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L10[00:47:42] <Cazzar> So, I go to
re-organize my music library, and crash foobar
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L14[01:04:43] <williewillus> !gm
func_70183_g 1.7.10
L15[01:04:51] <williewillus> !gm
func_70183_g
L16[01:05:36] <sham1> Is it just me or does
multithreading suck in every programming language ever
L17[01:05:54] <fry> try Rust sometime
:P
L18[01:06:03] <fry> or, you know, Haskell
:P
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L20[01:06:13] <fry> or Erlang...
L21[01:07:23] <sham1> Yeah I know
haskell
L22[01:07:38] <sham1> forkIO is very
convenient but...
L23[01:07:54] <sham1> Can't return a value
now can I
L24[01:08:38] <EternalDeiwos> try CUDA
xD
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L26[01:09:34] <sham1> Thanks nVidia
L27[01:10:22] <fry> +RTS -N should make
your ghc program multithreaded, I think
L28[01:10:37] <fry> without any additional
work from you :P
L29[01:11:08] <sham1> Even without needing
to introduce explicit threading
L30[01:11:32] <sham1> Huzzah for immutable
state (most of the time)
L31[01:11:53] <fry> yup yup
L32[01:12:26] <sham1> But when we look at
stuff like C or C++
L33[01:12:45] <sham1> It just makes me sad
how annoying multithreading can be
L34[01:12:59] <sham1> And I don't even mean
race conditions or anything like that
L35[01:13:00] <fry> look at Rust :P
L36[01:13:18] <sham1> Rather not look at
Iron oxide
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L38[01:15:28] <sham1> So many
paradigms
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L43[01:22:45] <sham1> It looks
interesting
L44[01:22:54] <sham1> I think I will give
it a looksie
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L52[01:37:47] <tterrag> is there any way to
turn a username into a UUID?
L53[01:39:16] <killjoy> tterrag, use the
sessionservice.fillProfileProperties
L54[01:39:49] <killjoy> It maps uuid or
names to eachother and also fetches skin info
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L57[01:42:39] <sham1> Yay for Gabe
L58[01:43:25] <sham1> God damn it
VSCode
L59[01:43:30] <sham1> Stop hijacking my
stuff
L60[01:45:01] <tterrag> killjoy: eh, I
found a better solution
L61[01:45:02] <tterrag> but thanks
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L63[01:46:20] <killjoy> may I ask what you
used?
L64[01:46:38] <tterrag> nothing
L65[01:46:44] <tterrag> I found a way
around needing to do that
L66[01:47:02] <killjoy> Ah, you used the
same technique as optimization
L67[01:47:04] <killjoy> don't
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L72[01:51:48] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151125 mappings to Forge Maven.
L73[01:51:51] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151125-1.8.zip (mappings
= "snapshot_20151125" in build.gradle).
L74[01:52:02] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L97[03:13:52] <EternalDeiwos> is there a
mechanism in forge that would allow me to query a server for which
mods are installed?
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L99[03:15:14] <xaero> isn't that info shown
in the client log?
L100[03:15:47] <xaero> "Server is
requesting blah" "Client has bleh"
L101[03:17:45] <xaero> Look in your logs
for "Attempting connection"
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L105[04:02:31] <EternalDeiwos> I'm more
looking for something like a function call that will allow me to
get the information on the server side
L106[04:04:26] <EternalDeiwos> For example
when you are looking at your server list it will tell you if your
mods are compatible or not; obviously this is now on the client
side but there's obviously a mechanism for this somewhere in the
Force source code that I am trying to find
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L108[04:04:34] <EternalDeiwos>
Forge*
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L112[04:08:06] <xaero> I'd start by taking
a look at the line in the server log where client mods are checked,
and searching the forge code for that string, then backtrace from
there
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L114[04:10:28] <EternalDeiwos> I'll give
it a try, thanks
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L119[04:28:55] <ThePsionic> MalkContent:
:D
L120[04:29:31] <MalkContent> heo
L121[04:30:16] <ThePsionic> What's
up
L122[04:41:20] <sham1> \o
L123[04:44:44] <MalkContent> doing a
binding of isaac run because im procrastinating :x
L124[04:45:43] <ThePsionic> oh noes
L125[04:46:03] <ThePsionic> MalkContent:
I'm playing Garry's Mod because I'm procrastinating :P
L126[04:46:41] <fry> I'm watching
technical talks and doing the manual labour part of the programming
because I'm procrastinating :P
L127[04:46:58] <ThePsionic> Woo!
Everyone's procrastinating!
L128[04:46:59] <MalkContent> i once bought
that on a sale so me and my buddies could play prophunt
L129[04:47:08] <MalkContent> did that once
for 2 hours, money well spent x)
L130[04:47:56] <ThePsionic> MalkContent: I
bought some game (idr the name) to play with my friends, we played
it for an hour, he had to go, and I promptly refunded it
L131[04:48:07] <VikeStep> EternalDeiwos,
if you are still around, you can use the @NetworkCheckHandler
annotation
L132[04:48:19] <VikeStep> it does exactly
what you want
L133[04:48:30] <MalkContent> right theres
refunds now
L134[04:48:36] <ThePsionic> Yep
L135[04:48:55] <MalkContent> fighting
hush, brb
L137[04:49:59] <VikeStep> notice, if it
gets run on server side, it returns the mods on the client
L138[04:52:43] <MalkContent> god i hate
hush
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L140[04:59:14] <MalkContent> love the game
though :D
L141[04:59:23] <MalkContent> that feeling
when you finally become op
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L146[05:14:16] <ThePsionic> Meh, I got
*something* done today
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L152[05:35:49] <EternalDeiwos> VikeStep
that is extremely useful, thanks :D
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L156[05:39:18] <AtomicStryker> so i see
forge for 188 is out. the usual questions: 1.8 mods compatible? how
much changed? should i port already?
L157[05:40:32] <ThePsionic> Not very much
so far, there's a unified event bus now
L158[05:40:57] <ThePsionic> Porting is
extremely hassle-free
L159[05:41:36] <ThePsionic> And something
with tesselators and world renderers but I don't use that so
idr
L160[05:41:58] <AtomicStryker> lol
forgegradle 13mb
L161[05:42:08] <AtomicStryker> that thing
is bigger than mc itself by now
L162[05:42:13] <ThePsionic> Ikr
L163[05:42:57] <AtomicStryker> did mc
itself have any major changes between 18 and 188
L164[05:43:15] <sham1> generics
L165[05:43:24] <flappy> gamewise not
much
L166[05:43:29] <AtomicStryker> oh, no more
suppresswarnings
L167[05:43:40] <sham1> indeed
L168[05:44:08] <AtomicStryker> the dumb
thing was anyways that idea and eclipse had different ideas about
what constituted a warning and what not
L169[05:44:18] <AtomicStryker> like, idea
was bitching about unused public methods
L170[05:44:22] <AtomicStryker> eclipse
never cared
L171[05:44:38] <ThePsionic> I like that of
IDEA tbh
L172[05:44:48] <ThePsionic> Lets you cut
code you don't use anyway
L173[05:45:11] <AtomicStryker> aaand setup
done
L174[05:45:18] <AtomicStryker> god i love
indulging a fast pc
L175[05:45:45] <VikeStep> just discovered
default methods for interfaces in java 8
L176[05:45:58] <AtomicStryker> oh right,
does it enforce java 8 now
L177[05:46:02] <AtomicStryker> or is it
still on 7
L178[05:46:12] <AtomicStryker> or cough on
6
L179[05:46:55] <ThePsionic> I've coded
with Java 8 compat for forever do idc
L180[05:46:59] <ThePsionic> so*
L181[05:47:42] <ThePsionic> lambda's are
bae
L182[05:48:08] <VikeStep> reminds me I
need to go through all the java 7 -> 8 changes
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L184[05:53:54] <AtomicStryker> bleh i
never updated some of my mods to 1.8 ... those with hacky rendering
and whatnot
L185[05:54:00] <AtomicStryker> i dont
think i ever will, i just dont want to
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L187[05:58:25] <Nappy> o/
L188[06:00:59] <AtomicStryker> welp. 7093
items
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L190[06:01:00] <AtomicStryker> fml
L191[06:01:07] <Wuppy> forgot to cahnge my
name back :P
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L194[06:01:47] <AtomicStryker> ugh i need
to remove the rule i had set sometimes that prevented fml classes
from being auto imported
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L196[06:02:37] <AtomicStryker> can someone
remind me where that option was? i absolutely dont remember
anymore
L197[06:07:02] <AtomicStryker> nevermind
im stupid
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L208[07:16:46] <AtomicStryker> is there a
mcpbot somewhere with 188 mappings
L209[07:17:27]
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L210[07:23:48] <fry> not yet,
soon(TM)
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L213[07:28:59] <AtomicStryker> if anyone
else needs to info, its at
C:\Users\NAME\.gradle\caches\minecraft\de\oceanlabs\mcp\mcp_snapshot\20151122
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L215[07:29:31] <AtomicStryker> after you
setup a 1.8.8 workspace
L216[07:39:11] <ThePsionic> Hrm
L217[07:39:22] <ThePsionic> I can't find a
nice CI thing
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L219[07:40:11] <Wuppy> o/
L220[07:40:15] <ThePsionic> Hey
Wuppy
L221[07:40:23] <Wuppy> morning
ThePsionic
L222[07:40:35] <ThePsionic> Afternoon
;P
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L224[07:41:06] <Wuppy> not for me ;P
L225[07:41:16] <ThePsionic> I really do
like Jenkins but I can't host one
L226[07:41:18] <ThePsionic> Wuppy:
wat
L227[07:41:19] <fry> evening :P
L228[07:41:33] <Wuppy> ThePsionic, woke up
damn late :P
L229[07:41:41] <ThePsionic> It's still
afternoon ya dingus
L230[07:41:50] <Wuppy> meh :P
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L233[07:43:04] <FerretPL> hey guys
L234[07:43:12] <Wuppy> damn yesterday was
a good party xD
L235[07:43:18] <Wuppy> hey Ferret
L237[07:43:43] <FerretPL> guys i removed
galacticraft but i still get errors that its needed but i dunno
why
L238[07:44:08] <FerretPL> i checked my
modlist and no galacticraft addons
L239[07:44:22] <Wuppy> was just going to
ask that :P
L240[07:44:32] <FerretPL> ill check
again
L241[07:44:35] <FerretPL> gimme a
minute
L242[07:45:37] <sham1> No fry, 16:49 is
not evening
L243[07:45:55] <fry> it's dark :P
L244[07:46:08] <sham1> True enough
L247[07:46:36] <ThePsionic> wuppy
pls
L248[07:46:49] <Wuppy> it is a good
song
L249[07:46:52] <sham1> I really am not
looking forward to winter solstice
L250[07:46:56] <sham1> Too dark
L251[07:47:05] <Wuppy> I am really looking
forward to Just Cause 3 :P
L252[07:47:33] <ghz|afk> evening is the
period between it getting dark, and you realizing it's already
night
L253[07:47:48] <FerretPL> take a
look*
L254[07:48:05] <sham1> In some parts of
the world sometimes you don't have anything but nigh and
evening
L255[07:48:05] <Wuppy> ghz|afk, that would
make evening take like 5 minutes now
L256[07:48:17] <Wuppy> it gets dark so
damn fast right now
L257[07:48:23] <ghz|afk> Wuppy: can take
hours for me, sometimes I still think it's afternoon at 3am
L258[07:48:24] <ghz|afk> ;P
L259[07:48:48] <sham1> You at least live
in a place where you get at least some Sun at winter Wuppy
L260[07:48:54] <ThePsionic> You know what
I want
L261[07:48:56] <ThePsionic> Jenkins
L262[07:48:58] <ThePsionic> but lie
L263[07:49:00] <ThePsionic> pubblic
L264[07:49:06] <FerretPL> oh guys
L265[07:49:08] <ghz|afk> if that
jappens
L266[07:49:11] <FerretPL> one more
thing
L267[07:49:11] <ghz|afk> happens*
L268[07:49:15] <Wuppy> sham1, this is the
netherlands, it's always shitty weather
L269[07:49:16] <ghz|afk> it has to be
called Leeroy
L270[07:49:23] <ThePsionic> ghz|afk:
pls
L271[07:49:24] <FerretPL> do you know how
to get rid of dark outlines over plants?
L272[07:49:28] <Wuppy> being this close to
england isn't great: P
L273[07:49:33] <FerretPL> tried changing
AA settings
L274[07:49:40] <ThePsionic> FerretPL: irl
or mc
L275[07:49:58] <FerretPL> Tmc
L276[07:50:04] <FerretPL> mc*
L277[07:50:10] <ghz|afk> uh...
L279[07:50:16] <ghz|afk> warning:
unlink(/tmp/cache_lock): No such file or directory in
/etc/drupal/6/sites/default/modules/cacherouter/Cache.php on line
128.
L280[07:50:17] <sham1> Netherlands at
least is not 60 degrees noth latitude
L281[07:50:23] <sham1> north
L282[07:50:27]
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L283[07:50:34] <ThePsionic> ghz|afk:
???
L284[07:50:40] <ghz|afk> shows up in the
page
L285[07:50:41] <ghz|afk> XD
L286[07:50:45] <ThePsionic> Not for
me
L287[07:50:51] <ghz|afk> maybe it was a
one-time thing
L288[07:50:52] <ghz|afk> XD
L289[07:51:03] <ghz|afk> yeah it's gone
now
L290[07:52:26] <Wuppy> protip: if you open
a mandarin and the pieces dont stick together, do not eat it
L291[07:53:16] <sham1> heh
L292[07:53:39] <ThePsionic> but ye my
issue is that I love Jenkins (and I hate other online CIs) but I
can't host one
L293[07:53:53] <sham1> Buy a server
;P
L294[07:54:02] <ThePsionic> sham1: with
what money
L295[07:54:20] <sham1> Your money
L296[07:54:46] <ThePsionic> sham1: The
venn diagram of my money and money I have to buy a server are two
separate circles
L297[07:55:07] <sham1> I thought that
virtual servers are not that expensive
L298[07:55:26] <ThePsionic> let me put it
this way
L299[07:55:33] <ThePsionic> I cba to spend
money on mod making
L300[07:56:09] <FerretPL> ThePsionic:
could you please take a look at my logs and modlist? i get GC crash
but i dont have any GC addons nor GC modules
L301[07:56:15] <ghz|afk> is there any
decent CI that has free service?
L302[07:56:18] <sham1> You can always grab
a virtual machine and stick Jenkins there
L303[07:56:23] <sham1> And if you want
open a port
L305[07:56:49] <sham1> You really cant
have anything good for free
L306[07:56:56] <sham1> Free as in free
bear
L307[07:57:00] <sham1> beer*
L308[07:57:13] <sham1> You can get a lot
of nice free as in free speech stuff
L309[07:57:23] <Wuppy> sham1, I managed to
get a lot of free beer the last few weeks :D
L310[07:57:34] <sham1> Well then you are
atleast gratis
L311[07:57:52] <ThePsionic> ghz|afk:
There's plenty, but none have the deployment that I want as in
"just let me download the things whenever I want"
L312[07:58:09] <sham1> not even
drone.io
L314[07:58:25] <ThePsionic> Not even
drone.io
L315[07:58:58] <sham1> what are the
restrictions
L316[07:59:35] <sham1> Also openSUSE
pls
L317[07:59:52] <ThePsionic> ?????
L318[08:00:03] <sham1> so many packages to
install
L319[08:00:05]
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L321[08:00:24] <ghz|afk> I'm not really a
fan of CI, but if I was doing any serious development that would
benefit from CI
L322[08:00:41] <ghz|afk> I'd just get an
old computer, put it somewhere on the house
L323[08:00:46] <ghz|afk> and install the
CI there
L324[08:01:03] <ghz|afk> maybe next to the
TV, so it also acts as media server
L325[08:01:27] <ThePsionic> If only I had
those luxuries
L326[08:01:54]
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L327[08:02:01] <sham1> Who needs TV
L328[08:02:09] ⇦
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L329[08:02:14] <sham1> hen your computer
does it all
L330[08:05:06] <ThePsionic> My main reason
for wanting to use CI is "don't build locally" because my
computer is a steaming pile of crap :D
L331[08:05:36] <sham1> if your computer
steams then you maybe should not use it
L332[08:05:41] <ThePsionic> pls
L333[08:06:33] <sham1> :P
L334[08:06:40] <sham1>
:steammocking:
L335[08:06:46] <ThePsionic> :tobdog:
L336[08:06:51] <sham1> But yeah
L337[08:07:43] <FerretPL> do you know any
mod that is dependant on galacticraft?
L338[08:08:09] <SkySom> Extra
Planets?
L339[08:09:13] <ThePsionic> tterrag used
to have a Jenkins build I leeched off of
L340[08:09:17] <ThePsionic> Not sure what
happened to that
L341[08:09:21] <FerretPL> okeeey not this
one
L342[08:11:05]
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L343[08:15:16] <ghz|afk> I was disapointed
that curseforge doesn't do CI ;P
L344[08:15:36] <ThePsionic> I didn't
expect them to tbh
L345[08:15:37] <ghz|afk> would have been
nice if it could be linked to your repository and it would build
jars on yourr behalf
L346[08:15:48] <ghz|afk> with some option
to mark a build as alpha/beta/release
L347[08:16:03] <ThePsionic> And branch
support
L348[08:16:08] <FerretPL> jesus christ...
checked my modlist 5 times and no sign of GC addon but still i
crash
L349[08:16:17] <ThePsionic> Seeing I now
have two different version support running :P
L350[08:16:51] <FerretPL> and again fatal
error no gc file in mods...
L351[08:17:01] <FerretPL>
aaaaggggghhhhhhhhhhhhhhhhhhhhh!!!!!!!!!
L352[08:17:23] <ThePsionic> Clear your
config folder?
L353[08:25:59] <FerretPL> nope
L354[08:26:05] <FerretPL> still fatal
error
L355[08:26:46] <ThePsionic> rip in
pepperonis then
L356[08:27:24] ***
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L365[08:45:12] <AtomicStryker> well the
one change is another refactoring of the quad renderer T_T
L366[08:45:24] <AtomicStryker> other than
that its simple
L367[08:46:27]
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L368[08:52:50] <ghz|afk> the new
builder-style rendering interface is nice
L369[08:53:06] <ghz|afk> on top of being
more flexible, it also lets you do triangles natively :D
L370[08:58:26]
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L371[08:59:40] <ghz|afk> hmf
L372[08:59:43] <ghz|afk> I have ad esign
doubt
L373[08:59:46] <ghz|afk> a design*
L374[08:59:56] <ghz|afk> I have two
related-but-different blocks
L375[09:00:02] <ghz|afk> both have a
proeprty DENSITY
L376[09:00:11] <ghz|afk> I wonder if I
should share them
L377[09:00:57] <ghz|afk> hmm or I can just
inherit and deduplicate this code
L378[09:00:57] <ghz|afk> XD
L379[09:03:33] ⇦
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L381[09:12:59] <AtomicStryker> there,
ported everything
L382[09:13:00] <AtomicStryker> 3
hours
L383[09:13:02] <AtomicStryker> thats
nice
L384[09:13:17] <ghz|afk> :D
L385[09:13:26] <ghz|afk> and yeah
L386[09:13:41] <ghz|afk> the forge people
made great efforts to maintain as much compatibility as
possible
L387[09:13:59] <AtomicStryker> whatever is
IUpdatePlayerListBox called now, the tileentity thing for
ontick
L388[09:14:00] <ghz|afk> (aside of the
changes done to Minecraft itself, of course)
L389[09:14:04] <ghz|afk> ITickable
L390[09:14:24] <ghz|afk> the new name
makes sense finally ;P
L391[09:14:25] <AtomicStryker> now i only
need to figure out how to draw my quads
L392[09:14:26] <Cazzar> Hence a sane
name
L393[09:14:41] <ghz|afk> AtomicStryker:
easy way is importing the realms Tezzelator
L394[09:14:55] <AtomicStryker> with
zz?
L395[09:14:58] <ghz|afk> yes
L396[09:15:15] <ghz|afk>
net.minecraft.realms.Tezzelator
L397[09:15:22] <ghz|afk> then you
have
L398[09:15:25] <Cazzar> So, 1 day, 5-6
music restructures...
L399[09:15:47] <fry> ghz|afk: don't import
it, just use it as a guide for method names
L400[09:15:59] <ghz|afk> well yeah
L401[09:16:03] <ghz|afk> wrong term
L402[09:16:09] <ghz|afk> I meant
"copy from" ;P
L403[09:16:20] <ghz|afk> forgotthat java
actually uses import as a keyword
L404[09:16:31] <ghz|afk> if you LOOK AT
Tezzelator
L405[09:16:41] <ghz|afk> you'll see what
is the worldrenderer name for begin()
L406[09:16:52] <ghz|afk> for vertex(),
tex(), etc
L407[09:16:54] <ghz|afk> basically you
want
L408[09:17:27] <ghz|afk> .begin(GL_QUADS,
DefaultVertedFormats.<position,tex,wahtever>)
L409[09:17:35] <ghz|afk>
.vertex(xyz).tex(uv).endVerted()
L410[09:17:37] <ghz|afk> ...
L411[09:17:40] <ghz|afk> .draw()
L412[09:18:39] <ghz|afk> just the names
haven't made it into the mcp mappings yet, Iguess they will come
with the 1.8.8 variant of the mappings
L413[09:18:58] <ghz|afk> Vertex**
L414[09:19:21] <AtomicStryker>
startdrawingquads appears to be always func_181668_a(7,
DefaultVertexFormats.field_181703_c);
L415[09:19:31] <AtomicStryker> ah, magic
values
L416[09:19:32] <ghz|afk> 7 is
GL11.GL_QUADS
L417[09:19:46] <ghz|afk> field_..._c is
POSITION_TEX_NORMAL or similar
L418[09:19:58] <ghz|afk> that's why I
suggested the realms wrappers
L419[09:20:02] <ghz|afk> they contain
proper names
L420[09:20:03] <ghz|afk> ;P
L421[09:20:27] <AtomicStryker> wow i
actually have native ogl code here too
L422[09:20:41] <AtomicStryker> but i
commented it out and wrote "use mc instead its
safer"
L423[09:21:30] <AtomicStryker> now how to
set brightness
L424[09:21:47] <fry> .tex2
L425[09:22:08] <AtomicStryker> my
brightness is an int, not two shorts
L426[09:22:16] <fry> separate it
then
L427[09:22:28] <AtomicStryker>
Moses.seperate(myInt)
L428[09:22:41] ***
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L429[09:23:10] <fry> a = (l >> 4)
& 0xff; b = (l >> 12) & 0xff
L430[09:23:15] <AtomicStryker> ah int j =
i >> 16 & 65535;int k = i & 65535;
L431[09:23:15] <fry> or smth like
that
L432[09:33:24] <ghz|afk> AtomicStryker: if
you need tex2, remember to use the vertex format that includes
tex2, whatever the nmae is XD
L433[09:33:52] <AtomicStryker> right now
puzzling what to replace addvertexwithuv with, apparently i need
bakedquads and the lightutil
L434[09:34:12] <fry> what? no
L435[09:34:17] <fry> look at any gui
ever
L436[09:35:39] <AtomicStryker> like
drawbackground?
L437[09:36:10] <ghz|afk> addVertexWithUV
translates to .vertex(x,y,z).uv(u,v).endVertex(), having first done
.begin(GL_QUADS, dvf.POSTION_TEX) to start drawing quads
L438[09:37:39] <AtomicStryker> so
worldrenderer.func_181662_b(x, y,
z)func_181673_a().func_181669_b(64, 64, 64,
255).func_181675_d();
L439[09:37:43] <AtomicStryker> oops
L440[09:37:58] <AtomicStryker> didnt mean
to post that ... but thats all the method names
L441[09:38:06] <ghz|afk> yes
L442[09:38:27] ⇦
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L443[09:38:50] <ghz|afk> andhopefully
within a few days we'll have 1.8.8-worthy mappings that give names
to those
L444[09:38:51] <ghz|afk> ;P
L445[09:39:56] <AtomicStryker> and tex in
tezzelator is uv
L446[09:40:03] <ghz|afk> yez
L447[09:40:07] <ghz|afk> tex is uv, using
a pair of floats
L448[09:40:23] ***
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L449[09:40:25] <AtomicStryker>
doubles
L450[09:40:48] <ghz|afk> tex2 use sa pair
of shorts instead, and binds to the second texture channel
L451[09:40:59] <AtomicStryker>
tessellator.getWorldRenderer().addVertexWithUV(endvec.x - diff2.x,
endvec.y - diff2.y, endvec.z - diff2.z, 0.5, 0); ->
tessellator.getWorldRenderer().func_181662_b(endvec.x - diff2.x,
endvec.y - diff2.y, endvec.z - diff2.z).func_181673_a(0.5,
0).func_181675_d();
L452[09:41:03] <ghz|afk> I guess based on
earlier conversation it's related to lighting?
L453[09:41:18] <AtomicStryker> im porting
chickenbones util methods, ripped off in minions
L454[09:41:36] <ghz|afk> yes as far as I
can tell, that would be it
L455[09:42:07] ⇦
Parts: phillips1012 (~phillips1@72.42.104.172) (WeeChat
1.2))
L456[09:42:17] <ghz|afk> .draw is still
.draw, it seems
L457[09:42:25] <AtomicStryker> eh people
complained about invisible minions already
L458[09:42:32] <AtomicStryker> and i never
found out why
L459[09:43:09] <ghz|afk> no idea, I knew
about it but I never actually used minions
L460[09:43:27] <AtomicStryker> i would
understand if it was a permanent problem
L461[09:43:34] <AtomicStryker> but
apparently it only happens after a while
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L465[10:00:06] <Unh0ly_Tigg> o/
L466[10:01:45]
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L468[10:02:18] <Unh0ly_Tigg> I am on the
road!
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L470[10:06:17] <AtomicStryker> would
setColorOpaque_I(0) translate to putColorRGBA(0, 0, 0, 0, 0)
L471[10:06:51] <AtomicStryker> hm wait
thats alpha 0 ... needs to be 255
L472[10:07:08] <AtomicStryker> and what is
this color index 1-5
L473[10:07:24] <AtomicStryker> ah
renderpass
L474[10:08:21] <AtomicStryker> just
putColor4 might be better
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L477[10:13:59] <Wuppy> anyone hyped for
the steam sale today?
L478[10:16:41] <AtomicStryker> nah. you
get better deals on key resale sites anyways
L479[10:17:52] <Wuppy> yes but those dont
support the devs at all though :c
L480[10:18:11] <AtomicStryker> if i want
to support devs i buy from them, not off steam
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L483[10:27:59] <ThePsionic> Wuppy: RS
Chronicle came out just now, too busy for steam sale :P
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L497[11:12:28] <Wuppy> RS Chronicle
ThePsionic ?
L498[11:13:33] <ThePsionic> Ye
L499[11:13:42] <Wuppy> whats RS
L500[11:14:01] <ThePsionic>
RuneScape
L501[11:14:11] <ThePsionic> It's basically
RS meets Hearthstone
L502[11:14:13] <Wuppy> like an expansion
or something?
L503[11:14:22] <ThePsionic> No, a separate
game
L504[11:14:38] <Wuppy> interesting
:o
L505[11:14:49] <ThePsionic> It just
released into closed beta
L506[11:16:46] ***
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L513[11:32:37] <killjoy> happy t-day
L514[11:32:43] <killjoy> for
tomorrow
L515[11:39:54] <Lumien> If elements vanish
from a WeakHashMap, does that 100% mean that they have been garbage
collected?
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L517[11:41:04] ***
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L521[11:42:56] <Wuppy> killjoy,
t-day?
L522[11:43:00] <killjoy> turkey
L523[11:43:06] <ghz|afk> Lumien: no it
means no one is referencing them
L524[11:43:06] <Wuppy> oh yeah,
murica
L525[11:43:12] <ghz|afk> the resources may
not have been cleaned up yet
L526[11:43:19] <ghz|afk> that's just an
implementation detail
L527[11:43:33] <Lumien> Yes but at least
they should be cleaned up "soon" then right?
L528[11:43:38] <ghz|afk> yes.
L529[11:43:39] <Wuppy> murica and their
strange holidays
L530[11:43:53] <ghz|afk> being gone means
the GC has "noticed" they are orphaned
L531[11:44:15] <ghz|afk> so which usually
means they are in the process of being collected, or already
removed
L532[11:44:18] <MattDahEpic> notice me
GDpai
L533[11:44:21] <killjoy> Canada does it
too, but a month earlier than us
L534[11:44:24] <MattDahEpic> GCpai
L535[11:44:39] <killjoy> If they waited
until November for harvest, all their food would fie
L536[11:44:41] <killjoy> die
L537[11:44:43] <Wuppy> but even though
idgaf about turkey day, I'm very happy that it takes place because
steam sale :D
L538[11:45:51] <killjoy> Oh, that's black
friday
L539[11:45:56] <killjoy> night of
L540[11:46:03] <Wuppy> no it's in 6
minutes
L541[11:46:06] <shadekiller666> so, turns
out the Big Windows 10 November Upgrade™ has a nasty bug with
graphics drivers...
L542[11:46:07] <Lumien> Does somebody know
where in minecraft there would be huge char arrays?
L543[11:46:13] <Lumien> Because they are
appearently eating up my memory
L544[11:46:16]
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L545[11:46:19] <killjoy> see, it keeps
getting earlier and earlier every year
L546[11:46:32] <killjoy> Lumien, font
renderer?
L547[11:46:44] <killjoy> are you splitting
a string on less than 8 px?
L548[11:47:02] <Lumien> no
L549[11:47:09] <Lumien> and it also only
occurs when i rejoin a world
L550[11:47:09] <shadekiller666> i have
seen 3 occasions where monitors are completely black, and windows
10 is locked up, triggered everytime by some sort of change in
graphics settings
L551[11:47:12] <killjoy> Do you have java
8?
L552[11:47:23] <Lumien> no 7
L553[11:47:36] <shadekiller666> either
upon windows 10 launching, or launching/alt+tabbing into/out of a
game
L554[11:47:40] <AtomicStryker> ghz|afk: by
the way while the previously discussed render code doesnt crash, it
doesnt work either
L555[11:47:42] <killjoy> If you have 8,
you can use Mission Control to find out what's wrong
L556[11:47:43] <ghz|afk> killjoy: my usual
computer store has had a "black friday week sale"
L557[11:47:48] <kiljacken> Lumien, IIRC
those char array are in part storing chuck data
L558[11:47:51] <AtomicStryker> i just get
crazy green lines randomly drawn into space
L559[11:47:55] <ghz|afk> o_O
L560[11:48:04] <ghz|afk> hmm
L561[11:48:09] <ghz|afk> what verted
format did you choose?
L562[11:48:10] <Lumien> Yeah my mod hacks
into chunk rendering
L563[11:48:18] <ghz|afk> the vertices you
send must match it
L564[11:48:22] <ghz|afk> vertex*
L565[11:48:26] <AtomicStryker> let me
check the finder compass mod
L566[11:48:30] <AtomicStryker> it simply
draws quads
L567[11:48:48] <shadekiller666> holy crap,
so many bugs, in fact, that they've pulled the update...
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L569[11:48:57] <ghz|afk> if you choose a
vertex format that has normals or color, but you don't upload
them
L570[11:49:10] <ghz|afk> that would cause
issues ;P
L572[11:49:30] <AtomicStryker> finder
compass works fine
L573[11:49:39]
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L574[11:49:42] <AtomicStryker> it must
have been the wrong render mode with chickens stuff, hes using more
than just quads
L575[11:50:01] <ghz|afk> ah
L576[11:50:02] <shadekiller666> the
VertexFormat is just a bunch of data that tells minecraft where the
"start" of each vertex's data is in the massive
ByteBuffer right?
L577[11:50:16] <ghz|afk> .......yes
L578[11:50:26] <ghz|afk> but not
exactly
L580[11:50:31] ***
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L581[11:50:36] <ghz|afk> the vertex format
tells the GPU how to interpret the bytes
L582[11:50:36] <anders> Do I have to give
a numerical id to an item?
L583[11:50:48] <ghz|afk> no anders
L584[11:50:53] <ghz|afk> you give it a
name
L585[11:51:00] <ghz|afk> Forge takes care
of matching the names to the internal ID
L586[11:51:08] <anders> phew
L587[11:51:12] <anders>
setUnlocalizedName("cheese");
L588[11:51:18] <ghz|afk> that's for
translation only
L589[11:51:25] <ghz|afk> and it should
contain your mod id somewhere
L590[11:51:28] <killjoy> You must like
cheese
L591[11:51:33] <ghz|afk> otherwise it will
conflict with other mods adding "cheese"
L592[11:51:42] <ghz|afk> I suggest
something like
L593[11:51:48] <anders> I have a
cheese.json with a layer0 texture, if i misspell that texture name,
I get an error message, if I write it correctly, I get no error
message, but the texture will still not show
L594[11:51:50] <ghz|afk>
"thecheesemod.cheese" as unlocalized names
L595[11:52:03] <anders> I like cheese
:)
L596[11:52:22] <ghz|afk> then the
en-US.lang will contain
"item.thecheesemod.cheese.name=Cheese!!!!"
L597[11:52:28] <anders> The default cube
comes up, if I understand it, it has with client proxies to
do
L598[11:52:33] <anders> Hehe
L599[11:52:35] <shadekiller666> anders,
because if you don't include your modid, minecraft looks in the
vanilla resources
L600[11:52:40] <anders> The translation is
correct
L601[11:52:50] <anders> So it reads Cheese
when I hover it
L602[11:52:54] <ghz|afk> [18:59]
(ghz|afk): and it should contain your mod id somewhere
L603[11:52:54] <ghz|afk> [18:59]
(ghz|afk): otherwise it will conflict with other mods adding
"cheese"
L604[11:53:00] <ghz|afk> it's a strong
suggestion, not a bug per se
L605[11:53:06] <ghz|afk> it avoids
headaches later
L606[11:53:17] <ghz|afk> so
L607[11:53:19] <ghz|afk> the models
L608[11:53:23] <ghz|afk> that's a whole
different matter
L609[11:53:25] <anders> I understand, but
this is also a question about how to let my texture show up as
stack icon
L610[11:53:31] <ghz|afk> and your
unlocalized names should NOT be related to that ;P
L611[11:53:40] <ghz|afk> so
L612[11:53:42] <ghz|afk> for
rendering
L613[11:54:08] <ghz|afk> 1. you got
resources\assets\<modid in lowercase>\models\item\cheese.json
?
L614[11:54:15] <ghz|afk> note singular:
item not items
L615[11:55:05] <ghz|afk> 2. in your client
proxy, ModelLoader.setCustomModelResourceLocation(YourMod.cheese,
0, new ModelResourceLocation("<modid in
lowercase>:cheese", "inventory");
L616[11:55:25] <anders>
"layer0": "examplemod:items/cheese" gives me no
error message, but "layer0":
"examplemod:items/cheese2" does
L617[11:55:31] <anders> Missing texture
error message
L618[11:55:38] <ghz|afk> NOT the
texture
L619[11:55:40] <ghz|afk> the MODEL
L620[11:55:48] <anders> That might be
it
L621[11:55:57] <ghz|afk> the texture is
unrelated right now
L622[11:56:11] <anders> Do you still talk
about the json file then
L623[11:56:21] <ghz|afk> I'm talking about
how to tell Forge
L624[11:56:28] <ghz|afk> where in your
assets the json file is
L625[11:56:45] <ghz|afk> so
L626[11:56:47] <anders> I have theese keys
in the json file: parent, textures, display
L627[11:56:54] <ghz|afk> that DOES NOT
MATTER
L628[11:56:58] <ghz|afk> I don't care
aboutthe contents
L629[11:57:26] <ghz|afk> I care about
where your file is located in your project file
L630[11:57:34] <ghz|afk> and what your
client proxy is calling
L631[11:57:37] <anders> png file or json
file?
L632[11:57:42] <shadekiller666> well, it
does matter
L633[11:57:52] <anders> Thats the problem,
I disconnected my client proxy, thought it might be optional after
all
L634[11:58:00] <ghz|afk> shadekiller666:
yes but he's not getting a texture error, he's getting the
placeholder cube
L635[11:58:01] <anders> I have tried to
use it, no texture
L636[11:58:04] <shadekiller666> anders, do
you have this set up on a github repo or something?
L637[11:58:19] <ghz|afk> anders:
REALLY?!
L638[11:58:20] <shadekiller666> ghz, mhmm,
which could be caused by a number of things
L639[11:58:24] <anders> no
L640[11:58:25] <anders> heh
L641[11:58:32] <anders> Well, maybe I
should add my proxy again then
L642[11:58:40] *
ghz|afk sighs
L643[11:58:51] <ghz|afk> if you don't have
the ModelLoader.setCustomModelResourceLocation
L644[11:58:52] <shadekiller666> you don't
NEED a client proxy, but it is reccomended
L645[11:58:57] <ghz|afk> Minecraft DOES
NOT KNOW where to look at all!
L646[11:59:05] <ghz|afk> that line is the
key.
L647[11:59:07] <anders> If I dont need a
client proxy, it is optional
L648[11:59:11] <ghz|afk> without it, the
json doesn't matter at all
L649[11:59:16] <anders> ok
L650[11:59:21] <anders> Then I need
it
L651[11:59:22] <shadekiller666> as it is
one of few ways in which you can actually specify what executes on
what side
L652[11:59:37] <ghz|afk> shadekiller666:
shut up, you are confusing him further ;P
L653[11:59:44] <shadekiller666> ...
L654[11:59:51] <anders> Well, if you say
that I do not need it but I need it, it might be confusing
L655[11:59:52] <shadekiller666> this is
stuff that he should know
L656[12:00:06] <shadekiller666> ok
fine
L657[12:00:13] <shadekiller666> for your
situation, you need it
L658[12:00:36] <ghz|afk> anders: YOU need
it.
L659[12:00:38] <anders> For your situation
= If you want to use textues?
L660[12:00:45] <ghz|afk> there's other
cases where it isn't strictly needed
L661[12:00:47] <anders> I trust on ghz|afk
on this
L662[12:00:51] <ghz|afk> brb
L663[12:00:57] <shadekiller666> ...
L664[12:01:05] <ghz|afk> read everything I
said from the beginning, be back in a minute
L665[12:01:15] <anders> I am using
ModelLoader.setCustomModelResourceLocation in my client proxy
L666[12:01:19] <shadekiller666> ok
L667[12:01:29] <anders> I have an id there
actually, I pass 0
L668[12:01:33] <shadekiller666> when does
the method that calls that get executed?
L669[12:01:34] <anders> (meta)
L670[12:01:48] <shadekiller666> that 0 is
fine
L671[12:02:08] <ghz|afk> back
L672[12:02:08] <anders> Must check
L673[12:02:20] <ghz|afk> so yeah as I was
saying
L674[12:02:27] <shadekiller666> in your
main mod class, when do you call the method in the client proxy to
execute "ModelLoader...."
L675[12:02:40] <ghz|afk> #1 make sure your
json file is in the right place, inside
assets\<id>\models\item\
L676[12:02:51] <anders> Oh, I might have
the wrong value in the call to
ModelLoader.setCustomModelResourceLocation
L677[12:02:56] <ghz|afk> #2, make sure
your client proxy calls setcustomModelResourceLocation
L678[12:03:02] <ghz|afk> and that the NAME
specified there is the same as the json file
L679[12:03:04] <shadekiller666> the best
place to do so is to call it in the preInit() phase
(FMLPreInitializationEvent)
L680[12:03:17] <anders> Passing
"inventory" as 2nd arg to ModelResourceLocation
L681[12:03:22] <ghz|afk> so
"modid:cheese","inventory") --->
models\item\cheese.json
L682[12:03:22] <shadekiller666> mhmm
L683[12:03:25] <anders> To the ctor of
ModelResourceLocation that is
L684[12:03:30] <ghz|afk> that's ok
L685[12:03:42] <ghz|afk> it's meant to be
like that
L686[12:03:48] <ghz|afk> and #3,
L688[12:03:56] <ghz|afk> make sure you
call the client proxy from the PREinit
L689[12:03:57] <ghz|afk> not init
L690[12:04:30] <shadekiller666> anders,
don't call super.<method>() in your client proxy
L691[12:04:35] <anders> ok
L692[12:04:38] <ghz|afk> and #4, because
you copied my code (it's ok), make sureyour modid is
lowercase
L693[12:04:44] <anders> haha
L694[12:04:47] <Lumien> Horray, the memory
leak seems to just be 1.8.8 forge :P
L695[12:04:56] <anders> I have to go,
thanks for your help
L696[12:05:05] <Lumien> It looks like
Worlds are not gc'd when you save and exit to the main menu
L697[12:05:06] <anders> Sorry
L698[12:05:12] <shadekiller666> if the
methods get called on ClientProxy, it means that you're executing
client-side, otherwise they'll only get called on CommonProxy
L699[12:05:29] <Wuppy> well that's the
most dissapoiting steam sale ever....
L700[12:05:30] <shadekiller666> Lumien,
hasn't that always been the case?
L701[12:05:31] ***
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L702[12:05:37] <Lumien> Has it? o_O
L703[12:09:17] <shadekiller666> afaik
minecraft has always kept the world data of the last-played world
in memory after exiting
L704[12:09:33] <shadekiller666> which was
an issue with MCEdit compatibility
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L706[12:10:06] <Lumien> It seems to not
just keep the last one though
L707[12:10:19] <Lumien> If i rejoin a
world 5 times i have 5 World instances
L708[12:10:34] <shadekiller666> O.o
L709[12:10:42] <shadekiller666> thats not
normal, no
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L712[12:35:47] <shadekiller666> the online
Contact Answer Desk is actually quite nice... at least microsoft
has figured out how to make support easier...
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L718[12:53:56] <Lumien> Ok i think i found
the reason for the memory leak
L719[12:54:57] <Lumien> I'm not sure why
but in 1.8.8 in MinecraftServer.run() when the server is supposed
to stop it sets serverStopped to true BEFORE stopping the server so
the server thinks it already stopped
L720[12:55:18] <Lumien> In 1.8 and lower
they are in the correct order
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L723[13:11:42] <GhostfromTexas> time to
really dig down into GUIs
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L744[14:13:51] <HassanS6000> can anyone
help me out with my build.gradle? (Forge 1.8.8)
L746[14:14:04] <HassanS6000> For some
reason it's saying the curseplugin is not found
L748[14:15:27] <TehNut> IIRC the FG Curse
plugin was removed
L749[14:15:39] <ghz|afk> ah you use
special curse stuffs
L750[14:15:41] <ghz|afk> no idea about
those ;P
L751[14:15:51] <Wuppy> heh, just realized
that out of the 9 teachers I work with, 3 have the exact same last
name...
L752[14:15:53] <ghz|afk> the non-curse
bits look right
L753[14:17:38] <TehNut> Yeah, "As of
ForgeGradle 2.0, CurseForge publishing has been moved to a separate
plugin and can be found HERE"
L754[14:17:46] <TehNut> HERE = The one I
posted above
L755[14:19:37] <HassanS6000> TehNut, okay
so where would I put it in mah gradle?
L756[14:19:44] <TehNut> Look at the
repo...?
L757[14:19:48] <TehNut> It has full
documentation
L758[14:20:08] <HassanS6000> kk
L759[14:20:09] <HassanS6000> ty
L760[14:20:39] ***
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L761[14:22:56] <HassanS6000> TehNut,
thanks, works :D
L762[14:29:55] <HassanS6000> TehNut, hold
up it didn't work
L765[14:30:09] <TehNut> why are you usign
1.0.1
L766[14:31:02] <TehNut> and why aren't you
using the correct task
L767[14:31:07] <TehNut> Did you even read
the docs?
L768[14:31:50] <HassanS6000> TehNut,
whoops.. lemme fix
L769[14:40:26] ⇦
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L770[14:42:42] <anders> Can I call
proxy.preInit(e) after I have done all my pre initialization like
creating items etc?
L771[14:43:38] <anders> Wow, I got my
texture working when doing that
L772[14:43:52] <anders> Now I need to make
it look like cheese instead of being a one colored 16x16
square
L773[14:44:50] ***
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L775[14:47:12] <HassanS6000> In Forge
1.8.8 what replaced worldrenderer.startDrawingQuads();?
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L777[14:50:41] <Lumien>
func_181668_a
L778[14:51:05] ⇦
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L781[14:53:19] <killjoy1> HassanS6000,
it's still obfuscated
L782[14:53:27] <killjoy1> but the args is
int, VertexFormat
L783[14:54:01] <killjoy1> GL11.GL_QUADS,
DefaultVertexFormats.one_of_these
L784[14:54:10] ⇦
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L785[14:54:20] ***
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L786[14:56:48] <Thutmose> you can also
make your own vertex formats, so long as you add the correct
elements in
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L788[15:06:30] <HassanS6000>
shadekiller666, nice job with the OBJLoader, everything looks so
much better :D
L789[15:06:38] <HassanS6000> (than when it
was in beta)
L790[15:07:02] <shadekiller666> thanks,
lol, though most of the "look" has to do with fry's work
on the lighting system :P
L791[15:07:42] <shadekiller666> most of
the stuff between beta and now from me has been reworking how the
loader does things
L792[15:07:57] <HassanS6000>
shadekiller666, :D
L793[15:08:01] <shadekiller666> though,
now the normals actually calculate properlly so i guess you're
welcome for that :P
L794[15:08:13] <HassanS6000> Yep, it looks
SOO much better
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L798[15:24:08] ***
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L799[15:25:43] <ghz|afk> [21:55]
(HassanS6000): In Forge 1.8.8 what replaced
worldrenderer.startDrawingQuads();?
L800[15:25:55] <ghz|afk> look at
net.minecraft.realms.RealmsDefaultVertexformats,
L801[15:26:03] <ghz|afk> and
net.minecraft.realms.Tezzelator
L802[15:26:06] <ghz|afk> dont' use tem
directly
L803[15:26:11] <ghz|afk> but they show
what the "proper names" would be
L804[15:26:56] <ghz|afk> startDrawingQuads
-> begin(GL_QUADS, vertedformat) -> func_181668_a(GL_QUADS,
vf)
L805[15:27:42] <ghz|afk> addVertedWithUV
-> .vertex(x,y,z).tex(u,v).endVerted() -> func_181662_b,
func_181673_a, func_181675_d
L806[15:28:20] <ghz|afk> the proper names
will come together with the newer mappings designed for 1.8.8,
whenever they are ready
L807[15:29:40] ***
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L808[15:30:39] <shadekiller666> creating a
windows 10 repair DVD is strange
L809[15:30:56] <shadekiller666> you have
to download an iso file then burn it to disc
L810[15:31:12] <MattDahEpic> is that not
how you make regular dvds?
L811[15:32:56] <shadekiller666> probably,
i don't usually make dvds :P
L812[15:33:53] <Lord_Ralex> the only
strange part to me would be the download the iso, but even then,
not too strange to me
L813[15:35:04] <ghz|afk> why a repair
dvd?
L814[15:35:12] <ghz|afk> wouldn't a repair
usb work better?
L815[15:35:12] <ghz|afk> XD
L816[15:35:15] <shadekiller666> not sure
whether i should tell it to burn like a USB, where the contents can
be edited, or if i should tell it to burn permanently
L817[15:35:22] <Lord_Ralex> well, if it's
an iso, it could be a usb :P
L818[15:35:27] <shadekiller666> i don't
have a 4GB usb that is empty atm...
L819[15:35:32] <anders> Can I use
underscore in item names?
L820[15:35:33] <ghz|afk> both the media
cration tool,
L821[15:35:36] <ghz|afk> and the repair
media tool
L822[15:35:39] <ghz|afk> can generate
usb
L823[15:35:47] <ghz|afk> ah, 8gb+ are so
cheap these days
L824[15:35:57] <ghz|afk> it's getting them
is like pocket change ;P
L825[15:36:24] <Thutmose> yes anders,
underscores work, at least did last time I checked
L826[15:36:34] <ghz|afk> yeah
L827[15:36:54] <ghz|afk> caps work too, at
least for registration names and lang names
L828[15:37:12] <ghz|afk> actually I also
used caps in model names
L829[15:37:14] <ghz|afk> so yeah ,p
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L835[15:49:04] <shadekiller666> oh, turns
out i have a 32GB usb drive thats empty..
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L840[15:56:51] <anders> Is the bit depth
of my textures of importance?
L841[15:58:44] <Ivorius> Deeper bits are
always better
L842[15:58:49] <Ivorius> They allow for
more entropy
L843[15:59:04] <anders> heh
L844[15:59:20] <anders> I am into the will
work, will not work side of the spectre
L845[15:59:41] <MalkContent> bit depth? is
that like 8/16/32 bit?
L846[16:00:43] <anders> I use 32 bits in
both my textures, one shows up, the other does not
L847[16:00:46] <anders> Its 16x16
L849[16:00:52] <anders> Well, maybe
something else is wrong then
L850[16:01:28] <Ivorius> You mean color
depth then :P
L851[16:01:55] <Ivorius> Oh, apparently
bit depth is an accepted term
L852[16:01:56] <Ivorius> TIL
L853[16:02:00] <anders> yes
L854[16:02:13] <anders> But I agree it is
possible to hang up on many things
L855[16:02:36] <Ivorius> I'm guessing
something else is wrong
L856[16:02:45] <Ivorius> Honestly I have
never had a problem with textures not being loaded
L857[16:03:19] <anders> I use meta id 0
for the first texture and 1 for the next
L858[16:03:34] <anders> Using
ModelLoader.setCustomModelResourceLocation and then
ModelBakery.addVariantName for each texture
L859[16:03:54] <shadekiller666> no
L860[16:04:16] <shadekiller666> you dont
need addvariantname
L861[16:04:30] <anders> oh, ok
L862[16:04:34] <anders> thx
L863[16:04:59] <ghz|afk> addVariantName is
only required for subitems
L864[16:05:07] <ghz|afk> where different
meta values have different models
L865[16:05:27] <anders> Could I use the
same meta value for all models?
L866[16:05:46] <ghz|afk> if you need to
change the model based on meta, I think you need variants?
L867[16:05:53] <ghz|afk> I never used
that, though
L868[16:06:03] <ghz|afk> my variants are
for actual subitems
L869[16:06:08] <ghz|afk> where meta=0 is a
different item than meta=1
L870[16:06:15] <shadekiller666>
blockstates*
L871[16:06:19] <ghz|afk> no
L872[16:06:21] <anders> Using meta value
of 0 made both textures show up
L873[16:06:21] <ghz|afk> items.
L874[16:06:23] <ghz|afk> not blocks.
L875[16:06:33] <anders> Now I realize that
my magic wand was not that beautiful
L876[16:06:34] <shadekiller666> ...
L877[16:07:06] <anders> I will use it to
fill a chest with diamonds
L878[16:07:06] <ghz|afk> wait unless you
mean that you can use blockstates to specify variants for
items?
L879[16:07:16] <ghz|afk> in which case
this is the first time I hear about that ;P
L880[16:07:18] <TehNut> No, you
can't
L881[16:07:24] <TehNut> Not until 1.9,
IIRC
L882[16:07:59] <ghz|afk> TehNut: yeah but
it could have been an addition made by forge
L883[16:08:00] <ghz|afk> ;P
L884[16:08:59] <anders> If I use onItemUse
on my magic wand, can I have a reference to the chest that it is
used on?
L885[16:09:11] <anders> Oh, the first
parameter maybe
L886[16:09:21] <ghz|afk> you get the
location that it hit
L887[16:09:29] <ghz|afk> then you can use
world.getTileentity(pos)
L888[16:09:32] <anders> Thanks
L889[16:09:37] <ghz|afk> to get the chest
data
L890[16:09:49] <anders> That magic wand is
kinda useful btw
L891[16:10:13] <ghz|afk> whatdoes yours
do? ;P
L892[16:10:27] <HassanS6000> ghz|afk, I
figured it out before :D
L893[16:11:42] <anders> It will fill a
check with stacks of diamonds
L894[16:13:18] <anders> How do I send a
message to the console? Sorry for asking many questions
L896[16:14:55] <heldplayer> Horrors!
L897[16:16:00] <ghz|afk> anders: request a
logger during preInit
L898[16:16:09] <ghz|afk> save it in your
mod class for later
L899[16:16:11] <anders> Aha, ok
L900[16:16:18] <ghz|afk> and then use the
methods in the logger
L901[16:17:21] ⇦
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L903[16:23:31] <anders> ghz|afk: That only
appeared in the eclipse log
L904[16:23:35] <anders> Not as a chat
message
L905[16:23:49] <ghz|afk> oh
L906[16:23:50] <ghz|afk> CHAT
L907[16:23:53] <anders> Maybe I asked the
question in the wrong way :)
L908[16:23:54] <ghz|afk> CHAT is NOT
CONSOLE
L909[16:23:54] <anders> Sorry
L910[16:23:54] <ghz|afk> XD
L911[16:23:59] <ghz|afk> console would
be
L912[16:24:05] <ghz|afk> the debug log, or
the server console
L913[16:24:09] <ghz|afk> for that
L914[16:24:12] <ghz|afk> you need to use
the chat functions
L915[16:24:17] <anders> Also log4j?
L916[16:24:20] <ghz|afk> I can't help with
that, never done any chat
L917[16:24:20] <anders> ok
L918[16:24:23] <anders> thx
L919[16:24:25] <shadekiller666> take a
look at command blocks
L920[16:24:28] <ghz|afk> no not
log4j-related at all
L921[16:25:36] <TehNut> if
(!world.isRemote) player.addChatComponentMessage(new
ChatComponentText(""))
L922[16:25:45] <anders> oh
L923[16:26:09] <ghz|afk> I'll take this
chance to explain "isRemote" to you
L924[16:26:17] <ghz|afk> because it's
counter-intuitive at first
L925[16:26:25] <ghz|afk> Minecraft is
server-centric
L926[16:26:30] <shadekiller666> annd back
to the topic of sided-ness
L927[16:26:42] <ghz|afk> so to mc, the
server-side is "local"
L928[16:26:45] <ghz|afk> and the clients
are "remote"
L929[16:26:51] <ghz|afk> so when one says
!world.isRemote
L930[16:26:54] <ghz|afk> they mean the
server
L931[16:26:59] <TehNut> tldr: isRemote =
On the client
L932[16:27:08] <ghz|afk> including the
integrated server inside the client itself
L933[16:27:13] <ghz|afk> because
,yes
L934[16:27:17] <ghz|afk> when you run
single-player
L935[16:27:36] <ghz|afk> there is still
two "sides" running
L936[16:27:37] <heldplayer> Mind you
isRemote was named by people looking at the field and seeing what
it doesn, isRemote is most likely not the original name of the
field
L937[16:27:45] <shadekiller666> so that
particular line tehnut posted would only run server-side
L938[16:27:50] <TehNut> ^
L939[16:28:03] <ghz|afk> but i don't like
to use "sides" in this topic
L940[16:28:15] <ghz|afk> because it's
confusing with the @SideOnly version of the term
L941[16:28:33] <shadekiller666> @SideOnly
is confusing in general
L942[16:28:35] <ghz|afk> isRemote refers
to the partof MC that interacts with the player (rendering,
keyboard, mouse)
L943[16:28:47] <anders> Ah, now I have a
means of debugging messages
L944[16:28:49] <ghz|afk> vs the part that
manages the internal logic
L945[16:28:55] <ghz|afk> meanwhile
L946[16:29:00] <anders> But it would also
be nice to know how to send a message to all players
L947[16:29:10] <shadekiller666> uhhh
L948[16:29:15] <TehNut> You'd have to loop
through all players on the server and add that message
L949[16:29:19] <ghz|afk> the proxy, and
the @SideOnly you will see inside mc while coding
L950[16:29:25] <anders> Ah, that was easy
then
L951[16:29:26] <ghz|afk> refer to the
distinction between the client minecraft
L952[16:29:30] <ghz|afk> and the dedicated
server
L953[16:29:44] <ghz|afk> TehNut: isn't
there a sendtoall?
L954[16:29:49] <ghz|afk> or wait that was
for packets
L955[16:30:05] <TehNut> Yeah
L956[16:30:20] <TehNut> I mean, you
probably could use packets to do it
L957[16:30:27] <TehNut> But easier to just
loop
L958[16:31:16] <anders> if(tileEntity
instanceof Chest) is old school?
L959[16:31:24] <anders> Yeah, I would go
for looping then
L960[16:32:14] <ghz|afk> you may want te
instanceof IInventory
L961[16:32:20] <ghz|afk> so that it can
work with other non-chest things?
L962[16:32:39] <anders> Oh, I only want to
do magic on chests by now
L963[16:32:52] <ghz|afk> ah thenm that
woulddo, I suppose
L964[16:34:39] <LexManos> !gm
func_70071_h_
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L966[16:35:51] <shadekiller666> lex, how
many irc names do you have? Manos, Server, Mobile
L967[16:36:57]
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L969[16:38:12] <ghz|afk> shadekiller666:
one for every occasion
L970[16:38:13] <ghz|afk> ;P
L971[16:38:32] ***
ghz|afk is now known as gigaherz
L972[16:38:37] <gigaherz> (speaking about
nicks XD)
L973[16:39:00] ⇦
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L975[16:39:15] <anders> bang, my loop that
were putting 64 diamonds in every empty slot of a chest crashed
minecraft :)
L976[16:39:57] <ltp> What's lex server
for?
L978[16:40:11]
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L979[16:42:51] <anders> Ah, getStackInSlot
can return null
L980[16:43:14] ***
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L981[16:44:15] <anders> Lol, my magic wand
worked, now the question arises, will other players also see that
the chest if filled with diamonds?
L982[16:47:43] <shadekiller666> they
should
L983[16:48:08] <shadekiller666> assuming
the inventory contents get saved to the chest tile entity
properly
L984[16:53:45] <gigaherz> if you did it on
the server, yes
L985[16:53:48] <gigaherz> ;P
L986[16:53:52] <gigaherz> although
L987[16:54:03] <gigaherz> not sure if you
should markDirty() yourself
L988[16:54:13] <gigaherz> or the
setInventorySlotContents already does it for you
L989[16:57:30] <shadekiller666> couldn't
hurt could it?
L990[16:57:54] <diesieben07> it could,
actually :D
L991[16:58:14] <shadekiller666> because
minecraft...
L992[16:58:24] <LexManos> Manos: Full
normal name, Server: My old computer im turning into a server,
Desktop: New computer, Lap: laptop, Mobile: Mobile, __: ghost
names.
L993[16:59:06] <LexManos> anyways, rawr
getting everything setup.
L994[16:59:25] <ltp> Kool
L995[17:00:02] <shadekiller666> ahh
L996[17:00:03] <ltp> What's the server IP
so I can play
L997[17:00:38] <ltp> Or is it not going to
be a minecraft server?
L998[17:01:34] <LexManos> 1) its not gunna
be a mc server, its going to be my local network server 2) Why the
FUCK would I let YOU, someone who annoys the crap out of me, play
on my MC server?
L999[17:01:58] <shadekiller666>
hahaha
L1000[17:03:59] <ltp> 1) mmk 2) because
you really wouldn't care otherwise except in the beginning because
you'll be like every other server owner and come on like once a
month.
L1001[17:04:36] <ltp> You're too busy for
that anyways so why even bother stopping me if you did have
one?
L1002[17:05:22] <LexManos> Same reason I
don't give you access to any of the other servers I run.
L1003[17:05:34] <LexManos> Because I
don't like you and you don't deserve to play on my things.
L1004[17:06:20] <killjoy1> Lex is having
a pool party with pizza. Nobody's invited
L1005[17:06:27]
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L1006[17:07:05] <ltp> Yeah, as if I was
the only one... What you just said basically applies to the
majority of people you "know" and know.
L1007[17:07:31] ***
killjoy1 is now known as killjoy
L1008[17:08:25] <LexManos> I'm actually
having a large BBQ/Party and a lot of people are invited, but they
are people I like, not random arrogent, holier then thou
'kids'
L1009[17:09:16] <shadekiller666> how many
of them are Forge people?
L1010[17:09:37] <LexManos> Forge
people?
L1011[17:10:16] <shadekiller666>
ForgeCraft*
L1012[17:12:01]
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L1013[17:12:07] <ltp> There's a
difference between "know" and know. Anyone you meet
surely is not random, even if you'll never see them again when you
walk by. Since when am I the only so-called "holier than
you" 15 year old? I'm just a "normal" person trying
to make modding easier by building my own project.
L1014[17:12:08] ***
MrKickkiller is now known as MrKick|Away
L1015[17:13:03] <shadekiller666> he
didn't say you were the *only* one
L1016[17:13:28] <ltp> Meh
L1017[17:13:29]
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L1018[17:13:41] <shadekiller666> and he
doesn't *know* you
L1019[17:13:58] <ltp> What kind of know
is *know*?
L1020[17:14:20] <LexManos> Seince you
introduced yourself trying to make yourself look more important by
saying you were a genious kid with tutors and skipped grades at a
religious school and then sent me a message essentially saying that
you would pray for my soul because you think you know my life
better then I do. Combined with the arrogance you showed with your
'api' and all the other crap related to it.
L1021[17:14:21] <LexManos> I
L1022[17:14:23] <LexManos> do not
L1023[17:14:24] <LexManos> like
L1024[17:14:24] <LexManos> you
L1025[17:14:32] ***
ltp was kicked by MineBot (Banned: FUCK OFF (7d)))
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⇨ Joins: psxlover (~psxlover@46.198.224.208)
L1027[17:15:17] <shadekiller666> so he's
not aloud to attend the party?
L1028[17:15:36] <LexManos> if he showed
up he would be in the pool with about 200lbs of cement on his
feet
L1029[17:15:45] ***
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L1030[17:16:38] <TehNut> What
"api" is he even trying to make? I missed all that
L1031[17:17:06] <Mumfrey> don't go there
TehNut, it's fucking scary and hilarious all at once
L1032[17:17:11] <diesieben07> he's
throwing together some shit that is supposed to abstract away the
"badness" of mc and has no idea what hes doing
L1033[17:17:20] <diesieben07> prettyy
much that ^
L1034[17:17:24] <TehNut> lol
L1035[17:17:41] <Mumfrey> if it's
possible, I'd say he actually has a NEGATIVE amount of coding
ability
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L1038[17:17:58] <diesieben07> haha
L1039[17:18:35] <illyohs> thats... kind
of impressive to manage to unlearn as you go
L1040[17:18:41] <LexManos> Hi Mumfry
(null)
L1041[17:18:55] <LexManos> aparently my
replacement is broke (null)
L1042[17:19:15] <shadekiller666> illyohs,
that implies that he knew anything to begin with
L1043[17:19:16] <LexManos> fixed
:P?
L1044[17:19:20] <LexManos> fixed :P
?
L1045[17:19:22] <illyohs> hehe
L1046[17:19:26] <LexManos> damn
autoreplace
L1047[17:19:36]
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L1048[17:21:59] <MattDahEpic> hmmm the
infamous not reading jars from the /libs folder bug in FG seems to
have returned...
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L1056[17:34:38] <killjoy> MattaBase,
still experiencing it?
L1057[17:34:44] <killjoy> I mean
MattDahEpic
L1058[17:35:05] <LexManos> Aww I pissed
ltp off me wrot eme a essay
L1059[17:35:17] <killjoy> *marks as
spam*
L1060[17:35:34] <williewillus> i kinda
wanna see his "api" lol
L1061[17:35:45] <diesieben07> how the
hell is he finding new ways to contact you every day? :D
L1062[17:38:13] <MattDahEpic> killjoy,
yup
L1063[17:38:18] <MattDahEpic>
fg2.1-snap
L1064[17:38:30] <killjoy>
dependencies.compile fileTree('libs')
L1065[17:38:59] <TehNut> His
"api" doesn't even do anything...
L1066[17:39:02] <TehNut> I found it
L1067[17:39:26] <killjoy> ltp has become
a maurder
L1068[17:40:01] <killjoy> Now that he's
gone, everyone wants to talk about his api
L1069[17:40:15] <williewillus> is it on
github?
L1070[17:40:19] <TehNut> Yeah
L1071[17:41:10] *** MineBot sets mode: -b
*!*@id-107952.highgate.irccloud.com
L1072[17:41:44] <MattDahEpic> *drama*
will he return */drama*
L1074[17:42:17] <LexManos> -ChanServ-
AKICK on ltp was successfully added for #minecraftforge and will
expire in 1337 days, 0:00:00.
L1075[17:42:26] <TehNut> holy shit
L1076[17:42:30] <killjoy> Oh, via
irc
L1077[17:42:32] <LexManos> He has joined
the prestegious ranks of immibis for being perma banned
L1078[17:42:42] <killjoy> such leet
L1079[17:46:24] <Cypher121> fuck, irc
wasn't meant for messages that long
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L1081[17:53:01] <Mumfrey> Cypher121: you
spelt "users that stupid" wrong
L1082[17:53:13] <Cypher121> both
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L1085[17:54:23] <gigaherz> someone must
have made that typo before ;P
L1086[17:55:46] <HassanS6000> Ooohh Lex
got pissed at somebody with "NEGATIVE coding ability"? I
guess that part makes much sense.
L1087[17:56:16] <MattDahEpic>
HassanS6000, the permabanhammer was thrown
L1088[17:56:37] <HassanS6000> dang, he
rarely uses that one
L1089[17:56:47] <gigaherz> for a moment,
I read "perma-banner", which actually doesn't sound too
bad
L1090[17:56:59] <HassanS6000> dat API
musta been pretty bad then, lol
L1091[17:57:14] <diesieben07> i doubt the
api itself is the reason
L1092[17:57:16] <gigaherz> shh don't
think about that bit, it's better that ;P
L1093[17:57:22] <gigaherz> like*
L1094[17:57:57] <HassanS6000> huhu
L1095[17:58:07] <killjoy> "Your api
broke forge.." (baned)
L1096[17:59:13] <gigaherz> he's the kind
of person who joins for the first time after being banned for like
a month, and the first thing he does is make a snarky remark
L1097[17:59:32] <gigaherz> that should be
all we need to know, the rest is drama
L1098[18:01:08] <killjoy> something like
"you thought you were rid of me"
L1099[18:01:45] <gigaherz> I won't bother
looking up the exact quote, it's not worth the effort ;P
L1100[18:03:06]
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L1104[18:21:13] <killjoy> I just
experienced someone's 10-guy moment
L1105[18:21:24] <killjoy> "anyone
know how to get the vertical stairs?"
L1106[18:22:05] <Saladoc> Vertical
Stairs?
L1107[18:22:19] <killjoy> the ones that
you climb, not the ones that are blocks
L1108[18:22:26] <Saladoc> oh
L1109[18:22:38] <killjoy> she wanted
ladders
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L1111[18:34:02] <shadekiller666> ladders
are blocks...
L1112[18:35:45] <killjoy> but not a full
block
L1113[18:37:19] <gigaherz> in spanish we
use the same word for both kinds
L1114[18:37:31] <killjoy> ladder
<-> vertical stairs?
L1115[18:37:46] <gigaherz> stairs /
ladders are both "escaleras"
L1116[18:37:57] <killjoy> up goers
L1118[18:41:35] <MattDahEpic> does gson
serialize itemstacks nicely?
L1119[18:41:47] <killjoy> not
likely
L1120[18:41:50] <gigaherz> I doubt
that
L1121[18:41:54] <killjoy>
obfuscated
L1122[18:42:05] <killjoy> I'd use a
serializer
L1123[18:42:23] <killjoy> I did it a bit
ago, but I used a separate object
L1124[18:42:25] <gigaherz> you shouldn't
rely on json automatic serialization for anything that can change
between versions or with mappings
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L1127[18:43:27] <killjoy> And I just
realized there's a typo in that inner class name
L1128[18:43:31] <killjoy>
ItemShtack
L1129[18:44:23] <killjoy> or maybe I did
that on purpose
L1130[18:44:25] <killjoy> I don't
remember
L1131[18:45:53] <killjoy> ah, now I
remember. If I had named it ItemStack, it would've clashed
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L1141[19:16:28] <HassanS6000> Saladoc,
kindly introduced me to that API you guys were talking about
xD
L1142[19:16:37] <HassanS6000> Can't stahp
laughin
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L1145[19:20:50] <MattDahEpic> for some
reason, even though the jars in /libs are being recoginised, i cant
use their classes in my code. is there something about the obfnamed
source jars that cant be used as imports in other code?
L1146[19:21:07] <killjoy> You've got srg
jars in libs?
L1147[19:21:13] <killjoy> There's a
workaround
L1148[19:21:24] <killjoy> make a
flatdir
L1149[19:21:40] <MattDahEpic> the jars
that came out of makeObfSourceJar
L1150[19:21:40] <killjoy>
repositories.flatDir {dir 'dir'}
L1151[19:21:46] <killjoy> put the srg
jars in there
L1152[19:21:57] <killjoy> then add them
to the compile
L1153[19:22:18] <killjoy> Oh that
L1154[19:22:32] <killjoy> hm..
L1155[19:22:35] <killjoy> yeah, that
should still work
L1156[19:23:13] <MattDahEpic> this is why
i was hesitant about not using dev jars
L1157[19:23:26] <killjoy> It's better
than not having the same mappings
L1158[19:23:57] <MattDahEpic> well they
should still work when you put them in /libs...
L1159[19:24:00] <killjoy>
dependencies.deobfCompile 'some:lib:1.0'
L1160[19:24:15] <killjoy> abrar thinks
you should deobf them yourself
L1161[19:25:26] <MattDahEpic> could you
just do dependencies.deobfCompile fileTree('libs') ?
L1162[19:25:36] <killjoy> No.
L1163[19:25:55] <killjoy> He checks for
that
L1164[19:26:10] <MattDahEpic>
why???
L1165[19:26:12] <killjoy> besides, with a
flatDir, you can have sources
L1166[19:30:02] <MattDahEpic> well i
propose that if its no impossible to just put things in /libs the
// you may put jars on which you depend on in ./libs command should
be removed
L1167[19:30:14] <MattDahEpic>
comment*
L1168[19:30:46] <killjoy> I understand
why he doesn't do it like that
L1169[19:30:58] <killjoy> it's harder to
resolve a file
L1170[19:31:16] <killjoy> resolving an
identifier to a repo is simple
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L1182[20:06:22] <gigaherz> MattDahEpic: I
believe you forgot to add your repository to the list
L1183[20:06:36] <gigaherz> n owait
L1184[20:06:40] <gigaherz> you put it as
flat hmm
L1185[20:06:54] <gigaherz> never seen
flatDir so no idea what happens there
L1186[20:07:54] <gigaherz> MattDahEpic:
this page says it's flatDir { dirs 'lib' }, you wrote
"dir" instead of "dirs"
L1187[20:08:26] <MattDahEpic> throws same
error with dirs
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L1189[20:09:45] <gigaherz> no idea then,
#forgegradle?
L1190[20:10:26] <oitsjustjose> I could
use some help, I'm working on porting my guidebook to 1.8.8
(everything else is done), and it's literally just a vanilla
written book with pre-set content. This code (without refactoring
to adjust for the update) used to work fine....
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L1192[20:10:50] <oitsjustjose> The book's
title and author work too... so I have marked the NBT Tag issue
down to the tagList. This is the method:
http://pastebin.com/MAttu45a
L1193[20:11:00] <oitsjustjose> Does
anyone have enough experience to offer some advice?
L1194[20:11:08] <gigaherz> checking
L1195[20:11:50] <gigaherz> out of
curiosity, if you style the book creation as a commandblock
command, doesit work then to spawn a similar book?
L1196[20:12:02] <gigaherz> (I mean spawn
it ingame using a commandblock, and see if that worksfine)
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L1199[20:12:25] <gigaherz> another
remark:
L1200[20:12:35] <gigaherz> you add the
"pages" to a list, and then obtain the strings, and add
them to the tags
L1201[20:12:40] <gigaherz> why not add
them to the tags directly? ;P
L1202[20:13:10] <oitsjustjose> mmmmm a
good point.
L1203[20:13:41] <gigaherz> I can't see
anything intrinsically wrong with the code
L1204[20:13:43] <oitsjustjose> because
this makes just as many new NBTTagString objects, but with
"new NBTTagString()" much less.
L1205[20:13:52] <gigaherz> but I don't
know the book NBT structure from memory
L1206[20:13:53] <gigaherz> XD
L1207[20:14:12] <oitsjustjose> that's the
thing.. I've been looking at the source code and haven't been able
to find anything particularly helpful
L1208[20:14:56] <oitsjustjose> There's a
check, 'isNBTValid(NBTTagCompound nbt)' that returns false
if(!nbt.hasKey("pages", 9))
L1209[20:15:09] <GhostfromTexas> wee got
a meta data block setup.. part way.. feel accomplished!
L1210[20:15:26] <gigaherz> oh
L1211[20:15:27] <gigaherz> so
L1212[20:15:28] <oitsjustjose> but what
kind of key is that exactly? I can't figure out what type of key it
is to set it in my book.
L1213[20:15:30] <gigaherz> you MUST add
the pages
L1214[20:15:34] <gigaherz> the
index
L1215[20:15:39] <gigaherz> it expects
pages to contain 1 through 9
L1216[20:15:43] <gigaherz> even if they
arefully empty
L1217[20:15:56] <gigaherz> (I
guess!)
L1218[20:16:12] <oitsjustjose> so I can't
make a book bigger than 9 pages? Let me test that..
L1219[20:16:36] <MattDahEpic> book n'
quills can have 50 pages...
L1220[20:16:41] <oitsjustjose> That's
what I thought..
L1221[20:18:15] <killjoy> Is it possible
to have too much fun naming methods for the event bus?
L1222[20:18:36] <oitsjustjose> Yes how
could you you monster! :P
L1223[20:19:17] <killjoy> I feel like
naming one wackyWavingInflatableArmFlailingTubeMan
L1224[20:19:23] <oitsjustjose> XD
L1225[20:19:30] <killjoy> Then call it a
dozen times
L1226[20:20:07] <killjoy> I have one
that's in charge of moving the textbox around
L1227[20:20:20] <killjoy> I named it
killjoysMovingCompanyForAllYourFurnitureMovingNeeds
L1228[20:21:08] <killjoy> If I was using
a language that allowed spaces in method names, I'd use them.
L1229[20:21:15] <killjoy> maybe name one
" "
L1230[20:34:02] <oitsjustjose> @gigaherz:
I figured it out. something about how I was formatting my title was
infuriating the rest of the NBT tags :P
L1231[20:38:10] <gigaherz> back
L1232[20:38:24] <gigaherz> oitsjustjose:
no it meant it can't have LESS than 9 pages ;P
L1233[20:38:45] <gigaherz> no wait
L1234[20:38:49] <gigaherz> I misread that
line completely
L1235[20:38:51] <gigaherz> the
"9"
L1236[20:38:53] <gigaherz> is the nbt tag
type
L1237[20:39:07] <gigaherz> means
hasKey("pages", of type list)
L1238[20:41:49] <oitsjustjose> that's
what I thought. None the less, it didn't like my colored book
title.
L1239[20:42:20] <oitsjustjose> so I just
left the book title to something plaintext, then went through and
did a stack.setStackDisplayName(<myfabuloustextcolors>);
works fine.
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L1241[21:05:54] <gigaherz> heh
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L1255[22:06:03] <GhostfromTexas>
gyazo.com/2bf3e8e0d9aeee8820f25dff13b03ca3 Some placeholder
stuff
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L1275[23:24:43] <killjoy> Has anyone ever
made a wacky waving inflatable arm flailing tube man mod?
L1276[23:25:31] <Something12> that kills
the renderer
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