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L10[00:47:42] <Cazzar> So, I go to re-organize my music library, and crash foobar
L11[00:48:01] <Cazzar> http://upload.cazzar.net/u/1448434570
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L14[01:04:43] <williewillus> !gm func_70183_g 1.7.10
L15[01:04:51] <williewillus> !gm func_70183_g
L16[01:05:36] <sham1> Is it just me or does multithreading suck in every programming language ever
L17[01:05:54] <fry> try Rust sometime :P
L18[01:06:03] <fry> or, you know, Haskell :P
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L20[01:06:13] <fry> or Erlang...
L21[01:07:23] <sham1> Yeah I know haskell
L22[01:07:38] <sham1> forkIO is very convenient but...
L23[01:07:54] <sham1> Can't return a value now can I
L24[01:08:38] <EternalDeiwos> try CUDA xD
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L26[01:09:34] <sham1> Thanks nVidia
L27[01:10:22] <fry> +RTS -N should make your ghc program multithreaded, I think
L28[01:10:37] <fry> without any additional work from you :P
L29[01:11:08] <sham1> Even without needing to introduce explicit threading
L30[01:11:32] <sham1> Huzzah for immutable state (most of the time)
L31[01:11:53] <fry> yup yup
L32[01:12:26] <sham1> But when we look at stuff like C or C++
L33[01:12:45] <sham1> It just makes me sad how annoying multithreading can be
L34[01:12:59] <sham1> And I don't even mean race conditions or anything like that
L35[01:13:00] <fry> look at Rust :P
L36[01:13:18] <sham1> Rather not look at Iron oxide
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L38[01:15:28] <sham1> So many paradigms
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L43[01:22:45] <sham1> It looks interesting
L44[01:22:54] <sham1> I think I will give it a looksie
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L52[01:37:47] <tterrag> is there any way to turn a username into a UUID?
L53[01:39:16] <killjoy> tterrag, use the sessionservice.fillProfileProperties
L54[01:39:49] <killjoy> It maps uuid or names to eachother and also fetches skin info
L55[01:40:23] <fry> https://www.youtube.com/watch?v=PeYxKIDGh8I
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L57[01:42:39] <sham1> Yay for Gabe
L58[01:43:25] <sham1> God damn it VSCode
L59[01:43:30] <sham1> Stop hijacking my stuff
L60[01:45:01] <tterrag> killjoy: eh, I found a better solution
L61[01:45:02] <tterrag> but thanks
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L63[01:46:20] <killjoy> may I ask what you used?
L64[01:46:38] <tterrag> nothing
L65[01:46:44] <tterrag> I found a way around needing to do that
L66[01:47:02] <killjoy> Ah, you used the same technique as optimization
L67[01:47:04] <killjoy> don't
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L72[01:51:48] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151125 mappings to Forge Maven.
L73[01:51:51] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151125-1.8.zip (mappings = "snapshot_20151125" in build.gradle).
L74[01:52:02] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L97[03:13:52] <EternalDeiwos> is there a mechanism in forge that would allow me to query a server for which mods are installed?
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L99[03:15:14] <xaero> isn't that info shown in the client log?
L100[03:15:47] <xaero> "Server is requesting blah" "Client has bleh"
L101[03:17:45] <xaero> Look in your logs for "Attempting connection"
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L105[04:02:31] <EternalDeiwos> I'm more looking for something like a function call that will allow me to get the information on the server side
L106[04:04:26] <EternalDeiwos> For example when you are looking at your server list it will tell you if your mods are compatible or not; obviously this is now on the client side but there's obviously a mechanism for this somewhere in the Force source code that I am trying to find
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L108[04:04:34] <EternalDeiwos> Forge*
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L112[04:08:06] <xaero> I'd start by taking a look at the line in the server log where client mods are checked, and searching the forge code for that string, then backtrace from there
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L114[04:10:28] <EternalDeiwos> I'll give it a try, thanks
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L119[04:28:55] <ThePsionic> MalkContent: :D
L120[04:29:31] <MalkContent> heo
L121[04:30:16] <ThePsionic> What's up
L122[04:41:20] <sham1> \o
L123[04:44:44] <MalkContent> doing a binding of isaac run because im procrastinating :x
L124[04:45:43] <ThePsionic> oh noes
L125[04:46:03] <ThePsionic> MalkContent: I'm playing Garry's Mod because I'm procrastinating :P
L126[04:46:41] <fry> I'm watching technical talks and doing the manual labour part of the programming because I'm procrastinating :P
L127[04:46:58] <ThePsionic> Woo! Everyone's procrastinating!
L128[04:46:59] <MalkContent> i once bought that on a sale so me and my buddies could play prophunt
L129[04:47:08] <MalkContent> did that once for 2 hours, money well spent x)
L130[04:47:56] <ThePsionic> MalkContent: I bought some game (idr the name) to play with my friends, we played it for an hour, he had to go, and I promptly refunded it
L131[04:48:07] <VikeStep> EternalDeiwos, if you are still around, you can use the @NetworkCheckHandler annotation
L132[04:48:19] <VikeStep> it does exactly what you want
L133[04:48:30] <MalkContent> right theres refunds now
L134[04:48:36] <ThePsionic> Yep
L135[04:48:55] <MalkContent> fighting hush, brb
L136[04:49:03] <VikeStep> EternalDeiwos, here is an example: https://github.com/VikeStep/sprinkles_for_vanilla/blob/master/src/main/java/io/github/vikestep/sprinklesforvanilla/SprinklesForVanilla.java#L81-L99
L137[04:49:59] <VikeStep> notice, if it gets run on server side, it returns the mods on the client
L138[04:52:43] <MalkContent> god i hate hush
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L140[04:59:14] <MalkContent> love the game though :D
L141[04:59:23] <MalkContent> that feeling when you finally become op
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L146[05:14:16] <ThePsionic> Meh, I got *something* done today
L147[05:14:17] <ThePsionic> https://translate.zanata.org/zanata/iteration/view/undercraft/0-0-2
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L152[05:35:49] <EternalDeiwos> VikeStep that is extremely useful, thanks :D
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L156[05:39:18] <AtomicStryker> so i see forge for 188 is out. the usual questions: 1.8 mods compatible? how much changed? should i port already?
L157[05:40:32] <ThePsionic> Not very much so far, there's a unified event bus now
L158[05:40:57] <ThePsionic> Porting is extremely hassle-free
L159[05:41:36] <ThePsionic> And something with tesselators and world renderers but I don't use that so idr
L160[05:41:58] <AtomicStryker> lol forgegradle 13mb
L161[05:42:08] <AtomicStryker> that thing is bigger than mc itself by now
L162[05:42:13] <ThePsionic> Ikr
L163[05:42:57] <AtomicStryker> did mc itself have any major changes between 18 and 188
L164[05:43:15] <sham1> generics
L165[05:43:24] <flappy> gamewise not much
L166[05:43:29] <AtomicStryker> oh, no more suppresswarnings
L167[05:43:40] <sham1> indeed
L168[05:44:08] <AtomicStryker> the dumb thing was anyways that idea and eclipse had different ideas about what constituted a warning and what not
L169[05:44:18] <AtomicStryker> like, idea was bitching about unused public methods
L170[05:44:22] <AtomicStryker> eclipse never cared
L171[05:44:38] <ThePsionic> I like that of IDEA tbh
L172[05:44:48] <ThePsionic> Lets you cut code you don't use anyway
L173[05:45:11] <AtomicStryker> aaand setup done
L174[05:45:18] <AtomicStryker> god i love indulging a fast pc
L175[05:45:45] <VikeStep> just discovered default methods for interfaces in java 8
L176[05:45:58] <AtomicStryker> oh right, does it enforce java 8 now
L177[05:46:02] <AtomicStryker> or is it still on 7
L178[05:46:12] <AtomicStryker> or cough on 6
L179[05:46:55] <ThePsionic> I've coded with Java 8 compat for forever do idc
L180[05:46:59] <ThePsionic> so*
L181[05:47:42] <ThePsionic> lambda's are bae
L182[05:48:08] <VikeStep> reminds me I need to go through all the java 7 -> 8 changes
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L184[05:53:54] <AtomicStryker> bleh i never updated some of my mods to 1.8 ... those with hacky rendering and whatnot
L185[05:54:00] <AtomicStryker> i dont think i ever will, i just dont want to
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L187[05:58:25] <Nappy> o/
L188[06:00:59] <AtomicStryker> welp. 7093 items
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L190[06:01:00] <AtomicStryker> fml
L191[06:01:07] <Wuppy> forgot to cahnge my name back :P
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L194[06:01:47] <AtomicStryker> ugh i need to remove the rule i had set sometimes that prevented fml classes from being auto imported
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L196[06:02:37] <AtomicStryker> can someone remind me where that option was? i absolutely dont remember anymore
L197[06:07:02] <AtomicStryker> nevermind im stupid
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L208[07:16:46] <AtomicStryker> is there a mcpbot somewhere with 188 mappings
L209[07:17:27] ⇨ Joins: simon816 (~simon816@aeons.co)
L210[07:23:48] <fry> not yet, soon(TM)
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L213[07:28:59] <AtomicStryker> if anyone else needs to info, its at C:\Users\NAME\.gradle\caches\minecraft\de\oceanlabs\mcp\mcp_snapshot\20151122
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L215[07:29:31] <AtomicStryker> after you setup a 1.8.8 workspace
L216[07:39:11] <ThePsionic> Hrm
L217[07:39:22] <ThePsionic> I can't find a nice CI thing
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L219[07:40:11] <Wuppy> o/
L220[07:40:15] <ThePsionic> Hey Wuppy
L221[07:40:23] <Wuppy> morning ThePsionic
L222[07:40:35] <ThePsionic> Afternoon ;P
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L224[07:41:06] <Wuppy> not for me ;P
L225[07:41:16] <ThePsionic> I really do like Jenkins but I can't host one
L226[07:41:18] <ThePsionic> Wuppy: wat
L227[07:41:19] <fry> evening :P
L228[07:41:33] <Wuppy> ThePsionic, woke up damn late :P
L229[07:41:41] <ThePsionic> It's still afternoon ya dingus
L230[07:41:50] <Wuppy> meh :P
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L233[07:43:04] <FerretPL> hey guys
L234[07:43:12] <Wuppy> damn yesterday was a good party xD
L235[07:43:18] <Wuppy> hey Ferret
L236[07:43:19] <FerretPL> http://pastebin.com/i9XZcKEc
L237[07:43:43] <FerretPL> guys i removed galacticraft but i still get errors that its needed but i dunno why
L238[07:44:08] <FerretPL> i checked my modlist and no galacticraft addons
L239[07:44:22] <Wuppy> was just going to ask that :P
L240[07:44:32] <FerretPL> ill check again
L241[07:44:35] <FerretPL> gimme a minute
L242[07:45:37] <sham1> No fry, 16:49 is not evening
L243[07:45:55] <fry> it's dark :P
L244[07:46:08] <sham1> True enough
L245[07:46:12] <Wuppy> ThePsionic, what do you think of this song? https://www.youtube.com/watch?v=ZeIlhlPqt5Q
L246[07:46:28] <FerretPL> http://pastebin.com/wdaT7tVC ok i checked but i maybe overlooked something take look
L247[07:46:36] <ThePsionic> wuppy pls
L248[07:46:49] <Wuppy> it is a good song
L249[07:46:52] <sham1> I really am not looking forward to winter solstice
L250[07:46:56] <sham1> Too dark
L251[07:47:05] <Wuppy> I am really looking forward to Just Cause 3 :P
L252[07:47:33] <ghz|afk> evening is the period between it getting dark, and you realizing it's already night
L253[07:47:48] <FerretPL> take a look*
L254[07:48:05] <sham1> In some parts of the world sometimes you don't have anything but nigh and evening
L255[07:48:05] <Wuppy> ghz|afk, that would make evening take like 5 minutes now
L256[07:48:17] <Wuppy> it gets dark so damn fast right now
L257[07:48:23] <ghz|afk> Wuppy: can take hours for me, sometimes I still think it's afternoon at 3am
L258[07:48:24] <ghz|afk> ;P
L259[07:48:48] <sham1> You at least live in a place where you get at least some Sun at winter Wuppy
L260[07:48:54] <ThePsionic> You know what I want
L261[07:48:56] <ThePsionic> Jenkins
L262[07:48:58] <ThePsionic> but lie
L263[07:49:00] <ThePsionic> pubblic
L264[07:49:06] <FerretPL> oh guys
L265[07:49:08] <ghz|afk> if that jappens
L266[07:49:11] <FerretPL> one more thing
L267[07:49:11] <ghz|afk> happens*
L268[07:49:15] <Wuppy> sham1, this is the netherlands, it's always shitty weather
L269[07:49:16] <ghz|afk> it has to be called Leeroy
L270[07:49:23] <ThePsionic> ghz|afk: pls
L271[07:49:24] <FerretPL> do you know how to get rid of dark outlines over plants?
L272[07:49:28] <Wuppy> being this close to england isn't great: P
L273[07:49:33] <FerretPL> tried changing AA settings
L274[07:49:40] <ThePsionic> FerretPL: irl or mc
L275[07:49:58] <FerretPL> Tmc
L276[07:50:04] <FerretPL> mc*
L277[07:50:10] <ghz|afk> uh...
L278[07:50:10] <ghz|afk> https://jenkins-ci.org/
L279[07:50:16] <ghz|afk> warning: unlink(/tmp/cache_lock): No such file or directory in /etc/drupal/6/sites/default/modules/cacherouter/Cache.php on line 128.
L280[07:50:17] <sham1> Netherlands at least is not 60 degrees noth latitude
L281[07:50:23] <sham1> north
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L283[07:50:34] <ThePsionic> ghz|afk: ???
L284[07:50:40] <ghz|afk> shows up in the page
L285[07:50:41] <ghz|afk> XD
L286[07:50:45] <ThePsionic> Not for me
L287[07:50:51] <ghz|afk> maybe it was a one-time thing
L288[07:50:52] <ghz|afk> XD
L289[07:51:03] <ghz|afk> yeah it's gone now
L290[07:52:26] <Wuppy> protip: if you open a mandarin and the pieces dont stick together, do not eat it
L291[07:53:16] <sham1> heh
L292[07:53:39] <ThePsionic> but ye my issue is that I love Jenkins (and I hate other online CIs) but I can't host one
L293[07:53:53] <sham1> Buy a server ;P
L294[07:54:02] <ThePsionic> sham1: with what money
L295[07:54:20] <sham1> Your money
L296[07:54:46] <ThePsionic> sham1: The venn diagram of my money and money I have to buy a server are two separate circles
L297[07:55:07] <sham1> I thought that virtual servers are not that expensive
L298[07:55:26] <ThePsionic> let me put it this way
L299[07:55:33] <ThePsionic> I cba to spend money on mod making
L300[07:56:09] <FerretPL> ThePsionic: could you please take a look at my logs and modlist? i get GC crash but i dont have any GC addons nor GC modules
L301[07:56:15] <ghz|afk> is there any decent CI that has free service?
L302[07:56:18] <sham1> You can always grab a virtual machine and stick Jenkins there
L303[07:56:23] <sham1> And if you want open a port
L304[07:56:45] <FerretPL> ThePsionic: log http://pastebin.com/i9XZcKEc modlist http://pastebin.com/wdaT7tVC
L305[07:56:49] <sham1> You really cant have anything good for free
L306[07:56:56] <sham1> Free as in free bear
L307[07:57:00] <sham1> beer*
L308[07:57:13] <sham1> You can get a lot of nice free as in free speech stuff
L309[07:57:23] <Wuppy> sham1, I managed to get a lot of free beer the last few weeks :D
L310[07:57:34] <sham1> Well then you are atleast gratis
L311[07:57:52] <ThePsionic> ghz|afk: There's plenty, but none have the deployment that I want as in "just let me download the things whenever I want"
L312[07:58:09] <sham1> not even drone.io
L313[07:58:11] <sham1> ?
L314[07:58:25] <ThePsionic> Not even drone.io
L315[07:58:58] <sham1> what are the restrictions
L316[07:59:35] <sham1> Also openSUSE pls
L317[07:59:52] <ThePsionic> ?????
L318[08:00:03] <sham1> so many packages to install
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L321[08:00:24] <ghz|afk> I'm not really a fan of CI, but if I was doing any serious development that would benefit from CI
L322[08:00:41] <ghz|afk> I'd just get an old computer, put it somewhere on the house
L323[08:00:46] <ghz|afk> and install the CI there
L324[08:01:03] <ghz|afk> maybe next to the TV, so it also acts as media server
L325[08:01:27] <ThePsionic> If only I had those luxuries
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L327[08:02:01] <sham1> Who needs TV
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L329[08:02:14] <sham1> hen your computer does it all
L330[08:05:06] <ThePsionic> My main reason for wanting to use CI is "don't build locally" because my computer is a steaming pile of crap :D
L331[08:05:36] <sham1> if your computer steams then you maybe should not use it
L332[08:05:41] <ThePsionic> pls
L333[08:06:33] <sham1> :P
L334[08:06:40] <sham1> :steammocking:
L335[08:06:46] <ThePsionic> :tobdog:
L336[08:06:51] <sham1> But yeah
L337[08:07:43] <FerretPL> do you know any mod that is dependant on galacticraft?
L338[08:08:09] <SkySom> Extra Planets?
L339[08:09:13] <ThePsionic> tterrag used to have a Jenkins build I leeched off of
L340[08:09:17] <ThePsionic> Not sure what happened to that
L341[08:09:21] <FerretPL> okeeey not this one
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L343[08:15:16] <ghz|afk> I was disapointed that curseforge doesn't do CI ;P
L344[08:15:36] <ThePsionic> I didn't expect them to tbh
L345[08:15:37] <ghz|afk> would have been nice if it could be linked to your repository and it would build jars on yourr behalf
L346[08:15:48] <ghz|afk> with some option to mark a build as alpha/beta/release
L347[08:16:03] <ThePsionic> And branch support
L348[08:16:08] <FerretPL> jesus christ... checked my modlist 5 times and no sign of GC addon but still i crash
L349[08:16:17] <ThePsionic> Seeing I now have two different version support running :P
L350[08:16:51] <FerretPL> and again fatal error no gc file in mods...
L351[08:17:01] <FerretPL> aaaaggggghhhhhhhhhhhhhhhhhhhhh!!!!!!!!!
L352[08:17:23] <ThePsionic> Clear your config folder?
L353[08:25:59] <FerretPL> nope
L354[08:26:05] <FerretPL> still fatal error
L355[08:26:46] <ThePsionic> rip in pepperonis then
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L365[08:45:12] <AtomicStryker> well the one change is another refactoring of the quad renderer T_T
L366[08:45:24] <AtomicStryker> other than that its simple
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L368[08:52:50] <ghz|afk> the new builder-style rendering interface is nice
L369[08:53:06] <ghz|afk> on top of being more flexible, it also lets you do triangles natively :D
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L371[08:59:40] <ghz|afk> hmf
L372[08:59:43] <ghz|afk> I have ad esign doubt
L373[08:59:46] <ghz|afk> a design*
L374[08:59:56] <ghz|afk> I have two related-but-different blocks
L375[09:00:02] <ghz|afk> both have a proeprty DENSITY
L376[09:00:11] <ghz|afk> I wonder if I should share them
L377[09:00:57] <ghz|afk> hmm or I can just inherit and deduplicate this code
L378[09:00:57] <ghz|afk> XD
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L381[09:12:59] <AtomicStryker> there, ported everything
L382[09:13:00] <AtomicStryker> 3 hours
L383[09:13:02] <AtomicStryker> thats nice
L384[09:13:17] <ghz|afk> :D
L385[09:13:26] <ghz|afk> and yeah
L386[09:13:41] <ghz|afk> the forge people made great efforts to maintain as much compatibility as possible
L387[09:13:59] <AtomicStryker> whatever is IUpdatePlayerListBox called now, the tileentity thing for ontick
L388[09:14:00] <ghz|afk> (aside of the changes done to Minecraft itself, of course)
L389[09:14:04] <ghz|afk> ITickable
L390[09:14:24] <ghz|afk> the new name makes sense finally ;P
L391[09:14:25] <AtomicStryker> now i only need to figure out how to draw my quads
L392[09:14:26] <Cazzar> Hence a sane name
L393[09:14:41] <ghz|afk> AtomicStryker: easy way is importing the realms Tezzelator
L394[09:14:55] <AtomicStryker> with zz?
L395[09:14:58] <ghz|afk> yes
L396[09:15:15] <ghz|afk> net.minecraft.realms.Tezzelator
L397[09:15:22] <ghz|afk> then you have
L398[09:15:25] <Cazzar> So, 1 day, 5-6 music restructures...
L399[09:15:47] <fry> ghz|afk: don't import it, just use it as a guide for method names
L400[09:15:59] <ghz|afk> well yeah
L401[09:16:03] <ghz|afk> wrong term
L402[09:16:09] <ghz|afk> I meant "copy from" ;P
L403[09:16:20] <ghz|afk> forgotthat java actually uses import as a keyword
L404[09:16:31] <ghz|afk> if you LOOK AT Tezzelator
L405[09:16:41] <ghz|afk> you'll see what is the worldrenderer name for begin()
L406[09:16:52] <ghz|afk> for vertex(), tex(), etc
L407[09:16:54] <ghz|afk> basically you want
L408[09:17:27] <ghz|afk> .begin(GL_QUADS, DefaultVertedFormats.<position,tex,wahtever>)
L409[09:17:35] <ghz|afk> .vertex(xyz).tex(uv).endVerted()
L410[09:17:37] <ghz|afk> ...
L411[09:17:40] <ghz|afk> .draw()
L412[09:18:39] <ghz|afk> just the names haven't made it into the mcp mappings yet, Iguess they will come with the 1.8.8 variant of the mappings
L413[09:18:58] <ghz|afk> Vertex**
L414[09:19:21] <AtomicStryker> startdrawingquads appears to be always func_181668_a(7, DefaultVertexFormats.field_181703_c);
L415[09:19:31] <AtomicStryker> ah, magic values
L416[09:19:32] <ghz|afk> 7 is GL11.GL_QUADS
L417[09:19:46] <ghz|afk> field_..._c is POSITION_TEX_NORMAL or similar
L418[09:19:58] <ghz|afk> that's why I suggested the realms wrappers
L419[09:20:02] <ghz|afk> they contain proper names
L420[09:20:03] <ghz|afk> ;P
L421[09:20:27] <AtomicStryker> wow i actually have native ogl code here too
L422[09:20:41] <AtomicStryker> but i commented it out and wrote "use mc instead its safer"
L423[09:21:30] <AtomicStryker> now how to set brightness
L424[09:21:47] <fry> .tex2
L425[09:22:08] <AtomicStryker> my brightness is an int, not two shorts
L426[09:22:16] <fry> separate it then
L427[09:22:28] <AtomicStryker> Moses.seperate(myInt)
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L429[09:23:10] <fry> a = (l >> 4) & 0xff; b = (l >> 12) & 0xff
L430[09:23:15] <AtomicStryker> ah int j = i >> 16 & 65535;int k = i & 65535;
L431[09:23:15] <fry> or smth like that
L432[09:33:24] <ghz|afk> AtomicStryker: if you need tex2, remember to use the vertex format that includes tex2, whatever the nmae is XD
L433[09:33:52] <AtomicStryker> right now puzzling what to replace addvertexwithuv with, apparently i need bakedquads and the lightutil
L434[09:34:12] <fry> what? no
L435[09:34:17] <fry> look at any gui ever
L436[09:35:39] <AtomicStryker> like drawbackground?
L437[09:36:10] <ghz|afk> addVertexWithUV translates to .vertex(x,y,z).uv(u,v).endVertex(), having first done .begin(GL_QUADS, dvf.POSTION_TEX) to start drawing quads
L438[09:37:39] <AtomicStryker> so worldrenderer.func_181662_b(x, y, z)func_181673_a().func_181669_b(64, 64, 64, 255).func_181675_d();
L439[09:37:43] <AtomicStryker> oops
L440[09:37:58] <AtomicStryker> didnt mean to post that ... but thats all the method names
L441[09:38:06] <ghz|afk> yes
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L443[09:38:50] <ghz|afk> andhopefully within a few days we'll have 1.8.8-worthy mappings that give names to those
L444[09:38:51] <ghz|afk> ;P
L445[09:39:56] <AtomicStryker> and tex in tezzelator is uv
L446[09:40:03] <ghz|afk> yez
L447[09:40:07] <ghz|afk> tex is uv, using a pair of floats
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L449[09:40:25] <AtomicStryker> doubles
L450[09:40:48] <ghz|afk> tex2 use sa pair of shorts instead, and binds to the second texture channel
L451[09:40:59] <AtomicStryker> tessellator.getWorldRenderer().addVertexWithUV(endvec.x - diff2.x, endvec.y - diff2.y, endvec.z - diff2.z, 0.5, 0); -> tessellator.getWorldRenderer().func_181662_b(endvec.x - diff2.x, endvec.y - diff2.y, endvec.z - diff2.z).func_181673_a(0.5, 0).func_181675_d();
L452[09:41:03] <ghz|afk> I guess based on earlier conversation it's related to lighting?
L453[09:41:18] <AtomicStryker> im porting chickenbones util methods, ripped off in minions
L454[09:41:36] <ghz|afk> yes as far as I can tell, that would be it
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L456[09:42:17] <ghz|afk> .draw is still .draw, it seems
L457[09:42:25] <AtomicStryker> eh people complained about invisible minions already
L458[09:42:32] <AtomicStryker> and i never found out why
L459[09:43:09] <ghz|afk> no idea, I knew about it but I never actually used minions
L460[09:43:27] <AtomicStryker> i would understand if it was a permanent problem
L461[09:43:34] <AtomicStryker> but apparently it only happens after a while
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L465[10:00:06] <Unh0ly_Tigg> o/
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L468[10:02:18] <Unh0ly_Tigg> I am on the road!
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L470[10:06:17] <AtomicStryker> would setColorOpaque_I(0) translate to putColorRGBA(0, 0, 0, 0, 0)
L471[10:06:51] <AtomicStryker> hm wait thats alpha 0 ... needs to be 255
L472[10:07:08] <AtomicStryker> and what is this color index 1-5
L473[10:07:24] <AtomicStryker> ah renderpass
L474[10:08:21] <AtomicStryker> just putColor4 might be better
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L477[10:13:59] <Wuppy> anyone hyped for the steam sale today?
L478[10:16:41] <AtomicStryker> nah. you get better deals on key resale sites anyways
L479[10:17:52] <Wuppy> yes but those dont support the devs at all though :c
L480[10:18:11] <AtomicStryker> if i want to support devs i buy from them, not off steam
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L483[10:27:59] <ThePsionic> Wuppy: RS Chronicle came out just now, too busy for steam sale :P
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L497[11:12:28] <Wuppy> RS Chronicle ThePsionic ?
L498[11:13:33] <ThePsionic> Ye
L499[11:13:42] <Wuppy> whats RS
L500[11:14:01] <ThePsionic> RuneScape
L501[11:14:11] <ThePsionic> It's basically RS meets Hearthstone
L502[11:14:13] <Wuppy> like an expansion or something?
L503[11:14:22] <ThePsionic> No, a separate game
L504[11:14:38] <Wuppy> interesting :o
L505[11:14:49] <ThePsionic> It just released into closed beta
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L513[11:32:37] <killjoy> happy t-day
L514[11:32:43] <killjoy> for tomorrow
L515[11:39:54] <Lumien> If elements vanish from a WeakHashMap, does that 100% mean that they have been garbage collected?
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L521[11:42:56] <Wuppy> killjoy, t-day?
L522[11:43:00] <killjoy> turkey
L523[11:43:06] <ghz|afk> Lumien: no it means no one is referencing them
L524[11:43:06] <Wuppy> oh yeah, murica
L525[11:43:12] <ghz|afk> the resources may not have been cleaned up yet
L526[11:43:19] <ghz|afk> that's just an implementation detail
L527[11:43:33] <Lumien> Yes but at least they should be cleaned up "soon" then right?
L528[11:43:38] <ghz|afk> yes.
L529[11:43:39] <Wuppy> murica and their strange holidays
L530[11:43:53] <ghz|afk> being gone means the GC has "noticed" they are orphaned
L531[11:44:15] <ghz|afk> so which usually means they are in the process of being collected, or already removed
L532[11:44:18] <MattDahEpic> notice me GDpai
L533[11:44:21] <killjoy> Canada does it too, but a month earlier than us
L534[11:44:24] <MattDahEpic> GCpai
L535[11:44:39] <killjoy> If they waited until November for harvest, all their food would fie
L536[11:44:41] <killjoy> die
L537[11:44:43] <Wuppy> but even though idgaf about turkey day, I'm very happy that it takes place because steam sale :D
L538[11:45:51] <killjoy> Oh, that's black friday
L539[11:45:56] <killjoy> night of
L540[11:46:03] <Wuppy> no it's in 6 minutes
L541[11:46:06] <shadekiller666> so, turns out the Big Windows 10 November Upgrade™ has a nasty bug with graphics drivers...
L542[11:46:07] <Lumien> Does somebody know where in minecraft there would be huge char arrays?
L543[11:46:13] <Lumien> Because they are appearently eating up my memory
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L545[11:46:19] <killjoy> see, it keeps getting earlier and earlier every year
L546[11:46:32] <killjoy> Lumien, font renderer?
L547[11:46:44] <killjoy> are you splitting a string on less than 8 px?
L548[11:47:02] <Lumien> no
L549[11:47:09] <Lumien> and it also only occurs when i rejoin a world
L550[11:47:09] <shadekiller666> i have seen 3 occasions where monitors are completely black, and windows 10 is locked up, triggered everytime by some sort of change in graphics settings
L551[11:47:12] <killjoy> Do you have java 8?
L552[11:47:23] <Lumien> no 7
L553[11:47:36] <shadekiller666> either upon windows 10 launching, or launching/alt+tabbing into/out of a game
L554[11:47:40] <AtomicStryker> ghz|afk: by the way while the previously discussed render code doesnt crash, it doesnt work either
L555[11:47:42] <killjoy> If you have 8, you can use Mission Control to find out what's wrong
L556[11:47:43] <ghz|afk> killjoy: my usual computer store has had a "black friday week sale"
L557[11:47:48] <kiljacken> Lumien, IIRC those char array are in part storing chuck data
L558[11:47:51] <AtomicStryker> i just get crazy green lines randomly drawn into space
L559[11:47:55] <ghz|afk> o_O
L560[11:48:04] <ghz|afk> hmm
L561[11:48:09] <ghz|afk> what verted format did you choose?
L562[11:48:10] <Lumien> Yeah my mod hacks into chunk rendering
L563[11:48:18] <ghz|afk> the vertices you send must match it
L564[11:48:22] <ghz|afk> vertex*
L565[11:48:26] <AtomicStryker> let me check the finder compass mod
L566[11:48:30] <AtomicStryker> it simply draws quads
L567[11:48:48] <shadekiller666> holy crap, so many bugs, in fact, that they've pulled the update...
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L569[11:48:57] <ghz|afk> if you choose a vertex format that has normals or color, but you don't upload them
L570[11:49:10] <ghz|afk> that would cause issues ;P
L571[11:49:11] <killjoy> Just look at that changelog. http://minecraft.gamepedia.com/1.9
L572[11:49:30] <AtomicStryker> finder compass works fine
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L574[11:49:42] <AtomicStryker> it must have been the wrong render mode with chickens stuff, hes using more than just quads
L575[11:50:01] <ghz|afk> ah
L576[11:50:02] <shadekiller666> the VertexFormat is just a bunch of data that tells minecraft where the "start" of each vertex's data is in the massive ByteBuffer right?
L577[11:50:16] <ghz|afk> .......yes
L578[11:50:26] <ghz|afk> but not exactly
L579[11:50:28] <MattDahEpic> oooh: https://www.reddit.com/r/Minecraft/comments/3tgqz4/whats_going_to_happen_when_all_block_ids_are_used/cx6sc47?context=1
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L581[11:50:36] <ghz|afk> the vertex format tells the GPU how to interpret the bytes
L582[11:50:36] <anders> Do I have to give a numerical id to an item?
L583[11:50:48] <ghz|afk> no anders
L584[11:50:53] <ghz|afk> you give it a name
L585[11:51:00] <ghz|afk> Forge takes care of matching the names to the internal ID
L586[11:51:08] <anders> phew
L587[11:51:12] <anders> setUnlocalizedName("cheese");
L588[11:51:18] <ghz|afk> that's for translation only
L589[11:51:25] <ghz|afk> and it should contain your mod id somewhere
L590[11:51:28] <killjoy> You must like cheese
L591[11:51:33] <ghz|afk> otherwise it will conflict with other mods adding "cheese"
L592[11:51:42] <ghz|afk> I suggest something like
L593[11:51:48] <anders> I have a cheese.json with a layer0 texture, if i misspell that texture name, I get an error message, if I write it correctly, I get no error message, but the texture will still not show
L594[11:51:50] <ghz|afk> "thecheesemod.cheese" as unlocalized names
L595[11:52:03] <anders> I like cheese :)
L596[11:52:22] <ghz|afk> then the en-US.lang will contain "item.thecheesemod.cheese.name=Cheese!!!!"
L597[11:52:28] <anders> The default cube comes up, if I understand it, it has with client proxies to do
L598[11:52:33] <anders> Hehe
L599[11:52:35] <shadekiller666> anders, because if you don't include your modid, minecraft looks in the vanilla resources
L600[11:52:40] <anders> The translation is correct
L601[11:52:50] <anders> So it reads Cheese when I hover it
L602[11:52:54] <ghz|afk> [18:59] (ghz|afk): and it should contain your mod id somewhere
L603[11:52:54] <ghz|afk> [18:59] (ghz|afk): otherwise it will conflict with other mods adding "cheese"
L604[11:53:00] <ghz|afk> it's a strong suggestion, not a bug per se
L605[11:53:06] <ghz|afk> it avoids headaches later
L606[11:53:17] <ghz|afk> so
L607[11:53:19] <ghz|afk> the models
L608[11:53:23] <ghz|afk> that's a whole different matter
L609[11:53:25] <anders> I understand, but this is also a question about how to let my texture show up as stack icon
L610[11:53:31] <ghz|afk> and your unlocalized names should NOT be related to that ;P
L611[11:53:40] <ghz|afk> so
L612[11:53:42] <ghz|afk> for rendering
L613[11:54:08] <ghz|afk> 1. you got resources\assets\<modid in lowercase>\models\item\cheese.json ?
L614[11:54:15] <ghz|afk> note singular: item not items
L615[11:55:05] <ghz|afk> 2. in your client proxy, ModelLoader.setCustomModelResourceLocation(YourMod.cheese, 0, new ModelResourceLocation("<modid in lowercase>:cheese", "inventory");
L616[11:55:25] <anders> "layer0": "examplemod:items/cheese" gives me no error message, but "layer0": "examplemod:items/cheese2" does
L617[11:55:31] <anders> Missing texture error message
L618[11:55:38] <ghz|afk> NOT the texture
L619[11:55:40] <ghz|afk> the MODEL
L620[11:55:48] <anders> That might be it
L621[11:55:57] <ghz|afk> the texture is unrelated right now
L622[11:56:11] <anders> Do you still talk about the json file then
L623[11:56:21] <ghz|afk> I'm talking about how to tell Forge
L624[11:56:28] <ghz|afk> where in your assets the json file is
L625[11:56:45] <ghz|afk> so
L626[11:56:47] <anders> I have theese keys in the json file: parent, textures, display
L627[11:56:54] <ghz|afk> that DOES NOT MATTER
L628[11:56:58] <ghz|afk> I don't care aboutthe contents
L629[11:57:26] <ghz|afk> I care about where your file is located in your project file
L630[11:57:34] <ghz|afk> and what your client proxy is calling
L631[11:57:37] <anders> png file or json file?
L632[11:57:42] <shadekiller666> well, it does matter
L633[11:57:52] <anders> Thats the problem, I disconnected my client proxy, thought it might be optional after all
L634[11:58:00] <ghz|afk> shadekiller666: yes but he's not getting a texture error, he's getting the placeholder cube
L635[11:58:01] <anders> I have tried to use it, no texture
L636[11:58:04] <shadekiller666> anders, do you have this set up on a github repo or something?
L637[11:58:19] <ghz|afk> anders: REALLY?!
L638[11:58:20] <shadekiller666> ghz, mhmm, which could be caused by a number of things
L639[11:58:24] <anders> no
L640[11:58:25] <anders> heh
L641[11:58:32] <anders> Well, maybe I should add my proxy again then
L642[11:58:40] * ghz|afk sighs
L643[11:58:51] <ghz|afk> if you don't have the ModelLoader.setCustomModelResourceLocation
L644[11:58:52] <shadekiller666> you don't NEED a client proxy, but it is reccomended
L645[11:58:57] <ghz|afk> Minecraft DOES NOT KNOW where to look at all!
L646[11:59:05] <ghz|afk> that line is the key.
L647[11:59:07] <anders> If I dont need a client proxy, it is optional
L648[11:59:11] <ghz|afk> without it, the json doesn't matter at all
L649[11:59:16] <anders> ok
L650[11:59:21] <anders> Then I need it
L651[11:59:22] <shadekiller666> as it is one of few ways in which you can actually specify what executes on what side
L652[11:59:37] <ghz|afk> shadekiller666: shut up, you are confusing him further ;P
L653[11:59:44] <shadekiller666> ...
L654[11:59:51] <anders> Well, if you say that I do not need it but I need it, it might be confusing
L655[11:59:52] <shadekiller666> this is stuff that he should know
L656[12:00:06] <shadekiller666> ok fine
L657[12:00:13] <shadekiller666> for your situation, you need it
L658[12:00:36] <ghz|afk> anders: YOU need it.
L659[12:00:38] <anders> For your situation = If you want to use textues?
L660[12:00:45] <ghz|afk> there's other cases where it isn't strictly needed
L661[12:00:47] <anders> I trust on ghz|afk on this
L662[12:00:51] <ghz|afk> brb
L663[12:00:57] <shadekiller666> ...
L664[12:01:05] <ghz|afk> read everything I said from the beginning, be back in a minute
L665[12:01:15] <anders> I am using ModelLoader.setCustomModelResourceLocation in my client proxy
L666[12:01:19] <shadekiller666> ok
L667[12:01:29] <anders> I have an id there actually, I pass 0
L668[12:01:33] <shadekiller666> when does the method that calls that get executed?
L669[12:01:34] <anders> (meta)
L670[12:01:48] <shadekiller666> that 0 is fine
L671[12:02:08] <ghz|afk> back
L672[12:02:08] <anders> Must check
L673[12:02:20] <ghz|afk> so yeah as I was saying
L674[12:02:27] <shadekiller666> in your main mod class, when do you call the method in the client proxy to execute "ModelLoader...."
L675[12:02:40] <ghz|afk> #1 make sure your json file is in the right place, inside assets\<id>\models\item\
L676[12:02:51] <anders> Oh, I might have the wrong value in the call to ModelLoader.setCustomModelResourceLocation
L677[12:02:56] <ghz|afk> #2, make sure your client proxy calls setcustomModelResourceLocation
L678[12:03:02] <ghz|afk> and that the NAME specified there is the same as the json file
L679[12:03:04] <shadekiller666> the best place to do so is to call it in the preInit() phase (FMLPreInitializationEvent)
L680[12:03:17] <anders> Passing "inventory" as 2nd arg to ModelResourceLocation
L681[12:03:22] <ghz|afk> so "modid:cheese","inventory") ---> models\item\cheese.json
L682[12:03:22] <shadekiller666> mhmm
L683[12:03:25] <anders> To the ctor of ModelResourceLocation that is
L684[12:03:30] <ghz|afk> that's ok
L685[12:03:42] <ghz|afk> it's meant to be like that
L686[12:03:48] <ghz|afk> and #3,
L687[12:03:51] <anders> client proxy @ http://pastebin.com/rxyvXiAe
L688[12:03:56] <ghz|afk> make sure you call the client proxy from the PREinit
L689[12:03:57] <ghz|afk> not init
L690[12:04:30] <shadekiller666> anders, don't call super.<method>() in your client proxy
L691[12:04:35] <anders> ok
L692[12:04:38] <ghz|afk> and #4, because you copied my code (it's ok), make sureyour modid is lowercase
L693[12:04:44] <anders> haha
L694[12:04:47] <Lumien> Horray, the memory leak seems to just be 1.8.8 forge :P
L695[12:04:56] <anders> I have to go, thanks for your help
L696[12:05:05] <Lumien> It looks like Worlds are not gc'd when you save and exit to the main menu
L697[12:05:06] <anders> Sorry
L698[12:05:12] <shadekiller666> if the methods get called on ClientProxy, it means that you're executing client-side, otherwise they'll only get called on CommonProxy
L699[12:05:29] <Wuppy> well that's the most dissapoiting steam sale ever....
L700[12:05:30] <shadekiller666> Lumien, hasn't that always been the case?
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L702[12:05:37] <Lumien> Has it? o_O
L703[12:09:17] <shadekiller666> afaik minecraft has always kept the world data of the last-played world in memory after exiting
L704[12:09:33] <shadekiller666> which was an issue with MCEdit compatibility
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L706[12:10:06] <Lumien> It seems to not just keep the last one though
L707[12:10:19] <Lumien> If i rejoin a world 5 times i have 5 World instances
L708[12:10:34] <shadekiller666> O.o
L709[12:10:42] <shadekiller666> thats not normal, no
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L712[12:35:47] <shadekiller666> the online Contact Answer Desk is actually quite nice... at least microsoft has figured out how to make support easier...
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L718[12:53:56] <Lumien> Ok i think i found the reason for the memory leak
L719[12:54:57] <Lumien> I'm not sure why but in 1.8.8 in MinecraftServer.run() when the server is supposed to stop it sets serverStopped to true BEFORE stopping the server so the server thinks it already stopped
L720[12:55:18] <Lumien> In 1.8 and lower they are in the correct order
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L723[13:11:42] <GhostfromTexas> time to really dig down into GUIs
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L744[14:13:51] <HassanS6000> can anyone help me out with my build.gradle? (Forge 1.8.8)
L745[14:13:55] <HassanS6000> http://pastebin.com/3cw9JqF5
L746[14:14:04] <HassanS6000> For some reason it's saying the curseplugin is not found
L747[14:15:18] <TehNut> Use this one: https://github.com/matthewprenger/CurseGradle
L748[14:15:27] <TehNut> IIRC the FG Curse plugin was removed
L749[14:15:39] <ghz|afk> ah you use special curse stuffs
L750[14:15:41] <ghz|afk> no idea about those ;P
L751[14:15:51] <Wuppy> heh, just realized that out of the 9 teachers I work with, 3 have the exact same last name...
L752[14:15:53] <ghz|afk> the non-curse bits look right
L753[14:17:38] <TehNut> Yeah, "As of ForgeGradle 2.0, CurseForge publishing has been moved to a separate plugin and can be found HERE"
L754[14:17:46] <TehNut> HERE = The one I posted above
L755[14:19:37] <HassanS6000> TehNut, okay so where would I put it in mah gradle?
L756[14:19:44] <TehNut> Look at the repo...?
L757[14:19:48] <TehNut> It has full documentation
L758[14:20:08] <HassanS6000> kk
L759[14:20:09] <HassanS6000> ty
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L761[14:22:56] <HassanS6000> TehNut, thanks, works :D
L762[14:29:55] <HassanS6000> TehNut, hold up it didn't work
L763[14:29:56] <HassanS6000> http://pastebin.com/TQ86VeEk
L764[14:30:01] <HassanS6000> Error: http://pastebin.com/7vfy6LzK
L765[14:30:09] <TehNut> why are you usign 1.0.1
L766[14:31:02] <TehNut> and why aren't you using the correct task
L767[14:31:07] <TehNut> Did you even read the docs?
L768[14:31:50] <HassanS6000> TehNut, whoops.. lemme fix
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L770[14:42:42] <anders> Can I call proxy.preInit(e) after I have done all my pre initialization like creating items etc?
L771[14:43:38] <anders> Wow, I got my texture working when doing that
L772[14:43:52] <anders> Now I need to make it look like cheese instead of being a one colored 16x16 square
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L775[14:47:12] <HassanS6000> In Forge 1.8.8 what replaced worldrenderer.startDrawingQuads();?
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L777[14:50:41] <Lumien> func_181668_a
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L781[14:53:19] <killjoy1> HassanS6000, it's still obfuscated
L782[14:53:27] <killjoy1> but the args is int, VertexFormat
L783[14:54:01] <killjoy1> GL11.GL_QUADS, DefaultVertexFormats.one_of_these
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L786[14:56:48] <Thutmose> you can also make your own vertex formats, so long as you add the correct elements in
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L788[15:06:30] <HassanS6000> shadekiller666, nice job with the OBJLoader, everything looks so much better :D
L789[15:06:38] <HassanS6000> (than when it was in beta)
L790[15:07:02] <shadekiller666> thanks, lol, though most of the "look" has to do with fry's work on the lighting system :P
L791[15:07:42] <shadekiller666> most of the stuff between beta and now from me has been reworking how the loader does things
L792[15:07:57] <HassanS6000> shadekiller666, :D
L793[15:08:01] <shadekiller666> though, now the normals actually calculate properlly so i guess you're welcome for that :P
L794[15:08:13] <HassanS6000> Yep, it looks SOO much better
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L798[15:24:08] *** kroeser is now known as kroeser|away
L799[15:25:43] <ghz|afk> [21:55] (HassanS6000): In Forge 1.8.8 what replaced worldrenderer.startDrawingQuads();?
L800[15:25:55] <ghz|afk> look at net.minecraft.realms.RealmsDefaultVertexformats,
L801[15:26:03] <ghz|afk> and net.minecraft.realms.Tezzelator
L802[15:26:06] <ghz|afk> dont' use tem directly
L803[15:26:11] <ghz|afk> but they show what the "proper names" would be
L804[15:26:56] <ghz|afk> startDrawingQuads -> begin(GL_QUADS, vertedformat) -> func_181668_a(GL_QUADS, vf)
L805[15:27:42] <ghz|afk> addVertedWithUV -> .vertex(x,y,z).tex(u,v).endVerted() -> func_181662_b, func_181673_a, func_181675_d
L806[15:28:20] <ghz|afk> the proper names will come together with the newer mappings designed for 1.8.8, whenever they are ready
L807[15:29:40] *** CrystalMare is now known as Crystal|AFK
L808[15:30:39] <shadekiller666> creating a windows 10 repair DVD is strange
L809[15:30:56] <shadekiller666> you have to download an iso file then burn it to disc
L810[15:31:12] <MattDahEpic> is that not how you make regular dvds?
L811[15:32:56] <shadekiller666> probably, i don't usually make dvds :P
L812[15:33:53] <Lord_Ralex> the only strange part to me would be the download the iso, but even then, not too strange to me
L813[15:35:04] <ghz|afk> why a repair dvd?
L814[15:35:12] <ghz|afk> wouldn't a repair usb work better?
L815[15:35:12] <ghz|afk> XD
L816[15:35:15] <shadekiller666> not sure whether i should tell it to burn like a USB, where the contents can be edited, or if i should tell it to burn permanently
L817[15:35:22] <Lord_Ralex> well, if it's an iso, it could be a usb :P
L818[15:35:27] <shadekiller666> i don't have a 4GB usb that is empty atm...
L819[15:35:32] <anders> Can I use underscore in item names?
L820[15:35:33] <ghz|afk> both the media cration tool,
L821[15:35:36] <ghz|afk> and the repair media tool
L822[15:35:39] <ghz|afk> can generate usb
L823[15:35:47] <ghz|afk> ah, 8gb+ are so cheap these days
L824[15:35:57] <ghz|afk> it's getting them is like pocket change ;P
L825[15:36:24] <Thutmose> yes anders, underscores work, at least did last time I checked
L826[15:36:34] <ghz|afk> yeah
L827[15:36:54] <ghz|afk> caps work too, at least for registration names and lang names
L828[15:37:12] <ghz|afk> actually I also used caps in model names
L829[15:37:14] <ghz|afk> so yeah ,p
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L835[15:49:04] <shadekiller666> oh, turns out i have a 32GB usb drive thats empty..
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L840[15:56:51] <anders> Is the bit depth of my textures of importance?
L841[15:58:44] <Ivorius> Deeper bits are always better
L842[15:58:49] <Ivorius> They allow for more entropy
L843[15:59:04] <anders> heh
L844[15:59:20] <anders> I am into the will work, will not work side of the spectre
L845[15:59:41] <MalkContent> bit depth? is that like 8/16/32 bit?
L846[16:00:43] <anders> I use 32 bits in both my textures, one shows up, the other does not
L847[16:00:46] <anders> Its 16x16
L848[16:00:52] <GhostfromTexas> https://gyazo.com/682e2d37792b0c8131784b1e6c8571d5 first texture done :P Blue Star Matter
L849[16:00:52] <anders> Well, maybe something else is wrong then
L850[16:01:28] <Ivorius> You mean color depth then :P
L851[16:01:55] <Ivorius> Oh, apparently bit depth is an accepted term
L852[16:01:56] <Ivorius> TIL
L853[16:02:00] <anders> yes
L854[16:02:13] <anders> But I agree it is possible to hang up on many things
L855[16:02:36] <Ivorius> I'm guessing something else is wrong
L856[16:02:45] <Ivorius> Honestly I have never had a problem with textures not being loaded
L857[16:03:19] <anders> I use meta id 0 for the first texture and 1 for the next
L858[16:03:34] <anders> Using ModelLoader.setCustomModelResourceLocation and then ModelBakery.addVariantName for each texture
L859[16:03:54] <shadekiller666> no
L860[16:04:16] <shadekiller666> you dont need addvariantname
L861[16:04:30] <anders> oh, ok
L862[16:04:34] <anders> thx
L863[16:04:59] <ghz|afk> addVariantName is only required for subitems
L864[16:05:07] <ghz|afk> where different meta values have different models
L865[16:05:27] <anders> Could I use the same meta value for all models?
L866[16:05:46] <ghz|afk> if you need to change the model based on meta, I think you need variants?
L867[16:05:53] <ghz|afk> I never used that, though
L868[16:06:03] <ghz|afk> my variants are for actual subitems
L869[16:06:08] <ghz|afk> where meta=0 is a different item than meta=1
L870[16:06:15] <shadekiller666> blockstates*
L871[16:06:19] <ghz|afk> no
L872[16:06:21] <anders> Using meta value of 0 made both textures show up
L873[16:06:21] <ghz|afk> items.
L874[16:06:23] <ghz|afk> not blocks.
L875[16:06:33] <anders> Now I realize that my magic wand was not that beautiful
L876[16:06:34] <shadekiller666> ...
L877[16:07:06] <anders> I will use it to fill a chest with diamonds
L878[16:07:06] <ghz|afk> wait unless you mean that you can use blockstates to specify variants for items?
L879[16:07:16] <ghz|afk> in which case this is the first time I hear about that ;P
L880[16:07:18] <TehNut> No, you can't
L881[16:07:24] <TehNut> Not until 1.9, IIRC
L882[16:07:59] <ghz|afk> TehNut: yeah but it could have been an addition made by forge
L883[16:08:00] <ghz|afk> ;P
L884[16:08:59] <anders> If I use onItemUse on my magic wand, can I have a reference to the chest that it is used on?
L885[16:09:11] <anders> Oh, the first parameter maybe
L886[16:09:21] <ghz|afk> you get the location that it hit
L887[16:09:29] <ghz|afk> then you can use world.getTileentity(pos)
L888[16:09:32] <anders> Thanks
L889[16:09:37] <ghz|afk> to get the chest data
L890[16:09:49] <anders> That magic wand is kinda useful btw
L891[16:10:13] <ghz|afk> whatdoes yours do? ;P
L892[16:10:27] <HassanS6000> ghz|afk, I figured it out before :D
L893[16:11:42] <anders> It will fill a check with stacks of diamonds
L894[16:13:18] <anders> How do I send a message to the console? Sorry for asking many questions
L895[16:13:50] <GhostfromTexas> https://gyazo.com/a92e8f2060362b6d530c14a98afd0d29 :)
L896[16:14:55] <heldplayer> Horrors!
L897[16:16:00] <ghz|afk> anders: request a logger during preInit
L898[16:16:09] <ghz|afk> save it in your mod class for later
L899[16:16:11] <anders> Aha, ok
L900[16:16:18] <ghz|afk> and then use the methods in the logger
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L902[16:17:33] <ghz|afk> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/ElementsOfPower.java#L108
L903[16:23:31] <anders> ghz|afk: That only appeared in the eclipse log
L904[16:23:35] <anders> Not as a chat message
L905[16:23:49] <ghz|afk> oh
L906[16:23:50] <ghz|afk> CHAT
L907[16:23:53] <anders> Maybe I asked the question in the wrong way :)
L908[16:23:54] <ghz|afk> CHAT is NOT CONSOLE
L909[16:23:54] <anders> Sorry
L910[16:23:54] <ghz|afk> XD
L911[16:23:59] <ghz|afk> console would be
L912[16:24:05] <ghz|afk> the debug log, or the server console
L913[16:24:09] <ghz|afk> for that
L914[16:24:12] <ghz|afk> you need to use the chat functions
L915[16:24:17] <anders> Also log4j?
L916[16:24:20] <ghz|afk> I can't help with that, never done any chat
L917[16:24:20] <anders> ok
L918[16:24:23] <anders> thx
L919[16:24:25] <shadekiller666> take a look at command blocks
L920[16:24:28] <ghz|afk> no not log4j-related at all
L921[16:25:36] <TehNut> if (!world.isRemote) player.addChatComponentMessage(new ChatComponentText(""))
L922[16:25:45] <anders> oh
L923[16:26:09] <ghz|afk> I'll take this chance to explain "isRemote" to you
L924[16:26:17] <ghz|afk> because it's counter-intuitive at first
L925[16:26:25] <ghz|afk> Minecraft is server-centric
L926[16:26:30] <shadekiller666> annd back to the topic of sided-ness
L927[16:26:42] <ghz|afk> so to mc, the server-side is "local"
L928[16:26:45] <ghz|afk> and the clients are "remote"
L929[16:26:51] <ghz|afk> so when one says !world.isRemote
L930[16:26:54] <ghz|afk> they mean the server
L931[16:26:59] <TehNut> tldr: isRemote = On the client
L932[16:27:08] <ghz|afk> including the integrated server inside the client itself
L933[16:27:13] <ghz|afk> because ,yes
L934[16:27:17] <ghz|afk> when you run single-player
L935[16:27:36] <ghz|afk> there is still two "sides" running
L936[16:27:37] <heldplayer> Mind you isRemote was named by people looking at the field and seeing what it doesn, isRemote is most likely not the original name of the field
L937[16:27:45] <shadekiller666> so that particular line tehnut posted would only run server-side
L938[16:27:50] <TehNut> ^
L939[16:28:03] <ghz|afk> but i don't like to use "sides" in this topic
L940[16:28:15] <ghz|afk> because it's confusing with the @SideOnly version of the term
L941[16:28:33] <shadekiller666> @SideOnly is confusing in general
L942[16:28:35] <ghz|afk> isRemote refers to the partof MC that interacts with the player (rendering, keyboard, mouse)
L943[16:28:47] <anders> Ah, now I have a means of debugging messages
L944[16:28:49] <ghz|afk> vs the part that manages the internal logic
L945[16:28:55] <ghz|afk> meanwhile
L946[16:29:00] <anders> But it would also be nice to know how to send a message to all players
L947[16:29:10] <shadekiller666> uhhh
L948[16:29:15] <TehNut> You'd have to loop through all players on the server and add that message
L949[16:29:19] <ghz|afk> the proxy, and the @SideOnly you will see inside mc while coding
L950[16:29:25] <anders> Ah, that was easy then
L951[16:29:26] <ghz|afk> refer to the distinction between the client minecraft
L952[16:29:30] <ghz|afk> and the dedicated server
L953[16:29:44] <ghz|afk> TehNut: isn't there a sendtoall?
L954[16:29:49] <ghz|afk> or wait that was for packets
L955[16:30:05] <TehNut> Yeah
L956[16:30:20] <TehNut> I mean, you probably could use packets to do it
L957[16:30:27] <TehNut> But easier to just loop
L958[16:31:16] <anders> if(tileEntity instanceof Chest) is old school?
L959[16:31:24] <anders> Yeah, I would go for looping then
L960[16:32:14] <ghz|afk> you may want te instanceof IInventory
L961[16:32:20] <ghz|afk> so that it can work with other non-chest things?
L962[16:32:39] <anders> Oh, I only want to do magic on chests by now
L963[16:32:52] <ghz|afk> ah thenm that woulddo, I suppose
L964[16:34:39] <LexManos> !gm func_70071_h_
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L966[16:35:51] <shadekiller666> lex, how many irc names do you have? Manos, Server, Mobile
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L969[16:38:12] <ghz|afk> shadekiller666: one for every occasion
L970[16:38:13] <ghz|afk> ;P
L971[16:38:32] *** ghz|afk is now known as gigaherz
L972[16:38:37] <gigaherz> (speaking about nicks XD)
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L974[16:39:03] <ltp> Lol
L975[16:39:15] <anders> bang, my loop that were putting 64 diamonds in every empty slot of a chest crashed minecraft :)
L976[16:39:57] <ltp> What's lex server for?
L977[16:40:05] <anders> http://pastebin.com/JuJATL4N
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L979[16:42:51] <anders> Ah, getStackInSlot can return null
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L981[16:44:15] <anders> Lol, my magic wand worked, now the question arises, will other players also see that the chest if filled with diamonds?
L982[16:47:43] <shadekiller666> they should
L983[16:48:08] <shadekiller666> assuming the inventory contents get saved to the chest tile entity properly
L984[16:53:45] <gigaherz> if you did it on the server, yes
L985[16:53:48] <gigaherz> ;P
L986[16:53:52] <gigaherz> although
L987[16:54:03] <gigaherz> not sure if you should markDirty() yourself
L988[16:54:13] <gigaherz> or the setInventorySlotContents already does it for you
L989[16:57:30] <shadekiller666> couldn't hurt could it?
L990[16:57:54] <diesieben07> it could, actually :D
L991[16:58:14] <shadekiller666> because minecraft...
L992[16:58:24] <LexManos> Manos: Full normal name, Server: My old computer im turning into a server, Desktop: New computer, Lap: laptop, Mobile: Mobile, __: ghost names.
L993[16:59:06] <LexManos> anyways, rawr getting everything setup.
L994[16:59:25] <ltp> Kool
L995[17:00:02] <shadekiller666> ahh
L996[17:00:03] <ltp> What's the server IP so I can play
L997[17:00:38] <ltp> Or is it not going to be a minecraft server?
L998[17:01:34] <LexManos> 1) its not gunna be a mc server, its going to be my local network server 2) Why the FUCK would I let YOU, someone who annoys the crap out of me, play on my MC server?
L999[17:01:58] <shadekiller666> hahaha
L1000[17:03:59] <ltp> 1) mmk 2) because you really wouldn't care otherwise except in the beginning because you'll be like every other server owner and come on like once a month.
L1001[17:04:36] <ltp> You're too busy for that anyways so why even bother stopping me if you did have one?
L1002[17:05:22] <LexManos> Same reason I don't give you access to any of the other servers I run.
L1003[17:05:34] <LexManos> Because I don't like you and you don't deserve to play on my things.
L1004[17:06:20] <killjoy1> Lex is having a pool party with pizza. Nobody's invited
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L1006[17:07:05] <ltp> Yeah, as if I was the only one... What you just said basically applies to the majority of people you "know" and know.
L1007[17:07:31] *** killjoy1 is now known as killjoy
L1008[17:08:25] <LexManos> I'm actually having a large BBQ/Party and a lot of people are invited, but they are people I like, not random arrogent, holier then thou 'kids'
L1009[17:09:16] <shadekiller666> how many of them are Forge people?
L1010[17:09:37] <LexManos> Forge people?
L1011[17:10:16] <shadekiller666> ForgeCraft*
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L1013[17:12:07] <ltp> There's a difference between "know" and know. Anyone you meet surely is not random, even if you'll never see them again when you walk by. Since when am I the only so-called "holier than you" 15 year old? I'm just a "normal" person trying to make modding easier by building my own project.
L1014[17:12:08] *** MrKickkiller is now known as MrKick|Away
L1015[17:13:03] <shadekiller666> he didn't say you were the *only* one
L1016[17:13:28] <ltp> Meh
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L1018[17:13:41] <shadekiller666> and he doesn't *know* you
L1019[17:13:58] <ltp> What kind of know is *know*?
L1020[17:14:20] <LexManos> Seince you introduced yourself trying to make yourself look more important by saying you were a genious kid with tutors and skipped grades at a religious school and then sent me a message essentially saying that you would pray for my soul because you think you know my life better then I do. Combined with the arrogance you showed with your 'api' and all the other crap related to it.
L1021[17:14:21] <LexManos> I
L1022[17:14:23] <LexManos> do not
L1023[17:14:24] <LexManos> like
L1024[17:14:24] <LexManos> you
L1025[17:14:32] *** ltp was kicked by MineBot (Banned: FUCK OFF (7d)))
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L1027[17:15:17] <shadekiller666> so he's not aloud to attend the party?
L1028[17:15:36] <LexManos> if he showed up he would be in the pool with about 200lbs of cement on his feet
L1029[17:15:45] *** ThatsMe is now known as K-4U|Off
L1030[17:16:38] <TehNut> What "api" is he even trying to make? I missed all that
L1031[17:17:06] <Mumfrey> don't go there TehNut, it's fucking scary and hilarious all at once
L1032[17:17:11] <diesieben07> he's throwing together some shit that is supposed to abstract away the "badness" of mc and has no idea what hes doing
L1033[17:17:20] <diesieben07> prettyy much that ^
L1034[17:17:24] <TehNut> lol
L1035[17:17:41] <Mumfrey> if it's possible, I'd say he actually has a NEGATIVE amount of coding ability
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L1037[17:17:49] *** illy[Zzz] is now known as illyohs
L1038[17:17:58] <diesieben07> haha
L1039[17:18:35] <illyohs> thats... kind of impressive to manage to unlearn as you go
L1040[17:18:41] <LexManos> Hi Mumfry (null)
L1041[17:18:55] <LexManos> aparently my replacement is broke (null)
L1042[17:19:15] <shadekiller666> illyohs, that implies that he knew anything to begin with
L1043[17:19:16] <LexManos> fixed :P?
L1044[17:19:20] <LexManos> fixed :P ?
L1045[17:19:22] <illyohs> hehe
L1046[17:19:26] <LexManos> damn autoreplace
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L1048[17:21:59] <MattDahEpic> hmmm the infamous not reading jars from the /libs folder bug in FG seems to have returned...
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L1056[17:34:38] <killjoy> MattaBase, still experiencing it?
L1057[17:34:44] <killjoy> I mean MattDahEpic
L1058[17:35:05] <LexManos> Aww I pissed ltp off me wrot eme a essay
L1059[17:35:17] <killjoy> *marks as spam*
L1060[17:35:34] <williewillus> i kinda wanna see his "api" lol
L1061[17:35:45] <diesieben07> how the hell is he finding new ways to contact you every day? :D
L1062[17:38:13] <MattDahEpic> killjoy, yup
L1063[17:38:18] <MattDahEpic> fg2.1-snap
L1064[17:38:30] <killjoy> dependencies.compile fileTree('libs')
L1065[17:38:59] <TehNut> His "api" doesn't even do anything...
L1066[17:39:02] <TehNut> I found it
L1067[17:39:26] <killjoy> ltp has become a maurder
L1068[17:40:01] <killjoy> Now that he's gone, everyone wants to talk about his api
L1069[17:40:15] <williewillus> is it on github?
L1070[17:40:19] <TehNut> Yeah
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L1072[17:41:44] <MattDahEpic> *drama* will he return */drama*
L1073[17:42:06] <LexManos> http://pastebin.com/XNtXCj44
L1074[17:42:17] <LexManos> -ChanServ- AKICK on ltp was successfully added for #minecraftforge and will expire in 1337 days, 0:00:00.
L1075[17:42:26] <TehNut> holy shit
L1076[17:42:30] <killjoy> Oh, via irc
L1077[17:42:32] <LexManos> He has joined the prestegious ranks of immibis for being perma banned
L1078[17:42:42] <killjoy> such leet
L1079[17:46:24] <Cypher121> fuck, irc wasn't meant for messages that long
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L1081[17:53:01] <Mumfrey> Cypher121: you spelt "users that stupid" wrong
L1082[17:53:13] <Cypher121> both
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L1084[17:53:32] <killjoy> random typo http://githug.com/
L1085[17:54:23] <gigaherz> someone must have made that typo before ;P
L1086[17:55:46] <HassanS6000> Ooohh Lex got pissed at somebody with "NEGATIVE coding ability"? I guess that part makes much sense.
L1087[17:56:16] <MattDahEpic> HassanS6000, the permabanhammer was thrown
L1088[17:56:37] <HassanS6000> dang, he rarely uses that one
L1089[17:56:47] <gigaherz> for a moment, I read "perma-banner", which actually doesn't sound too bad
L1090[17:56:59] <HassanS6000> dat API musta been pretty bad then, lol
L1091[17:57:14] <diesieben07> i doubt the api itself is the reason
L1092[17:57:16] <gigaherz> shh don't think about that bit, it's better that ;P
L1093[17:57:22] <gigaherz> like*
L1094[17:57:57] <HassanS6000> huhu
L1095[17:58:07] <killjoy> "Your api broke forge.." (baned)
L1096[17:59:13] <gigaherz> he's the kind of person who joins for the first time after being banned for like a month, and the first thing he does is make a snarky remark
L1097[17:59:32] <gigaherz> that should be all we need to know, the rest is drama
L1098[18:01:08] <killjoy> something like "you thought you were rid of me"
L1099[18:01:45] <gigaherz> I won't bother looking up the exact quote, it's not worth the effort ;P
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L1104[18:21:13] <killjoy> I just experienced someone's 10-guy moment
L1105[18:21:24] <killjoy> "anyone know how to get the vertical stairs?"
L1106[18:22:05] <Saladoc> Vertical Stairs?
L1107[18:22:19] <killjoy> the ones that you climb, not the ones that are blocks
L1108[18:22:26] <Saladoc> oh
L1109[18:22:38] <killjoy> she wanted ladders
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L1111[18:34:02] <shadekiller666> ladders are blocks...
L1112[18:35:45] <killjoy> but not a full block
L1113[18:37:19] <gigaherz> in spanish we use the same word for both kinds
L1114[18:37:31] <killjoy> ladder <-> vertical stairs?
L1115[18:37:46] <gigaherz> stairs / ladders are both "escaleras"
L1116[18:37:57] <killjoy> up goers
L1117[18:38:27] <gigaherz> https://translate.google.com/#es/en/escalera
L1118[18:41:35] <MattDahEpic> does gson serialize itemstacks nicely?
L1119[18:41:47] <killjoy> not likely
L1120[18:41:50] <gigaherz> I doubt that
L1121[18:41:54] <killjoy> obfuscated
L1122[18:42:05] <killjoy> I'd use a serializer
L1123[18:42:23] <killjoy> I did it a bit ago, but I used a separate object
L1124[18:42:25] <gigaherz> you shouldn't rely on json automatic serialization for anything that can change between versions or with mappings
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L1126[18:43:19] <killjoy> https://github.com/killjoy1221/Achievement-Get/blob/master/src/main/java/mnm/mods/achget/JsonAchievement.java#L41-L63
L1127[18:43:27] <killjoy> And I just realized there's a typo in that inner class name
L1128[18:43:31] <killjoy> ItemShtack
L1129[18:44:23] <killjoy> or maybe I did that on purpose
L1130[18:44:25] <killjoy> I don't remember
L1131[18:45:53] <killjoy> ah, now I remember. If I had named it ItemStack, it would've clashed
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L1141[19:16:28] <HassanS6000> Saladoc, kindly introduced me to that API you guys were talking about xD
L1142[19:16:37] <HassanS6000> Can't stahp laughin
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L1144[19:19:35] <killjoy> Am I abusing anonymous inner classes? https://gist.github.com/killjoy1221/4cbcf0d90393acf7ff9d
L1145[19:20:50] <MattDahEpic> for some reason, even though the jars in /libs are being recoginised, i cant use their classes in my code. is there something about the obfnamed source jars that cant be used as imports in other code?
L1146[19:21:07] <killjoy> You've got srg jars in libs?
L1147[19:21:13] <killjoy> There's a workaround
L1148[19:21:24] <killjoy> make a flatdir
L1149[19:21:40] <MattDahEpic> the jars that came out of makeObfSourceJar
L1150[19:21:40] <killjoy> repositories.flatDir {dir 'dir'}
L1151[19:21:46] <killjoy> put the srg jars in there
L1152[19:21:57] <killjoy> then add them to the compile
L1153[19:22:18] <killjoy> Oh that
L1154[19:22:32] <killjoy> hm..
L1155[19:22:35] <killjoy> yeah, that should still work
L1156[19:23:13] <MattDahEpic> this is why i was hesitant about not using dev jars
L1157[19:23:26] <killjoy> It's better than not having the same mappings
L1158[19:23:57] <MattDahEpic> well they should still work when you put them in /libs...
L1159[19:24:00] <killjoy> dependencies.deobfCompile 'some:lib:1.0'
L1160[19:24:15] <killjoy> abrar thinks you should deobf them yourself
L1161[19:25:26] <MattDahEpic> could you just do dependencies.deobfCompile fileTree('libs') ?
L1162[19:25:36] <killjoy> No.
L1163[19:25:55] <killjoy> He checks for that
L1164[19:26:10] <MattDahEpic> why???
L1165[19:26:12] <killjoy> besides, with a flatDir, you can have sources
L1166[19:30:02] <MattDahEpic> well i propose that if its no impossible to just put things in /libs the // you may put jars on which you depend on in ./libs command should be removed
L1167[19:30:14] <MattDahEpic> comment*
L1168[19:30:46] <killjoy> I understand why he doesn't do it like that
L1169[19:30:58] <killjoy> it's harder to resolve a file
L1170[19:31:16] <killjoy> resolving an identifier to a repo is simple
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L1180[20:04:30] <MattDahEpic> https://gist.github.com/MattDahEpic/8518768919553d8db617#file-build-gradle-L33-L40 throws Error:Could not GET 'https://libraries.minecraft.net/com/mattdahepic/mdecore/1.8.8-1.5/mdecore-1.8.8-1.5.pom'. Received status code 403 from server: Forbidden
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L1182[20:06:22] <gigaherz> MattDahEpic: I believe you forgot to add your repository to the list
L1183[20:06:36] <gigaherz> n owait
L1184[20:06:40] <gigaherz> you put it as flat hmm
L1185[20:06:54] <gigaherz> never seen flatDir so no idea what happens there
L1186[20:07:54] <gigaherz> MattDahEpic: this page says it's flatDir { dirs 'lib' }, you wrote "dir" instead of "dirs"
L1187[20:08:26] <MattDahEpic> throws same error with dirs
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L1189[20:09:45] <gigaherz> no idea then, #forgegradle?
L1190[20:10:26] <oitsjustjose> I could use some help, I'm working on porting my guidebook to 1.8.8 (everything else is done), and it's literally just a vanilla written book with pre-set content. This code (without refactoring to adjust for the update) used to work fine....
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L1192[20:10:50] <oitsjustjose> The book's title and author work too... so I have marked the NBT Tag issue down to the tagList. This is the method: http://pastebin.com/MAttu45a
L1193[20:11:00] <oitsjustjose> Does anyone have enough experience to offer some advice?
L1194[20:11:08] <gigaherz> checking
L1195[20:11:50] <gigaherz> out of curiosity, if you style the book creation as a commandblock command, doesit work then to spawn a similar book?
L1196[20:12:02] <gigaherz> (I mean spawn it ingame using a commandblock, and see if that worksfine)
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L1199[20:12:25] <gigaherz> another remark:
L1200[20:12:35] <gigaherz> you add the "pages" to a list, and then obtain the strings, and add them to the tags
L1201[20:12:40] <gigaherz> why not add them to the tags directly? ;P
L1202[20:13:10] <oitsjustjose> mmmmm a good point.
L1203[20:13:41] <gigaherz> I can't see anything intrinsically wrong with the code
L1204[20:13:43] <oitsjustjose> because this makes just as many new NBTTagString objects, but with "new NBTTagString()" much less.
L1205[20:13:52] <gigaherz> but I don't know the book NBT structure from memory
L1206[20:13:53] <gigaherz> XD
L1207[20:14:12] <oitsjustjose> that's the thing.. I've been looking at the source code and haven't been able to find anything particularly helpful
L1208[20:14:56] <oitsjustjose> There's a check, 'isNBTValid(NBTTagCompound nbt)' that returns false if(!nbt.hasKey("pages", 9))
L1209[20:15:09] <GhostfromTexas> wee got a meta data block setup.. part way.. feel accomplished!
L1210[20:15:26] <gigaherz> oh
L1211[20:15:27] <gigaherz> so
L1212[20:15:28] <oitsjustjose> but what kind of key is that exactly? I can't figure out what type of key it is to set it in my book.
L1213[20:15:30] <gigaherz> you MUST add the pages
L1214[20:15:34] <gigaherz> the index
L1215[20:15:39] <gigaherz> it expects pages to contain 1 through 9
L1216[20:15:43] <gigaherz> even if they arefully empty
L1217[20:15:56] <gigaherz> (I guess!)
L1218[20:16:12] <oitsjustjose> so I can't make a book bigger than 9 pages? Let me test that..
L1219[20:16:36] <MattDahEpic> book n' quills can have 50 pages...
L1220[20:16:41] <oitsjustjose> That's what I thought..
L1221[20:18:15] <killjoy> Is it possible to have too much fun naming methods for the event bus?
L1222[20:18:36] <oitsjustjose> Yes how could you you monster! :P
L1223[20:19:17] <killjoy> I feel like naming one wackyWavingInflatableArmFlailingTubeMan
L1224[20:19:23] <oitsjustjose> XD
L1225[20:19:30] <killjoy> Then call it a dozen times
L1226[20:20:07] <killjoy> I have one that's in charge of moving the textbox around
L1227[20:20:20] <killjoy> I named it killjoysMovingCompanyForAllYourFurnitureMovingNeeds
L1228[20:21:08] <killjoy> If I was using a language that allowed spaces in method names, I'd use them.
L1229[20:21:15] <killjoy> maybe name one " "
L1230[20:34:02] <oitsjustjose> @gigaherz: I figured it out. something about how I was formatting my title was infuriating the rest of the NBT tags :P
L1231[20:38:10] <gigaherz> back
L1232[20:38:24] <gigaherz> oitsjustjose: no it meant it can't have LESS than 9 pages ;P
L1233[20:38:45] <gigaherz> no wait
L1234[20:38:49] <gigaherz> I misread that line completely
L1235[20:38:51] <gigaherz> the "9"
L1236[20:38:53] <gigaherz> is the nbt tag type
L1237[20:39:07] <gigaherz> means hasKey("pages", of type list)
L1238[20:41:49] <oitsjustjose> that's what I thought. None the less, it didn't like my colored book title.
L1239[20:42:20] <oitsjustjose> so I just left the book title to something plaintext, then went through and did a stack.setStackDisplayName(<myfabuloustextcolors>); works fine.
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L1241[21:05:54] <gigaherz> heh
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L1255[22:06:03] <GhostfromTexas> gyazo.com/2bf3e8e0d9aeee8820f25dff13b03ca3 Some placeholder stuff
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L1275[23:24:43] <killjoy> Has anyone ever made a wacky waving inflatable arm flailing tube man mod?
L1276[23:25:31] <Something12> that kills the renderer
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