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L1[00:02:17] <Zaggy1024> mwahahaa
L2[00:02:22] <Zaggy1024> I actually did fix
it :)
L4[00:02:43] <Zaggy1024> I just made it put
the partially transparent faces into their own list to put at the
end of the list of quads
L5[00:03:00] <fry> now make 2 translucent
rows, with different colors :P
L6[00:04:23] <Zaggy1024> currently it only
checks if the neighboring pixels are partially transparent or
opaque
L7[00:04:28] <Zaggy1024> it doesn't care
about color
L8[00:04:35] <Zaggy1024> possibly a good
thing, possibly not
L10[00:05:43] <Zaggy1024> I think making it
create those faces is a little much
L11[00:09:50] <Zaggy1024> one problem with
my implementation that I know of is that the list I use to keep the
partially transparent faces for later is an ImmutableList.Builder,
since your method takes that rather than a normal list
L12[00:10:13] <Zaggy1024> kind of a waste
to build an immutable list just to use it to addAll to another
list
L13[00:11:21] <Zaggy1024> does that not
matter, or is there some way to solve that minor problem?
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L20[00:38:31] <Zaggy1024> do you guys have
secret mappings for 1.8.8 that you're using to set up your
workspaces? :P
L21[00:39:38] <gabizou> Zaggy1024
undoubtedly they're working with mcp until it will work, then when
it does, they'll push updates to mcp and forge.
L22[00:40:06] <Zaggy1024> they have a 1.8.8
branch
L23[00:40:27] <gabizou> which relies on an
experimental mcp
L24[00:40:32] <gabizou> that hasn't been
released.
L25[00:40:35] <Zaggy1024> yeah
L26[00:40:43] <Zaggy1024> that answers my
question then :P
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L28[00:44:11] <Zaggy1024> I guess I have
nothing to make my PR to until fry merges his changes back to 1.8
:P
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L30[00:51:34] <fry> 1.8.8 mappings aren't
finalized yet :P
L31[00:51:49] <fry> as soon as they are -
mcp people will make a release :P
L32[00:51:51] <Zaggy1024> well I never said
I was going to start deving on it
L33[00:52:04] <Zaggy1024> I like fiddling
with experimental crap
L34[00:52:36] <Zaggy1024> especially
generics... <3 generics
L35[00:52:55] *
Zaggy1024 is very excited to remove all the raw types from his
code
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L37[01:00:55] <killjoy> raw types? nah,
ignore raw apis
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L39[01:05:25] <sham1> This dicussion is
very generic
L40[01:05:41] <killjoy> I find it
implicit
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L42[01:11:45] <ZaggyMobile> Are variables
in 1.8.8 going to have generics, out only things with signatures to
get them from?
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L44[01:12:31] <Matthew> ZaggyMobile, hmm?
everything with generics @mojang will have generics
L45[01:12:44] <Matthew> it's part of the
LVT
L46[01:13:33] <ZaggyMobile> I want sure
bytecode stored variables' generic parameters
L47[01:13:41] <ZaggyMobile> *wasn't
L48[01:13:58] <Matthew> err not LVT, but
yeah we'll have them
L49[01:14:14] <Matthew> I've poked at the
1.8.8 source and it looks nice :P
L50[01:15:54] <ZaggyMobile> How did you
manage to do that?
L51[01:16:06] <ZaggyMobile> Or do you mean
while obfuscated?
L52[01:16:30] <killjoy> fq implements
Iterator<fq>
L53[01:16:38] <Matthew> no the alpha srgs
are on the maven
L54[01:16:59] <Matthew> had to hack the srg
-> mcp mappings though
L55[01:17:49] <ZaggyMobile> Now I'm
jealous
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L77[01:48:53] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151121 mappings to Forge Maven.
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L79[01:48:56] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151121-1.8.zip (mappings
= "snapshot_20151121" in build.gradle).
L80[01:49:07] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L109[03:51:04] <McJty> Hi, I started a new
mod with my son and for some reason we are not getting NEI and
WAILA
L110[03:51:10] <McJty> In dev env I
mean
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L112[03:51:17] <McJty> Even though we
copied the setup from his other mod where these two mods work
L114[03:51:33] <Kodos> If I wanted to make
a simple mod, what would be the best method to start?
L115[03:51:38] <McJty> Any idea what could
be wrong?
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L119[03:54:47] <McJty> Hmm, in the mod
where it works we have this line in the log:
L120[03:54:48] <McJty> [11:00:32]
[main/INFO] [GradleStart]: Found and added coremod:
codechicken.nei.asm.NEICorePlugin
L121[03:54:53] <McJty> But in the new mod
that line is missing
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L123[03:57:37] <McJty> Where and how is
NEICorePlugin loaded?
L124[03:57:43] <McJty> In a dev env
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L126[03:58:06] <Cazzar> FG detects
coremods, and adds them into the fml list to load IIRC
L127[03:58:23] <Cazzar> though, when
minecraft is launched, coremods, don't show in the mod list,
without extra work
L128[03:58:40] <McJty> Yes but it is
missing for the new mod
L129[03:58:43] <McJty> And working for the
other
L130[03:58:49] <McJty> And also the line I
pasted above is not printed in the log
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L132[03:59:15] <panda_2134> can anyone
tell me why my integration code didn't work?
L134[04:00:09] <xaero> McJty: shouldn't
NEI be declared as a dependency in the build.gradle?
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L136[04:00:17] <panda_2134> the iterator
didn't work
L137[04:00:18] <McJty> xaero, well it
isn't for any of my other mods
L138[04:00:33] <McJty> It is just a copy
of a mod where it works
L139[04:00:39] <McJty> So I don't
understand what would be different
L140[04:02:49] <McJty> Specifically the
line [11:00:32] [main/INFO] [GradleStart]: Found and added coremod:
codechicken.nei.asm.NEICorePlugin
L141[04:02:49] <McJty> is missing in the
new mod
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L143[04:04:28] <xaero> exact copy? or did
you fudge a line somewhere?
L144[04:04:39] <McJty> Well I think we
modified everything that is needed
L145[04:05:10] <McJty> I'm trying to setup
the project again with gradlew
L146[04:05:14] <McJty> Maybe something
went wrong there
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L149[04:08:25] <xaero> sorry, spotty
internet - do you have an example of a mod that does not have NEI
declared but has NEI in dev?
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L152[04:09:14] <McJty> We copied the new
mod from that
L153[04:10:31] <xaero> ok, I'm curious -
going to clone and build it
L154[04:14:07] <xaero> wait.. nothing in
your code references NEI/WAILA .. ?
L155[04:14:42] <McJty> Indeed
L156[04:15:09] <McJty> I'm talking about
running the client and getting NEI and WAILA
L157[04:15:12] <xaero> so maybe you have
NEI/WAILA dropped in the mods/ folder somewhere
L158[04:15:17] <McJty> Nope
L160[04:15:51] <McJty> Mods folder for the
mod where NEI and WAILA is present
L161[04:16:59] <xaero> huh can you sneak
into Eclipse somewhere and see where it's getting NEI/WAILA?
L162[04:17:18] <McJty> Intellij
L163[04:17:55] <McJty> And how would I do
that?
L164[04:18:14] <Cypher121> actually can
you just crash the game intentionally?
L165[04:18:26] <Lumien> Yes there is a f3
command for that
L166[04:18:30] <Cypher121> it'll show you
the mod list with source of each mod\
L167[04:18:46] <Cypher121> then just look
what jar/zip/whatever nei comes from
L168[04:19:10] <Lumien> So are you just
trying to add nei & ccc to your mods folder or?
L169[04:19:23] <McJty> I just noticed that
the working mod has Waila from the gradle cache in the
dependencies
L170[04:20:02] <McJty> But in the non
working mod waila dependency is not automatically generated with
gradlew idea
L171[04:20:15] <McJty> Even though the
build.gradle files are almost identical
L172[04:21:14] <xaero> did you ever happen
to add NEI/WAILA at one point, then removed it from the
build.gradle without refreshing the IDE?
L173[04:21:32] <McJty> No, btw. I've done
this for every mod so far
L174[04:21:37] <McJty> I've always had
WAILA and NEI automatically
L175[04:21:42] <McJty> This is the first
time it is not working
L176[04:21:50] <xaero> wat.. how
L177[04:23:28] <McJty> Did you try it with
notenoughwands?
L178[04:23:32] <McJty> It should work for
you too
L179[04:23:37] <McJty> I've tested it on
multiple computers
L180[04:24:17] <Lumien> But you don't
actually define nei as a dependency right?
L181[04:25:36] <McJty> nope
L182[04:27:30] <xaero> spotty internet..
gradle is still downloading deps
L183[04:28:00] <xaero> btw fyi, your forge
version is really old, on a stale branch even
L184[04:28:44] <McJty> Yes a result of
copying the same build.gradle over and over from my first project
:-)
L185[04:28:47] <Lumien> McJty why don't
you just add them to the mods folder?
L186[04:29:07] <McJty> Well I could of
course
L187[04:29:17] <McJty> But I really would
like to know what's different
L188[04:29:24] <Lumien> For me mods don't
actually load if they are just libraries
L189[04:29:26] <McJty> It bothers me to
not understand this
L190[04:30:47] <Kodos> Is JDK 8u65 okay to
use for Minecraft dev? >.> I'm new to modding and learning
bit by bit
L191[04:31:37] <DrDisconsented> I hope you
know how to program in java first Kodos. You really need to know,
other wise your in for a rough time
L192[04:32:05] <Kodos> I plan on taking
the basics course from CodeAcademy. I don't expect it to help with
Minecraft stuff specifically, but I can at least get the syntax
down
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L194[04:32:11] <DrDisconsented> Learn java
first
L195[04:32:19] <DrDisconsented> then come
back. I cannot stress this enough
L196[04:33:00] <Kodos> Not very
encouraging, but I appreciate the advice.
L197[04:33:35] <Lumien> Feel free to learn
java while modding just don't ask java questions in this
channel^^
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L199[04:35:58] <Kodos> Eh, I should be
fine. It's pretty much just a mod for my own personal use that adds
standardized dye items
L200[04:36:41] <Cazzar> Though, don't take
the source of minecraft to be complying with many java
standards..
L201[04:37:28] <xaero> McJty: in the
workspace with NEI/WAILA, do you also have Gregtech, BluePower,
BLoodMagic, EnderStorage, and many others already loaded?
L202[04:39:26] <McJty> xaero, it is
exactly the modlist I pasted above
L204[04:40:57] <xaero> I mean in the
in-game mod list
L205[04:43:39] <xaero> my hunch is that
gradle is picking up the transitive deps of opencomputers (via POM
???) - need you to confirm or deny
L206[04:46:59] <McJty> ok, will check
later. Have to go for a while
L207[04:47:54] <xaero> ok same *and the
mystery continues!*
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L215[05:21:52] <Kodos> If I use 1448 to
play, which version of Forge should I be dev'ing against for
1.7.10
L216[05:22:00] <Kodos> Is 1558 safe to use
or no
L217[05:22:14] <Wuppy> morning
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(bitch2k@dyn-042-143.vix1.mmc.at)
L220[05:33:04] ***
K-4U|Off is now known as K-4U
L221[05:38:15] <sham1> Well if you dev for
1448, you really should not use 1558
L222[05:38:23] <sham1> Why not update
forge to 1558
L223[05:44:42] <McJty> xaero, the in game
mod list shows NEI and WAILA
L224[05:44:49] <McJty> No idea where it is
getting them from though :-)
L225[05:45:35] ***
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L226[05:49:14] ***
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L227[05:51:04]
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(~Nitrodev@dcx0f0yyk6sq10ftvz9cy-3.rev.dnainternet.fi)
L228[06:02:31]
⇨ Joins: AtomicStryker
(~AtomicStr@ip-109-91-181-57.hsi12.unitymediagroup.de)
L229[06:04:34] <AtomicStryker> hullo. if i
have a player username as string (not an EntityPlayer), is there a
way to get a UUID
L230[06:07:51] <Zaggy1024> is this player
online?
L231[06:09:01] <Wuppy> AtomicStryker,
perhaps you can get an array of all online players and check the
user name of them against the string you have?
L232[06:09:23] <Zaggy1024> that's what I
was thinking
L233[06:09:29] <AtomicStryker> player is
NOT online
L234[06:10:03] <Wuppy> you want to get a
unique identifier of something which doens't actually exist within
Minecraft at the time you want it?
L235[06:10:42] <AtomicStryker> well it has
to come from somewhere
L236[06:10:50] <AtomicStryker> just asking
mojang auth servers with the string would be ok
L237[06:11:07] <AtomicStryker> this is not
illegal players, just not currently connected
L238[06:11:56] <MalkContent> can't you
just go through player saves and check the names?
L239[06:12:11]
⇨ Joins: ltp
(~ltp@mobile-166-172-187-222.mycingular.net)
L240[06:12:22] <AtomicStryker> the player
save files are in uuid
L241[06:12:23] <Zaggy1024> the player
wouldn't have logged in previously either?
L242[06:12:25] <AtomicStryker> thats what
i need it for
L243[06:12:45] <AtomicStryker> hm but
looping all player savefiles to index them is actually
possible
L244[06:12:46] <AtomicStryker> that i can
do
L245[06:12:46] <Wuppy> AtomicStryker, does
the save file contain the player name?
L246[06:12:50] <MalkContent> getting a
name from a uuid shouldn't be the trouble
L247[06:12:51] <AtomicStryker> they
do
L248[06:12:59] <AtomicStryker> but i need
the uuid, not the name :P
L249[06:13:03] <AtomicStryker> to get the
correct file
L250[06:13:06] <Wuppy> depending on
exactly when/how often this should run, you could loop through
them
L251[06:13:10] <Wuppy> check for the
name
L252[06:13:15] <Wuppy> and then get the
UUID from there
L253[06:13:28] <Wuppy> although this is of
course a bit slow so you cant exactly do that every tick :P
L254[06:13:36] <AtomicStryker> once im in
the file i dont need the uuid anymo
L255[06:13:46] <AtomicStryker> and i will
do it five times every tick
L256[06:13:46] <MalkContent> ..
L257[06:13:48] <AtomicStryker> just out of
spite
L258[06:13:58] <MalkContent> why don't you
just get all filenames in the player saves folder
L259[06:14:10] <MalkContent> there's your
uuids
L260[06:14:25] <AtomicStryker> i just said
i will loop all files and check inside for the correct name
L261[06:14:36] <AtomicStryker> mind you,
this might be thousands of files
L262[06:14:42] <AtomicStryker> ohoho
L263[06:15:05] <MalkContent> only needs
doing on server start and on new player joined
L264[06:15:07] <MalkContent> so meh
:P
L265[06:16:19] <Wuppy> MalkContent, that's
a great idea
L266[06:16:23] <Wuppy> when the player
joins
L267[06:16:29] <Wuppy> you can get the
string and the UUID
L268[06:16:33] <Wuppy> save that
somewhere/how
L269[06:16:38] <Zaggy1024>
MinecraftServer.getServer().getPlayerProfileCache().getGameProfileForUsername(input.getName())?
L270[06:16:47] <Wuppy> or htat :P
L271[06:16:55] <Wuppy> did not know that
existed :P
L272[06:16:57] <AtomicStryker> oh that
looks helpful
L273[06:17:00] <Zaggy1024> straight from
TileEntitySkull :P
L274[06:17:04] <AtomicStryker> does the
cache persist over server restarts
L275[06:17:18] <Wuppy> also AtomicStryker,
didn't you write a few Forge tutorials waaaay back?
L276[06:17:19] <Zaggy1024> I expect it's
the from the list of players that have logged in
L277[06:17:34] <AtomicStryker> yes. im one
of the oldest fucks still actively modding
L278[06:17:57] <Wuppy> I learned modding
from you before I started writing my own tutorials then \o/
L279[06:19:52] <Wuppy> have you guys heard
about the changes to the steam sales for autumn and winter?
:(
L280[06:20:03] <Zaggy1024> no?
L281[06:20:11] <Wuppy> there's not going
to be falsh sales
L282[06:20:14] <Wuppy> or daily
deals
L283[06:20:21]
⇨ Joins: KGS
(~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L284[06:20:22] <Zaggy1024> dang
L285[06:20:39]
⇨ Joins: OrionOnline
(~OrionOnli@ip-80-236-236-251.dsl.scarlet.be)
L286[06:20:43] <Wuppy> there's just a ton
of games going down a certain percentage at day 1 and then 13 days
later the discount is gone
L287[06:20:53] <Wuppy> so basically, the
discounts are not going to be as good
L288[06:21:04] <Wuppy> and there is no
reason to come back after day 1
L289[06:21:05] <OrionOnline> Is there a
way to get the DimensionID from a WorldOBJ?
L290[06:21:16] <Wuppy> really shit
:'(
L291[06:21:47] <Zaggy1024>
world.provider.dimensionID or something along those lines?
L292[06:22:20] <Zaggy1024>
getDimensionId() actually
L293[06:22:44] <Wuppy> look at Zaggy1024
knowing all the Minecraft methods :o
L294[06:22:56] <Zaggy1024> been fiddling
with dimensions lately :P
L295[06:23:23] <Zaggy1024> I didn't know
that game profile one though, I just did some find def and ref
stuff
L296[06:23:26] <Wuppy> I havent been doing
any Minecraft for ages....
L297[06:24:44] <OrionOnline> nice
L298[06:25:17] <Kodos> At least you guys
know what you're doing lol I'm over here just making a mod with 16
dye items and I'm headdesking every few minutes
L299[06:25:43] <Wuppy> Kodos, that sounds
exactly like me making a very basic website atm :P
L300[06:25:55] <Kodos> Lol
L301[06:26:02] <Kodos> You should check
out CodeAcademy's HTML course
L302[06:26:05] <Kodos> It's free =D
L303[06:26:19] <Wuppy> that one's not good
:<
L304[06:26:28] <Wuppy> I've done the HTML
coures on lynda.com which is great
L305[06:26:58] <Wuppy> but combining html
with css and javascript... not easy
L306[06:27:03] <Kodos> Right now I'm
trying to figure out where the hell the Mods screen is getting 1.0
for my mod version, when I have it clearly listed as 0.1
L307[06:27:19] <Wuppy> and designing the
website itself is hard as well
L308[06:27:23] <Zaggy1024> mcmod.info? or
@Mod?
L309[06:27:44] <Zaggy1024> I'm not
actually sure how version info is gotten though :P
L310[06:27:47] <Kodos> mcmod.info has the
version tag leftover from the example text, @mod is listed with
0.1
L311[06:28:09] <Kodos> Actually I wonder
if it's in the build script
L312[06:28:43] <Kodos> Yep, there it
is
L313[06:28:58] <Zaggy1024> it's
everywhere, lol
L314[06:29:11] <Kodos> Lol
L315[06:29:17] <Kodos> This is going to be
such a clusterfuck by the time I'm done
L316[06:29:28] <Wuppy> but you'll learn
from fuckups \o/
L317[06:29:37] <Kodos> Lol
L318[06:29:45] <OrionOnline> I only have
getDimensionName
L319[06:29:46] <Kodos> I plan on calling
it 'done' once it works. Until I find a bug
L320[06:29:52] <Kodos> But it's a dye mod,
it can't be that hard
L321[06:29:55] <Zaggy1024> OrionOnline,
what MC ver?
L322[06:29:55] <OrionOnline> not
getDimensionID()
L323[06:29:58] <Kodos> (Famous last
words)
L324[06:29:59] <OrionOnline> 1.7.10
L325[06:30:02] <Zaggy1024> yay lazy
typing
L326[06:30:14] <Zaggy1024> does the
WorldProvider have a dimensionId field?
L327[06:31:02] *
Wuppy does not start advertising his modding book for once
:P
L328[06:31:28] <OrionOnline> Oh it
does
L329[06:31:30] <OrionOnline> Lol XD
L330[06:31:38] <Zaggy1024> is it not
protected?
L331[06:31:41] <Zaggy1024> it is in 1.8
:P
L332[06:33:37] <OrionOnline> nah it is
noit :D
L333[06:33:44] <Kodos> Wuppy if I had 16
bucks, I'd probably get it on Kindle just so I could start doing
more learning and less banging my head
L334[06:34:11] <Wuppy> there's also free
online tutorials \o/
L335[06:34:52] <MalkContent> ^
L336[06:34:54] <MalkContent>
wuppwupp
L338[06:35:09] <MalkContent> setting up is
always annoying
L339[06:35:13] <Wuppy> any good ones I'm
missing?
L340[06:35:22] <Wuppy> or are any of those
not a good quality?
L341[06:35:42] <Kodos> Well
L342[06:35:49] <Wuppy> because I haven't
looked at grey or forge for ages and I can't judge very well on my
own tutorials :P
L343[06:36:03] <Kodos> Pretty much what
I'm wanting to do is add 16 items to my mod, with 16 different
textures, add them to oredict, and give them a recipe
L344[06:36:11] <Kodos> No funny machines,
nothing super complicated
L345[06:36:22] <Wuppy> use metadata
:)
L346[06:36:26] <MalkContent> dyes,
yes?
L347[06:36:29] <Kodos> Malk, yes
L348[06:36:33] <MalkContent> i did almost
exactly that
L349[06:36:42] <MalkContent> dyes for
tc
L350[06:36:45] <Kodos> tc?
L351[06:36:48] <MalkContent>
thaumcraft
L352[06:36:50] <Kodos> Ah
L353[06:36:51] <Wuppy> thaumcaft \o/
L354[06:37:11] <Wuppy> one of the
awesomest mod back when I still played MC :P
L355[06:37:12] <MalkContent> jesus christ
wuppy youre gonna kill someone with your positive energy
today
L356[06:37:31] <Kodos> I'm basically just
making a tech-themed (Read: Sprited) mod with 16 dyes, so I haven't
got 3 types of blue dye, 4 types of red, etc
L357[06:37:47] <Kodos> I can just set them
up to feed through a unifier or what have you
L358[06:37:48] <MalkContent> youre gonna
hit xel with that and im pretty sure he's gonna have a stroke from
the sudden change in state :D
L359[06:37:51] <Kodos> And have dyes for
whatever I need
L360[06:37:56] <Wuppy> MalkContent, that's
generally what I become when I have a hangover :P
L361[06:38:05] <Wuppy> really positive and
active
L362[06:38:08] <Kodos> Malk, is your code
open source by chance?
L363[06:38:18] <Kodos> I can at least take
a look and see what I'm getting into
L364[06:38:34] <Wuppy> oh, question, do
any of you know Paul Elstak?
L365[06:38:36] <MalkContent> no, but only
cause i was too lazy to figure out how to use github x)
L366[06:38:38] <Kodos> Wuppy, as far as
using metadata goes, I'm not realllly sure how to do that
L367[06:38:44] <Kodos> Lol
L368[06:38:48] <MalkContent> o right,
wuppy got a github tutorial?
L369[06:38:58] <MalkContent> and kodos, i
can give you a pastebin
L370[06:39:02] <Kodos> That'd work
L371[06:39:03] <ZaggyMobile> I would
suggest looking at my code, except it would be exceptionally
confusing for you to read it :P
L372[06:39:04] <MalkContent> just adding
the items is super easy
L373[06:39:06] <Wuppy> I don't have a
tutorial covering github, no
L374[06:39:14] <MalkContent> darn
L375[06:39:28] <Kodos> Github was easier
to learn than this lol
L376[06:39:29] <Wuppy> suggestion:
download sourcetree
L377[06:40:00] <Wuppy> but yeah, anyone
know Paul Elstak, Dune or Party Animals?
L378[06:40:05]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L379[06:40:22] <MalkContent> are those
bands?
L380[06:40:22] <ZaggyMobile> Everyone
loves SourceTree and here i am using TortoiseGit
L381[06:40:36] <Wuppy> MalkContent,
djs
L382[06:40:38] <MalkContent> o i used
tortoise way back in the day
L383[06:40:44] <Wuppy> ZaggyMobile, I used
TortoiseSVN, it's great
L384[06:41:02] <ZaggyMobile> Kodos, what
mc version you developing on?
L385[06:41:04] <Wuppy> I downloaded
TortoiseGit a while back because sourcetree was acting up, but holy
hell tortoisegit is shit :(
L386[06:41:05] <MalkContent> i just wanna
have easy git with eclipse though
L387[06:41:06] <Kodos> 1.7.10
L388[06:41:14] <ZaggyMobile> Heh
L389[06:41:28] <ZaggyMobile> I don't mind
it, though it took a while to get used to
L390[06:41:37] <Kodos> Wuppy, I know Dune,
great movie
L391[06:41:44] <Wuppy> it's a dj, not a
movie :P
L392[06:41:46] <Kodos> =P
L393[06:41:48] <Kodos> It's a movie
too
L394[06:41:49] <Kodos> =D
L395[06:41:56] <ZaggyMobile> Ugh, i
remember very little from before 1.8
L396[06:42:05] <ZaggyMobile> Can't help
you there I'm afraid
L398[06:43:26] <ZaggyMobile> Something
about registering icons in an item method, then returning those
icons for each different metadata of your dyes
L399[06:43:34] <MalkContent> kodos, know
what? get jd-gui
L400[06:43:45] <MalkContent> and view
this
L401[06:43:51] <MalkContent>
sinister-lore.de/downloads/CosmeticTurgery-1.7.10-0.3.jar
L402[06:43:52] <ZaggyMobile> And override
getSubItems as well
L403[06:43:57] ⇦
Quits: panda_2134 (uid121359@id-121359.brockwell.irccloud.com)
(Quit: Connection closed for inactivity)
L404[06:44:16] <MalkContent> and if you
got questions, ask
L405[06:44:38] <Wuppy> managed to win some
free tickets for a 90s music festival tonight :D :D :D
L406[06:44:39] <ZaggyMobile> And
setHasSubtypes or something like that
L407[06:45:42] <Kodos> MalkContent, what
am I looking for in this specificlally
L408[06:45:46] <Kodos> specifically*
L409[06:47:43] <OrionOnline> Is there a
way tog et a WorldOBJ on the server from a DimensionID
L410[06:47:45] <OrionOnline> ?
L411[06:47:49] <MalkContent>
ItemEssentiaDye is the item itself
L412[06:47:57] <ZaggyMobile> Kodos, search
Item for methods involving IIcon (I believe that was the name) that
you can override
L413[06:48:03] <OrionOnline> Oh no never
mind
L414[06:48:11] <MalkContent> it has
properties beyond being just an item
L415[06:48:32] <ZaggyMobile> And
getSubItems lets you make a list of the sub items for
creative
L416[06:48:35] <MalkContent> and in
config/configitems
L417[06:48:43] <MalkContent> you find the
oredict part
L418[06:49:07] <Kodos> Thanks
L419[06:49:16] <MalkContent> np
L420[06:49:18] <Kodos> I'm assuming since
this is pretty simple, I can keep it to just a couple/few
classes?
L421[06:49:33] <MalkContent> you can do it
in 2
L422[06:49:42] <MalkContent> 1 for the mod
itself
L423[06:49:45] <MalkContent> 1 for the
item
L424[06:49:48] <Kodos> Awesome. I was
going to say 2, but I didn't want to get my hopes up
L425[06:50:10] <MalkContent> just move the
oredict registering stuff into the mods main and youre set
L426[06:50:30] <Kodos> Which init
L427[06:50:35] <Kodos> I remember that
being important
L428[06:53:13] ⇦
Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 192
seconds)
L429[06:54:23] <OrionOnline> Is there a
way to get a PlayerEntity from a different player on the client
(like from a UUID)??
L430[06:54:26] <Wuppy> I'd guess
Init
L431[06:54:58] <Kodos> Yeah, I
checked
L432[06:56:32] <ZaggyMobile> Do clients
even keep track of UUIDs?
L433[06:57:10] <luacs1998> UUIDs are
issued by mojang
L434[06:57:38]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L435[06:58:12] <Kodos> MalkContent, you
around?
L436[07:00:09] <MalkContent> now
again
L437[07:00:26] <ZaggyMobile> luacs, that's
kind of irrelevant, I was asking if it keeps track of other
players' UUIDs
L438[07:00:26] <Kodos> I hope you'll help
me finish this now that you've got me using metadata :o)
L439[07:00:56] <ZaggyMobile> Wouldn't
think that counts would need to know other players' UUIDs
L440[07:01:01] <MalkContent> i can't make
any promises ^^
L441[07:01:06] <ZaggyMobile>
*clients
L442[07:02:05] <Kodos> Okay, hang on a
minute
L443[07:02:48] <luacs1998> ZaggyMobile,
you could try EntityOtherPlayerSP
L444[07:03:01] <luacs1998> i think it
might, i can't exactly remember
L445[07:03:33] <ZaggyMobile> I'm not
investigating it, it would be for Orion :P
L446[07:04:09] <ZaggyMobile> If i was
going to look into it I might know by now
L447[07:04:28] <ZaggyMobile> Anywho, time
to sleep
L448[07:04:40] <ZaggyMobile> Good morning
everyone :P
L450[07:09:27] <Kodos> Ignore the system
outs, I was testing >.>
L451[07:11:44] <MalkContent> yea
L452[07:11:59] <MalkContent> you need to
register the item itself and recipes, then you're done
L453[07:12:12] <Kodos> Okay
L454[07:12:16] <Kodos> Time to go dig up
my old mod
L455[07:12:19] <Kodos> And see how I
registered items there
L456[07:12:26] <Kodos> That mod was
simple, too. It was a UUM Item replacement =D
L457[07:12:52] <MalkContent> look at
ConfigItems.initItems
L458[07:19:00] <Kodos> kjawegweg
L459[07:19:35] <Kodos> What is
func_77655_b
L460[07:24:20] <MalkContent> gm
func_77655_b 1.7.10
L461[07:24:34] <MalkContent> !gm
func_77655_b 1.7.10
L462[07:24:45] <MalkContent> use that,
kodos
L463[07:25:35] <Kodos> !gm func_77655_b
1.7.10
L466[07:33:41]
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(~Hgrebnedn@d8D87285A.access.telenet.be)
L467[07:33:51]
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(~ThePsioni@82-136-247-89.ip.telfort.nl)
L468[07:51:07] ***
bilde2910|away is now known as bilde2910
L469[07:55:00] <Wuppy> so happy to win all
these free festival tickets :D
L470[07:57:14] ***
zz_SnowShock35 is now known as SnowShock35
L471[07:58:59]
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(~Purebe@cpe-174-97-213-93.natwky.res.rr.com)
L472[07:59:00] ⇦
Quits: ltp (~ltp@mobile-166-172-187-222.mycingular.net) (Read
error: Connection reset by peer)
L473[07:59:08] <ThePsionic> Wuppy:
gibe
L474[07:59:20] <Wuppy> ThePsionic,
download I'm In
L475[07:59:46] <Wuppy> free tickets for
festivals, concerts, sport games & comedy thingies
L477[08:00:45] <Wuppy> exactly
L478[08:01:05] <Wuppy> got free tickets
for Paul Elstak Dune and a few others in Den Bosch tonight
^__^
L479[08:01:57] <Wuppy> and last friday
also free tickets with Paul Elstak
L480[08:02:15] <ThePsionic> noice
L481[08:02:23] <Wuppy> and I think there's
another festival with free tickets coming up in Gronigen next
weekend
L482[08:02:27] <Wuppy> and guess who's
playing there :P
L483[08:07:42] ***
Keridos|away is now known as Keridos
L484[08:08:49] <Keridos> small question,
but not technically forge related: When I want to use LGPLv3 for my
license, I need the license text from both GPL and LGPL, but in my
github project, which are the usual files that I should put them
into
L485[08:08:50] <Keridos> ?
L486[08:09:18] <Wuppy> isn't it
license.txt?
L487[08:13:46] <Keridos> or just
LICENSE?
L488[08:15:02] <Wuppy> think so,
yeah
L489[08:15:07] <Keridos> oki thanks
L490[08:16:03] <Wuppy> I should get back
to designing my website....
L491[08:21:18] <Wuppy> also really looking
forward to get to work on a certain game starting next week
:D
L492[08:28:31]
⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L493[08:35:30] ***
Keridos is now known as Keridos|away
L494[08:36:40] <Wuppy> how do people
select a color scheme for their website?
L495[08:37:51] <MalkContent> by ruling out
colors
L496[08:38:16] <MalkContent> they just go
through pre 2000 websites and strike them off a list
L497[08:39:01] <Wuppy> haha
L498[08:39:09] <Wuppy> so far everything
is black and white for me :P
L499[08:40:54] ⇦
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L500[08:40:59] <sham1> I select my colors
by "that main color looks appealing, now I need to get some
different shades of that"
L501[08:45:22] <sham1> one color for
body's background, one for wrapper-div
L502[08:45:24] <sham1> etc
L504[08:45:59] <unascribed> but I also
have an obsession with Material Design
L505[08:46:01] <unascribed> so I'm
biased
L506[08:47:14] <Wuppy> that looks
nice
L507[08:47:25] <sham1> I get my shades
here
L509[08:48:14] <sham1> either a pallet
with only one main color
L510[08:48:36] <sham1> Or a main color and
its shades and then a complement color
L511[08:49:21]
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L512[08:49:30] <Wuppy> that's pretty
nice
L513[08:49:48] <sham1> complement colors
are always nice as they make stuff pop
L514[08:50:36] <Wuppy> yep I got a lecture
or 2 on that
L515[08:52:09] <sham1> that needs no
lectures to have that
L516[08:52:31] <Wuppy> as a programmer, I
did not know complementing colors were a thing :P
L517[08:52:43] <Wuppy> I could say color
combinations were nice and stuff, but I was unable to identify
why
L518[08:54:58] <sham1> well here
complement colors are thought from the first grade in school
L519[08:55:04] <sham1> through color
wheel
L520[08:55:20] <sham1> anything opposite
is a complementary
L521[08:57:02] <Kodos> Blue and Orange
=D
L522[08:57:29] <sham1> And those are
taught alongside the main colors in painting
L523[08:57:53] <sham1> primary
colors*
L524[08:59:03] <sham1> which are taught
here as Red, yellow and blue
L525[08:59:06] <sham1> Because
painting
L526[09:15:31] <ThePsionic> I have mainly
blue because I copypasted some template and then stopped giving a
shit
L527[09:21:42] <Flenix> Mines mostly grey
with red and blue thrown in
L528[09:21:52] <Flenix> Only recently
started really learning HTML
L529[09:22:04] <sham1> CSS
L530[09:22:33] <Flenix> That too
L532[09:24:05] ***
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L534[09:24:30] <sham1> I never use these
kind of free templates
L535[09:24:34] <sham1> If I were to do
that
L536[09:24:41] <sham1> I might as well
make that stuff myself
L537[09:24:55] <AtomicStryker> you gonna
make responsive designs yourself? good luck
L538[09:25:07] <Flenix> ^^ I was the same,
but bootstrap seems... different
L539[09:25:23] <Flenix> I think it's
because other professional websites are using it, so it feels
"ok" to use, if that makes sense
L540[09:25:32] <sham1> Yes AtomicStryker,
I suffer from a big NIH
L541[09:25:36] <sham1> syndrome
L542[09:25:43] <sham1> On this
anyway
L543[09:25:52] <sham1> I try to depend as
little as I have to
L544[09:26:06] <AtomicStryker> on a
perfectly self-contained lib
L545[09:26:07] <sham1> Unless it really is
something convenient like for instance jQuery
L546[09:26:38] <sham1> Like I could make
AJAX myself
L547[09:26:54] <sham1> But seeing as there
are a lot of differences across browsers, fuck that
L548[09:27:15] <AtomicStryker> so instead
you have your self made css which works in your browser, on your
device
L549[09:27:22] <AtomicStryker> yeah i see
absolutely no way that could fail
L550[09:27:29] <sham1> indeed
L551[09:27:33] <sham1> I can test it
L552[09:28:23] <sham1> For instance, for
testing at mobile I can use chrome's web dev tools for that
L553[09:28:27] <sham1> It's not
perfec
L554[09:28:32] <sham1> But it works just
fine for me
L555[09:28:59] <sham1> But if I was
working for someone, I'd probably use templates unless they gave me
infinite time to do my job
L556[09:29:45] <AtomicStryker> im always
amazed by "stuff that really should have been invented for
web"
L557[09:29:55] <gigaherz> "waiting
for maxcdn.bootstrapcdn.com..."
L558[09:30:04] <gigaherz> and THAT is the
downside of using external links
L559[09:30:05] <gigaherz> XD
L560[09:30:07] <AtomicStryker> like,
adapting font sizes into a box with xy dimensions
L561[09:30:12] <AtomicStryker> so use
local bootstrap
L562[09:30:15] <AtomicStryker> its like
what, 3mb
L563[09:30:33] <sham1> So yeah, I am a
masocist like that
L564[09:30:33]
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L565[09:30:33] <gigaherz> yeah I just
meant that it happened to me right now, took a while to connect
XD
L566[09:30:47] <sham1> I hate having too
many dependencies that restrict my stuff
L567[09:30:55] <AtomicStryker> bootstrap
jquery angular and the likes get cached by your browser
anyway
L568[09:30:59] <sham1> Even if they are
common and stuff
L569[09:31:00] <sham1> Yeh
L570[09:31:01] <AtomicStryker> they are
not constantly being downloaded
L572[09:31:17] <ThePsionic> There we
go
L573[09:31:22] <sham1> It would be
annoying if they were not cached
L574[09:31:42] <AtomicStryker> in fact im
sure every isp caches them aswell
L575[09:31:45] <AtomicStryker> so much
wasted bandwidth
L576[09:32:01] <sham1> Especially on
phone
L577[09:32:02] <ThePsionic> i done did the
thing
L578[09:32:25] <gigaherz> I want to
recreate my game's start screen on html, to sue as the
website
L579[09:32:29] <gigaherz> use*
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L581[09:32:45] <AtomicStryker> reimplement
your game in html5, is easier
L582[09:32:46] <gigaherz> I just lose all
motivation the moment I think of doing html/css/js
L583[09:32:51] <sham1> You better use the
cramped version of jQuery or the mobile users will have to download
few kBs more
L584[09:33:09] <sham1> and that can be
really annoying if you have also your own scripts etc
L585[09:33:09] <gigaherz> AtomicStryker:
no way.
L586[09:33:19] <gigaherz> Unity already
emits html5/webgl on its own ;P
L587[09:33:22] <AtomicStryker> gigaherz:
there is frameworks that allow you to implement your stuff in java,
then cross compile to js
L588[09:33:33] <AtomicStryker> like, uh,
libgdx
L589[09:33:37] <gigaherz> heh
L590[09:33:40] <sham1> You can write in
fucking haskell and turn it into js
L591[09:33:45] <sham1> Yay for
typesafety
L592[09:33:46] <gigaherz> yeah there's
tools for C# too
L593[09:33:50] <gigaherz> but this is a
Unity game ;P
L594[09:34:04] <sham1> That does not exist
in JS
L595[09:34:06] <gigaherz> so I can just
use Unity's webgl build target
L596[09:34:07] <AtomicStryker> i dont like
functional programming
L598[09:34:21] <sham1> Well you should not
like javascript then
L599[09:34:22] <gigaherz> which compiles
into asm.js
L600[09:34:23] <AtomicStryker> even if i
can get it to do what i want, a month later nobody can read the
code
L601[09:34:24] <sham1> As it is
functional
L603[09:34:48] <sham1> first time I go to
facebook in months
L604[09:34:50] <gigaherz> I needto fix
playing without facebook login
L605[09:34:59] <gigaherz> I believe it
freezes in the current build
L606[09:35:06] <sham1> are you telling me
I have to log in...
L608[09:35:42] <sham1> I have not visited
facebook for a reason
L609[09:35:46] <ThePsionic> Flenix: oh
custom models, not touching that
L610[09:36:03] <sham1> Custom models as in
custom IBakedModel and stuff?
L611[09:36:10] <Flenix> It's custom model
related
L612[09:36:14] <sham1> Oh, OBJ
L613[09:36:15] <Flenix> But rendering etc
works fine
L614[09:36:16]
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L615[09:36:27] <Flenix> It's using an
external asset location with .obj that's the issue
L616[09:36:35] <Flenix> Everything else in
the external location works, just not .obj
L617[09:36:43] <sham1> Also, don't please
bump your thread like that
L618[09:36:48] <Flenix> Alright, my
bad
L619[09:36:50] <sham1> It will get an
answer when people have an answer
L620[09:36:54] <sham1> Bumping is
fine
L621[09:36:58] <sham1> But two times in a
row
L622[09:37:08]
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L623[09:37:12] <sham1> Not considered that
good
L624[09:37:15] <Flenix> Had waited about
two weeks between them
L625[09:37:22] <sham1> In that case
L626[09:37:27] <sham1> I didnt even check
the date
L627[09:37:28] <sham1> My bad
L628[09:37:30] <Flenix> :P
L629[09:37:35] *
ThePsionic smacks sham1
L630[09:37:46] *
sham1 says ouch
L631[09:37:54] <Flenix> Yeah fast bumping
bugs me too. I only bumped it a second time because it was on the
4th or 5th page
L632[09:38:07] <sham1> In that case it is
understandable
L633[09:38:19] <Flenix> and decided not to
give it a third, so if no one here knows then my users will have to
suck it up and modify the .jar to add new assets.
L634[09:38:29] <sham1> Wait
L635[09:38:39] <sham1> do you use IDEA by
any change
L636[09:39:03] <Flenix> Nope, eclipse -
but I usually compile and test in minecraft properly, the way users
will use it, to avoid IDE issues
L637[09:39:20] <Flenix> Had problems in
the past where eclipse works and then the game doesn't
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L639[09:42:40] <gigaherz> hmmm
L640[09:42:49] <gigaherz> so looking at
your exception backtrace
L641[09:43:15] <gigaherz> Caused by:
java.io.FileNotFoundException:
advancedarmoury:models/m4a1.obj
L642[09:43:34] <gigaherz> it's not
*finding* the resource
L643[09:43:34] <sham1> Is it a m4a1-s by
any change
L644[09:44:10] <gigaherz> it's the call to
getResource(location)
L645[09:44:48] <gigaherz> which means,
either it's not actually injecting the resourcepack correctly
L646[09:44:54] <gigaherz> or it's doing so
too late?
L647[09:45:03] <sham1> At what phase is it
called
L648[09:48:59]
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L649[09:49:09] <Flenix> Resource pack is
reflected in during init, and the renderer is registered in
postinit
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L651[09:49:27] <Cypher121> sham1: first
rule of cs: always remove silencer
L652[09:49:33] <sham1> :C
L653[09:49:46] <Cypher121> yes, even on
usp
L654[09:49:52] <sham1> I like how the
unsilenced m4a1-s sounds like
L655[09:50:03] <sham1> I wish it was the
sound for m4a4
L656[09:50:06] <sham1> in go at
least
L657[09:51:03] <sham1> It sounds awesome
but you should never take the thing off because the accuracy is
even worse than m4a4 without silencer which makes all kinds of
sense (no it doesnt)
L658[09:51:04] <gigaherz> Flenix: uh,
isn't that "too late" to register renderers? XD
L659[09:51:24] <sham1> Shouldnt it be at
init the very latest
L660[09:51:30] <sham1> It is recomended to
be at preinit
L661[09:51:42] <sham1> Or init
L662[09:51:48] <sham1> But not
postInit
L663[09:51:48] <gigaherz> also there's an
event for resource manager reloading
L664[09:51:49] <Flenix> I would say that's
a possibility. However, if I stick the obj into the file, it will
load it just fine. Maybe that's causing it though, I'll try moving
everything up
L665[09:51:55] <gigaherz> maybe that's the
ideal place to reflect
L666[09:53:11] <sham1> The only thing I'd
do in postInit is to delete stuff in favor of something else in
another mod
L667[09:53:20] <sham1> and other
compatibility stuff
L668[09:53:37] <gigaherz> inter-mod
stuffs
L669[09:53:42] <sham1> ye
L670[09:53:48] <sham1> That's what I
said
L671[09:55:12] <gigaherz>
client.refreshResources happens right before preInit
L672[09:55:17] <gigaherz> so yeah
L673[09:56:09] <Flenix> Well if it happens
before preinit, that could be an issue.
L674[09:56:22] <sham1> how so
L675[09:56:44] <sham1> Because it happens
before preinit
L676[09:57:02] <sham1> It is the ideal
time to reflect upon the resourcepack
L677[09:57:08] <gigaherz> refreshResources
happens in 5 different places
L678[09:57:11] <Flenix> Wouldn't I need my
custom pack to be registered before it refreshes the
resources?
L679[09:57:14] <sham1> Also, what is it
that you want to do in Init
L680[09:57:18] <gigaherz> 1. before
preInit
L681[09:57:30] <gigaherz> 2. when
scheduled (F3+T or similar)
L682[09:57:42] <gigaherz> 3. changing the
language from main menu
L683[09:57:47] <gigaherz> 4. changing
resource packs from settings
L684[09:57:56] <sham1> I think that all
the mod assets are loaded like everything else
L685[09:58:01] <gigaherz> 5. after
toggling anaglyphic rendering
L686[09:58:54] <sham1> "anaglyphic
rendering"
L687[09:59:23] <ThePsionic> Now for the
following challenge: I have an item with two layers, a base and a
recolour area. Every time a new ItemStack is created, I want the
recoloured area to become a random colour (the maxStackSize on this
item is 1). How do?
L688[09:59:54] <gigaherz> for only one
instance of the item?
L689[09:59:54] <sham1> Now that is a good
question
L690[10:00:01] <gigaherz> or for all of
them? ;P
L691[10:00:58] <gigaherz> the way I see
it, you'd have to manually use metadat/NBT in the itemStack, in
order to be able to assign a color to an item
L692[10:01:30] <gigaherz> ItemStacks are
cloned ALL OVER THE PLACE, so you can't rely on matching the item
to an instance of ItemStack
L694[10:01:39] <gigaherz> you need an
actual identifying number
L695[10:01:52] <ThePsionic> Nice
Ordinastie
L696[10:01:55] <sham1> Ordinastie,
wat
L697[10:02:24] <ThePsionic> gigaherz: Hrmm
yeah it might be a bit more difficult than I'd hoped it would
be
L698[10:02:31] <Ordinastie> (and yes the
block inside rotates :p)
L699[10:02:37] <gigaherz> nice
L700[10:02:46] <gigaherz> 1.7?
L701[10:03:07] <Ordinastie> nope,
1.8
L702[10:03:25] <gigaherz> nice++
L703[10:03:28] <sham1> Ordinastie, any
code we could see :32
L704[10:04:09] <gigaherz> in 1.8.... you
probably need a custom baked model that extends ISmartItemModel,
where you'd combine the item model and the block model
L705[10:04:13] <gigaherz> unless you found
another way ;P
L706[10:04:22] <sham1> That propably
is
L707[10:04:25] <sham1> what happens
L709[10:05:11] <gigaherz> fancy
L710[10:05:17] <sham1> Mmm
L711[10:05:29] <gigaherz> I didn't know
that was a thing in 1.8
L712[10:05:39] <Lumien> ThePsionic just
adding a random color to the itemstacks nbt when its created
shouldn't be hard
L713[10:05:49] <Ordinastie> gigaherz, it's
not, it's MalisisCore :)
L714[10:05:54] <gigaherz> ahh
L715[10:05:58] <gigaherz> you cheated
then!
L716[10:05:59] <gigaherz> ;P
L717[10:06:12] <sham1> CHEATER
L718[10:06:14] <ThePsionic> Lumien: The
main point is the "when it's created" part
L719[10:06:17] <gigaherz> I takeback the
"++" from my nice ;P
L720[10:06:30] <sham1> nice++--
L721[10:06:33] <Ordinastie> ThePsionic,
not when it's created then but when it's access
L722[10:06:38] <Lumien> Crafted?
L723[10:06:39] <Ordinastie> just lazyload
the color
L724[10:06:54] <ThePsionic> sham1:
Ordinastie made MalisisCore as well you know
L725[10:07:36] <ThePsionic> Lumien: This
item will also be available from monster drops and loot
chests
L726[10:07:41] <Ordinastie> considering
the number of times I mention it, I'm pretty sure he already knows
><
L727[10:07:46] <sham1> ThePsionic,
so?
L728[10:07:49] <gigaherz> we know.
XD
L729[10:07:55] <sham1> He didnt use pute
1.8
L730[10:08:03] <gigaherz> the
"cheater" part is because it's not achieved using
vanilla/forge methods
L731[10:08:06] <gigaherz> ;P
L732[10:08:06] <sham1> So not that nice
after all
L733[10:08:14] <Ordinastie> sham1, pute
?
L734[10:08:19] <sham1> typo
L735[10:08:21] <gigaherz> pure* I
guess
L736[10:08:23] <Ordinastie> ah
L737[10:08:27] <ThePsionic> gigaherz:
Inherently it is, since MalisisCore interacts with the game, I
guess
L738[10:08:30] <sham1> s/pute/pure
L739[10:09:17] <gigaherz> ThePsionic: yeah
but it's not doing it at IBakedModel-level, doing the rotation
animation in software and sending new combined baked models every
frame ;P
L740[10:09:28] <Lumien> ThePsionic maybe
set the color in Item.onUpdate
L741[10:09:38] <Lumien> And let it
"rotate" between colors or something otherwise
L742[10:09:42] <ThePsionic> Hmm
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L744[10:11:29] <gigaherz> ThePsionic: in
mob drops, you could manually handle the mob drop event and add the
drop yourself, ensuring it's unique and of a random color
L745[10:11:39] <gigaherz> in loot chests,
you can just add all the random colors as possible drops?
L746[10:11:39] <ThePsionic> True
L747[10:11:51] <Ordinastie> you really
complicate yourselves
L748[10:12:03] <gigaherz> unless you have
2^24 different colors ;P
L749[10:12:09] <Ordinastie> ThePsionic,
the itemStack keeps it's own color once it's set, right ?
L750[10:12:16] <sham1> 2^32
L751[10:12:19] <sham1> alpha
L752[10:12:23] <ThePsionic> gigaherz: 16m
colors will be fin
L753[10:12:25] <ThePsionic> fun*
L754[10:12:32] <ThePsionic> Ordinastie:
Yes
L755[10:12:53] <ThePsionic> sham1:
Minecraft shits all over alpha so it doesn't count
L756[10:13:10] <sham1> everything shits
all over alpha*
L757[10:13:10]
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L758[10:13:15] <ThePsionic> fair
enough
L760[10:16:08]
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L766[10:32:28] <sham1> I just noticed that
IDEA has emmet-kind of behaviour
L767[10:32:32] <sham1> And I love it
L769[10:39:12] <Kodos> Mod's done =D
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L774[10:46:21] <Wuppy> \o/ congrats
:D
L775[10:46:50] <Wuppy> and how hard was
it?
L776[10:46:56] <Wuppy> also, are you using
metadata?
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L779[10:49:42] <Kodos> Thanks, not too
bad, I had tons of help, and yes
L780[10:50:02] <Kodos> The best part is
it's only a two class mod =D
L781[10:50:02] <Wuppy> awesome :D
L782[10:50:16] <Wuppy> having few classes
might not be the best thing
L783[10:50:27] <Kodos> Well
L784[10:50:34] <Kodos> Once I actually add
in recipes, it'll probably have one or two more
L785[10:50:40] <Wuppy> but in this case, 2
clases is perfect
L786[10:50:51] <Kodos> I have an idea for
the recipes already, I just have to make sure I'm not stepping on
any toes
L787[10:51:38] <gigaherz> don't worry too
much about a few toes ;P
L788[10:51:38] <Wuppy> I made food
\o/
L789[10:52:06] <gigaherz> easiest way to
do so is to have a custom item related to the mod,
L790[10:52:17] <gigaherz> something like a
"dye canister"
L791[10:52:20] <Kodos> Basically it'd be a
shapeless recipe. Any 3 samecolor dyes and a bowl. Returns the
bowl, and 3 Industrial Dyes of the corresponding colors
L792[10:52:24] <gigaherz> which is used
while crafting the dyes themselves
L793[10:52:27]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:8048:fd8d:9397:9575:9dd7)
L794[10:52:32] <Kodos> Eh, that could work
too
L795[10:52:34] <gigaherz> then you can't
conflict xcept in the recipe of the canister ;P
L796[10:52:57] <Kodos> Which would be easy
to do I would imagine
L797[10:57:42] ***
Abrar|gone is now known as AbrarSyed
L799[11:01:20] <Ordinastie> the model part
wasn't too hard ?
L800[11:01:27] <Wuppy> ugh I've been
feeling sick all day :<
L802[11:02:18] <ThePsionic> layer0 is the
outline and layer1 is the actual colored area so it's not really a
challenge
L803[11:02:21] <Ordinastie> oh,
L804[11:02:46] <Ordinastie> if the borders
are black, could probably just use 1 layer
L805[11:02:51] <ThePsionic> true
L806[11:02:53] <ThePsionic> but eh
L807[11:03:59] <ThePsionic> If I decide to
change the model it'd be nice to have a distinction between the
things to recolor and to not recolour
L808[11:04:30] <ThePsionic> anyway time to
play borderlands 2
L809[11:04:54] <Wuppy> ThePsionic, have
you played the Pre Sequel?
L810[11:04:57] <ThePsionic> No
L811[11:05:03] <Wuppy> keep it that way
:)
L812[11:05:06] <ThePsionic> lol
L813[11:05:09] <ThePsionic> that
bad?
L814[11:05:17] <Wuppy> yes
L815[11:05:21] <ThePsionic> also
L816[11:05:32] <ThePsionic> I bought BL2
on the 25th of June
L817[11:05:35] <ThePsionic> Last
year
L818[11:05:38] <ThePsionic> Never played
it
L819[11:05:40]
⇨ Joins: orthoplex64 (~orthoplex@173.227.72.119)
L820[11:06:01]
⇨ Joins: Thutmose
(~elpat@cpe-225-199-193-104.caribcable.com)
L821[11:06:08] <Wuppy> I purchassed it
9-2-2013
L822[11:06:14] <ThePsionic> craptop
couldn't handle it, but now I have a decent computer I can play it
:^)
L823[11:06:24] <ThePsionic> also I'm gonna
buy Fallout 4 soon
L824[11:06:24] <Wuppy> even though I
already purchased and finished it on playstation :P
L825[11:06:26] <Wuppy> still not
played
L826[11:06:33] <Wuppy> ThePsionic, define
decent computer?
L827[11:06:53] <ThePsionic> Lemme grab the
specs
L828[11:07:54] <ThePsionic> 6-core 3500MHz
processor
L829[11:08:01] <Wuppy> which one?
L830[11:08:06] <ThePsionic> AMD
FX-6300
L831[11:08:11] ⇦
Quits: Drullkus (~Drullkus@2601:646:8301:c41e:74a6:6c67:c364:fb9f)
(Remote host closed the connection)
L832[11:08:31] <ThePsionic> 8GB DDR3
1600MHz dual channel RAM
L833[11:08:39] ⇦
Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 378
seconds)
L834[11:08:42] <ThePsionic> AMD Radeon R7
370 video card
L835[11:08:51] <Ordinastie> how can I make
the shit-right click handled by the block instead of the item ?
(both belong to me)
L836[11:09:03] <ThePsionic> And 2TB of
disk space atm
L837[11:09:09] <Wuppy> self build or
premade?
L838[11:09:12]
⇨ Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:2dc5:643d:9cd6:688c)
L839[11:09:22] <ThePsionic> Neither, built
by an external party
L840[11:09:31] <ThePsionic> As in I picked
what I wanted and they put it together
L841[11:09:33] <Wuppy> what did you
pay?
L842[11:09:36] <ThePsionic> Err
L843[11:09:42] <ThePsionic> 800 bucks or
so
L844[11:09:46]
⇨ Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L845[11:09:52] <Wuppy> damn, not bad
L846[11:09:59] <Wuppy> although next time,
please build the pc yourself, it's so much fun :D
L847[11:10:04] <ThePsionic> Meh, I
cba
L848[11:10:16] <ThePsionic> Oh it was E
875 total apparently
L849[11:10:25] <Wuppy> it's fun to do, I
kinda want to do another because it's enjoyable :P
L850[11:10:33] <AbrarSyed>
#pcmasterrace
L851[11:10:45] <Wuppy> hrmmm for that
price that's not great ThePsionic :<
L852[11:10:47] <ThePsionic> Plus the
company is like 15 minutes away so if I need to take it in for
repairs it's easy to get to
L853[11:10:57] <ThePsionic> Wuppy:
Included win8 tho
L854[11:10:58] <AbrarSyed> its also
tear-your-hair out frustrating soemtimes... which is perfectly
enjoyable for us programmers :)
L855[11:11:05] <Wuppy> mine was 960 or so
and I have about hte same power cpu and twice the power gpu
L856[11:11:08] <Wuppy> also ssd :D
L857[11:11:21] <Wuppy> AbrarSyed, why is
it frustrating?
L858[11:11:29] <Wuppy> I got everything to
work at once :D
L859[11:11:32] <Wuppy> had some good help
though
L860[11:11:39] <ThePsionic> Wuppy: The
keyboard and monitor are also included for that price
L861[11:11:50] <Wuppy> noice
L862[11:12:00] <Wuppy> mechanical
keyboraD?
L863[11:12:02] <ThePsionic> yes
L864[11:12:04] <AbrarSyed> depends on
whatr your getting.. My liquid cpu cooler's fans didnt fit in a
certain part of the case withouty removing all the surrounding fans
first, and then I put it in and removed it like 3 tims beuase I did
it wrong the first 3
L865[11:12:08] <AbrarSyed> etc
L866[11:12:13] <AbrarSyed> generally all
my fault :)
L867[11:12:22] <Wuppy> that's a sweet deal
:D
L868[11:12:23] <ThePsionic> with a monitor
thingy on it Wuppy
L869[11:12:24] <MalkContent> what's tear
your hair out frustrating?
L870[11:12:31] <Wuppy> building your own
pc apperantly
L871[11:12:37] <MalkContent> pff
L872[11:12:44] <AbrarSyed> lol, I want
generalizing
L873[11:12:51] <MalkContent> unless you
get fancy with watercooling or something it's legos
L874[11:12:53] <AbrarSyed> I said it
"can be" frustrating sometimes
L875[11:12:53] <Wuppy> there was also one
small thing which was annoying in my build
L876[11:13:10] <Wuppy> I have one of the
cheaper cases, kinda messed up the back panels for the gpu
L877[11:13:12] <Wuppy> which is not
ideas
L878[11:13:15] <Wuppy> ideal*
L879[11:13:26] *
AbrarSyed spent way too much $ on his PC
L880[11:13:30] <MalkContent> only thing
that isn't "plug shape a into a shaped hole" is applying
thermal paste
L881[11:13:54] <Wuppy> how much?
L882[11:14:02] <ThePsionic> plug thermal
paste into thermal paste shaped hole
L883[11:14:02] *
AbrarSyed speant ~$1700
L884[11:14:23] <Wuppy> holy crap
L885[11:14:23] <MalkContent>
speantspeantspeant
L886[11:14:29] <Wuppy> how does one have
so much money
L887[11:14:33] <MalkContent> well when you
go liquid cooling
L889[11:14:47] <Wuppy> really cool live
wind/ocean stuff tracker
L890[11:14:53] <MalkContent> you probably
have the hardware underneath it to justify it
L891[11:15:08] <AbrarSyed> is that air
currents? or wate rcurrents?
L892[11:15:19] <AbrarSyed> hmm definitely
air
L893[11:15:19] <Wuppy> you can pick with
the menu on the bottom left
L894[11:16:18] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:5400:5759:27b:54cf) (Ping
timeout: 192 seconds)
L895[11:16:20] *
AbrarSyed sees a tropical storm brewing off the west cost of
mexico
L896[11:16:25] <Wuppy> anyway, time for
some rocket league :)
L897[11:16:31] <ThePsionic> Buddy of mine
bought Fallout 4
L898[11:16:36] <ThePsionic> Had a too
shitty computer to play it
L899[11:16:37] <ThePsionic> RIP
L900[11:17:01] <Wuppy> why's that
Abrar?
L901[11:17:11] <ThePsionic> I should
really get RL Wuppy
L902[11:17:15] <AbrarSyed> see the little
spiral of air there?
L903[11:17:45] <Wuppy> oh yeah, just to
the left
L904[11:17:48] <Wuppy> interesting
stuff
L905[11:17:54] <Wuppy> ThePsionic, you
should, it's glorious
L906[11:18:06] <AbrarSyed> meh
L907[11:18:16] *
AbrarSyed prefers not to get sucked into online games
L908[11:18:28] <Wuppy> it's an aesome game
and that's coming from someone who doesn't like sport games or
online games
L909[11:18:29] <AbrarSyed> I prefer my SP
games, and ones that run on linux
L910[11:18:38] <ThePsionic> I should also
get GTA5 once
L911[11:18:44] <ThePsionic> So many games,
so little money
L912[11:18:46] <Wuppy> I dont mind the
linux, but I do agree that single player is better
L913[11:18:55] <AbrarSyed> im not saying
anything against the quality of the game, im sure its great. I just
dont want tog et sucked into a game that never ends..
L914[11:18:55] <Wuppy> ThePsionic, give it
a month
L915[11:18:58] <Wuppy> steam sale
L916[11:19:01] <ThePsionic> Oh yeah
L917[11:19:06] <MalkContent> when i have a
blender model
L918[11:19:13] <ThePsionic> Wonder if
Fallout 4 will also be on sale, but somehow I doubt it
L919[11:19:23] <MalkContent> if the
texture has transparent places
L920[11:19:31] <MalkContent> will the
model be seethrough there?
L921[11:19:38] <AbrarSyed> probably
L922[11:19:43] <Wuppy> ThePsionic, if it
is (which I doubt) It'll be like 10%
L923[11:19:53] <ThePsionic> No guarantees
with Minecraft, MalkContent :P
L924[11:19:56] <ThePsionic> Yeah exactly
Wuppy
L925[11:19:57] <AbrarSyed> opacity != lack
of texture
L926[11:19:59] <MalkContent> rats
L927[11:20:14] <MalkContent> well duh
:D
L928[11:20:35]
⇨ Joins: code_ (code_@bouncer.epickitty.uk)
L929[11:20:38] <AbrarSyed> having a 10%
transperant texture wont work.. but have a 100% transperant pixel
probably will
L930[11:20:52] <AbrarSyed> see snowballs,
transperant outer edges.. they work fine
L931[11:21:04] <MalkContent> yea
L932[11:21:12] <Wuppy> one thing which
really sucks about RL...
L933[11:21:13] <MalkContent> which i think
is kinda what i want
L934[11:21:18] <Wuppy> getting matched
with aboslute shits
L935[11:21:23] <MalkContent> i have a
thing similar to a helmets visor slit
L936[11:21:34] <MalkContent> that makes me
go "eh, i could just do that with a texture
L937[11:21:46] *
AbrarSyed just sits here and plays Guns of Icarus, best online game
evar because of its great community
L938[11:22:07] <AbrarSyed> cant you just
cut it out malk?
L939[11:22:17]
⇨ Joins: Kotoro[LT]
(~Kotoro@c-73-16-181-218.hsd1.ct.comcast.net)
L940[11:22:19] <AbrarSyed> i mean... im
sure belnder lets you delete faces...
L941[11:24:09] <MalkContent> i can't just
delete faces there
L942[11:24:20] <MalkContent> would have to
add a couple vertices
L943[11:25:02] <MalkContent> i guess i
should cut it out in the model anyways
L944[11:25:25] <MalkContent> fancy model
made crappy by a lackluster texture is stupid :D
L945[11:25:28] ⇦
Quits: psxlover (~psxlover@46.198.224.208) (Ping timeout: 206
seconds)
L946[11:25:32] <sham1> Meh, I have to edit
my mod's github pages with Atom because community version of IDEA
15 does not give me all the stuff I'd like, like css
highlight
L947[11:26:17] <MalkContent> is there
somewhere a tutorial "setting up github for eclipse for
dummies"?
L948[11:26:24] <MalkContent> specifically
for mc modding
L949[11:27:22] <sham1> you set up git
plugin for eclipse
L950[11:27:23] <MalkContent> i always feel
like using github would be nice, but i always end up not caring
enough to read through the stuff i find with google
L951[11:27:24] <sham1> Done
L952[11:27:28] <OrionOnline> Say i have
the unique ID of a Player is there a Way to get the EntityPlayer
object of that player on the Client side? (Like when they are in
the same world)??
L953[11:27:39] <MalkContent> hm
L954[11:28:59] <unascribed> any ideas why
I can use a color4f alpha of 0.101 but 0.1 is invisible? same
happens with tessellator, alpha 32 works, anything lower is
invisible (1.7.10)
L955[11:29:17] <unascribed> "that
makes no sense, your graphics driver is broken" is a valid and
likely answer
L956[11:29:47] <OrionOnline> unascribed,
might be because of the alpha filter
L957[11:30:11] <unascribed> as in
ALPHA_TEST?
L958[11:30:34] <unascribed> oh, that fixed
it
L959[11:30:39] <unascribed> that seems
like a painfully obvious answer now
L960[11:30:41] <unascribed>
>.>
L961[11:30:43]
⇨ Joins: Zyferus
(Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net)
L962[11:30:56] <unascribed> thanks
L963[11:31:28] <OrionOnline> No
problem
L964[11:31:59] <OrionOnline> Anybogy
having an answer to my question?
L965[11:32:24] <unascribed> well, I know
how to go the other direction
L966[11:32:28] <unascribed> but that's not
terribly helpful :P
L967[11:32:33] ***
Hgrebnednav__ is now known as Hgrebnednav
L968[11:32:46] ⇦
Quits: AtomicStryker
(~AtomicStr@ip-109-91-181-57.hsi12.unitymediagroup.de) (Quit:
Leaving)
L969[11:32:48] <unascribed> if this is a
packet
L970[11:32:54] <unascribed> i'd suggest
using the entity id instead of the player uuid
L971[11:33:22] ⇦
Quits: danielhuisman_ (uid99372@id-99372.ealing.irccloud.com)
(Quit: Connection closed for inactivity)
L972[11:34:19] <OrionOnline> Sadly that is
not really possible, it is an packet that is send when a player
opens the UI of the TE
L973[11:35:45] <OrionOnline> So i would
like to store the Players entity if possible
L974[11:36:05] <OrionOnline> And i donnot
want to iterrate over every Entity in the world
L975[11:40:44] ⇦
Quits: Wastl2 (~Wastl2@f053042200.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this one
and help me take over the world of IRC.)
L976[11:40:47] <OrionOnline> Found
it
L977[11:40:59] ⇦
Quits: ltp (~ltp@mobile-166-172-187-222.mycingular.net) (Quit:
Leaving)
L978[11:41:01] <Ordinastie> how is that
even possible ? I set something to a field, and the next time I
check it, it's null and there is absolutely nothing else that set
it to null :x
L979[11:42:17] <unascribed> Ordinastie,
what field?
L980[11:42:30] <Ordinastie> some field
storing an itemStack
L981[11:42:55] <unascribed> well, you
could set a breakpoint on the field for writes
L982[11:42:58] <unascribed> and use the
debugger
L983[11:43:33] <Ordinastie> yeah, I tried
that, but for some reason, the JVM is way too slow when I set a
watchpoint :x
L984[11:44:00] <unascribed> try using the
opposite IDE that you are now? :P
L985[11:44:32] <Ordinastie> I'd rather
leave the bug in there than using IDEA ><
L986[11:44:40] <code_> WHy not IDEA?
L987[11:44:44] <code_> What are you using
now?
L988[11:44:52] <gigaherz> eclipse, I'd
guess
L989[11:45:07] <code_> IS it udated?
L990[11:45:08] <gigaherz> since it's the
primary IDE choice for forge
L991[11:45:11] <code_> *updated?
L992[11:45:29] <unascribed> why would
eclipse need to be "updated"
L993[11:45:41] <unascribed> or do you mean
like
L994[11:45:44] <unascribed> updating the
local copy
L995[11:45:45] <gigaherz> it's updated
anyhow
L996[11:45:47] <unascribed> and not
eclipse as a whole
L997[11:45:50] <code_> yeah, that
L998[11:45:53] <gigaherz> the eclipse
project is one of the top Java projects
L999[11:45:54] <code_> local copy.
L1000[11:46:02] <gigaherz> ah
L1001[11:46:55] <gigaherz> \o/ ARK added
wall torches
L1002[11:47:33] <Ordinastie> yep, I
really don't understand how it's possible
L1003[11:47:51] <OrionOnline> Anyone know
if there is a list of all EntityPlayers connected to the Server on
the ClientSide?
L1004[11:48:10] <gigaherz> I don't think
there's ALL of them
L1005[11:48:13] <Ordinastie> OrionOnline,
I think there is not
L1006[11:48:17] <gigaherz> only the ones
within your range of vision
L1007[11:48:20] <gigaherz> (12
blocks?)
L1008[11:48:22] <gigaherz> 128*
L1009[11:51:58] <OrionOnline> Then how
does it determine the list with players on the server when you hit
Tab??
L1010[11:52:59] ***
TehNut|Sleep is now known as TehNut
L1011[11:53:28] <TehNut> I assume
packets
L1012[11:53:34] <unascribed> yeah,
there's a specific player list update packet
L1013[11:53:36] <unascribed> but you
can't trust it
L1014[11:53:43] <unascribed> a lot of
server will spoof the player list to make it look different
L1015[11:53:46] <unascribed>
servers*
L1016[11:54:05] <code_> Like, some
banner
L1017[11:54:09] <unascribed> why do you
need an EntityPlayer
L1018[11:54:10] <unascribed> ?
L1019[12:04:59] <OrionOnline> unascribed,
currently no particular reason, but I am basically merging code
(that is for 90% similar) of two mods into one library mod. At the
same time i would like to extend some of the systems already in
place
L1020[12:05:19] <OrionOnline> And
tracking which player has the UI open of a given Container is one
of them.
L1021[12:05:23] <OrionOnline> But
alright
L1022[12:05:26] <OrionOnline> I goot
go.
L1023[12:05:29] <OrionOnline>
gotta*
L1024[12:05:31] <OrionOnline> See ya
guys
L1025[12:05:50]
⇦ Quits: OrionOnline
(~OrionOnli@ip-80-236-236-251.dsl.scarlet.be) (Quit:
Leaving)
L1026[12:07:37] <shadowfacts> How would
you have a crafting recipe output 1 item and return part of the
recipe to the player inv w/o using a container item
L1027[12:08:29] <gigaherz> you implement
IRecipe
L1028[12:08:41] <gigaherz> there's one of
the methods that triggers when the player picks up the recipe
results
L1029[12:08:49] <gigaherz> then you add
things to the player's inventory
L1030[12:09:27] <shadowfacts> IRecipe has
matches, getCraftingResult, getRecipeSize, and
getRecipeOutput
L1031[12:09:47] <shadowfacts> 1. as far
as I can tell, you can't access the player's inv from any of
them
L1032[12:09:49] <gigaherz> I think
getCraftingResult is for when the player clicks on the item
L1033[12:10:34] <gigaherz> yes you can,
getCraftingResult takes an InventoryCrafting
L1034[12:11:23] <gigaherz> hmmm
although
L1035[12:11:43] <gigaherz> is this 1.7 or
1.8?
L1036[12:11:47] ***
ollieread is now known as Phishbot
L1037[12:11:51] <shadowfacts> 1.7
L1038[12:12:02] <shadowfacts> and
getCraftingResult is called every time the matrix is updated
L1039[12:12:21] ***
Phishbot is now known as ollieread
L1040[12:12:40] <Lumien> Maybe use
ItemCraftedEvent
L1041[12:12:41] <gigaherz> either
getCraftingResult or getRecipeOutput
L1042[12:13:16] <gigaherz> gah can't
remember anymore
L1043[12:14:27] <shadowfacts> as far as I
can tell, you can't access the players inv from
InventoryCrafting
L1044[12:14:33] <shadowfacts> and
getRecipeOutput doesn't have any parameters
L1045[12:14:53] <shadowfacts> going to
use the ItemCraftedEvent
L1046[12:15:00] <shadowfacts> there
should be a way to do this from the IRecipe :V
L1047[12:15:35] <Lumien>
IRecipe.getRemainingItems
L1048[12:15:39] <Lumien> Isn't that what
you want?
L1049[12:15:41] <gigaherz> that's
1.8
L1050[12:15:49] <Lumien> oh ok
L1051[12:15:54] <shadowfacts> alas
:V
L1052[12:16:05] <gigaherz> 1.7 recipe
system didn't have an integrated method to leave things in the
crafting grid
L1053[12:16:10]
⇨ Joins: Cobbleopolis
(~Cobbleopo@45-16-76-67.lightspeed.tukrga.sbcglobal.net)
L1054[12:19:40] <ThePsionic> rip in
pepperoni
L1055[12:19:54] <unascribed> just one
pepperoni?
L1056[12:20:21]
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L1058[12:23:47] <ThePsionic> yes
L1059[12:23:59] <ThePsionic> Also, now
for all of you, the following challenge
L1060[12:24:33] <ThePsionic> Wait
L1061[12:24:37] <ThePsionic> Nvm it's
real easy I got it
L1062[12:26:15] <MalkContent> do i have
restrictions regarding faces in blender when i want them to be
correct in mc?
L1063[12:26:29] <MalkContent> like to
they have to be triangles or quads
L1064[12:28:11]
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L1066[12:35:48] <ThePsionic> tfw you
forget to register your items
L1068[12:37:10] <MalkContent> what's a
temmie flake
L1069[12:38:03] <MalkContent> sounds like
there's a girl named temmie with rainbow colored hair
L1070[12:38:30]
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L1075[12:52:26] <MalkContent> huh. that
reminds me, i should consider looking at undertale again
L1076[12:52:30] <MalkContent> Ordinastie:
?
L1077[12:52:37] <gigaherz> MalkContent:
1.7.10's obj loader requireseither ALL triangles or ALL quads
L1078[12:52:52] <Ordinastie> MalkContent,
?
L1079[12:52:59] <gigaherz> 1.8's loaders
don't care so much
L1080[12:53:08] <MalkContent> what'll be
enough
L1081[12:53:17] <Ordinastie> the item
><
L1082[12:53:31] <MalkContent> a. didnt
even notice the glass
L1083[12:53:33] <MalkContent> my
bad
L1084[12:53:43] <MalkContent> gigaherz:
ty
L1085[12:53:49] <Ordinastie> I made it
render multiples like when it's on the ground
L1086[12:54:00] <MalkContent> but i
assume i will have to stay within the realms of triangles and
quads, yes?
L1087[12:54:20] <gigaherz> yes.
L1088[12:54:27] <MalkContent> kk
L1089[12:54:28] <gigaherz> and PLEASE
keep quads planar.
L1090[12:54:48] <gigaherz> GPUs don't
know about curved surfaces ;P
L1091[12:55:13] <Ordinastie> (I could
interest you in an obj load that handles polygons... :D
L1092[12:55:31] <gigaherz> normally 3d
programs have an option to split into triangles, and sometimes an
option to split/join into quad
L1093[12:56:13] ***
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L1094[12:56:41] <MalkContent> yea
ik
L1095[12:57:02] <MalkContent> i mean,
with me asking stupid questions and stuff, it's not obvious
L1096[12:57:21] <MalkContent> but i
dabbled in 3d modelling before
L1097[12:57:34] <gigaherz> no question is
stupid except the one that didn't get asked
L1098[12:57:39] <gigaherz> (... or
something like that)
L1099[12:57:51] <MalkContent> so pls dont
take it as a "yea, ik, duuuh. leave me alone mom"
L1100[12:58:16] <MalkContent> the 3rd
eldar codex had something similar, which i took to heart :D
L1101[12:59:49] <MalkContent> which is
basically why i don't mind sounding stupid
L1102[13:00:18] <MalkContent> unless ofc
xel is present and has a bad day, then it's shutmystupidfaceoclock
x)
L1103[13:07:34]
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L1104[13:10:11] <MalkContent> grar
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L1107[13:20:56] <unascribed> a blank
white page is only 4 polys
L1108[13:20:58] <unascribed> so I
wouldn't say so
L1109[13:21:33] <unascribed> okay, loaded
now
L1110[13:21:43] <gigaherz> XD
L1111[13:21:44] <unascribed> idk, do you
intend that to be a block or a structure
L1112[13:22:01] <gigaherz> MalkContent:
it probably looks out of place
L1113[13:22:10] <gigaherz> not because of
polygon count
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L1115[13:22:29] <gigaherz> but because of
the shape complexity
L1116[13:22:33] <gigaherz> too many
angles
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L1118[13:23:33] <MalkContent> yea
L1119[13:23:36] <gigaherz> withe the MC
style, you can get away with cubes, rotates cubes,
L1120[13:23:41] <MalkContent> hrrm
L1121[13:23:41] <gigaherz> rectangular
piramids
L1122[13:23:42] <Pennyw95> is there a way
to rotate the item models in a gui? Like vanilla stairs showing
their back
L1123[13:23:56] <gigaherz> and a sphere
or 2
L1124[13:23:56] <MalkContent> problem is
i need it to be spherelike
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L1127[13:24:15] <Tim020> Is it possible
to create custom events and have them sent over the FML bus?
L1128[13:24:16] <MalkContent> cause those
lobsterplates are retracting
L1129[13:24:23] <MalkContent> its a cage
that can open and close
L1130[13:24:25]
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L1131[13:24:32] <MalkContent> for a
light
L1132[13:24:41] <unascribed> try a
different design for it, centered around a cube?
L1133[13:24:52] <unascribed> even with
lobster plates that detailed it may look okay as a cube
L1134[13:25:12] <MalkContent> how do you
lobster in a cube
L1135[13:25:31] <unascribed> define an
edge as the start point and magically move the plates all around
it
L1136[13:25:45] <unascribed> this is a
game, doesn't need to follow physics
L1137[13:26:06] <MalkContent> yea but
that's gonna be even more of a pita to create a smooth movement for
x)
L1138[13:26:13] <MalkContent> here i can
just rotate
L1139[13:26:30] <MalkContent> imma reduce
the plates so i only have 2 per 90°
L1140[13:26:35] <MalkContent> maybe that
helps
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L1147[13:34:58] <Pennyw95> is there a way
to rotate the item models in a gui? Like vanilla stairs showing
their back
L1148[13:35:13] <gigaherz> MalkContent: I
wanted to test a different shape for waht you describe
L1150[13:35:20] <gigaherz> I made a fancy
helmet by mistake
L1151[13:35:21] <gigaherz> ;P
L1152[13:35:47] <MalkContent> :D
L1153[13:36:06] <MalkContent> starship
troopers stuff
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L1156[13:36:50] <gigaherz> added some
color
L1157[13:36:50] <gigaherz> ;P
L1158[13:38:05] <gigaherz> if anyone
wants the model, I have no use for it atm ;P
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L1165[13:54:25] <gigaherz> (just for
ideas ;P)
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L1171[14:11:05] <MalkContent> really like
the one in the middle save for the bow that arches over it
L1172[14:11:28] <MalkContent> replacing
the cutouts with gaps between the parts is nice
L1173[14:12:17]
⇨ Joins: laci200270 (~laci20027@78.92.233.216)
L1174[14:12:52] <laci200270> if Iwant to
use an annonation a paramater it is enough if I annonate the source
interface
L1175[14:12:54] <laci200270> ?
L1176[14:13:03] <diesieben07> what
L1177[14:13:21] <laci200270> if i want to
add an annonation to a paramter
L1178[14:13:32] <MalkContent> you
accidentally a word
L1179[14:13:40] <diesieben07> yes
L1180[14:13:43] <diesieben07> do so
then.
L1181[14:13:45] <diesieben07> what is
your question
L1182[14:14:19] <laci200270> if i want to
add an annonation a paramater of a method
L1183[14:14:31] <tterrag|ZZZzzz> no
annotations are not inherited
L1184[14:14:43] <diesieben07> class
annotations can be.
L1185[14:14:50] <tterrag|ZZZzzz> he said
parameter
L1186[14:14:55] <tterrag|ZZZzzz> and even
then it doesn't work with interfaces
L1187[14:14:57] <tterrag|ZZZzzz> only
*classes*
L1188[14:15:03] <diesieben07> yes, but
you said "annotations"
L1189[14:15:19] <laci200270> I mean
@Nullable
L1190[14:15:29] <diesieben07> your IDE
will complain if it supports it
L1191[14:15:34] ***
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L1192[14:15:43] <tterrag> laci200270:
putting @Nullable on the interface is all that's required
L1193[14:15:45] <diesieben07> but no you
will have to specify
L1194[14:15:51] <diesieben07> no its
not.
L1195[14:15:53] <laci200270> thanks
ttretag
L1196[14:15:59] <tterrag> it doesn't need
to be inherited, implementers should also use the annotation
L1197[14:16:00] <laci200270> *
tterrag
L1199[14:21:21] <tterrag> read the topic
laci
L1200[14:21:30] <tterrag> rip in
peace
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L1203[14:25:30] <laci200270> also if i
run gralde setupForge why it doesn't shows forge sources only
net.minecraft in idea?
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L1207[14:29:02] <gigaherz> laci200270:
lex purposefull always makes his nickname something more than just
"lex", to avoid getting pinged fo something that's not
nearly life-or-death type urgent
L1208[14:29:20] <laci200270> oh
sorry
L1209[14:29:47] <gigaherz> I ate some
letters there XD
L1210[14:30:29] <gigaherz> also, you can
force-push to PRs
L1211[14:30:39] <gigaherz> github handles
that just fine
L1212[14:30:45] <gigaherz> too late for
that, though
L1213[14:30:46] <laci200270> oh
L1214[14:31:10] <tterrag|away> it's not
too late
L1215[14:31:18] <tterrag|away> and lex
probably won't accept that PR anyways, much less with multiple
commits
L1216[14:31:24]
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L1217[14:31:37] <laci200270> its only 1
commit
L1218[14:32:47] <tterrag|away> I didn't
look
L1219[14:32:50] <tterrag|away> just
reading the convo
L1220[14:40:58] <sham1> GOD DAMN IT
FIREFOX
L1221[14:41:19] <laci200270> what?
L1222[14:41:31] <sham1> Rendering black
everywhere
L1223[14:41:43] <diesieben07> thats what
you get for using firefox :D
L1224[14:41:52] <sham1> -.-'
L1225[14:41:56] <laci200270> use internet
explorer
L1226[14:41:58] <laci200270> thats
best
L1227[14:42:00] <unascribed> no, use
netscape
L1228[14:42:02] <laci200270> for
adventurers
L1229[14:42:02] <diesieben07> ...
L1230[14:42:49] <tterrag|away> sham1:
I've actually been getting that in chrome as well
L1231[14:42:55] <sham1> Really?
L1232[14:42:55]
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L1233[14:43:11] <tterrag|away> yep
L1234[14:43:14] <laci200270> anybody is
using idea for modifi forge sources?
L1235[14:43:16] <sham1> I've heard it has
something to do with hardware acceleration
L1236[14:43:20] <laci200270>
*modify
L1237[14:43:42]
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L1238[14:43:50] <sham1> But I also like
hardware acceleration when rendering the web pages
L1239[14:43:57] <sham1> It makes it
considerably faster
L1240[14:45:07] <sham1> So damn you
nVIDIA
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L1242[14:45:35] <TehNut> oh is that why i
get those black boxes?
L1243[14:45:42] <sham1> I think so
L1244[14:45:47] <TehNut> I disabled it
because it apparently causes audio desync in Plex
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L1246[14:46:00] <sham1> I've read that
hardware accel does it
L1247[14:46:30] <tterrag|away> and I turn
that off where...?
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L1249[14:46:40] <sham1> In the
settings
L1250[14:46:42] <sham1> OFC
L1251[14:47:03] <unascribed> probably in
about:config or chrome://flags
L1252[14:47:08] <unascribed> depending on
which browser you mean
L1253[14:47:33] <unascribed> hardware
accel sounds like a setting that would be hidden
L1254[14:47:36] <diesieben07> nope
L1255[14:47:37] <tterrag|away> ah well I
thought it might be somewhere external since you were getting the
same thign in FF
L1256[14:47:39] <diesieben07> its just in
the options
L1257[14:47:43] <tterrag|away> it's not
hidden though
L1258[14:47:43] <unascribed> huh,
okay
L1259[14:47:44] <tterrag|away> I found
it
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L1261[14:56:44] <sham1> I am chocked to
find out that now there is snow
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L1263[14:58:59] <ThePsionic> sham1: there
is always snow, just not always where you are
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L1265[14:59:58] <sham1> I know
L1266[15:00:12] <sham1> But there was
none yestrday and now there is
L1267[15:00:30] <sham1> Damn you Finnish
climate
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L1269[15:01:08] <Soni> how do I disable
lighting?
L1270[15:01:22] <Soni> I mean like the
lighting system and lighting updates
L1271[15:01:23] <sham1>
GLStateManager.disableLighting();
L1272[15:01:32] <Soni> not GL lighting
:P
L1273[15:01:53]
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L1274[15:02:27] <Soni> do I need a custom
dimension?
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L1277[15:04:07] <Soni> hmm
L1278[15:04:19] <Soni> do transparent
blocks cause lighting updates?
L1279[15:04:48] <Soni> actually I can
just test that...
L1280[15:06:10] <sham1> You literally
have all the power to test that
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L1284[15:21:20] <Soni> aw I can't make a
3D game of life in MC :(
L1285[15:21:51] <gigaherz> you can't as
in, there are limitations that prevent it? or just not smart
enough? ;P
L1286[15:22:07] <sham1> ;D
L1287[15:24:47] <ThePsionic> gigaherz:
what am i looking at
L1288[15:25:22] <gigaherz> ThePsionic:
MalkContent showed a screenshot of some sort of spherical
cage
L1289[15:25:29] <gigaherz> that didn't
quite fit in the Minecraft art style
L1290[15:25:38] <gigaherz> I was bored so
I started doing my own custom designs for such a thing ;P
L1291[15:25:42] <ThePsionic> lel
L1293[15:26:06] <gigaherz> thisi s the
original
L1294[15:26:06] <gigaherz> ;P
L1295[15:26:49]
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L1296[15:27:14] <Soni> gigaherz, too
laggy
L1297[15:27:29] <Soni> altho lighting is
not the issue
L1298[15:28:45] <gigaherz> keep in mind
that every time a block changes state (any block), mc has to
invalidate the render cache for the chunk
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L1300[15:29:14] <Soni> well I was
thinking of changing the state of a whole chunk all at once
L1301[15:30:30] ***
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L1302[15:30:30] <ThePsionic> that is too
high poly yes
L1303[15:30:45] <Soni> the client runs
fine btw
L1304[15:30:49] <Soni> it's the server
that lags
L1305[15:31:36] <gigaherz> [21:21]
(MalkContent): really like the one in the middle save for the bow
that arches over it
L1306[15:31:36] <gigaherz> [21:22]
(MalkContent): replacing the cutouts with gaps between the parts is
nice
L1307[15:31:42] <gigaherz> I had missed
that bit
L1309[15:31:55] <gigaherz> made one that
only has gaps ;P
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L1313[15:37:59]
⇦ Quits: Flenix (~Flenix@bcdc955b.skybroadband.com) (Quit: I
must go now, my people need me.)
L1314[15:38:18] <Zaggy1024> boo
L1315[15:38:42]
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(~Benimatic@cblmdm72-241-106-31.buckeyecom.net) (Ping timeout: 186
seconds)
L1316[15:38:45] <gigaherz> oob?
L1317[15:39:22] <Soni> so I wanna shove a
4194304-cell 3D game of life in MC
L1318[15:39:54]
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(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L1319[15:40:12]
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(~DemoXin@168.sub-70-210-56.myvzw.com)
L1321[15:43:14] <sham1> baa
L1322[15:44:42] <sham1> I enjoy doing
work with css
L1323[15:45:22]
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L1324[15:48:06] <ThePsionic> Hrm. Is it
possible to style a ChatComponentTranslation in its constructor?
Way I'm doing it now feels messy
L1325[15:48:56] ***
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L1326[15:50:17]
⇨ Joins: slind14
(~slind14@ipb21a2b1f.dynamic.kabel-deutschland.de)
L1327[15:50:56] <slind14> What was the
startup arg, that saves the runtime sources, again?
L1328[15:53:03] <slind14> nvm
-Dlegacy.debugClassLoadingSave=true
L1329[15:53:10]
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L1331[15:57:33] *
diesieben07 throws things at ThePsionic
L1332[15:58:03]
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(~khumps@2601:18f:902:4aad:5c12:97f9:9021:c2fe)
L1333[15:58:04] <ThePsionic> stop this
assault, diesieben07
L1334[15:58:20] *
diesieben07 does not stop
L1335[15:58:32] *
mikebald continuously rotates the text 90 degrees until it starts
looking good.
L1336[15:59:08] *
mikebald finds that if you flip it upside down the variable has a
hat.
L1337[15:59:13] <khumps> how do I go
about changing the texture of a block based on what direction it
was placed(like a furnace)? wasnt really sure what to search
for
L1338[15:59:35] <diesieben07> idk, maybe
look at the furnace?
L1339[15:59:57] <khumps> is it
BlockFurnace?
L1340[16:00:11] <ThePsionic> nah it's
BlockObsidian
L1341[16:00:14] <ThePsionic> What do you
think
L1342[16:00:18] <khumps> lol
L1343[16:00:39] <khumps> i dont even
think there is a BlockObsidian
L1344[16:00:49] <khumps> just
Blocks.obsidian
L1346[16:02:21] <ThePsionic>
mate...
L1347[16:02:42] <khumps> i stand
corrected
L1348[16:02:43] <ThePsionic> Literally
every block has its own class
L1349[16:03:04] <ThePsionic> But they're
singletons so you never instantiate them yourself, but rather use
Blocks.whatever
L1350[16:03:22] <khumps> im thinking of
items
L1351[16:03:28] <khumps> items dont
L1352[16:03:39] <ThePsionic> Items don't
what?
L1353[16:03:44] <khumps> all have a
class
L1354[16:03:49] <ThePsionic> They do
though
L1355[16:03:57] <ThePsionic> Same
story
L1356[16:04:00] <khumps> cant seem to
find most of them
L1357[16:04:27] <khumps> ex bread
L1358[16:05:07] <diesieben07> No
L1359[16:05:07] <khumps> but there is
Items.bread
L1360[16:05:10] <diesieben07> and neither
do blocks
L1361[16:06:16]
⇨ Joins: ltp
(~ltp@ip-64-134-190-212.public.wayport.net)
L1362[16:06:20] <ThePsionic> Now I'm
confused
L1363[16:06:23] ***
MrKick|Away is now known as MrKickkiller
L1364[16:06:24] <Zaggy1024> Blocks reuse
the Block class a lot of the time too
L1365[16:06:31] <Zaggy1024> I'm kind of
surprised obsidian has its own class
L1366[16:06:36] <khumps> ugh the furnace
getIcon is one long ternary statement
L1367[16:06:55] <khumps> never understood
those :P
L1368[16:07:10] <Zaggy1024> lol the only
method it needs to override is getMapColor
L1369[16:07:27] <ThePsionic> Now I'm
really interested in how bread is made
L1370[16:07:31] <diesieben07> thats just
because for some retarded stupid reason some decompilers really
like those ternary statements
L1371[16:07:33] <ThePsionic> By the game,
that is
L1372[16:07:36] <diesieben07> they prefer
them over ifs, idk why
L1373[16:07:37] <Zaggy1024>
getItemDropped is also overridden but it's pointless
L1374[16:07:46]
⇨ Joins: VikeStep (~VikeStep@101.184.94.18)
L1375[16:08:07] <Zaggy1024> ew
getIcon
L1376[16:08:12] <Zaggy1024> :D
L1377[16:08:26] <khumps> why ew?
L1378[16:08:36] <Zaggy1024> because
models are superior :P
L1379[16:08:44] <Zaggy1024> more resource
pack customization
L1380[16:08:45] <khumps> well sorry im a
newb :P
L1381[16:08:58] <Zaggy1024> nah if you
have getIcon you have no choice but to use it :P
L1382[16:09:02] <khumps> bring me into
the light senpi
L1383[16:09:03] <Zaggy1024> models are
from 1.8
L1384[16:09:17] <khumps> k :P
L1386[16:09:39] <Zaggy1024> :)
L1387[16:09:56] <khumps> wtf
L1388[16:09:57] <khumps> :P
L1389[16:10:03] <ThePsionic> Ah I see
where bread is made
L1390[16:10:04] <ThePsionic>
registerItem(297, "bread", (new ItemFood(5, 0.6F,
false)).setUnlocalizedName("bread"));
L1391[16:10:05] <Zaggy1024> debris
L1392[16:10:14] <khumps> ag
L1393[16:10:17] <khumps> ah
L1394[16:10:28] <Zaggy1024> side note,
sand blocks don't fall properly if they're above vines
L1395[16:10:34] <ThePsionic> Zaggy1024:
look what you did. you made a mess
L1396[16:10:39] <khumps> lol
L1397[16:10:40] <Zaggy1024> but the sand
can fall through the vines
L1398[16:10:46] <Zaggy1024> say what
psionic?
L1399[16:10:52] <Zaggy1024> it looks
pretty :P
L1400[16:11:14] <khumps> but seriously
anyone know how to set the icons based on where you place the
block?
L1401[16:11:26] <khumps> because the
furnace code is cancer
L1402[16:11:43] <diesieben07> you
register all the icons you need in registericons
L1403[16:11:44] <Zaggy1024> well does
getIcon have world and pos or metadata?
L1404[16:11:50] <diesieben07> then you
set a metadata based on the rotation
L1405[16:11:59] <diesieben07> then you
return the proper icon based on side and meta
L1406[16:12:04] <ThePsionic> Zaggy1024:
that orange one looks like a filleted koi fish
L1407[16:12:10] <Zaggy1024> true :P
L1408[16:12:22] <Zaggy1024> it's a
feather, but you can't blame me, I didn't make it
L1409[16:12:36] <Zaggy1024> although I
did make the model
L1410[16:12:50] <Zaggy1024> manually,
because I'm nuts
L1411[16:13:19] <ThePsionic> you
maniac
L1412[16:13:27] <Zaggy1024> pretty
much
L1413[16:13:42]
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L1416[16:15:44] <Zaggy1024> you don't
need to check less than with those elses
L1417[16:15:48] <Zaggy1024> gosh
dude
L1418[16:17:50] ***
Tombenpotter is now known as Tombensleep
L1419[16:18:21] <ThePsionic> you are
correct
L1420[16:18:24] <ThePsionic> gj
Zaggy1024
L1421[16:20:31]
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L1422[16:21:25]
⇨ Joins: Xilef11
(~xilef11@bas1-ottawa09-1176116945.dsl.bell.ca)
L1423[16:22:42] <Xilef11> When running
'gradlew runClient', mods defined as dependencies in build.gradle
get loaded, but not when using GradleStart as a main class in
eclipse. any way to fix that?
L1424[16:23:21] <diesieben07> you have to
re-run gradlew eclipse after changing the build.gradle
L1425[16:24:46] <Xilef11> I did
that
L1426[16:25:20] <diesieben07> then you
probably have to add the jars manually but that should relaly not
be needed
L1427[16:25:27] <Xilef11> they get linked
as compile dependencies in eclipse
L1428[16:25:40] <diesieben07> then it
should workâ„¢
L1429[16:26:10] <diesieben07> they dont
happen to be coremods, right?
L1430[16:26:20] <Xilef11> CCC and
NEI...
L1431[16:26:27] <Xilef11> so yes I
guess
L1432[16:26:30] <diesieben07> uhhh
yeah
L1433[16:26:38] <diesieben07> i think you
need to manually specify them
L1434[16:26:41] <diesieben07> depends on
your FG version though
L1435[16:27:46] <Xilef11> how do I find
that?
L1436[16:27:51] <diesieben07> find
what?
L1437[16:28:00] <Xilef11> FG
version
L1438[16:28:06] ***
cpw is now known as cpw|out
L1439[16:28:16] <gigaherz> is it 2.0.x in
your build.gradle?
L1440[16:28:24] <gigaherz> if you can't
see a version there, then ti's fg1
L1441[16:28:43] <Xilef11>
'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
L1442[16:29:38] <gigaherz> add
-Dfml.coreMods.load=mypackage.mycoremod.MyCoreModLoadingPlugin
L1443[16:29:46] <gigaherz> to the
development commandline
L1444[16:29:57] <gigaherz> forevery
coremod you need to load manually
L1445[16:31:06] <Xilef11> actually, I
just removed --noCoreSearch (used to be necessary to prevent a
crash fromCCC) from the args and it works now
L1446[16:31:23]
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L1447[16:31:26] <gigaherz> okay
L1448[16:31:43]
⇨ Joins: flappy
(~flappy@85-76-176-169-nat.elisa-mobile.fi)
L1449[16:34:00] <Xilef11> also, is there
an easy way to solve noSuchMethodExceptions caused (probably) by a
different version of MCP mappings in a deobf library?
L1450[16:34:35] <Xilef11> other than
trying every mappings version until I find which one was used by
the library I mean
L1451[16:35:22] ***
tterrag|away is now known as tterrag
L1452[16:37:11]
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L1453[16:42:02] <diesieben07> Xilef11,
ask the library author which mappings version they use.
L1454[16:43:05] <AtomicStryker> any
android lovers present? is there a way to sync a thunderbird setup
on windows (profile folder in dropbox) with a droid mailing system
somehow? i think i only have pop3 too, no imapi
L1455[16:43:07] <Xilef11> what if
multiple libraries use different mappings? hope they don't
conflict?
L1456[16:43:17] <diesieben07> yup
L1457[16:43:27] <diesieben07> i think
abrar was working on something for this
L1458[16:43:31] <diesieben07> but idk if
it is in FG 2 yet
L1459[16:43:40] <tterrag> this is why
people shouldn't put out dev jars on nonstandard mappings
L1460[16:43:47] <tterrag> until that FG2
thing is standard
L1461[16:43:49] <tterrag> diesieben07:
pretty sure it is
L1462[16:43:57] <tterrag> dev jars are no
longer needed with FG2 afaik
L1463[16:44:29] <diesieben07> uhh
L1464[16:44:37] <diesieben07> and how do
you make sure the actual source code with javadocs matches?
L1465[16:44:46] <tterrag> good question,
heck if I know
L1466[16:45:05] <diesieben07> haha
L1467[16:45:20] <tterrag> I haven't even
used FG2
L1468[16:46:23]
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L1471[16:54:50] <LexManos> in theory you
guys use S2S on your source jar
L1472[16:55:04] <LexManos> and then we
remap them jsut like normal src files
L1473[16:55:05] <LexManos> but you'd ahve
to bug abrar about that.
L1474[16:55:23]
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(~xilef11@bas1-ottawa09-1176116945.dsl.bell.ca) (Quit:
Leaving)
L1476[17:03:30]
⇨ Joins: Kodos
(~Kodos@2602:306:ce20:6c30:f0de:5884:7944:f305)
L1477[17:04:37] <ThePsionic> Hmmmm
L1478[17:04:46] <Kodos> How is the
returning of buckets handled for recipes? I'm wanting to do
shapeless recipes using a bowl, but I want the bowl returned
L1479[17:04:52] <ThePsionic> Can you add
newlines to strings in .lang files using \n?
L1480[17:05:01] <tterrag> Kodos: it's
handled by container items
L1481[17:05:14] <tterrag> all buckets
declare their container item to be an empty bucket
L1482[17:05:15] <Kodos> Is a bowl
considered to be one?
L1483[17:05:17] <tterrag> so it's
returned from recipes
L1484[17:05:18] <tterrag> no
L1485[17:05:35] <Kodos> Alright,
thanks
L1486[17:06:07] <diesieben07> ThePsionic,
you can, if oyu make your lang file a properties file by putting
#PARSE_ESCAPES in the first line
L1487[17:06:10] <Matthew> yeah FG2
creates a sourcejar with srgnames
L1488[17:06:17] <Matthew> using
srg2source
L1489[17:06:21] <diesieben07> how does
that help?
L1490[17:06:25] <diesieben07> nobody
wants to read srgnames
L1491[17:06:36] <tterrag> diesieben07:
O.o really?
L1492[17:06:48] <diesieben07> yes, in
1.8
L1493[17:06:49] <Matthew> when you add it
as a dependency, FG will convert it back to the target mcp
mappings
L1494[17:06:52] <ThePsionic> diesieben07:
that's everything needed? no other trickery involved?
L1495[17:06:53] <tterrag> where is
#PARSE_ESCAPES read in? that's magical
L1496[17:06:53] <ThePsionic>
amazing
L1497[17:06:54] <tterrag> on 1.8
L1498[17:06:54] <tterrag> phew
L1499[17:07:03] <tterrag> I thought I had
been doing it wrong this whole time :P
L1500[17:07:16]
⇦ Quits: Szernex
(~Szernex@178-190-107-104.adsl.highway.telekom.at) (Read error:
Connection reset by peer)
L1501[17:07:18] <diesieben07> yes, thats
all pisonic. it will be read like any other java properties
file.
L1502[17:07:28] <diesieben07> and ok that
makes sense matt
L1503[17:07:35] <MattDahEpic> what
L1504[17:07:43] <diesieben07> not
you
L1505[17:07:44] <diesieben07> :P
L1506[17:07:50] <Matthew> it has a bug
currently though
L1507[17:08:01] <Matthew> the eclipse AST
is failing at some generics
L1508[17:09:00] *
LexManos just fixed that.
L1509[17:09:18] <Matthew> oh nice
L1510[17:09:22] *
Matthew was getting: ERROR Unknown Type:
ObjectMapper<T>.BoundInstanceclass
org.eclipse.jdt.core.dom.QualifiedType 1482|148229
L1511[17:09:35] <LexManos> maybe not that
one..
L1512[17:09:38] <ThePsionic> diesieben07:
I mean I don't have to deviate from the normal .lang format
correct
L1513[17:09:49] <LexManos> then again
that shouldnt be an issue
L1514[17:09:58] <Matthew> yeah the error
just annoys me :P
L1515[17:10:14] <LexManos> no lang files
are normal properties files but mojang wanted to be a special
snowflake and load them themselves
L1516[17:10:16] <laci200270> Lex did you
see PR that I made?
L1518[17:10:20] <LexManos> instead of
using normal java setup
L1519[17:10:24] <Matthew> ^ thats the
line
L1520[17:10:33] <LexManos> probably and i
probably ignored it
L1521[17:10:50] <laci200270> the
@Nullable one
L1522[17:10:53] <LexManos> that error is
fine
L1523[17:10:59] <LexManos> yes i saw it
and im ignoring it
L1524[17:11:11] <LexManos> ive delegated
it to cpw whenever he figured out what he wants to do
L1525[17:11:15] <LexManos> so for now
fuck off
L1526[17:11:17]
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(Ping timeout: 378 seconds)
L1527[17:11:19] <laci200270> ok
L1528[17:11:59] ***
bilde2910 is now known as bilde2910|away
L1530[17:12:33]
⇦ Quits: slind14
(~slind14@ipb21a2b1f.dynamic.kabel-deutschland.de) (Quit: Nettalk6
- www.ntalk.de)
L1531[17:12:39] <williewillus>
laci200270: your splash pr adds imports to patches which is
bad
L1532[17:13:05] <laci200270> how should I
do it?
L1533[17:13:19] <williewillus> fully
qualified name
L1534[17:13:22] <tterrag> don't....add
imports?
L1535[17:13:23] <laci200270> ok
L1536[17:13:36] ***
Abrar|gone is now known as AbrarSyed
L1537[17:14:06] <williewillus> also, why
is the list public? what's the point of a method to add to the list
if the list itself isn't encapsulated lol
L1538[17:14:22]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1539[17:14:40] <AbrarSyed> tterrag,
diesieben07, fg automagically creates a srg-named
sourcejar...
L1540[17:14:59] <diesieben07> yes we
already had it explained :D
L1541[17:15:00] <AbrarSyed> then other
peopleadd it as a deobfCOmpile or deobfProvided dependency
L1542[17:15:08] <diesieben07> that is
pretty awesome
L1543[17:15:34] <Matthew> so yell at
people who still create devjars :P
L1544[17:15:51] <sham1> What about
devjars
L1545[17:16:02] <laci200270> I'll remove
the method
L1546[17:16:07] <laci200270> it was for
testing
L1547[17:16:11] <williewillus> well rip
your pr anyway
L1548[17:16:13] <Matthew> FG converts
srg-named jars to mcp-named jars
L1549[17:16:14] <williewillus> lex just
closed it
L1550[17:16:22] <Matthew> so the default
jar works for dev environments too
L1551[17:16:52] <sham1> Oh my fucking
god
L1552[17:17:01] <LexManos> Yrd?
L1553[17:17:07] <LexManos> Yes*
L1554[17:17:10] <sham1> Abrar, I think I
just fell in love
L1555[17:17:28] <sham1> This is
amazing
L1556[17:18:07] <AbrarSyed> ^^
L1557[17:18:15] <diesieben07> what sham
said.
L1558[17:19:31] <sham1> No longer do I
depend on CCC or bearded octo-nemesis for testing with normal mod
jars
L1559[17:19:47] <LexManos> {Its almost
like we put a lot of work into decoupling your dev from mcp
mappings}
L1560[17:19:53] <AbrarSyed> lol
L1561[17:20:14] <AbrarSyed> this feature
was supposed to exist the same time we added MCP mappings.. but
didnt end up hapenning...
L1562[17:20:19] <AbrarSyed> its finally
hapenned now though
L1563[17:20:27] <sham1> And we fully
appreciate it lex
L1564[17:20:45] <MattDahEpic> whats
happening with devjars?
L1565[17:20:54] <williewillus> ^ missed
half the conversation :p
L1566[17:21:14] <MattDahEpic> welllllll
sorry
L1567[17:21:23] <williewillus> I mean
that I agree, I missed it
L1568[17:21:26] <williewillus> as
well
L1569[17:21:42] <ThePsionic> Hm.
L1570[17:21:49] <ThePsionic> That didn't
go quite as planned.
L1571[17:22:20] <ThePsionic> Ah,
duh.
L1572[17:22:41] <ThePsionic> I'm trying
to add a ChatComponentTranslation to the tooltip from
addInformation, which is a list of Strings
L1573[17:22:49]
⇦ Quits: laci200270 (~laci20027@78.92.233.213) (Ping timeout:
206 seconds)
L1574[17:23:00] <diesieben07> yeah thats
not happening
L1575[17:23:10] <ThePsionic> I tried to
be smart :P
L1576[17:23:18] <sham1> Dont
L1577[17:23:31] <LexManos> just imagine
in 1.8.8 you'll have generic information to know whats in those
lists!
L1578[17:23:46] <diesieben07> <3
L1579[17:23:52] <sham1> Ye, it'll be
amazing
L1580[17:23:55] <ThePsionic> Hmm, I want
to be able to translate my examines though
L1581[17:24:00] <ThePsionic> How am I
going to fix this
L1582[17:24:04] <diesieben07>
I18n.format(...)
L1583[17:24:15] <unascribed> isn't it
StatCollector.translateToLocal?
L1584[17:24:15] <sham1> No more casting
to add generic information
L1585[17:24:16] <AtomicStryker> now take
the superior decompiler and provide it for all prev versions
hue
L1586[17:24:28] <diesieben07> unascribed,
that works too, except its super long and ugly.
L1587[17:24:58] <ThePsionic> oh yeah,
duh
L1588[17:25:04] <ThePsionic> I18n not
CCT
L1589[17:25:07] <unascribed> I18n and
StatCollector appear to be completely different impls
L1590[17:25:15] <unascribed> and I see
StatCollector everywhere in vanilla
L1591[17:25:18] <unascribed> so idk
L1592[17:25:21] <diesieben07> yeah the
whole language thing is ugly af
L1593[17:25:31] <diesieben07>
StatCollector also works on the server, but always gives you
english
L1594[17:25:35] <diesieben07> I18n just
makes more sense
L1595[17:25:45] <sham1> Different
language support was tacked on
L1596[17:25:49] <unascribed> looks like
StatCollector gives you english if it can't find anything
else
L1597[17:25:52] <diesieben07> because it
crashes on the server, which shows you made an error, since you
should not be translating on the server
L1598[17:25:59] <sham1> And as far as
that goes
L1599[17:26:20] <sham1> You usually don't
need translated strings on server
L1600[17:26:35] <diesieben07>
s/usually//
L1601[17:26:42] <sham1> Meh
L1602[17:26:42] <AbrarSyed> MattDahEpic,
dev jars are dead. just publish yuor release jars, and FG can deobf
them at dev time
L1603[17:26:45] <unascribed>
actually
L1604[17:26:52] <unascribed> if for
example a player dies
L1605[17:26:52] <LexManos> I can never
what the 18 character word I18n refers to but I know what i
means!
L1606[17:26:57] <unascribed> that's a
ChatComponentTranslation
L1607[17:27:03] <unascribed>
Internationalization :P
L1608[17:27:08] <unascribed> it's a very
long word too
L1609[17:27:11] <ThePsionic> LexManos:
There's 18 letters between tne I and the n
L1610[17:27:16] <tterrag> diesieben07:
I18n is client only
L1611[17:27:17] <ThePsionic> Hence
I18n
L1612[17:27:22] <LexManos> ya fuck that,
screw typing that much
L1613[17:27:25] <diesieben07> yes. i know
tt.
L1614[17:27:28] <unascribed> hence I18n
:P
L1615[17:27:33] <sham1> So Abrar, that
means that I don't need to pull Dev jars from maven either
L1616[17:27:35] <unascribed> anyway, if a
player dies, that sends a CCT
L1617[17:27:37] <diesieben07> which is
fine, since you only translate on the client.
L1618[17:27:37] <diesieben07>
right?
L1619[17:27:39] <unascribed> if the
server couldn't translate
L1620[17:27:46] <MattDahEpic> AbrarSyed,
do you need the makeObfSourceJar for that?
L1621[17:27:46] <unascribed> you'd just
see "death.attack.fall" in the server
L1622[17:27:49] <unascribed> which is
kind of useless
L1623[17:27:51] <sham1> Thank you based
Abrar
L1624[17:27:53] <diesieben07> the server
can NEVER translate
L1625[17:27:57] <tterrag> correct
L1626[17:28:00] <diesieben07> the server
doesnt even have the lang files
L1627[17:28:03] <Matthew> MattDahEpic,
yes. it defaults to true though
L1628[17:28:04] <unascribed> ...then how
do death messages work?
L1629[17:28:05] <diesieben07> afaik
L1630[17:28:06] <tterrag> I don't mean
that 118n only *works* clientside
L1631[17:28:10] <tterrag> it is
@SideOnly
L1632[17:28:11] <diesieben07> they are
translated on the client
L1633[17:28:12] <unascribed> I18n, the
class, is client-only
L1634[17:28:13] <LexManos> the server can
translate but it ONLY has english
L1635[17:28:15] <tterrag> StatCollector
won't work serverside
L1636[17:28:17] <unascribed> ...in the
console
L1637[17:28:18] <tterrag> but at least it
won't crash
L1638[17:28:22] <unascribed> I'm talking
about the console.
L1639[17:28:24] <diesieben07> yes it will
work tt
L1640[17:28:27] <diesieben07> it will
give you english
L1641[17:28:32] <diesieben07> which is
useless most of the time
L1642[17:28:37] <tterrag> wait
what?
L1643[17:28:39] <tterrag> only
english?
L1644[17:28:40] <unascribed> ...except in
the console...
L1645[17:28:46] <unascribed> yes, server
only has english lang files.
L1646[17:28:46] <diesieben07> yes
L1647[17:28:52] <tterrag> ah
L1648[17:28:53]
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L1649[17:28:55] <tterrag> I guess that
makes sense
L1650[17:29:19] ***
tterrag is now known as tterrag|away
L1651[17:29:42] <ThePsionic> Hrm
L1652[17:29:58] <ThePsionic> Yeah,
newlines don't work in addInformation
L1653[17:30:10] <sham1> Not really
needed
L1654[17:30:11] <diesieben07> just split
the string
L1655[17:30:15] <diesieben07> and add a
2nd entryy
L1656[17:30:27] <sham1> Or n+1th
entry
L1657[17:30:34] <diesieben07> shush
:P
L1658[17:31:10] <sham1> Dat's more
general
L1659[17:31:16] <ThePsionic> Fair enough,
I guess
L1660[17:32:13] <diesieben07>
Iterables.addAll(list, Splitter.on('\n').split(text));
L1661[17:33:44] <AbrarSyed> Matthew, yeah
thats what makeObfSrcJar is for.. if you disable that.. you get no
srg named sources
L1662[17:34:03] <Matthew> I know...
L1663[17:34:11] <AbrarSyed> sham1, the
idea is that everyone puts their stuff on maven repos, and FG grabs
from maven,. deobfs, and then adds to your classpath
L1664[17:34:18] <AbrarSyed> err..
MattDahEpic ^
L1665[17:34:22] <AbrarSyed> lol sorry
matthew
L1666[17:34:23] <sham1> K
L1667[17:34:48] ***
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L1668[17:34:50] <AbrarSyed> it actually
wont deobf non-maven deps
L1669[17:34:53] <sham1> A lot of magic
going on
L1670[17:35:26] <AbrarSyed> every
magician needs a good staff, and not all magicians know the magic
that powers their staff :P
L1671[17:35:57] <sham1> Ye
L1672[17:36:06] <sham1> Gradle can be
kinda complex
L1673[17:36:17] <sham1> Especially when
you don't know Groovy
L1674[17:37:00] <AbrarSyed> groovy ==
java, with slightly different syntax
L1675[17:37:22] <diesieben07> all java is
groovy but not all groovy is java.
L1676[17:37:29] <unascribed> not really
actually
L1677[17:37:39] <unascribed> many valid
java strings are not valid gstrings (yes, they're really called
that)
L1678[17:37:50] <diesieben07> hue hue
gstring hue hue
L1679[17:37:53] <unascribed>
"${foo}" compiles in Java
L1680[17:37:57] <unascribed> it's an
error in Groovy unless foo is defined
L1681[17:38:04] <AbrarSyed> woah woah..
gstring = "1 + 1 = ${1+1}" otherwsie they are normal
strings just like java
L1682[17:38:36] <sham1> Reminds me of
ruby
L1683[17:38:40] <sham1> Bleh
L1684[17:38:41] <AbrarSyed> yes.. thats
correct... but how often do you want that literally in a normal
string..
L1685[17:38:48] ***
zz_SnowShock35 is now known as SnowShock35
L1686[17:38:50] <unascribed> it explodes
even on dollar signs
L1687[17:38:50] <AbrarSyed> groovy = java
+ python + tuby
L1688[17:38:52] <diesieben07> reminds me
of every other language with string interpolation
L1689[17:38:55] <unascribed> which are
very common when you're doing regexes
L1690[17:39:06] <AbrarSyed> unascribed,
use slashy strings. or single quotes...
L1691[17:39:16] <unascribed> we're
talking about java compiling as groovy
L1692[17:39:18] <unascribed> not
conversion effort :P
L1693[17:39:20] <AbrarSyed> regex =
/\.*(?:thing)\.*/
L1694[17:39:21] <unascribed> slashy
strings are nice
L1695[17:39:30] *
AbrarSyed loves groovy as a language
L1696[17:39:40] <AbrarSyed> but it has
its place.. and thats not serious dev.. its a scripting language.
thats all.
L1697[17:40:02] <AbrarSyed> which makes
it well suited to gradle buildscripts
L1698[17:40:10] <sham1> Script languages
can be used to a lot of nice stuff
L1699[17:40:11] <AbrarSyed> that being
said.. 98% of valid java, is also valid groovy
L1700[17:40:50] <AbrarSyed> the 2%
includes the string thing, and that groovy doesnt allow for inner
classes.
L1701[17:41:14] <sham1> Umn
L1703[17:42:29]
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L1704[17:43:07] <AbrarSyed> oh and also
array initializers apperantly...
L1705[17:44:12]
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channel))
L1707[17:44:29] <ThePsionic> rip in
pieces
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L1709[17:46:11] <Kodos> What's the issue
with him?
L1710[17:46:18] <Kodos> Just
curious/nosy
L1711[17:46:47] <fry> rich history
:P
L1713[17:51:25] <ThePsionic> IDEA's
reorganise function is a blessing
L1714[17:51:43] <diesieben07> IDEA is a
blessing.
L1715[17:51:48] <ThePsionic> true
L1717[17:55:26] <ThePsionic> diesieben07:
bookmarked, I'll have time for it tomorrow seeing it's 1AM and I
have no headphones near
L1718[17:55:38] <diesieben07> :D
L1719[17:56:19] <Kodos> How cleanly can
IDEA handle me working on two projects in the same workspace, or
should I just make a new workspace for my second one
L1720[17:56:32] <diesieben07> there is no
such thing as a "workspace" in IDEA
L1721[17:56:55] <ThePsionic> A project is
a project
L1722[17:56:59] <ThePsionic> And that's
it
L1723[17:57:18] <AbrarSyed> second
option
L1724[17:57:18] <AbrarSyed> it doesnt
handle that cleanly at all
L1725[17:57:18] <AbrarSyed> there is a
reason I still use eclipse
L1726[17:57:37] <Kodos> k
L1727[17:58:14] <williewillus> usually
separate mods are in separate projects, though I had two
codeveloped mods together as modules a long time ago
L1728[17:58:21] <gigaherz> is it even
possible to havetwo projects on thesame "workspace" in
idea?
L1729[17:58:25] <gigaherz> I neverfound
an option for it
L1730[17:58:32] <gigaherz> never
found*
L1731[17:58:38] <AbrarSyed> multiple
modules in a project
L1732[17:58:43] <williewillus> ^
L1733[17:59:06] <gigaherz> whatever terms
IDEA likesto use ;P
L1734[17:59:32] <AbrarSyed> modules are
really nice for multiproject builds
L1735[18:00:00] <gigaherz> ah I see the
"new module" option, but nothing to add existing
L1736[18:00:40] <gigaherz> ah whatever, I
don't even need it ;P
L1737[18:01:12] <Kodos> I don't really,
either, I was just curious because I was going to go back and
update the mod I made back in 1.6.4
L1738[18:03:45] <ThePsionic> gigaherz:
module from existing sources
L1739[18:03:49] <ThePsionic> which is
like
L1740[18:03:52] <ThePsionic> right under
it
L1741[18:03:54] <williewillus> I'm
waiting on 1.8.8 so I can port PE :p also to update my two
PR's
L1742[18:04:10] <unascribed> is there a
way to get a TileEntity to re-send it's description packet?
L1743[18:04:10] <Zaggy1024> hey guys, how
do I make my TE blend over water?
L1745[18:04:41]
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L1746[18:04:44] <williewillus> also want
to attempt a Botania port but that depends on whether I have enough
time to figure out the shiny new forge added model stuff, probably
over winter break
L1747[18:04:46] <unascribed> override
shouldRenderInPass to return true if the pass is 1?
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L1749[18:05:02] <Zaggy1024> TESRs have
passes?
L1750[18:05:06] <unascribed> yes
L1751[18:05:17] <unascribed> this method
is in the TileEntity though
L1752[18:05:19] <unascribed> not the
TESR
L1753[18:06:45] <gigaherz> ThePsionic: ah
in thefile menu, I never noticed the module items there,I got to
that from the context menu of the project panel
L1754[18:06:59] <ThePsionic> :p
L1755[18:07:13] <gigaherz> Zaggy1024:
note that you can either have it always on top of water
L1756[18:07:16] <gigaherz> or always
below water
L1757[18:07:26] <gigaherz> you can't
"sort" it so it's mixed into the water
L1758[18:07:29] <Zaggy1024> yeah
L1759[18:07:32] <Zaggy1024> that's fine I
guess
L1760[18:08:01] <unascribed> is there a
way to get a TileEntity to re-send it's description packet?
L1761[18:08:51] <williewillus>
server.getConfigurationManager().sendPacket(player,
te.getDescriptionPacket()), or something along those lines
L1762[18:09:15] <unascribed> won't that
send it to everyone though, rather than only players tracking the
TE?
L1763[18:09:32]
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L1764[18:09:41] <gigaherz> nah
williewillus, the description packet is used by
player.sendTileEntityUpdate(te)
L1765[18:10:01] <gigaherz> but if you
want it to reach everyone
L1766[18:10:14] <gigaherz> there's
PlayerManager.sendTileToAllPlayersWatchingChunk... xcept it's
private
L1767[18:10:42] <williewillus>
serverconfigurationmanager.sendToAllnear
L1768[18:11:01] <gigaherz> but that's all
unnecessary
L1769[18:11:10] <williewillus> takes x,
y, z, radius, dimension, packet
L1770[18:11:42] <gigaherz> when you use
markBlockForUpdate
L1771[18:11:42] <williewillus> yeah is
this your own te?
L1772[18:11:47] <unascribed> yes
L1773[18:11:47] <gigaherz> it adds the
block to the update list
L1774[18:11:55] <gigaherz> which
indirectly causes a description packet to be sent?
L1775[18:12:02] <unascribed> as far as I
can tell, markDirty is only for saving
L1776[18:12:09] <gigaherz> markDirty is
only for savingh
L1777[18:12:16] <gigaherz> I mean
markBlockForUpdate(pos)
L1778[18:12:26] <unascribed> oh, in
World
L1779[18:12:32]
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L1780[18:12:33] <williewillus> sorting
order vanilla bug is still not fixed holy crap
L1782[18:12:47] <williewillus> how long
is it going to take mojang >.<
L1783[18:12:53] <unascribed> render
sorting is difficult
L1784[18:12:59] <unascribed> that's not
sarcastic, it is
L1785[18:13:14] <williewillus> but it's
about to be 5 major versions since the bug was introduced, and no
dev has mentioned it once
L1786[18:13:18] <williewillus> #2 on the
tracker
L1787[18:13:18] <gigaherz> render sorting
is an open problem
L1788[18:13:28] <masa> well imo the most
annoying and most visible (or in this case audible) bug since 1.7
is still not fixed either: the repeating soudns when closing
GuiScreens bug ;_;
L1789[18:13:38] <gigaherz> it's extremely
hard to do geometry sorting in a perfect way, and fast
L1791[18:14:43] <fry> williewillus:
"I can't talk to villagers like I can talk to real people,
please implement full AI"
L1793[18:15:42] <williewillus> I get it's
hard, just bitching a bit since it's been almost 3 years, sorry
:p
L1794[18:16:22] <unascribed> masa, that
was fixed in 1.8 :P
L1795[18:16:22] <gigaherz> I haven't
looked at the issue but chances are fixing it properly would make
Minecraft unbearably slow for the low-end users
L1796[18:16:23] <gigaherz> ;P
L1797[18:16:46] <masa> unascribed: no it
wasn't
L1798[18:16:56] <masa> it's still present
in the latest snapshot
L1799[18:17:01] <unascribed> well, I
don't get it
L1800[18:17:09] <unascribed> or did I not
get it in 1.6?
L1801[18:17:12] <unascribed> bleh
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L1803[18:17:15] <unascribed> I do too
much version jumping
L1804[18:17:33] <masa> I believe it was
introduced in 1.7
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L1806[18:17:38] <williewillus> it
was
L1807[18:17:48] <williewillus> after they
made sounds pause when you pause the game
L1808[18:18:28] <masa> and the tracking
bug for it even has someone with a solution to it, for the
decompiled code, which he is updating for each snapshot
L1809[18:18:33] <masa> and mojang doesn't
give a shit
L1811[18:19:34] <masa> they only fix bugs
when the bug in question somehow gets "popular"
L1812[18:19:37] <williewillus> it was a
cool visual effect
L1813[18:19:55] <williewillus> yeah and
usually incompletely so the ticket on the tracker gets reopened
lol
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L1815[18:21:00] <masa> or they might
"fix" "bugs" like the recent redstone block
scandal... :D
L1816[18:21:17] <williewillus> scandal?
:p
L1817[18:21:25] <williewillus> they made
redstone blocks power through walls right
L1818[18:21:40] <masa> "yes let's
fix this one non-issue so that the fix breaks every redstone
contraption ever created using redstone blocks"
L1819[18:21:56] <williewillus> did it get
reverted within the day haha
L1820[18:22:14] <masa> they reverted that
though, but still, pretty much wtf are they thinking... :p
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L1822[18:22:59] <masa> I guess they don't
have any idea how redstone stuff is actually used by players
L1823[18:24:18] <williewillus> it's sad
when game devs don't have time to actually be a player of their
game :/
L1824[18:25:02] <masa> yep... I haven't
played modded minecraft in almost a year
L1825[18:25:22] <masa> other than testing
stuff in eclipse
L1826[18:25:23] <williewillus> I play
occasionally, but I have trouble keeping worlds for long if I'm not
in multiplayer
L1827[18:25:38] <williewillus> my only
long term world that I still play is my first vanilla SP
world
L1828[18:26:01] <masa> yeah that too, I
mostly lost interest in modded, it is "too easy and
boring". But I do play vanilla still, whenever I have
time
L1829[18:27:08] <masa> I have a small
vanilla server with some IRL friends, which was started in beta
1.8.1
L1830[18:27:30] <masa> recently it has
mostly been one of my friends playing ever couple of days
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L1845[19:40:32] <Tim020> Is there a way I
can register a Tile Entity to be an event handler?
L1846[19:42:26] <williewillus> in the
ctor?
L1847[19:43:02] <Tim020> Huh?
L1848[19:43:07] <williewillus> in the
constructor
L1849[19:43:12] <williewillus> register
it there
L1850[19:43:16] <Tim020> of the TE?
L1851[19:43:29] <williewillus>
<whateverbus>.register(this)
L1852[19:44:02] <LexManos> The answer is
yes
L1853[19:44:08] <LexManos> anything can
be a event handler
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L1855[19:45:48] <Tim020> Okay brill, does
it matter which bus you use - FMLCommonHandler or MinecraftForge if
posting custom events?
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L1857[19:46:33] <luacs1998> Tim020, i
would think you use MinecraftForge
L1858[19:46:39] <luacs1998> unless that's
going to change, lex?
L1859[19:47:23] <williewillus> the fml
bus will eventually go away
L1860[19:47:25] <williewillus> so use the
forge one
L1861[19:47:28] <williewillus> (i think
at least)
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L1863[19:49:35] <Thutmose> what would be
the suggested way to go about rendering something over an item in
inventory? Before I used a custom item renderer so that when a
player pressed shift, it would render the contents of the pokecube
ontop of the cube.
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L1865[19:50:33] <fry> there are like 20
events to render your stuff in
L1866[19:50:54] <Thutmose> ok, I'll stick
in a render event
L1867[19:51:26] <Thutmose> I wasn't sure
if there was some specific way to modify the rendering of
itemstacks themselves
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L1870[19:59:59] <Soni> why does the
server lag when I attempt to change a lot of blocks at once?
L1871[20:00:18] <killjoy> Because it's
not threaded
L1872[20:00:36] <killjoy> anyone with
worldedit knows this
L1873[20:00:44] <fry> because you're
changinfg a lot of blocks at once
L1874[20:00:59] <killjoy> Do it in
batches
L1875[20:01:03] <fry> "being
threaded" doesn't magically solve all problems
L1876[20:01:16] <fry> it usually
introduces a lot of new problems too
L1877[20:01:32] <killjoy> Yeah, lots of
CMEs
L1878[20:01:51] <Soni> hmm if I disable
notify cycles would it lag? (that is if I don't trigger block
updates)
L1879[20:02:03] <killjoy> less
L1880[20:02:13] <Soni> how much
less?
L1881[20:02:31] <killjoy> I think it
depends
L1882[20:02:42] <killjoy> t*n
L1883[20:03:17] <Soni> each block change
usually triggers 6 block updates which means I'll be cutting down
at least 12 method calls per block
L1884[20:03:45] <killjoy> Exactly how big
is the area you're wanting to change?
L1885[20:03:49] <Soni> considering up to
4194304 block changes in a tick...
L1886[20:04:11] <Soni> so I'll be cutting
down 50331648 method calls per tick
L1887[20:04:16] <killjoy> in my
experience with worldedit, 1000000 changes caused people to
timeout
L1888[20:05:10] <killjoy> I would start
at 1 chunk/tick and go from there
L1889[20:05:26] <Soni> why does nobody
ask "what are you trying to do?"
L1890[20:05:44] <Kodos> Because at this
point we've all probably assumed you're just breaking shit for the
sake of breaking it
L1891[20:05:53] <Soni> I'm trying to make
a 3D game of life btw
L1892[20:05:59] <killjoy> Why so
big?
L1893[20:06:09] <Soni> because it's a
whole dimension?
L1894[20:06:22] <killjoy> Is the board
generated?
L1895[20:06:24] <killjoy> Does it
end?
L1896[20:06:31] <Soni> no, no
L1897[20:06:48] <fry> won't work without
major hacks
L1898[20:06:57] <fry> MC isn't designed
for this at all
L1899[20:07:44] <Soni> but it'd be a fun
parkour map and I wouldn't allow placing non-GoL blocks in the GoL
dimension and there would be no lighting
L1900[20:07:52] <killjoy> have you tried
looking at ae2's spacial things?
L1901[20:08:38] <fry> yes, you basically
need to write a custom world
L1902[20:08:51] <fry> that only supports
your blocks
L1903[20:09:03] <killjoy> Or
vanilla?
L1904[20:09:11] <fry> at that point you'd
be better of just making it a separate game
L1905[20:09:14] <killjoy> I guess it
depends on what he wants
L1906[20:09:30] <fry> since the only
thing you're keeping from MC is entity physics, which are
horrible
L1907[20:09:42] <Soni> entity physics and
multiplayer
L1908[20:09:54] <Soni> and the UI
L1909[20:10:11] <fry> none of which are
MC's strong points
L1910[20:10:54]
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L1911[20:11:11] <Soni> and being able to
quickly travel long distances (in any dimension) by doing
parkour
L1912[20:11:33] <Kodos> Yeah, sounds like
you need to just make that its own game
L1913[20:12:08] <fry> sure, do what you
want to do; it'd just be a lot less painful for everyone, including
the players and yourself, to not do it in MC, I think :P
L1914[20:12:33] <Soni> can I make MC open
my game and make that quicktravel your player in MC?
L1915[20:12:55] <Soni> (sounds harder
than using MC tbh)
L1916[20:13:11] <Kodos> Also, thanks to
Wuppy, MalkContent, and everyone else who helped me with the crash
course in MC modding yesterday. Ended up finishing it early this
morning.
http://puu.sh/ltwqZ/6d73356042.png
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L1920[20:18:27] <killjoy> Kudos,
Kodos
L1921[20:18:34] <Kodos> =D Thanks
L1922[20:18:37] <killjoy> I'm sure you've
heard that before
L1923[20:18:39] <Kodos> I'm enjoying it
being in my pack now
L1924[20:18:47] <Kodos> Actually more
often than not, I just get called Kudos
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L1934[20:55:18] <Kodos> Assuming I have
two classes in my mod, primary class and the item class, where
would a good spot be to stick recipes?
L1935[20:55:49] <gigaherz> I have the
recipes right there in the init method of my main mod class
L1936[20:56:03] <Kodos> Okay, so
basically where I'm already registering them into oredict?
L1937[20:56:13] <gigaherz> well, if you
have a LOT of them
L1938[20:56:22] <Kodos> 16 dye
items
L1939[20:56:23] <gigaherz> you may want
to put them into a series of methods to be a bit more
organized
L1940[20:56:32] <gigaherz> but I don't
see a reason to have a special class for recipes like some people
do
L1941[20:56:48] <Kodos> Organization for
me is basically just whitespace separation
L1942[20:57:17] <gigaherz> I split as I
see fit
L1943[20:57:29] <gigaherz> it's generally
following the way I organize the stuff in my brain
L1944[20:57:38] <Kodos> Heh
L1945[20:57:45] <Kodos> I'm still working
out what recipes these things will have
L1946[20:57:55] <Kodos> I was almost
tempted to just make them a smelting result
L1947[20:58:00] <Kodos> But I thought
that might conflict with some mods
L1948[20:58:08] <gigaherz> whatever you
do, avoid having too many levels of recursion
L1949[20:58:11] <gigaherz> it just gets
tedious
L1950[20:58:34] <Kodos> Nah, no need for
that. The mod itself is just a set of dye items, so I can unify all
my dyes cleanly
L1951[20:58:42] <Kodos> This mod will
probably never see the light of MCF, I mostly made it for
myself
L1952[20:59:31] <Kodos> Eventuallyâ„¢ I'll
go through and comment my code so I can see what things do what, so
in the future if I try to make a mod again, I have something for
reference
L1953[21:02:04] <gigaherz> heh
L1954[21:02:13] <gigaherz> things like
structure and such, I tend to absorb and remember
L1955[21:02:28] <gigaherz> I'm unable to
list you the parts of my mod
L1956[21:02:40] <gigaherz> but if I need
to know where one specific feature is implemented
L1957[21:02:50] <gigaherz> I can
generally point you at it quite easily
L1958[21:07:11] <Kodos> Well
L1959[21:07:18] <Kodos> Right now I'm
working out where the hell oredicted recipes went
L1960[21:07:24] <Kodos> And then I'm
gonna google example recipe registration
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L1963[21:11:12] <gigaherz> that needs
more linebreaks ;p
L1964[21:12:35] <masa> meh, that many
lines of registration already, don't want to double the mess
;)
L1965[21:13:21] <gigaherz> yeah
L1967[21:13:43] <gigaherz> but I find
having overly long lines to cause me extra reading effort
L1968[21:14:01] <gigaherz> I prefer to
keep all the necessary information at a glance ;P
L1969[21:14:23] <gigaherz> these aren't
oredict though
L1970[21:14:34] <Kodos> Actually your
first link has been super helpful
L1971[21:14:49] <Kodos> I didn't think to
assign my dye items (Since they're using meta anyway) to vars, so
I'll do that, that'll make recipe registration easier
L1972[21:15:05] <gigaherz> ah yeah I do
that always
L1973[21:15:12] <gigaherz> every subitem
has a "template" itemstack
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L1975[21:15:18] <gigaherz> which I can
clone as needed
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L1977[21:16:48] <Kodos> I see you using
OreDictionary.WILDCARD_VALUE on your wool entry. Is there a way I
could somehow register one recipe and have it cover all 16 colors,
depending on what color the input dyes are?
L1978[21:17:01] <Kodos> Or would I be
safer just registering all 16
L1979[21:18:41] <gigaherz> if you need
the output to depend on the inputs
L1980[21:18:47] <gigaherz> you'd need
your own custom IRecipe class
L1981[21:19:04] <gigaherz> then do
addRecipe(new CustomDyes())
L1982[21:19:29]
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L1984[21:19:35] <Kodos> Bleh
L1985[21:19:40] <Kodos> I didn't want to
bother with another class
L1986[21:19:49] <Kodos> Guess I will
though
L1987[21:19:52] <gigaherz> then add 16
shapeless recipes ;P
L1988[21:19:55] <Kodos> Lol
L1989[21:20:06] <gigaherz> it's one or
the other ;P
L1990[21:20:08] <Kodos> I'm still not
sure what the recipes will be
L1991[21:20:30] <Kodos> Originally I was
just going to have shapeless with 3 dyes and a bowl, returning the
bowl and 3 of my dyes
L1992[21:20:40] <Kodos> But bowls don't
get returned
L1993[21:20:59] <Kodos> So I'd have to do
my own custom item
L1994[21:20:59] <masa> well if the
recipes are otherwise identical, just changing the dye color, then
a simple for loop for registration would do
L1995[21:21:21] <gigaherz> xcept those
are oredict
L1996[21:21:23] <gigaherz> well
L1997[21:21:26] <gigaherz> you'd need an
array
L1998[21:21:31] <gigaherz> with the
oredict dye names
L1999[21:21:38] <gigaherz> then use
dyeNames[i]
L2000[21:22:09] <gigaherz> Kodos: didn't
someone suggest the crafting event?
L2001[21:22:14] <gigaherz> you can return
the bowl with the event
L2002[21:22:29] <masa> OreDict already
has an array for those, although I can't remember if it's public or
even non-temporary...
L2003[21:22:35] <gigaherz> oh
L2004[21:22:57] <MattDahEpic> i think its
enumcolor or something
L2005[21:23:02] <gigaherz> I have been
wanting, for a long time,
L2006[21:23:06] <gigaherz> to make a
recipe system
L2007[21:23:13] <gigaherz> not
minecraft-related
L2008[21:23:26] <gigaherz> anyone here
played Atelier Iris? the first one, on ps2
L2009[21:23:55] <gigaherz> it had this
recipe system where you had a basic recipe for like, a food
thing
L2010[21:24:12] <gigaherz> but the
ingredients
L2011[21:24:20] <gigaherz> woudl let you
have similar-but-not-quite replacements
L2012[21:24:39] <gigaherz> such as using
gunpowder instead of sugar, would result in an explosive instead of
a cake
L2013[21:24:53] <gigaherz> (random thing,
I can't actually remember any recipe from the game)
L2014[21:25:22] <gigaherz> i have always
wanted to use a similar concept in a recipe system
L2015[21:26:16] <killjoy> is it a good
idea to use wait() and notify() on threads that rely on user
input?
L2016[21:26:44] <gigaherz> probably not,
but I hadn't done threading in such a long time that I can't say
for certain
L2017[21:27:05] <gigaherz> but it's
generally a bad idea to use waits in an interactive thread
L2018[21:27:13] <killjoy> It's not
interactive
L2019[21:27:14] <gigaherz> (threading in
Java, that is)
L2020[21:27:33] <killjoy> Another thread
handles the user input
L2021[21:27:52] <gigaherz> ah so it would
unlock when the user input is received?
L2022[21:27:56] <killjoy> Yes.
L2023[21:28:03] <gigaherz> hmmm
L2024[21:28:10] <gigaherz> cna you wait
multiple sources at once?
L2025[21:28:31] <gigaherz> it's generally
good practice for waits to also accept a "cancel"
event
L2027[21:28:50] <gigaherz> but dunno how
Java's synchronization mechanisms work
L2028[21:29:06] <gigaherz> in win32api,
I'd do like
L2029[21:29:26] <gigaherz> handles = {
input, cancel, app_quit };
L2030[21:29:37] <gigaherz> res =
WaitForMultipleObjects(handles);
L2031[21:29:40] <tterrag|away> Don't
waits throw InterruptedException?
L2032[21:29:42] <gigaherz> switch(res) {
... }
L2033[21:29:55] <killjoy> Yes
L2034[21:29:59] <gigaherz> ah
L2035[21:30:04] <tterrag|away> So there's
your cancel event
L2036[21:30:08] <gigaherz> so the
"cancel" case is implicit
L2037[21:30:43] <gigaherz> win32 has
WAIT_ABANDONED as a status code for when all other references to
the handle have been closed, and only that one remains
L2038[21:31:24] <Matthew> fry, I blame
you for mac issues :P
L2039[21:31:35] <fry> what?
L2040[21:31:43] <Matthew>
net/minecraftforge/client/model/obj/OBJModel.java:617: error:
cannot find symbol [ant:javac]
material.getColor().setW(alpha);
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L2042[21:31:57] <fry> you have broken
vecmath
L2043[21:31:58] <Matthew> macs ship with
an ancient version of vecmath in the system extensions
L2044[21:32:07] <Matthew> I don't use a
mac :P
L2045[21:32:09] <fry> and shadekiller
wrote that, blame him
L2046[21:32:26] <Matthew> I've been
helping people in #ForgeGradle though
L2047[21:33:04] <Matthew> funniest thing
is: macs block even root from deleting that file, unless you reboot
into recovery
L2048[21:33:48] <fry> I'll try to
remember to fix this when I setup 1.8 workspace again
L2049[21:34:07] <Matthew> but yeah don't
worry, I don't have a mac
L2050[21:34:07] <fry> it's an easy fix -
you can assign the field directly instead of using the method
L2051[21:34:31] <fry> but I don't know
what other issues this ancient vecmath may have
L2052[21:35:52] <killjoy> I tried it out
and got a IllegalMonitorStateException
L2053[21:36:44] <gigaherz> Matthew: and
it's not possible to have a newer vecmach in the classpath
replacing it?
L2054[21:37:02] <Matthew> jars in the
extension folder get loaded first
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L2056[21:37:19] <gigaherz>
>_<
L2057[21:39:47] <Kodos> Anyone know if
Greg Ewing is on IRC? (Greg's lighting, SGCraft, Project
Blue)
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L2059[21:45:57] <williewillus> what is
getBlocksMovement in 1.8? porting a 1.7 mod and the bot doesn't
seem to have an entry for it
L2060[21:46:28] <gigaherz> !mh
getBlocksMovement
L2061[21:46:45] <gigaherz> [04:57]
-MCPBot_Reborn- [1.7.10 Block.func_149655_b, Committed 2014-08-20
22:46:41.640290-04:00] tahg: getBlocksMovement =>
isPassable
L2062[21:47:10] <williewillus> ooh
cool
L2063[21:47:11] <williewillus>
thanks
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L2078[22:41:20] <Tahg> wow, that was a
while ago, don't even remember changing it, lol
L2079[22:42:45] <gigaherz> XD
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L2102[23:20:50] <killjoy> What's a
website that I can upload giant images to
L2103[23:21:12] <killjoy> I'm talking
15MB
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L2108[23:25:48] <fry> imgur.com
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L2112[23:26:44] <gigaherz> killjoy: just
any cloud service like dropbox will do too?
L2113[23:26:53] <killjoy> That's what I
went with
L2114[23:26:55] ***
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L2115[23:30:26] <killjoy> server lag +
leaving the end is not nice
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L2120[23:43:28] <GhostfromTexas>
heyo
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L2122[23:45:41] <killjoy> I ain't 'fraid
of no ghost
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L2124[23:45:47] <GhostfromTexas> D:
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