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L10[00:10:50] <Keridos> can somebody tell me what is going wrong in this forge log: my server simply shuts down and I cannot even find a stacktrace or error: https://paste.ee/p/Bhq8l
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L13[00:12:07] <AndersBillLind> Where do I put a screenshot referred to by mcmod.info?
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L16[00:14:00] <killjoy> root
L17[00:14:02] <killjoy> I think
L18[00:14:11] <killjoy> Is it even implemented?
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L24[00:23:13] <killjoy> Keridos, you have missing blocks?
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L26[00:27:20] <killjoy> Keridos, this is the server? Why do you have optifine installed?
L27[00:27:34] <Keridos> killjoy: it was optifine
L28[00:27:38] <Keridos> messed up my upload
L29[00:27:49] <Keridos> forgot to delete some clientside mods, thanks :D
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L36[00:44:31] <killjoy> Keridos, a tip for the future. TRACE logs are mostly useless.
L37[00:44:39] <killjoy> Trace and debug that is
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L54[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151203 mappings to Forge Maven.
L55[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151203-1.8.8.zip (mappings = "snapshot_20151203" in build.gradle).
L56[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L96[04:13:04] <sham1> Well, got my OGL shaders working on a personal project of mine
L97[04:13:33] <sham1> Apparently windows attached two file extensions in my file name so they were not found
L98[04:13:36] <sham1> Bleh
L99[04:16:17] <Wuppy> :c I might have found a reason to buy more ram
L100[04:16:31] <flappy> Wuppy: Bad ram?
L101[04:16:38] <Wuppy> nop, just cause 3:P
L102[04:16:44] <Wuppy> and it's not runnig as good as it shouold
L103[04:16:53] <flappy> ah, heh
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L105[04:30:03] <Wuppy> there are random people in my kitchen :o
L106[04:31:57] <ThePsionic> kick em out
L107[04:32:08] <Wuppy> but then they wont clean it for me
L108[04:32:19] <ThePsionic> then by all means keep them in there
L109[04:33:29] <Wuppy> exactly
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L120[05:28:31] <sham1> Yay for chemistry
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L125[05:46:51] <Wuppy> sham1 ?
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L166[08:27:23] <Lumien> !gm func_181662_b
L167[08:27:56] <Lumien> !gm WorldRenderer.begin
L168[08:28:19] <Lumien> !gm func_181669_b
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L183[08:59:52] <rockers3000> Hello
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L187[09:00:49] <sham1> hi rocker
L188[09:00:53] <Rockers> Could somebody help me with a new problem I have with my fluid?
L189[09:00:57] <Rockers> Yay, fluids.
L190[09:00:59] <Rockers> -_-
L191[09:01:09] <sham1> Wat is it
L192[09:01:20] <Rockers> http://i.imgur.com/nJTt0NF.gifv
L193[09:01:30] <Rockers> Heres my GH
L194[09:01:40] <Rockers> https://github.com/Mr-Rockers/satanicOfferings
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L196[09:02:36] <Rockers> That's my problem
L197[09:02:39] <heldplayer> Rockers: have you tried to place a block over the source block when in survival mode, and does the block appear back in your inventory when you click the slot it was in with your mouse?
L198[09:02:45] <sham1> First of all
L199[09:02:56] <sham1> Your assets folder is in completely wrong place
L200[09:03:25] <Rockers> sham1 That's how it set itself up for me
L201[09:03:34] <sham1> What? no
L202[09:03:37] <Rockers> heldplayer I'll go check
L203[09:03:40] <sham1> Move it to the recource folder
L204[09:03:49] <Rockers> I didn't change the organisation of the folders.
L205[09:03:58] <Rockers> It did it itself....
L206[09:04:02] <sham1> how
L207[09:04:09] <Rockers> No clue, but it works.
L208[09:04:12] <heldplayer> I'm guessing there's a client-server desync with if they think you can overwrite the block
L209[09:04:39] <Rockers> Hmm
L210[09:04:50] <Rockers> I'll go check the side-onlys
L211[09:05:04] <heldplayer> Won't be side-onlys if it's a singleplayer world
L212[09:05:14] <Rockers> Yeah
L213[09:05:47] <sham1> it does not matter if you or something else placed the assets in the src folder
L214[09:05:56] <sham1> It is wrong and it should be fixed
L215[09:06:06] <Rockers> I'll fix it
L216[09:06:18] <Rockers> wait
L217[09:06:24] <Rockers> If it works, is there a need to fix?
L218[09:06:30] <sham1> Yes
L219[09:07:18] <Rockers> So, I should move everything from the assets into resources?
L220[09:07:37] <sham1> You move assets to there
L221[09:07:42] <Rockers> Ok
L222[09:07:46] <sham1> The entire folder with its subfolders
L223[09:07:55] <sham1> So it works even after gradle build
L224[09:07:59] <sham1> So it finds your shit
L225[09:09:14] <sham1> Anyẃay, who else is online and active here now other than me, rocker and held
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L229[09:15:30] <Rockers> I think I overcomplicated parts of my code
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L231[09:19:00] <sham1> premature optimization is the root of all evil
L232[09:19:05] <Rockers> +1
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L234[09:20:48] <Rockers> Ok, I'm going to check if I still get the problem in survival mode.
L235[09:23:29] <Rockers> wtf
L236[09:23:34] <Rockers> I don't have the problem anymode
L237[09:23:36] <Rockers> *anymore
L238[09:23:42] <Rockers> I don't even know what I did
L239[09:23:50] <Rockers> "Welcome to programming!"
L240[09:24:35] <Rockers> I generally fixed optimised and fixed my code and boom.
L241[09:24:49] <Rockers> *I generally optimised and fixed my code and boom.
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L243[09:25:39] <OrionOnline> Hello
L244[09:25:45] <Rockers> Hello
L245[09:25:47] <sham1> Fixing your code usually fixes stuff
L246[09:25:50] <sham1> Hi orion
L247[09:25:52] <Rockers> tru
L248[09:26:10] <Rockers> Shit sherlock
L249[09:29:55] <OrionOnline> How is everybody doing?
L250[09:30:04] <sham1> Good
L251[09:30:08] <OrionOnline> Anyknow where my gradle.properties file is stored?
L252[09:30:08] <Rockers> Great
L253[09:30:56] <sham1> In the gradle folder :P
L254[09:31:24] <OrionOnline> yeah abrar woke up and told :P
L255[09:34:28] <OrionOnline> Could not decomple my MC setup for 1.8.8
L256[09:34:38] <sham1> try again
L257[09:34:41] <sham1> It is kinda buggy
L258[09:34:45] <sham1> (well it is a beta)
L259[09:36:55] <OrionOnline> sham1, nah needed to assign more memorz
L260[09:36:58] <gigaherz> OrionOnline: out of memory?
L261[09:36:58] <OrionOnline> memory
L262[09:37:05] <OrionOnline> Yeah
L263[09:37:08] <gigaherz> for me it was enough to run gradlew from a cmd window instead of IDEA
L264[09:37:14] <gigaherz> it uses ~3gb
L265[09:37:21] <gigaherz> but other people have said 10gb isn't enough
L266[09:37:33] <sham1> You must construct additional pylons to get 1.8.8 to work
L267[09:37:42] <OrionOnline> gigaherz, yeah running it on my big machine was no problem used like 1,9GB
L268[09:38:11] <OrionOnline> but i am currently on my crappy laptop which has 4Gb max and i just kept saying GB Limit Reach
L269[09:38:30] <OrionOnline> No matter if i ran it in a console or not
L270[09:38:40] <sham1> Just try again and again
L271[09:38:55] <OrionOnline> But Abrar told me how to get around it by assigning the JVM more memory in the gradle.properties
L272[09:39:04] <OrionOnline> and now it just passed so yeay :D
L273[09:39:20] <gigaherz> heh
L274[09:41:02] <OrionOnline> yeah
L275[09:43:42] <OrionOnline> And after 10 Mins and 38 Seconds it finished
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L282[10:12:18] <OrionOnline> Time to continue working on the Port to 1.8.8
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L285[10:18:09] <Rockers> What is the biggest mod anyone has ever made?
L286[10:18:21] <Rockers> (And made public)
L287[10:18:46] <Rockers> Oh, hello gigaherz
L288[10:20:25] <karlthepagan> something like industrialcraft I think
L289[10:20:35] <karlthepagan> but i'm not super knowledgable
L290[10:20:51] <Rockers> What about that mod with power networking?
L291[10:21:11] <Rockers> It's also like one of the most complicated mods to play
L292[10:21:17] <Rockers> Thats it
L293[10:21:22] <Rockers> applied energistics
L294[10:24:10] <OrionOnline> Rockers, i would have voted for AE or BC
L295[10:24:15] <OrionOnline> Like lines of code wise
L296[10:24:20] <Rockers> Yeah
L297[10:24:26] <Rockers> Alot of mods piggyback BC
L298[10:24:35] <Rockers> That's not a bad thing tbh
L299[10:24:46] <OrionOnline> But if RP2 would currently exist i think it would be bigger then the 2 of them combined
L300[10:24:57] <OrionOnline> Like back in the day it had its own multipart system
L301[10:25:00] <OrionOnline> and everything
L302[10:25:04] <Rockers> RP2?
L303[10:25:10] <OrionOnline> Red Power 2
L304[10:25:13] <fry> not really, RP2 is quite small for what it does, I think :P
L305[10:25:14] <Rockers> Oh yeah
L306[10:25:19] <Rockers> mm
L307[10:25:21] <OrionOnline> fry, code wise not
L308[10:25:24] <OrionOnline> It was pretty big
L309[10:25:34] <OrionOnline> I mean like if it kept on groind
L310[10:25:37] <OrionOnline> groing
L311[10:25:41] <OrionOnline> growing*
L312[10:25:45] <OrionOnline> That it XD
L313[10:25:53] <Rockers> Isn't buildcraft really old, but just updated.
L314[10:26:00] <fry> heh, BC and IC2 just felt bigger :P
L315[10:26:12] <OrionOnline> Rockers, It is/Was
L316[10:26:21] <OrionOnline> It was made by SpaceToad
L317[10:26:27] <OrionOnline> One of the original founders of Forge
L318[10:26:50] <OrionOnline> He then took a step back, and it basically has been kept alive until he came back at the start of this year
L319[10:27:01] <OrionOnline> And since then it has been growing rapidly again
L320[10:27:11] <OrionOnline> He added together with others
L321[10:27:26] <Rockers> kewl
L322[10:27:37] <OrionOnline> the new Gate System (for which CJ and CPW build the foundation (or even completed it) if i remember corrently)
L323[10:27:44] <OrionOnline> And he added the Awesome Robots lately
L324[10:28:23] <Rockers> Do you think someone will ever make a version of computercraft that works with a variant of c++
L325[10:28:25] <Rockers> Or c
L326[10:28:32] <OrionOnline> I think it exists
L327[10:28:44] <OrionOnline> There are a lot of other ComputerMods out there
L328[10:28:46] <Rockers> But isn't that just a sort of "plug"
L329[10:28:54] <Rockers> A converter to lua
L330[10:28:54] <OrionOnline> Nah Saidly not
L331[10:29:09] <Rockers> * a plug
L332[10:29:15] <OrionOnline> CC is really closed source, and there is not really a way to plug into it
L333[10:29:20] <OrionOnline> At least not right now
L334[10:29:30] <Rockers> Imagine the possibilities
L335[10:29:38] <sham1> Eugh
L336[10:29:43] <Rockers> wat
L337[10:29:48] <sham1> The one thing I dont like about computercraft
L338[10:29:49] <sham1> LUA
L339[10:29:56] <SkySom> Doesn't OpenComputers allow for using other stuff
L340[10:29:59] <Rockers> We were just talking about that
L341[10:30:07] <SkySom> If you build a system or whatever for it.
L342[10:30:22] <Rockers> OrionOnline said that CC was quite closed.
L343[10:30:32] <sham1> if you make a mod where you program, give me an actual language to work with
L344[10:30:44] <Rockers> ikr
L345[10:30:47] <Rockers> not fucking lua
L346[10:30:58] <sham1> The most awesome would be Haskell
L347[10:31:05] <OrionOnline> Rockers ComputerCraft and OpenComputers are two different mods with the same goal -> Computers in Minecraft
L348[10:31:05] <sham1> So short and elegant and shit
L349[10:31:11] <Rockers> Hurr durr function(banana, pear)
L350[10:31:26] <Rockers> Kk
L351[10:31:28] <OrionOnline> sham1, I am going to learn Haskell next year
L352[10:31:33] <sham1> Nice
L353[10:31:38] <OrionOnline> Yeah Uni Stuff
L354[10:31:41] <Rockers> What is haskell
L355[10:31:46] <OrionOnline> Currently java, then Prolog then Haskell
L356[10:31:54] <OrionOnline> Rockers, A programming language
L357[10:32:09] <OrionOnline> sham1, A functional based one if i am not mistaken?
L358[10:32:09] <sham1> Haskell is a purely functional* programming language
L359[10:32:10] <Rockers> Yeah, but is it based off of anything?
L360[10:32:13] <Rockers> Ok
L361[10:32:17] <sham1> not really
L362[10:32:22] <sham1> It is based off math
L363[10:32:30] <Rockers> Lol mathlab
L364[10:32:33] <sham1> no
L365[10:32:40] <sham1> Just straight up mathemathics
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L367[10:33:03] <Rockers> MATLAB sorry
L368[10:33:23] <sham1> Monads were not violated during the making of this message
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L370[10:33:40] <Rockers> It's like sort of a programming language.
L371[10:33:55] <Rockers> Well, an api
L372[10:33:56] <Rockers> but
L373[10:33:58] <Rockers> idk
L374[10:34:03] <Rockers> http://uk.mathworks.com/index.html?s_tid=gn_logo
L375[10:35:22] <Rockers> So stable like C and as nice as Java
L376[10:35:32] <Rockers> == Haskell
L377[10:36:02] <sham1> Haskell has that good thing that assuming you get no compiler hickups, your program should just work like you said it would
L378[10:36:12] <sham1> No mystical assignment errors
L379[10:36:25] <sham1> (Most of the time*)
L380[10:36:26] <Rockers> But what if you muck up?
L381[10:36:32] <Rockers> Does it freak out
L382[10:36:36] <Rockers> ?
L383[10:36:43] <sham1> if you obey the type system you should be good
L384[10:37:13] <Rockers> So, as long as you write code fine, it works beautifully (and fast)
L385[10:37:23] <sham1> Fast is kinda iffy
L386[10:37:37] <sham1> As some of the normal structures of programming are not built in
L387[10:37:38] <sham1> Like loops
L388[10:37:46] <Rockers> :/
L389[10:37:52] <sham1> recursion
L390[10:38:09] <sham1> is the way to "loop
L391[10:38:35] <Rockers> sum1 shood mak e lop lebrery
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L393[10:38:48] <sham1> what
L394[10:38:54] <Rockers> Sorry
L395[10:38:56] <sham1> pardon me
L396[10:39:05] <Rockers> twas a joke that wasn't funny
L397[10:39:09] <sham1> I didnt understand what that drunken slur was
L398[10:39:09] <Rockers> #storyofmylife
L399[10:39:26] <Rockers> "Someone should make a loop library"
L400[10:39:35] <sham1> You can implement loops
L401[10:39:39] <sham1> With recursion
L402[10:39:43] <sham1> I myself made a while
L403[10:39:47] <Rockers> So
L404[10:39:51] <Rockers> void banana()
L405[10:39:54] <Rockers> {
L406[10:39:57] <Rockers> banana();
L407[10:39:58] <Rockers> }
L408[10:40:13] <sham1> technically works as an infinite loop
L409[10:40:18] <Rockers> Right
L410[10:40:28] <Rockers> Can't you do that with any oop?
L411[10:40:38] <sham1> Indeed
L412[10:40:48] <Rockers> Why are there no loops then?
L413[10:41:01] <Rockers> Why did they choose to leave loops out of it?
L414[10:41:03] <sham1> It is not the functional style
L415[10:41:26] <Rockers> So a loop call would be out of place?
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L417[10:41:43] <sham1> kinda
L418[10:41:43] <Rockers> for Haskell
L419[10:41:45] <Rockers> ok
L420[10:41:45] <sham1> Ye
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L422[10:42:00] <Rockers> Someone will build a library on it though
L423[10:42:04] <Rockers> Or has done
L424[10:42:12] <sham1> Like for java, loops are needed, as there is no tail recursion optimization
L425[10:42:21] <Rockers> Right
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L427[10:43:24] <sham1> Like with Haskell, if I recall correctly, the loops get optimized into loops for machine code purposes
L428[10:43:41] <sham1> So you dont get a new stackframe for every iteration
L429[10:43:47] <sham1> for instance
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L440[11:16:49] <OrionOnline> Is there a way to get the current X and Y Coordinate of the mouse in a GUI?
L441[11:16:59] <karlthepagan> someone said monads and the room is now dead
L442[11:17:10] <karlthepagan> OrionOnline, mouse motion event?
L443[11:18:13] <karlthepagan> net.mcf.c.event.MouseEvent
L444[11:19:33] <karlthepagan> time for work... but I will dream about this: making a client-optional mod, so starting with a pure server mod that loads client enhancements for the clients who are equipped to handle them
L445[11:19:48] <karlthepagan> probably going to just finish my client/server mod first
L446[11:20:45] <sham1> Or just use the mouseX and mouseY you get in your gui functions
L447[11:21:09] <karlthepagan> oh sorry, what sham1 said - the GUI api is much better
L448[11:21:14] <karlthepagan> "in a gui"
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L455[11:50:15] <smbarbour> Umm... I found something interesting. This constructor https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/common/versioning/DefaultArtifactVersion.java#L40-L44 doesn't actually use the unbounded parameter.
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L457[11:56:05] <Flenix> It seems onBlockActivated isn't called when the player is both sneaking and holding an item- I assume that's to allow placing blocks against chests etc - but is there any way for me to stop that?
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L459[11:59:43] <diesieben07> Flenix, doesSneakBypassUse in the Item
L460[12:00:24] <Flenix> I want to use vanilla glowstone ideally though. I can make another item, but if I can use that it'd be ideal
L461[12:00:59] <diesieben07> so... you want your block to be notified when someone sneak-clicks it with glowstone?
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L463[12:05:24] <Flenix> Yeah, is there another method for that then?
L464[12:06:22] <diesieben07> PlayerInteractEvent
L465[12:13:41] ⇨ Joins: Techcable (~Techcable@techcable.net)
L466[12:14:18] <Techcable> How do you access the forge sources from inside the 'projects' directory
L467[12:14:29] <Techcable> I'm using IntelliJ community 15
L468[12:15:04] <diesieben07> are you talking about the dev workspace?
L469[12:15:34] <diesieben07> or the "i am working on forge" workspace
L470[12:15:35] <diesieben07> ?
L471[12:17:32] <Techcable> diesieben07: The "I am working o forge" workspace
L472[12:17:46] <diesieben07> I don't think that works with IntelliJ (yet?)
L473[12:17:59] <diesieben07> i know it generates some intellij stuff but i don't think it works
L474[12:18:14] <Techcable> How does forge exist then?
L475[12:18:21] <diesieben07> eclipse
L476[12:18:27] <Techcable> without the power of IntelliJ nothing can exist
L477[12:18:29] <diesieben07> lol
L478[12:18:36] <diesieben07> nobody on the core forge team uses IntelliJ
L479[12:18:39] <diesieben07> afaik
L480[12:19:38] <Techcable> Correction, nobody on the core forge team exists
L481[12:19:58] <diesieben07> lol
L482[12:20:34] <pig> wat
L483[12:22:32] <Techcable> I managed to get it working by system linking the forge sources into the projects directory, and telling intellij to look there too
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L485[12:24:27] <OrionOnline> sham1, i need it in a place were i donnot have them
L486[12:24:41] <sham1> why
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L489[12:26:59] <OrionOnline> Hmm actually i think i have acces to that because i start at drawBackgroud(int, int) of the GuiContainer
L490[12:27:22] <gigaherz> Techcable: last I heard, the Forge gradle system uses a funny structure that IDEA can't handle, hence why you have to manually work around it
L491[12:27:33] <gigaherz> and that's why Eclipse is the preferred choice for contributing to forge itself
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L494[12:36:57] <gigaherz> I miss finiteliquid
L495[12:37:34] <gigaherz> has anyone made anything like that for more recent versions of mc?
L496[12:38:38] <smbarbour> Hmm... I'm trying to make it so my mod (which relies on CoFHLib) will display a friendly failure message if the CoFHLib classes are not present, but it just outright crashes with a LoaderException: java.lang.NoClassDefFoundError. Any tips?
L497[12:38:59] <gigaherz> well
L498[12:39:02] <diesieben07> your main mod class cannot reference anything from COfh
L499[12:39:09] <gigaherz> first, do not reference the mod from the main mod class
L500[12:39:11] <sham1> Well that's what you get for not having CoFHLib
L501[12:39:15] <gigaherz> (put the functions in a separate class)
L502[12:39:16] <gigaherz> then,
L503[12:39:23] <gigaherz> use Loader.isModLoaded or whatever it was called
L504[12:39:27] <gigaherz> to check for the mod
L505[12:39:35] <smbarbour> CoFHLib isn't a mod itself.
L506[12:39:40] <gigaherz> and only call the cofh initialization functions if you need it
L507[12:39:41] <sham1> yes it is
L508[12:39:55] <gigaherz> there's also
L509[12:39:55] <smbarbour> It has no @Mod in it.
L510[12:40:00] <gigaherz> Class.fromName
L511[12:40:10] <sham1> Not having @Mod does not mean that it is not a mod
L512[12:40:27] <gigaherz> I can't remember if it throws an exception, or it returns null
L513[12:40:29] <gigaherz> but it can be used too
L514[12:40:58] <sham1> ClassNotFoundException propably
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L516[12:42:43] <smbarbour> This is what I have as my main class and the crashlog: https://gist.github.com/smbarbour/09d96a97ad2dc9a56030
L517[12:43:15] <sham1> what is this useMetadata you have there
L518[12:43:33] <sham1> hmrm
L519[12:43:47] <karlthepagan> Techcable, write up on the wiki for how you did that in intellij... I'm tired of using eclipse :P
L520[12:43:48] <smbarbour> It makes it so it reads the metadata from the mcmod.info instead of specifying it all in the @Mod
L521[12:44:05] <sham1> why
L522[12:44:57] <smbarbour> Why do I want to only specify everything in one place instead of two?
L523[12:45:13] <karlthepagan> I like useMetadata because then the build is mutating my resources instead of my code
L524[12:45:25] <karlthepagan> also what smbarbour said: DRY
L525[12:45:36] <sham1> Well here's how you can DRY
L526[12:45:39] <sham1> Dont use mcmeta
L527[12:45:44] <sham1> mcmod*
L528[12:46:09] <smbarbour> Shame be on anyone that does not use mcmod.info.
L529[12:46:12] <karlthepagan> didn't know that was an option
L530[12:46:41] <gigaherz> DRY?
L531[12:46:42] <smbarbour> I have a modpack building tool that reads those files.
L532[12:46:47] <karlthepagan> Don't Repeat Yourself
L533[12:46:54] <sham1> Who needs a building tool for that
L534[12:46:59] <mikebald> But, like all rules, knowing when to break it is important.
L535[12:47:20] <smbarbour> Server owners that aren't too lazy to make their own packs.
L536[12:47:31] <gigaherz> karlthepagan: that sounds counter-productive ;P
L537[12:48:05] <gigaherz> I'll repeat myself as many times as I need to get the job done ;P
L538[12:48:08] <karlthepagan> gigaherz, what mikebald said - the craftsmanship is in knowing when to stop obsessing about brevity
L539[12:48:34] <gigaherz> I am, however, and engineer
L540[12:48:48] <karlthepagan> but I won't copy 200 lines of xml configuration every time I start a new project... I'll just use something that helps me DRY
L541[12:48:51] <gigaherz> so if I have to write a buildscript that takes stuff from one place and puts it in another for me, I will do so
L542[12:48:52] <sham1> That means you solve practical problems?
L543[12:48:54] <gigaherz> XD
L544[12:49:05] <gigaherz> hence why my build.gradles has the replace thing
L545[12:49:11] <gigaherz> that puts the mod version into my mod class
L546[12:49:17] <gigaherz> -s
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L548[12:49:47] <gigaherz> butyeah
L549[12:50:02] <gigaherz> the VERSION there seems pointless
L550[12:50:07] <smbarbour> Hence why I use useMetadata... so it doesn't have to modify the source to build.
L551[12:50:22] <smbarbour> It does modify the resource
L552[12:50:46] <karlthepagan> that is best-practice in webdev land
L553[12:51:10] <karlthepagan> also lets gradle recompile faster
L554[12:52:31] <Techcable> karlthepagan: Do you use linux?
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L556[12:52:42] <karlthepagan> Techcable, I use it for servers
L557[12:52:42] <sham1> who wouldnt
L558[12:53:16] <Techcable> Well, I don't quite know the windows way to do it, even though I've used windows for over 10 years
L559[12:53:16] <gigaherz> everyone who prefers Windows Server ;P
L560[12:53:31] <smbarbour> The build.gradle in the MDK literally comes with replacing the values in mcmod.info and not in the source.
L561[12:53:33] <Techcable> anyways, in the forge directory
L562[12:53:34] <sham1> Who the hell uses Windows Serber
L563[12:53:44] <gigaherz> lots of people
L564[12:53:53] <sham1> Umn, who be they
L565[12:53:53] <gigaherz> not as many as linux, of course
L566[12:53:55] <gigaherz> but lots.
L567[12:54:02] <Techcable> First, import the project using intellij in the 'projects' directory
L568[12:54:12] <karlthepagan> Techcable, oh you meant an actual symlink... if you're writing it up point windows users at "LinkShellExtension" and they can make a directory junction
L569[12:54:52] <Techcable> Yeah, I systemlinked the forge sources into the 'Forge' module inside the project directory
L570[12:55:07] <karlthepagan> cool, i'll copy this and maybe put it on the wiki
L571[12:55:30] <Techcable> Then I right clicked and 'Mark Directory As' -> 'Sources Root'
L572[12:55:51] <Techcable> ln -s ../../../src/main forge
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L574[12:56:03] <Techcable> Mark forge/sources as Sources Root
L575[12:56:13] <Techcable> I mean forge/java as 'Sources Root'
L576[12:56:29] <Techcable> and forge/resources as 'Resources Root'
L577[12:56:54] <Techcable> If I was a good person, I'd PR into forge gradle to do it automatically
L578[12:57:04] <smbarbour> Those instructions are making me weep... For IntelliJ... you just import the build.gradle
L579[12:57:07] <Techcable> But i'm not, and I'll keep these secrets to myself
L580[12:57:20] <karlthepagan> smbarbour, for MCF dev, not for mod dev
L581[12:57:20] <gigaherz> smbarbour: not MDK, the forge dev env
L582[12:57:25] <Techcable> smbarbour: How does that get you access to the forge sources?
L583[12:57:25] <smbarbour> Ah...
L584[12:57:51] <gigaherz> the forge build.gradle isn't directly supported by idea
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L586[12:58:22] * Techcable tacos gigaherz
L587[12:58:28] <karlthepagan> Techcable, imo don't PR this... needs work and actually FG should some day do a better job of following source conventions
L588[12:58:34] <Techcable> taco is a verb and a noun
L589[12:58:47] <Techcable> karlthepagan: Burn the heritic!
L590[12:58:55] <Wuppy> what is tacoing someone
L591[12:58:56] <Wuppy> ?
L592[12:59:17] <Wuppy> putting some cheese on a person and then throwing him/her into the oven?
L593[12:59:38] <gigaherz> hopefully force-feeding me tacos and not some weird sexual activity
L594[12:59:58] <karlthepagan> i'll admit I used an irc bot to ask urbandictionary what tacoing was
L595[13:00:01] <sham1> Was just about to say something about "tacoing" sounding very weird
L596[13:00:09] <karlthepagan> it's unfortunately quite mild
L597[13:00:15] <Techcable> Its force feeding tacos :/
L598[13:00:24] <Techcable> Not a sexual activity
L599[13:00:27] <Techcable> Geez people
L600[13:00:27] <sham1> Good
L601[13:00:35] <gigaherz> "Tacoing, the act of removing someones stuff from their backpack, turning their backpack inside out, and afterwards putting their things back in. "
L602[13:00:39] <sham1> You can never be sure on the internet
L603[13:00:54] <gigaherz> okay
L604[13:00:59] <gigaherz> DO NOT look up "chili tacoing"
L605[13:01:02] <gigaherz> EWH:
L606[13:01:03] <gigaherz> .
L607[13:02:27] <smbarbour> Anyway... any ideas on my attempts to detect if CoFHLib is present?
L608[13:02:39] <gigaherz> Class.fromName
L609[13:02:46] <smbarbour> Tried that
L610[13:03:02] <gigaherz> the code that calls cofh needs to be in a separate class
L611[13:03:06] <gigaherz> from the check
L612[13:03:15] <gigaherz> you can't be importing it in the code that tests for it
L613[13:03:20] <gigaherz> so like
L614[13:03:28] <diesieben07> this has nothing to do with importing :D
L615[13:03:35] <gigaherz> referencing*
L616[13:03:38] <smbarbour> The class that does the checks does not import any of the CoFHLib classes.
L617[13:04:19] <gigaherz> you may also need to instantiate the other class indirectly? XD
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L619[13:07:38] <smbarbour> I tried doing the check as early as possible: https://gist.github.com/smbarbour/09d96a97ad2dc9a56030#file-autopackager-java-L34-L43 and made it so the packagerBlock field is the generic Block class instead of the specific one in my mod, but the hard crash still occurs.
L620[13:08:30] <smbarbour> It seems it happens before any of my code actually gets called, and instead fails when FML tries classloading.
L621[13:09:11] <diesieben07> smbarbour, it fails when FML tries to call your preInit. If it does that, the JVM will try to load BlockPackager, since that is referenced in your preInit. BlockPackager requires cofh classes...
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L625[13:10:06] <smbarbour> So... I need to run the checks before preInit... is there an event before preInitialization?
L626[13:10:22] <karlthepagan> static {}
L627[13:10:26] <karlthepagan> or constructor
L628[13:10:28] <diesieben07> or your constructor
L629[13:10:29] <diesieben07> :D
L630[13:10:31] <karlthepagan> :D'
L631[13:10:33] <sham1> Ninjas
L632[13:10:54] <karlthepagan> for classloading wizardry static{} imo :)
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L634[13:11:09] <karlthepagan> but I could go either way
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L637[13:12:12] <smbarbour> I'll try the constructor first. Hopefully, that will do it.
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L640[13:14:11] <karlthepagan> smbarbour, found it... here's a good writeup on the different strategies you could try if you're going to let them have an optional dependency - https://axelfontaine.com/blog/optional-dependencies.html
L641[13:14:49] <smbarbour> Nope, neither the constructor nor a static block worked. :/
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L643[13:15:49] <karlthepagan> you probably need to put all the related code into another class and then do the checks for your dependent classes before you touch it
L644[13:16:04] <sham1> Well that is what gigaherz said
L645[13:16:18] <karlthepagan> oh yeah... missed that
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L648[13:16:38] <karlthepagan> e.g. (main @Mod class) -> (SPI factory) -> (optional dependency class)
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L650[13:17:15] <smbarbour> then the question becomes, how do I have a class that executes code before the @Mod class is loaded?
L651[13:17:29] <sham1> what?
L652[13:17:36] <diesieben07> you don't.
L653[13:17:36] <sham1> That's not how you do it
L654[13:17:40] <gigaherz> you do not?
L655[13:17:51] <smbarbour> The check is the first thing done in the @Mod class
L656[13:17:56] <sham1> Yes
L657[13:18:12] <smbarbour> Which doesn't reference any of the CoFHLib classes directly.
L658[13:18:21] <diesieben07> but the method does
L659[13:18:27] <sham1> but it references stuff that references COFH
L660[13:18:29] <diesieben07> it references the block class
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L662[13:18:35] <gigaherz> references are cascaded
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L664[13:18:48] <sham1> And exceptions propagated
L665[13:18:55] <gigaherz> if you call A, and A needs B, it will have to load B
L666[13:19:02] <gigaherz> and if B is a cofhlib class, it will fail
L667[13:19:06] <sham1> and if B is not found yeah
L668[13:19:46] <smbarbour> Gist (https://gist.github.com/smbarbour/09d96a97ad2dc9a56030) is updated with the current code. How can I run the checks any sooner?
L669[13:20:08] <sham1> Jesus tapdancing Christ
L670[13:20:13] <karlthepagan> smbarbour, don't reference any classes which extend cofhlib classes
L671[13:20:34] <karlthepagan> you can't reference them inside your @Mod class
L672[13:20:55] <diesieben07> you can
L673[13:20:59] <karlthepagan> I'm guessing BlockPackager implements IDismantleable
L674[13:21:01] <diesieben07> actually no maybe not
L675[13:21:11] <diesieben07> because FML calls you using reflection, which changes things
L676[13:21:31] <sham1> Because giant hacks to get everything working
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L678[13:21:53] <smbarbour> So... since any classes that references CoFHLib will ultimately be referenced from the @Mod class... I can't have any classes that reference CoFHLib?
L679[13:22:14] <sham1> You have to check for the existance of COFHLIB first
L680[13:22:16] <sham1> Then you reference
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L682[13:22:34] <sham1> If it is found
L683[13:22:47] <karlthepagan> smbarbour, try the SPI pattern -- you just have an extra class inbetween which does the needfull if the dependency exists
L684[13:23:04] <karlthepagan> if it doesn't exist you return an empty stub class and modloading fails with your warning
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L686[13:23:43] <karlthepagan> that way there's no direct link to the cofhlib stuff... just a link to an interface
L687[13:23:58] <karlthepagan> an interface that you defined that won't cascade during classloading
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L702[13:50:11] <smbarbour> Alright... I just tested by commenting out the reference to BlockPackager. And it did raise the exception... but still a hard crash instead of a nice message. Now to figure out how to register BlockPackager without referencing it.
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L706[13:58:02] <smbarbour> Alright... so this works. Still crashes a bit rougher than I'd like, but still quite clear in the crashlog: https://gist.github.com/smbarbour/09d96a97ad2dc9a56030
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L709[14:06:10] <karlthepagan> smbarbour, nice, maybe change that Runnable into a Callable<Block> that returns Block
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L711[14:06:26] <karlthepagan> then you can move the Callable into a separate class
L712[14:06:36] <karlthepagan> at minimum static class
L713[14:07:02] <smbarbour> I suppose if I wanted to add a separate class for no good reason?
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L715[14:08:11] <karlthepagan> I'm not that attached to my class abstractions... it's a java disease
L716[14:08:30] <karlthepagan> that begits things like LambdaMetaFactoryAdapter
L717[14:09:08] <karlthepagan> but if you want to be a real stickler about the allegory that your classes present... make it a private static and see if that works
L718[14:09:28] <karlthepagan> s/begits/begets/
L719[14:09:43] <killjoy> begats
L720[14:10:22] <karlthepagan> killjoy, present tense ;)
L721[14:10:29] <killjoy> hmhm
L722[14:11:25] <karlthepagan> tho LambdaMetaFactory is a real thing, begat by heavy OOP abstraction
L723[14:11:44] <smbarbour> This was really just an exercise in making it so that if someone forgets to add CoFHLib (or something that includes CoFHLib), it will display a more helpful crashlog than just stacktraces of ClassNotFoundExceptions.
L724[14:12:00] <sham1> "LambdaMetaFactory"
L725[14:12:05] <sham1> The hell is that suposed to do
L726[14:12:14] <smbarbour> LambMeatFactory
L727[14:12:47] <killjoy> Meat isn't made in a factory
L728[14:12:52] <killjoy> It's made in a slaughter house
L729[14:12:55] <karlthepagan> sham1, it is the JDK code which the JVM invokes whenever you bind a lambda callsite to an object reference
L730[14:13:02] <sham1> Ah
L731[14:13:29] <sham1> I don't know if it relates to out-of-context lambdas but whatever
L732[14:13:32] <smbarbour> Meat isn't... but "Meat(TM)" is.
L733[14:13:58] <karlthepagan> the 2nd most important classname for me to randomly remember, behind DispatcherServlet
L734[14:14:58] <karlthepagan> the 2nd most important classname for me to randomly remember, behind DispatcherServlet
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L736[14:15:37] <karlthepagan> oops, wrong keyboard
L737[14:16:42] <sham1> oh lol
L738[14:20:53] <karlthepagan> i'm lucky i haven't typed git commit -am "work information" in here :P
L739[14:22:03] <gigaherz> killjoy:slaughterhouses are sortof factories these days
L740[14:22:45] <gigaherz> animal comes in on one side, pieces of meat come out the other side, with a set of processes happening inb etween
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L746[14:41:03] <Rockers> It's one thing after the other with me
L747[14:42:29] <smbarbour> Seeing these in the #OpenEye channel makes me sad... [14:41:05] MissOpenEye FILES: authlib-1.5.21_patched.jar
L748[14:42:57] <Rockers> 1.5.2?
L749[14:43:21] <Rockers> jesus
L750[14:44:03] <smbarbour> No, authlib 1.5.21 patched (i.e. modified to remove Mojang's authentication code)
L751[14:44:26] <Rockers> Oh
L752[14:44:28] <Rockers> Still
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L754[14:44:37] <Rockers> Petty
L755[14:45:43] <smbarbour> It's the current version of Authlib.
L756[14:45:52] <Rockers> Yeah
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L758[14:46:35] <Rockers> I'm having a problem with IEEPs.
L759[14:46:45] <diesieben07> do tell
L760[14:47:07] <Rockers> It keeps crashing.
L761[14:47:09] <Rockers> Erm
L762[14:47:24] <Rockers> I'm getting - java.lang.NullPointerException: Ticking entity
L763[14:47:30] <gigaherz> Caused by?
L764[14:47:31] <diesieben07> post the full crash
L765[14:47:34] <diesieben07> and your code
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L767[14:48:12] <Rockers> Im creating a pastebin
L768[14:48:15] <Rockers> Learned from last time
L769[14:48:17] <Rockers> -_-
L770[14:48:35] <Rockers> Code:
L771[14:48:37] <Rockers> http://pastebin.com/WR13YZSg
L772[14:48:46] <smbarbour> gist.github.com is your friend.
L773[14:49:18] <Rockers> I'll push then
L774[14:49:22] <gigaherz> you don't need the entity in the constructor, it's given to you in the init method ;P
L775[14:49:31] <gigaherz> gist is a pastebin-like thing in github
L776[14:49:31] <gigaherz> ;P
L777[14:49:48] <gigaherz> but really
L778[14:49:51] <gigaherz> we need the crash log
L779[14:49:54] <Rockers> http://pastebin.com/CKvJu26X
L780[14:49:55] <gigaherz> the whole exception
L781[14:49:55] *** illy[AWAY] is now known as illyohs
L782[14:49:56] <Rockers> crashlog
L783[14:50:25] <diesieben07> well, maybe post the class that actually contains the code that crashes...
L784[14:50:29] <smbarbour> gist will let you have multiple files in a single gist, so code and crashlog in the same link.
L785[14:50:29] <gigaherz> at com.lyesdoesmods.events.PlayerJumpingEvent.OnPlayerJump(PlayerJumpingEvent.java:14)
L786[14:50:31] <gigaherz> it's crashing here
L787[14:50:32] <gigaherz> so
L788[14:50:36] <gigaherz> it's not crashing in the IEEP
L789[14:50:59] <gigaherz> Rockers: quick question, before we waste more time
L790[14:51:07] <gigaherz> do you have an entity constructing event handler
L791[14:51:12] <Rockers> Yes
L792[14:51:13] <gigaherz> that adds the IEEP to the entity?
L793[14:51:18] <Rockers> Yep
L794[14:51:33] <Rockers> I'm just pushing the mod to GH
L795[14:51:38] <gigaherz> and the event is actually firing? ;P
L796[14:51:39] ⇦ Quits: Szernex (~Szernex@178-191-97-99.adsl.highway.telekom.at) (Read error: Connection reset by peer)
L797[14:52:40] <Rockers> omg no
L798[14:52:53] <Rockers> It's not
L799[14:52:57] <Rockers> why though
L800[14:52:58] <gigaherz> welp there's your problem
L801[14:53:12] <gigaherz> do you call MinecraftForge.EVENT_BUS.register(new entityEventHandler())
L802[14:53:21] <Rockers> Yes I have
L803[14:53:30] <Rockers> And the other events work
L804[14:53:31] <gigaherz> is the method public and @SubscribeEvent ?
L805[14:53:44] <Rockers> fml
L806[14:53:49] <Rockers> forgot to make it public
L807[14:53:52] <Rockers> KILL ME NOW
L808[14:53:57] <diesieben07> that should crash
L809[14:54:02] <diesieben07> actually no
L810[14:54:39] <Rockers> everything works now
L811[14:54:43] <Rockers> *facepal
L812[14:54:48] <Rockers> **facepalm x2
L813[14:55:17] *** MorphFK is now known as Morphan1
L814[14:55:54] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit: Leaving.)
L815[14:57:01] <Rockers> How would I cancel a jump event?
L816[14:58:12] <Rockers> "You cannot cancel LivingJumpEvent".
L817[15:02:48] <diesieben07> Rockers, who is jumping?
L818[15:03:09] <gigaherz> so apparently FTB now has "FTB Unstable 1.8"
L819[15:03:13] <Rockers> An entity
L820[15:03:21] <diesieben07> any entity?
L821[15:03:22] <Rockers> I could set it's Y Velocity to 0
L822[15:03:24] <gigaherz> now that forge has unstable 1.8.8 ... XD
L823[15:03:26] <Rockers> Oh sorry
L824[15:03:29] <diesieben07> yes thats pretty much whaat you need
L825[15:03:31] <Rockers> An EntityLiving
L826[15:03:33] <Rockers> Ok
L827[15:03:49] <gigaherz> can you jump while already moving vertically?
L828[15:04:03] <gigaherz> like, is it possible to jump during the time a piston is moving you upward?
L829[15:04:14] <gigaherz> if so, setting motionY may actually stop you early
L830[15:04:15] <gigaherz> XD
L831[15:04:23] <gigaherz> allow you to glitch through the piston
L832[15:04:39] *** big_Xplo|AFK is now known as big_Xplosion
L833[15:05:17] <Rockers> I keep forgetting that EntityPlayer is not a subclass of EntityLiving
L834[15:05:20] <Rockers> It's ok
L835[15:05:20] ⇦ Quits: flappy (~flappy@85-76-87-228-nat.elisa-mobile.fi) (Quit: /0)
L836[15:05:49] ⇨ Joins: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi)
L837[15:05:52] <Rockers> It is a subclass of EntityLivingBase however
L838[15:14:45] ⇨ Joins: Hink (~Hink@146-115-152-96.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L839[15:17:16] ⇨ Joins: MGR (~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net)
L840[15:17:41] <MGR> Hello, my game keeps crashing after I went through an enhanced portal
L841[15:17:48] <MGR> I have the crash log at http://pastebin.com/wtvPwhNE
L842[15:17:59] <MGR> Would anyone be willing to take a look and offer a suggestion please?
L843[15:20:07] <Rockers> MGR I don't think it's a problem on your part.
L844[15:20:19] <MGR> What's happening then?
L845[15:20:29] <MGR> I can grab the server log too if necessary
L846[15:20:32] <Rockers> Maybe gigaherz or diesieben07 might be able to help
L847[15:20:50] <Rockers> This IRC is mostly for modders but they would be able to give you more details
L848[15:21:13] <MGR> alright, thank you!
L849[15:21:17] <Rockers> It's to do with rendering bugging out. I don't think it's your fault.
L850[15:21:22] ⇦ Quits: alex_6611 (~alex_6611@p5DE7ADB1.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L851[15:21:36] <MGR> This happens every 2 months or so, until I somehow make it go away
L852[15:21:39] <MGR> I never know how
L853[15:22:06] <Rockers> This is to do with tinkers construct.
L854[15:22:17] <Rockers> Try joining #TinkersConstruct
L855[15:22:34] <MGR> well, now that you say that, it seems so obvious, lol
L856[15:22:37] <Rockers> They should help aswell
L857[15:24:54] <MGR> and now it's a different block from Draconic Evolution crashing me????
L858[15:25:16] <Rockers> Crashlog?
L859[15:25:36] <MGR> will get in a minute if it happens again
L860[15:26:01] <Rockers> If it's another rendering issue then it could be to do with your graphics card. I could be wrong though.
L861[15:26:15] <MGR> ugh
L862[15:26:18] <MGR> driver update time
L863[15:26:28] <Rockers> It shouldn't be the problem
L864[15:26:35] ⇨ Joins: MattDahEpic (~MattDahEp@75-166-140-155.hlrn.qwest.net)
L865[15:27:04] *** kroeser is now known as kroeser|away
L866[15:27:07] ⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 195 seconds)
L867[15:27:22] <Rockers> It is the tessalator that was causing issues before.
L868[15:27:24] ⇦ Quits: HassanS6000 (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Read error: Connection reset by peer)
L869[15:27:36] <Rockers> MattDahEpic
L870[15:27:41] <MattDahEpic> wat
L871[15:27:46] ⇦ Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping timeout: 186 seconds)
L872[15:27:54] <Rockers> MGR is having a problem with his mods....
L873[15:28:00] <Rockers> http://pastebin.com/wtvPwhNE
L874[15:28:03] <MGR> Hi MattDahEpic
L875[15:28:07] <Rockers> What do you make of it?
L876[15:28:20] ⇨ Joins: flappy (~flappy@85-76-87-228-nat.elisa-mobile.fi)
L877[15:28:25] <Rockers> It's a rendering problem
L878[15:28:53] <MattDahEpic> !gm func_147939_a
L879[15:29:14] <MGR> Here's a new crash report blaming Draconic Evolution block
L880[15:29:16] <MGR> http://pastebin.com/XE4jLEqK
L881[15:29:37] <Rockers> Are these from your server or from your client
L882[15:29:38] <Rockers> ?
L883[15:29:41] <MGR> client
L884[15:29:48] <MGR> I can grab server logs too
L885[15:29:56] <MattDahEpic> oh this is that already tesselating thing someone made a fix mod for when it happened with railcraft
L886[15:30:09] <MGR> Be back in 2 minutes
L887[15:30:30] <Rockers> MGR what modpack are you using?
L888[15:30:49] <Rockers> (Asking for when he/she gets back.)
L889[15:31:19] *** kroeser|away is now known as kroeser
L890[15:31:28] <smbarbour> It's an MultiMC instance named Yuon 2
L891[15:32:54] <Rockers> Whats yuon?
L892[15:33:16] <Rockers> Unless they "made their own modpack"
L893[15:33:16] <smbarbour> probably something custom
L894[15:33:20] <Rockers> yeah
L895[15:34:13] ⇦ Quits: ShadowChild (Mibbit@host81-156-126-236.range81-156.btcentralplus.com) (Quit: http://www.mibbit.com ajax IRC Client)
L896[15:34:44] <MGR> Yuon is the name of my server
L897[15:34:51] <MGR> I did a custom pack
L898[15:34:58] <smbarbour> I'm not saying its Optifine causing it, but I'm not saying its not either
L899[15:35:01] <MGR> pastebinning the modlist soon
L900[15:35:06] <MGR> I thought it could be Optifine
L901[15:35:48] <MGR> http://pastebin.com/Uz0n51U3
L902[15:35:56] <Rockers> Have you got any mods that affect rendering in any way? (Shaders? MinecraftLFM?)
L903[15:36:03] <MGR> Optifine
L904[15:36:08] <Rockers> Ok
L905[15:36:25] <smbarbour> OptiFine_1.7.10_HD_U_C1 specifically
L906[15:36:52] <MGR> Dynamic Lights, Fastcraft(idk if this does any rendering), Damage Indicators
L907[15:37:07] <MGR> That's all that I THINK does rendering
L908[15:37:16] <Rockers> Dynamic Lights is fine I think
L909[15:37:39] <Rockers> Damage indicators doesn't affect the rendering anymore than ic2 per say
L910[15:37:47] <MGR> ok
L911[15:38:13] <Rockers> You're not alone
L912[15:38:22] <Rockers> It *might* be optifine
L913[15:38:23] <Rockers> http://www.minecraftforum.net/forums/support/modded-client-support/2390871-crash-already-tesselating
L914[15:38:37] <gigaherz> back
L915[15:38:54] <Rockers> hey
L916[15:39:29] <MGR> alright, trying default chunkloading
L917[15:39:51] * MGR boots up MC again while wondering why Optifine has an option that breaks the world
L918[15:39:54] <gigaherz> is dynamic lights compatib lewith optifine these days?
L919[15:40:04] <gigaherz> last time I put them together it imploded
L920[15:40:04] <gigaherz> XD
L921[15:40:10] <Rockers> Lol
L922[15:40:21] <MGR> Hm
L923[15:40:23] <Rockers> No, it wasn't Dynamic Lights giving the error
L924[15:40:27] <gigaherz> but that was a while ago
L925[15:42:01] <MGR> testing with default chunkloading now
L926[15:42:40] <MGR> and it worked
L927[15:43:07] <Rockers> That's goodf
L928[15:43:09] <Rockers> *good
L929[15:43:09] <MGR> thank you Rockers and everyone else for helping!
L930[15:43:17] <gigaherz> optifine: the less the better
L931[15:43:21] <gigaherz> same for fastcraft ;P
L932[15:43:25] <gigaherz> if you can avoid them, do.
L933[15:43:28] <MGR> well, yes
L934[15:43:38] <MGR> However, this is a 2 year old laptop with eh graphics
L935[15:43:47] <smbarbour> Optifine is great... when it works. In my own experience, it breaks more than it fixes.
L936[15:43:51] <Rockers> Fastcraft ain't that bad :p
L937[15:43:54] <MGR> Intel HD Graphics 4600 versus 150 mods = pwnge
L938[15:44:04] <Rockers> ow gg
L939[15:44:24] <gigaherz> Rockers: if you think so, you haven't seen lex describe fastcraft with his beautiful wording
L940[15:44:24] <gigaherz> ;P
L941[15:44:26] <MGR> with Optifine + Fastcraft, I get 60 FPS, so I'm cool
L942[15:44:46] <MGR> time to fight the Ender Dragon 30 times
L943[15:44:48] <gigaherz> MGR: no dedicated gpu?
L944[15:44:48] <Rockers> Oh, lex can get.... wordy.
L945[15:44:54] ⇦ Quits: MonkeyTyrant (~MonkeyTyr@stjhnbsu1kw-047055189214.dhcp-dynamic.fibreop.nb.bellaliant.net) (Quit: Leaving)
L946[15:45:04] <gigaherz> my gen2 i7 laptop was getting like 20fps in mc
L947[15:45:11] <gigaherz> until i discovered mc wasn't running with the nvidia gpu
L948[15:45:11] <gigaherz> XD
L949[15:45:23] <gigaherz> (had to set java.exe to use the gt520M)
L950[15:45:24] <MGR> My laptop doesn't have a dedicated gpu
L951[15:45:27] <MGR> I'm poor
L952[15:45:28] <gigaherz> sucks
L953[15:45:34] <gigaherz> I was really lucky with this laptop
L954[15:45:40] <MGR> well, not poor, but not rich enough to afford dedicated
L955[15:45:45] <gigaherz> it's 3(?) years old
L956[15:45:45] *** kroeser is now known as kroeser|away
L957[15:45:46] <Rockers> My Atom (with dedicated GPU) tablet pc think runs minecraft at around 40fps
L958[15:46:01] <MGR> Tablet PC with dedicated GPU? GG
L959[15:46:04] <gigaherz> 4-core (8-thread) i7 cpu, nv gt520M
L960[15:46:06] *** AbrarSyed is now known as Abrar|gone
L961[15:46:09] <Rockers> not dedicated
L962[15:46:17] <Rockers> I mean't apu thinky
L963[15:46:18] <gigaherz> onmly 560eur
L964[15:46:22] <gigaherz> only*
L965[15:46:22] <Rockers> *thiny
L966[15:46:26] <Rockers> *THINGY
L967[15:46:29] <gigaherz> they sold out within days
L968[15:46:30] <MGR> I get your drift :P
L969[15:46:46] <gigaherz> the replacement model was 100 eur more
L970[15:46:58] <MGR> I wish I could just get 30 dragon hearts
L971[15:47:00] <gigaherz> I haven't seen anything with those specs ever since
L972[15:47:11] <gigaherz> yo ucan! just kill 15 chaos guardians! ;P
L973[15:47:45] <MGR> Well thanks, let me just fly 100s of thousands of blocks
L974[15:47:48] <Rockers> My PC that im using has a 3core (Simulates 6-cores) FX-6300 with 16gbs of ram
L975[15:47:49] <gigaherz> 10k
L976[15:48:03] <MGR> I know, but they are 10k blocks apart
L977[15:48:06] <Rockers> My CPU has never reached capacity
L978[15:48:08] <gigaherz> sure
L979[15:48:10] <gigaherz> ;P
L980[15:48:11] <MGR> I would need to fly about 150k blocks
L981[15:48:13] <gigaherz> kill 1 wither
L982[15:48:17] <gigaherz> make a flying ring
L983[15:48:30] <MGR> I can fly faster with a Flux-Infused Jetplate
L984[15:48:30] <gigaherz> place a miner/quarry in the end
L985[15:48:39] <gigaherz> get all the draconic ore
L986[15:48:41] <MGR> I also banned the flying rings because they were too cheap, lol
L987[15:48:45] <gigaherz> make the base draconic armor
L988[15:48:48] <gigaherz> which lets you fly
L989[15:49:02] <gigaherz> then mine some end meteors
L990[15:49:12] <gigaherz> kill a couple resurrected dragons
L991[15:49:31] <gigaherz> and you should have enough to give yourself an awakened chestplate
L992[15:49:31] <MGR> I use the Hardcore Ender expansion resurrection ritual because it cheaper
L993[15:49:43] <MGR> Oh, I'm not going for an awakened chestplate
L994[15:49:49] <gigaherz> first tiers of resurrected draconic dragon are easier than the hardcore one
L995[15:49:50] <MGR> I'm going for something far more expensive
L996[15:49:51] <gigaherz> nono
L997[15:49:55] <gigaherz> the awakened chestplate
L998[15:49:58] <gigaherz> is so you can fly faster
L999[15:50:01] <MGR> ah
L1000[15:50:05] <gigaherz> and reach the 10k blocks for the chaos guardians
L1001[15:50:26] <MGR> I think I can fly just as fast with the Jetplate, although I haven't had a race with my friend
L1002[15:50:33] <MGR> My friend has the Draconic armor
L1003[15:50:35] <gigaherz> haven't used the chestplace
L1004[15:50:37] <gigaherz> hmmm
L1005[15:50:45] <gigaherz> jetplate*
L1006[15:50:57] <gigaherz> wtf, muscle memory?
L1007[15:51:00] <MGR> It is pretty fast
L1008[15:51:23] <MGR> Before I upgraded my server to 2.5 GB of RAM, i could fly faster than the chunks could load
L1009[15:51:32] <gigaherz> heh
L1010[15:51:41] <MGR> btw, gigaherz, would you be interested in joining my server?
L1011[15:52:10] <gigaherz> nah not looking to play in a server just right now
L1012[15:52:18] <MGR> k
L1013[15:52:34] ⇨ Joins: Reika (~Reika@reika.kalseki.mods.abrarsyed.me)
L1014[15:53:13] <MGR> dragon fight 1, go
L1015[15:53:46] ⇨ Joins: mahldcat (~mahldcat@64.202.160.233)
L1016[15:56:19] <MGR> he ded
L1017[15:56:41] <Rockers> MGR so everything is working fine now?
L1018[15:56:45] <MGR> yep
L1019[15:58:42] <MGR> to the chaos island!
L1020[15:58:57] ⇨ Joins: AndersBillLinden (~anders@217-211-66-29-no23.tbcn.telia.com)
L1021[15:59:20] ⇦ Parts: AndersBillLinden (~anders@217-211-66-29-no23.tbcn.telia.com) ())
L1022[15:59:26] ⇨ Joins: AndersBillLind (~anders@217-211-66-29-no23.tbcn.telia.com)
L1023[15:59:34] <AndersBillLind> Seems like my diamond pickaxe is not enchantable
L1024[15:59:40] <AndersBillLind> It is not a tool...
L1025[16:00:07] <Rockers> You did register it with the tool registry?
L1026[16:00:08] <MGR> Of course not
L1027[16:00:59] <AndersBillLind> Oh wait, I think I know why I am getting an error
L1028[16:01:08] <AndersBillLind> I do not check if ItemsStack:s are null
L1029[16:02:07] <MGR> alright gigaherz, I'm closing in on the chaos island, less than 1k blocks
L1030[16:02:16] <MGR> let's hope Thaumium Fortress Armor keeps me alive
L1031[16:02:32] <Rockers> Thaumium>
L1032[16:02:39] <Rockers> *Thaumium?
L1033[16:02:42] <MGR> yeah
L1034[16:02:50] <MGR> It's a thing from thaumcraft
L1035[16:03:00] <karlthepagan> Tahumium - magical thorium? ;)
L1036[16:03:07] <MGR> no
L1037[16:03:10] <MGR> magical iron
L1038[16:03:29] <MGR> I have arrived at the chaos island!
L1039[16:04:07] <MGR> WAT
L1040[16:04:10] <MGR> OH MAN
L1041[16:04:11] <MGR> I DIED
L1042[16:05:41] <AndersBillLind> Isnt the efficiency enchantement the same as speed when it comes to pickaxes?
L1043[16:05:43] <gigaherz> oops ;p
L1044[16:05:58] <gigaherz> AndersBillLind: efficiency si mining speed, yes
L1045[16:06:01] <gigaherz> is*
L1046[16:06:12] ⇦ Quits: Delaxarnyazer (~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 195 seconds)
L1047[16:06:22] <MGR> ok
L1048[16:06:22] <AndersBillLind> Seems like efficiency 5 of a diamond pickaxe is incredibly fast anyway
L1049[16:06:22] <MGR> so
L1050[16:06:26] <AndersBillLind> is not
L1051[16:06:27] <AndersBillLind> sorry
L1052[16:06:33] <MGR> chaos guardian = lol have fun dying all day
L1053[16:06:34] <AndersBillLind> It is not what I expected
L1054[16:06:43] <AndersBillLind> I do not get the butter feeling
L1055[16:06:51] <gigaherz> you need the beacons on top of that
L1056[16:07:03] <gigaherz> haste? can't remember the name
L1057[16:07:17] <gigaherz> haste II + efficiency5 diamond = insta-mine stone
L1058[16:07:27] <MGR> or just have a cobalt pick with like 400 redstone
L1059[16:07:33] *** big_Xplosion is now known as big_Xplo|AFK
L1060[16:07:34] <gigaherz> yeah i'm talking vanilla ;P
L1061[16:07:39] <gigaherz> although
L1062[16:07:45] <gigaherz> the redstone is a waste on picks
L1063[16:07:47] <gigaherz> use a globe
L1064[16:07:48] ⇨ Joins: Delaxarnyazer (~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L1065[16:07:53] <AndersBillLind> Is haste 2 maximum?
L1066[16:07:54] <gigaherz> put the redstone on the glove*
L1067[16:08:02] *** Flenix is now known as SleepyFlenix
L1068[16:08:03] <gigaherz> then you can make better use of the slots on the pick
L1069[16:08:10] <gigaherz> AndersBillLind: in vanilla, yes
L1070[16:08:31] <AndersBillLind> I assume haste is a potion effect then
L1071[16:08:32] ⇦ Quits: Jezza (~Jezza@92.206.4.55) (Ping timeout: 195 seconds)
L1072[16:08:44] <gigaherz> it's a beacon effect
L1073[16:08:48] <AndersBillLind> Oh
L1074[16:09:01] <gigaherz> but I suppose you could apply it the same way as a potion when modding
L1075[16:09:17] <gigaherz> the beacon gives you like 10s of the effect
L1076[16:09:22] <gigaherz> and refreshes the number every now and then
L1077[16:09:23] <gigaherz> while in range
L1078[16:10:04] <AndersBillLind> oh, ok
L1079[16:10:18] *** mumfrey is now known as Mumfrey
L1080[16:11:11] <AndersBillLind> Do they look nice underwater?
L1081[16:11:15] *** MrKickkiller is now known as MrKick|Away
L1082[16:11:27] <gigaherz> [23:06] (MGR): chaos guardian = lol have fun dying all day
L1083[16:11:32] <gigaherz> awakened armor helps
L1084[16:11:33] ⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Remote host closed the connection)
L1085[16:11:34] <gigaherz> somewhat ;P
L1086[16:11:37] <gigaherz> I had to kite it
L1087[16:11:44] <gigaherz> spent like 20 minutes killing
L1088[16:11:50] <gigaherz> with a TiC crossbow
L1089[16:11:54] <MGR> I have to ask my friend to kill it then
L1090[16:11:59] <MGR> I have a crossbow too
L1091[16:12:07] <gigaherz> I mean I kited it without awakened
L1092[16:12:15] <gigaherz> you just CAN'T afford to get hit
L1093[16:12:19] <AndersBillLind> Can the range of a beacon be raised?
L1094[16:12:20] <gigaherz> so flight speed helps a lot
L1095[16:12:43] <gigaherz> AndersBillLind: max tier beacon has range 50 or so?
L1096[16:12:57] <AndersBillLind> ok
L1097[16:13:45] <gigaherz> the beacon does levels*10+10
L1098[16:13:59] <gigaherz> so if you can "hack" the beacon to recognize > 4 levels, you could makei t extend further
L1099[16:14:44] <gigaherz> setField(0, number) sets the beacon levels number XD
L1100[16:14:54] <gigaherz> so yes, you can hack the beacon into having a higher range
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L1103[16:16:17] <MGR> crap
L1104[16:16:22] <MGR> i ran out of crossbow bolts
L1105[16:16:32] <gigaherz> oops
L1106[16:16:35] <AndersBillLind> cannot find Enchantment.haste
L1107[16:16:36] <gigaherz> no mossi n the bolts?
L1108[16:16:39] <gigaherz> they can refill themselves
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L1110[16:17:03] <gigaherz> haste is not an enchantment?
L1111[16:17:34] <AndersBillLind> I thought it was
L1112[16:17:41] *** bilde2910 is now known as bilde2910|away
L1113[16:17:42] <TehNut> It's a Thaumcraft enchantment, yes
L1114[16:17:44] <gigaherz> Efficiency -> enchantment
L1115[16:17:50] <TehNut> The vanilla version is a Potion
L1116[16:17:50] <gigaherz> Haste -> beacon effect
L1117[16:17:59] <gigaherz> (potion)
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L1119[16:18:58] <gigaherz> Potion.digSpeed
L1120[16:19:26] <gigaherz> although dunno how to have a haste II
L1121[16:19:42] <AndersBillLind> But I thought poition effects could be added to players only
L1122[16:19:56] <gigaherz> no?
L1123[16:20:17] <gigaherz> have you never thrown a jump boost to a chicken to see them flail around?
L1124[16:20:19] <AndersBillLind> Is Beacon an EntityLivingBase?
L1125[16:20:29] <AndersBillLind> eh
L1126[16:20:30] <gigaherz> Beacon is a block, with a tile entity
L1127[16:20:37] <AndersBillLind> ok
L1128[16:21:10] <TehNut> player.addPotionEffect(new PotionEffect(Potion.digSpeed.getId(), 100, 1)); <-- Haste 2
L1129[16:21:22] <gigaherz> ah
L1130[16:21:38] <TehNut> PotionEffect(id, timeInTicks, amplifier)
L1131[16:21:54] <gigaherz> so 100 is 5 seconds
L1132[16:21:57] <TehNut> Yup
L1133[16:22:02] <TehNut> 1 = Level 2
L1134[16:22:38] <MGR> now I have to make new bolts :(
L1135[16:22:55] <TehNut> Hrm... I dislike rendering >.>
L1136[16:23:04] <AndersBillLind> So 4 equals haste 5 then?
L1137[16:23:45] <gigaherz> yes but only haste 1 and 2 are meant to exist so dunno what amplifier>1 would mean
L1138[16:25:00] <gigaherz> ah
L1139[16:25:01] <gigaherz> f *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F;
L1140[16:25:02] <gigaherz> so yeah
L1141[16:25:15] <gigaherz> it will work with haste > 2
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L1143[16:29:28] <Rockers> I'm assuming the Amplifier is 0-based.
L1144[16:31:27] <Rockers> How do you create custom quit messages?
L1145[16:33:15] <AndersBillLind> yeah, haste 2 was amazing
L1146[16:33:46] <AndersBillLind> I created a spell that gives you haste2 in 100000 ticks
L1147[16:33:51] <AndersBillLind> Or is it ticks?
L1148[16:34:06] <Rockers> I think so
L1149[16:34:10] <Rockers> 1 tick == 25ms
L1150[16:34:20] <AndersBillLind> Ah
L1151[16:34:34] <Rockers> Yeah, I think so
L1152[16:34:38] <Rockers> 1 redstone tick == 50 ms
L1153[16:35:06] <AndersBillLind> 41 hours then
L1154[16:35:54] <Rockers> I could be wrong
L1155[16:36:01] <AndersBillLind> Well, a long time
L1156[16:36:07] <AndersBillLind> See you, must speel
L1157[16:36:10] <AndersBillLind> hahaha
L1158[16:36:11] <AndersBillLind> sleep
L1159[16:36:16] <AndersBillLind> wtf i speel
L1160[16:36:18] <AndersBillLind> s
L1161[16:36:18] <Rockers> See ya
L1162[16:36:22] <Rockers> I speel
L1163[16:36:25] <Rockers> You speel
L1164[16:36:26] <AndersBillLind> lol, cya! :)
L1165[16:36:28] <Rockers> We all speel
L1166[16:36:33] <Rockers> :D
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L1170[16:38:41] <mahldcat> so is there a way for a mod to intercept & hook into the game's screen capture
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L1179[16:59:07] <MGR> I must go
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L1342[18:51:50] <Rockers> I have another fantastic issue.
L1343[18:52:00] <Rockers> This time, regarding packets.
L1344[18:52:45] <Rockers> Doesn't matter.
L1345[18:52:48] <Rockers> nvm lol
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L1365[19:50:18] <MattDahEpic> tterrag, merge https://github.com/MinecraftForge/Documentation/pull/27 pls
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L1381[21:27:31] <killjoy> So lex luthor in bvs has a huge head of hair
L1382[21:27:43] <killjoy> If he's not bald by the end, I will be greatly dissapointed.
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L1386[21:57:51] <bspkrs> https://twitter.com/bspkrs/status/672625378259783680
L1387[21:59:33] <gigaherz> I don't hate data, but I don't currently have any use for it
L1388[21:59:48] <gigaherz> besides modding, that is
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L1404[22:31:58] <M4thG33k> Greetings! Is there a specific "trick" to getting fluids placed in the world to actually flow? I've been able to do the proper checks to get a fluid placed in the world, but it doesn't move; I've tried marking the block for update, but that doesn't seem to do anything.
L1405[22:33:33] <tterrag> what block are you placing?
L1406[22:34:14] <M4thG33k> I've been testing with water/lava, but I would like to to work for any forge-based fluid from other mods as well (assuming they're allowed to be placed)
L1407[22:35:08] <tterrag> what block are you placing at the moment though? be specific
L1408[22:36:02] <Mimiru> is there anyway to disable the screen dimming effect when using drawScreen>
L1409[22:36:05] <Mimiru> ?*
L1410[22:36:15] <killjoy> Yes.
L1411[22:36:15] <tterrag> Mimiru: what?
L1412[22:36:23] <tterrag> you mean the background?
L1413[22:36:24] <killjoy> Don't call drawBackground
L1414[22:36:26] <tterrag> drawBackground...
L1415[22:36:34] <tterrag> killjoy: if you call super, you don't have a choice
L1416[22:36:38] <tterrag> just override the method
L1417[22:36:38] <Mimiru> when I use drawScreen, and call super.drawScreen it adds the darker background
L1418[22:36:46] <tterrag> override drawBackground
L1419[22:36:50] <Mimiru> if I don't call super I don't get items rendering
L1420[22:36:52] <Mimiru> ahh right
L1421[22:37:02] <M4thG33k> whichever one is returned from a tank using the getFluid().getFluid().getBlock() method. I'm starting to think that this is placing a "Still" block, since it works for other fluids. (I hadn't tested non-vanilla fluids, since I assumed [incorrectly] that they wouldn't work if the vanilla ones didn't)
L1422[22:37:05] <Mimiru> Thanks
L1423[22:39:20] <gigaherz> M4thG33k: you can always send a neighbourblockchanged or similar to kickstart the spread
L1424[22:39:33] <tterrag> that won't help if it's not a flowing block
L1425[22:40:15] <tterrag> yeah sure enough the fluid registry uses still water
L1426[22:40:16] <tterrag> why....
L1427[22:40:27] <M4thG33k> Because reasons?
L1428[22:40:38] <M4thG33k> I'll find a work-around. Thanks!
L1429[22:42:05] <gigaherz> I didn't know there was a variant of water that would just not flow
L1430[22:42:10] <Mimiru> Ugh I need to finish this update so I can start porting to 1.8
L1431[22:42:19] <killjoy> It's just water
L1432[22:42:26] <killjoy> water_flowing is what you're thinking of
L1433[22:42:48] <gigaherz> killjoy: yeah I assumed the "still" water would happily switch itself into flowing if poked
L1434[22:43:03] <killjoy> yup
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L1436[22:43:46] <tterrag> it doesn't
L1437[22:44:00] <killjoy> poked meaning placing a block next to it
L1438[22:44:05] <tterrag> M4thG33k: you'll have to hardcode water/lava
L1439[22:44:16] <tterrag> mod fluids should work fine, as you've seen
L1440[22:44:22] <gigaherz> manually calling onNeighbourBlockChanged should be equivalent, though?
L1441[22:44:30] <M4thG33k> Yeah, I figured as much once it worked for everything else. Attempting to get those few lines programmed in
L1442[22:44:41] <gigaherz> ah whatever doesn't matter
L1443[22:45:19] <tterrag> once again
L1444[22:45:27] <tterrag> still water/lava does not change into flowing
L1445[22:45:28] <tterrag> ever
L1446[22:45:36] <gigaherz> so yeah
L1447[22:45:41] <gigaherz> [05:41] (gigaherz): I didn't know there was a variant of water that would just not flow
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L1449[22:45:57] <killjoy> So the state or the actual block?
L1450[22:46:04] <gigaherz> the actual block
L1451[22:46:09] <gigaherz> flowing_water is BlockDynamicLiquid
L1452[22:46:14] <gigaherz> the water is BlockStaticLiquid
L1453[22:46:55] <gigaherz> BlockStaticLiquid has a updateLiquid which turns a static block into dynamic
L1454[22:47:12] <gigaherz> which triggers inside onNeighborBlockChange,
L1455[22:48:28] <M4thG33k> so is there a way to call onNeighborBlockChange without actually changing a neighbor?
L1456[22:48:33] <gigaherz> yes
L1457[22:48:35] <gigaherz> ... you call it.
L1458[22:48:36] <gigaherz> XD
L1459[22:52:01] <M4thG33k> Got it. That took much longer than it should have...haha.
L1460[22:53:43] <gigaherz> so from waht I can tell, the flowing liquid is the one that represents blocks that are updating themselves, and when no more changes are needed, they set themselves back into the static variants
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L1462[22:54:02] <gigaherz> flowing water "ticks", the static one does not
L1463[22:54:11] <gigaherz> well it does
L1464[22:54:21] <gigaherz> in case it's lave, so it can spread fire
L1465[22:54:24] <gigaherz> lava*
L1466[22:54:57] <M4thG33k> That makes sense, I suppose. Thanks for the help; it is greatly appreciated!
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L1477[23:18:12] <Mimiru> Ok.. now to figure out why I can't pickup items from my playerinventory in my container ¬_¬
L1478[23:18:39] <gigaherz> is it your own GUI?
L1479[23:18:54] <Mimiru> Yeah
L1480[23:19:03] <Mimiru> my GUI Handler returns a container on the server
L1481[23:19:07] <gigaherz> yeah
L1482[23:19:18] <gigaherz> and on the client, a GuiContainer that in turn initializes a client-side container?
L1483[23:19:21] <Mimiru> and I only call the openGUI on the server
L1484[23:19:24] <sham1> And the guicontainer on client?
L1485[23:19:55] <Mimiru> Yep
L1486[23:20:13] <sham1> Show your code
L1487[23:22:00] <Mimiru> Block: http://hastebin.com/paruvemegi.hs GUIHandler: http://hastebin.com/fahedoxomu.hs RadioBase: http://hastebin.com/amuqamolub.hs
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L1489[23:22:44] <sham1> Do you have a git repo
L1490[23:23:09] <gigaherz> Mimiru: gist allows pasting more than one file into the same link, makes things like this nicer ;P
L1491[23:23:11] <Mimiru> Yeah, but I've not pushed recently
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L1493[23:23:33] <gigaherz> also the links give me errors ;P
L1494[23:23:36] <Mimiru> and sharex lets me push with hotkeys and I'm lazy.
L1495[23:23:50] <Mimiru> I blame hastebin ¬_¬
L1496[23:23:55] <Mimiru> ffs... one second
L1497[23:23:56] <sham1> Commit and push so we can have better access to your code without pastebins
L1498[23:23:56] <tterrag> hastebin sucks :(
L1499[23:24:02] <gigaherz> IDEA can make gists integratedly
L1500[23:24:11] <sham1> Yay for idea
L1501[23:24:20] <gigaherz> select a bunch offiles -> create gist
L1502[23:24:21] <gigaherz> XD
L1503[23:24:34] <gigaherz> never tried that, though
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L1505[23:25:32] <Mimiru> https://gist.github.com/CaitlynMainer/5afb136d5586f4a61556
L1506[23:26:16] <sham1> xD iFace
L1507[23:26:33] <sham1> A new Apple product
L1508[23:26:45] <gigaherz> forgot the actual Container class?
L1509[23:26:54] <Mimiru> Oh ¬_¬ right
L1510[23:27:18] <Mimiru> Added
L1511[23:27:26] <killjoy> have you heard of the irack?
L1512[23:27:41] <sham1> I've heard about Iraq
L1513[23:27:41] <killjoy> they put all of their i-devides on the iRack
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L1515[23:28:27] <killjoy> They also created a shoe called iRan
L1516[23:28:33] <killjoy> Just 1 shoe
L1517[23:28:46] <sham1> Hah
L1518[23:28:59] <sham1> I c what they did there
L1519[23:29:09] <gigaherz> Mimiru: you don't call bindPlayerInventory?
L1520[23:29:11] <killjoy> I stole that from an old video
L1521[23:29:20] <killjoy> https://www.youtube.com/watch?v=xcjLEwZqcQI
L1522[23:29:46] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/essentializer/ContainerEssentializer.java#L34
L1523[23:30:00] <gigaherz> you should probably be calling your bindPlayerInventory before returning from the constructor
L1524[23:30:01] <gigaherz> ;P
L1525[23:30:17] <sham1> I have a feeling that the essentializer is very essential
L1526[23:30:28] <Mimiru> Even after adding bindPlayerInventory(inventory) it still does nothing
L1527[23:30:45] <sham1> Have you implemented it
L1528[23:30:49] <gigaherz> your bindPlayerInventory is broken
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L1530[23:30:59] <gigaherz> opnly binds 9 slots
L1531[23:31:02] <gigaherz> there's 4*9
L1532[23:31:08] <Mimiru> it binds the hotbar
L1533[23:31:12] <gigaherz> (3 rows inv + 1 hotbar)
L1534[23:31:26] <Mimiru> I don't want the entire thing, just the hotbar
L1535[23:31:26] <gigaherz> that means you won't see the actual inventory?
L1536[23:31:28] <gigaherz> is that intended
L1537[23:31:30] <gigaherz> ah
L1538[23:31:51] ⇨ Joins: auenfx4 (David@120.155.97.223)
L1539[23:31:52] *** big_Xplo|AFK is now known as big_Xplosion
L1540[23:32:21] <Mimiru> Yeah, I stole the bind from another of my mods... which is is why I'm confused.. I stole lots of this code from said working mod of mine...
L1541[23:32:34] <gigaherz> transferStackInSlot being empty will prevent any shift-clicking, but not the normal operation
L1542[23:33:08] <Mimiru> Yeah I'd just not finished the transferStackInSlot.. it was broken porting from said other mod and I just wanted to get basic inventory working
L1543[23:33:37] <gigaherz> yeah shouldn't matter though
L1544[23:34:11] <gigaherz> oh wait I just realized
L1545[23:34:16] <gigaherz> you were adding the hotbar manually
L1546[23:34:23] <gigaherz> making the bindPlayerInventory useless
L1547[23:34:47] <Mimiru> ahh.. heh yeah
L1548[23:35:08] <Mimiru> The slots are there, cause they render on my UI
L1549[23:35:24] <gigaherz> hmm
L1550[23:35:28] <gigaherz> okay I can only blame one thing
L1551[23:35:32] <gigaherz> the mouseClicked on the gui
L1552[23:35:39] <gigaherz> you never call super?
L1553[23:35:49] <gigaherz> so it won't detect clicks to the slots?
L1554[23:35:55] <gigaherz> but I'm not certain
L1555[23:36:21] <sham1> That might be it
L1556[23:36:23] <Mimiru> Oh fml
L1557[23:36:25] <Mimiru> That's it
L1558[23:36:26] <gigaherz> yeap
L1559[23:36:28] <Mimiru> ¬_¬ Thanks
L1560[23:36:30] <gigaherz> so far as I can tell, that's it
L1561[23:36:39] <gigaherz> oh and
L1562[23:36:41] <Mimiru> \o/ http://michi.pc-logix.com/Minecraft_1.7.10_2015-12-03_23-36-10.png
L1563[23:36:44] <gigaherz> you don't need @SideOnly in your overrides
L1564[23:36:53] <gigaherz> only forge code needs that
L1565[23:37:16] <gigaherz> the only exception, is when a param of the function references side-only classes
L1566[23:37:21] <gigaherz> which is not the case there
L1567[23:37:24] <sham1> An Internet radio in game?
L1568[23:37:31] <sham1> Awesome
L1569[23:37:32] <gigaherz> heh
L1570[23:37:35] <gigaherz> nice
L1571[23:37:44] <Mimiru> Now to figure out why my textboxes are getting darker even though I override drawDefaultBackground
L1572[23:37:52] <gigaherz> now you need a way to browse di.fm from it ;P
L1573[23:37:59] <Mimiru> Yeah Shout/Icecast, Radionomy, ogg and mp3 supported
L1574[23:38:17] <gigaherz> although they have a custom player now so maybe not possible anymore
L1575[23:39:05] * gigaherz used to drop the di.fm link on winamp and play it from the background
L1576[23:39:05] <sham1> Everything is possible if you believe
L1577[23:39:20] <gigaherz> hah
L1578[23:39:20] <gigaherz> Register for a free account
L1579[23:39:20] <gigaherz> to continue listening
L1580[23:39:22] <gigaherz> yeah fuck that
L1581[23:39:25] <gigaherz> no more di.fm for me ;P
L1582[23:39:30] <sham1> Also, stop wiping the llama
L1583[23:40:06] <gigaherz> haven't had winamp for ages
L1584[23:40:07] <Mimiru> But yeah the radio itself works, just adding a Memory Card to store/copy settings
L1585[23:40:15] <Mimiru> OpenFM on Curse
L1586[23:40:30] <sham1> How does it play the sound
L1587[23:40:59] <Mimiru> uses the MP3, and OGG SPI's over javax.sound
L1588[23:41:06] <gigaherz> I'll check it out after you port to 1.8/1.8.8 ;P
L1589[23:41:21] <Mimiru> That'll happen soon™
L1590[23:41:26] <Mimiru> I want to get this update working
L1591[23:41:49] <sham1> What update
L1592[23:42:00] <Mimiru> The one I'm currently working on
L1593[23:42:19] <sham1> What are you still doing atm
L1594[23:43:12] <Mimiru> All I have left is tweaking the UI a bit more, then writing data to the Memory Card item
L1595[23:43:30] <Mimiru> But working 12 hours a day makes for slow mod work
L1596[23:43:35] <Mimiru> I should have been in bed 2 hours ago
L1597[23:43:37] <Mimiru> \o/
L1598[23:43:42] ⇦ Quits: Brokkoli (~Brokkoli@x55b13292.dyn.telefonica.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L1599[23:43:57] <gigaherz> it's 6:43am here
L1600[23:44:07] <gigaherz> but my sleeping schedule sucks
L1601[23:44:30] <sham1> It's almost 8 in the morning here
L1602[23:44:47] <Mimiru> 11:44 pm
L1603[23:46:50] <sham1> I propably should work on my new mod's website a little bit
L1604[23:46:59] <sham1> Get that custom css going
L1605[23:48:04] <sham1> Lucky that this school allows laptops so I can actually do that between classes
L1606[23:49:42] <xaero> tech high school?
L1607[23:49:59] <xaero> tech/sci/eng themed*
L1608[23:51:10] <Mimiru> ¬_¬ why is it only my text boxes getting darker
L1609[23:51:46] <sham1> Technology upper secondary hes
L1610[23:51:51] *** big_Xplosion is now known as big_Xplo|AFK
L1611[23:52:08] <xaero> unis delegate that decision to profs, public high schools generally are more restrictive
L1612[23:53:26] ⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.146.140) (Read error: Connection reset by peer)
L1613[23:53:45] <sham1> Like here in Finland we are moving towards an electric studentexamen
L1614[23:53:46] ⇨ Joins: Szernex (~Szernex@178-191-97-99.adsl.highway.telekom.at)
L1615[23:54:24] <xaero> (sorry disconnected there/net issues)
L1616[23:54:24] <sham1> And that is why our version of the US "high school" system has started encouraging us to use out comps
L1617[23:55:37] <xaero> (thank you lain|log)
L1618[23:55:41] <xaero> sham1: ah nice
L1619[23:56:28] <xaero> even for important exams? what about the role of scantrons?
L1620[23:57:15] <sham1> The thing is that there is a thing for that where you have to boot your machine in order to get to the exams with computers
L1621[23:57:46] <sham1> You need to boot into a Linux distro from an usb and you are in a restricted LAN
L1622[23:58:07] *** TTFTCUTS is now known as TTFT|Away
L1623[23:59:28] <xaero> interesting - but if it was one's own machine, you could conceivably mount your hdd and access cheats there?
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