<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:09:39] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L2[00:11:17] ⇨ Joins: McJty (~jorrit@d8D872E30.access.telenet.be)
L3[00:18:13] ⇦ Quits: Brokkoli (~Brokkoli@f054109210.adsl.alicedsl.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L4[00:18:41] ⇦ Quits: killjoy (~killjoy@2606:a000:1118:c0f1:51b5:3635:75ef:ef82) (Quit: Leaving)
L5[00:21:06] ⇦ Quits: PieGuy128 (~PieGuy128@69.157.255.27) (Read error: Connection reset by peer)
L6[00:21:42] ⇨ Joins: DevinEngland (~Devin@184.63.232.252)
L7[00:22:06] <DevinEngland> Test Message: Hello
L8[00:23:10] <McJty> Test failed. I did not receive that message
L9[00:23:31] *** Vigaro is now known as Vigaro|AFK
L10[00:23:34] * DevinEngland aborts mission
L11[00:24:19] <DevinEngland> Yep, was definitely worth it to get an actual chat client. Much better than the web one.
L12[00:24:38] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L13[00:29:52] *** Morphan1 is now known as MorphFK
L14[00:33:40] ⇨ Joins: tambre (~tambre@4a5d-3459-07f2-68e7-4301-8a22-07d0-2001.dyn.estpak.ee)
L15[00:33:54] <GhostfromTexas> man so much to learn with modding D:
L16[00:36:02] ⇨ Joins: luacs1998 (~miyamoto@abrarsyed.com)
L17[00:36:46] <Kodos> It's worth it tho
L18[00:36:50] <Kodos> I learned yesterday, made my own mod =D
L19[00:37:22] <GhostfromTexas> nice :D friend of mine (who knows the modding side of things) and I are doing one
L20[00:37:37] <GhostfromTexas> and well I am a programmer, so i am learning it
L21[00:37:37] <GhostfromTexas> haha
L22[00:37:40] <GhostfromTexas> he's teaching me
L23[00:41:30] <DevinEngland> I just started seriously trying to learn tonight. Following the Wup tutorials
L24[00:42:20] <DevinEngland> A friend of mine pitched a mod idea at me, so we got myself, him with the idea, and a guy I know who's good with sprite work
L25[00:44:36] <GhostfromTexas> nice
L26[00:45:06] <DevinEngland> He came to me with a simple enough one, that I thought it was actually doable with no prior experience save for extensive research
L27[00:45:09] <GhostfromTexas> i am a professional game developer, and I live-stream minecraft, so up and decided to learn how to do some modding :P
L28[00:45:31] <GhostfromTexas> so the other guy i stream with is also a game developer and has done modding before, so we're tackling a project
L29[00:45:33] <DevinEngland> Seems like we're mostly just going to be restructuring existing code to make a form of magic
L30[00:45:44] <DevinEngland> Awesome!
L31[00:45:55] <DevinEngland> Care to tell me your stream name so I can sub?
L32[00:46:24] <GhostfromTexas> i stream on Beam.pro and occasioanlly Twitch
L33[00:46:28] <GhostfromTexas> same name as this
L34[00:47:10] <DevinEngland> Alright.
L35[00:54:47] ⇨ Joins: alex_6611 (~alex_6611@p54936CDC.dip0.t-ipconnect.de)
L36[00:55:22] ⇨ Joins: Jezza (~Jezza@92.206.12.28)
L37[00:59:35] ⇨ Joins: RedBullWasTaken (~RedBull@2-107-192-82-static.dk.customer.tdc.net)
L38[01:17:28] ⇦ Quits: Drullkus (~Drullkus@2601:646:8301:c41e:2dc5:643d:9cd6:688c) (Remote host closed the connection)
L39[01:20:45] ⇦ Quits: WinterGuardian (~Winter@modemcable155.7-22-96.mc.videotron.ca) (Quit: Leaving)
L40[01:30:32] *** AbrarSyed is now known as Abrar|gone
L41[01:49:36] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151122 mappings to Forge Maven.
L42[01:49:40] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151122-1.8.zip (mappings = "snapshot_20151122" in build.gradle).
L43[01:49:51] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L44[02:06:09] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 378 seconds)
L45[02:11:14] <Zaggy1024> breakBlock isn't called on the client, so what should I use to update light for a block whose light is affected by the block that is broken? :|
L46[02:12:23] <luacs1998> onNeighbourBlockChange?
L47[02:12:53] <DevinEngland> Having issues setting up Forge.
L48[02:13:00] ⇦ Quits: McJty (~jorrit@d8D872E30.access.telenet.be) (Quit: Leaving)
L49[02:13:00] <DevinEngland> http://i.imgur.com/Zr6Bd2F.png Trying to set up the workspace, ran into this
L50[02:13:25] <Matthew> DevinEngland, try again. looks like a network derp
L51[02:13:33] <DevinEngland> Thank you
L52[02:14:19] <Zaggy1024> good idea luacs, didn't think of that
L53[02:14:23] <DevinEngland> Time to let it sit for another 20 minutes or so. Man, the setup phase is taking awhile, but I actually am feeling excited for it
L54[02:14:28] <Zaggy1024> not sure it'll cover everything, but I hope it will
L55[02:14:42] <Zaggy1024> (the blocks have TEs containing hte data that affects light level)
L56[02:15:47] <Zaggy1024> it shouldn't take 20 minutes
L57[02:15:56] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be)
L58[02:16:01] <Zaggy1024> it shouldn't even take more than a minute, I think
L59[02:16:17] <DevinEngland> I've got a slow internet connection
L60[02:16:17] <Zaggy1024> well, depending on CPU speed of course
L61[02:16:22] <Zaggy1024> and that
L62[02:16:50] <DevinEngland> This is probably something I'd be doing better at a friend of mine who actually has better internet, but right now, I'm determined
L63[02:16:52] <Zaggy1024> but if you can keep it up in the background while you do other stuff it'll get done sooner
L64[02:17:05] <Zaggy1024> because you'll see it fail
L65[02:17:46] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be) (Read error: Connection reset by peer)
L66[02:17:57] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be)
L67[02:20:01] <DevinEngland> Going much faster now that it went through most of it once already.
L68[02:20:23] <Matthew> thats the beauty of gradle :P it caches everything it can
L69[02:20:55] <Zaggy1024> ugh, never mind about neighbor block change
L70[02:21:00] <Zaggy1024> that's not called on client either -.-
L71[02:21:04] *** illyohs is now known as illy[GONE]
L72[02:21:23] <DevinEngland> So, using forge/trying to make mods is going to be my first real coding experience... I'm kinda excited about it.
L73[02:21:37] <DevinEngland> Like, actual experience more than just reading/following Java tutorials
L74[02:22:28] ⇨ Joins: Hgrebnednav_ (~Hgrebnedn@d8D87285A.access.telenet.be)
L75[02:22:44] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be) (Read error: Connection reset by peer)
L76[02:25:09] ⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L77[02:26:10] ⇨ Joins: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L78[02:41:18] ⇨ Joins: GildedGames (~GildedGam@ec2-54-159-9-200.compute-1.amazonaws.com)
L79[02:41:38] ⇨ Joins: sciguyryan (~sciguyrya@109-205-170-59.dynamic.swissvpn.net)
L80[02:42:51] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L81[02:46:49] ⇨ Joins: ThePsionic (~ThePsioni@82-136-247-89.ip.telfort.nl)
L82[02:47:20] <ThePsionic> What's better, (int)(float * 2) or Math.round(float * 2)
L83[02:47:47] *** sham1|ZZzZ is now known as sham1
L84[02:48:00] <sham1> Rounding round the number afterwards (duh)
L85[02:48:25] <ThePsionic> ??????
L86[02:48:50] <sham1> It depends what you want to do
L87[02:49:09] <ThePsionic> http://i.imgur.com/OgEsoKU.png
L88[02:49:51] <sham1> wait
L89[02:49:59] <ThePsionic> I wait
L90[02:50:07] <sham1> Doesn't getHealth return float anyway?
L91[02:50:12] <sham1> Lemme check
L92[02:50:18] <sham1> !gm getHealth
L93[02:50:45] <sham1> Yeah
L94[02:51:21] <ThePsionic> mhm
L95[02:51:38] <sham1> try to see if there is any difference
L96[02:51:45] <ThePsionic> meh I'll math.round just to be safe
L97[02:52:14] <sham1> There should not be assuming fullHeartsHealed is basically .00
L98[02:52:24] <sham1> But go with it
L99[02:52:55] ⇦ Quits: alex_6611 (~alex_6611@p54936CDC.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L100[02:53:19] <DevinEngland> Decompiling forever...
L101[02:54:21] <ThePsionic> Also
L102[02:54:23] <sham1> Well MC's codebase is huge
L103[02:54:43] <DevinEngland> Been stuck on 65% for awhile :P
L104[02:55:02] <sham1> It still takes some time
L105[02:55:06] <ThePsionic> When doing I18n.format(String key, Object... args), you need to swap out the places where you want the args to appear with %s right?
L106[02:55:19] <sham1> Umn, what do you mean
L107[02:55:24] <ThePsionic> Like
L108[02:55:35] <DevinEngland> Gotcha. Think I'm going to go sleep for now, leave this running in the background to let it finish. I've got plenty of time for this at the moment.
L109[02:55:44] <ThePsionic> I'm doing I18n.format("other.heal", fullHeartsHealed)
L110[02:55:53] <DevinEngland> Oh wow, grumble about it and it starts working again :|
L111[02:55:59] <ThePsionic> So then my .lang file would have to contain other.heal=Heals %s hearts
L112[02:56:01] <ThePsionic> right?
L113[02:56:08] <sham1> why not do
L114[02:56:17] ⇦ Quits: portablejim (~portablej@ppp255-221.static.internode.on.net) (Ping timeout: 190 seconds)
L115[02:57:15] <sham1> Heals %d hearts
L116[02:57:19] <ThePsionic> Why %d?
L117[02:57:21] <sham1> Then you can put it there as an integer
L118[02:57:37] <sham1> No reason to have it be String
L119[02:57:41] <ThePsionic> Fair enough
L120[03:08:10] <ThePsionic> Hmmmmmm
L121[03:08:31] <ThePsionic> http://i.imgur.com/GsjVl3j.png this, for some reason, does not like halves
L122[03:08:43] <ThePsionic> (It does display 0.0 though)
L123[03:08:58] <ThePsionic> (Or 1.0 w/e, it does the whole numbers right)
L124[03:09:37] <DevinEngland> Finally finished decomp, now I gotta make my eclipse build
L125[03:10:15] ⇨ Joins: Noppes (~Noppes@82-168-99-26.ip.telfort.nl)
L126[03:12:44] ⇦ Quits: Something12 (~Something@S010634bdfa9eca7b.vs.shawcable.net) (Ping timeout: 378 seconds)
L127[03:12:55] <sham1> That takes no time at all
L128[03:14:18] *** K-4U|Off is now known as K-4U
L129[03:15:01] <DevinEngland> Literally was done before I came back in here to check the messages
L130[03:21:24] ⇨ Joins: Szernex (~Szernex@193-154-234-121.adsl.highway.telekom.at)
L131[03:21:35] <ThePsionic> What the hell
L132[03:21:44] <ThePsionic> Last time I checked, 9 / 2 = 4.5 not 4
L133[03:21:51] <sham1> nope
L134[03:22:02] <ThePsionic> then why is it doing this
L135[03:24:47] <Kodos> I wish there was some sort of horizontal elevators that worked like Thutmose's lifts
L136[03:25:44] * ThePsionic rattles computer
L137[03:25:46] <ThePsionic> damn you, work!
L138[03:26:00] ⇦ Quits: Mitchellbrine (uid38456@id-38456.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L139[03:26:20] *** bilde2910|away is now known as bilde2910
L140[03:29:57] ⇨ Joins: Hgrebnednav__ (~Hgrebnedn@d8d87285a.access.telenet.be)
L141[03:32:37] ⇦ Quits: Hgrebnednav_ (~Hgrebnedn@d8D87285A.access.telenet.be) (Ping timeout: 206 seconds)
L142[03:33:08] <sham1> 9 / 2 is 4
L143[03:33:17] <sham1> 9.0 / 2.0 is 4.5
L144[03:36:25] <ThePsionic> Oh duh
L145[03:37:31] <ThePsionic> Hurrah, sham1 the wonder person
L146[03:38:11] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L147[03:41:05] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 192 seconds)
L148[03:48:18] ⇨ Joins: PrinceCat (~PrinceCat@58-6-214-113.dyn.iinet.net.au)
L149[03:50:18] ⇨ Joins: Hgrebnednav_ (~Hgrebnedn@d8D87285A.access.telenet.be)
L150[03:52:21] ⇨ Joins: laci200270 (~laci20027@78.92.233.226)
L151[03:55:39] ⇦ Quits: Hgrebnednav__ (~Hgrebnedn@d8d87285a.access.telenet.be) (Ping timeout: 378 seconds)
L152[03:55:41] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be)
L153[03:57:17] ⇦ Quits: Hgrebnednav_ (~Hgrebnedn@d8D87285A.access.telenet.be) (Ping timeout: 206 seconds)
L154[04:00:15] ⇨ Joins: Hgrebnednav_ (~Hgrebnedn@d8d87285a.access.telenet.be)
L155[04:04:28] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d87285a.access.telenet.be) (Ping timeout: 378 seconds)
L156[04:05:30] ⇦ Quits: DevinEngland (~Devin@184.63.232.252) (Ping timeout: 206 seconds)
L157[04:07:55] *** AEnterpriseAFK is now known as AEnterprise
L158[04:21:01] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L159[04:23:25] ⇦ Quits: Hgrebnednav_ (~Hgrebnedn@d8d87285a.access.telenet.be) (Ping timeout: 190 seconds)
L160[04:29:32] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L161[04:33:39] ⇨ Joins: portablejim (~portablej@ppp255-221.static.internode.on.net)
L162[04:38:55] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 192 seconds)
L163[04:40:51] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L164[04:41:57] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L165[04:51:31] ⇦ Quits: laci200270 (~laci20027@78.92.233.226) (Read error: Connection reset by peer)
L166[04:51:56] ⇨ Joins: Mraof (~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L167[04:53:29] ⇦ Quits: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: Leaving)
L168[04:58:13] ⇦ Quits: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net) (Read error: Connection reset by peer)
L169[04:58:17] ⇨ Joins: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net)
L170[05:05:26] ⇦ Quits: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net) (Read error: Connection reset by peer)
L171[05:08:17] ⇨ Joins: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net)
L172[05:08:51] ⇨ Joins: MalkContent (MalkConten@p4FDCDF3D.dip0.t-ipconnect.de)
L173[05:14:06] ⇦ Quits: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net) (Read error: Connection reset by peer)
L174[05:36:50] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L175[05:37:30] ⇦ Quits: jakimfett (~overnet@c-73-180-36-141.hsd1.or.comcast.net) (Ping timeout: 194 seconds)
L176[05:37:38] ⇨ Joins: jakimfett (~overnet@c-73-180-36-141.hsd1.or.comcast.net)
L177[05:38:23] <Lumien> Are modded entitys also in the EntityList class or do i have to look them up seperately in the EntityRegistry?
L178[05:40:59] ⇦ Quits: auenfx4 (David@120.155.97.223) (*.net *.split)
L179[05:40:59] ⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.me) (*.net *.split)
L180[05:40:59] ⇦ Quits: DrDisconsented (~core@disconsented.com) (*.net *.split)
L181[05:40:59] ⇦ Quits: GUIpsp (~GUIpsp@c-73-164-116-168.hsd1.mn.comcast.net) (*.net *.split)
L182[05:40:59] ⇦ Quits: l4mRh4X0r (l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl) (*.net *.split)
L183[05:40:59] ⇦ Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (*.net *.split)
L184[05:41:32] ⇨ Joins: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L185[05:43:27] ⇦ Quits: YukonAppleGeek (~Yukon@sfo01.yukon.io) (Ping timeout: 190 seconds)
L186[05:45:44] ⇨ Joins: auenfx4 (David@120.155.97.223)
L187[05:45:44] ⇨ Joins: Reika (~Reika@reika.kalseki.mods.abrarsyed.me)
L188[05:45:44] ⇨ Joins: DrDisconsented (~core@disconsented.com)
L189[05:45:44] ⇨ Joins: GUIpsp (~GUIpsp@c-73-164-116-168.hsd1.mn.comcast.net)
L190[05:45:44] ⇨ Joins: l4mRh4X0r (l4mRh4X0r@l4mrh4x0r.student.ipv6.utwente.nl)
L191[05:45:44] ⇨ Joins: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L192[05:46:37] *** MrKick|Away is now known as MrKickkiller
L193[05:46:55] ⇨ Joins: YukonAppleGeek (~Yukon@sfo01.yukon.io)
L194[05:51:56] ⇨ Joins: modmuss50 (uid42264@id-42264.highgate.irccloud.com)
L195[06:03:30] ⇨ Joins: FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl)
L196[06:03:39] <FerretPL> hey guys
L197[06:03:51] <FerretPL> is there any modded support channel?
L198[06:04:12] <Kodos> General rule of thumb is to go to the channel of the mod you need support for
L199[06:04:23] <MalkContent> ^
L200[06:04:35] <FerretPL> the problem is that i dont know what mod is causing my problem
L201[06:04:44] <Kodos> Are you crashing?
L202[06:04:48] <FerretPL> no
L203[06:04:52] <Kodos> What's the issue?
L204[06:05:02] <FerretPL> invisible items in crafting grid
L205[06:05:12] <FerretPL> i tried removing mods one by one
L206[06:05:13] <sham1> How do you know they are there
L207[06:05:13] <Kodos> Single player or multiplayer
L208[06:05:17] <FerretPL> single
L209[06:05:18] <sham1> If they are invisible
L210[06:05:35] <FerretPL> sham i can normally craft but i cant see them
L211[06:05:42] <Kodos> Do you know how to pipe the results of a 'dir' command to a file?
L212[06:06:05] <FerretPL> you want my modlist?
L213[06:06:08] <Kodos> Yes
L214[06:06:08] <MalkContent> (he's asking for a list of mods)
L215[06:06:13] <masa> do you see the hover text for the items, ie. is it just the icon that isn't showing up?
L216[06:06:20] <Kodos> Sorry, been programming all day =P
L217[06:06:23] <FerretPL> nope
L218[06:06:28] <FerretPL> oks
L219[06:06:41] <FerretPL> wait a sec
L220[06:08:06] <FerretPL> http://pastebin.com/iteUSfw9
L221[06:08:49] <FerretPL> sometimes it disappears when i remove a mod but reappears after restart
L222[06:09:05] <FerretPL> config reset, no result
L223[06:09:06] <masa> are inventories and other GUIs fine? what type of crafting tables does it affect?
L224[06:09:36] <FerretPL> mini crafting grid (in inventory)
L225[06:09:47] <FerretPL> im currently checking other crafting grids
L226[06:10:53] <FerretPL> longest i was able to play without this problem was 3 restarts after i removed creativecore and craftingmanager
L227[06:10:56] <Kodos> I would not be surprised if it was DragonAPI
L228[06:11:09] <FerretPL> ill try w/o it
L229[06:11:24] <Kodos> You'll need to pull/disable RotaryCraft, too
L230[06:11:29] <Kodos> DragonAPI is a dep for it
L231[06:11:34] <FerretPL> yea yea i know
L232[06:12:30] <FerretPL> i checked reika'a site
L233[06:12:39] <FerretPL> ill try to f3+t
L234[06:12:54] <FerretPL> if its problem with dragonapi it should fix it
L235[06:12:56] *** Crystal|AFK is now known as CrystalMare
L236[06:13:40] <FerretPL> i report after test
L237[06:15:16] <MalkContent> man blender has too many shortcuts
L238[06:15:26] <MalkContent> "i think it was thiiiis one..." *press*
L239[06:15:32] <MalkContent> WHERE AM I AND HOW DO I GET BAAAACK
L240[06:15:35] <FerretPL> XD
L241[06:15:43] <FerretPL> i know that feel bro
L242[06:16:01] <MalkContent> blender needs a shortcut undo shortcut
L243[06:16:28] <FerretPL> and shortcut to undo undo shortcut
L244[06:16:34] <Kodos> Ctrl+Alt+Shift and all the even F## buttons at once = "Unfuck the thing you just fucked up" button
L245[06:17:19] <MalkContent> basically a shortcut where you use all 10 fingers
L246[06:17:25] <MalkContent> and then have to hit space with your forehead
L247[06:17:50] *** fry is now known as fry|sleep
L248[06:17:52] <Kodos> Don't be silly, most people use their nose
L249[06:17:55] <MalkContent> it would capture the feeling well enough
L250[06:18:07] <MalkContent> and also would look hillarious in a studio where blender is used
L251[06:18:24] <MalkContent> "a shit." takatakatakafaceplant
L252[06:18:53] <MalkContent> people would make wall of shames with mobile photos of coworkers they caught reverting
L253[06:19:08] <MalkContent> but who am i kidding. professional studios dont use blender xD
L254[06:20:07] <FerretPL> ok so f3+t isnt working
L255[06:20:18] <FerretPL> now ill remove dragonapi etc
L256[06:23:48] ⇦ Quits: flappy (~flappy@85-76-176-169-nat.elisa-mobile.fi) (Ping timeout: 192 seconds)
L257[06:24:43] <FerretPL> well its not problem with reika's mods
L258[06:25:27] ⇨ Joins: pugi (~pugi@host-091-097-004-134.ewe-ip-backbone.de)
L259[06:29:21] <MalkContent> http://sinister-lore.de/picdump/untitled2.png looking still blocky enough?
L260[06:30:26] <FerretPL> what is that supposed to be?
L261[06:30:52] <MalkContent> who knows
L262[06:30:56] <FerretPL> XD
L263[06:31:04] <MalkContent> its a special block
L264[06:31:23] <MalkContent> theres a light inside that cage and it can open and close
L265[06:31:37] <MalkContent> the question is, is it still blocky enough
L266[06:31:39] <FerretPL> Like CptSpaceToaster said "do you think i know what i was doing when i made color lights? I just clicked buttons and this happened!"
L267[06:31:44] <FerretPL> yea
L268[06:31:49] <FerretPL> its cool
L269[06:32:36] <Kodos> Can you mount them on walls and ceilings?
L270[06:32:55] <MalkContent> yea
L271[06:33:07] <Kodos> How is the opening and closing controlled? M anual or redstone?
L272[06:33:21] <MalkContent> not sure if manual yet
L273[06:33:25] <MalkContent> but definitly redstone
L274[06:33:38] <Kodos> Make sure you use canConnectRedstone so I can use Project Red framed insulated wire to control them =D
L275[06:34:23] <MalkContent> well i think i have enough time to put that in :D pred is gonna take it's time with going past 1.7.10 i think
L276[06:35:43] <FerretPL> guys i tried removing mods one by one and after removing optifine mc crashed
L277[06:35:44] <Kodos> Uhh
L278[06:35:52] <FerretPL> im posting report to pastebing
L279[06:35:55] <FerretPL> bin*
L280[06:36:14] <Kodos> Dat feel when your dryer makes the whole house smell gewd
L281[06:36:43] <FerretPL> http://pastebin.com/2WNhKhvh
L282[06:37:14] <FerretPL> is codechicken's chunkloading dependant on optifine?
L283[06:37:40] <Kodos> Not that I'm aware of
L284[06:38:05] <MalkContent> i don't think theres a single mod depending on optifine
L285[06:38:16] <FerretPL> same here
L286[06:38:25] <FerretPL> i posted report coz
L287[06:38:41] <FerretPL> i thought its weird
L288[06:39:15] <Kodos> Er
L289[06:39:23] <Kodos> Do you still have electricraft in after removing DragonAPI?
L290[06:39:26] <Kodos> I didn't see that one initially
L291[06:39:49] <FerretPL> no i added it after eliminating it as source of problem
L292[06:40:11] ⇨ Joins: Baburek (~Baburek@109.110.43.9)
L293[06:41:17] <FerretPL> brb
L294[06:50:24] *** Vigaro|AFK is now known as Vigaro
L295[07:03:44] <GeoDoX> Did you get it FerretPL ?
L296[07:07:45] <FerretPL> wait im checking
L297[07:08:10] <FerretPL> nope
L298[07:08:19] <FerretPL> w/o optifine still not working
L299[07:09:20] <FerretPL> it looks like a mod is overlaying a texture over crafting grid
L300[07:12:09] <FerretPL> but im probably wrong
L301[07:12:24] <FerretPL> ill look at output log when crafting
L302[07:13:10] <ThePsionic> I just bought Fallout 4
L303[07:13:12] <ThePsionic> RIP my life
L304[07:13:18] <sham1> Heh
L305[07:13:21] <FerretPL> same here
L306[07:13:32] <ThePsionic> Only had to pay € 8,07 though
L307[07:13:36] <FerretPL> !
L308[07:13:41] <FerretPL> where...?
L309[07:13:52] <ThePsionic> I got like € 51 from selling old TF2 stuff on the community market
L310[07:14:00] <FerretPL> wow
L311[07:14:05] <ThePsionic> And I got all of that by just playing the game
L312[07:14:10] <ThePsionic> So all in all pretty damn good
L313[07:14:32] <FerretPL> i bought mine for full price but...
L314[07:14:44] <FerretPL> i earned those money easily
L315[07:14:48] <ThePsionic> If I don't like it I can always refund it :P
L316[07:14:58] <FerretPL> you WILL like it
L317[07:15:12] <ThePsionic> I've been playing quite some Borderlands 2 lately, so I think I will ye :P
L318[07:15:30] <ThePsionic> Good thing I have a 2TB hard drive
L319[07:15:32] <FerretPL> i photoshoped a few photos for some people and i earned 100$(!)
L320[07:15:33] <sham1> Fallout hype
L321[07:15:38] <FerretPL> yep
L322[07:15:46] <FerretPL> everyone board hype train
L323[07:15:48] <ThePsionic> FerretPL: I wish I could make money that easily
L324[07:15:52] <ThePsionic> That's like a month's work for me
L325[07:16:00] <FerretPL> learn photoshop :)
L326[07:16:41] <ThePsionic> I'm what you would call "creatively challenged"
L327[07:17:14] <ThePsionic> Anyway, I should do this assignment before getting back to gaming
L328[07:17:29] <FerretPL> btw whats your steam nick?
L329[07:17:44] <FerretPL> maybe we'll play BL2 together
L330[07:18:32] <ThePsionic> http://steamcommunity.com/id/Trahaearne
L331[07:18:58] <FerretPL> ok im adding you
L332[07:19:32] <FerretPL> tobdog?
L333[07:19:36] ⇨ Joins: Rious (~Morten@197.32.34.95.customer.cdi.no)
L334[07:19:56] <sham1> Argh
L335[07:20:05] <sham1> My neck hurts so much
L336[07:20:13] <FerretPL> what happened?
L337[07:20:40] <ThePsionic> I tried to kill sham1
L338[07:20:43] <FerretPL> XD
L339[07:20:44] <ThePsionic> It failed, apparently
L340[07:20:55] <FerretPL> maybe try darknet?
L341[07:21:10] <FerretPL> ill give you link to 1000$per kill offer
L342[07:21:22] <FerretPL> (if i find it XD)
L343[07:22:06] <FerretPL> guys do you know any tutorial about animating models for mc mods(with code tutorial)
L344[07:23:22] <diesieben07> which type of models? also which MC version?
L345[07:23:37] <FerretPL> 1.7.10 blender models for mobs
L346[07:23:47] <diesieben07> uhh so obj models? glhf
L347[07:24:18] <FerretPL> ok lets try other way
L348[07:24:23] <FerretPL> Any model*
L349[07:24:34] <diesieben07> any model? even more glhf :D
L350[07:24:38] <FerretPL> XD
L351[07:24:46] <sham1> B3d could work
L352[07:24:47] <diesieben07> MC entity animations are all hand written in code
L353[07:25:22] <sham1> But glhf parsing b3d in 1.7.10
L354[07:25:29] <FerretPL> XD
L355[07:25:51] <FerretPL> so its worse worser or worserererer? :p
L356[07:25:52] <sham1> Instead of using 1.8 where b3d stuff is provided to you by forge
L357[07:26:00] <sham1> Animations and all
L358[07:26:09] <diesieben07> really? it does animations?
L359[07:26:13] <sham1> Yes
L360[07:26:15] <ThePsionic> FerretPL: I just go with pure JSON and it seems to work out for me x)
L361[07:26:16] <diesieben07> wow.
L362[07:26:17] <sham1> Keyframes
L363[07:26:50] <sham1> You *can* do keyframes with OBJ if you hate yourself
L364[07:26:58] <FerretPL> #totally_understood #modelingpro #moddingpro
L365[07:27:03] <FerretPL> ;)
L366[07:27:28] <sham1> Hey, I learnt about keyframes with SFM
L367[07:27:39] <ThePsionic> http://i.imgur.com/sxGfmii.png what the fuck is this
L368[07:27:56] <sham1> It's a picture
L369[07:28:09] <FerretPL> 1 open IDE
L370[07:28:18] <FerretPL> 2 push colorful buttons
L371[07:28:21] <ThePsionic> Thanks sham1
L372[07:28:22] <FerretPL> 3 ???
L373[07:28:26] <FerretPL> 4 profit
L374[07:28:29] <ThePsionic> Thanks FerretPL
L375[07:28:45] <sham1> ThePsionic, you did ask
L376[07:28:55] <ThePsionic> pls
L377[07:28:55] <sham1> And I answered
L378[07:29:05] <FerretPL> well that how i get ideas for items for my random mods
L379[07:29:14] ⇦ Quits: DemoXin (~DemoXin@168.sub-70-210-56.myvzw.com) ()
L380[07:29:33] <FerretPL> i open txt push buttons and try to find words in the randomness
L381[07:30:00] <Wuppy> o/
L382[07:30:26] <FerretPL> D: !
L383[07:30:34] <FerretPL> wuppy! its that you?!
L384[07:30:41] <Wuppy> yes I am wuppy
L385[07:30:51] <Wuppy> that's why my username is wuppy :P
L386[07:31:02] <FerretPL> #ofcourse
L387[07:31:03] <sham1> :p
L388[07:32:10] <sham1> Ibuprofen is so good
L389[07:32:13] <Wuppy> question, what do you guys think of this 90s song https://www.youtube.com/watch?v=llyiQ4I-mcQ
L390[07:32:24] <sham1> My neck no longer hurts too badly
L391[07:32:40] <FerretPL> https://www.youtube.com/watch?v=m2ZkXUcU8T8
L392[07:39:29] <FerretPL> shit
L393[07:39:39] <FerretPL> still no clear solution for my problem
L394[07:40:01] <FerretPL> i got it to disappear for one restart but that was random
L395[07:42:01] ⇨ Joins: alex_6611 (~alex_6611@p54936CDC.dip0.t-ipconnect.de)
L396[07:55:53] ⇦ Quits: Otho (~Otho@191.189.97.114) (Remote host closed the connection)
L397[07:59:11] *** zz_SnowShock35 is now known as SnowShock35
L398[07:59:14] <code_> What problem, FerretPL?
L399[07:59:32] <FerretPL> items not visible in crafting grid
L400[08:00:20] <code_> Dev workspace or laymen client?
L401[08:03:39] <sham1> yay
L402[08:03:43] <Lunatrius> Shouldn't the following throw NoClassDefFoundError when the first parameter is false and GuiIngameModOptions doesn't exist? if (ConfigurationHandler.replaceInGameConfig && event.gui instanceof GuiIngameModOptions) { /* doshit */ }
L403[08:04:02] <sham1> I made my nav-bar in my mod's website stick to the top of the screen upon scrolling past it
L404[08:09:00] <diesieben07> so position:sticky? :D
L405[08:09:12] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L406[08:09:28] <sham1> wait
L407[08:10:13] <sham1> FUCKING HELL
L408[08:10:16] <diesieben07> haha
L409[08:10:18] <sham1> I did all this jQuery stuff
L410[08:10:35] <diesieben07> well, IE doesnt support it
L411[08:10:38] <sham1> While I could have used position: sticky instead
L412[08:10:39] <sham1> Well
L413[08:10:40] <diesieben07> http://caniuse.com/#feat=css-sticky
L414[08:10:44] ⇨ Joins: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L415[08:10:55] <diesieben07> wut
L416[08:10:58] <diesieben07> chrome doesnt have it either!
L417[08:11:03] <diesieben07> fu google
L418[08:11:03] <sham1> Okay
L419[08:11:16] <sham1> Maybe my little jQuery thing is relevant after all
L420[08:12:41] <sham1> why is firefox and safari the only ones that can sticky
L421[08:12:51] <diesieben07> because its fairly new
L422[08:13:28] <sham1> Also
L423[08:13:39] <sham1> Why do I use Firefox version 42
L424[08:13:45] <sham1> Godamnit
L425[08:14:20] <diesieben07> why do you use firefox period? :D
L426[08:14:32] <sham1> Because I like the amount of stuff
L427[08:14:37] <sham1> Also
L428[08:14:54] <sham1> I'd rather not be in the chrome bandwagon
L429[08:14:58] <PrinceCat> I recently switched over to Safari from Chrome...
L430[08:15:12] <diesieben07> why not?
L431[08:15:14] <PrinceCat> I've always been a Chrome user, but it's just so hungry... and Apple have me in their grips.
L432[08:15:20] <diesieben07> google is love, google is life.
L433[08:15:25] <PrinceCat> Safari syncs between all my devices.. haha
L434[08:15:39] ⇦ Quits: portablejim (~portablej@ppp255-221.static.internode.on.net) (Quit: Konversation terminated!)
L435[08:15:39] <diesieben07> so does chrome
L436[08:15:50] <PrinceCat> Oh I know, but it interfaces well with all my Apple products.
L437[08:15:51] <sham1> he propaby has iOS
L438[08:15:59] <PrinceCat> Sham nailed it.
L439[08:16:00] <sham1> Yeh
L440[08:16:04] <diesieben07> well, yeah
L441[08:16:06] <PrinceCat> inb4 Apple hate
L442[08:16:12] <diesieben07> if you are in the apple bubble, you need to use all apple
L443[08:16:14] <PrinceCat> "Ew mac fag fuk u"
L444[08:16:16] <diesieben07> then its kinda awesome
L445[08:16:26] <diesieben07> but thats just too ridiculously expensive imho
L446[08:16:33] <PrinceCat> Yeah, I do agree there..
L447[08:16:41] <PrinceCat> I have like a $3k RMBP, haha.
L448[08:17:01] <diesieben07> rmbp?
L449[08:17:06] <PrinceCat> Retina MacBook Pro
L450[08:17:12] <diesieben07> oh
L451[08:17:43] <Unh0ly_Tigg> my *grandmother* bought one of those 5K macs recently...
L452[08:17:49] <diesieben07> oh god
L453[08:17:49] <PrinceCat> Seriously?
L454[08:17:52] <PrinceCat> Oh my..
L455[08:17:52] <Unh0ly_Tigg> yeah...
L456[08:17:59] <diesieben07> should've gave her a chromebook or something
L457[08:18:03] <Unh0ly_Tigg> granted, she's rich.
L458[08:18:05] <diesieben07> or a cheap linux box
L459[08:18:19] <PrinceCat> Tbh, she just needs a flip phone.
L460[08:18:31] <Unh0ly_Tigg> if she decided to sell her house, it would be worth over a million
L461[08:18:38] <diesieben07> :O
L462[08:18:46] <PrinceCat> Jesus..
L463[08:18:52] <Unh0ly_Tigg> yeah, lives within an hour of san fran
L464[08:18:53] <sham1> Umn
L465[08:19:08] <sham1> A mansion?
L466[08:19:31] <PrinceCat> You'll find that you don't actually need to have a mansion to pay over a million for a house these days.
L467[08:19:40] <Unh0ly_Tigg> nope, just older with lots of upgrades. 2 story, big backyard with a large deck
L468[08:19:44] <PrinceCat> Nice houses close to the city can very quickly get expensive.
L469[08:19:59] <PrinceCat> The housing market is a mess..
L470[08:20:00] *** TTFT|Away is now known as TTFTCUTS
L471[08:20:08] <diesieben07> my parents live in a 1/4 million dollar house, too. its not THAT hard to get to
L472[08:20:09] <sham1> Especially after 2008
L473[08:20:11] <sham1> I'm sorry
L474[08:20:16] <sham1> That was a lame joke
L475[08:20:48] <Unh0ly_Tigg> she and my late grandfather have lived in that house longer than I've been alive, and I'm 22...
L476[08:21:05] <Unh0ly_Tigg> he used to work for kodak, and was in the military
L477[08:31:23] <GeoDoX> ThePsionic, I just got done downloading the game overnight. Took 8 hours. Played it for an hour and now I have to go to work :'(
L478[08:31:39] <sham1> It'll be there when you come back
L479[08:31:57] <ThePsionic> RIP GeoDoX
L480[08:32:33] <GeoDoX> ThePsionic, I didn't sleep at all. I'm going to actually die at work today haha. FML.
L481[08:32:57] <GeoDoX> Anyway, I gotta head off. Good luck!
L482[08:32:58] <shadowfacts> does anyone know what kind of recipes Thermal * use?
L483[08:33:12] *** GeoDoX is now known as GeoDoX|Work
L484[08:33:38] <sham1> Umn
L485[08:33:41] <sham1> what do you mean
L486[08:33:58] <shadowfacts> Thermal Expansion adds a recipe for paper with 4 sawdust and 1 bucket of water
L487[08:34:06] <shadowfacts> My mod adds an Infinite Water Bucket
L488[08:34:19] <sham1> Paper for days
L489[08:34:27] <shadowfacts> Part of that is that it automatically adds alt recipes using the infinite one instead of the regular one
L490[08:35:04] <shadowfacts> it goes through every recipe in the CraftingManager recipe list looking for a one that has a water bucket in it so it can duplicate, replace the bucket, and re-add it
L491[08:35:21] <shadowfacts> right now I'm checking ShapedRecipes, ShapelessRecipes, ShapedOreRecipes, and ShapelessOreRecipes
L492[08:35:31] <shadowfacts> but that still doesn't find the TE paper recipe
L493[08:35:43] <sham1> It can use its own crafting handle
L494[08:35:47] <sham1> Not sure though
L495[08:38:57] <gigaherz> shadowfacts: it's probably some custom class implementing IRecipe
L496[08:39:29] <sham1> bad to say because TE is closed-sourcew
L497[08:40:06] <gigaherz> http://minecraft.curseforge.com/projects/thermalexpansion/files/2246924#additional-files
L498[08:40:11] <gigaherz> get the dev jar
L499[08:40:15] <gigaherz> add it as a library
L500[08:40:23] <gigaherz> and explore from within idea/eclipse ;P
L501[08:40:44] <PrinceCat> Alternatively run it through BON to deobfuscate it, haha.
L502[08:40:57] <sham1> Well that's cheating
L503[08:40:59] <sham1> Although
L504[08:41:41] <sham1> You could iterate through the IRecipe list in postInit and find any recipes with a water bucket in them
L505[08:41:48] <sham1> And then from that make your infi-water thing
L506[08:41:59] <sham1> and add those recipes
L507[08:42:01] <gigaherz> xcept IRecipes don't have a list of ingredients
L508[08:42:22] <gigaherz> they take an InventoryCrafting, and return an ItemStack
L509[08:42:29] <gigaherz> it's a black box otherwise
L510[08:42:29] <sham1> wait
L511[08:42:30] <sham1> Wat
L512[08:42:36] <sham1> Godamn it
L513[08:43:06] <Unh0ly_Tigg> they have a match method and a get output method, but no get inputs method.
L514[08:43:24] <sham1> well that's stupid
L515[08:43:31] <sham1> It would have made this so much easier
L516[08:43:43] <gigaherz> but it's how it works so...
L517[08:44:33] <sham1> doesnt make it any less stupid
L518[08:44:58] <gigaherz> also, it's not really stupid
L519[08:45:00] ⇦ Quits: PrinceCat (~PrinceCat@58-6-214-113.dyn.iinet.net.au) (Quit: My Mac has gone to sleep. ZZZzzz…)
L520[08:45:09] <gigaherz> suppose you have a food recipe
L521[08:45:19] <gigaherz> that can take any 4 food ingredients
L522[08:45:30] <gigaherz> and it decides on the attributes of the output based on those ingredients
L523[08:45:51] <gigaherz> you can't manually add all the combinations
L524[08:46:13] <Unh0ly_Tigg> well, I installed ubuntu on to this old laptop, an during install, it saw that it had internet. but now it doesn't even list ethernet in "ip -h link"...
L525[08:46:18] <gigaherz> well the banners work like that too ;P
L526[08:46:42] <gigaherz> there's a whole lot of banner recipes, and they all depend on the elements on the crafting table AND the previous state of the banner
L527[08:46:48] ⇦ Quits: jk-5 (jk-5@znc.eth2.link) (Ping timeout: 195 seconds)
L528[08:46:49] <gigaherz> so it's an opaque IRecipe
L529[08:47:11] <gigaherz> so as annoying and frustrating as it is
L530[08:47:15] <ThePsionic> gais
L531[08:47:16] <ThePsionic> http://git.io/vBfs4
L532[08:47:19] <ThePsionic> did I do a good
L533[08:47:25] <gigaherz> there's not much to do about it but handle each mod explicitly
L534[08:47:40] ⇨ Joins: AforAnonymous (bitch2k@dyn-042-143.vix1.mmc.at)
L535[08:47:43] <gigaherz> or tell people to use custom recipe systems to add your thing
L536[08:47:58] <sham1> kistus
L537[08:48:00] <sham1> Jeexz
L538[08:48:04] <sham1> The hell is that
L539[08:48:38] <gigaherz> reunification of overengineered subclasses
L540[08:48:40] <gigaherz> apparently
L541[08:49:16] <ThePsionic> sham1: do words
L542[08:49:39] <shadowfacts> o_O
L543[08:49:46] <sham1> I did words
L544[08:49:54] <ThePsionic> <sham1> kistus
L545[08:49:54] <ThePsionic> <sham1> Jeexz
L546[08:49:55] <ThePsionic> sure
L547[08:49:55] <shadowfacts> when I iterate through every IRecipe in the CraftingManager's recipe list, there's only one that has a paper output
L548[08:50:12] <ThePsionic> shadowfacts: well yeah, 3 sugar
L549[08:50:12] <sham1> "Jeexz" is a typo
L550[08:50:27] <shadowfacts> there should be at least two
L551[08:50:33] <ThePsionic> Why?
L552[08:50:33] <shadowfacts> the TE sawdust one isn't ther
L553[08:50:38] <ThePsionic> Oh modded
L554[08:50:39] <ThePsionic> right
L555[08:51:20] <shadowfacts> recipes are supposed to be registered in the init phase, right?
L556[08:51:35] <gigaherz> "supposed to".
L557[08:51:40] <gigaherz> a lot of things mess with recipes in post-init
L558[08:52:13] <shadowfacts> TE adds the recipes in postInit
L559[08:52:30] <shadowfacts> I added "after:ThermalExpansion" to my mods dep string and now it works
L560[08:53:11] <shadowfacts> damnit
L561[08:53:25] ⇨ Joins: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
L562[08:53:34] <sham1> why TE why
L563[08:53:40] <shadowfacts> is there any way to say that my mod should be loaded after everything except in cases that would cause circular dependencies?
L564[08:54:05] <gigaherz> not that I know of
L565[08:54:32] <shadowfacts> v-v
L566[08:54:37] <ThePsionic> rip shadowfacts
L567[08:55:25] <ThePsionic> shadowfacts: give me some shadow facts
L568[08:55:38] <shadowfacts> the outer edge of a shadow is called the penumbra, IIRC
L569[08:55:52] <ThePsionic> that is a very interesting shadow fact
L570[08:56:12] <sham1> Well, it is true
L571[08:56:16] <ThePsionic> http://i.imgur.com/pbKpa4l.png
L572[08:56:17] <ThePsionic> Yep
L573[09:00:12] ⇨ Joins: HassanS6000 (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L574[09:01:52] <Kodos> Hypothetically, how hard would it be to port the mod I just made for 1.7.10 to 1.8?
L575[09:02:18] <ThePsionic> Depends on the complexity
L576[09:02:44] <Kodos> It's a two class mod, that adds a single item which uses metadata to have 16 items in the game, all the dyes basically
L577[09:02:56] <ThePsionic> In that case, not hard
L578[09:03:26] <ThePsionic> The two big things are changing the imports from cpw.whatever to net.minecraftforge
L579[09:03:44] <ThePsionic> And using JSON model files to define your items
L580[09:04:02] <Kodos> Even as just items?
L581[09:04:25] <ThePsionic> I mean item models, sorry
L582[09:04:40] <Kodos> They're just sprites, nothing fancy
L583[09:04:48] <ThePsionic> In your case (I saw a screenshot earlier), you probably have a base texture and an overlay that gets colored
L584[09:05:04] <Kodos> Nope, 16 different textures, selected based on item metadata
L585[09:05:15] <ThePsionic> Doesn't matter a lot
L586[09:05:32] ⇨ Joins: Brokkoli (~Brokkoli@f054109210.adsl.alicedsl.de)
L587[09:05:44] <ThePsionic> Just means you have to create 16 of these suckers https://github.com/ThePsionic/undercraft/blob/master/src/main/resources/assets/undercraft/models/item/abandonedquiche.json
L588[09:06:01] <ThePsionic> And change layer0 accordingly
L589[09:06:12] <Kodos> Even using 2D png files, I have to make a JSON model?
L590[09:06:15] <ThePsionic> Yep
L591[09:06:16] <Kodos> No wonder people hate on 1.8 so much
L592[09:06:17] ⇦ Quits: Kotoro[LT] (~Kotoro@c-73-16-181-218.hsd1.ct.comcast.net) (Ping timeout: 206 seconds)
L593[09:06:21] <Kodos> That's fucking retarded
L594[09:06:51] <ThePsionic> Go scream at Mojang :^]
L595[09:07:02] <Kodos> You misspelled Microsoft
L596[09:07:24] <ThePsionic> I just made a template in IDEA which allows me to instantly create a base JSON file
L597[09:07:38] *** cpw|out is now known as cpw
L598[09:08:00] <ThePsionic> Kodos: Wasn't 1.8 pre-MS?
L599[09:08:08] <Kodos> ¯\_(ツ)_/¯
L600[09:08:21] <sham1> you don't *have* to make JSON files for even 2D png files
L601[09:08:30] <sham1> But it is convenient
L602[09:09:12] <diesieben07> anyone good with vector math and willing to help me? :D
L603[09:09:32] <gigaherz> "good" is relative
L604[09:09:34] <sham1> Tell us what is it and we can see what you need
L605[09:09:34] <gigaherz> what's your issue? ;P
L606[09:09:37] <sham1> Also that
L607[09:09:47] <ThePsionic> Kodos: I was right! 1.8 came out on September 2, 2014, while Microsoft acquired Mojang on September 15th
L608[09:09:53] <diesieben07> well, so i have two vectors and i am trying to calculate a rotation matrix between the two
L609[09:09:58] <diesieben07> i found this: http://math.stackexchange.com/a/476311
L610[09:10:02] <gigaherz> [16:17] (Kodos): You misspelled Microsoft
L611[09:10:08] <gigaherz> MS aren't involved in the development
L612[09:10:27] <ThePsionic> ^ they basically just bought them for their VR headset
L613[09:10:27] <diesieben07> but cross product doesnt work (obviously) when the vectors are e.g. (0, 0, 1) (0, 0, -1)
L614[09:10:29] <sham1> They just own the intellectual property
L615[09:10:32] <gigaherz> they just gave them a lot of money, and take a lot of money in return
L616[09:10:42] <diesieben07> well, it does work, but this will give then give invalid resuts since at some point it leads to dividing by 0
L617[09:10:59] <sham1> So you want to get the angle between the vectors to get the rotations?
L618[09:11:00] <ThePsionic> (also wow 1.8 is over a year old)
L619[09:11:08] <diesieben07> uhhh
L620[09:11:10] <diesieben07> kinda, yeah
L621[09:11:13] <sham1> Yet most mods are in 1.7.x
L622[09:11:15] <sham1> Kinda sad
L623[09:11:17] <diesieben07> i just followed that calucaltion i do not fully undestand it
L624[09:11:21] <ThePsionic> ikr sham1
L625[09:11:54] <ThePsionic> No wait sham1 get this
L626[09:12:09] <ThePsionic> Earlier this month I found a MCForum thread to announce a new mod
L627[09:12:14] <ThePsionic> It was made on Nov 5th
L628[09:12:24] <ThePsionic> It described the mod as being for 1.6.4
L629[09:15:36] *** cpw is now known as cpw|out
L630[09:16:15] <diesieben07> sham1, angle between vectors is trivial and not enough.
L631[09:16:15] <gigaherz> mods are in 1.7.10 because of traction
L632[09:16:32] <gigaherz> "all the mods I use are on 1.7.10, so I want my idea ALSO on 1.7.10"
L633[09:18:03] <gigaherz> diesieben07: http://es.mathworks.com/matlabcentral/answers/16243-angle-between-two-vectors-in-3d
L634[09:18:14] <gigaherz> check the accepted answer
L635[09:18:36] <diesieben07> only the angle is not enough
L636[09:18:40] <gigaherz> no wait
L637[09:18:42] <gigaherz> nevermind yeah
L638[09:18:45] <gigaherz> it's not the "3d angle"
L639[09:18:49] <gigaherz> it's a simplified numeric value
L640[09:19:17] <gigaherz> ah i see
L641[09:19:27] <gigaherz> okay so from the cross product you get the rotation axis
L642[09:19:29] <gigaherz> if it's 0
L643[09:19:32] <gigaherz> choose ANY axis
L644[09:19:37] <gigaherz> because it won't matter, it's either 0 or 180
L645[09:20:00] <sham1> getthe angle for all axis
L646[09:20:05] <gigaherz> then you have axis+angl3e
L647[09:20:08] <gigaherz> angle*
L648[09:20:13] <gigaherz> from which you can build a quaternion
L649[09:20:17] <diesieben07> you are both confusing me greatly
L650[09:20:21] <gigaherz> and there's tools to translate a quaternion to a matrix
L651[09:20:21] <diesieben07> what the hell is a quaternion
L652[09:20:39] <gigaherz> a quaternion is a 4-component supercomplex number that can represent any 3D rotation
L653[09:20:56] <sham1> :D
L654[09:20:57] <diesieben07> supercomplex? why is this so stupidly hard
L655[09:20:59] <gigaherz> it's much morecompact than a matrix when you just need rotations
L656[09:21:07] <gigaherz> okay! it's a "thing"
L657[09:21:16] <gigaherz> that can represent 3D rotations with just 4 numbers
L658[09:21:46] ⇦ Quits: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se) (Ping timeout: 206 seconds)
L659[09:21:47] <ThePsionic> General Java coding style question, if I have an if-statement with a return at the end, should or shouldn't I put an else?
L660[09:22:13] <sham1> Not really
L661[09:22:15] <diesieben07> how does that help me...
L662[09:22:17] <gigaherz> diesieben07: look at google something like "rotation matrix from axis and angle"
L663[09:22:17] <sham1> Unless you want else-if
L664[09:22:41] <gigaherz> now
L665[09:22:42] <diesieben07> i dont even know how to get axis and angle :D
L666[09:22:50] <gigaherz> the axis from the cross product
L667[09:22:53] <diesieben07> i really just copied that formular i linked earlier
L668[09:23:07] <gigaherz> the angle from the dot product
L669[09:23:16] <diesieben07> ok
L670[09:23:19] <diesieben07> yeah makes sense
L671[09:23:24] <gigaherz> axis = dot(a,b).normalized()
L672[09:23:32] <gigaherz> angle = acos(dot(a,b))
L673[09:23:42] <gigaherz> eh
L674[09:23:45] <gigaherz> ais = cross**
L675[09:23:47] <gigaherz> axis*^
L676[09:23:50] * gigaherz sighs
L677[09:24:08] <gigaherz> there's special cases when the vectors are parallel
L678[09:24:27] <diesieben07> yes that special case is my issue
L679[09:24:34] <gigaherz> but those cases you can tell easily
L680[09:24:58] <diesieben07> basically my two vectors always only have ONE component set to either 1 or -1
L681[09:25:08] <gigaherz> uh
L682[09:25:12] <diesieben07> it all works except when they have 1 and -1 in the same position
L683[09:25:17] <gigaherz> then wtf do you need complex maths for? XD
L684[09:25:36] <diesieben07> because it is already done for me then and i dont need to think
L685[09:25:42] <diesieben07> i suck at imagining ANYHTING 3d like
L686[09:26:05] <sham1> Even though you live in a 3d world
L687[09:26:16] <diesieben07> shut up, ok ? :D
L688[09:26:23] <gigaherz> okay then
L689[09:26:26] <gigaherz> dot product
L690[09:26:31] <gigaherz> if the cross product is 0
L691[09:26:36] <gigaherz> dot product will either be 1 or -1
L692[09:26:48] <diesieben07> yea
L693[09:26:49] <gigaherz> if it's 1, the rotation is 0, matrix is identity
L694[09:27:03] <gigaherz> if it's -1, they are opposite, so the rotation matrix is ANY 180 degree rotation
L695[09:27:24] <gigaherz> there are infinite possibilities so you probably want to rotat around Y
L696[09:27:28] <gigaherz> which will leave "up" upwards
L697[09:27:55] <diesieben07> except i cannot choose just ANY axis
L698[09:28:11] <diesieben07> if the vectors are (0, -1, 0) and (0, 1, 0) and i roate 180 around Y
L699[09:28:13] <diesieben07> nothing happens
L700[09:28:40] <gigaherz> exactly
L701[09:28:42] <gigaherz> case by case ;P
L702[09:28:47] <gigaherz> you can't work around it
L703[09:28:50] <gigaherz> these ARE special cases
L704[09:28:54] <gigaherz> need special treatment
L705[09:29:32] <gigaherz> so I'd probably choose either X or Z, whichever happens to contain the "front" face, so that the front remains the front
L706[09:29:32] <diesieben07> :/
L707[09:29:41] <diesieben07> what the fuck is this stupid maths if it doesnt work universally
L708[09:29:43] <diesieben07> that deeply upsets me
L709[09:29:49] <gigaherz> because there's no universal answer
L710[09:30:00] <gigaherz> there are literally infinite ways to rotate something so that it's backward
L711[09:30:12] <gigaherz> it has infinite solutions, and none of them is better than the rest
L712[09:30:21] <diesieben07> ok so...
L713[09:30:21] <gigaherz> so you have to choose
L714[09:30:33] <diesieben07> so
L715[09:30:36] <gigaherz> if cross(a,b) is < epsilon
L716[09:30:41] <gigaherz> handle special cases here
L717[09:30:42] <gigaherz> else
L718[09:30:47] <gigaherz> general-purpose rotation matrix
L719[09:30:48] <gigaherz> endif
L720[09:31:00] *** Kodos is now known as Kodos|Zzz
L721[09:31:02] <diesieben07> yes, but how do i handle those? just... program in all by hand?
L722[09:31:06] <gigaherz> yup.
L723[09:31:06] <diesieben07> that is ridculously ugly
L724[09:31:10] <gigaherz> it's necessary.
L725[09:31:13] <diesieben07> fuck me
L726[09:31:30] <sham1> I'd rather not
L727[09:31:42] <diesieben07> hue hue
L728[09:31:44] <diesieben07> so
L729[09:31:55] <diesieben07> how do i get a rotation matrix that rotates 180 around a given axis?
L730[09:32:11] <gigaherz> the matrix library must have methodsfor it
L731[09:32:38] <diesieben07> no it doesnt.
L732[09:32:55] <diesieben07> it doesnt even have a "give me identity matrix"
L733[09:32:58] <gigaherz> https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
L734[09:33:03] <gigaherz> that library sucks then
L735[09:33:05] <gigaherz> badly.
L736[09:33:15] <diesieben07> its vecmath, it coms with minecraft
L737[09:33:21] <gigaherz> you may want to consider building the matrix with another library
L738[09:33:28] <gigaherz> and then transferring over the individual values
L739[09:33:44] <diesieben07> i am not bundling a library just for this shit
L740[09:34:16] <sham1> Make your own matrix manipulation lib into SevenCommons :P
L741[09:34:20] <diesieben07> meh
L742[09:34:27] <diesieben07> thanks for your help guys i think i can make this work now
L743[09:36:54] <Cazzar> Alsp
L744[09:37:06] <diesieben07> turns out i only need 1 special case after all
L745[09:37:22] <diesieben07> because the one vector is always (1, 0, 0)
L746[09:39:42] <diesieben07> yup, works :D
L747[09:40:06] <Cazzar> Also* the identity matrix is this https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
L748[09:40:33] ⇨ Joins: Purebe (~Purebe@h91.215.117.75.dynamic.ip.windstream.net)
L749[09:40:47] <diesieben07> yeh i am not in gl context tho
L750[09:42:59] ⇨ Joins: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L751[09:43:18] <Pennyw95> Hi guys, a little question...I'm in the process of coding some slabs, and I took for granted that all the methods that make slabs merge and be placed on either the upper or lower half of a 1x1x1 space were inside ItemSlab.class, so I extended that for my ItemBlock class. However, no matter where I aim, the slab gets always placed in the lower half of the space, unless there's another slab already. In the
L752[09:43:19] <Pennyw95> latter case, they merge. Am I missing something?
L753[09:43:19] ⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L754[09:43:59] ⇦ Quits: Jezza (~Jezza@92.206.12.28) (Ping timeout: 378 seconds)
L755[09:44:54] <Cazzar> diesieben07 I did some 3d model transformation stuff, referencing GO docs
L756[09:45:06] <Wuppy> I've got one of the hardest choices in life atm.... which pizza to get
L757[09:45:24] <Cazzar> GL docs* namely for the math.
L758[09:46:11] <gigaherz> Pennyw95: chances are the ItemBlock matters
L759[09:46:20] <gigaherz> you may need to have a custom ItemBlock for slabs
L760[09:46:29] <gigaherz> possibly inheriting from the slab's itemblock
L761[09:46:55] <Pennyw95> I made one extending ItemSlab, but just for the unlocalizedname
L762[09:47:02] <Wuppy> o____0 pizza with: Crème fraîche, mozzarella, red union, raclette, bacon & potato wedges
L763[09:47:04] ⇨ Joins: laci200270 (~laci20027@78.92.233.193)
L764[09:47:07] <Pennyw95> didn't override anything else
L765[09:47:14] <Wuppy> the creme fraiche replaces tomato sauce
L766[09:47:18] <gigaherz> hmm maybe check there
L767[09:47:20] <gigaherz> dunno
L768[09:47:28] <Wuppy> is that weird to you guys as well or might it actually be great?
L769[09:47:29] <laci200270> how can I store an enum in nbt?
L770[09:47:38] <gigaherz> Wuppy: I can't picture that being delicious XD
L771[09:47:48] <Wuppy> same here
L772[09:48:12] <Wuppy> doesn't make my choice any easier though...
L773[09:48:46] <gigaherz> well my choice for pizza is usually something like tomato sauce, bacon, ham, onion, cheese
L774[09:48:46] <Wuppy> there's 12 amazing pizzas... how does one make a choice from that
L775[09:49:11] <Wuppy> have you ever tried a pizza with bbq sauce instead of tomato?
L776[09:49:37] <gigaherz> I have had bbq pizza with ground meat and bbq sauce
L777[09:49:44] <gigaherz> but I don't like bbq sauce so much
L778[09:49:51] <Wuppy> o________________________________________0
L779[09:50:23] <gigaherz> it's too strong ;P
L780[09:50:32] <gigaherz> I tend to dislike overly strong flavours
L781[09:50:38] <Wuppy> one pizza which is actually very delicious, tomato sauce, mozerella, leg-ham and honey-mustard sauce on top
L782[09:50:58] <gigaherz> never had that sauce
L783[09:51:01] <gigaherz> never heard of it even
L784[09:51:09] <Wuppy> you know honey and mustard
L785[09:51:12] <laci200270> how can I store an enum in nbt?
L786[09:51:12] <Wuppy> combine that
L787[09:51:14] <Pennyw95> @gigaherz I think I got it, I missed to add slab's properties in getMetaFromState
L788[09:51:14] <gigaherz> possibly not something we use in Spain ;P
L789[09:51:20] <Wuppy> I don't like mustard but togehter, it's glorious
L790[09:51:25] <Wuppy> spain :O
L791[09:51:26] <Unh0ly_Tigg> laci200270, if you know that the enum definitions aren't going to change, store the value of the enum's ordinal
L792[09:51:29] <Wuppy> there's so much great food there
L793[09:51:46] <Wuppy> I went to Sevilla and Cordoba once, amazing country :)
L794[09:51:50] <gigaherz> and half of it I don't even like ;P
L795[09:51:53] <Unh0ly_Tigg> definitions in terms of what order they are in.
L796[09:51:56] <laci200270> and how I decode it?
L797[09:52:03] ⇨ Joins: Drullkus (~Drullkus@2601:646:8301:c41e:3867:e1ca:1588:a559)
L798[09:52:32] <Unh0ly_Tigg> lets say it's EnumFacing, you would use EnumFacing.values()[ordinal]
L799[09:52:44] <ThePsionic> So, I'll be making this - should I make it an actual timed event? ;3 http://undertale.wikia.com/wiki/Instant_Noodles#Flavor_Text
L800[09:54:44] <Wuppy> I should just get dominos several times a week, that would make the choice much easier :P
L801[09:55:00] <gigaherz> I can't have pizza that often
L802[09:55:04] <gigaherz> XD
L803[09:55:07] <Wuppy> why not?
L804[09:55:13] <gigaherz> I jsut don't feel like it
L805[09:55:16] <Unh0ly_Tigg> I had pizza for lunch and dinner yesterday...
L806[09:55:27] <Wuppy> Unh0ly_Tigg, you're living the life man!
L807[09:55:28] <Wuppy> :P
L808[09:55:47] <gigaherz> it's just not a food I can eat often
L809[09:55:51] <ThePsionic> Wuppy, opinion pls
L810[09:55:53] <ThePsionic> :3
L811[09:56:06] <Unh0ly_Tigg> lunch was a home baked freshetta, and dinner was pizza hut
L812[09:56:09] <gigaherz> a week later I still feel like not enough time has passed so I still don't feel like I should
L813[09:56:26] <gigaherz> and it's Domino's
L814[09:56:31] <gigaherz> not just a random pizza place ;P
L815[09:56:44] <Wuppy> Dominos is great :)
L816[09:56:52] <Wuppy> ThePsionic, no clue, what's that for? minecraft mod?
L817[09:56:53] <gigaherz> ofc that doesn't mean it's the same over there as in here
L818[09:57:12] <gigaherz> worst thing about Domino's is they have pepsi-brand drinks, instead of cocacola ;P
L819[09:57:15] <ThePsionic> yes Wuppy
L820[09:57:17] <Wuppy> FRESCHETTA® Thin & Crispy Canadian Style Bacon & Pineapple Pizza :<
L821[09:57:27] <ThePsionic> The main question is "should I build in a literal four-minute wait"
L822[09:57:29] <Wuppy> this is called Hawaii pizza, none of that crazy Canadian stuff
L823[09:57:44] <Wuppy> ThePsionic, how about a slightly shorter wait
L824[09:57:59] <ThePsionic> hmm
L825[09:58:02] <ThePsionic> Could do a minute total
L826[09:58:23] <Wuppy> oh by the way, ThePsionic, did you know that NS sucks?
L827[09:58:33] <gigaherz> ThePsionic: maybe something like 10s every "minute"
L828[09:58:56] <ThePsionic> gigaherz: It's now on 15s, but I'm going to test it out still anyway
L829[09:59:04] <ThePsionic> Wuppy: Yes
L830[09:59:21] <Wuppy> it took me THREE god damn hours to travel a bit which is 30 minutes normally
L831[09:59:26] <Unh0ly_Tigg> oh, and Wuppy, we're talking "I had 1 whole pizza, not just 1 or 2 slices" each time.
L832[09:59:50] <Wuppy> there were dozens of people in one line to go to Tilburg, 6 busses went to another place with liek 3 people in them, nothign for us
L833[09:59:52] <gigaherz> I can't eat 1 whole pizza either
L834[09:59:57] <gigaherz> well I can the tiny ones
L835[10:00:02] <Wuppy> Unh0ly_Tigg, like I said, you're living the life :D
L836[10:00:10] <gigaherz> but the "normal" size
L837[10:00:13] <ThePsionic> Now I want pizza
L838[10:00:16] <gigaherz> I'm satisfied with half
L839[10:00:20] <gigaherz> full with 3/4
L840[10:00:34] <Unh0ly_Tigg> and since I'm still living "at home", I don't even have to pay for my pizza...
L841[10:00:53] <Unh0ly_Tigg> well, I don't have to pay for it myself
L842[10:00:57] <FerretPL> hey
L843[10:01:21] <Unh0ly_Tigg> wait, today is sunday...
L844[10:01:26] <ThePsionic> sure is
L845[10:01:30] <gigaherz> yup
L846[10:01:51] <ThePsionic> good day for pizza, i'd say
L847[10:01:54] <Unh0ly_Tigg> which means that tomorrow a new episode of one punch man is available on the site I use to watch it.
L848[10:02:03] <ThePsionic> that's good too
L849[10:02:10] <ThePsionic> anyway
L850[10:02:15] <ThePsionic> time to fallout 4
L851[10:02:18] <Wuppy> shoarma pizza on the way :D
L852[10:02:23] <Wuppy> ThePsionic, it sure is a good day for pizza
L853[10:02:27] <Wuppy> especially with a slight hangover
L854[10:02:43] <Unh0ly_Tigg> and then wednesday, I leave for california to visit my relatives for thanksgiving.
L855[10:02:48] <Pennyw95> Is this something that really needs byte ops or just some hipster thing? getDefaultState().withProperty(VARIANT, StoneType.values()[(meta & 0x7)]);
L856[10:02:52] <Wuppy> mostly because of lack of sleep becuase even though we left the party before it was done, NS managed to delay us so much I was home at 5AM :c
L857[10:04:19] <Wuppy> but at least I always get a nice discount (regardless of which pizza) at Dominos :D
L858[10:05:46] ⇦ Quits: karlthepagan (~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net) (Ping timeout: 206 seconds)
L859[10:06:22] <FerretPL> fuuuuuxxx
L860[10:06:24] <FerretPL> fux
L861[10:06:31] <Wuppy> ?
L862[10:07:09] <unascribed> Pennyw95, it makes the StoneType value only use the bottom 3 bits of the meta, so the top bit can be used for something else
L863[10:07:59] <Pennyw95> ok, thanks :)
L864[10:08:04] <FerretPL> my mom has broken leg with(insert medical name for situation when broken bone pieces moved from each other here) and i have to stay at home! but i have a project for school
L865[10:08:30] <Cazzar> Therefore it guarantees the result to be: 0-7
L866[10:08:32] <FerretPL> shieeeet
L867[10:08:49] <FerretPL> now i probably wont pass to next class
L868[10:09:41] <Wuppy> FerretPL, I'm sure they'd understand if you explain the situation
L869[10:09:48] <FerretPL> no they wont
L870[10:10:02] <diesieben07> fuck yes.
L871[10:10:04] <diesieben07> it works!
L872[10:10:07] <FerretPL> im actually not going to pass and this was my last chance
L873[10:10:28] <sham1> yya
L874[10:10:39] <FerretPL> AND THAT BUG/PROBLEM WITH INVISIBLE ITEMS IS STILL PRESENT...
L875[10:10:45] <FerretPL> sry for caps
L876[10:12:09] <FerretPL> fuuuux
L877[10:12:10] <Cazzar> FerretPL get the doctor to sign something for you if you can :P
L878[10:12:21] ⇨ Joins: karlthepagan (~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net)
L879[10:12:22] <FerretPL> i cannot unfortunatelly
L880[10:12:49] <FerretPL> they can only give me papers that i am helping my mother but this isnt enough
L881[10:13:21] <FerretPL> and i have therapy scheduled for tomorrow :C
L882[10:13:34] <FerretPL> life's a bitch :'C
L883[10:14:17] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L884[10:15:12] <Cazzar> That theoretically should be in most cases.
L885[10:16:10] <FerretPL> GUYS GUYS! i found out what was causing the problem with mc!
L886[10:16:29] <heldplayer> Is it MC?
L887[10:16:38] <FerretPL> yes and no
L888[10:16:39] ⇨ Joins: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net)
L889[10:17:41] <FerretPL> ill test once again
L890[10:17:54] <FerretPL> but the problem disappeared when i removed iron chests
L891[10:18:45] ⇨ Joins: psxlover (~psxlover@46.198.224.208)
L892[10:20:08] <FerretPL> guys...? is ironchests mod compatible with holoinventory?
L893[10:22:19] <FerretPL> well aftere removing iron chests it kinda works
L894[10:24:15] *** Abrar|gone is now known as AbrarSyed
L895[10:25:24] ⇦ Quits: laci200270 (~laci20027@78.92.233.193) (Read error: Connection reset by peer)
L896[10:26:21] <Wuppy> woohoo pizza
L897[10:26:31] <ThePsionic> First impression of Fallout 4
L898[10:26:40] <ThePsionic> Bethesda: "How the fuck do I baby"
L899[10:26:42] <Wuppy> great?
L900[10:26:56] <FerretPL> i luv f4
L901[10:27:39] <Wuppy> I havent gotten it yet
L902[10:32:40] <FerretPL> is ironchests mod incompatible with any other mod?
L903[10:32:47] <FerretPL> theres nothing on forum topic
L904[10:32:59] <sham1> Yes it is compatible with other mods
L905[10:33:04] <gigaherz> I'm not aware of any explicit incompatibility
L906[10:33:08] <gigaherz> sham1: it says incompatible XD
L907[10:33:42] ⇨ Joins: untamemadman (~untamemad@cpc87159-aztw31-2-0-cust77.18-1.cable.virginm.net)
L908[10:34:01] <sham1> I said that as in
L909[10:34:05] <sham1> It is compatible
L910[10:34:11] <sham1> AKA it is not incompatible
L911[10:34:13] ⇨ Joins: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6)
L912[10:34:18] ⇦ Quits: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it) (Quit: Leaving)
L913[10:34:33] <FerretPL> well the problem dissapeared when i removed ironchests
L914[10:35:06] <gigaherz> that may not be ironchests' fault though
L915[10:35:25] <FerretPL> wait ill give you my modlist again
L916[10:36:35] <FerretPL> http://pastebin.com/ZJ6zrvb5
L917[10:38:47] <gigaherz> sorry as I said I'm not aware of any incompatibility
L918[10:38:47] ⇨ Joins: Otho (~Otho@177.79.24.230)
L919[10:39:11] <FerretPL> well
L920[10:39:42] <FerretPL> if it makes not sense but it work then i shouldnt examine it
L921[10:39:48] <FerretPL> just accept it
L922[10:40:48] <gigaherz> never "just accept it" ;P
L923[10:41:17] <gigaherz> a good scientific mind questions everything
L924[10:42:37] <FerretPL> after fuxing with it for 6 hours im tired of it :p like my drugs. i take SSRIs, i dont why they work but they work and im not gonna question it
L925[10:42:43] <gigaherz> oh sure
L926[10:43:10] <gigaherz> you can leave the question unanswered, just so long as you remember that it is an unsolved question
L927[10:43:14] <gigaherz> ;P
L928[10:44:34] <FerretPL> ill try to find the cause of problem tomorrow or after i finish a few contracts
L929[10:44:45] <FerretPL> deadline's tomorrow
L930[10:48:05] <Wuppy> o____0
L931[10:48:07] <Wuppy> what did esper do this time
L932[10:49:46] ⇦ Quits: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6) (Ping timeout: 206 seconds)
L933[10:51:59] ⇨ Joins: HellerTech (~Pika@c-174-59-56-224.hsd1.pa.comcast.net)
L934[10:52:57] *** AEnterprise is now known as AEnterpriseAFK
L935[10:55:48] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d872d48.access.telenet.be)
L936[10:57:47] ⇨ Joins: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6)
L937[10:58:28] <heldplayer> http://puu.sh/luKfu.png ¯\_(ツ)_/¯
L938[10:59:15] <sham1> umn
L939[10:59:34] <sham1> okay then
L940[10:59:44] ⇨ Joins: Kotoro[LT] (~Kotoro@c-73-16-181-218.hsd1.ct.comcast.net)
L941[11:01:03] <Wuppy> heldplayer, seems like you dun goofed
L942[11:01:26] <heldplayer> The water still seems to be here
L943[11:01:37] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:8048:b59c:1177:3ed2:6c2a)
L944[11:07:16] <ThePsionic> heldplayer: cooked_fished?
L945[11:07:36] <heldplayer> ¯\_(ツ)_/¯
L946[11:10:34] ⇨ Joins: zrneely (~zrneely@dhcp-18-189-65-135.dyn.mit.edu)
L947[11:12:02] *** Tombensleep is now known as Tombenpotter
L948[11:12:26] <Wuppy> :C I've almost watched every single south park episode made so far.... does anyone know another comedy show which can be enjoyed even when braindead?
L949[11:16:59] ⇨ Joins: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi)
L950[11:17:50] ⇨ Joins: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L951[11:18:09] <Soni> how many classes are related to the particle system?
L952[11:18:17] ⇦ Quits: auenfx4 (David@120.155.97.223) (Remote host closed the connection)
L953[11:18:26] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L954[11:19:14] ⇨ Joins: auenfx4 (David@120.155.97.223)
L955[11:19:42] *** willieaway is now known as williewillus
L956[11:20:32] <AbrarSyed> Wuppy, COmmunity
L957[11:21:04] <Wuppy> I never got why people liked that series, but I should actually check out an entire season for once
L958[11:21:44] <williewillus> is 1.8.8 available on gradle? noticed a non-noci branch was created
L959[11:21:53] <ThePsionic> Wuppy: It doesn't whether you watch one episode in order or the entire series in a random order
L960[11:21:57] <ThePsionic> It makes about as much sense
L961[11:22:05] <ThePsionic> doesn't matter*
L962[11:22:12] <ThePsionic> and one season*
L963[11:22:25] <Wuppy> ThePsionic, watching only small segments of episodes sometimes vs watching a few in any order does make a difference though
L964[11:22:33] <ThePsionic> True
L965[11:22:33] <AbrarSyed> williewillus, dont think so..
L966[11:22:59] <williewillus> okay a little longer then :p
L967[11:23:32] <FerretPL> ok *dumb question incoming* is it true that 1.7.2 mods are compatible with 1.7.10?
L968[11:23:41] <gigaherz> not really
L969[11:23:54] <gigaherz> however,
L970[11:24:18] <gigaherz> a small subset of mods, which happen to use only methods and classes from those that didn't change
L971[11:24:25] <gigaherz> may work
L972[11:24:27] ⇦ Quits: Upthorn (~ogmar@108-204-125-173.lightspeed.frokca.sbcglobal.net) (Ping timeout: 190 seconds)
L973[11:24:52] <FerretPL> what parts of code changed in 1.7.10 update
L974[11:25:04] <Unh0ly_Tigg> yeah, I had a version of one of my mods be compatible with both, but I had to update it to work with a change to the event system.
L975[11:25:18] <gigaherz> I don't know from memory ;P
L976[11:25:20] <progwml6> williewillus noci means its not getting built
L977[11:25:32] <AbrarSyed> can build it manually :)
L978[11:25:47] <williewillus> I know, but a normal 1.8.8 branch that wasn't there yesterday just got made so I got excited :p
L979[11:26:49] <FerretPL> well i only see realm changes and some bugfixes
L980[11:27:16] <FerretPL> so in theory i think they should work but i may be totally wrong
L981[11:32:21] <FerretPL> guys do you know any place where i can get forged papers?
L982[11:32:41] <FerretPL> i want to go to work but to do so i have to be 18
L983[11:33:17] <williewillus> deep web probably lol
L984[11:33:30] <FerretPL> i checked but ive got no bitcoin wallet
L985[11:33:36] <Soni> FerretPL, emancipation?
L986[11:35:23] <FerretPL> emanci-what? sry my english isnt good enough :/
L987[11:36:05] <gigaherz> many countries have "emancipation laws", which allow your parents to sign papers that give you adult status a few years early
L988[11:36:14] ⇨ Joins: PieGuy128 (~PieGuy128@69.157.255.27)
L989[11:36:17] <FerretPL> im 13 so yeah
L990[11:36:23] <gigaherz> ah that wouldn't do
L991[11:36:27] <gigaherz> 13 is child labor ;P
L992[11:36:27] <FerretPL> and my mother is quite stupid :c
L993[11:36:32] <FerretPL> i dont care
L994[11:37:27] <FerretPL> im currently doing contracts using my fake identity but id like full time job
L995[11:37:36] <FerretPL> and no useless school
L996[11:39:06] <FerretPL> UE law is stupid :C social rights? human rights? child rights? well i wipe my ass with those
L997[11:39:34] <FerretPL> fuck socialism(i smell ban incoming)
L998[11:39:40] ⇨ Joins: kmecpp (~kmecpp@pool-71-167-167-219.nycmny.fios.verizon.net)
L999[11:40:51] <FerretPL> sry GTG deadline getting closer and closer
L1000[11:40:55] <FerretPL> bye guys
L1001[11:41:54] ⇦ Quits: FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl) (Quit: Leaving)
L1002[11:44:43] <williewillus> UE?
L1003[11:45:30] <gigaherz> maybe he means EU (european union)
L1004[11:45:38] ⇦ Quits: Soni (SoniEx2@189.55.64.196) (Quit: Leaving)
L1005[11:46:11] <sham1> Well I think in French UE means European Union
L1006[11:46:21] <sham1> Not sure though
L1007[11:46:42] <gigaherz> yeah
L1008[11:46:46] <gigaherz> spanish too
L1009[11:47:09] <gigaherz> FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl) ... polish?
L1010[11:47:10] <gigaherz> no idea
L1011[11:47:40] <sham1> pl might be poland
L1012[11:49:05] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:b59c:1177:3ed2:6c2a) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L1013[11:49:49] ⇦ Quits: kmecpp (~kmecpp@pool-71-167-167-219.nycmny.fios.verizon.net) (Quit: Leaving)
L1014[11:51:10] <Unh0ly_Tigg> wait, there's a WIP forge 1.8.8 branch, but there's no mcp snapshots/releases for 1.8.8...
L1015[11:51:29] ⇨ Joins: jk-5 (jk-5@2001:1af8:fe00:852d::3)
L1016[11:51:39] ⇦ Quits: Otho (~Otho@177.79.24.230) (Ping timeout: 378 seconds)
L1017[11:51:46] ⇨ Joins: Soni (soniex2@189.55.64.196)
L1018[11:52:36] <Unh0ly_Tigg> https://www.google.com/search?q=country%20code%20pl shows pl is in fact poland
L1019[11:53:00] <ThePsionic> Unh0ly_Tigg: I could have told you that
L1020[11:53:08] <ThePsionic> ...if I were actually looking at IRC
L1021[11:53:10] <Tahg> which?
L1022[11:53:43] <ThePsionic> Done my assignment, now back to FO4
L1023[11:54:39] <Tahg> heh
L1024[11:54:44] ⇨ Joins: Cojo (~Cojosan@2606:a000:1126:8048:15ed:8cde:92c4:1054)
L1025[11:54:50] <Tahg> that seems to be the popular game currently
L1026[11:55:40] <Tahg> tho I'm more into ACS
L1027[11:56:00] <gigaherz> I didnt' find syndicate appealing
L1028[11:56:16] <gigaherz> Unity was fund, despite the bugs and issues
L1029[11:56:19] <gigaherz> fun*
L1030[11:56:39] <gigaherz> fallout is just not my type of game
L1031[11:56:44] <gigaherz> too shooter-ish
L1032[11:57:42] ⇨ Joins: Jezza (~Jezza@92.206.12.28)
L1033[12:02:55] ⇨ Joins: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com)
L1034[12:06:31] <heldplayer> I remember there being a way to schedule things to be executed on world threads and the main server thread, anybody know how to do this exactly?
L1035[12:06:36] <heldplayer> In 1.8 :P
L1036[12:07:23] ⇦ Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 192 seconds)
L1037[12:07:36] <williewillus> addScheduledTask(runnable) in either Minecraft or a MinecraftServer obj
L1038[12:08:14] <heldplayer> Cheers ^^
L1039[12:10:13] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Ping timeout: 192 seconds)
L1040[12:10:39] <Wuppy> I should start doing something today...
L1041[12:11:16] ⇦ Quits: HellerTech (~Pika@c-174-59-56-224.hsd1.pa.comcast.net) (Read error: Connection reset by peer)
L1042[12:11:32] <heldplayer> No way to schedule on the world's thread?
L1043[12:12:39] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L1044[12:12:40] <heldplayer> nvm, found it, need to cast to WorldServer
L1045[12:17:00] <williewillus> worlds aren't threaded lol
L1046[12:17:18] <williewillus> the WorldServer's addScheduledTask simply calls the server's
L1047[12:19:29] ⇨ Joins: Upthorn (~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net)
L1048[12:23:45] ⇦ Quits: Vorquel (Vorquel@kiss.the.person.using.this.vho.st) (Quit: Bye)
L1049[12:23:46] <heldplayer> Wait, they didn't make worlds threaded in 1.8? Everything I know is a lie D:
L1050[12:25:15] <ThePsionic> hmm
L1051[12:25:27] <ThePsionic> could be my style of playing but Fallout 4 seems a bit slow to start
L1052[12:25:30] <diesieben07> they made a bit of infrastructure for it but thats about it
L1053[12:25:51] *** illy[GONE] is now known as illyohs
L1054[12:29:41] <MalkContent> god where do i configure this stupid lightsource in blender
L1055[12:29:49] ⇨ Joins: Poppy (~Poppy@chello085216146055.chello.sk)
L1056[12:29:53] <MalkContent> why am i so rusty in this and why is the gui differeeent
L1057[12:30:04] ⇨ Joins: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
L1058[12:32:20] <MalkContent> there it is
L1059[12:33:04] <Poppy> is there a simple way to find out my block's been mined with an automaton?
L1060[12:33:13] <Poppy> quarries, digiminers etc
L1061[12:33:20] ⇦ Quits: Wastl2 (~Wastl2@f052146134.adsl.alicedsl.de) (Quit: Hi, I'm a quit message virus. Please replace your old line with this one and help me take over the world of IRC.)
L1062[12:33:32] <Pennyw95> Uhm...do you have any idea why this is happening? Unable to load definition tknowledge:tk_stairs_qs#facing=east,half=top,shape=outer_right
L1063[12:34:04] <Pennyw95> all those variants and models are inside the blockstates jsons as they should, and the model jsons do exist so...I have no idea...
L1064[12:35:09] ⇨ Joins: Thutmose (~elpat@cpe-225-199-193-104.caribcable.com)
L1065[12:36:10] ⇦ Quits: karlthepagan (~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net) (Ping timeout: 190 seconds)
L1066[12:36:46] <williewillus> Poppy: block break events?
L1067[12:37:03] <williewillus> BlockEvent.BreakEvent has a player field, check if that's null or instance of a EntityFakePlayaer
L1068[12:38:22] <williewillus> Pennyw95: is the json named the same name as the block's registered name? (blockstates/tk_stairs_qs.json)
L1069[12:38:27] ⇦ Quits: CovertJaguar (~you@65.183.205.6) (Read error: Connection reset by peer)
L1070[12:38:57] ⇨ Joins: Vorquel (Vorquel@kiss.the.person.using.this.vho.st)
L1071[12:39:17] <Thutmose> is there anything else I should change/add/remove for https://github.com/MinecraftForge/MinecraftForge/pull/2193 ?
L1072[12:41:32] <Pennyw95> @williewillus yes...here is wqhta I have http://pastebin.com/MvPaMGdZ
L1073[12:42:01] <williewillus> hm post the json maybe?
L1074[12:42:28] <Pennyw95> blockstates?
L1075[12:42:53] <MalkContent> http://sinister-lore.de/picdump/untitled3.png , http://sinister-lore.de/picdump/untitled4.png , thoughts?
L1076[12:42:55] <Pennyw95> http://pastebin.com/qviR79ev
L1077[12:49:22] *** MorphFK is now known as Morphan1
L1078[12:49:23] <williewillus> hm looks okay to me...I'd personally skip the pain and redo the models in the forge submodel format lol
L1079[12:49:28] <williewillus> but not sure why
L1080[12:49:40] <Pennyw95> If I recall correctly, ModelBakery.addVariantName and getItemModelMesher are not relevant to rendering the plced block, right?
L1081[12:50:03] <Pennyw95> yeah I'll probably try switching to forge and see if something happens
L1082[12:50:12] ⇦ Quits: ThePsionic (~ThePsioni@82-136-247-89.ip.telfort.nl) (Quit: Leaving)
L1083[12:50:17] <Pennyw95> or maybe try it a cube_all json first to see if it at least sees it
L1084[12:51:05] ⇦ Quits: Jezza (~Jezza@92.206.12.28) (Ping timeout: 378 seconds)
L1085[12:51:38] <AbrarSyed> whats the kotlin file neding? anyone know?
L1086[12:56:12] <Pennyw95> @williewillus problem solved. A stupid " was missing...thanks for your help :)
L1087[12:56:33] ⇨ Joins: Nitrodev (~Nitrodev@dcx0f0yfktflq21hmybvt-3.rev.dnainternet.fi)
L1088[12:57:42] <MalkContent> was that "redo in forge submodel" directed at me? x)
L1089[12:58:13] <Pennyw95> no, at me
L1090[12:58:27] <MalkContent> k. i was confused
L1091[12:58:45] <Pennyw95> cool model btw...what is it for?
L1092[12:59:39] <MalkContent> you know nitor from thaumcraft?
L1093[13:00:28] <Pennyw95> only thing is, doesn't look quite cuboid...might give trouble
L1094[13:00:31] <Pennyw95> sure
L1095[13:00:43] <Wuppy> does anyone here know javscript?
L1096[13:01:12] <MalkContent> it's a cage that closes around nitor
L1097[13:01:19] <MalkContent> so you can have redstone triggered nitor light
L1098[13:01:36] <MalkContent> which, fancy lightsource aside, is also nice for powering the crucible
L1099[13:01:43] <Pennyw95> Oh cool..so you're working on an addon?
L1100[13:01:44] <Wuppy> is there a prettier way to do this?
L1101[13:01:46] <Wuppy> http://pastebin.com/Lt204J3b
L1102[13:02:21] <MalkContent> mostly i'm just working on the model for now. maybe i can catch azanor with that and he just puts it into tc itself
L1103[13:02:28] <MalkContent> if not it goes in the addon
L1104[13:02:46] <Pennyw95> I see
L1105[13:08:03] ⇦ Quits: Purebe (~Purebe@h91.215.117.75.dynamic.ip.windstream.net) (Ping timeout: 192 seconds)
L1106[13:11:07] ⇦ Quits: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it) (Quit: Leaving)
L1107[13:16:31] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:ea78:e1ec:82d0:b796:c63e)
L1108[13:26:27] ⇨ Joins: KanoCodex (~Giratina5@2604:180:0:368::bcd8)
L1109[13:27:29] ⇨ Joins: DemoXin (~DemoXin@38.sub-70-210-3.myvzw.com)
L1110[13:30:42] ⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 378 seconds)
L1111[13:37:49] ⇨ Joins: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it)
L1112[13:41:22] <williewillus> is there a limit to the number of cubes in a vanilla model?
L1113[13:41:33] <williewillus> besides lag :p
L1114[13:42:08] ⇨ Joins: Otho (~Otho@177.79.26.250)
L1115[13:42:57] <gigaherz> not that I know of
L1116[13:46:19] *** cpw|out is now known as cpw
L1117[13:46:56] <MalkContent> gigaherz, judge: http://sinister-lore.de/picdump/untitled3.png , http://sinister-lore.de/picdump/untitled4.png
L1118[13:47:53] <gigaherz> fancy, but within reason
L1119[13:48:11] <gigaherz> I'd have to see it within minecraft ;P
L1120[13:51:59] ⇨ Joins: Boruto (Mibbit@90.149.135.116)
L1121[13:52:34] <williewillus> wtf
L1122[13:52:53] <williewillus> I'm porting a 1.7 mod and I've never seen this: 1 - sideInt. What does that do, get the opposite of a side?
L1123[13:53:43] <MalkContent> yay :)
L1124[13:53:59] <MalkContent> good enough to have a go at implementing
L1125[13:54:12] <gigaherz> williewillus: presumably
L1126[13:54:30] <williewillus> but it would give you negative numvers, unless 1.7 vanilla was okay with that
L1127[13:54:43] <gigaherz> wait 1-side hmmm
L1128[13:54:46] <williewillus> whatever just gonna do what Ive been doing so far : "// todo 1.8 wtf"
L1129[13:55:28] ⇦ Quits: Otho (~Otho@177.79.26.250) (Ping timeout: 378 seconds)
L1130[13:55:58] ⇨ Joins: Otho (~Otho@177.221.61.133)
L1131[13:57:11] <williewillus> also what EnumWorldBlockLayer do the old block render passes map to? there's a block method called getBlockRenderPass returning 1
L1132[13:57:17] <williewillus> presumably its an enum now
L1133[14:00:21] <gigaherz> where was getBlockRenderPass?
L1134[14:01:02] <gigaherz> !gc getBlockRenderPass 1.7.10
L1135[14:01:03] <williewillus> getRenderBlockPass*
L1136[14:01:07] <williewillus> Block class
L1137[14:01:10] <gigaherz> ah
L1138[14:01:22] <gigaherz> I don't think that exists anymore
L1139[14:01:40] ⇦ Quits: Boruto (Mibbit@90.149.135.116) (Quit: http://www.mibbit.com ajax IRC Client)
L1140[14:03:54] ⇦ Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:e1ec:82d0:b796:c63e) (Read error: Connection reset by peer)
L1141[14:04:00] <williewillus> but shouldn't that map to a enumworldblocklayer in 1.8?
L1142[14:04:04] <williewillus> idk which to which
L1143[14:04:51] ⇨ Joins: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1144[14:06:31] ⇦ Quits: Nitrodev (~Nitrodev@dcx0f0yfktflq21hmybvt-3.rev.dnainternet.fi) (Read error: Connection reset by peer)
L1145[14:09:13] ⇦ Quits: tambre (~tambre@4a5d-3459-07f2-68e7-4301-8a22-07d0-2001.dyn.estpak.ee) (Ping timeout: 378 seconds)
L1146[14:10:43] <williewillus> also, what's the difference between scheduleBlockUpdate and scheduleUpate in world in 1.8? similar names, first one has extra param
L1147[14:10:47] <williewillus> but their impls look very different
L1148[14:11:57] <williewillus> nvm someone renamed it >.<
L1149[14:25:14] ⇨ Joins: Maxetime (~Thunderbi@modemcable086.219-70-69.static.videotron.ca)
L1150[14:33:21] <Poppy> I remember someone mentioning a library which allowed for taking care of all the special cases of things breaking a block, does anyone happen to know what it was called?
L1151[14:34:17] <Ivorius> Just override breakBlock
L1152[14:34:20] <Ivorius> That's all cases.
L1153[14:34:26] <LexManos> Its called Forge....
L1154[14:34:51] <sham1> Nice
L1155[14:35:02] <Ivorius> Forge sounds neat
L1156[14:35:23] ⇦ Quits: RedBullWasTaken (~RedBull@2-107-192-82-static.dk.customer.tdc.net) (Remote host closed the connection)
L1157[14:35:45] <sham1> yes
L1158[14:35:58] <Poppy> breakBlock is a little threadbare with the information it provides
L1159[14:36:50] <Poppy> doesn't handle you the player, for example
L1160[14:37:41] <Poppy> so I can't tell if the block was broken with st, fortune, in creative, fake player
L1161[14:38:17] <williewillus> why wouldn't the block break events work for what you want?
L1162[14:38:47] ⇦ Quits: Pennyw95 (~Dr.Benway@host234-245-dynamic.54-82-r.retail.telecomitalia.it) (Quit: Leaving)
L1163[14:41:14] <Poppy> hm, it actually might
L1164[14:44:02] ⇨ Joins: ThePsionic (~ThePsioni@82-136-247-89.ip.telfort.nl)
L1165[14:44:31] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:ea78:441e:8f40:5524:9425)
L1166[14:46:17] ⇦ Quits: sciguyryan (~sciguyrya@109-205-170-59.dynamic.swissvpn.net) ()
L1167[14:46:33] *** bilde2910 is now known as bilde2910|away
L1168[14:47:47] ⇨ Joins: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1169[14:48:46] <williewillus> ANDing a meta with -9 turns off the uppermost bit right?
L1170[14:49:04] ⇦ Quits: Otho (~Otho@177.221.61.133) (Read error: Connection reset by peer)
L1171[14:49:09] ⇦ Quits: turmfalke_ (~turmfalke@p54A68DCA.dip0.t-ipconnect.de) (Ping timeout: 206 seconds)
L1172[14:57:14] <diesieben07> williewillus, you should do ~0b1000
L1173[14:57:17] <diesieben07> MUCH clearer ;)
L1174[14:57:23] <diesieben07> so meta & ~0b1000
L1175[14:57:27] <williewillus> reading someone elses code lol
L1176[14:57:44] <diesieben07> then yes
L1177[14:58:37] ⇨ Joins: kiljacken (sid98644@id-98644.ealing.irccloud.com)
L1178[15:02:20] ⇨ Joins: turmfalke_ (~turmfalke@p54a687df.dip0.t-ipconnect.de)
L1179[15:09:52] ⇦ Quits: Cojo (~Cojosan@2606:a000:1126:8048:15ed:8cde:92c4:1054) (Quit: Beds explode goodnight)
L1180[15:11:15] <ThePsionic> I currently have an event which lasts for 1360 ticks
L1181[15:11:17] <ThePsionic> This should be fun
L1182[15:13:40] *** CrystalMare is now known as Crystal|AFK
L1183[15:14:11] ⇨ Joins: FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl)
L1184[15:14:53] <FerretPL> JESUS MOTHERFUCKING CHRIST 6 hours of fucking with those mods just to find out that THROPHY MOD WAS CAUSING THIS?!
L1185[15:15:45] <ThePsionic> lmao
L1186[15:15:46] <MalkContent> damn dude
L1187[15:15:55] <MalkContent> why didnt you just remove half the mods
L1188[15:16:04] <FerretPL> well i did
L1189[15:16:05] <MalkContent> and narrow it down that way
L1190[15:16:14] <FerretPL> but i fucked up...
L1191[15:16:18] <MalkContent> :D
L1192[15:16:27] <FerretPL> i think i just overlooked it
L1193[15:17:17] <ThePsionic> Hm. Damnit.
L1194[15:17:26] <ThePsionic> All the things trigger at once.
L1195[15:18:21] <williewillus> lol what was happening
L1196[15:18:30] <ThePsionic> Oh duh
L1197[15:18:36] <ThePsionic> I'm not actually using the tick system
L1198[15:18:59] <ThePsionic> I'm just looping with an integer, which goes pretty damn fast
L1199[15:20:05] <ThePsionic> How do I get the current time in ticks again? world.getTotalWorldTime?
L1200[15:20:28] <diesieben07> yup
L1201[15:20:44] * GhostfromTexas is in ideas mode... oi
L1202[15:20:58] * FerretPL tests /me
L1203[15:21:03] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit: Leaving.)
L1204[15:21:12] * FerretPL shoots his head off
L1205[15:21:20] <FerretPL> jesus christ
L1206[15:21:30] ⇦ Quits: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net) (Read error: Connection reset by peer)
L1207[15:21:32] <FerretPL> outta ssris...
L1208[15:21:52] ⇨ Joins: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net)
L1209[15:22:33] <williewillus> how do i get idea to show all javac errosr not just the first x many
L1210[15:23:05] <ThePsionic> Well then.
L1211[15:23:08] <ThePsionic> That definitely broke
L1212[15:24:01] <ThePsionic> https://gist.github.com/ThePsionic/39d217aea7fc3ce592a8 wat do
L1213[15:29:26] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L1214[15:29:34] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:8048:48e1:ff2a:bb41:55a0)
L1215[15:31:46] ⇦ Quits: alex_6611 (~alex_6611@p54936CDC.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L1216[15:39:17] <diesieben07> ThePsionic, dude. that is a joke, right?
L1217[15:39:40] * ThePsionic sits in silence
L1218[15:40:07] <diesieben07> translate("item.instantnoodles.time." + passedTime);
L1219[15:40:08] <diesieben07> done.
L1220[15:40:09] <diesieben07> 1 line.
L1221[15:40:30] ⇨ Joins: OrionOnline (~OrionOnli@ip-80-236-236-251.dsl.scarlet.be)
L1222[15:40:38] <OrionOnline> Hello
L1223[15:41:08] <ThePsionic> diesieben07: Oh I thought you meant the while(true) thing
L1224[15:41:21] <diesieben07> that is even worse :D
L1225[15:41:30] <diesieben07> you need task scheduling
L1226[15:41:34] <diesieben07> if you need a class for it, say so
L1227[15:41:41] <ThePsionic> Sure, throw it at me
L1228[15:42:09] <diesieben07> https://goo.gl/VMK2c3
L1229[15:42:43] ⇦ Quits: FerretPL (~FerretPL@89-74-12-11.dynamic.chello.pl) (Quit: Leaving)
L1230[15:43:58] <OrionOnline> Do you guys know of a way to convert unique ID of a player into a EntityPlayer? (Server side only)
L1231[15:44:10] <diesieben07> mc version?
L1232[15:44:32] <OrionOnline> 1.7.70
L1233[15:44:47] <OrionOnline> 1.7.10*
L1234[15:45:19] <diesieben07> you have to loop through all players (MinecraftServer#playerEnityList) and check
L1235[15:45:25] <OrionOnline> Ah oke
L1236[15:45:32] <OrionOnline> That would be possible
L1237[15:46:18] <ThePsionic> diesieben07: I'll have to grab those other two imports of yours as well?
L1238[15:46:26] <diesieben07> yea
L1239[15:46:35] <diesieben07> you'll also have to call tick()
L1240[15:47:02] <diesieben07> happens e.g. here: https://goo.gl/z50UCh
L1241[15:48:35] <TehNut> Alternatively you could poll the Mojang API
L1242[15:48:47] <diesieben07> that won't give you the EntityPlayer
L1243[15:48:52] <diesieben07> it would give you the username
L1244[15:48:53] <TehNut> That gets you a player name
L1245[15:48:57] <TehNut> That you can turn into a player
L1246[15:49:20] <diesieben07> but you dont need to do that step
L1247[15:49:23] <ThePsionic> Hmm, the only thing it's complaining about is JavaUtils @ diesieben07
L1248[15:49:27] <diesieben07> its a HTTP request...
L1249[15:50:35] <diesieben07> ThePsionic, remove this part: https://goo.gl/W2X26K then change these two: https://goo.gl/XXLhFI to include a "new SchedulerNonUnsafe()"
L1250[15:50:53] <diesieben07> then remove SchedulerUnsafe class
L1251[15:52:26] *** SnowShock35 is now known as zz_SnowShock35
L1252[15:53:35] <ThePsionic> Top, no more errors at least
L1253[15:53:45] <ThePsionic> Now to figure out how to implement it in my situation
L1254[15:53:47] <diesieben07> for how to use... read the javadocs :P
L1255[15:54:24] <diesieben07> this method is probably what you want: https://goo.gl/OI6IEx
L1256[15:55:03] * ThePsionic does not actually know what a Runnable is
L1257[15:55:07] *** Ashlee is now known as Ashleep
L1258[15:55:19] <diesieben07> something that you can run.
L1259[15:55:26] <diesieben07> its an interface with a single method void run();
L1260[15:55:41] <diesieben07> if you pass a runnable to that method, it will call that run() method on that runnable X ticks later
L1261[15:56:27] <ThePsionic> What do you reckon I should use in my case, diesieben07
L1262[15:56:53] <diesieben07> well from your code i gathered you wnat messages to appear like "in 20 seconds"
L1263[15:56:54] <diesieben07> right?
L1264[15:57:54] <ThePsionic> Yes
L1265[15:58:45] <diesieben07> then you do something like Scheduler.server().schedule(new Runnable() { void run() { /* add message here!*/ } }, <delay in ticks>);
L1266[15:59:00] <diesieben07> the stuff inside that run method will run however many ticks oyu specify later.
L1267[15:59:06] <ThePsionic> Oh okay, that's easy enough
L1268[16:03:39] <ThePsionic> Hurrah for Java 8 and lambdas
L1269[16:05:17] <diesieben07> definitely 100% very true
L1270[16:06:33] <shadowfacts> <3 lambdas
L1271[16:06:37] <shadowfacts> and streams
L1272[16:06:43] <shadowfacts> and interface defaults
L1273[16:06:48] <shadowfacts> and nashorn
L1274[16:06:55] *** TehNut is now known as TehNut|Gone
L1275[16:07:09] <gabizou> I hjonestly couldn't care for nashorn, but the rest of that is amazing.
L1276[16:07:33] <ThePsionic> this is why i refuse to code with java 6 compat
L1277[16:07:45] <diesieben07> streams are pretty cool
L1278[16:07:50] <diesieben07> although very unoptimized
L1279[16:07:59] <diesieben07> and therefor overkill for small collections:D
L1280[16:10:05] *** williewillus is now known as willieaway
L1281[16:14:51] <ThePsionic> Hrm
L1282[16:14:59] <ThePsionic> It doesn't seem to actually work ._.
L1283[16:15:18] <diesieben07> you are calling tick() right? :D
L1284[16:15:26] <diesieben07> otherwis the scheduler has no idea when ticks happe
L1285[16:16:35] <ThePsionic> er
L1286[16:16:36] <ThePsionic> hm
L1287[16:16:37] <ThePsionic> no
L1288[16:17:50] <diesieben07> in ServerTickEvent call tick on the server one, same for client
L1289[16:18:19] <diesieben07> example: https://goo.gl/z50UCh
L1290[16:18:32] ⇦ Quits: zrneely (~zrneely@dhcp-18-189-65-135.dyn.mit.edu) (Ping timeout: 192 seconds)
L1291[16:19:48] <AbrarSyed> someone gimme a 1.8 AT line
L1292[16:21:00] * gigaherz has never used an AT
L1293[16:22:57] ⇨ Joins: r4wk (uid48318@id-48318.tooting.irccloud.com)
L1294[16:24:53] <ThePsionic> diesieben07: I was wondering why it didn't work, and I think I know why now
L1295[16:25:13] <ThePsionic> I have doDaylightCycle set to false in my world
L1296[16:25:46] <ThePsionic> Or should that not matter
L1297[16:27:25] ⇦ Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:441e:8f40:5524:9425) (Read error: Connection reset by peer)
L1298[16:29:33] ⇦ Quits: OrionOnline (~OrionOnli@ip-80-236-236-251.dsl.scarlet.be) (Read error: Connection reset by peer)
L1299[16:29:37] <Girafi> Is there any reason that Forge for 1.8 and 1.8.8 is using the same MCP mappings in the build.gradle bye default ? ^^
L1300[16:30:03] <gigaherz> 1.8.8?
L1301[16:30:19] <Girafi> The 1.8.8 alpha came out not so long ago :p
L1302[16:30:26] <gigaherz> interesting
L1303[16:30:32] <gigaherz> and no, they should not be using the same mappings
L1304[16:30:47] <theFlaxbeard> Is there any way to tell if a RenderPlayerEvent is firing in the inventory screen?
L1305[16:31:10] <diesieben07> ThePsionic, that should not matter. also what exactly is not working?
L1306[16:31:15] <Girafi> Well I figured that is why I was asking. I guess cpw just forgot to change that before putting out the build :p
L1307[16:31:59] <diesieben07> theFlaxbeard, event.player == mc.thePlayer && mc.currentScreen instanceof GuiInventory
L1308[16:32:07] *** fry|sleep is now known as fry
L1309[16:32:14] <theFlaxbeard> diesieben07: Thanks!
L1310[16:32:25] <ThePsionic> diesieben07: https://gist.github.com/ThePsionic/0450e9dce44ce1c1da8f The first message appears as expected but any after that never show up
L1311[16:32:50] <diesieben07> ThePsionic, remove the serverside only
L1312[16:32:59] <diesieben07> do not ever ever use @SideOnly if you dont understand it :D
L1313[16:33:03] <ThePsionic> Oh duh
L1314[16:33:09] <gigaherz> Girafi: well it's a matter of time until it's working
L1315[16:33:11] <gigaherz> patience ;P
L1316[16:33:19] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:ea78:452f:2da9:4c26:8493)
L1317[16:33:25] <ThePsionic> Wait diesieben07 you mean in the handler?
L1318[16:33:30] <diesieben07> yes on the vent handler
L1319[16:33:33] <gigaherz> we have been watigin months, wecan wait an extra day ;P
L1320[16:33:37] <gigaherz> waiting*^
L1321[16:33:38] <diesieben07> @SideOnly(side.server) means onyl dedicated server
L1322[16:33:40] <gigaherz> we can*
L1323[16:33:44] <diesieben07> therefor it will never fire in SP
L1324[16:33:51] <Girafi> Yeah I know ^^ Kinda asked the question to pay attention to it :p
L1325[16:33:55] *** willieaway is now known as williewillus
L1326[16:34:18] <theFlaxbeard> diesieben07: This will also fire if the player is rendering in third person while accessing their inventory though, correct? Just an edge case but still
L1327[16:34:33] <williewillus> oh nice 1.8.8 is on gradle now nice
L1328[16:34:34] <diesieben07> uhm... true
L1329[16:34:38] <diesieben07> hmm let me check
L1330[16:34:45] <theFlaxbeard> diesieben07: Testing right now
L1331[16:35:10] <diesieben07> oh
L1332[16:35:19] <diesieben07> check if x,y,z are all 0
L1333[16:35:23] <diesieben07> that should like... never happen
L1334[16:35:27] <diesieben07> unless in inventory :D
L1335[16:37:37] <ThePsionic> Hrmmm
L1336[16:37:42] <ThePsionic> it's still not working diesieben07
L1337[16:38:02] <Girafi> williewillus, well it's just the first alpha :p
L1338[16:38:16] <theFlaxbeard> diesieben07: What's the class for the creative inventory?
L1339[16:38:20] <williewillus> still means I can port something that shouldn't change much :p
L1340[16:38:30] <diesieben07> ThePsionic, first of all why are you doing this on th eclinet? you should check for !isRemote
L1341[16:38:39] ⇨ Joins: Something12 (~Something@184.65.42.207)
L1342[16:38:41] <diesieben07> theFlaxbeard, GuiContainerCreative
L1343[16:38:58] <theFlaxbeard> Thanks! The 0 0 0 wasn't working but the edge case isn't a big deal
L1344[16:39:12] <diesieben07> it should have been working...
L1345[16:39:18] <diesieben07> which x, y, z did you check?
L1346[16:39:33] <theFlaxbeard> mc.thePlayer.posX etc
L1347[16:39:37] <diesieben07> well, duh
L1348[16:39:39] <diesieben07> not that :D
L1349[16:39:42] <diesieben07> you need to check event.x
L1350[16:39:44] <theFlaxbeard> oh
L1351[16:39:45] <theFlaxbeard> derp
L1352[16:39:47] <theFlaxbeard> right
L1353[16:39:53] <theFlaxbeard> there's only one thePlayer
L1354[16:41:24] <ThePsionic> diesieben07: sadly,
L1355[16:42:10] * diesieben07 stares at ThePsionic
L1356[16:42:27] <ThePsionic> you're creeping me out
L1357[16:42:55] <cpw> girafi one thing at a time?
L1358[16:43:11] <cpw> we'll update when some viable 1.8.8 mappings appears
L1359[16:44:18] <Girafi> Gotcha ^^ A lot of mappings have just changed in the period where 1.8 have been out tho.
L1360[16:45:00] <cpw> well aware thanks
L1361[16:45:01] ⇦ Quits: AforAnonymous (bitch2k@dyn-042-143.vix1.mmc.at) (Read error: Connection reset by peer)
L1362[16:45:03] <cpw> one thing at a time
L1363[16:45:11] <cpw> mappings are small things relatively
L1364[16:45:14] <cpw> but have a big impact
L1365[16:47:50] ⇦ Quits: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: Leaving)
L1366[16:47:55] <ThePsionic> but yeah diesieben07 if you have any more suggestions ._.
L1367[16:48:04] <Girafi> I totally agree ^^ I just wanted to make sure it haven't been overlooked, so i'm glad it haven't!
L1368[16:48:14] <diesieben07> i already told you. do things on the server.
L1369[16:48:18] <diesieben07> then start using a debugger.
L1370[16:49:44] <cpw> lol girafi
L1371[16:49:51] <Girafi> :p
L1372[16:50:06] <williewillus> "overlooking" mappings doesn't happen lol
L1373[16:53:16] <ThePsionic> Wat
L1374[16:53:25] <ThePsionic> It never even calls the scheduler
L1375[16:53:54] <ThePsionic> wait nvm wasn't running in debug mode l
L1376[16:55:54] *** K-4U is now known as K-4U|Off
L1377[17:02:04] <Poppy> williewillus: I only see one issue with using the event system, it means I'll be doing a instanceOf check every time a block is broken
L1378[17:02:13] <williewillus> yeah?
L1379[17:02:35] <Poppy> isn't that a little resource intensive?
L1380[17:02:45] <diesieben07> nope
L1381[17:02:46] <ThePsionic> diesieben07: Just to make sure, the amount of ticks you give the scheduler is the amount of ticks since when the scheduler is created, not the amount of ticks that the previous scheduler triggered?
L1382[17:02:49] <williewillus> "instanceof is slow" isn't really true anymore
L1383[17:02:53] <diesieben07> instanceof is blazing fast on a modern jvm
L1384[17:02:59] <Poppy> neat
L1385[17:03:12] <diesieben07> depending on the context it may only be 2-3 cpu instructions even ;)
L1386[17:03:26] <diesieben07> ThePsionic, wat.
L1387[17:03:35] <ThePsionic> So like
L1388[17:03:48] <ThePsionic> If I schedule something with 20 ticks and something with 40 ticks
L1389[17:03:52] <williewillus> libzip just crashed my jvm starting infinity. welp.
L1390[17:03:58] *** MrKickkiller is now known as MrKick|Away
L1391[17:04:07] <diesieben07> at the same time
L1392[17:04:07] <ThePsionic> The one with 40 ticks doesn't start once the 20-tick one is done, right?
L1393[17:04:08] <diesieben07> ?
L1394[17:04:23] <diesieben07> the delays are completley independent of each other
L1395[17:04:27] <ThePsionic> Hm
L1396[17:05:20] <ThePsionic> Because the head in addTasks was set to the one with the longest wait
L1397[17:06:06] <diesieben07> it checks every task every tick
L1398[17:06:11] <diesieben07> and decrements their delay
L1399[17:07:06] <Ordinastie> I wonder why the hell I have 2014 Ultimate Dodgeball Championship Finals as youtube recommendation
L1400[17:07:20] <Ordinastie> but I'm not mad because it was interesting to watch :p
L1401[17:07:35] <ThePsionic> Just to make sure I'm not being a complete dumb, diesieben07
L1402[17:07:54] <ThePsionic> Do I need to call the methods in the event handler class anywhere
L1403[17:08:14] <diesieben07> which methods are you talking about?
L1404[17:08:56] ⇦ Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Read error: Connection reset by peer)
L1405[17:09:11] <ThePsionic> diesieben07: http://i.imgur.com/PyBZ8j2.png
L1406[17:09:21] <williewillus> i wish modpacks would ship working key mappings >.>
L1407[17:09:33] <diesieben07> no but you need to regiser the event hanlder of course
L1408[17:09:40] <diesieben07> do you not know how events work?!
L1409[17:10:27] <ThePsionic> I've never worked with them before /)w(\
L1410[17:10:31] <diesieben07> ...
L1411[17:10:39] <diesieben07> about time you read a tutorial then.
L1412[17:12:15] ⇦ Quits: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6) (Read error: Connection reset by peer)
L1413[17:13:47] <ThePsionic> mfw
L1414[17:14:14] <ThePsionic> The one time it should go right the random chance kicks in and does the one thing tit shouldn't do in this case
L1415[17:14:22] <ThePsionic> it* not tit
L1416[17:15:35] ⇨ Joins: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6)
L1417[17:16:43] <robotbrain> anyonw know what events are available on the client side?
L1418[17:17:20] <williewillus> the ones that make sense to be there :p
L1419[17:17:28] <williewillus> it's also generally documented on the event class
L1420[17:17:30] *** TehNut|Gone is now known as TehNut
L1421[17:18:01] <robotbrain> well I really just want to know if LivingDeathEvent is available on the client
L1422[17:18:40] <diesieben07> probably not
L1423[17:18:48] <robotbrain> dang
L1424[17:18:57] <GeoDoX|Work> annnnddd back to Fallout 4
L1425[17:18:58] <robotbrain> I want to trigger something when a player dies basically
L1426[17:19:01] *** GeoDoX|Work is now known as GeoDoX
L1427[17:19:07] <williewillus> why can't it be server?
L1428[17:19:24] <robotbrain> well I want to trigger some stuff on the client (gui stuff)
L1429[17:19:37] <GeoDoX> you can still do thayt
L1430[17:20:03] <Zaggy1024> looks as though LivingDeathEvent triggers on the client
L1431[17:20:06] <Zaggy1024> unless the code is silly
L1432[17:20:10] <robotbrain> cool
L1433[17:20:11] <Zaggy1024> use find references dude
L1434[17:20:57] <Zaggy1024> actually, looks like the code *is* silly
L1435[17:21:10] <robotbrain> I am using it
L1436[17:21:16] <robotbrain> and not really seeing muuch
L1437[17:21:28] <robotbrain> looks like it will trigger on client though
L1438[17:21:44] <Zaggy1024> however LivingAttackEvent doesn't look like it's server only
L1439[17:22:13] ⇨ Joins: killjoy (~killjoy@2606:a000:1118:c0f1:cc10:d057:eb7a:43a6)
L1440[17:22:14] <williewillus> the damagesource you get on clientside is dummy
L1441[17:22:16] <Zaggy1024> of course there's no guarantee that attackEntityFrom won't be called only on the server
L1442[17:22:32] <robotbrain> I dont need the damage source for this
L1443[17:22:57] <Zaggy1024> I'm confused, how can it be a dummy?
L1444[17:23:13] <Zaggy1024> isn't attackEntityFrom called directly from things that damage and entity?
L1445[17:23:29] <Zaggy1024> and the attack event is called directly with the source
L1446[17:23:35] <ThePsionic> diesieben07: IT'S ALIIIIVE
L1447[17:24:02] <ThePsionic> tfw you accidentally subscribe to the Forge event bus instead of the FML bus
L1448[17:24:05] ⇦ Quits: Szernex (~Szernex@193-154-234-121.adsl.highway.telekom.at) (Read error: Connection reset by peer)
L1449[17:24:10] <williewillus> Zaggy1024: client has no notion of damage sources, the server just tells it "it died on the server. call onDeath with a generic damagesource"
L1450[17:24:47] <Zaggy1024> I was talking about LivingAttackEvent, not LivingDeathEvent
L1451[17:25:01] <robotbrain> I was looking for LivingDeathEvent
L1452[17:25:05] <williewillus> oh lol
L1453[17:25:22] <Zaggy1024> but I didn't realize the server sent a packet telling the client to fire LivingDeathEvent
L1454[17:25:24] <robotbrain> :P
L1455[17:25:53] <ThePsionic> Anyway I should now really go to bed
L1456[17:25:58] <ThePsionic> I'll refine this later
L1457[17:26:21] ⇦ Quits: ThePsionic (~ThePsioni@82-136-247-89.ip.telfort.nl) (Quit: Leaving)
L1458[17:28:52] ⇦ Quits: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net) (Killed (NickServ (GHOST command used by theFlaxbeard2)))
L1459[17:32:45] ⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Quit: Nii-san is watching you.)
L1460[17:33:22] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d872d48.access.telenet.be) (Ping timeout: 378 seconds)
L1461[17:35:52] ⇦ Quits: Kotoro[LT] (~Kotoro@c-73-16-181-218.hsd1.ct.comcast.net) (Remote host closed the connection)
L1462[17:39:15] <Zaggy1024> hm
L1463[17:39:24] <Zaggy1024> is there an GL function to change the alpha clip threshold?
L1464[17:39:42] <gigaherz> yes
L1465[17:39:55] <Zaggy1024> (I'm trying to make the edges of a partially transparent texture not be so sharp)
L1466[17:40:01] <Zaggy1024> what is it? :P
L1467[17:40:08] <gigaherz> glAlphaFunc(mode, reference value)
L1468[17:40:29] ⇦ Quits: tekacs (~tekacs@tekacs.com) (Ping timeout: 190 seconds)
L1469[17:40:32] <gigaherz> The possible constants specifying the test function are NEVER, ALWAYS, LESS, LEQUAL, EQUAL, GEQUAL, GREATER, or NOTEQUAL,
L1470[17:43:05] ⇨ Joins: _3lionz_ (~3z@cpc72417-sotn15-2-0-cust347.15-1.cable.virginm.net)
L1471[17:43:38] ⇨ Joins: tekacs (~tekacs@tekacs.com)
L1472[17:45:22] <killjoy> LEQUAL? <=?
L1473[17:45:23] <Zaggy1024> Minecraft's default clip threshold is 0.1?
L1474[17:45:25] <Zaggy1024> gosh
L1475[17:45:42] <gigaherz> yep killjoy, Less-or-EQUAL
L1476[17:45:44] <Zaggy1024> no wonder the model looked crap
L1477[17:51:11] *** Kodos|Zzz is now known as Kodos
L1478[18:04:01] <illyohs> heh lequal
L1479[18:06:13] ⇦ Quits: Slikrick (~Slikrick9@2601:19c:4200:5528:2c2e:110f:f5a7:91e6) (Quit: Leaving)
L1480[18:08:18] *** williewillus is now known as willieaway
L1481[18:08:25] <GeoDoX> Probably an obvious question that I just can't answer because I haven't slept in 36 hours, but why exactly would mipmaps be required, like an example of where they're used in MC (or modded)
L1482[18:08:49] <Zaggy1024> https://dl.dropboxusercontent.com/u/30868783/ShareX/2015/11/2015-11-22_18-18-11.mp4
L1483[18:08:52] <Zaggy1024> whatcha think?
L1484[18:09:01] <fry> GeoDoX: https://en.wikipedia.org/wiki/Mipmap
L1485[18:09:09] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Read error: Connection reset by peer)
L1486[18:09:22] <GeoDoX> I know what they are, I just don't see why they would be needed
L1487[18:09:31] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L1488[18:09:32] <Zaggy1024> I think it makes leaves look ugly :P
L1489[18:09:44] <GeoDoX> Zaggy1024, won't play for me
L1490[18:09:50] <GeoDoX> (in browser)
L1491[18:09:51] <Zaggy1024> how much of an impact does it actually have on performance?
L1492[18:09:59] <fry> GeoDoX: https://libcinder.org/docs/guides/cinder-images/images/images_mipmapCompare.png
L1493[18:10:01] <Zaggy1024> your browser must be crap then :P
L1494[18:10:26] <GeoDoX> Chrome is not crap :P
L1495[18:10:28] <Zaggy1024> works in Firefox and Chrome for me
L1496[18:10:33] <fry> mp4 is crap :P
L1497[18:10:38] <Zaggy1024> true
L1498[18:10:52] <Zaggy1024> wow, I'm getting a ton of visual artifacts on my desktop D:
L1499[18:10:56] <Zaggy1024> I think I better reboot
L1500[18:11:17] <GeoDoX> fry, so if blocks are further away it uses a smaller texture to increase performance?
L1501[18:11:28] <fry> no, to improve the visuals
L1502[18:11:51] <Zaggy1024> heh
L1503[18:11:53] <fry> here's another example: https://upload.wikimedia.org/wikipedia/commons/8/8a/Mipmapping_example.png
L1504[18:12:04] <Zaggy1024> IMO it makes them look pretty ugly in Minecraft
L1505[18:12:25] <GeoDoX> Not entirely wrapping my head around how lower resolution improves visuals...
L1506[18:12:58] <fry> https://en.wikipedia.org/wiki/Moir��_pattern
L1507[18:13:00] <Zaggy1024> it makes the textures' size match the visual size of the texture on the screen
L1508[18:13:02] <Zaggy1024> I guess
L1509[18:13:13] <Zaggy1024> thereby making filtering less necessary
L1510[18:13:16] <fry> not really
L1511[18:13:29] <Zaggy1024> well, effectively, in some situation, I mean
L1512[18:13:38] <Zaggy1024> it doesn't actually *do* that, I know
L1513[18:13:42] <GeoDoX> That looks more like anti-aliasing to me, but idk. Not really into graphics too much so I'm probably just being dumb :P
L1514[18:13:56] <Zaggy1024> it's not, it's blurrier than antialiasing :P
L1515[18:14:15] <fry> more real-world picture: http://3dgep.com/wp-content/uploads/2014/04/mipmapping-egz.png
L1516[18:14:25] <Zaggy1024> if it was antialiasing you would be able to make out the pattern a little more in the distance
L1517[18:14:32] <GeoDoX> http://http.developer.nvidia.com/GPUGems/elementLinks/fig25-01a.jpg
L1518[18:14:43] <Zaggy1024> eugh, that line on the ground is so visible
L1519[18:15:15] <Zaggy1024> GeoDoX, that looks like antialiasing, the other does not
L1520[18:15:22] <Zaggy1024> in the distance, you can still see a pattern
L1521[18:15:27] <Zaggy1024> with mipmapping it becomes a flat color
L1522[18:15:34] <fry> it's still much better than a horrible grain you get
L1523[18:15:44] <GeoDoX> Alright :P Just curious
L1524[18:16:00] <Zaggy1024> I actually prefer no antialiasing or visible mipmapping because then I can make things out more easily
L1525[18:16:15] <tterrag|away> AA is nice
L1526[18:16:18] <Zaggy1024> but I guess I'm weird because I never really had a graphics card that could handle antialiasing int he games I play
L1527[18:16:23] <tterrag|away> mipmapping I've found generally makes things look worse
L1528[18:16:27] <Zaggy1024> yeah
L1529[18:16:50] <Zaggy1024> mipmapping makes distant objects look textureless
L1530[18:17:12] <Zaggy1024> the screenshot fry linked looks paintified in the distance
L1531[18:17:20] <tterrag|away> it downscales the textures
L1532[18:17:20] <fry> if you use it incorrectly - yes
L1533[18:18:05] ⇨ Joins: ZaggyMobile (~Zaggy1024@174-20-13-82.mpls.qwest.net)
L1534[18:18:11] <tterrag|away> fry, re: that image, I think both look pretty bad
L1535[18:18:13] <gigaherz> mipmaps is generally computed by using a box filter to average the higher-res image
L1536[18:18:16] <tterrag|away> right side is better obviously
L1537[18:18:18] <gigaherz> are*
L1538[18:18:22] <tterrag|away> but still too blurry
L1539[18:18:33] <gigaherz> inclined surfaces look bad when filtered
L1540[18:18:40] <gigaherz> that's the purpose of anisotropic filtering
L1541[18:19:05] <gigaherz> it's something mipmapping alone can't fix
L1542[18:19:29] <gigaherz> https://upload.wikimedia.org/wikipedia/commons/8/80/Anisotropic_filtering_en.png
L1543[18:20:15] <fry> well, here the worst part is non-tiling texture :P
L1544[18:21:28] <ZaggyMobile> Hah
L1545[18:21:36] ⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-13-82.mpls.qwest.net) (Quit: Leaving)
L1546[18:21:37] ⇦ Quits: _3lionz_ (~3z@cpc72417-sotn15-2-0-cust347.15-1.cable.virginm.net) (Quit: Leaving)
L1547[18:21:43] <gigaherz> problem is anisotropic filtering gets quite expensive ;P
L1548[18:22:23] <fry> trilinear filtering solves the abrupt lines between mipmaps, it seems
L1549[18:22:36] <gigaherz> yes
L1550[18:22:49] <gigaherz> opengl calls trilinear
L1551[18:22:58] <gigaherz> GL_LINEAR_MIPMAP_LINEAR
L1552[18:23:17] <gigaherz> because it's linear in texture space (bilinear for a 2D texture)
L1553[18:23:23] <gigaherz> and also linearly-interpolated between mipmaps
L1554[18:23:31] <gigaherz> not to be confused with a different kind of trilinear
L1555[18:23:38] <gigaherz> which is GL_LINEAR applied to a 3D texture
L1556[18:23:50] ⇨ Joins: Zaggy1024 (~Zaggy1024@174-20-13-82.mpls.qwest.net)
L1557[18:24:03] <fry> you hardly can confuse 2d and 3d textures :P
L1558[18:24:15] <gigaherz> yeah ;P
L1559[18:24:20] ⇦ Quits: psxlover (~psxlover@46.198.224.208) (Ping timeout: 206 seconds)
L1560[18:24:26] <gigaherz> so the common trilinear means "bilinear with linearly interpolated mipmaps"
L1561[18:24:50] <gigaherz> another fun fact: bilinear uses 3 lerps
L1562[18:25:19] <fry> even funnier fact: lerp os short for Linear intERPolation :P
L1563[18:25:26] <gigaherz> while trilinear needs 7
L1564[18:25:47] <gigaherz> yep
L1565[18:25:56] <gigaherz> but that's because "lint" sounded bad ;P
L1566[18:26:13] <Zaggy1024> lerp sounds fun
L1567[18:26:21] <Zaggy1024> that's why I like using it :)
L1568[18:26:28] <fry> slerp sounds satisfying :P
L1569[18:27:04] <Zaggy1024> huh, never heard of that one
L1570[18:27:14] <Zaggy1024> guess that's because I've never really used quats
L1571[18:27:31] <gigaherz> http://img.tomshardware.com/us/2004/06/03/ati/pic06.jpg
L1572[18:27:34] <gigaherz> a shame it's so low-res
L1573[18:27:39] <gigaherz> it's a nice comparison
L1574[18:28:03] <fry> (also, in general, n-dimentional multilinear interpolation can be decomposed to 2 n-1-dimentional ones + 1 linear, or 2^n - 1 linear ones in total :P)
L1575[18:28:15] <ZaggyMobile> Jpegs are turds
L1576[18:29:27] <gigaherz> funny how many minecraft-like images show up when you search "bilinear mipmaps" in google images
L1577[18:29:44] <gigaherz> https://camo.githubusercontent.com/ad8357154a82f25383b189240050324b9389a5c0/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353839373935362f313730313034382f36646130376439322d363033642d313165332d396637632d3863303462323033303864632e706e67
L1578[18:29:49] <gigaherz> http://i.stack.imgur.com/XRmml.png
L1579[18:30:04] <fry> MC is a special case, cause it intentionally uses nearest interpolation for textures
L1580[18:30:10] <gigaherz> http://uploads.gamedev.net/monthly_12_2013/post-200723-0-32206500-1388104717.png
L1581[18:30:26] <Zaggy1024> holy crap that's bad texture mapping
L1582[18:31:17] <gigaherz> yeah my "voxel" proof of concept demo (proving to myself that I could do it if I wanted, that is ;P)
L1583[18:31:26] <gigaherz> looked way better than those ;P
L1584[18:32:00] ⇦ Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:452f:2da9:4c26:8493) (Quit: Leaving)
L1585[18:40:52] ⇦ Quits: MalkContent (MalkConten@p4FDCDF3D.dip0.t-ipconnect.de) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L1586[18:41:44] ⇦ Quits: pugi (~pugi@host-091-097-004-134.ewe-ip-backbone.de) ()
L1587[18:45:17] ⇨ Joins: hanzou (webchat@208.87.59.17)
L1588[19:14:41] <robotbrain> anyone know how to get the sender from a chat message on the client
L1589[19:14:42] <robotbrain> ?
L1590[19:16:44] <gigaherz> not sure if that's even possible
L1591[19:16:44] ⇦ Quits: ZaggyMobile (~Zaggy1024@174-20-13-82.mpls.qwest.net) (Read error: Connection reset by peer)
L1592[19:16:48] ⇨ Joins: ZaggyMobile2 (~Zaggy1024@174-20-13-82.mpls.qwest.net)
L1593[19:16:48] <gigaherz> I have never used chat
L1594[19:17:10] <gigaherz> but after quick glance I can't see anything related to "sender" on chat classes
L1595[19:19:22] <robotbrain> yeah
L1596[19:25:41] <robotbrain> night
L1597[19:37:21] <tterrag|away> robotbrain: it's probably not sent. either do what you want on the server or do something hacky like parse the nick
L1598[19:40:57] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping timeout: 192 seconds)
L1599[19:41:57] ⇦ Quits: Rious (~Morten@197.32.34.95.customer.cdi.no) (Quit: Leaving)
L1600[19:42:46] <killjoy> it isn't sent
L1601[19:42:50] <killjoy> I've tried to get it
L1602[19:43:00] <killjoy> but if you're creative, you can imply it from the message
L1603[19:43:17] <killjoy> it should be the first parameter of the translatable
L1604[19:43:26] <killjoy> but it isn't always the same
L1605[19:44:30] <killjoy> ^<([a-fA-F0-9_]{3,16})>
L1606[19:44:38] <killjoy> with just text, use that regex, group(1)
L1607[19:44:59] <killjoy> modifying the chat server-side might break it
L1608[19:45:57] ⇨ Joins: SatanicSanta (~SatanicSa@76.115.19.199)
L1609[19:46:13] ⇦ Quits: r4wk (uid48318@id-48318.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L1610[19:46:29] ⇨ Joins: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net)
L1611[19:47:02] <SatanicSanta> So here's a weird thing. Using player.setCurrentItemOrArmor seems to only work when setting it to null. I've tried setting it to an ItemStack without setting to null first, and I've tried setting it to null and then an ItemStack
L1612[19:47:38] <SatanicSanta> When I set it to null, the result is as expected. However, if I set it to null and then an itemstack, or just an itemstack, seemingly nothing happens.
L1613[19:49:59] <SatanicSanta> Looking at the code for setCurrentItemOrArmor, I can't see why or how this is happening
L1614[19:51:41] ⇨ Joins: Purebe (~Purebe@h91.215.117.75.dynamic.ip.windstream.net)
L1615[19:53:01] <SatanicSanta> And just for some more info, MC 1.7.10 MCF 10.13.4.1448
L1616[19:55:50] <Poppy> !!gm func_149726_b
L1617[19:55:50] <MCPBot_Reborn> No results found.
L1618[20:08:07] ⇨ Joins: Mitchellbrine (uid38456@id-38456.tooting.irccloud.com)
L1619[20:11:36] *** willieaway is now known as williewillus
L1620[20:20:06] <SatanicSanta> Alright, I've narrowed down my issue a bit. I have an item in a slot that needs to have a certain NBT tag removed on a certain event. I've tried doing this a couple ways: simply removing the nbt and hoping it works, and actually replacing the old item with the new one that does not have the nbt. Neither of these things seem to do the trick.
L1621[20:20:52] <SatanicSanta> The NBT successfully gets removed, but it appears in-game that it is not being removed. I'm assuming there is some sort of update missing, but I can't figure out what it actually is.
L1622[20:21:58] <williewillus> is this in hte player inv?
L1623[20:22:05] ⇨ Joins: orthoplex64 (~orthoplex@173.227.72.119)
L1624[20:22:17] <SatanicSanta> yes, it's an armor item.
L1625[20:22:53] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:ea78:452f:2da9:4c26:8493)
L1626[20:23:34] <SatanicSanta> Here's the event code in case anyone is interested: https://github.com/Esteemed-Innovation/Flaxbeards-Steam-Power/blob/divine-exo-upgrades/src/main/java/flaxbeard/steamcraft/handler/SteamcraftEventHandler.java#L1464
L1627[20:24:15] <williewillus> i remember having to manually update that on the client
L1628[20:24:20] <williewillus> but I don't remember where the method is
L1629[20:24:25] <williewillus> detectAndSendChanges? something like that
L1630[20:25:00] *** Vigaro is now known as Vigaro|AFK
L1631[20:26:30] <SatanicSanta> hm, ill try that real quick
L1632[20:27:37] <williewillus> ah its in container, which means only in a gui. Not sure if that's where you are rn
L1633[20:28:04] <SatanicSanta> nope
L1634[20:29:02] <SatanicSanta> williewillus: I could explain what I'm trying to do a little bit more in-depth if you'd like?
L1635[20:29:42] <williewillus> yeah just a rndown what that method is trying to do would be fine
L1636[20:30:22] <SatanicSanta> williewillus: Are you familiar with Flaxbeard's Steam Power?
L1637[20:30:38] <williewillus> mildly :p
L1638[20:31:42] <SatanicSanta> (Firstly, doing detectAndSendChanges had no change in result)
L1639[20:32:36] <williewillus> oh this probably isn't related to your issue but you compare strings with == on line 1481
L1640[20:32:46] <SatanicSanta> oh, yes I do
L1641[20:34:00] <SatanicSanta> williewillus: So basically, when the item is installed in an armor piece, it will prevent the player from taking damage if they are below half health, or if the attack deals over half the player's pre-attack health
L1642[20:34:14] <SatanicSanta> when it does this, it deletes itself from the armor, dropping some of the components that it is made of
L1643[20:34:26] <SatanicSanta> the item is stored in the armor through NBT data
L1644[20:34:50] <gigaherz> heh MPC-HC is at version 1.7.10 XD
L1645[20:35:00] <SatanicSanta> williewillus: And that string thing is probably a result of me using a shit ton of ruby
L1646[20:35:34] <williewillus> gigaherz: plugin devs will now proceed to sit there and use that version forever, claiming "all the users are staying here!!"
L1647[20:35:58] <gigaherz> XD
L1648[20:36:16] <gigaherz> I thought their reason was "all the other mods are also staying here!"
L1649[20:36:23] <williewillus> that too
L1650[20:36:31] <williewillus> so is the prob that the nbt tag isn't being removed?
L1651[20:36:38] <SatanicSanta> no
L1652[20:36:55] <SatanicSanta> the NBT tag is gone after UtilPlates.removePlate gets called
L1653[20:37:09] <SatanicSanta> however the armor still has the plate
L1654[20:37:21] <williewillus> like visually?
L1655[20:37:43] <SatanicSanta> visually, and the code that requires the armor to have the plate can still be executed
L1656[20:37:57] <SatanicSanta> (yes, the code is being executed server-side, i've already tested that)
L1657[20:38:26] <SatanicSanta> My thinking is that the armor item needs to undergo some sort of update in order for it to realize that the plate is in fact gone
L1658[20:39:03] <SatanicSanta> (Here is UtilPlates.removePlate https://github.com/Esteemed-Innovation/Flaxbeards-Steam-Power/blob/divine-exo-upgrades/src/main/java/flaxbeard/steamcraft/api/exosuit/UtilPlates.java#L57 )
L1659[20:39:49] <gigaherz> so I'm checking out the 1.8.8 build on http://files.minecraftforge.net/
L1660[20:40:04] <gigaherz> (the actual client, not the MDK)
L1661[20:40:10] <williewillus> hm yeah idk at a glance whats happening, the appropriate stack is being passed around and its not being copied or anything
L1662[20:40:17] <williewillus> gigaherz: anything exploding yet? lol
L1663[20:40:50] <gigaherz> nope
L1664[20:40:55] <gigaherz> the progressbar at the loading works nicely
L1665[20:40:58] <gigaherz> main menu works
L1666[20:41:05] <gigaherz> creating a new singleplayer save works
L1667[20:41:15] <gigaherz> oops
L1668[20:41:18] <gigaherz> headless trees ;P
L1669[20:41:58] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2015-11-23_03.51.28.png
L1670[20:42:14] <williewillus> curious whys it always the tree leaves that go whenever an update happens lol
L1671[20:42:19] <williewillus> remember it happening for 1.8.0
L1672[20:44:07] <gigaherz> nether portal worked fine
L1673[20:44:16] <williewillus> bow model is darkened for some reason
L1674[20:45:06] <gigaherz> hmmm I don't recall arrows dropping so fast, maybe I have been playing too much ARK and lost the aim on mc
L1675[20:45:37] <gigaherz> hmm oh I wasp laying on standard FOV, not 90
L1676[20:46:11] <gigaherz> yeah I can still aim -- at the right fov ;P
L1677[20:46:22] <williewillus> heh also with this update both of the patches that I had in forge are gone lol
L1678[20:46:26] <williewillus> finally fixed upstream
L1679[20:48:22] <gigaherz> so yeah the only issue I have so far are 1x1 spruce trees
L1680[20:53:06] <williewillus> dragon works lol
L1681[20:54:55] <williewillus> hm found a bug but it might be vanilla
L1682[20:55:30] <williewillus> when you make the dragon egg teleport the trail of ender particles traces the wrong vec (rotated 90 from egg's actual path)
L1683[20:57:10] <Poppy> so, how do I decompile a mod into something readable
L1684[20:57:45] <gigaherz> you take a java decompiler, and run it on the jar ;P
L1685[20:58:39] <Poppy> I've dropped it into my dev as a lib, idea decompiles it fine, but some of the func names are nonsense
L1686[20:58:50] <gigaherz> yes that will happen
L1687[20:59:10] <gigaherz> you'd need to replicate the same process mcp/forge uses to decide on pretty names
L1688[21:00:01] <williewillus> use BCV (and BON2 if needed)
L1689[21:00:10] <williewillus> the former lets you choose decompilers and the second deobfuscates
L1690[21:00:27] <Poppy> hm, I'll try bon2
L1691[21:00:45] <williewillus> in terms of procyon is okay, but makes dumb mistakes sometimes. you could use forge's fernflower
L1692[21:00:51] <williewillus> *in terms of decompilers
L1693[21:01:18] <williewillus> are you porting something? heh
L1694[21:06:59] <williewillus> anyways overall seems stable enough that if nothing's going to bomb dramatically I might move my botania forkport to it soon
L1695[21:07:08] <williewillus> it's nowhere near compiling anyway
L1696[21:07:42] <Poppy> nah, just looking at how someone did something
L1697[21:08:13] <Poppy> yeah, bon2 worked a treat, thank you
L1698[21:10:51] ⇦ Quits: Cypher121 (~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
L1699[21:11:14] ⇦ Quits: HassanS6000 (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Quit: There is no spoon. Don't try to bend the spoon. Only you bend.)
L1700[21:12:34] <gigaherz> williewillus: sadly the mdk zip won't work ;P
L1701[21:12:43] <williewillus> aw
L1702[21:12:49] <gigaherz> * What went wrong:
L1703[21:12:49] <gigaherz> Could not determine the dependencies of task ':decompileMc'.
L1704[21:12:49] <gigaherz> > Task with path 'getFernFlower' not found in root project 'forge188'.
L1705[21:13:13] <gigaherz> that's AFTER I changed the provided build.gradle to use fg2.1-snapshot, and the latest mappings
L1706[21:13:40] <fry> it's being fixed as you speak :P
L1707[21:13:47] <gigaherz> heh
L1708[21:13:53] <williewillus> botania has so many items and blocks I'm not even done replacing changed signatures yet lol. And I have to move things to layerrenderers, and make models for everything lol
L1709[21:14:06] <williewillus> hoping to compile by the time uni semester ends, and done by new years? idk
L1710[21:15:03] ⇨ Joins: Cypher121 (~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net)
L1711[21:15:55] <gigaherz> lol
L1712[21:22:10] <williewillus> oh and figuring out what all the metas are and abstracting to states, that's also fun
L1713[21:22:43] <gigaherz> step 1: PropertyInt(0,15)
L1714[21:23:08] <gigaherz> step 2: getStateFromMeta(meta) { return default.withProperty(META,meta) }
L1715[21:23:13] <fry> noooo
L1716[21:23:21] <fry> do it properly :P
L1717[21:23:24] <gigaherz> XD
L1718[21:23:44] <fry> or, should I say, properTly :P
L1719[21:24:26] <gigaherz> XD
L1720[21:25:00] <williewillus> we don't have to cast getValue anymore right?
L1721[21:25:03] <williewillus> that's the main annoyance :p
L1722[21:25:37] <fry> yup, that should work
L1723[21:28:06] ⇦ Quits: thebadshepperd (~tbs@hecate.8bitrebellion.net) (Ping timeout: 192 seconds)
L1724[21:28:11] <gigaherz> so I was eating some fruit
L1725[21:28:11] <gigaherz> https://twitter.com/therealgigaherz/status/668634252657881088
L1726[21:31:04] <gigaherz> ah I see there's a commit for the leaves yay ;P
L1727[21:31:08] ⇨ Joins: airbreather (~airbreath@d149-67-99-43.nap.wideopenwest.com)
L1728[21:37:14] ⇨ Joins: Lance5057 (~Lance5057@2607:5300:60:4067::1)
L1729[21:39:33] ⇨ Joins: BBoldt (~BBoldt@192.99.145.160)
L1730[21:39:43] ⇦ Parts: BBoldt (~BBoldt@192.99.145.160) (Leaving))
L1731[21:51:05] *** williewillus is now known as willieaway
L1732[21:52:19] <Lance5057> when calling this render function what goes in for variable "f1"?
L1733[21:52:20] <Lance5057> public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
L1734[21:53:11] <Lance5057> event.entityPlayer.prevLimbSwingAmount + (event.entityPlayer.limbSwingAmount - event.entityPlayer.prevLimbSwingAmount) * event.partialRenderTick; - I'm using this and it lags behind a bit so the players arms pop out while moving
L1735[21:54:03] <gigaherz> does the method have javadocs?
L1736[21:56:34] ⇨ Joins: oitsjustjose (~oitsjustj@150-182-197-140.dynamic.utc.edu)
L1737[21:57:07] ⇦ Quits: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se) (Ping timeout: 206 seconds)
L1738[21:57:23] <oitsjustjose> Any thoughts on why world.spawnParticle("portal", (double)event.x, (double)event.y, (double)event.z, 1.0D, 0.0D, 0.0D) wouldn't work in my HarvestDropsEvent enchantment handler?
L1739[21:57:58] <oitsjustjose> playSoundAtEntity seems to be working fine, so I'm not sure why spawnParticle isn't
L1740[22:00:08] <Lance5057> the methods javadocs dont say what goes in it no
L1741[22:00:10] ⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L1742[22:01:23] ⇨ Joins: thebadshepperd (~tbs@hecate.8bitrebellion.net)
L1743[22:02:27] ⇦ Quits: SatanicSanta (~SatanicSa@76.115.19.199) (Ping timeout: 378 seconds)
L1744[22:05:49] ⇦ Quits: Lathanael|Away (~Lathanael@p5496137C.dip0.t-ipconnect.de) (Ping timeout: 206 seconds)
L1745[22:11:49] ⇨ Joins: Lathanael|Away (~Lathanael@p54960F56.dip0.t-ipconnect.de)
L1746[22:24:49] ⇨ Joins: SomeGuyInATree (~SomeGuyIn@27-33-243-195.tpgi.com.au)
L1747[22:38:24] *** willieaway is now known as williewillus
L1748[22:42:49] ⇦ Quits: PieGuy128 (~PieGuy128@69.157.255.27) (Remote host closed the connection)
L1749[22:43:22] ⇦ Quits: theFlaxbeard (~theFlaxbe@65-128-175-143.mpls.qwest.net) (Read error: Connection reset by peer)
L1750[22:45:56] *** Morphan1 is now known as MorphFK
L1751[22:53:41] ⇦ Quits: Mraof (~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Ping timeout: 206 seconds)
L1752[22:57:25] ⇦ Parts: Thutmose (~elpat@cpe-225-199-193-104.caribcable.com) ())
L1753[22:57:31] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:48e1:ff2a:bb41:55a0) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L1754[23:07:37] *** williewillus is now known as willieaway
L1755[23:11:25] ⇨ Joins: tambre (~tambre@37c2-f7c3-0df6-ec0d-4301-8a22-07d0-2001.dyn.estpak.ee)
L1756[23:13:13] *** TTFTCUTS is now known as TTFT|Away
L1757[23:13:17] ⇨ Joins: SatanicSanta (~SatanicSa@76.115.19.199)
L1758[23:22:46] ⇨ Joins: DevinEngland (~Devin@184.63.232.252)
L1759[23:22:47] ⇦ Quits: KanoCodex (~Giratina5@2604:180:0:368::bcd8) (Remote host closed the connection)
L1760[23:29:12] *** AbrarSyed is now known as Abrar|gone
L1761[23:29:20] ⇦ Quits: Brokkoli (~Brokkoli@f054109210.adsl.alicedsl.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L1762[23:36:54] <Poppy> so, how does vanilla DropBlockAsItem and DropBlockAsItemWithChance work in vanilla? Because I see them calling one another
L1763[23:37:28] <Poppy> and never really dropping anything
L1764[23:45:42] ⇦ Quits: Drullkus (~Drullkus@2601:646:8301:c41e:3867:e1ca:1588:a559) (Remote host closed the connection)
L1765[23:48:34] *** Crystal|AFK is now known as CrystalMare
L1766[23:58:28] *** cpw is now known as cpw|out
<<Prev Next>> Scroll to Top