20:13:41]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Quit: ZNC
- http://znc.in)
L1538[20:14:09]
⇦ Quits: killjoy (~killjoy@71.65.255.183) (Ping timeout: 186
seconds)
L1539[20:14:56]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L1540[20:15:00] <gudenau> My GUI is
wierd. The progress bars are super jumpy. 0.o
L1541[20:15:58]
⇦ Quits: EwyBoy (~IceChat9@95.169.42.36) (Quit: Oops. My
brain just hit a bad sector)
L1542[20:17:44] <gudenau> Might have been
old code, oops.
L1543[20:17:47]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Client
Quit)
L1544[20:19:20]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L1545[20:19:48] <gudenau> Or not.
L1546[20:20:06]
⇦ Quits: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Quit: Some folks are
wise, and some otherwise.)
L1547[20:21:28]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
()
L1548[20:21:31]
⇦ Quits: IoP (jikuja@irc.ioppi.info) (Ping timeout: 195
seconds)
L1549[20:24:55] *
gudenau facepalms to the moon and back
L1550[20:25:08] <gudenau> I frogot some
breaks on a switch.
L1551[20:27:21]
⇨ Joins: killjoy1 (~killjoy@71.65.255.183)
L1552[20:29:40]
⇨ Joins: Naiten (~Naiten@77.35.246.86)
L1553[20:31:21]
⇨ Joins: poste9 (webchat@179.214.86.108)
L1554[20:31:25]
⇦ Quits: gudenau
(~gudenau@2602:306:cea3:f020:edfa:2f27:13db:da6) (Quit:
Leaving)
L1555[20:32:08]
⇦ Quits: P3pp3rF1y3 (~P3pp3rF1y@100-250-77-178-ptr.xsky.cz)
(Ping timeout: 190 seconds)
L1556[20:34:09] ***
Aaron1011 is now known as Aaron1011|Away
L1557[20:35:13]
⇦ Quits: poste9 (webchat@179.214.86.108) ()
L1558[20:37:23]
⇨ Joins: IoP (jikuja@irc.ioppi.info)
L1559[20:37:26]
⇨ Joins: poste9 (poste9@179.214.86.108)
L1560[20:37:39] ***
Vigaro is now known as Vigaro|AFK
L1561[20:37:42] <poste9> ok, now I think
I can talk..
L1562[20:37:48] <poste9> nice.
L1563[20:39:48] <killjoy1> just
registered? On an actual client?
L1564[20:42:13] <poste9> I just had a
NullPointerException from the EntityPlayer class when it calls the
getName method... Its pretty obvius that this gameProfile pointer
is not assigned. return this.gameProfile.getName(); BUT I want to
know if I did anything wrong... I just registered an event handler
with the PlayerEvent parameter and I'm logging the
event.entity.toString(); with happens to call, eventually,
L1565[20:42:14] <poste9> the
EntityPlayer.getName() method with is causing this Exception.
L1566[20:42:20] <poste9> Any thoughts
?
L1567[20:42:42] <williewillus> 0.o show
code?
L1568[20:43:03]
⇨ Joins: VikeStep (~VikeStep|@203.15.33.145)
L1570[20:43:33] <killjoy1> has anyone
managed to fix the exrocist head when riding things?
L1572[20:43:46]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1573[20:43:48] <williewillus> killjoy1:
so it's not just my mod? lol
L1574[20:43:52]
⇦ Quits: Vorquel (~Vorquel@184-99-182-75.tcso.qwest.net)
(Quit: Leaving.)
L1575[20:44:14] <killjoy1> no,
vanilla
L1576[20:44:27] <williewillus> that's a
lot of event handling that's going on :P
L1578[20:44:39] <williewillus> also use
the entiyPlayer field
L1579[20:44:42] <williewillus> not the
entity field
L1580[20:44:55] <williewillus> what are
those arrows :P
L1581[20:44:57] <diesieben07> you are
handling every. single. type. of player event
L1582[20:44:59] <diesieben07> why?
:O
L1583[20:45:01] <williewillus> ^
L1584[20:45:05] <diesieben07> that is
basically NEVER the right choice
L1585[20:45:17] <killjoy1> arrows is a
resource pack
L1586[20:45:21] <poste9> because I want
to know what events I am able to handle ^^
L1587[20:45:34] <diesieben07> PlayerEvent
class, type hierarchy
L1588[20:45:38] <diesieben07> you have an
IDE for a reason :P
L1589[20:47:02] <poste9> ok, that sounded
mean... but its fine.. I'm trying to do something using this
highlevel lang that I would never think about coding on... but hey,
thank you for your tip.
L1590[20:47:12] <williewillus> lol
L1591[20:47:17] <diesieben07> i am not
mean, just pragmatic and to the point :P
L1592[20:47:34] <poste9> I would
probabbly do the same thing, I really understand u. ;)
L1593[20:48:03] <tterrag> if you're using
eclipse you can just right click on the type and press open type
hierarchy
L1594[20:48:11] <tterrag> or ctrl+T
L1595[20:49:03] <poste9> yea.. thats
pretty cool.. im used to QtCreator and I dont think it has this
thing
L1596[20:49:13] ***
Mumfrey is now known as mumfrey
L1597[20:50:02] <gigaherz> due to
templates and macros, it's not always possible to make a list of
things in C++
L1598[20:50:29] <poste9> yup
L1599[20:52:26] <shadekiller666>
williewillus, i meant to ask, whats the difference between O.o and
0.o? is the last one a pirate?
L1600[20:52:42] <williewillus> lol
L1601[20:53:03] <williewillus> I've just
started using 0 because didn't want to press shift for a capital
O
L1602[20:53:06] <williewillus> literally
just lazy
L1603[20:53:08] <tterrag> o_o
L1604[20:53:10] <williewillus> 0.o
L1605[20:53:16] <tterrag> O-O
L1606[20:53:17] <williewillus> nor shift
for an underscore
L1607[20:53:25] <Delenas> o.ø
L1608[20:54:25] <diesieben07> ∞
L1609[20:54:38] <Delenas> ».«
L1610[20:55:17]
⇨ Joins: agowa339
(~Thunderbi@p5491970F.dip0.t-ipconnect.de)
L1611[20:55:28]
⇦ Quits: agowa338 (~Thunderbi@p54918101.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L1612[20:55:28] ***
agowa339 is now known as agowa338
L1613[20:55:43] <gigaherz> oo-
L1614[20:56:19] <poste9> derp.. I got the
wrong class to describe the error
L1615[20:56:27] <poste9> the event is
EntityConstructing
L1616[20:56:44] <tterrag> yes
L1617[20:56:44] <poste9> I cant access
entityPlayer
L1618[20:56:48] <tterrag> the event is
DURING construction
L1619[20:56:55] <tterrag> the entity is
not fully constructed yet
L1620[20:57:00] <diesieben07> well,
because EntityConstructing is not fired just for players
L1621[20:57:03] <williewillus> ^
L1622[20:57:05] <diesieben07> it is fired
for ALL entities
L1623[20:57:09] <williewillus> there is
no entityPlayer field
L1624[20:57:14] <poste9> yep and thats
what Im trying to catch
L1625[20:57:38] <poste9> the fact it
raises an exception when I call event.entity.toString(); isn't a
bad thing?
L1626[20:57:43]
⇦ Quits: Naiten (~Naiten@77.35.246.86) (Read error:
Connection reset by peer)
L1627[20:57:59] <tterrag> also that
L1628[20:58:02] <tterrag> no
L1629[20:58:05] <diesieben07> dont call
toString in that event
L1630[20:58:10] <tterrag> because you are
calling an instance method on an unconstructed object
L1631[20:58:15] <tterrag> that's
invalid
L1632[20:58:20] <tterrag> or, well, just
a bad idea
L1633[20:58:29] <diesieben07> unless the
metod is designed to work
L1634[20:58:37] <diesieben07> such as
registerExtendedProperty
L1635[20:58:38]
⇨ Joins: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L1636[20:59:02] <Arctic_Wolfy> Why might
I have a lag spike every time I try to back up?
L1637[20:59:40] <gigaherz> back up? as
in, backup the save?
L1638[20:59:46] <Arctic_Wolfy> And what
ever it was stopped...
L1639[20:59:53] <gigaherz> or walk
backwards?
L1640[20:59:56] <williewillus> lol
L1641[20:59:58] <Arctic_Wolfy> No, I mean
as in, you back up!
L1642[21:00:29] <Arctic_Wolfy> The second
one.
L1643[21:00:46] <killjoy1> pressing
s?
L1644[21:00:52] <Arctic_Wolfy> Yes.
L1645[21:01:07] <Arctic_Wolfy> What other
key would it be?
L1646[21:01:10] <williewillus> wut
L1647[21:01:14] <poste9>
event.getClass().toGenericString() solved my problem... thank you
all
L1648[21:01:15] <killjoy1> you can change
it
L1649[21:01:19] <Arctic_Wolfy>
What?
L1650[21:01:24] <Arctic_Wolfy> And I
know...
L1651[21:01:26] <gigaherz> wat
L1652[21:01:27] <diesieben07> poste9, wtf
are you doing that for?
L1653[21:01:34] <williewillus> poste9:
what are you doing 0.o
L1654[21:01:36] <Delenas> I could set one
of my many mouse buttons to "back up"
L1655[21:01:39] <poste9> dude Im
curious
L1656[21:01:42] <gigaherz> poste9: can
you explain what you are trying to achieve?
L1657[21:01:46] <williewillus> nothing it
seems lol
L1658[21:01:47] <killjoy1> as the doctor
says to the patient, don't do that.
L1659[21:01:51] <Arctic_Wolfy> But I left
them at default like a sain person.
L1660[21:01:59] <poste9> I just want to
know what is being passed as an argument to that function
L1661[21:02:03] <gigaherz> poste9: but
getting the class name is something you can do right there in the
debugger
L1662[21:02:03] <williewillus> literally
open the class hierarchy to examine what events are available
L1663[21:02:08] <williewillus> that is a
silly way to do it
L1664[21:02:14] <Arctic_Wolfy> Maybe I
should do what Delenas did.
L1665[21:02:20] <gigaherz> just set a
breakpoint, and look at the tooltips and inspector
L1666[21:02:27] <williewillus> also you
already know what is being passed to an eventhandler
L1667[21:02:28] <poste9> for every single
entity ?
L1668[21:02:31] <poste9> that would take
ages
L1669[21:02:35] <williewillus> wat
L1670[21:02:38] <williewillus> ??
L1671[21:02:40] <diesieben07> WAT.
L1672[21:02:47] <Arctic_Wolfy> Wait...
does F3 + S do something?
L1673[21:02:49] <williewillus> what are
you trying to achieve??
L1674[21:02:55] <poste9> rofl
L1675[21:03:02] <killjoy1> it reloads the
sound manager
L1676[21:03:04] <williewillus>
Arctic_Wolfy: used to reload sounds, now reloads...something
L1677[21:03:06] <williewillus> removed in
1.9
L1678[21:03:08] <FusionLord>
Arctic_Wolfy, reloads all assets including sounds
L1679[21:03:10] <williewillus> in favor
of f3+t
L1680[21:03:38] <gigaherz> really?
L1681[21:03:39] <williewillus> f3+s/t
used to be separate but sometime they merged infunctionality so 1.9
removed it
L1682[21:03:46] <williewillus> probably
when resource packs happened
L1683[21:03:47] <gigaherz> but but
L1684[21:03:51] <gigaherz> f3+t opens the
chat also
L1685[21:03:52] <Delenas> Does F3 + R do
anything?
L1686[21:03:52] <gigaherz> it's
annoying
L1687[21:03:56] <gigaherz> I got used to
f3+s :(
L1688[21:03:59] <Arctic_Wolfy> Ah. I
recently hit F3 + H to hide the stuff.. and my keyboard gets keys
stuck somethimes.
L1689[21:04:09] <Delenas> Because they
should set that to resourcepacks.
L1690[21:04:21] <williewillus> it's f3+t
from legacy
L1691[21:04:24] <williewillus> for
texturepacks
L1692[21:04:35] <williewillus> just
changing the keybind for no reason is pointless :P
L1693[21:04:47] <Delenas> Times change.
Also, chat is annoying.
L1694[21:04:50] <tterrag> I'll just make
a mod to re-add f3+s :P
L1695[21:05:00] <Delenas> And it makes
more sense for R, because Resource pack.
L1696[21:05:01] <tterrag> I'm with
gigaherz
L1697[21:05:04] <FusionLord> f3+D is
nice
L1698[21:05:09] <williewillus> I think in
1.9 f3+X commands no longer open guis
L1699[21:05:33] <Arctic_Wolfy> F3 + X?
o.o
L1700[21:05:40] <williewillus>
<X>
L1701[21:05:44] <Delenas> Pretty sure
they changed it so it works on keyup now
L1702[21:05:47] <williewillus> insert
letter here
L1703[21:05:50] <killjoy1> doesn't work
in 1.8
L1704[21:05:55] <Arctic_Wolfy> What does
"D" do?
L1705[21:05:59] <williewillus> clears
chat
L1707[21:06:12] <tterrag> oh
really?
L1708[21:06:16] <tterrag> it won't open
the chat anymore?
L1709[21:06:18] <tterrag> ok I can live
with that
L1710[21:06:23] <killjoy1> that's
F3+t
L1711[21:06:36] <tterrag>
<williewillus> I think in 1.9 f3+X commands no longer open
guis
L1712[21:06:41] <williewillus> yeah I
just checked
L1713[21:06:41] <killjoy1> that last bind
is wrong
L1714[21:06:45] <williewillus> it doesn't
open chat anymore
L1715[21:06:48] <williewillus> nor the f3
screen
L1716[21:06:49] <killjoy1> it's shift+f3,
not f3+shift
L1717[21:06:51] <tterrag> awesome
:P
L1718[21:07:49]
⇨ Joins: Unh0lyTigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1719[21:08:10] <poste9> Ok.. now a real
question: using this SimpleNetworkWrapper is there a place I can
read about the limitations? Basically I need to know if I have
somekind of packets per second limit or even max packet size
L1720[21:08:26] <williewillus> the
guideline for that is "don't be stupid"
L1721[21:08:39] <williewillus> :P
L1722[21:09:00] <tterrag> the limit is
only the user's bandwidth
L1723[21:09:01] <killjoy1> I take it a
lot of thhese are in 1.9
L1724[21:09:06] <tterrag> but yeah, don't
be stupid
L1725[21:09:15] <williewillus> killjoy1:
these what?
L1726[21:09:19] <williewillus> only f3+q
is new
L1727[21:09:25] <killjoy1> f3 keys
L1728[21:09:31]
⇦ Quits: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Ping timeout: 207
seconds)
L1729[21:09:37] <killjoy1> mainly n, q,
f
L1730[21:10:03] <williewillus> ah f is
new
L1731[21:10:07] <williewillus> thought it
was older
L1732[21:10:09]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1733[21:10:16] <FusionLord> killjoy1, it
is now Shift+F3
L1734[21:10:18] <FusionLord> :)
L1735[21:10:20]
⇦ Quits: Unh0lyTigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Killed (NickServ
(GHOST command used by Unh0ly_Tigg)))
L1736[21:10:21] <Delenas> Q is nice
L1737[21:10:31]
⇦ Quits: IoP (jikuja@irc.ioppi.info) (Ping timeout: 195
seconds)
L1738[21:10:32] <killjoy1> that's because
f by itself used to cycle through render distances
L1739[21:10:38] <killjoy1>
tiny/small/normal/far
L1740[21:11:11] <killjoy1> alt+f3 seems
sketchy
L1741[21:11:12] <poste9> I noticed that
trying to transmit voice in real time is not going as good as I
would need.. so now I'm trying to group a bunch of samples and send
it together.. The first option would go wrong if the server queue
to send the messages be small or if there's somekind of conditional
mutex going on.. would be bad. And if I have packet size limitation
the second option would be bad as well..
L1742[21:11:23] <Delenas> It does make me
wonder why Mojang bound everything to one function key though, and
not multiple.
L1743[21:11:48] <williewillus> poste9: I
would open another network connection for that kinda stuff
L1744[21:11:53] <poste9> :/
L1745[21:11:54] <killjoy1> poste9, mc
uses tcp. that's not good for voice
L1746[21:11:58] <williewillus> ^
L1747[21:11:58] <killjoy1> you should use
udp
L1748[21:12:13] <killjoy1> so create a
separate connection for your voice
L1749[21:12:41] <tterrag> or just use one
of the many existing voice mods .-.
L1750[21:12:47] <williewillus> ^ that
too
L1751[21:12:52] <killjoy1> mekanism is
one
L1752[21:12:53] <poste9> whats the fun of
that? ^^
L1753[21:12:58] <tterrag> not wasting
your time? :P
L1754[21:13:00] <williewillus> ^
L1755[21:13:01]
⇨ Joins: IoP (jikuja@kapsi.fi)
L1756[21:13:22] <poste9> its just about
perspective
L1757[21:13:28] <williewillus> or...not
wasting time
L1758[21:13:46] <FusionLord> some people
have the time to waste....
L1759[21:13:58] <FusionLord> I for one am
not one of those people :P
L1760[21:14:00] <Delenas> Don't re-create
the wheel unless it really adds something.
L1761[21:14:22] <diesieben07> if you want
to learn... recreating thewheel is fine
L1762[21:14:27] <Delenas> For example,
thermal expansion added power because they wanted their own
network. It just happened to get popular.
L1763[21:14:29] <FusionLord> ^
L1764[21:14:44] <poste9> dude.. I work
with pjsip 8h/day I just want to implement something new here
L1765[21:15:04] <poste9> but u guys are
so mean.. Im gonna cry
L1766[21:15:13] <williewillus> lol
L1767[21:15:14] *
diesieben07 hugs poste
L1768[21:15:21] <poste9> ;'
L1769[21:15:21] <FusionLord> ... who was
being mean?
L1770[21:15:25] <Delenas> Because really,
people want to see new stuff.
L1771[21:15:32] <killjoy1> shuuuun
L1772[21:15:37] <killjoy1> be nice
L1773[21:15:41] <killjoy1> or be
shunned
L1774[21:15:49]
⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping
timeout: 198 seconds)
L1775[21:15:51] <poste9> yea like dialing
to a mobile fone from your minecraft would be so 90's
L1776[21:16:06] <Delenas> Sethbling did
it. /s
L1777[21:16:18] <killjoy1> using command
blocks, right?
L1778[21:16:21] <Delenas> Well, video
calling or whatever
L1779[21:16:27] <Delenas> And in
vanilla.
L1780[21:16:41] <diesieben07> he didn't
do it, really
L1781[21:16:41] <killjoy1> he also made a
sethbling video generator
L1782[21:16:48] <diesieben07> verizon did
most the work
L1783[21:16:52] <FusionLord> Delenas,
Verison did it //
L1784[21:16:54] <Arctic_Wolfy> Hmm... I
need help, It seams that the client doesn't know about the items in
my IInventory TileEntity...
L1785[21:16:59] <FusionLord>
verizon**
L1786[21:17:38] <gigaherz> Arctic_Wolfy:
TileEntities don't synchronize automatically
L1787[21:17:56] <Arctic_Wolfy> gigaherz:
What I gotta do then?
L1788[21:17:58] <gigaherz> the client's
copy of the TE won't know what items have been added from the
server, unless something notifies it
L1789[21:18:01] <gigaherz> however
L1790[21:18:04] <killjoy1> you have to
sync manually
L1791[21:18:05] <gigaherz> when you have
a GUI open
L1792[21:18:18] <gigaherz> the Container
class will send slot contents to the client
L1793[21:18:26] <Arctic_Wolfy> I never
said I opened a GUI...
L1794[21:18:35] <gigaherz> which will
cause the client to assign the slot, which in turn causes the
inventory to update
L1795[21:19:02] <gigaherz> but that only
affects Slot-assigned items, and only while a gui is open
L1796[21:19:11] <diesieben07> giga was
just explaining that unless you are using a GUI, it will not just
sync by magic
L1797[21:19:21] <gigaherz> if you need
the contents in any other situation, you will need to synchronize
manually
L1798[21:19:23] <Arctic_Wolfy> I don't
have a GUI...
L1799[21:19:32] <diesieben07> which in
turn menas you need to sync manually
L1800[21:19:39] <diesieben07> basic
deduction :D
L1801[21:19:41] <Arctic_Wolfy> And
how?
L1802[21:19:45] <diesieben07>
packets
L1803[21:19:49] <gigaherz> send your own
packets
L1804[21:19:50] <Arctic_Wolfy> x.x
L1805[21:20:00] <williewillus> you can be
lazy and the vanilla packet :P
L1806[21:20:02] <gigaherz> it's not as
hard as it sounds
L1807[21:20:02] <williewillus>
*send
L1808[21:20:22] <poste9> dude you almost
made me give up of the project.. I thought verizon was a
guy...
L1809[21:20:24] <Arctic_Wolfy> I've tried
them before...
L1810[21:20:38] <williewillus>
packets?
L1811[21:20:41] <diesieben07> lol
L1812[21:20:43] <williewillus> or the
vanilla ones specifically?
L1813[21:21:01] <williewillus> literally
if you wanna be lazy send the vanilla one ;p
L1814[21:21:11] <Arctic_Wolfy> I don't
know, I think my packets.
L1815[21:21:24] <gigaherz> Arctic_Wolfy:
the lazy way, is to implement getDescriptionPacket, and
onDataPacket
L1816[21:21:32] <gigaherz> and then use
markBlockForUpdate
L1817[21:21:35] <gigaherz> whenever
something changes
L1818[21:21:42] <Arctic_Wolfy> Kay.
L1819[21:22:01] <FusionLord> IMessage,
IMessageHandler, and SimpleNetworkWrapper make packets so
easy!
L1820[21:22:09] <Arctic_Wolfy> :o
L1821[21:22:40] <gigaherz> yeah, even
when you add the cross-thread scheduling
L1823[21:23:25] <FusionLord> ^
NICE!
L1824[21:23:47] <Delenas> Minecraft
modding be like
L1825[21:23:50] <FusionLord> gigaherz,
what are you doing with threads now?
L1826[21:24:41] <gigaherz> FusionLord: in
1.8+, the message handler runs on the network thread
L1827[21:24:42] <Arctic_Wolfy> And what
do I do with these packets methods?
L1828[21:24:58] <gigaherz> you have to
use a scheduled task to run the handling code in the proper
thread
L1829[21:25:04] <FusionLord> ahh
L1830[21:25:32] <FusionLord>
Arctic_Wolfy, what method are you using the desctiption
packet?
L1832[21:25:51] <gigaherz> this is THE
lazy way
L1833[21:26:02] <gigaherz> I still have
the methods, but I'm not using them (and if I am, I shouldn't be
;P)
L1834[21:26:49] <gigaherz> in fact I
don't think L128 should be there at all
L1835[21:26:54] *
diesieben07 still thinks his packet system is the best
L1836[21:26:57] *
diesieben07 goes back to his holle
L1837[21:27:00] <diesieben07> *hole
L1838[21:27:14] <FusionLord> o/ thanks
for the input diesieben07 :)
L1839[21:27:21] <diesieben07> lol
L1840[21:27:24] <diesieben07> my
pleasure
L1841[21:27:30] <poste9> oh now that u
are talking about this... I noticed that If I write 1600 bytes I
get 1601 bytes... what should be doing that Im not ?
L1842[21:27:42] <gigaherz> write
where?
L1843[21:27:44] <diesieben07> packet ID
is prepened
L1844[21:27:49] <tterrag> probably a null
terminated...or ID yeah
L1845[21:27:50] <diesieben07> which is
probably what you are seeing
L1846[21:27:55] <gigaherz> ah yeah
L1847[21:28:07] <tterrag> is the
descriminator a byte?
L1848[21:28:09] <gigaherz> yes
L1849[21:28:19] <poste9> nice, that makes
sense
L1850[21:28:19] <tterrag> so I can't
register more than 256 packets to a channel?
L1851[21:28:22] <gigaherz> at the
beginning of the packet data for simpleimpl
L1852[21:28:24] <gigaherz> nope
L1853[21:28:27] <tterrag> hm
L1854[21:28:28] <tterrag>
interesting
L1855[21:28:30] <tterrag> not that I
will
L1856[21:28:31] <gigaherz> so far as I
know
L1857[21:28:44] <tterrag> gigaherz: still
too tired to read my code? :P
L1858[21:28:50] <poste9> Can I go back to
packetid 1 after 255 ?
L1859[21:28:50] <Delenas> Why in god's
name would anyone NEED more than 256 packet types
L1860[21:28:54] <gigaherz> it's
4:30am
L1861[21:29:00] <gigaherz> XD
L1862[21:29:01] <poste9> oh nvm
L1863[21:29:16] <williewillus> and no by
the way
L1864[21:29:17] <poste9> its packet type,
not packet id per say
L1865[21:29:17] <FusionLord> tterrag,
dang what you need 255 packets for :P
L1866[21:29:21] <williewillus> that makes
no sense to reuse id's
L1867[21:29:24] <tterrag> <tterrag>
not that I will
L1868[21:29:33] <FusionLord> gotcha
:P
L1869[21:30:02] <williewillus> tterrag:
to fix the broken pane model you just changed cull to cullface in
the respective directions right
L1870[21:30:26] <tterrag> williewillus:
uh...to fix the non culling yeah
L1871[21:30:30] <tterrag> but I have
other issues yet :P
L1872[21:30:51] <poste9> did anyone ever
made anything hooking sdl or opengl inside the game? is it doable?
not that I want to, im just curious
L1873[21:31:07] <tterrag> opengl is
already used...
L1874[21:31:21] <williewillus> yeah the
whole game runs on gl...
L1875[21:31:22] <Delenas> People hook
openGL all the time. Without that, Thaumcraft wouldn't exist.
L1876[21:31:29] <williewillus> that's not
even hooking
L1877[21:31:30] <poste9> nice
L1878[21:31:37] <FusionLord> i almost
died @ OpenGL :P
L1879[21:31:38] <williewillus> that's
using LWJGL the normal way
L1880[21:31:43] <Delenas> And Azanor
would be sad.
L1881[21:32:02] <williewillus> people
misuse "hook" a lot ;p
L1882[21:32:06] <Delenas> Because no
pretties and fancy things.
L1883[21:32:11] <gigaherz> poste9: the
whole game is built on top of lwjgl, which is sortof like java's
equivalent of sdl
L1884[21:32:48] <poste9> oh thats cool, I
never thought java would have his own renderer
L1885[21:32:58] <gigaherz> it's not its
own renderer
L1886[21:33:09] <poste9> its just an
equivalent then?
L1887[21:33:12] <gigaherz> it's just
bindings for the native opengl and such
L1888[21:33:15] <diesieben07> its
basically just a bunch of native methods
L1889[21:33:22] <diesieben07> which are
wrappers for the native opengl calls
L1890[21:33:37] <gigaherz> just like SDL,
really
L1891[21:33:48] <poste9> just like sdl
when it uses opengl right?
L1892[21:33:51] <tterrag> actually the
methods you call are not native
L1893[21:33:51] <gigaherz> SDL->
system libraries -> devices
L1894[21:34:02] <gigaherz> lwjgl ->
native bindings -> system libraries
L1895[21:34:19] <FusionLord> ->
devices
L1896[21:34:22] <tterrag> the method you
call, checks the capabilities, gets the function pointer, other
stuff, THEN calls the native method
L1897[21:34:26]
⇨ Joins: hasunwoo (~hasunwoo@14.50.209.13)
L1898[21:34:39] <Delenas> tl;dr
magic
L1899[21:34:41] <gigaherz> there's one
extra layer since lwjgl has to manage calling out of the JVM
L1900[21:34:50] <gigaherz> (and getting
callbacks back in)
L1901[21:34:57] <hasunwoo> What is
default depth test mode in minecraft?
L1902[21:35:11] <gigaherz> my guess is
"depends"
L1903[21:35:45] <hasunwoo> Can i reset
depth buffer in rendering loop?
L1904[21:35:50] <hasunwoo> Or does it
mess up
L1905[21:36:01] <gigaherz> that's beyond
my knowledge ;P
L1906[21:36:38]
⇦ Quits: hasunwoo (~hasunwoo@14.50.209.13) (Client
Quit)
L1907[21:36:41] <Delenas> ..people really
come in here and don't give their whole scope, don't they
L1908[21:37:19] <gigaherz> they also
don't wait for someone more knowledgeable to help
L1909[21:37:34] <gigaherz> I'm sure he
know thinks "no one knew"
L1910[21:37:36] <FusionLord> hasunwoo, I
haven't found any issues with just calling
GlStateManager.enable/disableDepth() as far as changing the depth
func the stateManager stores that info so you can fetch and return
it to the original state.
L1911[21:37:36] <gigaherz> XD
L1912[21:37:40] <gigaherz> FusionLord: he
left
L1913[21:37:46] <killjoy1> depth
buffer?
L1914[21:37:46]
⇦ Quits: Drullkus
(~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net) (Remote host
closed the connection)
L1915[21:37:49] <FusionLord> wow
rude
L1916[21:37:51] <killjoy1> I'd say
yes
L1917[21:38:00] <killjoy1> but it depends
on the context
L1918[21:38:07] <gigaherz> killjoy1: he's
not here anymore ;P
L1919[21:38:17] <killjoy1> i kno
L1920[21:38:34] <killjoy1> that's what I
would say if he didn't leave
L1921[21:39:25] <FusionLord> lol
L1922[21:41:57]
⇨ Joins: Wastl2
(~Wastl2@f053002142.adsl.alicedsl.de)
L1923[21:42:07] <williewillus> hm
L1924[21:42:20] <williewillus> i just
thought of something
L1925[21:42:43] <williewillus> having
models defined and declared in forge json is really convenient for
us, but doesn't that make stacking multiple rp's together
difficult?
L1926[21:42:44] <FusionLord> becarful
doing that :P
L1927[21:43:22] <FusionLord> wrong chat
oops
L1928[21:43:34] <gigaherz> williewillus:
it makes it impossible for an RP to only change some states
L1929[21:43:34] <williewillus> it focuses
all changes onto the blockstate json so RP's won't be able to work
as well together
L1930[21:43:37] <williewillus> yup
L1931[21:43:50] <williewillus> I might
split things back out if that's the case
L1932[21:43:52] <williewillus> we'll
see
L1933[21:43:52] <gigaherz> like, you
can't have an RP that changes the texture assignations, and another
one that changes transforms
L1934[21:43:57] <gigaherz> applied to the
same blockstates file
L1935[21:44:03] <FusionLord> ... what is
rp?
L1936[21:44:03] <gigaherz> since RPs just
override the file entries
L1937[21:44:07] <gigaherz> Resource
Packs
L1938[21:44:07] <williewillus> resource
pack
L1939[21:44:11] <FusionLord> ahh
L1940[21:44:21] <gigaherz> RPs don't get
applied incrementally
L1941[21:44:25] <gigaherz> if an upper RP
has a file
L1942[21:44:26] <williewillus> they
probably thought of that when making the blockstate system
L1943[21:44:32] <gigaherz> the lower RP
files don't get used at all
L1944[21:44:34] <williewillus> hence
everything is split apart
L1945[21:44:42] <Arctic_Wolfy> Question,
is it okay to leave getInventoryName() as returning a null in a
GUIless inventory?
L1946[21:44:46]
⇦ Quits: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Killed (NickServ
(GHOST command used by Unh0lyTigg)))
L1947[21:44:48]
⇦ Quits: thor12022 (~thor12022@slbg-64-188.dsl.netins.net)
(Ping timeout: 190 seconds)
L1948[21:44:49] <gigaherz> Arctic_Wolfy:
yes
L1949[21:44:51]
⇨ Joins: Unh0lyTigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1950[21:44:52] <gigaherz> even with a
gui, it's ok
L1951[21:44:56] <williewillus> or just
use empty string
L1952[21:44:59] <williewillus> it's safe
:P
L1953[21:45:07] <gigaherz> the only time
that method is called, is if YOUR CODE calls it
L1954[21:45:10] <gigaherz> ;P
L1955[21:45:31] <Delenas> Reflection
would like to have a word with you
L1956[21:46:00] <Arctic_Wolfy> Okay. Now
I can tell my friend that others aare saying that the null is okay
in this instance... >.>
L1957[21:46:09]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (Ping
timeout: 186 seconds)
L1958[21:46:23] <Delenas> Even still,
anyone using said reflection is probably checking for that anyway.
>.>
L1959[21:47:00] <gigaherz> let's say
anyone who expects to get an inventory name from my blocks, woudl
be in for a surprise ;P
L1960[21:47:11] <gigaherz> (if it doesn't
null-check)
L1961[21:47:26] <williewillus> if a type
has a well defined "none" or "empty" value use
it, imo
L1962[21:47:30] <williewillus> so just
return ""
L1963[21:47:47] <Delenas> I usually just
hook to the block and return the unlocalized name.
L1964[21:48:10] <poste9> throw an
exception man, if your mod doesnt handle it, u shouldnt let ppl
call it
L1965[21:48:13] <FusionLord> gigaherz, if
someone is looking for that in your code they should be null
checking... just saying
L1966[21:48:41] <FusionLord> and that
isn't specific to you
L1967[21:49:02] <Delenas> poste: That's
kind of a dick move. Just return null.
L1968[21:49:30] <poste9> and let the poor
guy figure what the heck is going on
L1969[21:49:32] <gigaherz> throwing
exceptions would mean people's games crash
L1970[21:49:37] <gigaherz> that's
unnecessary
L1971[21:50:01] <poste9> and expecting a
string and getting null would do the same I guess
L1972[21:50:02] <Delenas> "Okay, let
me just place down this Botania redstring container and *WORLD
CORRUPT*
L1973[21:50:36] <FusionLord> poste9, it
is really good practice to *ALWAYS* null check.
L1974[21:51:03] <Delenas> try-catch
blocks? Less common for code that is nearly always doing the same
thing.
L1975[21:51:16]
⇨ Joins: thor12022
(~thor12022@slbg-64-188.dsl.netins.net)
L1976[21:51:18] <williewillus> hm
L1977[21:51:32] <williewillus> I might
split all the models with multiple states back out into separate
model files
L1978[21:51:43] <Delenas> People expect
null, not exceptions.
L1979[21:51:44] <williewillus> but keep
the ones with just a single variant
L1980[21:52:05] <williewillus> idk
L1981[21:52:16] <williewillus> I actually
get why they split everything up now
L1982[21:52:54] <poste9> yea u guys know
best. I just think when Im trying to compile and I dont handle an
exception I will notice there's something wrong before I run
it.
L1983[21:53:22] <Delenas> Thing is
L1984[21:53:52] <Delenas> -You- know what
to expect when working with your blocks. Others don't. Best to
follow a somewhat-standard.
L1985[21:56:19]
⇦ Quits: Cojo (~Cojo@cpe-24-163-52-59.nc.res.rr.com) (Quit:
If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L1986[22:07:23]
⇨ Joins: hasunwoo (~hasunwoo@14.50.209.13)
L1987[22:07:48] <Arctic_Wolfy>
worldObj.isRemote would be true if I'm on the client, right?
L1989[22:08:20] <hasunwoo> I don't know
the math behind that method
L1990[22:08:47] <williewillus> it takes
into account the partial ticks between each game tick
L1991[22:08:51] <williewillus> which
allows a smooth animation
L1992[22:09:04] <williewillus>
Arctic_Wolfy: yup
L1993[22:09:16] <Arctic_Wolfy> I could
look at it, but I'm guessing some one might say before I figure it
out.
L1994[22:09:29] <Arctic_Wolfy> And some
one did.
L1995[22:09:49]
⇦ Quits: Lathanael|Away
(~Lathanael@p54961143.dip0.t-ipconnect.de) (Ping timeout: 198
seconds)
L1996[22:12:45] <hasunwoo> I don't know
what is partial tick
L1997[22:12:58] <hasunwoo> I searched
google and there is no explaination
L1998[22:13:11] <hasunwoo> Anyone know
what is partial tick?
L1999[22:13:40] <tterrag> the time
between ticks
L2000[22:13:43] <tterrag> exactly what it
sounds like
L2001[22:14:07] <tterrag> the method you
linked is copypasted in vanilla code quite a few times
L2002[22:14:40] <gigaherz>
hasunwoo:
L2003[22:14:46] <gigaherz> minecraft runs
the logic 20 times per second
L2004[22:14:51] <gigaherz> but the
rendering works separately
L2005[22:14:52] <hasunwoo> Yeah
L2006[22:14:55] <gigaherz> and can be
faster or slower
L2007[22:15:04] <gigaherz> it does not
need to happen exactly on a logic update
L2008[22:15:06] <gigaherz> so
L2009[22:15:34] <gigaherz> if a rendering
cycle happens after only 25% of the time has passed since the last
logic cycle
L2010[22:15:35]
⇨ Joins: Lathanael|Away
(~Lathanael@p54961290.dip0.t-ipconnect.de)
L2011[22:15:41] <gigaherz> the
partialTicks value would be 0.25
L2012[22:15:56] <gigaherz> this allows
calculating intermediate values
L2013[22:16:05] <gigaherz> so that the
movement is smooth
L2014[22:16:14] <Delenas> 1.9...
"Fixed rain being too frequent" thank you Mojang.
L2015[22:16:22] <hasunwoo> Oh i see
L2016[22:16:23] <gigaherz> if it did not
exist, everything would run at 20fps
L2017[22:16:28] <gigaherz> even if the
rendering would draw faster
L2018[22:16:33] <gigaherz> things would
just not update any quicker
L2019[22:16:53] <gigaherz> the function
that calculates the intermediate values is called "linear
interpolation"
L2020[22:17:36]
⇦ Quits: BlueRaven (~BlueRaven@184.19.175.47) (Ping timeout:
195 seconds)
L2021[22:17:47] <gigaherz> you'll often
see the written as "A*(1-p) + B*p" which is
mathematically equivalent to "A + p*(B-A)"
L2022[22:18:07] <killjoy1> yay
communitive
L2023[22:20:06] <tterrag> less precise
though
L2024[22:20:17] <killjoy1> I mean
distributive
L2025[22:20:26] <gigaherz> less
multiplications ;P
L2026[22:20:39] <gigaherz> that's the
whole reason we write the latter form
L2027[22:21:03] <killjoy1> A-Ap+Bp
L2028[22:21:20] <killjoy1> or
something
L2029[22:21:22] <killjoy1> it doesn't
matter
L2030[22:21:22] <gigaherz> yup
L2031[22:21:42] <killjoy1> but then it
would be A-p(A+B)
L2032[22:21:50] <williewillus> is mcp
out?
L2033[22:21:51] <gigaherz> A*(1-p) + B*p
=== A*1-A*p + B*p === A - A*p + B*p === A - (B-A)*p
L2034[22:21:55] <williewillus> wanna dig
around :3
L2035[22:22:09] <gigaherz> williewillus:
there's forge rejects in the repo, so I guess?
L2036[22:22:09] <gigaherz> XD
L2037[22:22:24] <FusionLord>
williewillus, sure it is... :P #1.8.9 xD
L2038[22:22:25] <Arctic_Wolfy> Hahaha...
rain...
L2039[22:22:35] <williewillus> for 1.9
lol
L2040[22:22:41] <williewillus> I wanna
see what things changed in code
L2042[22:23:15] <gigaherz> if you wanna
see what changed, look at all the rejected patches
L2043[22:23:16] <gigaherz> ;P
L2044[22:23:32] <williewillus> well
that's all the cahgnes that happened in a forge patch site :P
L2045[22:23:34] <williewillus> not total
changes
L2046[22:23:39] <killjoy1> is patches.mcp
the old stuff?
L2047[22:23:46] <killjoy1> or the new
stuff?
L2048[22:24:02] <williewillus> that's
applied patches
L2049[22:24:06] <williewillus> rejects is
all the merge conflicts
L2050[22:24:18] <killjoy1> .mcp =
success?
L2051[22:24:36]
⇦ Quits: Flashfire
(~Flashfire@d24-36-192-173.home1.cgocable.net) (Ping timeout: 195
seconds)
L2052[22:25:36] <tterrag> !latest
L2053[22:25:43] <tterrag> no release yet
:P
L2054[22:25:55] <FusionLord> so does that
mean that the patches need to be rewritten?
L2055[22:25:58] <williewillus> no
L2056[22:26:02] <williewillus> rarely is
that the case
L2057[22:26:10] <FusionLord> then
what?
L2058[22:26:13] <williewillus> they just
need some poking so they merge in correctly
L2059[22:26:18] <gigaherz> FusionLord:
depends on the thunks
L2060[22:26:28] <gigaherz> sometimes it's
a matter of finding "the new right place"
L2061[22:26:40] <gigaherz> sometimes they
do have to get reorganized to fit the new code
L2062[22:26:41]
⇨ Joins: MattDahEpic
(~MattDahEp@184-96-202-46.hlrn.qwest.net)
L2063[22:26:52] <williewillus> sometimes
things just get entirely changed
L2064[22:26:53] <gigaherz> but discarding
a whole feature... that doesn't change often ;P
L2065[22:26:59] <williewillus> but we
don't have any of that
L2066[22:27:01] <williewillus> this time
;)
L2067[22:27:01] <gigaherz> that doesn't
happen often**
L2068[22:27:05]
⇨ Joins: PrinceCat
(~PrinceCat@58-7-228-206.dyn.iinet.net.au)
L2069[22:27:12] <williewillus>
cough1.8
L2070[22:27:17] <FusionLord> so change
the line number at which the patch is injected?
L2071[22:27:23] <gigaherz> yeah
L2072[22:27:28] <gigaherz> which means
apply the patch by hand
L2073[22:27:34] <gigaherz> because diff
doesn't know the surrounding code
L2074[22:27:39] <williewillus> it's
exactly like resolving merge conflicts in git
L2075[22:27:42] <williewillus> if you've
run into that before
L2076[22:27:50] <tterrag> well apparently
33 minutes ago cp-w did a rather large commit
L2077[22:27:55] <tterrag> so it seems
like progress is swift so far
L2078[22:28:12] <gigaherz> he called it
"First few patches"
L2079[22:28:13] <FusionLord> thats good
to hear
L2080[22:28:34] <tterrag> gigaherz: well,
the commit is so big it gets truncated by github
L2081[22:28:36] <tterrag> so
L2082[22:28:36] <MattDahEpic> cp
dubbya
L2083[22:28:37] <gigaherz> so don't get
overly excited
L2084[22:28:40] <tterrag> maybe an
understatement
L2085[22:29:08] <tterrag> though, perhaps
he was just applying the unrejected ones
L2086[22:29:25] <williewillus> i just
want to look at the dualwielding code
L2087[22:29:28] <gigaherz> nah some
rejects were involved
L2088[22:29:38] <williewillus> and the
vanilla multipart blockstate loading
L2089[22:29:41] <williewillus> and the
loot tables
L2090[22:29:43] <killjoy1> apply a
tweaker plugin then take a look?
L2091[22:29:55] <killjoy1> unless we
really need snapshot data
L2092[22:29:59] <williewillus> I don't
have mappings :P
L2093[22:30:03] <gigaherz> williewillus:
not entity roll?
L2094[22:30:08] <gigaherz> or server-side
item use?
L2095[22:30:12]
⇨ Joins: legomaster14
(webchat@173-24-17-65.client.mchsi.com)
L2096[22:30:14] <williewillus> server
side item use?
L2097[22:30:22] <gigaherz> entities can
now "use" the items they hold
L2098[22:30:29] <gigaherz> such as bows
are "drawn" before shooting
L2099[22:30:37] <williewillus> that is
probably an animation
L2100[22:30:44] <williewillus> not actual
skeletons calling onItemUse :p
L2101[22:30:49] <gigaherz> no, the
shooting doesn't happen until after the item use duration is
over
L2102[22:30:55] <gigaherz> so the server
is counting the time
L2103[22:30:56] <gigaherz> ;P
L2104[22:31:09] <tterrag> legomaster14:
webchats are muted in here
L2105[22:31:11] <williewillus> I'm saying
the skeeletons are probably not calling bow methods
L2106[22:31:13] <tterrag> anyways, gtg
for a bit
L2107[22:31:15] ***
tterrag is now known as tterrag|away
L2108[22:31:25] <tterrag|away> also
gigaherz go to sleep so you can help me tomorrow >__>
L2109[22:31:25] <gigaherz> IIRC, the
twitter messages from dinnerbone said they refactored the item use
system
L2110[22:31:28] <gigaherz> so that it's
at entity level
L2111[22:31:30] <gigaherz> instead of
player level
L2112[22:31:36] <williewillus> idk
then
L2113[22:31:47] <gigaherz> tterrag|away:
XD yeah I should
L2114[22:31:48] <williewillus> but loot
tables + dual is more interesting for me :P
L2115[22:31:51] <williewillus> and a sane
potion system
L2116[22:31:52] <gigaherz> heh
L2117[22:32:17] <FusionLord> wait what? a
sane potion system...
L2118[22:32:36] <williewillus> as in,
they don't use number id's, have a full registry system, and use
nbt like they should've
L2119[22:32:44] <gigaherz> williewillus:
can't you just see that in the repo already?
L2120[22:32:44] <williewillus> instead of
flipping meta bits everywhere
L2121[22:32:57] <williewillus> what repo?
there is no vanilla 1.9 code there :P
L2122[22:33:00] <FusionLord> well that is
awesome
L2123[22:33:07] <williewillus> most of
the applied patches don't reveal new code
L2124[22:33:08] <gigaherz>
williewillus:
L2126[22:33:10] <tterrag|away> I think
notch wrote the original potion code at a ballmer peak
L2127[22:33:13] <gigaherz> I mean clone
that
L2128[22:33:15] <gigaherz> and run
setupForge
L2129[22:33:16] <gigaherz> ;P
L2130[22:33:21] <williewillus> good idea
lol
L2131[22:33:23] <tterrag|away> because it
requires some kind of godly mind to understand what is happening in
those potion classes
L2132[22:33:43] <FusionLord>
tterrag|away, so much for |away ....
L2134[22:33:48] <tterrag|away> yeah yeah
I'm heading out
L2135[22:33:49] <tterrag|away> shh
L2136[22:34:14] <gigaherz> hmf yeah me
too
L2137[22:34:16] ***
gigaherz is now known as ghz|afk
L2138[22:34:18] <ghz|afk> bedtime
;P
L2139[22:34:26] <tterrag|away> your afk
nick is annoying
L2140[22:34:34] <tterrag|away> because
"gig<tab>" does not autocomplete you
L2141[22:34:41] <williewillus> setupForge
fails because no mcp lol
L2142[22:34:45] <ghz|afk> sorry, efnet
habit ;P
L2143[22:34:56] <williewillus> which is
hosted on libraries.minecraft.net interestingl
L2144[22:34:59] <williewillus> y
L2145[22:35:48] <ghz|afk> maybe if I
finish my IRC client I'll have different afk nicknames per network
;P
L2146[22:35:56]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L2147[22:36:06]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L2148[22:36:09] *
ghz|afk afks
L2149[22:36:25] <Delenas> o/ McJty
L2150[22:37:51] <McJty> Hi
L2151[22:38:16]
⇦ Quits: legomaster14 (webchat@173-24-17-65.client.mchsi.com)
(Ping timeout: 195 seconds)
L2152[22:38:16]
⇨ Joins: Hunterz
(~hunterz@cst-prg-250-26.cust.vodafone.cz)
L2153[22:38:26] ***
williewillus is now known as willieaway
L2154[22:39:13]
⇨ Joins: legomaster14
(~legomaste@173-24-17-65.client.mchsi.com)
L2155[22:39:18] <legomaster14> so im
having trouble getting agrarian skies 2 to run, i have found that
in the vanilla minecraft launcher that it sends you to from curse
the default minecraft forge is set to 10.13.4.1492 and not using
the .1558 version however when i force it to use the 1558 version
it works just fine but when i exit and go back it has reverted back
to the 1492 anyone know how to fix this or where i can go for more
help?
L2156[22:42:35] <FusionLord>
legomaster14, try #FTB
L2157[22:42:56] <legomaster14> k ty
L2158[22:44:34]
⇨ Joins: Hackerjeff
(~August@pool-74-101-216-160.nycmny.fios.verizon.net)
L2159[22:51:14]
⇦ Quits: PrinceCat (~PrinceCat@58-7-228-206.dyn.iinet.net.au)
(Quit: My Mac has gone to sleep. ZZZzzz…)
L2160[22:52:18]
⇦ Parts: Hackerjeff
(~August@pool-74-101-216-160.nycmny.fios.verizon.net)
(Leaving))
L2161[22:52:34]
⇦ Quits: thor12022 (~thor12022@slbg-64-188.dsl.netins.net)
(Ping timeout: 198 seconds)
L2162[22:54:20]
⇨ Joins: thor12022
(~thor12022@slbg-64-188.dsl.netins.net)
L2163[22:57:45]
⇦ Quits: thor12022 (~thor12022@slbg-64-188.dsl.netins.net)
(Ping timeout: 186 seconds)
L2164[22:57:48]
⇦ Quits: Hunterz (~hunterz@cst-prg-250-26.cust.vodafone.cz)
(Ping timeout: 190 seconds)
L2165[22:58:43]
⇨ Joins: Hackerjeff
(~Hackerjef@pool-74-101-216-160.nycmny.fios.verizon.net)
L2166[22:59:02]
⇦ Quits: Benimatic
(~Benimatic@cblmdm72-241-106-31.buckeyecom.net) (Ping timeout: 186
seconds)
L2167[23:01:20]
⇦ Quits: Hackerjeff
(~Hackerjef@pool-74-101-216-160.nycmny.fios.verizon.net) (Client
Quit)
L2168[23:02:00]
⇦ Quits: legomaster14
(~legomaste@173-24-17-65.client.mchsi.com) (Quit:
Leaving)
L2169[23:03:08]
⇦ Quits: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Ping timeout:
190 seconds)
L2170[23:03:50]
⇨ Joins: thor12022
(~thor12022@slbg-64-188.dsl.netins.net)
L2171[23:06:08]
⇦ Quits: Curle
(~JC52@host86-173-55-233.range86-173.btcentralplus.com) (Ping
timeout: 190 seconds)
L2172[23:08:17] <Arctic_Wolfy> How do I
tell if an item in an ItemStack is a block?
L2173[23:08:45] <sham1> You don't
L2174[23:08:53] <Arctic_Wolfy> x.x
L2175[23:09:02] <Arctic_Wolfy> Theres no
way?
L2176[23:09:23] <TehNut> instanceof
ItemBlock
L2177[23:09:27] <sham1> Usually you can
check if the Item contained is an instance of ItemBlock but this
does not alwaus work
L2178[23:09:40] <sham1> Lookimg at you
sugar cane
L2179[23:10:04] <TehNut> If it's an
actual block, it works. If it's an item that places a block, it
won't
L2180[23:10:32] <Arctic_Wolfy> I mean, I
don't care if it is a block and has it's own item as long as the
item has a texture.
L2181[23:10:57] <sham1> It is very
unintuitive for reeds not to use itemblock even though they are a
block
L2182[23:11:26] <sham1> What are you
trying to do
L2183[23:11:29] <Arctic_Wolfy> Mojang for
you.
L2184[23:11:36]
⇦ Quits: hasunwoo (~hasunwoo@14.50.209.13) (Quit:
Bye)
L2185[23:12:05] <Arctic_Wolfy> And I'm
trying to render the items in my block, on it.
L2186[23:12:32] <sham1> Just render the
model
L2187[23:12:48] ***
cpw is now known as cpw|out
L2188[23:12:57] <Arctic_Wolfy> Oh?
How?
L2189[23:13:12] <sham1> 1.8?
L2190[23:13:20] <Arctic_Wolfy> 1.7.10...
x.x
L2191[23:13:48] <sham1> Meh
L2192[23:13:54] <Arctic_Wolfy>
What?
L2193[23:20:28]
⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be)
(*.net *.split)
L2194[23:20:28]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8002:c1a1:d59b:181f:3820:8446) (*.net
*.split)
L2195[23:20:28]
⇦ Quits: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net) (*.net
*.split)
L2196[23:20:28]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com)
(*.net *.split)
L2197[23:20:28]
⇦ Quits: FusionLord
(~FusionLor@ip70-190-176-197.ph.ph.cox.net) (*.net
*.split)
L2198[23:20:28]
⇦ Quits: sinkillerj
(~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net) (*.net
*.split)
L2199[23:20:28]
⇦ Quits: Delenas
(Delenas@2601:987:401:9071:35a3:e68d:41ff:b921) (*.net
*.split)
L2200[23:20:28]
⇦ Quits: GildedGames
(~GildedGam@ec2-54-234-52-128.compute-1.amazonaws.com) (*.net
*.split)
L2201[23:20:28]
⇦ Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(*.net *.split)
L2202[23:20:28]
⇦ Quits: [NK]Ghost
(~GFt@static-72-64-90-31.dllstx.fios.verizon.net) (*.net
*.split)
L2203[23:20:28]
⇦ Quits: auenf (David@DC-54-199.bpb.bigpond.com) (*.net
*.split)
L2204[23:20:28]
⇦ Quits: Wuppy
(~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777) (*.net
*.split)
L2205[23:20:28]
⇦ Quits: darkdiplomat (Diplomat@irc.visualillusionsent.net)
(*.net *.split)
L2206[23:20:28]
⇦ Quits: GhostfromTexas
(~GFt@cpe-97-99-171-244.tx.res.rr.com) (*.net *.split)
L2207[23:20:28]
⇦ Quits: Cobbleopolis (~Cobbleopo@2602:302:d104:c430::45)
(*.net *.split)
L2208[23:20:28]
⇦ Quits: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777) (*.net
*.split)
L2209[23:20:28]
⇦ Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net)
(*.net *.split)
L2210[23:20:28]
⇦ Quits: luacs1998 (~miyamoto@abrarsyed.com) (*.net
*.split)
L2211[23:20:28]
⇦ Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (*.net
*.split)
L2212[23:20:28]
⇦ Quits: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca) (*.net
*.split)
L2213[23:20:28]
⇦ Quits: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (*.net
*.split)
L2214[23:20:28]
⇦ Quits: progwml6 (~progwml6@104.168.20.187) (*.net
*.split)
L2215[23:20:28]
⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-95-124.mpls.qwest.net)
(*.net *.split)
L2216[23:20:28]
⇦ Quits: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (*.net
*.split)
L2217[23:20:28]
⇦ Quits: EmptyM (uid115453@id-115453.brockwell.irccloud.com)
(*.net *.split)
L2218[23:20:28]
⇦ Quits: shadowking97
(~shadowkin@h12.7.18.98.dynamic.ip.windstream.net) (*.net
*.split)
L2219[23:20:28]
⇦ Quits: xaero (xaero@the.flying.dutchman.panicbnc.net)
(*.net *.split)
L2220[23:20:28]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (*.net
*.split)
L2221[23:20:28]
⇦ Quits: Ekho (~Ekho@2602:304:b01b:3c90:4f4:1764:983d:1739)
(*.net *.split)
L2222[23:20:28]
⇦ Quits: SomeGuyInATree (~SomeGuyIn@27-33-181-75.tpgi.com.au)
(*.net *.split)
L2223[23:20:28]
⇦ Quits: Searge|office
(~Searge@h-85-24-130-18.na.cust.bahnhof.se) (*.net
*.split)
L2224[23:20:28]
⇦ Quits: jakimfett
(~overnet@c-73-180-36-141.hsd1.or.comcast.net) (*.net
*.split)
L2225[23:20:28]
⇦ Quits: Skuli (~Skuli@107.170.86.178) (*.net
*.split)
L2226[23:20:28]
⇦ Quits: heldplayer (heldplayer@mrwhite.specialattack.net)
(*.net *.split)
L2227[23:20:28]
⇦ Quits: Lunatrius
(~Lunatrius@cpe-77.38.103.182.cable.t-1.si) (*.net
*.split)
L2228[23:20:28]
⇦ Quits: moog (~moog@24-176-156-144.dhcp.jcsn.tn.charter.com)
(*.net *.split)
L2229[23:20:28]
⇦ Quits: Zerot (~Zerot@wordtango.net) (*.net
*.split)
L2230[23:20:28]
⇦ Quits: Aaron1011|Away (~Aaron1011@irc.spongepowered.org)
(*.net *.split)
L2231[23:20:28]
⇦ Quits: mikebald
(~mikebald@99-3-169-16.lightspeed.rlghnc.sbcglobal.net) (*.net
*.split)
L2232[23:20:28]
⇦ Quits: covers1624
(~covers162@ppp121-45-25-252.lns20.adl2.internode.on.net) (*.net
*.split)
L2233[23:20:28]
⇦ Quits: Nymphaea
(~maria@BMTNON3746W-LP140-01-1176470488.dsl.bell.ca) (*.net
*.split)
L2234[23:20:28]
⇦ Quits: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net) (*.net
*.split)
L2235[23:20:28]
⇦ Quits: bartman (~bartman@hastecase.com) (*.net
*.split)
L2236[23:20:28]
⇦ Quits: core (~core@ilya.xxx) (*.net *.split)
L2237[23:20:28]
⇦ Quits: Flenix (~Flenix@2a01:4f8:201:63e2::2) (*.net
*.split)
L2238[23:20:28]
⇦ Quits: Davnit (~Davnit@71-47-89-196.res.bhn.net) (*.net
*.split)
L2239[23:20:28]
⇦ Quits: ThePsionic
(uid130607@id-130607.brockwell.irccloud.com) (*.net
*.split)
L2240[23:20:28]
⇦ Quits: PaleOff (~paleo@weneg.de) (*.net
*.split)
L2241[23:20:28]
⇦ Quits: GuntherDW (~guntherdw@ks3308665.kimsufi.com) (*.net
*.split)
L2242[23:20:28]
⇦ Quits: K-4U|Off (~K-4U@ipv6.k-4u.nl) (*.net
*.split)
L2243[23:20:28]
⇦ Quits: BlayTheNinth (~blay09@eiradir.org) (*.net
*.split)
L2244[23:20:28]
⇦ Quits: simon816 (~simon816@aeons.co) (*.net
*.split)
L2245[23:20:28]
⇦ Quits: CoreDuo (~CoreDuo@ip216-8-161-80.coreduo.me.uk)
(*.net *.split)
L2246[23:20:28]
⇦ Quits: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com) (*.net
*.split)
L2247[23:20:28]
⇦ Quits: Matthew (~matthew@matthewprenger.com) (*.net
*.split)
L2248[23:20:28]
⇦ Quits: BigSAR (sid18070@highgate.irccloud.com) (*.net
*.split)
L2249[23:20:28]
⇦ Quits: Akkarin (~Akkarin@resides.in.redundant.space) (*.net
*.split)
L2250[23:20:28]
⇦ Quits: md_5 (~md_5@mark.prod1.spigotmc.org) (*.net
*.split)
L2251[23:20:28]
⇦ Quits: MattaBase (~TheMattaB@mars.c4.io) (*.net
*.split)
L2252[23:20:28]
⇦ Quits: Cypher121 (~Cypher121@fox.cypher.coffee) (*.net
*.split)
L2253[23:20:28]
⇦ Quits: zml (~zml@minions.aoeu.xyz) (*.net
*.split)
L2254[23:20:28]
⇦ Quits: An_Sar (~srw@www.nmd.so) (*.net
*.split)
L2255[23:20:28]
⇦ Quits: gabizou|laptop (~gabizou@irc.spongepowered.org)
(*.net *.split)
L2256[23:20:28]
⇦ Quits: gabizou (~gabizou@irc.spongepowered.org) (*.net
*.split)
L2257[23:20:28]
⇦ Quits: minecreatr (~minecreat@tterrag.com) (*.net
*.split)
L2258[23:20:28]
⇦ Quits: Htbrdd (~Htbrdd@irc.privateirc.com) (*.net
*.split)
L2259[23:20:28]
⇦ Quits: ShadowChild (~Shadow@168.235.88.38) (*.net
*.split)
L2260[23:20:28]
⇦ Quits: kyau (kyau@dark.kyau.net) (*.net
*.split)
L2261[23:20:28]
⇦ Quits: Upth
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (*.net
*.split)
L2262[23:20:28]
⇦ Quits: Ordinastie (crystal@bronyville.me) (*.net
*.split)
L2263[23:20:28]
⇦ Quits: iPixeli (~iPixeli@5.80.23.159) (*.net
*.split)
L2264[23:20:28]
⇦ Quits: big_Xplo|AFK (~big_Xplos@37.ip-51-255-167.eu) (*.net
*.split)
L2265[23:20:28]
⇦ Quits: icynewyear (~icynewyea@199.193.248.29) (*.net
*.split)
L2266[23:20:28]
⇦ Quits: Sephiroth (~Sephiroth@sephiroth.ws) (*.net
*.split)
L2267[23:20:28]
⇦ Quits: cindy_k (~cindy@107.170.20.212) (*.net
*.split)
L2268[23:20:28]
⇦ Quits: Rallias (~Rallias@sadmin.starasaservice.com) (*.net
*.split)
L2269[23:20:28]
⇦ Quits: unascribed
(~aesen@everybody.do.the.net.split.unascribed.com) (*.net
*.split)
L2270[23:20:28]
⇦ Quits: FourFire (~fourfire@81.4.122.176) (*.net
*.split)
L2271[23:20:28]
⇦ Quits: Kaelten (~Kaelten@2600:3c00::f03c:91ff:fedb:9160)
(*.net *.split)
L2272[23:20:28]
⇦ Quits: Unh0lyTigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (*.net
*.split)
L2273[23:20:28]
⇦ Quits: killjoy1 (~killjoy@71.65.255.183) (*.net
*.split)
L2274[23:20:28]
⇦ Quits: mezz (~mezz@24.6.28.151) (*.net
*.split)
L2275[23:20:28]
⇦ Quits: riderj (~riderj@157.62.94.10) (*.net
*.split)
L2276[23:20:28]
⇦ Quits: Corosus (~Corosus@135-23-126-120.cpe.pppoe.ca)
(*.net *.split)
L2277[23:20:28]
⇦ Quits: cpw|out (~cpw@24-212-222-167.cable.teksavvy.com)
(*.net *.split)
L2278[23:20:28]
⇦ Quits: iceman11a
(icemna11a@cpe-74-141-48-157.neo.res.rr.com) (*.net
*.split)
L2279[23:20:28]
⇦ Quits: masa (~masa@86-60-221-191-dyn-dsl.ssp.fi) (*.net
*.split)
L2280[23:20:28]
⇦ Quits: mumfrey (~Mumfrey@dedi5.eq2.co.uk) (*.net
*.split)
L2281[23:20:28]
⇦ Quits: KindOne (kindone@107.170.17.75) (*.net
*.split)
L2282[23:20:28]
⇦ Quits: Zed (~Zed@249.237.189.80.dyn.plus.net) (*.net
*.split)
L2283[23:20:28]
⇦ Quits: Rogue_
(~Rogue_@cpe-66-66-210-30.rochester.res.rr.com) (*.net
*.split)
L2284[23:20:28]
⇦ Quits: adanaran (~adanaran@noctuidae.eu) (*.net
*.split)
L2285[23:20:28]
⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (*.net
*.split)
L2286[23:20:28]
⇦ Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
(*.net *.split)
L2287[23:20:28]
⇦ Quits: Gaz (~Gaz492@why.dont.you.ticklemy.ninja) (*.net
*.split)
L2288[23:20:29]
⇦ Quits: Me4502 (~Me4502@owexz.net) (*.net
*.split)
L2289[23:20:29]
⇦ Quits: illy_ (~LordIllyo@illyohs.us) (*.net
*.split)
L2290[23:20:29]
⇦ Quits: TehNut (~TehNut@192.99.145.160) (*.net
*.split)
L2291[23:20:29]
⇦ Quits: DonAway (dredhorse@faris.ijestfajnie.pl) (*.net
*.split)
L2292[23:20:29]
⇦ Quits: Horfius
(~quassel@cpe-66-67-5-87.rochester.res.rr.com) (*.net
*.split)
L2293[23:20:29]
⇦ Quits: armed_troop
(~armedtroo@pool-98-114-19-239.phlapa.fios.verizon.net) (*.net
*.split)
L2294[23:20:29]
⇦ Quits: TamasHenning (~tamashenn@104.42.189.136) (*.net
*.split)
L2295[23:20:29]
⇦ Quits: LexManos (~LexManos@172.76.2.58) (*.net
*.split)
L2296[23:20:29]
⇦ Quits: acidjazz (acidjazz@notchill.com) (*.net
*.split)
L2297[23:20:29]
⇦ Quits: TheLightMC (~TheLightM@207.ip-158-69-208.net) (*.net
*.split)
L2298[23:20:29]
⇦ Quits: Twisted_Code (~macks2008@192.99.124.210) (*.net
*.split)
L2299[23:20:29]
⇦ Quits: Saphire (Saphire@reynir.aww.moe) (*.net
*.split)
L2300[23:20:29]
⇦ Quits: MineBot (MineBot@minebot.services.esper.net) (*.net
*.split)
L2301[23:20:29]
⇦ Quits: NullEntity
(~NullEntit@cpe-24-208-49-242.new.res.rr.com) (*.net
*.split)
L2302[23:20:29]
⇦ Quits: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net) (*.net
*.split)
L2303[23:20:29]
⇦ Quits: Isi
(~Isi@cpc73928-walt17-2-0-cust74.13-2.cable.virginm.net) (*.net
*.split)
L2304[23:20:29]
⇦ Quits: airbreather
(~airbreath@d149-67-99-43.nap.wideopenwest.com) (*.net
*.split)
L2305[23:20:29]
⇦ Quits: Vigaro|AFK (VBot@vigaro.tk) (*.net
*.split)
L2306[23:20:29]
⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (*.net
*.split)
L2307[23:20:29]
⇦ Quits: thor12022_oops (thor12022_@205.175.226.97) (*.net
*.split)
L2308[23:20:29]
⇦ Quits: DemoXin (~DemoXin@236.sub-70-210-10.myvzw.com)
(*.net *.split)
L2309[23:20:29]
⇦ Quits: Blarghedy (~Blarghedy@50-90-112-134.res.bhn.net)
(*.net *.split)
L2310[23:20:29]
⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (*.net
*.split)
L2311[23:20:29]
⇦ Quits: Dries007 (~DriesZNC@abrarsyed.com) (*.net
*.split)
L2312[23:20:29]
⇦ Quits: captainshadows (~Captain_S@ipv6.abrarsyed.com)
(*.net *.split)
L2313[23:20:29]
⇦ Quits: Aedda (~aedda@2600:3c00::19:cace) (*.net
*.split)
L2314[23:20:29]
⇦ Quits: lxkm|work (sid59612@id-59612.highgate.irccloud.com)
(*.net *.split)
L2315[23:20:29]
⇦ Quits: TheMike (~Mike@2607:5300:60:47bc:1ceb:da::) (*.net
*.split)
L2316[23:20:29]
⇦ Quits: tips48|away (~tips48@nope.bz) (*.net
*.split)
L2317[23:20:29]
⇦ Quits: gakai (~gakai@mail.bzeutzheim.de) (*.net
*.split)
L2318[23:20:29]
⇦ Quits: ThuGie (~ThuGie@mail.bzeutzheim.de) (*.net
*.split)
L2319[23:20:29]
⇦ Quits: LuigiHutch
(LuigiHutch@Challenge.Accepted.PanicBNC.eu) (*.net
*.split)
L2320[23:20:29]
⇦ Quits: ollieread (~ollieread@2a01:7e00::f03c:91ff:feae:5b6)
(*.net *.split)
L2321[23:20:29]
⇦ Quits: Fridtjof (prassel@fridtjof.xyz) (*.net
*.split)
L2322[23:20:29]
⇦ Quits: MrKick|Away (~MrKickkil@ipv6.chozo.nl) (*.net
*.split)
L2323[23:20:29]
⇦ Quits: MattOfflineMc (Matts@2a00:d880:5:f1::abcd:10) (*.net
*.split)
L2324[23:20:29]
⇦ Quits: Woodstone (~quassel@2a03:b0c0:2:d0::2c8:d001) (*.net
*.split)
L2325[23:20:29]
⇦ Quits: Quetzi (~Q@qmunity.quetzi.tv) (*.net
*.split)
L2326[23:20:29]
⇦ Quits: GenPage (GenPage@pagefortress.com) (*.net
*.split)
L2327[23:20:29]
⇦ Quits: EeB (~EeB@2a02:a03f:2614:3500:222:2ff:fe00:40db)
(*.net *.split)
L2328[23:20:29]
⇦ Quits: Techokami
(Techokami@2001:19f0:6800:8161:1:be:a:7001) (*.net
*.split)
L2329[23:20:29]
⇦ Quits: Maruchan (bnc@2001:41d0:1:68a3::14) (*.net
*.split)
L2330[23:20:29]
⇦ Quits: An_Angry_Brit (~AngryBrit@2.216.199.176) (*.net
*.split)
L2331[23:20:29]
⇦ Quits: Wastl2 (~Wastl2@f053002142.adsl.alicedsl.de) (*.net
*.split)
L2332[23:20:29]
⇦ Quits: IoP (jikuja@kapsi.fi) (*.net *.split)
L2333[23:20:29]
⇦ Quits: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (*.net
*.split)
L2334[23:20:29]
⇦ Quits: agowa338 (~Thunderbi@p5491970F.dip0.t-ipconnect.de)
(*.net *.split)
L2335[23:20:29]
⇦ Quits: poste9 (poste9@179.214.86.108) (*.net
*.split)
L2336[23:20:29]
⇦ Quits: Elucent
(~elucent__@d47-69-239-56.col.wideopenwest.com) (*.net
*.split)
L2337[23:20:29]
⇦ Quits: cppchriscpp
(~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net) (*.net
*.split)
L2338[23:20:29]
⇦ Quits: psxlover (psxlover@ppp-2-87-5-24.home.otenet.gr)
(*.net *.split)
L2339[23:20:29]
⇦ Quits: aef (~aef@schweinehegel.raxys.net) (*.net
*.split)
L2340[23:20:29]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (*.net
*.split)
L2341[23:20:29]
⇦ Quits: jk-5 (~jk-5@D549D0E1.cm-10-1b.dynamic.ziggo.nl)
(*.net *.split)
L2342[23:20:29]
⇦ Quits: dangranos (~dangranos@hekate.pc-logix.com) (*.net
*.split)
L2343[23:20:29]
⇦ Quits: helinus|off (~helinus@znc.helinus.se) (*.net
*.split)
L2344[23:20:29]
⇦ Quits: Tzk (~Tzk@tbotv63.net) (*.net *.split)
L2345[23:20:29]
⇦ Quits: Vaht
(~Tahg@pool-72-74-136-57.bstnma.fios.verizon.net) (*.net
*.split)
L2346[23:20:29]
⇦ Quits: Onyx
(~OnyxDarkK@cpc81089-colc8-2-0-cust729.7-4.cable.virginm.net)
(*.net *.split)
L2347[23:20:29]
⇦ Quits: shadowfacts (shadowfact@is.aww.moe) (*.net
*.split)
L2348[23:20:29]
⇦ Quits: kiljacken
(sid98644@2604:8300:100:200b:6667:2:1:8154) (*.net
*.split)
L2349[23:20:29]
⇦ Quits: Greenphlem
(uid22276@2604:8300:100:200b:6667:4:0:5704) (*.net
*.split)
L2350[23:20:29]
⇦ Quits: Korobi (korobi@is.a.ninja.korobi.io) (*.net
*.split)
L2351[23:20:29]
⇦ Quits: techbrew (sid72171@2604:8300:100:200b:6667:1:1:19eb)
(*.net *.split)
L2352[23:20:29]
⇦ Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (*.net
*.split)
L2353[23:20:29]
⇦ Quits: Saturn812 (~Saturn812@185.14.28.119) (*.net
*.split)
L2354[23:20:29]
⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
(*.net *.split)
L2355[23:20:29]
⇦ Quits: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi) (*.net
*.split)
L2356[23:20:29]
⇦ Quits: RyanKnack (RyanKnack@anarchy.esper.net) (*.net
*.split)
L2357[23:20:29]
⇦ Quits: mrkirby153 (mrkirby153@the.government.stole-your.pw)
(*.net *.split)
L2358[23:20:29]
⇦ Quits: Ashlee (~AshleeRee@victorianfox.com) (*.net
*.split)
L2359[23:20:29]
⇦ Quits: l4mRh4X0r
(l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl) (*.net
*.split)
L2360[23:20:29]
⇦ Quits: sham1 (~sham1@weneg.de) (*.net *.split)
L2361[23:20:29]
⇦ Quits: Keridos|away (~Keridos@ironhide.stw-bonn.de) (*.net
*.split)
L2362[23:20:29]
⇦ Quits: NoChance (~nochance@206.ip-51-254-139.eu) (*.net
*.split)
L2363[23:20:29]
⇦ Quits: Disconsented (~core@107.170.227.20) (*.net
*.split)
L2364[23:20:29]
⇦ Quits: Owexz (~Owexz@2001:19f0:5800:8cc1:5400:ff:fe0c:f993)
(*.net *.split)
L2365[23:20:29]
⇦ Quits: Tiktalik (~tiktalik@2607:fcd0:daaa:1400:f::4) (*.net
*.split)
L2366[23:20:29]
⇦ Quits: bspkrs (~bspkrs@is.that.a.bspk.rs) (*.net
*.split)
L2367[23:20:29]
⇦ Quits: Ivorius (~Ivorius@2604:a880:800:10::55b:8001) (*.net
*.split)
L2368[23:20:29]
⇦ Quits: MMuse (sid14885@id-14885.charlton.irccloud.com)
(*.net *.split)
L2369[23:20:29]
⇦ Quits: Kulttuuri (sid4267@id-4267.charlton.irccloud.com)
(*.net *.split)
L2370[23:20:29]
⇦ Quits: HagiZ (~hagiz@2001:41d0:1:fee4::1) (*.net
*.split)
L2371[23:20:29]
⇦ Quits: Cisien (~Cisien@u18549070.onlinehome-server.com)
(*.net *.split)
L2372[23:20:29]
⇦ Quits: vidplace7 (sid14837@id-14837.charlton.irccloud.com)
(*.net *.split)
L2373[23:20:29]
⇦ Quits: Akai (sid40324@id-40324.ealing.irccloud.com) (*.net
*.split)
L2374[23:20:29]
⇦ Quits: Telshin (sid114244@id-114244.brockwell.irccloud.com)
(*.net *.split)
L2375[23:20:29]
⇦ Quits: tfox83 (sid47177@id-47177.charlton.irccloud.com)
(*.net *.split)
L2376[23:30:12]
⇦ Quits: KanoCodex (~Giratina5@2604:180:0:368::bcd8) (Remote
host closed the connection)
L2377[23:31:07]
⇨ Joins: sham1 (~sham1@weneg.de)
L2378[23:31:07]
⇨ Joins: NoChance
(~nochance@206.ip-51-254-139.eu)
L2379[23:31:07]
⇨ Joins: Keridos|away
(~Keridos@ironhide.stw-bonn.de)
L2380[23:31:07]
⇨ Joins: l4mRh4X0r
(l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl)
L2381[23:31:07]
⇨ Joins: mrkirby153
(mrkirby153@the.government.stole-your.pw)
L2382[23:31:07]
⇨ Joins: RyanKnack (RyanKnack@anarchy.esper.net)
L2383[23:31:07]
⇨ Joins: Ashlee (~AshleeRee@victorianfox.com)
L2384[23:31:07]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L2385[23:31:07]
⇨ Joins: MikrySoft
(~MikrySoft@89-76-18-43.dynamic.chello.pl)
L2386[23:31:07]
⇨ Joins: Saturn812 (~Saturn812@185.14.28.119)
L2387[23:31:07]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L2388[23:31:07]
⇨ Joins: techbrew
(sid72171@2604:8300:100:200b:6667:1:1:19eb)
L2389[23:31:07]
⇨ Joins: Korobi (korobi@is.a.ninja.korobi.io)
L2390[23:31:07]
⇨ Joins: Greenphlem
(uid22276@2604:8300:100:200b:6667:4:0:5704)
L2391[23:31:07]
⇨ Joins: kiljacken
(sid98644@2604:8300:100:200b:6667:2:1:8154)
L2392[23:31:07]
⇨ Joins: shadowfacts (shadowfact@is.aww.moe)
L2393[23:31:07]
⇨ Joins: Onyx
(~OnyxDarkK@cpc81089-colc8-2-0-cust729.7-4.cable.virginm.net)
L2394[23:31:07]
⇨ Joins: Vaht
(~Tahg@pool-72-74-136-57.bstnma.fios.verizon.net)
L2395[23:31:07]
⇨ Joins: helinus|off (~helinus@znc.helinus.se)
L2396[23:31:07]
⇨ Joins: dangranos
(~dangranos@hekate.pc-logix.com)
L2397[23:31:07]
⇨ Joins: jk-5
(~jk-5@D549D0E1.cm-10-1b.dynamic.ziggo.nl)
L2398[23:31:07]
⇨ Joins: captainshadows
(~Captain_S@ipv6.abrarsyed.com)
L2399[23:31:07]
⇨ Joins: MattOfflineMc
(Matts@2a00:d880:5:f1::abcd:10)
L2400[23:31:07]
⇨ Joins: Aedda (~aedda@2600:3c00::19:cace)
L2401[23:31:07]
⇨ Joins: lxkm|work
(sid59612@id-59612.highgate.irccloud.com)
L2402[23:31:07]
⇨ Joins: TheMike
(~Mike@2607:5300:60:47bc:1ceb:da::)
L2403[23:31:07]
⇨ Joins: tips48|away (~tips48@nope.bz)
L2404[23:31:07]
⇨ Joins: MrKick|Away (~MrKickkil@ipv6.chozo.nl)
L2405[23:31:07]
⇨ Joins: gakai (~gakai@mail.bzeutzheim.de)
L2406[23:31:07]
⇨ Joins: ThuGie (~ThuGie@mail.bzeutzheim.de)
L2407[23:31:07]
⇨ Joins: LuigiHutch
(LuigiHutch@Challenge.Accepted.PanicBNC.eu)
L2408[23:31:07]
⇨ Joins: Fridtjof (prassel@fridtjof.xyz)
L2409[23:31:07]
⇨ Joins: Woodstone
(~quassel@2a03:b0c0:2:d0::2c8:d001)
L2410[23:31:07]
⇨ Joins: Quetzi (~Q@qmunity.quetzi.tv)
L2411[23:31:07]
⇨ Joins: GenPage (GenPage@pagefortress.com)
L2412[23:31:07]
⇨ Joins: EeB
(~EeB@2a02:a03f:2614:3500:222:2ff:fe00:40db)
L2413[23:31:07]
⇨ Joins: Techokami
(Techokami@2001:19f0:6800:8161:1:be:a:7001)
L2414[23:31:07]
⇨ Joins: Maruchan (bnc@2001:41d0:1:68a3::14)
L2415[23:31:07]
⇨ Joins: Dries007 (~DriesZNC@abrarsyed.com)
L2416[23:31:07]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L2417[23:31:07]
⇨ Joins: Tzk (~Tzk@tbotv63.net)
L2418[23:31:07]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L2419[23:31:07]
⇨ Joins: Blarghedy
(~Blarghedy@50-90-112-134.res.bhn.net)
L2420[23:31:07] *** nova.esper.net sets mode:
+v Vaht
L2421[23:31:07]
⇨ Joins: DemoXin
(~DemoXin@236.sub-70-210-10.myvzw.com)
L2422[23:31:07]
⇨ Joins: aef (~aef@schweinehegel.raxys.net)
L2423[23:31:07]
⇨ Joins: thor12022_oops
(thor12022_@205.175.226.97)
L2424[23:31:07]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L2425[23:31:07]
⇨ Joins: psxlover
(psxlover@ppp-2-87-5-24.home.otenet.gr)
L2426[23:31:07]
⇨ Joins: Vigaro|AFK (VBot@vigaro.tk)
L2427[23:31:07]
⇨ Joins: airbreather
(~airbreath@d149-67-99-43.nap.wideopenwest.com)
L2428[23:31:07]
⇨ Joins: Isi
(~Isi@cpc73928-walt17-2-0-cust74.13-2.cable.virginm.net)
L2429[23:31:07]
⇨ Joins: cppchriscpp
(~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
L2430[23:31:07]
⇨ Joins: Zyferus
(~Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L2431[23:31:07]
⇨ Joins: ollieread
(~ollieread@2a01:7e00::f03c:91ff:feae:5b6)
L2432[23:31:07]
⇨ Joins: Elucent
(~elucent__@d47-69-239-56.col.wideopenwest.com)
L2433[23:31:07]
⇨ Joins: NullEntity
(~NullEntit@cpe-24-208-49-242.new.res.rr.com)
L2434[23:31:07]
⇨ Joins: poste9 (poste9@179.214.86.108)
L2435[23:31:07]
⇨ Joins: agowa338
(~Thunderbi@p5491970F.dip0.t-ipconnect.de)
L2436[23:31:07]
⇨ Joins: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L2437[23:31:07]
⇨ Joins: IoP (jikuja@kapsi.fi)
L2438[23:31:07]
⇨ Joins: Wastl2
(~Wastl2@f053002142.adsl.alicedsl.de)
L2439[23:31:07]
⇨ Joins: An_Angry_Brit
(~AngryBrit@2.216.199.176)
L2440[23:31:07]
⇨ Joins: Unh0lyTigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L2441[23:31:07]
⇨ Joins: killjoy1 (~killjoy@71.65.255.183)
L2442[23:31:07]
⇨ Joins: mezz (~mezz@24.6.28.151)
L2443[23:31:07]
⇨ Joins: riderj (~riderj@157.62.94.10)
L2444[23:31:07]
⇨ Joins: Corosus
(~Corosus@135-23-126-120.cpe.pppoe.ca)
L2445[23:31:07]
⇨ Joins: cpw|out
(~cpw@24-212-222-167.cable.teksavvy.com)
L2446[23:31:07]
⇨ Joins: iceman11a
(icemna11a@cpe-74-141-48-157.neo.res.rr.com)
L2447[23:31:07]
⇨ Joins: masa
(~masa@86-60-221-191-dyn-dsl.ssp.fi)
L2448[23:31:07]
⇨ Joins: Disconsented (~core@107.170.227.20)
L2449[23:31:07]
⇨ Joins: mumfrey (~Mumfrey@dedi5.eq2.co.uk)
L2450[23:31:07]
⇨ Joins: KindOne (kindone@107.170.17.75)
L2451[23:31:07]
⇨ Joins: Saphire (Saphire@reynir.aww.moe)
L2452[23:31:07]
⇨ Joins: Zed (~Zed@249.237.189.80.dyn.plus.net)
L2453[23:31:07]
⇨ Joins: Rogue_
(~Rogue_@cpe-66-66-210-30.rochester.res.rr.com)
L2454[23:31:07]
⇨ Joins: Me4502 (~Me4502@owexz.net)
L2455[23:31:07]
⇨ Joins: adanaran (~adanaran@noctuidae.eu)
L2456[23:31:07]
⇨ Joins: MCPBot_Reborn
(~MCPBot_Re@mcpbot.bspk.rs)
L2457[23:31:07]
⇨ Joins: foxy
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L2458[23:31:07]
⇨ Joins: Gaz
(~Gaz492@why.dont.you.ticklemy.ninja)
L2459[23:31:07]
⇨ Joins: TamasHenning
(~tamashenn@104.42.189.136)
L2460[23:31:07]
⇨ Joins: illy_ (~LordIllyo@illyohs.us)
L2461[23:31:07]
⇨ Joins: TehNut (~TehNut@192.99.145.160)
L2462[23:31:07]
⇨ Joins: DonAway
(dredhorse@faris.ijestfajnie.pl)
L2463[23:31:07]
⇨ Joins: Horfius
(~quassel@cpe-66-67-5-87.rochester.res.rr.com)
L2464[23:31:07] *** nova.esper.net sets mode:
+vo mezz cpw|out
L2465[23:31:07]
⇨ Joins: armed_troop
(~armedtroo@pool-98-114-19-239.phlapa.fios.verizon.net)
L2466[23:31:07]
⇨ Joins: LexManos (~LexManos@172.76.2.58)
L2467[23:31:07]
⇨ Joins: Twisted_Code
(~macks2008@192.99.124.210)
L2468[23:31:07]
⇨ Joins: acidjazz (acidjazz@notchill.com)
L2469[23:31:07]
⇨ Joins: TheLightMC
(~TheLightM@207.ip-158-69-208.net)
L2470[23:31:07]
⇨ Joins: HagiZ (~hagiz@2001:41d0:1:fee4::1)
L2471[23:31:07]
⇨ Joins: MineBot
(MineBot@minebot.services.esper.net)
L2472[23:31:07]
⇨ Joins: Owexz
(~Owexz@2001:19f0:5800:8cc1:5400:ff:fe0c:f993)
L2473[23:31:07]
⇨ Joins: Tiktalik
(~tiktalik@2607:fcd0:daaa:1400:f::4)
L2474[23:31:07]
⇨ Joins: Kulttuuri
(sid4267@id-4267.charlton.irccloud.com)
L2475[23:31:07]
⇨ Joins: Ivorius
(~Ivorius@2604:a880:800:10::55b:8001)
L2476[23:31:07]
⇨ Joins: bspkrs (~bspkrs@is.that.a.bspk.rs)
L2477[23:31:07]
⇨ Joins: MMuse
(sid14885@id-14885.charlton.irccloud.com)
L2478[23:31:07]
⇨ Joins: Cisien
(~Cisien@u18549070.onlinehome-server.com)
L2479[23:31:07]
⇨ Joins: vidplace7
(sid14837@id-14837.charlton.irccloud.com)
L2480[23:31:07]
⇨ Joins: Akai
(sid40324@id-40324.ealing.irccloud.com)
L2481[23:31:07]
⇨ Joins: Telshin
(sid114244@id-114244.brockwell.irccloud.com)
L2482[23:31:07]
⇨ Joins: tfox83
(sid47177@id-47177.charlton.irccloud.com)
L2483[23:31:07] *** nova.esper.net sets mode:
+oov LexManos MineBot bspkrs
L2484[23:31:12]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:c1a1:d59b:181f:3820:8446)
L2485[23:31:12]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-36-80.dsl.lsan03.sbcglobal.net)
L2486[23:31:12]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L2487[23:31:12]
⇨ Joins: FusionLord
(~FusionLor@ip70-190-176-197.ph.ph.cox.net)
L2488[23:31:12]
⇨ Joins: Delenas
(Delenas@2601:987:401:9071:35a3:e68d:41ff:b921)
L2489[23:31:12]
⇨ Joins: GildedGames
(~GildedGam@ec2-54-234-52-128.compute-1.amazonaws.com)
L2490[23:31:12]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L2491[23:31:12]
⇨ Joins: [NK]Ghost
(~GFt@static-72-64-90-31.dllstx.fios.verizon.net)
L2492[23:31:12]
⇨ Joins: auenf (David@DC-54-199.bpb.bigpond.com)
L2493[23:31:12]
⇨ Joins: Wuppy
(~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
L2494[23:31:12]
⇨ Joins: darkdiplomat
(Diplomat@irc.visualillusionsent.net)
L2495[23:31:12]
⇨ Joins: luacs1998 (~miyamoto@abrarsyed.com)
L2496[23:31:12]
⇨ Joins: GhostfromTexas
(~GFt@cpe-97-99-171-244.tx.res.rr.com)
L2497[23:31:12]
⇨ Joins: Cobbleopolis
(~Cobbleopo@2602:302:d104:c430::45)
L2498[23:31:12]
⇨ Joins: diesieben07
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777)
L2499[23:31:12]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L2500[23:31:12]
⇨ Joins: AbrarSyed
(~AbrarSyed@ipv6.abrarsyed.com)
L2501[23:31:12]
⇨ Joins: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca)
L2502[23:31:12]
⇨ Joins: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L2503[23:31:12]
⇨ Joins: progwml6 (~progwml6@104.168.20.187)
L2504[23:31:12]
⇨ Joins: Zaggy1024
(~Zaggy1024@174-20-95-124.mpls.qwest.net)
L2505[23:31:12]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L2506[23:31:12]
⇨ Joins: EmptyM
(uid115453@id-115453.brockwell.irccloud.com)
L2507[23:31:12]
⇨ Joins: shadowking97
(~shadowkin@h12.7.18.98.dynamic.ip.windstream.net)
L2508[23:31:12]
⇨ Joins: xaero
(xaero@the.flying.dutchman.panicbnc.net)
L2509[23:31:12]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L2510[23:31:12]
⇨ Joins: Ekho
(~Ekho@2602:304:b01b:3c90:4f4:1764:983d:1739)
L2511[23:31:12]
⇨ Joins: SomeGuyInATree
(~SomeGuyIn@27-33-181-75.tpgi.com.au)
L2512[23:31:12]
⇨ Joins: Searge|office
(~Searge@h-85-24-130-18.na.cust.bahnhof.se)
L2513[23:31:12]
⇨ Joins: jakimfett
(~overnet@c-73-180-36-141.hsd1.or.comcast.net)
L2514[23:31:12]
⇨ Joins: Skuli (~Skuli@107.170.86.178)
L2515[23:31:12]
⇨ Joins: heldplayer
(heldplayer@mrwhite.specialattack.net)
L2516[23:31:12]
⇨ Joins: Lunatrius
(~Lunatrius@cpe-77.38.103.182.cable.t-1.si)
L2517[23:31:12]
⇨ Joins: moog
(~moog@24-176-156-144.dhcp.jcsn.tn.charter.com)
L2518[23:31:12]
⇨ Joins: Zerot (~Zerot@wordtango.net)
L2519[23:31:12]
⇨ Joins: Aaron1011|Away
(~Aaron1011@irc.spongepowered.org)
L2520[23:31:12]
⇨ Joins: mikebald
(~mikebald@99-3-169-16.lightspeed.rlghnc.sbcglobal.net)
L2521[23:31:12]
⇨ Joins: Flenix (~Flenix@2a01:4f8:201:63e2::2)
L2522[23:31:12]
⇨ Joins: bartman (~bartman@hastecase.com)
L2523[23:31:12]
⇨ Joins: covers1624
(~covers162@ppp121-45-25-252.lns20.adl2.internode.on.net)
L2524[23:31:12]
⇨ Joins: ThePsionic
(uid130607@id-130607.brockwell.irccloud.com)
L2525[23:31:12]
⇨ Joins: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
L2526[23:31:12]
⇨ Joins: Nymphaea
(~maria@BMTNON3746W-LP140-01-1176470488.dsl.bell.ca)
L2527[23:31:12] *** nova.esper.net sets mode:
+o AbrarSyed
L2528[23:31:12]
⇨ Joins: core (~core@ilya.xxx)
L2529[23:31:12]
⇨ Joins: GuntherDW
(~guntherdw@ks3308665.kimsufi.com)
L2530[23:31:12]
⇨ Joins: K-4U|Off (~K-4U@ipv6.k-4u.nl)
L2531[23:31:12]
⇨ Joins: PaleOff (~paleo@weneg.de)
L2532[23:31:12]
⇨ Joins: Davnit
(~Davnit@71-47-89-196.res.bhn.net)
L2533[23:31:12]
⇨ Joins: BlayTheNinth (~blay09@eiradir.org)
L2534[23:31:12]
⇨ Joins: simon816 (~simon816@aeons.co)
L2535[23:31:12]
⇨ Joins: CoreDuo
(~CoreDuo@ip216-8-161-80.coreduo.me.uk)
L2536[23:31:12]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L2537[23:31:12]
⇨ Joins: Matthew (~matthew@matthewprenger.com)
L2538[23:31:12]
⇨ Joins: ShadowChild (~Shadow@168.235.88.38)
L2539[23:31:12]
⇨ Joins: BigSAR (sid18070@highgate.irccloud.com)
L2540[23:31:12]
⇨ Joins: Akkarin
(~Akkarin@resides.in.redundant.space)
L2541[23:31:12]
⇨ Joins: md_5 (~md_5@mark.prod1.spigotmc.org)
L2542[23:31:12]
⇨ Joins: MattaBase (~TheMattaB@mars.c4.io)
L2543[23:31:12]
⇨ Joins: Cypher121
(~Cypher121@fox.cypher.coffee)
L2544[23:31:12]
⇨ Joins: zml (~zml@minions.aoeu.xyz)
L2545[23:31:12]
⇨ Joins: An_Sar (~srw@www.nmd.so)
L2546[23:31:12]
⇨ Joins: gabizou|laptop
(~gabizou@irc.spongepowered.org)
L2547[23:31:12]
⇨ Joins: gabizou
(~gabizou@irc.spongepowered.org)
L2548[23:31:12]
⇨ Joins: minecreatr (~minecreat@tterrag.com)
L2549[23:31:12]
⇨ Joins: kyau (kyau@dark.kyau.net)
L2550[23:31:12]
⇨ Joins: Htbrdd (~Htbrdd@irc.privateirc.com)
L2551[23:31:12]
⇨ Joins: big_Xplo|AFK
(~big_Xplos@37.ip-51-255-167.eu)
L2552[23:31:12]
⇨ Joins: Upth
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L2553[23:31:12]
⇨ Joins: Ordinastie (crystal@bronyville.me)
L2554[23:31:12]
⇨ Joins: iPixeli (~iPixeli@5.80.23.159)
L2555[23:31:12]
⇨ Joins: icynewyear (~icynewyea@199.193.248.29)
L2556[23:31:12]
⇨ Joins: Sephiroth (~Sephiroth@sephiroth.ws)
L2557[23:31:12]
⇨ Joins: cindy_k (~cindy@107.170.20.212)
L2558[23:31:12]
⇨ Joins: unascribed
(~aesen@everybody.do.the.net.split.unascribed.com)
L2559[23:31:12]
⇨ Joins: Rallias
(~Rallias@sadmin.starasaservice.com)
L2560[23:31:12]
⇨ Joins: FourFire (~fourfire@81.4.122.176)
L2561[23:31:12]
⇨ Joins: Kaelten
(~Kaelten@2600:3c00::f03c:91ff:fedb:9160)
L2562[23:31:12] *** nova.esper.net sets mode:
+vv PaleOff iPixeli
L2563[23:31:45] <killjoy1> welcome back
from the world of net split
L2564[23:32:03] <RANKSHANK> That was a
big one :P
L2565[23:32:16] <Arctic_Wolfy> :o
L2566[23:32:33] <TehNut> My client
usually condenses those...
L2567[23:32:39] <TehNut> that was a whole
lotta people
L2568[23:32:45] <Arctic_Wolfy> XD
L2569[23:33:10] <RANKSHANK> Only the
frymeister was left in the admin panel :P
L2570[23:34:40] <sham1> That's good
L2571[23:34:48] <killjoy1> lol
unascribed
L2572[23:34:56] <unascribed> huh?
L2573[23:34:58] <killjoy1> * unascribed
(~aesen@everybody.do.the.net.split.unascribed.com) has joined
L2574[23:35:02] <unascribed> yep :P
L2575[23:35:24]
⇨ Joins: Brokkoli
(~Brokkoli@f054026034.adsl.alicedsl.de)
L2576[23:35:26] <Arctic_Wolfy> XD
L2577[23:36:31] <sham1> It is like the
flop except that netsplit is more annoying
L2578[23:37:12] <unascribed> well, my
rdns used to be
"open.the.door.get.on.the.floor.everybody.do.the.net.split"
as a combination of that and another thing
L2579[23:37:14] <unascribed> but it was
too long
L2580[23:37:34] <Arctic_Wolfy> :P
L2581[23:40:34]
⇦ Quits: poste9 (poste9@179.214.86.108) (Read error:
Connection reset by peer)
L2582[23:40:40] <Arctic_Wolfy> Okay...
why can't I change texture maps?
L2583[23:40:58] <killjoy1> still can't
beat bad.horse
L2584[23:41:06] <RANKSHANK> What do you
mean?
L2585[23:41:40] <Arctic_Wolfy> In TESP,
it seams I can't render block textures...
L2586[23:41:57] <killjoy1> tracert -h 50
bad.horse
L2587[23:42:02] <killjoy1> run that
command in cmd
L2588[23:42:10] <killjoy1> traceroute -m
50 bad.horse
L2589[23:42:15] <killjoy1> or if you're
on linux
L2590[23:42:39] <Arctic_Wolfy> Uhmm... no
thx...
L2591[23:42:42] <killjoy1> yes
L2592[23:43:13] <killjoy1>
he.rides.across.the.nation
L2593[23:43:19] <Arctic_Wolfy> I doubt
that will do any thing...
L2594[23:43:33] <killjoy1> I was talking
to RANKSHANK
L2595[23:44:24] <Arctic_Wolfy> How was I
supose to know? You said it after I said something...
L2596[23:45:08] <killjoy1> I was also in
response to unascribed
L2597[23:45:19] <Arctic_Wolfy> x.x
L2598[23:45:37] <Arctic_Wolfy> But
stilll... I can't seam to change my texture maps...
L2599[23:46:07] <RANKSHANK> killjoy1 Haha
that is ingenuity
L2600[23:46:47] <RANKSHANK> Arctic_Wolfy
are you binding the right texture?
L2601[23:47:06] <killjoy1> I'm sure
you're wondering why there's a 1 in front of my name. You're
probably asking (was killjoy taken?)
L2602[23:47:07] <killjoy1> Yes.
L2603[23:47:08] <killjoy1> by me
L2604[23:47:09] <Arctic_Wolfy> Yes.
L2605[23:47:21] <unascribed> /msg
NickServ GHOST killjoy
L2606[23:47:22] <killjoy1> and I'm too
lazy to change back
L2607[23:47:26] <killjoy1> it's already
gone
L2608[23:47:34] ***
killjoy1 is now known as killjoy
L2609[23:47:44] <killjoy> all
better
L2610[23:47:54] <killjoy> I hate typing
passwords in irc
L2611[23:48:08] <sham1> Don't
L2612[23:48:24] <killjoy> I actually have
a join command to ghost myself
L2613[23:48:30] <killjoy> but it doesn't
work half the time
L2614[23:48:59] <Arctic_Wolfy> RANKSHANK,
I'm using the block and item sheets, but it seams stuck on item
sheets...
L2615[23:49:32] <RANKSHANK> What MC
version are you building against
L2616[23:49:45] <Arctic_Wolfy>
1.7.10
L2617[23:50:23] <Arctic_Wolfy> I know
it's not changing, b/c cobble is showing part of the repeater
icon...
L2618[23:50:38] <RANKSHANK> You have a
git?
L2619[23:51:12] <xaero> seams.. I see
what you did there :P
L2620[23:51:20] <Arctic_Wolfy> Yes, but
I'm not using it.
L2621[23:51:35] <RANKSHANK> Ahh fair
enough...
L2622[23:51:38] <Arctic_Wolfy> Did I
misspell?
L2623[23:52:09]
⇦ Quits: MattDahEpic
(~MattDahEp@184-96-202-46.hlrn.qwest.net) (Quit: sleep, school, or
food)
L2624[23:52:17] <Arctic_Wolfy> I have
pastebin that I can use.
L2625[23:53:27] <RANKSHANK> Alrighty
let's have a looksee ;)
L2626[23:56:03] <Arctic_Wolfy> For fox
sake... IDK what I did... but now it works... >.>
L2627[23:56:22]
⇦ Quits: Elucent
(~elucent__@d47-69-239-56.col.wideopenwest.com) (Quit:
Leaving)
L2628[23:56:25] <RANKSHANK> Lol
Murphy
L2629[23:56:35] <Arctic_Wolfy> And now it
broke again...
L2630[23:56:47] <Arctic_Wolfy> Stuck on
blocks now...
L2631[23:57:42]
⇨ Joins: Mraof
(~mraof@2601:642:4400:20c4:ba27:ebff:fea5:e37e)