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L26[01:02:59] <williewillus> I'm having a
strange lan server bug, some packets that should have already been
sent/received during login show up later and cause crashes when
other packet types of mine are sent
L27[01:03:09] <williewillus> 1.8 and 1.8.8,
and yes I've wrapped with addScheduledTask
L28[01:06:56] <williewillus> log:
http://pastebin.com/nL07etkc reproduced by logging
in as lan client then causing any other packet from the mod to be
sent. The SyncEMCPkt that recurrently shows up should have been
completely sent and received during login, so not sure what it's
still hanging around
L29[01:08:36] ⇨
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L30[01:08:50] <williewillus> just got it to
happen on the host too by just repeatedly opening one of my
containers again and again 0.o
L31[01:08:52] <williewillus> wat even
L33[01:10:53] <williewillus> the client
packet queue in lan is broken i think 0.o
L34[01:11:00] <TehNut> probably
L35[01:11:07] <TehNut> There's tons of
issues with LAN servers and mods
L36[01:11:13] <williewillus> i wonder
why
L37[01:11:42] <sham1> So tacked on
L38[01:11:54] <williewillus> one of my
clientside packethandlers that only handles packets sent 2-3 times
during login is being called again and again lol
L39[01:12:29] ⇨
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L40[01:14:10] <williewillus> lol it seems
to be sending the wrong packets... vanilla or forge bug?
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L48[01:26:30] <sham1> Java 8 got one thing
right with optional, it has bind and return
L49[01:28:43] <killjoy1> Just 1?
L50[01:28:49] <killjoy1> What did it get
wrong?
L51[01:28:59] <TehNut> it broke forge that
one time
L52[01:29:10] <killjoy1> but with
optional
L53[01:30:29] <sham1> It's just weird
L54[01:30:44] <killjoy1> Don't hate, adopt
8
L55[01:31:01] <killjoy1> or don't
L56[01:31:05] <killjoy1> I'm not your
professor
L57[01:31:11] <sham1> I do
L58[01:31:15] <sham1> I like it
L59[01:31:41] <sham1> But it's not the
Maybe monad I know and love damn it
L60[01:33:32] <sham1> I don't know how
useful using monadic combinators in java is
L61[01:33:45] <sham1> Are*
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L67[01:46:34] <Hunterz> pls merge PR
#2200
L68[01:48:06] <killjoy1> You'll have to say
again when cpw is on. He's assigned to it.
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L71[01:55:14] <ThePsionic> Hmm, I can't
connect to Freenode
L72[01:55:44] <xaero> ThePsionic: it's been
having DDoS issues the past few days
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L74[01:55:51] <ThePsionic> Ah
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L80[01:58:41] <Cazzar> Apparently Freenode
stops accepting connections every so often ThePsionic as well
L81[01:58:50] <ThePsionic> Fun times
L82[01:59:31] <Cazzar> My ZNC has a stable
connection to it right now though :P\
L83[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151130 mappings to Forge Maven.
L84[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151130-1.8.8.zip
(mappings = "snapshot_20151130" in build.gradle).
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L86[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L89[02:02:10] <ThePsionic> I don't have a
bouncer
L90[02:02:12] <ThePsionic> rip in
pieces
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L92[02:03:14] <ThePsionic> Also
L93[02:03:21] <ThePsionic> Can't run GTA5
on my laptop </3
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L133[03:18:07] <Wuppy> ThePsionic, I can
run everything on my desktop though \o/
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L135[03:33:33] <ThePsionic> So can I
L136[03:33:40] <ThePsionic> but I don't
have my laptop at school now do I
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L138[03:39:21] <Rallias> ThePsionic, I
remember playing Elder Scrolls back in high school :P
L139[03:39:59] <Wuppy> ugh I hate the
Netherlands
L140[03:40:10] <Wuppy> it'll rain non stop
all day today :c
L141[03:40:32] <Wuppy> and I have to go
outside at some point to buy some food
L142[03:41:36] <fry> heh, it's snowing
non-stop here :P
L143[03:41:52] <Wuppy> well yeah,
russia
L144[03:42:07] <fry> the north :P
L145[03:42:30] <Wuppy> I thought you lived
in moscow?
L146[03:43:22] <fry> it's in the north,
kinda :P
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L148[03:44:13] <Wuppy> but yeah, if you
live basically on the north pole, snow shouldn't be much of a
surprise :P
L149[03:46:16] <fry> it's the proximity
from the ocean that matters too :P
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L155[04:14:15] <ThePsionic> Rallias:
whoops I meant desktop
L156[04:14:22] <ThePsionic> I always have
my laptop with me :P
L157[04:14:58] <ThePsionic> Also I spent
way too much money on GTA5 money already
L158[04:15:11] <ThePsionic> Does mean I
can buy a super sweet car when I get home though
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L163[04:31:18] <Wuppy> ThePsionic, are you
also getting Just Cause 3?
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L165[04:31:54] <ThePsionic> Nah
L166[04:32:09] <Wuppy> o____0
L167[04:32:22] <Wuppy> I preordered it
yesterday after seeing the review copies, can't wait for
tomorrow
L168[04:32:44] <ThePsionic> I've never
been a fan of the Just Cause series
L169[04:33:04] <Wuppy> I loved 2 (too
young for 1) and I'm sure I'll love 3
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L171[04:33:47] <Wuppy> oh also, I'm making
one hell of a burger tonight :o
L172[04:33:58] <Wuppy> the burger contains
3 types of meat and there'll be a fourth on the burger
L173[04:35:38] <ThePsionic> That's
impressive
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L196[05:14:41] <FallingD> .
L197[05:14:59] <ThePsionic> !
L199[05:15:57] <FallingD> i am trying to
make a 1.7.10 version of my 1.8 mod, however my mod uses the
recently updated version of the GuiScrollingList from FML. so i was
wondering if these changes will be synced to 1.7.10?
L200[05:17:03] <ThePsionic> Don't count on
it
L201[05:17:09] <FallingD> :/
L202[05:17:16] <ThePsionic> I doubt a lot
will happen to 1.7.10 anymore now that 1.8.8 is out
L203[05:17:55] <Wuppy> is there an idea
for a release on 1.9?
L204[05:17:56] <FallingD> i get that, but
so many users still want/use 1.7.10
L205[05:18:00] <Wuppy> as in, when MC will
update
L206[05:18:06] <Wuppy> haven't really been
following the news
L207[05:18:12] <FallingD> not before the
end of this year
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L209[05:19:03] <ThePsionic> FallingD:
1.7.10 is one and a half years old, you need to know when to let go
tbh
L210[05:19:32] <FallingD> that´s difficult
to do when users seem to prefer it
L211[05:19:42] <fry> they don't prefer
1.7
L212[05:19:55] <fry> they prefer to play
whatever mods are still not on 1.8
L213[05:20:01] <ThePsionic> ^
L214[05:20:08] <FallingD> that´s true i
guess
L215[05:20:27] <ThePsionic> You're in an
endless loop here; users want mods for the version there's a lot of
mods for and modders want to mod for the version a lot of users
want to play
L216[05:20:27] <FallingD> but that´s why i
first made the 1.8 version before backporting
L217[05:20:40] <jk-5> How/where do i
register WorldSavedData to be saved/loaded in 1.8
L218[05:20:43] <ThePsionic> Thus you stay
stuck on 1.7.10
L219[05:21:05] <FallingD> but why wasn´t
this a problem for 1.6 or 1.7.2 though :/
L220[05:21:13] ***
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L221[05:21:16] <ThePsionic> Currently my
mod supports both 1.8 and 1.8.8 but I'm planning on just supporting
1.8.8 soon
L222[05:21:54] <ThePsionic> FallingD:
Because 1.8 also brought along a lot of changes code-wise that
modders don't want to commit to
L223[05:22:01] <fry> FallingD: it was, it
was for all the previous versions - each version has mods that
don't update :P
L224[05:22:07] <ThePsionic>
"Everything was simpler in 1.7.10" - people who are
hopelessly behind
L225[05:22:28] <ThePsionic> The JSON
models didn't really help though I think fry :P
L226[05:24:46] ***
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L227[05:26:55] <sham1> Eugh
L228[05:27:35] <sham1> An exam where you
have to prove stuff in math, eugh
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L230[05:28:41] <sham1> Can't prove for
shit
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L252[05:41:17] <LexManos> <FallingD>
but why wasn´t this a problem for 1.6 or 1.7.2 though :/
L253[05:41:21] <LexManos> .... I was
-.-
L254[05:41:46] ***
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L255[05:43:04] <sham1> You propably meant
"it was"
L256[05:43:30]
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L257[05:43:45] <LexManos> Probably, im
tired
L258[05:45:06]
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L259[05:48:53] <ThePsionic> Kobata:
beautiful website
L260[05:49:45] <ThePsionic> At least it
supports SSL :P
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L266[05:57:40] <JamEngulfer221> I'm having
some strange problems. None of my assets are being picked up by the
mod when I run it
L267[05:58:20] <JamEngulfer221> They're
there in the .jar file when I build the mod, but in-game none of
them are there
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L271[06:02:52] <Ivorius> JamEngulfer221:
Using IDEA?
L272[06:02:59] <JamEngulfer221>
Eclipse
L273[06:03:12]
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L274[06:03:17] <Ivorius> Either your
project is set up wrong
L275[06:03:26] <Ivorius> Or you're just
using the wrong ResourceLocations
L276[06:04:24] <JamEngulfer221> Yeah,
figures
L277[06:04:43] <JamEngulfer221> Has anyone
got a github repo for a 1.8 mod that has all of the stuff set up
properly?
L278[06:04:59] <JamEngulfer221> I'm pretty
sure it's that my folder paths are wrong
L279[06:05:39] ***
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L281[06:09:35] <JamEngulfer221> Thanks! A
bunch of my folders were in the wrong places. Not 100% sure it'll
fix my problems, but I'll see
L282[06:13:06] ***
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L283[06:13:50] <JamEngulfer221> Gah. That
didn't fix my problems
L284[06:14:11] <ThePsionic> Do you have a
repo?
L285[06:14:37] <JamEngulfer221> Nah.
Haven't got that far yet
L286[06:15:06] <ThePsionic> ._.
L287[06:15:13] <sham1> :D
L288[06:15:24] <ThePsionic> It's never too
early for a repo
L289[06:15:29] <JamEngulfer221> True
L290[06:15:45] <JamEngulfer221> I was
focussing on getting it working before I even considered source
control
L291[06:16:06] <ThePsionic> Why not make a
repo now? :D
L292[06:16:27] <JamEngulfer221> I'm on it
atm. I'll make a branch of my old one or something
L293[06:17:12] <JamEngulfer221> Step 1,
figure out how to make a branch
L294[06:18:52] <ThePsionic> Locally or on
GitHub
L295[06:20:13] <JamEngulfer221> Both I
guess
L296[06:20:36] <ThePsionic> Locally is
just git branch <name> while on master
L297[06:20:48] <ThePsionic> GitHub you
need to click "branches" and then make anew one
L298[06:20:51] <ThePsionic> anyway
brb
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L300[06:20:55] <Ivorius> Not really
L301[06:21:01] <Ivorius> You can just push
a local brunch upwards
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L303[06:21:44] <Ivorius> I recommend
getting a git client or using Eclipse's integration
L304[06:21:59] <JamEngulfer221> Yeah, I've
got the official git client
L305[06:23:22]
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L306[06:23:39] <sham1> so you have the CMD
client
L307[06:23:39] <JamEngulfer221> Well, I've
got to go do stuff so I'm giving up for now
L308[06:23:43] <sham1> That's my boy
L309[06:24:02] ***
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L312[06:33:43] ***
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L314[06:36:54] <masa> does this exist as
an anti-asian meme? "Bleh I'm giving up" "That's my
boy"
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L317[06:52:25] <OrionOnline> What is de
replacement for ForgeDirection in 1.8?
L318[06:52:32] <Ivorius> EnumFacing
L319[07:02:54] <OrionOnline> The
replacement for IIcon is TextureAtlasSprite correct?
L321[07:08:22] <OrionOnline> GOd
damn
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L323[07:08:37] <OrionOnline> There is so
much i work i have to do to get it ported
L324[07:08:56] <sham1> That's why you want
to usually start work as fast as possible
L325[07:09:41] ***
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L326[07:09:45] <OrionOnline> The problem
is that i had to first get a proper release out, working everything
you know :D
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L330[07:21:08] <sham1> YAY,
IUpdatePlayerListBox is renamed
L331[07:24:44] <masa> christmas came early
this year? :p
L332[07:25:06] <sham1> basically
L333[07:25:13] <sham1> No more stupid name
for the interface
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L336[07:26:09] <ThePsionic> Wuppy: Do you
use Windows 10?
L337[07:26:16] <Wuppy> not yet, why?
L338[07:26:23] <sham1> spyware 10*
L339[07:26:37] <ThePsionic> pls
L340[07:27:02] <ThePsionic> Wuppy: I was
wondering because when I connect to the train network using my
laptop it automatically opens my browser
L341[07:27:13] <ThePsionic> And I want to
figure out how to have it stop doing that
L342[07:27:16] <Wuppy> does that on 8 as
well
L343[07:27:22] <ThePsionic> O
L344[07:27:31] <sham1> 0/10, not
free
L345[07:27:46] <ThePsionic> It's really
annoying because on Chrome I have set to return to my last session
when opening
L346[07:27:50] <Wuppy> ThePsionic,
probably change your network settings to not automatically connect
to open networks
L347[07:28:00] <Wuppy> because as soon as
you connect to the train network, that happens
L348[07:28:10] <ThePsionic> Wuppy: It's
not on just automatic connect, but also on manual connect
L349[07:28:22] <Wuppy> I know, but you
have to log in through your browser
L350[07:28:26] <ThePsionic> I know
L351[07:28:47] <ThePsionic> But I don't
want it to open Chrome because then it replaces all my open tabs
with the WiFi login screen
L352[07:28:58] <Wuppy> no clue
L353[07:30:01] <ThePsionic> Google also
doesn't know the answer, which is even more frustrating
L355[07:30:19] <sham1> Google does not
know everything
L356[07:31:40] <ThePsionic> Sadly
L358[07:33:18] <fry> improve your
google-fu :P
L359[07:33:28] <ThePsionic> fry: I know
what it *is*
L360[07:33:47] <ThePsionic> I just want
Windows 10 to not automatically open my browser when I access a
network that uses it
L361[07:34:00] <ThePsionic> And Google
doesn't know *that*
L362[07:35:35] <OrionOnline> Why does my
JavaDoc keep failing, when it succesfully runs on my own
PC.....
L363[07:35:45] <ThePsionic> RIP
OrionOnline
L364[07:36:02] <OrionOnline> YEAH and i
hate it :D
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L366[07:37:25] <sham1> Someone remind me,
is 20 ticks a second?
L367[07:37:29] <ThePsionic> yes
sham1
L369[07:37:43] <bspkrs> game ticks*
L370[07:37:54] <fry> improve your
google-fu :P
L371[07:37:56] <ThePsionic> fry: what are
you, a magician?
L372[07:38:06] <sham1> yeah game
ticks
L373[07:38:13] <sham1> the same ones that
tile entities experience
L374[07:38:29] <fry> I'm a sysadmin
:P
L375[07:38:36] <ThePsionic> close
enough
L376[07:38:54] <sham1> You're also a S_I_S
sometimes
L377[07:39:13] <fry> that's what I do
there :P
L378[07:39:15] ***
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L379[07:39:56] <OrionOnline> A found the
reason for the JavDoc not compiling... Some weird symbol...
L380[07:40:11] <sham1> Never heard of
compiling javadocs
L381[07:40:15] <sham1> But what does it
say
L382[07:40:28] <ThePsionic> I did just
find out how to re-enable hibernation on windows 10, which is
excellent
L383[07:40:37] <ThePsionic> OrionOnline:
inb4 snowman
L384[07:40:39] <williewillus> anyone had
any problem with LAN in 1.8+? have this weird issue where the
client packet handler for one packet type keeps getting called
again and again even though other types of packets are sending from
the server
L385[07:40:59] <williewillus>
interestingly, that one packet type is the one with discriminator
0
L386[07:41:10] <OrionOnline> ThePsionic,
what?
L387[07:41:24] <ThePsionic> OrionOnline:
You don't know about the snowmen?
L388[07:41:35] <OrionOnline> No?
L389[07:42:13] <ThePsionic> I believe the
story is that when Mojang obfuscates their code they use snowmen to
make it easier for MCP to determine what is what
L390[07:42:21] <ThePsionic> fry: back me
up here you know this better than me
L391[07:43:05] <fry> something like that,
yes
L392[07:43:11] <OrionOnline> Ahh oke
L393[07:45:02] <ThePsionic> Hmm, I don't
have HotspotAuthentication in my registry
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L396[07:50:37] <ThePsionic> Okay I think I
just turned it off in the group policy
L397[07:50:41] <ThePsionic> Ima restart to
check
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L400[07:53:24] <ThePsionic> success!
L401[07:53:36] <fry> good old windows
reboot :P
L402[07:53:59] <ThePsionic> hue
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L414[08:14:17] <sham1> huehuehue
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L425[08:44:51] <gigaherz> is espernet more
stable now? had to leave it disconnected when I went to sleep
because it was netsplitting constantly
L426[08:45:14] <sham1> Still not as bad as
DDOSNet AKA FreeNode
L427[08:45:40] <gigaherz> hm?
L428[08:45:55] <gigaherz> I had some
issues on thursday but it has been sortof ok after that
L429[08:45:55] <sham1> Freenode is being
DDOS'd and it is so unstable
L430[08:45:59] <sham1> It's not even
funny
L431[08:46:25] <gigaherz> I guess it
hasn't hit #reactos so hard as other parts of freenode
L432[08:46:35] <sham1> certain
servers
L433[08:46:47] <gigaherz> yeah I meant
that as "the servers people on #reactos use"
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L436[08:51:00] <kashike> sham1: SplitNet
and splitnode
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L438[08:53:39] <sham1> Yess
L439[08:53:42] <sham1> They both
Split
L440[08:53:49] <sham1> But lucky that
IRCNet does not
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L455[09:36:20] <OrionOnline> Is there an
Equivalent if the IIconRegister in 1.8?
L456[09:37:17] <sham1> TO load a
TextureAtlasSprite?
L457[09:37:49] <fry> what are you loading
it for/from? :P
L458[09:37:57] <gigaherz> you can load new
sprites into the atlas using the stitch event ;P
L459[09:38:02]
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L460[09:39:48]
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L461[09:40:20] <OrionOnline> I used the
IIconRegister before to trick Items into giving me there IIcon
location so i could get the Average Color
L462[09:40:42] <OrionOnline> It grabbed
the file location loaded it in and used a BufferedStream to read
the binary data
L463[09:41:21] <OrionOnline> Then if the
pixels alpha value was above a certain value it would count that
pixek to the average R, G, B values
L464[09:41:33] <OrionOnline> Yet i have no
clue how to get that part working now
L465[09:41:36] <fry> get the model, use
the particle texture
L466[09:42:36] <sham1> particle texture
for an item!?
L467[09:42:37] <sham1> Wat
L468[09:42:39] <OrionOnline> But would
that not only work for Blocks, as items donnot have a
Particle?
L469[09:42:47] <OrionOnline> sham1, yeah
whut?
L470[09:42:55] <gigaherz> all models have
a particle
L472[09:43:02] <sham1> But why
L473[09:43:05] <OrionOnline>
Seriously?
L474[09:43:09] <OrionOnline> That is
awesome
L475[09:43:11] <fry> becasue that method
is in the interface :P
L476[09:43:15] <OrionOnline> LOL
L477[09:43:25] <fry> not sure if it
returns the correct values for all items though
L478[09:43:31] <fry> let's see :P
L479[09:44:04] <OrionOnline> It is used
for automatical converison of ingots into their respected Armory
Components (like liquids, armor parts and stuff)
L480[09:44:22] <OrionOnline> If the
conversion fails the user can set a RGB value in the config
himself
L481[09:44:31] <OrionOnline> So it is not
that big of a deal
L482[09:44:32]
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L483[09:44:40] <fry> yup, they should have
correct particle
L484[09:44:50] <OrionOnline> fry which
interface declares that function to get the partical?
L485[09:44:57] <fry> IBakedModel
L486[09:45:43] <OrionOnline>
IBakedModel.getTexture?
L487[09:46:02] <gigaherz> IIRC, the
particle of an item is used when the item breaks from damage?
L488[09:46:17] <gigaherz> yes
OrionOnline
L489[09:46:28] <OrionOnline> Okey
cool
L490[09:46:37] <fry>
Minecraft.getMinecraft().getItemModelMesher().getRenderItem().getItemModelMesher().getItemModel(stack).getParticleTexture()
L491[09:46:45] <OrionOnline> So just grab
the model from the Item, grab the TextureAtlasSprite
L492[09:46:56] <fry> or getTexture, if
you're on the older mappings :P
L493[09:47:32] <OrionOnline> Time to
update forge then :D
L494[09:47:54] <fry> then call
getFrameTextureData :P
L495[09:48:22] <OrionOnline> Oh wow i
donnot need to load it myself
L496[09:48:29] <sham1> See?
L497[09:48:33] <OrionOnline> That is
awesome and makes my work a lot easier
L498[09:48:33] <sham1> This is why 1.8 is
awesome
L499[09:48:40] <OrionOnline> Removes like
7 classes or so
L500[09:48:45] <gigaherz> XD
L502[09:48:53] <OrionOnline> Which
mappings do i need to get that to work?
L503[09:49:02] <gigaherz> ?
L504[09:49:15] <gigaherz> !!latest
L505[09:49:15] <MCPBot_Reborn> === Latest
Mappings ===
L506[09:49:16] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L507[09:49:17] <MCPBot_Reborn> 1.8.8
snapshot_20151130
L508[09:49:17] <MCPBot_Reborn> 1.8
snapshot_20151128
L509[09:49:18] <MCPBot_Reborn> 1.8
stable_18
L510[09:49:19] <MCPBot_Reborn> 1.7.10
snapshot_20140925
L511[09:49:20] <MCPBot_Reborn> 1.7.10
stable_12
L512[09:49:24] ***
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L513[09:49:43] <gigaherz> stable_18 are
the last mappings for 1.8
L514[09:49:53] <gigaherz> they are thesame
as the 28 snapshot
L515[09:49:58] <sham1> what about
snapshot_20151128
L516[09:49:58]
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L517[09:50:01] <sham1> ah
L518[09:50:03] <OrionOnline> okey
L519[09:50:05] <gigaherz> so any
development on 1.8 from now on can just use stable_18
L520[09:50:06] <fry> it's
getParticleTexture in 1.8.8
L521[09:50:23] <sham1> Or move into 1.8.8
and beat TiC to the punch
L522[09:50:28] <OrionOnline> So for 1.8 it
is getTexture()?
L524[09:50:43] <OrionOnline> I will move
to 1.8.8
L525[09:50:53] <fry> if you're porting a
big mod 1.8.8 probably makes more sense to port to :P
L526[09:50:57] <OrionOnline> Seems to be
the same amount of work, just a lot of different names
L527[09:51:04] <OrionOnline> it is pretty
big
L528[09:51:19] <OrionOnline> altough i am
currently at the 1/3 of the targeted functions
L529[09:51:23] <sham1> propably makes
getting into 1.9 easier
L530[09:51:29] <fry> 1.8.8 adds generics,
so your code will simplify :P
L531[09:51:34] <OrionOnline> Cool
L532[09:51:34] <sham1> Because they
propably will have the same names as with 1.8.8
L533[09:51:43] <Ordinastie> can someone
point me to the code in 1.7.10 that responsible for removing items
in the crafting grid when the output is picked up ? I can't find it
:x
L534[09:51:45] <fry> actual changes
between 1.8 and 1.8.8 are small
L535[09:51:48] <sham1> 1.8.8 generics made
scala not like me
L536[09:51:58] <sham1> So I went back to
my pet language
L537[09:52:07] <OrionOnline> Which forge
version should i use to develop 1.8.8
L538[09:52:13] <gigaherz> latest
L539[09:52:17] <gigaherz> it's still in
beta
L540[09:52:21] <sham1> ye
L541[09:52:25] <OrionOnline> Cause looking
at the Files.minecraftforge.net i could not find any reference to
it
L542[09:52:25] <gigaherz> so you want
latest
L543[09:52:30] <gigaherz> at least until
there's a recommended
L544[09:52:31] ⇦
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L545[09:52:34] <sham1> It is under
1.8
L546[09:52:36] <gigaherz> OrionOnline:
hover over 1.8
L547[09:52:37] <fry> what you see on files
is 1.8.8 :P
L548[09:52:40] <gigaherz> and it will show
the popup menu
L549[09:52:43] <OrionOnline> Ah :P
L550[09:52:44] <gigaherz> with 1.8.8
L551[09:52:50] <OrionOnline> That is
nicely hidden there :D
L552[09:52:52]
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L553[09:52:54] <fry> ah, now it defaults
to 1.8
L554[09:52:57] <sham1> well it is a
beta
L555[09:53:01] <gigaherz> no fry, lex made
it show the newest with a recommended
L556[09:53:02] <fry> but yes, 1.8.8 is
inside 1.8 :P
L557[09:53:11] <sham1> so of course it is
hidden
L558[09:54:04] <Ordinastie> ok, finally
found it :x
L559[09:55:04]
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L560[09:55:07] <gigaherz> OrionOnline:
it's not hidden, it's like, right there in the menu! ;P
L561[09:55:18] <OrionOnline> Yeah
L562[09:55:24] <OrionOnline> But i never
hover over that thing :P
L563[09:55:27] <sham1> but it really is
not that obvious to be fair
L564[09:55:28] <OrionOnline> I hardly ever
come there
L565[09:55:35] <gigaherz> sham1:
yeah
L566[09:55:39] <gigaherz> the top-level
menu should be
L567[09:55:41] <gigaherz> 1.8.x
L568[09:55:48] <sham1> kinda like
1.7.x
L569[09:55:57] <gigaherz> 1.8.x | 1.7.x |
1.6.x |...
L570[09:56:17] <OrionOnline> Yeah
L571[09:56:24] <OrionOnline> And can you
guys get your versioning straight
L572[09:56:35] <OrionOnline> One version
of forge is: mcversion-version
L573[09:56:42] <gigaherz> that's on
purpose
L574[09:56:47] <OrionOnline> And a
different one is again: mcversion-forgeversion-mcversion
L575[09:56:50] <gigaherz> it's
mcversion-forgeversion-BRANCHNAME
L576[09:56:52] ⇦
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L577[09:56:59] <OrionOnline> Ah oke
L578[09:57:06] <gigaherz> it just so
happens that the branch is named after a mc version too
L579[09:57:08] <ThePsionic> If it's not
master it has the name of the branch ye :P
L580[09:57:09] ⇦
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L581[09:57:10] <OrionOnline> Then putting
that on the webpage would have been nice
L582[09:57:11] <gigaherz> when 1.8.8
becomes master
L583[09:57:14] <gigaherz> then it will
be
L584[09:57:17] <gigaherz>
1.8.8-forgeversion
L585[09:57:22] <OrionOnline> Get
that
L586[09:57:26] <gigaherz> and 1.8 fixes
will be 1.8-forge-1.8
L587[09:57:38] <OrionOnline> But putting
that upthere on the webpage would not havebeen a bad idea
L588[09:58:02] <OrionOnline> I am
interested to see how the decompiling is going to be
L589[09:58:08] <OrionOnline> Heard people
had RAM issues
L590[09:58:18] <sham1> yeah
L591[09:58:34] <sham1> the build with
FG2.1 is kinda like that ATM
L592[09:58:36] <OrionOnline> 32 GB should
be enough though right?
L593[09:58:43] <sham1> yes
L594[09:58:46] <sham1> I hope
L595[09:59:20] <OrionOnline> Hmm it uses
more of my CPU then my RAM
L596[09:59:37] <gigaherz> OrionOnline: I
ran gradle from a cmd window
L597[09:59:38] <OrionOnline> Like a total
1GB but 40% CPU
L598[09:59:41] <gigaherz> didn't take more
than 3gb
L599[09:59:46] <OrionOnline> gigaherz, i
am doing that too
L600[10:00:13] <gigaherz> but someone here
had it crashing even with 10gb
L601[10:00:15] ⇦
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L602[10:00:16] <sham1> Well it propably
allocates more memory because you have more
L603[10:00:17] <gigaherz> so not sure what
the exact issue is
L604[10:00:28] <sham1> #BlameAbrar
L605[10:00:28] <OrionOnline> Hmm maybe
hardware related?
L606[10:00:35] <OrionOnline> sham1, that
is good idea :D
L607[10:00:39] <gigaherz> or maybe depends
on the version of jvm
L608[10:00:47] <OrionOnline> Yeah
L609[10:00:56] <OrionOnline> Decompile
finished
L610[10:01:05] <OrionOnline> Did not use
more then 2Gb
L611[10:01:06] <gigaherz> I use
jdk1.8.0_51
L612[10:01:08] <gigaherz> to run
gradle
L613[10:01:11] <gigaherz> x64
L614[10:01:35] <gigaherz> I do however
have jre 66
L615[10:01:36] <sham1> Hmm, thanks for
reminding me
L616[10:01:36] <OrionOnline>
jdk1.7_0_79
L617[10:01:38] <OrionOnline> x64
L618[10:01:44] <sham1> I need to download
a new JDK
L619[10:01:46] <OrionOnline> and same
jre
L620[10:01:53] <gigaherz> now i'm scared
to upgrade
L621[10:01:53] <sham1> Because the latest
for me is 45
L622[10:02:04] <gigaherz> in case the
latest jdk has more issues ;P
L623[10:02:21]
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L624[10:02:27] <sham1> Why can't JDKs be
updated like JREs
L625[10:02:32] <sham1> Where you get a
popup and you update
L626[10:03:24] <sham1> Must be one of
those "programmers are smart enough to come here every once in
a while to check for updates"
L627[10:05:08] <gigaherz> basically
L628[10:05:13] <gigaherz> when you see the
jre popup?
L629[10:05:20] <gigaherz> that means it's
time to update your jdk
L630[10:05:21] <gigaherz> ;P
L631[10:05:27] <gigaherz> also
L632[10:05:32] <gigaherz> it's often
common while coding
L633[10:05:40] <gigaherz> to stick to one
version of the tools
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L635[10:05:43] <gigaherz> until the
project is finished
L636[10:05:54] <sham1> I need that
bleeding edge
L637[10:05:58] <gigaherz> because
upgrading can introduce new issues that didn't happen with the
older version
L638[10:06:05] <OrionOnline> Lol it
actually failed :D
L639[10:06:16] <gigaherz> ?
L641[10:06:52] <OrionOnline> Do i need the
ForgeGradle 2.1 update?
L642[10:06:57] <gigaherz> you need to use
2.1-snapshot
L643[10:07:18] <OrionOnline> retry
then
L645[10:09:10]
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L646[10:10:15] <MalkContent> are there any
asteroids in planet systems?
L647[10:11:13] <OrionOnline> Now it is
saying MISSING REPLACEMENTDATA FOR MAPPING_MCVERSION
L648[10:12:31] ⇦
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L650[10:18:56] <gigaherz> OrionOnline:
what mappings are you using?
L651[10:19:04] <OrionOnline> mappings =
"snapshot_20151129"
L653[10:19:19] <gigaherz> with 1.8.8
forge?
L654[10:19:23] <gigaherz> and fg2.1?
L655[10:19:24] <OrionOnline> Yes
L656[10:19:26] <OrionOnline> and yes
L657[10:19:32] <gigaherz> wtf?
L659[10:20:59] ***
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L660[10:21:02] <OrionOnline> I have never
seen anything like it
L661[10:21:12] <gigaherz> let me try
locally...
L662[10:22:55] <OrionOnline> even
cleanCache fails.....
L663[10:23:19] <gigaherz> hmm
L664[10:23:24] <gigaherz> you were
upgrading from 1.7 right?
L665[10:23:30] <gigaherz> you may need the
new gradle wrapper
L666[10:23:37] <OrionOnline> yes
L667[10:23:44] <gigaherz> although I don't
think that's the issue here
L668[10:23:57] <gigaherz> but
extractingthe gradlew and gradle folder from the mdk zip wouldn't
hurt
L669[10:24:25] <OrionOnline> doing that
now
L670[10:24:32] <OrionOnline> it is
updating to gradle 2.7
L671[10:24:43] <OrionOnline> Nope
L672[10:24:50] <OrionOnline> Same
exception
L673[10:24:59] <gigaherz> then you'll need
the #forgegradle people
L674[10:25:02] <gigaherz> I can't help
;P
L675[10:25:16] <gigaherz> I have reached
the limit of my knowledge
L676[10:25:48] <OrionOnline> No
problem
L677[10:26:02] <OrionOnline> Saidly nobody
is reacting
L678[10:26:15] <OrionOnline> So i have to
wait until i get back from my test exam
L679[10:28:17] ⇦
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L699[11:21:29] <jk-5> How can i
override/substitute a block? I think GameData.addSubstitutionAlias
should be it, but the javadoc is misleading
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L704[11:27:18] <MattDahEpic> direwolf's
going to be doing 1.8 mod spotlights... my stuff is 1.8...
L705[11:30:54] <sham1> a high change he
will do yours
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L712[11:35:57] <sham1> "frozen
wasteland
L713[11:36:05] <sham1> I'd like to see
that
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L715[11:38:18] <sham1> Well that was
interesting
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L728[12:03:40] <williewillus> hm I still
can't figure out why the LAN packet mixup is happening
L729[12:05:28] <diesieben07> in MC?
L730[12:05:39] <diesieben07> or what are
you talking about?
L731[12:06:05] <williewillus> yes
L732[12:06:40] <diesieben07> so which
packets are mixing?
L733[12:06:53] <williewillus> it's really
strange, in 1.8+ LAN whenever a client (non-host) causes a packet
from my mod to be sent to it, it processes it as some other type of
packet, which obviously crashes
L734[12:07:24] <diesieben07> you are
makign sure your stuff is on the main thread?
L735[12:07:43] <williewillus> yeah doing
the addScheduledTask thing
L736[12:07:51] <williewillus> but it's so
weird the entirely wrong packethandler is being called
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L738[12:08:00] <diesieben07> that is
weird. you should show your code :D
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L741[12:11:32] <diesieben07> you do know
that you don't need to split packets manually, right? :D
L742[12:12:02] <williewillus> ? :p
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L744[12:12:26] <diesieben07> uhh
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L746[12:12:29] <diesieben07> i
misunderstood
L747[12:12:30] <diesieben07> nvm
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L749[12:13:14] <diesieben07> this only
happens for server->client packets?
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L751[12:15:15] <williewillus> haven't
tested the other way, lemme see
L752[12:15:45] <williewillus> appears to
be fine for c->s
L753[12:16:48] <diesieben07> have you
tested it with different packets? does it happen with all?
L754[12:16:54] <williewillus> lol yeah
it's all sorts of errors, one of my particle packets just ran the
client out of memory by tryihng to create a huge array since it
processed it with the wrong handler
L755[12:17:16] <diesieben07> wahhhh
L756[12:17:34] <diesieben07> is this
1.8.8? did it happen on 1.8? :D
L757[12:17:39] <sham1> What sound is that
diesieb
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L761[12:19:19] <williewillus> the report
came in on 1.8 but I'm testing it on 1.8.8
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L763[12:19:33] <williewillus> and I just
crashed the host/server wat
L764[12:19:41] <diesieben07> that is very
very strange
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L767[12:20:16] <williewillus> might try to
get a test mod written and bug report it, esp if it doesnt happen
in 1.7
L768[12:20:41] <diesieben07> it would be
highly unlikely that the SimpleIMpl is broken like that in
1.8
L769[12:20:49] <diesieben07> and you're
the first to discover it
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L771[12:21:01] <williewillus> well lan
appears to always be an edge case :p
L772[12:21:06] <williewillus> i don't know
why
L773[12:21:32] <diesieben07> oh it only
happens on lan?
L774[12:21:36] <diesieben07> not on a dedi
server?
L775[12:21:49] <williewillus> no,
dedicated server is fine
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L777[12:21:57] <diesieben07> that is even
stranger
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L782[12:22:31] <diesieben07> gah i'm gonna
wear out my ctrl, F9, F3 and S keys
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L784[12:23:04] <williewillus> lan always
seems to be a special case though (vanilla bugs about host skins,
etc.), which makes no sense unless mojang makes lots of
integratedserver assumptions
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L786[12:24:08] <williewillus> it is
strange looking at the vanilla bugtracker and no longer seeing the
boat desync ticket at the top of most voted lol
L787[12:24:14] <williewillus> had to
double check for a moment
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L802[12:37:05] <MattDahEpic> whats the
easiest way to play a sound at a player
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L804[12:37:38] <sham1> Send a paket and
play it
L805[12:37:39] <diesieben07> server or
clientside?
L806[12:38:06] <MattDahEpic> im doing it
from Item.onItemUseFinish
L807[12:38:20] <sham1> again, client- or
serverside
L808[12:38:30] <sham1> any
world.isRemotes?
L809[12:39:23] <MattDahEpic> its on the
server
L810[12:39:25] <diesieben07> MattDahEpic,
call player.playSound on both sides, no isRemote check
L811[12:40:01] <diesieben07> if you must
do it from the server, use world.playSoundAtEntity
L812[12:43:29] <MattDahEpic> well i have
to call it from the server since im moving the player
L813[12:43:52] <diesieben07> well, but
onItemUseFinish is called on both sides
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L816[12:57:00] <MattDahEpic> oh my god im
laughing so much, i set the item cancel sound to random.anvil_break
and its so funny
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L819[13:00:25] <MattDahEpic> for some
reason im getting spam of: There is an attempt to load a chunk
(x,y) in di >mension -1 that is already being loaded. This will
cause weird chunk breakages. when i use my teleport item
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L825[13:14:57] <sham1> Diesieb, help
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L827[13:15:19] <sham1> I started a new mod
in Java and obviously because of that I want to try the
MethodHandle
L828[13:15:57] <diesieben07> ok
L829[13:15:58] <sham1> But I cannot put it
into a static final field as a return type of the method I want to
reflect upon is an inner class I do not have access to
L830[13:16:40] <diesieben07> once you have
the methodHandle (using MethodHandles.Lookup#unreflect most likely)
do .asType() with return type object
L831[13:17:40] <sham1> I can get the
methodhandle itself just fine
L832[13:17:49] ⇦
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L833[13:17:57] <sham1> The problem is
that, of course, I cannot assign to a final variable
L834[13:18:02] <diesieben07> why
nto?
L835[13:18:08] <diesieben07> you can,
once
L836[13:18:13] <diesieben07> in a static {
} block
L837[13:18:48] <sham1> Well now it is
saying that the field might not be initialized even though I have
my methodhandle getting code inside a static block
L838[13:19:08] <diesieben07> well you most
likely have a try catch
L839[13:19:18] <diesieben07> you must make
sure that the catch either also assigns the field or throws
L840[13:19:24]
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L841[13:20:06] <sham1> I will try to
re-arrange some stuff, lets see if this works
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L843[13:22:45] <sham1> Well throw
Throwable.propagate(e) did the trick
L844[13:22:48] <sham1> That was odd
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L846[13:23:02] <diesieben07> not really
odd :D
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L848[13:23:28] <diesieben07> the catch
part is a possible path for the code to go, so if the field is
final, the compiler must assure that it is also assigned
there
L849[13:23:47] <sham1> Didn't know
that
L850[13:23:50]
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L851[13:23:52] <sham1> Learn something
every day
L852[13:24:37] <sham1> And by the way, do
I need to worry about SRG names with this
L853[13:25:04] <diesieben07> Yes of
course
L854[13:25:04] <sham1> (probably a stupid
question as I most likely have to)
L855[13:25:08] <diesieben07> it's
basically like reflecton
L856[13:25:18] <sham1> Uhm
L857[13:25:32] <diesieben07> just fast
:P
L858[13:25:57] <sham1> Well it gets
optimized to the same code as with any other variable/method
access
L859[13:26:02] <diesieben07> yes
L860[13:26:03] <sham1> Thank you based
JIT
L861[13:26:44] <sham1> Now the only thing
I need to see is how I deal with obfuscated names, so I can
methodHandle to the right method and field
L862[13:27:00] <diesieben07> want a link?
:D
L863[13:27:10] <sham1> I propably should
be using unreflect rather than findSpecial and findGetter
L864[13:27:17] <sham1> I'd appreciate
it
L866[13:27:38] <diesieben07> yes, if you
use find*** you cannot access privates
L867[13:27:55] <diesieben07> (only the
privates that you could access without MH as well)
L868[13:28:02] <sham1> Well damn
L869[13:28:08] <sham1> I do need unreflect
then
L870[13:28:18] <diesieben07> yep
L871[13:28:19] <sham1> Welp, that solves
the obfuscated names problem
L872[13:28:22] <diesieben07> and call
setAccessible before
L873[13:28:31] <diesieben07> lol how so?
:D
L874[13:28:47] <diesieben07> how is
getDeclaredMethod(...) any different from findMethod(....)
L875[13:28:49] <sham1> SBecause I can use
the ReflectionHelper to give me the proper Method/Field
L876[13:29:00] <diesieben07> which doesn't
help you find the SRG/MCP name :D
L877[13:29:06] <sham1> I know
L878[13:29:10] <diesieben07> you still
have to provide thejm
L879[13:29:13] <diesieben07> which i
thougth was your issue
L880[13:29:19] <sham1> I can look them
up
L881[13:29:30] <sham1> I've done
reflection before
L882[13:29:32] <diesieben07> :D
L883[13:29:38] <sham1> This is just the
first time I do MethodHandles
L884[13:29:55] <sham1> because again,
scala does not like @PolymorphicSignature
L885[13:30:04] <sham1> Or static final
fields
L886[13:30:12] <diesieben07> why are you
even using java now? :D
L887[13:30:31] <PaleoCrafter> I'm fairly
certain that support for PolymorphicSignature has been introduced
:P
L888[13:30:40] <sham1> Well I didn't see
it
L890[13:31:49] <sham1> Anyway, I went back
to Java because with the generics on vanilla, all the sudden I
would get errors from places like: "Type mismatch, expected:
IProperty[_ <: Comparable[T]], found:
PropertyEnum[EnumFacing]"
L891[13:32:09] <sham1> Even though that
does conform to the expected type sig
L892[13:32:51] <sham1> Moreover, because
scala does not "static final", I cannot get the speed
benefit from MethodHandles AFAIK
L893[13:33:04] <PaleoCrafter> scala does
have "static" final :P
L894[13:33:10] <PaleoCrafter> object +
final val
L895[13:33:18] <sham1> Meep
L896[13:33:23] <sham1> I looked into the
bytecode
L897[13:33:31] <sham1> And I didnt see
it
L898[13:33:33] <sham1> At all
L899[13:34:01] <fry|sleep> EnumFacing
doesn't conform to all _ <: Comparable[T], and, moreso,
IProperty is invariant :P
L900[13:34:09] <sham1> True
L901[13:34:18] <sham1> But it conforms to
one permutation of it
L902[13:34:33] ⇦
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L903[13:34:40] <sham1> Which comes from
the fact that Enums inherit Comparable
L904[13:34:47] <fry|sleep> that's not
quite how existential types work :P
L905[13:34:58] <fry|sleep> especially with
that F-bound
L906[13:38:14] <esteth> Do I need to care
about Unlocalized Name conflicts in my mod with other mods? ie,
should I namespace my unlocalized names with my modname?
L907[13:38:45] <esteth> I'm not sure if
forge automagically prefixes my unlocalized names for me
L908[13:38:50] <shadekiller666> you should
always "namespace" your unlocalized names...
L909[13:39:06]
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L910[13:39:14] <shadekiller666> it does
not, because there are some cases in which you don't want the modid
prepended
L911[13:39:36] <esteth> Oh, that's
interesting. Are there any simple examples? Just out of
interest.
L912[13:39:57] <tterrag|phone> examples
of...?
L913[13:40:11] ⇦
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L914[13:41:01] <esteth> of a time you
wouldn't want a modid prepended to an unlocalized name
L915[13:41:26] <tterrag|phone> something
global?
L917[13:41:30] <gigaherz> why would you
NOT want one?
L918[13:41:39] <tterrag|phone> I.e.
"cancel" will only translate one way
L919[13:41:44] <sham1> By the way, where
was the blackboard in FML
L920[13:41:51] <tterrag|phone> So
gui.cancel is probably fine
L921[13:41:53] <esteth> Ah, that makes
sense :)
L922[13:42:31] <tterrag|phone> It's not
like there's a huge overhead to duplicate lang keys though
L923[13:42:37] <tterrag|phone> So I
wouldn't worry about it
L924[13:42:46] <sham1> I have a dev
enviorment variable to find
L925[13:43:03] <tterrag|phone>
Launch.blackboard
L926[13:43:10] <sham1> Thanks
L927[13:43:24]
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L928[13:44:19] <sham1> And what was the
key now?
L929[13:44:28] <sham1> I forget this
stuff, I'm sorry
L930[13:44:54] <sham1> NVM
L931[13:44:55] <OrionOnline> gigaherz, you
remember the Gradle issue i had this afternoon?
L932[13:45:17] <gigaherz> sortof
L933[13:45:23] <gigaherz> I remember you
had some issue
L934[13:45:25] <gigaherz> no idea which
;P
L936[13:46:04] <gigaherz> also esteth, it
doesn't NEED to be the modid, just something that differentiates
your strings from others' strings
L937[13:46:19] <OrionOnline> i just had to
put the minecraft version setter above the one for the mappings :
XD
L938[13:46:24] <gigaherz> the modid just
happenst o be a very good choice
L939[13:46:27] <sham1> !gm
getPlayerInstance
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L941[13:48:53] <OrionOnline> Yeay another
error.... Updating my mod is not going so great.....
L942[13:52:59] <sham1> !gc
PlayerInstance
L943[13:53:13] <sham1> Hmm
L944[13:53:32] <sham1> !gm
playersWatchingChunk
L945[13:53:45] <sham1> Well this is odd as
hell
L946[13:53:51] <kashike> what is
odd?
L947[13:54:02] <sham1> No wait
L948[13:54:05] <sham1> Wrong command
L949[13:54:09] <sham1> !gf
playersWatchingChunk
L950[13:54:50] <esteth> Is it possible to
create a world rendering effect from a forge mod? like the wavy
nether-warp effect, or a shakycam earthquake effect for
example?
L951[13:55:04] <sham1> EVERYTHING'S
POSSIBLE
L952[13:55:05] <esteth> Also, is there a
good way to find out for myself is such a thing is possible?
L953[13:55:14] <esteth> ANYTHING IS
POSSIBLE
L954[13:55:23] <sham1> Yes
L955[13:55:27] ⇦
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L956[13:55:32] <sham1> Like Shia tells
you
L957[13:55:39] <esteth> don't let your
dreams be dreams?
L958[13:55:42] <esteth> just do it?
L959[13:55:58] <sham1> Indeed, you can do
anything you want in the world of modding, if you are willing to
work for it
L960[13:56:02] <shadekiller666> but,
yesterday you said tomorrow
L961[13:56:09] <sham1> Ye
L962[13:56:24] <shadekiller666> and
tomorrow you said yesterday
L963[13:57:16] <esteth> OK, since we have
patching for the base game, I could do anything, since it's just a
java program on my computer. I guess my question should be worded:
"do convenient hooks exist already in forge/mc that would
allow me to accomplish that kind of rendering effect?"
L964[13:57:39] <shadekiller666> uhhh
L965[13:57:49] <shadekiller666> i believe
so
L966[13:58:01] <shadekiller666> but most
of the time things aren't convenient
L967[13:58:06] <shadekiller666> damn
it...
L968[13:58:14] <shadekiller666> stupid
json parsing
L969[13:58:46] <sham1> Time for
invokeExact, I think
L970[14:02:00] <OrionOnline> Is there a
way to get the Binarydata for the Pixels in a
TextureAtlasSprite
L971[14:02:19] <OrionOnline> Is that the
frameTextureData?
L972[14:03:16] <gigaherz> yes
OrionOnline
L973[14:03:18] <gigaherz> that's the raw
pixels
L974[14:03:25] <gigaherz> not even
compressed
L975[14:03:27] <gigaherz> just pixel
data
L977[14:03:57] <gigaherz> probably in
R,G,B,A layout
L978[14:04:42] ⇦
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L981[14:06:14] <sham1> Does that code look
even remotely correct
L982[14:06:19] <OrionOnline> Is there a
way to get the ItemModelMesher?
L983[14:06:36] <OrionOnline> cause what
fry gave does not work:
Minecraft.getMinecraft().getItemModelMesher().getRenderItem().getItemModelMesher().getItemModel(stack).getParticleTexture()
L984[14:08:45] <shadekiller666> that
should work
L985[14:08:46] <gigaherz> what?
L986[14:08:49] <gigaherz> why not?
L987[14:08:55] <shadekiller666> thats the
way you get the IMM
L988[14:09:21] <OrionOnline> cause there
is no getItemModelMesher() in my Minecraft class....
L989[14:09:28] <tterrag|phone> esteth: be
more specific
L990[14:09:32] <tterrag|phone>
"rendering effect" is pretty vague
L991[14:09:35] ***
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L992[14:09:53] <shadekiller666> oh
L993[14:09:55] <OrionOnline> not even
private or protected
L994[14:10:13] <shadekiller666> its
Minecraft.getMinecraft().getRenderItem().getItemModelMesher() i
think
L995[14:10:18] <tterrag> !gm
getItemModelMesher
L996[14:10:19] <OrionOnline> okey
L997[14:10:22] <tterrag> yes
L998[14:10:56] <OrionOnline> Thanks
L999[14:10:59] <shadekiller666> are you
trying to set the particle texture sprite from outside of the
item?
L1000[14:11:36] <OrionOnline>
shadekiller666, no actually i am trying to read it:D
L1001[14:11:43] <OrionOnline> I need the
average color of a Item
L1002[14:11:46] <shadekiller666> lol
ok
L1003[14:11:56] <shadekiller666> for what
purpose?
L1004[14:12:50] <OrionOnline> I use it to
generate the Colors of given materials so that my grayscale
textures can be used by other mods who want to add Armor (or addons
for the armor) to my mod (called Armory)
L1005[14:13:01] <tterrag> why use the
particle texture?
L1006[14:13:11] <OrionOnline> The
material class has two constructors, one with a color and a item
stack
L1007[14:13:16] <OrionOnline> And one
with a ItemStack
L1008[14:13:36] <OrionOnline> tterrag,
because it is in particular used to convert any registered metal
that is registered to TiC to Armory
L1009[14:14:06] <OrionOnline> And because
others hook into TiC and give it metals without them noing i turn
them into Armor i need a way to get the color
L1010[14:14:22] <OrionOnline> Only way
todo that is the ItemStack registered as base stack in TiC
L1011[14:14:35] <OrionOnline> So i parse
the Sprite and get the color
L1012[14:14:42] <OrionOnline> I know that
it is not 100% fail proof
L1013[14:14:44] <tterrag> but what does
the particle have to do with any of that?
L1014[14:15:11] <OrionOnline> I was told
by fry that contained the texture of a Item
L1015[14:15:24]
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L1016[14:15:27] <tterrag> an item might
have multiple textures
L1017[14:15:36] <OrionOnline> I
know
L1018[14:15:36] <tterrag> that's just
what shows when the item is eaten/broken/whatever
L1019[14:15:42] <OrionOnline> I
know
L1020[14:15:48] <OrionOnline> but i just
need a general color
L1021[14:16:02] <OrionOnline> I basically
need to color that he broken particle is
L1022[14:16:09] <tterrag> hmm ok
L1023[14:16:12] <tterrag> well good luck
I guess :p
L1024[14:16:17] <OrionOnline> I am done
:D
L1025[14:16:17] <shadekiller666> i love
when stack traces point to lines that don't have any code on
them...
L1026[14:16:28]
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L1027[14:16:29] <OrionOnline>
shadekiller666, that is unfortunate :D
L1028[14:16:36] <OrionOnline> but i am
going to play some WoW
L1029[14:16:41] <OrionOnline> So see you
guys later
L1030[14:17:09] <shadekiller666> probably
has something to do with the fact that the code that was running
was different than the code in eclipse :P
L1031[14:17:21] *
shadekiller666 didn't hotswap before it crashed
L1032[14:18:26]
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L1034[14:24:02] <shadekiller666> fry, is
there anything that needs to be done to update the OBJLoader to
1.8.8?
L1035[14:26:51] <sham1> Probably updating
:P
L1036[14:30:27]
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L1037[14:30:46] <shadekiller666>
hmm
L1038[14:31:12] <shadekiller666> fry,
also, is there a way to apply 2 textureatlassprites to a single
model?
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L1040[14:32:07] <shadekiller666> or more
specifically, make a sprite that is white everywhere except for the
actual texture
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L1044[14:36:13] <MattDahEpic> whats the
potion field for nausea
L1045[14:37:09] ***
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L1046[14:38:58] <MattDahEpic> !gf
PotionEffect
L1047[14:40:58] <MattDahEpic>
Potion.confusion?!?!? why
L1048[14:41:37] <sham1> Because when you
are confused you get nausea
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L1050[14:46:23] <Cricket> none of the
potion names make sense :P
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L1054[14:52:43] <HassanS6000> What's the
class for a singular layer of snow called?
L1055[14:54:14] <Cricket> Knowing mojang
its probably under the carpet
L1056[14:54:31] <Cricket> They probably
just layer carpet on top of each other with the snow texture
L1057[14:54:43] <HassanS6000> Cricket,
nope it's BlockSnow xD
L1058[14:54:59] <Cricket> Good job
mojang
L1059[14:55:03] <alex_6611> snow layers
have existed in minecraft for muuuuuch longer than carpet :D
L1060[14:56:07] <Cricket> I stay away
from snow biomes, makes such a mess
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L1062[15:01:25] <killjoy> Yup. So Mojang
didn't name that.
L1063[15:01:28] <killjoy> blame mcp
L1064[15:02:18] <esteth> Anyone know why
I get a seemingly infinite recursion when I call
world.setBlockState(...) inside an IWorldGenerator#generate() call?
I thought that was what I was supposed to do...
L1066[15:03:35] ***
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L1067[15:03:50] <Cricket> Theres a 1.8
generator
L1068[15:04:19]
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L1069[15:04:20] <esteth> Cricket: This
generates ore, but I actually want to generate structures
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L1071[15:05:03] <Cricket> Oh most people
that ask about generators want the ore in my experience :P
L1072[15:05:20] <esteth> Seems like it'd
be more sensible to start there :P
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L1084[15:15:15] <masa> define
borked
L1085[15:15:26] <MattDahEpic> one moment,
makign a gif
L1086[15:15:38]
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L1087[15:15:42] <Cricket> "I have
this thing thats broken, do you know whats wrong" doesn't
really help :P
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L1089[15:16:15] <MattDahEpic> it places
you in a "fake" dimesion and when you teleport again you
show up in the right place
L1090[15:17:26] <Cricket> wat?
L1092[15:18:55] <tterrag|away> see
serverTeleport
L1093[15:19:07] <tterrag|away> Can't do
line numbers on mobile too easy
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L1096[15:20:31] <MattDahEpic> the first
cross dim teleport doesnt bring you to the location
L1097[15:21:31] <Cricket> Do you wan the
player to get sick?
L1098[15:21:34] <Cricket> want*
L1099[15:22:02] <MattDahEpic> that
happens when the player stops teleporting too early
L1100[15:22:36] <OrionOnline> Is there a
way to get the fontrenderer in1.8?
L1101[15:22:39] <MattDahEpic> ive fixed
that
L1102[15:22:41] <OrionOnline> Or did that
change to?
L1103[15:24:47] <OrionOnline> Oh found
it
L1104[15:24:52] <OrionOnline> just added
the obj
L1105[15:25:47] <OrionOnline> What is the
way to get the StillIcon from a Fluid?
L1106[15:26:01] <OrionOnline> I currently
only see a way to get the ResourceLocation
L1107[15:26:12] <OrionOnline> but how do
i turn that into a Texture for rendering in a UI?
L1108[15:27:42] <masa> MattDahEpic: seems
to me that the position update gets lost, try setting the position
after you have teleported the player to the other dimension instead
of before it
L1110[15:29:19] <Thutmose> I had never
seen it cause that particular issue in 1.7.10
L1111[15:29:38] <esteth> Is there
documentation on the flags for World#setBlockState? I can't see any
javadoc
L1112[15:30:11]
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L1113[15:30:57] <alex_6611> the 2 default
enabled flags are 1 (do block update) and 2 (send to client), idk
about others
L1114[15:31:57] <esteth> Ah, so during
worldgen I just want 2, not 1? That might be why I'm getting an
infinite loop?
L1115[15:32:08] <alex_6611> not sure,
maybe
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L1117[15:32:57] <Thutmose> it makes the
block for update if this: ((flags & 2) != 0 &&
(!this.isRemote || (flags & 4) == 0) && (chunk == null
|| chunk.isPopulated()))
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L1120[15:33:30] <Thutmose> and it
notifies neighbours if this: (!this.isRemote && (flags
& 1) != 0)
L1121[15:33:52] <alex_6611> yea,
"marking for update" means syncing to client
L1122[15:34:04] <alex_6611> and notifying
neighbors is a block update
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L1125[15:34:37] <alex_6611> don't fully
understand what flag 4 is supposed to be
L1126[15:34:56]
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L1127[15:35:16] <Thutmose> it seems to
result in client side also being marked for update
L1128[15:35:49] <alex_6611> yes, not sure
what that would do though
L1129[15:35:57] <alex_6611> go research!
:P
L1130[15:36:05] <Thutmose> I assume
re-render it
L1131[15:36:15]
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L1133[15:37:04] <Thutmose> yes, it
re-renders on client
L1134[15:37:17] <Thutmose> or sends to
client to notify about re-rendering on server
L1135[15:39:27] <MattDahEpic> why does
Item.onPlayerStoppedUsing#timeLeft never be 0 on item finish
L1136[15:40:12] <gigaherz> did you give a
max time?
L1137[15:40:19] <gigaherz> wait
L1138[15:40:22] <gigaherz> stopped using
means
L1139[15:40:23] <gigaherz> stopped
early
L1140[15:40:29] <gigaherz> when it
completed, there's another thing called
L1141[15:41:38]
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L1144[15:42:24] <gigaherz> or am I
confused?
L1145[15:42:35] <rockers3000> Hello
;)
L1146[15:43:03] <Cricket> Why the winky
face?
L1147[15:43:03] <gigaherz> hello
L1148[15:43:12] <rockers3000> 'Twas an
accident
L1149[15:43:14] <rockers3000> lol
L1150[15:43:16]
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L1151[15:43:20] <AndersBillLind>
Hello!
L1152[15:43:28] <rockers3000> Hello
L1153[15:43:34] <gigaherz> hello
L1154[15:43:38] <Cricket> Accidental
giggity
L1155[15:43:47] <gigaherz> nothing wrong
with feeling happy ;P
L1156[15:43:53] <rockers3000>
*huehuehue*
L1157[15:44:54] <rockers3000> Ok... I'm
on spotify and some random German party rap has started playing.
What do?
L1158[15:45:09] <Cricket> Dance
L1159[15:45:09] <MattDahEpic> do maybe
pause
L1160[15:45:18] <Cricket> Dance is the
only thing to do
L1161[15:45:28] <rockers3000>
-_(i_i)_-
L1162[15:45:30] <gigaherz> either enjoy
of jump to the next track?
L1163[15:45:41] <rockers3000> It sounds
funky though..
L1164[15:45:59] <Cricket> Well its german
party rap
L1165[15:46:03] <Cricket> idk what you
expected
L1167[15:47:17] <AndersBillLind> Should I
put the @SubscribeEvent metadata on an inner class to the class
implementing IExtendedEntityProperties?
L1168[15:47:39] <AndersBillLind> Trying
to get onEntityConstructing events
L1169[15:47:55] <AndersBillLind>
gigaherz: You were speaking about an inner class, didnt quite get
that
L1170[15:48:02] <gigaherz>
AndersBillLind: @SubscribeEvents goes on each method that needs
it
L1171[15:48:02]
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L1172[15:48:29] <gigaherz> class MyIEEP
extends IEEP
L1173[15:48:30] <gigaherz> {
L1174[15:48:33] <gigaherz> ieep stuffs
here
L1175[15:48:39] <gigaherz> class Handler
{
L1176[15:48:45] <gigaherz>
@SubscribeEvent
L1177[15:48:49] <AndersBillLind>
yeah
L1178[15:48:51] <gigaherz>
onentityconstructed
L1179[15:48:55] <gigaherz> }
L1180[15:48:58]
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L1181[15:49:00] <gigaherz> }
L1182[15:49:14] <gigaherz> then on your
preInit you do
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L1184[15:49:26] <gigaherz>
MinecraftForge.EVENT_BUS.whatever(new MyIEEP.Handler())
L1185[15:49:31] <AndersBillLind> And in
my onItemUse handler, I use ExtendedPropertiesMagicWand p =
(ExtendedPropertiesMagicWand)player.getExtendedProperties("wand");,
but that seems to give me null
L1186[15:49:40] <gigaherz> static class
Handler**
L1187[15:49:52] <AndersBillLind> Ah, of
course!!!
L1188[15:49:56] <gigaherz> the first
time, it may be null
L1189[15:49:56] <AndersBillLind> How else
could it be called
L1190[15:49:58] <gigaherz> in that
case
L1191[15:50:05] <gigaherz> you have to
set()
L1192[15:50:29] <MattDahEpic> ieep ieep
ieep wabeldoodble
L1193[15:50:31] <gigaherz> if(p == null)
player.setExtendedProperties("wand", new MyIEEP);
L1194[15:50:42] <AndersBillLind> Why
cannot I use registerExtendedProperties excensively in onItemUse
then?
L1195[15:50:53] <gigaherz> hm
L1196[15:50:54] <gigaherz> wati
L1197[15:50:54]
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L1198[15:50:55] <gigaherz> nevermind
that
L1199[15:51:01] <gigaherz> I was being
confused with the world storage
L1200[15:51:12] <gigaherz> that's right,
ieeps aren't set
L1201[15:51:20] <gigaherz> they are
registered in the entityconstructingevent
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L1203[15:51:33] <gigaherz> is you event
getting called?
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L1205[15:51:57] <AndersBillLind> I was
putting a breakpoint in it, but I dont rely on the breakpoint to be
hit, even if the method is called
L1206[15:52:06] <AndersBillLind> And the
method was not static, it should be that?
L1207[15:52:24] <gigaherz> uh+
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L1209[15:52:29] <gigaherz> if the
breakpoint isn't hit
L1210[15:52:32] <gigaherz> the method was
NOT called
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L1212[15:52:57] <rockers3000> Can't
breakpoints be sketchy at times? What about a System log....
L1213[15:53:00] <gigaherz> if a
breakpoint doesn't hit, I consider that a broken debugger
L1214[15:53:09] <AndersBillLind> ok
L1215[15:53:20] <AndersBillLind> How is
the inner class supposed to be instanced?
L1216[15:53:27] <gigaherz> rockers3000:
there may be some special situations where breakpoints don't hit,
but not a normal execution of an event
L1217[15:53:37] <gigaherz>
AndersBillLind: just as an inner class
L1218[15:53:42] <gigaherz> [22:49]
(gigaherz): MinecraftForge.EVENT_BUS.whatever(new
MyIEEP.Handler())
L1219[15:53:45] ***
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L1220[15:53:51] <gigaherz> I can't
remember if it's .register( or what the method is called
L1221[15:54:03]
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L1222[15:54:06] <rockers3000> gigaherz
Ok, yeah, I suppose.
L1223[15:54:24] <AndersBillLind> I have
kept those methods I need to implement empty, that is perhaps a
problem
L1224[15:54:48] <Horfius> You can create
conditional breakpoints, but normal breakpoints should always hit
if called
L1225[15:55:14] ***
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L1226[15:55:20] <AndersBillLind> Hm, what
if I use some kind of container on my own? There I can store every
players information about the entity
L1227[15:55:22] <rockers3000> I suppose
it can depend on the IDE.
L1228[15:55:23]
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L1229[15:56:44] <AndersBillLind> I can
maybe use the players id and look up a dictionary of some
kind
L1230[15:58:12]
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Leaving.)
L1231[15:58:27] <AndersBillLind> Hm, can
get a players UUID, thats perhaps what I want as key
L1232[15:58:34] <rockers3000>
AndersBillLind Is it necessary? A list of players might be fine for
small multiplayer servers but what about servers that are thousands
strong? It would have to iterate through thousands of Players (or
UUIDs). [Unless you used a dictionary.]
L1233[15:58:48] <AndersBillLind> I can
use a HashMap or something
L1234[15:59:07]
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L1236[15:59:09] <Cricket> Its going to
bottleneck
L1237[15:59:17] <AndersBillLind> As the
extended property mechanism is using a HashMap or something
L1238[15:59:39] <AndersBillLind> They
will not store on this, so it will be less of a bottleneck :)
L1239[15:59:41] <AndersBillLind>
oops
L1240[15:59:44] <AndersBillLind> store on
disk
L1241[16:00:08] <rockers3000> I've run
into a problem involving particles.
L1242[16:00:18] <rockers3000> The keep
spawning when I don't want them to...
L1243[16:00:21] <rockers3000> *They
L1244[16:01:21]
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L1245[16:01:38]
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L1246[16:01:38] ***
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L1247[16:02:07] <MattDahEpic> woo down to
3 mods that need updating to 1.8.8, 2 need 1.8.8 mappings
L1248[16:02:17] <ThePsionic> Yay
MattDahEpic gogogo
L1249[16:02:34] <rockers3000> That sounds
like a nightmare MattDahEpic
L1250[16:02:46] <rockers3000> damned
.json
L1251[16:03:12]
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(sid37725@id-37725.charlton.irccloud.com)
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L1253[16:03:56] <rockers3000> I have a
custom liquid and the default water particles keep spawning even
though I have my own particles spawning. I don't know where the
particles for the default water is generated. Is it part of
materials.water?
L1254[16:07:13] <rockers3000> I have no
idea what I have to override or create in order to change the
outcome...
L1255[16:07:40] <Cricket> Its probably
part of the material then
L1256[16:08:00] <rockers3000> I thought
so.... Would I have to create a new material?
L1257[16:08:28] <AndersBillLind> hehe, I
have a teleporting magic wand which gives away a sizzling sound
when I cast a spell, but I hear that sound from a dinstance,
because I got teleported
L1258[16:08:45] <AndersBillLind> Having a
Map<UUID,MagicWandProperties> was working
L1259[16:08:50] <rockers3000> Couldn't
you have it generate at the place where you will tp
L1260[16:08:59] <AndersBillLind> = new
HashMap<UUDI, MagicWandProperties>();
L1261[16:09:13] <Cricket> UUID*
MiniK
L1262[16:09:25] <AndersBillLind> Is such
an id a long crappy string?
L1263[16:09:28] <rockers3000> gg topkek
9/10 mlg
L1264[16:10:00]
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timeout: 206 seconds)
L1265[16:10:15] <diesieben07>
AndersBillLind, you shoudln't be using a Map of your own. IEEP is
just fine adn will perofrm better
L1266[16:10:30] <rockers3000> A
universally unique identifier (UUID) is an identifier standard used
in software construction. A UUID is simply a 128-bit value.
>> Wikipedia
L1267[16:10:39] <diesieben07> yup
L1268[16:11:04] <AndersBillLind>
diesieben07: The only drawback was that I did not manage to use
it
L1269[16:11:18]
⇨ Joins: AforAnonymous
(bitch2k@dyn-042-143.vix1.mmc.at)
L1270[16:11:19] <diesieben07> then you
were doing it wrong™
L1271[16:11:25]
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L1272[16:11:30] <AndersBillLind>
Yes?
L1273[16:11:39] <diesieben07> lol
L1274[16:11:43] <AndersBillLind> :)
L1275[16:11:44] ***
PaleoCrafter is now known as PaleOff
L1276[16:11:51] <diesieben07> otherwise
it would've worked
L1277[16:12:01] <AndersBillLind> Of
course it would
L1278[16:12:02] <ThePsionic> Don't do
things wrong in public, diesieben07 will track you down
L1279[16:12:30] <diesieben07> the seven
sees all
L1280[16:13:06] <rockers3000> You can
run, but you can't hide.
L1281[16:15:14]
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(~killjoy@2606:a000:1118:c12c:3427:7474:5ca3:7cde) (Ping timeout:
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L1282[16:15:21] <gigaherz> hmmm
L1283[16:15:25] <gigaherz> when you throw
an ender pearl in mc
L1284[16:15:33] <gigaherz> is there any
way that it would drop back as an item without teleporting?
L1285[16:15:53] <MattDahEpic> if you hit
yourself....
L1286[16:16:01] <ThePsionic> Not even
then
L1287[16:16:17] <ThePsionic> You'll still
be "teleported", albeit not moving, and you'll take
damage and lose the pearl
L1288[16:16:19] <gigaherz> I just added a
"teleport" spell to my magic mod
L1289[16:16:29] <gigaherz> and I did that
by spawning an ender pearl entity
L1290[16:16:38] <gigaherz> Iwas hoping it
wouldn't be used to generate free pearls
L1291[16:16:38] <gigaherz> XD
L1292[16:17:26] <AndersBillLind> I added
an ender perl spell to my magic wand so I could get an ender perl,
I tested to throw it in the sea just to check if I would start
swimming at that spot
L1293[16:17:28] <AndersBillLind> nothing
happened
L1294[16:17:29] <ThePsionic> Nah, once
thrown the ender pearl is lost guarateed
L1295[16:17:32] <gigaherz> although I
think I'll copy the code
L1296[16:17:36] <AndersBillLind> Until a
half a minute has ended
L1297[16:17:37] <gigaherz> becauseI don't
want to generate mites
L1298[16:17:40] <ThePsionic>
AndersBillLind: Uhhh what
L1299[16:17:52] <AndersBillLind> Then all
became black
L1300[16:17:56]
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L1301[16:18:11] <AndersBillLind> Lol, did
not realize I would end up in the bottom of the sea
L1302[16:18:39] <gigaherz> never threw an
ender pearl into water?
L1303[16:18:39] <gigaherz> ;P
L1304[16:18:45] <ThePsionic> Yeah it just
goes on under water
L1305[16:18:48] <AndersBillLind> I
learned that the hard way
L1306[16:18:57] <masa> well yeah, because
the pearl entity will not collide with water
L1307[16:19:00] <ThePsionic> The only way
you wouldn't be teleported is if you would throw it into the
void
L1308[16:19:13] <rockers3000> Someone
should make a mod where you can run on water.
L1309[16:19:23] <AndersBillLind> Can
bedrock be put in the inventory?
L1310[16:19:23] <gigaherz> it
exists
L1311[16:19:24] <masa> you eman vanilla
1.9? ;)
L1312[16:19:28] <masa> *mean
L1313[16:19:34] <rockers3000> ok
L1314[16:19:36] <gigaherz> there's some
boots that let you walk on water
L1315[16:19:48] <gigaherz> and then
there's the frostwalker in 1.9
L1316[16:19:49] <rockers3000> I'm
horribly uninformed about 1.9.
L1317[16:20:01] <gigaherz> so you don't
know about the Mending enchant either?
L1318[16:20:03] <AndersBillLind> I heard
about a new jetpack, is that reality now?
L1319[16:20:04] <rockers3000> imo I'm not
keen on 1.8 or 1.9
L1320[16:20:14] <gigaherz>
AndersBillLind: jetpack?
L1321[16:20:21] <gigaherz> no just the
glider wings
L1322[16:20:25] <gigaherz> still amazing
though
L1323[16:20:47] <AndersBillLind>
ok!
L1324[16:21:07] <rockers3000> All of it
feels very temperamental.
L1325[16:21:08] <masa> I love 1.8
vanilla, but not sure how to fee labout 1.9 vanilla... I dislike
the combat changes, I think they are just plain annoying for
"regular" survival play focused more on building and
occasional exploration
L1326[16:21:20] <rockers3000> I know
masa
L1327[16:21:35] <gigaherz> I'm
ambivalent
L1328[16:21:59] <gigaherz> the combat
changes are not bad per se
L1329[16:22:06] <masa> there are nice
changes too, but the combat changes are what puts me off... not
sure if/when I'll update my vanilla server from 1.8.8
L1330[16:22:07] <gigaherz> but they do
make combat slower-paced
L1331[16:22:12] <gigaherz> but
L1332[16:22:17] <gigaherz> the glider
wings and the mending enchant
L1333[16:22:21] <rockers3000> There are
mods for that. If anyone wants to get that indepth that they want
dual-wielding then they should know how to be able to download and
install mods....
L1334[16:22:26] <gigaherz> those two make
it worth upgrading for vanilla
L1335[16:22:32] <masa> yeah maybe
L1336[16:22:56] <rockers3000> Minecraft
is getting better in terms of updates though.
L1337[16:23:01] <rockers3000> They are
innovating now.
L1338[16:23:05] <Cricket> not
really
L1339[16:23:11] <rockers3000> More than
before
L1340[16:23:16]
⇨ Joins: Brokkoli
(~Brokkoli@f050167219.adsl.alicedsl.de)
L1341[16:23:27] <Cricket> What about this
update is innovating?
L1342[16:23:28] <rockers3000> For the
past year, they have been like "hurr durr clay coloured blocks
yay"
L1343[16:23:29] <HassanS6000> How to
update a IProperty via BlockState?
L1344[16:23:41] <HassanS6000> Ex.
BlockSnow has a property LAYERS, cannot find where it is being
changed
L1345[16:23:46] <masa> I don't like the
dual wielding changes/implementation, I think it is based on the
onItemUse() return values which hand's item is used, which means
that when you try to place blocks from lets say left hand and you
miss, you will then use the item from the right hand, for example a
bow... ugh
L1346[16:23:52] <rockers3000> (Actually,
I like clay coloured blocks.)
L1347[16:23:55] <AndersBillLind> Seems to
be no Items.elytra
L1348[16:24:18] <TehNut> Because the
Elytra is 1.9
L1349[16:24:21] <masa> and also,
reguiring a frickin shield to be able to block surprise creepers,
no thanks... I don't need 30% of the screen space be blocked by
that crap all the time
L1350[16:24:31] <gigaherz>
AndersBillLind: that's 1.9 not 1.8.8 XD
L1351[16:24:35] <diesieben07>
HassanS6000, IBlockState#withProperty(property, value) gives you a
new IBlockState with the property set to the value
L1352[16:24:35] <AndersBillLind> ok
L1353[16:24:40] <AndersBillLind> I have
to wait then :)
L1354[16:24:44] <HassanS6000>
diesieben07, Thanks :)
L1355[16:24:45] <rockers3000> Oh no! Yeah
you're right. It's probably going to be onItemUse(int hand) return
ItemStackInHand;
L1356[16:25:04] <rockers3000> Not that
big of a pain though.
L1357[16:25:45] <AndersBillLind>
bye
L1358[16:25:47]
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L1361[16:29:02] <rockers3000> Ok. Cricket
, my "blood water" now has its own material. But I can
walk through it..
L1362[16:29:12] <rockers3000> No
particles though.
L1363[16:29:17] <Cricket> you are jesus
:P
L1364[16:29:23] <rockers3000>
Literally
L1365[16:29:33] <Cricket> I say ship it
:P
L1366[16:29:55] <rockers3000> Ship dodgy
red blood and me?
L1367[16:30:02] <rockers3000> Bloody
rockers!
L1368[16:30:11] <rockers3000> (I get
called that alot actually)
L1369[16:30:35] <rockers3000> brb
L1370[16:30:50] <diesieben07> he's gonna
go cuddle his alot
L1371[16:31:19] <Horfius> Can someone
give me the quick rundown on how mods work in 1.8.8?
L1372[16:31:28]
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L1373[16:31:36] <diesieben07> pretty much
the same they work in 1.8
L1374[16:31:39] <TehNut> you use json for
everything
L1375[16:31:44] <ThePsionic> Horfius:
Well, you write code and stuff happens
L1376[16:31:48] <ThePsionic> If you do it
right
L1377[16:32:11] <Horfius> Can you give me
more of the "if you do it right" bit?
L1378[16:32:19] <Cricket> Can you code a
mod
L1379[16:32:23] <Cricket> Then you did it
right
L1380[16:32:29] <ThePsionic> :D
L1381[16:32:30] <Cricket> Rinse and
repeat
L1382[16:32:37] <Horfius> Not
helpful
L1383[16:32:42] <ThePsionic> Cricket: you
should write a book
L1384[16:32:52] <Horfius> Okay, first
question: What happened to @Mod?
L1385[16:32:57] <ThePsionic>
Nothing
L1386[16:33:10] <ThePsionic>
setupDecompWorkspace mate :^)
L1387[16:33:18] <Horfius> I already
did
L1388[16:33:28] <ThePsionic> do it
better
L1389[16:33:32] <TehNut> er
L1390[16:33:34] <TehNut> Nothing
happened?
L1391[16:33:36] <masa> oh I'm so glad I
updated some of my mods to 1.8.8 yesterday. There has already been
ONE download for one of them!
L1392[16:33:36] <Horfius> And the class
exists, but it tells me that it's not an applicable type
L1393[16:33:49] <Cricket> lol
L1394[16:34:00] <diesieben07> what did
you type? show your code.
L1395[16:34:02] <rockers3000>
setupDecompWorkspace turbo-C++
L1397[16:34:07]
⇨ Joins: Brokkoli
(~Brokkoli@f050164099.adsl.alicedsl.de)
L1398[16:34:08] <masa> oh wow and 2 and 3
for the other two
L1400[16:34:49] <gigaherz> Horfius:
decompiling may have crashed
L1401[16:35:01] <gigaherz> you need to
make sure that it finished successfully
L1402[16:35:03] <gigaherz> and not with
an error
L1403[16:35:14] <Horfius> didn't see
one
L1404[16:35:29] <diesieben07> and the
error on that is where? that looks fine to me
L1405[16:35:45] <Cricket> Nice pseudo
code :P
L1406[16:35:47] <gigaherz> did you
refresh your eclipse/idea project?
L1407[16:36:01] <Horfius> Yes, I reset
the whole thing in fact
L1408[16:36:10] <masa> is there a strict
acceptedMinecarftVersion inferred if one is not provided?
L1409[16:36:11] <Cricket> reset !=
refresh
L1410[16:36:16] <rockers3000> Yeah, but
anyone could say that they got 34 downloads....
L1411[16:36:35] <Horfius> I like to keep
it strict just in case people are idiots
L1412[16:36:49]
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L1413[16:36:51] <masa> because all of my
1.8 mods refused to work in 1.8.8, it said that they rewuire
1.8
L1414[16:37:02] <rockers3000> masa,
ThePsionic for example
L1416[16:37:14] <TehNut> masa: Yes, FG
sets it to the version specified in build.gradle
L1417[16:37:16] <ThePsionic> B)
L1418[16:37:17] <rockers3000> (kek)
L1419[16:37:20]
⇨ Joins: romibi
(~quassel@cable-static-7-174.rsnweb.ch)
L1420[16:37:21] <TehNut> Just use
[1.8,)
L1422[16:37:32] <rockers3000> Guys, 2.0
has just come out
L1423[16:37:36] <Horfius> By reset, I
mean I completely deleted the idea workspace files and only kept
the source, then dled the latest 1.8.8
L1424[16:37:39] <masa> TehNut: oh, ok
thanks
L1425[16:37:44] <gigaherz> 2.0 of what,
rockers3000?
L1426[16:37:57] <rockers3000>
MinCraft
L1427[16:38:04] <ThePsionic> pls
L1428[16:38:07] <rockers3000> without the
e
L1429[16:38:08] <Horfius> And gradle is
giving me no errors when checking decomp
L1430[16:38:09] <rockers3000> snpai
L1431[16:38:18]
⇦ Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Read
error: Connection reset by peer)
L1433[16:38:44] <rockers3000>
hahaha
L1434[16:38:50] <diesieben07> lol
L1435[16:38:54] <diesieben07> dat mysql
message
L1436[16:38:59] <rockers3000> Someone
needs to make a mincraft minecraft mod
L1437[16:39:10] <rockers3000> "All
about gemstones"
L1438[16:39:16] <Horfius> OHHHHHHHH
L1439[16:39:26]
⇨ Joins: DevinEngland (~Devin@184.63.232.252)
L1440[16:39:30] <illyohs>
"Deprecated: mysql_connect()" so pretty
L1441[16:39:33] <Horfius> I know what's
wrong. IntelliJ didn't actually set the SDK
L1442[16:39:39] <diesieben07> lol
L1443[16:39:57] <rockers3000> Well, they
tried.
L1444[16:40:00]
⇨ Joins: Searge
(~Searge@c83-252-50-53.bredband.comhem.se)
L1445[16:40:03] <rockers3000> 10/10 for
effort.
L1447[16:40:09] <ThePsionic> :3c
L1448[16:40:20] <rockers3000>
emmergerd
L1449[16:40:28] <rockers3000> its all
coming together
L1450[16:40:30] <Horfius> Okay,
everything is good now :D
L1451[16:40:30] <rockers3000> GUYS!
L1452[16:40:43] <rockers3000> ThePsionic
IS THE ILLUMINARTY PARTY
L1453[16:40:43] <ThePsionic> rockers3000:
I have everything you need ;)
L1454[16:40:56] <gigaherz>
Min'E'Craft
L1455[16:41:16] <rockers3000> ΔΔΔΔΔΔΔΔΔΔΔ
ILLUMINARTY PARTY CONFIRM!!1! ΔΔΔΔΔΔΔΔΔΔΔ
L1456[16:41:25] <ThePsionic> delta
delta
L1457[16:41:52] <rockers3000> I wonder if
anybody is going to make a spotify mod for minecraft
L1458[16:41:53] <Horfius> Now derive
it
L1459[16:42:10] <Horfius> That sounds...
difficult
L1460[16:42:16] <ThePsionic> Well, time
to disappoint rockers3000 here
L1461[16:42:28] <Horfius> I mean, vazkii
has a mod that you can create music playlists and listen to them
in-game
L1462[16:42:39] <rockers3000> That's
cool
L1463[16:42:45] <ThePsionic> Gliby has a
voice chat mod
L1464[16:42:46] <rockers3000>
*sniffles*
L1465[16:42:53] ***
CrystalMare is now known as Crystal|AFK
L1466[16:42:53] <rockers3000> wow
L1467[16:43:01] <rockers3000> Imagine
that on skyblock.net
L1468[16:43:03] <rockers3000> gg
L1469[16:43:06] <ThePsionic> rip
L1470[16:43:42] <rockers3000> ***Sho
guysh, today I willsh ve playing MinshCrafts***
L1471[16:44:04] <ThePsionic> 10 year old
let's player with braces?
L1472[16:44:13] <rockers3000> Δ Yes
Δ
L1473[16:45:37] <gigaherz> XD
L1475[16:45:45] <gigaherz> they nearly
ragequit from blast off
L1476[16:45:54] <gigaherz> they are now
playing journey to the code - get rekt edition
L1477[16:45:57] <gigaherz> core*
L1478[16:46:02] <gigaherz> this will be
fun.
L1479[16:46:31] <rockers3000> My sister
watches them too much.
L1480[16:46:38] <rockers3000> Wait.
L1481[16:46:44] <rockers3000> Is one of
your mods in the modpack?
L1482[16:47:09] <tterrag|away> I know the
creator of journey to the core
L1483[16:47:15] <tterrag|away> definitely
will be interesting for them to play
L1484[16:47:19] <rockers3000> That's
cool.
L1485[16:47:26] <HassanS6000>
diesieben07, how would I write AND read multiple integers in a
packet?
L1486[16:47:41] <tterrag|away> just read
them in the same order you wrote them
L1487[16:47:46]
⇦ Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 186
seconds)
L1488[16:47:47] <tterrag|away> that's
all
L1489[16:48:15] <HassanS6000>
tterrag|away, Oh. Thanks :D
L1490[16:48:57] <rockers3000> So, what
are the mods that everybody is working on?
L1491[16:49:13] <rockers3000> I'm working
on a mod named Satanic Offerings ;D
L1492[16:49:26]
⇦ Quits: Benimatic
(~Benimatic@cblmdm72-241-106-31.buckeyecom.net) (Quit:
Leaving)
L1493[16:49:26] <ThePsionic> Sounds like
fun for the whole family
L1494[16:49:28]
⇨ Joins: Delaxarnyazer
(~Delaxarny@ip56572345.direct-adsl.nl)
L1496[16:50:29] <HassanS6000>
rockers3000, Star Wars Mod
L1497[16:50:36] <rockers3000> Thats
cool
L1499[16:50:58] <rockers3000> That also
sounds cool
L1500[16:50:59] <tterrag|away> Just
getting home so nothing :p
L1501[16:50:59] <gigaherz> it's something
I have been slowly working on since whenever mc1.4.7 was
L1503[16:51:05] <rockers3000> :D
L1504[16:51:06] <ThePsionic> I just
showed you my two main projects rockers3000 :P
L1505[16:51:26] <rockers3000> They looked
good too!
L1506[16:51:38] <ThePsionic> :D
L1507[16:51:40] <rockers3000> Why does
everyone work with GitHub
L1508[16:51:47] <rockers3000> Where my
Dropbox homies at?
L1509[16:51:47] <HassanS6000>
rockers3000, cuz yay
L1510[16:51:52]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit:
Leaving)
L1511[16:51:55] <ThePsionic> Dropbox
isn't a VCS
L1512[16:51:57] <ThePsionic> that's
why
L1513[16:51:59] <rockers3000> Shhh
L1514[16:52:03] <rockers3000> It is if
you believe
L1515[16:52:07] <ThePsionic> Noh
L1516[16:52:24] <rockers3000> I know it's
not versioning
L1517[16:52:27] <rockers3000> but
m80
L1518[16:52:32] <rockers3000> what about
folders?
L1519[16:52:32] <illyohs> heh I remember
when I used git as a vcs then I learnd how to git
L1520[16:52:41] <diesieben07> since when
does git not have folders? :O
L1521[16:52:42] <rockers3000> ΔΔΔΔΔΔΔΔΔΔΔ
ILLUMINARTY PARTY CONFIRM!!1! ΔΔΔΔΔΔΔΔΔΔΔ
L1522[16:52:48] <diesieben07> the fuck
are you talkign abotu man?`:D
L1523[16:52:54] <ThePsionic> rockers3000:
I use GitHub for VCS and Stack for file mirroring
L1524[16:53:00] <rockers3000> I'm too
dumb for git
L1525[16:53:08] <rockers3000> jkjkjk *too
lazy
L1526[16:53:14] <diesieben07> wat
L1527[16:53:18] ***
lxkm is now known as lxkm|work
L1528[16:53:19] <diesieben07> that is not
an argument.
L1529[16:53:25] <ThePsionic> wat
indeed
L1530[16:53:30] <rockers3000> Besides, I
mod by myself.
L1531[16:53:37] <rockers3000> I don't use
any Versioning system
L1532[16:53:46] <diesieben07> well, your
loss i guess
L1533[16:53:49] <rockers3000> :p
L1534[16:53:52] <ThePsionic> I mod by
myself too :P
L1535[16:54:12] <ThePsionic> I just like
having my code open-source so anyone can pick up work on it if I
vanish for whatever reason
L1536[16:54:15] <diesieben07> git gives
you the ability to do things like CI, too
L1537[16:54:20] <ThePsionic> Yep
L1538[16:54:25] <HassanS6000>
diesieben07, yep
L1539[16:54:29] <rockers3000> In all
honesty, it's because I haven't set one up yet. I don't refuse to
use git, I just haven't yet.
L1540[16:54:30] <HassanS6000> Jenkins FTW
:P
L1541[16:54:35] <diesieben07> ewww
jenkins
L1542[16:54:38] <HassanS6000> Haha
L1543[16:54:40] *
diesieben07 points at travis-ci
L1544[16:54:45] *
HassanS6000 points the other way
L1545[16:54:50] <ThePsionic> Jenkins >
travis any day
L1546[16:54:50]
⇨ Joins: vsg1990
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L1547[16:54:53] <illyohs> also git bisect
is a god send
L1548[16:55:01] *
rockers3000 is confused.
L1549[16:55:15] <diesieben07> someones
does it for me > i need to do the dirty work any day :D
L1550[16:55:18] ***
tterrag|away is now known as tterrag
L1551[16:55:25] <tterrag> travis is nice
for quick throwaway builds
L1553[16:55:25] <rockers3000> What is
CI?
L1554[16:55:27] <tterrag> and that's what
I use it for
L1555[16:55:30] <tterrag> nothing else
:P
L1556[16:55:33]
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L1557[16:55:37] <diesieben07> Contionous
Integration
L1559[16:55:47] <diesieben07> you push to
GH, it builds your project
L1560[16:56:05] <diesieben07> throwaway
builds? wat
L1561[16:56:05] <rockers3000> Oh
L1562[16:56:10] <rockers3000> I see
L1563[16:56:11] <tterrag> diesieben07: PR
tests
L1564[16:56:18] <diesieben07> i have my
travis push to my maven repo
L1565[16:56:19] <ThePsionic> tterrag:
Didn't I use to have a mod on there? :P
L1566[16:56:21] <diesieben07> i dont see
whats wrong with that
L1567[16:56:24] <tterrag> ThePsionic:
maybe?
L1568[16:56:24]
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L1569[16:56:33] <tterrag> what was
it?>
L1570[16:56:35] <ThePsionic> Can't even
remember which
L1571[16:56:35] <rockers3000> You upload
to Git. -> Git builds. -> Yay?
L1572[16:56:38] <HassanS6000> Halp! My
JSONs borked
L1573[16:56:44] <diesieben07> git doesnt
build
L1574[16:56:48] <diesieben07> git also is
not something you can upload to.
L1575[16:56:50] <ThePsionic> I just
remember me using your Jenkins build tterrag
L1576[16:56:52] ***
prasselpikachu is now known as Fridtjof
L1578[16:57:28] <tterrag> that's all I'm
using travis for atm
L1579[16:57:32] <tterrag> and henry set
that all up...not me
L1580[16:57:53] <diesieben07> i am just
asking *why* you need your own ;)
L1581[16:57:57] <rockers3000> How do
people manage to view information about a program on git without
uploading?
L1583[16:58:06] <HassanS6000> Something
is borked..
L1584[16:58:17] <diesieben07>
rockers3000, that is called github. which is just a website for
hosting git repos.
L1585[16:58:25] <ThePsionic> Good job
HassanS6000 you broke everything
L1587[16:59:18] <rockers3000> So you have
to use a seperate system for the actual files like Dropbox?
L1589[16:59:28] <tterrag> rockers3000:
github and git are related in no ways, other than the fact that
github hosts git repos
L1590[16:59:29] <HassanS6000> Now what
did I doooo
L1591[16:59:34] <rockers3000> Oh
L1592[16:59:42] <rockers3000> Time for a
tutorial I think
L1594[16:59:55] <tterrag> enjoy
L1595[16:59:56] <gigaherz> Git is a
distributed version control system
L1596[17:00:05] <diesieben07> you could
use e.g. bitbucket as an alternative for github and still use
git
L1597[17:00:08] <gigaherz> it allows
people to share code including full history of changes
L1598[17:00:08] <diesieben07> or you
could host your own server.
L1599[17:00:10]
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L1600[17:00:24] <gigaherz> Github is a
hosting company that provides remote repositories for git
L1601[17:00:31] <rockers3000> Okay, So
you can upload to github which uses git for repos?
L1602[17:00:35] <gigaherz> yep
L1603[17:00:38] <rockers3000> I see
L1604[17:00:40] <gigaherz> big note on
*CAN*
L1605[17:00:43] <gigaherz> you can also
work fully offline
L1606[17:00:51] <rockers3000> Shhh
L1607[17:00:54] <rockers3000> don't
confuse me
L1608[17:00:57] <rockers3000> jkj
L1609[17:00:57] <tterrag> github is good
for sharing your code, and backing it up as well
L1610[17:01:00] <rockers3000> Okay
L1611[17:01:02] <gigaherz> it's important
that you understand that
L1612[17:01:04] <tterrag> you can show
anyone your code instantly
L1613[17:01:07] <gigaherz> because the
most important git operations
L1614[17:01:07] <rockers3000> I do
L1615[17:01:07] <tterrag> and it's there
if your PC blows up
L1616[17:01:09] <gigaherz> happen
locally
L1617[17:01:26] <tterrag> yes
L1618[17:01:26] <gigaherz> git add, git
commit, git checkout, git branch,
L1619[17:01:29] <rockers3000> You got
your code in the cloud..
L1620[17:01:34] <gigaherz> are all local
repository operations
L1621[17:01:39] <tterrag> "the
cloud" heh
L1622[17:01:41]
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L1623[17:01:45] <gigaherz> in order to
interact with the remote repository
L1624[17:01:45] <rockers3000> So could
you use Dropbox and Git. (Theoretically)
L1625[17:01:47] <tterrag> it's a server
at github (well probably AWS but whatever)
L1626[17:01:50] <tterrag> not "the
cloud"
L1627[17:01:53] <rockers3000> I
know
L1628[17:01:53] <gigaherz> you use clone
(to download a whole new copy),
L1629[17:01:55] <rockers3000> slang
L1630[17:02:00] <gigaherz> pull, to merge
the remote changes with the local
L1631[17:02:06] <gigaherz> push to send
the local changes to the remote
L1632[17:02:12] <rockers3000> Ok
L1633[17:02:14] <gigaherz> fetch to get
remote changes without merging
L1634[17:02:20]
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L1635[17:02:29] ***
MrKickkiller is now known as MrKick|Away
L1636[17:02:30] <illyohs> git commit -m
"to commit chages"
L1637[17:02:55] <gigaherz> rockers3000:
the git repository has a special protocol, it's not a
general-purpose cloud
L1638[17:03:07] <rockers3000> k
L1639[17:03:12] <gigaherz> find a
tutorial
L1640[17:03:15] <diesieben07> you need a
storm cloud, not just any rain cloud will do
L1641[17:03:17] <gigaherz> a
"getting started" page
L1642[17:03:22] <diesieben07>
jokes!
L1643[17:03:25] <gigaherz> that teaches
you the basics
L1645[17:03:59] <gigaherz> that's some
really basic "first steps"
L1646[17:04:07] <gigaherz> doesn't
actually teach you the concepts of a git repository
L1647[17:04:18] <rockers3000> I will
research it.
L1648[17:04:52]
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L1651[17:05:41] <HassanS6000> Oh, it's
not my JSON. It's my shit code :D
L1652[17:05:41] <tterrag> official site
docs
L1653[17:05:42] <esteth> What is the
lifetime of my @Mod class? Can i assume that fields declared in my
@Mod class exist only while one world is loaded, or is that
dangerous?
L1654[17:05:44]
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L1655[17:06:05] <gigaherz> esteth: the
@Mod exists all the time
L1656[17:06:08] <gigaherz> from load to
shutdown
L1657[17:06:17] <esteth> Ah, ok.
L1658[17:06:27] <esteth> Is there a
standard-ish way of persisting some information per-world?
L1659[17:06:34] <gigaherz> yes
L1660[17:06:40] <tterrag> per save or per
dimension?
L1661[17:06:43] <gigaherz> there's a
worldsaveddata
L1662[17:06:51] <gigaherz> there's two
types
L1663[17:06:54] <gigaherz> one that's
shared
L1664[17:06:56] <gigaherz> and one
per-dimension
L1665[17:07:00] <esteth> per dimension I
guess, since I'm trying to save stuff during worldgen to use in
other chunks
L1666[17:07:17] <esteth> Thanks, I'll
look at worldsaveddata
L1668[17:07:39] <gigaherz> this is how I
implemented it
L1669[17:07:41] <gigaherz> mine's
global
L1670[17:07:42] <tterrag> meh, I never
bothered with that :p
L1671[17:07:52] <gigaherz> the only thing
you haveto change
L1672[17:07:53] <gigaherz> is
L1673[17:07:54] <gigaherz> MapStorage
storage = world.mapStorage;
L1674[17:07:54] <gigaherz> to
L1675[17:07:59] <gigaherz> MapStorage
storage = world.perWorldStorage;
L1676[17:08:06] <gigaherz> andthen it
becomes dimension-specific
L1677[17:08:15] <gigaherz> tterrag: it's
simpler than an IEEP
L1678[17:08:23] <tterrag> IEEP?
blech
L1679[17:08:40]
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L1681[17:08:48] <tterrag> that's per
chunk though, not world
L1682[17:08:58] <tterrag> not sure what
esteth wants :D
L1683[17:08:58] <gigaherz> WAY simpler
than that ;p
L1684[17:09:20] <esteth> I want to plot a
perlin-noise line across a world consistently, so I think I want
dimension-level storage.
L1685[17:09:35] <esteth> thanks guys -
super useful links :)
L1686[17:09:54] <esteth> Also, mad props
for chisel, tterrag :)
L1687[17:10:04]
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L1690[17:11:58] <tterrag> I don't do it
alone
L1691[17:12:00] <tterrag> but thanks
:)
L1692[17:14:13] <gigaherz> yeah chisel,
carpenter's blocks and the extra utilities builder's wand are any
creative builder's dream
L1693[17:14:14] <gigaherz> ;P
L1694[17:20:38] <gigaherz> I think I
asked in the past but
L1695[17:20:46]
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L1696[17:20:48] <gigaherz> is there an
entity "id" limit I should worry about?
L1697[17:21:07] <tterrag> for mod
entities? no
L1698[17:21:12] <tterrag> and you never
need global entities
L1699[17:21:13] <tterrag> so...no
L1700[17:21:16] <gigaherz> k
L1701[17:23:23]
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L1713[17:32:05] <MGR> Hello
L1714[17:32:22] <MGR> I tested a new
modpack, and it keeps crashing
L1715[17:32:36] <MGR> If I post the log
in pastebin, could somebody take a look at it please?
L1716[17:32:47] <MGR> I also have a list
of the mods+version#
L1717[17:32:56] <MalkContent> show the
log
L1719[17:33:18] <diesieben07> you
installed a 1.8 mod on 1.7.10
L1720[17:33:21] <tterrag> ^
L1721[17:33:23] <tterrag> beat me to
it
L1722[17:33:37] <MGR> Dang
L1723[17:33:40] <MGR> I'll check it
out
L1724[17:34:02]
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L1725[17:34:09] <MGR> which one is the
1.8 one?
L1726[17:34:20] <HassanS6000> Fixed it
=3
L1727[17:34:23] <tterrag> malisiscore
maybe? the log doesn't say
L1728[17:34:43] <MGR> alright,
thanks
L1729[17:34:46] <MGR> I gtg for a
bit
L1730[17:34:49] <MGR> I'll check in if
that works
L1731[17:35:22] <MalkContent> how do you
see that a 1.8 mod is in there?
L1732[17:35:31] <diesieben07> the FML
package has changed
L1733[17:35:39] <diesieben07> one mod
there is referencing the new version
L1734[17:35:41] <MalkContent> k
L1735[17:35:53] <MalkContent> gotta
remember that
L1736[17:36:12] <MalkContent> all i saw
was blabla coremod and the rest said nothing
L1737[17:36:21] <MalkContent> so i zoned
out because coremod
L1738[17:36:25] <diesieben07> lol
L1739[17:36:43] <diesieben07> this laptop
is gonna drive me nuts some da
L1740[17:36:44] <diesieben07> day
L1741[17:37:05] <diesieben07> very rarely
the touchpad has a weird issue where it doesnt trakc properly
anymore and clicks randomly
L1742[17:37:13] <MalkContent> until the
day i finally make a coremod in order to have done it i refuse to
give advise on them x)
L1743[17:37:24] <diesieben07> the fix is
to ocmpletely shut the thing off remove the battery for a few secs
and then reboot
L1744[17:37:38] <diesieben07> i have no
idea why it happens
L1745[17:37:57] <MalkContent>
wackelkontakt?
L1746[17:38:02] <diesieben07> lol
L1747[17:38:04] <MalkContent> hair under
the pad
L1748[17:38:07] <diesieben07> well
L1749[17:38:12] <MalkContent> maybe
moisture
L1750[17:38:20] <diesieben07> not sure
how a reboot + power removal would fix it
L1751[17:38:24]
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L1752[17:38:25] <diesieben07> also JUST a
reboot is not enough
L1753[17:38:32] <diesieben07> it needs
absolutely no power for a few secs
L1754[17:38:58] <diesieben07> and
considering that that has fixed it consistently for like 3 times
now...
L1755[17:40:01] <MalkContent> maybe
theres stuff in there acting as a crappy capacitor
L1756[17:40:09] <diesieben07> maybe
L1757[17:40:30] <MalkContent> ever had
some fluid on the pad?
L1758[17:40:38] <diesieben07> no
L1759[17:40:39] <diesieben07> well
L1760[17:40:46] <MalkContent> like, maybe
some sugar or other trace stuff's in under there
L1761[17:40:56] <diesieben07> again i
highly doubt that its that
L1762[17:41:05] <diesieben07> because it
happens like a switch
L1763[17:41:09] <MattDahEpic> have you
ever static shocked the pad
L1764[17:41:15] <diesieben07> no
L1765[17:41:23] <diesieben07> and once it
starts i have to do the above procedure
L1766[17:41:46] <diesieben07> if it was
like a capacitor thingy it would get worse over time i would
think
L1767[17:42:03]
⇨ Joins: DivineCooking
(sid64732@id-64732.tooting.irccloud.com)
L1768[17:42:27] <MalkContent>
*shrugs*
L1769[17:42:42] <diesieben07> :D
L1770[17:42:53] <MalkContent> not
necessarily
L1771[17:42:59] <MalkContent> but who
knows
L1772[17:43:11] <MalkContent> when in
doubt, disassemble ^^
L1773[17:43:21] <diesieben07> meh
L1774[17:43:25] <diesieben07> it doesnt
happen often enough :D
L1775[17:43:30] <diesieben07> and i know
how to fix it
L1776[17:43:31] <MalkContent> if you got
a mouse
L1777[17:43:39] <MalkContent> you could
also just detach the pad
L1778[17:43:44] <diesieben07> well
L1779[17:43:48] <diesieben07> i do have a
mouse
L1780[17:43:57] <diesieben07> but like...
on a train or on the go i use the touchpad
L1781[17:44:07] ***
mr208 is now known as mallrat208
L1782[17:44:14] <MalkContent> the obvious
answer here is to carry screwdrivers
L1783[17:44:23] <MalkContent> and
reattach when needed
L1784[17:44:27] <diesieben07> lol
L1785[17:44:32] <diesieben07> or you
know...
L1786[17:44:35] <diesieben07> Fn-F6
L1787[17:44:54] <MalkContent> i assume
that shuts it down
L1788[17:45:11] <diesieben07> yup
L1789[17:45:35] <MalkContent> i'd
probably lose my mind to a randomly clicking touchpad
L1790[17:45:47] <MalkContent> couldnt u
disable it in the hardware settings?
L1791[17:46:05] <diesieben07> dude
L1792[17:46:12] <MalkContent> maybe make
a keyboard accessible script on the desktop that reactivates
it
L1793[17:46:12] <diesieben07> it happens
like once a month
L1794[17:46:17] <MalkContent> o lol
L1795[17:46:19] <MalkContent> well
L1796[17:46:19] <diesieben07> then i shut
down the laptop
L1797[17:46:24] <diesieben07> remove the
battery for 10 seconds
L1798[17:46:26] <diesieben07> and its
fixed
L1799[17:46:34] <MalkContent> carry on
then
L1800[17:46:40] <diesieben07> its just
crazy strange thats all :D
L1801[17:46:41] <MalkContent> i thought
it was like once a day or something
L1802[17:46:42]
⇨ Joins: kalabron
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L1803[17:46:48] <diesieben07> nah
L1804[17:46:50] <masa> hmm, I wonder if I
should start my new mod first to learn the new 1.8 rendering stuff
properly before trying to clean up my main mod's 1.8 port...
L1805[17:46:51] <MGR> I think i found
it
L1806[17:47:05] <MGR> I think I did
OpenComputers for 1.8 instead of 1.7.10
L1807[17:47:12] <MalkContent> o yea
L1808[17:47:16] <MalkContent> i did that
too
L1809[17:47:26] <MalkContent> their
default dl was still for 1.7 then
L1810[17:48:24] <MGR> you guys are
lifesavers
L1811[17:48:29] <MattDahEpic> is
tap-to-click not the worst thing ever concieved?
L1812[17:48:55] <diesieben07> meh
L1813[17:48:58] <MalkContent> nah
L1814[17:49:02] <diesieben07> touchpads
are.
L1815[17:49:12] <MalkContent> wat
L1816[17:49:23] <diesieben07> i know they
are the best we got
L1817[17:49:27] <diesieben07> they still
suck.
L1819[17:50:50] <MalkContent> mm
L1820[17:50:54] <MalkContent> can't beat
logitech
L1821[17:50:54] <tterrag> G502 master
race
L1822[17:51:14]
⇦ Quits: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Ping timeout:
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L1823[17:51:19] <diesieben07> oh god
please no
L1824[17:51:26] <MalkContent> when my g9
got a wackelkontakt in its second year
L1825[17:51:28] <diesieben07> i hate
gaming mice
L1826[17:51:35] <MalkContent> they sent
me a replacement g9x for free
L1827[17:51:41] <tterrag> I don't use
most of its functions for gaming lol
L1828[17:51:47] <tterrag> it's a
genuinely good all around mouse
L1829[17:52:06] <diesieben07> it just
looks like it feels like shit in my hand
L1830[17:52:11] <MalkContent> can't beat
logitech in customer support
L1831[17:52:18] <diesieben07> all these
sharp edges
L1832[17:52:41] <MGR> diesieben07,
MalkContent, and tterrag, thank you so much!
L1833[17:52:44] <MGR> my modpack works
now!
L1834[17:52:46] <MalkContent> dude
L1835[17:52:50] <MalkContent> i just said
"post the log"
L1836[17:52:54] <MalkContent> :D
L1837[17:52:57] <MGR> you still helped
:P
L1838[17:53:01] <tterrag> diesieben07:
it's the best feeling mouse I've ever had
L1839[17:53:03] <tterrag> no lie
L1840[17:53:06] <tterrag> but meh
:P
L1841[17:53:11] <MGR> I have a
BMW/Thermaltake mouse
L1842[17:53:14] <diesieben07> so is my
performance MX :D
L1843[17:53:18] <MalkContent> i love my
g9 :P
L1844[17:53:33] <MGR> BMW, "We only
make one thing, the ultimate (insert whatever we market here)
machine"
L1845[17:53:39] <MalkContent> best claw
grip mouse i ever had
L1846[17:53:51] <MGR> In my case: BMW,
"We only make one thing, the ultimate gaming
machine"
L1847[17:53:53] <diesieben07> which i
secretly hope will break soon (its not gonna... my old one lasted a
year and still worked after i spilled milk over it, now i gave it
to my brother)
L1848[17:53:54] <MattDahEpic> i got a
razer nomstromo and its good
L1849[17:53:59] <diesieben07> so that i
can get the mx master :D
L1850[17:54:13] <MalkContent> :D
L1851[17:54:15] <MattDahEpic> logitech
things never break
L1852[17:54:16] <MalkContent> dont get
your hopes up
L1853[17:54:20] <diesieben07> yeah
L1854[17:54:21] <MalkContent> logitech
doesnt brake
L1855[17:54:35] <MalkContent> i even
welded up the wackelkontakt on my g9 and its my laptop mouse
now
L1856[17:54:39] <MattDahEpic> ive had a
logitech crap keyboard for like 8 years
L1857[17:54:43] <Cazzar> I have broke a
g700
L1858[17:54:44] <MattDahEpic> and it wont
die
L1859[17:54:50] <MalkContent> and i still
got my super old cordless mouseman optical
L1860[17:54:51] <diesieben07> cant beat
cherry with keyboards though :d
L1861[17:55:02] <MalkContent> its so used
up the rubber at the thumb is completely gone
L1862[17:55:21] <MalkContent> as is the
color of the mouse buttons
L1863[17:55:32] <MalkContent> still
works
L1864[17:56:44] <MalkContent> it's
burried somewhere in the cellar with an old pc i told myself i
would set up as a server some day
L1865[17:57:02] <MalkContent> the mouse
is burried there because i have an irrational fear of the
immortals
L1866[17:57:14] <diesieben07> lol
L1867[17:57:35] <diesieben07> i have that
pc too, butits probably a bit toooo old
L1868[17:57:40] <diesieben07> it has some
crappy amd athlon in it
L1869[17:57:40] <MalkContent> yea
L1870[17:57:42] <diesieben07> iirc
L1871[17:57:45] <MalkContent> xD
yeaaa
L1872[17:57:54] <diesieben07> probably
still good as a file server though
L1873[17:57:54] <MalkContent> it's my
teenager pc
L1874[17:58:16] <MalkContent> i'd
probably rather set up a raspberry pie and save on electricity
P:
L1875[17:58:29] <diesieben07> true
:D
L1876[17:58:44] <diesieben07> probably
has the same computing power :D
L1877[17:59:14] <MalkContent> that
freaking mouse survived 7 freaking years of an incredibly cs
obsessed teenager
L1878[17:59:14]
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seconds)
L1879[17:59:15] <MalkContent> damn
L1880[17:59:32] <MalkContent> i think i
have to go down there and stake it just to make sure
L1881[17:59:45] <diesieben07> haha
L1882[18:00:12]
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seconds)
L1883[18:00:56] <MattDahEpic> for some
reason i have a rack server at my house, but no racks
L1884[18:01:15] <diesieben07> wat
L1885[18:01:32]
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L1886[18:01:36] ***
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L1887[18:01:57] <MattDahEpic> work was
upgrading servers so i asked and got an old wiped one and its
just... here
L1888[18:02:02] <diesieben07> haha
L1889[18:02:07] <diesieben07> is it
decent?
L1890[18:02:44] <MattDahEpic> its got 2
xeons and 360gb of drive
L1891[18:04:29] <MattDahEpic> and no
os
L1892[18:04:45] <rockers3000> Hello
L1893[18:04:48] <diesieben07> well no os
is not an issue is it
L1894[18:05:37] <MattDahEpic> no os isnt
as much of a problem of the 2 wall outlets and power bill it
eats
L1895[18:05:50] <diesieben07> yeah
L1896[18:06:02] <Cazzar> I kind would
love to get my hands on a massive fileserver.
L1897[18:06:04] <diesieben07> i wouldnt
even know what to do with a server
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L1899[18:06:12] <diesieben07> it would be
fun, but i have no use for it :D
L1900[18:06:16]
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L1901[18:06:27] <rockers3000> How long
does GitHub take to show new commits?
L1902[18:06:40] <diesieben07> no time at
all
L1903[18:06:41] <MattDahEpic>
rockers3000, usually instant if they're pushed
L1904[18:06:42] <gigaherz> 0s
L1905[18:06:43] <shadowfacts> you have to
push your commits to GH
L1906[18:06:51]
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L1907[18:06:53] <gigaherz> assuming you
actually did push them
L1908[18:06:53] <rockers3000> I have
done
L1909[18:06:54] <gigaherz> XD
L1910[18:06:57] <Cazzar> rockers3000 when
you push, almost instsnt.
L1911[18:08:16] <rockers3000> It hasn't
shown up on the website. Last time I pushed (around 10 mins ago) it
took about 2 mins.
L1912[18:08:18] <rockers3000> For a
readme
L1913[18:08:31] <rockers3000> Oh
L1914[18:08:34] <rockers3000> It just did
it
L1915[18:08:35] <rockers3000> the
now
L1917[18:09:12]
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L1918[18:10:16] <rockers3000> Is that a
valid gh? xD
L1919[18:11:24] <MattDahEpic> for the
actual .git file, yes
L1920[18:11:34]
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L1922[18:12:07] <rockers3000> Ok
L1923[18:12:19] <rockers3000> It
redirects to the same place anyway
L1924[18:12:22]
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L1925[18:13:40] <MGR> I must go
L1926[18:14:02]
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(Quit: Time to go, to adventure!)
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L1931[18:17:52] <Rockers> Is it a good
idea to have my whole eclipse project on the GH?
L1932[18:18:00] <TehNut> no
L1933[18:18:11] <Rockers> I just put my
com files in there..
L1934[18:18:16] <TehNut> Just src/,
gradle/, and the buildscript files
L1935[18:18:30] <MattDahEpic> use the
gitignore that comes with forge
L1936[18:20:31]
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L1938[18:24:44] <SatanicSanta> So what
exactly is the proposed usage of getEntityId()? I read somewhere
that it's not unique at all, and shouldn't really be used as an
identifier.
L1939[18:25:12] <MattDahEpic> its unique
per world i think
L1940[18:26:44] <SatanicSanta> I read
that it changes each time the world is loaded
L1941[18:27:28] <Rockers> I'm guessing
it's for testing unique entities at runtime?
L1942[18:27:29] <masa> yeah, I believe
you can use it to recognize entities per-world and per world
instance... it is not persistent, if you need that, then use the
UUID
L1943[18:28:44] <masa> ie. no two
entities will have the same ID at the same time, but I think they
can be reused after an entity unloads? or does it count to integer
max, which probably won't be hit very often...
L1944[18:28:58] <SatanicSanta> hm,
okay.
L1945[18:29:18] <masa> and in the same
world that is
L1946[18:29:36] <diesieben07> its for
networking, thats all, really
L1947[18:29:44] <SatanicSanta> I ask
because there's an issue where some features that effect player
movement primarily are randomly "turning off", and never
"turn on" again until the world reloads. The code looks
perfectly fine aside from the fact that we use getEntityId as
identifiers in storing player location and whether they are
jumping
L1948[18:29:58] <Rockers> I know why my
GH was taking a while to "commit"
L1949[18:30:11] <SatanicSanta> I'm
thinking perhaps using a different identifier might be a solution
to the problem, but I'm completely lost with this problem.
L1950[18:30:16] <Rockers> Whenever I
press commit, I then have to sync..
L1951[18:30:26] <Cazzar> Correct
L1952[18:31:01] <Cazzar> Due to the
de-centralized manner of git, commits are local to your
"clone" until you push/sync
L1953[18:31:02] <masa> SatanicSanta: well
that ID probably changes every time the player uses a portal for
example
L1954[18:31:06] <diesieben07>
SatanicSanta, define "identifiers".if you want to store
additional data on a player you should be using
IExtendedEntityProperties
L1955[18:31:23] <SatanicSanta>
diesieben07: We are storing info /about/ the player, not /on/ the
player
L1956[18:31:35] <diesieben07> that is
what i meant :D
L1957[18:31:47] <diesieben07> stuff like
"player has X experience points" etc
L1958[18:31:50] <diesieben07> thats what
you use IEEP for
L1959[18:33:08] <SatanicSanta> Honestly,
for most of my purposes, basic NBT is typically a simpler solution
than IEEP. Is there any actual reason to use IEEP over NBT, because
I haven't seen any
L1960[18:33:26] <diesieben07> NBT is a
storage format. for saving to disk
L1961[18:33:40] <diesieben07> it doesnt
allow you to do anything abotu storing stuff about the player
L1962[18:34:00]
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L1963[18:34:04] <diesieben07> and IEEP
saves to NBT as well
L1964[18:34:41] <Rockers> I think I once
saw a tutorial that created an ItemStack in order to save random
NBT stuff...
L1965[18:35:16] <diesieben07> wat
L1966[18:35:21] <SatanicSanta> lmao
L1967[18:35:23] <masa> :D
L1968[18:35:31] <Rockers> It was messy
af
L1969[18:35:33] <SatanicSanta> Rockers:
why the hell would you even want to do that
L1970[18:35:42] <Rockers> I swear I saw
it once
L1971[18:35:43] <masa> there your average
"tutorial" with their glorious quality information
:p
L1972[18:36:22] ***
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L1973[18:38:07] <gigaherz>
"tutorial"
L1974[18:38:14] <gigaherz> some ofthem
shoudl be called "Misinformational"
L1975[18:38:27] <SatanicSanta>
diesieben07: The code in question doesn't actually save any entity
information in either NBT or IEEP. It just takes their data that we
would store, and shove it (typically) in a hash or array or
something.
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L1977[18:38:53] <diesieben07>
exactly
L1978[18:38:56] <diesieben07> thats what
you use IEEP for.
L1979[18:39:16] <diesieben07>
"remember this data for this player"
L1980[18:39:18] <diesieben07> thats
IEEP
L1981[18:39:32] <diesieben07> whether you
later save it to disk (which IEEP *can* do for you) or not doesnt
matter.
L1982[18:40:18]
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L1984[18:40:57] <SatanicSanta>
diesieben07: I don't understand what makes it superior for this
over NBT. It doesn't save it automatically, which in pretty much
all of my cases I want to do.
L1985[18:41:00] <Rockers> Why don't you
create a magic dirt block with all your NBT needs! :D
L1986[18:41:06] <SatanicSanta> lmao
L1987[18:41:19] <diesieben07> Nothing
saves automatically
L1988[18:41:24] <SatanicSanta> And still,
I presume that since the entity ID changes a lot, I should be using
something more constant and unique?
L1989[18:41:49] <diesieben07> also i have
no idea what you mean by "NBT"
L1990[18:41:56] <SatanicSanta>
getentitydata
L1991[18:42:01] <diesieben07>
ohgodno
L1992[18:42:05] <diesieben07> thats the
old version of IEEP
L1993[18:42:11] <diesieben07> just use
IEEP :D
L1994[18:42:15] <SatanicSanta> Why is it
not deprecated? ...
L1995[18:42:24] <diesieben07> heck doi
know
L1996[18:42:32] <diesieben07> but its
clumsy and ugly
L1997[18:42:37] <SatanicSanta> hm
L1998[18:42:57] <SatanicSanta> Thankfully
I only wrote some things using it in this particular mod in a
branch, and only 2 or 3 times
L1999[18:43:00] <SatanicSanta> Switch
should be painless
L2000[18:45:11] <SatanicSanta> Anyway,
onto those IDs. The current system for one of the problematic works
like so: player location is saved in a HashMap containing an
integer (getEntityId()) as a key, and a MutablePair of their X and
Y coordinates as the value.
L2001[18:45:40] <SatanicSanta> Currently,
this particular item randomly 'disables itself'. Since the code is
seemingly fine, I'm thinking that using the entityId is
incorrect
L2002[18:45:47] <SatanicSanta> And that
perhasp something more unique and constant should be used
L2003[18:46:24] <diesieben07> no
L2004[18:46:29] <diesieben07> the fix is
to use IEEP :p
L2005[18:46:46] <SatanicSanta> hrm
L2006[18:46:52] <SatanicSanta> I'm trying
to think of an instance where an IEEP would not work
L2007[18:46:58] <diesieben07> there is
none :P
L2008[18:47:07] <Rockers> Why not
both?
L2009[18:47:39] <SatanicSanta> Okay, I
guess I'll set up a branch to port our eventhandler code to use
IEEP instead of all these arrays and hashes
L2011[18:53:22] <Rockers> What function
should I use to check if an entity is within a block (of
water)?
L2012[18:54:18]
⇨ Joins: manmaed|AFK
(~Ender@5ec22071.skybroadband.com)
L2013[18:54:47] <gigaherz> Rockers:
entity.isInWater / entity.isInLava /
entity.isInsideOpaqueblock
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L2015[18:55:17] <Rockers> Ok,
thanks
L2016[18:55:31] <gigaherz> if you need an
arbitrary block, you'd have to check coords
L2017[18:56:30] <Rockers> would I be able
to use updateTick in BlockWater
L2018[18:56:44] <Rockers> Oh no
L2019[18:57:03] <Rockers> That's only for
sheduled ticks.
L2020[19:00:24] <Rockers> nvm
L2021[19:00:31] <Rockers> Just checked,
you can use updateTick()
L2022[19:01:58] <gigaherz> are you trying
to modify the water itself?
L2023[19:02:07] <Rockers> No, I'm
creating a custom fluid
L2024[19:02:11] <gigaherz> ah
L2025[19:02:21] <Rockers> I don't like
the way Minecraft's is
L2026[19:02:21] <gigaherz> then you have
onEntityCollidedWithBlock
L2027[19:02:32] <gigaherz> which tells
you when another entity is inside your block
L2028[19:02:41] <Rockers> Does that count
even if the entity stays inside a block?
L2029[19:02:45] <gigaherz> yes
L2030[19:02:47] <Rockers> Ah
L2031[19:02:49] <gigaherz> every
tick
L2032[19:02:56] <gigaherz> I use it in my
dust block
L2033[19:03:00] <gigaherz> to slow down
the player
L2034[19:03:02] <Rockers> I thought it
only counted if the player enters the block
L2035[19:03:22] <Rockers> I'm too used to
taking things literally.
L2037[19:03:37] <gigaherz> yeah you
always have to remember the names are given by modders
L2038[19:03:40] <gigaherz> they are not
official
L2039[19:03:47] <Rockers> Ok
L2040[19:03:47] <gigaherz> many are
inaccurate
L2041[19:03:51] <Rockers> Welp,
thanks!
L2042[19:06:05]
⇨ Joins: GhostfromTexas
(~GFt@cpe-76-184-99-97.tx.res.rr.com)
L2043[19:06:10] <GhostfromTexas>
hola
L2044[19:06:35] <gigaherz> halo
L2045[19:06:48] <Rockers> Bonjour
L2046[19:07:47] <GhostfromTexas>
salut!
L2047[19:08:14] <Rockers> Ca va?
L2048[19:08:20] <Rockers> (jk)
L2049[19:09:32] <Rockers> Mon francais
est n'est pas bon.
L2050[19:09:43] <GhostfromTexas>
hehe
L2051[19:09:48] <Rockers> So I speak in
Anglais
L2052[19:09:51] <Rockers> Hello
L2053[19:10:15]
⇨ Joins: DemoXin
(~DemoXin@74.sub-70-197-161.myvzw.com)
L2054[19:11:05] ***
DivineCooking is now known as DivineExersize
L2055[19:14:09] <SatanicSanta> the funky
bilinguals
L2056[19:14:38] <Rockers> Barely
L2057[19:15:20] <Rockers> I know the
albatross song en francais.
L2058[19:15:48] <Rockers> "Merde ce
cette petit souris; Je suis un albatross."
L2059[19:16:00] <Rockers> *sur
cette
L2060[19:16:17] <SatanicSanta> I speak
what I coined today as "Spanglishalog"
L2061[19:16:33] <SatanicSanta> spanish,
english, and tagalog mixed together.
L2062[19:16:48] <Rockers> Tagalong?
L2063[19:16:53] <Rockers> *alog
L2064[19:17:21] <SatanicSanta> Rockers:
The main dialect of the language of the philippines
L2065[19:17:24] <Rockers> A
L2066[19:17:26] <Rockers> *Ah
L2067[19:17:31] <Rockers> I just googled
it.
L2068[19:17:33] <Rockers> That's
cool
L2069[19:17:55] <SatanicSanta> I don't
know nearly as much as I'd like to of that particular language,
though :(
L2070[19:18:34] <SatanicSanta>
diesieben07: I don't think using an IEEP instead of hashes with
getEntityId will actually resolve this problem. Turns out the
problem doesn't specifically happen when the player changes
dimensions, which according to someone, is an instance where
getEntityId changes.
L2071[19:18:59] <diesieben07> you should
still switch
L2072[19:19:09] <diesieben07> using
getEntiyId for this is a bad idea
L2073[19:19:12] <SatanicSanta> Yeah I'm
going to. It's just probably not a solution to this problem.
L2074[19:19:44] <SatanicSanta> What's
shitty is this bug is so fucking awful to reproduce. It happens
completely randomly, and sometimes doesn't even occur for
hours.
L2075[19:19:59] <SatanicSanta> and as a
result it's been open for like a year
L2076[19:20:05] <Rockers> What is
it
L2078[19:20:23] <SatanicSanta> Some
exosuit upgrades stop working randomly
L2079[19:20:45] <Rockers> Is it mod
clashes?
L2080[19:21:14] <SatanicSanta> I
originally thought that, but looking at the person's modlist the
only ones that struck out were Optifine and Galacticraft. However
it happens without either of those, so nope.
L2081[19:21:42] <Rockers> People are
saying that sever restarts seem to fix the issue...
L2082[19:21:57] <Rockers> Something to do
with a temporary variable or something..
L2083[19:22:03] <SatanicSanta> And other
people have said removing/replacing the armor fixes it too
L2084[19:22:22] ***
tterrag is now known as TehNutClone
L2085[19:22:35] ***
TehNutClone is now known as tterrag
L2086[19:23:25] <Rockers> Have you
updated forge?
L2087[19:23:39] <SatanicSanta> pretty
sure we're using recommended 1.7.10
L2088[19:23:48] ***
TehNut is now known as TehNut|Gone
L2089[19:23:54] ***
tterrag is now known as TehNut
L2090[19:24:01] ***
TehNut is now known as tterrag
L2091[19:24:02] <SatanicSanta>
1.7.10-10.13.4.1448-1.7.10
L2092[19:24:02] ***
TehNut|Gone is now known as TehNut
L2093[19:24:06]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:ea78:1519:d8e2:1f5a:9c5d)
L2094[19:24:13] <Rockers> Look through
the bug-list for the recommended forge and see if anything
resembles your problem.
L2095[19:24:20] <Rockers> Maybe?
L2096[19:24:32] <Rockers> I'm not
altogether too sure...
L2097[19:24:57] <gigaherz> it's nnoaying
that there's a "recommended" build for 1.7.10 so much
older than the latest
L2098[19:25:13] <gigaherz> it's not like
if the latest one had any known regressions
L2099[19:25:21] <Rockers> I'm going off
just now...
L2100[19:25:26] <Rockers> See you guys
tommorow/
L2101[19:25:27] <killjoy1> recommended
was updated recently
L2102[19:25:33] <killjoy1> Wasn't
it?
L2103[19:25:43] <gigaherz> ah it
was!
L2104[19:25:50] <gigaherz> it's 1558
now
L2105[19:26:06]
⇦ Quits: Rockers
(rockers300@host86-131-137-217.range86-131.btcentralplus.com)
(Quit: http://www.kiwiirc.com/ - A hand crafted IRC
client)
L2106[19:26:19] ***
Gaz is now known as Gaz|Away
L2107[19:26:50] <LexManos> diesieben07,
you there?
L2108[19:27:04] <diesieben07> i am
here,
L2109[19:27:11] <SatanicSanta> Well the
user testing it is using 1566 so that's not the issue.
L2110[19:27:37] <LexManos> when you ban
spambots from the forums, don't ban ALL of their IPs, it just
pollutes the ban log with needless proxy ips that dont actually get
anything except users.
L2111[19:29:17] <diesieben07> uhhm, ok
sure
L2112[19:29:34] <LexManos> Also any idea
why a banned person can still report posts?
L2113[19:29:44] <LexManos> fucker is
spamming my email now -.-
L2114[19:29:59] <diesieben07> that guy
with the "where is my post" shit?
L2115[19:30:12] <diesieben07> i perma
banned him today because he handed in another report
L2116[19:30:45] <diesieben07> also about
those ip bans, i always just click "ban this user" and
use the default options, which i just checked dont include any
IPs
L2117[19:32:25] <LexManos> then who is
banning IPs.. {Really wish the forums would tag WHO added the ban
-.-}
L2118[19:33:37] ***
Abrar|gone is now known as AbrarSyed
L2119[19:34:21] <SatanicSanta> LexManos:
At least your forums don't require you to hit back 3 damn times to
actually go to the previous page
L2120[19:34:27] *
SatanicSanta grumbles about mcf
L2121[19:34:31] <killjoy1> phpbb?
L2122[19:34:51] <killjoy1> ipboard is the
best
L2123[19:34:55] <tterrag> you still use
mcf? I thought we collectively jumped ship when curseforge became
usable
L2124[19:35:13] <Ordinastie> actually,
the editor kinda works now
L2125[19:35:24] <shadowfacts> ^
L2126[19:35:26] <Ordinastie> took the
time
L2127[19:35:32] <SatanicSanta> tterrag: I
avoid it, but I still have a thread on there that isn't very
active, and ocassionally it has useful things
L2128[19:35:33] <tterrag> kinda
works?
L2129[19:35:40] <tterrag> as in, it won't
completely ruin my post every time I go to edit it?
L2130[19:35:43] <shadowfacts> I hang
around in the mod dev section now, mostly because it amuses
me
L2131[19:35:46] <Ordinastie> tterrag,
yes
L2132[19:35:56] <SatanicSanta> What about
copypasting?
L2133[19:35:57] <tterrag>
interesting
L2134[19:36:05] <tterrag> well, I've
still stopped using it
L2135[19:36:10] <tterrag> I don't post
mods there any more
L2136[19:36:16] <tterrag> I keep up on my
existing threads and that's it
L2137[19:36:19] <diesieben07> lex, did
you remove the ip bans? because i dont see any.
L2138[19:36:24] <Ordinastie> but that's
the best front you can get though
L2139[19:36:36] <SatanicSanta> It's still
completely unusable on ios safari :D
L2140[19:36:38] <tterrag> is it
really?
L2141[19:36:53] <Ordinastie> tterrag,
what else?
L2142[19:37:07] <SatanicSanta> It shows
me a nice black banner at the top, and 1/4 of the logo, and that's
it.
L2143[19:37:10] <tterrag>
curseforge?
L2144[19:37:11] <SatanicSanta> really
nice feature they have there
L2145[19:37:33] <Ordinastie> to store
your mods yes, but you don't really get any visibility
L2146[19:37:54] <tterrag> sure you
do
L2147[19:37:57] <tterrag> it's easily
browsable
L2148[19:38:09] <SatanicSanta> if your
mod is either brand new or has 100000 downloads already
L2149[19:38:20] <LexManos> no they are
still there
L2150[19:38:26] <LexManos> there are tons
of them in the ban logs
L2151[19:38:41] <gigaherz> Ordinastie: I
stopped browsing any other side after curse mc became a thing
L2152[19:38:48] <gigaherz> these days I
only search for mods in the curse site
L2153[19:38:54] <gigaherz> it's clean and
"just works"
L2154[19:39:03] <gigaherz> so I assume a
lot of people also go there
L2155[19:39:41] <diesieben07> then i dont
understand this. because in the Ban List there are just triggers on
usrname and email. not iP
L2156[19:40:00] <Ordinastie> I'm pretty
sure there are far more people browsing MCF than cruse
L2157[19:40:18] <tterrag> maybe so
L2158[19:40:25] <tterrag> if I do make an
MCF post it'll likely just be a passthrough to CF
L2159[19:40:39] <Ordinastie> of
course
L2160[19:40:42] <Ordinastie> that's what
I do too
L2161[19:40:42] <diesieben07>
actually
L2163[19:40:59] <Ordinastie> but you
can't really make a pretty post in curse
L2164[19:41:03] <diesieben07> lex, that
spam is not due to IP bans. it lists every attempt
L2165[19:41:14] <Ordinastie> and it's
really bad if you want to communicate with your users
L2166[19:41:14] <diesieben07> so if a
banned dude tries to enter the forum 20 times, it makes 20
entries
L2167[19:41:19] <LexManos> Is it?
L2168[19:41:22] <diesieben07> yup
L2169[19:41:25] <LexManos> Thats annoying
but okay.
L2170[19:41:30] <diesieben07> "The
ban log shows all attempts to enter the forum by banned users
('full ban' and 'cannot register' ban only)."
L2171[19:41:31] <LexManos> Wisht here was
a way to search that log
L2172[19:41:44] <LexManos> meh tired,
bah
L2173[19:41:57] <diesieben07> took me
this long to find that, too, so dw
L2174[19:42:03] <LexManos> Oh look I
should of read up u.u
L2175[19:42:08] <tterrag> Ordinastie:
CurseForge can have pretty posts
L2176[19:42:10] <tterrag> what do you
mean?
L2177[19:42:25] <shadowfacts> hmm, I
should make a Chrome extension for regex find...
L2178[19:42:30] <LexManos> We should find
a way to perge the ban list
L2179[19:42:31] *
shadowfacts wonders how hard that'd be
L2180[19:42:31]
⇦ Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Ping
timeout: 190 seconds)
L2181[19:42:31] <Mimiru> %sed
enable
L2182[19:42:47] <LexManos> if it has 0
hits in >180 days then remove from the list
L2183[19:43:19] <LexManos> Problem with
that shadow is that it seperates the list into pages so you dont
get the full data
L2184[19:43:53] <shadowfacts> is there an
api?
L2185[19:44:26] <shadowfacts> or could
just build a bot to scrape the webpage...
L2186[19:44:57] <Ordinastie> tterrag, you
don't mean the "description" part for your mod I
hope
L2187[19:44:58] <diesieben07> all just to
keep your list of idiots tidy
L2188[19:45:09] <illyohs> is forge forum
simple machines?
L2189[19:45:13] <diesieben07> yea
L2190[19:45:21] <tterrag> Ordinastie:
it's full bbcode
L2191[19:45:23] <tterrag> why wouldn't I
mean that?
L2192[19:45:26] <illyohs> ahh
L2193[19:45:45] <shadowfacts> well,
diesieben07, it is a very big list
L2194[19:45:59] <diesieben07> what i mean
is...
L2195[19:46:12] <diesieben07> it sucks to
life in a world where you have to spend so much efforts on
idiots
L2196[19:46:24] <shadowfacts>
yeah...
L2197[19:46:26] <Ordinastie> tterrag,
because it works as much as MCF editor used to work
L2198[19:46:33] <tterrag> no, it's much
better
L2199[19:46:34] *
LexManos mutters thats the entire point of Minecraft
right?
L2200[19:46:39] <tterrag> I've never once
had it scrap my post when I tried to edit
L2201[19:46:46] <diesieben07> lol
L2202[19:46:54] <tterrag> like MCF
did
L2203[19:46:55] <tterrag> many
times
L2204[19:47:03] <shadowfacts> heh
L2205[19:47:18] <LexManos> So... to order
food and then get back to cracking FG.
L2206[19:47:22] <Ordinastie> well, show
me your mod then, or a pretty post on there because I never saw
one
L2207[19:47:26] <LexManos> or.. to go
back to bed cuz I feel like crap
L2208[19:48:14] <Ordinastie> as a matter
of fact, colors don't even work
L2209[19:49:03] *
shadowfacts grumbles about 1.8.8 decomp not working even with 5 GB
of RAM allocated
L2210[19:49:31] <LexManos> it should,
works fine with 3GB on my machine...
L2211[19:49:36] *
diesieben07 throws ram sticks at shadowfacts
L2213[19:49:49] <tterrag> pretty simple
but effective
L2214[19:50:01] <shadowfacts> works fine
for everybody else, but it still fails for me
L2215[19:50:23] <tterrag> and color works
fine
L2216[19:50:41] <GhostfromTexas> dood
lex.. be my artist
L2217[19:50:49] <GhostfromTexas> :P
L2218[19:51:50] ***
Vigaro is now known as Vigaro|AFK
L2219[19:52:24] <Ordinastie> tterrag,
yeah, that like reaaaally basic
L2220[19:52:29] <tterrag> it is
L2221[19:52:36] <shadowfacts> it's not
even failing with "Java heap space", with 5 GB it's
failing with "GC overhead limit reached"
L2222[19:52:49] <LexManos> i know
L2223[19:52:52] <diesieben07> that
basically means the same thing
L2225[19:53:07] <diesieben07> nto really
but it comes out to have similar causes
L2226[19:53:17] <tterrag> thsi one looked
better back when I had it on MCF, but I did the CF version
quickly
L2227[19:53:24] <LexManos> you know
shadow
L2228[19:53:25] <tterrag> I could improve
it further
L2229[19:53:31] <Ordinastie> and no,
colors are not working
L2230[19:53:37] <LexManos> what would be
awesome is if you could throw us a profile of FF decompiling
MC.
L2231[19:53:47] <Ordinastie> they seem to
work in editor, but it's still black on the page
L2232[19:53:53] <LexManos> FF has all the
test structure setup so you just need to supply it with the MC jar
and run a unit test
L2233[19:54:01] <tterrag> Ordinastie: I
guess you're right
L2234[19:54:06] <tterrag> have you
submitted a bug report for that?
L2236[19:54:30] <Ordinastie> I didn't
because I don't really care, I don't use it for that
L2238[19:55:28] <Ordinastie> also, you
can't honnestly say that the Comments section is better than an
actual forum thread to communicate with users
L2240[19:56:01] <Thutmose> ahh good, so
not something I did?
L2241[19:56:16] <diesieben07> no
L2243[19:57:52] <tterrag> our good
pal
L2244[19:58:30] ***
DivineExersize is now known as DivineAspect
L2245[19:58:31] <diesieben07> well he has
a point
L2246[19:59:06] <shadowfacts> lol
L2247[19:59:12] <SatanicSanta> lmao
L2248[19:59:37] <LexManos> he does yes,
but clienthax is a twatnugget
L2249[19:59:53] <diesieben07> haha, i
need to remember that insult
L2250[19:59:55] <shadowfacts> alright,
LexManos, all try that tomorrow
L2251[19:59:57] <LexManos> I wonder, does
netty go through a transformer...
L2252[20:00:11] <illyohs> heh twatnugget
im going to steal that and say its my own
L2253[20:00:13] <tterrag> well, he did
help you debug that issue
L2254[20:00:17] <tterrag> so he can't be
all bad, right? :P
L2255[20:00:33] <tterrag> he definitely
has a point though, what's the point of milestones if you just push
it off every time
L2256[20:00:46] <tterrag> once? fine. 7
times? ehhh
L2257[20:00:57] <Ordinastie> just set to
milestone "whenever"
L2258[20:00:59] <tterrag> brb
L2259[20:01:02] ***
tterrag is now known as tterrag|away
L2260[20:01:07] <tterrag|away>
Ordinastie: that's called "not having a milestone"
L2261[20:01:08] <tterrag|away>
>.>
L2262[20:01:10] <diesieben07> no no
L2263[20:01:19] <diesieben07> real people
use "soon™"
L2264[20:01:24] <shadowfacts> ^
L2265[20:03:15] <LexManos> The point of
milestones is to have a set of releases
L2266[20:03:22] <LexManos> that isnt the
only thing they are working on
L2267[20:03:44] <LexManos> as to why they
are bumping its more of a 'fuck we cant figure this bug out'
L2268[20:03:49] <LexManos> then a 'we
dont care about thsi bug'
L2269[20:04:42] <SatanicSanta> 16
milestone bumps is quite a bit, though.
L2270[20:04:50] <SatanicSanta> After the
4th why not just take it out of a milestone?
L2271[20:06:32] <LexManos> because that
takes it off the 'we're working on it' and puts it on the 'fuck it'
shelf
L2272[20:06:50] <SatanicSanta> fair
L2273[20:13:00]
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L2275[20:16:09] <SatanicSanta> is it
possible to store mutablepairs in an nbt tag list? The way it
works, I'm thinking no, but I'm very much not sure.
L2276[20:16:19] <diesieben07> sure
L2277[20:16:44] <diesieben07> make an
NBTTagCompound per pair, "left" points to whatever the
left is, "right" to whtever the right is
L2278[20:16:48]
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L2281[20:22:20] <diesieben07> yup
L2282[20:23:01] <SatanicSanta> uh, there
doesnt seem to be a setter for tag lists
L2283[20:23:08] <diesieben07>
setTag
L2284[20:25:06] ***
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L2291[20:35:55] <Mimiru> Any idea why my
GUI's keyTyped would randomly stop getting called?
L2292[20:36:14] <Mimiru> In the middle of
typing and suddenly nothing
L2293[20:46:04]
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L2294[20:47:57] <hipsterpig> did you set
the keyboard to repeat events?
L2295[20:49:09] ***
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L2300[21:01:32] <Mimiru> Ok.. now as I
tried to say before my computer hardlocked.
L2301[21:01:46] <Mimiru> hipsterpig, yes,
in my initgui I set repeat events
L2302[21:06:10] <Mimiru>
org.lwjgl.input.Keyboard.enableRepeatEvents(true);
L2303[21:06:27]
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L2305[21:08:44] <Mimiru> Sometimes it
works without issue, then just randomly all keyTyped calls just
stop.
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L2310[21:12:13] <MattDahEpic> whats the
best way to find all loaded mods with a dependency on a specific
mod?
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L2316[21:27:04] <SatanicSanta> Each
entity instance (ie player1 player2 player3 etc) has its own IEEP
instance, right?
L2317[21:27:16] <killjoy1> You mean
UUID?
L2318[21:27:24] <SatanicSanta> not
exactly
L2319[21:27:50] <killjoy1> I'm not sure
what that is
L2320[21:27:59] <SatanicSanta>
IExtendedEntityProperties
L2321[21:28:14] <gigaherz> SatanicSanta:
you register them
L2322[21:28:21] <gigaherz> so only
entities you give it to, will have the IEEP
L2323[21:28:28] <gigaherz>
entityconstructingevent
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L2325[21:28:35] <gigaherz> that's where
you add the IEEP in the entities you want one
L2326[21:28:35] <SatanicSanta> Yeah I
have that
L2327[21:28:52] <gigaherz> so ifyou do
that on ALL entities, then every single entity will have one
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L2329[21:28:54] <SatanicSanta> But do I
need a separate identifier for each player, basically
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L2331[21:29:16] <SatanicSanta> or to set
the player's uuid (or whatever it is) in the extendedplayer's
fields
L2332[21:29:21] <SatanicSanta> ie using
hashes
L2333[21:29:33] <SatanicSanta> I'm
probably way overthinking this
L2334[21:29:35] <gigaherz> do you need
those "identifiers" to be unique globally or just per
session?
L2335[21:30:05] <gigaherz> also what
purpose do they have that can't be achieved by other means?
L2336[21:30:20] <SatanicSanta> I'm not
doing a good job at explaining this question
L2337[21:30:35] <gigaherz> maybe if you
explain what you are trying to do
L2338[21:30:41] <gigaherz> we will be
able to guide you to the right solution
L2339[21:30:47] <SatanicSanta> When I
register the ieep, I don't have to ues a separate identifier for
each different player, using their uuid, right?
L2340[21:30:55] <gigaherz> no
L2341[21:30:59] <SatanicSanta> okay,
cool
L2342[21:31:18] <gigaherz> the
"id" you use on registration is something oyu use to
distinguish your IEEPs from other mods' ieeps
L2343[21:31:24] <SatanicSanta>
right
L2344[21:31:37] <gigaherz> or between
different IEEPs of a single mod
L2345[21:32:22] <SatanicSanta>
Thanks
L2347[21:34:39] <gigaherz> does java have
some sort of @UsedDynamically annotation that lets the IDE know a
method is not really unused?
L2348[21:35:32] <kashike> most IDEs
do
L2349[21:35:50] <TehNut> If you use the
lightbulb thing, you can suppress the warning
L2350[21:36:08] <gigaherz> I don't see
that choice in IDEA
L2351[21:36:09] <gigaherz> ;P
L2353[21:36:28] <TehNut> ^
L2354[21:36:42] <gigaherz> yes that one I
used
L2355[21:36:42] <SatanicSanta> gigaherz:
That is in IntelliJ IDEA 15
L2356[21:36:45] <gigaherz> this doens't
have an annotation
L2357[21:36:53] <gigaherz> so I'd have to
make my own, then
L2358[21:36:58] <SatanicSanta> ah,
yeah
L2359[21:39:36] <gigaherz> there
@UsedAtRuntime
L2360[21:39:37] <gigaherz> ;P
L2361[21:40:20] <kashike> or use the
comment
L2362[21:41:05] <gigaherz> I jsut hada
facepalm moment
L2363[21:41:10] <gigaherz> I blame IDEA
though
L2364[21:41:11] <gigaherz>
@SuppressWarnings("unused")
L2365[21:41:15] <SatanicSanta> lmao
L2366[21:42:18] <gigaherz> hmm although
that has a flaw: it disables the warning for the whole scope, not
just the item
L2367[21:42:26] <gigaherz> like, if
applied to a class, removes the warning for the whole class
L2368[21:43:42] <SatanicSanta> Time to
test this new IEEP :)
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L2370[21:44:58] <SatanicSanta> I believe
I tried using an IEEP a long time ago, but never really went
anywhere with it.
L2371[21:45:05] <SatanicSanta> It's
actually surprisingly simple.
L2372[21:45:49] <MattDahEpic> every time
someone says IEEP i imagine a animal mating call: "IEEP! IEEP!
IEEP!"
L2373[21:46:34] <killjoy1> I think ieee
1394
L2374[21:47:06] <MattDahEpic> i never
really liked the dark IDEA theme...
L2375[21:47:16] <williewillus> wat^
L2376[21:47:24] <gigaherz> I do
L2377[21:47:28] <gigaherz> well
L2378[21:47:33] <gigaherz> I like it more
than the default one
L2379[21:47:35] <SatanicSanta> ^
L2380[21:47:35] <gigaherz> but it could
be darker
L2381[21:47:39] <williewillus> I can't
stand light themes
L2382[21:47:42] <SatanicSanta> ^
L2383[21:47:52] <gigaherz> VS2013/2015's
dark theme is better
L2384[21:48:32] <williewillus> I have
dark everything, GTK3 theme? yup, Windows 10? registry hacked to
dark mode, w10m? dark mode. extremely off putting whenever
something doesn't have dark mode so I have to burn my eyes using it
lol
L2385[21:48:48] <killjoy1> I prefered the
Ambience theme in Ubuntu
L2386[21:48:59] <kashike> my eyes would
burn if intellij wasn't using darcula
L2387[21:49:47] <gigaherz> my monitors
are on like 25% brightness
L2388[21:50:10] <gigaherz> I have a
couple light bulbs right on top of me, something like 100W
equivalent
L2390[21:50:34] <gigaherz> not too
bright, sufficiently bright that my eyes don't get too tured
L2391[21:50:42] <gigaherz> tired*
L2392[21:50:44] <gigaherz> eh
L2393[21:51:27] <gigaherz> sufficiently
bright to work on, but not so bright that my eyes get tired
easily
L2394[21:51:47] <gigaherz> I can't use a
screen on a dark room, gives me headaches
L2395[21:51:59] <SatanicSanta> ^
L2396[21:52:07] <gigaherz> but too much
ambient light is also bad
L2397[21:52:59] <gigaherz> the lamps
happen to be right on top of me so idon't have issues with
reflections
L2398[21:53:23] <gigaherz> someone was
doing an undertale mc mod?
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L2415[23:01:12] <MattDahEpic> is there a
*shorter* way of doing packets than SimpleImpl?
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L2417[23:03:47] <tterrag> MattDahEpic:
it's not called simple for nothing
L2418[23:03:52] <tterrag> how could it be
shorter?
L2419[23:04:14] <MattDahEpic> the fact
that you have to write 3+ lines for each valeu you send
L2420[23:04:27] <tterrag> err, excuse
me?
L2421[23:04:29] <tterrag> how so?
L2422[23:04:51] <williewillus> any custom
solution you come up with is almost certainly going to require
wayyyyyy more lines
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L2425[23:06:00] <tterrag> I don't get
what you mean
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L2428[23:06:37] <tterrag> that's called
hardcoding
L2429[23:06:49] <tterrag> simpleimpl
doesn't require you to hardcode stuff like that
L2430[23:06:57] <sham1> ^
L2431[23:07:10] <tterrag> and if you are
syncing config stuff, I suggest you take a look at EnderCore
L2432[23:07:20] <tterrag> you can use it
if you want (the code or the mod as a lib)
L2433[23:07:23] <MattDahEpic> leenk
L2437[23:08:19] <sham1> GZIPOutputStream
O_O
L2438[23:08:36] <sham1> Compressing
something I see
L2439[23:08:57] <tterrag> black
wizardry
L2440[23:09:08] <tterrag> basically
"zipping" serialized objects
L2441[23:09:29] <sham1> I can see
that
L2442[23:10:01] <sham1> And if you are
stupid enough to pass something non-Serializable, it will
break
L2443[23:10:20] <sham1> Assuming the
ConfigProcessor even allows that to happen
L2444[23:10:36] <sham1> Which I
doubt
L2445[23:10:39] <tterrag> it might
L2446[23:10:45] <tterrag> but I severely
doubt that happening
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L2448[23:11:01] <tterrag> you can add
your own config type adapters though
L2449[23:11:04] <sham1> Well maps are
serializible
L2450[23:11:07] <tterrag> that is an edge
case I hadn't considered
L2452[23:11:40] <tterrag> prepare your
eyes
L2453[23:12:17] <tterrag> that class
allows you to have a public static @Config List<String>
myConfig = Lists.newArrayList("entry1",
"entry2");
L2454[23:12:21] <tterrag> and it'll
convert to/from string arr
L2455[23:12:28] <tterrag> among other
things
L2456[23:12:35] <tterrag> (like auto
double->float)
L2457[23:12:47] <sham1> I-i-i-it's
beautiful
L2458[23:13:38] <tterrag> one thing I
have yet to do is add some kind of hook for later processing
L2459[23:13:42] <sham1> Anyway
L2460[23:13:47] <tterrag> like if you
wanted to turn a string into an itemstack, preinit isn't going to
be great for that
L2461[23:13:58] <tterrag> I suppose you
could have two different config classes
L2462[23:14:01] <tterrag> and thus two
config files
L2463[23:14:04] <sham1> I need to figure
out how to implement hashCode properly
L2464[23:14:04] <tterrag> but that's
annoying
L2465[23:14:30] <tterrag> use your IDE to
generate it :P
L2466[23:14:39] <tterrag> or lombok
>.>
L2467[23:14:41] <sham1> My IDE-A
exactly
L2468[23:14:50] <MattDahEpic>
*rimshot*
L2469[23:14:51] <sham1> Or Objects
L2470[23:14:56] <tterrag>
@EqualsAndHashCode
L2471[23:14:57] <tterrag> :D
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L2474[23:18:22] <sham1> Well IDEA
certainly generated an interesting equals and hashCode pair, I must
say
L2475[23:19:24] <sham1> in that the
syntax was a bit off for equals but whatever
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