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L8[00:36:30] <dangranos> hm
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L23[01:52:32] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151126 mappings to Forge Maven.
L24[01:52:35] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151126-1.8.zip (mappings = "snapshot_20151126" in build.gradle).
L25[01:52:46] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L33[02:18:02] <ThePsionic> http://i.imgur.com/9uoh33U.png
L34[02:18:06] <ThePsionic> Look at me, ma!
L35[02:18:17] <gabizou|laptop> ThePsionic wai
L36[02:18:23] <ThePsionic> gabizou|laptop: ?
L37[02:18:30] <gabizou|laptop> why develop for both?
L38[02:19:01] <ThePsionic> 1.8.8 has a Forge version dependency because of a fix only applied in the 1.8.8 branch
L39[02:19:20] <ThePsionic> As far as I'm aware, at least
L40[02:19:41] <ThePsionic> Plus since 1.8.8 isn't ''''official'''' yet, I'd like to keep both versions
L41[02:21:13] <ThePsionic> gabizou|laptop: https://github.com/MinecraftForge/MinecraftForge/commit/aa40a8edd714e099a4e762cc4adb03c2826fc6b7
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L51[03:00:03] <ljfa> where can I find srgs for 1.8.8?
L52[03:00:14] <ljfa> I need to look up obfuscated names and seems like some of them changed
L53[03:00:32] <ljfa> I can't seem to find the srgs in the gradle cache where they used to be
L54[03:01:41] <gabizou|laptop> ljfa use 1.8 mappings
L55[03:01:52] <gabizou|laptop> mcp bot mappings aren't updated for 1.8.8
L56[03:02:43] <ljfa> are the obfuscated names the same? doesn't seem so
L57[03:03:01] <gabizou|laptop> the obfuscated names aren't all the same
L58[03:03:22] <gabizou|laptop> there are also class name changes in 1.8.8
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L60[03:04:41] <ljfa> thing is that there used to be srg files in .gradle/caches/minecraft/net/minecraftforge/forge/.../snapshot
L61[03:04:49] <ljfa> they do't seem to be there anymore in 1.8.8
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L64[03:18:11] <ljfa> nevermind I found them
L65[03:18:41] <ljfa> in .gradle/caches/modules-2/files-2.1/de.oceanlabs.mcp/mcp/1.8.8
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L67[03:22:20] <Wuppy> o/
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L69[03:28:43] <ThePsionic> Wuppy: no u
L70[03:28:55] <Wuppy> what ThePsionic ?
L71[03:29:23] <ThePsionic> I earned $0.0067 because of people using my mirror to download Undercraft
L72[03:29:24] <ThePsionic> Nice
L73[03:29:59] <Wuppy> you can always get a cent... o, wait, those no longer exist anymore in NL :P
L74[03:30:23] <ThePsionic> They're not produced anymore
L75[03:30:30] <ThePsionic> They still exist and they're still legal tender
L76[03:30:36] <Wuppy> you cant get them outisde of aldi either
L77[03:31:07] <ThePsionic> If you want you can buy your groceries and pay solely with one cent coins
L78[03:31:21] <Wuppy> yes but they actually round it up/down to 5 cents :P
L79[03:31:25] <ThePsionic> Sure
L80[03:31:40] <ThePsionic> Doesn't mean you can't use five 1-cents or two 2-cents and a 1-cent
L81[03:31:47] <ljfa> no cents? I only know that from Switzerland :p
L82[03:31:58] <ThePsionic> ljfa: I know, it makes no cents
L83[03:32:03] <ljfa> heh :P
L84[03:32:15] <ThePsionic> Anyway class switch, be back in a few
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L88[03:38:49] <Wuppy> welp... back to being fucking pissed at school I guess
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L98[04:33:52] <Torhal> Wuppy: You really shouldn't be drunk at school.
L99[04:34:30] <Wuppy> pissed as in angry, not drunk
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L109[05:21:46] <Wuppy> this is so annoying... my school really needs to get their shit together
L110[05:25:55] <ThePsionic> Hmm
L111[05:26:02] <ThePsionic> I might want to implement a version checker somehow
L112[05:26:22] <fry> ThePsionic: there's something in forge for taht now
L113[05:26:28] <ThePsionic> :o?
L114[05:26:30] <fry> look at the mod guin in the main menu
L115[05:26:34] <fry> *gui
L116[05:26:58] <ThePsionic> Oh right, you need to have an updateURL in the mcmod.info then right
L117[05:27:13] <fry> something like that, yes
L118[05:27:31] <sham1> I feel so great
L119[05:27:44] <ThePsionic> Why, sham1
L120[05:27:46] <sham1> Just had my math exam
L121[05:27:54] <sham1> Way too easy
L122[05:28:09] <fry> what's 2 + 3? :P
L123[05:28:11] <Wuppy> sham1, I'm feeling pissed :c
L124[05:28:25] <Wuppy> school decided to just disband our entire team (we had an awesome team though :c)
L125[05:28:27] <sham1> Why wuppeh
L126[05:28:38] <sham1> Why
L127[05:28:38] <Wuppy> now I dont have a project for the next 7 weeks
L128[05:28:44] <ThePsionic> fry: 23?
L129[05:28:45] <Wuppy> because they're fucking stupid
L130[05:28:59] <sham1> Qh
L131[05:29:06] <ThePsionic> Also
L132[05:29:08] <Wuppy> our project is over scoped even though we did most of the game in 4 days with only 1 prgorammer
L133[05:29:25] <Wuppy> aka they're stupid
L134[05:29:28] <ThePsionic> I wish there was a quicker way to switch between Minecraft versions instead of having to sDecW every time
L135[05:29:41] <fry> have 2 workspaces? ;P
L136[05:29:50] <sham1> Abrar, hear this man
L137[05:29:50] <ThePsionic> >idea
L138[05:29:58] <sham1> Yes
L139[05:30:07] <sham1> Have two idea projects
L140[05:30:33] <sham1> Bleh
L141[05:30:35] <ThePsionic> So dirty in Git though
L142[05:30:37] <sham1> It is raining
L143[05:31:03] <sham1> Just have two repositories or use branches
L144[05:31:25] <Wuppy> so now I probably wont learn anything the coming 7 weeks :<
L145[05:31:29] <Wuppy> waste of 500+ euros
L146[05:31:43] <fry> welcome to every management ever, wuppy :P
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L148[05:33:22] <Wuppy> fry, I'd expect a little bit more from a school
L149[05:33:28] <fry> HAHAHA
L150[05:35:08] <ThePsionic> fry: Does Forge's update thing also give a message to the player or no?
L151[05:35:17] <fry> what message?
L152[05:35:23] <ThePsionic> Like
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L154[05:35:41] <ThePsionic> "X mod is outdated! Newest version: v1.5.3" or whatever
L155[05:35:56] <fry> don't do that, it's very annoying, and everyone will hate you
L156[05:36:11] <fry> showing the "update available" icon in the mod list is enough
L157[05:36:17] <ThePsionic> Okay
L158[05:36:28] <fry> which is what forge should take care of :P
L159[05:36:50] <ThePsionic> And what would my update url point to? Some .json file? Some .txt file with the latest version?
L160[05:37:07] <fry> sadly I don't know specifics
L161[05:37:21] <fry> Lex wrote that part - look at the example, I think there is one
L162[05:38:09] <sham1> I think it is a JSON
L163[05:38:25] <ThePsionic> Hrm
L164[05:38:43] <ThePsionic> There's a mcpmod.info in Forge's assets folder but it doesn't have an updateURL
L165[05:39:21] <ThePsionic> https://github.com/MinecraftForge/MinecraftForge/commit/d79000835348d76735b93a147d703549462c2334 here we go
L166[05:39:34] <ThePsionic> I'll check it in a mo, gotta switch classes
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L174[06:26:13] <MalkContent> psi, im bored, gimme a prompt
L175[06:26:59] <VikeStep> does anyone have any good resources on setting up the ability to change configs in game?
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L177[06:27:13] <VikeStep> Using the Configs option on the mod list
L178[06:28:22] <ThePsionic> MalkContent: More textures?
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L180[06:28:28] <MalkContent> just one
L181[06:28:32] <ThePsionic> Hmmm
L182[06:28:43] <ThePsionic> I have so many that need doing and now I need to pick only one
L183[06:29:01] <MalkContent> youre acting like i'd never be bored again
L184[06:29:05] <MalkContent> im extremely borable
L185[06:29:29] <ThePsionic> :P
L186[06:29:40] <ThePsionic> MalkContent: Okay how about this
L187[06:29:45] <ThePsionic> A sandwich shaped like a sword
L188[06:30:08] <TimoMeijer> Does anyone know if a mod exists to allow portals between servers? Preferably serverside only
L189[06:30:36] <ThePsionic> Not sure if BungeeCord is Forge
L190[06:30:58] <MalkContent> alright
L191[06:31:02] <fry> being bored is a fancy way of being dead :P
L192[06:31:06] <ThePsionic> Oh, nope that's Spigot
L193[06:31:25] * hipsterpig bats fry with a frenchman
L194[06:31:40] * fry makes out with the frenchman
L195[06:31:44] <hipsterpig> :o
L196[06:31:47] <fry> it's super effective! :P
L197[06:31:49] <ThePsionic> plot twist
L198[06:31:51] <VikeStep> TimoMeijer, QCraft added a way to do that if I remember correctly https://github.com/TeacherGaming/qcraft-mod
L199[06:31:56] <VikeStep> someone correct me if I am wrong
L200[06:32:19] <TimoMeijer> ThePsionic: Seems to be build on Spigot
L201[06:32:50] <TimoMeijer> VikeStep: Hmm, that could work, but would require a clientside install
L202[06:33:11] <VikeStep> oh, serverside only? yeah not possible
L203[06:34:12] <VikeStep> well, actually...
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L205[06:34:55] * Ordinastie hides from fry
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L207[06:35:29] <fry> hehehe
L208[06:35:30] <VikeStep> I was just thinking if you could do that, it would be kinda scary that you could be playing on a server and forge has the ability to shift you to another server
L209[06:35:40] <VikeStep> without having the code on the client
L210[06:38:54] <Ordinastie> diesieben07, did you say that getDamageValue() is more reliable that damageDropped() ?
L211[06:39:24] <TimoMeijer> VikeStep: Did a bit more of research and found the vanilla protocol, there doesn't seem to be a package that would even remotely allow this
L212[06:39:36] <Ordinastie> because getDamageValue() just calls damageDropped()
L213[06:39:50] <Ordinastie> (they even shouldn't have different mapping :x)
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L217[06:41:29] <ThePsionic> rip school interwebs
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L222[07:09:59] <diesieben07> Ordinastie, they do different things though. damageDropped = when mined. getDamageValue = actual thing that's there
L223[07:11:11] <Ordinastie> how is that a different thing ? http://puu.sh/lznVK.png
L224[07:12:09] <diesieben07> mined = stone turns into cobblestone. not mined: stone stays stone
L225[07:12:19] <Ordinastie> also, I wasn't thinking yesterday, but I can't use the world anyway because the block at the actual position is not the one I drop
L226[07:12:21] <diesieben07> if those were the same blck but with metadata...
L227[07:12:43] <Ordinastie> you're confusing with getItemDropped()
L228[07:13:20] <diesieben07> no I am not.
L229[07:13:34] <diesieben07> getItemDropped AND damageDropped combined determine the drop
L230[07:13:46] <diesieben07> getDamageValue is for whatever pick block has
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L236[07:40:00] <Wuppy> \o/ I got 25 copies of my new book :P
L237[07:40:19] <gigaherz> you wrote a book?
L238[07:40:24] <Wuppy> 2 even
L239[07:40:31] <Wuppy> http://www.amazon.com/gp/product/0672337630?gwSec=1&redirect=true&ref_=s9_simh_gw_p14_d0_i6
L240[07:40:32] <gigaherz> what kind? XD
L241[07:40:45] <gigaherz> ah
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L243[07:44:20] <Ivorius> wtf
L244[07:44:42] <Ivorius> I'm currently bruteforcing a password based on the nanoseconds the server needs to compare
L245[07:44:50] <Ivorius> Based on the fact that more correct chars = longer compare
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L247[07:44:56] <Ivorius> And it fucking works
L248[07:52:42] <MalkContent> ThePsionic: quick question, is it a sword to attack with or just something to eat in sword form?
L249[07:53:41] <MalkContent> a shmerp. he gone
L250[07:53:43] <MalkContent> welp
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L253[08:24:09] <Lumien> What could cause the mouse cursor to not be drawn in my gui?
L254[08:32:09] <gigaherz> Ivorius: ofc it works
L255[08:32:25] <gigaherz> people have even demonstrated techniques using heat emissions
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L258[08:45:50] <masa> uh what, but that requires tha tthe server has the password stored as cleartext?
L259[08:46:45] <Cazzar> I'll refrain from yelling about bad security practises....
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L262[08:48:01] <gigaherz> masa: yes, this only works for systems that compare the passwords themselves
L263[08:48:29] <gigaherz> anything that hashes the password before comparing doesn't get affected, or more accurately
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L265[08:48:50] <gigaherz> the time is not directly related to how much % of the password you got right so far
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L283[09:50:27] <ThePsionic> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2565231-wip-download-undercraft-undertale-mod?comment=4
L284[09:50:28] <ThePsionic> :)
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L288[10:03:02] <ThePsionic> Hai MalkContent
L289[10:03:14] <MalkContent> heo
L290[10:03:42] <MalkContent> had to be somewhere
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L292[10:04:03] <MalkContent> is the swordwich a weapon or a food?
L293[10:04:27] <MalkContent> (or both)
L294[10:04:37] <ThePsionic> Food
L295[10:05:15] <ThePsionic> It gives strength or w/e the potion effect was
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L298[10:09:55] <MalkContent> kk
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L316[11:09:44] MineBot sets mode: +v on CovertJaguar
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L321[11:36:21] <Keridos> question: i have a bug where the light value of blocks does not update clientside when I setBlockToAir the blocks and even when I markBlockForUpdate those blocks
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L323[11:36:47] <Keridos> however reloading the world/rejoining the server fixes that so it must be a client side desync. how can I fix that?
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L329[11:46:58] <shadekiller666> happy giving of the thanks
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L331[11:49:56] <ThePsionic> shadekiller666: thanks for the giving
L332[11:50:31] <shadekiller666> so, is there any irc that i could use on computers at my college that wouldn't be blocked?
L333[11:51:06] <shadekiller666> or a webchat that isn't blocked
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L335[11:53:27] <MalkContent> ThePsionic: i only just started, but it's a bitch to do that in 16x16
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L337[11:54:59] <ThePsionic> :p
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L339[11:57:44] <Soni> what sound engine does MC use?
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L341[11:58:48] <gigaherz> thatpaulscode sound stuff, I believe
L342[12:00:52] <gigaherz> yeah soundsystem is the interface, and it uses lwjglopenal and javasound as backends
L343[12:01:15] <shadekiller666> it plays .ogg files
L344[12:01:50] <gigaherz> .ogg and .wav, apparently
L345[12:01:59] <gigaherz> it's the two "codec libs" mc has
L346[12:02:05] <Soni> and .xm
L347[12:02:16] <Soni> (at least the paulscode thingy)
L348[12:02:35] <gigaherz> doesn't seem to be included, unelss it's not in the com.paulscode namespace
L349[12:03:00] <shadekiller666> what does mc use .wav for?
L350[12:03:05] <Drullkus> sound
L351[12:03:07] <Drullkus> s
L352[12:03:13] <shadekiller666> which sounds
L353[12:03:22] <Drullkus> Just in general
L354[12:03:22] <shadekiller666> most of them are .oggs
L355[12:03:23] <Drullkus> sounds
L356[12:03:25] <Drullkus> oh
L357[12:03:30] <Drullkus> uh
L358[12:03:33] <Drullkus> I forget now
L359[12:03:52] <Drullkus> It's an audio file format though
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L361[12:05:14] <shadekiller666> where are the sounds for vanilla minecraft kept
L362[12:05:22] <shadekiller666> theres no "sounds" asset folder
L363[12:05:31] <shadekiller666> where do mods keep their sounds for that matter?
L364[12:05:58] <Soni> idk about now but older versions of MC used to have the IBXM codec
L365[12:07:11] <gigaherz> I don't know where the vanilla ones are
L366[12:07:17] <gigaherz> but I know resource packs can replace them
L367[12:07:50] <gigaherz> ah
L368[12:07:59] <gigaherz> %appdata%\.minecraft\assets
L369[12:08:05] <gigaherz> inside objects
L370[12:08:07] <gigaherz> they are cached
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L372[12:08:27] <gigaherz> probably downloaded as dependencies
L373[12:08:51] <gigaherz> hmm
L374[12:08:52] <gigaherz> no wait
L375[12:08:55] <gigaherz> resources\
L376[12:08:57] <gigaherz> has music
L377[12:09:03] <gigaherz> newmusic
L378[12:09:05] <gigaherz> newsound
L379[12:09:07] <gigaherz> sound
L380[12:09:09] <gigaherz> sound3
L381[12:09:38] <shadekiller666> ?
L382[12:09:43] <shadekiller666> resources\?
L383[12:09:45] <gigaherz> .minecraft\resources
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L385[12:10:09] <shadekiller666> thats not a path that exists on my machine :p
L386[12:10:14] <gigaherz> then it's the old method
L387[12:10:20] <gigaherz> before the resourcepack was added
L388[12:11:04] <gigaherz> anyhow, if you want to add custom sounds
L389[12:11:07] <gigaherz> find a tutorial
L390[12:11:11] <shadekiller666> ahh yes, a sounds folder can be included in resourcepacks
L391[12:11:14] <gigaherz> it requires adding some extra stuff
L392[12:11:36] <shadekiller666> why hasn't forge made sounds easier to manage?
L393[12:12:30] <gigaherz> apparently the "extra stuff"
L394[12:12:33] <gigaherz> is just adding a json
L395[12:12:43] <gigaherz> with the sounds you want to add
L396[12:13:00] <gigaherz> this json contains things such as which slider controls the volume
L397[12:13:34] <gigaherz> http://www.minecraftforge.net/wiki/MrGReapers_tutorials/1.7.2_sound_tutorial
L398[12:13:36] <shadekiller666> is that "extra stuff" stuff in the category of things that forge doesn't like to include?
L399[12:13:40] <gigaherz> this is 1.7.1 but I assume it hasn't chanced much
L400[12:14:02] <gigaherz> it's just adding a sounds.json file to your mod's assets
L401[12:14:25] <MalkContent> ThePsionic: there you go http://sinister-lore.de/picdump/swordwich.xcf
L402[12:14:48] <MalkContent> you got any better ideas how to cram a swordwich into 16x16, lemme know ^^
L403[12:15:50] <gigaherz> wtf is an xcf file
L404[12:15:51] <gigaherz> XD
L405[12:15:58] <shadekiller666> oh lol
L406[12:16:28] <shadekiller666> giga, .xcf is GIMP's native image format
L407[12:16:30] <MalkContent> gimp
L408[12:16:36] <gigaherz> Ah.
L409[12:16:49] <shadekiller666> eXperimental Computing Facility
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L411[12:17:18] <shadekiller666> so those are GIMP project files
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L413[12:23:16] <MalkContent> ThePsionic, if you downloaded it already, redownload it, i tweaked the top slice a bit
L414[12:23:18] <MalkContent> breat is science
L415[12:23:20] <MalkContent> bread
L416[12:25:22] <MalkContent> hmm
L417[12:25:33] <MalkContent> i could make the handle darker and add 2-3 white spots
L418[12:25:56] ⇨ Joins: Hgreb (~Hgrebnedn@d8D872D48.access.telenet.be)
L419[12:25:56] <MalkContent> but only if you add a flavor text "with a delicious lye handle" so people get it
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L423[12:30:31] <ThePsionic> MalkContent: I'm a bit busy playing Rocket League atm :P
L424[12:32:35] <MalkContent> dude there's important pastry business to attend to, how can you do that at this time ^^ *plays binding of isaac*
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L428[12:34:01] <ThePsionic> lol
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L433[12:54:59] <MattDahEpic> anyone have samplecode for keybindings and adding them to the controls list?
L434[12:56:23] <diesieben07> public static KeyBinding myKey = new KeyBinding(); ClientRegistry.registerKeyBinding(myKey);
L435[12:56:25] <diesieben07> that's all :D
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L438[12:58:30] <MattDahEpic> what bus is the InputEvent.KeyInputEvent fired on?
L439[13:02:07] <gigaherz> on the latest 1.8.8, doesn't matter :D
L440[13:02:15] <gigaherz> fml now uses the forge bus
L441[13:02:36] <gigaherz> before that, check if the event package name has "fml" in it ;P
L442[13:04:35] <shadekiller666> so all events fire on the forge bus now?
L443[13:05:03] <gigaherz> well
L444[13:05:08] <gigaherz> there's still the oregen bus iirc?
L445[13:05:16] <gigaherz> or was that merged also?
L446[13:05:37] <gigaherz> but yeah all the main events that would havebeen on the fml bus, are also sent through the main forge one now, I believe
L447[13:06:11] <shadekiller666> sweet
L448[13:06:48] <gigaherz> https://github.com/MinecraftForge/MinecraftForge/commit/aa40a8edd714e099a4e762cc4adb03c2826fc6b7
L449[13:06:53] <gigaherz> love the commit message
L450[13:06:54] <gigaherz> ;P
L451[13:07:36] <shadekiller666> lol
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L455[13:08:51] <shadekiller666> graphics driver installer crashed hexchat :/
L456[13:09:06] <gigaherz> can happen
L457[13:09:20] <gigaherz> driver installs can destroy gpu objects
L458[13:09:25] <gigaherz> which need to be recreated by the apps
L459[13:09:34] <gigaherz> basic GDI-only apps are ok with it
L460[13:09:42] <gigaherz> since the compositor recreates them
L461[13:10:02] <gigaherz> but apps using custom-drawing with a 3d api will often crash because they aren't written to support that event
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L464[13:18:45] <MattDahEpic> so, coding for the notbeta 1.8.8s, IUpdatePlayerListBox becomes ITickable or what....?
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L467[13:20:37] <diesieben07> yes matt
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L475[13:47:15] <Lumien> Does somebody know what could cause the mouse cursor to not render in my gui?
L476[13:47:27] <Lumien> Or just generally where its determined whether its supposed to render?
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L483[14:28:18] <Cricket|Vaca> How should I go about fixing broken AT lines in forges AT?
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L485[14:28:34] <diesieben07> with a text editor? :D
L486[14:28:47] <gigaherz> Cricket|Vaca: fork the forge repo, clone it locally
L487[14:28:51] <gigaherz> edit the files
L488[14:28:59] <gigaherz> commit, push, then pull request
L489[14:29:36] <gigaherz> remember to checkout the 1.8.8 branch, not master
L490[14:29:51] <gigaherz> unless you need them fixed on 1.8.0
L491[14:30:14] <Cricket|Vaca> It was 1.8.8
L492[14:30:58] <gigaherz> although you may want to speak with cpw about those things, in case someone's already on it
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L499[14:45:26] <Cricket|Vaca> Alright
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L502[14:53:01] <sham1> Who here is talking about ATs
L503[14:54:06] <gigaherz> not any random AT, the ATs that come with forge itself
L504[14:54:14] <sham1> ah, good
L505[14:54:30] * Cricket|Vaca was an idiot
L506[14:54:49] <Cricket|Vaca> Don't worry about it, this is what I get for tired coding
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L513[15:20:11] <anders> Seems like onItemUse is called twice on my magic wand so I always spawn two rabbits with it
L514[15:20:57] <diesieben07> anders, check that you are on the server using world.isRemote (you can read isRemote as isClient)
L515[15:22:56] <anders> Hm
L516[15:23:23] <anders> And if it is remote, I spawn a rabbit?
L517[15:23:37] <diesieben07> if it is NOT remote (meanng server)
L518[15:23:41] <anders> Ah
L519[15:23:52] <anders> So half of the rabbits are not rabbits the server is aware of?
L520[15:24:00] <diesieben07> yes
L521[15:24:06] <diesieben07> they won't ever move, they wont persist
L522[15:24:14] <anders> Ah
L523[15:26:23] <anders> Cool
L524[15:26:32] <anders> I can assure you there are plenty of rabbits on this island
L525[15:26:53] <anders> I add damage to my magic wand, but it survives getting a damage above the max damage
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L527[15:31:25] <anders> I did stack.damageItem but that did not produce the damage sound
L528[15:32:14] <gigaherz> I don't believe damaging has any sound attached
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L530[15:33:29] <gigaherz> however
L531[15:33:34] <gigaherz> right afte an item would be destroyed
L532[15:33:42] <gigaherz> forge sends a onPlayerDestroyItem event
L533[15:33:48] <gigaherz> in it, you could test if the item was your own
L534[15:33:59] <gigaherz> and replce the item with the broken variant
L535[15:35:43] <gigaherz> hmmm
L536[15:36:03] <gigaherz> another option would be to handle Item.setDamage(ItemStack)
L537[15:36:30] <anders> I manage to remove it with stack.damageItem, so now I only have to play the clonk sound
L538[15:37:05] <gigaherz> that should happen automatically when mc detects it broke
L539[15:37:23] <gigaherz> the itemstack calls Entity.renderBrokenItemStack(stack)
L540[15:37:34] <gigaherz> which spawns the item breaking particles also
L541[15:37:40] <anders> ah, ok
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L543[15:38:13] <anders> If I set the damage above the max damage, the item is not damaged, so I have to damage it manually
L544[15:38:29] <anders> stack.damageItem just removes it, it seems
L545[15:39:16] <anders> Strange this that I have to getDamage and then setDamage instead of just increaseDamage
L546[15:40:03] <gigaherz> by doing that, you are skipping all the item breaking system
L547[15:40:11] <gigaherz> so you will have to handle the breaking manually also
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L550[15:40:31] <anders> It would actually be nice to use the breaking system
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L552[15:41:41] <gigaherz> then ItemStack.damageItem
L553[15:41:42] <gigaherz> ;p
L554[15:41:53] <anders> Which does not produce the sound
L555[15:41:58] <gigaherz> it should
L556[15:42:04] <gigaherz> are you sure it's called from the server?
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L559[15:42:32] <anders> world.isRemote is false
L560[15:42:55] <anders> Should actually mean it is not remote :)
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L562[15:43:53] <diesieben07> not true
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L564[15:44:01] <diesieben07> the world is remote, it is away from you
L565[15:44:07] <diesieben07> the world is on the server, not on your c
L566[15:44:07] <anders> hehe
L567[15:44:08] <diesieben07> pc
L568[15:44:24] <oitsjustjose> In 1.8.8, if I was using GameRegistry's finditemstack, what should I use now?
L569[15:44:36] <anders> I have put all code in onItemUse inside a if (!world.isRemote) block now
L570[15:44:57] <diesieben07> oitsjustjose, it is just gone.
L571[15:45:02] <diesieben07> what were you using it for?
L572[15:45:06] <oitsjustjose> >_>
L573[15:45:12] <oitsjustjose> recipe customization
L574[15:45:31] <diesieben07> what args where you giving it is my question
L575[15:46:16] <oitsjustjose> GameRegistry.findItemStack(String modid, String name, 1)
L576[15:46:42] <diesieben07> i am not stupid, that is the method, yes
L577[15:46:47] <diesieben07> what were you calling it with
L578[15:47:00] <diesieben07> the mods who's itemStacks you were trying to get have to provide a different method of getting htem now
L579[15:47:04] <diesieben07> you have to look at them.
L580[15:48:16] <oitsjustjose> Never called you stupid.. just wasn't sure what you were looking to accomplish if you're telling me that the thing I was using before no longer has any form of replacement or version. So thanks forge. Good job, changing something that I don't really think needed to be changed...
L581[15:49:09] <oitsjustjose> I was just calling it to allow players to customize the item in the very center of my crafting recipe. But that's gone now :|
L582[15:49:36] <diesieben07> what "calling it to allow players to customize the item"?
L583[15:49:38] <diesieben07> what...?
L584[15:49:45] <diesieben07> what does that have to do with findItemStack?
L585[15:49:47] <anders> I found a really nice sound, time to add it to my magic wand :)
L586[15:51:24] <oitsjustjose> find itemstack: the configuration file contains the following customizable entry: minecraft:diamond_block . In the center of my recipe, then, is a diamond block. But if you wanted, you could say IC2:blockMetal or ANY block OR item you wanted. But I can no longer do that.
L587[15:51:38] <diesieben07> sure you can.
L588[15:51:44] <diesieben07> findItem / findBlock still exist.
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L590[15:51:54] <oitsjustjose> just use one, and if it returns null, try the other?
L591[15:52:00] <diesieben07> https://goo.gl/tKUUjt
L592[15:52:03] <diesieben07> you can use that method if you wiish
L593[15:52:16] <diesieben07> it parses something like "3xminecraft:stone@2" into an ItemStack
L594[15:53:23] <anders> Oh, does it have to be ogg?
L595[15:53:37] <diesieben07> yes
L596[15:53:54] <anders> I also have to register the sound in the client proxy, I suppose
L597[15:54:23] <diesieben07> no
L598[15:54:28] <diesieben07> you just need a sounds.json
L599[15:54:37] <anders> oh, ok
L600[15:54:42] <anders> Ah
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L603[16:04:14] <anders> Where do I keep that file?
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L605[16:04:51] <diesieben07> assets/<modID>/
L606[16:10:25] <anders> Ah, I was uptting it there, and was putting the ogg in assets/<modID>/sounds
L607[16:12:20] <anders> sounds.json: http://pastebin.com/bqyLL9Gb
L608[16:12:35] <anders> Playing with world.playSoundAtEntity(player, ExampleMod.modid + ":" + "magic_wand", 1.0f, 1.0f);
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L616[16:39:42] <gigaherz> AH
L617[16:39:46] <gigaherz> found another issue with 1.8.8
L618[16:39:56] <gigaherz> brown mushroom lacks the cap
L619[16:39:59] <gigaherz> the giant one
L620[16:40:14] <gigaherz> red too
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L622[16:40:51] * gigaherz checks with latest build
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L624[16:42:33] <anders> I have seen some tutorials now that sais that you have to register a sound to play it
L625[16:43:00] <gigaherz> registering a sound means adding it to the json
L626[16:43:02] <gigaherz> so far as I know
L627[16:43:10] <diesieben07> you useed to have to regiser it in cde
L628[16:43:15] <diesieben07> but that was pre 1.7
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L644[17:10:23] <gigaherz> so yeah same thing in the latest forge: mushrooms don't grow a cap when they grow into giant mushrooms
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L659[17:55:10] <LexManos> File the report like you're suposed to
L660[17:55:28] <LexManos> 1.8.8 is STILL A BETA its MAJOR patch changes and probably got some derped up
L661[17:56:40] <gigaherz> oops I meant to I got side-tracked, on it XD
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L663[18:07:07] ⇦ Quits: Matthew (~matthew@matthewprenger.com) (Quit: Goodbye)
L664[18:13:36] * ThePsionic throws Git out the window
L665[18:19:40] * diesieben07 carries git back in
L666[18:19:48] * diesieben07 throws SVN out the window
L667[18:20:35] * gigaherz carries it back in
L668[18:20:41] * diesieben07 kicks gigaherz
L669[18:20:47] <diesieben07> git masterrace
L670[18:20:51] ⇨ Joins: killjoy (~killjoy@2606:a000:1118:c12c:1d29:3c53:b35d:fcf0)
L671[18:20:53] <gigaherz> there's space for everyone, my little source control systems
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L673[18:21:15] <gigaherz> no, not you cvs, you can go
L674[18:21:34] <diesieben07> lol
L675[18:24:18] * shadekiller666 burns the building down, there now we're all outside!
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L678[18:30:10] <killjoy> you sunk my battleship
L679[18:30:23] <ThePsionic> shadekiller666: In case of a fire: git commit - git push - leave building
L680[18:30:40] <shadekiller666> what happens if there are conflicts though?
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L682[18:31:04] <killjoy> git branch FIRE
L683[18:31:06] <killjoy> git commit
L684[18:31:07] <killjoy> git push
L685[18:31:26] <ThePsionic> shadekiller666: then you deserve to perish in the flames trying to fix it
L686[18:31:37] <killjoy> git push -f
L687[18:31:50] <ThePsionic> killjoy: Someone made a git fire command to do those exact three steps
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L689[18:32:12] <ThePsionic> Except instead of FIRE the branch name would be the current timestamp
L690[18:32:13] <killjoy> what if you forgot your password?
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L692[18:32:32] <ThePsionic> killjoy: Who hasn't global-set his Git password
L693[18:32:35] <ThePsionic> GitHub*
L694[18:32:45] <killjoy> *raises hand*
L695[18:32:55] <ThePsionic> Eh, fair enough
L696[18:33:01] <ThePsionic> Just remember it, you've used it enough
L697[18:33:25] <ThePsionic> btw killjoy https://github.com/qw3rtman/git-fire
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L700[18:38:57] <illyohs> +
L701[18:39:36] <killjoy> =
L702[18:39:44] <ThePsionic> !=
L703[18:39:52] <killjoy> &=
L704[18:40:15] <ThePsionic> <<
L705[18:40:39] <killjoy> for(int i = 0; i <3 /*cookies*/; i++){}
L706[18:41:24] <ThePsionic> Syntax error: Unknown operator: <3
L707[18:41:37] <ThePsionic> oh wait
L708[18:41:39] <ThePsionic> shit
L709[18:41:39] <ThePsionic> fuck
L710[18:41:41] * ThePsionic out
L711[18:42:00] <killjoy> lol
L712[18:44:28] <gigaherz> lol
L713[18:45:43] <gigaherz> [01:39] (ThePsionic): killjoy: Who hasn't global-set his Git password
L714[18:45:45] <gigaherz> what password?
L715[18:45:47] <gigaherz> ;P
L716[18:46:02] <gigaherz> I use my private key to connect through SSH ;P
L717[18:46:27] <ThePsionic> eh
L718[18:46:31] <ThePsionic> 's fair
L719[18:47:14] <MalkContent> (hey psi. is it gonna get a lye handle or not)
L720[18:47:25] <ThePsionic> nah
L721[18:47:30] <ThePsionic> it's fine like this :p
L722[18:47:58] <MalkContent> you could turn it into an actual sword
L723[18:48:33] <MalkContent> and make it play the slime sound on hit ^^
L724[18:49:05] <ThePsionic> heh
L725[18:49:11] <MalkContent> not with +damage and durability, just the way it's held
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L727[18:53:27] <MalkContent> off to work i see
L728[18:57:10] <Daecor42> ok i'm perplexed enough to ask if anyone would know i'm new forgive if a dumb question i am trying to set up my dev Environment i ran the gradlew setupDecompWorkspace and the gradlew idea it loads in idea it looks like everything is there but with i tell it to run i get an error that there is no jdk module
L729[18:58:28] <Daecor42> my info could be outdated as i am following pahimar's lets mod reboot
L730[18:58:38] <Daecor42> but i think this basic bit should work?
L731[18:59:28] <pahimar> you need to set the project sdk
L732[19:00:03] <Daecor42> is that covered in one of your videos?
L733[19:00:35] <Daecor42> awesome videos by the way i am a fan wached alot of you lets plays with direwolf
L734[19:01:23] <pahimar> nope, its not. go to File -> Project Structure and from there you should be able to set your Java SDK
L735[19:01:40] <Daecor42> awesome thanks alot
L736[19:02:06] <Daecor42> i hope you family is doing well
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L738[19:17:24] <Daecor42> yep that was it i forgot to install java JDK 7 only had 8
L739[19:17:39] <Daecor42> thanks again pahimar
L740[19:20:12] <gigaherz> jdk8 is ok
L741[19:20:37] <gigaherz> you just didn't have any selected by default
L742[19:20:39] <Daecor42> hmm my IDEA said invalid
L743[19:20:49] <gigaherz> then it was not correctly installed
L744[19:21:01] <gigaherz> being 1.8 had nothing to do with it not working
L745[19:21:11] <Daecor42> yeah i'll mess around with it
L746[19:21:53] <Daecor42> thanks for the info
L747[19:22:04] <gigaherz> np, that's why I stick around ;P
L748[19:22:12] <Daecor42> :)
L749[19:22:20] <Daecor42> but on that know its turkey time
L750[19:22:22] <Daecor42> note*
L751[19:22:43] <Daecor42> have a good turkey day
L752[19:23:01] <gigaherz> 2:30am for me so a bit late for that, but thx nonetheless
L753[19:23:20] <Daecor42> its the thought that counts? lol
L754[19:23:39] <gigaherz> sure ;P
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L770[20:40:49] <williewillus> spawners don't do anything with their meta value do they?
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L773[20:51:20] <gigaherz> I thought spanwers only had NBT
L774[20:53:18] <williewillus> okay just making sure lol
L775[20:53:29] <williewillus> porting 1.7 code and found metadata ops on spawners
L776[20:54:25] <gigaherz> yeah well at least on 1.8.8, the mob spawner has no blockstates ;P
L777[20:56:30] <gigaherz> funny, I was looking at the spawner code, and I noticed isBlockContainer=true, which apparently is only used in there and the redstone comparator, but not read anywhere?
L778[20:58:34] <gigaherz> I mean in BlockContainer, not the mob spawner itself
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L782[21:12:55] <williewillus> blockcontainer isnt really used anymore
L783[21:13:03] <williewillus> it was the old way to say you have a te
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L790[21:55:00] <williewillus> is there a reason why in BlockRendererDispatcher renderBlockDamage checks for a smartmodel but renderBlockBrihtness dooesn't?
L791[21:58:34] <williewillus> also why is TextureAtlasSprite ctor protected >.>
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L808[23:24:36] <killjoy> So I just found this. https://www.reddit.com/r/Minecraft_Sand/
L809[23:26:55] <Cypher121> killjoy: I expected it to be a variation on https://www.reddit.com/r/pocketsand
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L811[23:27:37] <killjoy> There's also this. https://www.reddit.com/r/IHateSand/
L812[23:28:34] <Cypher121> now this is something I support
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L815[23:32:22] <Zaggy1024> I'm curious, why does StateImplementation not just cast straight to T in getValue, but instead do property.getValueClass().cast()?
L816[23:32:49] <Zaggy1024> does that avoid unchecked cast warnings for them?
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L819[23:41:30] <williewillus> maybe the type inference chooses a different type to cast to, while doing the latter gets you straight to the specified type
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L826[23:47:04] <Cypher121> Zaggy1024: my guess is that if you pass an object of class E that extends T, but wrap it as T, .getValueClass() will return E. May be wrong, don't know what getValueClass actually calls
L827[23:48:13] <Zaggy1024> getValueClass just returns the class that a block property was constructed with
L828[23:48:18] <Zaggy1024> Class<T>
L829[23:48:53] <Zaggy1024> I would think an unchecked cast would be faster than Class.cast(), but what do I know :P
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