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L1[00:09:39] ⇨
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L7[00:22:06] <DevinEngland> Test Message:
Hello
L8[00:23:10] <McJty> Test failed. I did not
receive that message
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L11[00:24:19] <DevinEngland> Yep, was
definitely worth it to get an actual chat client. Much better than
the web one.
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L15[00:33:54] <GhostfromTexas> man so much
to learn with modding D:
L16[00:36:02] ⇨
Joins: luacs1998 (~miyamoto@abrarsyed.com)
L17[00:36:46] <Kodos> It's worth it
tho
L18[00:36:50] <Kodos> I learned yesterday,
made my own mod =D
L19[00:37:22] <GhostfromTexas> nice :D
friend of mine (who knows the modding side of things) and I are
doing one
L20[00:37:37] <GhostfromTexas> and well I
am a programmer, so i am learning it
L21[00:37:37] <GhostfromTexas> haha
L22[00:37:40] <GhostfromTexas> he's
teaching me
L23[00:41:30] <DevinEngland> I just started
seriously trying to learn tonight. Following the Wup
tutorials
L24[00:42:20] <DevinEngland> A friend of
mine pitched a mod idea at me, so we got myself, him with the idea,
and a guy I know who's good with sprite work
L25[00:44:36] <GhostfromTexas> nice
L26[00:45:06] <DevinEngland> He came to me
with a simple enough one, that I thought it was actually doable
with no prior experience save for extensive research
L27[00:45:09] <GhostfromTexas> i am a
professional game developer, and I live-stream minecraft, so up and
decided to learn how to do some modding :P
L28[00:45:31] <GhostfromTexas> so the other
guy i stream with is also a game developer and has done modding
before, so we're tackling a project
L29[00:45:33] <DevinEngland> Seems like
we're mostly just going to be restructuring existing code to make a
form of magic
L30[00:45:44] <DevinEngland> Awesome!
L31[00:45:55] <DevinEngland> Care to tell
me your stream name so I can sub?
L32[00:46:24] <GhostfromTexas> i stream on
Beam.pro and occasioanlly Twitch
L33[00:46:28] <GhostfromTexas> same name as
this
L34[00:47:10] <DevinEngland> Alright.
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L40[01:30:32] ***
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L41[01:49:36] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151122 mappings to Forge Maven.
L42[01:49:40] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151122-1.8.zip (mappings
= "snapshot_20151122" in build.gradle).
L43[01:49:51] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L44[02:06:09] ⇦
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L45[02:11:14] <Zaggy1024> breakBlock isn't
called on the client, so what should I use to update light for a
block whose light is affected by the block that is broken? :|
L46[02:12:23] <luacs1998>
onNeighbourBlockChange?
L47[02:12:53] <DevinEngland> Having issues
setting up Forge.
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L50[02:13:25] <Matthew> DevinEngland, try
again. looks like a network derp
L51[02:13:33] <DevinEngland> Thank
you
L52[02:14:19] <Zaggy1024> good idea luacs,
didn't think of that
L53[02:14:23] <DevinEngland> Time to let it
sit for another 20 minutes or so. Man, the setup phase is taking
awhile, but I actually am feeling excited for it
L54[02:14:28] <Zaggy1024> not sure it'll
cover everything, but I hope it will
L55[02:14:42] <Zaggy1024> (the blocks have
TEs containing hte data that affects light level)
L56[02:15:47] <Zaggy1024> it shouldn't take
20 minutes
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L58[02:16:01] <Zaggy1024> it shouldn't even
take more than a minute, I think
L59[02:16:17] <DevinEngland> I've got a
slow internet connection
L60[02:16:17] <Zaggy1024> well, depending
on CPU speed of course
L61[02:16:22] <Zaggy1024> and that
L62[02:16:50] <DevinEngland> This is
probably something I'd be doing better at a friend of mine who
actually has better internet, but right now, I'm determined
L63[02:16:52] <Zaggy1024> but if you can
keep it up in the background while you do other stuff it'll get
done sooner
L64[02:17:05] <Zaggy1024> because you'll
see it fail
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L67[02:20:01] <DevinEngland> Going much
faster now that it went through most of it once already.
L68[02:20:23] <Matthew> thats the beauty of
gradle :P it caches everything it can
L69[02:20:55] <Zaggy1024> ugh, never mind
about neighbor block change
L70[02:21:00] <Zaggy1024> that's not called
on client either -.-
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L72[02:21:23] <DevinEngland> So, using
forge/trying to make mods is going to be my first real coding
experience... I'm kinda excited about it.
L73[02:21:37] <DevinEngland> Like, actual
experience more than just reading/following Java tutorials
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L82[02:47:20] <ThePsionic> What's better,
(int)(float * 2) or Math.round(float * 2)
L83[02:47:47] ***
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L84[02:48:00] <sham1> Rounding round the
number afterwards (duh)
L85[02:48:25] <ThePsionic> ??????
L86[02:48:50] <sham1> It depends what you
want to do
L88[02:49:51] <sham1> wait
L89[02:49:59] <ThePsionic> I wait
L90[02:50:07] <sham1> Doesn't getHealth
return float anyway?
L91[02:50:12] <sham1> Lemme check
L92[02:50:18] <sham1> !gm getHealth
L93[02:50:45] <sham1> Yeah
L94[02:51:21] <ThePsionic> mhm
L95[02:51:38] <sham1> try to see if there
is any difference
L96[02:51:45] <ThePsionic> meh I'll
math.round just to be safe
L97[02:52:14] <sham1> There should not be
assuming fullHeartsHealed is basically .00
L98[02:52:24] <sham1> But go with it
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L100[02:53:19] <DevinEngland> Decompiling
forever...
L101[02:54:21] <ThePsionic> Also
L102[02:54:23] <sham1> Well MC's codebase
is huge
L103[02:54:43] <DevinEngland> Been stuck
on 65% for awhile :P
L104[02:55:02] <sham1> It still takes some
time
L105[02:55:06] <ThePsionic> When doing
I18n.format(String key, Object... args), you need to swap out the
places where you want the args to appear with %s right?
L106[02:55:19] <sham1> Umn, what do you
mean
L107[02:55:24] <ThePsionic> Like
L108[02:55:35] <DevinEngland> Gotcha.
Think I'm going to go sleep for now, leave this running in the
background to let it finish. I've got plenty of time for this at
the moment.
L109[02:55:44] <ThePsionic> I'm doing
I18n.format("other.heal", fullHeartsHealed)
L110[02:55:53] <DevinEngland> Oh wow,
grumble about it and it starts working again :|
L111[02:55:59] <ThePsionic> So then my
.lang file would have to contain other.heal=Heals %s hearts
L112[02:56:01] <ThePsionic> right?
L113[02:56:08] <sham1> why not do
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L115[02:57:15] <sham1> Heals %d
hearts
L116[02:57:19] <ThePsionic> Why %d?
L117[02:57:21] <sham1> Then you can put it
there as an integer
L118[02:57:37] <sham1> No reason to have
it be String
L119[02:57:41] <ThePsionic> Fair
enough
L120[03:08:10] <ThePsionic> Hmmmmmm
L122[03:08:43] <ThePsionic> (It does
display 0.0 though)
L123[03:08:58] <ThePsionic> (Or 1.0 w/e,
it does the whole numbers right)
L124[03:09:37] <DevinEngland> Finally
finished decomp, now I gotta make my eclipse build
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L127[03:12:55] <sham1> That takes no time
at all
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L129[03:15:01] <DevinEngland> Literally
was done before I came back in here to check the messages
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L131[03:21:35] <ThePsionic> What the
hell
L132[03:21:44] <ThePsionic> Last time I
checked, 9 / 2 = 4.5 not 4
L133[03:21:51] <sham1> nope
L134[03:22:02] <ThePsionic> then why is it
doing this
L135[03:24:47] <Kodos> I wish there was
some sort of horizontal elevators that worked like Thutmose's
lifts
L136[03:25:44] *
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L137[03:25:46] <ThePsionic> damn you,
work!
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L142[03:33:08] <sham1> 9 / 2 is 4
L143[03:33:17] <sham1> 9.0 / 2.0 is
4.5
L144[03:36:25] <ThePsionic> Oh duh
L145[03:37:31] <ThePsionic> Hurrah, sham1
the wonder person
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L177[05:38:23] <Lumien> Are modded entitys
also in the EntityList class or do i have to look them up
seperately in the EntityRegistry?
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L196[06:03:39] <FerretPL> hey guys
L197[06:03:51] <FerretPL> is there any
modded support channel?
L198[06:04:12] <Kodos> General rule of
thumb is to go to the channel of the mod you need support for
L199[06:04:23] <MalkContent> ^
L200[06:04:35] <FerretPL> the problem is
that i dont know what mod is causing my problem
L201[06:04:44] <Kodos> Are you
crashing?
L202[06:04:48] <FerretPL> no
L203[06:04:52] <Kodos> What's the
issue?
L204[06:05:02] <FerretPL> invisible items
in crafting grid
L205[06:05:12] <FerretPL> i tried removing
mods one by one
L206[06:05:13] <sham1> How do you know
they are there
L207[06:05:13] <Kodos> Single player or
multiplayer
L208[06:05:17] <FerretPL> single
L209[06:05:18] <sham1> If they are
invisible
L210[06:05:35] <FerretPL> sham i can
normally craft but i cant see them
L211[06:05:42] <Kodos> Do you know how to
pipe the results of a 'dir' command to a file?
L212[06:06:05] <FerretPL> you want my
modlist?
L213[06:06:08] <Kodos> Yes
L214[06:06:08] <MalkContent> (he's asking
for a list of mods)
L215[06:06:13] <masa> do you see the hover
text for the items, ie. is it just the icon that isn't showing
up?
L216[06:06:20] <Kodos> Sorry, been
programming all day =P
L217[06:06:23] <FerretPL> nope
L218[06:06:28] <FerretPL> oks
L219[06:06:41] <FerretPL> wait a sec
L221[06:08:49] <FerretPL> sometimes it
disappears when i remove a mod but reappears after restart
L222[06:09:05] <FerretPL> config reset, no
result
L223[06:09:06] <masa> are inventories and
other GUIs fine? what type of crafting tables does it affect?
L224[06:09:36] <FerretPL> mini crafting
grid (in inventory)
L225[06:09:47] <FerretPL> im currently
checking other crafting grids
L226[06:10:53] <FerretPL> longest i was
able to play without this problem was 3 restarts after i removed
creativecore and craftingmanager
L227[06:10:56] <Kodos> I would not be
surprised if it was DragonAPI
L228[06:11:09] <FerretPL> ill try w/o
it
L229[06:11:24] <Kodos> You'll need to
pull/disable RotaryCraft, too
L230[06:11:29] <Kodos> DragonAPI is a dep
for it
L231[06:11:34] <FerretPL> yea yea i
know
L232[06:12:30] <FerretPL> i checked
reika'a site
L233[06:12:39] <FerretPL> ill try to
f3+t
L234[06:12:54] <FerretPL> if its problem
with dragonapi it should fix it
L235[06:12:56] ***
Crystal|AFK is now known as CrystalMare
L236[06:13:40] <FerretPL> i report after
test
L237[06:15:16] <MalkContent> man blender
has too many shortcuts
L238[06:15:26] <MalkContent> "i think
it was thiiiis one..." *press*
L239[06:15:32] <MalkContent> WHERE AM I
AND HOW DO I GET BAAAACK
L240[06:15:35] <FerretPL> XD
L241[06:15:43] <FerretPL> i know that feel
bro
L242[06:16:01] <MalkContent> blender needs
a shortcut undo shortcut
L243[06:16:28] <FerretPL> and shortcut to
undo undo shortcut
L244[06:16:34] <Kodos> Ctrl+Alt+Shift and
all the even F## buttons at once = "Unfuck the thing you just
fucked up" button
L245[06:17:19] <MalkContent> basically a
shortcut where you use all 10 fingers
L246[06:17:25] <MalkContent> and then have
to hit space with your forehead
L247[06:17:50] ***
fry is now known as fry|sleep
L248[06:17:52] <Kodos> Don't be silly,
most people use their nose
L249[06:17:55] <MalkContent> it would
capture the feeling well enough
L250[06:18:07] <MalkContent> and also
would look hillarious in a studio where blender is used
L251[06:18:24] <MalkContent> "a
shit." takatakatakafaceplant
L252[06:18:53] <MalkContent> people would
make wall of shames with mobile photos of coworkers they caught
reverting
L253[06:19:08] <MalkContent> but who am i
kidding. professional studios dont use blender xD
L254[06:20:07] <FerretPL> ok so f3+t isnt
working
L255[06:20:18] <FerretPL> now ill remove
dragonapi etc
L256[06:23:48] ⇦
Quits: flappy (~flappy@85-76-176-169-nat.elisa-mobile.fi) (Ping
timeout: 192 seconds)
L257[06:24:43] <FerretPL> well its not
problem with reika's mods
L258[06:25:27]
⇨ Joins: pugi
(~pugi@host-091-097-004-134.ewe-ip-backbone.de)
L260[06:30:26] <FerretPL> what is that
supposed to be?
L261[06:30:52] <MalkContent> who
knows
L262[06:30:56] <FerretPL> XD
L263[06:31:04] <MalkContent> its a special
block
L264[06:31:23] <MalkContent> theres a
light inside that cage and it can open and close
L265[06:31:37] <MalkContent> the question
is, is it still blocky enough
L266[06:31:39] <FerretPL> Like
CptSpaceToaster said "do you think i know what i was doing
when i made color lights? I just clicked buttons and this
happened!"
L267[06:31:44] <FerretPL> yea
L268[06:31:49] <FerretPL> its cool
L269[06:32:36] <Kodos> Can you mount them
on walls and ceilings?
L270[06:32:55] <MalkContent> yea
L271[06:33:07] <Kodos> How is the opening
and closing controlled? M anual or redstone?
L272[06:33:21] <MalkContent> not sure if
manual yet
L273[06:33:25] <MalkContent> but definitly
redstone
L274[06:33:38] <Kodos> Make sure you use
canConnectRedstone so I can use Project Red framed insulated wire
to control them =D
L275[06:34:23] <MalkContent> well i think
i have enough time to put that in :D pred is gonna take it's time
with going past 1.7.10 i think
L276[06:35:43] <FerretPL> guys i tried
removing mods one by one and after removing optifine mc
crashed
L277[06:35:44] <Kodos> Uhh
L278[06:35:52] <FerretPL> im posting
report to pastebing
L279[06:35:55] <FerretPL> bin*
L280[06:36:14] <Kodos> Dat feel when your
dryer makes the whole house smell gewd
L282[06:37:14] <FerretPL> is codechicken's
chunkloading dependant on optifine?
L283[06:37:40] <Kodos> Not that I'm aware
of
L284[06:38:05] <MalkContent> i don't think
theres a single mod depending on optifine
L285[06:38:16] <FerretPL> same here
L286[06:38:25] <FerretPL> i posted report
coz
L287[06:38:41] <FerretPL> i thought its
weird
L288[06:39:15] <Kodos> Er
L289[06:39:23] <Kodos> Do you still have
electricraft in after removing DragonAPI?
L290[06:39:26] <Kodos> I didn't see that
one initially
L291[06:39:49] <FerretPL> no i added it
after eliminating it as source of problem
L292[06:40:11]
⇨ Joins: Baburek (~Baburek@109.110.43.9)
L293[06:41:17] <FerretPL> brb
L294[06:50:24] ***
Vigaro|AFK is now known as Vigaro
L295[07:03:44] <GeoDoX> Did you get it
FerretPL ?
L296[07:07:45] <FerretPL> wait im
checking
L297[07:08:10] <FerretPL> nope
L298[07:08:19] <FerretPL> w/o optifine
still not working
L299[07:09:20] <FerretPL> it looks like a
mod is overlaying a texture over crafting grid
L300[07:12:09] <FerretPL> but im probably
wrong
L301[07:12:24] <FerretPL> ill look at
output log when crafting
L302[07:13:10] <ThePsionic> I just bought
Fallout 4
L303[07:13:12] <ThePsionic> RIP my
life
L304[07:13:18] <sham1> Heh
L305[07:13:21] <FerretPL> same here
L306[07:13:32] <ThePsionic> Only had to
pay € 8,07 though
L307[07:13:36] <FerretPL> !
L308[07:13:41] <FerretPL> where...?
L309[07:13:52] <ThePsionic> I got like €
51 from selling old TF2 stuff on the community market
L310[07:14:00] <FerretPL> wow
L311[07:14:05] <ThePsionic> And I got all
of that by just playing the game
L312[07:14:10] <ThePsionic> So all in all
pretty damn good
L313[07:14:32] <FerretPL> i bought mine
for full price but...
L314[07:14:44] <FerretPL> i earned those
money easily
L315[07:14:48] <ThePsionic> If I don't
like it I can always refund it :P
L316[07:14:58] <FerretPL> you WILL like
it
L317[07:15:12] <ThePsionic> I've been
playing quite some Borderlands 2 lately, so I think I will ye
:P
L318[07:15:30] <ThePsionic> Good thing I
have a 2TB hard drive
L319[07:15:32] <FerretPL> i photoshoped a
few photos for some people and i earned 100$(!)
L320[07:15:33] <sham1> Fallout hype
L321[07:15:38] <FerretPL> yep
L322[07:15:46] <FerretPL> everyone board
hype train
L323[07:15:48] <ThePsionic> FerretPL: I
wish I could make money that easily
L324[07:15:52] <ThePsionic> That's like a
month's work for me
L325[07:16:00] <FerretPL> learn photoshop
:)
L326[07:16:41] <ThePsionic> I'm what you
would call "creatively challenged"
L327[07:17:14] <ThePsionic> Anyway, I
should do this assignment before getting back to gaming
L328[07:17:29] <FerretPL> btw whats your
steam nick?
L329[07:17:44] <FerretPL> maybe we'll play
BL2 together
L331[07:18:58] <FerretPL> ok im adding
you
L332[07:19:32] <FerretPL> tobdog?
L333[07:19:36]
⇨ Joins: Rious
(~Morten@197.32.34.95.customer.cdi.no)
L334[07:19:56] <sham1> Argh
L335[07:20:05] <sham1> My neck hurts so
much
L336[07:20:13] <FerretPL> what
happened?
L337[07:20:40] <ThePsionic> I tried to
kill sham1
L338[07:20:43] <FerretPL> XD
L339[07:20:44] <ThePsionic> It failed,
apparently
L340[07:20:55] <FerretPL> maybe try
darknet?
L341[07:21:10] <FerretPL> ill give you
link to 1000$per kill offer
L342[07:21:22] <FerretPL> (if i find it
XD)
L343[07:22:06] <FerretPL> guys do you know
any tutorial about animating models for mc mods(with code
tutorial)
L344[07:23:22] <diesieben07> which type of
models? also which MC version?
L345[07:23:37] <FerretPL> 1.7.10 blender
models for mobs
L346[07:23:47] <diesieben07> uhh so obj
models? glhf
L347[07:24:18] <FerretPL> ok lets try
other way
L348[07:24:23] <FerretPL> Any model*
L349[07:24:34] <diesieben07> any model?
even more glhf :D
L350[07:24:38] <FerretPL> XD
L351[07:24:46] <sham1> B3d could
work
L352[07:24:47] <diesieben07> MC entity
animations are all hand written in code
L353[07:25:22] <sham1> But glhf parsing
b3d in 1.7.10
L354[07:25:29] <FerretPL> XD
L355[07:25:51] <FerretPL> so its worse
worser or worserererer? :p
L356[07:25:52] <sham1> Instead of using
1.8 where b3d stuff is provided to you by forge
L357[07:26:00] <sham1> Animations and
all
L358[07:26:09] <diesieben07> really? it
does animations?
L359[07:26:13] <sham1> Yes
L360[07:26:15] <ThePsionic> FerretPL: I
just go with pure JSON and it seems to work out for me x)
L361[07:26:16] <diesieben07> wow.
L362[07:26:17] <sham1> Keyframes
L363[07:26:50] <sham1> You *can* do
keyframes with OBJ if you hate yourself
L364[07:26:58] <FerretPL>
#totally_understood #modelingpro #moddingpro
L365[07:27:03] <FerretPL> ;)
L366[07:27:28] <sham1> Hey, I learnt about
keyframes with SFM
L368[07:27:56] <sham1> It's a
picture
L369[07:28:09] <FerretPL> 1 open IDE
L370[07:28:18] <FerretPL> 2 push colorful
buttons
L371[07:28:21] <ThePsionic> Thanks
sham1
L372[07:28:22] <FerretPL> 3 ???
L373[07:28:26] <FerretPL> 4 profit
L374[07:28:29] <ThePsionic> Thanks
FerretPL
L375[07:28:45] <sham1> ThePsionic, you did
ask
L376[07:28:55] <ThePsionic> pls
L377[07:28:55] <sham1> And I
answered
L378[07:29:05] <FerretPL> well that how i
get ideas for items for my random mods
L379[07:29:14] ⇦
Quits: DemoXin (~DemoXin@168.sub-70-210-56.myvzw.com)
()
L380[07:29:33] <FerretPL> i open txt push
buttons and try to find words in the randomness
L381[07:30:00] <Wuppy> o/
L382[07:30:26] <FerretPL> D: !
L383[07:30:34] <FerretPL> wuppy! its that
you?!
L384[07:30:41] <Wuppy> yes I am
wuppy
L385[07:30:51] <Wuppy> that's why my
username is wuppy :P
L386[07:31:02] <FerretPL> #ofcourse
L387[07:31:03] <sham1> :p
L388[07:32:10] <sham1> Ibuprofen is so
good
L390[07:32:24] <sham1> My neck no longer
hurts too badly
L392[07:39:29] <FerretPL> shit
L393[07:39:39] <FerretPL> still no clear
solution for my problem
L394[07:40:01] <FerretPL> i got it to
disappear for one restart but that was random
L395[07:42:01]
⇨ Joins: alex_6611
(~alex_6611@p54936CDC.dip0.t-ipconnect.de)
L396[07:55:53] ⇦
Quits: Otho (~Otho@191.189.97.114) (Remote host closed the
connection)
L397[07:59:11] ***
zz_SnowShock35 is now known as SnowShock35
L398[07:59:14] <code_> What problem,
FerretPL?
L399[07:59:32] <FerretPL> items not
visible in crafting grid
L400[08:00:20] <code_> Dev workspace or
laymen client?
L401[08:03:39] <sham1> yay
L402[08:03:43] <Lunatrius> Shouldn't the
following throw NoClassDefFoundError when the first parameter is
false and GuiIngameModOptions doesn't exist? if
(ConfigurationHandler.replaceInGameConfig && event.gui
instanceof GuiIngameModOptions) { /* doshit */ }
L403[08:04:02] <sham1> I made my nav-bar
in my mod's website stick to the top of the screen upon scrolling
past it
L404[08:09:00] <diesieben07> so
position:sticky? :D
L405[08:09:12]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L406[08:09:28] <sham1> wait
L407[08:10:13] <sham1> FUCKING HELL
L408[08:10:16] <diesieben07> haha
L409[08:10:18] <sham1> I did all this
jQuery stuff
L410[08:10:35] <diesieben07> well, IE
doesnt support it
L411[08:10:38] <sham1> While I could have
used position: sticky instead
L412[08:10:39] <sham1> Well
L414[08:10:44]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L415[08:10:55] <diesieben07> wut
L416[08:10:58] <diesieben07> chrome doesnt
have it either!
L417[08:11:03] <diesieben07> fu
google
L418[08:11:03] <sham1> Okay
L419[08:11:16] <sham1> Maybe my little
jQuery thing is relevant after all
L420[08:12:41] <sham1> why is firefox and
safari the only ones that can sticky
L421[08:12:51] <diesieben07> because its
fairly new
L422[08:13:28] <sham1> Also
L423[08:13:39] <sham1> Why do I use
Firefox version 42
L424[08:13:45] <sham1> Godamnit
L425[08:14:20] <diesieben07> why do you
use firefox period? :D
L426[08:14:32] <sham1> Because I like the
amount of stuff
L427[08:14:37] <sham1> Also
L428[08:14:54] <sham1> I'd rather not be
in the chrome bandwagon
L429[08:14:58] <PrinceCat> I recently
switched over to Safari from Chrome...
L430[08:15:12] <diesieben07> why
not?
L431[08:15:14] <PrinceCat> I've always
been a Chrome user, but it's just so hungry... and Apple have me in
their grips.
L432[08:15:20] <diesieben07> google is
love, google is life.
L433[08:15:25] <PrinceCat> Safari syncs
between all my devices.. haha
L434[08:15:39] ⇦
Quits: portablejim (~portablej@ppp255-221.static.internode.on.net)
(Quit: Konversation terminated!)
L435[08:15:39] <diesieben07> so does
chrome
L436[08:15:50] <PrinceCat> Oh I know, but
it interfaces well with all my Apple products.
L437[08:15:51] <sham1> he propaby has
iOS
L438[08:15:59] <PrinceCat> Sham nailed
it.
L439[08:16:00] <sham1> Yeh
L440[08:16:04] <diesieben07> well,
yeah
L441[08:16:06] <PrinceCat> inb4 Apple
hate
L442[08:16:12] <diesieben07> if you are in
the apple bubble, you need to use all apple
L443[08:16:14] <PrinceCat> "Ew mac
fag fuk u"
L444[08:16:16] <diesieben07> then its
kinda awesome
L445[08:16:26] <diesieben07> but thats
just too ridiculously expensive imho
L446[08:16:33] <PrinceCat> Yeah, I do
agree there..
L447[08:16:41] <PrinceCat> I have like a
$3k RMBP, haha.
L448[08:17:01] <diesieben07> rmbp?
L449[08:17:06] <PrinceCat> Retina MacBook
Pro
L450[08:17:12] <diesieben07> oh
L451[08:17:43] <Unh0ly_Tigg> my
*grandmother* bought one of those 5K macs recently...
L452[08:17:49] <diesieben07> oh god
L453[08:17:49] <PrinceCat>
Seriously?
L454[08:17:52] <PrinceCat> Oh my..
L455[08:17:52] <Unh0ly_Tigg> yeah...
L456[08:17:59] <diesieben07> should've
gave her a chromebook or something
L457[08:18:03] <Unh0ly_Tigg> granted,
she's rich.
L458[08:18:05] <diesieben07> or a cheap
linux box
L459[08:18:19] <PrinceCat> Tbh, she just
needs a flip phone.
L460[08:18:31] <Unh0ly_Tigg> if she
decided to sell her house, it would be worth over a million
L461[08:18:38] <diesieben07> :O
L462[08:18:46] <PrinceCat> Jesus..
L463[08:18:52] <Unh0ly_Tigg> yeah, lives
within an hour of san fran
L464[08:18:53] <sham1> Umn
L465[08:19:08] <sham1> A mansion?
L466[08:19:31] <PrinceCat> You'll find
that you don't actually need to have a mansion to pay over a
million for a house these days.
L467[08:19:40] <Unh0ly_Tigg> nope, just
older with lots of upgrades. 2 story, big backyard with a large
deck
L468[08:19:44] <PrinceCat> Nice houses
close to the city can very quickly get expensive.
L469[08:19:59] <PrinceCat> The housing
market is a mess..
L470[08:20:00] ***
TTFT|Away is now known as TTFTCUTS
L471[08:20:08] <diesieben07> my parents
live in a 1/4 million dollar house, too. its not THAT hard to get
to
L472[08:20:09] <sham1> Especially after
2008
L473[08:20:11] <sham1> I'm sorry
L474[08:20:16] <sham1> That was a lame
joke
L475[08:20:48] <Unh0ly_Tigg> she and my
late grandfather have lived in that house longer than I've been
alive, and I'm 22...
L476[08:21:05] <Unh0ly_Tigg> he used to
work for kodak, and was in the military
L477[08:31:23] <GeoDoX> ThePsionic, I just
got done downloading the game overnight. Took 8 hours. Played it
for an hour and now I have to go to work :'(
L478[08:31:39] <sham1> It'll be there when
you come back
L479[08:31:57] <ThePsionic> RIP
GeoDoX
L480[08:32:33] <GeoDoX> ThePsionic, I
didn't sleep at all. I'm going to actually die at work today haha.
FML.
L481[08:32:57] <GeoDoX> Anyway, I gotta
head off. Good luck!
L482[08:32:58] <shadowfacts> does anyone
know what kind of recipes Thermal * use?
L483[08:33:12] ***
GeoDoX is now known as GeoDoX|Work
L484[08:33:38] <sham1> Umn
L485[08:33:41] <sham1> what do you
mean
L486[08:33:58] <shadowfacts> Thermal
Expansion adds a recipe for paper with 4 sawdust and 1 bucket of
water
L487[08:34:06] <shadowfacts> My mod adds
an Infinite Water Bucket
L488[08:34:19] <sham1> Paper for
days
L489[08:34:27] <shadowfacts> Part of that
is that it automatically adds alt recipes using the infinite one
instead of the regular one
L490[08:35:04] <shadowfacts> it goes
through every recipe in the CraftingManager recipe list looking for
a one that has a water bucket in it so it can duplicate, replace
the bucket, and re-add it
L491[08:35:21] <shadowfacts> right now I'm
checking ShapedRecipes, ShapelessRecipes, ShapedOreRecipes, and
ShapelessOreRecipes
L492[08:35:31] <shadowfacts> but that
still doesn't find the TE paper recipe
L493[08:35:43] <sham1> It can use its own
crafting handle
L494[08:35:47] <sham1> Not sure
though
L495[08:38:57] <gigaherz> shadowfacts:
it's probably some custom class implementing IRecipe
L496[08:39:29] <sham1> bad to say because
TE is closed-sourcew
L498[08:40:11] <gigaherz> get the dev
jar
L499[08:40:15] <gigaherz> add it as a
library
L500[08:40:23] <gigaherz> and explore from
within idea/eclipse ;P
L501[08:40:44] <PrinceCat> Alternatively
run it through BON to deobfuscate it, haha.
L502[08:40:57] <sham1> Well that's
cheating
L503[08:40:59] <sham1> Although
L504[08:41:41] <sham1> You could iterate
through the IRecipe list in postInit and find any recipes with a
water bucket in them
L505[08:41:48] <sham1> And then from that
make your infi-water thing
L506[08:41:59] <sham1> and add those
recipes
L507[08:42:01] <gigaherz> xcept IRecipes
don't have a list of ingredients
L508[08:42:22] <gigaherz> they take an
InventoryCrafting, and return an ItemStack
L509[08:42:29] <gigaherz> it's a black box
otherwise
L510[08:42:29] <sham1> wait
L511[08:42:30] <sham1> Wat
L512[08:42:36] <sham1> Godamn it
L513[08:43:06] <Unh0ly_Tigg> they have a
match method and a get output method, but no get inputs
method.
L514[08:43:24] <sham1> well that's
stupid
L515[08:43:31] <sham1> It would have made
this so much easier
L516[08:43:43] <gigaherz> but it's how it
works so...
L517[08:44:33] <sham1> doesnt make it any
less stupid
L518[08:44:58] <gigaherz> also, it's not
really stupid
L519[08:45:00] ⇦
Quits: PrinceCat (~PrinceCat@58-6-214-113.dyn.iinet.net.au) (Quit:
My Mac has gone to sleep. ZZZzzz…)
L520[08:45:09] <gigaherz> suppose you have
a food recipe
L521[08:45:19] <gigaherz> that can take
any 4 food ingredients
L522[08:45:30] <gigaherz> and it decides
on the attributes of the output based on those ingredients
L523[08:45:51] <gigaherz> you can't
manually add all the combinations
L524[08:46:13] <Unh0ly_Tigg> well, I
installed ubuntu on to this old laptop, an during install, it saw
that it had internet. but now it doesn't even list ethernet in
"ip -h link"...
L525[08:46:18] <gigaherz> well the banners
work like that too ;P
L526[08:46:42] <gigaherz> there's a whole
lot of banner recipes, and they all depend on the elements on the
crafting table AND the previous state of the banner
L527[08:46:48] ⇦
Quits: jk-5 (jk-5@znc.eth2.link) (Ping timeout: 195
seconds)
L528[08:46:49] <gigaherz> so it's an
opaque IRecipe
L529[08:47:11] <gigaherz> so as annoying
and frustrating as it is
L530[08:47:15] <ThePsionic> gais
L532[08:47:19] <ThePsionic> did I do a
good
L533[08:47:25] <gigaherz> there's not much
to do about it but handle each mod explicitly
L534[08:47:40]
⇨ Joins: AforAnonymous
(bitch2k@dyn-042-143.vix1.mmc.at)
L535[08:47:43] <gigaherz> or tell people
to use custom recipe systems to add your thing
L536[08:47:58] <sham1> kistus
L537[08:48:00] <sham1> Jeexz
L538[08:48:04] <sham1> The hell is
that
L539[08:48:38] <gigaherz> reunification of
overengineered subclasses
L540[08:48:40] <gigaherz> apparently
L541[08:49:16] <ThePsionic> sham1: do
words
L542[08:49:39] <shadowfacts> o_O
L543[08:49:46] <sham1> I did words
L544[08:49:54] <ThePsionic> <sham1>
kistus
L545[08:49:54] <ThePsionic> <sham1>
Jeexz
L546[08:49:55] <ThePsionic> sure
L547[08:49:55] <shadowfacts> when I
iterate through every IRecipe in the CraftingManager's recipe list,
there's only one that has a paper output
L548[08:50:12] <ThePsionic> shadowfacts:
well yeah, 3 sugar
L549[08:50:12] <sham1> "Jeexz"
is a typo
L550[08:50:27] <shadowfacts> there should
be at least two
L551[08:50:33] <ThePsionic> Why?
L552[08:50:33] <shadowfacts> the TE
sawdust one isn't ther
L553[08:50:38] <ThePsionic> Oh
modded
L554[08:50:39] <ThePsionic> right
L555[08:51:20] <shadowfacts> recipes are
supposed to be registered in the init phase, right?
L556[08:51:35] <gigaherz> "supposed
to".
L557[08:51:40] <gigaherz> a lot of things
mess with recipes in post-init
L558[08:52:13] <shadowfacts> TE adds the
recipes in postInit
L559[08:52:30] <shadowfacts> I added
"after:ThermalExpansion" to my mods dep string and now it
works
L560[08:53:11] <shadowfacts> damnit
L561[08:53:25]
⇨ Joins: Pennyw95
(~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
L562[08:53:34] <sham1> why TE why
L563[08:53:40] <shadowfacts> is there any
way to say that my mod should be loaded after everything except in
cases that would cause circular dependencies?
L564[08:54:05] <gigaherz> not that I know
of
L565[08:54:32] <shadowfacts> v-v
L566[08:54:37] <ThePsionic> rip
shadowfacts
L567[08:55:25] <ThePsionic> shadowfacts:
give me some shadow facts
L568[08:55:38] <shadowfacts> the outer
edge of a shadow is called the penumbra, IIRC
L569[08:55:52] <ThePsionic> that is a very
interesting shadow fact
L570[08:56:12] <sham1> Well, it is
true
L572[08:56:17] <ThePsionic> Yep
L573[09:00:12]
⇨ Joins: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L574[09:01:52] <Kodos> Hypothetically, how
hard would it be to port the mod I just made for 1.7.10 to
1.8?
L575[09:02:18] <ThePsionic> Depends on the
complexity
L576[09:02:44] <Kodos> It's a two class
mod, that adds a single item which uses metadata to have 16 items
in the game, all the dyes basically
L577[09:02:56] <ThePsionic> In that case,
not hard
L578[09:03:26] <ThePsionic> The two big
things are changing the imports from cpw.whatever to
net.minecraftforge
L579[09:03:44] <ThePsionic> And using JSON
model files to define your items
L580[09:04:02] <Kodos> Even as just
items?
L581[09:04:25] <ThePsionic> I mean item
models, sorry
L582[09:04:40] <Kodos> They're just
sprites, nothing fancy
L583[09:04:48] <ThePsionic> In your case
(I saw a screenshot earlier), you probably have a base texture and
an overlay that gets colored
L584[09:05:04] <Kodos> Nope, 16 different
textures, selected based on item metadata
L585[09:05:15] <ThePsionic> Doesn't matter
a lot
L586[09:05:32]
⇨ Joins: Brokkoli
(~Brokkoli@f054109210.adsl.alicedsl.de)
L588[09:06:01] <ThePsionic> And change
layer0 accordingly
L589[09:06:12] <Kodos> Even using 2D png
files, I have to make a JSON model?
L590[09:06:15] <ThePsionic> Yep
L591[09:06:16] <Kodos> No wonder people
hate on 1.8 so much
L592[09:06:17] ⇦
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(Ping timeout: 206 seconds)
L593[09:06:21] <Kodos> That's fucking
retarded
L594[09:06:51] <ThePsionic> Go scream at
Mojang :^]
L595[09:07:02] <Kodos> You misspelled
Microsoft
L596[09:07:24] <ThePsionic> I just made a
template in IDEA which allows me to instantly create a base JSON
file
L597[09:07:38] ***
cpw|out is now known as cpw
L598[09:08:00] <ThePsionic> Kodos: Wasn't
1.8 pre-MS?
L599[09:08:08] <Kodos> ¯\_(ツ)_/¯
L600[09:08:21] <sham1> you don't *have* to
make JSON files for even 2D png files
L601[09:08:30] <sham1> But it is
convenient
L602[09:09:12] <diesieben07> anyone good
with vector math and willing to help me? :D
L603[09:09:32] <gigaherz> "good"
is relative
L604[09:09:34] <sham1> Tell us what is it
and we can see what you need
L605[09:09:34] <gigaherz> what's your
issue? ;P
L606[09:09:37] <sham1> Also that
L607[09:09:47] <ThePsionic> Kodos: I was
right! 1.8 came out on September 2, 2014, while Microsoft acquired
Mojang on September 15th
L608[09:09:53] <diesieben07> well, so i
have two vectors and i am trying to calculate a rotation matrix
between the two
L610[09:10:02] <gigaherz> [16:17] (Kodos):
You misspelled Microsoft
L611[09:10:08] <gigaherz> MS aren't
involved in the development
L612[09:10:27] <ThePsionic> ^ they
basically just bought them for their VR headset
L613[09:10:27] <diesieben07> but cross
product doesnt work (obviously) when the vectors are e.g. (0, 0, 1)
(0, 0, -1)
L614[09:10:29] <sham1> They just own the
intellectual property
L615[09:10:32] <gigaherz> they just gave
them a lot of money, and take a lot of money in return
L616[09:10:42] <diesieben07> well, it does
work, but this will give then give invalid resuts since at some
point it leads to dividing by 0
L617[09:10:59] <sham1> So you want to get
the angle between the vectors to get the rotations?
L618[09:11:00] <ThePsionic> (also wow 1.8
is over a year old)
L619[09:11:08] <diesieben07> uhhh
L620[09:11:10] <diesieben07> kinda,
yeah
L621[09:11:13] <sham1> Yet most mods are
in 1.7.x
L622[09:11:15] <sham1> Kinda sad
L623[09:11:17] <diesieben07> i just
followed that calucaltion i do not fully undestand it
L624[09:11:21] <ThePsionic> ikr
sham1
L625[09:11:54] <ThePsionic> No wait sham1
get this
L626[09:12:09] <ThePsionic> Earlier this
month I found a MCForum thread to announce a new mod
L627[09:12:14] <ThePsionic> It was made on
Nov 5th
L628[09:12:24] <ThePsionic> It described
the mod as being for 1.6.4
L629[09:15:36] ***
cpw is now known as cpw|out
L630[09:16:15] <diesieben07> sham1, angle
between vectors is trivial and not enough.
L631[09:16:15] <gigaherz> mods are in
1.7.10 because of traction
L632[09:16:32] <gigaherz> "all the
mods I use are on 1.7.10, so I want my idea ALSO on
1.7.10"
L634[09:18:14] <gigaherz> check the
accepted answer
L635[09:18:36] <diesieben07> only the
angle is not enough
L636[09:18:40] <gigaherz> no wait
L637[09:18:42] <gigaherz> nevermind
yeah
L638[09:18:45] <gigaherz> it's not the
"3d angle"
L639[09:18:49] <gigaherz> it's a
simplified numeric value
L640[09:19:17] <gigaherz> ah i see
L641[09:19:27] <gigaherz> okay so from the
cross product you get the rotation axis
L642[09:19:29] <gigaherz> if it's 0
L643[09:19:32] <gigaherz> choose ANY
axis
L644[09:19:37] <gigaherz> because it won't
matter, it's either 0 or 180
L645[09:20:00] <sham1> getthe angle for
all axis
L646[09:20:05] <gigaherz> then you have
axis+angl3e
L647[09:20:08] <gigaherz> angle*
L648[09:20:13] <gigaherz> from which you
can build a quaternion
L649[09:20:17] <diesieben07> you are both
confusing me greatly
L650[09:20:21] <gigaherz> and there's
tools to translate a quaternion to a matrix
L651[09:20:21] <diesieben07> what the hell
is a quaternion
L652[09:20:39] <gigaherz> a quaternion is
a 4-component supercomplex number that can represent any 3D
rotation
L653[09:20:56] <sham1> :D
L654[09:20:57] <diesieben07> supercomplex?
why is this so stupidly hard
L655[09:20:59] <gigaherz> it's much
morecompact than a matrix when you just need rotations
L656[09:21:07] <gigaherz> okay! it's a
"thing"
L657[09:21:16] <gigaherz> that can
represent 3D rotations with just 4 numbers
L658[09:21:46] ⇦
Quits: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se) (Ping timeout:
206 seconds)
L659[09:21:47] <ThePsionic> General Java
coding style question, if I have an if-statement with a return at
the end, should or shouldn't I put an else?
L660[09:22:13] <sham1> Not really
L661[09:22:15] <diesieben07> how does that
help me...
L662[09:22:17] <gigaherz> diesieben07:
look at google something like "rotation matrix from axis and
angle"
L663[09:22:17] <sham1> Unless you want
else-if
L664[09:22:41] <gigaherz> now
L665[09:22:42] <diesieben07> i dont even
know how to get axis and angle :D
L666[09:22:50] <gigaherz> the axis from
the cross product
L667[09:22:53] <diesieben07> i really just
copied that formular i linked earlier
L668[09:23:07] <gigaherz> the angle from
the dot product
L669[09:23:16] <diesieben07> ok
L670[09:23:19] <diesieben07> yeah makes
sense
L671[09:23:24] <gigaherz> axis =
dot(a,b).normalized()
L672[09:23:32] <gigaherz> angle =
acos(dot(a,b))
L673[09:23:42] <gigaherz> eh
L674[09:23:45] <gigaherz> ais =
cross**
L675[09:23:47] <gigaherz> axis*^
L676[09:23:50] *
gigaherz sighs
L677[09:24:08] <gigaherz> there's special
cases when the vectors are parallel
L678[09:24:27] <diesieben07> yes that
special case is my issue
L679[09:24:34] <gigaherz> but those cases
you can tell easily
L680[09:24:58] <diesieben07> basically my
two vectors always only have ONE component set to either 1 or
-1
L681[09:25:08] <gigaherz> uh
L682[09:25:12] <diesieben07> it all works
except when they have 1 and -1 in the same position
L683[09:25:17] <gigaherz> then wtf do you
need complex maths for? XD
L684[09:25:36] <diesieben07> because it is
already done for me then and i dont need to think
L685[09:25:42] <diesieben07> i suck at
imagining ANYHTING 3d like
L686[09:26:05] <sham1> Even though you
live in a 3d world
L687[09:26:16] <diesieben07> shut up, ok ?
:D
L688[09:26:23] <gigaherz> okay then
L689[09:26:26] <gigaherz> dot
product
L690[09:26:31] <gigaherz> if the cross
product is 0
L691[09:26:36] <gigaherz> dot product will
either be 1 or -1
L692[09:26:48] <diesieben07> yea
L693[09:26:49] <gigaherz> if it's 1, the
rotation is 0, matrix is identity
L694[09:27:03] <gigaherz> if it's -1, they
are opposite, so the rotation matrix is ANY 180 degree
rotation
L695[09:27:24] <gigaherz> there are
infinite possibilities so you probably want to rotat around Y
L696[09:27:28] <gigaherz> which will leave
"up" upwards
L697[09:27:55] <diesieben07> except i
cannot choose just ANY axis
L698[09:28:11] <diesieben07> if the
vectors are (0, -1, 0) and (0, 1, 0) and i roate 180 around Y
L699[09:28:13] <diesieben07> nothing
happens
L700[09:28:40] <gigaherz> exactly
L701[09:28:42] <gigaherz> case by case
;P
L702[09:28:47] <gigaherz> you can't work
around it
L703[09:28:50] <gigaherz> these ARE
special cases
L704[09:28:54] <gigaherz> need special
treatment
L705[09:29:32] <gigaherz> so I'd probably
choose either X or Z, whichever happens to contain the
"front" face, so that the front remains the front
L706[09:29:32] <diesieben07> :/
L707[09:29:41] <diesieben07> what the fuck
is this stupid maths if it doesnt work universally
L708[09:29:43] <diesieben07> that deeply
upsets me
L709[09:29:49] <gigaherz> because there's
no universal answer
L710[09:30:00] <gigaherz> there are
literally infinite ways to rotate something so that it's
backward
L711[09:30:12] <gigaherz> it has infinite
solutions, and none of them is better than the rest
L712[09:30:21] <diesieben07> ok
so...
L713[09:30:21] <gigaherz> so you have to
choose
L714[09:30:33] <diesieben07> so
L715[09:30:36] <gigaherz> if cross(a,b) is
< epsilon
L716[09:30:41] <gigaherz> handle special
cases here
L717[09:30:42] <gigaherz> else
L718[09:30:47] <gigaherz> general-purpose
rotation matrix
L719[09:30:48] <gigaherz> endif
L720[09:31:00] ***
Kodos is now known as Kodos|Zzz
L721[09:31:02] <diesieben07> yes, but how
do i handle those? just... program in all by hand?
L722[09:31:06] <gigaherz> yup.
L723[09:31:06] <diesieben07> that is
ridculously ugly
L724[09:31:10] <gigaherz> it's
necessary.
L725[09:31:13] <diesieben07> fuck me
L726[09:31:30] <sham1> I'd rather
not
L727[09:31:42] <diesieben07> hue hue
L728[09:31:44] <diesieben07> so
L729[09:31:55] <diesieben07> how do i get
a rotation matrix that rotates 180 around a given axis?
L730[09:32:11] <gigaherz> the matrix
library must have methodsfor it
L731[09:32:38] <diesieben07> no it
doesnt.
L732[09:32:55] <diesieben07> it doesnt
even have a "give me identity matrix"
L734[09:33:03] <gigaherz> that library
sucks then
L735[09:33:05] <gigaherz> badly.
L736[09:33:15] <diesieben07> its vecmath,
it coms with minecraft
L737[09:33:21] <gigaherz> you may want to
consider building the matrix with another library
L738[09:33:28] <gigaherz> and then
transferring over the individual values
L739[09:33:44] <diesieben07> i am not
bundling a library just for this shit
L740[09:34:16] <sham1> Make your own
matrix manipulation lib into SevenCommons :P
L741[09:34:20] <diesieben07> meh
L742[09:34:27] <diesieben07> thanks for
your help guys i think i can make this work now
L743[09:36:54] <Cazzar> Alsp
L744[09:37:06] <diesieben07> turns out i
only need 1 special case after all
L745[09:37:22] <diesieben07> because the
one vector is always (1, 0, 0)
L746[09:39:42] <diesieben07> yup, works
:D
L748[09:40:33]
⇨ Joins: Purebe
(~Purebe@h91.215.117.75.dynamic.ip.windstream.net)
L749[09:40:47] <diesieben07> yeh i am not
in gl context tho
L750[09:42:59]
⇨ Joins: KGS
(~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L751[09:43:18] <Pennyw95> Hi guys, a
little question...I'm in the process of coding some slabs, and I
took for granted that all the methods that make slabs merge and be
placed on either the upper or lower half of a 1x1x1 space were
inside ItemSlab.class, so I extended that for my ItemBlock class.
However, no matter where I aim, the slab gets always placed in the
lower half of the space, unless there's another slab already. In
the
L752[09:43:19] <Pennyw95> latter case,
they merge. Am I missing something?
L753[09:43:19]
⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L754[09:43:59] ⇦
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seconds)
L755[09:44:54] <Cazzar> diesieben07 I did
some 3d model transformation stuff, referencing GO docs
L756[09:45:06] <Wuppy> I've got one of the
hardest choices in life atm.... which pizza to get
L757[09:45:24] <Cazzar> GL docs* namely
for the math.
L758[09:46:11] <gigaherz> Pennyw95:
chances are the ItemBlock matters
L759[09:46:20] <gigaherz> you may need to
have a custom ItemBlock for slabs
L760[09:46:29] <gigaherz> possibly
inheriting from the slab's itemblock
L761[09:46:55] <Pennyw95> I made one
extending ItemSlab, but just for the unlocalizedname
L762[09:47:02] <Wuppy> o____0 pizza with:
Crème fraîche, mozzarella, red union, raclette, bacon & potato
wedges
L763[09:47:04]
⇨ Joins: laci200270 (~laci20027@78.92.233.193)
L764[09:47:07] <Pennyw95> didn't override
anything else
L765[09:47:14] <Wuppy> the creme fraiche
replaces tomato sauce
L766[09:47:18] <gigaherz> hmm maybe check
there
L767[09:47:20] <gigaherz> dunno
L768[09:47:28] <Wuppy> is that weird to
you guys as well or might it actually be great?
L769[09:47:29] <laci200270> how can I
store an enum in nbt?
L770[09:47:38] <gigaherz> Wuppy: I can't
picture that being delicious XD
L771[09:47:48] <Wuppy> same here
L772[09:48:12] <Wuppy> doesn't make my
choice any easier though...
L773[09:48:46] <gigaherz> well my choice
for pizza is usually something like tomato sauce, bacon, ham,
onion, cheese
L774[09:48:46] <Wuppy> there's 12 amazing
pizzas... how does one make a choice from that
L775[09:49:11] <Wuppy> have you ever tried
a pizza with bbq sauce instead of tomato?
L776[09:49:37] <gigaherz> I have had bbq
pizza with ground meat and bbq sauce
L777[09:49:44] <gigaherz> but I don't like
bbq sauce so much
L778[09:49:51] <Wuppy>
o________________________________________0
L779[09:50:23] <gigaherz> it's too strong
;P
L780[09:50:32] <gigaherz> I tend to
dislike overly strong flavours
L781[09:50:38] <Wuppy> one pizza which is
actually very delicious, tomato sauce, mozerella, leg-ham and
honey-mustard sauce on top
L782[09:50:58] <gigaherz> never had that
sauce
L783[09:51:01] <gigaherz> never heard of
it even
L784[09:51:09] <Wuppy> you know honey and
mustard
L785[09:51:12] <laci200270> how can I
store an enum in nbt?
L786[09:51:12] <Wuppy> combine that
L787[09:51:14] <Pennyw95> @gigaherz I
think I got it, I missed to add slab's properties in
getMetaFromState
L788[09:51:14] <gigaherz> possibly not
something we use in Spain ;P
L789[09:51:20] <Wuppy> I don't like
mustard but togehter, it's glorious
L790[09:51:25] <Wuppy> spain :O
L791[09:51:26] <Unh0ly_Tigg> laci200270,
if you know that the enum definitions aren't going to change, store
the value of the enum's ordinal
L792[09:51:29] <Wuppy> there's so much
great food there
L793[09:51:46] <Wuppy> I went to Sevilla
and Cordoba once, amazing country :)
L794[09:51:50] <gigaherz> and half of it I
don't even like ;P
L795[09:51:53] <Unh0ly_Tigg> definitions
in terms of what order they are in.
L796[09:51:56] <laci200270> and how I
decode it?
L797[09:52:03]
⇨ Joins: Drullkus
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L798[09:52:32] <Unh0ly_Tigg> lets say it's
EnumFacing, you would use EnumFacing.values()[ordinal]
L800[09:54:44] <Wuppy> I should just get
dominos several times a week, that would make the choice much
easier :P
L801[09:55:00] <gigaherz> I can't have
pizza that often
L802[09:55:04] <gigaherz> XD
L803[09:55:07] <Wuppy> why not?
L804[09:55:13] <gigaherz> I jsut don't
feel like it
L805[09:55:16] <Unh0ly_Tigg> I had pizza
for lunch and dinner yesterday...
L806[09:55:27] <Wuppy> Unh0ly_Tigg, you're
living the life man!
L807[09:55:28] <Wuppy> :P
L808[09:55:47] <gigaherz> it's just not a
food I can eat often
L809[09:55:51] <ThePsionic> Wuppy, opinion
pls
L810[09:55:53] <ThePsionic> :3
L811[09:56:06] <Unh0ly_Tigg> lunch was a
home baked freshetta, and dinner was pizza hut
L812[09:56:09] <gigaherz> a week later I
still feel like not enough time has passed so I still don't feel
like I should
L813[09:56:26] <gigaherz> and it's
Domino's
L814[09:56:31] <gigaherz> not just a
random pizza place ;P
L815[09:56:44] <Wuppy> Dominos is great
:)
L816[09:56:52] <Wuppy> ThePsionic, no
clue, what's that for? minecraft mod?
L817[09:56:53] <gigaherz> ofc that doesn't
mean it's the same over there as in here
L818[09:57:12] <gigaherz> worst thing
about Domino's is they have pepsi-brand drinks, instead of cocacola
;P
L819[09:57:15] <ThePsionic> yes
Wuppy
L820[09:57:17] <Wuppy> FRESCHETTA® Thin
& Crispy Canadian Style Bacon & Pineapple Pizza :<
L821[09:57:27] <ThePsionic> The main
question is "should I build in a literal four-minute
wait"
L822[09:57:29] <Wuppy> this is called
Hawaii pizza, none of that crazy Canadian stuff
L823[09:57:44] <Wuppy> ThePsionic, how
about a slightly shorter wait
L824[09:57:59] <ThePsionic> hmm
L825[09:58:02] <ThePsionic> Could do a
minute total
L826[09:58:23] <Wuppy> oh by the way,
ThePsionic, did you know that NS sucks?
L827[09:58:33] <gigaherz> ThePsionic:
maybe something like 10s every "minute"
L828[09:58:56] <ThePsionic> gigaherz: It's
now on 15s, but I'm going to test it out still anyway
L829[09:59:04] <ThePsionic> Wuppy:
Yes
L830[09:59:21] <Wuppy> it took me THREE
god damn hours to travel a bit which is 30 minutes normally
L831[09:59:26] <Unh0ly_Tigg> oh, and
Wuppy, we're talking "I had 1 whole pizza, not just 1 or 2
slices" each time.
L832[09:59:50] <Wuppy> there were dozens
of people in one line to go to Tilburg, 6 busses went to another
place with liek 3 people in them, nothign for us
L833[09:59:52] <gigaherz> I can't eat 1
whole pizza either
L834[09:59:57] <gigaherz> well I can the
tiny ones
L835[10:00:02] <Wuppy> Unh0ly_Tigg, like I
said, you're living the life :D
L836[10:00:10] <gigaherz> but the
"normal" size
L837[10:00:13] <ThePsionic> Now I want
pizza
L838[10:00:16] <gigaherz> I'm satisfied
with half
L839[10:00:20] <gigaherz> full with
3/4
L840[10:00:34] <Unh0ly_Tigg> and since I'm
still living "at home", I don't even have to pay for my
pizza...
L841[10:00:53] <Unh0ly_Tigg> well, I don't
have to pay for it myself
L842[10:00:57] <FerretPL> hey
L843[10:01:21] <Unh0ly_Tigg> wait, today
is sunday...
L844[10:01:26] <ThePsionic> sure is
L845[10:01:30] <gigaherz> yup
L846[10:01:51] <ThePsionic> good day for
pizza, i'd say
L847[10:01:54] <Unh0ly_Tigg> which means
that tomorrow a new episode of one punch man is available on the
site I use to watch it.
L848[10:02:03] <ThePsionic> that's good
too
L849[10:02:10] <ThePsionic> anyway
L850[10:02:15] <ThePsionic> time to
fallout 4
L851[10:02:18] <Wuppy> shoarma pizza on
the way :D
L852[10:02:23] <Wuppy> ThePsionic, it sure
is a good day for pizza
L853[10:02:27] <Wuppy> especially with a
slight hangover
L854[10:02:43] <Unh0ly_Tigg> and then
wednesday, I leave for california to visit my relatives for
thanksgiving.
L855[10:02:48] <Pennyw95> Is this
something that really needs byte ops or just some hipster thing?
getDefaultState().withProperty(VARIANT, StoneType.values()[(meta
& 0x7)]);
L856[10:02:52] <Wuppy> mostly because of
lack of sleep becuase even though we left the party before it was
done, NS managed to delay us so much I was home at 5AM :c
L857[10:04:19] <Wuppy> but at least I
always get a nice discount (regardless of which pizza) at Dominos
:D
L858[10:05:46] ⇦
Quits: karlthepagan
(~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net) (Ping
timeout: 206 seconds)
L859[10:06:22] <FerretPL> fuuuuuxxx
L860[10:06:24] <FerretPL> fux
L862[10:07:09] <unascribed> Pennyw95, it
makes the StoneType value only use the bottom 3 bits of the meta,
so the top bit can be used for something else
L863[10:07:59] <Pennyw95> ok, thanks
:)
L864[10:08:04] <FerretPL> my mom has
broken leg with(insert medical name for situation when broken bone
pieces moved from each other here) and i have to stay at home! but
i have a project for school
L865[10:08:30] <Cazzar> Therefore it
guarantees the result to be: 0-7
L866[10:08:32] <FerretPL> shieeeet
L867[10:08:49] <FerretPL> now i probably
wont pass to next class
L868[10:09:41] <Wuppy> FerretPL, I'm sure
they'd understand if you explain the situation
L869[10:09:48] <FerretPL> no they
wont
L870[10:10:02] <diesieben07> fuck
yes.
L871[10:10:04] <diesieben07> it
works!
L872[10:10:07] <FerretPL> im actually not
going to pass and this was my last chance
L873[10:10:28] <sham1> yya
L874[10:10:39] <FerretPL> AND THAT
BUG/PROBLEM WITH INVISIBLE ITEMS IS STILL PRESENT...
L875[10:10:45] <FerretPL> sry for
caps
L876[10:12:09] <FerretPL> fuuuux
L877[10:12:10] <Cazzar> FerretPL get the
doctor to sign something for you if you can :P
L878[10:12:21]
⇨ Joins: karlthepagan
(~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net)
L879[10:12:22] <FerretPL> i cannot
unfortunatelly
L880[10:12:49] <FerretPL> they can only
give me papers that i am helping my mother but this isnt
enough
L881[10:13:21] <FerretPL> and i have
therapy scheduled for tomorrow :C
L882[10:13:34] <FerretPL> life's a bitch
:'C
L883[10:14:17] ⇦
Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L884[10:15:12] <Cazzar> That theoretically
should be in most cases.
L885[10:16:10] <FerretPL> GUYS GUYS! i
found out what was causing the problem with mc!
L886[10:16:29] <heldplayer> Is it
MC?
L887[10:16:38] <FerretPL> yes and no
L888[10:16:39]
⇨ Joins: theFlaxbeard
(~theFlaxbe@65-128-175-143.mpls.qwest.net)
L889[10:17:41] <FerretPL> ill test once
again
L890[10:17:54] <FerretPL> but the problem
disappeared when i removed iron chests
L891[10:18:45]
⇨ Joins: psxlover (~psxlover@46.198.224.208)
L892[10:20:08] <FerretPL> guys...? is
ironchests mod compatible with holoinventory?
L893[10:22:19] <FerretPL> well aftere
removing iron chests it kinda works
L894[10:24:15] ***
Abrar|gone is now known as AbrarSyed
L895[10:25:24] ⇦
Quits: laci200270 (~laci20027@78.92.233.193) (Read error:
Connection reset by peer)
L896[10:26:21] <Wuppy> woohoo pizza
L897[10:26:31] <ThePsionic> First
impression of Fallout 4
L898[10:26:40] <ThePsionic> Bethesda:
"How the fuck do I baby"
L899[10:26:42] <Wuppy> great?
L900[10:26:56] <FerretPL> i luv f4
L901[10:27:39] <Wuppy> I havent gotten it
yet
L902[10:32:40] <FerretPL> is ironchests
mod incompatible with any other mod?
L903[10:32:47] <FerretPL> theres nothing
on forum topic
L904[10:32:59] <sham1> Yes it is
compatible with other mods
L905[10:33:04] <gigaherz> I'm not aware of
any explicit incompatibility
L906[10:33:08] <gigaherz> sham1: it says
incompatible XD
L907[10:33:42]
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L908[10:34:01] <sham1> I said that as
in
L909[10:34:05] <sham1> It is
compatible
L910[10:34:11] <sham1> AKA it is not
incompatible
L911[10:34:13]
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L912[10:34:18] ⇦
Quits: Pennyw95
(~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
(Quit: Leaving)
L913[10:34:33] <FerretPL> well the problem
dissapeared when i removed ironchests
L914[10:35:06] <gigaherz> that may not be
ironchests' fault though
L915[10:35:25] <FerretPL> wait ill give
you my modlist again
L917[10:38:47] <gigaherz> sorry as I said
I'm not aware of any incompatibility
L918[10:38:47]
⇨ Joins: Otho (~Otho@177.79.24.230)
L919[10:39:11] <FerretPL> well
L920[10:39:42] <FerretPL> if it makes not
sense but it work then i shouldnt examine it
L921[10:39:48] <FerretPL> just accept
it
L922[10:40:48] <gigaherz> never "just
accept it" ;P
L923[10:41:17] <gigaherz> a good
scientific mind questions everything
L924[10:42:37] <FerretPL> after fuxing
with it for 6 hours im tired of it :p like my drugs. i take SSRIs,
i dont why they work but they work and im not gonna question
it
L925[10:42:43] <gigaherz> oh sure
L926[10:43:10] <gigaherz> you can leave
the question unanswered, just so long as you remember that it is an
unsolved question
L927[10:43:14] <gigaherz> ;P
L928[10:44:34] <FerretPL> ill try to find
the cause of problem tomorrow or after i finish a few
contracts
L929[10:44:45] <FerretPL> deadline's
tomorrow
L930[10:48:05] <Wuppy> o____0
L931[10:48:07] <Wuppy> what did esper do
this time
L932[10:49:46] ⇦
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L933[10:51:59]
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L934[10:52:57] ***
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L938[10:59:15] <sham1> umn
L939[10:59:34] <sham1> okay then
L940[10:59:44]
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(~Kotoro@c-73-16-181-218.hsd1.ct.comcast.net)
L941[11:01:03] <Wuppy> heldplayer, seems
like you dun goofed
L942[11:01:26] <heldplayer> The water
still seems to be here
L943[11:01:37]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:8048:b59c:1177:3ed2:6c2a)
L944[11:07:16] <ThePsionic> heldplayer:
cooked_fished?
L945[11:07:36] <heldplayer>
¯\_(ツ)_/¯
L946[11:10:34]
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(~zrneely@dhcp-18-189-65-135.dyn.mit.edu)
L947[11:12:02] ***
Tombensleep is now known as Tombenpotter
L948[11:12:26] <Wuppy> :C I've almost
watched every single south park episode made so far.... does anyone
know another comedy show which can be enjoyed even when
braindead?
L949[11:16:59]
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(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L950[11:17:50]
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(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L951[11:18:09] <Soni> how many classes are
related to the particle system?
L952[11:18:17] ⇦
Quits: auenfx4 (David@120.155.97.223) (Remote host closed the
connection)
L953[11:18:26]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L954[11:19:14]
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L955[11:19:42] ***
willieaway is now known as williewillus
L956[11:20:32] <AbrarSyed> Wuppy,
COmmunity
L957[11:21:04] <Wuppy> I never got why
people liked that series, but I should actually check out an entire
season for once
L958[11:21:44] <williewillus> is 1.8.8
available on gradle? noticed a non-noci branch was created
L959[11:21:53] <ThePsionic> Wuppy: It
doesn't whether you watch one episode in order or the entire series
in a random order
L960[11:21:57] <ThePsionic> It makes about
as much sense
L961[11:22:05] <ThePsionic> doesn't
matter*
L962[11:22:12] <ThePsionic> and one
season*
L963[11:22:25] <Wuppy> ThePsionic,
watching only small segments of episodes sometimes vs watching a
few in any order does make a difference though
L964[11:22:33] <ThePsionic> True
L965[11:22:33] <AbrarSyed> williewillus,
dont think so..
L966[11:22:59] <williewillus> okay a
little longer then :p
L967[11:23:32] <FerretPL> ok *dumb
question incoming* is it true that 1.7.2 mods are compatible with
1.7.10?
L968[11:23:41] <gigaherz> not really
L969[11:23:54] <gigaherz> however,
L970[11:24:18] <gigaherz> a small subset
of mods, which happen to use only methods and classes from those
that didn't change
L971[11:24:25] <gigaherz> may work
L972[11:24:27] ⇦
Quits: Upthorn
(~ogmar@108-204-125-173.lightspeed.frokca.sbcglobal.net) (Ping
timeout: 190 seconds)
L973[11:24:52] <FerretPL> what parts of
code changed in 1.7.10 update
L974[11:25:04] <Unh0ly_Tigg> yeah, I had a
version of one of my mods be compatible with both, but I had to
update it to work with a change to the event system.
L975[11:25:18] <gigaherz> I don't know
from memory ;P
L976[11:25:20] <progwml6> williewillus
noci means its not getting built
L977[11:25:32] <AbrarSyed> can build it
manually :)
L978[11:25:47] <williewillus> I know, but
a normal 1.8.8 branch that wasn't there yesterday just got made so
I got excited :p
L979[11:26:49] <FerretPL> well i only see
realm changes and some bugfixes
L980[11:27:16] <FerretPL> so in theory i
think they should work but i may be totally wrong
L981[11:32:21] <FerretPL> guys do you know
any place where i can get forged papers?
L982[11:32:41] <FerretPL> i want to go to
work but to do so i have to be 18
L983[11:33:17] <williewillus> deep web
probably lol
L984[11:33:30] <FerretPL> i checked but
ive got no bitcoin wallet
L985[11:33:36] <Soni> FerretPL,
emancipation?
L986[11:35:23] <FerretPL> emanci-what? sry
my english isnt good enough :/
L987[11:36:05] <gigaherz> many countries
have "emancipation laws", which allow your parents to
sign papers that give you adult status a few years early
L988[11:36:14]
⇨ Joins: PieGuy128 (~PieGuy128@69.157.255.27)
L989[11:36:17] <FerretPL> im 13 so
yeah
L990[11:36:23] <gigaherz> ah that wouldn't
do
L991[11:36:27] <gigaherz> 13 is child
labor ;P
L992[11:36:27] <FerretPL> and my mother is
quite stupid :c
L993[11:36:32] <FerretPL> i dont
care
L994[11:37:27] <FerretPL> im currently
doing contracts using my fake identity but id like full time
job
L995[11:37:36] <FerretPL> and no useless
school
L996[11:39:06] <FerretPL> UE law is stupid
:C social rights? human rights? child rights? well i wipe my ass
with those
L997[11:39:34] <FerretPL> fuck socialism(i
smell ban incoming)
L998[11:39:40]
⇨ Joins: kmecpp
(~kmecpp@pool-71-167-167-219.nycmny.fios.verizon.net)
L999[11:40:51] <FerretPL> sry GTG deadline
getting closer and closer
L1000[11:40:55] <FerretPL> bye guys
L1001[11:41:54]
⇦ Quits: FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl)
(Quit: Leaving)
L1002[11:44:43] <williewillus> UE?
L1003[11:45:30] <gigaherz> maybe he means
EU (european union)
L1004[11:45:38]
⇦ Quits: Soni (SoniEx2@189.55.64.196) (Quit:
Leaving)
L1005[11:46:11] <sham1> Well I think in
French UE means European Union
L1006[11:46:21] <sham1> Not sure
though
L1007[11:46:42] <gigaherz> yeah
L1008[11:46:46] <gigaherz> spanish
too
L1009[11:47:09] <gigaherz> FerretPL
(~FerretPL@89-74-12-11.dynamic.chello.pl) ... polish?
L1010[11:47:10] <gigaherz> no idea
L1011[11:47:40] <sham1> pl might be
poland
L1012[11:49:05]
⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:b59c:1177:3ed2:6c2a)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1013[11:49:49]
⇦ Quits: kmecpp
(~kmecpp@pool-71-167-167-219.nycmny.fios.verizon.net) (Quit:
Leaving)
L1014[11:51:10] <Unh0ly_Tigg> wait,
there's a WIP forge 1.8.8 branch, but there's no mcp
snapshots/releases for 1.8.8...
L1015[11:51:29]
⇨ Joins: jk-5 (jk-5@2001:1af8:fe00:852d::3)
L1016[11:51:39]
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seconds)
L1017[11:51:46]
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L1019[11:53:00] <ThePsionic> Unh0ly_Tigg:
I could have told you that
L1020[11:53:08] <ThePsionic> ...if I were
actually looking at IRC
L1021[11:53:10] <Tahg> which?
L1022[11:53:43] <ThePsionic> Done my
assignment, now back to FO4
L1023[11:54:39] <Tahg> heh
L1024[11:54:44]
⇨ Joins: Cojo
(~Cojosan@2606:a000:1126:8048:15ed:8cde:92c4:1054)
L1025[11:54:50] <Tahg> that seems to be
the popular game currently
L1026[11:55:40] <Tahg> tho I'm more into
ACS
L1027[11:56:00] <gigaherz> I didnt' find
syndicate appealing
L1028[11:56:16] <gigaherz> Unity was
fund, despite the bugs and issues
L1029[11:56:19] <gigaherz> fun*
L1030[11:56:39] <gigaherz> fallout is
just not my type of game
L1031[11:56:44] <gigaherz> too
shooter-ish
L1032[11:57:42]
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⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L1034[12:06:31] <heldplayer> I remember
there being a way to schedule things to be executed on world
threads and the main server thread, anybody know how to do this
exactly?
L1035[12:06:36] <heldplayer> In 1.8
:P
L1036[12:07:23]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 192
seconds)
L1037[12:07:36] <williewillus>
addScheduledTask(runnable) in either Minecraft or a MinecraftServer
obj
L1038[12:08:14] <heldplayer> Cheers
^^
L1039[12:10:13]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Ping timeout:
192 seconds)
L1040[12:10:39] <Wuppy> I should start
doing something today...
L1041[12:11:16]
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(~Pika@c-174-59-56-224.hsd1.pa.comcast.net) (Read error: Connection
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L1042[12:11:32] <heldplayer> No way to
schedule on the world's thread?
L1043[12:12:39]
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(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L1044[12:12:40] <heldplayer> nvm, found
it, need to cast to WorldServer
L1045[12:17:00] <williewillus> worlds
aren't threaded lol
L1046[12:17:18] <williewillus> the
WorldServer's addScheduledTask simply calls the server's
L1047[12:19:29]
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(~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net)
L1048[12:23:45]
⇦ Quits: Vorquel (Vorquel@kiss.the.person.using.this.vho.st)
(Quit: Bye)
L1049[12:23:46] <heldplayer> Wait, they
didn't make worlds threaded in 1.8? Everything I know is a lie
D:
L1050[12:25:15] <ThePsionic> hmm
L1051[12:25:27] <ThePsionic> could be my
style of playing but Fallout 4 seems a bit slow to start
L1052[12:25:30] <diesieben07> they made a
bit of infrastructure for it but thats about it
L1053[12:25:51] ***
illy[GONE] is now known as illyohs
L1054[12:29:41] <MalkContent> god where
do i configure this stupid lightsource in blender
L1055[12:29:49]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L1056[12:29:53] <MalkContent> why am i so
rusty in this and why is the gui differeeent
L1057[12:30:04]
⇨ Joins: Pennyw95
(~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
L1058[12:32:20] <MalkContent> there it
is
L1059[12:33:04] <Poppy> is there a simple
way to find out my block's been mined with an automaton?
L1060[12:33:13] <Poppy> quarries,
digiminers etc
L1061[12:33:20]
⇦ Quits: Wastl2 (~Wastl2@f052146134.adsl.alicedsl.de) (Quit:
Hi, I'm a quit message virus. Please replace your old line with
this one and help me take over the world of IRC.)
L1062[12:33:32] <Pennyw95> Uhm...do you
have any idea why this is happening? Unable to load definition
tknowledge:tk_stairs_qs#facing=east,half=top,shape=outer_right
L1063[12:34:04] <Pennyw95> all those
variants and models are inside the blockstates jsons as they
should, and the model jsons do exist so...I have no idea...
L1064[12:35:09]
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(~elpat@cpe-225-199-193-104.caribcable.com)
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L1066[12:36:46] <williewillus> Poppy:
block break events?
L1067[12:37:03] <williewillus>
BlockEvent.BreakEvent has a player field, check if that's null or
instance of a EntityFakePlayaer
L1068[12:38:22] <williewillus> Pennyw95:
is the json named the same name as the block's registered name?
(blockstates/tk_stairs_qs.json)
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L1073[12:42:01] <williewillus> hm post
the json maybe?
L1074[12:42:28] <Pennyw95>
blockstates?
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L1078[12:49:23] <williewillus> hm looks
okay to me...I'd personally skip the pain and redo the models in
the forge submodel format lol
L1079[12:49:28] <williewillus> but not
sure why
L1080[12:49:40] <Pennyw95> If I recall
correctly, ModelBakery.addVariantName and getItemModelMesher are
not relevant to rendering the plced block, right?
L1081[12:50:03] <Pennyw95> yeah I'll
probably try switching to forge and see if something happens
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L1083[12:50:17] <Pennyw95> or maybe try
it a cube_all json first to see if it at least sees it
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L1085[12:51:38] <AbrarSyed> whats the
kotlin file neding? anyone know?
L1086[12:56:12] <Pennyw95> @williewillus
problem solved. A stupid " was missing...thanks for your help
:)
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L1088[12:57:42] <MalkContent> was that
"redo in forge submodel" directed at me? x)
L1089[12:58:13] <Pennyw95> no, at
me
L1090[12:58:27] <MalkContent> k. i was
confused
L1091[12:58:45] <Pennyw95> cool model
btw...what is it for?
L1092[12:59:39] <MalkContent> you know
nitor from thaumcraft?
L1093[13:00:28] <Pennyw95> only thing is,
doesn't look quite cuboid...might give trouble
L1094[13:00:31] <Pennyw95> sure
L1095[13:00:43] <Wuppy> does anyone here
know javscript?
L1096[13:01:12] <MalkContent> it's a cage
that closes around nitor
L1097[13:01:19] <MalkContent> so you can
have redstone triggered nitor light
L1098[13:01:36] <MalkContent> which,
fancy lightsource aside, is also nice for powering the
crucible
L1099[13:01:43] <Pennyw95> Oh cool..so
you're working on an addon?
L1100[13:01:44] <Wuppy> is there a
prettier way to do this?
L1102[13:02:21] <MalkContent> mostly i'm
just working on the model for now. maybe i can catch azanor with
that and he just puts it into tc itself
L1103[13:02:28] <MalkContent> if not it
goes in the addon
L1104[13:02:46] <Pennyw95> I see
L1105[13:08:03]
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L1112[13:41:22] <williewillus> is there a
limit to the number of cubes in a vanilla model?
L1113[13:41:33] <williewillus> besides
lag :p
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L1115[13:42:57] <gigaherz> not that I
know of
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L1118[13:47:53] <gigaherz> fancy, but
within reason
L1119[13:48:11] <gigaherz> I'd have to
see it within minecraft ;P
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L1121[13:52:34] <williewillus> wtf
L1122[13:52:53] <williewillus> I'm
porting a 1.7 mod and I've never seen this: 1 - sideInt. What does
that do, get the opposite of a side?
L1123[13:53:43] <MalkContent> yay
:)
L1124[13:53:59] <MalkContent> good enough
to have a go at implementing
L1125[13:54:12] <gigaherz> williewillus:
presumably
L1126[13:54:30] <williewillus> but it
would give you negative numvers, unless 1.7 vanilla was okay with
that
L1127[13:54:43] <gigaherz> wait 1-side
hmmm
L1128[13:54:46] <williewillus> whatever
just gonna do what Ive been doing so far : "// todo 1.8
wtf"
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L1131[13:57:11] <williewillus> also what
EnumWorldBlockLayer do the old block render passes map to? there's
a block method called getBlockRenderPass returning 1
L1132[13:57:17] <williewillus> presumably
its an enum now
L1133[14:00:21] <gigaherz> where was
getBlockRenderPass?
L1134[14:01:02] <gigaherz> !gc
getBlockRenderPass 1.7.10
L1135[14:01:03] <williewillus>
getRenderBlockPass*
L1136[14:01:07] <williewillus> Block
class
L1137[14:01:10] <gigaherz> ah
L1138[14:01:22] <gigaherz> I don't think
that exists anymore
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L1141[14:04:00] <williewillus> but
shouldn't that map to a enumworldblocklayer in 1.8?
L1142[14:04:04] <williewillus> idk which
to which
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L1146[14:10:43] <williewillus> also,
what's the difference between scheduleBlockUpdate and scheduleUpate
in world in 1.8? similar names, first one has extra param
L1147[14:10:47] <williewillus> but their
impls look very different
L1148[14:11:57] <williewillus> nvm
someone renamed it >.<
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L1150[14:33:21] <Poppy> I remember
someone mentioning a library which allowed for taking care of all
the special cases of things breaking a block, does anyone happen to
know what it was called?
L1151[14:34:17] <Ivorius> Just override
breakBlock
L1152[14:34:20] <Ivorius> That's all
cases.
L1153[14:34:26] <LexManos> Its called
Forge....
L1154[14:34:51] <sham1> Nice
L1155[14:35:02] <Ivorius> Forge sounds
neat
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L1157[14:35:45] <sham1> yes
L1158[14:35:58] <Poppy> breakBlock is a
little threadbare with the information it provides
L1159[14:36:50] <Poppy> doesn't handle
you the player, for example
L1160[14:37:41] <Poppy> so I can't tell
if the block was broken with st, fortune, in creative, fake
player
L1161[14:38:17] <williewillus> why
wouldn't the block break events work for what you want?
L1162[14:38:47]
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L1163[14:41:14] <Poppy> hm, it actually
might
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L1169[14:48:46] <williewillus> ANDing a
meta with -9 turns off the uppermost bit right?
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L1172[14:57:14] <diesieben07>
williewillus, you should do ~0b1000
L1173[14:57:17] <diesieben07> MUCH
clearer ;)
L1174[14:57:23] <diesieben07> so meta
& ~0b1000
L1175[14:57:27] <williewillus> reading
someone elses code lol
L1176[14:57:44] <diesieben07> then
yes
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L1180[15:11:15] <ThePsionic> I currently
have an event which lasts for 1360 ticks
L1181[15:11:17] <ThePsionic> This should
be fun
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L1184[15:14:53] <FerretPL> JESUS
MOTHERFUCKING CHRIST 6 hours of fucking with those mods just to
find out that THROPHY MOD WAS CAUSING THIS?!
L1185[15:15:45] <ThePsionic> lmao
L1186[15:15:46] <MalkContent> damn
dude
L1187[15:15:55] <MalkContent> why didnt
you just remove half the mods
L1188[15:16:04] <FerretPL> well i
did
L1189[15:16:05] <MalkContent> and narrow
it down that way
L1190[15:16:14] <FerretPL> but i fucked
up...
L1191[15:16:18] <MalkContent> :D
L1192[15:16:27] <FerretPL> i think i just
overlooked it
L1193[15:17:17] <ThePsionic> Hm.
Damnit.
L1194[15:17:26] <ThePsionic> All the
things trigger at once.
L1195[15:18:21] <williewillus> lol what
was happening
L1196[15:18:30] <ThePsionic> Oh duh
L1197[15:18:36] <ThePsionic> I'm not
actually using the tick system
L1198[15:18:59] <ThePsionic> I'm just
looping with an integer, which goes pretty damn fast
L1199[15:20:05] <ThePsionic> How do I get
the current time in ticks again? world.getTotalWorldTime?
L1200[15:20:28] <diesieben07> yup
L1201[15:20:44] *
GhostfromTexas is in ideas mode... oi
L1202[15:20:58] *
FerretPL tests /me
L1203[15:21:03]
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L1204[15:21:12] *
FerretPL shoots his head off
L1205[15:21:20] <FerretPL> jesus
christ
L1206[15:21:30]
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L1207[15:21:32] <FerretPL> outta
ssris...
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L1209[15:22:33] <williewillus> how do i
get idea to show all javac errosr not just the first x many
L1210[15:23:05] <ThePsionic> Well
then.
L1211[15:23:08] <ThePsionic> That
definitely broke
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L1216[15:39:17] <diesieben07> ThePsionic,
dude. that is a joke, right?
L1217[15:39:40] *
ThePsionic sits in silence
L1218[15:40:07] <diesieben07>
translate("item.instantnoodles.time." +
passedTime);
L1219[15:40:08] <diesieben07> done.
L1220[15:40:09] <diesieben07> 1
line.
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L1222[15:40:38] <OrionOnline> Hello
L1223[15:41:08] <ThePsionic> diesieben07:
Oh I thought you meant the while(true) thing
L1224[15:41:21] <diesieben07> that is
even worse :D
L1225[15:41:30] <diesieben07> you need
task scheduling
L1226[15:41:34] <diesieben07> if you need
a class for it, say so
L1227[15:41:41] <ThePsionic> Sure, throw
it at me
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L1230[15:43:58] <OrionOnline> Do you guys
know of a way to convert unique ID of a player into a EntityPlayer?
(Server side only)
L1231[15:44:10] <diesieben07> mc
version?
L1232[15:44:32] <OrionOnline>
1.7.70
L1233[15:44:47] <OrionOnline>
1.7.10*
L1234[15:45:19] <diesieben07> you have to
loop through all players (MinecraftServer#playerEnityList) and
check
L1235[15:45:25] <OrionOnline> Ah
oke
L1236[15:45:32] <OrionOnline> That would
be possible
L1237[15:46:18] <ThePsionic> diesieben07:
I'll have to grab those other two imports of yours as well?
L1238[15:46:26] <diesieben07> yea
L1239[15:46:35] <diesieben07> you'll also
have to call tick()
L1241[15:48:35] <TehNut> Alternatively
you could poll the Mojang API
L1242[15:48:47] <diesieben07> that won't
give you the EntityPlayer
L1243[15:48:52] <diesieben07> it would
give you the username
L1244[15:48:53] <TehNut> That gets you a
player name
L1245[15:48:57] <TehNut> That you can
turn into a player
L1246[15:49:20] <diesieben07> but you
dont need to do that step
L1247[15:49:23] <ThePsionic> Hmm, the
only thing it's complaining about is JavaUtils @ diesieben07
L1248[15:49:27] <diesieben07> its a HTTP
request...
L1250[15:50:53] <diesieben07> then remove
SchedulerUnsafe class
L1251[15:52:26] ***
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L1252[15:53:35] <ThePsionic> Top, no more
errors at least
L1253[15:53:45] <ThePsionic> Now to
figure out how to implement it in my situation
L1254[15:53:47] <diesieben07> for how to
use... read the javadocs :P
L1256[15:55:03] *
ThePsionic does not actually know what a Runnable is
L1257[15:55:07] ***
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L1258[15:55:19] <diesieben07> something
that you can run.
L1259[15:55:26] <diesieben07> its an
interface with a single method void run();
L1260[15:55:41] <diesieben07> if you pass
a runnable to that method, it will call that run() method on that
runnable X ticks later
L1261[15:56:27] <ThePsionic> What do you
reckon I should use in my case, diesieben07
L1262[15:56:53] <diesieben07> well from
your code i gathered you wnat messages to appear like "in 20
seconds"
L1263[15:56:54] <diesieben07>
right?
L1264[15:57:54] <ThePsionic> Yes
L1265[15:58:45] <diesieben07> then you do
something like Scheduler.server().schedule(new Runnable() { void
run() { /* add message here!*/ } }, <delay in ticks>);
L1266[15:59:00] <diesieben07> the stuff
inside that run method will run however many ticks oyu specify
later.
L1267[15:59:06] <ThePsionic> Oh okay,
that's easy enough
L1268[16:03:39] <ThePsionic> Hurrah for
Java 8 and lambdas
L1269[16:05:17] <diesieben07> definitely
100% very true
L1270[16:06:33] <shadowfacts> <3
lambdas
L1271[16:06:37] <shadowfacts> and
streams
L1272[16:06:43] <shadowfacts> and
interface defaults
L1273[16:06:48] <shadowfacts> and
nashorn
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L1275[16:07:09] <gabizou> I hjonestly
couldn't care for nashorn, but the rest of that is amazing.
L1276[16:07:33] <ThePsionic> this is why
i refuse to code with java 6 compat
L1277[16:07:45] <diesieben07> streams are
pretty cool
L1278[16:07:50] <diesieben07> although
very unoptimized
L1279[16:07:59] <diesieben07> and
therefor overkill for small collections:D
L1280[16:10:05] ***
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L1281[16:14:51] <ThePsionic> Hrm
L1282[16:14:59] <ThePsionic> It doesn't
seem to actually work ._.
L1283[16:15:18] <diesieben07> you are
calling tick() right? :D
L1284[16:15:26] <diesieben07> otherwis
the scheduler has no idea when ticks happe
L1285[16:16:35] <ThePsionic> er
L1286[16:16:36] <ThePsionic> hm
L1287[16:16:37] <ThePsionic> no
L1288[16:17:50] <diesieben07> in
ServerTickEvent call tick on the server one, same for client
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L1291[16:19:48] <AbrarSyed> someone gimme
a 1.8 AT line
L1292[16:21:00] *
gigaherz has never used an AT
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L1294[16:24:53] <ThePsionic> diesieben07:
I was wondering why it didn't work, and I think I know why
now
L1295[16:25:13] <ThePsionic> I have
doDaylightCycle set to false in my world
L1296[16:25:46] <ThePsionic> Or should
that not matter
L1297[16:27:25]
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L1299[16:29:37] <Girafi> Is there any
reason that Forge for 1.8 and 1.8.8 is using the same MCP mappings
in the build.gradle bye default ? ^^
L1300[16:30:03] <gigaherz> 1.8.8?
L1301[16:30:19] <Girafi> The 1.8.8 alpha
came out not so long ago :p
L1302[16:30:26] <gigaherz>
interesting
L1303[16:30:32] <gigaherz> and no, they
should not be using the same mappings
L1304[16:30:47] <theFlaxbeard> Is there
any way to tell if a RenderPlayerEvent is firing in the inventory
screen?
L1305[16:31:10] <diesieben07> ThePsionic,
that should not matter. also what exactly is not working?
L1306[16:31:15] <Girafi> Well I figured
that is why I was asking. I guess cpw just forgot to change that
before putting out the build :p
L1307[16:31:59] <diesieben07>
theFlaxbeard, event.player == mc.thePlayer &&
mc.currentScreen instanceof GuiInventory
L1308[16:32:07] ***
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L1309[16:32:14] <theFlaxbeard>
diesieben07: Thanks!
L1311[16:32:50] <diesieben07> ThePsionic,
remove the serverside only
L1312[16:32:59] <diesieben07> do not ever
ever use @SideOnly if you dont understand it :D
L1313[16:33:03] <ThePsionic> Oh duh
L1314[16:33:09] <gigaherz> Girafi: well
it's a matter of time until it's working
L1315[16:33:11] <gigaherz> patience
;P
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L1317[16:33:25] <ThePsionic> Wait
diesieben07 you mean in the handler?
L1318[16:33:30] <diesieben07> yes on the
vent handler
L1319[16:33:33] <gigaherz> we have been
watigin months, wecan wait an extra day ;P
L1320[16:33:37] <gigaherz>
waiting*^
L1321[16:33:38] <diesieben07>
@SideOnly(side.server) means onyl dedicated server
L1322[16:33:40] <gigaherz> we can*
L1323[16:33:44] <diesieben07> therefor it
will never fire in SP
L1324[16:33:51] <Girafi> Yeah I know ^^
Kinda asked the question to pay attention to it :p
L1325[16:33:55] ***
willieaway is now known as williewillus
L1326[16:34:18] <theFlaxbeard>
diesieben07: This will also fire if the player is rendering in
third person while accessing their inventory though, correct? Just
an edge case but still
L1327[16:34:33] <williewillus> oh nice
1.8.8 is on gradle now nice
L1328[16:34:34] <diesieben07> uhm...
true
L1329[16:34:38] <diesieben07> hmm let me
check
L1330[16:34:45] <theFlaxbeard>
diesieben07: Testing right now
L1331[16:35:10] <diesieben07> oh
L1332[16:35:19] <diesieben07> check if
x,y,z are all 0
L1333[16:35:23] <diesieben07> that should
like... never happen
L1334[16:35:27] <diesieben07> unless in
inventory :D
L1335[16:37:37] <ThePsionic> Hrmmm
L1336[16:37:42] <ThePsionic> it's still
not working diesieben07
L1337[16:38:02] <Girafi> williewillus,
well it's just the first alpha :p
L1338[16:38:16] <theFlaxbeard>
diesieben07: What's the class for the creative inventory?
L1339[16:38:20] <williewillus> still
means I can port something that shouldn't change much :p
L1340[16:38:30] <diesieben07> ThePsionic,
first of all why are you doing this on th eclinet? you should check
for !isRemote
L1341[16:38:39]
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L1342[16:38:41] <diesieben07>
theFlaxbeard, GuiContainerCreative
L1343[16:38:58] <theFlaxbeard> Thanks!
The 0 0 0 wasn't working but the edge case isn't a big deal
L1344[16:39:12] <diesieben07> it should
have been working...
L1345[16:39:18] <diesieben07> which x, y,
z did you check?
L1346[16:39:33] <theFlaxbeard>
mc.thePlayer.posX etc
L1347[16:39:37] <diesieben07> well,
duh
L1348[16:39:39] <diesieben07> not that
:D
L1349[16:39:42] <diesieben07> you need to
check event.x
L1350[16:39:44] <theFlaxbeard> oh
L1351[16:39:45] <theFlaxbeard> derp
L1352[16:39:47] <theFlaxbeard>
right
L1353[16:39:53] <theFlaxbeard> there's
only one thePlayer
L1354[16:41:24] <ThePsionic> diesieben07:
sadly,
L1355[16:42:10] *
diesieben07 stares at ThePsionic
L1356[16:42:27] <ThePsionic> you're
creeping me out
L1357[16:42:55] <cpw> girafi one thing at
a time?
L1358[16:43:11] <cpw> we'll update when
some viable 1.8.8 mappings appears
L1359[16:44:18] <Girafi> Gotcha ^^ A lot
of mappings have just changed in the period where 1.8 have been out
tho.
L1360[16:45:00] <cpw> well aware
thanks
L1361[16:45:01]
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L1362[16:45:03] <cpw> one thing at a
time
L1363[16:45:11] <cpw> mappings are small
things relatively
L1364[16:45:14] <cpw> but have a big
impact
L1365[16:47:50]
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L1366[16:47:55] <ThePsionic> but yeah
diesieben07 if you have any more suggestions ._.
L1367[16:48:04] <Girafi> I totally agree
^^ I just wanted to make sure it haven't been overlooked, so i'm
glad it haven't!
L1368[16:48:14] <diesieben07> i already
told you. do things on the server.
L1369[16:48:18] <diesieben07> then start
using a debugger.
L1370[16:49:44] <cpw> lol girafi
L1371[16:49:51] <Girafi> :p
L1372[16:50:06] <williewillus>
"overlooking" mappings doesn't happen lol
L1373[16:53:16] <ThePsionic> Wat
L1374[16:53:25] <ThePsionic> It never
even calls the scheduler
L1375[16:53:54] <ThePsionic> wait nvm
wasn't running in debug mode l
L1376[16:55:54] ***
K-4U is now known as K-4U|Off
L1377[17:02:04] <Poppy> williewillus: I
only see one issue with using the event system, it means I'll be
doing a instanceOf check every time a block is broken
L1378[17:02:13] <williewillus>
yeah?
L1379[17:02:35] <Poppy> isn't that a
little resource intensive?
L1380[17:02:45] <diesieben07> nope
L1381[17:02:46] <ThePsionic> diesieben07:
Just to make sure, the amount of ticks you give the scheduler is
the amount of ticks since when the scheduler is created, not the
amount of ticks that the previous scheduler triggered?
L1382[17:02:49] <williewillus>
"instanceof is slow" isn't really true anymore
L1383[17:02:53] <diesieben07> instanceof
is blazing fast on a modern jvm
L1384[17:02:59] <Poppy> neat
L1385[17:03:12] <diesieben07> depending
on the context it may only be 2-3 cpu instructions even ;)
L1386[17:03:26] <diesieben07> ThePsionic,
wat.
L1387[17:03:35] <ThePsionic> So
like
L1388[17:03:48] <ThePsionic> If I
schedule something with 20 ticks and something with 40 ticks
L1389[17:03:52] <williewillus> libzip
just crashed my jvm starting infinity. welp.
L1390[17:03:58] ***
MrKickkiller is now known as MrKick|Away
L1391[17:04:07] <diesieben07> at the same
time
L1392[17:04:07] <ThePsionic> The one with
40 ticks doesn't start once the 20-tick one is done, right?
L1393[17:04:08] <diesieben07> ?
L1394[17:04:23] <diesieben07> the delays
are completley independent of each other
L1395[17:04:27] <ThePsionic> Hm
L1396[17:05:20] <ThePsionic> Because the
head in addTasks was set to the one with the longest wait
L1397[17:06:06] <diesieben07> it checks
every task every tick
L1398[17:06:11] <diesieben07> and
decrements their delay
L1399[17:07:06] <Ordinastie> I wonder why
the hell I have 2014 Ultimate Dodgeball Championship Finals as
youtube recommendation
L1400[17:07:20] <Ordinastie> but I'm not
mad because it was interesting to watch :p
L1401[17:07:35] <ThePsionic> Just to make
sure I'm not being a complete dumb, diesieben07
L1402[17:07:54] <ThePsionic> Do I need to
call the methods in the event handler class anywhere
L1403[17:08:14] <diesieben07> which
methods are you talking about?
L1404[17:08:56]
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L1406[17:09:21] <williewillus> i wish
modpacks would ship working key mappings >.>
L1407[17:09:33] <diesieben07> no but you
need to regiser the event hanlder of course
L1408[17:09:40] <diesieben07> do you not
know how events work?!
L1409[17:10:27] <ThePsionic> I've never
worked with them before /)w(\
L1410[17:10:31] <diesieben07> ...
L1411[17:10:39] <diesieben07> about time
you read a tutorial then.
L1412[17:12:15]
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L1413[17:13:47] <ThePsionic> mfw
L1414[17:14:14] <ThePsionic> The one time
it should go right the random chance kicks in and does the one
thing tit shouldn't do in this case
L1415[17:14:22] <ThePsionic> it* not
tit
L1416[17:15:35]
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L1417[17:16:43] <robotbrain> anyonw know
what events are available on the client side?
L1418[17:17:20] <williewillus> the ones
that make sense to be there :p
L1419[17:17:28] <williewillus> it's also
generally documented on the event class
L1420[17:17:30] ***
TehNut|Gone is now known as TehNut
L1421[17:18:01] <robotbrain> well I
really just want to know if LivingDeathEvent is available on the
client
L1422[17:18:40] <diesieben07> probably
not
L1423[17:18:48] <robotbrain> dang
L1424[17:18:57] <GeoDoX|Work> annnnddd
back to Fallout 4
L1425[17:18:58] <robotbrain> I want to
trigger something when a player dies basically
L1426[17:19:01] ***
GeoDoX|Work is now known as GeoDoX
L1427[17:19:07] <williewillus> why can't
it be server?
L1428[17:19:24] <robotbrain> well I want
to trigger some stuff on the client (gui stuff)
L1429[17:19:37] <GeoDoX> you can still do
thayt
L1430[17:20:03] <Zaggy1024> looks as
though LivingDeathEvent triggers on the client
L1431[17:20:06] <Zaggy1024> unless the
code is silly
L1432[17:20:10] <robotbrain> cool
L1433[17:20:11] <Zaggy1024> use find
references dude
L1434[17:20:57] <Zaggy1024> actually,
looks like the code *is* silly
L1435[17:21:10] <robotbrain> I am using
it
L1436[17:21:16] <robotbrain> and not
really seeing muuch
L1437[17:21:28] <robotbrain> looks like
it will trigger on client though
L1438[17:21:44] <Zaggy1024> however
LivingAttackEvent doesn't look like it's server only
L1439[17:22:13]
⇨ Joins: killjoy
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L1440[17:22:14] <williewillus> the
damagesource you get on clientside is dummy
L1441[17:22:16] <Zaggy1024> of course
there's no guarantee that attackEntityFrom won't be called only on
the server
L1442[17:22:32] <robotbrain> I dont need
the damage source for this
L1443[17:22:57] <Zaggy1024> I'm confused,
how can it be a dummy?
L1444[17:23:13] <Zaggy1024> isn't
attackEntityFrom called directly from things that damage and
entity?
L1445[17:23:29] <Zaggy1024> and the
attack event is called directly with the source
L1446[17:23:35] <ThePsionic> diesieben07:
IT'S ALIIIIVE
L1447[17:24:02] <ThePsionic> tfw you
accidentally subscribe to the Forge event bus instead of the FML
bus
L1448[17:24:05]
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L1449[17:24:10] <williewillus> Zaggy1024:
client has no notion of damage sources, the server just tells it
"it died on the server. call onDeath with a generic
damagesource"
L1450[17:24:47] <Zaggy1024> I was talking
about LivingAttackEvent, not LivingDeathEvent
L1451[17:25:01] <robotbrain> I was
looking for LivingDeathEvent
L1452[17:25:05] <williewillus> oh
lol
L1453[17:25:22] <Zaggy1024> but I didn't
realize the server sent a packet telling the client to fire
LivingDeathEvent
L1454[17:25:24] <robotbrain> :P
L1455[17:25:53] <ThePsionic> Anyway I
should now really go to bed
L1456[17:25:58] <ThePsionic> I'll refine
this later
L1457[17:26:21]
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L1462[17:39:15] <Zaggy1024> hm
L1463[17:39:24] <Zaggy1024> is there an
GL function to change the alpha clip threshold?
L1464[17:39:42] <gigaherz> yes
L1465[17:39:55] <Zaggy1024> (I'm trying
to make the edges of a partially transparent texture not be so
sharp)
L1466[17:40:01] <Zaggy1024> what is it?
:P
L1467[17:40:08] <gigaherz>
glAlphaFunc(mode, reference value)
L1468[17:40:29]
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L1469[17:40:32] <gigaherz> The possible
constants specifying the test function are NEVER, ALWAYS, LESS,
LEQUAL, EQUAL, GEQUAL, GREATER, or NOTEQUAL,
L1470[17:43:05]
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L1471[17:43:38]
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L1472[17:45:22] <killjoy> LEQUAL?
<=?
L1473[17:45:23] <Zaggy1024> Minecraft's
default clip threshold is 0.1?
L1474[17:45:25] <Zaggy1024> gosh
L1475[17:45:42] <gigaherz> yep killjoy,
Less-or-EQUAL
L1476[17:45:44] <Zaggy1024> no wonder the
model looked crap
L1477[17:51:11] ***
Kodos|Zzz is now known as Kodos
L1478[18:04:01] <illyohs> heh
lequal
L1479[18:06:13]
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L1480[18:08:18] ***
williewillus is now known as willieaway
L1481[18:08:25] <GeoDoX> Probably an
obvious question that I just can't answer because I haven't slept
in 36 hours, but why exactly would mipmaps be required, like an
example of where they're used in MC (or modded)
L1483[18:08:52] <Zaggy1024> whatcha
think?
L1485[18:09:09]
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L1486[18:09:22] <GeoDoX> I know what they
are, I just don't see why they would be needed
L1487[18:09:31]
⇨ Joins: kimfy
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L1488[18:09:32] <Zaggy1024> I think it
makes leaves look ugly :P
L1489[18:09:44] <GeoDoX> Zaggy1024, won't
play for me
L1490[18:09:50] <GeoDoX> (in
browser)
L1491[18:09:51] <Zaggy1024> how much of
an impact does it actually have on performance?
L1493[18:10:01] <Zaggy1024> your browser
must be crap then :P
L1494[18:10:26] <GeoDoX> Chrome is not
crap :P
L1495[18:10:28] <Zaggy1024> works in
Firefox and Chrome for me
L1496[18:10:33] <fry> mp4 is crap
:P
L1497[18:10:38] <Zaggy1024> true
L1498[18:10:52] <Zaggy1024> wow, I'm
getting a ton of visual artifacts on my desktop D:
L1499[18:10:56] <Zaggy1024> I think I
better reboot
L1500[18:11:17] <GeoDoX> fry, so if
blocks are further away it uses a smaller texture to increase
performance?
L1501[18:11:28] <fry> no, to improve the
visuals
L1502[18:11:51] <Zaggy1024> heh
L1504[18:12:04] <Zaggy1024> IMO it makes
them look pretty ugly in Minecraft
L1505[18:12:25] <GeoDoX> Not entirely
wrapping my head around how lower resolution improves
visuals...
L1507[18:13:00] <Zaggy1024> it makes the
textures' size match the visual size of the texture on the
screen
L1508[18:13:02] <Zaggy1024> I guess
L1509[18:13:13] <Zaggy1024> thereby
making filtering less necessary
L1510[18:13:16] <fry> not really
L1511[18:13:29] <Zaggy1024> well,
effectively, in some situation, I mean
L1512[18:13:38] <Zaggy1024> it doesn't
actually *do* that, I know
L1513[18:13:42] <GeoDoX> That looks more
like anti-aliasing to me, but idk. Not really into graphics too
much so I'm probably just being dumb :P
L1514[18:13:56] <Zaggy1024> it's not,
it's blurrier than antialiasing :P
L1516[18:14:25] <Zaggy1024> if it was
antialiasing you would be able to make out the pattern a little
more in the distance
L1518[18:14:43] <Zaggy1024> eugh, that
line on the ground is so visible
L1519[18:15:15] <Zaggy1024> GeoDoX, that
looks like antialiasing, the other does not
L1520[18:15:22] <Zaggy1024> in the
distance, you can still see a pattern
L1521[18:15:27] <Zaggy1024> with
mipmapping it becomes a flat color
L1522[18:15:34] <fry> it's still much
better than a horrible grain you get
L1523[18:15:44] <GeoDoX> Alright :P Just
curious
L1524[18:16:00] <Zaggy1024> I actually
prefer no antialiasing or visible mipmapping because then I can
make things out more easily
L1525[18:16:15] <tterrag|away> AA is
nice
L1526[18:16:18] <Zaggy1024> but I guess
I'm weird because I never really had a graphics card that could
handle antialiasing int he games I play
L1527[18:16:23] <tterrag|away> mipmapping
I've found generally makes things look worse
L1528[18:16:27] <Zaggy1024> yeah
L1529[18:16:50] <Zaggy1024> mipmapping
makes distant objects look textureless
L1530[18:17:12] <Zaggy1024> the
screenshot fry linked looks paintified in the distance
L1531[18:17:20] <tterrag|away> it
downscales the textures
L1532[18:17:20] <fry> if you use it
incorrectly - yes
L1533[18:18:05]
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L1534[18:18:11] <tterrag|away> fry, re:
that image, I think both look pretty bad
L1535[18:18:13] <gigaherz> mipmaps is
generally computed by using a box filter to average the higher-res
image
L1536[18:18:16] <tterrag|away> right side
is better obviously
L1537[18:18:18] <gigaherz> are*
L1538[18:18:22] <tterrag|away> but still
too blurry
L1539[18:18:33] <gigaherz> inclined
surfaces look bad when filtered
L1540[18:18:40] <gigaherz> that's the
purpose of anisotropic filtering
L1541[18:19:05] <gigaherz> it's something
mipmapping alone can't fix
L1543[18:20:15] <fry> well, here the
worst part is non-tiling texture :P
L1544[18:21:28] <ZaggyMobile> Hah
L1545[18:21:36]
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L1546[18:21:37]
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L1547[18:21:43] <gigaherz> problem is
anisotropic filtering gets quite expensive ;P
L1548[18:22:23] <fry> trilinear filtering
solves the abrupt lines between mipmaps, it seems
L1549[18:22:36] <gigaherz> yes
L1550[18:22:49] <gigaherz> opengl calls
trilinear
L1551[18:22:58] <gigaherz>
GL_LINEAR_MIPMAP_LINEAR
L1552[18:23:17] <gigaherz> because it's
linear in texture space (bilinear for a 2D texture)
L1553[18:23:23] <gigaherz> and also
linearly-interpolated between mipmaps
L1554[18:23:31] <gigaherz> not to be
confused with a different kind of trilinear
L1555[18:23:38] <gigaherz> which is
GL_LINEAR applied to a 3D texture
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L1557[18:24:03] <fry> you hardly can
confuse 2d and 3d textures :P
L1558[18:24:15] <gigaherz> yeah ;P
L1559[18:24:20]
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L1560[18:24:26] <gigaherz> so the common
trilinear means "bilinear with linearly interpolated
mipmaps"
L1561[18:24:50] <gigaherz> another fun
fact: bilinear uses 3 lerps
L1562[18:25:19] <fry> even funnier fact:
lerp os short for Linear intERPolation :P
L1563[18:25:26] <gigaherz> while
trilinear needs 7
L1564[18:25:47] <gigaherz> yep
L1565[18:25:56] <gigaherz> but that's
because "lint" sounded bad ;P
L1566[18:26:13] <Zaggy1024> lerp sounds
fun
L1567[18:26:21] <Zaggy1024> that's why I
like using it :)
L1568[18:26:28] <fry> slerp sounds
satisfying :P
L1569[18:27:04] <Zaggy1024> huh, never
heard of that one
L1570[18:27:14] <Zaggy1024> guess that's
because I've never really used quats
L1572[18:27:34] <gigaherz> a shame it's
so low-res
L1573[18:27:39] <gigaherz> it's a nice
comparison
L1574[18:28:03] <fry> (also, in general,
n-dimentional multilinear interpolation can be decomposed to 2
n-1-dimentional ones + 1 linear, or 2^n - 1 linear ones in total
:P)
L1575[18:28:15] <ZaggyMobile> Jpegs are
turds
L1576[18:29:27] <gigaherz> funny how many
minecraft-like images show up when you search "bilinear
mipmaps" in google images
L1579[18:30:04] <fry> MC is a special
case, cause it intentionally uses nearest interpolation for
textures
L1581[18:30:26] <Zaggy1024> holy crap
that's bad texture mapping
L1582[18:31:17] <gigaherz> yeah my
"voxel" proof of concept demo (proving to myself that I
could do it if I wanted, that is ;P)
L1583[18:31:26] <gigaherz> looked way
better than those ;P
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L1588[19:14:41] <robotbrain> anyone know
how to get the sender from a chat message on the client
L1589[19:14:42] <robotbrain> ?
L1590[19:16:44] <gigaherz> not sure if
that's even possible
L1591[19:16:44]
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L1593[19:16:48] <gigaherz> I have never
used chat
L1594[19:17:10] <gigaherz> but after
quick glance I can't see anything related to "sender" on
chat classes
L1595[19:19:22] <robotbrain> yeah
L1596[19:25:41] <robotbrain> night
L1597[19:37:21] <tterrag|away>
robotbrain: it's probably not sent. either do what you want on the
server or do something hacky like parse the nick
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L1600[19:42:46] <killjoy> it isn't
sent
L1601[19:42:50] <killjoy> I've tried to
get it
L1602[19:43:00] <killjoy> but if you're
creative, you can imply it from the message
L1603[19:43:17] <killjoy> it should be
the first parameter of the translatable
L1604[19:43:26] <killjoy> but it isn't
always the same
L1605[19:44:30] <killjoy>
^<([a-fA-F0-9_]{3,16})>
L1606[19:44:38] <killjoy> with just text,
use that regex, group(1)
L1607[19:44:59] <killjoy> modifying the
chat server-side might break it
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L1611[19:47:02] <SatanicSanta> So here's
a weird thing. Using player.setCurrentItemOrArmor seems to only
work when setting it to null. I've tried setting it to an ItemStack
without setting to null first, and I've tried setting it to null
and then an ItemStack
L1612[19:47:38] <SatanicSanta> When I set
it to null, the result is as expected. However, if I set it to null
and then an itemstack, or just an itemstack, seemingly nothing
happens.
L1613[19:49:59] <SatanicSanta> Looking at
the code for setCurrentItemOrArmor, I can't see why or how this is
happening
L1614[19:51:41]
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L1615[19:53:01] <SatanicSanta> And just
for some more info, MC 1.7.10 MCF 10.13.4.1448
L1616[19:55:50] <Poppy> !!gm
func_149726_b
L1617[19:55:50] <MCPBot_Reborn> No
results found.
L1618[20:08:07]
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L1619[20:11:36] ***
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L1620[20:20:06] <SatanicSanta> Alright,
I've narrowed down my issue a bit. I have an item in a slot that
needs to have a certain NBT tag removed on a certain event. I've
tried doing this a couple ways: simply removing the nbt and hoping
it works, and actually replacing the old item with the new one that
does not have the nbt. Neither of these things seem to do the
trick.
L1621[20:20:52] <SatanicSanta> The NBT
successfully gets removed, but it appears in-game that it is not
being removed. I'm assuming there is some sort of update missing,
but I can't figure out what it actually is.
L1622[20:21:58] <williewillus> is this in
hte player inv?
L1623[20:22:05]
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L1624[20:22:17] <SatanicSanta> yes, it's
an armor item.
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L1627[20:24:15] <williewillus> i remember
having to manually update that on the client
L1628[20:24:20] <williewillus> but I
don't remember where the method is
L1629[20:24:25] <williewillus>
detectAndSendChanges? something like that
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L1631[20:26:30] <SatanicSanta> hm, ill
try that real quick
L1632[20:27:37] <williewillus> ah its in
container, which means only in a gui. Not sure if that's where you
are rn
L1633[20:28:04] <SatanicSanta> nope
L1634[20:29:02] <SatanicSanta>
williewillus: I could explain what I'm trying to do a little bit
more in-depth if you'd like?
L1635[20:29:42] <williewillus> yeah just
a rndown what that method is trying to do would be fine
L1636[20:30:22] <SatanicSanta>
williewillus: Are you familiar with Flaxbeard's Steam Power?
L1637[20:30:38] <williewillus> mildly
:p
L1638[20:31:42] <SatanicSanta> (Firstly,
doing detectAndSendChanges had no change in result)
L1639[20:32:36] <williewillus> oh this
probably isn't related to your issue but you compare strings with
== on line 1481
L1640[20:32:46] <SatanicSanta> oh, yes I
do
L1641[20:34:00] <SatanicSanta>
williewillus: So basically, when the item is installed in an armor
piece, it will prevent the player from taking damage if they are
below half health, or if the attack deals over half the player's
pre-attack health
L1642[20:34:14] <SatanicSanta> when it
does this, it deletes itself from the armor, dropping some of the
components that it is made of
L1643[20:34:26] <SatanicSanta> the item
is stored in the armor through NBT data
L1644[20:34:50] <gigaherz> heh MPC-HC is
at version 1.7.10 XD
L1645[20:35:00] <SatanicSanta>
williewillus: And that string thing is probably a result of me
using a shit ton of ruby
L1646[20:35:34] <williewillus> gigaherz:
plugin devs will now proceed to sit there and use that version
forever, claiming "all the users are staying
here!!"
L1647[20:35:58] <gigaherz> XD
L1648[20:36:16] <gigaherz> I thought
their reason was "all the other mods are also staying
here!"
L1649[20:36:23] <williewillus> that
too
L1650[20:36:31] <williewillus> so is the
prob that the nbt tag isn't being removed?
L1651[20:36:38] <SatanicSanta> no
L1652[20:36:55] <SatanicSanta> the NBT
tag is gone after UtilPlates.removePlate gets called
L1653[20:37:09] <SatanicSanta> however
the armor still has the plate
L1654[20:37:21] <williewillus> like
visually?
L1655[20:37:43] <SatanicSanta> visually,
and the code that requires the armor to have the plate can still be
executed
L1656[20:37:57] <SatanicSanta> (yes, the
code is being executed server-side, i've already tested that)
L1657[20:38:26] <SatanicSanta> My
thinking is that the armor item needs to undergo some sort of
update in order for it to realize that the plate is in fact
gone
L1660[20:40:04] <gigaherz> (the actual
client, not the MDK)
L1661[20:40:10] <williewillus> hm yeah
idk at a glance whats happening, the appropriate stack is being
passed around and its not being copied or anything
L1662[20:40:17] <williewillus> gigaherz:
anything exploding yet? lol
L1663[20:40:50] <gigaherz> nope
L1664[20:40:55] <gigaherz> the
progressbar at the loading works nicely
L1665[20:40:58] <gigaherz> main menu
works
L1666[20:41:05] <gigaherz> creating a new
singleplayer save works
L1667[20:41:15] <gigaherz> oops
L1668[20:41:18] <gigaherz> headless trees
;P
L1670[20:42:14] <williewillus> curious
whys it always the tree leaves that go whenever an update happens
lol
L1671[20:42:19] <williewillus> remember
it happening for 1.8.0
L1672[20:44:07] <gigaherz> nether portal
worked fine
L1673[20:44:16] <williewillus> bow model
is darkened for some reason
L1674[20:45:06] <gigaherz> hmmm I don't
recall arrows dropping so fast, maybe I have been playing too much
ARK and lost the aim on mc
L1675[20:45:37] <gigaherz> hmm oh I wasp
laying on standard FOV, not 90
L1676[20:46:11] <gigaherz> yeah I can
still aim -- at the right fov ;P
L1677[20:46:22] <williewillus> heh also
with this update both of the patches that I had in forge are gone
lol
L1678[20:46:26] <williewillus> finally
fixed upstream
L1679[20:48:22] <gigaherz> so yeah the
only issue I have so far are 1x1 spruce trees
L1680[20:53:06] <williewillus> dragon
works lol
L1681[20:54:55] <williewillus> hm found a
bug but it might be vanilla
L1682[20:55:30] <williewillus> when you
make the dragon egg teleport the trail of ender particles traces
the wrong vec (rotated 90 from egg's actual path)
L1683[20:57:10] <Poppy> so, how do I
decompile a mod into something readable
L1684[20:57:45] <gigaherz> you take a
java decompiler, and run it on the jar ;P
L1685[20:58:39] <Poppy> I've dropped it
into my dev as a lib, idea decompiles it fine, but some of the func
names are nonsense
L1686[20:58:50] <gigaherz> yes that will
happen
L1687[20:59:10] <gigaherz> you'd need to
replicate the same process mcp/forge uses to decide on pretty
names
L1688[21:00:01] <williewillus> use BCV
(and BON2 if needed)
L1689[21:00:10] <williewillus> the former
lets you choose decompilers and the second deobfuscates
L1690[21:00:27] <Poppy> hm, I'll try
bon2
L1691[21:00:45] <williewillus> in terms
of procyon is okay, but makes dumb mistakes sometimes. you could
use forge's fernflower
L1692[21:00:51] <williewillus> *in terms
of decompilers
L1693[21:01:18] <williewillus> are you
porting something? heh
L1694[21:06:59] <williewillus> anyways
overall seems stable enough that if nothing's going to bomb
dramatically I might move my botania forkport to it soon
L1695[21:07:08] <williewillus> it's
nowhere near compiling anyway
L1696[21:07:42] <Poppy> nah, just looking
at how someone did something
L1697[21:08:13] <Poppy> yeah, bon2 worked
a treat, thank you
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L1700[21:12:34] <gigaherz> williewillus:
sadly the mdk zip won't work ;P
L1701[21:12:43] <williewillus> aw
L1702[21:12:49] <gigaherz> * What went
wrong:
L1703[21:12:49] <gigaherz> Could not
determine the dependencies of task ':decompileMc'.
L1704[21:12:49] <gigaherz> > Task with
path 'getFernFlower' not found in root project 'forge188'.
L1705[21:13:13] <gigaherz> that's AFTER I
changed the provided build.gradle to use fg2.1-snapshot, and the
latest mappings
L1706[21:13:40] <fry> it's being fixed as
you speak :P
L1707[21:13:47] <gigaherz> heh
L1708[21:13:53] <williewillus> botania
has so many items and blocks I'm not even done replacing changed
signatures yet lol. And I have to move things to layerrenderers,
and make models for everything lol
L1709[21:14:06] <williewillus> hoping to
compile by the time uni semester ends, and done by new years?
idk
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L1711[21:15:55] <gigaherz> lol
L1712[21:22:10] <williewillus> oh and
figuring out what all the metas are and abstracting to states,
that's also fun
L1713[21:22:43] <gigaherz> step 1:
PropertyInt(0,15)
L1714[21:23:08] <gigaherz> step 2:
getStateFromMeta(meta) { return default.withProperty(META,meta)
}
L1715[21:23:13] <fry> noooo
L1716[21:23:21] <fry> do it properly
:P
L1717[21:23:24] <gigaherz> XD
L1718[21:23:44] <fry> or, should I say,
properTly :P
L1719[21:24:26] <gigaherz> XD
L1720[21:25:00] <williewillus> we don't
have to cast getValue anymore right?
L1721[21:25:03] <williewillus> that's the
main annoyance :p
L1722[21:25:37] <fry> yup, that should
work
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L1724[21:28:11] <gigaherz> so I was
eating some fruit
L1726[21:31:04] <gigaherz> ah I see
there's a commit for the leaves yay ;P
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L1732[21:52:19] <Lance5057> when calling
this render function what goes in for variable
"f1"?
L1733[21:52:20] <Lance5057> public void
render(Entity entity, float f, float f1, float f2, float f3, float
f4, float f5)
L1734[21:53:11] <Lance5057>
event.entityPlayer.prevLimbSwingAmount +
(event.entityPlayer.limbSwingAmount -
event.entityPlayer.prevLimbSwingAmount) * event.partialRenderTick;
- I'm using this and it lags behind a bit so the players arms pop
out while moving
L1735[21:54:03] <gigaherz> does the
method have javadocs?
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L1738[21:57:23] <oitsjustjose> Any
thoughts on why world.spawnParticle("portal",
(double)event.x, (double)event.y, (double)event.z, 1.0D, 0.0D,
0.0D) wouldn't work in my HarvestDropsEvent enchantment
handler?
L1739[21:57:58] <oitsjustjose>
playSoundAtEntity seems to be working fine, so I'm not sure why
spawnParticle isn't
L1740[22:00:08] <Lance5057> the methods
javadocs dont say what goes in it no
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L1762[23:36:54] <Poppy> so, how does
vanilla DropBlockAsItem and DropBlockAsItemWithChance work in
vanilla? Because I see them calling one another
L1763[23:37:28] <Poppy> and never really
dropping anything
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