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L1[00:01:24] ⇦
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L7[00:14:21] <Fendirain> Wonder what I will
break switching this over. Fun times to come.
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L12[00:22:13] <Arctic_Wolfy> I'm confused
about player.isBurning...
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L20[00:33:18] <VikeStep> I've been
contemplating giving up my minecraft mod. It's just too much work
for me nowadays
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L22[00:34:06] <Arctic_Wolfy> It seams
isBurning, is not always true... even if you ARE ON FIRE!
L23[00:34:09] <VikeStep> I'll be back in 2
hours with more details
L24[00:34:23] <VikeStep> Arctic_Wolfy, it
may be set when you are in lava. double check it
L25[00:34:30] <VikeStep> it might just be
an incorrect MCP name
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L30[00:41:48] <Fendirain> Ok, Got it all
converted over. Now for fixed what I screwed up doing it.
L31[00:41:52] <Fendirain> fixing*
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L39[01:06:41] <Fendirain> I will have to
finish fixing this in the morning. Thanks for the help.
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L53[01:36:02] <VikeStep> I'm currently
finalising the move for it to 1.8.9, however I need to make the ASM
work (don't do ASM kids)
L54[01:36:23] <tterrag> noooooo
L55[01:36:29] <Arctic_Wolfy> o.o
L56[01:37:20] <VikeStep> If you take this
up, you will get 100% of the credits the downloads get on
curseforge, however I would still like to have my name attached to
the project
L57[01:37:28] <VikeStep> that is
L58[01:37:32] <VikeStep> as a mascot or
something
L59[01:37:53] <VikeStep> tterrag, ?
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L62[01:40:28] <tterrag> VikeStep: that was
my answer
L63[01:40:32] <Lordmau5> o/ morning
L64[01:40:33] <tterrag> a resounding
"nooooo"
L65[01:40:42] <VikeStep> ah, haha
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L68[01:44:31] <sham1> "Don't do ASM
kids" Good man
L69[01:44:51] <Arctic_Wolfy> o.o
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L71[01:45:38] <sham1> why are you being all
wide eyes
L72[01:46:10] <Arctic_Wolfy> I dunno.
L73[01:47:17] <Matthew> LexManos, installer
adfly link is downloading the .exe rather than the .jar
L74[01:47:39] <sham1> Well it is an
installer
L75[01:48:06] <Matthew> yes, the installer
link should give you the jar. but it does not :P
L77[01:49:00] <Lordmau5> you need to
download Installer not Installer-Win
L78[01:49:09] <McJty> Matthew, he did
L79[01:49:10] <Lordmau5> latest or
recommended, which one do you seek on thy quest today?
L80[01:49:14] <McJty> It happened for me
too
L81[01:49:20] <McJty> I clicked 'installer'
and got installer-win
L82[01:49:24] <McJty> Two times I
tried
L83[01:49:29] <McJty> The direct link wored
('i' button)
L84[01:49:32] <Matthew> Lordmau5, I know
which link to click :P
L85[01:49:43] <Matthew> yeah the direct
link is fine
L86[01:50:09] <McJty> 'worked'
L87[01:50:09] <Lordmau5> adfocus takes
hours to load anyway lol
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L89[01:51:14] <sham1> It has to load the
ads
L90[01:51:29] <Josephur> Woot just created
my first 1.8.9 block.. phew
L91[01:51:37] <Lordmau5> ah. ye. downloads
the .exe lol xD
L92[01:51:40] <tterrag> just in time for
1.9!
L93[01:51:46] <Josephur> I feel like I need
a ciggarette :D
L94[01:51:47] <Lordmau5> Well, I got uBlock
so why even bother loading the ads?
L95[01:51:54] <Josephur> tterrag: please
tell me 1.9 has not changed ;)
L96[01:52:03] <tterrag> from what we know,
not as much as 1.8 at least
L97[01:52:05] <tterrag> far less
L98[01:52:09] <tterrag> so, it's good news
so far
L99[01:52:10] <Josephur> I hope not
L100[01:52:16] <Lordmau5> itemstates was
one major thing, wasn't it?
L101[01:52:30] <sham1> When will 1.9 come
out
L102[01:52:38] <Lordmau5> Monday
L103[01:52:42] <McJty> 29 feb
L104[01:52:51] <sham1> w00t
L105[01:52:56] <Josephur> But you know
what, my mod is meant to be used along side some of the mods that
are currently migrating to 1.8.9, so I think I'm safe to assume
I'll be on 1.8.9 for awhile :D
L106[01:53:01] <LexManos> Matthew, Odd,
poked the adfocus guy about it
L107[01:53:05] <LexManos> the rest of the
links work
L108[01:53:18] <Lordmau5> as said - direct
link without adfocus works too
L109[01:53:31] <Lordmau5> works
fine*
L110[01:53:49] <sham1> Josephur, mentality
like that was the reason so many mods stayed behind in
1.7.x...
L111[01:53:55] <Josephur> I know right
;)
L112[01:54:03] <LexManos> probably a
caching issue on their end of romsehting
L113[01:54:05] <Lordmau5> or 1.6.4
L114[01:54:08] <Lordmau5> or 1.5.X
L115[01:54:09] <Lordmau5> or 1.4.7
L116[01:54:12] <sham1> Yes
L117[01:54:17] <Matthew> yeah the
recommended installer link is fine, just the latest having
problems
L118[01:54:18] <Lordmau5> People are
lazy
L119[01:54:22] <Lordmau5> people don't
like changes
L120[01:54:48] <McJty> It is just human
nature. I was reluctant at first too because it was a lot of work.
But it seems like 1.9 will not be that bad
L121[01:55:15] <sham1> I'll jump the shark
right when it becomes possible
L122[01:55:17] <Lordmau5> Thing is, we
both know that we can't immediately drop 1.8.9 support because the
other authors might not immediately follow
L123[01:55:22] <tterrag> 1.8 was just a
boring update
L124[01:55:24] <Josephur> I need to look
at the 1.9 changes, what's major besides dual wield etc..
L125[01:55:27] <Mraof> I'm planning to
update the mod I'm working on right now to 1.8
L126[01:55:29] <tterrag> coupled with the
MASSIVE refactors needed
L127[01:55:32] <tterrag> no one wanted to
do it
L128[01:55:44] <sham1> Because I want me
some itemstates
L129[01:55:45] <LexManos> Lord: chicken
egg yay!
L130[01:55:47] <Lordmau5> rendering
changes to blockstates and json as well
L131[01:55:48] <LexManos> just fucking
update
L132[01:55:52] ⇦
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L133[01:56:03] <LexManos> mark the old
version as feature complete and move on
L134[01:56:27] <Lordmau5> this weekend I
hope I can get a new version out with some new GUI system and a bit
of texture rework
L135[01:56:29] <tterrag> you know it's not
always that cut and dry
L136[01:56:35] <Mraof> Once I have
replacements for the item models I'll update
L137[01:56:40] <Lordmau5> I hope that's
the final 1.8.9 version, besides bugfixes...
L138[01:56:41]
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L139[01:56:51] <tterrag> I'm not going to
cut off a version I've been promising for months that people are
expecting to release on 1.X just because 1.Y is out
L140[01:56:53] <Mraof> And I think I might
need to change some other stuff, I'm not sure
L141[01:56:56] <Lordmau5> 1.7.10 is not
being supported anymore - not even in terms of bugfixes :D
L142[01:56:58] <Lordmau5> on my end*
L143[01:57:09] <McJty> I still support
it
L144[01:57:13] <LexManos> yes, it is
always cut and dry
L145[01:57:19] <McJty> Given that many
very popular and still active packs are still using my mods
L146[01:57:20] <Lordmau5> People should
get with the times
L147[01:57:22] <McJty> Like infinity
L148[01:57:34] <LexManos> support !=
dev
L150[01:57:41] <McJty> yes, I'm not adding
new features
L151[01:57:48] <McJty> Just bug fixes if
really needed
L152[01:57:51] <Lordmau5> That's what I
won't do for 1.8.9 anymore then either.
L153[01:58:00] <Lordmau5> Yep, just bug
fixes, e.g. NPEs or the like
L154[01:58:30] <Josephur> That's kind of
funny tterrag :D
L155[01:58:36] <Lordmau5> The sheep is
like "yo, shit's about to go down, right?"
L156[01:58:39] <Josephur> but useful!
:D
L157[01:59:03] <tterrag> as far as I know
it's the first rainmaker/stopper to actually fire something into
the air :P
L158[01:59:12] <tterrag> and yes you can
make rain as well
L159[01:59:15] <tterrag> just put a
different fluid into it
L160[01:59:19] <sham1> "liquid
sunshine"
L161[01:59:23] <tterrag> :D
L162[01:59:24] *
Mraof checks what changes need to be made to Scapecraft for
updating to 1.8
L163[01:59:33] <sham1> How does that even
work
L164[01:59:37] <Mraof> Okay, looks like
there's a lot of stuff
L165[01:59:40] <Josephur> be nice if that
gem could be an item you can take with you :D
L166[01:59:43] <tterrag> I spent about 30
minutes researching irl weather control methods
L167[01:59:45] <Josephur> instashine in
hand!
L168[01:59:51] <tterrag> before I said
screw it and went full gamelogic
L169[02:00:02] <Lordmau5> obviously
L170[02:00:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160225 mappings to Forge Maven.
L171[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160225-1.8.9.zip
(mappings = "snapshot_20160225" in build.gradle).
L172[02:00:11] <tterrag> Josephur: I think
the gem will be replaced by the "on deck" firework
L173[02:00:12] <Lordmau5> why bother
looking up realistic as duck logic
L174[02:00:14] <tterrag> may do some fancy
rendering
L175[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L176[02:00:33] <Mraof> Stuff with textures
is probably going to be the biggest pain, it looks like
L177[02:00:36] <tterrag> the gem is from
the old version of this block
L178[02:00:40] <tterrag> where it took
items, not fluid
L179[02:00:42] <tterrag> it was
boring
L180[02:00:44] <tterrag> this is more fun
:D
L181[02:00:46]
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L182[02:01:00] <Lordmau5> could render the
fluid somehow
L183[02:01:03] <Lordmau5> perhaps like a
fountain
L184[02:01:07] <McJty> Mraof, for me
personally the biggest changes where everything related to
rendering (json) and meta (blockstate)
L185[02:01:13] <Lordmau5> ENJOY DOING THAT
RENDERING, MWAHAHAA :3
L186[02:01:33] <tterrag> meh
L187[02:01:36] <tterrag> particles aren't
that hard :P
L188[02:01:37] <Lordmau5> Mraof, if you
have problems or questions, I'm sure a bunch of people in here will
help you out ;)
L189[02:01:50] <Lordmau5> Yo, I'm not
talking particles
L190[02:01:52] <Mraof> I am going to
die
L191[02:01:55] <Lordmau5> I'm talking
actual fountain-fluid rendering
L192[02:02:07] <Mraof> I just checked the
project where I started porting Scapecraft to 1.8
L193[02:02:18] <Mraof> 1160 compilation
errors
L194[02:02:22] <McJty> Well that's the
easy part
L195[02:02:27] <McJty> After fixing those
comes the hard part :-)
L196[02:02:55] <Mraof> I've already fixed
a lot of the easier ones to fix, though
L197[02:03:02] <McJty> Most of those
errors are probably related to ForgeDirection, BlockPos stuff and
cpw package changes
L198[02:03:14] <Lordmau5> I'm happy to
hear the author of Harvestcraft is doing some huge refactoring on
the mod so that the code is better organized
L199[02:03:14] <Delenas-> JSON. Json
errywhere.
L200[02:03:42] <tterrag> Lordmau5:
lol
L201[02:03:43] <tterrag> ok
L202[02:03:54] <tterrag> I'm not sure how
that would look other than particles
L204[02:04:08] <Mraof> I already fixed
those package changes
L205[02:04:19] <Lordmau5> relevant, @
Delenas-
L206[02:04:22] <Mraof> Looks like a lot
have to do with IIcon
L207[02:04:32] <McJty> Mraof, yes, that's
where the json stuff will kick in
L208[02:04:34] <Lordmau5> good ol'
IIcon
L209[02:04:46] <McJty> Get rid of all
IIcon stuff
L210[02:04:57] <McJty> Just remove it or
put it in comments so you know how to make your jsons
L211[02:05:16] <Mraof> Some of it I'm not
sure how I'll deal with, though
L212[02:05:38] <Mraof> Like I have ore
spawner blocks that regrow after being mined
L213[02:06:05] <Mraof> Like how snow has
different heights, except it uses the texture of whatever block you
get from it
L214[02:06:30] <McJty> That's getting into
more complicated areas but still possible
L215[02:06:30] <sham1> Augh, so many
duolingo categories to strenghten
L216[02:06:56] ***
Delenas- is now known as Delenas
L217[02:07:05] *
Delenas idly slaps their net around.
L218[02:08:25] <Mraof> Hmm
L219[02:09:05] <Mraof> Actually the main
problem with that would be the texture, wouldn't it?
L220[02:09:12] <Lordmau5> ?
L221[02:09:29] <Lordmau5> aren't IIcons
just seperate .png files as well?
L222[02:09:38]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L223[02:10:03] <Mraof> Not
necessarily
L224[02:10:30] <Mraof> IIcons are
basically an index on the atlas, or something like that
L225[02:10:53] <Lordmau5> aren't you
registering your own textures though?
L226[02:11:02] <Lordmau5> *those* should
be seperate files, that's what I mean
L227[02:11:20] <Mraof> Yeah
L228[02:11:26] <McJty> All textures
normally end up in the atlas though
L229[02:11:30] <McJty> Unless you're doing
weird things
L230[02:11:48] <Mraof> Except for textures
from vanilla Minecraft I make use of
L231[02:11:56] <McJty> They are also in
the atlas
L232[02:12:01] <Lordmau5> yup
L234[02:13:39] <Lordmau5> you'd do that
with a model that is handling said BlockState
L235[02:14:07] <Mraof> Okay
L236[02:14:19] <Mraof> I have no clue what
BlockStates even are
L237[02:14:25] <Mraof> I haven't really
done anything with 1.8 yet
L238[02:14:39] <McJty> BlockState == block
+ meta + some extra. Meta is abstracted away in a sense
L239[02:14:51] <Mraof> Okay
L240[02:14:52] <McJty> You no longer use
meta directly except in your block implementation
L241[02:15:02] <McJty> Instead you use
properties that you get from the blockstate
L242[02:15:11] <McJty> It is actually a
pretty nice system. I like it a lot
L243[02:15:35] <McJty> A bit unfortunate
that the 4-bit meta limitation is still there but at least
properties can go beyond that if they are fed from a different
source
L244[02:15:42] <McJty> Like from the TE or
neighbours
L245[02:16:05] <Mraof> What properties are
there?
L246[02:16:12] <McJty> Whatever you
define
L247[02:16:21] <Mraof> Oh, cool
L248[02:16:26] <Mraof> That sounds way
better
L249[02:16:27] <McJty> i.e. where you used
meta before (for example for facing or redstone signal) you now use
properties instead
L250[02:16:56] <McJty> Properties are also
properly typed. So you can do things like
world.setBlockState(state.withProperty(COLOR, ColorEnum.RED),
3);
L251[02:17:08] <McJty> Where COLOR is a
PropertyEnum for ColorEnum
L252[02:17:10] <McJty> And things like
that
L253[02:17:21] <Mraof> That sounds really
useful
L254[02:17:29] <Mraof> Just a pain to
update to
L255[02:17:29] <McJty> In your blockstate
json you can then refer to the name of that enum ('color') and the
value of it ('red') to do things
L256[02:17:39] <McJty> Like change the
texture for a face or even a full model
L257[02:17:42] <McJty> Yes, it is a pain
to update
L258[02:18:26] <Mraof> Once I release the
update I'm working on right now I'm definitely going to update to
1.8
L259[02:18:40] <Mraof> Before I make even
more things that'll be a pain to update
L260[02:19:19] <Mraof> Like a quest system
that can have new items added for it by the server
L261[02:19:33] <Mraof> Well, subitems with
a texture provided by the server
L262[02:20:37] <Mraof> Scapecraft is
designed for prebuilt servers
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L271[02:35:28] <Mraof> Oh yeah, I do have
block textures that aren't actually stored as .png
L272[02:36:09] <Mraof> I have skill icons
that are used for a GUI and stored in one png
L273[02:36:40] <Mraof> But I'm also using
them for walls that are impassible unless you have a high enough
level in that skill
L274[02:37:15] <Mraof> But the texture is
made 50% transparent for those blocks
L275[02:37:50] <Mraof> Because it's
overlayed on the texture of the block below it for the block
L276[02:38:33] <Mraof> So walls made with
it don't look out of place but still tell people what skill is
required (and level, based on how it's colored)
L278[02:42:25] <gigaherz> dafuq
L280[02:42:49] <gigaherz> someone had a
problem with my mod, which is not unexpected
L281[02:42:59] <gigaherz> problem is....
the crash reporter couldn't show the error
L282[02:43:29] <gigaherz> "Negative
index in crash report handler (0/16)"
L283[02:43:36] <gigaherz> i have never
seen anything like that
L284[02:43:36] <gigaherz> XD
L285[02:45:28] <Lordmau5> Mraof: reminds
me of some Runescape mod
L286[02:45:36] <Lordmau5> I assume
Scapecraft is actually ... exactly.. that?
L287[02:45:47] <Mraof> Yeah
L288[02:45:48]
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L289[02:46:17] <Mraof> It wasn't
originally my mod, but I've taken it over
L290[02:46:27] <Lordmau5> nifty, couple of
friends were using that mod iirc, but I couldn't be arsed to look
into it since I always told them "why bother playing a
runescape mod when you can play the actual game?"
L291[02:46:38] <Lordmau5> I'll look into
it the coming days myself though :P
L292[02:46:53] <Mraof> And recoded
basically everything but the models from scratch
L293[02:47:01] <Lordmau5> If it interests
me enough I might help out with a bit of 1.8.9 work if you
want
L294[02:47:37] <Mraof> Well I didn't throw
out the entity code, but I made major changes to every entity
class
L295[02:47:43] <Mraof> Okay
L296[02:50:19]
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L297[02:50:51] <Arctic_Wolfy> And I just
created my newest favorite weapon... by accident...
L298[02:51:11] ***
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L299[02:52:13] <Lordmau5> nice
L300[02:53:58] <Arctic_Wolfy> And I was
just joking around...
L301[02:54:44] <Arctic_Wolfy> Lets just
say... it's a hook... and it won't work on chickens.
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L303[03:00:57] <Mraof> I'm trying to write
a todo list
L304[03:01:05] <Arctic_Wolfy> Is there a
way to make an item's render be offset?
L305[03:01:07] <Mraof> But I have a
terrible memory about certain things
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L308[03:03:21] <Arctic_Wolfy> Yep... new
favoret weapon...
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L322[03:59:05] <Wuppy> PSA: to everybody
who has purchased Factorio, you can get a free steam key on your
account page :)
L323[04:00:50] <Lordmau5> what type of
game is Factorio anyway?
L324[04:01:11] <Lordmau5> I might look
into it via. ISODemo
L325[04:01:18] <Lordmau5> an
ISODemo*
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L339[04:46:48] <Wuppy> Lordmau5, it's a
bit like industrial craft in Minecraft but a whole (better) game
made from it
L340[04:46:57] <Lordmau5> huh
L341[04:46:59] <Lordmau5> seems
complex
L342[04:47:29] <Wuppy> it's a little
complex, but awesome
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L348[05:20:44] <Saturn812> it's kinda
short tho, gets to the end point really quickly, no real variation.
But it is very fun the first time
L349[05:21:16] ***
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L350[05:23:35] <boni> factorio is
fun
L351[05:23:40] <boni> i just never got too
far :D
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L354[05:36:00] <Lordmau5> interesting
game
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L365[06:18:24] <Delenas> So, question. If
I have a gui open and have a change that requires the gui updated
(powerbar changed, slots modified- anything the container changed)-
how would I go about refreshing it client side? I have an instance
of IMessage prepared, but..
L366[06:20:43] <sham1> You send the
changed info to the client and set the data
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L368[06:22:23] <sham1> Although slot
changes are automagic so you don't need to worry about those
L369[06:23:00] <Delenas> I'm adding and
removing slots from a gui as I take out a container item. Kinda
need to re-call the container's method for that.
L370[06:23:14] <sham1> ah
L371[06:23:53] <Delenas> I mean, I can
grab the EntityPlayerSP reference, but where should I head with
that?
L372[06:24:17] <sham1> umn'
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L385[07:09:50] <Delenas> ..oops. Just
accidentally made a disco item texture..
L386[07:10:17] <gigaherz> anyone has any
idea how I could possibly debug this?
L388[07:10:31] <gigaherz> [18:52:58]
[Client thread/INFO] [STDOUT]:
[net.minecraft.crash.CrashReport:func_85057_a:290]: Negative index
in crash report handler (0/16)
L389[07:10:32] <gigaherz> XD
L390[07:11:19] <sham1> Error crashes
L391[07:11:21] <Delenas> "How to know
you dun goofed, step 1"
L392[07:11:21] <sham1> Wat
L393[07:11:41] <gigaherz> wel lthat's what
that log file says
L394[07:11:46] <gigaherz> I have never
seen that
L395[07:11:56] <gigaherz> I don't know
WHAT could cause the crash to error
L396[07:12:12] <Lordmau5> Ask how to
reproduce it
L397[07:12:18] <Lordmau5> and if it's even
possible to reproduce it
L398[07:12:26] <gigaherz> it crashes
during init
L399[07:12:31] <Lordmau5> every
time?
L401[07:12:46] <gigaherz> I didn't ask
XD
L402[07:13:21] <gigaherz> the only thing I
can think of, is to try to reproduce the modlist, and see if that
rperoduces the crash
L403[07:14:20] <sham1> GGCode
L404[07:14:20] <Lordmau5>
"NowWithRendering" coremod is in the coremods list
twice
L405[07:14:26] <Lordmau5> I doubt that'll
cause issues though...
L406[07:14:39] <sham1> And I think it is
causing trouble
L407[07:14:44] <Lordmau5> think so?
L408[07:14:56] <Lordmau5> 50€ that it's---
I mean, I'm not betting money.
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L410[07:14:58] <sham1> It can effect some
stuff in such weird ways
L411[07:15:09] <Lordmau5> isn't it affect?
:3
L412[07:15:25] <sham1> I am pedantic but
this is annoying
L413[07:15:47] <sham1> Got to have at
least one charecter flaw
L414[07:15:56] <gigaherz> they are just
two random coremods which happen to have the same name?
L415[07:16:23] <Lordmau5> both mods
contain "net.fybertech.nwr" which is exactly that
L416[07:16:27] <Lordmau5> they are not 2
random core mods
L417[07:16:37] <Lordmau5> that goof put
the _core mod into both his mods
L418[07:16:37] <gigaherz> ah
L419[07:16:44] <Lordmau5> sorry for the
ping _core :3
L420[07:17:06] <Lordmau5> it might cause
issues, as sham said
L421[07:17:44] *
sham1 goes on about coremods
L422[07:17:59] <sham1> There are reasons
for them I get that
L423[07:18:02] <sham1> But jeez
L424[07:18:16] <Lordmau5> what even is
"NowWithRendering"?
L425[07:18:30] <Cazzar> You probably know
better than us?
L426[07:18:53] <Lordmau5> I just know that
it's 5 files inside 2 mods
L427[07:19:04] <gigaherz> I think it's one
of those crappy things that add IItemRenderer back?
L428[07:19:19] <Lordmau5> oh god please
no
L429[07:19:26] <gigaherz> coudl be wrong
though
L430[07:19:30] *
Lordmau5 grabs jd-gui
L431[07:20:10] <sham1> I hope you are
wrong as if not I would have to strangle someone
L432[07:20:13] <sham1> Or something
L433[07:20:18] <sham1> Of all the
pain
L434[07:20:32] <Lordmau5> well
fudgecake
L435[07:20:36] <Lordmau5> JDGui requires
Java 1.7, wtf
L436[07:20:50] <sham1> and you have?
L437[07:20:54] <Lordmau5> 1.8 at
work
L438[07:20:57] <Lordmau5> and at home I
think I have both
L439[07:20:59] <sham1> hmm
L440[07:21:01] <sham1> Wierd
L441[07:21:15] <Lordmau5> shit's
hardlocked to 1.7
L442[07:21:50] <Lordmau5> God, do I love
me some broken English
L443[07:21:56] <Lordmau5> "And if you
try at first the last one, then the first one will not working,
too, until an restart of JD-GUI."
L444[07:22:17] <sham1> Oh god
L445[07:22:41] <sham1> Can't fault people
about broken English but jeez
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L451[07:31:20] <sham1> Yay
L452[07:31:34] <sham1> Psi is in FTB
Unstable so I may do fancy stuff
L453[07:33:44] <gigaherz> Lordmau5: use
the internal "decompiler" in IDEA?
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L455[07:34:38] <gigaherz> (dunno why I put
it in quotes)
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L459[07:41:27] <Lumien> I create it during
onLoad, how / why would it get garbage collection between onLoad
& update ?
L460[07:42:03] <gigaherz> a WeakReference
won't prevent garbage collectiosn so
L461[07:42:07] <gigaherz> do you have the
fake player stored elsewhere?
L462[07:43:02] <Lumien> The
FakePlayerFactory holds an instance
L463[07:43:11] <Lumien> And it will only
remove that when the world is unloaded
L464[07:44:07] <sham1> :C
L465[07:44:13] <sham1> Cannot create new
worlds
L466[07:44:45] <sham1> Welp, that's
unstable
L467[07:49:06] ***
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L472[07:54:53] <Lumien> Ok turns out you
can't get a fake player in onLoad because that causes a loop
:P
L473[08:02:02] <Cazzar> TIL: Typescript
has async-await
L474[08:02:26] <sham1> >MFW
Typescript
L475[08:02:40] <Cazzar> sham1: I am doing
a VSCode extension
L476[08:02:49] <Cazzar> options are
Javascript or Typescript :P
L477[08:02:53] <Cazzar> Choose one
L478[08:02:55] <sham1> >MFW
VSCode
L479[08:03:14] <Cazzar> It's not that bad
:P
L480[08:03:25] <sham1> Cannot be used in
the terminal
L481[08:03:45] <Cazzar> because it's not
intende to?
L482[08:03:57] <sham1> Indeed
L483[08:04:08] <Cazzar> So your complaint
is invalid?
L484[08:04:17] <sham1> nah
L485[08:04:22] <Cazzar> It is.
L486[08:04:28] <sham1> It's never
invalid
L487[08:04:41] <Cazzar>
sham1.invalidate()
L488[08:04:45] <Cazzar> Kthx
L489[08:05:02] <sham1> Method not found:
"invalidate"
L490[08:05:37] ⇦
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L491[08:06:15] <Cazzar> sham1 = null;
System.gc()
L492[08:06:32] <sham1> Variable sham1 is
defined as final
L493[08:06:41] <Cazzar> That's not
had
L494[08:06:45] <Cazzar> hard*
L496[08:07:19] <Cazzar> sham1: ^
L497[08:07:23] <sham1> yes
L498[08:07:51] <sham1> you could reflect
that but in this case it is cheating
L499[08:09:08] <Cazzar> If it works, it
works.
L500[08:09:19] <sham1> Nah
L501[08:09:28] <sham1> I cannot be
deleted
L502[08:09:29] <Cazzar> Seriously, just
fuck off.
L503[08:09:40] <sham1> hmrm
L504[08:11:36] ***
Keridos is now known as Keridos|away
L505[08:11:52] <Lordmau5> gigaherz: kinda
difficult to do that at work and without an IDE :D?
L506[08:11:57] ⇦
Quits: VikeStep (~VikeStep@120.156.54.17) (Read error: Connection
reset by peer)
L507[08:14:50] <gigaherz> what?
L508[08:14:55] <gigaherz> ah
L509[08:15:24] <Lordmau5> gigaherz, also,
seems like the mod hooks into renderBlock
(Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/BlockPos;Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/client/renderer/WorldRenderer;)Z
and renderBlockDamage
(Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/BlockPos;Lnet/minecraft/client/renderer/texture/TextureAtla
L510[08:15:24] <Lordmau5>
sSprite;Lnet/minecraft/world/IBlockAccess;)V
L511[08:15:45] <gigaherz> ah, readding
ISBRH then
L512[08:15:48] <gigaherz> not
IItemRenderer
L513[08:15:59] <Lordmau5> apparently
L514[08:16:11] <Lordmau5> well, not
really
L515[08:16:16] <Cazzar> So some lazy fuck
made that
L516[08:16:28] <sham1> Sounds about
right
L518[08:17:41] <sham1>
"ISBR"
L519[08:17:46] <sham1> Oh god no
L520[08:17:57] ⇦
Quits: illyohs (~LordIllyo@2604:a880:800:10::94a:8001) (Quit: ZNC
1.6.2 - http://znc.in)
L521[08:18:17] <gigaherz> yeah that's just
ISBRH for 1.8
L522[08:18:24] <gigaherz> well, it could
be wrose
L523[08:18:24] <gigaherz> XD
L524[08:18:24] <Lordmau5> urgh, lazy
idiots :D
L525[08:18:35]
⇨ Joins: illy (~LordIllyo@illyohs.us)
L526[08:18:41] <Lordmau5> so in that case,
this might not be the actual cause for the issue
L527[08:19:12] <sham1> Maybe the fact that
there are two of the same mod in the instance...
L528[08:19:26] <Lordmau5> 2x the
ISBR?
L529[08:19:30] <Lordmau5> perhaps...
L530[08:23:42]
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L531[08:24:31] ⇦
Quits: Skuli (~Skuli@107.170.86.178) (Quit: Well.
Bye!)
L532[08:26:21] <gigaherz> hmmm was there
an event that would let me change that vanilla blocks drop?
L533[08:26:42] <Lordmau5> ye, iirc
L535[08:28:13]
⇨ Joins: Skuli (~Skuli@107.170.86.178)
L536[08:30:06] ⇦
Quits: infinitefoxes_
(~infinitef@pool-71-97-37-69.dllstx.fios.verizon.net) (Read error:
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L537[08:31:29] <sham1> To be honest if
there was not, it would be kinda shitty situation
L538[08:31:42] <Lordmau5> someone would've
PRed it by now
L539[08:31:48] <sham1> Yes
L541[08:34:37] <boni> looks like you're
using RGB instead of HSL for it
L542[08:35:37] <Lordmau5> Wooo
L543[08:35:42] <Lordmau5> Radeon Crimson
16.2 are released
L544[08:38:01]
⇨ Joins: Brokkoli
(~Brokkoli@f054027183.adsl.alicedsl.de)
L545[08:39:00]
⇨ Joins: MrDerpy
(~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L546[08:39:01] <MrDerpy> hello
L547[08:39:36] <MrDerpy> Can someone help
me with NBT tags
L548[08:39:36] <Lordmau5> Hola amigo
L549[08:39:43] <Lordmau5> sure, what's
your issue
L550[08:39:53] <Lordmau5> I can try...
:3
L551[08:40:03] <MrDerpy> My NBT tagging
isnt working :C
L552[08:40:10] <MrDerpy> Ill put code into
pastebin
L553[08:40:14] <Lordmau5> Alright
L554[08:42:08] <MrDerpy> Did you get
thoose links?
L555[08:42:10] <boni> inb4: actually put
the tag onto the thing
L556[08:42:18] <Lordmau5> huh what
links?
L557[08:42:21] <Lordmau5> no, didn't get
them
L558[08:42:25] <MrDerpy> Ah. Tried /msg
.
L559[08:42:26] <sham1> Where did you send
the link
L561[08:42:30] <sham1> Why
L563[08:42:37] <MrDerpy> Heres my
items
L564[08:42:42] <MrDerpy> I mean item +
GUI
L565[08:42:44] <Lordmau5> other people can
probably help as well, so posting it in this chat doesn't hurt
;)
L566[08:42:49] <sham1> Just send here and
let us help
L567[08:42:50] <MrDerpy> Well yeah true
dat :D
L568[08:42:50] <boni> yup, as i said
L569[08:42:55] <boni> MrDerpy: you get the
tag. you modify the tag. you save the tag back
L570[08:42:58] <boni> it's not a
reference, sadly
L571[08:43:19] <Lordmau5> line 45 in the
ItemTeleFocus
L572[08:43:21] <MrDerpy> I tried to pass
NBT tag thru constructor so I could get the text input
L573[08:43:24] <boni> you're currently
only setting on a copy that is then GC'd
L574[08:43:34] <Lordmau5> you're not
setting the item's tag compound to what you created there
L575[08:43:48] <MrDerpy> Wut xd
L576[08:44:10] <MrDerpy> Sorry im having
really hard time understanding nbt things :D
L577[08:44:13] <Lordmau5>
if(Stack.getTagCompound() == null) { // set to new
NBTTagCompound(); }
L578[08:44:19] <McJty> The 'nbt' you
create at line 45 is not remembered anywhere
L579[08:44:23] <Lordmau5> ^
L580[08:44:26] <McJty> You create it. You
fill it. You throw it away
L581[08:44:36] <McJty> You need to set
that on the item
L583[08:44:45] <MrDerpy> Oh
L584[08:44:50] <Lordmau5> change line 45
to "NBTTagCompound nbt = stack.getTagCompound();"
L585[08:45:01] <MrDerpy> Okay
L586[08:45:05] <Lordmau5> since at that
point it's not null anymore
L587[08:45:16] <sham1> It is
guaranteed
L588[08:45:39] <MrDerpy> Im trying
now
L589[08:45:42] <Lordmau5> wait
L590[08:45:43] <Lordmau5> stop
L591[08:45:48] ***
amadornes[OFF] is now known as amadornes
L592[08:45:50] <MrDerpy> Huh?
L593[08:45:52] <Lordmau5> you want to have
it in a sub-tag compound, right?
L594[08:46:00] <Lordmau5> you have this
commented
L595[08:46:00] <Lordmau5> /
stack.getTagCompound().setTag("coords", nbt);
L596[08:46:05] <MrDerpy> Thats old
code
L597[08:46:16] <Lordmau5> all your code
relies on that one compound tag named "coords"
L598[08:46:26] <MrDerpy> Yes
L599[08:46:33] <boni> could use some
constants
L600[08:46:46] <sham1> Magic values
L601[08:46:53] <sham1> Best values
L602[08:46:54] <Lordmau5> why did you
comment that line out in the first place?
L603[08:46:55] <Lordmau5> did it not
work?
L604[08:47:05] <MrDerpy> Cause it was old
code
L605[08:47:11] <MrDerpy> I wanted to have
it also Name: thru GUI
L606[08:47:12] <sham1> Why was it
old
L607[08:47:18] <MrDerpy>
Minecraft.getMinecraft().displayGuiScreen(new GuiTeleFocus(stack,
nbt));
L608[08:47:26] <MrDerpy> Like old, Thats
new one.
L609[08:47:42] <sham1> That will crash on
sever
L610[08:47:51] <sham1> Just saying
L611[08:48:01] <MrDerpy> Oh xd
L612[08:48:22] <MrDerpy> Hmm its not
working
L613[08:48:24] ***
Jared|Away is now known as Jared
L614[08:49:18] <sham1> My way of thinking
is "Always design like you will have your code in dedicated
server environement per default"
L615[08:49:32]
⇨ Joins: agowa338
(~Thunderbi@p54918747.dip0.t-ipconnect.de)
L616[08:49:33] <Lordmau5> which is why the
GUI-nbt-setting won't work, I assume...
L617[08:49:45] <Lordmau5> you would need
to send a packet to the server that updates the name on the
serverside
L619[08:50:12] <MrDerpy> Well I have no
idea how to do that
L621[08:50:47] <MrDerpy> Well how i could
fix this then
L622[08:50:52] <MrDerpy> To get name gui
working
L623[08:51:07] <Lordmau5> check the link
Delenas posted
L624[08:51:25] <Lordmau5> I have never
seen that tutorial before, lol, how come I only know about it
*now*?!
L626[08:51:56] <Lordmau5> go for that one.
better formatting and definitely better for the eyes :D
L627[08:52:08] <sham1> Lets also give the
official docs some lve
L628[08:52:13] <sham1> Love*
L629[08:52:26] <Lordmau5>
mcforge.readthedocs are the official docs?
L630[08:52:34] <sham1> Basically
L631[08:52:44] <boni> not basically
L632[08:52:45] <boni> they are.
L633[08:52:48] <Lordmau5> nifty
L634[08:52:52] <boni> and open for
PRs
L635[08:52:54] <MrDerpy> Oh gash
L636[08:52:57] <MrDerpy> 2hard4me
L637[08:52:58] <boni> so get documenting
;P
L638[08:53:03] <sham1> Iam
L641[08:53:13] <Lordmau5> "Whenever
you want to send information from one logical side to another, you
must always use network packets. It is incredibly tempting, when in
a single player scenario, to directly transfer data from the
logical server to the logical client."
L642[08:53:16] <sham1> But for some reason
my PR is still not pulled
L643[08:53:25] <boni> we only look at them
from time to time ;o
L644[08:53:42] <sham1> It's been there for
3 months :(
L645[08:53:55] <boni> last change was 18
days ago though :P
L646[08:53:57] <Lordmau5> last update 18
days ago
L647[08:54:03] <boni> things gotta be
right if they're there
L648[08:54:08] <Lordmau5> well, which
indicates that there's no more to add to it?
L649[08:54:10] <MrDerpy> fk dis
L650[08:54:20] <Lordmau5> Derpy, that's
not the right approach to modding :/
L651[08:54:27] <MrDerpy> ;/
L652[08:54:55] <sham1> Modding is hard,
but because of that it is alos rewarding
L653[08:54:58] <Lordmau5> Are you actually
reading the docs? Or were you just looking at all the code and were
like "nope that's too much code"?
L654[08:55:10]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L655[08:55:11] <Lordmau5> The .readthedocs
one is really well documented
L656[08:55:19] <MrDerpy> I dont think like
that xd
L657[08:55:23] <sham1> There would be no
fun if modding was too easy
L658[08:55:27] <MrDerpy> I myself have
made 2d games on java
L659[08:55:34] <Lordmau5> so where's your
issue with this? lol
L660[08:55:43] <Lordmau5> should be a
piece of cake, no?
L661[08:56:04] <MrDerpy> I n0
netw0rk
L662[08:56:15] *
Lordmau5 sighs
L663[08:56:18] <MrDerpy> I no speak
network
L664[08:56:19] <sham1> Networking is not
that hard
L665[08:56:19] <MrDerpy> :D
L666[08:56:30] <Delenas> I've been
spending a week trying to get a dynamic GUI/container system
working for this. I about cheered when the slots worked
properly.
L667[08:56:48] <sham1>
SimpleNetworkWrapper stuff simplifies the whole Netty packet
pipeline for you so you only have to do 2 classes
L668[08:56:52] <Lordmau5> Reading through
the docs there would be your best choice and far better than
writing your own networking code from scratch.
L669[08:57:03] <sham1> It could be much
harder
L670[08:57:05] <Lordmau5> especially if
you "n0 netw0rk"
L671[08:57:30] <MrDerpy> Mmhm
L672[08:57:40] <MrDerpy> Well what I need
to make name nbt tag work
L673[08:58:10] <sham1> It should work
now
L674[08:58:20] <MrDerpy> it doesnt
L675[08:58:20] <sham1> All you need is to
tell the client about it
L676[08:58:31] <MrDerpy> How to do that
:D
L677[08:58:35] <sham1> So you can use it
in your GUI
L678[08:58:38] <sham1> With packets
L679[08:58:45] <Lordmau5> network
/o/
L680[08:58:45] <MrDerpy> Okay
L681[08:59:03] <MrDerpy> y n33d n3tw0rk 0n
s1ngl3pl3yer
L682[08:59:04] <MrDerpy> jk
L683[08:59:10] <Lordmau5> what
L684[08:59:15] <Lordmau5> forge has a
built-in update checker?
L685[08:59:20] <MrDerpy> Guys im srsly pro
in modding
L686[08:59:26] <MrDerpy> i have created
block using mcreator
L687[08:59:29] <MrDerpy> lol
L688[08:59:41] <sham1> H0h
L689[08:59:58] *
iari still has faith that xycraft will come....
L690[09:00:06] <Lordmau5> iari, what
for?
L691[09:00:09] <Lordmau5> tanks? :3
L692[09:00:10] <sham1> Never give up
hope
L693[09:00:43] <sham1> Someone should just
take over XYCraft from Soryan so it would be updated
L694[09:00:55] <iari> Loetkolben, dont
matter, I just want it back
L695[09:01:08] <Lordmau5> I love how
people do the autocomplete too fast
L696[09:01:22] <Lordmau5> if you want just
the tanks, may I interest you for FFS? (shameless
advertisement)
L697[09:01:32] <boni> sham1: there you
go
L698[09:01:50] <sham1> Qué?
L699[09:01:53] <MrDerpy> I cant find
anything to help here in docs ;-;
L700[09:01:54] <iari> yep, tabfail
L701[09:01:57] <sham1> What is it
L702[09:01:58] <Lordmau5> :P
L704[09:02:29] <sham1> Tnx
L705[09:02:34] <Delenas> Using tabcomplete
without looking, while in a channel with 251 people? I too like to
live dangerously.
L706[09:02:38] <sham1> Can get that out of
my system
L707[09:03:01] <iari> Delenas, i am not
used to be in such crowded channels ^^
L708[09:03:11] <Lordmau5> TMW you misuse
/query for /notice
L709[09:03:13] <Lordmau5> god damn
me
L710[09:03:31] <Delenas> Obviously you
want to be noticed.
L711[09:03:46] <Lordmau5> I *wanted* to
notice
L712[09:03:48] <Lordmau5> not to be
noticed
L713[09:03:49] <MrDerpy> Why gui cant work
with item nbt data
L714[09:03:57] <MrDerpy> But gui can read
data from tileentity
L715[09:04:00] <MrDerpy> ;--;
L716[09:04:31] <sham1> I'll fix when Iget
home
L717[09:04:43] <MrDerpy> Me?
L718[09:05:10] <sham1> What?
L719[09:05:17] <MrDerpy> Oh well. Btw how
I can make my particles bigger?
L720[09:05:19] <Lordmau5> tab-complete is
generally a nice feature. You just can't rely on there only being
one result
L721[09:06:58] <MrDerpy> Like heres my
current code: worldIn.spawnParticle(EnumParticleTypes.PORTAL,
pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0, 0, 0,
0);
L722[09:07:03] <MrDerpy> But its so
small
L723[09:07:45] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout:
186 seconds)
L724[09:08:38] <McJty> Perhaps try using
bigger values for those offsets.
L725[09:08:41] <McJty> instead of
0,0,0
L726[09:09:00] ***
willieaway is now known as williewillus
L727[09:10:33] <MrDerpy> Hmm
L728[09:10:52] ⇦
Quits: kimfy (~kimfy___@89.10.163.17) (Ping timeout: 198
seconds)
L729[09:12:54] <MrDerpy> I changed offsets
to 1,1,1 and its just curving around now
L730[09:14:00] <MrDerpy> Oh well, I copied
ender chest's particle code :P
L731[09:14:30] <williewillus> !gc
WeightedRandomMinecart
L732[09:14:56] <sham1> !gc
WeightedRandomMinecart
L733[09:15:03] <MrDerpy> wuts that
L734[09:15:11] <MrDerpy> GhostClient
L735[09:15:12] <MrDerpy> :DD
L736[09:15:58] <williewillus> why is there
no class history command\
L737[09:16:33] <sham1> Can such thing be
found from MCP?
L738[09:16:42] <williewillus> oh got
it
L740[09:16:45] <gigaherz> would it be evil
if I make mined stone turn into gravel
L741[09:16:46] <williewillus> I needed the
enclosing class name
L742[09:16:47] ***
Keridos|away is now known as Keridos
L743[09:16:58] <sham1> Oh
L744[09:17:01] <gigaherz> and making
cobblestone requires mortar made from clay and water? ;P
L745[09:17:04] <sham1> Gigaher, yes
L746[09:17:21] <gigaherz> good, good
L747[09:17:22] <gigaherz> ;P
L748[09:17:27]
⇨ Joins: Qballl (~Qballl@67.52.216.3)
L749[09:17:45] ***
kroeser is now known as kroeser|away
L750[09:17:49] <Qballl> hello
L751[09:17:54] <sham1> Hi
L752[09:18:05] <gigaherz> cos I also plan
on making smelted ores return one nugget instead of a whole
ingot
L753[09:18:06] <gigaherz> ;p
L754[09:18:13] <IoP> williewillus: do you
want copy of that into your repo bugs?
L755[09:18:17] <Qballl> Im wondering how I
get the forge 1.8.8 api jar
L756[09:18:23] <williewillus> i got
it
L757[09:18:28] <MrDerpy> Well my thing
works now
L758[09:18:32] <gigaherz> Qballl: if you
want to develop mods
L759[09:18:35] <gigaherz> you get the MDK
package
L760[09:18:39] <MrDerpy> Guys, how to
teleport ppl?
L761[09:18:42] <gigaherz> if you want to
play mods, you get the Installer package
L762[09:18:48] <gigaherz> MrDerpy:
depends
L763[09:18:53] <gigaherz> locally, or
across dimensions?
L764[09:18:55] <Qballl> I want to develop
mods
L765[09:19:00] <MrDerpy>
mc.getMinecraft().thePlayer.setPositionAndUpdate(posX, posY,
posZ);
L766[09:19:02] <MrDerpy> Like this
L767[09:19:02] <gigaherz> Qballl: then get
the MDK package
L768[09:19:10] <sham1> OHGODNO
L769[09:19:15] <MrDerpy> lol
L770[09:19:16] <Qballl> how do I import it
as a decency in eclipse
L771[09:19:18] <sham1> That will crash on
client
L773[09:19:21] <sham1> Server evn
L774[09:19:22] <gigaherz> and this
this
L775[09:19:25] <MrDerpy> It doesnt
crash
L776[09:19:25] <MrDerpy> It works
L777[09:19:26] <gigaherz> Qballl: you
don't
L778[09:19:28] <MrDerpy> But it just
throws u back
L779[09:19:31] <sham1> On server
L780[09:19:35] <MrDerpy> Ah
L781[09:19:37] <gigaherz> gradle generates
a skeleton project
L782[09:19:40] <sham1> You need to do
stuff like this on server
L783[09:19:48] <gigaherz> that you import
into your workspace
L784[09:19:57] <sham1> Be it integrated or
dedicated
L785[09:19:57] <gigaherz> and then work
from there
L787[09:20:18] <Qballl> when I try
building it, it says java heap space
L788[09:20:25] <gigaherz> that's a known
issue
L789[09:20:31] <sham1> How are you
building it
L790[09:20:53] <Qballl> linux
L791[09:21:01] <gigaherz> create a file
called
L792[09:21:02] <sham1> [17:20] (sham1) How
are you building it
L793[09:21:03] <gigaherz>
gradle.properties
L794[09:21:06] <gigaherz> and in it
write
L795[09:21:19] <gigaherz>
org.gradle.jvmargs=-Xmx2G
L796[09:21:20] <sham1> Saying
"linux" tells nothing
L797[09:21:41] <Qballl> can I do it with
less than 2 gb
L798[09:21:41] <gigaherz> then try running
setupDecompworkspace again
L799[09:21:46] <gigaherz> sadly, no
L800[09:21:48] <Lordmau5> "How are
you buying your stuff in the internet?" -
"Money."
L801[09:21:59] <gigaherz> the 1.8.8/1.8.9
decompile step needs around 2gb to complete
L802[09:22:14] <Qballl> b/c this may sound
stupid to you guys but Im using a raspberry pi 2 to compile
it
L803[09:22:14] <gigaherz> the addition of
generics metadata makes decompilation require a lot more
memory
L804[09:22:15] <Ordinastie> Lordmau5, at
least those one are related
L805[09:22:26] <masa> does anyone happen
to have a nice simple algorithm for generating basically a random
rotation (4 different values) for a grid, so that as few as
possible adjacent cells are the same
L806[09:22:31] <sham1> but you don't buy
with money
L807[09:22:35] <Lordmau5> I meant, I'd
rather expect a payment method
L808[09:22:42] <Lordmau5> e.g. PayPal,
Credit Card, ...
L809[09:22:55] <Qballl> why can't there
just be a jar file to download
L810[09:23:01] ⇦
Quits: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
(Ping timeout: 198 seconds)
L811[09:23:03] <sham1> Because this is
better
L812[09:23:06] <gigaherz> because that's
not how forge works
L813[09:23:08] <Lordmau5> ^
L814[09:23:11] <gigaherz> forge has to
decompile minecraft
L815[09:23:13] <gigaherz> and apply
patches
L816[09:23:21] <gigaherz> it would be
illegal to distribute modified minecraft code
L817[09:23:29] ⇦
Parts: Qballl (~Qballl@67.52.216.3) (Leaving...))
L818[09:23:31] <Ordinastie> lol
L819[09:23:35] <sham1> Hah
L820[09:23:44] <Lordmau5> which is why
people had to put the mods into the .jar back in the days
themselves
L821[09:23:51] <Ordinastie> I was looking
forward to his xray mod :(
L822[09:23:55] <Lordmau5> good ol'
jar-mods
L823[09:24:06] <sham1> Iremember
jar-mods
L824[09:24:13] <sham1> Oh how do I
remember them
L825[09:24:14] <gigaherz> me too
L826[09:24:24] <sham1> No fond
memories
L827[09:24:24] <Lordmau5> my first modded
experiences were in Beta 1.7.3
L828[09:24:28] <gigaherz> and the whole
"Magic Launcher" thing to make the mess slightly
bearable
L829[09:24:33]
⇨ Joins: MrDerpy
(~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L830[09:24:33] <Lordmau5> iirc...
L831[09:24:43] <gigaherz> my first forge
experiences were in 1.2.5
L832[09:24:48] <sham1> I always had to use
the HD texture pack patch
L833[09:24:51] <Lordmau5> 1.2.5 or 1.2.5
beta?
L834[09:24:56] <gigaherz> 1.2.5
release
L835[09:24:59] <Lordmau5> oh god, the HD
patch haha
L836[09:25:02] <sham1> ANd yes, my first
modding experience was while in eta
L837[09:25:02] <Lordmau5> giga, be glad
for Forge.
L838[09:25:04] <MrDerpy> Hello
L839[09:25:04] ⇦
Quits: MrDerpy (~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
(Read error: Connection reset by peer)
L840[09:25:08] <Lordmau5> I was modding
with ModLoader and ModLoaderMP lmao
L841[09:25:09] <Delenas> Open jar, open
other jar, delete meta inf, copy things, pack up stuff, maybe get
it working..
L842[09:25:15]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce)
L843[09:25:15] <Lordmau5> oh yea, meta-inf
hahaha
L844[09:25:17] <gigaherz> Lordmau5: back
then I used vanilla client with bukkit server
L845[09:25:18] <sham1> I remember
Modloader
L846[09:25:21]
⇨ Joins: MrDerpy
(~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
L847[09:25:21] <sham1> T'was fun
L848[09:25:26] <Lordmau5> MLMP was
good
L849[09:25:26] <williewillus> people still
try to delete meta-inf
L850[09:25:26] <gigaherz> because editing
the jar scared me
L851[09:25:27] <sham1> SOmewhat
L852[09:25:28] <MrDerpy> Again
L853[09:25:31] <SkySom> You forgot make
sure to install each mod in a very specific order
L854[09:25:35] <Lordmau5> MCPC was a good
combination of Bukkit + Forge as well
L855[09:25:35] <MrDerpy> If this crashes 1
more time I will gtfo :D
L856[09:25:36] <williewillus> we got when
in the jei irc yesterday
L857[09:25:40] <sham1> Oh yeh
L858[09:25:43] <gigaherz> SkySom: that's
what Magic Launcher helped with
L859[09:25:48] <gigaherz> it would warn if
you put things in the wrong order
L860[09:25:49] <gigaherz> XD
L861[09:25:50] <Lordmau5> but MCPC
required you to code-adjustments
L862[09:26:00] <Delenas> It's kinda like
Skyrim now, actually.
L863[09:26:04] <sham1> Ah pre-1.3 modding,
how awful
L864[09:26:05] <SkySom> LOL Always
remembered. Railcraft had to go in, after BTW
L865[09:26:08] <MrDerpy> So how I can
teleport player in code?
L866[09:26:16] <SkySom> Or else Railcraft
would crash.
L867[09:26:20] <Lordmau5> on the server,
Derpy
L868[09:26:23] <gigaherz> MrDerpy: did you
answer my question?
L869[09:26:25] <sham1> Under what
condition do you want to teleport
L870[09:26:31] <gigaherz> locally or
across dimensions?
L871[09:26:43] <sham1> Oh and that
L872[09:26:45] <Lordmau5> locally meaning:
In the same dimension
L873[09:26:49] <MrDerpy> Well I would like
to across dimensions
L874[09:27:13] <sham1> I presume that your
mod is a teleporter mod
L875[09:27:29] <MrDerpy> Well, thats
included
L876[09:27:29] <Lordmau5> Holy teleporter
mod, Batman!
L877[09:27:39] <gigaherz> aha
L878[09:27:46] <gigaherz> I have code for
local teleportation
L879[09:27:46] <MrDerpy> :D
L880[09:27:49] <gigaherz> but not across
dimensions
L881[09:28:02] <Ordinastie> set spawn
point, kill player, respawn player
L882[09:28:06] <MrDerpy> So?
L883[09:28:08] <Lordmau5> lmao
L884[09:28:09] <McJty> I have tp code for
accross dimensions
L885[09:28:13] <Delenas> Block,
hasTileEntity, have a tile entity with dimid and blockpos
targets..
L887[09:28:36] <Delenas> Don't forget the
checks. Aaaaaall the checks.
L888[09:28:58] <Delenas> Then proceed to
manage to teleport yourself into the End's void by accident and
ragequit.
L889[09:29:00] <McJty> hold on
L890[09:29:06] <sham1> Also lambdas
L891[09:29:30] <sham1> So you can check in
Stream<?>
L893[09:30:15] <MrDerpy> Well how to do
dat McJty
L894[09:30:16] <MrDerpy> Lets use
mc.getMinecraft().thePlayer.dimension =
mienkraft.daimensi0ns.nehter:
L895[09:30:16] <MrDerpy> :DD
L896[09:30:16] <MrDerpy> WTF
L897[09:30:16] <MrDerpy> TIS YOU
L898[09:30:17] <MrDerpy> HOLY SHIT
L899[09:30:17] <MrDerpy> RFTOOLS
L900[09:30:29] <sham1> People STILL delete
META-iNF...
L901[09:30:35] <Lordmau5> lmfao
L902[09:30:40] <sham1> How sad
L903[09:30:46] <Lordmau5> Look, Jty,
you're famous! o/
L905[09:30:55] <gigaherz> [16:30]
(MrDerpy): Lets use mc.getMinecraft().thePlayer.dimension =
mienkraft.daimensi0ns.nehter:
L906[09:30:55] <McJty> oh my
L907[09:30:57] <gigaherz> DO NOT DO
THAT
L908[09:30:58] <gigaherz> I repeat
L909[09:31:00] <gigaherz> DO NOT DO
THAT
L910[09:31:00] <gigaherz> XD
L911[09:31:10] <sham1> Crashes on
server
L912[09:31:15] <sham1> Also just no
L913[09:31:21] <IoP> minor problem
L914[09:31:23] <McJty> Check out
teleportToDimension in the code I pasted above
L915[09:31:25] <gigaherz> it's wrong on so
many levels it's bad even as a joke!
L916[09:31:32] <MrDerpy> pls it w0rks
xddd
L917[09:31:32] <MrDerpy> I was looking
like for 5 hours for server that doesnt have rf tools banned on ftb
infinity :D
L918[09:31:36] <McJty> It takes care of
the special case of teleporting out of the end too
L919[09:31:39] <MrDerpy> c0z rf t00ls
FTW
L920[09:31:39] <McJty> Which for some
reason is weird
L921[09:31:41] <MrDerpy> Yes
L922[09:32:02] <gigaherz> I wonder why
they made returning from the end so weird
L923[09:32:14] <Lordmau5> Jty, check your
pm, hehe
L924[09:32:34] <IoP> MrDerpy: is there
bread crumbs in your keyboard or coke?
L925[09:32:45] <williewillus> its because
of the credits
L926[09:33:00] <gigaherz> sure
L927[09:33:03] <williewillus> when you're
viewing the credits the server has you in the same state as you are
when you've died but not clicked respawn
L928[09:33:07] <gigaherz> but they could
have a "rollCredits" packet
L929[09:33:11] <williewillus> they do
:P
L930[09:33:23] <williewillus> but
serverside you are "dead but have not clicked
respawn"
L931[09:33:28] <gigaherz> yeah
L932[09:33:29] <williewillus> escaping the
credits "clicks respawn"
L933[09:33:30] <unascribed> which is to
say
L934[09:33:31] <unascribed> just
dead
L935[09:33:50] <williewillus> but its not
a real "respawn" since it has to preserve your
stuff
L936[09:34:58] <MrDerpy> guys my neim is
pewpiedie i pr0mis
L937[09:35:05] <MrDerpy> me swenska
håårde
L938[09:35:20] <McJty> Anyway, have to
go
L939[09:35:24] ⇦
Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit:
Poof)
L940[09:35:32] ***
kroeser|away is now known as kroeser
L941[09:35:51] ***
MrDerpy is now known as me
L943[09:36:10] *** me
is now known as MrDerpy
L944[09:36:35] <MrDerpy> Im srsly going to
click that icon....
L945[09:36:37] <MrDerpy>
Mcreator.exe
L946[09:36:38] <MrDerpy> :DD
L947[09:39:51] <sham1> NODON't
L948[09:39:53] <Delenas> And you'll never
get the full experience doing that.
L949[09:39:57] <sham1> It's evil
L950[09:39:57] <williewillus> ^
L951[09:40:09] <williewillus> please learn
it the right way :P
L952[09:40:52] <sham1> This is not
gamemaker or Unity
L953[09:41:00] <Delenas> Mod creators are
tempting, yes. But they'll never be more than basic things. Learn
the code, be amazing.
L954[09:41:03] <sham1> THis is hard
coding
L955[09:41:17] <sham1> Get the blackjack
and hookers
L956[09:42:11]
⇨ Joins: kimfy
(~kimfy___@17.89-10-163.nextgentel.com)
L957[09:42:22] <Delenas> sham1, I'll stick
to my various attempts at hitting the Ballmer peak while modding.
:3
L958[09:42:31] <sham1> Also, coding forces
you to think
L959[09:43:28] <MrDerpy> Sham
L960[09:43:32] <sham1> Remember Windows ME
whenever doing it so you don't overdo it
L961[09:43:34] <MrDerpy> I also use
gamemaker :DD
L962[09:43:52] <sham1> <.<
L963[09:44:03] <MrDerpy> But srsly sham.
Game Maker Studio isnt that bad.
L964[09:44:10] <MrDerpy> But Mcreator...
Wellll...
L965[09:44:31] <MrDerpy> Making mob with
custom model in Mcreator== looks into source cause errors for
reason X
L966[09:44:42] <MrDerpy> (Example dont
hate)
L967[09:44:50] <sham1> I have enough NIH
to not want to use Gamemaker
L968[09:45:02] <MrDerpy>
Hand.setMirror(true); Hand = new Cube();
L969[09:45:02] <MrDerpy> :DD
L970[09:45:10] <sham1> I just can't bring
myself to use these different tools
L971[09:45:11] <williewillus> that's the
lazy ass way out of everything
L972[09:45:15] <MrDerpy> Works gr8 i r8
8/8
L973[09:45:15] <williewillus> mcreator
that is
L974[09:45:17] <williewillus> you learn
nothing
L975[09:45:20] <MrDerpy> Yeah
L976[09:45:24] <MrDerpy> Mcreator
srsly
L977[09:45:32] <MrDerpy> That was error
with my custom model i was testing
L978[09:45:34] <sham1> I even invented an
Universe to get an apple pie
L979[09:45:36] <MrDerpy>
Hand.setMirror(true); Hand = new Cube();
L980[09:45:39] <MrDerpy> ;-;
L981[09:45:42] <williewillus> unless
that's what you seek, but that usually results in low quality mods
with shitty performance
L982[09:45:50] <sham1> Because I have too
big of a NIH syndrome
L983[09:45:51] <MrDerpy> Yes sure, lets
change properties of thing u havent even fking initialized
L984[09:46:09] <williewillus> anytime you
add such a big abstraction layer like that youre bound to lose a
ton of performance
L985[09:46:15] <williewillus> anyways
don't use mcreator
L986[09:46:22] <williewillus> learn
modding the right way
L987[09:46:33] <MrDerpy> I use mcreator +
eclipse sometimes
L988[09:46:37] <sham1> Winners don't do
MCreator
L989[09:46:44] <MrDerpy> Make something in
mcreator and see source
L990[09:46:49] <MrDerpy> To see how to
make something
L991[09:46:51] <MrDerpy> You know
L992[09:47:03] <sham1> That's why we are
here
L993[09:47:06] <sham1> To guide
people
L994[09:47:16] <unascribed> first
lesson
L995[09:47:19] <williewillus> oh no,
that's even worse
L996[09:47:19] <unascribed> do not use
BlockContainer
L997[09:47:24] <unascribed> second
lesson
L998[09:47:24] <williewillus> don't look
at the shit source mcreator spits out
L999[09:47:27] <unascribed> do not use a
code generator to learn
L1000[09:47:30] <williewillus> you will
learn it all wrong
L1001[09:47:31] <MrDerpy> :DD
L1002[09:47:49] <MrDerpy> jtys code n0
w0rk
L1003[09:47:51] <MrDerpy> he n00b
L1004[09:47:56] <williewillus> -.-
L1005[09:47:59] <MrDerpy> lol
L1006[09:48:02] <unascribed> third
lesson
L1007[09:48:02] <MrDerpy> nah
L1008[09:48:05] <MrDerpy> but still it
doesnt work
L1009[09:48:06] <unascribed> don't try to
use a potato chip to cut pizza
L1010[09:48:07] <MrDerpy> wrong
version
L1011[09:48:13] <sham1> The amount of
leet speek is strong with this one
L1012[09:48:13]
⇦ Quits: kimfy (~kimfy___@17.89-10-163.nextgentel.com) (Ping
timeout: 198 seconds)
L1013[09:48:23]
⇦ Quits: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1014[09:48:25]
⇨ Joins: kimfy (~kimfy___@89.10.163.17)
L1015[09:48:32]
⇦ Quits: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a) (Quit:
Leaving.)
L1016[09:48:46] <MrDerpy> No im jk
L1017[09:48:50] <MrDerpy> I wont ever use
game maker
L1018[09:48:54] <MrDerpy> Thats way too
advanced
L1019[09:48:56] <MrDerpy> I use
scratch
L1020[09:48:57] <MrDerpy> its nice
L1021[09:49:08] <MrDerpy> Scrath
ftw
L1022[09:49:33] <williewillus> .-.
L1023[09:49:40] <MrDerpy> lol jk
L1024[09:49:42] <sham1> ._.
L1025[09:49:52] <MrDerpy> Btw cant
minecraft mods be security threat?
L1026[09:49:53] <Delenas> :|
L1027[09:49:57] <williewillus> yes
L1028[09:50:11] <MrDerpy> Oh
L1029[09:50:12] <williewillus> that's why
forge and the community at large is so hard line on it
L1030[09:50:19] <sham1> So can your IRCc
client be
L1031[09:50:25] <williewillus> one
mistake and mojang will crush the modding community
L1032[09:50:28] <williewillus> :P
L1033[09:50:30] <Ordinastie> when you
download a mod, you trust the modder to not fuck your shit up
L1034[09:50:34] <Delenas> "I added a
block and it deleted system32. Well balls."
L1035[09:50:49] <MrDerpy> OH yeaaah
L1036[09:50:50] <Delenas> Yes. Mods are
executed Java code. They can do /anything/.
L1037[09:50:51] <sham1> And if they
do...
L1038[09:50:51] <Ordinastie> but that's
true for everything you download
L1039[09:50:54] <MrDerpy> You can
intergrate any java code
L1040[09:50:55] <MrDerpy> :DD
L1041[09:50:59] <unascribed> yeah, mods
can also load natives
L1042[09:51:00] <MrDerpy> I have made
keylogger in java
L1043[09:51:02] <unascribed> so they can
do literally anything
L1044[09:51:10] <williewillus> you;re not
giving me a good impression lol
L1045[09:51:14] <IoP> williewillus: nice
commit tyvm
L1046[09:51:25] <williewillus> IoP: yup
its on curse as well
L1047[09:51:29] <MrDerpy> You want try my
JavaFreeMoney.jar
L1048[09:51:35] <MrDerpy> That keylogger
folder has nothing to do with it
L1049[09:51:35] <williewillus> the
community will tear it apart
L1050[09:51:36] <Delenas> Remind me to
always run MrDerpy's mods in a VM instance first..
L1051[09:51:43] <MrDerpy> :DDD
L1052[09:51:46] <MrDerpy> Ahahah
L1053[09:51:54] <sham1> FreeBSD jail
sounds safer
L1054[09:52:07] <MrDerpy> I have also
recreated You Are And Idiot virus
L1055[09:52:10] <MrDerpy> :3
L1056[09:52:16] <unascribed> jails are
awesome
L1057[09:52:25] <sham1> Yes
L1058[09:52:36] <sham1> Run all your
webservers there
L1059[09:52:41] <sham1> Never anywere
else
L1060[09:52:43] <MrDerpy> And 1 my java
app loads my dark comet rat from dropbox and runs it :DD
L1061[09:52:55] <MrDerpy> But i dont rat
ppl
L1062[09:53:04] <MrDerpy> Cause i can get
into troople
L1063[09:53:04] <MrDerpy> :C
L1064[09:53:14] <williewillus> so clever
:P
L1065[09:53:46] <MrDerpy> Like if I share
publicly that rat there WILL Be ppl who get my ip thru
wireshark
L1066[09:53:47] <MrDerpy> and
reprot
L1067[09:53:50] <MrDerpy> t0 p0liis
L1068[09:54:08] <williewillus> what
L1069[09:54:22] <Lordmau5>
Leet-speech.
L1070[09:54:25] <williewillus> that's not
how the internet works
L1071[09:54:28] <williewillus> for
one
L1072[09:54:30] <IoP> Please remove that
cheese chunk. It's somewhere near o-key.
L1073[09:54:38] <Lordmau5> Leet-speech
doesn't automatically make you cool, you know? :P
L1074[09:54:43] <Lordmau5> leet-speak?
whatever the term is
L1075[09:54:44] <williewillus> ^
L1076[09:54:47] <MrDerpy> whats leet
speecg
L1077[09:54:49] <sham1> The amount of
memes in this IRC channel has increased with the function 2^x for
the last half-an-hour or so
L1078[09:54:50] <MrDerpy> :D
L1079[09:54:52] <MrDerpy> Im from
finland
L1080[09:54:59] <IoP> Lordmau5: I tought
it makes people look like moron :P
L1081[09:55:05] <sham1> I KNEWIT
L1082[09:55:09] <williewillus> whatever
broken english you're speaking with all the memes and stuff
:P
L1083[09:55:15] <MrDerpy> lol
L1084[09:55:30] <Lordmau5> your IP
doesn't seem to be in Finland though
L1085[09:55:32] <unascribed>
memelish
L1086[09:55:32] <Lordmau5> but rather in
Austria
L1087[09:55:36] <MrDerpy> Yeah, Im in
austria holiday
L1088[09:55:37] <unascribed> he's a
script kiddie
L1089[09:55:37] <Lordmau5> I didn't know
Finland had Telekom?
L1090[09:55:39] <sham1> The amount of
memes is TOO DAMN HIGH
L1091[09:55:39] <unascribed> what do you
expect
L1092[09:55:44] <MrDerpy> Im skiing on
alps
L1093[09:55:48] <williewillus> sure
L1094[09:55:50] <MrDerpy> We have holiday
in finland
L1095[09:56:03] <Lordmau5> Skiiing AND
being on IRC?! Sounds dangerous!
L1096[09:56:04] <MrDerpy> Im leaving at
saturday
L1097[09:56:06] <williewillus> youre on
irc being stupid while skiing
L1098[09:56:07] <MrDerpy> Lol
L1099[09:56:21] <sham1> Is this the
90s
L1100[09:56:26] <Lordmau5> lmfao
L1101[09:56:27] <MrDerpy> n0
L1102[09:56:29] <MrDerpy> its 50s
L1103[09:56:36] <Delenas> Not sure if
troll or just stupid.
L1104[09:56:37] <williewillus> this is a
waste of time lol I need to work
L1105[09:56:48] <MrDerpy> What Delenas
XD
L1106[09:56:52] <Lordmau5> I regret even
offering help, lmao
L1107[09:56:53] <sham1> I'd say
both
L1108[09:56:56] <MrDerpy> H0w me
st00pid
L1109[09:56:57]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L1110[09:57:09] <Lordmau5> I might get a
good use out of the /ignore command in a few, haha
L1111[09:57:09] ***
williewillus is now known as willieaway
L1112[09:57:25] *
MrDerpy n0 st0pid pppl me
L1114[09:57:35] <MrDerpy> :C
L1115[09:57:43] <MrDerpy> Why you guys so
mean to meh
L1116[09:57:52] <MrDerpy> I cri
everitim
L1117[09:57:55] <Delenas> "I am 12
and what is this"
L1118[09:57:55] <Lordmau5> oh god
Delenas, do you know the remix of that?
L1119[09:58:00] <Delenas> No? :D
L1120[09:58:02] <sham1> There. Now he is
blocked
L1121[09:58:03] <MrDerpy> Im not 12
L1123[09:58:13] <sham1> Thanks for
telling about /ignore
L1124[09:58:14] <Lordmau5> it's
wonderful
L1125[09:58:15]
⇦ Quits: kimfy (~kimfy___@89.10.163.17) (Quit: off to
whatever)
L1126[09:58:17] <Lordmau5> it's an actual
good remix
L1127[09:58:22] <MrDerpy> No srsly
wtf
L1128[09:58:25] <MrDerpy> I didnt do
anything
L1129[09:58:34] <IoP> Do you really need
to ask?
L1130[09:58:37] <MrDerpy> Yes
L1131[09:58:39] <MrDerpy> Im
serious
L1132[09:58:47] <Lordmau5> You didn't
sound serious the last half an hour
L1133[09:59:08] <MrDerpy> uhm?
L1134[09:59:18] <Lordmau5> or at least
last 10 minutes
L1135[09:59:21]
⇦ Quits: Naiten (Naiten@77.35.199.41) (Read error: Connection
reset by peer)
L1136[09:59:33] <MrDerpy> What hav i
donn
L1137[09:59:34] <MrDerpy>
Nuuuuuuuuuuu
L1138[10:00:00] <IoP> Now annoying I am
the victim phase
L1139[10:00:16] <MrDerpy> u w0t m8 y u d0
dis t0 m3h
L1140[10:00:18] <MrDerpy> w0t
L1141[10:00:35] <Lordmau5> gash, I feel I
should ignore him, but he's still a good laugh
L1142[10:00:43] <MrDerpy> :D
L1143[10:00:44] <Lordmau5> And I cba to
open a strawpoll for this
L1144[10:00:53] *
Delenas digs Extra Utils 1's sound muffler out of a grave and uses
it.
L1145[10:00:54] <MrDerpy> W0t
strawp0ll
L1146[10:01:00] <Lordmau5> haha, good one
:D
L1147[10:01:01] <IoP> Lordmau5: :P
L1148[10:01:05] <unascribed> XU is in a
grave?
L1149[10:01:12] <Lordmau5> XU 1*
L1150[10:01:14] <Delenas> Well, the
original is. Kinda.
L1151[10:01:15] <MrDerpy> I am under ur
bed ;)
L1152[10:01:16] <MrDerpy>
MWAHWAHHAW
L1153[10:01:48] <Lordmau5> On the other
hand... If I wanna hear 12y/olds talk I might as well just join CoD
Black Ops matches
L1154[10:01:52] <Delenas> Tema's got the
things and stuff now. With the power and the grids and the
changes.
L1155[10:02:00] <Lordmau5> ignored, ayy
lmao
L1156[10:02:02] <MrDerpy> watchout all
who h8 g3t sniepd by my cl4n m8s fr0m faz3
L1157[10:02:17] <Lordmau5> When's x64
Nether Star Gen?
L1158[10:02:32] <Lordmau5> as in, one
that offers the actual full potential and is not locked to a
certain amount of output?
L1159[10:02:33] <IoP> and still you are
asking why people dir you
L1160[10:02:34] <sham1> 256x Nether Star
Gen O_O
L1161[10:02:38] <Lordmau5> oh yeah,
that
L1162[10:02:42] <sham1> That would be
madness
L1163[10:02:46] <Lordmau5> "No one
will ever use it"
L1164[10:02:53] <Lordmau5> obviously we
got Draconic Evolution, so there ya go
L1165[10:02:59] <MrDerpy> IoP I hav don
nothing
L1166[10:03:07] <Lordmau5> and people
have always been going apeshit with their massive builds
L1167[10:03:18] <MrDerpy> Just c0z i part
0f pr0 clan and u n0, n0 mak me n0b3r ppl
L1168[10:03:27] <MrDerpy> h3ters g0nna
h3te
L1169[10:03:29] <sham1> 2^63 -1
RF/t
L1170[10:03:53] <MrDerpy> k
L1171[10:03:55] <MrDerpy> i go now
L1172[10:04:03] <MrDerpy> Baibai my l0ved
0nes
L1173[10:04:04] <sham1> Or in other
words: "Long.MAX_LONG"
L1174[10:04:20] <Lordmau5> oh, is that
for DracEvo?
L1175[10:04:28] <sham1> No
L1176[10:04:30] <Lordmau5> or for a
theoretical 256x Nether Star Gen?
L1177[10:04:32] <MrDerpy> I n0 leave
b3f0r s0me0ne say bai
L1178[10:04:37] <sham1> That would just
be for some really insane build
L1179[10:04:39] <sham1> Probably
L1180[10:04:40] <Lordmau5> oh yeah
L1181[10:04:50] <sham1> i'd imagine it
being clos
L1182[10:04:53] <Lordmau5> well, we need
to rewrite the RF API to use Long instead of Integer then
L1183[10:05:08] <unascribed> meanwhile I
have like 900 RF/t from some zombie generators and I'm happy
L1184[10:05:17] <MrDerpy> WAIT WHAT
L1185[10:05:17] <IoP> How many should I
find from mod before I can officially start calling it buggy?
L1186[10:05:28] <sham1> Just don't add
one to that so it won't go to be "Long.MIN_LONG" RF/t
consumed
L1187[10:05:29] <MrDerpy> ARE THOOSE PPL
FROM EXTRAUTILITIES
L1188[10:05:35] <Lordmau5> hehe
L1189[10:05:49] <IoP> is three
nongamebreaking bugs enough
L1190[10:05:56] <sham1> INFINITE ENERGY
BECAUSE FUCK ENTROPY
L1191[10:06:02] <MrDerpy> I leave if
anyone aays baui
L1192[10:06:05] <MrDerpy> anyone
L1193[10:06:06] <MrDerpy> want
L1194[10:06:07] <MrDerpy> me
L1195[10:06:07] <MrDerpy> leave
L1196[10:06:07] <Lordmau5> woo
L1197[10:06:09] <MrDerpy> say
L1198[10:06:10] <MrDerpy>
baIIIIIIIII
L1199[10:06:15] <Lordmau5> btw, wouldn't
that also be possible with Integer right now?
L1200[10:06:18] <Lordmau5> as in,
MAX_INT?
L1201[10:06:19] <gigaherz> if anyone
transfers more t han maxInt per tick, they have a problem
L1202[10:06:20] <gigaherz> XD
L1203[10:06:32] <MrDerpy> wtf st0p
L1204[10:06:33] <MrDerpy> k
L1205[10:06:34] <MrDerpy> bye
L1206[10:06:38] <sham1> BigInt amounts of
RF/t
L1207[10:06:39] <IoP> I've been trying
neotech and damn. it's full of bugs :/
L1208[10:06:55] ***
MrDerpy is now known as ImPr0
L1209[10:06:59] <sham1> Just
because
L1210[10:07:03] *
Lordmau5 sighs
L1211[10:07:10] <Lordmau5> Does that mean
I have to ignore him again now?
L1212[10:07:13] <sham1> Does that bypass
ignore?
L1213[10:07:31] <IoP> depends
L1214[10:07:32] <ImPr0> lol
L1215[10:07:36] <Lordmau5> Ye, it
does
L1216[10:07:37] *
ImPr0 MrDerpy
L1217[10:07:38]
⇦ Parts: ImPr0
(~MrDerpy@80-123-32-155.adsl.highway.telekom.at)
(Leaving))
L1218[10:07:38] <IoP> someone should do
+q ;)
L1219[10:07:39] <sham1> Oh ye
L1220[10:07:52] <Lordmau5> so /ignore
*!USER@*
L1221[10:08:08] <Lordmau5> or identifier
or whatever
L1222[10:08:12] <Lordmau5> or just ignore
his IP, haha
L1223[10:08:13]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1224[10:08:33] <Lordmau5> Welcome back
Jty, we missed you and the annoying kid is gone o/
L1225[10:08:42] <sham1> <<
L1226[10:08:53] <sham1> That is good for
us
L1227[10:09:00] <Lordmau5> Enough memes
for one day
L1228[10:09:02] <Lordmau5> :P
L1229[10:09:03] <McJty> Ah, so I can now
annoy all of you then :-)
L1230[10:09:09] <IoP> maybe it was McJty
alter ego and he had to leavy because risk to typi into wrong
terminal was too high!
L1231[10:09:11] <sham1> He'll be
back
L1232[10:09:14] <sham1> Sad to say but
he'll be back
L1233[10:09:18] <Lordmau5> Ayyy--- wait.
That sounds horrible
L1234[10:09:30] <Lordmau5> lol IoP
:D
L1235[10:09:46] <sham1> Conspirasy
theories huh
L1236[10:10:03] <Lordmau5> consbirrassy
thiyories
L1237[10:11:11] <sham1> Damn this mobile
IRC client sucks, can't tab complete
L1238[10:11:12] <sham1> And Ihave a
bluethoot keyboard
L1239[10:11:59] <Ordinastie> (had to
check if McJty was from austria still :p)
L1240[10:12:11] <McJty> I'm from
Belgium
L1241[10:12:21] <Lordmau5> Ordinastie:
you did the whois as well, right?
L1242[10:12:28] <Lordmau5> that was the
first thing I did when he joined haha
L1243[10:12:57] <Lordmau5> brb in like
30mins, driving home from work
L1244[10:12:57] <Lordmau5> o/
L1245[10:12:58] <sham1> How are so many
modders from central Europe
L1246[10:13:07] <sham1> See ta
L1247[10:13:09] <Ordinastie> McJty, saw
taht, I almost said "hey, you speak french", but then I
realised that no :p
L1248[10:13:12] <Lordmau5> I am from my
bouncer
L1249[10:13:14] <Lordmau5> but
technically, Germany.
L1250[10:13:28] <McJty> I'm from the
dutch part of belgium actually
L1251[10:13:39] <Lordmau5> Hoe gaat
het?
L1252[10:13:39] <sham1> My bouncer says
that I am from Germany
L1253[10:13:45] <Lordmau5> but you are
not?
L1254[10:13:51] <sham1> Nah
L1255[10:13:53] <sham1> Finland
L1256[10:13:57] <Ordinastie> and you
ruined my joke about belgians not really speaking french
><
L1257[10:14:00] <Lordmau5> MrDerpy? Is
that you?!
L1258[10:14:07] <Lordmau5> :3
L1259[10:14:17] <Lordmau5> sham1 ==
MrDerpy confirmed!!!
L1260[10:14:17] <McJty> Ordinastie,
:-)
L1261[10:14:19] <sham1> My alternetive
identity has been foiled
L1262[10:14:20] <Lordmau5> get ze
pitchforkz
L1263[10:14:32] <sham1> Sham1 === MrDerpy
*
L1264[10:14:45] <sham1> Gotta have that
triple equals
L1265[10:14:49] <Lordmau5> but y
L1266[10:14:59] <sham1> Because JS
L1267[10:15:06] <Lordmau5> y u n33d d1s
tr1ppl3 3qu4l5
L1268[10:15:16] <Lordmau5> ah,
figured
L1269[10:15:17] <IoP> Luckily my hostname
do not reveal that I'm from finland also
L1270[10:15:17] <sham1> Oh god my
eyes
L1271[10:15:27] <Lordmau5> bouncers are a
good thing
L1272[10:15:39] <Ordinastie> make sense,
JS thinks 0 == "0"
L1273[10:15:43] <Ordinastie> hence the
leet speak
L1274[10:15:43] <sham1> There are decent
amount of Finns here I have noticed
L1275[10:16:04] <Ordinastie> now imma
play fortresscraft :]
L1276[10:16:09] <Lordmau5> enjoy
L1277[10:16:15] ***
Abrar|gone is now known as AbrarSyed
L1278[10:16:18] <Lordmau5> 2 is a
"decent amount"?
L1279[10:16:18] <Lordmau5> nice
L1280[10:16:25] <sham1> More like 4
L1281[10:16:31] <gigaherz> I played some
fortresscraft, it was fun, but disappointing
L1282[10:16:44] <gigaherz> there's WAY
too much grinding involved
L1283[10:16:49] <sham1> Me, IoP, masa and
Nitro (sorry for pings)
L1284[10:16:53] <Ordinastie> begining is
a bit slow, I aggree
L1285[10:17:05] <gigaherz> I got mines
for all the first tier stuff
L1286[10:17:21] <Ordinastie> but jumping
into a 1km shaft is fun :p
L1287[10:17:24] <gigaherz> then it turned
into basically waiting for things to get slowly smelted
L1288[10:17:36] <gigaherz> so I got bored
of waiting ;P
L1289[10:17:50] <Ordinastie> you don't
really wait doing nothing though
L1290[10:18:17] <IoP> sham1: one (f
lappy) more with .fi host
L1291[10:18:32] <sham1> Hmrm
L1292[10:18:33] <gigaherz> well i had
nothing intersting to do meanwhile XD
L1293[10:18:46] <sham1> Those are
expensive though :(
L1294[10:18:55] <gigaherz> I had already
discovered the cold layer wahtever it's called
L1295[10:19:23] <gigaherz> and without
any form of gliding/jetpack, exploring beyond the close area was
meh
L1296[10:19:51] <Ordinastie> you must
admit, the grappling hook is awesome :)
L1297[10:19:53] <gigaherz> I managed to
build the research thingy multiblock
L1298[10:19:57] <gigaherz> yes it
is
L1299[10:20:06] <gigaherz> but I missed a
glider to use while on the air
L1300[10:20:06] <gigaherz> ;P
L1301[10:22:21]
⇨ Joins: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L1302[10:26:00] ***
Ash|Work is now known as Ashlee
L1303[10:27:44]
⇨ Joins: KanoCodex
(~Giratina5@2604:180:0:368::bcd8)
L1304[10:34:15]
⇨ Joins: alex_6611
(~alex_6611@p5DE78892.dip0.t-ipconnect.de)
L1305[10:34:21]
⇦ Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Quit:
Leaving)
L1306[10:38:56]
⇦ Quits: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net)
(Ping timeout: 195 seconds)
L1307[10:40:12]
⇨ Joins: Delenas-
(Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647)
L1308[10:40:33]
⇦ Quits: Delenas
(Delenas@2601:987:401:9071:c0c3:e1a5:8ff0:b647) (Ping timeout: 186
seconds)
L1309[10:46:10]
⇨ Joins: Nepharius
(~Nepharius@host-091-097-160-040.ewe-ip-backbone.de)
L1310[10:46:12] <Nepharius> Hi
L1311[10:48:55]
⇨ Joins: Pennyw95
(~Dr.Benway@host105-242-dynamic.50-79-r.retail.telecomitalia.it)
L1312[10:49:14] <sham1> hi
L1313[10:50:18]
⇨ Joins: GenPage (GenPage@pagefortress.com)
L1314[10:51:41]
⇨ Joins: Mraof
(~mraof@c-50-185-47-54.hsd1.ca.comcast.net)
L1315[10:56:53] <Delenas-> o/
L1316[10:59:10] <gigaherz> Hmmm
L1317[10:59:22] <gigaherz> anyone want to
implement parrying mechanics? ;P
L1318[10:59:58] <sham1> "I attack!
did you attack? Let me counter if you attacked"
L1319[11:00:00] <gigaherz> if you swing a
sword while facing someone who's also swinging a sword toward
you
L1320[11:00:28]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1321[11:02:22] <Lordmau5> \o
L1322[11:05:46]
⇦ Quits: Mraof (~mraof@c-50-185-47-54.hsd1.ca.comcast.net)
(Ping timeout: 195 seconds)
L1323[11:06:39]
⇦ Quits: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1324[11:12:43] <Delenas-> If I add
anything to forge, I'm adding weather gamerules
L1325[11:13:40] <Delenas-> Shame there's
not much documentation on getting the forge source to compile and
run in IDEA.
L1326[11:13:50] <Lordmau5> I still want a
launch parameter to completely disable rain
L1327[11:13:58] <Lordmau5> I can't be the
only one
L1328[11:14:08] <Delenas-> o/
L1329[11:14:27]
⇨ Joins: Jezza (~Jezza@185.44.151.75)
L1330[11:14:54] <Delenas-> I'd add it as
follows: In the weather checks, check for gamerule
"weatherType". If set to cycle, continue as normal.
Otherwise, keep it synced to a specific type- thunder, rain, or
clear.
L1331[11:15:39] <Delenas-> In addition to
that, I'd very likely add in a WeatherChangedEvent as well to
compliment weatherType cycle.
L1332[11:20:33] ***
Delenas- is now known as Delenas
L1334[11:21:22]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L1335[11:23:18] <sham1> Guile's theme
goes with everything
L1336[11:23:38] <Lordmau5>
obviously
L1337[11:23:44] <gigaherz> [18:13]
(Delenas-): Shame there's not much documentation on getting the
forge source to compile and run in IDEA.
L1338[11:23:59] <gigaherz> IIRC there's
some issues with IDEA not supporting the complex folder
structure
L1339[11:24:25] <sham1> Just use Eclim
:P
L1340[11:24:47]
⇨ Joins: Mowmaster_Mobile
(~Mowmaster@2600:1014:b115:f89e:1468:d9e0:c89c:bcae)
L1341[11:24:50] <gigaherz> something like
idea not being ableto have a parent folder as a source root in a
project contained in a subfolder
L1342[11:24:52] <gigaherz> ;P
L1343[11:25:26] <sham1> This music makes
this clip way more awesome than it deserves to be
L1344[11:26:32] ***
Kolatra[away] is now known as Kolatra
L1346[11:26:37] <gigaherz> Hermitcraft S4
started \o/
L1347[11:26:51] <gigaherz> all the derps
\o/
L1348[11:26:52] <Lordmau5> with the
original sound
L1349[11:27:02]
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L1350[11:27:21]
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(~Mowmaster@2600:1014:b123:4ed3:49e:c57f:de4a:1ecd) (Ping timeout:
186 seconds)
L1351[11:29:12] <sham1> Nope, it wans't
guile's theme that made it awesome. It was the scene itself
L1352[11:29:46] <thor12022_oops> that
poor jeep, it didn't deserve that
L1353[11:29:48] <Lordmau5> bollywood is
so random
L1354[11:29:50] <Lordmau5> yet
amazing
L1356[11:30:59] <Lordmau5> literally
xD
L1357[11:31:42] <Lordmau5> these sound
effects are so bad
L1358[11:32:07] <Lordmau5> #2 is nice,
because why not just randomly slide underneath a truck with a
horse
L1359[11:34:21]
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(~Cojo@2606:a000:1126:8048:a1e6:4bf0:82be:acce)
L1360[11:35:19]
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(Ping timeout: 198 seconds)
L1361[11:35:22] <sham1> Hm, apparently I
can see all the aspects of ThaumCraft right from the start in FTB
Unstable
L1362[11:35:47]
⇦ Quits: auenf (David@DC-174-214.bpb.bigpond.com) (Remote
host closed the connection)
L1363[11:35:53] ***
Cojosan is now known as Cojo
L1364[11:36:44]
⇨ Joins: auenf
(David@DC-174-214.bpb.bigpond.com)
L1365[11:42:23] <Pennyw95> 1.8.9?
L1366[11:42:28] <sham1> Indeed
L1367[11:42:30] <Pennyw95> That's how tc
works now
L1368[11:42:48] <sham1> I definetly said
ThaumCraft and not Tinkers
L1369[11:42:57] <Pennyw95> oh, come on
now :P
L1370[11:43:06] <sham1> Wait no
L1371[11:43:17] <sham1> TC is ThaumCraft
and ToC is tinkers
L1372[11:43:28] <sham1> 'Xcuse me
L1373[11:43:34] <Pennyw95> np :)
L1374[11:44:10] <sham1> No coal
>.<
L1375[11:44:58] <sham1> FFS it is
dark
L1376[11:45:40]
⇦ Quits: otho (~otho@186.219.89.104) (Ping timeout: 207
seconds)
L1377[11:49:53] ***
Cojo is now known as Cojo|noms
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L1386[12:09:18] <sham1> I tried to break
the grave from graves mod. That mistake will not happen again
:C
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L1441[12:39:05] <bspkrs> Matthew, what
did you poke me about at midnight last night? I CBA to look at the
disk logs...
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()
L1447[13:00:47] <Lordmau5> so, I'm
getting errors with one of my blocks not being able to register a
model
L1448[13:00:55] <Lordmau5> however: those
blocks aren't supposed to have their own model anyway
L1449[13:01:14] <Lordmau5> can I supress
the attempts of "loading a custom model" for said
blocks?
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L1451[13:09:15] <diesieben07> Lordmau5, i
think you can just have an empty state mapper, as in (java 8 lambda
notation): block -> ImmutableMap.of()
L1452[13:09:29] <Lordmau5> eeh...
L1453[13:10:11] <diesieben07>
ModelLoader.setCustomStateMapper(myblock, block ->
ImmutableMap.of()) :D
L1454[13:10:15] <Lordmau5> ah
L1455[13:10:34] ***
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L1456[13:10:34] <Lordmau5> what in the
actual fudge... is Weather2 doing with the rendering that it fucks
up when my mod is loaded?
L1457[13:11:55] <sham1>
"fudge"
L1458[13:12:05] <Lordmau5> fudgenut
L1459[13:12:06] <Lordmau5>
fudgecake
L1460[13:12:07] <Lordmau5> whatever
L1461[13:12:33] <unascribed> it's
probably one of those dumb mods that ASM'd in a rendering
hook
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L1464[13:13:10] <diesieben07> oh
coroutil
L1465[13:13:12] <LatvianModder> Corosus,
they are talking about your 'dumb' mod :P ^
L1466[13:13:14] <diesieben07> i remember
that being bad before
L1467[13:13:30] <Lordmau5> Yo Corosus is
in here?
L1468[13:13:47] <Lordmau5> Weather 2 is a
nifty mod, I just found out about it today... because someone
reported that my mod breaks it's rendering
L1469[13:13:50] <Lordmau5> and I have not
a single clue why
L1470[13:13:51] <unascribed> nice
indentation >.>
L1471[13:14:25]
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L1472[13:15:31] <Corosus> i do an
instance override to hook things, theres a config option to disable
it
L1473[13:15:47] <Lordmau5> in weather2 or
in coroutil?
L1474[13:16:19] <Corosus> both, weather2
makes use of files located in coroutil, the config itself is within
weather2
L1475[13:16:30] <Lordmau5> which config
option do I need to disable then?
L1476[13:16:35] <Corosus>
Misc_proxyRenderOverrideEnabled
L1477[13:16:37] <Corosus> set to
false
L1478[13:16:52] <Lordmau5> will this
disable the fancy cloud rendering?
L1479[13:16:53] <Corosus> there have been
reports of theres till being a 'black screen' issue, but im waiting
on more info for that
L1480[13:17:14] <unascribed> my guess is
someone is setting up a renderer proxy and isn't proxying to the
proxy
L1481[13:17:15] <Corosus> it disables the
ability to surpress vanilla rain rendering
L1482[13:17:28] <Corosus> yeah thats
always why black screen occurs unascribed
L1483[13:17:51] <unascribed> yeah, but my
point is it sounds like Lordmau5 needs to fix his proxy
L1484[13:18:01] <Lordmau5> hmm?
L1485[13:18:14] <unascribed> somewhere
you are replacing a vanilla renderer
L1486[13:18:20] <unascribed> and it
doesn't proxy to whatever was there before
L1487[13:18:24] <unascribed> instead it
just calls super
L1488[13:18:27] <unascribed> which only
invokes vanilla behavior
L1489[13:18:41] <Lordmau5> I am not
rendering anything if there's nothing to render
L1490[13:18:55] <Lordmau5> the only
rendering I do in the newest version available is being done when a
tank is actually built
L1491[13:18:55] <Corosus> its a tricky
issue to fix, i dont proxy what was there before, i only proxy the
vanilla class, id have to dynamically create a class that extends
whatever modded one was there before to pull off weird cross mod
compatibility
L1492[13:19:08]
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L1493[13:19:12] <Lordmau5> but the issues
already appear when I don't have a tank built
L1494[13:19:23] <unascribed> couldn't you
just keep around the instance of the renderer from the mod and call
it's methods instead of super?
L1495[13:29:36] <Delenas> Speaking of
weather.. does any mod out there add custom weather types? Beside
rain, thunder, clear, and rain_thunder
L1496[13:30:12] <LatvianModder> ..
Weather 2 does
L1497[13:30:29] <LatvianModder> Are there
any other types in real life though?
L1498[13:31:02] <unascribed> there's hail
for one
L1499[13:31:06] <Delenas> Wind, Snow
(though that's Rain), Overcast, Hail
L1500[13:31:13] <unascribed> and it also
doesn't make a super obnoxious HSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
noise
L1501[13:31:30] ***
Mine|dreamland is now known as minecreatr
L1502[13:31:30] <unascribed> seriously
I'd install a weather overhaul just for realistic sound
L1503[13:31:40] <unascribed> rain sounds
nice
L1504[13:31:44] ***
willieaway is now known as williewillus
L1505[13:31:46] <unascribed> minecraft
rain sounds like your sound hardware broke
L1506[13:32:12]
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L1508[13:33:10] <tterrag> didn't they
change the sound in 1.9?
L1509[13:33:16] <Corosus> yep
L1510[13:33:20] <unascribed> *loads up
1.9 to see*
L1511[13:33:26] <Corosus> its much calmer
now
L1512[13:34:36] <unascribed> wow that is
so much better
L1513[13:34:42] <williewillus> the rain
sound?
L1514[13:34:50] <unascribed> I was
expecting it to be awful in a different way
L1515[13:34:51] <unascribed> but this is
likje
L1516[13:34:52] <unascribed> like*
L1517[13:34:55] <unascribed> precisely
what I mean
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L1519[13:35:15] <sham1> Wait, did they
make rain less obnoxious?
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L1522[13:37:14] <sham1> At least it is
not as loud as before
L1523[13:37:19] <williewillus> but
man
L1524[13:37:23] <williewillus> screw the
new chest close sound
L1525[13:37:29] <sham1> But it still
sounds kinda eh
L1526[13:37:29] <williewillus> it sounds
like a horse clopping
L1527[13:37:53] <sham1> Sounds good
L1528[13:38:19] <tterrag> "9. Do you
think Exercise 8 can be solved with fewer than three states?"
"No"
L1529[13:38:22] <tterrag> what a weird
homework question
L1530[13:38:28] <tterrag> no explanation
required or anything
L1532[13:39:14] <williewillus> i hate
it
L1533[13:39:22] <tterrag> I dunno
L1534[13:39:24] <tterrag> it's not any
worse
L1535[13:39:32] <tterrag> it sounds like
it's latching
L1536[13:39:41] <sham1> Makes sense
L1537[13:39:54] <sham1> Why do you cover
it with TNT
L1538[13:40:01] <unascribed> overreacting
to the sound
L1539[13:40:02] <tterrag> why not?
L1540[13:40:09] <unascribed> I should
start a youtube channel
L1541[13:40:15] <unascribed> where all I
do is overreact to minecraft patches
L1542[13:40:16] <PaleoCrafter> I dunno, I
feel like the new rain sound doesn't quite fit the visuals
L1543[13:40:20] <sham1>
"HowToMinecraft"
L1544[13:40:26] <PaleoCrafter> but maybe
I'm just too used to the old one xD
L1545[13:40:39] <sham1> A HowToBasic
styles MC channel that shows you stuff
L1546[13:40:57] <unascribed> but
L1547[13:41:01] <unascribed> I have this
expensive mic
L1548[13:41:08] <unascribed> and
howtobasic style has no talking
L1549[13:41:15] <sham1> The better
L1550[13:41:50] <PaleoCrafter>
unascribed, how are you able to play with that FOV? Oo
L1551[13:42:00] <unascribed> I usually
play the game maximized
L1552[13:42:02] <unascribed> and I have a
big monitor
L1553[13:42:15] <unascribed> I always
test my mods in a standard size window though and got used to the
setting being maxed
L1554[13:42:16] <williewillus> what fov
is that?
L1555[13:42:20] <unascribed> Quake
Pro
L1556[13:42:24] <williewillus> 0.o
L1557[13:42:27] <williewillus> I set mine
at 90
L1559[13:42:31] <unascribed> all day erry
day
L1560[13:42:32] <sham1> How does one not
play at Quake Pro
L1561[13:42:34] <PaleoCrafter> makes me
motion sick no matter what
L1562[13:43:02] <williewillus> I like
bigger fov than default but anything above 90 is disorienting
L1563[13:43:13] <gigaherz> 90 is
perfect
L1564[13:43:17] <sham1> nah
L1565[13:43:26] <sham1> If given choise,
I always go more
L1566[13:43:34] <gigaherz> I may do more
if it had a fisheye lens
L1567[13:43:36] <PaleoCrafter> hm, yeah,
90 is fine
L1568[13:43:42] <gigaherz> but I can't
take the rectangular distortion
L1569[13:44:00] <sham1> What's wrong with
y'all
L1570[13:44:20] <gigaherz> problem with
playing at 90
L1571[13:44:33] <gigaherz> is when you
sprint and get speed potions and such
L1572[13:44:35] <gigaherz> they add
up
L1573[13:44:39] <gigaherz> and it gets
weird
L1574[13:44:40] <gigaherz> XD
L1575[13:44:46] <unascribed> let it be
known however that this is the greatest change
L1577[13:45:24] <sham1> Oh god
L1578[13:45:35] <unascribed> also THEY
MOVED THE VIDEO SETTINGS BUTTON
L1579[13:45:46] <PaleoCrafter> geez, is
it my connection or Chrome fucking up the buffering on mp4s for me
._.
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L1581[13:45:52] <sham1> "Attack
indicator"
L1582[13:45:59] <sham1> Nope
L1583[13:46:05] <unascribed> I navigate
the Minecraft GUI by muscle memory alone and that kind of crap
messes with me
L1584[13:46:07] <sham1> I aint having
this shit
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L1586[13:46:24] <Delenas> They made it so
you can't spam the crap out of a weapon/stick anymore
L1587[13:46:35] <tterrag> PaleoCrafter:
you're just used to youtube's ridiculous compression :P
L1588[13:46:40] <sham1> :/
L1589[13:46:40] <PaleoCrafter>
mebbe
L1590[13:46:46] <sham1> Why they do
this
L1591[13:46:49] <unascribed> yeah, I have
basically-default ffmpeg settings for this
L1592[13:46:54] <unascribed> it's not
exactly low bandwidth
L1593[13:47:00] <unascribed> but I have
20TB monthly bandwidth so who cares
L1594[13:47:07] <Delenas> No more
Youtubers going "I'm da best at PvP! *SPAAAAAM*"
L1595[13:47:24] <unascribed> people are
saying the removal of block hitting has *ruined pvp*
L1596[13:47:31] <unascribed> like
wat
L1597[13:47:38] <sham1> But I liked
spammy combat. Made it easier to deal with monsters
L1598[13:47:39] <Delenas> ..block
hitting?
L1599[13:47:44] <PaleoCrafter> I don't
really get the icon for the attack indicator, what is that blob at
the tip of the sword? xD
L1600[13:47:46] <unascribed> some weird
glitch
L1601[13:47:52] <unascribed> let you
block and hit at the same time (obviously)
L1602[13:47:53] <Delenas> sham1, but now
weapons do more to compensate
L1603[13:47:56] <sham1> You can hit and
then immidedly block
L1604[13:48:00] <unascribed>
PaleoCrafter, they re-used the icon for the Strength potion
L1605[13:48:02] <sham1> Or could I
suppose
L1606[13:48:03] <unascribed> it's a drop
of blood presumably
L1607[13:48:21] <sham1> Blood?
L1608[13:48:24] <Delenas> unascribed,
this is a children's game. It's obviously red kool-aid.
L1609[13:48:24] <sham1> We can't have
blood
L1610[13:48:31] <sham1> This is a
children's game
L1611[13:48:43] <unascribed> except for
the part where it's not a children's game
L1612[13:48:47] <sham1> THINK OF THE
CHILDREN
L1613[13:49:04] <unascribed> I do like
that the axe oneshots wildlife now
L1614[13:49:09] <PaleoCrafter> ah, the
slight translucency just fucks with the colour then, I guess
L1615[13:49:24] *
Delenas goes back to dicking around in minecraft's weather
code.
L1616[13:49:28] <williewillus> everything
oneshots wildlife :P
L1617[13:49:32] <williewillus> if you
crit
L1618[13:49:35] <williewillus> with a
stone sword and higher
L1619[13:49:39] <sham1> Well going off by
the main demographics of Minecraft player base, it does consist of
quite a lot of children under pubirty for one
L1620[13:49:51]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-34-208.dsl.lsan03.sbcglobal.net)
L1621[13:50:01] <williewillus> ugh I hate
manglign around with signed/unsigned in C
L1622[13:50:13] <sham1> They're the same
in memory
L1623[13:50:15] <Lordmau5> alright, so
what's the deal?
L1624[13:50:19] <sham1> They just get
treated differently
L1626[13:50:23] <Lordmau5> back from
speedrunning a bit
L1627[13:50:25] <williewillus> lots of
edge cases
L1628[13:50:28] <sham1> Said no one
ever
L1629[13:50:29] <PaleoCrafter> actually,
it isn't even translucent, so they just fucke dup the GL
colour
L1630[13:50:48] <sham1> When has this
game not had any bugs
L1631[13:51:17] <Lordmau5> @ Corosus , so
whose fault is it now for the cloud particles not to show? Mine or
yours? :S
L1632[13:51:41] <Lordmau5> I mean, I can
check if I really do something weird to rendering in my mod... I
have no idea though, as I said, it's not rendering anything except
when a tank is built
L1633[13:51:53] <williewillus> sham1:
uint64_t a = 100; int_16_t b = -8; how do I add a and b such that a
"descreases towards 0 by 8"?
L1635[13:52:04] <williewillus> because
currently just doing a + b blows up the result bc 2's
complement
L1636[13:52:07] <Corosus> totally mine,
if you mean vanilla clouds: B:Misc_ForceVanillaCloudsOff=true
L1637[13:52:17] <Lordmau5> no
L1638[13:52:19] <sham1> cast uint64_t to
int64_t :P
L1639[13:52:20] <Lordmau5> literally the
particles
L1640[13:52:28] <Lordmau5> your fancy
cloud particles are not rendered if my mod is present
L1641[13:52:32] <Corosus> oh
L1642[13:52:39] <williewillus> what if a
doesn't fit in signed int64
L1643[13:52:46] <Corosus> well they are
their own particle system run via a forge render last hook so they
should work...
L1644[13:52:50] <williewillus> but I
still want to move it towards 0 by 8
L1645[13:52:53] <gigaherz> williewillus:
it will
L1646[13:52:57] <Lordmau5> weird...
L1647[13:52:58] <sham1> 100 fits into
signed range of 64 bits...
L1648[13:53:00] <gigaherz> two's
complement works that way
L1649[13:53:07] <williewillus> sham1: in
the geeral case
L1650[13:53:07] <Lordmau5> which forge
version is Weather 2 built against?
L1651[13:53:09] <Lordmau5> and
CorosUtil?
L1652[13:53:13] <Corosus> 1180 iirc
L1653[13:53:22] <Lordmau5> would you mind
building against a newer one perhaps?
L1654[13:53:24] <Lordmau5> 1755 or
so?
L1655[13:53:29] <Corosus> maybe later, im
working atm
L1656[13:53:35] <Lordmau5> Alright,
thanks in advanve :)
L1657[13:53:37] <Lordmau5> advance*
L1658[13:53:44] <sham1> You could have
said that it has to work under arbitrary conditions
L1659[13:53:47] <gigaherz> williewillus:
it should just work
L1660[13:54:10] <gigaherz> uint64_t
result = (uint64_t)(a+b); SHOULD give the right number as a
result
L1661[13:54:40] <gigaherz> so far as the
binary logic goes
L1662[13:54:41] <sham1> Can comfirm
L1663[13:54:46] <gigaherz> signedness
makes no different to addition
L1664[13:54:53] <gigaherz> only
multiplication and division change
L1665[13:55:00]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L1666[13:55:04] <sham1> Tested it with
Windows 10 calculator using byte as my number space
L1667[13:55:22] <sham1> And it produced
92 like intended
L1669[13:57:52] <PaleoCrafter> I can see
it fairly well :P
L1670[13:57:54] <williewillus> lol
L1671[13:57:59] <sham1> Because they like
nightly pictures
L1672[13:58:00] <tterrag> Lordmau5: are
you cancelling any events?
L1673[13:58:09]
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(Ping timeout: 186 seconds)
L1674[13:58:34] <sham1> But yeah, it is
not too dark
L1675[13:58:53] <heldplayer> Lex: summary
of the picture: stone, lots of stone, and a door
L1676[13:58:55] <Lordmau5> not that I'm
aware of
L1677[13:59:11] <sham1> Even though the
door should not be there seeing as it should be replaced
L1678[13:59:15] <LexManos> dont care not
a valid report until i can see shit in the picture
L1679[13:59:16] <Lordmau5> I am
Subscribing to them and return;-ing if I don't want my Subscribtion
to continue
L1680[13:59:20] <Delenas> don't forget
the trees. :3
L1681[13:59:25] <heldplayer> There's
trees?
L1682[13:59:29] <heldplayer> Oh
L1683[13:59:33] <sham1> In the
background
L1684[13:59:34] <Lordmau5> oh, trees,
yea
L1685[14:00:10] <sham1> Anyways
L1686[14:00:12] <tterrag> Lordmau5: post
codes
L1687[14:00:17] <sham1> How is
preparation for 1.9 going
L1689[14:00:31] <williewillus> sham1: mcp
is running
L1691[14:00:41] <Lordmau5> lmfao
heldplayer
L1692[14:00:43] <Lordmau5>
*highfives*
L1693[14:00:44] <sham1> Oh god
L1695[14:00:47]
⇨ Joins: Dries007
(~DriesZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
L1696[14:00:51] <LexManos> MUCH FUCKING
BETTER
L1697[14:00:51] <Lordmau5> 3 PEOPLE
L1698[14:00:51] <williewillus> lol
L1699[14:00:56] <LexManos> i can actually
see shit
L1700[14:01:14] <heldplayer> I'm actually
surprised it managed to keep so much detail of the colours
L1701[14:01:15] <sham1> Did you fuck
around with colour balance or what
L1702[14:01:18] <Delenas> ohderp.
heldplayer was faster with curves apparently.
L1703[14:01:25] <Lordmau5> I just went
with brightness and contrast
L1704[14:01:28] <Lordmau5> not even with
curves
L1705[14:01:40] <sham1> It looks
pretty
L1706[14:01:46] <heldplayer> Yeah, I did
curves
L1707[14:01:53] <sham1> Looks like the
full moon is lighting the area
L1708[14:01:57] <Lordmau5> paint.net,
heldplayer ?
L1709[14:02:01] <heldplayer> GIMP
L1710[14:02:05] <Lordmau5> oh wait,
nice
L1711[14:02:06] <LexManos> but ya
L1712[14:02:12] <LexManos> in the origial
one I cant make out shit
L1714[14:02:23] <Lordmau5> thanks for the
tip :D
L1715[14:02:23] <heldplayer> I thought
the trees were jungle trees
L1716[14:02:24] <LexManos> I see the
mood, and two slightly different colors of black
L1717[14:02:30] <LexManos> moon*
L1718[14:02:56] <Delenas> and a shade of
brown, or no?
L1719[14:02:57] <sham1> Well, it DOES set
the mood to the picture so that may not be the worst typo I've ever
seen
L1720[14:03:06] <Lordmau5> haha
L1721[14:03:17] <PaleoCrafter> adjust
your monitor :P
L1722[14:03:23] <LexManos> my monitor is
fine
L1724[14:03:43] <sham1> Oh damn
L1725[14:03:44] <Lordmau5> (you have been
warned)
L1726[14:03:57] <sham1> We are gonna have
so much fun with this picture
L1727[14:04:04] <Lordmau5> give me a
second
L1728[14:04:10] <Lordmau5> Oh my god, why
do I even think of that
L1729[14:04:23] <sham1> the contrast
between the colours is so... obvious
L1730[14:04:24] <williewillus> that
lighting though
L1731[14:04:34] <Lordmau5> give me 5
minutes
L1732[14:04:37] <PaleoCrafter> the
banding in the corner is quite visible taht way ^
L1733[14:04:46] <Lordmau5> held, post the
other verisons too
L1734[14:04:53] <Lordmau5> or at least
one with the rgb
L1735[14:05:08] <sham1> The moon looks
like a weird sun
L1736[14:05:09] <Matthew> bspkrs, people
were/are getting weird EOF errors getting the json from your
server
L1737[14:05:15] <Matthew> wanted to see
if you were having any issues
L1740[14:06:06] <Flenix> In 1.7.10, when
using ISBRH, glRotate doesn't work. Is there any way around that or
do I have to actually redo my tessellations adjusted for each
rotation?
L1741[14:06:07] <sham1> Pffth
L1742[14:06:28] <sham1> That line
render
L1743[14:06:34] <PaleoCrafter> update to
1.8 and get rotations for free, Flenix :P
L1744[14:06:36]
⇨ Joins: xJon (~xJon@37.142.228.57)
L1745[14:06:41] <williewillus> ^
L1746[14:06:44] <sham1> ^
L1747[14:06:49] <heldplayer> Lordmau5:
One image is good enough :P
L1748[14:06:50] <gigaherz> Flenix: you
can't use gl on ISBRH
L1749[14:06:51] <Flenix> I can't update
to 1.8, the mod is for a modpack that's 1.7 based :P
L1750[14:06:59] <gigaherz> it's only for
adding vertices to the tesellator
L1751[14:07:02] <gigaherz> the vertices
are cached
L1752[14:07:07] <gigaherz> and rendered
all at once afterward
L1753[14:07:10] <sham1> tell the modpack
to update
L1754[14:07:13] <heldplayer> Meanwhile
1.9 is right around the corner
L1755[14:07:16] <diesieben07> if you want
to rotate, you have to multiply with a matrix manually
L1756[14:07:18] <diesieben07> also yeah,
update.
L1757[14:07:30] <gigaherz> heldplayer: we
are on -pre3, we ARE on the corner
L1758[14:07:35] <gigaherz> we just didn't
finish turning quite yet
L1759[14:07:36] <gigaherz> XD
L1760[14:07:40] <Flenix> Alright. And
it's my own modpack sham, various mods we use aren't updating to
1.8 and are skipping straight to 1.9
L1761[14:07:43] <Delenas> seriously, we
have to be the ones to help push people to update
L1762[14:07:51] <sham1> We ARE the
corner
L1763[14:07:57] <sham1> And we shall get
around at 29th
L1764[14:07:59] <sham1> Rejoice
L1765[14:08:10] <gigaherz> wouldn't the
corner be mojang?
L1766[14:08:11] <Delenas> also the update
to 1.7.10 -> 1.9 is going to be worse, most likely.
L1767[14:08:22] <gigaherz> 1.7.10 ->
1.9
L1768[14:08:25] <gigaherz> is doing 1.8.x
first
L1769[14:08:28] <gigaherz> then whatever
remains
L1770[14:08:31] <Flenix> Undoubtably. I
mean it'll be all the 1.8 shit first then the rest
L1771[14:08:45] <xJon> Hey guys, I need a
little help, as always. Inside onBlockActivated(), how can I detect
a specific block in, for example, a 5x3x5 cube around the
player?
L1772[14:08:46] <sham1> Can't wait for
itemstates
L1773[14:08:46] <Delenas> Remember the
folks that said they'll skip 1.3? Their mods disappeared for a
while, or forever.
L1774[14:08:49] <sham1> My body is
ready
L1775[14:08:55] <Delenas> Or 1.5.
L1776[14:08:57] <Flenix> but I develop my
mods for my use first and everyone else second, so there's no point
me making 1.8.x versions if I won't use them :P
L1777[14:09:00] <illy> sham1: when you
said "we are the corner" your reminded me of walter white
dont know why
L1778[14:09:10] <sham1> literally
who
L1779[14:09:29] <diesieben07> xJon, check
all blocks in that radius. BlockPos.getAllInBox would be a good
choice to use
L1780[14:09:35] <Delenas> sham: ?
L1781[14:09:36] <illy> main from guy
breaking bad
L1782[14:09:45] <Delenas> I figured it'd
be a thing, but I'm not following vanilla
L1783[14:09:53] <sham1> oh
L1784[14:09:55] <sham1> OH
L1785[14:10:33] <sham1> Excuse my
ignorance seeing as I have not watched breaking bad because no
Netflix makes me a sad panda
L1786[14:10:55] <Delenas> Netflix is
kinda meh lately anyway.
L1787[14:11:04] <shadekiller666> illy,
"i am the danger"
L1789[14:12:15] <Delenas> And I've
watched a large chunk of BB.
L1790[14:12:34] <illy> shadekiller666:
"I am the one who knocks"
L1791[14:12:44] <Lordmau5> almost
L1792[14:12:45] <Lordmau5> done
L1793[14:13:35] <Delenas> ...that moment
you realize you've been coding for 24 hours straight.
L1794[14:13:38] <Lordmau5> converting it
to a .gifv right now
L1795[14:13:44]
⇦ Quits: Nitrodev
(~Nitrodev@dcx0f0ybqzyc69lvzcdty-3.rev.dnainternet.fi) (Read error:
Connection reset by peer)
L1796[14:14:25] ***
Keridos is now known as Keridos|away
L1798[14:14:34] <Lordmau5> spicing up the
memes *thumbsup*
L1799[14:14:47] <heldplayer> You pinged
Lex for that?
L1800[14:14:48]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read
error: Connection reset by peer)
L1801[14:14:51] <Lordmau5> no
L1802[14:14:54] <xJon> diesieben07 and if
I want to know the position of that specific block?
L1803[14:14:55] <heldplayer> I can't see
your travolta
L1804[14:15:00] <Lordmau5> that's the
point ;)
L1805[14:15:02] <Delenas> ADjust the
curves!
L1806[14:15:10] <Lordmau5> no! that's the
joke!
L1807[14:15:14] <Lordmau5> :<
L1808[14:15:25] *
heldplayer adJusts the curve so everybody passes
L1809[14:15:49] <Delenas> Hooray, I'm
average! \o/
L1810[14:15:58] <diesieben07> xJon,
getAllInBox gives you an Iterable of BlockPos that are inside the
box you give it. then you can check every one of them.
L1811[14:16:15] <sham1> We already had
one memelord here earlier
L1812[14:16:18] <sham1> We don't need
another
L1813[14:16:25] <Lordmau5> hey come
on
L1814[14:16:27] <Lordmau5> I do
YTPMVs
L1815[14:16:31] <Lordmau5> I do *good*
memes
L1816[14:16:50] <Flenix> I thought the
term for a good meme was a "dank" meme?
L1817[14:16:52] <heldplayer> I don't
bring my memes into #MCF
L1818[14:17:00] <Lordmau5> not into #mcf,
but into #minecraftforge Kappa b
L1819[14:17:06] <unascribed> Kappa
//
L1820[14:17:28] <sham1> Lets get Twitch
out of here
L1821[14:17:29] <diesieben07> jesus
christ guys
L1822[14:17:40] <heldplayer>
(╯°□°)╯︵ɐddɐʞ
L1823[14:17:46] <Lordmau5> ty held
L1824[14:17:48]
⇨ Joins: Elucent
(~elucent__@d47-69-239-56.col.wideopenwest.com)
L1827[14:18:45] <unascribed> k
L1829[14:19:05] <Lordmau5> Business
Monkeys check out
L1830[14:19:29] <unascribed> I propose a
new channel #memecraftforge
L1831[14:19:35] <unascribed> so that we
can get these memes out of our support channel
L1833[14:19:50] <Lordmau5> oh, so it's a
100% support channel? gotcha.
L1834[14:19:59] <Lordmau5> That means we
should keep all our other topics out of here
L1835[14:20:02] <unascribed> -.-
L1836[14:20:09] <Lordmau5> :P
L1837[14:20:19] <Lordmau5> I get what you
mean though. I'm stopping now
L1838[14:20:43] <diesieben07> xJon, how
do you know that that block exists at that position? did you print
out the position you are checking?
L1840[14:20:57] <diesieben07> because i
am pretty damn sure what you are doing there makes no sense
L1841[14:20:58] <Lordmau5> no
dickbutt
L1842[14:21:00] <Lordmau5>
disappointed
L1843[14:21:09] <heldplayer> Doesn't
matter got 4000 points
L1844[14:21:12] <sham1> I didn't expect
that
L1845[14:21:27] <Lordmau5> nobody expects
the spanish inquisition.
L1847[14:21:52]
⇦ Quits: agowa338 (~Thunderbi@p54918747.dip0.t-ipconnect.de)
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L1848[14:22:01] <Mraof> ImageMagick is
really useful
L1849[14:22:30] <Elucent> what's a good
way to store a list of itemstacks in nbt
L1850[14:22:31] <Mraof> Someone gave me a
bunch of item icons, but they all had a white background
L1851[14:22:52] <diesieben07> Elucent,
NBTTagList + ItemStack.writeToNbt
L1852[14:22:54]
⇨ Joins: JamEngulfer
(~JamEngulf@host86-129-109-244.range86-129.btcentralplus.com)
L1853[14:23:04] <Elucent> ty
diesieben
L1854[14:23:19] <diesieben07> i think
thats the method name anyways
L1856[14:23:45]
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(Ping timeout: 186 seconds)
L1857[14:24:04] <sham1> What is this
indentation
L1858[14:24:19] <diesieben07> again.
havee you CHECKED.
L1859[14:24:27] <diesieben07> not just
"oh yeah it should work."
L1860[14:24:36] <diesieben07> but go in
there with a debugger and figure out what is happening
L1861[14:24:44] ***
tterrag is now known as tterrag|away
L1862[14:24:47] <unascribed> my favorite
part of hastebin is the really bad syntax checking that thinks
everything is avrasm
L1863[14:24:53] <xJon> xD
L1865[14:24:57] <williewillus> what am I
doing wrong
L1866[14:25:05] <diesieben07> at tis
point i think they are just doing a random on the file type
L1867[14:25:28] <xJon> I'll check that
the block is actually there
L1869[14:25:34] <sham1> Registers
L1870[14:25:39] <sham1> That's what is
going wrong
L1871[14:25:43] <williewillus> yes
L1872[14:25:47] <williewillus> primitive
powerpc emulator
L1873[14:25:48] <williewillus> for
class
L1874[14:25:52] <sham1> Hmm
L1875[14:26:10] <sham1> I've only worked
with i368-compatible stuff so I don't know how PPC works
L1876[14:26:25] <williewillus> well
that's not the problem , the prob I'm having is in C
L1877[14:26:51]
⇨ Joins: Drullkus
(~Drullkus@c-67-180-188-243.hsd1.ca.comcast.net)
L1878[14:26:56] <williewillus> uint64_t
0xFFFFFFFFFFFFFFFF + int32_t "-8" -> 0xFFF7
L1879[14:27:02] <williewillus> all my
other f's got dropped
L1880[14:27:12] <sham1> They kinda have
to
L1881[14:27:17]
⇨ Joins: DRedhors_
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L1882[14:27:48] <williewillus> how eklse
do I say "move 8 towards 0"?
L1883[14:27:48] <PaleoCrafter>
unascribed, it may also 'detect' pascal :P
L1884[14:27:56] <williewillus> so I get
0xFFFFFFFFFFFFFFF7 instead?
L1885[14:28:07] <unascribed> you could
try "- 8" instead of "+ -8"
L1886[14:28:23] <williewillus> 8 is in a
variable
L1887[14:28:25]
⇨ Joins: MrKickkiller (~MrKickkil@ipv6.chozo.nl)
L1888[14:28:28] <williewillus> it could
be pos or neg
L1889[14:28:39] <xJon> Thanks guys, I
found my issue. You made me doubt things
L1890[14:29:02] <unascribed> if (foo <
0) bar -= (foo * -1) else bar += foo
L1891[14:29:21] <williewillus> wat
lol
L1892[14:29:29] <unascribed> agreed but
it may work at the very least
L1893[14:35:22]
⇨ Joins: Arctic_Wolfy
(~Arctic@71-8-85-40.dhcp.leds.al.charter.com)
L1894[14:36:17] <Arctic_Wolfy> Any one
know why dyes are reversed from wool? (Or vice versa.)
L1895[14:36:35] <sham1> What?
L1896[14:37:28] <Arctic_Wolfy> Black dye
has the same meta as white wool.
L1897[14:37:38] <sham1> Does it?
L1898[14:37:42] <Arctic_Wolfy> Yep.
L1899[14:37:54] <Arctic_Wolfy> I check
before asking.
L1900[14:37:55] <sham1> It definetly does
not
L1901[14:38:02] <williewillus> it does
sham1
L1902[14:38:11] <Arctic_Wolfy> ^
L1903[14:38:12] <williewillus>
EnumDyeColor has two fields
L1904[14:38:18] <sham1> Ah
L1905[14:38:18] <williewillus> one for
dye damage and the other for block meta
L1906[14:38:23] <williewillus> a notch
thing
L1907[14:38:27] <williewillus> but were
stuck with it
L1908[14:38:32] <sham1> But when I
inspect them in my inventory I see the metas being different
L1909[14:38:39]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
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L1911[14:38:56] <williewillus> white wool
should be meta 0
L1912[14:39:00] <williewillus> bonemeal
is meta 15
L1913[14:39:04] <williewillus> etc.
L1914[14:39:07] <sham1> Okay then
L1915[14:39:13] <sham1> That's ass
backwards
L1916[14:39:16] <Arctic_Wolfy> And I
gotta go already..
L1917[14:39:21] <Arctic_Wolfy> Bye
L1918[14:39:21] <williewillus> bass
aackwards
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L1921[14:39:30] <Elucent> i know they
made the wool colors way before chat colors or dye colors
L1922[14:39:36] <unascribed> no
L1923[14:39:42] <unascribed> wool colors
and dye colors were simultaneous
L1924[14:39:42] <Elucent> and dye colors
roughly match chat colors iirc
L1925[14:39:53] <unascribed> chat colors
are quite old
L1926[14:39:58] <unascribed> but wool/dye
were at the same time
L1927[14:40:02] <Elucent> i'm talking
about colored wool from classic, it existed first
L1928[14:40:04] <heldplayer> Chat colours
existed in classic
L1929[14:40:05] <unascribed> the inverted
meta is so that wool:0 would stay white
L1930[14:40:16] <unascribed> all the wool
colors in "modern" are different from classic
L1931[14:40:22] <unascribed> I don't know
why dye:0 isn't white
L1932[14:40:32] <unascribed> magic?
L1933[14:40:36] <sham1> Because
Notch
L1934[14:40:40] <Elucent> probably
somebody just forgot
L1935[14:40:52] <Elucent> i was trying to
think of some explanation, maybe they wanted backwards
compatibility with worlds
L1936[14:40:54] <heldplayer> Maybe he
added ink sacks first when coding it and then just rolled with
it
L1937[14:40:57] <Elucent> but it really
just doesnt make sense
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L1939[14:41:49] <sham1> It doesnt
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L1942[14:47:03] <bspkrs> Matthew,
weird
L1943[14:47:30] <bspkrs> I think we've
seen that a few times in the website's lifetime
L1944[14:47:39] <Matthew> indeed
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L1946[14:48:11] <bspkrs> maybe I'll just
have the snapshot upload code also retrieve the json and upload it
as well
L1947[14:48:32] <Matthew> yeah mirroring
it to the forge server probably wouldn't be a bad idea
L1948[14:48:53] <bspkrs> of course, the
issue there is that if my server is having issues I could upload an
incomplete file
L1949[14:49:22] <Matthew> at least with
that it will either work or not work for everyone
L1950[14:49:26] <Matthew> no random
errors
L1951[14:49:49] <bspkrs> I should just
have it be static
L1952[14:50:02] <bspkrs> right now it's a
version api, really
L1953[14:50:06] <Matthew> oh is it
computed every request?
L1954[14:50:12] *
Matthew assumed it was static
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L1956[14:50:17] <bspkrs> because you can
specify what versions you want
L1957[14:50:27] <bspkrs> or
channels
L1958[14:50:35] <bspkrs>
stable/snapshot
L1959[14:50:38] <Matthew> ahh yeah, don't
know many people that use that feature tbh
L1960[14:50:45] <Matthew> I think FG
grabs the whole thing
L1961[14:50:49] <bspkrs> most probably
don't
L1962[14:51:14] <bspkrs> FG is the reason
I even have those options, and he's not even using them
L1963[14:51:25] <bspkrs> the bot uses
them, but that would be easy enough to fix
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L1966[14:55:25] <bspkrs> heh... I'm not
even using it in the newest mcp mapping viewer code
L1967[14:56:01] <Matthew> lo
L1968[14:56:03] <Matthew> l
L1969[14:57:47] <bspkrs> I wonder how
many requests I get for that json a day...
L1970[14:58:51] <Matthew> heh it gets hit
pretty much every time someone runs a gradle command if FG is
applied
L1971[14:59:36] <Matthew> it does use
ETags though
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L1976[15:02:52] <Matthew> actually
bspkrs, the json response doesn't have the ETag header
L1977[15:03:02] <Matthew> so it's pulling
the full json every run
L1978[15:03:26] <bspkrs> well, it's not
surprizing that I have no idea what that is
L1979[15:04:03] <Matthew> lol etags are
MD5's of the content. FG says hey I have this version cached, is it
up to date?
L1980[15:04:23] <Matthew> so if the md5's
match, it just uses the locally cached version
L1981[15:04:42] <bspkrs> I'll see if I
can figure out how to add it. shouldn't be too hard using
django
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L1984[15:13:19] <iari> does anybody know
how I can get the real name of an item with NEI or otherwise
without having to deassemble the mod?
L1985[15:14:45] <iari> oh, just found out
I can do an itemdump with NEI and search through the dumpfile
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L1991[15:19:06] <gigaherz> iari: in mc
1.8+ you can use F3+H to make minecraft show extra info, including
the item name
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L1993[15:22:58] <iari> sorry, I forgot to
mention that I'm currently using 1.7.10
L1994[15:23:18] <iari> but thanks anyway,
this will become usefull when I start to build my 1.8 modpack
L1995[15:24:27] <iari> actually I am
editing around 200 config files for every mod in my acutal pack to
fix all thoose little things like mulible recepies for bronze and
steel tools and armor and such
L1996[15:24:31] <iari> its a ton of
work
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L1999[15:26:08] <SandGrainOne> I have a
very simple entity model with one box 8x8x8, but the entity takes
up 2 additional blocks above. what should I look for?
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L2004[15:44:05] <gigaherz> My mod makes
MC earlygame interesting ;P
L2005[15:44:13] <gigaherz> my new
mod*
L2006[15:44:37] <gigaherz> instead of
dropping cobblestone when mining stone, you get rocks
L2007[15:44:44] <gigaherz> and oyu need
clay to turn them into cobblestone ;P
L2008[15:44:54] <gigaherz> so there's a
lot more use for the wooden tier ;P
L2009[15:45:17] <gigaherz> although it's
still possible to just get a single wooden pick
L2010[15:46:31] <gigaherz> it also makes
ore blocks drop a random number (2-4) of "ore rocks",
which each smelt for one NUGGET
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L2012[15:46:47] <gigaherz> meaning the
iron tier takes while a while longer to obtain
L2013[15:47:17] <gigaherz> in exchange,
there's the Scraping system and enchantment
L2014[15:47:29] <gigaherz> where you can
get back one of the materials used in crafting the tool/armor
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L2016[15:47:49] <gigaherz> and makes
chainmail craftable from nuggets -> chainmail items ->
chainmail armor
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L2024[15:55:44] <Elucent> gigaherz that
sounds like a cool mod idea, but what about mods that add ore
processing
L2025[15:55:59] <gigaherz> it won't play
too well with those
L2026[15:56:09] <gigaherz> this is meant
for "slightly modded vanilla"
L2027[15:56:10] <gigaherz> ;P
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L2029[15:56:27] <gigaherz> you can still
get the proper ores and such
L2030[15:56:31] <gigaherz> you just need
to silktouch them
L2031[15:56:40] <Elucent> that makes
sense
L2032[15:56:44] <gigaherz> so if you want
vanilla ores, silktouch
L2033[15:56:47] <gigaherz> ;P
L2034[15:56:56] <Elucent> what about a
3x3 crafting recipe of ore rocks to normal ores, that you can
enable in the config?
L2035[15:57:11] <gigaherz> hmm that'd
work too
L2036[15:57:29] <Elucent> just cuz it
seems like a neat mod for modpacks
L2037[15:57:30] <gigaherz> although it
would be abused if it's on by default
L2038[15:57:44] <gigaherz> so yeah it
would have to be a config
L2039[15:59:31] <gigaherz> oh I forgot to
mention, it also disables sticks from planks
L2040[15:59:46] <gigaherz> you haveto get
them from saplings/leaves
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L2046[16:15:45] <iari> does anyone know
if there is a way to change the biom IDs from vanilla bioms?
L2047[16:17:04] <otho> I think it would
break things for other mods, if there was a way to do that. So I
guess there is not.
L2048[16:17:37] <Elucent> does anyone
know a way to disable the drinking of milk
L2049[16:17:58] <iari> you could disable
the recepie entirely
L2050[16:18:15] <iari> not many things
use a bottle of milk for further crafting anyways
L2051[16:18:29] <diesieben07> Elucent,
cancel PlayerUseItemEvent.Start if it's a milk bucket
L2052[16:18:29] <Elucent> no, like
drinking a milk bucket
L2053[16:19:09] <Elucent> ah, i was
trying to use playeruseitemevent as a whole, not just the
start
L2054[16:19:28] <Elucent> works like a
charm :D
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L2057[16:23:45] <Delenas> Reading through
the 1.9 changes.. "/summon Creeper ~ ~1 ~
{Team:"RED"} will summon a creeper that is in the red
team."
L2058[16:23:57] <Delenas> Ermagerd, the
potential of teamed entities..
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L2062[16:25:31] <sham1> What was that
kick for may I inquire
L2063[16:26:20] <diesieben07> i would
assume the ping wiht the stupid picture 2 hours ago
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L2065[16:30:58] <otho> the guy was
spamming memes and stuff
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L2067[16:35:25] <iari> xD I like config
descriptions like "Set this to false, if you hate
fun!"
L2068[16:35:54] <iari> or
B:DoYouLikeEasterEggs=true
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L2076[16:49:06] <gigaherz> Hmf any other
ideas for my survivalist mod? ;P
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L2078[16:50:06] <shadekiller666> i have
an idea: survive
L2079[16:50:09] <gigaherz> I thought of
replacing torches with torches that have 16 states, and on random
tick, they decrease the state by 1, and on 0, they turn off
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L2081[16:51:02] <gigaherz>
shadekiller666: so far I have:
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L2083[16:51:33] <gigaherz> OH I
know
L2084[16:51:46] <gigaherz> replace stone
tools with flint
L2085[16:52:02] <gigaherz> flint
axe/shovel/pick
L2086[16:52:19] <shadekiller666> ability
to craft a bed out of straw/leaves and stuff
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L2088[16:53:01] <iari> gigaherz, I like
the idea with the depleating torches
L2089[16:53:18] <gigaherz> yeah but then
i'd need a way to re-light them so meh
L2090[16:53:36] <shadekiller666>
coal?
L2091[16:53:59] <iari> how about
something I saw at agrian skys: hostiles attack and remove torches
to enable more mobs from spawning. to prevent this you need to
craft special lamps or hardned torches
L2092[16:54:11] <gigaherz> nah I'm not
going to do stuff like that
L2093[16:54:43] <gigaherz> I nearly
stoppedp laying agrarian skies because of that XD
L2094[16:54:44] <iari> so you aren't aim
to make survive harder?
L2095[16:54:51] <gigaherz> not
specifically harder
L2096[16:54:54] <gigaherz> just a bit
more involved
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L2100[17:01:02] <Elucent> what if your
action of relighting torches is just replacing them
L2101[17:01:12] <Elucent> just break them
and put them back up
L2102[17:01:19] <Elucent> doesn't really
make sense from a realism standpoint
L2103[17:01:54] <Elucent> but it makes
relighting torches less inconvenient and also makes it so you only
need one type of torch item
L2104[17:02:50] <Elucent> less inventory
clutter at least
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L2106[17:05:03] <iari> how about
groceries which get tainted after a while until you have some kind
of block or processing which allows you a more long termed way of
storage?
L2107[17:05:33] <gigaherz> that's
probably too annyoing to code XD
L2108[17:05:46] <iari> maybe, yes
L2109[17:07:21] <iari> how about
implementing a body temperature which lowser at night until you get
near a fireplace or have warm cloth? and when you get to near to
lava it raises and when its abberate to much you start taking
damage
L2110[17:08:02] <iari> a good early game
clothing could be simple wool clothing or leather. the leather
could be changed in a way, that cows only drop fresh leather which
need to be dried first at a rack
L2111[17:08:12] <Elucent> i kinda
disagree, i think the mod would be better for rebalancing
minecraft's early game
L2112[17:08:20] <Elucent> not just being
enviromine all over again :P
L2113[17:09:06] <iari> well then. I was
just playing around with ideas ^^
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L2115[17:10:15] <Elucent> i think it
could work better if it was simplified
L2116[17:10:56] <Elucent> maybe not a
whole body temperature mechanic, but you could get some minor
debuffs at night or in snowy areas if you were unarmored
L2117[17:11:12] <gigaherz> hmm wool armor
could work
L2118[17:12:02] <iari> how about the idea
of the player have to work the leather first? like RL
L2119[17:12:49] <Elucent> maybe you have
to soak the leather in water or something, then dry it for a whole
minecraft day, but you get a high yield of leather
L2120[17:13:31] <Elucent> actually, never
mind the high yield. if you're trying to stretch out early game
then just one leather per setup would be good
L2121[17:14:55] <iari> sounds good for
me
L2122[17:15:52] <gigaherz> yeah
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L2124[17:16:36] <iari> and a idea which
matches that: a device for manufracturing the raw wool from sheeps
first
L2125[17:17:05] <iari> weaving loom
L2126[17:17:39] <iari> a simple device,
basicly made out of wood and maybe a little bit iron
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L2129[17:18:17] <iari> you craft a base,
a pin and a wheel and then craft it together into the weaving
loom
L2130[17:19:59] <Elucent> what about
maybe some new, more realistic ore processing
L2131[17:20:07] <Elucent> like a bloomery
or something before you can get iron
L2132[17:21:33] <iari> yes! and you could
start of getting the first iron by sieving through water, like the
gold diggers
L2133[17:22:16] <gigaherz> I fear that if
I make leather even harder to obtain
L2134[17:22:19] <gigaherz> people won't
bother at all
L2135[17:22:46] <unascribed> leather is
already not worth it at all
L2136[17:22:48] <gigaherz> I'm not making
Ex Nihilo ;P
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L2138[17:23:31] <iari> then make it some
kind of "hardend leather" which has more durability than
the normal leather armor
L2139[17:23:43] <gigaherz> yeah that
could work
L2140[17:24:12] <gigaherz> "Tanned
Leather"
L2141[17:24:27] <iari> I really did thing
about gold diggers and not ex nihilo D: but yes, thats a pretty
much similar idea
L2142[17:24:53] <iari> exactly
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L2144[17:27:00] <iari> how about a
sleeping mechanic, which make you have to sleep after a while? and
if you are to far away from your base you have to build and light a
campfire and place a little tent into the world?
L2145[17:27:43] <iari> but if you are
well restet, you get some kind of boost, like in fallout the
"Well reseted" buff
L2146[17:28:13] <iari> like +10% XP ore
Haste 1 for some while
L2147[17:28:27] <gigaherz> hmmm I
wouldn't penalize being away, but I suppose I could give a
"Well Rested" bonus proportional to how long you
slept
L2148[17:28:40] <gigaherz> I'll add it to
the "Maybe TODO" list ;P
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L2151[17:32:35] <Arctic_Wolfy> In some
methods, they give you the World and the EntityPlayer who contains
EntityPlayer.worldObj, is there a difference between them?
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L2153[17:36:04] <unascribed> unless the
player is accessing your block through some ill-advised dimensional
portal
L2154[17:36:06] <unascribed> no
L2155[17:36:25] <unascribed> said
ill-advised dimensional portal would probably use a fakeplayer in
the correct dimension anyway
L2156[17:37:42] <Arctic_Wolfy> Okay. So I
can just pass the player to my own methods and don't have to worry
about having to go back and add world to them if I decide I need
it, right?
L2158[17:39:28] <unascribed>
Arctic_Wolfy, most likely
L2159[17:39:45] <unascribed> there are
probably very specific edge cases mostly caused by poorly written
mods that could make it a bad assumption
L2160[17:40:30] <Arctic_Wolfy> Kay.
L2161[17:40:33]
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L2162[17:41:17] <Arctic_Wolfy> Also, the
value of armorType corrisponds to the armor slot, right?
L2163[17:42:33] <VikeStep> they use magic
numbers for armorTypes? eh
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L2166[17:43:24] <Arctic_Wolfy> 0 = Helmet
type, but I' thinking it would also be the same slot?
L2167[17:43:44] <VikeStep> you could
always... try
L2168[17:44:06] <Arctic_Wolfy> But then
again... you'd think wool and dyes would have the same meta for a
given color...
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L2172[17:48:24] <Ordinastie> damn, I wish
I could rename files uploaded to curseforge :/
L2173[17:48:38] <gigaherz> heh
L2174[17:48:45] <gigaherz> well you can
at least change the display text?
L2175[17:48:53] <Ordinastie> yes, at
least
L2176[17:49:06] <Ordinastie> but file
name is still the wrong version
L2177[17:52:34] <masa> then why not
archive it and uplaod again?
L2179[17:54:29] <gigaherz> (or anyone
else, but they helped me with ideas ;P)
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L2181[17:56:34] <unascribed> >without
making it tedious
L2182[17:56:38] <unascribed> >iron and
gold are now 9x rarer
L2183[17:56:47] <unascribed> >for no
reason
L2184[17:56:53] <Arctic_Wolfy> o.o
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L2186[17:57:00] <gigaherz> not 9x
L2187[17:57:08] <gigaherz> each ore drops
somewhere between 2 and 4
L2188[17:57:09] <gigaherz> ;P
L2189[17:57:13] <unascribed> ah
L2190[17:57:16] <unascribed> that's not
quite as bad
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L2192[17:57:23] <unascribed> but the time
spent smelting is still 9x
L2193[17:57:27] <gigaherz> that is
true
L2194[17:59:12] <gigaherz> however, you
can craft chainmail so it's not really THAT bad ;P
L2195[17:59:28] <Elucent> i honestly
wouldn't have a problem with grinding a lot like that
L2196[17:59:33] <Elucent> as long as the
mod offered other stuff to do
L2197[18:00:20] <iari> gigaherz, which MC
version?
L2198[18:00:26] <gigaherz> 1.8.9
L2199[18:00:35] <iari> forge?
L2200[18:00:36] <gigaherz> I do
everything on the latest forge
L2201[18:00:38] <gigaherz> yup
L2202[18:01:10] <gigaherz> you can get
JEI for recipes
L2203[18:01:45] <iari> ok, I will test
that later, I still have to whrite 3 ModTweaker scripts and work my
way though 100 config files
L2204[18:01:58] <gigaherz> np
L2205[18:02:03] <gigaherz> "have
fun" ;P
L2206[18:02:27] <gigaherz> (with the
config and such, I mean ;P)
L2207[18:02:50] <Fendirain> The time when
you're sure the bug is obvious, but just can't see it.
>.>
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L2210[18:07:48] <Arctic_Wolfy> Of course
it's inverted too...
L2211[18:12:40] <Elucent> gigaherz i have
a few suggestions
L2212[18:12:57] <Elucent> first, diorite,
granite, and andesite should probably drop rocks, oredicted to work
in the same recipes
L2213[18:13:30] <Elucent> second, gravel
should be craftable into 4 rocks, so that when you make gravel from
rocks it isnt permanent
L2214[18:13:41] <gigaherz> hmm I did
think about that
L2215[18:13:50] <gigaherz> but somehow
making them just "rocks" didn't seem right
L2216[18:13:51] <gigaherz> XD
L2217[18:14:46] <Elucent> you should
probably make diorite rocks, andesite rocks, etc for each stone
type
L2218[18:15:08] <Elucent> but of course
everything should be interchangeable
L2219[18:15:25] <Arctic_Wolfy> I need
help with Entity.isBurning(), it seams I can damage an item based
off if it... but I can't send a msg based off of it...
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L2225[18:31:41] <Arctic_Wolfy> So did any
one say any thing after what I said? Computer is a bit stupid and
goes to sleep after a minute or two if I don't touch it...
L2226[18:31:50] <diesieben07> nope
L2227[18:31:53] <diesieben07> but, show
your code
L2228[18:32:03] <Arctic_Wolfy> Kay, one
sec.
L2230[18:34:48]
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L2231[18:35:12] <diesieben07> ok ...
and?
L2232[18:36:02] <Elucent> you said you
can damage the piece of armor properly, and your code looks good
for that
L2233[18:36:08] <Elucent> where are you
trying to send a msg?
L2234[18:37:10] <shadekiller666> what if
youtube had a "Clap" button instead of a "Like"
button?
L2235[18:38:25] <Arctic_Wolfy> Line 114
is were the msg is sent, but you'd need to back track to line 82 to
where it starts to damage the armor.
L2236[18:39:47] <diesieben07> and
damage.msg is 100% not null? i recommend you use a debugger
L2237[18:40:35] <Arctic_Wolfy> Yes, I'm
pretty sure it's not null.
L2238[18:41:00] <tterrag> pretty sure
isn't good enough
L2239[18:41:34] <Elucent> could you show
your definition of the Damage class?
L2240[18:41:47] <Elucent> wait, i'm
blind, i didnt see the enum at the top
L2241[18:42:45] <Arctic_Wolfy> The only
time it should be null is when it's generic... Which I have't done
yet.
L2242[18:43:13] <Arctic_Wolfy> Well the
enum is there... But what ususes it is not.
L2243[18:43:21] <Arctic_Wolfy>
*uses
L2244[18:45:25] <Arctic_Wolfy> Any ideas
why it doesn't work?
L2245[18:45:51] <Elucent> try going
backwards through the code and finding exactly where it doesnt
work
L2246[18:46:02] <Arctic_Wolfy> Kay.
L2247[18:46:31] <Elucent> can it do the
damage.drop != null thing properly?
L2248[18:47:00] <Arctic_Wolfy> I think
so. I do a check.
L2249[18:48:13] <Elucent> like, you
actually see the items being dropped in-game?
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L2251[18:48:46] <Elucent> also, that
looks like a pretty convoluted means of making a chat message
L2252[18:49:23] <Arctic_Wolfy> I do get
the items when I should.
L2253[18:49:39] <Elucent> you should try
just player.sendChatMessage(new ChatComponentText("blah blah
blah"));
L2254[18:50:07] <Arctic_Wolfy> I got it
to work... some how...
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L2256[18:51:52] <Arctic_Wolfy> And that
doesn't...
L2257[18:52:22] <Arctic_Wolfy> So spaming
the chat makes it work... but not if I don't...
L2258[18:54:22] <diesieben07> what on
earth are you doing :O
L2259[18:54:51] <Elucent> yeah, i was
gonna ask the same thing
L2260[18:55:02] <Elucent> what do you
mean by spamming the chat? it should just trigger once
L2261[18:56:18] <Arctic_Wolfy> I was
having it tell me when I was burning... and which fire tick it was
on.
L2262[18:57:23] <diesieben07> when you
did... what?
L2263[18:57:44] <Arctic_Wolfy> I was
debugging.... but I found out the problem.
L2264[18:58:51] <Arctic_Wolfy> It did not
always break when my fire tick was 0.
L2265[19:00:13] <Arctic_Wolfy> Also looks
like fire damage already damages armor.
L2266[19:01:23]
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L2271[19:14:23] <Ordinastie> !gm
func_72945_a
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L2273[19:16:35] <Elucent> okay so i'm
making this mod based around alchemy, and i'm wondering if my
current idea for in-game documentation is too grindy
L2274[19:17:23] <Elucent> first of all, i
wouldn't restrict plain crafting recipes like thaumcraft or
chromaticraft. you can find them in NEI and use them from
there
L2275[19:17:45] <Elucent> but for all of
the mod's other crafting methods, you'd have to get rough recipes
from research notes
L2276[19:18:15] <Elucent> my current idea
is that you'd find some item in dungeon loot called a codex
L2277[19:18:41] <Elucent> and you can use
that to turn books into research notes, which tell you how to do
various things
L2278[19:19:17] <Elucent> you can later
upgrade your codex, so you can get more advanced research
notes
L2279[19:19:45] <Elucent> but you're
still getting random notes on random items and how to use
them
L2280[19:20:36] <Elucent> general
crafting methods and stuff would probably be explained in tooltips
-- i'm talking about individual gadgets and gear
L2281[19:21:04] <Arctic_Wolfy> Any one
know if there is a way to block certain types of damage being done
to armor?
L2282[19:21:16] <Elucent> so you're
basically coming across some alchemist's notes on a process to
create some new compound or weapon or something
L2283[19:21:17] <Elucent> thoughts?
L2284[19:22:15]
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L2285[19:26:48] <unascribed> all the
information will immediately be posted to a wiki
L2286[19:26:51] <unascribed> and all your
effort will have been in vain
L2287[19:27:11] <unascribed>
Arctic_Wolfy, LivingHurtEvent could be a starting point
L2288[19:27:17] <unascribed>
LivingAttackEvent is called a bit earlier
L2289[19:27:46] <Fendirain> Well, from
how it sounds, the notes unlock the ability to craft those things,
correct?
L2290[19:27:53] <Arctic_Wolfy> What if I
want to block damage from an non-living source?
L2291[19:28:02] <Elucent> they don't
necessarily unlock the ability, they just tell you roughly how to
do it
L2292[19:28:03] <unascribed> ?
L2293[19:28:08] <unascribed> Living in
the event refers to the thing taking damage
L2294[19:28:14] <unascribed> any damage
sources will appear in the event
L2295[19:28:32] <Arctic_Wolfy>
Okay.
L2296[19:28:42] <unascribed> so if you
want to make anti-cactus armor
L2297[19:28:43] <unascribed> you can do
that
L2298[19:28:56] <Elucent> currently i'm
hoping to make it so that if you know how to craft the items, you
can do so in a new world just fine from the start
L2299[19:29:12] <unascribed> Elucent, the
problem with that being that the person may know how to craft it
from looking it up
L2300[19:29:18] <unascribed> if you don't
mind people cheating then it doesn't matter
L2301[19:29:22] <Elucent> unascribed yeah
that's the problem
L2302[19:29:23] <unascribed> but there's
a reason Thaumcraft enforces progression
L2303[19:29:28] <Fendirain> If someone
finds it even remotely annoying, they will just look it up, and
find everything.
L2304[19:29:49] <Fendirain> So if you
have Amazing items, Might make it a bit easy to make it.
L2305[19:29:51] <unascribed> at the same
time though
L2306[19:29:57] <unascribed> there's a
reason I don't bother with Thaumcraft :P
L2307[19:31:23] <Fendirain> There's a
reason I do Thaumcraft aswell. If everyone could be endgame from
the start, Might be annoying to do it the correct way.
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L2310[19:31:56] <Fendirain> I guess thats
why Thaumcraft has the setting to make it easier.
L2311[19:32:00] <Elucent> i timed out
somehow
L2312[19:32:26] <Elucent> my items are
created with quantities of various reagents
L2313[19:32:34] <Elucent> and my idea was
that items dont have to be perfect
L2314[19:32:51] <Elucent> you could make
a +10 attack damage sword and be off by a good amount and still
come out with +9, for example
L2315[19:33:27] <Fendirain> Depends on
how you want the mod to be played. If you don't mind people using a
wiki to skip the work.
L2316[19:33:34] <unascribed> what you
could do
L2317[19:33:41] <unascribed> is randomize
the recipes based on the world seed
L2318[19:33:50] <unascribed> I guess that
ruins the "jump right to it" point
L2319[19:34:06] <unascribed> but it may
reward experimentation of your own instead of finding notes in the
world
L2320[19:34:39] <Fendirain> Could have a
setting for Default recipes if people want to play it easier as
well.
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L2323[19:36:52] <otho> It would be
difficult to make random recipes that are fun, appear to be new
every time and balanced
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L2325[19:37:18] <elucent> i seem to be
losing connection a lot :/, maybe not the best time to ask about
features
L2326[19:39:07] <Fendirain> Ah, Thats
always fun.
L2327[19:39:49] <elucent> i think i could
randomly change recipes based on world seed like intangible does
with souls so people don't cheat
L2328[19:40:10] <elucent> my question is
this: would people be okay with a crafting system that doesn't
always make the item perfectly
L2329[19:40:22] <elucent> and requires
some tinkering to get it exactly right
L2330[19:42:25] <unascribed> I think that
could be fun *if done right*
L2331[19:42:35] <unascribed> hm,
maybe
L2332[19:42:40] <unascribed> instead of
the recipes being different in each world
L2333[19:42:43] <Fendirain> Sound neat,
Some people may get annoyed if they do it 10 times and still have
it wrong.
L2334[19:42:45] <unascribed> the way you
have to tinker it for the perfect item is different
L2335[19:42:54] <unascribed> and the book
would hint toward it
L2337[19:43:02] <unascribed> as such
there'd be a fixed list of methods
L2338[19:43:02] <elucent> yeah, i kinda
have to keep the recipes kinda similar across worlds to fit the
items
L2339[19:43:07] <elucent> but getting
them right would be different
L2341[19:43:25] <unascribed> I don't know
what causes that but I do know it also plauges vanilla enchantment
glyph particles
L2342[19:43:36] <unascribed> my solution
was to not render for the first two ticks of the particle's
lifetime :P
L2343[19:43:47] <tterrag> hmm
L2344[19:43:51] <tterrag> that's doable
:P
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L2346[19:45:46] <tterrag> unascribed:
yeah that's 100x better lol
L2347[19:46:13] <unascribed> it's a total
hack
L2348[19:46:16] <unascribed> but yes it
looks way better
L2349[19:46:24] <unascribed> I have an
entire power system based around glyphs
L2350[19:46:30] <unascribed> and seeing
them jump around was so obnoxious
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L2353[19:47:25] <tterrag> that's
pre-fixed
L2354[19:47:42] <unascribed> so am I
officially a contributor to Ender IO now? can I brag to all my
friends?
L2355[19:47:44] <unascribed> :P
L2356[19:47:59] <tterrag> I wrote the
code
L2357[19:48:00] <tterrag> so no
L2358[19:48:02] <unascribed> :(
L2359[19:48:05] <tterrag> also it's
public domain
L2360[19:48:05] <tterrag> so no
L2361[19:48:09]
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L2362[19:48:14] <tterrag> :D
L2363[19:49:08] <unascribed> I don't
think "public domain" == "no contributor
credit"
L2364[19:49:09] <unascribed> but
sure
L2365[19:49:32] <tterrag> well again, you
didnt' write the code :P
L2366[19:49:46] <unascribed> but I
contributed the idea for the fix!
L2367[19:49:54] <tterrag> and if you
willingly added your code to a public domain project, then yes it
does
L2368[19:50:01] <unascribed> obviously I
deserve full credit and my name on every build of Ender IO in the
most obnoxious way possible
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L2370[19:50:09] <tterrag> uhhhhuh
L2371[19:50:13] <tterrag> I'll get right
on that
L2372[19:50:16] <unascribed> :P
L2373[19:50:52] <unascribed> my point
with the public domain thing not being that contributor credit is
required, but that contributors still exist
L2374[19:50:55] <unascribed> for example
they show up in git blame
L2375[19:51:07] <tterrag> yes
L2376[19:51:48] <Fendirain> and finally
solved the issue I was having...and I was correct, it was
obvious.
L2377[19:53:35] <Fendirain> I think I
have finally fixed all the code I broke last night.
L2378[19:53:56]
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L2379[19:55:31] <Fendirain> IDEA is still
refusing the push this file with the rest...?
L2381[19:56:19] <MoxieGrrl>
Liquid...sunshine?
L2382[19:56:26] <minecreatr> xD, liquid
sunshine
L2383[19:56:35] <tterrag> fire water +
glowstone + sunflower
L2384[19:56:36] <tterrag> duh
L2385[19:56:43] <minecreatr> xD
L2386[19:57:04]
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L2387[19:57:04]
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L2388[19:57:32] <tterrag> you can farm
sunflowers by bonemealing them right?
L2389[19:57:35] <MoxieGrrl> Does it
magically create a Care Bears dimension? :P
L2390[19:57:39] <MoxieGrrl> And yes, you
can.
L2391[19:57:41]
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L2392[19:57:46] <tterrag> exellent
L2393[19:57:50] <tterrag> then this
recipe is perfect
L2394[19:59:25] <Fendirain> "Commit
failed with error:
L2395[19:59:25] <Fendirain> pathspec
'src/main/java/fendirain/fendirain/utility/tools/TreeChopper.java'
did not match any file(s) known to git." ...
L2396[19:59:49] <Fendirain> Why does it
do that? It pushes fine alone, But with other files, Nope.
L2397[20:00:01] ***
willieaway is now known as williewillus
L2398[20:00:14] <unascribed> it looks
like you entered fendirain twice
L2399[20:00:43] <unascribed> or is your
package name actually "fendirain.fendirain"
L2400[20:00:58] <Fendirain> Username is
Fendirain, Mod name is Fendirain.
L2401[20:01:15] <Fendirain> So,
Ya...
L2402[20:01:20] <unascribed> :L
L2403[20:01:27] ***
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L2406[20:03:13] <Fendirain> Now it's just
refusing to commit...This file man.
L2407[20:10:45] <Arctic_Wolfy> Any one
know if there is a way to stop armor from taking damage from a
source but letting the player take damage from it?
L2408[20:11:31] <Fendirain> Does Tinkers
Construct Tools that bypass armor still damage it? May want to
check it if you haven't.
L2409[20:11:50] <Arctic_Wolfy>
Hmm...
L2410[20:12:04] <elucent> pretty sure
they do
L2411[20:12:33] <elucent> either way,
whether or not a damage source damages armor is defined in the
damage source
L2412[20:12:35] <Arctic_Wolfy> I just
want to stop fire from damaging the armor so I can have some thing
happen...
L2413[20:12:53] <elucent> and i don't
think there's a code method to modify vanilla damagesources
L2414[20:13:05] <Arctic_Wolfy> x.x
L2415[20:13:38] <elucent> actually, what
about this:
L2416[20:14:11] <elucent> you make an
event listener for livinghurtevent, and repair the armor the same
amount as the damage it would take
L2417[20:14:23] <Arctic_Wolfy> Well...
might of found my way...
L2418[20:15:41] <Arctic_Wolfy>
ISpecialArmor
L2419[20:16:57] <elucent> oh that could
work
L2420[20:17:47] <Arctic_Wolfy> Just need
to figure out if I can leave the defaults on some of the things or
if I need to give something..
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L2423[20:19:01] <Fendirain> Wow...
L2424[20:19:42] <Arctic_Wolfy> o.o
L2425[20:23:57] ***
tterrag|busy is now known as tterrag
L2426[20:24:54] <unascribed> wow, that
url doesn't contain an ID
L2427[20:24:59] <unascribed> the article
is identified by the slug
L2428[20:25:00] ***
Mumfrey is now known as mumfrey
L2429[20:26:14] <williewillus> what the
actual fuck lol
L2430[20:26:20] <williewillus>
literally
L2432[20:26:55] <tterrag> what a strange
strange thing
L2433[20:27:00] <tterrag> welcome to the
internet, I suppose
L2434[20:27:43] <williewillus> look at
the issue tracker lol
L2435[20:28:56]
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L2436[20:29:06] <tterrag> those are some
enthusiastic comments
L2437[20:29:07] <tterrag> dang
L2439[20:30:49] <unascribed> you're
finding all connected logs immediately?
L2440[20:30:55] <tterrag> looks
better
L2441[20:30:57] <unascribed> Twilight
Forest would like to have a word with you
L2442[20:31:00] <tterrag>
PacketHandler.simpleNetworkWrapper.sendToAllAround(new
BlockDestroyEffectPacket(blockPos.toLong()), new
NetworkRegistry.TargetPoint(entity.dimension, blockPos.getX(),
blockPos.getY(), blockPos.getZ(), 32));
L2443[20:31:03] <tterrag> pretty sure
that's unnecessary
L2444[20:31:11] <tterrag> there is a way
to make it play the sfx on the client
L2445[20:31:11] <tterrag> one sec
L2446[20:32:10]
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L2448[20:32:15] <Fendirain> I don't even
want to think about Twilight Forest. Getting it to work with Sacred
Oak was annoying enough.
L2449[20:32:20] <tterrag> that worked in
1.7 and I don't see any reaosn it would hav echanged
L2450[20:32:36] <Fendirain> Thanks, Will
try it.
L2452[20:32:58] <unascribed> there's a
method for this
L2453[20:32:59] <unascribed> isWood
L2454[20:33:02] <tterrag> ye
L2455[20:33:10] <tterrag> for some reason
:P
L2456[20:33:17] <unascribed> no idea if
there's an equivalent for leaves
L2457[20:33:23] <Cypher121>
isFlowerPot
L2458[20:33:32] <unascribed> but I
recently had a hell of a time getting my super choppy axe to work
with TwiFor and Thaumcraft
L2459[20:33:34] <unascribed> so
L2461[20:35:15] <Cypher121> don't even
have to open, I remember this pull's number by now
L2463[20:36:16] <unascribed> not true
anymore
L2465[20:37:20]
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L2466[20:39:54] <Arctic_Wolfy> Can some
one help me understand ISpecialArmor?
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L2484[20:56:23] <Sollux-Captor> hi
o/
L2485[20:56:41]
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L2487[20:59:11] <Delenas-> o/
Sollux
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L2493[21:07:57] <Arctic_Wolfy> This
ISpecialArmor stuff is still confusing me..
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L2501[21:32:07] <Delenas> Starting to
notice the EntityDamageEvent is gone..
L2502[21:33:57] <Elucent> Delenas use
LivingAttackEvent
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L2508[21:47:14] <tterrag> probably
nothing
L2509[21:47:19] <tterrag> it was
deprecated without a replacement afaik
L2510[21:47:30] <tterrag> use it when
necessary, don't depend on it for custom things
L2511[21:47:34] <Fendirain> Ah, ok.
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L2513[21:48:53] <Arctic_Wolfy> Hey,
tterrag, you know what I should set the values to be in ISpecial
Armor so that it will be like regular armor?
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L2515[21:51:11] <tterrag> look at the
ISpecialArmor code
L2516[21:51:15] <tterrag> it applies
itself to vanilla armor
L2517[21:51:32] <Arctic_Wolfy> It
does?
L2518[21:53:11] <tterrag> yes
L2519[21:53:17] <tterrag> everything is
run through ISpecialArmor.applyArmor
L2520[21:53:26] <tterrag> err
L2521[21:53:30] <tterrag>
ArmorProperties.ApplyArmor
L2522[21:53:32] <tterrag> who named
this
L2523[22:03:57] <killjoy> git blame
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