<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:01:24] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net) (Quit: またね)
L2[00:10:05] *** minecreatr is now known as Mine|dreamland
L3[00:10:52] ⇨ Joins: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L4[00:11:21] *** mrkirby153 is now known as kirby|gone
L5[00:12:57] ⇨ Joins: alex_6611_ (~alex_6611@p5DE78892.dip0.t-ipconnect.de)
L6[00:13:37] ⇦ Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 195 seconds)
L7[00:14:21] <Fendirain> Wonder what I will break switching this over. Fun times to come.
L8[00:15:22] ⇦ Quits: Linsor (~Linsor@37.139.80.89) (Ping timeout: 207 seconds)
L9[00:15:29] ⇨ Joins: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L10[00:16:36] ⇨ Joins: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L11[00:21:54] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 198 seconds)
L12[00:22:13] <Arctic_Wolfy> I'm confused about player.isBurning...
L13[00:25:33] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L14[00:26:23] *** bilde2910|away is now known as bilde2910
L15[00:27:12] ⇦ Quits: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Quit: I am the forgotten eye.)
L16[00:29:01] ⇦ Quits: Roburrito (webchat@76-230-142-71.lightspeed.livnmi.sbcglobal.net) (Ping timeout: 195 seconds)
L17[00:30:09] ⇦ Quits: Cobbleopolis (~Cobbleopo@2602:302:d104:c430::45) (Ping timeout: 186 seconds)
L18[00:31:41] ⇦ Quits: alex_6611_ (~alex_6611@p5DE78892.dip0.t-ipconnect.de) (Ping timeout: 195 seconds)
L19[00:32:35] ⇨ Joins: Cobbleopolis (~Cobbleopo@2602:302:d104:c430::45)
L20[00:33:18] <VikeStep> I've been contemplating giving up my minecraft mod. It's just too much work for me nowadays
L21[00:33:50] ⇦ Quits: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com) (Quit: This computer has gone to sleep)
L22[00:34:06] <Arctic_Wolfy> It seams isBurning, is not always true... even if you ARE ON FIRE!
L23[00:34:09] <VikeStep> I'll be back in 2 hours with more details
L24[00:34:23] <VikeStep> Arctic_Wolfy, it may be set when you are in lava. double check it
L25[00:34:30] <VikeStep> it might just be an incorrect MCP name
L26[00:34:37] ⇦ Quits: VikeStep (~VikeStep|@203.15.33.175) (Quit: Leaving)
L27[00:35:44] ⇦ Quits: Brokkoli (~Brokkoli@f054027183.adsl.alicedsl.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L28[00:37:52] ⇦ Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 198 seconds)
L29[00:41:07] *** Ashlee is now known as Ash|Work
L30[00:41:48] <Fendirain> Ok, Got it all converted over. Now for fixed what I screwed up doing it.
L31[00:41:52] <Fendirain> fixing*
L32[00:46:44] ⇦ Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net) (Remote host closed the connection)
L33[00:47:16] ⇨ Joins: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L34[00:47:48] ⇨ Joins: kimfy (~kimfy___@89.10.163.17)
L35[00:50:36] ⇦ Quits: KanoCodex (~Giratina5@2604:180:0:368::bcd8) (Remote host closed the connection)
L36[00:50:56] ⇦ Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net) (Ping timeout: 195 seconds)
L37[01:01:12] *** covers1624_ is now known as covers1624
L38[01:06:14] ⇦ Quits: shadekiller666 (~shadekill@adsl-108-71-34-208.dsl.lsan03.sbcglobal.net) (Read error: Connection reset by peer)
L39[01:06:41] <Fendirain> I will have to finish fixing this in the morning. Thanks for the help.
L40[01:07:15] ⇦ Quits: Fendirain (~Fendirain@2602:30a:c0e7:11a0:2471:868c:3fb3:eb83) (Quit: Leaving)
L41[01:07:16] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Ping timeout: 195 seconds)
L42[01:08:47] *** Kolatra is now known as Kolatra[away]
L43[01:12:19] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L44[01:12:57] ⇦ Quits: killjoy (~killjoy@71.65.255.183) (Ping timeout: 186 seconds)
L45[01:18:25] ⇦ Quits: kimfy (~kimfy___@89.10.163.17) (Ping timeout: 207 seconds)
L46[01:21:16] *** kroeser|away is now known as kroeser
L47[01:21:21] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L48[01:24:09] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L49[01:27:44] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L50[01:32:40] ⇦ Quits: mousieamie (~amyt@c-67-180-195-205.hsd1.ca.comcast.net) (Quit: My Mac has gone to sleep. ZZZzzz…)
L51[01:33:24] ⇨ Joins: VikeStep (~VikeStep@120.156.54.17)
L52[01:35:37] <VikeStep> would anyone here be interested in taking over the lead development of one of my mc mods? https://github.com/VikeStep/sprinkles_for_vanilla
L53[01:36:02] <VikeStep> I'm currently finalising the move for it to 1.8.9, however I need to make the ASM work (don't do ASM kids)
L54[01:36:23] <tterrag> noooooo
L55[01:36:29] <Arctic_Wolfy> o.o
L56[01:37:20] <VikeStep> If you take this up, you will get 100% of the credits the downloads get on curseforge, however I would still like to have my name attached to the project
L57[01:37:28] <VikeStep> that is
L58[01:37:32] <VikeStep> as a mascot or something
L59[01:37:53] <VikeStep> tterrag, ?
L60[01:38:57] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L61[01:39:10] ⇨ Joins: PitchBright_ (~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
L62[01:40:28] <tterrag> VikeStep: that was my answer
L63[01:40:32] <Lordmau5> o/ morning
L64[01:40:33] <tterrag> a resounding "nooooo"
L65[01:40:42] <VikeStep> ah, haha
L66[01:40:52] ⇦ Quits: PitchBright (~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com) (Ping timeout: 198 seconds)
L67[01:40:52] *** PitchBright_ is now known as PitchBright
L68[01:44:31] <sham1> "Don't do ASM kids" Good man
L69[01:44:51] <Arctic_Wolfy> o.o
L70[01:45:21] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L71[01:45:38] <sham1> why are you being all wide eyes
L72[01:46:10] <Arctic_Wolfy> I dunno.
L73[01:47:17] <Matthew> LexManos, installer adfly link is downloading the .exe rather than the .jar
L74[01:47:39] <sham1> Well it is an installer
L75[01:48:06] <Matthew> yes, the installer link should give you the jar. but it does not :P
L76[01:48:14] <Matthew> https://www.dropbox.com/s/1wqz7ri57046e6h/Screencast_02-25-2016_01%3A34%3A31%20AM.webm?dl=0
L77[01:49:00] <Lordmau5> you need to download Installer not Installer-Win
L78[01:49:09] <McJty> Matthew, he did
L79[01:49:10] <Lordmau5> latest or recommended, which one do you seek on thy quest today?
L80[01:49:14] <McJty> It happened for me too
L81[01:49:20] <McJty> I clicked 'installer' and got installer-win
L82[01:49:24] <McJty> Two times I tried
L83[01:49:29] <McJty> The direct link wored ('i' button)
L84[01:49:32] <Matthew> Lordmau5, I know which link to click :P
L85[01:49:43] <Matthew> yeah the direct link is fine
L86[01:50:09] <McJty> 'worked'
L87[01:50:09] <Lordmau5> adfocus takes hours to load anyway lol
L88[01:50:39] ⇨ Joins: Josephur (~wedontcar@2601:804:4001:2f00:f8be:e3ae:a797:ca31)
L89[01:51:14] <sham1> It has to load the ads
L90[01:51:29] <Josephur> Woot just created my first 1.8.9 block.. phew
L91[01:51:37] <Lordmau5> ah. ye. downloads the .exe lol xD
L92[01:51:40] <tterrag> just in time for 1.9!
L93[01:51:46] <Josephur> I feel like I need a ciggarette :D
L94[01:51:47] <Lordmau5> Well, I got uBlock so why even bother loading the ads?
L95[01:51:54] <Josephur> tterrag: please tell me 1.9 has not changed ;)
L96[01:52:03] <tterrag> from what we know, not as much as 1.8 at least
L97[01:52:05] <tterrag> far less
L98[01:52:09] <tterrag> so, it's good news so far
L99[01:52:10] <Josephur> I hope not
L100[01:52:16] <Lordmau5> itemstates was one major thing, wasn't it?
L101[01:52:30] <sham1> When will 1.9 come out
L102[01:52:38] <Lordmau5> Monday
L103[01:52:42] <McJty> 29 feb
L104[01:52:51] <sham1> w00t
L105[01:52:56] <Josephur> But you know what, my mod is meant to be used along side some of the mods that are currently migrating to 1.8.9, so I think I'm safe to assume I'll be on 1.8.9 for awhile :D
L106[01:53:01] <LexManos> Matthew, Odd, poked the adfocus guy about it
L107[01:53:05] <LexManos> the rest of the links work
L108[01:53:18] <Lordmau5> as said - direct link without adfocus works too
L109[01:53:31] <Lordmau5> works fine*
L110[01:53:49] <sham1> Josephur, mentality like that was the reason so many mods stayed behind in 1.7.x...
L111[01:53:55] <Josephur> I know right ;)
L112[01:54:03] <LexManos> probably a caching issue on their end of romsehting
L113[01:54:05] <Lordmau5> or 1.6.4
L114[01:54:08] <Lordmau5> or 1.5.X
L115[01:54:09] <Lordmau5> or 1.4.7
L116[01:54:12] <sham1> Yes
L117[01:54:17] <Matthew> yeah the recommended installer link is fine, just the latest having problems
L118[01:54:18] <Lordmau5> People are lazy
L119[01:54:22] <Lordmau5> people don't like changes
L120[01:54:48] <McJty> It is just human nature. I was reluctant at first too because it was a lot of work. But it seems like 1.9 will not be that bad
L121[01:55:15] <sham1> I'll jump the shark right when it becomes possible
L122[01:55:17] <Lordmau5> Thing is, we both know that we can't immediately drop 1.8.9 support because the other authors might not immediately follow
L123[01:55:22] <tterrag> 1.8 was just a boring update
L124[01:55:24] <Josephur> I need to look at the 1.9 changes, what's major besides dual wield etc..
L125[01:55:27] <Mraof> I'm planning to update the mod I'm working on right now to 1.8
L126[01:55:29] <tterrag> coupled with the MASSIVE refactors needed
L127[01:55:32] <tterrag> no one wanted to do it
L128[01:55:44] <sham1> Because I want me some itemstates
L129[01:55:45] <LexManos> Lord: chicken egg yay!
L130[01:55:47] <Lordmau5> rendering changes to blockstates and json as well
L131[01:55:48] <LexManos> just fucking update
L132[01:55:52] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Quit: Now if you will excuse me, I have a giant ball of oil to throw out my window)
L133[01:56:03] <LexManos> mark the old version as feature complete and move on
L134[01:56:27] <Lordmau5> this weekend I hope I can get a new version out with some new GUI system and a bit of texture rework
L135[01:56:29] <tterrag> you know it's not always that cut and dry
L136[01:56:35] <Mraof> Once I have replacements for the item models I'll update
L137[01:56:40] <Lordmau5> I hope that's the final 1.8.9 version, besides bugfixes...
L138[01:56:41] ⇨ Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L139[01:56:51] <tterrag> I'm not going to cut off a version I've been promising for months that people are expecting to release on 1.X just because 1.Y is out
L140[01:56:53] <Mraof> And I think I might need to change some other stuff, I'm not sure
L141[01:56:56] <Lordmau5> 1.7.10 is not being supported anymore - not even in terms of bugfixes :D
L142[01:56:58] <Lordmau5> on my end*
L143[01:57:09] <McJty> I still support it
L144[01:57:13] <LexManos> yes, it is always cut and dry
L145[01:57:19] <McJty> Given that many very popular and still active packs are still using my mods
L146[01:57:20] <Lordmau5> People should get with the times
L147[01:57:22] <McJty> Like infinity
L148[01:57:34] <LexManos> support != dev
L149[01:57:40] <tterrag> this is definitely one of the sillier things I've done http://gfycat.com/NippyCarefreeKite
L150[01:57:41] <McJty> yes, I'm not adding new features
L151[01:57:48] <McJty> Just bug fixes if really needed
L152[01:57:51] <Lordmau5> That's what I won't do for 1.8.9 anymore then either.
L153[01:58:00] <Lordmau5> Yep, just bug fixes, e.g. NPEs or the like
L154[01:58:30] <Josephur> That's kind of funny tterrag :D
L155[01:58:36] <Lordmau5> The sheep is like "yo, shit's about to go down, right?"
L156[01:58:39] <Josephur> but useful! :D
L157[01:59:03] <tterrag> as far as I know it's the first rainmaker/stopper to actually fire something into the air :P
L158[01:59:12] <tterrag> and yes you can make rain as well
L159[01:59:15] <tterrag> just put a different fluid into it
L160[01:59:19] <sham1> "liquid sunshine"
L161[01:59:23] <tterrag> :D
L162[01:59:24] * Mraof checks what changes need to be made to Scapecraft for updating to 1.8
L163[01:59:33] <sham1> How does that even work
L164[01:59:37] <Mraof> Okay, looks like there's a lot of stuff
L165[01:59:40] <Josephur> be nice if that gem could be an item you can take with you :D
L166[01:59:43] <tterrag> I spent about 30 minutes researching irl weather control methods
L167[01:59:45] <Josephur> instashine in hand!
L168[01:59:51] <tterrag> before I said screw it and went full gamelogic
L169[02:00:02] <Lordmau5> obviously
L170[02:00:02] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160225 mappings to Forge Maven.
L171[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160225-1.8.9.zip (mappings = "snapshot_20160225" in build.gradle).
L172[02:00:11] <tterrag> Josephur: I think the gem will be replaced by the "on deck" firework
L173[02:00:12] <Lordmau5> why bother looking up realistic as duck logic
L174[02:00:14] <tterrag> may do some fancy rendering
L175[02:00:16] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L176[02:00:33] <Mraof> Stuff with textures is probably going to be the biggest pain, it looks like
L177[02:00:36] <tterrag> the gem is from the old version of this block
L178[02:00:40] <tterrag> where it took items, not fluid
L179[02:00:42] <tterrag> it was boring
L180[02:00:44] <tterrag> this is more fun :D
L181[02:00:46] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L182[02:01:00] <Lordmau5> could render the fluid somehow
L183[02:01:03] <Lordmau5> perhaps like a fountain
L184[02:01:07] <McJty> Mraof, for me personally the biggest changes where everything related to rendering (json) and meta (blockstate)
L185[02:01:13] <Lordmau5> ENJOY DOING THAT RENDERING, MWAHAHAA :3
L186[02:01:33] <tterrag> meh
L187[02:01:36] <tterrag> particles aren't that hard :P
L188[02:01:37] <Lordmau5> Mraof, if you have problems or questions, I'm sure a bunch of people in here will help you out ;)
L189[02:01:50] <Lordmau5> Yo, I'm not talking particles
L190[02:01:52] <Mraof> I am going to die
L191[02:01:55] <Lordmau5> I'm talking actual fountain-fluid rendering
L192[02:02:07] <Mraof> I just checked the project where I started porting Scapecraft to 1.8
L193[02:02:18] <Mraof> 1160 compilation errors
L194[02:02:22] <McJty> Well that's the easy part
L195[02:02:27] <McJty> After fixing those comes the hard part :-)
L196[02:02:55] <Mraof> I've already fixed a lot of the easier ones to fix, though
L197[02:03:02] <McJty> Most of those errors are probably related to ForgeDirection, BlockPos stuff and cpw package changes
L198[02:03:14] <Lordmau5> I'm happy to hear the author of Harvestcraft is doing some huge refactoring on the mod so that the code is better organized
L199[02:03:14] <Delenas-> JSON. Json errywhere.
L200[02:03:42] <tterrag> Lordmau5: lol
L201[02:03:43] <tterrag> ok
L202[02:03:54] <tterrag> I'm not sure how that would look other than particles
L203[02:04:06] <Lordmau5> https://i.imgflip.com/zsn4f.jpg
L204[02:04:08] <Mraof> I already fixed those package changes
L205[02:04:19] <Lordmau5> relevant, @ Delenas-
L206[02:04:22] <Mraof> Looks like a lot have to do with IIcon
L207[02:04:32] <McJty> Mraof, yes, that's where the json stuff will kick in
L208[02:04:34] <Lordmau5> good ol' IIcon
L209[02:04:46] <McJty> Get rid of all IIcon stuff
L210[02:04:57] <McJty> Just remove it or put it in comments so you know how to make your jsons
L211[02:05:16] <Mraof> Some of it I'm not sure how I'll deal with, though
L212[02:05:38] <Mraof> Like I have ore spawner blocks that regrow after being mined
L213[02:06:05] <Mraof> Like how snow has different heights, except it uses the texture of whatever block you get from it
L214[02:06:30] <McJty> That's getting into more complicated areas but still possible
L215[02:06:30] <sham1> Augh, so many duolingo categories to strenghten
L216[02:06:56] *** Delenas- is now known as Delenas
L217[02:07:05] * Delenas idly slaps their net around.
L218[02:08:25] <Mraof> Hmm
L219[02:09:05] <Mraof> Actually the main problem with that would be the texture, wouldn't it?
L220[02:09:12] <Lordmau5> ?
L221[02:09:29] <Lordmau5> aren't IIcons just seperate .png files as well?
L222[02:09:38] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L223[02:10:03] <Mraof> Not necessarily
L224[02:10:30] <Mraof> IIcons are basically an index on the atlas, or something like that
L225[02:10:53] <Lordmau5> aren't you registering your own textures though?
L226[02:11:02] <Lordmau5> *those* should be seperate files, that's what I mean
L227[02:11:20] <Mraof> Yeah
L228[02:11:26] <McJty> All textures normally end up in the atlas though
L229[02:11:30] <McJty> Unless you're doing weird things
L230[02:11:48] <Mraof> Except for textures from vanilla Minecraft I make use of
L231[02:11:56] <McJty> They are also in the atlas
L232[02:12:01] <Lordmau5> yup
L233[02:13:01] <Mraof> https://github.com/mraof/Scapecraft/blob/master/src/scapecraft/block/BlockBlockSpawner.java
L234[02:13:39] <Lordmau5> you'd do that with a model that is handling said BlockState
L235[02:14:07] <Mraof> Okay
L236[02:14:19] <Mraof> I have no clue what BlockStates even are
L237[02:14:25] <Mraof> I haven't really done anything with 1.8 yet
L238[02:14:39] <McJty> BlockState == block + meta + some extra. Meta is abstracted away in a sense
L239[02:14:51] <Mraof> Okay
L240[02:14:52] <McJty> You no longer use meta directly except in your block implementation
L241[02:15:02] <McJty> Instead you use properties that you get from the blockstate
L242[02:15:11] <McJty> It is actually a pretty nice system. I like it a lot
L243[02:15:35] <McJty> A bit unfortunate that the 4-bit meta limitation is still there but at least properties can go beyond that if they are fed from a different source
L244[02:15:42] <McJty> Like from the TE or neighbours
L245[02:16:05] <Mraof> What properties are there?
L246[02:16:12] <McJty> Whatever you define
L247[02:16:21] <Mraof> Oh, cool
L248[02:16:26] <Mraof> That sounds way better
L249[02:16:27] <McJty> i.e. where you used meta before (for example for facing or redstone signal) you now use properties instead
L250[02:16:56] <McJty> Properties are also properly typed. So you can do things like world.setBlockState(state.withProperty(COLOR, ColorEnum.RED), 3);
L251[02:17:08] <McJty> Where COLOR is a PropertyEnum for ColorEnum
L252[02:17:10] <McJty> And things like that
L253[02:17:21] <Mraof> That sounds really useful
L254[02:17:29] <Mraof> Just a pain to update to
L255[02:17:29] <McJty> In your blockstate json you can then refer to the name of that enum ('color') and the value of it ('red') to do things
L256[02:17:39] <McJty> Like change the texture for a face or even a full model
L257[02:17:42] <McJty> Yes, it is a pain to update
L258[02:18:26] <Mraof> Once I release the update I'm working on right now I'm definitely going to update to 1.8
L259[02:18:40] <Mraof> Before I make even more things that'll be a pain to update
L260[02:19:19] <Mraof> Like a quest system that can have new items added for it by the server
L261[02:19:33] <Mraof> Well, subitems with a texture provided by the server
L262[02:20:37] <Mraof> Scapecraft is designed for prebuilt servers
L263[02:21:45] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L264[02:25:26] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195 seconds)
L265[02:25:32] ⇨ Joins: Noppes (~Noppes@82-168-99-26.ip.telfort.nl)
L266[02:27:14] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L267[02:28:06] *** bilde2910|away is now known as bilde2910
L268[02:31:21] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L269[02:33:19] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L270[02:35:11] ⇨ Joins: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L271[02:35:28] <Mraof> Oh yeah, I do have block textures that aren't actually stored as .png
L272[02:36:09] <Mraof> I have skill icons that are used for a GUI and stored in one png
L273[02:36:40] <Mraof> But I'm also using them for walls that are impassible unless you have a high enough level in that skill
L274[02:37:15] <Mraof> But the texture is made 50% transparent for those blocks
L275[02:37:50] <Mraof> Because it's overlayed on the texture of the block below it for the block
L276[02:38:33] <Mraof> So walls made with it don't look out of place but still tell people what skill is required (and level, based on how it's colored)
L277[02:39:26] <Mraof> http://mraof.com/temp/mcScreenshots/2016-02-13_16.28.41.png http://mraof.com/temp/mcScreenshots/2016-02-13_16.24.58.png
L278[02:42:25] <gigaherz> dafuq
L279[02:42:26] <gigaherz> https://github.com/gigaherz/ElementsOfPower/issues/8
L280[02:42:49] <gigaherz> someone had a problem with my mod, which is not unexpected
L281[02:42:59] <gigaherz> problem is.... the crash reporter couldn't show the error
L282[02:43:29] <gigaherz> "Negative index in crash report handler (0/16)"
L283[02:43:36] <gigaherz> i have never seen anything like that
L284[02:43:36] <gigaherz> XD
L285[02:45:28] <Lordmau5> Mraof: reminds me of some Runescape mod
L286[02:45:36] <Lordmau5> I assume Scapecraft is actually ... exactly.. that?
L287[02:45:47] <Mraof> Yeah
L288[02:45:48] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L289[02:46:17] <Mraof> It wasn't originally my mod, but I've taken it over
L290[02:46:27] <Lordmau5> nifty, couple of friends were using that mod iirc, but I couldn't be arsed to look into it since I always told them "why bother playing a runescape mod when you can play the actual game?"
L291[02:46:38] <Lordmau5> I'll look into it the coming days myself though :P
L292[02:46:53] <Mraof> And recoded basically everything but the models from scratch
L293[02:47:01] <Lordmau5> If it interests me enough I might help out with a bit of 1.8.9 work if you want
L294[02:47:37] <Mraof> Well I didn't throw out the entity code, but I made major changes to every entity class
L295[02:47:43] <Mraof> Okay
L296[02:50:19] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L297[02:50:51] <Arctic_Wolfy> And I just created my newest favorite weapon... by accident...
L298[02:51:11] *** AbrarSyed is now known as Abrar|gone
L299[02:52:13] <Lordmau5> nice
L300[02:53:58] <Arctic_Wolfy> And I was just joking around...
L301[02:54:44] <Arctic_Wolfy> Lets just say... it's a hook... and it won't work on chickens.
L302[02:57:29] ⇦ Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit: Poof)
L303[03:00:57] <Mraof> I'm trying to write a todo list
L304[03:01:05] <Arctic_Wolfy> Is there a way to make an item's render be offset?
L305[03:01:07] <Mraof> But I have a terrible memory about certain things
L306[03:01:18] ⇨ Joins: iari (~iari@evana.futhark24.org)
L307[03:03:00] *** AEnterpriseAFK is now known as AEnterprise
L308[03:03:21] <Arctic_Wolfy> Yep... new favoret weapon...
L309[03:09:21] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L310[03:13:42] ⇦ Quits: AlphaModder (~chatzilla@2602:306:37f4:f490:514c:9889:e204:b713) (Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822])
L311[03:14:18] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L312[03:14:21] ⇨ Joins: BerciTheBeast (BerciTheBe@77.111.11.55.ipv4.telemach.net)
L313[03:22:57] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L314[03:24:12] ⇨ Joins: Mowmaster (~Mowmaster@2600:1014:b123:4ed3:49e:c57f:de4a:1ecd)
L315[03:26:09] ⇦ Quits: Mowmaster_Mobile (~Mowmaster@67-3-165-225.omah.qwest.net) (Ping timeout: 186 seconds)
L316[03:29:55] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L317[03:33:32] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L318[03:34:32] ⇨ Joins: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl)
L319[03:34:58] ⇦ Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Read error: Connection reset by peer)
L320[03:45:08] ⇨ Joins: AforAnonymous (bitch2k@dyn-042-184.vix1.mmc.at)
L321[03:55:01] ⇨ Joins: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl)
L322[03:59:05] <Wuppy> PSA: to everybody who has purchased Factorio, you can get a free steam key on your account page :)
L323[04:00:50] <Lordmau5> what type of game is Factorio anyway?
L324[04:01:11] <Lordmau5> I might look into it via. ISODemo
L325[04:01:18] <Lordmau5> an ISODemo*
L326[04:02:36] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Quit: Few women admit their age. Few men act theirs.)
L327[04:05:24] ⇦ Quits: VikeStep (~VikeStep@120.156.54.17) (Quit: Leaving)
L328[04:05:34] ⇨ Joins: Naiten (Naiten@77.35.33.180)
L329[04:05:41] ⇨ Joins: VikeStep (~VikeStep@120.156.54.17)
L330[04:06:57] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L331[04:08:58] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L332[04:11:21] ⇦ Quits: Mowmaster (~Mowmaster@2600:1014:b123:4ed3:49e:c57f:de4a:1ecd) (Ping timeout: 186 seconds)
L333[04:20:24] ⇦ Quits: tips48|away (~tips48@nope.bz) (Ping timeout: 198 seconds)
L334[04:23:46] ⇨ Joins: tips48|away (~tips48@nope.bz)
L335[04:26:33] ⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping timeout: 186 seconds)
L336[04:33:30] ⇨ Joins: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de)
L337[04:38:48] *** fry|sleep is now known as fry
L338[04:46:06] ⇦ Quits: gravityfox (~gravityfo@cpe-23-242-168-28.socal.res.rr.com) (Read error: Connection reset by peer)
L339[04:46:48] <Wuppy> Lordmau5, it's a bit like industrial craft in Minecraft but a whole (better) game made from it
L340[04:46:57] <Lordmau5> huh
L341[04:46:59] <Lordmau5> seems complex
L342[04:47:29] <Wuppy> it's a little complex, but awesome
L343[04:51:13] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L344[04:54:01] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L345[05:02:08] ⇨ Joins: Mraoffle (~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L346[05:07:20] *** K-4U|Off is now known as K-4U
L347[05:16:04] *** AEnterprise is now known as AEnterpriseAFK
L348[05:20:44] <Saturn812> it's kinda short tho, gets to the end point really quickly, no real variation. But it is very fun the first time
L349[05:21:16] *** kroeser is now known as kroeser|away
L350[05:23:35] <boni> factorio is fun
L351[05:23:40] <boni> i just never got too far :D
L352[05:26:27] *** zz_SnowShock35 is now known as SnowShock35
L353[05:35:57] <Lordmau5> https://www.kickstarter.com/projects/1567327150/server-tycoon-0?ref=discovery
L354[05:36:00] <Lordmau5> interesting game
L355[05:42:42] *** kroeser|away is now known as kroeser
L356[05:52:16] ⇨ Joins: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L357[05:53:22] ⇨ Joins: kimfy (~kimfy___@89.10.163.17)
L358[05:57:55] ⇦ Quits: Naiten (Naiten@77.35.33.180) (Ping timeout: 207 seconds)
L359[06:02:57] ⇦ Quits: Lunatrius (~Lunatrius@cpe-77.38.103.182.cable.t-1.si) (Ping timeout: 186 seconds)
L360[06:03:25] ⇨ Joins: yopu (~yopu@184-89-171-53.res.bhn.net)
L361[06:03:48] ⇨ Joins: Lunatrius (~Lunatrius@cpe-77.38.103.182.cable.t-1.si)
L362[06:12:48] ⇨ Joins: Cast0077 (~Work@24-181-178-44.dhcp.nwtn.ct.charter.com)
L363[06:15:06] ⇨ Joins: Naiten (Naiten@77.35.199.41)
L364[06:16:17] ⇨ Joins: Turkey (~Turkey@cpe-24-95-73-99.columbus.res.rr.com)
L365[06:18:24] <Delenas> So, question. If I have a gui open and have a change that requires the gui updated (powerbar changed, slots modified- anything the container changed)- how would I go about refreshing it client side? I have an instance of IMessage prepared, but..
L366[06:20:43] <sham1> You send the changed info to the client and set the data
L367[06:21:00] ⇨ Joins: Nitrodev (~Nitrodev@dcx0f0ybqzyc69lvzcdty-3.rev.dnainternet.fi)
L368[06:22:23] <sham1> Although slot changes are automagic so you don't need to worry about those
L369[06:23:00] <Delenas> I'm adding and removing slots from a gui as I take out a container item. Kinda need to re-call the container's method for that.
L370[06:23:14] <sham1> ah
L371[06:23:53] <Delenas> I mean, I can grab the EntityPlayerSP reference, but where should I head with that?
L372[06:24:17] <sham1> umn'
L373[06:28:49] *** Darkevilmac is now known as DarkevilAway
L374[06:29:18] ⇨ Joins: Mowmaster (~Mowmaster@2600:1014:b123:4ed3:49e:c57f:de4a:1ecd)
L375[06:30:22] ⇨ Joins: xanderio (~xanderio@p5B21FDCC.dip0.t-ipconnect.de)
L376[06:36:51] ⇦ Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 195 seconds)
L377[06:37:15] ⇨ Joins: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L378[06:45:33] ⇨ Joins: Keridos|away (~Keridos@ironhide.stw-bonn.de)
L379[06:45:48] *** Keridos|away is now known as Keridos
L380[06:53:15] ⇨ Joins: Gigabit101 (~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L381[06:54:18] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 198 seconds)
L382[06:58:08] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L383[06:58:59] *** bilde2910|away is now known as bilde2910
L384[07:00:32] *** cpw|out is now known as cpw
L385[07:09:50] <Delenas> ..oops. Just accidentally made a disco item texture..
L386[07:10:17] <gigaherz> anyone has any idea how I could possibly debug this?
L387[07:10:17] <gigaherz> https://github.com/gigaherz/ElementsOfPower/issues/8
L388[07:10:31] <gigaherz> [18:52:58] [Client thread/INFO] [STDOUT]: [net.minecraft.crash.CrashReport:func_85057_a:290]: Negative index in crash report handler (0/16)
L389[07:10:32] <gigaherz> XD
L390[07:11:19] <sham1> Error crashes
L391[07:11:21] <Delenas> "How to know you dun goofed, step 1"
L392[07:11:21] <sham1> Wat
L393[07:11:41] <gigaherz> wel lthat's what that log file says
L394[07:11:46] <gigaherz> I have never seen that
L395[07:11:56] <gigaherz> I don't know WHAT could cause the crash to error
L396[07:12:12] <Lordmau5> Ask how to reproduce it
L397[07:12:18] <Lordmau5> and if it's even possible to reproduce it
L398[07:12:26] <gigaherz> it crashes during init
L399[07:12:31] <Lordmau5> every time?
L400[07:12:45] <Cazzar> When you are too lazy to BBCode: http://upload.cazzar.net/u/1456405956
L401[07:12:46] <gigaherz> I didn't ask XD
L402[07:13:21] <gigaherz> the only thing I can think of, is to try to reproduce the modlist, and see if that rperoduces the crash
L403[07:14:20] <sham1> GGCode
L404[07:14:20] <Lordmau5> "NowWithRendering" coremod is in the coremods list twice
L405[07:14:26] <Lordmau5> I doubt that'll cause issues though...
L406[07:14:39] <sham1> And I think it is causing trouble
L407[07:14:44] <Lordmau5> think so?
L408[07:14:56] <Lordmau5> 50€ that it's--- I mean, I'm not betting money.
L409[07:14:58] ⇨ Joins: sciguyryan (~sciguyrya@5.79.72.112)
L410[07:14:58] <sham1> It can effect some stuff in such weird ways
L411[07:15:09] <Lordmau5> isn't it affect? :3
L412[07:15:25] <sham1> I am pedantic but this is annoying
L413[07:15:47] <sham1> Got to have at least one charecter flaw
L414[07:15:56] <gigaherz> they are just two random coremods which happen to have the same name?
L415[07:16:23] <Lordmau5> both mods contain "net.fybertech.nwr" which is exactly that
L416[07:16:27] <Lordmau5> they are not 2 random core mods
L417[07:16:37] <Lordmau5> that goof put the _core mod into both his mods
L418[07:16:37] <gigaherz> ah
L419[07:16:44] <Lordmau5> sorry for the ping _core :3
L420[07:17:06] <Lordmau5> it might cause issues, as sham said
L421[07:17:44] * sham1 goes on about coremods
L422[07:17:59] <sham1> There are reasons for them I get that
L423[07:18:02] <sham1> But jeez
L424[07:18:16] <Lordmau5> what even is "NowWithRendering"?
L425[07:18:30] <Cazzar> You probably know better than us?
L426[07:18:53] <Lordmau5> I just know that it's 5 files inside 2 mods
L427[07:19:04] <gigaherz> I think it's one of those crappy things that add IItemRenderer back?
L428[07:19:19] <Lordmau5> oh god please no
L429[07:19:26] <gigaherz> coudl be wrong though
L430[07:19:30] * Lordmau5 grabs jd-gui
L431[07:20:10] <sham1> I hope you are wrong as if not I would have to strangle someone
L432[07:20:13] <sham1> Or something
L433[07:20:18] <sham1> Of all the pain
L434[07:20:32] <Lordmau5> well fudgecake
L435[07:20:36] <Lordmau5> JDGui requires Java 1.7, wtf
L436[07:20:50] <sham1> and you have?
L437[07:20:54] <Lordmau5> 1.8 at work
L438[07:20:57] <Lordmau5> and at home I think I have both
L439[07:20:59] <sham1> hmm
L440[07:21:01] <sham1> Wierd
L441[07:21:15] <Lordmau5> shit's hardlocked to 1.7
L442[07:21:50] <Lordmau5> God, do I love me some broken English
L443[07:21:56] <Lordmau5> "And if you try at first the last one, then the first one will not working, too, until an restart of JD-GUI."
L444[07:22:17] <sham1> Oh god
L445[07:22:41] <sham1> Can't fault people about broken English but jeez
L446[07:24:06] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L447[07:24:21] ⇦ Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Remote host closed the connection)
L448[07:25:19] ⇨ Joins: auenf (David@DC-174-214.bpb.bigpond.com)
L449[07:27:45] ⇦ Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Ping timeout: 186 seconds)
L450[07:28:09] ⇨ Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L451[07:31:20] <sham1> Yay
L452[07:31:34] <sham1> Psi is in FTB Unstable so I may do fancy stuff
L453[07:33:44] <gigaherz> Lordmau5: use the internal "decompiler" in IDEA?
L454[07:34:28] ⇦ Quits: heldplayer (heldplayer@2001:1af8:2100:a006:1::1) (Ping timeout: 190 seconds)
L455[07:34:38] <gigaherz> (dunno why I put it in quotes)
L456[07:34:40] ⇨ Joins: heldplayer (heldplayer@mrwhite.specialattack.net)
L457[07:35:21] ⇨ Joins: Raspen0 (~Raspen0@D97A01A5.cm-3-3a.dynamic.ziggo.nl)
L458[07:41:09] <Lumien> Does somebody know how the reference to the fake player could be null here? https://github.com/lumien231/Random-Things/blob/master/src/main/java/lumien/randomthings/tileentity/TileEntityBlockBreaker.java#L81
L459[07:41:27] <Lumien> I create it during onLoad, how / why would it get garbage collection between onLoad & update ?
L460[07:42:03] <gigaherz> a WeakReference won't prevent garbage collectiosn so
L461[07:42:07] <gigaherz> do you have the fake player stored elsewhere?
L462[07:43:02] <Lumien> The FakePlayerFactory holds an instance
L463[07:43:11] <Lumien> And it will only remove that when the world is unloaded
L464[07:44:07] <sham1> :C
L465[07:44:13] <sham1> Cannot create new worlds
L466[07:44:45] <sham1> Welp, that's unstable
L467[07:49:06] *** MrKick|Away is now known as MrKickkiller
L468[07:51:04] ⇦ Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote host closed the connection)
L469[07:53:21] ⇦ Quits: Delenas (Delenas@2601:987:401:9071:f5fa:5013:e7a7:af49) (Ping timeout: 186 seconds)
L470[07:54:17] ⇨ Joins: Delenas (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L471[07:54:31] ⇨ Joins: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L472[07:54:53] <Lumien> Ok turns out you can't get a fake player in onLoad because that causes a loop :P
L473[08:02:02] <Cazzar> TIL: Typescript has async-await
L474[08:02:26] <sham1> >MFW Typescript
L475[08:02:40] <Cazzar> sham1: I am doing a VSCode extension
L476[08:02:49] <Cazzar> options are Javascript or Typescript :P
L477[08:02:53] <Cazzar> Choose one
L478[08:02:55] <sham1> >MFW VSCode
L479[08:03:14] <Cazzar> It's not that bad :P
L480[08:03:25] <sham1> Cannot be used in the terminal
L481[08:03:45] <Cazzar> because it's not intende to?
L482[08:03:57] <sham1> Indeed
L483[08:04:08] <Cazzar> So your complaint is invalid?
L484[08:04:17] <sham1> nah
L485[08:04:22] <Cazzar> It is.
L486[08:04:28] <sham1> It's never invalid
L487[08:04:41] <Cazzar> sham1.invalidate()
L488[08:04:45] <Cazzar> Kthx
L489[08:05:02] <sham1> Method not found: "invalidate"
L490[08:05:37] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout: 198 seconds)
L491[08:06:15] <Cazzar> sham1 = null; System.gc()
L492[08:06:32] <sham1> Variable sham1 is defined as final
L493[08:06:41] <Cazzar> That's not had
L494[08:06:45] <Cazzar> hard*
L495[08:07:14] <Cazzar> http://stackoverflow.com/a/3301720
L496[08:07:19] <Cazzar> sham1: ^
L497[08:07:23] <sham1> yes
L498[08:07:51] <sham1> you could reflect that but in this case it is cheating
L499[08:09:08] <Cazzar> If it works, it works.
L500[08:09:19] <sham1> Nah
L501[08:09:28] <sham1> I cannot be deleted
L502[08:09:29] <Cazzar> Seriously, just fuck off.
L503[08:09:40] <sham1> hmrm
L504[08:11:36] *** Keridos is now known as Keridos|away
L505[08:11:52] <Lordmau5> gigaherz: kinda difficult to do that at work and without an IDE :D?
L506[08:11:57] ⇦ Quits: VikeStep (~VikeStep@120.156.54.17) (Read error: Connection reset by peer)
L507[08:14:50] <gigaherz> what?
L508[08:14:55] <gigaherz> ah
L509[08:15:24] <Lordmau5> gigaherz, also, seems like the mod hooks into renderBlock (Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/BlockPos;Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/client/renderer/WorldRenderer;)Z and renderBlockDamage (Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/BlockPos;Lnet/minecraft/client/renderer/texture/TextureAtla
L510[08:15:24] <Lordmau5> sSprite;Lnet/minecraft/world/IBlockAccess;)V
L511[08:15:45] <gigaherz> ah, readding ISBRH then
L512[08:15:48] <gigaherz> not IItemRenderer
L513[08:15:59] <Lordmau5> apparently
L514[08:16:11] <Lordmau5> well, not really
L515[08:16:16] <Cazzar> So some lazy fuck made that
L516[08:16:28] <sham1> Sounds about right
L517[08:17:00] <Lordmau5> http://i.imgur.com/oGbKC8G.png
L518[08:17:41] <sham1> "ISBR"
L519[08:17:46] <sham1> Oh god no
L520[08:17:57] ⇦ Quits: illyohs (~LordIllyo@2604:a880:800:10::94a:8001) (Quit: ZNC 1.6.2 - http://znc.in)
L521[08:18:17] <gigaherz> yeah that's just ISBRH for 1.8
L522[08:18:24] <gigaherz> well, it could be wrose
L523[08:18:24] <gigaherz> XD
L524[08:18:24] <Lordmau5> urgh, lazy idiots :D
L525[08:18:35] ⇨ Joins: illy (~LordIllyo@illyohs.us)
L526[08:18:41] <Lordmau5> so in that case, this might not be the actual cause for the issue
L527[08:19:12] <sham1> Maybe the fact that there are two of the same mod in the instance...
L528[08:19:26] <Lordmau5> 2x the ISBR?
L529[08:19:30] <Lordmau5> perhaps...
L530[08:23:42] ⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L531[08:24:31] ⇦ Quits: Skuli (~Skuli@107.170.86.178) (Quit: Well. Bye!)
L532[08:26:21] <gigaherz> hmmm was there an event that would let me change that vanilla blocks drop?
L533[08:26:42] <Lordmau5> ye, iirc
L534[08:27:06] <Lordmau5> https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/event/world/BlockEvent.java#L45
L535[08:28:13] ⇨ Joins: Skuli (~Skuli@107.170.86.178)
L536[08:30:06] ⇦ Quits: infinitefoxes_ (~infinitef@pool-71-97-37-69.dllstx.fios.verizon.net) (Read error: Connection reset by peer)
L537[08:31:29] <sham1> To be honest if there was not, it would be kinda shitty situation
L538[08:31:42] <Lordmau5> someone would've PRed it by now
L539[08:31:48] <sham1> Yes
L540[08:32:52] <Delenas> Random color generation is fun. http://i.imgur.com/GwnCwa4.png
L541[08:34:37] <boni> looks like you're using RGB instead of HSL for it
L542[08:35:37] <Lordmau5> Wooo
L543[08:35:42] <Lordmau5> Radeon Crimson 16.2 are released
L544[08:38:01] ⇨ Joins: Brokkoli (~Brokkoli@f054027183.adsl.alicedsl.de)
L545[08:39:00] ⇨ Joins: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L546[08:39:01] <MrDerpy> hello
L547[08:39:36] <MrDerpy> Can someone help me with NBT tags
L548[08:39:36] <Lordmau5> Hola amigo
L549[08:39:43] <Lordmau5> sure, what's your issue
L550[08:39:53] <Lordmau5> I can try... :3
L551[08:40:03] <MrDerpy> My NBT tagging isnt working :C
L552[08:40:10] <MrDerpy> Ill put code into pastebin
L553[08:40:14] <Lordmau5> Alright
L554[08:42:08] <MrDerpy> Did you get thoose links?
L555[08:42:10] <boni> inb4: actually put the tag onto the thing
L556[08:42:18] <Lordmau5> huh what links?
L557[08:42:21] <Lordmau5> no, didn't get them
L558[08:42:25] <MrDerpy> Ah. Tried /msg .
L559[08:42:26] <sham1> Where did you send the link
L560[08:42:30] <MrDerpy> http://pastebin.com/BtQd2N43
L561[08:42:30] <sham1> Why
L562[08:42:33] <MrDerpy> http://pastebin.com/7mQbe84b
L563[08:42:37] <MrDerpy> Heres my items
L564[08:42:42] <MrDerpy> I mean item + GUI
L565[08:42:44] <Lordmau5> other people can probably help as well, so posting it in this chat doesn't hurt ;)
L566[08:42:49] <sham1> Just send here and let us help
L567[08:42:50] <MrDerpy> Well yeah true dat :D
L568[08:42:50] <boni> yup, as i said
L569[08:42:55] <boni> MrDerpy: you get the tag. you modify the tag. you save the tag back
L570[08:42:58] <boni> it's not a reference, sadly
L571[08:43:19] <Lordmau5> line 45 in the ItemTeleFocus
L572[08:43:21] <MrDerpy> I tried to pass NBT tag thru constructor so I could get the text input
L573[08:43:24] <boni> you're currently only setting on a copy that is then GC'd
L574[08:43:34] <Lordmau5> you're not setting the item's tag compound to what you created there
L575[08:43:48] <MrDerpy> Wut xd
L576[08:44:10] <MrDerpy> Sorry im having really hard time understanding nbt things :D
L577[08:44:13] <Lordmau5> if(Stack.getTagCompound() == null) { // set to new NBTTagCompound(); }
L578[08:44:19] <McJty> The 'nbt' you create at line 45 is not remembered anywhere
L579[08:44:23] <Lordmau5> ^
L580[08:44:26] <McJty> You create it. You fill it. You throw it away
L581[08:44:36] <McJty> You need to set that on the item
L582[08:44:44] <sham1> ^
L583[08:44:45] <MrDerpy> Oh
L584[08:44:50] <Lordmau5> change line 45 to "NBTTagCompound nbt = stack.getTagCompound();"
L585[08:45:01] <MrDerpy> Okay
L586[08:45:05] <Lordmau5> since at that point it's not null anymore
L587[08:45:16] <sham1> It is guaranteed
L588[08:45:39] <MrDerpy> Im trying now
L589[08:45:42] <Lordmau5> wait
L590[08:45:43] <Lordmau5> stop
L591[08:45:48] *** amadornes[OFF] is now known as amadornes
L592[08:45:50] <MrDerpy> Huh?
L593[08:45:52] <Lordmau5> you want to have it in a sub-tag compound, right?
L594[08:46:00] <Lordmau5> you have this commented
L595[08:46:00] <Lordmau5> / stack.getTagCompound().setTag("coords", nbt);
L596[08:46:05] <MrDerpy> Thats old code
L597[08:46:16] <Lordmau5> all your code relies on that one compound tag named "coords"
L598[08:46:26] <MrDerpy> Yes
L599[08:46:33] <boni> could use some constants
L600[08:46:46] <sham1> Magic values
L601[08:46:53] <sham1> Best values
L602[08:46:54] <Lordmau5> why did you comment that line out in the first place?
L603[08:46:55] <Lordmau5> did it not work?
L604[08:47:05] <MrDerpy> Cause it was old code
L605[08:47:11] <MrDerpy> I wanted to have it also Name: thru GUI
L606[08:47:12] <sham1> Why was it old
L607[08:47:18] <MrDerpy> Minecraft.getMinecraft().displayGuiScreen(new GuiTeleFocus(stack, nbt));
L608[08:47:26] <MrDerpy> Like old, Thats new one.
L609[08:47:42] <sham1> That will crash on sever
L610[08:47:51] <sham1> Just saying
L611[08:48:01] <MrDerpy> Oh xd
L612[08:48:22] <MrDerpy> Hmm its not working
L613[08:48:24] *** Jared|Away is now known as Jared
L614[08:49:18] <sham1> My way of thinking is "Always design like you will have your code in dedicated server environement per default"
L615[08:49:32] ⇨ Joins: agowa338 (~Thunderbi@p54918747.dip0.t-ipconnect.de)
L616[08:49:33] <Lordmau5> which is why the GUI-nbt-setting won't work, I assume...
L617[08:49:45] <Lordmau5> you would need to send a packet to the server that updates the name on the serverside
L618[08:49:55] <sham1> ^
L619[08:50:12] <MrDerpy> Well I have no idea how to do that
L620[08:50:32] <Delenas> http://www.minecraftforge.net/forum/index.php/topic,20138.0.html
L621[08:50:47] <MrDerpy> Well how i could fix this then
L622[08:50:52] <MrDerpy> To get name gui working
L623[08:51:07] <Lordmau5> check the link Delenas posted
L624[08:51:25] <Lordmau5> I have never seen that tutorial before, lol, how come I only know about it *now*?!
L625[08:51:30] <sham1> http://mcforge.readthedocs.org/en/latest/networking/simpleimpl/
L626[08:51:56] <Lordmau5> go for that one. better formatting and definitely better for the eyes :D
L627[08:52:08] <sham1> Lets also give the official docs some lve
L628[08:52:13] <sham1> Love*
L629[08:52:26] <Lordmau5> mcforge.readthedocs are the official docs?
L630[08:52:34] <sham1> Basically
L631[08:52:44] <boni> not basically
L632[08:52:45] <boni> they are.
L633[08:52:48] <Lordmau5> nifty
L634[08:52:52] <boni> and open for PRs
L635[08:52:54] <MrDerpy> Oh gash
L636[08:52:57] <MrDerpy> 2hard4me
L637[08:52:58] <boni> so get documenting ;P
L638[08:53:03] <sham1> Iam
L639[08:53:05] <Lordmau5> MrDerpy: check the last part of this one: http://mcforge.readthedocs.org/en/latest/concepts/sides/
L640[08:53:05] <boni> https://github.com/MinecraftForge/Documentation
L641[08:53:13] <Lordmau5> "Whenever you want to send information from one logical side to another, you must always use network packets. It is incredibly tempting, when in a single player scenario, to directly transfer data from the logical server to the logical client."
L642[08:53:16] <sham1> But for some reason my PR is still not pulled
L643[08:53:25] <boni> we only look at them from time to time ;o
L644[08:53:42] <sham1> It's been there for 3 months :(
L645[08:53:55] <boni> last change was 18 days ago though :P
L646[08:53:57] <Lordmau5> last update 18 days ago
L647[08:54:03] <boni> things gotta be right if they're there
L648[08:54:08] <Lordmau5> well, which indicates that there's no more to add to it?
L649[08:54:10] <MrDerpy> fk dis
L650[08:54:20] <Lordmau5> Derpy, that's not the right approach to modding :/
L651[08:54:27] <MrDerpy> ;/
L652[08:54:55] <sham1> Modding is hard, but because of that it is alos rewarding
L653[08:54:58] <Lordmau5> Are you actually reading the docs? Or were you just looking at all the code and were like "nope that's too much code"?
L654[08:55:10] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L655[08:55:11] <Lordmau5> The .readthedocs one is really well documented
L656[08:55:19] <MrDerpy> I dont think like that xd
L657[08:55:23] <sham1> There would be no fun if modding was too easy
L658[08:55:27] <MrDerpy> I myself have made 2d games on java
L659[08:55:34] <Lordmau5> so where's your issue with this? lol
L660[08:55:43] <Lordmau5> should be a piece of cake, no?
L661[08:56:04] <MrDerpy> I n0 netw0rk
L662[08:56:15] * Lordmau5 sighs
L663[08:56:18] <MrDerpy> I no speak network
L664[08:56:19] <sham1> Networking is not that hard
L665[08:56:19] <MrDerpy> :D
L666[08:56:30] <Delenas> I've been spending a week trying to get a dynamic GUI/container system working for this. I about cheered when the slots worked properly.
L667[08:56:48] <sham1> SimpleNetworkWrapper stuff simplifies the whole Netty packet pipeline for you so you only have to do 2 classes
L668[08:56:52] <Lordmau5> Reading through the docs there would be your best choice and far better than writing your own networking code from scratch.
L669[08:57:03] <sham1> It could be much harder
L670[08:57:05] <Lordmau5> especially if you "n0 netw0rk"
L671[08:57:30] <MrDerpy> Mmhm
L672[08:57:40] <MrDerpy> Well what I need to make name nbt tag work
L673[08:58:10] <sham1> It should work now
L674[08:58:20] <MrDerpy> it doesnt
L675[08:58:20] <sham1> All you need is to tell the client about it
L676[08:58:31] <MrDerpy> How to do that :D
L677[08:58:35] <sham1> So you can use it in your GUI
L678[08:58:38] <sham1> With packets
L679[08:58:45] <Lordmau5> network /o/
L680[08:58:45] <MrDerpy> Okay
L681[08:59:03] <MrDerpy> y n33d n3tw0rk 0n s1ngl3pl3yer
L682[08:59:04] <MrDerpy> jk
L683[08:59:10] <Lordmau5> what
L684[08:59:15] <Lordmau5> forge has a built-in update checker?
L685[08:59:20] <MrDerpy> Guys im srsly pro in modding
L686[08:59:26] <MrDerpy> i have created block using mcreator
L687[08:59:29] <MrDerpy> lol
L688[08:59:41] <sham1> H0h
L689[08:59:58] * iari still has faith that xycraft will come....
L690[09:00:06] <Lordmau5> iari, what for?
L691[09:00:09] <Lordmau5> tanks? :3
L692[09:00:10] <sham1> Never give up hope
L693[09:00:43] <sham1> Someone should just take over XYCraft from Soryan so it would be updated
L694[09:00:55] <iari> Loetkolben, dont matter, I just want it back
L695[09:01:08] <Lordmau5> I love how people do the autocomplete too fast
L696[09:01:22] <Lordmau5> if you want just the tanks, may I interest you for FFS? (shameless advertisement)
L697[09:01:32] <boni> sham1: there you go
L698[09:01:50] <sham1> Qué?
L699[09:01:53] <MrDerpy> I cant find anything to help here in docs ;-;
L700[09:01:54] <iari> yep, tabfail
L701[09:01:57] <sham1> What is it
L702[09:01:58] <Lordmau5> :P
L703[09:02:23] <boni> pr
L704[09:02:29] <sham1> Tnx
L705[09:02:34] <Delenas> Using tabcomplete without looking, while in a channel with 251 people? I too like to live dangerously.
L706[09:02:38] <sham1> Can get that out of my system
L707[09:03:01] <iari> Delenas, i am not used to be in such crowded channels ^^
L708[09:03:11] <Lordmau5> TMW you misuse /query for /notice
L709[09:03:13] <Lordmau5> god damn me
L710[09:03:31] <Delenas> Obviously you want to be noticed.
L711[09:03:46] <Lordmau5> I *wanted* to notice
L712[09:03:48] <Lordmau5> not to be noticed
L713[09:03:49] <MrDerpy> Why gui cant work with item nbt data
L714[09:03:57] <MrDerpy> But gui can read data from tileentity
L715[09:04:00] <MrDerpy> ;--;
L716[09:04:31] <sham1> I'll fix when Iget home
L717[09:04:43] <MrDerpy> Me?
L718[09:05:10] <sham1> What?
L719[09:05:17] <MrDerpy> Oh well. Btw how I can make my particles bigger?
L720[09:05:19] <Lordmau5> tab-complete is generally a nice feature. You just can't rely on there only being one result
L721[09:06:58] <MrDerpy> Like heres my current code: worldIn.spawnParticle(EnumParticleTypes.PORTAL, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0, 0, 0, 0);
L722[09:07:03] <MrDerpy> But its so small
L723[09:07:45] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout: 186 seconds)
L724[09:08:38] <McJty> Perhaps try using bigger values for those offsets.
L725[09:08:41] <McJty> instead of 0,0,0
L726[09:09:00] *** willieaway is now known as williewillus
L727[09:10:33] <MrDerpy> Hmm
L728[09:10:52] ⇦ Quits: kimfy (~kimfy___@89.10.163.17) (Ping timeout: 198 seconds)
L729[09:12:54] <MrDerpy> I changed offsets to 1,1,1 and its just curving around now
L730[09:14:00] <MrDerpy> Oh well, I copied ender chest's particle code :P
L731[09:14:30] <williewillus> !gc WeightedRandomMinecart
L732[09:14:56] <sham1> !gc WeightedRandomMinecart
L733[09:15:03] <MrDerpy> wuts that
L734[09:15:11] <MrDerpy> GhostClient
L735[09:15:12] <MrDerpy> :DD
L736[09:15:58] <williewillus> why is there no class history command\
L737[09:16:33] <sham1> Can such thing be found from MCP?
L738[09:16:42] <williewillus> oh got it
L739[09:16:43] <IoP> williewillus: fyi https://github.com/pixlepix/Aura-Cascade/issues/104
L740[09:16:45] <gigaherz> would it be evil if I make mined stone turn into gravel
L741[09:16:46] <williewillus> I needed the enclosing class name
L742[09:16:47] *** Keridos|away is now known as Keridos
L743[09:16:58] <sham1> Oh
L744[09:17:01] <gigaherz> and making cobblestone requires mortar made from clay and water? ;P
L745[09:17:04] <sham1> Gigaher, yes
L746[09:17:21] <gigaherz> good, good
L747[09:17:22] <gigaherz> ;P
L748[09:17:27] ⇨ Joins: Qballl (~Qballl@67.52.216.3)
L749[09:17:45] *** kroeser is now known as kroeser|away
L750[09:17:49] <Qballl> hello
L751[09:17:54] <sham1> Hi
L752[09:18:05] <gigaherz> cos I also plan on making smelted ores return one nugget instead of a whole ingot
L753[09:18:06] <gigaherz> ;p
L754[09:18:13] <IoP> williewillus: do you want copy of that into your repo bugs?
L755[09:18:17] <Qballl> Im wondering how I get the forge 1.8.8 api jar
L756[09:18:23] <williewillus> i got it
L757[09:18:28] <MrDerpy> Well my thing works now
L758[09:18:32] <gigaherz> Qballl: if you want to develop mods
L759[09:18:35] <gigaherz> you get the MDK package
L760[09:18:39] <MrDerpy> Guys, how to teleport ppl?
L761[09:18:42] <gigaherz> if you want to play mods, you get the Installer package
L762[09:18:48] <gigaherz> MrDerpy: depends
L763[09:18:53] <gigaherz> locally, or across dimensions?
L764[09:18:55] <Qballl> I want to develop mods
L765[09:19:00] <MrDerpy> mc.getMinecraft().thePlayer.setPositionAndUpdate(posX, posY, posZ);
L766[09:19:02] <MrDerpy> Like this
L767[09:19:02] <gigaherz> Qballl: then get the MDK package
L768[09:19:10] <sham1> OHGODNO
L769[09:19:15] <MrDerpy> lol
L770[09:19:16] <Qballl> how do I import it as a decency in eclipse
L771[09:19:18] <sham1> That will crash on client
L772[09:19:20] <gigaherz> http://mcforge.readthedocs.org/en/latest/gettingstarted/
L773[09:19:21] <sham1> Server evn
L774[09:19:22] <gigaherz> and this this
L775[09:19:25] <MrDerpy> It doesnt crash
L776[09:19:25] <MrDerpy> It works
L777[09:19:26] <gigaherz> Qballl: you don't
L778[09:19:28] <MrDerpy> But it just throws u back
L779[09:19:31] <sham1> On server
L780[09:19:35] <MrDerpy> Ah
L781[09:19:37] <gigaherz> gradle generates a skeleton project
L782[09:19:40] <sham1> You need to do stuff like this on server
L783[09:19:48] <gigaherz> that you import into your workspace
L784[09:19:57] <sham1> Be it integrated or dedicated
L785[09:19:57] <gigaherz> and then work from there
L786[09:20:06] <gigaherz> check the link I just pasted -- http://mcforge.readthedocs.org/en/latest/gettingstarted/
L787[09:20:18] <Qballl> when I try building it, it says java heap space
L788[09:20:25] <gigaherz> that's a known issue
L789[09:20:31] <sham1> How are you building it
L790[09:20:53] <Qballl> linux
L791[09:21:01] <gigaherz> create a file called
L792[09:21:02] <sham1> [17:20] (sham1) How are you building it
L793[09:21:03] <gigaherz> gradle.properties
L794[09:21:06] <gigaherz> and in it write
L795[09:21:19] <gigaherz> org.gradle.jvmargs=-Xmx2G
L796[09:21:20] <sham1> Saying "linux" tells nothing
L797[09:21:41] <Qballl> can I do it with less than 2 gb
L798[09:21:41] <gigaherz> then try running setupDecompworkspace again
L799[09:21:46] <gigaherz> sadly, no
L800[09:21:48] <Lordmau5> "How are you buying your stuff in the internet?" - "Money."
L801[09:21:59] <gigaherz> the 1.8.8/1.8.9 decompile step needs around 2gb to complete
L802[09:22:14] <Qballl> b/c this may sound stupid to you guys but Im using a raspberry pi 2 to compile it
L803[09:22:14] <gigaherz> the addition of generics metadata makes decompilation require a lot more memory
L804[09:22:15] <Ordinastie> Lordmau5, at least those one are related
L805[09:22:26] <masa> does anyone happen to have a nice simple algorithm for generating basically a random rotation (4 different values) for a grid, so that as few as possible adjacent cells are the same
L806[09:22:31] <sham1> but you don't buy with money
L807[09:22:35] <Lordmau5> I meant, I'd rather expect a payment method
L808[09:22:42] <Lordmau5> e.g. PayPal, Credit Card, ...
L809[09:22:55] <Qballl> why can't there just be a jar file to download
L810[09:23:01] ⇦ Quits: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at) (Ping timeout: 198 seconds)
L811[09:23:03] <sham1> Because this is better
L812[09:23:06] <gigaherz> because that's not how forge works
L813[09:23:08] <Lordmau5> ^
L814[09:23:11] <gigaherz> forge has to decompile minecraft
L815[09:23:13] <gigaherz> and apply patches
L816[09:23:21] <gigaherz> it would be illegal to distribute modified minecraft code
L817[09:23:29] ⇦ Parts: Qballl (~Qballl@67.52.216.3) (Leaving...))
L818[09:23:31] <Ordinastie> lol
L819[09:23:35] <sham1> Hah
L820[09:23:44] <Lordmau5> which is why people had to put the mods into the .jar back in the days themselves
L821[09:23:51] <Ordinastie> I was looking forward to his xray mod :(
L822[09:23:55] <Lordmau5> good ol' jar-mods
L823[09:24:06] <sham1> Iremember jar-mods
L824[09:24:13] <sham1> Oh how do I remember them
L825[09:24:14] <gigaherz> me too
L826[09:24:24] <sham1> No fond memories
L827[09:24:24] <Lordmau5> my first modded experiences were in Beta 1.7.3
L828[09:24:28] <gigaherz> and the whole "Magic Launcher" thing to make the mess slightly bearable
L829[09:24:33] ⇨ Joins: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L830[09:24:33] <Lordmau5> iirc...
L831[09:24:43] <gigaherz> my first forge experiences were in 1.2.5
L832[09:24:48] <sham1> I always had to use the HD texture pack patch
L833[09:24:51] <Lordmau5> 1.2.5 or 1.2.5 beta?
L834[09:24:56] <gigaherz> 1.2.5 release
L835[09:24:59] <Lordmau5> oh god, the HD patch haha
L836[09:25:02] <sham1> ANd yes, my first modding experience was while in eta
L837[09:25:02] <Lordmau5> giga, be glad for Forge.
L838[09:25:04] <MrDerpy> Hello
L839[09:25:04] ⇦ Quits: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at) (Read error: Connection reset by peer)
L840[09:25:08] <Lordmau5> I was modding with ModLoader and ModLoaderMP lmao
L841[09:25:09] <Delenas> Open jar, open other jar, delete meta inf, copy things, pack up stuff, maybe get it working..
L842[09:25:15] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce)
L843[09:25:15] <Lordmau5> oh yea, meta-inf hahaha
L844[09:25:17] <gigaherz> Lordmau5: back then I used vanilla client with bukkit server
L845[09:25:18] <sham1> I remember Modloader
L846[09:25:21] ⇨ Joins: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L847[09:25:21] <sham1> T'was fun
L848[09:25:26] <Lordmau5> MLMP was good
L849[09:25:26] <williewillus> people still try to delete meta-inf
L850[09:25:26] <gigaherz> because editing the jar scared me
L851[09:25:27] <sham1> SOmewhat
L852[09:25:28] <MrDerpy> Again
L853[09:25:31] <SkySom> You forgot make sure to install each mod in a very specific order
L854[09:25:35] <Lordmau5> MCPC was a good combination of Bukkit + Forge as well
L855[09:25:35] <MrDerpy> If this crashes 1 more time I will gtfo :D
L856[09:25:36] <williewillus> we got when in the jei irc yesterday
L857[09:25:40] <sham1> Oh yeh
L858[09:25:43] <gigaherz> SkySom: that's what Magic Launcher helped with
L859[09:25:48] <gigaherz> it would warn if you put things in the wrong order
L860[09:25:49] <gigaherz> XD
L861[09:25:50] <Lordmau5> but MCPC required you to code-adjustments
L862[09:26:00] <Delenas> It's kinda like Skyrim now, actually.
L863[09:26:04] <sham1> Ah pre-1.3 modding, how awful
L864[09:26:05] <SkySom> LOL Always remembered. Railcraft had to go in, after BTW
L865[09:26:08] <MrDerpy> So how I can teleport player in code?
L866[09:26:16] <SkySom> Or else Railcraft would crash.
L867[09:26:20] <Lordmau5> on the server, Derpy
L868[09:26:23] <gigaherz> MrDerpy: did you answer my question?
L869[09:26:25] <sham1> Under what condition do you want to teleport
L870[09:26:31] <gigaherz> locally or across dimensions?
L871[09:26:43] <sham1> Oh and that
L872[09:26:45] <Lordmau5> locally meaning: In the same dimension
L873[09:26:49] <MrDerpy> Well I would like to across dimensions
L874[09:27:13] <sham1> I presume that your mod is a teleporter mod
L875[09:27:29] <MrDerpy> Well, thats included
L876[09:27:29] <Lordmau5> Holy teleporter mod, Batman!
L877[09:27:39] <gigaherz> aha
L878[09:27:46] <gigaherz> I have code for local teleportation
L879[09:27:46] <MrDerpy> :D
L880[09:27:49] <gigaherz> but not across dimensions
L881[09:28:02] <Ordinastie> set spawn point, kill player, respawn player
L882[09:28:06] <MrDerpy> So?
L883[09:28:08] <Lordmau5> lmao
L884[09:28:09] <McJty> I have tp code for accross dimensions
L885[09:28:13] <Delenas> Block, hasTileEntity, have a tile entity with dimid and blockpos targets..
L886[09:28:21] <williewillus> gigaherz: jei got this the other day https://github.com/mezz/JustEnoughItems/issues/187 lol
L887[09:28:36] <Delenas> Don't forget the checks. Aaaaaall the checks.
L888[09:28:58] <Delenas> Then proceed to manage to teleport yourself into the End's void by accident and ragequit.
L889[09:29:00] <McJty> hold on
L890[09:29:06] <sham1> Also lambdas
L891[09:29:30] <sham1> So you can check in Stream<?>
L892[09:29:40] <McJty> https://github.com/McJty/RFTools/blob/master/src/main/java/mcjty/rftools/blocks/teleporter/TeleportationTools.java
L893[09:30:15] <MrDerpy> Well how to do dat McJty
L894[09:30:16] <MrDerpy> Lets use mc.getMinecraft().thePlayer.dimension = mienkraft.daimensi0ns.nehter:
L895[09:30:16] <MrDerpy> :DD
L896[09:30:16] <MrDerpy> WTF
L897[09:30:16] <MrDerpy> TIS YOU
L898[09:30:17] <MrDerpy> HOLY SHIT
L899[09:30:17] <MrDerpy> RFTOOLS
L900[09:30:29] <sham1> People STILL delete META-iNF...
L901[09:30:35] <Lordmau5> lmfao
L902[09:30:40] <sham1> How sad
L903[09:30:46] <Lordmau5> Look, Jty, you're famous! o/
L904[09:30:52] <sham1> ^
L905[09:30:55] <gigaherz> [16:30] (MrDerpy): Lets use mc.getMinecraft().thePlayer.dimension = mienkraft.daimensi0ns.nehter:
L906[09:30:55] <McJty> oh my
L907[09:30:57] <gigaherz> DO NOT DO THAT
L908[09:30:58] <gigaherz> I repeat
L909[09:31:00] <gigaherz> DO NOT DO THAT
L910[09:31:00] <gigaherz> XD
L911[09:31:10] <sham1> Crashes on server
L912[09:31:15] <sham1> Also just no
L913[09:31:21] <IoP> minor problem
L914[09:31:23] <McJty> Check out teleportToDimension in the code I pasted above
L915[09:31:25] <gigaherz> it's wrong on so many levels it's bad even as a joke!
L916[09:31:32] <MrDerpy> pls it w0rks xddd
L917[09:31:32] <MrDerpy> I was looking like for 5 hours for server that doesnt have rf tools banned on ftb infinity :D
L918[09:31:36] <McJty> It takes care of the special case of teleporting out of the end too
L919[09:31:39] <MrDerpy> c0z rf t00ls FTW
L920[09:31:39] <McJty> Which for some reason is weird
L921[09:31:41] <MrDerpy> Yes
L922[09:32:02] <gigaherz> I wonder why they made returning from the end so weird
L923[09:32:14] <Lordmau5> Jty, check your pm, hehe
L924[09:32:34] <IoP> MrDerpy: is there bread crumbs in your keyboard or coke?
L925[09:32:45] <williewillus> its because of the credits
L926[09:33:00] <gigaherz> sure
L927[09:33:03] <williewillus> when you're viewing the credits the server has you in the same state as you are when you've died but not clicked respawn
L928[09:33:07] <gigaherz> but they could have a "rollCredits" packet
L929[09:33:11] <williewillus> they do :P
L930[09:33:23] <williewillus> but serverside you are "dead but have not clicked respawn"
L931[09:33:28] <gigaherz> yeah
L932[09:33:29] <williewillus> escaping the credits "clicks respawn"
L933[09:33:30] <unascribed> which is to say
L934[09:33:31] <unascribed> just dead
L935[09:33:50] <williewillus> but its not a real "respawn" since it has to preserve your stuff
L936[09:34:58] <MrDerpy> guys my neim is pewpiedie i pr0mis
L937[09:35:05] <MrDerpy> me swenska håårde
L938[09:35:20] <McJty> Anyway, have to go
L939[09:35:24] ⇦ Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit: Poof)
L940[09:35:32] *** kroeser|away is now known as kroeser
L941[09:35:51] *** MrDerpy is now known as me
L942[09:35:56] <me> lol
L943[09:36:10] *** me is now known as MrDerpy
L944[09:36:35] <MrDerpy> Im srsly going to click that icon....
L945[09:36:37] <MrDerpy> Mcreator.exe
L946[09:36:38] <MrDerpy> :DD
L947[09:39:51] <sham1> NODON't
L948[09:39:53] <Delenas> And you'll never get the full experience doing that.
L949[09:39:57] <sham1> It's evil
L950[09:39:57] <williewillus> ^
L951[09:40:09] <williewillus> please learn it the right way :P
L952[09:40:52] <sham1> This is not gamemaker or Unity
L953[09:41:00] <Delenas> Mod creators are tempting, yes. But they'll never be more than basic things. Learn the code, be amazing.
L954[09:41:03] <sham1> THis is hard coding
L955[09:41:17] <sham1> Get the blackjack and hookers
L956[09:42:11] ⇨ Joins: kimfy (~kimfy___@17.89-10-163.nextgentel.com)
L957[09:42:22] <Delenas> sham1, I'll stick to my various attempts at hitting the Ballmer peak while modding. :3
L958[09:42:31] <sham1> Also, coding forces you to think
L959[09:43:28] <MrDerpy> Sham
L960[09:43:32] <sham1> Remember Windows ME whenever doing it so you don't overdo it
L961[09:43:34] <MrDerpy> I also use gamemaker :DD
L962[09:43:52] <sham1> <.<
L963[09:44:03] <MrDerpy> But srsly sham. Game Maker Studio isnt that bad.
L964[09:44:10] <MrDerpy> But Mcreator... Wellll...
L965[09:44:31] <MrDerpy> Making mob with custom model in Mcreator== looks into source cause errors for reason X
L966[09:44:42] <MrDerpy> (Example dont hate)
L967[09:44:50] <sham1> I have enough NIH to not want to use Gamemaker
L968[09:45:02] <MrDerpy> Hand.setMirror(true); Hand = new Cube();
L969[09:45:02] <MrDerpy> :DD
L970[09:45:10] <sham1> I just can't bring myself to use these different tools
L971[09:45:11] <williewillus> that's the lazy ass way out of everything
L972[09:45:15] <MrDerpy> Works gr8 i r8 8/8
L973[09:45:15] <williewillus> mcreator that is
L974[09:45:17] <williewillus> you learn nothing
L975[09:45:20] <MrDerpy> Yeah
L976[09:45:24] <MrDerpy> Mcreator srsly
L977[09:45:32] <MrDerpy> That was error with my custom model i was testing
L978[09:45:34] <sham1> I even invented an Universe to get an apple pie
L979[09:45:36] <MrDerpy> Hand.setMirror(true); Hand = new Cube();
L980[09:45:39] <MrDerpy> ;-;
L981[09:45:42] <williewillus> unless that's what you seek, but that usually results in low quality mods with shitty performance
L982[09:45:50] <sham1> Because I have too big of a NIH syndrome
L983[09:45:51] <MrDerpy> Yes sure, lets change properties of thing u havent even fking initialized
L984[09:46:09] <williewillus> anytime you add such a big abstraction layer like that youre bound to lose a ton of performance
L985[09:46:15] <williewillus> anyways don't use mcreator
L986[09:46:22] <williewillus> learn modding the right way
L987[09:46:33] <MrDerpy> I use mcreator + eclipse sometimes
L988[09:46:37] <sham1> Winners don't do MCreator
L989[09:46:44] <MrDerpy> Make something in mcreator and see source
L990[09:46:49] <MrDerpy> To see how to make something
L991[09:46:51] <MrDerpy> You know
L992[09:47:03] <sham1> That's why we are here
L993[09:47:06] <sham1> To guide people
L994[09:47:16] <unascribed> first lesson
L995[09:47:19] <williewillus> oh no, that's even worse
L996[09:47:19] <unascribed> do not use BlockContainer
L997[09:47:24] <unascribed> second lesson
L998[09:47:24] <williewillus> don't look at the shit source mcreator spits out
L999[09:47:27] <unascribed> do not use a code generator to learn
L1000[09:47:30] <williewillus> you will learn it all wrong
L1001[09:47:31] <MrDerpy> :DD
L1002[09:47:49] <MrDerpy> jtys code n0 w0rk
L1003[09:47:51] <MrDerpy> he n00b
L1004[09:47:56] <williewillus> -.-
L1005[09:47:59] <MrDerpy> lol
L1006[09:48:02] <unascribed> third lesson
L1007[09:48:02] <MrDerpy> nah
L1008[09:48:05] <MrDerpy> but still it doesnt work
L1009[09:48:06] <unascribed> don't try to use a potato chip to cut pizza
L1010[09:48:07] <MrDerpy> wrong version
L1011[09:48:13] <sham1> The amount of leet speek is strong with this one
L1012[09:48:13] ⇦ Quits: kimfy (~kimfy___@17.89-10-163.nextgentel.com) (Ping timeout: 198 seconds)
L1013[09:48:23] ⇦ Quits: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L1014[09:48:25] ⇨ Joins: kimfy (~kimfy___@89.10.163.17)
L1015[09:48:32] ⇦ Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a) (Quit: Leaving.)
L1016[09:48:46] <MrDerpy> No im jk
L1017[09:48:50] <MrDerpy> I wont ever use game maker
L1018[09:48:54] <MrDerpy> Thats way too advanced
L1019[09:48:56] <MrDerpy> I use scratch
L1020[09:48:57] <MrDerpy> its nice
L1021[09:49:08] <MrDerpy> Scrath ftw
L1022[09:49:33] <williewillus> .-.
L1023[09:49:40] <MrDerpy> lol jk
L1024[09:49:42] <sham1> ._.
L1025[09:49:52] <MrDerpy> Btw cant minecraft mods be security threat?
L1026[09:49:53] <Delenas> :|
L1027[09:49:57] <williewillus> yes
L1028[09:50:11] <MrDerpy> Oh
L1029[09:50:12] <williewillus> that's why forge and the community at large is so hard line on it
L1030[09:50:19] <sham1> So can your IRCc client be
L1031[09:50:25] <williewillus> one mistake and mojang will crush the modding community
L1032[09:50:28] <williewillus> :P
L1033[09:50:30] <Ordinastie> when you download a mod, you trust the modder to not fuck your shit up
L1034[09:50:34] <Delenas> "I added a block and it deleted system32. Well balls."
L1035[09:50:49] <MrDerpy> OH yeaaah
L1036[09:50:50] <Delenas> Yes. Mods are executed Java code. They can do /anything/.
L1037[09:50:51] <sham1> And if they do...
L1038[09:50:51] <Ordinastie> but that's true for everything you download
L1039[09:50:54] <MrDerpy> You can intergrate any java code
L1040[09:50:55] <MrDerpy> :DD
L1041[09:50:59] <unascribed> yeah, mods can also load natives
L1042[09:51:00] <MrDerpy> I have made keylogger in java
L1043[09:51:02] <unascribed> so they can do literally anything
L1044[09:51:10] <williewillus> you;re not giving me a good impression lol
L1045[09:51:14] <IoP> williewillus: nice commit tyvm
L1046[09:51:25] <williewillus> IoP: yup its on curse as well
L1047[09:51:29] <MrDerpy> You want try my JavaFreeMoney.jar
L1048[09:51:35] <MrDerpy> That keylogger folder has nothing to do with it
L1049[09:51:35] <williewillus> the community will tear it apart
L1050[09:51:36] <Delenas> Remind me to always run MrDerpy's mods in a VM instance first..
L1051[09:51:43] <MrDerpy> :DDD
L1052[09:51:46] <MrDerpy> Ahahah
L1053[09:51:54] <sham1> FreeBSD jail sounds safer
L1054[09:52:07] <MrDerpy> I have also recreated You Are And Idiot virus
L1055[09:52:10] <MrDerpy> :3
L1056[09:52:16] <unascribed> jails are awesome
L1057[09:52:25] <sham1> Yes
L1058[09:52:36] <sham1> Run all your webservers there
L1059[09:52:41] <sham1> Never anywere else
L1060[09:52:43] <MrDerpy> And 1 my java app loads my dark comet rat from dropbox and runs it :DD
L1061[09:52:55] <MrDerpy> But i dont rat ppl
L1062[09:53:04] <MrDerpy> Cause i can get into troople
L1063[09:53:04] <MrDerpy> :C
L1064[09:53:14] <williewillus> so clever :P
L1065[09:53:46] <MrDerpy> Like if I share publicly that rat there WILL Be ppl who get my ip thru wireshark
L1066[09:53:47] <MrDerpy> and reprot
L1067[09:53:50] <MrDerpy> t0 p0liis
L1068[09:54:08] <williewillus> what
L1069[09:54:22] <Lordmau5> Leet-speech.
L1070[09:54:25] <williewillus> that's not how the internet works
L1071[09:54:28] <williewillus> for one
L1072[09:54:30] <IoP> Please remove that cheese chunk. It's somewhere near o-key.
L1073[09:54:38] <Lordmau5> Leet-speech doesn't automatically make you cool, you know? :P
L1074[09:54:43] <Lordmau5> leet-speak? whatever the term is
L1075[09:54:44] <williewillus> ^
L1076[09:54:47] <MrDerpy> whats leet speecg
L1077[09:54:49] <sham1> The amount of memes in this IRC channel has increased with the function 2^x for the last half-an-hour or so
L1078[09:54:50] <MrDerpy> :D
L1079[09:54:52] <MrDerpy> Im from finland
L1080[09:54:59] <IoP> Lordmau5: I tought it makes people look like moron :P
L1081[09:55:05] <sham1> I KNEWIT
L1082[09:55:09] <williewillus> whatever broken english you're speaking with all the memes and stuff :P
L1083[09:55:15] <MrDerpy> lol
L1084[09:55:30] <Lordmau5> your IP doesn't seem to be in Finland though
L1085[09:55:32] <unascribed> memelish
L1086[09:55:32] <Lordmau5> but rather in Austria
L1087[09:55:36] <MrDerpy> Yeah, Im in austria holiday
L1088[09:55:37] <unascribed> he's a script kiddie
L1089[09:55:37] <Lordmau5> I didn't know Finland had Telekom?
L1090[09:55:39] <sham1> The amount of memes is TOO DAMN HIGH
L1091[09:55:39] <unascribed> what do you expect
L1092[09:55:44] <MrDerpy> Im skiing on alps
L1093[09:55:48] <williewillus> sure
L1094[09:55:50] <MrDerpy> We have holiday in finland
L1095[09:56:03] <Lordmau5> Skiiing AND being on IRC?! Sounds dangerous!
L1096[09:56:04] <MrDerpy> Im leaving at saturday
L1097[09:56:06] <williewillus> youre on irc being stupid while skiing
L1098[09:56:07] <MrDerpy> Lol
L1099[09:56:21] <sham1> Is this the 90s
L1100[09:56:26] <Lordmau5> lmfao
L1101[09:56:27] <MrDerpy> n0
L1102[09:56:29] <MrDerpy> its 50s
L1103[09:56:36] <Delenas> Not sure if troll or just stupid.
L1104[09:56:37] <williewillus> this is a waste of time lol I need to work
L1105[09:56:48] <MrDerpy> What Delenas XD
L1106[09:56:52] <Lordmau5> I regret even offering help, lmao
L1107[09:56:53] <sham1> I'd say both
L1108[09:56:56] <MrDerpy> H0w me st00pid
L1109[09:56:57] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L1110[09:57:09] <Lordmau5> I might get a good use out of the /ignore command in a few, haha
L1111[09:57:09] *** williewillus is now known as willieaway
L1112[09:57:25] * MrDerpy n0 st0pid pppl me
L1113[09:57:35] <Delenas> https://media.giphy.com/media/h4ttKv8qdZEWI/giphy.gif
L1114[09:57:35] <MrDerpy> :C
L1115[09:57:43] <MrDerpy> Why you guys so mean to meh
L1116[09:57:52] <MrDerpy> I cri everitim
L1117[09:57:55] <Delenas> "I am 12 and what is this"
L1118[09:57:55] <Lordmau5> oh god Delenas, do you know the remix of that?
L1119[09:58:00] <Delenas> No? :D
L1120[09:58:02] <sham1> There. Now he is blocked
L1121[09:58:03] <MrDerpy> Im not 12
L1122[09:58:12] <Lordmau5> https://www.youtube.com/watch?v=yJ_DVIRUSyc
L1123[09:58:13] <sham1> Thanks for telling about /ignore
L1124[09:58:14] <Lordmau5> it's wonderful
L1125[09:58:15] ⇦ Quits: kimfy (~kimfy___@89.10.163.17) (Quit: off to whatever)
L1126[09:58:17] <Lordmau5> it's an actual good remix
L1127[09:58:22] <MrDerpy> No srsly wtf
L1128[09:58:25] <MrDerpy> I didnt do anything
L1129[09:58:34] <IoP> Do you really need to ask?
L1130[09:58:37] <MrDerpy> Yes
L1131[09:58:39] <MrDerpy> Im serious
L1132[09:58:47] <Lordmau5> You didn't sound serious the last half an hour
L1133[09:59:08] <MrDerpy> uhm?
L1134[09:59:18] <Lordmau5> or at least last 10 minutes
L1135[09:59:21] ⇦ Quits: Naiten (Naiten@77.35.199.41) (Read error: Connection reset by peer)
L1136[09:59:33] <MrDerpy> What hav i donn
L1137[09:59:34] <MrDerpy> Nuuuuuuuuuuu
L1138[10:00:00] <IoP> Now annoying I am the victim phase
L1139[10:00:16] <MrDerpy> u w0t m8 y u d0 dis t0 m3h
L1140[10:00:18] <MrDerpy> w0t
L1141[10:00:35] <Lordmau5> gash, I feel I should ignore him, but he's still a good laugh
L1142[10:00:43] <MrDerpy> :D
L1143[10:00:44] <Lordmau5> And I cba to open a strawpoll for this
L1144[10:00:53] * Delenas digs Extra Utils 1's sound muffler out of a grave and uses it.
L1145[10:00:54] <MrDerpy> W0t strawp0ll
L1146[10:01:00] <Lordmau5> haha, good one :D
L1147[10:01:01] <IoP> Lordmau5: :P
L1148[10:01:05] <unascribed> XU is in a grave?
L1149[10:01:12] <Lordmau5> XU 1*
L1150[10:01:14] <Delenas> Well, the original is. Kinda.
L1151[10:01:15] <MrDerpy> I am under ur bed ;)
L1152[10:01:16] <MrDerpy> MWAHWAHHAW
L1153[10:01:48] <Lordmau5> On the other hand... If I wanna hear 12y/olds talk I might as well just join CoD Black Ops matches
L1154[10:01:52] <Delenas> Tema's got the things and stuff now. With the power and the grids and the changes.
L1155[10:02:00] <Lordmau5> ignored, ayy lmao
L1156[10:02:02] <MrDerpy> watchout all who h8 g3t sniepd by my cl4n m8s fr0m faz3
L1157[10:02:17] <Lordmau5> When's x64 Nether Star Gen?
L1158[10:02:32] <Lordmau5> as in, one that offers the actual full potential and is not locked to a certain amount of output?
L1159[10:02:33] <IoP> and still you are asking why people dir you
L1160[10:02:34] <sham1> 256x Nether Star Gen O_O
L1161[10:02:38] <Lordmau5> oh yeah, that
L1162[10:02:42] <sham1> That would be madness
L1163[10:02:46] <Lordmau5> "No one will ever use it"
L1164[10:02:53] <Lordmau5> obviously we got Draconic Evolution, so there ya go
L1165[10:02:59] <MrDerpy> IoP I hav don nothing
L1166[10:03:07] <Lordmau5> and people have always been going apeshit with their massive builds
L1167[10:03:18] <MrDerpy> Just c0z i part 0f pr0 clan and u n0, n0 mak me n0b3r ppl
L1168[10:03:27] <MrDerpy> h3ters g0nna h3te
L1169[10:03:29] <sham1> 2^63 -1 RF/t
L1170[10:03:53] <MrDerpy> k
L1171[10:03:55] <MrDerpy> i go now
L1172[10:04:03] <MrDerpy> Baibai my l0ved 0nes
L1173[10:04:04] <sham1> Or in other words: "Long.MAX_LONG"
L1174[10:04:20] <Lordmau5> oh, is that for DracEvo?
L1175[10:04:28] <sham1> No
L1176[10:04:30] <Lordmau5> or for a theoretical 256x Nether Star Gen?
L1177[10:04:32] <MrDerpy> I n0 leave b3f0r s0me0ne say bai
L1178[10:04:37] <sham1> That would just be for some really insane build
L1179[10:04:39] <sham1> Probably
L1180[10:04:40] <Lordmau5> oh yeah
L1181[10:04:50] <sham1> i'd imagine it being clos
L1182[10:04:53] <Lordmau5> well, we need to rewrite the RF API to use Long instead of Integer then
L1183[10:05:08] <unascribed> meanwhile I have like 900 RF/t from some zombie generators and I'm happy
L1184[10:05:17] <MrDerpy> WAIT WHAT
L1185[10:05:17] <IoP> How many should I find from mod before I can officially start calling it buggy?
L1186[10:05:28] <sham1> Just don't add one to that so it won't go to be "Long.MIN_LONG" RF/t consumed
L1187[10:05:29] <MrDerpy> ARE THOOSE PPL FROM EXTRAUTILITIES
L1188[10:05:35] <Lordmau5> hehe
L1189[10:05:49] <IoP> is three nongamebreaking bugs enough
L1190[10:05:56] <sham1> INFINITE ENERGY BECAUSE FUCK ENTROPY
L1191[10:06:02] <MrDerpy> I leave if anyone aays baui
L1192[10:06:05] <MrDerpy> anyone
L1193[10:06:06] <MrDerpy> want
L1194[10:06:07] <MrDerpy> me
L1195[10:06:07] <MrDerpy> leave
L1196[10:06:07] <Lordmau5> woo
L1197[10:06:09] <MrDerpy> say
L1198[10:06:10] <MrDerpy> baIIIIIIIII
L1199[10:06:15] <Lordmau5> btw, wouldn't that also be possible with Integer right now?
L1200[10:06:18] <Lordmau5> as in, MAX_INT?
L1201[10:06:19] <gigaherz> if anyone transfers more t han maxInt per tick, they have a problem
L1202[10:06:20] <gigaherz> XD
L1203[10:06:32] <MrDerpy> wtf st0p
L1204[10:06:33] <MrDerpy> k
L1205[10:06:34] <MrDerpy> bye
L1206[10:06:38] <sham1> BigInt amounts of RF/t
L1207[10:06:39] <IoP> I've been trying neotech and damn. it's full of bugs :/
L1208[10:06:55] *** MrDerpy is now known as ImPr0
L1209[10:06:59] <sham1> Just because
L1210[10:07:03] * Lordmau5 sighs
L1211[10:07:10] <Lordmau5> Does that mean I have to ignore him again now?
L1212[10:07:13] <sham1> Does that bypass ignore?
L1213[10:07:31] <IoP> depends
L1214[10:07:32] <ImPr0> lol
L1215[10:07:36] <Lordmau5> Ye, it does
L1216[10:07:37] * ImPr0 MrDerpy
L1217[10:07:38] ⇦ Parts: ImPr0 (~MrDerpy@80-123-32-155.adsl.highway.telekom.at) (Leaving))
L1218[10:07:38] <IoP> someone should do +q ;)
L1219[10:07:39] <sham1> Oh ye
L1220[10:07:52] <Lordmau5> so /ignore *!USER@*
L1221[10:08:08] <Lordmau5> or identifier or whatever
L1222[10:08:12] <Lordmau5> or just ignore his IP, haha
L1223[10:08:13] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L1224[10:08:33] <Lordmau5> Welcome back Jty, we missed you and the annoying kid is gone o/
L1225[10:08:42] <sham1> <<
L1226[10:08:53] <sham1> That is good for us
L1227[10:09:00] <Lordmau5> Enough memes for one day
L1228[10:09:02] <Lordmau5> :P
L1229[10:09:03] <McJty> Ah, so I can now annoy all of you then :-)
L1230[10:09:09] <IoP> maybe it was McJty alter ego and he had to leavy because risk to typi into wrong terminal was too high!
L1231[10:09:11] <sham1> He'll be back
L1232[10:09:14] <sham1> Sad to say but he'll be back
L1233[10:09:18] <Lordmau5> Ayyy--- wait. That sounds horrible
L1234[10:09:30] <Lordmau5> lol IoP :D
L1235[10:09:46] <sham1> Conspirasy theories huh
L1236[10:10:03] <Lordmau5> consbirrassy thiyories
L1237[10:11:11] <sham1> Damn this mobile IRC client sucks, can't tab complete
L1238[10:11:12] <sham1> And Ihave a bluethoot keyboard
L1239[10:11:59] <Ordinastie> (had to check if McJty was from austria still :p)
L1240[10:12:11] <McJty> I'm from Belgium
L1241[10:12:21] <Lordmau5> Ordinastie: you did the whois as well, right?
L1242[10:12:28] <Lordmau5> that was the first thing I did when he joined haha
L1243[10:12:57] <Lordmau5> brb in like 30mins, driving home from work
L1244[10:12:57] <Lordmau5> o/
L1245[10:12:58] <sham1> How are so many modders from central Europe
L1246[10:13:07] <sham1> See ta
L1247[10:13:09] <Ordinastie> McJty, saw taht, I almost said "hey, you speak french", but then I realised that no :p
L1248[10:13:12] <Lordmau5> I am from my bouncer
L1249[10:13:14] <Lordmau5> but technically, Germany.
L1250[10:13:28] <McJty> I'm from the dutch part of belgium actually
L1251[10:13:39] <Lordmau5> Hoe gaat het?
L1252[10:13:39] <sham1> My bouncer says that I am from Germany
L1253[10:13:45] <Lordmau5> but you are not?
L1254[10:13:51] <sham1> Nah
L1255[10:13:53] <sham1> Finland
L1256[10:13:57] <Ordinastie> and you ruined my joke about belgians not really speaking french ><
L1257[10:14:00] <Lordmau5> MrDerpy? Is that you?!
L1258[10:14:07] <Lordmau5> :3
L1259[10:14:17] <Lordmau5> sham1 == MrDerpy confirmed!!!
L1260[10:14:17] <McJty> Ordinastie, :-)
L1261[10:14:19] <sham1> My alternetive identity has been foiled
L1262[10:14:20] <Lordmau5> get ze pitchforkz
L1263[10:14:32] <sham1> Sham1 === MrDerpy *
L1264[10:14:45] <sham1> Gotta have that triple equals
L1265[10:14:49] <Lordmau5> but y
L1266[10:14:59] <sham1> Because JS
L1267[10:15:06] <Lordmau5> y u n33d d1s tr1ppl3 3qu4l5
L1268[10:15:16] <Lordmau5> ah, figured
L1269[10:15:17] <IoP> Luckily my hostname do not reveal that I'm from finland also
L1270[10:15:17] <sham1> Oh god my eyes
L1271[10:15:27] <Lordmau5> bouncers are a good thing
L1272[10:15:39] <Ordinastie> make sense, JS thinks 0 == "0"
L1273[10:15:43] <Ordinastie> hence the leet speak
L1274[10:15:43] <sham1> There are decent amount of Finns here I have noticed
L1275[10:16:04] <Ordinastie> now imma play fortresscraft :]
L1276[10:16:09] <Lordmau5> enjoy
L1277[10:16:15] *** Abrar|gone is now known as AbrarSyed
L1278[10:16:18] <Lordmau5> 2 is a "decent amount"?
L1279[10:16:18] <Lordmau5> nice
L1280[10:16:25] <sham1> More like 4
L1281[10:16:31] <gigaherz> I played some fortresscraft, it was fun, but disappointing
L1282[10:16:44] <gigaherz> there's WAY too much grinding involved
L1283[10:16:49] <sham1> Me, IoP, masa and Nitro (sorry for pings)
L1284[10:16:53] <Ordinastie> begining is a bit slow, I aggree
L1285[10:17:05] <gigaherz> I got mines for all the first tier stuff
L1286[10:17:21] <Ordinastie> but jumping into a 1km shaft is fun :p
L1287[10:17:24] <gigaherz> then it turned into basically waiting for things to get slowly smelted
L1288[10:17:36] <gigaherz> so I got bored of waiting ;P
L1289[10:17:50] <Ordinastie> you don't really wait doing nothing though
L1290[10:18:17] <IoP> sham1: one (f lappy) more with .fi host
L1291[10:18:32] <sham1> Hmrm
L1292[10:18:33] <gigaherz> well i had nothing intersting to do meanwhile XD
L1293[10:18:46] <sham1> Those are expensive though :(
L1294[10:18:55] <gigaherz> I had already discovered the cold layer wahtever it's called
L1295[10:19:23] <gigaherz> and without any form of gliding/jetpack, exploring beyond the close area was meh
L1296[10:19:51] <Ordinastie> you must admit, the grappling hook is awesome :)
L1297[10:19:53] <gigaherz> I managed to build the research thingy multiblock
L1298[10:19:57] <gigaherz> yes it is
L1299[10:20:06] <gigaherz> but I missed a glider to use while on the air
L1300[10:20:06] <gigaherz> ;P
L1301[10:22:21] ⇨ Joins: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L1302[10:26:00] *** Ash|Work is now known as Ashlee
L1303[10:27:44] ⇨ Joins: KanoCodex (~Giratina5@2604:180:0:368::bcd8)
L1304[10:34:15] ⇨ Joins: alex_6611 (~alex_6611@p5DE78892.dip0.t-ipconnect.de)
L1305[10:34:21] ⇦ Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Quit: Leaving)
L1306[10:38:56] ⇦ Quits: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net) (Ping timeout: 195 seconds)
L1307[10:40:12] ⇨ Joins: Delenas- (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L1308[10:40:33] ⇦ Quits: Delenas (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Ping timeout: 186 seconds)
L1309[10:46:10] ⇨ Joins: Nepharius (~Nepharius@host-091-097-160-040.ewe-ip-backbone.de)
L1310[10:46:12] <Nepharius> Hi
L1311[10:48:55] ⇨ Joins: Pennyw95 (~Dr.Benway@host105-242-dynamic.50-79-r.retail.telecomitalia.it)
L1312[10:49:14] <sham1> hi
L1313[10:50:18] ⇨ Joins: GenPage (GenPage@pagefortress.com)
L1314[10:51:41] ⇨ Joins: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net)
L1315[10:56:53] <Delenas-> o/
L1316[10:59:10] <gigaherz> Hmmm
L1317[10:59:22] <gigaherz> anyone want to implement parrying mechanics? ;P
L1318[10:59:58] <sham1> "I attack! did you attack? Let me counter if you attacked"
L1319[11:00:00] <gigaherz> if you swing a sword while facing someone who's also swinging a sword toward you
L1320[11:00:28] ⇨ Joins: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1321[11:02:22] <Lordmau5> \o
L1322[11:05:46] ⇦ Quits: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net) (Ping timeout: 195 seconds)
L1323[11:06:39] ⇦ Quits: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L1324[11:12:43] <Delenas-> If I add anything to forge, I'm adding weather gamerules
L1325[11:13:40] <Delenas-> Shame there's not much documentation on getting the forge source to compile and run in IDEA.
L1326[11:13:50] <Lordmau5> I still want a launch parameter to completely disable rain
L1327[11:13:58] <Lordmau5> I can't be the only one
L1328[11:14:08] <Delenas-> o/
L1329[11:14:27] ⇨ Joins: Jezza (~Jezza@185.44.151.75)
L1330[11:14:54] <Delenas-> I'd add it as follows: In the weather checks, check for gamerule "weatherType". If set to cycle, continue as normal. Otherwise, keep it synced to a specific type- thunder, rain, or clear.
L1331[11:15:39] <Delenas-> In addition to that, I'd very likely add in a WeatherChangedEvent as well to compliment weatherType cycle.
L1332[11:20:33] *** Delenas- is now known as Delenas
L1333[11:20:42] <Lordmau5> Bollywood is so amazing https://www.youtube.com/watch?v=vrpXXxRlD_Q
L1334[11:21:22] ⇨ Joins: Poppy (~Poppy@chello085216146055.chello.sk)
L1335[11:23:18] <sham1> Guile's theme goes with everything
L1336[11:23:38] <Lordmau5> obviously
L1337[11:23:44] <gigaherz> [18:13] (Delenas-): Shame there's not much documentation on getting the forge source to compile and run in IDEA.
L1338[11:23:59] <gigaherz> IIRC there's some issues with IDEA not supporting the complex folder structure
L1339[11:24:25] <sham1> Just use Eclim :P
L1340[11:24:47] ⇨ Joins: Mowmaster_Mobile (~Mowmaster@2600:1014:b115:f89e:1468:d9e0:c89c:bcae)
L1341[11:24:50] <gigaherz> something like idea not being ableto have a parent folder as a source root in a project contained in a subfolder
L1342[11:24:52] <gigaherz> ;P
L1343[11:25:26] <sham1> This music makes this clip way more awesome than it deserves to be
L1344[11:26:32] *** Kolatra[away] is now known as Kolatra
L1345[11:26:35] <Lordmau5> I mean, technically there's also this https://www.youtube.com/watch?v=giJCL_jhnsE
L1346[11:26:37] <gigaherz> Hermitcraft S4 started \o/
L1347[11:26:51] <gigaherz> all the derps \o/
L1348[11:26:52] <Lordmau5> with the original sound
L1349[11:27:02] ⇨ Joins: otho (~otho@186.219.89.104)
L1350[11:27:21] ⇦ Quits: Mowmaster (~Mowmaster@2600:1014:b123:4ed3:49e:c57f:de4a:1ecd) (Ping timeout: 186 seconds)
L1351[11:29:12] <sham1> Nope, it wans't guile's theme that made it awesome. It was the scene itself
L1352[11:29:46] <thor12022_oops> that poor jeep, it didn't deserve that
L1353[11:29:48] <Lordmau5> bollywood is so random
L1354[11:29:50] <Lordmau5> yet amazing
L1355[11:30:57] <Lordmau5> https://www.youtube.com/watch?v=PHgUjlUYDNk One Punch Man
L1356[11:30:59] <Lordmau5> literally xD
L1357[11:31:42] <Lordmau5> these sound effects are so bad
L1358[11:32:07] <Lordmau5> #2 is nice, because why not just randomly slide underneath a truck with a horse
L1359[11:34:21] ⇨ Joins: Cojosan (~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce)
L1360[11:35:19] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce) (Ping timeout: 198 seconds)
L1361[11:35:22] <sham1> Hm, apparently I can see all the aspects of ThaumCraft right from the start in FTB Unstable
L1362[11:35:47] ⇦ Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Remote host closed the connection)
L1363[11:35:53] *** Cojosan is now known as Cojo
L1364[11:36:44] ⇨ Joins: auenf (David@DC-174-214.bpb.bigpond.com)
L1365[11:42:23] <Pennyw95> 1.8.9?
L1366[11:42:28] <sham1> Indeed
L1367[11:42:30] <Pennyw95> That's how tc works now
L1368[11:42:48] <sham1> I definetly said ThaumCraft and not Tinkers
L1369[11:42:57] <Pennyw95> oh, come on now :P
L1370[11:43:06] <sham1> Wait no
L1371[11:43:17] <sham1> TC is ThaumCraft and ToC is tinkers
L1372[11:43:28] <sham1> 'Xcuse me
L1373[11:43:34] <Pennyw95> np :)
L1374[11:44:10] <sham1> No coal >.<
L1375[11:44:58] <sham1> FFS it is dark
L1376[11:45:40] ⇦ Quits: otho (~otho@186.219.89.104) (Ping timeout: 207 seconds)
L1377[11:49:53] *** Cojo is now known as Cojo|noms
L1378[11:52:21] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be)
L1379[11:54:28] ⇨ Joins: mousieamie (~amyt@8.18.218.175)
L1380[11:57:41] ⇨ Joins: Mysticdrew (sid103488@id-103488.tooting.irccloud.com)
L1381[11:59:13] ⇨ Joins: TamasHenning (~tamashenn@104.42.189.136)
L1382[11:59:57] ⇦ Quits: Wastl2 (~Wastl2@f053044083.adsl.alicedsl.de) (Quit: Hi, I'm a quit message virus. Please replace your old line with this one and help me take over the world of IRC.)
L1383[12:03:55] *** Mraoffle is now known as Mraof
L1384[12:07:37] ⇨ Joins: Drullkus (~Drullkus@2601:646:8301:8947:5df0:98d8:df26:c8e2)
L1385[12:08:06] ⇨ Joins: otho (~otho@186.219.89.104)
L1386[12:09:18] <sham1> I tried to break the grave from graves mod. That mistake will not happen again :C
L1387[12:10:21] ⇦ Quits: Josephur (~wedontcar@2601:804:4001:2f00:f8be:e3ae:a797:ca31) (*.net *.split)
L1388[12:10:21] ⇦ Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (*.net *.split)
L1389[12:10:21] ⇦ Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (*.net *.split)
L1390[12:10:21] ⇦ Quits: M3gaFr3ak (M3gaFr3ak@I.Dunno.PanicBNC.com) (*.net *.split)
L1391[12:10:21] ⇦ Quits: l4mRh4X0r (l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl) (*.net *.split)
L1392[12:10:21] ⇦ Quits: RedXIII (sid74944@2604:8300:100:200b:6667:4:1:24c0) (*.net *.split)
L1393[12:10:21] ⇦ Quits: Greenphlem (uid22276@2604:8300:100:200b:6667:4:0:5704) (*.net *.split)
L1394[12:10:21] ⇦ Quits: Flamegoat (sid89996@2604:8300:100:200b:6667:1:1:5f8c) (*.net *.split)
L1395[12:10:21] ⇦ Quits: ollieread (~ollieread@2a01:7e00::f03c:91ff:feae:5b6) (*.net *.split)
L1396[12:10:21] ⇦ Quits: Tzk (~Tzk@2a03:b0c0:3:d0::43:a001) (*.net *.split)
L1397[12:10:21] ⇦ Quits: kroeser (~kroeser@2001:4801:7817:72:6f7c:4c10:ff10:1b85) (*.net *.split)
L1398[12:10:21] ⇦ Quits: Fridtjof (prassel@fridtjof.xyz) (*.net *.split)
L1399[12:10:21] ⇦ Quits: itsjhalt (sid25423@2604:8300:100:200b:6667:1:0:634f) (*.net *.split)
L1400[12:10:21] ⇦ Quits: LexMobile (sid15621@2604:8300:100:200b:6667:1:0:3d05) (*.net *.split)
L1401[12:10:21] ⇦ Quits: gakai (~gakai@2a01:4f8:150:70c2::2) (*.net *.split)
L1402[12:10:21] ⇦ Quits: ThuGie (~ThuGie@2a01:4f8:150:70c2::2) (*.net *.split)
L1403[12:10:21] ⇦ Quits: KaseiFR (~KaseiFR@kasei.fr) (*.net *.split)
L1404[12:10:21] ⇦ Quits: LuigiHutch (LuigiHutch@Challenge.Accepted.PanicBNC.eu) (*.net *.split)
L1405[12:10:21] ⇦ Quits: Gaz (~Gaz492@why.dont.you.ticklemy.ninja) (*.net *.split)
L1406[12:10:21] ⇦ Quits: Ashlee (~AshleeRee@2a02:2b88:2:1::2d2e:1) (*.net *.split)
L1407[12:10:21] ⇦ Quits: Woodstone (~quassel@2a03:b0c0:2:d0::2c8:d001) (*.net *.split)
L1408[12:10:21] ⇦ Quits: kiljacken (sid98644@id-98644.ealing.irccloud.com) (*.net *.split)
L1409[12:10:21] ⇦ Quits: Quetzi (~Q@qmunity.quetzi.tv) (*.net *.split)
L1410[12:10:21] ⇦ Quits: MrKickkiller (~MrKickkil@ipv6.chozo.nl) (*.net *.split)
L1411[12:10:21] ⇦ Quits: RyanKnack (RyanKnack@anarchy.esper.net) (*.net *.split)
L1412[12:10:21] ⇦ Quits: kirby|gone (mrkirby153@the.government.stole-your.pw) (*.net *.split)
L1413[12:10:42] ⇨ Joins: Quetzi (~Q@qmunity.quetzi.tv)
L1414[12:10:51] ⇨ Joins: kroeser (~kroeser@2001:4801:7817:72:6f7c:4c10:ff10:1b85)
L1415[12:10:54] ⇨ Joins: Woodstone (~quassel@2a03:b0c0:2:d0::2c8:d001)
L1416[12:10:55] ⇨ Joins: Greenphlem (uid22276@id-22276.tooting.irccloud.com)
L1417[12:11:02] ⇨ Joins: kiljacken (sid98644@id-98644.ealing.irccloud.com)
L1418[12:11:21] ⇨ Joins: Gaz (~Gaz492@why.dont.you.ticklemy.ninja)
L1419[12:11:25] ⇨ Joins: l4mRh4X0r (l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl)
L1420[12:11:46] ⇨ Joins: Josephur (~wedontcar@2601:804:4001:2f00:f8be:e3ae:a797:ca31)
L1421[12:11:51] ⇦ Quits: Pennyw95 (~Dr.Benway@host105-242-dynamic.50-79-r.retail.telecomitalia.it) (Quit: Leaving)
L1422[12:11:54] ⇨ Joins: Fridtjof (prassel@fridtjof.xyz)
L1423[12:12:02] ⇨ Joins: M3gaFr3ak (M3gaFr3ak@I.Dunno.PanicBNC.com)
L1424[12:12:09] ⇨ Joins: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi)
L1425[12:12:34] ⇨ Joins: LuigiHutch (LuigiHutch@Challenge.Accepted.PanicBNC.eu)
L1426[12:13:13] ⇨ Joins: ThuGie|off (~ThuGie@mail.bzeutzheim.de)
L1427[12:13:25] ⇨ Joins: Hobbyboy|BNC (Hobbyboy@hobbyboy.co.uk)
L1428[12:13:33] *** ThuGie|off is now known as ThuGie
L1429[12:15:44] ⇨ Joins: gakai|off (~gakai@mail.bzeutzheim.de)
L1430[12:15:48] *** PaleOff is now known as PaleoCrafter
L1431[12:16:08] *** gakai|off is now known as gakai
L1432[12:17:46] *** Hobbyboy|BNC is now known as Hobbyboy
L1433[12:22:13] *** willieaway is now known as williewillus
L1434[12:23:58] *** AbrarSyed is now known as Abrar|gone
L1435[12:24:56] ⇨ Joins: kirby|gone (mrkirby153@the.government.stole-your.pw)
L1436[12:25:00] *** kirby|gone is now known as mrkirby153
L1437[12:26:03] ⇨ Joins: Pennyw95 (~Dr.Benway@host105-242-dynamic.50-79-r.retail.telecomitalia.it)
L1438[12:26:31] *** Cojo|noms is now known as Cojo
L1439[12:31:56] ⇦ Quits: Pennyw95 (~Dr.Benway@host105-242-dynamic.50-79-r.retail.telecomitalia.it) (Quit: Leaving)
L1440[12:36:02] ⇨ Joins: RyanKnack (RyanKnack@anarchy.esper.net)
L1441[12:39:05] <bspkrs> Matthew, what did you poke me about at midnight last night? I CBA to look at the disk logs...
L1442[12:40:36] ⇨ Joins: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1443[12:43:01] *** williewillus is now known as willieaway
L1444[12:43:44] ⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L1445[12:54:14] *** big_Xplo|AFK is now known as big_Xplosion
L1446[13:00:29] ⇦ Quits: Nepharius (~Nepharius@host-091-097-160-040.ewe-ip-backbone.de) ()
L1447[13:00:47] <Lordmau5> so, I'm getting errors with one of my blocks not being able to register a model
L1448[13:00:55] <Lordmau5> however: those blocks aren't supposed to have their own model anyway
L1449[13:01:14] <Lordmau5> can I supress the attempts of "loading a custom model" for said blocks?
L1450[13:01:43] ⇨ Joins: Ipsis418 (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1451[13:09:15] <diesieben07> Lordmau5, i think you can just have an empty state mapper, as in (java 8 lambda notation): block -> ImmutableMap.of()
L1452[13:09:29] <Lordmau5> eeh...
L1453[13:10:11] <diesieben07> ModelLoader.setCustomStateMapper(myblock, block -> ImmutableMap.of()) :D
L1454[13:10:15] <Lordmau5> ah
L1455[13:10:34] *** SnowShock35 is now known as zz_SnowShock35
L1456[13:10:34] <Lordmau5> what in the actual fudge... is Weather2 doing with the rendering that it fucks up when my mod is loaded?
L1457[13:11:55] <sham1> "fudge"
L1458[13:12:05] <Lordmau5> fudgenut
L1459[13:12:06] <Lordmau5> fudgecake
L1460[13:12:07] <Lordmau5> whatever
L1461[13:12:33] <unascribed> it's probably one of those dumb mods that ASM'd in a rendering hook
L1462[13:12:46] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout: 207 seconds)
L1463[13:12:49] <Lordmau5> https://github.com/Corosauce/CoroUtil/tree/master/src/main/java/extendedrenderer
L1464[13:13:10] <diesieben07> oh coroutil
L1465[13:13:12] <LatvianModder> Corosus, they are talking about your 'dumb' mod :P ^
L1466[13:13:14] <diesieben07> i remember that being bad before
L1467[13:13:30] <Lordmau5> Yo Corosus is in here?
L1468[13:13:47] <Lordmau5> Weather 2 is a nifty mod, I just found out about it today... because someone reported that my mod breaks it's rendering
L1469[13:13:50] <Lordmau5> and I have not a single clue why
L1470[13:13:51] <unascribed> nice indentation >.>
L1471[13:14:25] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L1472[13:15:31] <Corosus> i do an instance override to hook things, theres a config option to disable it
L1473[13:15:47] <Lordmau5> in weather2 or in coroutil?
L1474[13:16:19] <Corosus> both, weather2 makes use of files located in coroutil, the config itself is within weather2
L1475[13:16:30] <Lordmau5> which config option do I need to disable then?
L1476[13:16:35] <Corosus> Misc_proxyRenderOverrideEnabled
L1477[13:16:37] <Corosus> set to false
L1478[13:16:52] <Lordmau5> will this disable the fancy cloud rendering?
L1479[13:16:53] <Corosus> there have been reports of theres till being a 'black screen' issue, but im waiting on more info for that
L1480[13:17:14] <unascribed> my guess is someone is setting up a renderer proxy and isn't proxying to the proxy
L1481[13:17:15] <Corosus> it disables the ability to surpress vanilla rain rendering
L1482[13:17:28] <Corosus> yeah thats always why black screen occurs unascribed
L1483[13:17:51] <unascribed> yeah, but my point is it sounds like Lordmau5 needs to fix his proxy
L1484[13:18:01] <Lordmau5> hmm?
L1485[13:18:14] <unascribed> somewhere you are replacing a vanilla renderer
L1486[13:18:20] <unascribed> and it doesn't proxy to whatever was there before
L1487[13:18:24] <unascribed> instead it just calls super
L1488[13:18:27] <unascribed> which only invokes vanilla behavior
L1489[13:18:41] <Lordmau5> I am not rendering anything if there's nothing to render
L1490[13:18:55] <Lordmau5> the only rendering I do in the newest version available is being done when a tank is actually built
L1491[13:18:55] <Corosus> its a tricky issue to fix, i dont proxy what was there before, i only proxy the vanilla class, id have to dynamically create a class that extends whatever modded one was there before to pull off weird cross mod compatibility
L1492[13:19:08] ⇦ Quits: Drullkus (~Drullkus@2601:646:8301:8947:5df0:98d8:df26:c8e2) (Quit: poof)
L1493[13:19:12] <Lordmau5> but the issues already appear when I don't have a tank built
L1494[13:19:23] <unascribed> couldn't you just keep around the instance of the renderer from the mod and call it's methods instead of super?
L1495[13:29:36] <Delenas> Speaking of weather.. does any mod out there add custom weather types? Beside rain, thunder, clear, and rain_thunder
L1496[13:30:12] <LatvianModder> .. Weather 2 does
L1497[13:30:29] <LatvianModder> Are there any other types in real life though?
L1498[13:31:02] <unascribed> there's hail for one
L1499[13:31:06] <Delenas> Wind, Snow (though that's Rain), Overcast, Hail
L1500[13:31:13] <unascribed> and it also doesn't make a super obnoxious HSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS noise
L1501[13:31:30] *** Mine|dreamland is now known as minecreatr
L1502[13:31:30] <unascribed> seriously I'd install a weather overhaul just for realistic sound
L1503[13:31:40] <unascribed> rain sounds nice
L1504[13:31:44] *** willieaway is now known as williewillus
L1505[13:31:46] <unascribed> minecraft rain sounds like your sound hardware broke
L1506[13:32:12] ⇦ Quits: sciguyryan (~sciguyrya@5.79.72.112) (Remote host closed the connection)
L1507[13:33:00] <Corosus> this adds some neat visual effects for rain, so it looks like a sandstorm in deserts etc http://minecraft.curseforge.com/projects/dynamic-surroundings
L1508[13:33:10] <tterrag> didn't they change the sound in 1.9?
L1509[13:33:16] <Corosus> yep
L1510[13:33:20] <unascribed> *loads up 1.9 to see*
L1511[13:33:26] <Corosus> its much calmer now
L1512[13:34:36] <unascribed> wow that is so much better
L1513[13:34:42] <williewillus> the rain sound?
L1514[13:34:50] <unascribed> I was expecting it to be awful in a different way
L1515[13:34:51] <unascribed> but this is likje
L1516[13:34:52] <unascribed> like*
L1517[13:34:55] <unascribed> precisely what I mean
L1518[13:35:08] ⇨ Joins: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L1519[13:35:15] <sham1> Wait, did they make rain less obnoxious?
L1520[13:36:44] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L1521[13:36:46] <unascribed> https://unascribed.com/v/a0a827ad.mp4
L1522[13:37:14] <sham1> At least it is not as loud as before
L1523[13:37:19] <williewillus> but man
L1524[13:37:23] <williewillus> screw the new chest close sound
L1525[13:37:29] <sham1> But it still sounds kinda eh
L1526[13:37:29] <williewillus> it sounds like a horse clopping
L1527[13:37:53] <sham1> Sounds good
L1528[13:38:19] <tterrag> "9. Do you think Exercise 8 can be solved with fewer than three states?" "No"
L1529[13:38:22] <tterrag> what a weird homework question
L1530[13:38:28] <tterrag> no explanation required or anything
L1531[13:38:50] <unascribed> https://unascribed.com/v/b335cdd8.mp4
L1532[13:39:14] <williewillus> i hate it
L1533[13:39:22] <tterrag> I dunno
L1534[13:39:24] <tterrag> it's not any worse
L1535[13:39:32] <tterrag> it sounds like it's latching
L1536[13:39:41] <sham1> Makes sense
L1537[13:39:54] <sham1> Why do you cover it with TNT
L1538[13:40:01] <unascribed> overreacting to the sound
L1539[13:40:02] <tterrag> why not?
L1540[13:40:09] <unascribed> I should start a youtube channel
L1541[13:40:15] <unascribed> where all I do is overreact to minecraft patches
L1542[13:40:16] <PaleoCrafter> I dunno, I feel like the new rain sound doesn't quite fit the visuals
L1543[13:40:20] <sham1> "HowToMinecraft"
L1544[13:40:26] <PaleoCrafter> but maybe I'm just too used to the old one xD
L1545[13:40:39] <sham1> A HowToBasic styles MC channel that shows you stuff
L1546[13:40:57] <unascribed> but
L1547[13:41:01] <unascribed> I have this expensive mic
L1548[13:41:08] <unascribed> and howtobasic style has no talking
L1549[13:41:15] <sham1> The better
L1550[13:41:50] <PaleoCrafter> unascribed, how are you able to play with that FOV? Oo
L1551[13:42:00] <unascribed> I usually play the game maximized
L1552[13:42:02] <unascribed> and I have a big monitor
L1553[13:42:15] <unascribed> I always test my mods in a standard size window though and got used to the setting being maxed
L1554[13:42:16] <williewillus> what fov is that?
L1555[13:42:20] <unascribed> Quake Pro
L1556[13:42:24] <williewillus> 0.o
L1557[13:42:27] <williewillus> I set mine at 90
L1558[13:42:29] <unascribed> https://unascribed.com/i/7349fbda.png
L1559[13:42:31] <unascribed> all day erry day
L1560[13:42:32] <sham1> How does one not play at Quake Pro
L1561[13:42:34] <PaleoCrafter> makes me motion sick no matter what
L1562[13:43:02] <williewillus> I like bigger fov than default but anything above 90 is disorienting
L1563[13:43:13] <gigaherz> 90 is perfect
L1564[13:43:17] <sham1> nah
L1565[13:43:26] <sham1> If given choise, I always go more
L1566[13:43:34] <gigaherz> I may do more if it had a fisheye lens
L1567[13:43:36] <PaleoCrafter> hm, yeah, 90 is fine
L1568[13:43:42] <gigaherz> but I can't take the rectangular distortion
L1569[13:44:00] <sham1> What's wrong with y'all
L1570[13:44:20] <gigaherz> problem with playing at 90
L1571[13:44:33] <gigaherz> is when you sprint and get speed potions and such
L1572[13:44:35] <gigaherz> they add up
L1573[13:44:39] <gigaherz> and it gets weird
L1574[13:44:40] <gigaherz> XD
L1575[13:44:46] <unascribed> let it be known however that this is the greatest change
L1576[13:44:46] <unascribed> https://unascribed.com/v/9930d575.mp4
L1577[13:45:24] <sham1> Oh god
L1578[13:45:35] <unascribed> also THEY MOVED THE VIDEO SETTINGS BUTTON
L1579[13:45:46] <PaleoCrafter> geez, is it my connection or Chrome fucking up the buffering on mp4s for me ._.
L1580[13:45:51] ⇦ Quits: Cast0077 (~Work@24-181-178-44.dhcp.nwtn.ct.charter.com) (Read error: Connection reset by peer)
L1581[13:45:52] <sham1> "Attack indicator"
L1582[13:45:59] <sham1> Nope
L1583[13:46:05] <unascribed> I navigate the Minecraft GUI by muscle memory alone and that kind of crap messes with me
L1584[13:46:07] <sham1> I aint having this shit
L1585[13:46:11] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout: 195 seconds)
L1586[13:46:24] <Delenas> They made it so you can't spam the crap out of a weapon/stick anymore
L1587[13:46:35] <tterrag> PaleoCrafter: you're just used to youtube's ridiculous compression :P
L1588[13:46:40] <sham1> :/
L1589[13:46:40] <PaleoCrafter> mebbe
L1590[13:46:46] <sham1> Why they do this
L1591[13:46:49] <unascribed> yeah, I have basically-default ffmpeg settings for this
L1592[13:46:54] <unascribed> it's not exactly low bandwidth
L1593[13:47:00] <unascribed> but I have 20TB monthly bandwidth so who cares
L1594[13:47:07] <Delenas> No more Youtubers going "I'm da best at PvP! *SPAAAAAM*"
L1595[13:47:24] <unascribed> people are saying the removal of block hitting has *ruined pvp*
L1596[13:47:31] <unascribed> like wat
L1597[13:47:38] <sham1> But I liked spammy combat. Made it easier to deal with monsters
L1598[13:47:39] <Delenas> ..block hitting?
L1599[13:47:44] <PaleoCrafter> I don't really get the icon for the attack indicator, what is that blob at the tip of the sword? xD
L1600[13:47:46] <unascribed> some weird glitch
L1601[13:47:52] <unascribed> let you block and hit at the same time (obviously)
L1602[13:47:53] <Delenas> sham1, but now weapons do more to compensate
L1603[13:47:56] <sham1> You can hit and then immidedly block
L1604[13:48:00] <unascribed> PaleoCrafter, they re-used the icon for the Strength potion
L1605[13:48:02] <sham1> Or could I suppose
L1606[13:48:03] <unascribed> it's a drop of blood presumably
L1607[13:48:21] <sham1> Blood?
L1608[13:48:24] <Delenas> unascribed, this is a children's game. It's obviously red kool-aid.
L1609[13:48:24] <sham1> We can't have blood
L1610[13:48:31] <sham1> This is a children's game
L1611[13:48:43] <unascribed> except for the part where it's not a children's game
L1612[13:48:47] <sham1> THINK OF THE CHILDREN
L1613[13:49:04] <unascribed> I do like that the axe oneshots wildlife now
L1614[13:49:09] <PaleoCrafter> ah, the slight translucency just fucks with the colour then, I guess
L1615[13:49:24] * Delenas goes back to dicking around in minecraft's weather code.
L1616[13:49:28] <williewillus> everything oneshots wildlife :P
L1617[13:49:32] <williewillus> if you crit
L1618[13:49:35] <williewillus> with a stone sword and higher
L1619[13:49:39] <sham1> Well going off by the main demographics of Minecraft player base, it does consist of quite a lot of children under pubirty for one
L1620[13:49:51] ⇨ Joins: shadekiller666 (~shadekill@adsl-108-71-34-208.dsl.lsan03.sbcglobal.net)
L1621[13:50:01] <williewillus> ugh I hate manglign around with signed/unsigned in C
L1622[13:50:13] <sham1> They're the same in memory
L1623[13:50:15] <Lordmau5> alright, so what's the deal?
L1624[13:50:19] <sham1> They just get treated differently
L1625[13:50:19] <unascribed> https://unascribed.com/i/b277560f.png Minecraft is a bug-free game
L1626[13:50:23] <Lordmau5> back from speedrunning a bit
L1627[13:50:25] <williewillus> lots of edge cases
L1628[13:50:28] <sham1> Said no one ever
L1629[13:50:29] <PaleoCrafter> actually, it isn't even translucent, so they just fucke dup the GL colour
L1630[13:50:48] <sham1> When has this game not had any bugs
L1631[13:51:17] <Lordmau5> @ Corosus , so whose fault is it now for the cloud particles not to show? Mine or yours? :S
L1632[13:51:41] <Lordmau5> I mean, I can check if I really do something weird to rendering in my mod... I have no idea though, as I said, it's not rendering anything except when a tank is built
L1633[13:51:53] <williewillus> sham1: uint64_t a = 100; int_16_t b = -8; how do I add a and b such that a "descreases towards 0 by 8"?
L1634[13:51:53] <unascribed> https://unascribed.com/v/4c75c94d.mp4 this is the worst thing I have ever heard
L1635[13:52:04] <williewillus> because currently just doing a + b blows up the result bc 2's complement
L1636[13:52:07] <Corosus> totally mine, if you mean vanilla clouds: B:Misc_ForceVanillaCloudsOff=true
L1637[13:52:17] <Lordmau5> no
L1638[13:52:19] <sham1> cast uint64_t to int64_t :P
L1639[13:52:20] <Lordmau5> literally the particles
L1640[13:52:28] <Lordmau5> your fancy cloud particles are not rendered if my mod is present
L1641[13:52:32] <Corosus> oh
L1642[13:52:39] <williewillus> what if a doesn't fit in signed int64
L1643[13:52:46] <Corosus> well they are their own particle system run via a forge render last hook so they should work...
L1644[13:52:50] <williewillus> but I still want to move it towards 0 by 8
L1645[13:52:53] <gigaherz> williewillus: it will
L1646[13:52:57] <Lordmau5> weird...
L1647[13:52:58] <sham1> 100 fits into signed range of 64 bits...
L1648[13:53:00] <gigaherz> two's complement works that way
L1649[13:53:07] <williewillus> sham1: in the geeral case
L1650[13:53:07] <Lordmau5> which forge version is Weather 2 built against?
L1651[13:53:09] <Lordmau5> and CorosUtil?
L1652[13:53:13] <Corosus> 1180 iirc
L1653[13:53:22] <Lordmau5> would you mind building against a newer one perhaps?
L1654[13:53:24] <Lordmau5> 1755 or so?
L1655[13:53:29] <Corosus> maybe later, im working atm
L1656[13:53:35] <Lordmau5> Alright, thanks in advanve :)
L1657[13:53:37] <Lordmau5> advance*
L1658[13:53:44] <sham1> You could have said that it has to work under arbitrary conditions
L1659[13:53:47] <gigaherz> williewillus: it should just work
L1660[13:54:10] <gigaherz> uint64_t result = (uint64_t)(a+b); SHOULD give the right number as a result
L1661[13:54:40] <gigaherz> so far as the binary logic goes
L1662[13:54:41] <sham1> Can comfirm
L1663[13:54:46] <gigaherz> signedness makes no different to addition
L1664[13:54:53] <gigaherz> only multiplication and division change
L1665[13:55:00] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L1666[13:55:04] <sham1> Tested it with Windows 10 calculator using byte as my number space
L1667[13:55:22] <sham1> And it produced 92 like intended
L1668[13:57:16] <LexManos> Why the FUCK do people do this! https://github.com/MinecraftForge/MinecraftForge/issues/2499
L1669[13:57:52] <PaleoCrafter> I can see it fairly well :P
L1670[13:57:54] <williewillus> lol
L1671[13:57:59] <sham1> Because they like nightly pictures
L1672[13:58:00] <tterrag> Lordmau5: are you cancelling any events?
L1673[13:58:09] ⇦ Quits: Ipsis418 (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 186 seconds)
L1674[13:58:34] <sham1> But yeah, it is not too dark
L1675[13:58:53] <heldplayer> Lex: summary of the picture: stone, lots of stone, and a door
L1676[13:58:55] <Lordmau5> not that I'm aware of
L1677[13:59:11] <sham1> Even though the door should not be there seeing as it should be replaced
L1678[13:59:15] <LexManos> dont care not a valid report until i can see shit in the picture
L1679[13:59:16] <Lordmau5> I am Subscribing to them and return;-ing if I don't want my Subscribtion to continue
L1680[13:59:20] <Delenas> don't forget the trees. :3
L1681[13:59:25] <heldplayer> There's trees?
L1682[13:59:29] <heldplayer> Oh
L1683[13:59:33] <sham1> In the background
L1684[13:59:34] <Lordmau5> oh, trees, yea
L1685[14:00:10] <sham1> Anyways
L1686[14:00:12] <tterrag> Lordmau5: post codes
L1687[14:00:17] <sham1> How is preparation for 1.9 going
L1688[14:00:24] <Lordmau5> LexManos, this better? https://i.lordmau5.com/1456430419-689
L1689[14:00:31] <williewillus> sham1: mcp is running
L1690[14:00:36] <heldplayer> http://i.imgur.com/2MexI20.png
L1691[14:00:41] <Lordmau5> lmfao heldplayer
L1692[14:00:43] <Lordmau5> *highfives*
L1693[14:00:44] <sham1> Oh god
L1694[14:00:45] <Delenas> http://imgur.com/RXIuSTL
L1695[14:00:47] ⇨ Joins: Dries007 (~DriesZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1696[14:00:51] <LexManos> MUCH FUCKING BETTER
L1697[14:00:51] <Lordmau5> 3 PEOPLE
L1698[14:00:51] <williewillus> lol
L1699[14:00:56] <LexManos> i can actually see shit
L1700[14:01:14] <heldplayer> I'm actually surprised it managed to keep so much detail of the colours
L1701[14:01:15] <sham1> Did you fuck around with colour balance or what
L1702[14:01:18] <Delenas> ohderp. heldplayer was faster with curves apparently.
L1703[14:01:25] <Lordmau5> I just went with brightness and contrast
L1704[14:01:28] <Lordmau5> not even with curves
L1705[14:01:40] <sham1> It looks pretty
L1706[14:01:46] <heldplayer> Yeah, I did curves
L1707[14:01:53] <sham1> Looks like the full moon is lighting the area
L1708[14:01:57] <Lordmau5> paint.net, heldplayer ?
L1709[14:02:01] <heldplayer> GIMP
L1710[14:02:05] <Lordmau5> oh wait, nice
L1711[14:02:06] <LexManos> but ya
L1712[14:02:12] <LexManos> in the origial one I cant make out shit
L1713[14:02:21] <Lordmau5> RGB color curves https://i.lordmau5.com/1456430529-690
L1714[14:02:23] <Lordmau5> thanks for the tip :D
L1715[14:02:23] <heldplayer> I thought the trees were jungle trees
L1716[14:02:24] <LexManos> I see the mood, and two slightly different colors of black
L1717[14:02:30] <LexManos> moon*
L1718[14:02:56] <Delenas> and a shade of brown, or no?
L1719[14:02:57] <sham1> Well, it DOES set the mood to the picture so that may not be the worst typo I've ever seen
L1720[14:03:06] <Lordmau5> haha
L1721[14:03:17] <PaleoCrafter> adjust your monitor :P
L1722[14:03:23] <LexManos> my monitor is fine
L1723[14:03:34] <Lordmau5> yo, what about this neat disco mode? https://i.lordmau5.com/1456430604-691
L1724[14:03:43] <sham1> Oh damn
L1725[14:03:44] <Lordmau5> (you have been warned)
L1726[14:03:57] <sham1> We are gonna have so much fun with this picture
L1727[14:04:04] <Lordmau5> give me a second
L1728[14:04:10] <Lordmau5> Oh my god, why do I even think of that
L1729[14:04:23] <sham1> the contrast between the colours is so... obvious
L1730[14:04:24] <williewillus> that lighting though
L1731[14:04:34] <Lordmau5> give me 5 minutes
L1732[14:04:37] <PaleoCrafter> the banding in the corner is quite visible taht way ^
L1733[14:04:46] <Lordmau5> held, post the other verisons too
L1734[14:04:53] <Lordmau5> or at least one with the rgb
L1735[14:05:08] <sham1> The moon looks like a weird sun
L1736[14:05:09] <Matthew> bspkrs, people were/are getting weird EOF errors getting the json from your server
L1737[14:05:15] <Matthew> wanted to see if you were having any issues
L1738[14:05:35] <heldplayer> http://puu.sh/nlfG3.png
L1739[14:05:46] <Delenas> personal favorite: http://imgur.com/fgZX76W
L1740[14:06:06] <Flenix> In 1.7.10, when using ISBRH, glRotate doesn't work. Is there any way around that or do I have to actually redo my tessellations adjusted for each rotation?
L1741[14:06:07] <sham1> Pffth
L1742[14:06:28] <sham1> That line render
L1743[14:06:34] <PaleoCrafter> update to 1.8 and get rotations for free, Flenix :P
L1744[14:06:36] ⇨ Joins: xJon (~xJon@37.142.228.57)
L1745[14:06:41] <williewillus> ^
L1746[14:06:44] <sham1> ^
L1747[14:06:49] <heldplayer> Lordmau5: One image is good enough :P
L1748[14:06:50] <gigaherz> Flenix: you can't use gl on ISBRH
L1749[14:06:51] <Flenix> I can't update to 1.8, the mod is for a modpack that's 1.7 based :P
L1750[14:06:59] <gigaherz> it's only for adding vertices to the tesellator
L1751[14:07:02] <gigaherz> the vertices are cached
L1752[14:07:07] <gigaherz> and rendered all at once afterward
L1753[14:07:10] <sham1> tell the modpack to update
L1754[14:07:13] <heldplayer> Meanwhile 1.9 is right around the corner
L1755[14:07:16] <diesieben07> if you want to rotate, you have to multiply with a matrix manually
L1756[14:07:18] <diesieben07> also yeah, update.
L1757[14:07:30] <gigaherz> heldplayer: we are on -pre3, we ARE on the corner
L1758[14:07:35] <gigaherz> we just didn't finish turning quite yet
L1759[14:07:36] <gigaherz> XD
L1760[14:07:40] <Flenix> Alright. And it's my own modpack sham, various mods we use aren't updating to 1.8 and are skipping straight to 1.9
L1761[14:07:43] <Delenas> seriously, we have to be the ones to help push people to update
L1762[14:07:51] <sham1> We ARE the corner
L1763[14:07:57] <sham1> And we shall get around at 29th
L1764[14:07:59] <sham1> Rejoice
L1765[14:08:10] <gigaherz> wouldn't the corner be mojang?
L1766[14:08:11] <Delenas> also the update to 1.7.10 -> 1.9 is going to be worse, most likely.
L1767[14:08:22] <gigaherz> 1.7.10 -> 1.9
L1768[14:08:25] <gigaherz> is doing 1.8.x first
L1769[14:08:28] <gigaherz> then whatever remains
L1770[14:08:31] <Flenix> Undoubtably. I mean it'll be all the 1.8 shit first then the rest
L1771[14:08:45] <xJon> Hey guys, I need a little help, as always. Inside onBlockActivated(), how can I detect a specific block in, for example, a 5x3x5 cube around the player?
L1772[14:08:46] <sham1> Can't wait for itemstates
L1773[14:08:46] <Delenas> Remember the folks that said they'll skip 1.3? Their mods disappeared for a while, or forever.
L1774[14:08:49] <sham1> My body is ready
L1775[14:08:55] <Delenas> Or 1.5.
L1776[14:08:57] <Flenix> but I develop my mods for my use first and everyone else second, so there's no point me making 1.8.x versions if I won't use them :P
L1777[14:09:00] <illy> sham1: when you said "we are the corner" your reminded me of walter white dont know why
L1778[14:09:10] <sham1> literally who
L1779[14:09:29] <diesieben07> xJon, check all blocks in that radius. BlockPos.getAllInBox would be a good choice to use
L1780[14:09:35] <Delenas> sham: ?
L1781[14:09:36] <illy> main from guy breaking bad
L1782[14:09:45] <Delenas> I figured it'd be a thing, but I'm not following vanilla
L1783[14:09:53] <sham1> oh
L1784[14:09:55] <sham1> OH
L1785[14:10:33] <sham1> Excuse my ignorance seeing as I have not watched breaking bad because no Netflix makes me a sad panda
L1786[14:10:55] <Delenas> Netflix is kinda meh lately anyway.
L1787[14:11:04] <shadekiller666> illy, "i am the danger"
L1788[14:12:05] <Delenas> Funny, this is all that reminded me of: http://cs5.pikabu.ru/images/big_size_comm/2015-10_4/1445150283153961744.jpg
L1789[14:12:15] <Delenas> And I've watched a large chunk of BB.
L1790[14:12:34] <illy> shadekiller666: "I am the one who knocks"
L1791[14:12:44] <Lordmau5> almost
L1792[14:12:45] <Lordmau5> done
L1793[14:13:35] <Delenas> ...that moment you realize you've been coding for 24 hours straight.
L1794[14:13:38] <Lordmau5> converting it to a .gifv right now
L1795[14:13:44] ⇦ Quits: Nitrodev (~Nitrodev@dcx0f0ybqzyc69lvzcdty-3.rev.dnainternet.fi) (Read error: Connection reset by peer)
L1796[14:14:25] *** Keridos is now known as Keridos|away
L1797[14:14:30] <Lordmau5> @ heldplayer Delenas LexManos : http://i.imgur.com/0JJuQia.gifv
L1798[14:14:34] <Lordmau5> spicing up the memes *thumbsup*
L1799[14:14:47] <heldplayer> You pinged Lex for that?
L1800[14:14:48] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L1801[14:14:51] <Lordmau5> no
L1802[14:14:54] <xJon> diesieben07 and if I want to know the position of that specific block?
L1803[14:14:55] <heldplayer> I can't see your travolta
L1804[14:15:00] <Lordmau5> that's the point ;)
L1805[14:15:02] <Delenas> ADjust the curves!
L1806[14:15:10] <Lordmau5> no! that's the joke!
L1807[14:15:14] <Lordmau5> :<
L1808[14:15:25] * heldplayer adJusts the curve so everybody passes
L1809[14:15:49] <Delenas> Hooray, I'm average! \o/
L1810[14:15:58] <diesieben07> xJon, getAllInBox gives you an Iterable of BlockPos that are inside the box you give it. then you can check every one of them.
L1811[14:16:15] <sham1> We already had one memelord here earlier
L1812[14:16:18] <sham1> We don't need another
L1813[14:16:25] <Lordmau5> hey come on
L1814[14:16:27] <Lordmau5> I do YTPMVs
L1815[14:16:31] <Lordmau5> I do *good* memes
L1816[14:16:50] <Flenix> I thought the term for a good meme was a "dank" meme?
L1817[14:16:52] <heldplayer> I don't bring my memes into #MCF
L1818[14:17:00] <Lordmau5> not into #mcf, but into #minecraftforge Kappa b
L1819[14:17:06] <unascribed> Kappa //
L1820[14:17:28] <sham1> Lets get Twitch out of here
L1821[14:17:29] <diesieben07> jesus christ guys
L1822[14:17:40] <heldplayer> (╯°□°)╯︵ɐddɐʞ
L1823[14:17:46] <Lordmau5> ty held
L1824[14:17:48] ⇨ Joins: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L1825[14:18:03] <Delenas> http://imgur.com/pR5W2Wq
L1826[14:18:20] <Lordmau5> http://i.imgur.com/zLUTMzp.png
L1827[14:18:45] <unascribed> k
L1828[14:18:59] <Lordmau5> http://imgur.com/gallery/VeLpvTz <- pretty proud of that one
L1829[14:19:05] <Lordmau5> Business Monkeys check out
L1830[14:19:29] <unascribed> I propose a new channel #memecraftforge
L1831[14:19:35] <unascribed> so that we can get these memes out of our support channel
L1832[14:19:48] <xJon> diesieben07 Ah, okay. But can you please also tell me, why this line, can't detect a block in a specific location? http://hastebin.com/elolihisug.vhdl
L1833[14:19:50] <Lordmau5> oh, so it's a 100% support channel? gotcha.
L1834[14:19:59] <Lordmau5> That means we should keep all our other topics out of here
L1835[14:20:02] <unascribed> -.-
L1836[14:20:09] <Lordmau5> :P
L1837[14:20:19] <Lordmau5> I get what you mean though. I'm stopping now
L1838[14:20:43] <diesieben07> xJon, how do you know that that block exists at that position? did you print out the position you are checking?
L1839[14:20:43] <heldplayer> Lordmau5: http://imgur.com/gallery/2FbkfUy
L1840[14:20:57] <diesieben07> because i am pretty damn sure what you are doing there makes no sense
L1841[14:20:58] <Lordmau5> no dickbutt
L1842[14:21:00] <Lordmau5> disappointed
L1843[14:21:09] <heldplayer> Doesn't matter got 4000 points
L1844[14:21:12] <sham1> I didn't expect that
L1845[14:21:27] <Lordmau5> nobody expects the spanish inquisition.
L1846[14:21:28] <Lordmau5> http://i.imgur.com/jYFvN8X.gifv
L1847[14:21:52] ⇦ Quits: agowa338 (~Thunderbi@p54918747.dip0.t-ipconnect.de) (Quit: agowa338)
L1848[14:22:01] <Mraof> ImageMagick is really useful
L1849[14:22:30] <Elucent> what's a good way to store a list of itemstacks in nbt
L1850[14:22:31] <Mraof> Someone gave me a bunch of item icons, but they all had a white background
L1851[14:22:52] <diesieben07> Elucent, NBTTagList + ItemStack.writeToNbt
L1852[14:22:54] ⇨ Joins: JamEngulfer (~JamEngulf@host86-129-109-244.range86-129.btcentralplus.com)
L1853[14:23:04] <Elucent> ty diesieben
L1854[14:23:19] <diesieben07> i think thats the method name anyways
L1855[14:23:26] <xJon> diesieben07 I'm sure the block exists because I'm basically checking that in a 5x3x5 cube around the player with for() loops http://hastebin.com/gicugifaqe.avrasm
L1856[14:23:45] ⇦ Quits: Raspen0 (~Raspen0@D97A01A5.cm-3-3a.dynamic.ziggo.nl) (Ping timeout: 186 seconds)
L1857[14:24:04] <sham1> What is this indentation
L1858[14:24:19] <diesieben07> again. havee you CHECKED.
L1859[14:24:27] <diesieben07> not just "oh yeah it should work."
L1860[14:24:36] <diesieben07> but go in there with a debugger and figure out what is happening
L1861[14:24:44] *** tterrag is now known as tterrag|away
L1862[14:24:47] <unascribed> my favorite part of hastebin is the really bad syntax checking that thinks everything is avrasm
L1863[14:24:53] <xJon> xD
L1864[14:24:54] <williewillus> sham1: https://i.gyazo.com/d3b89df16776ac81bae22437f68331f5.png the register in question is initialized to the maximum a uint64_t can hold. Sparam is a signed variable holding -8, after I add it chops off all the upper F's and just prints out 0xFFF7
L1865[14:24:57] <williewillus> what am I doing wrong
L1866[14:25:05] <diesieben07> at tis point i think they are just doing a random on the file type
L1867[14:25:28] <xJon> I'll check that the block is actually there
L1868[14:25:28] <unascribed> https://gist.github.com/
L1869[14:25:34] <sham1> Registers
L1870[14:25:39] <sham1> That's what is going wrong
L1871[14:25:43] <williewillus> yes
L1872[14:25:47] <williewillus> primitive powerpc emulator
L1873[14:25:48] <williewillus> for class
L1874[14:25:52] <sham1> Hmm
L1875[14:26:10] <sham1> I've only worked with i368-compatible stuff so I don't know how PPC works
L1876[14:26:25] <williewillus> well that's not the problem , the prob I'm having is in C
L1877[14:26:51] ⇨ Joins: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L1878[14:26:56] <williewillus> uint64_t 0xFFFFFFFFFFFFFFFF + int32_t "-8" -> 0xFFF7
L1879[14:27:02] <williewillus> all my other f's got dropped
L1880[14:27:12] <sham1> They kinda have to
L1881[14:27:17] ⇨ Joins: DRedhors_ (~dredhorse@p4fc6789d.dip0.t-ipconnect.de)
L1882[14:27:48] <williewillus> how eklse do I say "move 8 towards 0"?
L1883[14:27:48] <PaleoCrafter> unascribed, it may also 'detect' pascal :P
L1884[14:27:56] <williewillus> so I get 0xFFFFFFFFFFFFFFF7 instead?
L1885[14:28:07] <unascribed> you could try "- 8" instead of "+ -8"
L1886[14:28:23] <williewillus> 8 is in a variable
L1887[14:28:25] ⇨ Joins: MrKickkiller (~MrKickkil@ipv6.chozo.nl)
L1888[14:28:28] <williewillus> it could be pos or neg
L1889[14:28:39] <xJon> Thanks guys, I found my issue. You made me doubt things
L1890[14:29:02] <unascribed> if (foo < 0) bar -= (foo * -1) else bar += foo
L1891[14:29:21] <williewillus> wat lol
L1892[14:29:29] <unascribed> agreed but it may work at the very least
L1893[14:35:22] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L1894[14:36:17] <Arctic_Wolfy> Any one know why dyes are reversed from wool? (Or vice versa.)
L1895[14:36:35] <sham1> What?
L1896[14:37:28] <Arctic_Wolfy> Black dye has the same meta as white wool.
L1897[14:37:38] <sham1> Does it?
L1898[14:37:42] <Arctic_Wolfy> Yep.
L1899[14:37:54] <Arctic_Wolfy> I check before asking.
L1900[14:37:55] <sham1> It definetly does not
L1901[14:38:02] <williewillus> it does sham1
L1902[14:38:11] <Arctic_Wolfy> ^
L1903[14:38:12] <williewillus> EnumDyeColor has two fields
L1904[14:38:18] <sham1> Ah
L1905[14:38:18] <williewillus> one for dye damage and the other for block meta
L1906[14:38:23] <williewillus> a notch thing
L1907[14:38:27] <williewillus> but were stuck with it
L1908[14:38:32] <sham1> But when I inspect them in my inventory I see the metas being different
L1909[14:38:39] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit: Leaving.)
L1910[14:38:50] ⇨ Joins: AbsentThirdEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L1911[14:38:56] <williewillus> white wool should be meta 0
L1912[14:39:00] <williewillus> bonemeal is meta 15
L1913[14:39:04] <williewillus> etc.
L1914[14:39:07] <sham1> Okay then
L1915[14:39:13] <sham1> That's ass backwards
L1916[14:39:16] <Arctic_Wolfy> And I gotta go already..
L1917[14:39:21] <Arctic_Wolfy> Bye
L1918[14:39:21] <williewillus> bass aackwards
L1919[14:39:26] ⇦ Quits: otho (~otho@186.219.89.104) (Quit: Leaving)
L1920[14:39:29] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Client Quit)
L1921[14:39:30] <Elucent> i know they made the wool colors way before chat colors or dye colors
L1922[14:39:36] <unascribed> no
L1923[14:39:42] <unascribed> wool colors and dye colors were simultaneous
L1924[14:39:42] <Elucent> and dye colors roughly match chat colors iirc
L1925[14:39:53] <unascribed> chat colors are quite old
L1926[14:39:58] <unascribed> but wool/dye were at the same time
L1927[14:40:02] <Elucent> i'm talking about colored wool from classic, it existed first
L1928[14:40:04] <heldplayer> Chat colours existed in classic
L1929[14:40:05] <unascribed> the inverted meta is so that wool:0 would stay white
L1930[14:40:16] <unascribed> all the wool colors in "modern" are different from classic
L1931[14:40:22] <unascribed> I don't know why dye:0 isn't white
L1932[14:40:32] <unascribed> magic?
L1933[14:40:36] <sham1> Because Notch
L1934[14:40:40] <Elucent> probably somebody just forgot
L1935[14:40:52] <Elucent> i was trying to think of some explanation, maybe they wanted backwards compatibility with worlds
L1936[14:40:54] <heldplayer> Maybe he added ink sacks first when coding it and then just rolled with it
L1937[14:40:57] <Elucent> but it really just doesnt make sense
L1938[14:41:01] *** Jared is now known as Jared|Away
L1939[14:41:49] <sham1> It doesnt
L1940[14:43:46] ⇦ Quits: xJon (~xJon@37.142.228.57) (Quit: Leaving)
L1941[14:46:00] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L1942[14:47:03] <bspkrs> Matthew, weird
L1943[14:47:30] <bspkrs> I think we've seen that a few times in the website's lifetime
L1944[14:47:39] <Matthew> indeed
L1945[14:47:58] ⇨ Joins: GildedGames (~GildedGam@ec2-54-145-190-20.compute-1.amazonaws.com)
L1946[14:48:11] <bspkrs> maybe I'll just have the snapshot upload code also retrieve the json and upload it as well
L1947[14:48:32] <Matthew> yeah mirroring it to the forge server probably wouldn't be a bad idea
L1948[14:48:53] <bspkrs> of course, the issue there is that if my server is having issues I could upload an incomplete file
L1949[14:49:22] <Matthew> at least with that it will either work or not work for everyone
L1950[14:49:26] <Matthew> no random errors
L1951[14:49:49] <bspkrs> I should just have it be static
L1952[14:50:02] <bspkrs> right now it's a version api, really
L1953[14:50:06] <Matthew> oh is it computed every request?
L1954[14:50:12] * Matthew assumed it was static
L1955[14:50:15] ⇦ Quits: Jezza (~Jezza@185.44.151.75) (Quit: Leaving)
L1956[14:50:17] <bspkrs> because you can specify what versions you want
L1957[14:50:27] <bspkrs> or channels
L1958[14:50:35] <bspkrs> stable/snapshot
L1959[14:50:38] <Matthew> ahh yeah, don't know many people that use that feature tbh
L1960[14:50:45] <Matthew> I think FG grabs the whole thing
L1961[14:50:49] <bspkrs> most probably don't
L1962[14:51:14] <bspkrs> FG is the reason I even have those options, and he's not even using them
L1963[14:51:25] <bspkrs> the bot uses them, but that would be easy enough to fix
L1964[14:52:06] ⇦ Quits: tips48|away (~tips48@nope.bz) (Ping timeout: 195 seconds)
L1965[14:53:13] ⇨ Joins: tips48|away (~tips48@nope.bz)
L1966[14:55:25] <bspkrs> heh... I'm not even using it in the newest mcp mapping viewer code
L1967[14:56:01] <Matthew> lo
L1968[14:56:03] <Matthew> l
L1969[14:57:47] <bspkrs> I wonder how many requests I get for that json a day...
L1970[14:58:51] <Matthew> heh it gets hit pretty much every time someone runs a gradle command if FG is applied
L1971[14:59:36] <Matthew> it does use ETags though
L1972[14:59:50] *** DarkevilAway is now known as Darkevilmac
L1973[15:00:02] ⇨ Joins: Noppie (~Noppes@82-168-99-26.ip.telfort.nl)
L1974[15:00:51] ⇦ Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Ping timeout: 195 seconds)
L1975[15:01:50] ⇨ Joins: armctec (~Thunderbi@186.204.131.138)
L1976[15:02:52] <Matthew> actually bspkrs, the json response doesn't have the ETag header
L1977[15:03:02] <Matthew> so it's pulling the full json every run
L1978[15:03:26] <bspkrs> well, it's not surprizing that I have no idea what that is
L1979[15:04:03] <Matthew> lol etags are MD5's of the content. FG says hey I have this version cached, is it up to date?
L1980[15:04:23] <Matthew> so if the md5's match, it just uses the locally cached version
L1981[15:04:42] <bspkrs> I'll see if I can figure out how to add it. shouldn't be too hard using django
L1982[15:06:24] ⇦ Quits: JamEngulfer (~JamEngulf@host86-129-109-244.range86-129.btcentralplus.com) (Quit: JamEngulfer)
L1983[15:11:03] *** williewillus is now known as willieaway
L1984[15:13:19] <iari> does anybody know how I can get the real name of an item with NEI or otherwise without having to deassemble the mod?
L1985[15:14:45] <iari> oh, just found out I can do an itemdump with NEI and search through the dumpfile
L1986[15:15:12] ⇨ Joins: Noppes (~Noppes@82-168-99-26.ip.telfort.nl)
L1987[15:16:36] *** big_Xplosion is now known as big_Xplo|AFK
L1988[15:16:36] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be) (Ping timeout: 195 seconds)
L1989[15:16:43] ⇦ Quits: Noppie (~Noppes@82-168-99-26.ip.telfort.nl) (Ping timeout: 198 seconds)
L1990[15:16:49] ⇨ Joins: Mumfrey (~Mumfrey@dedi5.eq2.co.uk)
L1991[15:19:06] <gigaherz> iari: in mc 1.8+ you can use F3+H to make minecraft show extra info, including the item name
L1992[15:19:40] ⇨ Joins: MattDahEpic (~MattDahEp@184-96-202-46.hlrn.qwest.net)
L1993[15:22:58] <iari> sorry, I forgot to mention that I'm currently using 1.7.10
L1994[15:23:18] <iari> but thanks anyway, this will become usefull when I start to build my 1.8 modpack
L1995[15:24:27] <iari> actually I am editing around 200 config files for every mod in my acutal pack to fix all thoose little things like mulible recepies for bronze and steel tools and armor and such
L1996[15:24:31] <iari> its a ton of work
L1997[15:24:33] ⇨ Joins: Linsor (~Linsor@37.139.80.89)
L1998[15:25:56] ⇦ Quits: alex_6611 (~alex_6611@p5DE78892.dip0.t-ipconnect.de) (Ping timeout: 195 seconds)
L1999[15:26:08] <SandGrainOne> I have a very simple entity model with one box 8x8x8, but the entity takes up 2 additional blocks above. what should I look for?
L2000[15:28:54] *** willieaway is now known as williewillus
L2001[15:32:22] *** PaleoCrafter is now known as PaleOff
L2002[15:42:08] ⇦ Quits: AforAnonymous (bitch2k@dyn-042-184.vix1.mmc.at) (Read error: Connection reset by peer)
L2003[15:43:47] ⇨ Joins: otho (~otho@191.189.97.199)
L2004[15:44:05] <gigaherz> My mod makes MC earlygame interesting ;P
L2005[15:44:13] <gigaherz> my new mod*
L2006[15:44:37] <gigaherz> instead of dropping cobblestone when mining stone, you get rocks
L2007[15:44:44] <gigaherz> and oyu need clay to turn them into cobblestone ;P
L2008[15:44:54] <gigaherz> so there's a lot more use for the wooden tier ;P
L2009[15:45:17] <gigaherz> although it's still possible to just get a single wooden pick
L2010[15:46:31] <gigaherz> it also makes ore blocks drop a random number (2-4) of "ore rocks", which each smelt for one NUGGET
L2011[15:46:33] ⇦ Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Ping timeout: 186 seconds)
L2012[15:46:47] <gigaherz> meaning the iron tier takes while a while longer to obtain
L2013[15:47:17] <gigaherz> in exchange, there's the Scraping system and enchantment
L2014[15:47:29] <gigaherz> where you can get back one of the materials used in crafting the tool/armor
L2015[15:47:43] ⇨ Joins: auenf (David@DC-174-214.bpb.bigpond.com)
L2016[15:47:49] <gigaherz> and makes chainmail craftable from nuggets -> chainmail items -> chainmail armor
L2017[15:48:47] ⇨ Joins: PBlock96 (~PBlock96@lawn-143-215-50-240.lawn.gatech.edu)
L2018[15:48:58] ⇦ Quits: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L2019[15:49:47] *** manmaed|AFK is now known as manmaed
L2020[15:52:32] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net)
L2021[15:52:38] *** manmaed is now known as manmaed|AFK
L2022[15:52:46] *** manmaed|AFK is now known as manmaed
L2023[15:53:23] ⇨ Joins: Ashlee (~AshleeRee@victorianfox.com)
L2024[15:55:44] <Elucent> gigaherz that sounds like a cool mod idea, but what about mods that add ore processing
L2025[15:55:59] <gigaherz> it won't play too well with those
L2026[15:56:09] <gigaherz> this is meant for "slightly modded vanilla"
L2027[15:56:10] <gigaherz> ;P
L2028[15:56:14] *** kroeser is now known as kroeser|away
L2029[15:56:27] <gigaherz> you can still get the proper ores and such
L2030[15:56:31] <gigaherz> you just need to silktouch them
L2031[15:56:40] <Elucent> that makes sense
L2032[15:56:44] <gigaherz> so if you want vanilla ores, silktouch
L2033[15:56:47] <gigaherz> ;P
L2034[15:56:56] <Elucent> what about a 3x3 crafting recipe of ore rocks to normal ores, that you can enable in the config?
L2035[15:57:11] <gigaherz> hmm that'd work too
L2036[15:57:29] <Elucent> just cuz it seems like a neat mod for modpacks
L2037[15:57:30] <gigaherz> although it would be abused if it's on by default
L2038[15:57:44] <gigaherz> so yeah it would have to be a config
L2039[15:59:31] <gigaherz> oh I forgot to mention, it also disables sticks from planks
L2040[15:59:46] <gigaherz> you haveto get them from saplings/leaves
L2041[15:59:46] ⇦ Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout: 195 seconds)
L2042[15:59:47] ⇦ Quits: BerciTheBeast (BerciTheBe@77.111.11.55.ipv4.telemach.net) (Quit: Ta-ta)
L2043[15:59:58] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L2044[16:07:06] *** fry is now known as fry|sleep
L2045[16:13:28] ⇦ Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Ping timeout: 207 seconds)
L2046[16:15:45] <iari> does anyone know if there is a way to change the biom IDs from vanilla bioms?
L2047[16:17:04] <otho> I think it would break things for other mods, if there was a way to do that. So I guess there is not.
L2048[16:17:37] <Elucent> does anyone know a way to disable the drinking of milk
L2049[16:17:58] <iari> you could disable the recepie entirely
L2050[16:18:15] <iari> not many things use a bottle of milk for further crafting anyways
L2051[16:18:29] <diesieben07> Elucent, cancel PlayerUseItemEvent.Start if it's a milk bucket
L2052[16:18:29] <Elucent> no, like drinking a milk bucket
L2053[16:19:09] <Elucent> ah, i was trying to use playeruseitemevent as a whole, not just the start
L2054[16:19:28] <Elucent> works like a charm :D
L2055[16:19:32] ⇨ Joins: Fendirain (~Fendirain@2602:30a:c0e7:11a0:1955:fd40:9bb9:44f7)
L2056[16:19:33] *** Vigaro|AFK is now known as Vigaro
L2057[16:23:45] <Delenas> Reading through the 1.9 changes.. "/summon Creeper ~ ~1 ~ {Team:"RED"} will summon a creeper that is in the red team."
L2058[16:23:57] <Delenas> Ermagerd, the potential of teamed entities..
L2059[16:24:24] *** Lordmau5 was kicked by LexManos (*facepalm*))
L2060[16:24:39] ⇦ Quits: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Read error: Connection reset by peer)
L2061[16:25:27] ⇨ Joins: PrinceCat (~PrinceCat@124-148-44-160.dyn.iinet.net.au)
L2062[16:25:31] <sham1> What was that kick for may I inquire
L2063[16:26:20] <diesieben07> i would assume the ping wiht the stupid picture 2 hours ago
L2064[16:28:37] *** tterrag|away is now known as tterrag
L2065[16:30:58] <otho> the guy was spamming memes and stuff
L2066[16:33:11] *** Abrar|gone is now known as AbrarSyed
L2067[16:35:25] <iari> xD I like config descriptions like "Set this to false, if you hate fun!"
L2068[16:35:54] <iari> or B:DoYouLikeEasterEggs=true
L2069[16:36:32] *** tterrag is now known as tterrag|away
L2070[16:41:46] ⇨ Joins: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2071[16:44:33] ⇦ Quits: AbsentThirdEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 186 seconds)
L2072[16:44:40] ⇦ Parts: HassanS6000 (~nfinity@2607:5300:60:9940::) (There is no spoon. Don't try to bend the spoon. Only you bend.))
L2073[16:44:51] *** amadornes is now known as amadornes[OFF]
L2074[16:44:59] ⇨ Joins: HassanS6000 (~nfinity@2607:5300:60:9940::)
L2075[16:47:26] ⇨ Joins: Delenas- (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L2076[16:49:06] <gigaherz> Hmf any other ideas for my survivalist mod? ;P
L2077[16:49:45] ⇦ Quits: Delenas (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Ping timeout: 186 seconds)
L2078[16:50:06] <shadekiller666> i have an idea: survive
L2079[16:50:09] <gigaherz> I thought of replacing torches with torches that have 16 states, and on random tick, they decrease the state by 1, and on 0, they turn off
L2080[16:50:42] *** williewillus is now known as willieaway
L2081[16:51:02] <gigaherz> shadekiller666: so far I have:
L2082[16:51:18] ⇦ Quits: xanderio (~xanderio@p5B21FDCC.dip0.t-ipconnect.de) (Remote host closed the connection)
L2083[16:51:33] <gigaherz> OH I know
L2084[16:51:46] <gigaherz> replace stone tools with flint
L2085[16:52:02] <gigaherz> flint axe/shovel/pick
L2086[16:52:19] <shadekiller666> ability to craft a bed out of straw/leaves and stuff
L2087[16:52:27] ⇨ Joins: gravityfox (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L2088[16:53:01] <iari> gigaherz, I like the idea with the depleating torches
L2089[16:53:18] <gigaherz> yeah but then i'd need a way to re-light them so meh
L2090[16:53:36] <shadekiller666> coal?
L2091[16:53:59] <iari> how about something I saw at agrian skys: hostiles attack and remove torches to enable more mobs from spawning. to prevent this you need to craft special lamps or hardned torches
L2092[16:54:11] <gigaherz> nah I'm not going to do stuff like that
L2093[16:54:43] <gigaherz> I nearly stoppedp laying agrarian skies because of that XD
L2094[16:54:44] <iari> so you aren't aim to make survive harder?
L2095[16:54:51] <gigaherz> not specifically harder
L2096[16:54:54] <gigaherz> just a bit more involved
L2097[16:56:26] *** gravityfox is now known as foxy
L2098[16:58:56] *** willieaway is now known as williewillus
L2099[16:59:39] ⇨ Joins: sciguyryan (~sciguyrya@37.48.81.229)
L2100[17:01:02] <Elucent> what if your action of relighting torches is just replacing them
L2101[17:01:12] <Elucent> just break them and put them back up
L2102[17:01:19] <Elucent> doesn't really make sense from a realism standpoint
L2103[17:01:54] <Elucent> but it makes relighting torches less inconvenient and also makes it so you only need one type of torch item
L2104[17:02:50] <Elucent> less inventory clutter at least
L2105[17:04:09] *** tterrag|away is now known as tterrag
L2106[17:05:03] <iari> how about groceries which get tainted after a while until you have some kind of block or processing which allows you a more long termed way of storage?
L2107[17:05:33] <gigaherz> that's probably too annyoing to code XD
L2108[17:05:46] <iari> maybe, yes
L2109[17:07:21] <iari> how about implementing a body temperature which lowser at night until you get near a fireplace or have warm cloth? and when you get to near to lava it raises and when its abberate to much you start taking damage
L2110[17:08:02] <iari> a good early game clothing could be simple wool clothing or leather. the leather could be changed in a way, that cows only drop fresh leather which need to be dried first at a rack
L2111[17:08:12] <Elucent> i kinda disagree, i think the mod would be better for rebalancing minecraft's early game
L2112[17:08:20] <Elucent> not just being enviromine all over again :P
L2113[17:09:06] <iari> well then. I was just playing around with ideas ^^
L2114[17:09:21] ⇨ Joins: VikeStep (~VikeStep|@203.15.33.175)
L2115[17:10:15] <Elucent> i think it could work better if it was simplified
L2116[17:10:56] <Elucent> maybe not a whole body temperature mechanic, but you could get some minor debuffs at night or in snowy areas if you were unarmored
L2117[17:11:12] <gigaherz> hmm wool armor could work
L2118[17:12:02] <iari> how about the idea of the player have to work the leather first? like RL
L2119[17:12:49] <Elucent> maybe you have to soak the leather in water or something, then dry it for a whole minecraft day, but you get a high yield of leather
L2120[17:13:31] <Elucent> actually, never mind the high yield. if you're trying to stretch out early game then just one leather per setup would be good
L2121[17:14:55] <iari> sounds good for me
L2122[17:15:52] <gigaherz> yeah
L2123[17:16:25] ⇦ Quits: KanoCodex (~Giratina5@2604:180:0:368::bcd8) (Ping timeout: 198 seconds)
L2124[17:16:36] <iari> and a idea which matches that: a device for manufracturing the raw wool from sheeps first
L2125[17:17:05] <iari> weaving loom
L2126[17:17:39] <iari> a simple device, basicly made out of wood and maybe a little bit iron
L2127[17:17:56] ⇨ Joins: KanoCodex (~Giratina5@2604:180:0:368::bcd8)
L2128[17:18:08] *** MrKickkiller is now known as MrKick|Away
L2129[17:18:17] <iari> you craft a base, a pin and a wheel and then craft it together into the weaving loom
L2130[17:19:59] <Elucent> what about maybe some new, more realistic ore processing
L2131[17:20:07] <Elucent> like a bloomery or something before you can get iron
L2132[17:21:33] <iari> yes! and you could start of getting the first iron by sieving through water, like the gold diggers
L2133[17:22:16] <gigaherz> I fear that if I make leather even harder to obtain
L2134[17:22:19] <gigaherz> people won't bother at all
L2135[17:22:46] <unascribed> leather is already not worth it at all
L2136[17:22:48] <gigaherz> I'm not making Ex Nihilo ;P
L2137[17:23:25] *** manmaed is now known as manmaed|AFK
L2138[17:23:31] <iari> then make it some kind of "hardend leather" which has more durability than the normal leather armor
L2139[17:23:43] <gigaherz> yeah that could work
L2140[17:24:12] <gigaherz> "Tanned Leather"
L2141[17:24:27] <iari> I really did thing about gold diggers and not ex nihilo D: but yes, thats a pretty much similar idea
L2142[17:24:53] <iari> exactly
L2143[17:25:16] ⇨ Joins: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96)
L2144[17:27:00] <iari> how about a sleeping mechanic, which make you have to sleep after a while? and if you are to far away from your base you have to build and light a campfire and place a little tent into the world?
L2145[17:27:43] <iari> but if you are well restet, you get some kind of boost, like in fallout the "Well reseted" buff
L2146[17:28:13] <iari> like +10% XP ore Haste 1 for some while
L2147[17:28:27] <gigaherz> hmmm I wouldn't penalize being away, but I suppose I could give a "Well Rested" bonus proportional to how long you slept
L2148[17:28:40] <gigaherz> I'll add it to the "Maybe TODO" list ;P
L2149[17:30:42] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L2150[17:30:49] ⇦ Quits: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96) (Ping timeout: 198 seconds)
L2151[17:32:35] <Arctic_Wolfy> In some methods, they give you the World and the EntityPlayer who contains EntityPlayer.worldObj, is there a difference between them?
L2152[17:32:51] ⇨ Joins: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96)
L2153[17:36:04] <unascribed> unless the player is accessing your block through some ill-advised dimensional portal
L2154[17:36:06] <unascribed> no
L2155[17:36:25] <unascribed> said ill-advised dimensional portal would probably use a fakeplayer in the correct dimension anyway
L2156[17:37:42] <Arctic_Wolfy> Okay. So I can just pass the player to my own methods and don't have to worry about having to go back and add world to them if I decide I need it, right?
L2157[17:37:55] <xaero> btw spacex is launching in 10 mins for anyone interested http://www.spacex.com/webcast
L2158[17:39:28] <unascribed> Arctic_Wolfy, most likely
L2159[17:39:45] <unascribed> there are probably very specific edge cases mostly caused by poorly written mods that could make it a bad assumption
L2160[17:40:30] <Arctic_Wolfy> Kay.
L2161[17:40:33] ⇦ Quits: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96) (Ping timeout: 186 seconds)
L2162[17:41:17] <Arctic_Wolfy> Also, the value of armorType corrisponds to the armor slot, right?
L2163[17:42:33] <VikeStep> they use magic numbers for armorTypes? eh
L2164[17:42:44] ⇦ Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Read error: Connection reset by peer)
L2165[17:42:47] *** williewillus is now known as willieaway
L2166[17:43:24] <Arctic_Wolfy> 0 = Helmet type, but I' thinking it would also be the same slot?
L2167[17:43:44] <VikeStep> you could always... try
L2168[17:44:06] <Arctic_Wolfy> But then again... you'd think wool and dyes would have the same meta for a given color...
L2169[17:45:05] ⇨ Joins: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96)
L2170[17:46:05] ⇨ Joins: TheMike (~Mike@2607:5300:60:47bc:1ceb:da::)
L2171[17:46:24] *** K-4U is now known as K-4U|Off
L2172[17:48:24] <Ordinastie> damn, I wish I could rename files uploaded to curseforge :/
L2173[17:48:38] <gigaherz> heh
L2174[17:48:45] <gigaherz> well you can at least change the display text?
L2175[17:48:53] <Ordinastie> yes, at least
L2176[17:49:06] <Ordinastie> but file name is still the wrong version
L2177[17:52:34] <masa> then why not archive it and uplaod again?
L2178[17:54:04] <gigaherz> iari / Elucent, if you want to try it: https://github.com/gigaherz/Survivalist/releases/tag/v1.0
L2179[17:54:29] <gigaherz> (or anyone else, but they helped me with ideas ;P)
L2180[17:56:32] *** kroeser|away is now known as kroeser
L2181[17:56:34] <unascribed> >without making it tedious
L2182[17:56:38] <unascribed> >iron and gold are now 9x rarer
L2183[17:56:47] <unascribed> >for no reason
L2184[17:56:53] <Arctic_Wolfy> o.o
L2185[17:56:59] ⇨ Joins: Katrix (~Katrix@2a02:fe0:cb10:2650:3dee:7372:aa77:73b)
L2186[17:57:00] <gigaherz> not 9x
L2187[17:57:08] <gigaherz> each ore drops somewhere between 2 and 4
L2188[17:57:09] <gigaherz> ;P
L2189[17:57:13] <unascribed> ah
L2190[17:57:16] <unascribed> that's not quite as bad
L2191[17:57:21] ⇦ Quits: H1N1theI (~h1n1thei@2601:5c2:8100:5898::4d96) (Ping timeout: 186 seconds)
L2192[17:57:23] <unascribed> but the time spent smelting is still 9x
L2193[17:57:27] <gigaherz> that is true
L2194[17:59:12] <gigaherz> however, you can craft chainmail so it's not really THAT bad ;P
L2195[17:59:28] <Elucent> i honestly wouldn't have a problem with grinding a lot like that
L2196[17:59:33] <Elucent> as long as the mod offered other stuff to do
L2197[18:00:20] <iari> gigaherz, which MC version?
L2198[18:00:26] <gigaherz> 1.8.9
L2199[18:00:35] <iari> forge?
L2200[18:00:36] <gigaherz> I do everything on the latest forge
L2201[18:00:38] <gigaherz> yup
L2202[18:01:10] <gigaherz> you can get JEI for recipes
L2203[18:01:45] <iari> ok, I will test that later, I still have to whrite 3 ModTweaker scripts and work my way though 100 config files
L2204[18:01:58] <gigaherz> np
L2205[18:02:03] <gigaherz> "have fun" ;P
L2206[18:02:27] <gigaherz> (with the config and such, I mean ;P)
L2207[18:02:50] <Fendirain> The time when you're sure the bug is obvious, but just can't see it. >.>
L2208[18:04:33] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L2209[18:06:02] *** kroeser is now known as kroeser|away
L2210[18:07:48] <Arctic_Wolfy> Of course it's inverted too...
L2211[18:12:40] <Elucent> gigaherz i have a few suggestions
L2212[18:12:57] <Elucent> first, diorite, granite, and andesite should probably drop rocks, oredicted to work in the same recipes
L2213[18:13:30] <Elucent> second, gravel should be craftable into 4 rocks, so that when you make gravel from rocks it isnt permanent
L2214[18:13:41] <gigaherz> hmm I did think about that
L2215[18:13:50] <gigaherz> but somehow making them just "rocks" didn't seem right
L2216[18:13:51] <gigaherz> XD
L2217[18:14:46] <Elucent> you should probably make diorite rocks, andesite rocks, etc for each stone type
L2218[18:15:08] <Elucent> but of course everything should be interchangeable
L2219[18:15:25] <Arctic_Wolfy> I need help with Entity.isBurning(), it seams I can damage an item based off if it... but I can't send a msg based off of it...
L2220[18:18:55] ⇦ Quits: armctec (~Thunderbi@186.204.131.138) (Ping timeout: 207 seconds)
L2221[18:20:52] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Ping timeout: 207 seconds)
L2222[18:27:51] ⇨ Joins: NullEntity (~NullEntit@cpe-24-208-49-242.new.res.rr.com)
L2223[18:30:12] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L2224[18:30:41] ⇨ Joins: Naiten (Naiten@77.35.156.21)
L2225[18:31:41] <Arctic_Wolfy> So did any one say any thing after what I said? Computer is a bit stupid and goes to sleep after a minute or two if I don't touch it...
L2226[18:31:50] <diesieben07> nope
L2227[18:31:53] <diesieben07> but, show your code
L2228[18:32:03] <Arctic_Wolfy> Kay, one sec.
L2229[18:34:25] <Arctic_Wolfy> Line 48 is were I call it, http://pastebin.com/kYXG4skU
L2230[18:34:48] ⇦ Quits: PBlock96 (~PBlock96@lawn-143-215-50-240.lawn.gatech.edu) (Quit: Leaving)
L2231[18:35:12] <diesieben07> ok ... and?
L2232[18:36:02] <Elucent> you said you can damage the piece of armor properly, and your code looks good for that
L2233[18:36:08] <Elucent> where are you trying to send a msg?
L2234[18:37:10] <shadekiller666> what if youtube had a "Clap" button instead of a "Like" button?
L2235[18:38:25] <Arctic_Wolfy> Line 114 is were the msg is sent, but you'd need to back track to line 82 to where it starts to damage the armor.
L2236[18:39:47] <diesieben07> and damage.msg is 100% not null? i recommend you use a debugger
L2237[18:40:35] <Arctic_Wolfy> Yes, I'm pretty sure it's not null.
L2238[18:41:00] <tterrag> pretty sure isn't good enough
L2239[18:41:34] <Elucent> could you show your definition of the Damage class?
L2240[18:41:47] <Elucent> wait, i'm blind, i didnt see the enum at the top
L2241[18:42:45] <Arctic_Wolfy> The only time it should be null is when it's generic... Which I have't done yet.
L2242[18:43:13] <Arctic_Wolfy> Well the enum is there... But what ususes it is not.
L2243[18:43:21] <Arctic_Wolfy> *uses
L2244[18:45:25] <Arctic_Wolfy> Any ideas why it doesn't work?
L2245[18:45:51] <Elucent> try going backwards through the code and finding exactly where it doesnt work
L2246[18:46:02] <Arctic_Wolfy> Kay.
L2247[18:46:31] <Elucent> can it do the damage.drop != null thing properly?
L2248[18:47:00] <Arctic_Wolfy> I think so. I do a check.
L2249[18:48:13] <Elucent> like, you actually see the items being dropped in-game?
L2250[18:48:27] *** DRedhors_ is now known as DRedAway
L2251[18:48:46] <Elucent> also, that looks like a pretty convoluted means of making a chat message
L2252[18:49:23] <Arctic_Wolfy> I do get the items when I should.
L2253[18:49:39] <Elucent> you should try just player.sendChatMessage(new ChatComponentText("blah blah blah"));
L2254[18:50:07] <Arctic_Wolfy> I got it to work... some how...
L2255[18:50:11] ⇦ Quits: sciguyryan (~sciguyrya@37.48.81.229) (Remote host closed the connection)
L2256[18:51:52] <Arctic_Wolfy> And that doesn't...
L2257[18:52:22] <Arctic_Wolfy> So spaming the chat makes it work... but not if I don't...
L2258[18:54:22] <diesieben07> what on earth are you doing :O
L2259[18:54:51] <Elucent> yeah, i was gonna ask the same thing
L2260[18:55:02] <Elucent> what do you mean by spamming the chat? it should just trigger once
L2261[18:56:18] <Arctic_Wolfy> I was having it tell me when I was burning... and which fire tick it was on.
L2262[18:57:23] <diesieben07> when you did... what?
L2263[18:57:44] <Arctic_Wolfy> I was debugging.... but I found out the problem.
L2264[18:58:51] <Arctic_Wolfy> It did not always break when my fire tick was 0.
L2265[19:00:13] <Arctic_Wolfy> Also looks like fire damage already damages armor.
L2266[19:01:23] ⇦ Quits: LatvianModder (uid50299@id-50299.charlton.irccloud.com) (Quit: Connection closed for inactivity)
L2267[19:05:54] ⇨ Joins: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2268[19:07:14] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net) (Quit: またね)
L2269[19:07:51] ⇦ Quits: Naiten (Naiten@77.35.156.21) (Read error: Connection reset by peer)
L2270[19:08:55] ⇦ Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 198 seconds)
L2271[19:14:23] <Ordinastie> !gm func_72945_a
L2272[19:16:34] ⇦ Quits: mousieamie (~amyt@8.18.218.175) (Quit: My Mac has gone to sleep. ZZZzzz…)
L2273[19:16:35] <Elucent> okay so i'm making this mod based around alchemy, and i'm wondering if my current idea for in-game documentation is too grindy
L2274[19:17:23] <Elucent> first of all, i wouldn't restrict plain crafting recipes like thaumcraft or chromaticraft. you can find them in NEI and use them from there
L2275[19:17:45] <Elucent> but for all of the mod's other crafting methods, you'd have to get rough recipes from research notes
L2276[19:18:15] <Elucent> my current idea is that you'd find some item in dungeon loot called a codex
L2277[19:18:41] <Elucent> and you can use that to turn books into research notes, which tell you how to do various things
L2278[19:19:17] <Elucent> you can later upgrade your codex, so you can get more advanced research notes
L2279[19:19:45] <Elucent> but you're still getting random notes on random items and how to use them
L2280[19:20:36] <Elucent> general crafting methods and stuff would probably be explained in tooltips -- i'm talking about individual gadgets and gear
L2281[19:21:04] <Arctic_Wolfy> Any one know if there is a way to block certain types of damage being done to armor?
L2282[19:21:16] <Elucent> so you're basically coming across some alchemist's notes on a process to create some new compound or weapon or something
L2283[19:21:17] <Elucent> thoughts?
L2284[19:22:15] ⇦ Quits: shadekiller666 (~shadekill@adsl-108-71-34-208.dsl.lsan03.sbcglobal.net) (Read error: Connection reset by peer)
L2285[19:26:48] <unascribed> all the information will immediately be posted to a wiki
L2286[19:26:51] <unascribed> and all your effort will have been in vain
L2287[19:27:11] <unascribed> Arctic_Wolfy, LivingHurtEvent could be a starting point
L2288[19:27:17] <unascribed> LivingAttackEvent is called a bit earlier
L2289[19:27:46] <Fendirain> Well, from how it sounds, the notes unlock the ability to craft those things, correct?
L2290[19:27:53] <Arctic_Wolfy> What if I want to block damage from an non-living source?
L2291[19:28:02] <Elucent> they don't necessarily unlock the ability, they just tell you roughly how to do it
L2292[19:28:03] <unascribed> ?
L2293[19:28:08] <unascribed> Living in the event refers to the thing taking damage
L2294[19:28:14] <unascribed> any damage sources will appear in the event
L2295[19:28:32] <Arctic_Wolfy> Okay.
L2296[19:28:42] <unascribed> so if you want to make anti-cactus armor
L2297[19:28:43] <unascribed> you can do that
L2298[19:28:56] <Elucent> currently i'm hoping to make it so that if you know how to craft the items, you can do so in a new world just fine from the start
L2299[19:29:12] <unascribed> Elucent, the problem with that being that the person may know how to craft it from looking it up
L2300[19:29:18] <unascribed> if you don't mind people cheating then it doesn't matter
L2301[19:29:22] <Elucent> unascribed yeah that's the problem
L2302[19:29:23] <unascribed> but there's a reason Thaumcraft enforces progression
L2303[19:29:28] <Fendirain> If someone finds it even remotely annoying, they will just look it up, and find everything.
L2304[19:29:49] <Fendirain> So if you have Amazing items, Might make it a bit easy to make it.
L2305[19:29:51] <unascribed> at the same time though
L2306[19:29:57] <unascribed> there's a reason I don't bother with Thaumcraft :P
L2307[19:31:23] <Fendirain> There's a reason I do Thaumcraft aswell. If everyone could be endgame from the start, Might be annoying to do it the correct way.
L2308[19:31:28] ⇦ Quits: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Killed (NickServ (GHOST command used by elucent_)))
L2309[19:31:46] ⇨ Joins: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L2310[19:31:56] <Fendirain> I guess thats why Thaumcraft has the setting to make it easier.
L2311[19:32:00] <Elucent> i timed out somehow
L2312[19:32:26] <Elucent> my items are created with quantities of various reagents
L2313[19:32:34] <Elucent> and my idea was that items dont have to be perfect
L2314[19:32:51] <Elucent> you could make a +10 attack damage sword and be off by a good amount and still come out with +9, for example
L2315[19:33:27] <Fendirain> Depends on how you want the mod to be played. If you don't mind people using a wiki to skip the work.
L2316[19:33:34] <unascribed> what you could do
L2317[19:33:41] <unascribed> is randomize the recipes based on the world seed
L2318[19:33:50] <unascribed> I guess that ruins the "jump right to it" point
L2319[19:34:06] <unascribed> but it may reward experimentation of your own instead of finding notes in the world
L2320[19:34:39] <Fendirain> Could have a setting for Default recipes if people want to play it easier as well.
L2321[19:35:45] ⇦ Quits: yopu (~yopu@184-89-171-53.res.bhn.net) (Ping timeout: 186 seconds)
L2322[19:36:38] ⇦ Quits: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Killed (NickServ (GHOST command used by elucent_)))
L2323[19:36:52] <otho> It would be difficult to make random recipes that are fun, appear to be new every time and balanced
L2324[19:36:55] ⇨ Joins: elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L2325[19:37:18] <elucent> i seem to be losing connection a lot :/, maybe not the best time to ask about features
L2326[19:39:07] <Fendirain> Ah, Thats always fun.
L2327[19:39:49] <elucent> i think i could randomly change recipes based on world seed like intangible does with souls so people don't cheat
L2328[19:40:10] <elucent> my question is this: would people be okay with a crafting system that doesn't always make the item perfectly
L2329[19:40:22] <elucent> and requires some tinkering to get it exactly right
L2330[19:42:25] <unascribed> I think that could be fun *if done right*
L2331[19:42:35] <unascribed> hm, maybe
L2332[19:42:40] <unascribed> instead of the recipes being different in each world
L2333[19:42:43] <Fendirain> Sound neat, Some people may get annoyed if they do it 10 times and still have it wrong.
L2334[19:42:45] <unascribed> the way you have to tinker it for the perfect item is different
L2335[19:42:54] <unascribed> and the book would hint toward it
L2336[19:42:55] <tterrag> anyone know what could cause this werid particle rendering glitch? http://puu.sh/nlBiC.gif
L2337[19:43:02] <unascribed> as such there'd be a fixed list of methods
L2338[19:43:02] <elucent> yeah, i kinda have to keep the recipes kinda similar across worlds to fit the items
L2339[19:43:07] <elucent> but getting them right would be different
L2340[19:43:14] <tterrag> here's the code http://puu.sh/nlBkm.txt
L2341[19:43:25] <unascribed> I don't know what causes that but I do know it also plauges vanilla enchantment glyph particles
L2342[19:43:36] <unascribed> my solution was to not render for the first two ticks of the particle's lifetime :P
L2343[19:43:47] <tterrag> hmm
L2344[19:43:51] <tterrag> that's doable :P
L2345[19:45:22] ⇨ Joins: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2346[19:45:46] <tterrag> unascribed: yeah that's 100x better lol
L2347[19:46:13] <unascribed> it's a total hack
L2348[19:46:16] <unascribed> but yes it looks way better
L2349[19:46:24] <unascribed> I have an entire power system based around glyphs
L2350[19:46:30] <unascribed> and seeing them jump around was so obnoxious
L2351[19:46:43] ⇨ Joins: mousieamie (~amyt@8.18.218.175)
L2352[19:47:19] <tterrag> unascribed: http://gfycat.com/AdolescentQuaintKawala
L2353[19:47:25] <tterrag> that's pre-fixed
L2354[19:47:42] <unascribed> so am I officially a contributor to Ender IO now? can I brag to all my friends?
L2355[19:47:44] <unascribed> :P
L2356[19:47:59] <tterrag> I wrote the code
L2357[19:48:00] <tterrag> so no
L2358[19:48:02] <unascribed> :(
L2359[19:48:05] <tterrag> also it's public domain
L2360[19:48:05] <tterrag> so no
L2361[19:48:09] ⇦ Quits: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 186 seconds)
L2362[19:48:14] <tterrag> :D
L2363[19:49:08] <unascribed> I don't think "public domain" == "no contributor credit"
L2364[19:49:09] <unascribed> but sure
L2365[19:49:32] <tterrag> well again, you didnt' write the code :P
L2366[19:49:46] <unascribed> but I contributed the idea for the fix!
L2367[19:49:54] <tterrag> and if you willingly added your code to a public domain project, then yes it does
L2368[19:50:01] <unascribed> obviously I deserve full credit and my name on every build of Ender IO in the most obnoxious way possible
L2369[19:50:02] ⇦ Quits: mousieamie (~amyt@8.18.218.175) (Client Quit)
L2370[19:50:09] <tterrag> uhhhhuh
L2371[19:50:13] <tterrag> I'll get right on that
L2372[19:50:16] <unascribed> :P
L2373[19:50:52] <unascribed> my point with the public domain thing not being that contributor credit is required, but that contributors still exist
L2374[19:50:55] <unascribed> for example they show up in git blame
L2375[19:51:07] <tterrag> yes
L2376[19:51:48] <Fendirain> and finally solved the issue I was having...and I was correct, it was obvious.
L2377[19:53:35] <Fendirain> I think I have finally fixed all the code I broke last night.
L2378[19:53:56] ⇨ Joins: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2379[19:55:31] <Fendirain> IDEA is still refusing the push this file with the rest...?
L2380[19:55:41] <tterrag> too annoying? http://puu.sh/nlBZ7.jpg
L2381[19:56:19] <MoxieGrrl> Liquid...sunshine?
L2382[19:56:26] <minecreatr> xD, liquid sunshine
L2383[19:56:35] <tterrag> fire water + glowstone + sunflower
L2384[19:56:36] <tterrag> duh
L2385[19:56:43] <minecreatr> xD
L2386[19:57:04] ⇦ Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 198 seconds)
L2387[19:57:04] ⇦ Quits: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com) (Ping timeout: 198 seconds)
L2388[19:57:32] <tterrag> you can farm sunflowers by bonemealing them right?
L2389[19:57:35] <MoxieGrrl> Does it magically create a Care Bears dimension? :P
L2390[19:57:39] <MoxieGrrl> And yes, you can.
L2391[19:57:41] ⇦ Quits: iari (~iari@evana.futhark24.org) (Quit: Verlassend)
L2392[19:57:46] <tterrag> exellent
L2393[19:57:50] <tterrag> then this recipe is perfect
L2394[19:59:25] <Fendirain> "Commit failed with error:
L2395[19:59:25] <Fendirain> pathspec 'src/main/java/fendirain/fendirain/utility/tools/TreeChopper.java' did not match any file(s) known to git." ...
L2396[19:59:49] <Fendirain> Why does it do that? It pushes fine alone, But with other files, Nope.
L2397[20:00:01] *** willieaway is now known as williewillus
L2398[20:00:14] <unascribed> it looks like you entered fendirain twice
L2399[20:00:43] <unascribed> or is your package name actually "fendirain.fendirain"
L2400[20:00:58] <Fendirain> Username is Fendirain, Mod name is Fendirain.
L2401[20:01:15] <Fendirain> So, Ya...
L2402[20:01:20] <unascribed> :L
L2403[20:01:27] *** tterrag is now known as tterrag|busy
L2404[20:01:33] ⇨ Joins: Arctic_Wolfy (~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L2405[20:03:12] ⇦ Quits: PrinceCat (~PrinceCat@124-148-44-160.dyn.iinet.net.au) (Quit: My Mac has gone to sleep. ZZZzzz…)
L2406[20:03:13] <Fendirain> Now it's just refusing to commit...This file man.
L2407[20:10:45] <Arctic_Wolfy> Any one know if there is a way to stop armor from taking damage from a source but letting the player take damage from it?
L2408[20:11:31] <Fendirain> Does Tinkers Construct Tools that bypass armor still damage it? May want to check it if you haven't.
L2409[20:11:50] <Arctic_Wolfy> Hmm...
L2410[20:12:04] <elucent> pretty sure they do
L2411[20:12:33] <elucent> either way, whether or not a damage source damages armor is defined in the damage source
L2412[20:12:35] <Arctic_Wolfy> I just want to stop fire from damaging the armor so I can have some thing happen...
L2413[20:12:53] <elucent> and i don't think there's a code method to modify vanilla damagesources
L2414[20:13:05] <Arctic_Wolfy> x.x
L2415[20:13:38] <elucent> actually, what about this:
L2416[20:14:11] <elucent> you make an event listener for livinghurtevent, and repair the armor the same amount as the damage it would take
L2417[20:14:23] <Arctic_Wolfy> Well... might of found my way...
L2418[20:15:41] <Arctic_Wolfy> ISpecialArmor
L2419[20:16:57] <elucent> oh that could work
L2420[20:17:47] <Arctic_Wolfy> Just need to figure out if I can leave the defaults on some of the things or if I need to give something..
L2421[20:18:12] <Cypher121> uhh, I don't even know what to say, except I don't understand why I missed that being posted 6 months ago: https://broadly.vice.com/en_us/article/someone-programmed-a-vibrator-to-get-you-off-while-playing-minecraft
L2422[20:18:40] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L2423[20:19:01] <Fendirain> Wow...
L2424[20:19:42] <Arctic_Wolfy> o.o
L2425[20:23:57] *** tterrag|busy is now known as tterrag
L2426[20:24:54] <unascribed> wow, that url doesn't contain an ID
L2427[20:24:59] <unascribed> the article is identified by the slug
L2428[20:25:00] *** Mumfrey is now known as mumfrey
L2429[20:26:14] <williewillus> what the actual fuck lol
L2430[20:26:20] <williewillus> literally
L2431[20:26:24] <Cypher121> https://github.com/SweetAndFluffy/PlayVibe-Integration/blob/master/Minecraft/remoteVibratorControl/RemoteVibratorControl.java
L2432[20:26:55] <tterrag> what a strange strange thing
L2433[20:27:00] <tterrag> welcome to the internet, I suppose
L2434[20:27:43] <williewillus> look at the issue tracker lol
L2435[20:28:56] ⇨ Joins: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2436[20:29:06] <tterrag> those are some enthusiastic comments
L2437[20:29:07] <tterrag> dang
L2438[20:30:03] <Fendirain> Ah, tterrag, How does this look now? https://github.com/Fendirain/Fendirain/blob/1.8/src/main/java/fendirain/fendirain/utility/tools/TreeChopper.java
L2439[20:30:49] <unascribed> you're finding all connected logs immediately?
L2440[20:30:55] <tterrag> looks better
L2441[20:30:57] <unascribed> Twilight Forest would like to have a word with you
L2442[20:31:00] <tterrag> PacketHandler.simpleNetworkWrapper.sendToAllAround(new BlockDestroyEffectPacket(blockPos.toLong()), new NetworkRegistry.TargetPoint(entity.dimension, blockPos.getX(), blockPos.getY(), blockPos.getZ(), 32));
L2443[20:31:03] <tterrag> pretty sure that's unnecessary
L2444[20:31:11] <tterrag> there is a way to make it play the sfx on the client
L2445[20:31:11] <tterrag> one sec
L2446[20:32:10] ⇦ Quits: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 207 seconds)
L2447[20:32:12] <tterrag> https://github.com/wyldmods/ToolUtilities/blob/master/src/main/java/org/wyldmods/toolutilities/common/handlers/AOEHandler.java#L192
L2448[20:32:15] <Fendirain> I don't even want to think about Twilight Forest. Getting it to work with Sacred Oak was annoying enough.
L2449[20:32:20] <tterrag> that worked in 1.7 and I don't see any reaosn it would hav echanged
L2450[20:32:36] <Fendirain> Thanks, Will try it.
L2451[20:32:56] <unascribed> https://github.com/Fendirain/Fendirain/blob/1.8/src/main/java/fendirain/fendirain/common/item/ItemFenderiumAxe.java#L148
L2452[20:32:58] <unascribed> there's a method for this
L2453[20:32:59] <unascribed> isWood
L2454[20:33:02] <tterrag> ye
L2455[20:33:10] <tterrag> for some reason :P
L2456[20:33:17] <unascribed> no idea if there's an equivalent for leaves
L2457[20:33:23] <Cypher121> isFlowerPot
L2458[20:33:32] <unascribed> but I recently had a hell of a time getting my super choppy axe to work with TwiFor and Thaumcraft
L2459[20:33:34] <unascribed> so
L2460[20:34:32] <tterrag> https://github.com/SpongePowered/SpongeAPI/pull/526
L2461[20:35:15] <Cypher121> don't even have to open, I remember this pull's number by now
L2462[20:36:14] <unascribed> https://unascribed.com/i/cc22d38b.png
L2463[20:36:16] <unascribed> not true anymore
L2464[20:36:57] <Delenas-> I see Pahi has started with blockstates.. https://twitter.com/Pahimar/status/703042739458297861
L2465[20:37:20] ⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Quit: ~FILLED WITH DETERMINATION~)
L2466[20:39:54] <Arctic_Wolfy> Can some one help me understand ISpecialArmor?
L2467[20:40:37] ⇨ Joins: fuj1n (~fuj1n@101.190.105.229)
L2468[20:40:44] <tterrag> this might help a bit :P https://github.com/tterrag1098/CustomThings/wiki/Custom-Armor
L2469[20:40:45] ⇦ Quits: thor12022_oops (thor12022_@205.175.226.97) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L2470[20:40:55] ⇨ Joins: thor12022_oops (thor12022_@205.175.226.97)
L2471[20:41:16] ⇦ Quits: elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Ping timeout: 207 seconds)
L2472[20:46:18] ⇦ Quits: otho (~otho@191.189.97.199) (Quit: Leaving)
L2473[20:46:30] ⇨ Joins: otho (~otho@191.189.97.199)
L2474[20:47:06] ⇦ Quits: otho (~otho@191.189.97.199) (Client Quit)
L2475[20:47:17] ⇨ Joins: otho (~otho@191.189.97.199)
L2476[20:47:31] ⇦ Quits: Josephur (~wedontcar@2601:804:4001:2f00:f8be:e3ae:a797:ca31) ()
L2477[20:49:04] ⇦ Quits: riderj (~riderj@157.62.94.10) (Ping timeout: 207 seconds)
L2478[20:51:29] ⇨ Joins: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2479[20:53:42] ⇨ Joins: RANKSHANK (~Michael@ppp121-44-139-233.lns20.syd7.internode.on.net)
L2480[20:54:38] ⇨ Joins: AbsentThirdEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2481[20:54:55] ⇦ Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 207 seconds)
L2482[20:54:55] ⇦ Quits: DRedAway (~dredhorse@p4fc6789d.dip0.t-ipconnect.de) (Ping timeout: 207 seconds)
L2483[20:56:20] ⇨ Joins: Sollux-Captor (~Sollux-Ca@2601:547:c400:bb5e:812:99b8:d231:a65f)
L2484[20:56:23] <Sollux-Captor> hi o/
L2485[20:56:41] ⇦ Quits: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 195 seconds)
L2486[20:58:12] ⇨ Joins: DRedhors_ (~dredhorse@p4FFBAB7A.dip0.t-ipconnect.de)
L2487[20:59:11] <Delenas-> o/ Sollux
L2488[20:59:57] ⇨ Joins: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2489[21:01:21] ⇨ Joins: riderj (~riderj@157.62.94.10)
L2490[21:03:06] ⇦ Quits: AbsentThirdEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 195 seconds)
L2491[21:06:01] ⇨ Joins: Delenas (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L2492[21:07:21] ⇦ Quits: Delenas- (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Ping timeout: 186 seconds)
L2493[21:07:57] <Arctic_Wolfy> This ISpecialArmor stuff is still confusing me..
L2494[21:09:28] ⇨ Joins: elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L2495[21:10:15] ⇦ Quits: elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Client Quit)
L2496[21:11:26] ⇨ Joins: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com)
L2497[21:18:37] *** williewillus is now known as willieaway
L2498[21:19:52] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:c1a1:e802:b015:203a:a982)
L2499[21:30:44] ⇨ Joins: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com)
L2500[21:31:45] ⇦ Quits: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Quit: Leaving)
L2501[21:32:07] <Delenas> Starting to notice the EntityDamageEvent is gone..
L2502[21:33:57] <Elucent> Delenas use LivingAttackEvent
L2503[21:38:41] ⇦ Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 195 seconds)
L2504[21:38:49] ⇦ Quits: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com) (Quit: Leaving)
L2505[21:39:07] ⇨ Joins: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com)
L2506[21:39:42] ⇦ Quits: Blarghedy (~Blarghedy@50-90-114-152.res.bhn.net) (Quit: HAHA WHO'S WEARING THE PANTS NOW)
L2507[21:41:33] <Fendirain> What do I replace this line with since "ItemCameraTransforms" is deprecated? https://github.com/Fendirain/Fendirain/blob/1.8/src/main/java/fendirain/fendirain/client/render/mobs/layers/LayerHeldItem.java#L41
L2508[21:47:14] <tterrag> probably nothing
L2509[21:47:19] <tterrag> it was deprecated without a replacement afaik
L2510[21:47:30] <tterrag> use it when necessary, don't depend on it for custom things
L2511[21:47:34] <Fendirain> Ah, ok.
L2512[21:48:41] ⇨ Joins: killjoy (~killjoy@71.65.255.183)
L2513[21:48:53] <Arctic_Wolfy> Hey, tterrag, you know what I should set the values to be in ISpecial Armor so that it will be like regular armor?
L2514[21:50:48] ⇦ Quits: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com) (Ping timeout: 190 seconds)
L2515[21:51:11] <tterrag> look at the ISpecialArmor code
L2516[21:51:15] <tterrag> it applies itself to vanilla armor
L2517[21:51:32] <Arctic_Wolfy> It does?
L2518[21:53:11] <tterrag> yes
L2519[21:53:17] <tterrag> everything is run through ISpecialArmor.applyArmor
L2520[21:53:26] <tterrag> err
L2521[21:53:30] <tterrag> ArmorProperties.ApplyArmor
L2522[21:53:32] <tterrag> who named this
L2523[22:03:57] <killjoy> git blame
L2524[22:05:02] ⇨ Joins: Cooler (~CoolerExt@117.204.114.93)
L2525[22:05:17] ⇦ Quits: Cooler (~CoolerExt@117.204.114.93) (Client Quit)
L2526[22:12:19] ⇦ Quits: Sollux-Captor (~Sollux-Ca@2601:547:c400:bb5e:812:99b8:d231:a65f) (Quit: Leaving)
L2527[22:13:52] ⇦ Quits: Lathanael|Away (~Lathanael@p549603E7.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L2528[22:14:05] ⇨ Joins: Wastl2 (~Wastl2@f053035035.adsl.alicedsl.de)
L2529[22:16:52] ⇨ Joins: Delenas- (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L2530[22:18:57] ⇦ Quits: Delenas (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Ping timeout: 186 seconds)
L2531[22:19:16] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L2532[22:19:35] ⇨ Joins: Lathanael|Away (~Lathanael@p5496015C.dip0.t-ipconnect.de)
L2533[22:24:24] ⇨ Joins: PBlock96 (~PBlock96@lawn-143-215-50-240.lawn.gatech.edu)
L2534[22:26:33] ⇨ Joins: EyeOfKoishi (~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L2535[22:26:42] ⇦ Quits: Delenas- (Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Quit: Z)
L2536[22:29:37] ⇦ Quits: SubconsciousEye (~Subconsci@cpe-65-28-43-97.wi.res.rr.com) (Ping timeout: 198 seconds)
L2537[22:30:58] ⇦ Quits: Elucent (~elucent__@d47-69-239-56.col.wideopenwest.com) (Ping timeout: 198 seconds)
L2538[22:36:57] *** Vigaro is now known as Vigaro|AFK
L2539[22:37:51] ⇦ Quits: otho (~otho@191.189.97.199) (Quit: Leaving)
L2540[22:40:12] ⇨ Joins: Blarghedy (~Blarghedy@50-90-114-152.res.bhn.net)
L2541[22:44:01] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195 seconds)
L2542[22:46:02] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L2543[22:46:53] *** bilde2910|away is now known as bilde2910
L2544[22:52:38] ⇨ Joins: mousieamie (~amyt@c-67-180-195-205.hsd1.ca.comcast.net)
L2545[23:03:21] ⇦ Quits: Mraof (~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Ping timeout: 186 seconds)
L2546[23:05:45] ⇦ Quits: Blarghedy (~Blarghedy@50-90-114-152.res.bhn.net) (Ping timeout: 186 seconds)
L2547[23:06:52] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L2548[23:17:08] ⇨ Joins: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net)
L2549[23:30:16] ⇦ Quits: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net) (Ping timeout: 207 seconds)
L2550[23:31:48] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190 seconds)
L2551[23:35:17] ⇦ Quits: PBlock96 (~PBlock96@lawn-143-215-50-240.lawn.gatech.edu) (Remote host closed the connection)
L2552[23:35:37] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L2553[23:35:37] ⇨ Joins: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L2554[23:36:08] ⇦ Quits: Doty1154 (~Doty1154@2601:648:8002:c1a1:e802:b015:203a:a982) (Quit: Leaving)
L2555[23:36:13] ⇦ Quits: Brokkoli (~Brokkoli@f054027183.adsl.alicedsl.de) (Ping timeout: 198 seconds)
L2556[23:36:27] *** bilde2910|away is now known as bilde2910
L2557[23:38:50] ⇨ Joins: poiuy_qwert (~poiuy_qwe@198-84-224-94.cpe.teksavvy.com)
L2558[23:39:19] ⇨ Joins: LatvianModder (uid50299@id-50299.charlton.irccloud.com)
L2559[23:39:19] MineBot sets mode: +v on LatvianModder
L2560[23:40:03] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L2561[23:41:02] ⇨ Joins: PrinceCat (~PrinceCat@124-148-44-160.dyn.iinet.net.au)
L2562[23:42:46] *** willieaway is now known as williewillus
L2563[23:48:58] ⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L2564[23:54:01] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195 seconds)
L2565[23:55:39] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L2566[23:56:31] *** bilde2910|away is now known as bilde2910
L2567[23:56:34] ⇨ Joins: Drullkus (~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
<<Prev Next>> Scroll to Top