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L10[00:10:50] <Keridos> can somebody tell
me what is going wrong in this forge log: my server simply shuts
down and I cannot even find a stacktrace or error:
https://paste.ee/p/Bhq8l
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L13[00:12:07] <AndersBillLind> Where do I
put a screenshot referred to by mcmod.info?
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L16[00:14:00] <killjoy> root
L17[00:14:02] <killjoy> I think
L18[00:14:11] <killjoy> Is it even
implemented?
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L24[00:23:13] <killjoy> Keridos, you have
missing blocks?
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L26[00:27:20] <killjoy> Keridos, this is
the server? Why do you have optifine installed?
L27[00:27:34] <Keridos> killjoy: it was
optifine
L28[00:27:38] <Keridos> messed up my
upload
L29[00:27:49] <Keridos> forgot to delete
some clientside mods, thanks :D
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L36[00:44:31] <killjoy> Keridos, a tip for
the future. TRACE logs are mostly useless.
L37[00:44:39] <killjoy> Trace and debug
that is
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L54[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151203 mappings to Forge Maven.
L55[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151203-1.8.8.zip
(mappings = "snapshot_20151203" in build.gradle).
L56[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L96[04:13:04] <sham1> Well, got my OGL
shaders working on a personal project of mine
L97[04:13:33] <sham1> Apparently windows
attached two file extensions in my file name so they were not
found
L98[04:13:36] <sham1> Bleh
L99[04:16:17] <Wuppy> :c I might have found
a reason to buy more ram
L100[04:16:31] <flappy> Wuppy: Bad
ram?
L101[04:16:38] <Wuppy> nop, just cause
3:P
L102[04:16:44] <Wuppy> and it's not runnig
as good as it shouold
L103[04:16:53] <flappy> ah, heh
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L105[04:30:03] <Wuppy> there are random
people in my kitchen :o
L106[04:31:57] <ThePsionic> kick em
out
L107[04:32:08] <Wuppy> but then they wont
clean it for me
L108[04:32:19] <ThePsionic> then by all
means keep them in there
L109[04:33:29] <Wuppy> exactly
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L120[05:28:31] <sham1> Yay for
chemistry
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L125[05:46:51] <Wuppy> sham1 ?
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L166[08:27:23] <Lumien> !gm
func_181662_b
L167[08:27:56] <Lumien> !gm
WorldRenderer.begin
L168[08:28:19] <Lumien> !gm
func_181669_b
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L183[08:59:52] <rockers3000> Hello
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L187[09:00:49] <sham1> hi rocker
L188[09:00:53] <Rockers> Could somebody
help me with a new problem I have with my fluid?
L189[09:00:57] <Rockers> Yay,
fluids.
L190[09:00:59] <Rockers> -_-
L191[09:01:09] <sham1> Wat is it
L193[09:01:30] <Rockers> Heres my GH
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L196[09:02:36] <Rockers> That's my
problem
L197[09:02:39] <heldplayer> Rockers: have
you tried to place a block over the source block when in survival
mode, and does the block appear back in your inventory when you
click the slot it was in with your mouse?
L198[09:02:45] <sham1> First of all
L199[09:02:56] <sham1> Your assets folder
is in completely wrong place
L200[09:03:25] <Rockers> sham1 That's how
it set itself up for me
L201[09:03:34] <sham1> What? no
L202[09:03:37] <Rockers> heldplayer I'll
go check
L203[09:03:40] <sham1> Move it to the
recource folder
L204[09:03:49] <Rockers> I didn't change
the organisation of the folders.
L205[09:03:58] <Rockers> It did it
itself....
L206[09:04:02] <sham1> how
L207[09:04:09] <Rockers> No clue, but it
works.
L208[09:04:12] <heldplayer> I'm guessing
there's a client-server desync with if they think you can overwrite
the block
L209[09:04:39] <Rockers> Hmm
L210[09:04:50] <Rockers> I'll go check the
side-onlys
L211[09:05:04] <heldplayer> Won't be
side-onlys if it's a singleplayer world
L212[09:05:14] <Rockers> Yeah
L213[09:05:47] <sham1> it does not matter
if you or something else placed the assets in the src folder
L214[09:05:56] <sham1> It is wrong and it
should be fixed
L215[09:06:06] <Rockers> I'll fix it
L216[09:06:18] <Rockers> wait
L217[09:06:24] <Rockers> If it works, is
there a need to fix?
L218[09:06:30] <sham1> Yes
L219[09:07:18] <Rockers> So, I should move
everything from the assets into resources?
L220[09:07:37] <sham1> You move assets to
there
L221[09:07:42] <Rockers> Ok
L222[09:07:46] <sham1> The entire folder
with its subfolders
L223[09:07:55] <sham1> So it works even
after gradle build
L224[09:07:59] <sham1> So it finds your
shit
L225[09:09:14] <sham1> Anyẃay, who else is
online and active here now other than me, rocker and held
L226[09:12:00] ⇦
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L227[09:13:16] ⇦
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L229[09:15:30] <Rockers> I think I
overcomplicated parts of my code
L230[09:18:37]
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L231[09:19:00] <sham1> premature
optimization is the root of all evil
L232[09:19:05] <Rockers> +1
L233[09:20:39] ⇦
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L234[09:20:48] <Rockers> Ok, I'm going to
check if I still get the problem in survival mode.
L235[09:23:29] <Rockers> wtf
L236[09:23:34] <Rockers> I don't have the
problem anymode
L237[09:23:36] <Rockers> *anymore
L238[09:23:42] <Rockers> I don't even know
what I did
L239[09:23:50] <Rockers> "Welcome to
programming!"
L240[09:24:35] <Rockers> I generally fixed
optimised and fixed my code and boom.
L241[09:24:49] <Rockers> *I generally
optimised and fixed my code and boom.
L242[09:25:31]
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L243[09:25:39] <OrionOnline> Hello
L244[09:25:45] <Rockers> Hello
L245[09:25:47] <sham1> Fixing your code
usually fixes stuff
L246[09:25:50] <sham1> Hi orion
L247[09:25:52] <Rockers> tru
L248[09:26:10] <Rockers> Shit
sherlock
L249[09:29:55] <OrionOnline> How is
everybody doing?
L250[09:30:04] <sham1> Good
L251[09:30:08] <OrionOnline> Anyknow where
my gradle.properties file is stored?
L252[09:30:08] <Rockers> Great
L253[09:30:56] <sham1> In the gradle
folder :P
L254[09:31:24] <OrionOnline> yeah abrar
woke up and told :P
L255[09:34:28] <OrionOnline> Could not
decomple my MC setup for 1.8.8
L256[09:34:38] <sham1> try again
L257[09:34:41] <sham1> It is kinda
buggy
L258[09:34:45] <sham1> (well it is a
beta)
L259[09:36:55] <OrionOnline> sham1, nah
needed to assign more memorz
L260[09:36:58] <gigaherz> OrionOnline: out
of memory?
L261[09:36:58] <OrionOnline> memory
L262[09:37:05] <OrionOnline> Yeah
L263[09:37:08] <gigaherz> for me it was
enough to run gradlew from a cmd window instead of IDEA
L264[09:37:14] <gigaherz> it uses
~3gb
L265[09:37:21] <gigaherz> but other people
have said 10gb isn't enough
L266[09:37:33] <sham1> You must construct
additional pylons to get 1.8.8 to work
L267[09:37:42] <OrionOnline> gigaherz,
yeah running it on my big machine was no problem used like
1,9GB
L268[09:38:11] <OrionOnline> but i am
currently on my crappy laptop which has 4Gb max and i just kept
saying GB Limit Reach
L269[09:38:30] <OrionOnline> No matter if
i ran it in a console or not
L270[09:38:40] <sham1> Just try again and
again
L271[09:38:55] <OrionOnline> But Abrar
told me how to get around it by assigning the JVM more memory in
the gradle.properties
L272[09:39:04] <OrionOnline> and now it
just passed so yeay :D
L273[09:39:20] <gigaherz> heh
L274[09:41:02] <OrionOnline> yeah
L275[09:43:42] <OrionOnline> And after 10
Mins and 38 Seconds it finished
L276[09:47:41] ⇦
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L278[09:52:11] ***
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L282[10:12:18] <OrionOnline> Time to
continue working on the Port to 1.8.8
L283[10:13:02]
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L284[10:13:49] ***
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L285[10:18:09] <Rockers> What is the
biggest mod anyone has ever made?
L286[10:18:21] <Rockers> (And made
public)
L287[10:18:46] <Rockers> Oh, hello
gigaherz
L288[10:20:25] <karlthepagan> something
like industrialcraft I think
L289[10:20:35] <karlthepagan> but i'm not
super knowledgable
L290[10:20:51] <Rockers> What about that
mod with power networking?
L291[10:21:11] <Rockers> It's also like
one of the most complicated mods to play
L292[10:21:17] <Rockers> Thats it
L293[10:21:22] <Rockers> applied
energistics
L294[10:24:10] <OrionOnline> Rockers, i
would have voted for AE or BC
L295[10:24:15] <OrionOnline> Like lines of
code wise
L296[10:24:20] <Rockers> Yeah
L297[10:24:26] <Rockers> Alot of mods
piggyback BC
L298[10:24:35] <Rockers> That's not a bad
thing tbh
L299[10:24:46] <OrionOnline> But if RP2
would currently exist i think it would be bigger then the 2 of them
combined
L300[10:24:57] <OrionOnline> Like back in
the day it had its own multipart system
L301[10:25:00] <OrionOnline> and
everything
L302[10:25:04] <Rockers> RP2?
L303[10:25:10] <OrionOnline> Red Power
2
L304[10:25:13] <fry> not really, RP2 is
quite small for what it does, I think :P
L305[10:25:14] <Rockers> Oh yeah
L306[10:25:19] <Rockers> mm
L307[10:25:21] <OrionOnline> fry, code
wise not
L308[10:25:24] <OrionOnline> It was pretty
big
L309[10:25:34] <OrionOnline> I mean like
if it kept on groind
L310[10:25:37] <OrionOnline> groing
L311[10:25:41] <OrionOnline>
growing*
L312[10:25:45] <OrionOnline> That it
XD
L313[10:25:53] <Rockers> Isn't buildcraft
really old, but just updated.
L314[10:26:00] <fry> heh, BC and IC2 just
felt bigger :P
L315[10:26:12] <OrionOnline> Rockers, It
is/Was
L316[10:26:21] <OrionOnline> It was made
by SpaceToad
L317[10:26:27] <OrionOnline> One of the
original founders of Forge
L318[10:26:50] <OrionOnline> He then took
a step back, and it basically has been kept alive until he came
back at the start of this year
L319[10:27:01] <OrionOnline> And since
then it has been growing rapidly again
L320[10:27:11] <OrionOnline> He added
together with others
L321[10:27:26] <Rockers> kewl
L322[10:27:37] <OrionOnline> the new Gate
System (for which CJ and CPW build the foundation (or even
completed it) if i remember corrently)
L323[10:27:44] <OrionOnline> And he added
the Awesome Robots lately
L324[10:28:23] <Rockers> Do you think
someone will ever make a version of computercraft that works with a
variant of c++
L325[10:28:25] <Rockers> Or c
L326[10:28:32] <OrionOnline> I think it
exists
L327[10:28:44] <OrionOnline> There are a
lot of other ComputerMods out there
L328[10:28:46] <Rockers> But isn't that
just a sort of "plug"
L329[10:28:54] <Rockers> A converter to
lua
L330[10:28:54] <OrionOnline> Nah Saidly
not
L331[10:29:09] <Rockers> * a plug
L332[10:29:15] <OrionOnline> CC is really
closed source, and there is not really a way to plug into it
L333[10:29:20] <OrionOnline> At least not
right now
L334[10:29:30] <Rockers> Imagine the
possibilities
L335[10:29:38] <sham1> Eugh
L336[10:29:43] <Rockers> wat
L337[10:29:48] <sham1> The one thing I
dont like about computercraft
L338[10:29:49] <sham1> LUA
L339[10:29:56] <SkySom> Doesn't
OpenComputers allow for using other stuff
L340[10:29:59] <Rockers> We were just
talking about that
L341[10:30:07] <SkySom> If you build a
system or whatever for it.
L342[10:30:22] <Rockers> OrionOnline said
that CC was quite closed.
L343[10:30:32] <sham1> if you make a mod
where you program, give me an actual language to work with
L344[10:30:44] <Rockers> ikr
L345[10:30:47] <Rockers> not fucking
lua
L346[10:30:58] <sham1> The most awesome
would be Haskell
L347[10:31:05] <OrionOnline> Rockers
ComputerCraft and OpenComputers are two different mods with the
same goal -> Computers in Minecraft
L348[10:31:05] <sham1> So short and
elegant and shit
L349[10:31:11] <Rockers> Hurr durr
function(banana, pear)
L350[10:31:26] <Rockers> Kk
L351[10:31:28] <OrionOnline> sham1, I am
going to learn Haskell next year
L352[10:31:33] <sham1> Nice
L353[10:31:38] <OrionOnline> Yeah Uni
Stuff
L354[10:31:41] <Rockers> What is
haskell
L355[10:31:46] <OrionOnline> Currently
java, then Prolog then Haskell
L356[10:31:54] <OrionOnline> Rockers, A
programming language
L357[10:32:09] <OrionOnline> sham1, A
functional based one if i am not mistaken?
L358[10:32:09] <sham1> Haskell is a purely
functional* programming language
L359[10:32:10] <Rockers> Yeah, but is it
based off of anything?
L360[10:32:13] <Rockers> Ok
L361[10:32:17] <sham1> not really
L362[10:32:22] <sham1> It is based off
math
L363[10:32:30] <Rockers> Lol mathlab
L364[10:32:33] <sham1> no
L365[10:32:40] <sham1> Just straight up
mathemathics
L366[10:32:43]
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L367[10:33:03] <Rockers> MATLAB
sorry
L368[10:33:23] <sham1> Monads were not
violated during the making of this message
L369[10:33:38] ***
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L370[10:33:40] <Rockers> It's like sort of
a programming language.
L371[10:33:55] <Rockers> Well, an
api
L372[10:33:56] <Rockers> but
L373[10:33:58] <Rockers> idk
L375[10:35:22] <Rockers> So stable like C
and as nice as Java
L376[10:35:32] <Rockers> == Haskell
L377[10:36:02] <sham1> Haskell has that
good thing that assuming you get no compiler hickups, your program
should just work like you said it would
L378[10:36:12] <sham1> No mystical
assignment errors
L379[10:36:25] <sham1> (Most of the
time*)
L380[10:36:26] <Rockers> But what if you
muck up?
L381[10:36:32] <Rockers> Does it freak
out
L382[10:36:36] <Rockers> ?
L383[10:36:43] <sham1> if you obey the
type system you should be good
L384[10:37:13] <Rockers> So, as long as
you write code fine, it works beautifully (and fast)
L385[10:37:23] <sham1> Fast is kinda
iffy
L386[10:37:37] <sham1> As some of the
normal structures of programming are not built in
L387[10:37:38] <sham1> Like loops
L388[10:37:46] <Rockers> :/
L389[10:37:52] <sham1> recursion
L390[10:38:09] <sham1> is the way to
"loop
L391[10:38:35] <Rockers> sum1 shood mak e
lop lebrery
L392[10:38:40]
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L393[10:38:48] <sham1> what
L394[10:38:54] <Rockers> Sorry
L395[10:38:56] <sham1> pardon me
L396[10:39:05] <Rockers> twas a joke that
wasn't funny
L397[10:39:09] <sham1> I didnt understand
what that drunken slur was
L398[10:39:09] <Rockers>
#storyofmylife
L399[10:39:26] <Rockers> "Someone
should make a loop library"
L400[10:39:35] <sham1> You can implement
loops
L401[10:39:39] <sham1> With
recursion
L402[10:39:43] <sham1> I myself made a
while
L403[10:39:47] <Rockers> So
L404[10:39:51] <Rockers> void
banana()
L405[10:39:54] <Rockers> {
L406[10:39:57] <Rockers> banana();
L407[10:39:58] <Rockers> }
L408[10:40:13] <sham1> technically works
as an infinite loop
L409[10:40:18] <Rockers> Right
L410[10:40:28] <Rockers> Can't you do that
with any oop?
L411[10:40:38] <sham1> Indeed
L412[10:40:48] <Rockers> Why are there no
loops then?
L413[10:41:01] <Rockers> Why did they
choose to leave loops out of it?
L414[10:41:03] <sham1> It is not the
functional style
L415[10:41:26] <Rockers> So a loop call
would be out of place?
L416[10:41:27] ⇦
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L417[10:41:43] <sham1> kinda
L418[10:41:43] <Rockers> for Haskell
L419[10:41:45] <Rockers> ok
L420[10:41:45] <sham1> Ye
L421[10:41:47]
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L422[10:42:00] <Rockers> Someone will
build a library on it though
L423[10:42:04] <Rockers> Or has done
L424[10:42:12] <sham1> Like for java,
loops are needed, as there is no tail recursion optimization
L425[10:42:21] <Rockers> Right
L426[10:43:05] ***
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L427[10:43:24] <sham1> Like with Haskell,
if I recall correctly, the loops get optimized into loops for
machine code purposes
L428[10:43:41] <sham1> So you dont get a
new stackframe for every iteration
L429[10:43:47] <sham1> for instance
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L440[11:16:49] <OrionOnline> Is there a
way to get the current X and Y Coordinate of the mouse in a
GUI?
L441[11:16:59] <karlthepagan> someone said
monads and the room is now dead
L442[11:17:10] <karlthepagan> OrionOnline,
mouse motion event?
L443[11:18:13] <karlthepagan>
net.mcf.c.event.MouseEvent
L444[11:19:33] <karlthepagan> time for
work... but I will dream about this: making a client-optional mod,
so starting with a pure server mod that loads client enhancements
for the clients who are equipped to handle them
L445[11:19:48] <karlthepagan> probably
going to just finish my client/server mod first
L446[11:20:45] <sham1> Or just use the
mouseX and mouseY you get in your gui functions
L447[11:21:09] <karlthepagan> oh sorry,
what sham1 said - the GUI api is much better
L448[11:21:14] <karlthepagan> "in a
gui"
L449[11:34:08] ⇦
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L457[11:56:05] <Flenix> It seems
onBlockActivated isn't called when the player is both sneaking and
holding an item- I assume that's to allow placing blocks against
chests etc - but is there any way for me to stop that?
L458[11:56:11] ***
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L459[11:59:43] <diesieben07> Flenix,
doesSneakBypassUse in the Item
L460[12:00:24] <Flenix> I want to use
vanilla glowstone ideally though. I can make another item, but if I
can use that it'd be ideal
L461[12:00:59] <diesieben07> so... you
want your block to be notified when someone sneak-clicks it with
glowstone?
L462[12:03:01]
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L463[12:05:24] <Flenix> Yeah, is there
another method for that then?
L464[12:06:22] <diesieben07>
PlayerInteractEvent
L465[12:13:41]
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L466[12:14:18] <Techcable> How do you
access the forge sources from inside the 'projects' directory
L467[12:14:29] <Techcable> I'm using
IntelliJ community 15
L468[12:15:04] <diesieben07> are you
talking about the dev workspace?
L469[12:15:34] <diesieben07> or the
"i am working on forge" workspace
L470[12:15:35] <diesieben07> ?
L471[12:17:32] <Techcable> diesieben07:
The "I am working o forge" workspace
L472[12:17:46] <diesieben07> I don't think
that works with IntelliJ (yet?)
L473[12:17:59] <diesieben07> i know it
generates some intellij stuff but i don't think it works
L474[12:18:14] <Techcable> How does forge
exist then?
L475[12:18:21] <diesieben07> eclipse
L476[12:18:27] <Techcable> without the
power of IntelliJ nothing can exist
L477[12:18:29] <diesieben07> lol
L478[12:18:36] <diesieben07> nobody on the
core forge team uses IntelliJ
L479[12:18:39] <diesieben07> afaik
L480[12:19:38] <Techcable> Correction,
nobody on the core forge team exists
L481[12:19:58] <diesieben07> lol
L483[12:22:32] <Techcable> I managed to
get it working by system linking the forge sources into the
projects directory, and telling intellij to look there too
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L485[12:24:27] <OrionOnline> sham1, i need
it in a place were i donnot have them
L486[12:24:41] <sham1> why
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L489[12:26:59] <OrionOnline> Hmm actually
i think i have acces to that because i start at drawBackgroud(int,
int) of the GuiContainer
L490[12:27:22] <gigaherz> Techcable: last
I heard, the Forge gradle system uses a funny structure that IDEA
can't handle, hence why you have to manually work around it
L491[12:27:33] <gigaherz> and that's why
Eclipse is the preferred choice for contributing to forge
itself
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L494[12:36:57] <gigaherz> I miss
finiteliquid
L495[12:37:34] <gigaherz> has anyone made
anything like that for more recent versions of mc?
L496[12:38:38] <smbarbour> Hmm... I'm
trying to make it so my mod (which relies on CoFHLib) will display
a friendly failure message if the CoFHLib classes are not present,
but it just outright crashes with a LoaderException:
java.lang.NoClassDefFoundError. Any tips?
L497[12:38:59] <gigaherz> well
L498[12:39:02] <diesieben07> your main mod
class cannot reference anything from COfh
L499[12:39:09] <gigaherz> first, do not
reference the mod from the main mod class
L500[12:39:11] <sham1> Well that's what
you get for not having CoFHLib
L501[12:39:15] <gigaherz> (put the
functions in a separate class)
L502[12:39:16] <gigaherz> then,
L503[12:39:23] <gigaherz> use
Loader.isModLoaded or whatever it was called
L504[12:39:27] <gigaherz> to check for the
mod
L505[12:39:35] <smbarbour> CoFHLib isn't a
mod itself.
L506[12:39:40] <gigaherz> and only call
the cofh initialization functions if you need it
L507[12:39:41] <sham1> yes it is
L508[12:39:55] <gigaherz> there's
also
L509[12:39:55] <smbarbour> It has no @Mod
in it.
L510[12:40:00] <gigaherz>
Class.fromName
L511[12:40:10] <sham1> Not having @Mod
does not mean that it is not a mod
L512[12:40:27] <gigaherz> I can't remember
if it throws an exception, or it returns null
L513[12:40:29] <gigaherz> but it can be
used too
L514[12:40:58] <sham1>
ClassNotFoundException propably
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L517[12:43:15] <sham1> what is this
useMetadata you have there
L518[12:43:33] <sham1> hmrm
L519[12:43:47] <karlthepagan> Techcable,
write up on the wiki for how you did that in intellij... I'm tired
of using eclipse :P
L520[12:43:48] <smbarbour> It makes it so
it reads the metadata from the mcmod.info instead of specifying it
all in the @Mod
L521[12:44:05] <sham1> why
L522[12:44:57] <smbarbour> Why do I want
to only specify everything in one place instead of two?
L523[12:45:13] <karlthepagan> I like
useMetadata because then the build is mutating my resources instead
of my code
L524[12:45:25] <karlthepagan> also what
smbarbour said: DRY
L525[12:45:36] <sham1> Well here's how you
can DRY
L526[12:45:39] <sham1> Dont use
mcmeta
L527[12:45:44] <sham1> mcmod*
L528[12:46:09] <smbarbour> Shame be on
anyone that does not use mcmod.info.
L529[12:46:12] <karlthepagan> didn't know
that was an option
L530[12:46:41] <gigaherz> DRY?
L531[12:46:42] <smbarbour> I have a
modpack building tool that reads those files.
L532[12:46:47] <karlthepagan> Don't Repeat
Yourself
L533[12:46:54] <sham1> Who needs a
building tool for that
L534[12:46:59] <mikebald> But, like all
rules, knowing when to break it is important.
L535[12:47:20] <smbarbour> Server owners
that aren't too lazy to make their own packs.
L536[12:47:31] <gigaherz> karlthepagan:
that sounds counter-productive ;P
L537[12:48:05] <gigaherz> I'll repeat
myself as many times as I need to get the job done ;P
L538[12:48:08] <karlthepagan> gigaherz,
what mikebald said - the craftsmanship is in knowing when to stop
obsessing about brevity
L539[12:48:34] <gigaherz> I am, however,
and engineer
L540[12:48:48] <karlthepagan> but I won't
copy 200 lines of xml configuration every time I start a new
project... I'll just use something that helps me DRY
L541[12:48:51] <gigaherz> so if I have to
write a buildscript that takes stuff from one place and puts it in
another for me, I will do so
L542[12:48:52] <sham1> That means you
solve practical problems?
L543[12:48:54] <gigaherz> XD
L544[12:49:05] <gigaherz> hence why my
build.gradles has the replace thing
L545[12:49:11] <gigaherz> that puts the
mod version into my mod class
L546[12:49:17] <gigaherz> -s
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L548[12:49:47] <gigaherz> butyeah
L549[12:50:02] <gigaherz> the VERSION
there seems pointless
L550[12:50:07] <smbarbour> Hence why I use
useMetadata... so it doesn't have to modify the source to
build.
L551[12:50:22] <smbarbour> It does modify
the resource
L552[12:50:46] <karlthepagan> that is
best-practice in webdev land
L553[12:51:10] <karlthepagan> also lets
gradle recompile faster
L554[12:52:31] <Techcable> karlthepagan:
Do you use linux?
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L556[12:52:42] <karlthepagan> Techcable, I
use it for servers
L557[12:52:42] <sham1> who wouldnt
L558[12:53:16] <Techcable> Well, I don't
quite know the windows way to do it, even though I've used windows
for over 10 years
L559[12:53:16] <gigaherz> everyone who
prefers Windows Server ;P
L560[12:53:31] <smbarbour> The
build.gradle in the MDK literally comes with replacing the values
in mcmod.info and not in the source.
L561[12:53:33] <Techcable> anyways, in the
forge directory
L562[12:53:34] <sham1> Who the hell uses
Windows Serber
L563[12:53:44] <gigaherz> lots of
people
L564[12:53:53] <sham1> Umn, who be
they
L565[12:53:53] <gigaherz> not as many as
linux, of course
L566[12:53:55] <gigaherz> but lots.
L567[12:54:02] <Techcable> First, import
the project using intellij in the 'projects' directory
L568[12:54:12] <karlthepagan> Techcable,
oh you meant an actual symlink... if you're writing it up point
windows users at "LinkShellExtension" and they can make a
directory junction
L569[12:54:52] <Techcable> Yeah, I
systemlinked the forge sources into the 'Forge' module inside the
project directory
L570[12:55:07] <karlthepagan> cool, i'll
copy this and maybe put it on the wiki
L571[12:55:30] <Techcable> Then I right
clicked and 'Mark Directory As' -> 'Sources Root'
L572[12:55:51] <Techcable> ln -s
../../../src/main forge
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L574[12:56:03] <Techcable> Mark
forge/sources as Sources Root
L575[12:56:13] <Techcable> I mean
forge/java as 'Sources Root'
L576[12:56:29] <Techcable> and
forge/resources as 'Resources Root'
L577[12:56:54] <Techcable> If I was a good
person, I'd PR into forge gradle to do it automatically
L578[12:57:04] <smbarbour> Those
instructions are making me weep... For IntelliJ... you just import
the build.gradle
L579[12:57:07] <Techcable> But i'm not,
and I'll keep these secrets to myself
L580[12:57:20] <karlthepagan> smbarbour,
for MCF dev, not for mod dev
L581[12:57:20] <gigaherz> smbarbour: not
MDK, the forge dev env
L582[12:57:25] <Techcable> smbarbour: How
does that get you access to the forge sources?
L583[12:57:25] <smbarbour> Ah...
L584[12:57:51] <gigaherz> the forge
build.gradle isn't directly supported by idea
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L586[12:58:22] *
Techcable tacos gigaherz
L587[12:58:28] <karlthepagan> Techcable,
imo don't PR this... needs work and actually FG should some day do
a better job of following source conventions
L588[12:58:34] <Techcable> taco is a verb
and a noun
L589[12:58:47] <Techcable> karlthepagan:
Burn the heritic!
L590[12:58:55] <Wuppy> what is tacoing
someone
L592[12:59:17] <Wuppy> putting some cheese
on a person and then throwing him/her into the oven?
L593[12:59:38] <gigaherz> hopefully
force-feeding me tacos and not some weird sexual activity
L594[12:59:58] <karlthepagan> i'll admit I
used an irc bot to ask urbandictionary what tacoing was
L595[13:00:01] <sham1> Was just about to
say something about "tacoing" sounding very weird
L596[13:00:09] <karlthepagan> it's
unfortunately quite mild
L597[13:00:15] <Techcable> Its force
feeding tacos :/
L598[13:00:24] <Techcable> Not a sexual
activity
L599[13:00:27] <Techcable> Geez
people
L600[13:00:27] <sham1> Good
L601[13:00:35] <gigaherz> "Tacoing,
the act of removing someones stuff from their backpack, turning
their backpack inside out, and afterwards putting their things back
in. "
L602[13:00:39] <sham1> You can never be
sure on the internet
L603[13:00:54] <gigaherz> okay
L604[13:00:59] <gigaherz> DO NOT look up
"chili tacoing"
L605[13:01:02] <gigaherz> EWH:
L606[13:01:03] <gigaherz> .
L607[13:02:27] <smbarbour> Anyway... any
ideas on my attempts to detect if CoFHLib is present?
L608[13:02:39] <gigaherz>
Class.fromName
L609[13:02:46] <smbarbour> Tried
that
L610[13:03:02] <gigaherz> the code that
calls cofh needs to be in a separate class
L611[13:03:06] <gigaherz> from the
check
L612[13:03:15] <gigaherz> you can't be
importing it in the code that tests for it
L613[13:03:20] <gigaherz> so like
L614[13:03:28] <diesieben07> this has
nothing to do with importing :D
L615[13:03:35] <gigaherz>
referencing*
L616[13:03:38] <smbarbour> The class that
does the checks does not import any of the CoFHLib classes.
L617[13:04:19] <gigaherz> you may also
need to instantiate the other class indirectly? XD
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L620[13:08:30] <smbarbour> It seems it
happens before any of my code actually gets called, and instead
fails when FML tries classloading.
L621[13:09:11] <diesieben07> smbarbour, it
fails when FML tries to call your preInit. If it does that, the JVM
will try to load BlockPackager, since that is referenced in your
preInit. BlockPackager requires cofh classes...
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L625[13:10:06] <smbarbour> So... I need to
run the checks before preInit... is there an event before
preInitialization?
L626[13:10:22] <karlthepagan> static
{}
L627[13:10:26] <karlthepagan> or
constructor
L628[13:10:28] <diesieben07> or your
constructor
L629[13:10:29] <diesieben07> :D
L630[13:10:31] <karlthepagan> :D'
L631[13:10:33] <sham1> Ninjas
L632[13:10:54] <karlthepagan> for
classloading wizardry static{} imo :)
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L634[13:11:09] <karlthepagan> but I could
go either way
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L637[13:12:12] <smbarbour> I'll try the
constructor first. Hopefully, that will do it.
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L641[13:14:49] <smbarbour> Nope, neither
the constructor nor a static block worked. :/
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L643[13:15:49] <karlthepagan> you probably
need to put all the related code into another class and then do the
checks for your dependent classes before you touch it
L644[13:16:04] <sham1> Well that is what
gigaherz said
L645[13:16:18] <karlthepagan> oh yeah...
missed that
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L648[13:16:38] <karlthepagan> e.g. (main
@Mod class) -> (SPI factory) -> (optional dependency
class)
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L650[13:17:15] <smbarbour> then the
question becomes, how do I have a class that executes code before
the @Mod class is loaded?
L651[13:17:29] <sham1> what?
L652[13:17:36] <diesieben07> you
don't.
L653[13:17:36] <sham1> That's not how you
do it
L654[13:17:40] <gigaherz> you do
not?
L655[13:17:51] <smbarbour> The check is
the first thing done in the @Mod class
L656[13:17:56] <sham1> Yes
L657[13:18:12] <smbarbour> Which doesn't
reference any of the CoFHLib classes directly.
L658[13:18:21] <diesieben07> but the
method does
L659[13:18:27] <sham1> but it references
stuff that references COFH
L660[13:18:29] <diesieben07> it references
the block class
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L662[13:18:35] <gigaherz> references are
cascaded
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L664[13:18:48] <sham1> And exceptions
propagated
L665[13:18:55] <gigaherz> if you call A,
and A needs B, it will have to load B
L666[13:19:02] <gigaherz> and if B is a
cofhlib class, it will fail
L667[13:19:06] <sham1> and if B is not
found yeah
L669[13:20:08] <sham1> Jesus tapdancing
Christ
L670[13:20:13] <karlthepagan> smbarbour,
don't reference any classes which extend cofhlib classes
L671[13:20:34] <karlthepagan> you can't
reference them inside your @Mod class
L672[13:20:55] <diesieben07> you can
L673[13:20:59] <karlthepagan> I'm guessing
BlockPackager implements IDismantleable
L674[13:21:01] <diesieben07> actually no
maybe not
L675[13:21:11] <diesieben07> because FML
calls you using reflection, which changes things
L676[13:21:31] <sham1> Because giant hacks
to get everything working
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L678[13:21:53] <smbarbour> So... since any
classes that references CoFHLib will ultimately be referenced from
the @Mod class... I can't have any classes that reference
CoFHLib?
L679[13:22:14] <sham1> You have to check
for the existance of COFHLIB first
L680[13:22:16] <sham1> Then you
reference
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L682[13:22:34] <sham1> If it is
found
L683[13:22:47] <karlthepagan> smbarbour,
try the SPI pattern -- you just have an extra class inbetween which
does the needfull if the dependency exists
L684[13:23:04] <karlthepagan> if it
doesn't exist you return an empty stub class and modloading fails
with your warning
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L686[13:23:43] <karlthepagan> that way
there's no direct link to the cofhlib stuff... just a link to an
interface
L687[13:23:58] <karlthepagan> an interface
that you defined that won't cascade during classloading
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L702[13:50:11] <smbarbour> Alright... I
just tested by commenting out the reference to BlockPackager. And
it did raise the exception... but still a hard crash instead of a
nice message. Now to figure out how to register BlockPackager
without referencing it.
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L709[14:06:10] <karlthepagan> smbarbour,
nice, maybe change that Runnable into a Callable<Block> that
returns Block
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L711[14:06:26] <karlthepagan> then you can
move the Callable into a separate class
L712[14:06:36] <karlthepagan> at minimum
static class
L713[14:07:02] <smbarbour> I suppose if I
wanted to add a separate class for no good reason?
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L715[14:08:11] <karlthepagan> I'm not that
attached to my class abstractions... it's a java disease
L716[14:08:30] <karlthepagan> that begits
things like LambdaMetaFactoryAdapter
L717[14:09:08] <karlthepagan> but if you
want to be a real stickler about the allegory that your classes
present... make it a private static and see if that works
L718[14:09:28] <karlthepagan>
s/begits/begets/
L719[14:09:43] <killjoy> begats
L720[14:10:22] <karlthepagan> killjoy,
present tense ;)
L721[14:10:29] <killjoy> hmhm
L722[14:11:25] <karlthepagan> tho
LambdaMetaFactory is a real thing, begat by heavy OOP
abstraction
L723[14:11:44] <smbarbour> This was really
just an exercise in making it so that if someone forgets to add
CoFHLib (or something that includes CoFHLib), it will display a
more helpful crashlog than just stacktraces of
ClassNotFoundExceptions.
L724[14:12:00] <sham1>
"LambdaMetaFactory"
L725[14:12:05] <sham1> The hell is that
suposed to do
L726[14:12:14] <smbarbour>
LambMeatFactory
L727[14:12:47] <killjoy> Meat isn't made
in a factory
L728[14:12:52] <killjoy> It's made in a
slaughter house
L729[14:12:55] <karlthepagan> sham1, it is
the JDK code which the JVM invokes whenever you bind a lambda
callsite to an object reference
L730[14:13:02] <sham1> Ah
L731[14:13:29] <sham1> I don't know if it
relates to out-of-context lambdas but whatever
L732[14:13:32] <smbarbour> Meat isn't...
but "Meat(TM)" is.
L733[14:13:58] <karlthepagan> the 2nd most
important classname for me to randomly remember, behind
DispatcherServlet
L734[14:14:58] <karlthepagan> the 2nd most
important classname for me to randomly remember, behind
DispatcherServlet
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L736[14:15:37] <karlthepagan> oops, wrong
keyboard
L737[14:16:42] <sham1> oh lol
L738[14:20:53] <karlthepagan> i'm lucky i
haven't typed git commit -am "work information" in here
:P
L739[14:22:03] <gigaherz>
killjoy:slaughterhouses are sortof factories these days
L740[14:22:45] <gigaherz> animal comes in
on one side, pieces of meat come out the other side, with a set of
processes happening inb etween
L741[14:24:56] ***
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L742[14:32:18] ⇦
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L743[14:34:49] ⇦
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seconds)
L744[14:40:35]
⇨ Joins: rockers3000
(rockers300@host86-133-235-51.range86-133.btcentralplus.com)
L745[14:40:41] ***
rockers3000 is now known as Rockers
L746[14:41:03] <Rockers> It's one thing
after the other with me
L747[14:42:29] <smbarbour> Seeing these in
the #OpenEye channel makes me sad... [14:41:05] MissOpenEye FILES:
authlib-1.5.21_patched.jar
L748[14:42:57] <Rockers> 1.5.2?
L749[14:43:21] <Rockers> jesus
L750[14:44:03] <smbarbour> No, authlib
1.5.21 patched (i.e. modified to remove Mojang's authentication
code)
L751[14:44:26] <Rockers> Oh
L752[14:44:28] <Rockers> Still
L753[14:44:33] ⇦
Quits: Hgreb (~Hgrebnedn@d8D872D48.access.telenet.be) (Quit:
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L754[14:44:37] <Rockers> Petty
L755[14:45:43] <smbarbour> It's the
current version of Authlib.
L756[14:45:52] <Rockers> Yeah
L757[14:46:24] ***
AEnterprise is now known as AEnterpriseAFK
L758[14:46:35] <Rockers> I'm having a
problem with IEEPs.
L759[14:46:45] <diesieben07> do tell
L760[14:47:07] <Rockers> It keeps
crashing.
L761[14:47:09] <Rockers> Erm
L762[14:47:24] <Rockers> I'm getting -
java.lang.NullPointerException: Ticking entity
L763[14:47:30] <gigaherz> Caused by?
L764[14:47:31] <diesieben07> post the full
crash
L765[14:47:34] <diesieben07> and your
code
L766[14:48:02]
⇨ Joins: Drullkus (~Drullkus@205.155.154.125)
L767[14:48:12] <Rockers> Im creating a
pastebin
L768[14:48:15] <Rockers> Learned from last
time
L769[14:48:17] <Rockers> -_-
L770[14:48:35] <Rockers> Code:
L772[14:48:46] <smbarbour> gist.github.com
is your friend.
L773[14:49:18] <Rockers> I'll push
then
L774[14:49:22] <gigaherz> you don't need
the entity in the constructor, it's given to you in the init method
;P
L775[14:49:31] <gigaherz> gist is a
pastebin-like thing in github
L776[14:49:31] <gigaherz> ;P
L777[14:49:48] <gigaherz> but really
L778[14:49:51] <gigaherz> we need the
crash log
L780[14:49:55] <gigaherz> the whole
exception
L781[14:49:55] ***
illy[AWAY] is now known as illyohs
L782[14:49:56] <Rockers> crashlog
L783[14:50:25] <diesieben07> well, maybe
post the class that actually contains the code that
crashes...
L784[14:50:29] <smbarbour> gist will let
you have multiple files in a single gist, so code and crashlog in
the same link.
L785[14:50:29] <gigaherz> at
com.lyesdoesmods.events.PlayerJumpingEvent.OnPlayerJump(PlayerJumpingEvent.java:14)
L786[14:50:31] <gigaherz> it's crashing
here
L787[14:50:32] <gigaherz> so
L788[14:50:36] <gigaherz> it's not
crashing in the IEEP
L789[14:50:59] <gigaherz> Rockers: quick
question, before we waste more time
L790[14:51:07] <gigaherz> do you have an
entity constructing event handler
L791[14:51:12] <Rockers> Yes
L792[14:51:13] <gigaherz> that adds the
IEEP to the entity?
L793[14:51:18] <Rockers> Yep
L794[14:51:33] <Rockers> I'm just pushing
the mod to GH
L795[14:51:38] <gigaherz> and the event is
actually firing? ;P
L796[14:51:39] ⇦
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L797[14:52:40] <Rockers> omg no
L798[14:52:53] <Rockers> It's not
L799[14:52:57] <Rockers> why though
L800[14:52:58] <gigaherz> welp there's
your problem
L801[14:53:12] <gigaherz> do you call
MinecraftForge.EVENT_BUS.register(new entityEventHandler())
L802[14:53:21] <Rockers> Yes I have
L803[14:53:30] <Rockers> And the other
events work
L804[14:53:31] <gigaherz> is the method
public and @SubscribeEvent ?
L805[14:53:44] <Rockers> fml
L806[14:53:49] <Rockers> forgot to make it
public
L807[14:53:52] <Rockers> KILL ME NOW
L808[14:53:57] <diesieben07> that should
crash
L809[14:54:02] <diesieben07> actually
no
L810[14:54:39] <Rockers> everything works
now
L811[14:54:43] <Rockers> *facepal
L812[14:54:48] <Rockers> **facepalm
x2
L813[14:55:17] ***
MorphFK is now known as Morphan1
L814[14:55:54] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L815[14:57:01] <Rockers> How would I
cancel a jump event?
L816[14:58:12] <Rockers> "You cannot
cancel LivingJumpEvent".
L817[15:02:48] <diesieben07> Rockers, who
is jumping?
L818[15:03:09] <gigaherz> so apparently
FTB now has "FTB Unstable 1.8"
L819[15:03:13] <Rockers> An entity
L820[15:03:21] <diesieben07> any
entity?
L821[15:03:22] <Rockers> I could set it's
Y Velocity to 0
L822[15:03:24] <gigaherz> now that forge
has unstable 1.8.8 ... XD
L823[15:03:26] <Rockers> Oh sorry
L824[15:03:29] <diesieben07> yes thats
pretty much whaat you need
L825[15:03:31] <Rockers> An
EntityLiving
L826[15:03:33] <Rockers> Ok
L827[15:03:49] <gigaherz> can you jump
while already moving vertically?
L828[15:04:03] <gigaherz> like, is it
possible to jump during the time a piston is moving you
upward?
L829[15:04:14] <gigaherz> if so, setting
motionY may actually stop you early
L830[15:04:15] <gigaherz> XD
L831[15:04:23] <gigaherz> allow you to
glitch through the piston
L832[15:04:39] ***
big_Xplo|AFK is now known as big_Xplosion
L833[15:05:17] <Rockers> I keep forgetting
that EntityPlayer is not a subclass of EntityLiving
L834[15:05:20] <Rockers> It's ok
L835[15:05:20] ⇦
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L836[15:05:49]
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(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L837[15:05:52] <Rockers> It is a subclass
of EntityLivingBase however
L838[15:14:45]
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L839[15:17:16]
⇨ Joins: MGR
(~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net)
L840[15:17:41] <MGR> Hello, my game keeps
crashing after I went through an enhanced portal
L842[15:17:59] <MGR> Would anyone be
willing to take a look and offer a suggestion please?
L843[15:20:07] <Rockers> MGR I don't think
it's a problem on your part.
L844[15:20:19] <MGR> What's happening
then?
L845[15:20:29] <MGR> I can grab the server
log too if necessary
L846[15:20:32] <Rockers> Maybe gigaherz or
diesieben07 might be able to help
L847[15:20:50] <Rockers> This IRC is
mostly for modders but they would be able to give you more
details
L848[15:21:13] <MGR> alright, thank
you!
L849[15:21:17] <Rockers> It's to do with
rendering bugging out. I don't think it's your fault.
L850[15:21:22] ⇦
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L851[15:21:36] <MGR> This happens every 2
months or so, until I somehow make it go away
L852[15:21:39] <MGR> I never know
how
L853[15:22:06] <Rockers> This is to do
with tinkers construct.
L854[15:22:17] <Rockers> Try joining
#TinkersConstruct
L855[15:22:34] <MGR> well, now that you
say that, it seems so obvious, lol
L856[15:22:37] <Rockers> They should help
aswell
L857[15:24:54] <MGR> and now it's a
different block from Draconic Evolution crashing me????
L858[15:25:16] <Rockers> Crashlog?
L859[15:25:36] <MGR> will get in a minute
if it happens again
L860[15:26:01] <Rockers> If it's another
rendering issue then it could be to do with your graphics card. I
could be wrong though.
L862[15:26:18] <MGR> driver update
time
L863[15:26:28] <Rockers> It shouldn't be
the problem
L864[15:26:35]
⇨ Joins: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net)
L865[15:27:04] ***
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L866[15:27:07] ⇦
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L867[15:27:22] <Rockers> It is the
tessalator that was causing issues before.
L868[15:27:24] ⇦
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L869[15:27:36] <Rockers> MattDahEpic
L870[15:27:41] <MattDahEpic> wat
L871[15:27:46] ⇦
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L872[15:27:54] <Rockers> MGR is having a
problem with his mods....
L874[15:28:03] <MGR> Hi MattDahEpic
L875[15:28:07] <Rockers> What do you make
of it?
L876[15:28:20]
⇨ Joins: flappy
(~flappy@85-76-87-228-nat.elisa-mobile.fi)
L877[15:28:25] <Rockers> It's a rendering
problem
L878[15:28:53] <MattDahEpic> !gm
func_147939_a
L879[15:29:14] <MGR> Here's a new crash
report blaming Draconic Evolution block
L881[15:29:37] <Rockers> Are these from
your server or from your client
L882[15:29:38] <Rockers> ?
L883[15:29:41] <MGR> client
L884[15:29:48] <MGR> I can grab server
logs too
L885[15:29:56] <MattDahEpic> oh this is
that already tesselating thing someone made a fix mod for when it
happened with railcraft
L886[15:30:09] <MGR> Be back in 2
minutes
L887[15:30:30] <Rockers> MGR what modpack
are you using?
L888[15:30:49] <Rockers> (Asking for when
he/she gets back.)
L889[15:31:19] ***
kroeser|away is now known as kroeser
L890[15:31:28] <smbarbour> It's an MultiMC
instance named Yuon 2
L891[15:32:54] <Rockers> Whats yuon?
L892[15:33:16] <Rockers> Unless they
"made their own modpack"
L893[15:33:16] <smbarbour> probably
something custom
L894[15:33:20] <Rockers> yeah
L895[15:34:13] ⇦
Quits: ShadowChild
(Mibbit@host81-156-126-236.range81-156.btcentralplus.com) (Quit:
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L896[15:34:44] <MGR> Yuon is the name of
my server
L897[15:34:51] <MGR> I did a custom
pack
L898[15:34:58] <smbarbour> I'm not saying
its Optifine causing it, but I'm not saying its not either
L899[15:35:01] <MGR> pastebinning the
modlist soon
L900[15:35:06] <MGR> I thought it could be
Optifine
L902[15:35:56] <Rockers> Have you got any
mods that affect rendering in any way? (Shaders?
MinecraftLFM?)
L903[15:36:03] <MGR> Optifine
L904[15:36:08] <Rockers> Ok
L905[15:36:25] <smbarbour>
OptiFine_1.7.10_HD_U_C1 specifically
L906[15:36:52] <MGR> Dynamic Lights,
Fastcraft(idk if this does any rendering), Damage Indicators
L907[15:37:07] <MGR> That's all that I
THINK does rendering
L908[15:37:16] <Rockers> Dynamic Lights is
fine I think
L909[15:37:39] <Rockers> Damage indicators
doesn't affect the rendering anymore than ic2 per say
L911[15:38:13] <Rockers> You're not
alone
L912[15:38:22] <Rockers> It *might* be
optifine
L914[15:38:37] <gigaherz> back
L915[15:38:54] <Rockers> hey
L916[15:39:29] <MGR> alright, trying
default chunkloading
L917[15:39:51] *
MGR boots up MC again while wondering why Optifine has an option
that breaks the world
L918[15:39:54] <gigaherz> is dynamic
lights compatib lewith optifine these days?
L919[15:40:04] <gigaherz> last time I put
them together it imploded
L920[15:40:04] <gigaherz> XD
L921[15:40:10] <Rockers> Lol
L923[15:40:23] <Rockers> No, it wasn't
Dynamic Lights giving the error
L924[15:40:27] <gigaherz> but that was a
while ago
L925[15:42:01] <MGR> testing with default
chunkloading now
L926[15:42:40] <MGR> and it worked
L927[15:43:07] <Rockers> That's
goodf
L928[15:43:09] <Rockers> *good
L929[15:43:09] <MGR> thank you Rockers and
everyone else for helping!
L930[15:43:17] <gigaherz> optifine: the
less the better
L931[15:43:21] <gigaherz> same for
fastcraft ;P
L932[15:43:25] <gigaherz> if you can avoid
them, do.
L933[15:43:28] <MGR> well, yes
L934[15:43:38] <MGR> However, this is a 2
year old laptop with eh graphics
L935[15:43:47] <smbarbour> Optifine is
great... when it works. In my own experience, it breaks more than
it fixes.
L936[15:43:51] <Rockers> Fastcraft ain't
that bad :p
L937[15:43:54] <MGR> Intel HD Graphics
4600 versus 150 mods = pwnge
L938[15:44:04] <Rockers> ow gg
L939[15:44:24] <gigaherz> Rockers: if you
think so, you haven't seen lex describe fastcraft with his
beautiful wording
L940[15:44:24] <gigaherz> ;P
L941[15:44:26] <MGR> with Optifine +
Fastcraft, I get 60 FPS, so I'm cool
L942[15:44:46] <MGR> time to fight the
Ender Dragon 30 times
L943[15:44:48] <gigaherz> MGR: no
dedicated gpu?
L944[15:44:48] <Rockers> Oh, lex can
get.... wordy.
L945[15:44:54] ⇦
Quits: MonkeyTyrant
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(Quit: Leaving)
L946[15:45:04] <gigaherz> my gen2 i7
laptop was getting like 20fps in mc
L947[15:45:11] <gigaherz> until i
discovered mc wasn't running with the nvidia gpu
L948[15:45:11] <gigaherz> XD
L949[15:45:23] <gigaherz> (had to set
java.exe to use the gt520M)
L950[15:45:24] <MGR> My laptop doesn't
have a dedicated gpu
L951[15:45:27] <MGR> I'm poor
L952[15:45:28] <gigaherz> sucks
L953[15:45:34] <gigaherz> I was really
lucky with this laptop
L954[15:45:40] <MGR> well, not poor, but
not rich enough to afford dedicated
L955[15:45:45] <gigaherz> it's 3(?) years
old
L956[15:45:45] ***
kroeser is now known as kroeser|away
L957[15:45:46] <Rockers> My Atom (with
dedicated GPU) tablet pc think runs minecraft at around 40fps
L958[15:46:01] <MGR> Tablet PC with
dedicated GPU? GG
L959[15:46:04] <gigaherz> 4-core
(8-thread) i7 cpu, nv gt520M
L960[15:46:06] ***
AbrarSyed is now known as Abrar|gone
L961[15:46:09] <Rockers> not
dedicated
L962[15:46:17] <Rockers> I mean't apu
thinky
L963[15:46:18] <gigaherz> onmly
560eur
L964[15:46:22] <gigaherz> only*
L965[15:46:22] <Rockers> *thiny
L966[15:46:26] <Rockers> *THINGY
L967[15:46:29] <gigaherz> they sold out
within days
L968[15:46:30] <MGR> I get your drift
:P
L969[15:46:46] <gigaherz> the replacement
model was 100 eur more
L970[15:46:58] <MGR> I wish I could just
get 30 dragon hearts
L971[15:47:00] <gigaherz> I haven't seen
anything with those specs ever since
L972[15:47:11] <gigaherz> yo ucan! just
kill 15 chaos guardians! ;P
L973[15:47:45] <MGR> Well thanks, let me
just fly 100s of thousands of blocks
L974[15:47:48] <Rockers> My PC that im
using has a 3core (Simulates 6-cores) FX-6300 with 16gbs of
ram
L975[15:47:49] <gigaherz> 10k
L976[15:48:03] <MGR> I know, but they are
10k blocks apart
L977[15:48:06] <Rockers> My CPU has never
reached capacity
L978[15:48:08] <gigaherz> sure
L979[15:48:10] <gigaherz> ;P
L980[15:48:11] <MGR> I would need to fly
about 150k blocks
L981[15:48:13] <gigaherz> kill 1
wither
L982[15:48:17] <gigaherz> make a flying
ring
L983[15:48:30] <MGR> I can fly faster with
a Flux-Infused Jetplate
L984[15:48:30] <gigaherz> place a
miner/quarry in the end
L985[15:48:39] <gigaherz> get all the
draconic ore
L986[15:48:41] <MGR> I also banned the
flying rings because they were too cheap, lol
L987[15:48:45] <gigaherz> make the base
draconic armor
L988[15:48:48] <gigaherz> which lets you
fly
L989[15:49:02] <gigaherz> then mine some
end meteors
L990[15:49:12] <gigaherz> kill a couple
resurrected dragons
L991[15:49:31] <gigaherz> and you should
have enough to give yourself an awakened chestplate
L992[15:49:31] <MGR> I use the Hardcore
Ender expansion resurrection ritual because it cheaper
L993[15:49:43] <MGR> Oh, I'm not going for
an awakened chestplate
L994[15:49:49] <gigaherz> first tiers of
resurrected draconic dragon are easier than the hardcore one
L995[15:49:50] <MGR> I'm going for
something far more expensive
L996[15:49:51] <gigaherz> nono
L997[15:49:55] <gigaherz> the awakened
chestplate
L998[15:49:58] <gigaherz> is so you can
fly faster
L1000[15:50:05] <gigaherz> and reach the
10k blocks for the chaos guardians
L1001[15:50:26] <MGR> I think I can fly
just as fast with the Jetplate, although I haven't had a race with
my friend
L1002[15:50:33] <MGR> My friend has the
Draconic armor
L1003[15:50:35] <gigaherz> haven't used
the chestplace
L1004[15:50:37] <gigaherz> hmmm
L1005[15:50:45] <gigaherz>
jetplate*
L1006[15:50:57] <gigaherz> wtf, muscle
memory?
L1007[15:51:00] <MGR> It is pretty
fast
L1008[15:51:23] <MGR> Before I upgraded
my server to 2.5 GB of RAM, i could fly faster than the chunks
could load
L1009[15:51:32] <gigaherz> heh
L1010[15:51:41] <MGR> btw, gigaherz,
would you be interested in joining my server?
L1011[15:52:10] <gigaherz> nah not
looking to play in a server just right now
L1013[15:52:34]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.me)
L1014[15:53:13] <MGR> dragon fight 1,
go
L1015[15:53:46]
⇨ Joins: mahldcat (~mahldcat@64.202.160.233)
L1016[15:56:19] <MGR> he ded
L1017[15:56:41] <Rockers> MGR so
everything is working fine now?
L1018[15:56:45] <MGR> yep
L1019[15:58:42] <MGR> to the chaos
island!
L1020[15:58:57]
⇨ Joins: AndersBillLinden
(~anders@217-211-66-29-no23.tbcn.telia.com)
L1021[15:59:20]
⇦ Parts: AndersBillLinden
(~anders@217-211-66-29-no23.tbcn.telia.com) ())
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L1023[15:59:34] <AndersBillLind> Seems
like my diamond pickaxe is not enchantable
L1024[15:59:40] <AndersBillLind> It is
not a tool...
L1025[16:00:07] <Rockers> You did
register it with the tool registry?
L1026[16:00:08] <MGR> Of course not
L1027[16:00:59] <AndersBillLind> Oh wait,
I think I know why I am getting an error
L1028[16:01:08] <AndersBillLind> I do not
check if ItemsStack:s are null
L1029[16:02:07] <MGR> alright gigaherz,
I'm closing in on the chaos island, less than 1k blocks
L1030[16:02:16] <MGR> let's hope Thaumium
Fortress Armor keeps me alive
L1031[16:02:32] <Rockers>
Thaumium>
L1032[16:02:39] <Rockers>
*Thaumium?
L1033[16:02:42] <MGR> yeah
L1034[16:02:50] <MGR> It's a thing from
thaumcraft
L1035[16:03:00] <karlthepagan> Tahumium -
magical thorium? ;)
L1037[16:03:10] <MGR> magical iron
L1038[16:03:29] <MGR> I have arrived at
the chaos island!
L1039[16:04:07] <MGR> WAT
L1040[16:04:10] <MGR> OH MAN
L1041[16:04:11] <MGR> I DIED
L1042[16:05:41] <AndersBillLind> Isnt the
efficiency enchantement the same as speed when it comes to
pickaxes?
L1043[16:05:43] <gigaherz> oops ;p
L1044[16:05:58] <gigaherz>
AndersBillLind: efficiency si mining speed, yes
L1045[16:06:01] <gigaherz> is*
L1046[16:06:12]
⇦ Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 195
seconds)
L1048[16:06:22] <AndersBillLind> Seems
like efficiency 5 of a diamond pickaxe is incredibly fast
anyway
L1050[16:06:26] <AndersBillLind> is
not
L1051[16:06:27] <AndersBillLind>
sorry
L1052[16:06:33] <MGR> chaos guardian =
lol have fun dying all day
L1053[16:06:34] <AndersBillLind> It is
not what I expected
L1054[16:06:43] <AndersBillLind> I do not
get the butter feeling
L1055[16:06:51] <gigaherz> you need the
beacons on top of that
L1056[16:07:03] <gigaherz> haste? can't
remember the name
L1057[16:07:17] <gigaherz> haste II +
efficiency5 diamond = insta-mine stone
L1058[16:07:27] <MGR> or just have a
cobalt pick with like 400 redstone
L1059[16:07:33] ***
big_Xplosion is now known as big_Xplo|AFK
L1060[16:07:34] <gigaherz> yeah i'm
talking vanilla ;P
L1061[16:07:39] <gigaherz> although
L1062[16:07:45] <gigaherz> the redstone
is a waste on picks
L1063[16:07:47] <gigaherz> use a
globe
L1064[16:07:48]
⇨ Joins: Delaxarnyazer
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L1065[16:07:53] <AndersBillLind> Is haste
2 maximum?
L1066[16:07:54] <gigaherz> put the
redstone on the glove*
L1067[16:08:02] ***
Flenix is now known as SleepyFlenix
L1068[16:08:03] <gigaherz> then you can
make better use of the slots on the pick
L1069[16:08:10] <gigaherz>
AndersBillLind: in vanilla, yes
L1070[16:08:31] <AndersBillLind> I assume
haste is a potion effect then
L1071[16:08:32]
⇦ Quits: Jezza (~Jezza@92.206.4.55) (Ping timeout: 195
seconds)
L1072[16:08:44] <gigaherz> it's a beacon
effect
L1073[16:08:48] <AndersBillLind> Oh
L1074[16:09:01] <gigaherz> but I suppose
you could apply it the same way as a potion when modding
L1075[16:09:17] <gigaherz> the beacon
gives you like 10s of the effect
L1076[16:09:22] <gigaherz> and refreshes
the number every now and then
L1077[16:09:23] <gigaherz> while in
range
L1078[16:10:04] <AndersBillLind> oh,
ok
L1079[16:10:18] ***
mumfrey is now known as Mumfrey
L1080[16:11:11] <AndersBillLind> Do they
look nice underwater?
L1081[16:11:15] ***
MrKickkiller is now known as MrKick|Away
L1082[16:11:27] <gigaherz> [23:06] (MGR):
chaos guardian = lol have fun dying all day
L1083[16:11:32] <gigaherz> awakened armor
helps
L1084[16:11:33]
⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Remote host
closed the connection)
L1085[16:11:34] <gigaherz> somewhat
;P
L1086[16:11:37] <gigaherz> I had to kite
it
L1087[16:11:44] <gigaherz> spent like 20
minutes killing
L1088[16:11:50] <gigaherz> with a TiC
crossbow
L1089[16:11:54] <MGR> I have to ask my
friend to kill it then
L1090[16:11:59] <MGR> I have a crossbow
too
L1091[16:12:07] <gigaherz> I mean I kited
it without awakened
L1092[16:12:15] <gigaherz> you just CAN'T
afford to get hit
L1093[16:12:19] <AndersBillLind> Can the
range of a beacon be raised?
L1094[16:12:20] <gigaherz> so flight
speed helps a lot
L1095[16:12:43] <gigaherz>
AndersBillLind: max tier beacon has range 50 or so?
L1096[16:12:57] <AndersBillLind> ok
L1097[16:13:45] <gigaherz> the beacon
does levels*10+10
L1098[16:13:59] <gigaherz> so if you can
"hack" the beacon to recognize > 4 levels, you could
makei t extend further
L1099[16:14:44] <gigaherz> setField(0,
number) sets the beacon levels number XD
L1100[16:14:54] <gigaherz> so yes, you
can hack the beacon into having a higher range
L1101[16:15:57]
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L1103[16:16:17] <MGR> crap
L1104[16:16:22] <MGR> i ran out of
crossbow bolts
L1105[16:16:32] <gigaherz> oops
L1106[16:16:35] <AndersBillLind> cannot
find Enchantment.haste
L1107[16:16:36] <gigaherz> no mossi n the
bolts?
L1108[16:16:39] <gigaherz> they can
refill themselves
L1109[16:16:51]
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L1110[16:17:03] <gigaherz> haste is not
an enchantment?
L1111[16:17:34] <AndersBillLind> I
thought it was
L1112[16:17:41] ***
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L1113[16:17:42] <TehNut> It's a
Thaumcraft enchantment, yes
L1114[16:17:44] <gigaherz> Efficiency
-> enchantment
L1115[16:17:50] <TehNut> The vanilla
version is a Potion
L1116[16:17:50] <gigaherz> Haste ->
beacon effect
L1117[16:17:59] <gigaherz> (potion)
L1118[16:18:50]
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L1119[16:18:58] <gigaherz>
Potion.digSpeed
L1120[16:19:26] <gigaherz> although dunno
how to have a haste II
L1121[16:19:42] <AndersBillLind> But I
thought poition effects could be added to players only
L1122[16:19:56] <gigaherz> no?
L1123[16:20:17] <gigaherz> have you never
thrown a jump boost to a chicken to see them flail around?
L1124[16:20:19] <AndersBillLind> Is
Beacon an EntityLivingBase?
L1125[16:20:29] <AndersBillLind> eh
L1126[16:20:30] <gigaherz> Beacon is a
block, with a tile entity
L1127[16:20:37] <AndersBillLind> ok
L1128[16:21:10] <TehNut>
player.addPotionEffect(new PotionEffect(Potion.digSpeed.getId(),
100, 1)); <-- Haste 2
L1129[16:21:22] <gigaherz> ah
L1130[16:21:38] <TehNut> PotionEffect(id,
timeInTicks, amplifier)
L1131[16:21:54] <gigaherz> so 100 is 5
seconds
L1132[16:21:57] <TehNut> Yup
L1133[16:22:02] <TehNut> 1 = Level
2
L1134[16:22:38] <MGR> now I have to make
new bolts :(
L1135[16:22:55] <TehNut> Hrm... I dislike
rendering >.>
L1136[16:23:04] <AndersBillLind> So 4
equals haste 5 then?
L1137[16:23:45] <gigaherz> yes but only
haste 1 and 2 are meant to exist so dunno what amplifier>1 would
mean
L1138[16:25:00] <gigaherz> ah
L1139[16:25:01] <gigaherz> f *= 1.0F +
(float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier()
+ 1) * 0.2F;
L1140[16:25:02] <gigaherz> so yeah
L1141[16:25:15] <gigaherz> it will work
with haste > 2
L1142[16:29:25]
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L1143[16:29:28] <Rockers> I'm assuming
the Amplifier is 0-based.
L1144[16:31:27] <Rockers> How do you
create custom quit messages?
L1145[16:33:15] <AndersBillLind> yeah,
haste 2 was amazing
L1146[16:33:46] <AndersBillLind> I
created a spell that gives you haste2 in 100000 ticks
L1147[16:33:51] <AndersBillLind> Or is it
ticks?
L1148[16:34:06] <Rockers> I think
so
L1149[16:34:10] <Rockers> 1 tick ==
25ms
L1150[16:34:20] <AndersBillLind> Ah
L1151[16:34:34] <Rockers> Yeah, I think
so
L1152[16:34:38] <Rockers> 1 redstone tick
== 50 ms
L1153[16:35:06] <AndersBillLind> 41 hours
then
L1154[16:35:54] <Rockers> I could be
wrong
L1155[16:36:01] <AndersBillLind> Well, a
long time
L1156[16:36:07] <AndersBillLind> See you,
must speel
L1157[16:36:10] <AndersBillLind>
hahaha
L1158[16:36:11] <AndersBillLind>
sleep
L1159[16:36:16] <AndersBillLind> wtf i
speel
L1160[16:36:18] <AndersBillLind> s
L1161[16:36:18] <Rockers> See ya
L1162[16:36:22] <Rockers> I speel
L1163[16:36:25] <Rockers> You speel
L1164[16:36:26] <AndersBillLind> lol,
cya! :)
L1165[16:36:28] <Rockers> We all
speel
L1166[16:36:33] <Rockers> :D
L1167[16:36:36] ***
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L1170[16:38:41] <mahldcat> so is there a
way for a mod to intercept & hook into the game's screen
capture
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L1179[16:59:07] <MGR> I must go
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L1342[18:51:50] <Rockers> I have another
fantastic issue.
L1343[18:52:00] <Rockers> This time,
regarding packets.
L1344[18:52:45] <Rockers> Doesn't
matter.
L1345[18:52:48] <Rockers> nvm lol
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L1381[21:27:31] <killjoy> So lex luthor
in bvs has a huge head of hair
L1382[21:27:43] <killjoy> If he's not
bald by the end, I will be greatly dissapointed.
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L1387[21:59:33] <gigaherz> I don't hate
data, but I don't currently have any use for it
L1388[21:59:48] <gigaherz> besides
modding, that is
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L1404[22:31:58] <M4thG33k> Greetings! Is
there a specific "trick" to getting fluids placed in the
world to actually flow? I've been able to do the proper checks to
get a fluid placed in the world, but it doesn't move; I've tried
marking the block for update, but that doesn't seem to do
anything.
L1405[22:33:33] <tterrag> what block are
you placing?
L1406[22:34:14] <M4thG33k> I've been
testing with water/lava, but I would like to to work for any
forge-based fluid from other mods as well (assuming they're allowed
to be placed)
L1407[22:35:08] <tterrag> what block are
you placing at the moment though? be specific
L1408[22:36:02] <Mimiru> is there anyway
to disable the screen dimming effect when using
drawScreen>
L1409[22:36:05] <Mimiru> ?*
L1410[22:36:15] <killjoy> Yes.
L1411[22:36:15] <tterrag> Mimiru:
what?
L1412[22:36:23] <tterrag> you mean the
background?
L1413[22:36:24] <killjoy> Don't call
drawBackground
L1414[22:36:26] <tterrag>
drawBackground...
L1415[22:36:34] <tterrag> killjoy: if you
call super, you don't have a choice
L1416[22:36:38] <tterrag> just override
the method
L1417[22:36:38] <Mimiru> when I use
drawScreen, and call super.drawScreen it adds the darker
background
L1418[22:36:46] <tterrag> override
drawBackground
L1419[22:36:50] <Mimiru> if I don't call
super I don't get items rendering
L1420[22:36:52] <Mimiru> ahh right
L1421[22:37:02] <M4thG33k> whichever one
is returned from a tank using the getFluid().getFluid().getBlock()
method. I'm starting to think that this is placing a
"Still" block, since it works for other fluids. (I hadn't
tested non-vanilla fluids, since I assumed [incorrectly] that they
wouldn't work if the vanilla ones didn't)
L1422[22:37:05] <Mimiru> Thanks
L1423[22:39:20] <gigaherz> M4thG33k: you
can always send a neighbourblockchanged or similar to kickstart the
spread
L1424[22:39:33] <tterrag> that won't help
if it's not a flowing block
L1425[22:40:15] <tterrag> yeah sure
enough the fluid registry uses still water
L1426[22:40:16] <tterrag> why....
L1427[22:40:27] <M4thG33k> Because
reasons?
L1428[22:40:38] <M4thG33k> I'll find a
work-around. Thanks!
L1429[22:42:05] <gigaherz> I didn't know
there was a variant of water that would just not flow
L1430[22:42:10] <Mimiru> Ugh I need to
finish this update so I can start porting to 1.8
L1431[22:42:19] <killjoy> It's just
water
L1432[22:42:26] <killjoy> water_flowing
is what you're thinking of
L1433[22:42:48] <gigaherz> killjoy: yeah
I assumed the "still" water would happily switch itself
into flowing if poked
L1434[22:43:03] <killjoy> yup
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L1436[22:43:46] <tterrag> it
doesn't
L1437[22:44:00] <killjoy> poked meaning
placing a block next to it
L1438[22:44:05] <tterrag> M4thG33k:
you'll have to hardcode water/lava
L1439[22:44:16] <tterrag> mod fluids
should work fine, as you've seen
L1440[22:44:22] <gigaherz> manually
calling onNeighbourBlockChanged should be equivalent, though?
L1441[22:44:30] <M4thG33k> Yeah, I
figured as much once it worked for everything else. Attempting to
get those few lines programmed in
L1442[22:44:41] <gigaherz> ah whatever
doesn't matter
L1443[22:45:19] <tterrag> once
again
L1444[22:45:27] <tterrag> still
water/lava does not change into flowing
L1445[22:45:28] <tterrag> ever
L1446[22:45:36] <gigaherz> so yeah
L1447[22:45:41] <gigaherz> [05:41]
(gigaherz): I didn't know there was a variant of water that would
just not flow
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L1449[22:45:57] <killjoy> So the state or
the actual block?
L1450[22:46:04] <gigaherz> the actual
block
L1451[22:46:09] <gigaherz> flowing_water
is BlockDynamicLiquid
L1452[22:46:14] <gigaherz> the water is
BlockStaticLiquid
L1453[22:46:55] <gigaherz>
BlockStaticLiquid has a updateLiquid which turns a static block
into dynamic
L1454[22:47:12] <gigaherz> which triggers
inside onNeighborBlockChange,
L1455[22:48:28] <M4thG33k> so is there a
way to call onNeighborBlockChange without actually changing a
neighbor?
L1456[22:48:33] <gigaherz> yes
L1457[22:48:35] <gigaherz> ... you call
it.
L1458[22:48:36] <gigaherz> XD
L1459[22:52:01] <M4thG33k> Got it. That
took much longer than it should have...haha.
L1460[22:53:43] <gigaherz> so from waht I
can tell, the flowing liquid is the one that represents blocks that
are updating themselves, and when no more changes are needed, they
set themselves back into the static variants
L1461[22:53:49] ***
DivineMedic is now known as DivineAbsense
L1462[22:54:02] <gigaherz> flowing water
"ticks", the static one does not
L1463[22:54:11] <gigaherz> well it
does
L1464[22:54:21] <gigaherz> in case it's
lave, so it can spread fire
L1465[22:54:24] <gigaherz> lava*
L1466[22:54:57] <M4thG33k> That makes
sense, I suppose. Thanks for the help; it is greatly
appreciated!
L1467[22:58:26]
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L1476[23:16:23] ***
Ashlee is now known as Ash|Work
L1477[23:18:12] <Mimiru> Ok.. now to
figure out why I can't pickup items from my playerinventory in my
container ¬_¬
L1478[23:18:39] <gigaherz> is it your own
GUI?
L1479[23:18:54] <Mimiru> Yeah
L1480[23:19:03] <Mimiru> my GUI Handler
returns a container on the server
L1481[23:19:07] <gigaherz> yeah
L1482[23:19:18] <gigaherz> and on the
client, a GuiContainer that in turn initializes a client-side
container?
L1483[23:19:21] <Mimiru> and I only call
the openGUI on the server
L1484[23:19:24] <sham1> And the
guicontainer on client?
L1485[23:19:55] <Mimiru> Yep
L1486[23:20:13] <sham1> Show your
code
L1488[23:22:15]
⇦ Quits: Benimatic
(~Benimatic@cblmdm72-241-106-31.buckeyecom.net) (Ping timeout: 186
seconds)
L1489[23:22:44] <sham1> Do you have a git
repo
L1490[23:23:09] <gigaherz> Mimiru: gist
allows pasting more than one file into the same link, makes things
like this nicer ;P
L1491[23:23:11] <Mimiru> Yeah, but I've
not pushed recently
L1492[23:23:30]
⇨ Joins: Pyker (pyker@pyker.net)
L1493[23:23:33] <gigaherz> also the links
give me errors ;P
L1494[23:23:36] <Mimiru> and sharex lets
me push with hotkeys and I'm lazy.
L1495[23:23:50] <Mimiru> I blame hastebin
¬_¬
L1496[23:23:55] <Mimiru> ffs... one
second
L1497[23:23:56] <sham1> Commit and push
so we can have better access to your code without pastebins
L1498[23:23:56] <tterrag> hastebin sucks
:(
L1499[23:24:02] <gigaherz> IDEA can make
gists integratedly
L1500[23:24:11] <sham1> Yay for
idea
L1501[23:24:20] <gigaherz> select a bunch
offiles -> create gist
L1502[23:24:21] <gigaherz> XD
L1503[23:24:34] <gigaherz> never tried
that, though
L1504[23:24:58]
⇦ Quits: McJty (~jorrit@d8D872E30.access.telenet.be) (Quit:
Leaving)
L1506[23:26:16] <sham1> xD iFace
L1507[23:26:33] <sham1> A new Apple
product
L1508[23:26:45] <gigaherz> forgot the
actual Container class?
L1509[23:26:54] <Mimiru> Oh ¬_¬
right
L1510[23:27:18] <Mimiru> Added
L1511[23:27:26] <killjoy> have you heard
of the irack?
L1512[23:27:41] <sham1> I've heard about
Iraq
L1513[23:27:41] <killjoy> they put all of
their i-devides on the iRack
L1514[23:27:52]
⇦ Quits: M4thG33k (~M4thG33k@173-29-128-244.client.mchsi.com)
(Quit: I've derivatives to take...adios!)
L1515[23:28:27] <killjoy> They also
created a shoe called iRan
L1516[23:28:33] <killjoy> Just 1
shoe
L1517[23:28:46] <sham1> Hah
L1518[23:28:59] <sham1> I c what they did
there
L1519[23:29:09] <gigaherz> Mimiru: you
don't call bindPlayerInventory?
L1520[23:29:11] <killjoy> I stole that
from an old video
L1523[23:30:00] <gigaherz> you should
probably be calling your bindPlayerInventory before returning from
the constructor
L1524[23:30:01] <gigaherz> ;P
L1525[23:30:17] <sham1> I have a feeling
that the essentializer is very essential
L1526[23:30:28] <Mimiru> Even after
adding bindPlayerInventory(inventory) it still does nothing
L1527[23:30:45] <sham1> Have you
implemented it
L1528[23:30:49] <gigaherz> your
bindPlayerInventory is broken
L1529[23:30:53]
⇦ Quits: auenfx4 (David@120.155.97.223) (Remote host closed
the connection)
L1530[23:30:59] <gigaherz> opnly binds 9
slots
L1531[23:31:02] <gigaherz> there's
4*9
L1532[23:31:08] <Mimiru> it binds the
hotbar
L1533[23:31:12] <gigaherz> (3 rows inv +
1 hotbar)
L1534[23:31:26] <Mimiru> I don't want the
entire thing, just the hotbar
L1535[23:31:26] <gigaherz> that means you
won't see the actual inventory?
L1536[23:31:28] <gigaherz> is that
intended
L1537[23:31:30] <gigaherz> ah
L1538[23:31:51]
⇨ Joins: auenfx4 (David@120.155.97.223)
L1539[23:31:52] ***
big_Xplo|AFK is now known as big_Xplosion
L1540[23:32:21] <Mimiru> Yeah, I stole
the bind from another of my mods... which is is why I'm confused..
I stole lots of this code from said working mod of mine...
L1541[23:32:34] <gigaherz>
transferStackInSlot being empty will prevent any shift-clicking,
but not the normal operation
L1542[23:33:08] <Mimiru> Yeah I'd just
not finished the transferStackInSlot.. it was broken porting from
said other mod and I just wanted to get basic inventory
working
L1543[23:33:37] <gigaherz> yeah shouldn't
matter though
L1544[23:34:11] <gigaherz> oh wait I just
realized
L1545[23:34:16] <gigaherz> you were
adding the hotbar manually
L1546[23:34:23] <gigaherz> making the
bindPlayerInventory useless
L1547[23:34:47] <Mimiru> ahh.. heh
yeah
L1548[23:35:08] <Mimiru> The slots are
there, cause they render on my UI
L1549[23:35:24] <gigaherz> hmm
L1550[23:35:28] <gigaherz> okay I can
only blame one thing
L1551[23:35:32] <gigaherz> the
mouseClicked on the gui
L1552[23:35:39] <gigaherz> you never call
super?
L1553[23:35:49] <gigaherz> so it won't
detect clicks to the slots?
L1554[23:35:55] <gigaherz> but I'm not
certain
L1555[23:36:21] <sham1> That might be
it
L1556[23:36:23] <Mimiru> Oh fml
L1557[23:36:25] <Mimiru> That's it
L1558[23:36:26] <gigaherz> yeap
L1559[23:36:28] <Mimiru> ¬_¬ Thanks
L1560[23:36:30] <gigaherz> so far as I
can tell, that's it
L1561[23:36:39] <gigaherz> oh and
L1563[23:36:44] <gigaherz> you don't need
@SideOnly in your overrides
L1564[23:36:53] <gigaherz> only forge
code needs that
L1565[23:37:16] <gigaherz> the only
exception, is when a param of the function references side-only
classes
L1566[23:37:21] <gigaherz> which is not
the case there
L1567[23:37:24] <sham1> An Internet radio
in game?
L1568[23:37:31] <sham1> Awesome
L1569[23:37:32] <gigaherz> heh
L1570[23:37:35] <gigaherz> nice
L1571[23:37:44] <Mimiru> Now to figure
out why my textboxes are getting darker even though I override
drawDefaultBackground
L1572[23:37:52] <gigaherz> now you need a
way to browse di.fm from it ;P
L1573[23:37:59] <Mimiru> Yeah
Shout/Icecast, Radionomy, ogg and mp3 supported
L1574[23:38:17] <gigaherz> although they
have a custom player now so maybe not possible anymore
L1575[23:39:05] *
gigaherz used to drop the di.fm link on winamp and play it from the
background
L1576[23:39:05] <sham1> Everything is
possible if you believe
L1577[23:39:20] <gigaherz> hah
L1578[23:39:20] <gigaherz> Register for a
free account
L1579[23:39:20] <gigaherz> to continue
listening
L1580[23:39:22] <gigaherz> yeah fuck
that
L1581[23:39:25] <gigaherz> no more di.fm
for me ;P
L1582[23:39:30] <sham1> Also, stop wiping
the llama
L1583[23:40:06] <gigaherz> haven't had
winamp for ages
L1584[23:40:07] <Mimiru> But yeah the
radio itself works, just adding a Memory Card to store/copy
settings
L1585[23:40:15] <Mimiru> OpenFM on
Curse
L1586[23:40:30] <sham1> How does it play
the sound
L1587[23:40:59] <Mimiru> uses the MP3,
and OGG SPI's over javax.sound
L1588[23:41:06] <gigaherz> I'll check it
out after you port to 1.8/1.8.8 ;P
L1589[23:41:21] <Mimiru> That'll happen
soon™
L1590[23:41:26] <Mimiru> I want to get
this update working
L1591[23:41:49] <sham1> What update
L1592[23:42:00] <Mimiru> The one I'm
currently working on
L1593[23:42:19] <sham1> What are you
still doing atm
L1594[23:43:12] <Mimiru> All I have left
is tweaking the UI a bit more, then writing data to the Memory Card
item
L1595[23:43:30] <Mimiru> But working 12
hours a day makes for slow mod work
L1596[23:43:35] <Mimiru> I should have
been in bed 2 hours ago
L1597[23:43:37] <Mimiru> \o/
L1598[23:43:42]
⇦ Quits: Brokkoli (~Brokkoli@x55b13292.dyn.telefonica.de)
(Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr
klingen und das T�ten angemessen wirkt. (George
Orwell))
L1599[23:43:57] <gigaherz> it's 6:43am
here
L1600[23:44:07] <gigaherz> but my
sleeping schedule sucks
L1601[23:44:30] <sham1> It's almost 8 in
the morning here
L1602[23:44:47] <Mimiru> 11:44 pm
L1603[23:46:50] <sham1> I propably should
work on my new mod's website a little bit
L1604[23:46:59] <sham1> Get that custom
css going
L1605[23:48:04] <sham1> Lucky that this
school allows laptops so I can actually do that between
classes
L1606[23:49:42] <xaero> tech high
school?
L1607[23:49:59] <xaero> tech/sci/eng
themed*
L1608[23:51:10] <Mimiru> ¬_¬ why is it
only my text boxes getting darker
L1609[23:51:46] <sham1> Technology upper
secondary hes
L1610[23:51:51] ***
big_Xplosion is now known as big_Xplo|AFK
L1611[23:52:08] <xaero> unis delegate
that decision to profs, public high schools generally are more
restrictive
L1612[23:53:26]
⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.146.140) (Read
error: Connection reset by peer)
L1613[23:53:45] <sham1> Like here in
Finland we are moving towards an electric studentexamen
L1614[23:53:46]
⇨ Joins: Szernex
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L1615[23:54:24] <xaero> (sorry
disconnected there/net issues)
L1616[23:54:24] <sham1> And that is why
our version of the US "high school" system has started
encouraging us to use out comps
L1617[23:55:37] <xaero> (thank you
lain|log)
L1618[23:55:41] <xaero> sham1: ah
nice
L1619[23:56:28] <xaero> even for
important exams? what about the role of scantrons?
L1620[23:57:15] <sham1> The thing is that
there is a thing for that where you have to boot your machine in
order to get to the exams with computers
L1621[23:57:46] <sham1> You need to boot
into a Linux distro from an usb and you are in a restricted
LAN
L1622[23:58:07] ***
TTFTCUTS is now known as TTFT|Away
L1623[23:59:28] <xaero> interesting - but
if it was one's own machine, you could conceivably mount your hdd
and access cheats there?