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L1[00:02:17] <Zaggy1024> mwahahaa
L2[00:02:22] <Zaggy1024> I actually did fix it :)
L3[00:02:22] <Zaggy1024> http://i.imgur.com/0J5aOz3.png
L4[00:02:43] <Zaggy1024> I just made it put the partially transparent faces into their own list to put at the end of the list of quads
L5[00:03:00] <fry> now make 2 translucent rows, with different colors :P
L6[00:04:23] <Zaggy1024> currently it only checks if the neighboring pixels are partially transparent or opaque
L7[00:04:28] <Zaggy1024> it doesn't care about color
L8[00:04:35] <Zaggy1024> possibly a good thing, possibly not
L9[00:05:06] <Zaggy1024> http://i.imgur.com/Jma9JWQ.png
L10[00:05:43] <Zaggy1024> I think making it create those faces is a little much
L11[00:09:50] <Zaggy1024> one problem with my implementation that I know of is that the list I use to keep the partially transparent faces for later is an ImmutableList.Builder, since your method takes that rather than a normal list
L12[00:10:13] <Zaggy1024> kind of a waste to build an immutable list just to use it to addAll to another list
L13[00:11:21] <Zaggy1024> does that not matter, or is there some way to solve that minor problem?
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L20[00:38:31] <Zaggy1024> do you guys have secret mappings for 1.8.8 that you're using to set up your workspaces? :P
L21[00:39:38] <gabizou> Zaggy1024 undoubtedly they're working with mcp until it will work, then when it does, they'll push updates to mcp and forge.
L22[00:40:06] <Zaggy1024> they have a 1.8.8 branch
L23[00:40:27] <gabizou> which relies on an experimental mcp
L24[00:40:32] <gabizou> that hasn't been released.
L25[00:40:35] <Zaggy1024> yeah
L26[00:40:43] <Zaggy1024> that answers my question then :P
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L28[00:44:11] <Zaggy1024> I guess I have nothing to make my PR to until fry merges his changes back to 1.8 :P
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L30[00:51:34] <fry> 1.8.8 mappings aren't finalized yet :P
L31[00:51:49] <fry> as soon as they are - mcp people will make a release :P
L32[00:51:51] <Zaggy1024> well I never said I was going to start deving on it
L33[00:52:04] <Zaggy1024> I like fiddling with experimental crap
L34[00:52:36] <Zaggy1024> especially generics... <3 generics
L35[00:52:55] * Zaggy1024 is very excited to remove all the raw types from his code
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L37[01:00:55] <killjoy> raw types? nah, ignore raw apis
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L39[01:05:25] <sham1> This dicussion is very generic
L40[01:05:41] <killjoy> I find it implicit
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L42[01:11:45] <ZaggyMobile> Are variables in 1.8.8 going to have generics, out only things with signatures to get them from?
L43[01:12:16] ⇦ Parts: Thutmose (~elpat@cpe-225-199-193-104.caribcable.com) ())
L44[01:12:31] <Matthew> ZaggyMobile, hmm? everything with generics @mojang will have generics
L45[01:12:44] <Matthew> it's part of the LVT
L46[01:13:33] <ZaggyMobile> I want sure bytecode stored variables' generic parameters
L47[01:13:41] <ZaggyMobile> *wasn't
L48[01:13:58] <Matthew> err not LVT, but yeah we'll have them
L49[01:14:14] <Matthew> I've poked at the 1.8.8 source and it looks nice :P
L50[01:15:54] <ZaggyMobile> How did you manage to do that?
L51[01:16:06] <ZaggyMobile> Or do you mean while obfuscated?
L52[01:16:30] <killjoy> fq implements Iterator<fq>
L53[01:16:38] <Matthew> no the alpha srgs are on the maven
L54[01:16:59] <Matthew> had to hack the srg -> mcp mappings though
L55[01:17:49] <ZaggyMobile> Now I'm jealous
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L58[01:25:26] <killjoy> fuckingcoffee.sh https://www.jitbit.com/alexblog/249-now-thats-what-i-call-a-hacker/
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L77[01:48:53] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151121 mappings to Forge Maven.
L78[01:48:56] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L79[01:48:56] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151121-1.8.zip (mappings = "snapshot_20151121" in build.gradle).
L80[01:49:07] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L109[03:51:04] <McJty> Hi, I started a new mod with my son and for some reason we are not getting NEI and WAILA
L110[03:51:10] <McJty> In dev env I mean
L111[03:51:15] ⇨ Joins: Kodos (~Kodos@2602:306:ce20:6c30:5400:5759:27b:54cf)
L112[03:51:17] <McJty> Even though we copied the setup from his other mod where these two mods work
L113[03:51:31] <McJty> https://github.com/romelo333/rflux
L114[03:51:33] <Kodos> If I wanted to make a simple mod, what would be the best method to start?
L115[03:51:38] <McJty> Any idea what could be wrong?
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L119[03:54:47] <McJty> Hmm, in the mod where it works we have this line in the log:
L120[03:54:48] <McJty> [11:00:32] [main/INFO] [GradleStart]: Found and added coremod: codechicken.nei.asm.NEICorePlugin
L121[03:54:53] <McJty> But in the new mod that line is missing
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L123[03:57:37] <McJty> Where and how is NEICorePlugin loaded?
L124[03:57:43] <McJty> In a dev env
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L126[03:58:06] <Cazzar> FG detects coremods, and adds them into the fml list to load IIRC
L127[03:58:23] <Cazzar> though, when minecraft is launched, coremods, don't show in the mod list, without extra work
L128[03:58:40] <McJty> Yes but it is missing for the new mod
L129[03:58:43] <McJty> And working for the other
L130[03:58:49] <McJty> And also the line I pasted above is not printed in the log
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L132[03:59:15] <panda_2134> can anyone tell me why my integration code didn't work?
L133[04:00:07] <panda_2134> https://github.com/panda2134/CompactLavaGenerator/blob/master/src/main/java/panda2134/CLG/util/CLGReference.java
L134[04:00:09] <xaero> McJty: shouldn't NEI be declared as a dependency in the build.gradle?
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L136[04:00:17] <panda_2134> the iterator didn't work
L137[04:00:18] <McJty> xaero, well it isn't for any of my other mods
L138[04:00:33] <McJty> It is just a copy of a mod where it works
L139[04:00:39] <McJty> So I don't understand what would be different
L140[04:02:49] <McJty> Specifically the line [11:00:32] [main/INFO] [GradleStart]: Found and added coremod: codechicken.nei.asm.NEICorePlugin
L141[04:02:49] <McJty> is missing in the new mod
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L143[04:04:28] <xaero> exact copy? or did you fudge a line somewhere?
L144[04:04:39] <McJty> Well I think we modified everything that is needed
L145[04:05:10] <McJty> I'm trying to setup the project again with gradlew
L146[04:05:14] <McJty> Maybe something went wrong there
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L149[04:08:25] <xaero> sorry, spotty internet - do you have an example of a mod that does not have NEI declared but has NEI in dev?
L150[04:09:11] <McJty> xaero, yes this one: https://github.com/romelo333/notenoughwands
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L152[04:09:14] <McJty> We copied the new mod from that
L153[04:10:31] <xaero> ok, I'm curious - going to clone and build it
L154[04:14:07] <xaero> wait.. nothing in your code references NEI/WAILA .. ?
L155[04:14:42] <McJty> Indeed
L156[04:15:09] <McJty> I'm talking about running the client and getting NEI and WAILA
L157[04:15:12] <xaero> so maybe you have NEI/WAILA dropped in the mods/ folder somewhere
L158[04:15:17] <McJty> Nope
L159[04:15:43] <McJty> https://bpaste.net/show/20cbf6202479
L160[04:15:51] <McJty> Mods folder for the mod where NEI and WAILA is present
L161[04:16:59] <xaero> huh can you sneak into Eclipse somewhere and see where it's getting NEI/WAILA?
L162[04:17:18] <McJty> Intellij
L163[04:17:55] <McJty> And how would I do that?
L164[04:18:14] <Cypher121> actually can you just crash the game intentionally?
L165[04:18:26] <Lumien> Yes there is a f3 command for that
L166[04:18:30] <Cypher121> it'll show you the mod list with source of each mod\
L167[04:18:46] <Cypher121> then just look what jar/zip/whatever nei comes from
L168[04:19:10] <Lumien> So are you just trying to add nei & ccc to your mods folder or?
L169[04:19:23] <McJty> I just noticed that the working mod has Waila from the gradle cache in the dependencies
L170[04:20:02] <McJty> But in the non working mod waila dependency is not automatically generated with gradlew idea
L171[04:20:15] <McJty> Even though the build.gradle files are almost identical
L172[04:21:14] <xaero> did you ever happen to add NEI/WAILA at one point, then removed it from the build.gradle without refreshing the IDE?
L173[04:21:32] <McJty> No, btw. I've done this for every mod so far
L174[04:21:37] <McJty> I've always had WAILA and NEI automatically
L175[04:21:42] <McJty> This is the first time it is not working
L176[04:21:50] <xaero> wat.. how
L177[04:23:28] <McJty> Did you try it with notenoughwands?
L178[04:23:32] <McJty> It should work for you too
L179[04:23:37] <McJty> I've tested it on multiple computers
L180[04:24:17] <Lumien> But you don't actually define nei as a dependency right?
L181[04:25:36] <McJty> nope
L182[04:27:30] <xaero> spotty internet.. gradle is still downloading deps
L183[04:28:00] <xaero> btw fyi, your forge version is really old, on a stale branch even
L184[04:28:44] <McJty> Yes a result of copying the same build.gradle over and over from my first project :-)
L185[04:28:47] <Lumien> McJty why don't you just add them to the mods folder?
L186[04:29:07] <McJty> Well I could of course
L187[04:29:17] <McJty> But I really would like to know what's different
L188[04:29:24] <Lumien> For me mods don't actually load if they are just libraries
L189[04:29:26] <McJty> It bothers me to not understand this
L190[04:30:47] <Kodos> Is JDK 8u65 okay to use for Minecraft dev? >.> I'm new to modding and learning bit by bit
L191[04:31:37] <DrDisconsented> I hope you know how to program in java first Kodos. You really need to know, other wise your in for a rough time
L192[04:32:05] <Kodos> I plan on taking the basics course from CodeAcademy. I don't expect it to help with Minecraft stuff specifically, but I can at least get the syntax down
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L194[04:32:11] <DrDisconsented> Learn java first
L195[04:32:19] <DrDisconsented> then come back. I cannot stress this enough
L196[04:33:00] <Kodos> Not very encouraging, but I appreciate the advice.
L197[04:33:35] <Lumien> Feel free to learn java while modding just don't ask java questions in this channel^^
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L199[04:35:58] <Kodos> Eh, I should be fine. It's pretty much just a mod for my own personal use that adds standardized dye items
L200[04:36:41] <Cazzar> Though, don't take the source of minecraft to be complying with many java standards..
L201[04:37:28] <xaero> McJty: in the workspace with NEI/WAILA, do you also have Gregtech, BluePower, BLoodMagic, EnderStorage, and many others already loaded?
L202[04:39:26] <McJty> xaero, it is exactly the modlist I pasted above
L203[04:39:34] <McJty> https://bpaste.net/show/20cbf6202479
L204[04:40:57] <xaero> I mean in the in-game mod list
L205[04:43:39] <xaero> my hunch is that gradle is picking up the transitive deps of opencomputers (via POM ???) - need you to confirm or deny
L206[04:46:59] <McJty> ok, will check later. Have to go for a while
L207[04:47:54] <xaero> ok same *and the mystery continues!*
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L215[05:21:52] <Kodos> If I use 1448 to play, which version of Forge should I be dev'ing against for 1.7.10
L216[05:22:00] <Kodos> Is 1558 safe to use or no
L217[05:22:14] <Wuppy> morning
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L221[05:38:15] <sham1> Well if you dev for 1448, you really should not use 1558
L222[05:38:23] <sham1> Why not update forge to 1558
L223[05:44:42] <McJty> xaero, the in game mod list shows NEI and WAILA
L224[05:44:49] <McJty> No idea where it is getting them from though :-)
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L229[06:04:34] <AtomicStryker> hullo. if i have a player username as string (not an EntityPlayer), is there a way to get a UUID
L230[06:07:51] <Zaggy1024> is this player online?
L231[06:09:01] <Wuppy> AtomicStryker, perhaps you can get an array of all online players and check the user name of them against the string you have?
L232[06:09:23] <Zaggy1024> that's what I was thinking
L233[06:09:29] <AtomicStryker> player is NOT online
L234[06:10:03] <Wuppy> you want to get a unique identifier of something which doens't actually exist within Minecraft at the time you want it?
L235[06:10:42] <AtomicStryker> well it has to come from somewhere
L236[06:10:50] <AtomicStryker> just asking mojang auth servers with the string would be ok
L237[06:11:07] <AtomicStryker> this is not illegal players, just not currently connected
L238[06:11:56] <MalkContent> can't you just go through player saves and check the names?
L239[06:12:11] ⇨ Joins: ltp (~ltp@mobile-166-172-187-222.mycingular.net)
L240[06:12:22] <AtomicStryker> the player save files are in uuid
L241[06:12:23] <Zaggy1024> the player wouldn't have logged in previously either?
L242[06:12:25] <AtomicStryker> thats what i need it for
L243[06:12:45] <AtomicStryker> hm but looping all player savefiles to index them is actually possible
L244[06:12:46] <AtomicStryker> that i can do
L245[06:12:46] <Wuppy> AtomicStryker, does the save file contain the player name?
L246[06:12:50] <MalkContent> getting a name from a uuid shouldn't be the trouble
L247[06:12:51] <AtomicStryker> they do
L248[06:12:59] <AtomicStryker> but i need the uuid, not the name :P
L249[06:13:03] <AtomicStryker> to get the correct file
L250[06:13:06] <Wuppy> depending on exactly when/how often this should run, you could loop through them
L251[06:13:10] <Wuppy> check for the name
L252[06:13:15] <Wuppy> and then get the UUID from there
L253[06:13:28] <Wuppy> although this is of course a bit slow so you cant exactly do that every tick :P
L254[06:13:36] <AtomicStryker> once im in the file i dont need the uuid anymo
L255[06:13:46] <AtomicStryker> and i will do it five times every tick
L256[06:13:46] <MalkContent> ..
L257[06:13:48] <AtomicStryker> just out of spite
L258[06:13:58] <MalkContent> why don't you just get all filenames in the player saves folder
L259[06:14:10] <MalkContent> there's your uuids
L260[06:14:25] <AtomicStryker> i just said i will loop all files and check inside for the correct name
L261[06:14:36] <AtomicStryker> mind you, this might be thousands of files
L262[06:14:42] <AtomicStryker> ohoho
L263[06:15:05] <MalkContent> only needs doing on server start and on new player joined
L264[06:15:07] <MalkContent> so meh :P
L265[06:16:19] <Wuppy> MalkContent, that's a great idea
L266[06:16:23] <Wuppy> when the player joins
L267[06:16:29] <Wuppy> you can get the string and the UUID
L268[06:16:33] <Wuppy> save that somewhere/how
L269[06:16:38] <Zaggy1024> MinecraftServer.getServer().getPlayerProfileCache().getGameProfileForUsername(input.getName())?
L270[06:16:47] <Wuppy> or htat :P
L271[06:16:55] <Wuppy> did not know that existed :P
L272[06:16:57] <AtomicStryker> oh that looks helpful
L273[06:17:00] <Zaggy1024> straight from TileEntitySkull :P
L274[06:17:04] <AtomicStryker> does the cache persist over server restarts
L275[06:17:18] <Wuppy> also AtomicStryker, didn't you write a few Forge tutorials waaaay back?
L276[06:17:19] <Zaggy1024> I expect it's the from the list of players that have logged in
L277[06:17:34] <AtomicStryker> yes. im one of the oldest fucks still actively modding
L278[06:17:57] <Wuppy> I learned modding from you before I started writing my own tutorials then \o/
L279[06:19:52] <Wuppy> have you guys heard about the changes to the steam sales for autumn and winter? :(
L280[06:20:03] <Zaggy1024> no?
L281[06:20:11] <Wuppy> there's not going to be falsh sales
L282[06:20:14] <Wuppy> or daily deals
L283[06:20:21] ⇨ Joins: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L284[06:20:22] <Zaggy1024> dang
L285[06:20:39] ⇨ Joins: OrionOnline (~OrionOnli@ip-80-236-236-251.dsl.scarlet.be)
L286[06:20:43] <Wuppy> there's just a ton of games going down a certain percentage at day 1 and then 13 days later the discount is gone
L287[06:20:53] <Wuppy> so basically, the discounts are not going to be as good
L288[06:21:04] <Wuppy> and there is no reason to come back after day 1
L289[06:21:05] <OrionOnline> Is there a way to get the DimensionID from a WorldOBJ?
L290[06:21:16] <Wuppy> really shit :'(
L291[06:21:47] <Zaggy1024> world.provider.dimensionID or something along those lines?
L292[06:22:20] <Zaggy1024> getDimensionId() actually
L293[06:22:44] <Wuppy> look at Zaggy1024 knowing all the Minecraft methods :o
L294[06:22:56] <Zaggy1024> been fiddling with dimensions lately :P
L295[06:23:23] <Zaggy1024> I didn't know that game profile one though, I just did some find def and ref stuff
L296[06:23:26] <Wuppy> I havent been doing any Minecraft for ages....
L297[06:24:44] <OrionOnline> nice
L298[06:25:17] <Kodos> At least you guys know what you're doing lol I'm over here just making a mod with 16 dye items and I'm headdesking every few minutes
L299[06:25:43] <Wuppy> Kodos, that sounds exactly like me making a very basic website atm :P
L300[06:25:55] <Kodos> Lol
L301[06:26:02] <Kodos> You should check out CodeAcademy's HTML course
L302[06:26:05] <Kodos> It's free =D
L303[06:26:19] <Wuppy> that one's not good :<
L304[06:26:28] <Wuppy> I've done the HTML coures on lynda.com which is great
L305[06:26:58] <Wuppy> but combining html with css and javascript... not easy
L306[06:27:03] <Kodos> Right now I'm trying to figure out where the hell the Mods screen is getting 1.0 for my mod version, when I have it clearly listed as 0.1
L307[06:27:19] <Wuppy> and designing the website itself is hard as well
L308[06:27:23] <Zaggy1024> mcmod.info? or @Mod?
L309[06:27:44] <Zaggy1024> I'm not actually sure how version info is gotten though :P
L310[06:27:47] <Kodos> mcmod.info has the version tag leftover from the example text, @mod is listed with 0.1
L311[06:28:09] <Kodos> Actually I wonder if it's in the build script
L312[06:28:43] <Kodos> Yep, there it is
L313[06:28:58] <Zaggy1024> it's everywhere, lol
L314[06:29:11] <Kodos> Lol
L315[06:29:17] <Kodos> This is going to be such a clusterfuck by the time I'm done
L316[06:29:28] <Wuppy> but you'll learn from fuckups \o/
L317[06:29:37] <Kodos> Lol
L318[06:29:45] <OrionOnline> I only have getDimensionName
L319[06:29:46] <Kodos> I plan on calling it 'done' once it works. Until I find a bug
L320[06:29:52] <Kodos> But it's a dye mod, it can't be that hard
L321[06:29:55] <Zaggy1024> OrionOnline, what MC ver?
L322[06:29:55] <OrionOnline> not getDimensionID()
L323[06:29:58] <Kodos> (Famous last words)
L324[06:29:59] <OrionOnline> 1.7.10
L325[06:30:02] <Zaggy1024> yay lazy typing
L326[06:30:14] <Zaggy1024> does the WorldProvider have a dimensionId field?
L327[06:31:02] * Wuppy does not start advertising his modding book for once :P
L328[06:31:28] <OrionOnline> Oh it does
L329[06:31:30] <OrionOnline> Lol XD
L330[06:31:38] <Zaggy1024> is it not protected?
L331[06:31:41] <Zaggy1024> it is in 1.8 :P
L332[06:33:37] <OrionOnline> nah it is noit :D
L333[06:33:44] <Kodos> Wuppy if I had 16 bucks, I'd probably get it on Kindle just so I could start doing more learning and less banging my head
L334[06:34:11] <Wuppy> there's also free online tutorials \o/
L335[06:34:52] <MalkContent> ^
L336[06:34:54] <MalkContent> wuppwupp
L337[06:35:06] <Wuppy> you can try http://greyminecraftcoder.blogspot.nl/ or wuppy29.com/minecraft/ or the forge forums
L338[06:35:09] <MalkContent> setting up is always annoying
L339[06:35:13] <Wuppy> any good ones I'm missing?
L340[06:35:22] <Wuppy> or are any of those not a good quality?
L341[06:35:42] <Kodos> Well
L342[06:35:49] <Wuppy> because I haven't looked at grey or forge for ages and I can't judge very well on my own tutorials :P
L343[06:36:03] <Kodos> Pretty much what I'm wanting to do is add 16 items to my mod, with 16 different textures, add them to oredict, and give them a recipe
L344[06:36:11] <Kodos> No funny machines, nothing super complicated
L345[06:36:22] <Wuppy> use metadata :)
L346[06:36:26] <MalkContent> dyes, yes?
L347[06:36:29] <Kodos> Malk, yes
L348[06:36:33] <MalkContent> i did almost exactly that
L349[06:36:42] <MalkContent> dyes for tc
L350[06:36:45] <Kodos> tc?
L351[06:36:48] <MalkContent> thaumcraft
L352[06:36:50] <Kodos> Ah
L353[06:36:51] <Wuppy> thaumcaft \o/
L354[06:37:11] <Wuppy> one of the awesomest mod back when I still played MC :P
L355[06:37:12] <MalkContent> jesus christ wuppy youre gonna kill someone with your positive energy today
L356[06:37:31] <Kodos> I'm basically just making a tech-themed (Read: Sprited) mod with 16 dyes, so I haven't got 3 types of blue dye, 4 types of red, etc
L357[06:37:47] <Kodos> I can just set them up to feed through a unifier or what have you
L358[06:37:48] <MalkContent> youre gonna hit xel with that and im pretty sure he's gonna have a stroke from the sudden change in state :D
L359[06:37:51] <Kodos> And have dyes for whatever I need
L360[06:37:56] <Wuppy> MalkContent, that's generally what I become when I have a hangover :P
L361[06:38:05] <Wuppy> really positive and active
L362[06:38:08] <Kodos> Malk, is your code open source by chance?
L363[06:38:18] <Kodos> I can at least take a look and see what I'm getting into
L364[06:38:34] <Wuppy> oh, question, do any of you know Paul Elstak?
L365[06:38:36] <MalkContent> no, but only cause i was too lazy to figure out how to use github x)
L366[06:38:38] <Kodos> Wuppy, as far as using metadata goes, I'm not realllly sure how to do that
L367[06:38:44] <Kodos> Lol
L368[06:38:48] <MalkContent> o right, wuppy got a github tutorial?
L369[06:38:58] <MalkContent> and kodos, i can give you a pastebin
L370[06:39:02] <Kodos> That'd work
L371[06:39:03] <ZaggyMobile> I would suggest looking at my code, except it would be exceptionally confusing for you to read it :P
L372[06:39:04] <MalkContent> just adding the items is super easy
L373[06:39:06] <Wuppy> I don't have a tutorial covering github, no
L374[06:39:14] <MalkContent> darn
L375[06:39:28] <Kodos> Github was easier to learn than this lol
L376[06:39:29] <Wuppy> suggestion: download sourcetree
L377[06:40:00] <Wuppy> but yeah, anyone know Paul Elstak, Dune or Party Animals?
L378[06:40:05] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L379[06:40:22] <MalkContent> are those bands?
L380[06:40:22] <ZaggyMobile> Everyone loves SourceTree and here i am using TortoiseGit
L381[06:40:36] <Wuppy> MalkContent, djs
L382[06:40:38] <MalkContent> o i used tortoise way back in the day
L383[06:40:44] <Wuppy> ZaggyMobile, I used TortoiseSVN, it's great
L384[06:41:02] <ZaggyMobile> Kodos, what mc version you developing on?
L385[06:41:04] <Wuppy> I downloaded TortoiseGit a while back because sourcetree was acting up, but holy hell tortoisegit is shit :(
L386[06:41:05] <MalkContent> i just wanna have easy git with eclipse though
L387[06:41:06] <Kodos> 1.7.10
L388[06:41:14] <ZaggyMobile> Heh
L389[06:41:28] <ZaggyMobile> I don't mind it, though it took a while to get used to
L390[06:41:37] <Kodos> Wuppy, I know Dune, great movie
L391[06:41:44] <Wuppy> it's a dj, not a movie :P
L392[06:41:46] <Kodos> =P
L393[06:41:48] <Kodos> It's a movie too
L394[06:41:49] <Kodos> =D
L395[06:41:56] <ZaggyMobile> Ugh, i remember very little from before 1.8
L396[06:42:05] <ZaggyMobile> Can't help you there I'm afraid
L397[06:42:06] <Wuppy> this music :D https://www.youtube.com/watch?v=oAlRtCyr0sQ
L398[06:43:26] <ZaggyMobile> Something about registering icons in an item method, then returning those icons for each different metadata of your dyes
L399[06:43:34] <MalkContent> kodos, know what? get jd-gui
L400[06:43:45] <MalkContent> and view this
L401[06:43:51] <MalkContent> sinister-lore.de/downloads/CosmeticTurgery-1.7.10-0.3.jar
L402[06:43:52] <ZaggyMobile> And override getSubItems as well
L403[06:43:57] ⇦ Quits: panda_2134 (uid121359@id-121359.brockwell.irccloud.com) (Quit: Connection closed for inactivity)
L404[06:44:16] <MalkContent> and if you got questions, ask
L405[06:44:38] <Wuppy> managed to win some free tickets for a 90s music festival tonight :D :D :D
L406[06:44:39] <ZaggyMobile> And setHasSubtypes or something like that
L407[06:45:42] <Kodos> MalkContent, what am I looking for in this specificlally
L408[06:45:46] <Kodos> specifically*
L409[06:47:43] <OrionOnline> Is there a way tog et a WorldOBJ on the server from a DimensionID
L410[06:47:45] <OrionOnline> ?
L411[06:47:49] <MalkContent> ItemEssentiaDye is the item itself
L412[06:47:57] <ZaggyMobile> Kodos, search Item for methods involving IIcon (I believe that was the name) that you can override
L413[06:48:03] <OrionOnline> Oh no never mind
L414[06:48:11] <MalkContent> it has properties beyond being just an item
L415[06:48:32] <ZaggyMobile> And getSubItems lets you make a list of the sub items for creative
L416[06:48:35] <MalkContent> and in config/configitems
L417[06:48:43] <MalkContent> you find the oredict part
L418[06:49:07] <Kodos> Thanks
L419[06:49:16] <MalkContent> np
L420[06:49:18] <Kodos> I'm assuming since this is pretty simple, I can keep it to just a couple/few classes?
L421[06:49:33] <MalkContent> you can do it in 2
L422[06:49:42] <MalkContent> 1 for the mod itself
L423[06:49:45] <MalkContent> 1 for the item
L424[06:49:48] <Kodos> Awesome. I was going to say 2, but I didn't want to get my hopes up
L425[06:50:10] <MalkContent> just move the oredict registering stuff into the mods main and youre set
L426[06:50:30] <Kodos> Which init
L427[06:50:35] <Kodos> I remember that being important
L428[06:53:13] ⇦ Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 192 seconds)
L429[06:54:23] <OrionOnline> Is there a way to get a PlayerEntity from a different player on the client (like from a UUID)??
L430[06:54:26] <Wuppy> I'd guess Init
L431[06:54:58] <Kodos> Yeah, I checked
L432[06:56:32] <ZaggyMobile> Do clients even keep track of UUIDs?
L433[06:57:10] <luacs1998> UUIDs are issued by mojang
L434[06:57:38] ⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L435[06:58:12] <Kodos> MalkContent, you around?
L436[07:00:09] <MalkContent> now again
L437[07:00:26] <ZaggyMobile> luacs, that's kind of irrelevant, I was asking if it keeps track of other players' UUIDs
L438[07:00:26] <Kodos> I hope you'll help me finish this now that you've got me using metadata :o)
L439[07:00:56] <ZaggyMobile> Wouldn't think that counts would need to know other players' UUIDs
L440[07:01:01] <MalkContent> i can't make any promises ^^
L441[07:01:06] <ZaggyMobile> *clients
L442[07:02:05] <Kodos> Okay, hang on a minute
L443[07:02:48] <luacs1998> ZaggyMobile, you could try EntityOtherPlayerSP
L444[07:03:01] <luacs1998> i think it might, i can't exactly remember
L445[07:03:33] <ZaggyMobile> I'm not investigating it, it would be for Orion :P
L446[07:04:09] <ZaggyMobile> If i was going to look into it I might know by now
L447[07:04:28] <ZaggyMobile> Anywho, time to sleep
L448[07:04:40] <ZaggyMobile> Good morning everyone :P
L449[07:09:01] <Kodos> MalkContent, https://github.com/MyNameIsKodos/IndustrialDyes/tree/master/src/main/java/kodos/industrialdyes
L450[07:09:27] <Kodos> Ignore the system outs, I was testing >.>
L451[07:11:44] <MalkContent> yea
L452[07:11:59] <MalkContent> you need to register the item itself and recipes, then you're done
L453[07:12:12] <Kodos> Okay
L454[07:12:16] <Kodos> Time to go dig up my old mod
L455[07:12:19] <Kodos> And see how I registered items there
L456[07:12:26] <Kodos> That mod was simple, too. It was a UUM Item replacement =D
L457[07:12:52] <MalkContent> look at ConfigItems.initItems
L458[07:19:00] <Kodos> kjawegweg
L459[07:19:35] <Kodos> What is func_77655_b
L460[07:24:20] <MalkContent> gm func_77655_b 1.7.10
L461[07:24:34] <MalkContent> !gm func_77655_b 1.7.10
L462[07:24:45] <MalkContent> use that, kodos
L463[07:25:35] <Kodos> !gm func_77655_b 1.7.10
L464[07:25:44] <Kodos> A
L465[07:25:45] <Kodos> h
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L468[07:51:07] *** bilde2910|away is now known as bilde2910
L469[07:55:00] <Wuppy> so happy to win all these free festival tickets :D
L470[07:57:14] *** zz_SnowShock35 is now known as SnowShock35
L471[07:58:59] ⇨ Joins: Purebe (~Purebe@cpe-174-97-213-93.natwky.res.rr.com)
L472[07:59:00] ⇦ Quits: ltp (~ltp@mobile-166-172-187-222.mycingular.net) (Read error: Connection reset by peer)
L473[07:59:08] <ThePsionic> Wuppy: gibe
L474[07:59:20] <Wuppy> ThePsionic, download I'm In
L475[07:59:46] <Wuppy> free tickets for festivals, concerts, sport games & comedy thingies
L476[08:00:36] <ThePsionic> Wuppy: http://appimin.com/ ?
L477[08:00:45] <Wuppy> exactly
L478[08:01:05] <Wuppy> got free tickets for Paul Elstak Dune and a few others in Den Bosch tonight ^__^
L479[08:01:57] <Wuppy> and last friday also free tickets with Paul Elstak
L480[08:02:15] <ThePsionic> noice
L481[08:02:23] <Wuppy> and I think there's another festival with free tickets coming up in Gronigen next weekend
L482[08:02:27] <Wuppy> and guess who's playing there :P
L483[08:07:42] *** Keridos|away is now known as Keridos
L484[08:08:49] <Keridos> small question, but not technically forge related: When I want to use LGPLv3 for my license, I need the license text from both GPL and LGPL, but in my github project, which are the usual files that I should put them into
L485[08:08:50] <Keridos> ?
L486[08:09:18] <Wuppy> isn't it license.txt?
L487[08:13:46] <Keridos> or just LICENSE?
L488[08:15:02] <Wuppy> think so, yeah
L489[08:15:07] <Keridos> oki thanks
L490[08:16:03] <Wuppy> I should get back to designing my website....
L491[08:21:18] <Wuppy> also really looking forward to get to work on a certain game starting next week :D
L492[08:28:31] ⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
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L494[08:36:40] <Wuppy> how do people select a color scheme for their website?
L495[08:37:51] <MalkContent> by ruling out colors
L496[08:38:16] <MalkContent> they just go through pre 2000 websites and strike them off a list
L497[08:39:01] <Wuppy> haha
L498[08:39:09] <Wuppy> so far everything is black and white for me :P
L499[08:40:54] ⇦ Quits: McJty (~jorrit@d8d872e30.access.telenet.be) (Quit: Leaving)
L500[08:40:59] <sham1> I select my colors by "that main color looks appealing, now I need to get some different shades of that"
L501[08:45:22] <sham1> one color for body's background, one for wrapper-div
L502[08:45:24] <sham1> etc
L503[08:45:51] <unascribed> I usually use http://www.google.com/design/spec/style/color.html
L504[08:45:59] <unascribed> but I also have an obsession with Material Design
L505[08:46:01] <unascribed> so I'm biased
L506[08:47:14] <Wuppy> that looks nice
L507[08:47:25] <sham1> I get my shades here
L508[08:47:36] <sham1> http://paletton.com/
L509[08:48:14] <sham1> either a pallet with only one main color
L510[08:48:36] <sham1> Or a main color and its shades and then a complement color
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L512[08:49:30] <Wuppy> that's pretty nice
L513[08:49:48] <sham1> complement colors are always nice as they make stuff pop
L514[08:50:36] <Wuppy> yep I got a lecture or 2 on that
L515[08:52:09] <sham1> that needs no lectures to have that
L516[08:52:31] <Wuppy> as a programmer, I did not know complementing colors were a thing :P
L517[08:52:43] <Wuppy> I could say color combinations were nice and stuff, but I was unable to identify why
L518[08:54:58] <sham1> well here complement colors are thought from the first grade in school
L519[08:55:04] <sham1> through color wheel
L520[08:55:20] <sham1> anything opposite is a complementary
L521[08:57:02] <Kodos> Blue and Orange =D
L522[08:57:29] <sham1> And those are taught alongside the main colors in painting
L523[08:57:53] <sham1> primary colors*
L524[08:59:03] <sham1> which are taught here as Red, yellow and blue
L525[08:59:06] <sham1> Because painting
L526[09:15:31] <ThePsionic> I have mainly blue because I copypasted some template and then stopped giving a shit
L527[09:21:42] <Flenix> Mines mostly grey with red and blue thrown in
L528[09:21:52] <Flenix> Only recently started really learning HTML
L529[09:22:04] <sham1> CSS
L530[09:22:33] <Flenix> That too
L531[09:23:27] <Flenix> Bootstrap is magical though. From knowing almost nothing to having this in about 4 hours: http://silvania.co.uk/index_new.html
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L534[09:24:30] <sham1> I never use these kind of free templates
L535[09:24:34] <sham1> If I were to do that
L536[09:24:41] <sham1> I might as well make that stuff myself
L537[09:24:55] <AtomicStryker> you gonna make responsive designs yourself? good luck
L538[09:25:07] <Flenix> ^^ I was the same, but bootstrap seems... different
L539[09:25:23] <Flenix> I think it's because other professional websites are using it, so it feels "ok" to use, if that makes sense
L540[09:25:32] <sham1> Yes AtomicStryker, I suffer from a big NIH
L541[09:25:36] <sham1> syndrome
L542[09:25:43] <sham1> On this anyway
L543[09:25:52] <sham1> I try to depend as little as I have to
L544[09:26:06] <AtomicStryker> on a perfectly self-contained lib
L545[09:26:07] <sham1> Unless it really is something convenient like for instance jQuery
L546[09:26:38] <sham1> Like I could make AJAX myself
L547[09:26:54] <sham1> But seeing as there are a lot of differences across browsers, fuck that
L548[09:27:15] <AtomicStryker> so instead you have your self made css which works in your browser, on your device
L549[09:27:22] <AtomicStryker> yeah i see absolutely no way that could fail
L550[09:27:29] <sham1> indeed
L551[09:27:33] <sham1> I can test it
L552[09:28:23] <sham1> For instance, for testing at mobile I can use chrome's web dev tools for that
L553[09:28:27] <sham1> It's not perfec
L554[09:28:32] <sham1> But it works just fine for me
L555[09:28:59] <sham1> But if I was working for someone, I'd probably use templates unless they gave me infinite time to do my job
L556[09:29:45] <AtomicStryker> im always amazed by "stuff that really should have been invented for web"
L557[09:29:55] <gigaherz> "waiting for maxcdn.bootstrapcdn.com..."
L558[09:30:04] <gigaherz> and THAT is the downside of using external links
L559[09:30:05] <gigaherz> XD
L560[09:30:07] <AtomicStryker> like, adapting font sizes into a box with xy dimensions
L561[09:30:12] <AtomicStryker> so use local bootstrap
L562[09:30:15] <AtomicStryker> its like what, 3mb
L563[09:30:33] <sham1> So yeah, I am a masocist like that
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L565[09:30:33] <gigaherz> yeah I just meant that it happened to me right now, took a while to connect XD
L566[09:30:47] <sham1> I hate having too many dependencies that restrict my stuff
L567[09:30:55] <AtomicStryker> bootstrap jquery angular and the likes get cached by your browser anyway
L568[09:30:59] <sham1> Even if they are common and stuff
L569[09:31:00] <sham1> Yeh
L570[09:31:01] <AtomicStryker> they are not constantly being downloaded
L571[09:31:14] <ThePsionic> http://git.io/v4h4U
L572[09:31:17] <ThePsionic> There we go
L573[09:31:22] <sham1> It would be annoying if they were not cached
L574[09:31:42] <AtomicStryker> in fact im sure every isp caches them aswell
L575[09:31:45] <AtomicStryker> so much wasted bandwidth
L576[09:32:01] <sham1> Especially on phone
L577[09:32:02] <ThePsionic> i done did the thing
L578[09:32:25] <gigaherz> I want to recreate my game's start screen on html, to sue as the website
L579[09:32:29] <gigaherz> use*
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L581[09:32:45] <AtomicStryker> reimplement your game in html5, is easier
L582[09:32:46] <gigaherz> I just lose all motivation the moment I think of doing html/css/js
L583[09:32:51] <sham1> You better use the cramped version of jQuery or the mobile users will have to download few kBs more
L584[09:33:09] <sham1> and that can be really annoying if you have also your own scripts etc
L585[09:33:09] <gigaherz> AtomicStryker: no way.
L586[09:33:19] <gigaherz> Unity already emits html5/webgl on its own ;P
L587[09:33:22] <AtomicStryker> gigaherz: there is frameworks that allow you to implement your stuff in java, then cross compile to js
L588[09:33:33] <AtomicStryker> like, uh, libgdx
L589[09:33:37] <gigaherz> heh
L590[09:33:40] <sham1> You can write in fucking haskell and turn it into js
L591[09:33:45] <sham1> Yay for typesafety
L592[09:33:46] <gigaherz> yeah there's tools for C# too
L593[09:33:50] <gigaherz> but this is a Unity game ;P
L594[09:34:04] <sham1> That does not exist in JS
L595[09:34:06] <gigaherz> so I can just use Unity's webgl build target
L596[09:34:07] <AtomicStryker> i dont like functional programming
L597[09:34:13] <Flenix> I don't suppose anyone has any ideas for this issue? Been plaguing me for a while: http://www.minecraftforge.net/forum/index.php/topic,34493.msg181716.html#msg181716
L598[09:34:21] <sham1> Well you should not like javascript then
L599[09:34:22] <gigaherz> which compiles into asm.js
L600[09:34:23] <AtomicStryker> even if i can get it to do what i want, a month later nobody can read the code
L601[09:34:24] <sham1> As it is functional
L602[09:34:28] <gigaherz> my game -> https://apps.facebook.com/1024207730934511/
L603[09:34:48] <sham1> first time I go to facebook in months
L604[09:34:50] <gigaherz> I needto fix playing without facebook login
L605[09:34:59] <gigaherz> I believe it freezes in the current build
L606[09:35:06] <sham1> are you telling me I have to log in...
L607[09:35:32] <gigaherz> well the alternative is playing in Android: https://play.google.com/store/apps/details?id=com.dogforcegames.RollingLight.Throw
L608[09:35:42] <sham1> I have not visited facebook for a reason
L609[09:35:46] <ThePsionic> Flenix: oh custom models, not touching that
L610[09:36:03] <sham1> Custom models as in custom IBakedModel and stuff?
L611[09:36:10] <Flenix> It's custom model related
L612[09:36:14] <sham1> Oh, OBJ
L613[09:36:15] <Flenix> But rendering etc works fine
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L615[09:36:27] <Flenix> It's using an external asset location with .obj that's the issue
L616[09:36:35] <Flenix> Everything else in the external location works, just not .obj
L617[09:36:43] <sham1> Also, don't please bump your thread like that
L618[09:36:48] <Flenix> Alright, my bad
L619[09:36:50] <sham1> It will get an answer when people have an answer
L620[09:36:54] <sham1> Bumping is fine
L621[09:36:58] <sham1> But two times in a row
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L623[09:37:12] <sham1> Not considered that good
L624[09:37:15] <Flenix> Had waited about two weeks between them
L625[09:37:22] <sham1> In that case
L626[09:37:27] <sham1> I didnt even check the date
L627[09:37:28] <sham1> My bad
L628[09:37:30] <Flenix> :P
L629[09:37:35] * ThePsionic smacks sham1
L630[09:37:46] * sham1 says ouch
L631[09:37:54] <Flenix> Yeah fast bumping bugs me too. I only bumped it a second time because it was on the 4th or 5th page
L632[09:38:07] <sham1> In that case it is understandable
L633[09:38:19] <Flenix> and decided not to give it a third, so if no one here knows then my users will have to suck it up and modify the .jar to add new assets.
L634[09:38:29] <sham1> Wait
L635[09:38:39] <sham1> do you use IDEA by any change
L636[09:39:03] <Flenix> Nope, eclipse - but I usually compile and test in minecraft properly, the way users will use it, to avoid IDE issues
L637[09:39:20] <Flenix> Had problems in the past where eclipse works and then the game doesn't
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L639[09:42:40] <gigaherz> hmmm
L640[09:42:49] <gigaherz> so looking at your exception backtrace
L641[09:43:15] <gigaherz> Caused by: java.io.FileNotFoundException: advancedarmoury:models/m4a1.obj
L642[09:43:34] <gigaherz> it's not *finding* the resource
L643[09:43:34] <sham1> Is it a m4a1-s by any change
L644[09:44:10] <gigaherz> it's the call to getResource(location)
L645[09:44:48] <gigaherz> which means, either it's not actually injecting the resourcepack correctly
L646[09:44:54] <gigaherz> or it's doing so too late?
L647[09:45:03] <sham1> At what phase is it called
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L649[09:49:09] <Flenix> Resource pack is reflected in during init, and the renderer is registered in postinit
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L651[09:49:27] <Cypher121> sham1: first rule of cs: always remove silencer
L652[09:49:33] <sham1> :C
L653[09:49:46] <Cypher121> yes, even on usp
L654[09:49:52] <sham1> I like how the unsilenced m4a1-s sounds like
L655[09:50:03] <sham1> I wish it was the sound for m4a4
L656[09:50:06] <sham1> in go at least
L657[09:51:03] <sham1> It sounds awesome but you should never take the thing off because the accuracy is even worse than m4a4 without silencer which makes all kinds of sense (no it doesnt)
L658[09:51:04] <gigaherz> Flenix: uh, isn't that "too late" to register renderers? XD
L659[09:51:24] <sham1> Shouldnt it be at init the very latest
L660[09:51:30] <sham1> It is recomended to be at preinit
L661[09:51:42] <sham1> Or init
L662[09:51:48] <sham1> But not postInit
L663[09:51:48] <gigaherz> also there's an event for resource manager reloading
L664[09:51:49] <Flenix> I would say that's a possibility. However, if I stick the obj into the file, it will load it just fine. Maybe that's causing it though, I'll try moving everything up
L665[09:51:55] <gigaherz> maybe that's the ideal place to reflect
L666[09:53:11] <sham1> The only thing I'd do in postInit is to delete stuff in favor of something else in another mod
L667[09:53:20] <sham1> and other compatibility stuff
L668[09:53:37] <gigaherz> inter-mod stuffs
L669[09:53:42] <sham1> ye
L670[09:53:48] <sham1> That's what I said
L671[09:55:12] <gigaherz> client.refreshResources happens right before preInit
L672[09:55:17] <gigaherz> so yeah
L673[09:56:09] <Flenix> Well if it happens before preinit, that could be an issue.
L674[09:56:22] <sham1> how so
L675[09:56:44] <sham1> Because it happens before preinit
L676[09:57:02] <sham1> It is the ideal time to reflect upon the resourcepack
L677[09:57:08] <gigaherz> refreshResources happens in 5 different places
L678[09:57:11] <Flenix> Wouldn't I need my custom pack to be registered before it refreshes the resources?
L679[09:57:14] <sham1> Also, what is it that you want to do in Init
L680[09:57:18] <gigaherz> 1. before preInit
L681[09:57:30] <gigaherz> 2. when scheduled (F3+T or similar)
L682[09:57:42] <gigaherz> 3. changing the language from main menu
L683[09:57:47] <gigaherz> 4. changing resource packs from settings
L684[09:57:56] <sham1> I think that all the mod assets are loaded like everything else
L685[09:58:01] <gigaherz> 5. after toggling anaglyphic rendering
L686[09:58:54] <sham1> "anaglyphic rendering"
L687[09:59:23] <ThePsionic> Now for the following challenge: I have an item with two layers, a base and a recolour area. Every time a new ItemStack is created, I want the recoloured area to become a random colour (the maxStackSize on this item is 1). How do?
L688[09:59:54] <gigaherz> for only one instance of the item?
L689[09:59:54] <sham1> Now that is a good question
L690[10:00:01] <gigaherz> or for all of them? ;P
L691[10:00:58] <gigaherz> the way I see it, you'd have to manually use metadat/NBT in the itemStack, in order to be able to assign a color to an item
L692[10:01:30] <gigaherz> ItemStacks are cloned ALL OVER THE PLACE, so you can't rely on matching the item to an instance of ItemStack
L693[10:01:33] <Ordinastie> (and while you struggle with vanilla models, I do that : http://puu.sh/ltufq.jpg \o/)
L694[10:01:39] <gigaherz> you need an actual identifying number
L695[10:01:52] <ThePsionic> Nice Ordinastie
L696[10:01:55] <sham1> Ordinastie, wat
L697[10:02:24] <ThePsionic> gigaherz: Hrmm yeah it might be a bit more difficult than I'd hoped it would be
L698[10:02:31] <Ordinastie> (and yes the block inside rotates :p)
L699[10:02:37] <gigaherz> nice
L700[10:02:46] <gigaherz> 1.7?
L701[10:03:07] <Ordinastie> nope, 1.8
L702[10:03:25] <gigaherz> nice++
L703[10:03:28] <sham1> Ordinastie, any code we could see :32
L704[10:04:09] <gigaherz> in 1.8.... you probably need a custom baked model that extends ISmartItemModel, where you'd combine the item model and the block model
L705[10:04:13] <gigaherz> unless you found another way ;P
L706[10:04:22] <sham1> That propably is
L707[10:04:25] <sham1> what happens
L708[10:04:30] <Ordinastie> http://puu.sh/ltvks.png
L709[10:05:11] <gigaherz> fancy
L710[10:05:17] <sham1> Mmm
L711[10:05:29] <gigaherz> I didn't know that was a thing in 1.8
L712[10:05:39] <Lumien> ThePsionic just adding a random color to the itemstacks nbt when its created shouldn't be hard
L713[10:05:49] <Ordinastie> gigaherz, it's not, it's MalisisCore :)
L714[10:05:54] <gigaherz> ahh
L715[10:05:58] <gigaherz> you cheated then!
L716[10:05:59] <gigaherz> ;P
L717[10:06:12] <sham1> CHEATER
L718[10:06:14] <ThePsionic> Lumien: The main point is the "when it's created" part
L719[10:06:17] <gigaherz> I takeback the "++" from my nice ;P
L720[10:06:30] <sham1> nice++--
L721[10:06:33] <Ordinastie> ThePsionic, not when it's created then but when it's access
L722[10:06:38] <Lumien> Crafted?
L723[10:06:39] <Ordinastie> just lazyload the color
L724[10:06:54] <ThePsionic> sham1: Ordinastie made MalisisCore as well you know
L725[10:07:36] <ThePsionic> Lumien: This item will also be available from monster drops and loot chests
L726[10:07:41] <Ordinastie> considering the number of times I mention it, I'm pretty sure he already knows ><
L727[10:07:46] <sham1> ThePsionic, so?
L728[10:07:49] <gigaherz> we know. XD
L729[10:07:55] <sham1> He didnt use pute 1.8
L730[10:08:03] <gigaherz> the "cheater" part is because it's not achieved using vanilla/forge methods
L731[10:08:06] <gigaherz> ;P
L732[10:08:06] <sham1> So not that nice after all
L733[10:08:14] <Ordinastie> sham1, pute ?
L734[10:08:19] <sham1> typo
L735[10:08:21] <gigaherz> pure* I guess
L736[10:08:23] <Ordinastie> ah
L737[10:08:27] <ThePsionic> gigaherz: Inherently it is, since MalisisCore interacts with the game, I guess
L738[10:08:30] <sham1> s/pute/pure
L739[10:09:17] <gigaherz> ThePsionic: yeah but it's not doing it at IBakedModel-level, doing the rotation animation in software and sending new combined baked models every frame ;P
L740[10:09:28] <Lumien> ThePsionic maybe set the color in Item.onUpdate
L741[10:09:38] <Lumien> And let it "rotate" between colors or something otherwise
L742[10:09:42] <ThePsionic> Hmm
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L744[10:11:29] <gigaherz> ThePsionic: in mob drops, you could manually handle the mob drop event and add the drop yourself, ensuring it's unique and of a random color
L745[10:11:39] <gigaherz> in loot chests, you can just add all the random colors as possible drops?
L746[10:11:39] <ThePsionic> True
L747[10:11:51] <Ordinastie> you really complicate yourselves
L748[10:12:03] <gigaherz> unless you have 2^24 different colors ;P
L749[10:12:09] <Ordinastie> ThePsionic, the itemStack keeps it's own color once it's set, right ?
L750[10:12:16] <sham1> 2^32
L751[10:12:19] <sham1> alpha
L752[10:12:23] <ThePsionic> gigaherz: 16m colors will be fin
L753[10:12:25] <ThePsionic> fun*
L754[10:12:32] <ThePsionic> Ordinastie: Yes
L755[10:12:53] <ThePsionic> sham1: Minecraft shits all over alpha so it doesn't count
L756[10:13:10] <sham1> everything shits all over alpha*
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L758[10:13:15] <ThePsionic> fair enough
L759[10:15:38] <Ordinastie> ThePsionic, http://puu.sh/ltvQr.png
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L766[10:32:28] <sham1> I just noticed that IDEA has emmet-kind of behaviour
L767[10:32:32] <sham1> And I love it
L768[10:32:49] <Wuppy> lol ThePsionic check this out https://www.facebook.com/flugelworld/photos/a.152359481464823.35640.106484236052348/1064770143557081/?type=3
L769[10:39:12] <Kodos> Mod's done =D
L770[10:39:21] <Kodos> http://puu.sh/ltwqZ/6d73356042.png
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L774[10:46:21] <Wuppy> \o/ congrats :D
L775[10:46:50] <Wuppy> and how hard was it?
L776[10:46:56] <Wuppy> also, are you using metadata?
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L779[10:49:42] <Kodos> Thanks, not too bad, I had tons of help, and yes
L780[10:50:02] <Kodos> The best part is it's only a two class mod =D
L781[10:50:02] <Wuppy> awesome :D
L782[10:50:16] <Wuppy> having few classes might not be the best thing
L783[10:50:27] <Kodos> Well
L784[10:50:34] <Kodos> Once I actually add in recipes, it'll probably have one or two more
L785[10:50:40] <Wuppy> but in this case, 2 clases is perfect
L786[10:50:51] <Kodos> I have an idea for the recipes already, I just have to make sure I'm not stepping on any toes
L787[10:51:38] <gigaherz> don't worry too much about a few toes ;P
L788[10:51:38] <Wuppy> I made food \o/
L789[10:52:06] <gigaherz> easiest way to do so is to have a custom item related to the mod,
L790[10:52:17] <gigaherz> something like a "dye canister"
L791[10:52:20] <Kodos> Basically it'd be a shapeless recipe. Any 3 samecolor dyes and a bowl. Returns the bowl, and 3 Industrial Dyes of the corresponding colors
L792[10:52:24] <gigaherz> which is used while crafting the dyes themselves
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L794[10:52:32] <Kodos> Eh, that could work too
L795[10:52:34] <gigaherz> then you can't conflict xcept in the recipe of the canister ;P
L796[10:52:57] <Kodos> Which would be easy to do I would imagine
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L798[11:00:51] <ThePsionic> Ordinastie: http://i.imgur.com/hySKaHS.png :D
L799[11:01:20] <Ordinastie> the model part wasn't too hard ?
L800[11:01:27] <Wuppy> ugh I've been feeling sick all day :<
L801[11:01:56] <ThePsionic> Ordinastie: http://i.imgur.com/Pn0zg0B.png
L802[11:02:18] <ThePsionic> layer0 is the outline and layer1 is the actual colored area so it's not really a challenge
L803[11:02:21] <Ordinastie> oh,
L804[11:02:46] <Ordinastie> if the borders are black, could probably just use 1 layer
L805[11:02:51] <ThePsionic> true
L806[11:02:53] <ThePsionic> but eh
L807[11:03:59] <ThePsionic> If I decide to change the model it'd be nice to have a distinction between the things to recolor and to not recolour
L808[11:04:30] <ThePsionic> anyway time to play borderlands 2
L809[11:04:54] <Wuppy> ThePsionic, have you played the Pre Sequel?
L810[11:04:57] <ThePsionic> No
L811[11:05:03] <Wuppy> keep it that way :)
L812[11:05:06] <ThePsionic> lol
L813[11:05:09] <ThePsionic> that bad?
L814[11:05:17] <Wuppy> yes
L815[11:05:21] <ThePsionic> also
L816[11:05:32] <ThePsionic> I bought BL2 on the 25th of June
L817[11:05:35] <ThePsionic> Last year
L818[11:05:38] <ThePsionic> Never played it
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L820[11:06:01] ⇨ Joins: Thutmose (~elpat@cpe-225-199-193-104.caribcable.com)
L821[11:06:08] <Wuppy> I purchassed it 9-2-2013
L822[11:06:14] <ThePsionic> craptop couldn't handle it, but now I have a decent computer I can play it :^)
L823[11:06:24] <ThePsionic> also I'm gonna buy Fallout 4 soon
L824[11:06:24] <Wuppy> even though I already purchased and finished it on playstation :P
L825[11:06:26] <Wuppy> still not played
L826[11:06:33] <Wuppy> ThePsionic, define decent computer?
L827[11:06:53] <ThePsionic> Lemme grab the specs
L828[11:07:54] <ThePsionic> 6-core 3500MHz processor
L829[11:08:01] <Wuppy> which one?
L830[11:08:06] <ThePsionic> AMD FX-6300
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L832[11:08:31] <ThePsionic> 8GB DDR3 1600MHz dual channel RAM
L833[11:08:39] ⇦ Quits: Delaxarnyazer (~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 378 seconds)
L834[11:08:42] <ThePsionic> AMD Radeon R7 370 video card
L835[11:08:51] <Ordinastie> how can I make the shit-right click handled by the block instead of the item ? (both belong to me)
L836[11:09:03] <ThePsionic> And 2TB of disk space atm
L837[11:09:09] <Wuppy> self build or premade?
L838[11:09:12] ⇨ Joins: Drullkus (~Drullkus@2601:646:8301:c41e:2dc5:643d:9cd6:688c)
L839[11:09:22] <ThePsionic> Neither, built by an external party
L840[11:09:31] <ThePsionic> As in I picked what I wanted and they put it together
L841[11:09:33] <Wuppy> what did you pay?
L842[11:09:36] <ThePsionic> Err
L843[11:09:42] <ThePsionic> 800 bucks or so
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L845[11:09:52] <Wuppy> damn, not bad
L846[11:09:59] <Wuppy> although next time, please build the pc yourself, it's so much fun :D
L847[11:10:04] <ThePsionic> Meh, I cba
L848[11:10:16] <ThePsionic> Oh it was E 875 total apparently
L849[11:10:25] <Wuppy> it's fun to do, I kinda want to do another because it's enjoyable :P
L850[11:10:33] <AbrarSyed> #pcmasterrace
L851[11:10:45] <Wuppy> hrmmm for that price that's not great ThePsionic :<
L852[11:10:47] <ThePsionic> Plus the company is like 15 minutes away so if I need to take it in for repairs it's easy to get to
L853[11:10:57] <ThePsionic> Wuppy: Included win8 tho
L854[11:10:58] <AbrarSyed> its also tear-your-hair out frustrating soemtimes... which is perfectly enjoyable for us programmers :)
L855[11:11:05] <Wuppy> mine was 960 or so and I have about hte same power cpu and twice the power gpu
L856[11:11:08] <Wuppy> also ssd :D
L857[11:11:21] <Wuppy> AbrarSyed, why is it frustrating?
L858[11:11:29] <Wuppy> I got everything to work at once :D
L859[11:11:32] <Wuppy> had some good help though
L860[11:11:39] <ThePsionic> Wuppy: The keyboard and monitor are also included for that price
L861[11:11:50] <Wuppy> noice
L862[11:12:00] <Wuppy> mechanical keyboraD?
L863[11:12:02] <ThePsionic> yes
L864[11:12:04] <AbrarSyed> depends on whatr your getting.. My liquid cpu cooler's fans didnt fit in a certain part of the case withouty removing all the surrounding fans first, and then I put it in and removed it like 3 tims beuase I did it wrong the first 3
L865[11:12:08] <AbrarSyed> etc
L866[11:12:13] <AbrarSyed> generally all my fault :)
L867[11:12:22] <Wuppy> that's a sweet deal :D
L868[11:12:23] <ThePsionic> with a monitor thingy on it Wuppy
L869[11:12:24] <MalkContent> what's tear your hair out frustrating?
L870[11:12:31] <Wuppy> building your own pc apperantly
L871[11:12:37] <MalkContent> pff
L872[11:12:44] <AbrarSyed> lol, I want generalizing
L873[11:12:51] <MalkContent> unless you get fancy with watercooling or something it's legos
L874[11:12:53] <AbrarSyed> I said it "can be" frustrating sometimes
L875[11:12:53] <Wuppy> there was also one small thing which was annoying in my build
L876[11:13:10] <Wuppy> I have one of the cheaper cases, kinda messed up the back panels for the gpu
L877[11:13:12] <Wuppy> which is not ideas
L878[11:13:15] <Wuppy> ideal*
L879[11:13:26] * AbrarSyed spent way too much $ on his PC
L880[11:13:30] <MalkContent> only thing that isn't "plug shape a into a shaped hole" is applying thermal paste
L881[11:13:54] <Wuppy> how much?
L882[11:14:02] <ThePsionic> plug thermal paste into thermal paste shaped hole
L883[11:14:02] * AbrarSyed speant ~$1700
L884[11:14:23] <Wuppy> holy crap
L885[11:14:23] <MalkContent> speantspeantspeant
L886[11:14:29] <Wuppy> how does one have so much money
L887[11:14:33] <MalkContent> well when you go liquid cooling
L888[11:14:36] <Wuppy> also, check this out: http://earth.nullschool.net/
L889[11:14:47] <Wuppy> really cool live wind/ocean stuff tracker
L890[11:14:53] <MalkContent> you probably have the hardware underneath it to justify it
L891[11:15:08] <AbrarSyed> is that air currents? or wate rcurrents?
L892[11:15:19] <AbrarSyed> hmm definitely air
L893[11:15:19] <Wuppy> you can pick with the menu on the bottom left
L894[11:16:18] ⇦ Quits: Kodos (~Kodos@2602:306:ce20:6c30:5400:5759:27b:54cf) (Ping timeout: 192 seconds)
L895[11:16:20] * AbrarSyed sees a tropical storm brewing off the west cost of mexico
L896[11:16:25] <Wuppy> anyway, time for some rocket league :)
L897[11:16:31] <ThePsionic> Buddy of mine bought Fallout 4
L898[11:16:36] <ThePsionic> Had a too shitty computer to play it
L899[11:16:37] <ThePsionic> RIP
L900[11:17:01] <Wuppy> why's that Abrar?
L901[11:17:11] <ThePsionic> I should really get RL Wuppy
L902[11:17:15] <AbrarSyed> see the little spiral of air there?
L903[11:17:45] <Wuppy> oh yeah, just to the left
L904[11:17:48] <Wuppy> interesting stuff
L905[11:17:54] <Wuppy> ThePsionic, you should, it's glorious
L906[11:18:06] <AbrarSyed> meh
L907[11:18:16] * AbrarSyed prefers not to get sucked into online games
L908[11:18:28] <Wuppy> it's an aesome game and that's coming from someone who doesn't like sport games or online games
L909[11:18:29] <AbrarSyed> I prefer my SP games, and ones that run on linux
L910[11:18:38] <ThePsionic> I should also get GTA5 once
L911[11:18:44] <ThePsionic> So many games, so little money
L912[11:18:46] <Wuppy> I dont mind the linux, but I do agree that single player is better
L913[11:18:55] <AbrarSyed> im not saying anything against the quality of the game, im sure its great. I just dont want tog et sucked into a game that never ends..
L914[11:18:55] <Wuppy> ThePsionic, give it a month
L915[11:18:58] <Wuppy> steam sale
L916[11:19:01] <ThePsionic> Oh yeah
L917[11:19:06] <MalkContent> when i have a blender model
L918[11:19:13] <ThePsionic> Wonder if Fallout 4 will also be on sale, but somehow I doubt it
L919[11:19:23] <MalkContent> if the texture has transparent places
L920[11:19:31] <MalkContent> will the model be seethrough there?
L921[11:19:38] <AbrarSyed> probably
L922[11:19:43] <Wuppy> ThePsionic, if it is (which I doubt) It'll be like 10%
L923[11:19:53] <ThePsionic> No guarantees with Minecraft, MalkContent :P
L924[11:19:56] <ThePsionic> Yeah exactly Wuppy
L925[11:19:57] <AbrarSyed> opacity != lack of texture
L926[11:19:59] <MalkContent> rats
L927[11:20:14] <MalkContent> well duh :D
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L929[11:20:38] <AbrarSyed> having a 10% transperant texture wont work.. but have a 100% transperant pixel probably will
L930[11:20:52] <AbrarSyed> see snowballs, transperant outer edges.. they work fine
L931[11:21:04] <MalkContent> yea
L932[11:21:12] <Wuppy> one thing which really sucks about RL...
L933[11:21:13] <MalkContent> which i think is kinda what i want
L934[11:21:18] <Wuppy> getting matched with aboslute shits
L935[11:21:23] <MalkContent> i have a thing similar to a helmets visor slit
L936[11:21:34] <MalkContent> that makes me go "eh, i could just do that with a texture
L937[11:21:46] * AbrarSyed just sits here and plays Guns of Icarus, best online game evar because of its great community
L938[11:22:07] <AbrarSyed> cant you just cut it out malk?
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L940[11:22:19] <AbrarSyed> i mean... im sure belnder lets you delete faces...
L941[11:24:09] <MalkContent> i can't just delete faces there
L942[11:24:20] <MalkContent> would have to add a couple vertices
L943[11:25:02] <MalkContent> i guess i should cut it out in the model anyways
L944[11:25:25] <MalkContent> fancy model made crappy by a lackluster texture is stupid :D
L945[11:25:28] ⇦ Quits: psxlover (~psxlover@46.198.224.208) (Ping timeout: 206 seconds)
L946[11:25:32] <sham1> Meh, I have to edit my mod's github pages with Atom because community version of IDEA 15 does not give me all the stuff I'd like, like css highlight
L947[11:26:17] <MalkContent> is there somewhere a tutorial "setting up github for eclipse for dummies"?
L948[11:26:24] <MalkContent> specifically for mc modding
L949[11:27:22] <sham1> you set up git plugin for eclipse
L950[11:27:23] <MalkContent> i always feel like using github would be nice, but i always end up not caring enough to read through the stuff i find with google
L951[11:27:24] <sham1> Done
L952[11:27:28] <OrionOnline> Say i have the unique ID of a Player is there a Way to get the EntityPlayer object of that player on the Client side? (Like when they are in the same world)??
L953[11:27:39] <MalkContent> hm
L954[11:28:59] <unascribed> any ideas why I can use a color4f alpha of 0.101 but 0.1 is invisible? same happens with tessellator, alpha 32 works, anything lower is invisible (1.7.10)
L955[11:29:17] <unascribed> "that makes no sense, your graphics driver is broken" is a valid and likely answer
L956[11:29:47] <OrionOnline> unascribed, might be because of the alpha filter
L957[11:30:11] <unascribed> as in ALPHA_TEST?
L958[11:30:34] <unascribed> oh, that fixed it
L959[11:30:39] <unascribed> that seems like a painfully obvious answer now
L960[11:30:41] <unascribed> >.>
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L962[11:30:56] <unascribed> thanks
L963[11:31:28] <OrionOnline> No problem
L964[11:31:59] <OrionOnline> Anybogy having an answer to my question?
L965[11:32:24] <unascribed> well, I know how to go the other direction
L966[11:32:28] <unascribed> but that's not terribly helpful :P
L967[11:32:33] *** Hgrebnednav__ is now known as Hgrebnednav
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L969[11:32:48] <unascribed> if this is a packet
L970[11:32:54] <unascribed> i'd suggest using the entity id instead of the player uuid
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L972[11:34:19] <OrionOnline> Sadly that is not really possible, it is an packet that is send when a player opens the UI of the TE
L973[11:35:45] <OrionOnline> So i would like to store the Players entity if possible
L974[11:36:05] <OrionOnline> And i donnot want to iterrate over every Entity in the world
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L976[11:40:47] <OrionOnline> Found it
L977[11:40:59] ⇦ Quits: ltp (~ltp@mobile-166-172-187-222.mycingular.net) (Quit: Leaving)
L978[11:41:01] <Ordinastie> how is that even possible ? I set something to a field, and the next time I check it, it's null and there is absolutely nothing else that set it to null :x
L979[11:42:17] <unascribed> Ordinastie, what field?
L980[11:42:30] <Ordinastie> some field storing an itemStack
L981[11:42:55] <unascribed> well, you could set a breakpoint on the field for writes
L982[11:42:58] <unascribed> and use the debugger
L983[11:43:33] <Ordinastie> yeah, I tried that, but for some reason, the JVM is way too slow when I set a watchpoint :x
L984[11:44:00] <unascribed> try using the opposite IDE that you are now? :P
L985[11:44:32] <Ordinastie> I'd rather leave the bug in there than using IDEA ><
L986[11:44:40] <code_> WHy not IDEA?
L987[11:44:44] <code_> What are you using now?
L988[11:44:52] <gigaherz> eclipse, I'd guess
L989[11:45:07] <code_> IS it udated?
L990[11:45:08] <gigaherz> since it's the primary IDE choice for forge
L991[11:45:11] <code_> *updated?
L992[11:45:29] <unascribed> why would eclipse need to be "updated"
L993[11:45:41] <unascribed> or do you mean like
L994[11:45:44] <unascribed> updating the local copy
L995[11:45:45] <gigaherz> it's updated anyhow
L996[11:45:47] <unascribed> and not eclipse as a whole
L997[11:45:50] <code_> yeah, that
L998[11:45:53] <gigaherz> the eclipse project is one of the top Java projects
L999[11:45:54] <code_> local copy.
L1000[11:46:02] <gigaherz> ah
L1001[11:46:55] <gigaherz> \o/ ARK added wall torches
L1002[11:47:33] <Ordinastie> yep, I really don't understand how it's possible
L1003[11:47:51] <OrionOnline> Anyone know if there is a list of all EntityPlayers connected to the Server on the ClientSide?
L1004[11:48:10] <gigaherz> I don't think there's ALL of them
L1005[11:48:13] <Ordinastie> OrionOnline, I think there is not
L1006[11:48:17] <gigaherz> only the ones within your range of vision
L1007[11:48:20] <gigaherz> (12 blocks?)
L1008[11:48:22] <gigaherz> 128*
L1009[11:51:58] <OrionOnline> Then how does it determine the list with players on the server when you hit Tab??
L1010[11:52:59] *** TehNut|Sleep is now known as TehNut
L1011[11:53:28] <TehNut> I assume packets
L1012[11:53:34] <unascribed> yeah, there's a specific player list update packet
L1013[11:53:36] <unascribed> but you can't trust it
L1014[11:53:43] <unascribed> a lot of server will spoof the player list to make it look different
L1015[11:53:46] <unascribed> servers*
L1016[11:54:05] <code_> Like, some banner
L1017[11:54:09] <unascribed> why do you need an EntityPlayer
L1018[11:54:10] <unascribed> ?
L1019[12:04:59] <OrionOnline> unascribed, currently no particular reason, but I am basically merging code (that is for 90% similar) of two mods into one library mod. At the same time i would like to extend some of the systems already in place
L1020[12:05:19] <OrionOnline> And tracking which player has the UI open of a given Container is one of them.
L1021[12:05:23] <OrionOnline> But alright
L1022[12:05:26] <OrionOnline> I goot go.
L1023[12:05:29] <OrionOnline> gotta*
L1024[12:05:31] <OrionOnline> See ya guys
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L1026[12:07:37] <shadowfacts> How would you have a crafting recipe output 1 item and return part of the recipe to the player inv w/o using a container item
L1027[12:08:29] <gigaherz> you implement IRecipe
L1028[12:08:41] <gigaherz> there's one of the methods that triggers when the player picks up the recipe results
L1029[12:08:49] <gigaherz> then you add things to the player's inventory
L1030[12:09:27] <shadowfacts> IRecipe has matches, getCraftingResult, getRecipeSize, and getRecipeOutput
L1031[12:09:47] <shadowfacts> 1. as far as I can tell, you can't access the player's inv from any of them
L1032[12:09:49] <gigaherz> I think getCraftingResult is for when the player clicks on the item
L1033[12:10:34] <gigaherz> yes you can, getCraftingResult takes an InventoryCrafting
L1034[12:11:23] <gigaherz> hmmm although
L1035[12:11:43] <gigaherz> is this 1.7 or 1.8?
L1036[12:11:47] *** ollieread is now known as Phishbot
L1037[12:11:51] <shadowfacts> 1.7
L1038[12:12:02] <shadowfacts> and getCraftingResult is called every time the matrix is updated
L1039[12:12:21] *** Phishbot is now known as ollieread
L1040[12:12:40] <Lumien> Maybe use ItemCraftedEvent
L1041[12:12:41] <gigaherz> either getCraftingResult or getRecipeOutput
L1042[12:13:16] <gigaherz> gah can't remember anymore
L1043[12:14:27] <shadowfacts> as far as I can tell, you can't access the players inv from InventoryCrafting
L1044[12:14:33] <shadowfacts> and getRecipeOutput doesn't have any parameters
L1045[12:14:53] <shadowfacts> going to use the ItemCraftedEvent
L1046[12:15:00] <shadowfacts> there should be a way to do this from the IRecipe :V
L1047[12:15:35] <Lumien> IRecipe.getRemainingItems
L1048[12:15:39] <Lumien> Isn't that what you want?
L1049[12:15:41] <gigaherz> that's 1.8
L1050[12:15:49] <Lumien> oh ok
L1051[12:15:54] <shadowfacts> alas :V
L1052[12:16:05] <gigaherz> 1.7 recipe system didn't have an integrated method to leave things in the crafting grid
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L1054[12:19:40] <ThePsionic> rip in pepperoni
L1055[12:19:54] <unascribed> just one pepperoni?
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L1058[12:23:47] <ThePsionic> yes
L1059[12:23:59] <ThePsionic> Also, now for all of you, the following challenge
L1060[12:24:33] <ThePsionic> Wait
L1061[12:24:37] <ThePsionic> Nvm it's real easy I got it
L1062[12:26:15] <MalkContent> do i have restrictions regarding faces in blender when i want them to be correct in mc?
L1063[12:26:29] <MalkContent> like to they have to be triangles or quads
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L1066[12:35:48] <ThePsionic> tfw you forget to register your items
L1067[12:36:38] <ThePsionic> http://i.imgur.com/WWcUWcL.png no two sets of Temmie Flakes are the same!
L1068[12:37:10] <MalkContent> what's a temmie flake
L1069[12:38:03] <MalkContent> sounds like there's a girl named temmie with rainbow colored hair
L1070[12:38:30] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping timeout: 192 seconds)
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L1072[12:47:50] <Ordinastie> I think that'll be enough : http://puu.sh/ltErI.jpg
L1073[12:50:38] <ThePsionic> MalkContent: http://lmgtfy.com/?q=temmie+flakes
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L1075[12:52:26] <MalkContent> huh. that reminds me, i should consider looking at undertale again
L1076[12:52:30] <MalkContent> Ordinastie: ?
L1077[12:52:37] <gigaherz> MalkContent: 1.7.10's obj loader requireseither ALL triangles or ALL quads
L1078[12:52:52] <Ordinastie> MalkContent, ?
L1079[12:52:59] <gigaherz> 1.8's loaders don't care so much
L1080[12:53:08] <MalkContent> what'll be enough
L1081[12:53:17] <Ordinastie> the item ><
L1082[12:53:31] <MalkContent> a. didnt even notice the glass
L1083[12:53:33] <MalkContent> my bad
L1084[12:53:43] <MalkContent> gigaherz: ty
L1085[12:53:49] <Ordinastie> I made it render multiples like when it's on the ground
L1086[12:54:00] <MalkContent> but i assume i will have to stay within the realms of triangles and quads, yes?
L1087[12:54:20] <gigaherz> yes.
L1088[12:54:27] <MalkContent> kk
L1089[12:54:28] <gigaherz> and PLEASE keep quads planar.
L1090[12:54:48] <gigaherz> GPUs don't know about curved surfaces ;P
L1091[12:55:13] <Ordinastie> (I could interest you in an obj load that handles polygons... :D
L1092[12:55:31] <gigaherz> normally 3d programs have an option to split into triangles, and sometimes an option to split/join into quad
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L1094[12:56:41] <MalkContent> yea ik
L1095[12:57:02] <MalkContent> i mean, with me asking stupid questions and stuff, it's not obvious
L1096[12:57:21] <MalkContent> but i dabbled in 3d modelling before
L1097[12:57:34] <gigaherz> no question is stupid except the one that didn't get asked
L1098[12:57:39] <gigaherz> (... or something like that)
L1099[12:57:51] <MalkContent> so pls dont take it as a "yea, ik, duuuh. leave me alone mom"
L1100[12:58:16] <MalkContent> the 3rd eldar codex had something similar, which i took to heart :D
L1101[12:59:49] <MalkContent> which is basically why i don't mind sounding stupid
L1102[13:00:18] <MalkContent> unless ofc xel is present and has a bad day, then it's shutmystupidfaceoclock x)
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L1104[13:10:11] <MalkContent> grar
L1105[13:15:46] <MalkContent> http://sinister-lore.de/picdump/untitled.png too high poly for mc looks, isn't it?
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L1107[13:20:56] <unascribed> a blank white page is only 4 polys
L1108[13:20:58] <unascribed> so I wouldn't say so
L1109[13:21:33] <unascribed> okay, loaded now
L1110[13:21:43] <gigaherz> XD
L1111[13:21:44] <unascribed> idk, do you intend that to be a block or a structure
L1112[13:22:01] <gigaherz> MalkContent: it probably looks out of place
L1113[13:22:10] <gigaherz> not because of polygon count
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L1115[13:22:29] <gigaherz> but because of the shape complexity
L1116[13:22:33] <gigaherz> too many angles
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L1118[13:23:33] <MalkContent> yea
L1119[13:23:36] <gigaherz> withe the MC style, you can get away with cubes, rotates cubes,
L1120[13:23:41] <MalkContent> hrrm
L1121[13:23:41] <gigaherz> rectangular piramids
L1122[13:23:42] <Pennyw95> is there a way to rotate the item models in a gui? Like vanilla stairs showing their back
L1123[13:23:56] <gigaherz> and a sphere or 2
L1124[13:23:56] <MalkContent> problem is i need it to be spherelike
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L1127[13:24:15] <Tim020> Is it possible to create custom events and have them sent over the FML bus?
L1128[13:24:16] <MalkContent> cause those lobsterplates are retracting
L1129[13:24:23] <MalkContent> its a cage that can open and close
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L1131[13:24:32] <MalkContent> for a light
L1132[13:24:41] <unascribed> try a different design for it, centered around a cube?
L1133[13:24:52] <unascribed> even with lobster plates that detailed it may look okay as a cube
L1134[13:25:12] <MalkContent> how do you lobster in a cube
L1135[13:25:31] <unascribed> define an edge as the start point and magically move the plates all around it
L1136[13:25:45] <unascribed> this is a game, doesn't need to follow physics
L1137[13:26:06] <MalkContent> yea but that's gonna be even more of a pita to create a smooth movement for x)
L1138[13:26:13] <MalkContent> here i can just rotate
L1139[13:26:30] <MalkContent> imma reduce the plates so i only have 2 per 90°
L1140[13:26:35] <MalkContent> maybe that helps
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L1147[13:34:58] <Pennyw95> is there a way to rotate the item models in a gui? Like vanilla stairs showing their back
L1148[13:35:13] <gigaherz> MalkContent: I wanted to test a different shape for waht you describe
L1149[13:35:14] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Fancy.jpg
L1150[13:35:20] <gigaherz> I made a fancy helmet by mistake
L1151[13:35:21] <gigaherz> ;P
L1152[13:35:47] <MalkContent> :D
L1153[13:36:06] <MalkContent> starship troopers stuff
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L1155[13:36:48] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Fancy2.jpg
L1156[13:36:50] <gigaherz> added some color
L1157[13:36:50] <gigaherz> ;P
L1158[13:38:05] <gigaherz> if anyone wants the model, I have no use for it atm ;P
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L1164[13:54:02] <gigaherz> MalkContent: https://dl.dropboxusercontent.com/u/743491/Fancy3.jpg
L1165[13:54:25] <gigaherz> (just for ideas ;P)
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L1171[14:11:05] <MalkContent> really like the one in the middle save for the bow that arches over it
L1172[14:11:28] <MalkContent> replacing the cutouts with gaps between the parts is nice
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L1174[14:12:52] <laci200270> if Iwant to use an annonation a paramater it is enough if I annonate the source interface
L1175[14:12:54] <laci200270> ?
L1176[14:13:03] <diesieben07> what
L1177[14:13:21] <laci200270> if i want to add an annonation to a paramter
L1178[14:13:32] <MalkContent> you accidentally a word
L1179[14:13:40] <diesieben07> yes
L1180[14:13:43] <diesieben07> do so then.
L1181[14:13:45] <diesieben07> what is your question
L1182[14:14:19] <laci200270> if i want to add an annonation a paramater of a method
L1183[14:14:31] <tterrag|ZZZzzz> no annotations are not inherited
L1184[14:14:43] <diesieben07> class annotations can be.
L1185[14:14:50] <tterrag|ZZZzzz> he said parameter
L1186[14:14:55] <tterrag|ZZZzzz> and even then it doesn't work with interfaces
L1187[14:14:57] <tterrag|ZZZzzz> only *classes*
L1188[14:15:03] <diesieben07> yes, but you said "annotations"
L1189[14:15:19] <laci200270> I mean @Nullable
L1190[14:15:29] <diesieben07> your IDE will complain if it supports it
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L1192[14:15:43] <tterrag> laci200270: putting @Nullable on the interface is all that's required
L1193[14:15:45] <diesieben07> but no you will have to specify
L1194[14:15:51] <diesieben07> no its not.
L1195[14:15:53] <laci200270> thanks ttretag
L1196[14:15:59] <tterrag> it doesn't need to be inherited, implementers should also use the annotation
L1197[14:16:00] <laci200270> * tterrag
L1198[14:19:56] <laci200270> Lex__, what do you think? https://github.com/MinecraftForge/MinecraftForge/pull/2199
L1199[14:21:21] <tterrag> read the topic laci
L1200[14:21:30] <tterrag> rip in peace
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L1203[14:25:30] <laci200270> also if i run gralde setupForge why it doesn't shows forge sources only net.minecraft in idea?
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L1207[14:29:02] <gigaherz> laci200270: lex purposefull always makes his nickname something more than just "lex", to avoid getting pinged fo something that's not nearly life-or-death type urgent
L1208[14:29:20] <laci200270> oh sorry
L1209[14:29:47] <gigaherz> I ate some letters there XD
L1210[14:30:29] <gigaherz> also, you can force-push to PRs
L1211[14:30:39] <gigaherz> github handles that just fine
L1212[14:30:45] <gigaherz> too late for that, though
L1213[14:30:46] <laci200270> oh
L1214[14:31:10] <tterrag|away> it's not too late
L1215[14:31:18] <tterrag|away> and lex probably won't accept that PR anyways, much less with multiple commits
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L1217[14:31:37] <laci200270> its only 1 commit
L1218[14:32:47] <tterrag|away> I didn't look
L1219[14:32:50] <tterrag|away> just reading the convo
L1220[14:40:58] <sham1> GOD DAMN IT FIREFOX
L1221[14:41:19] <laci200270> what?
L1222[14:41:31] <sham1> Rendering black everywhere
L1223[14:41:43] <diesieben07> thats what you get for using firefox :D
L1224[14:41:52] <sham1> -.-'
L1225[14:41:56] <laci200270> use internet explorer
L1226[14:41:58] <laci200270> thats best
L1227[14:42:00] <unascribed> no, use netscape
L1228[14:42:02] <laci200270> for adventurers
L1229[14:42:02] <diesieben07> ...
L1230[14:42:49] <tterrag|away> sham1: I've actually been getting that in chrome as well
L1231[14:42:55] <sham1> Really?
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L1233[14:43:11] <tterrag|away> yep
L1234[14:43:14] <laci200270> anybody is using idea for modifi forge sources?
L1235[14:43:16] <sham1> I've heard it has something to do with hardware acceleration
L1236[14:43:20] <laci200270> *modify
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L1238[14:43:50] <sham1> But I also like hardware acceleration when rendering the web pages
L1239[14:43:57] <sham1> It makes it considerably faster
L1240[14:45:07] <sham1> So damn you nVIDIA
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L1242[14:45:35] <TehNut> oh is that why i get those black boxes?
L1243[14:45:42] <sham1> I think so
L1244[14:45:47] <TehNut> I disabled it because it apparently causes audio desync in Plex
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L1246[14:46:00] <sham1> I've read that hardware accel does it
L1247[14:46:30] <tterrag|away> and I turn that off where...?
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L1249[14:46:40] <sham1> In the settings
L1250[14:46:42] <sham1> OFC
L1251[14:47:03] <unascribed> probably in about:config or chrome://flags
L1252[14:47:08] <unascribed> depending on which browser you mean
L1253[14:47:33] <unascribed> hardware accel sounds like a setting that would be hidden
L1254[14:47:36] <diesieben07> nope
L1255[14:47:37] <tterrag|away> ah well I thought it might be somewhere external since you were getting the same thign in FF
L1256[14:47:39] <diesieben07> its just in the options
L1257[14:47:43] <tterrag|away> it's not hidden though
L1258[14:47:43] <unascribed> huh, okay
L1259[14:47:44] <tterrag|away> I found it
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L1261[14:56:44] <sham1> I am chocked to find out that now there is snow
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L1263[14:58:59] <ThePsionic> sham1: there is always snow, just not always where you are
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L1265[14:59:58] <sham1> I know
L1266[15:00:12] <sham1> But there was none yestrday and now there is
L1267[15:00:30] <sham1> Damn you Finnish climate
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L1269[15:01:08] <Soni> how do I disable lighting?
L1270[15:01:22] <Soni> I mean like the lighting system and lighting updates
L1271[15:01:23] <sham1> GLStateManager.disableLighting();
L1272[15:01:32] <Soni> not GL lighting :P
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L1274[15:02:27] <Soni> do I need a custom dimension?
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L1277[15:04:07] <Soni> hmm
L1278[15:04:19] <Soni> do transparent blocks cause lighting updates?
L1279[15:04:48] <Soni> actually I can just test that...
L1280[15:06:10] <sham1> You literally have all the power to test that
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L1282[15:20:42] <gigaherz> MalkContent: did an even fancier one ;P https://dl.dropboxusercontent.com/u/743491/Fancy4.jpg
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L1284[15:21:20] <Soni> aw I can't make a 3D game of life in MC :(
L1285[15:21:51] <gigaherz> you can't as in, there are limitations that prevent it? or just not smart enough? ;P
L1286[15:22:07] <sham1> ;D
L1287[15:24:47] <ThePsionic> gigaherz: what am i looking at
L1288[15:25:22] <gigaherz> ThePsionic: MalkContent showed a screenshot of some sort of spherical cage
L1289[15:25:29] <gigaherz> that didn't quite fit in the Minecraft art style
L1290[15:25:38] <gigaherz> I was bored so I started doing my own custom designs for such a thing ;P
L1291[15:25:42] <ThePsionic> lel
L1292[15:26:03] <gigaherz> [20:26] (MalkContent): http://sinister-lore.de/picdump/untitled.png too high poly for mc looks, isn't it?
L1293[15:26:06] <gigaherz> thisi s the original
L1294[15:26:06] <gigaherz> ;P
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L1296[15:27:14] <Soni> gigaherz, too laggy
L1297[15:27:29] <Soni> altho lighting is not the issue
L1298[15:28:45] <gigaherz> keep in mind that every time a block changes state (any block), mc has to invalidate the render cache for the chunk
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L1300[15:29:14] <Soni> well I was thinking of changing the state of a whole chunk all at once
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L1302[15:30:30] <ThePsionic> that is too high poly yes
L1303[15:30:45] <Soni> the client runs fine btw
L1304[15:30:49] <Soni> it's the server that lags
L1305[15:31:36] <gigaherz> [21:21] (MalkContent): really like the one in the middle save for the bow that arches over it
L1306[15:31:36] <gigaherz> [21:22] (MalkContent): replacing the cutouts with gaps between the parts is nice
L1307[15:31:42] <gigaherz> I had missed that bit
L1308[15:31:43] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Fancy5.jpg
L1309[15:31:55] <gigaherz> made one that only has gaps ;P
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L1312[15:34:45] <gigaherz> and a version a bit more open in the bottom: https://dl.dropboxusercontent.com/u/743491/Fancy6.jpg
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L1314[15:38:18] <Zaggy1024> boo
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L1316[15:38:45] <gigaherz> oob?
L1317[15:39:22] <Soni> so I wanna shove a 4194304-cell 3D game of life in MC
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L1321[15:43:14] <sham1> baa
L1322[15:44:42] <sham1> I enjoy doing work with css
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L1324[15:48:06] <ThePsionic> Hrm. Is it possible to style a ChatComponentTranslation in its constructor? Way I'm doing it now feels messy
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L1327[15:50:56] <slind14> What was the startup arg, that saves the runtime sources, again?
L1328[15:53:03] <slind14> nvm -Dlegacy.debugClassLoadingSave=true
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L1330[15:56:38] <ThePsionic> This is quite possibly the best line of code I've written so far http://i.imgur.com/UAbiHtJ.png
L1331[15:57:33] * diesieben07 throws things at ThePsionic
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L1333[15:58:04] <ThePsionic> stop this assault, diesieben07
L1334[15:58:20] * diesieben07 does not stop
L1335[15:58:32] * mikebald continuously rotates the text 90 degrees until it starts looking good.
L1336[15:59:08] * mikebald finds that if you flip it upside down the variable has a hat.
L1337[15:59:13] <khumps> how do I go about changing the texture of a block based on what direction it was placed(like a furnace)? wasnt really sure what to search for
L1338[15:59:35] <diesieben07> idk, maybe look at the furnace?
L1339[15:59:57] <khumps> is it BlockFurnace?
L1340[16:00:11] <ThePsionic> nah it's BlockObsidian
L1341[16:00:14] <ThePsionic> What do you think
L1342[16:00:18] <khumps> lol
L1343[16:00:39] <khumps> i dont even think there is a BlockObsidian
L1344[16:00:49] <khumps> just Blocks.obsidian
L1345[16:02:19] <ThePsionic> http://i.imgur.com/NL12KNN.png
L1346[16:02:21] <ThePsionic> mate...
L1347[16:02:42] <khumps> i stand corrected
L1348[16:02:43] <ThePsionic> Literally every block has its own class
L1349[16:03:04] <ThePsionic> But they're singletons so you never instantiate them yourself, but rather use Blocks.whatever
L1350[16:03:22] <khumps> im thinking of items
L1351[16:03:28] <khumps> items dont
L1352[16:03:39] <ThePsionic> Items don't what?
L1353[16:03:44] <khumps> all have a class
L1354[16:03:49] <ThePsionic> They do though
L1355[16:03:57] <ThePsionic> Same story
L1356[16:04:00] <khumps> cant seem to find most of them
L1357[16:04:27] <khumps> ex bread
L1358[16:05:07] <diesieben07> No
L1359[16:05:07] <khumps> but there is Items.bread
L1360[16:05:10] <diesieben07> and neither do blocks
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L1362[16:06:20] <ThePsionic> Now I'm confused
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L1364[16:06:24] <Zaggy1024> Blocks reuse the Block class a lot of the time too
L1365[16:06:31] <Zaggy1024> I'm kind of surprised obsidian has its own class
L1366[16:06:36] <khumps> ugh the furnace getIcon is one long ternary statement
L1367[16:06:55] <khumps> never understood those :P
L1368[16:07:10] <Zaggy1024> lol the only method it needs to override is getMapColor
L1369[16:07:27] <ThePsionic> Now I'm really interested in how bread is made
L1370[16:07:31] <diesieben07> thats just because for some retarded stupid reason some decompilers really like those ternary statements
L1371[16:07:33] <ThePsionic> By the game, that is
L1372[16:07:36] <diesieben07> they prefer them over ifs, idk why
L1373[16:07:37] <Zaggy1024> getItemDropped is also overridden but it's pointless
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L1375[16:08:07] <Zaggy1024> ew getIcon
L1376[16:08:12] <Zaggy1024> :D
L1377[16:08:26] <khumps> why ew?
L1378[16:08:36] <Zaggy1024> because models are superior :P
L1379[16:08:44] <Zaggy1024> more resource pack customization
L1380[16:08:45] <khumps> well sorry im a newb :P
L1381[16:08:58] <Zaggy1024> nah if you have getIcon you have no choice but to use it :P
L1382[16:09:02] <khumps> bring me into the light senpi
L1383[16:09:03] <Zaggy1024> models are from 1.8
L1384[16:09:17] <khumps> k :P
L1385[16:09:38] <Zaggy1024> they let you do stuff like this: http://i.imgur.com/Rby3pmY.png
L1386[16:09:39] <Zaggy1024> :)
L1387[16:09:56] <khumps> wtf
L1388[16:09:57] <khumps> :P
L1389[16:10:03] <ThePsionic> Ah I see where bread is made
L1390[16:10:04] <ThePsionic> registerItem(297, "bread", (new ItemFood(5, 0.6F, false)).setUnlocalizedName("bread"));
L1391[16:10:05] <Zaggy1024> debris
L1392[16:10:14] <khumps> ag
L1393[16:10:17] <khumps> ah
L1394[16:10:28] <Zaggy1024> side note, sand blocks don't fall properly if they're above vines
L1395[16:10:34] <ThePsionic> Zaggy1024: look what you did. you made a mess
L1396[16:10:39] <khumps> lol
L1397[16:10:40] <Zaggy1024> but the sand can fall through the vines
L1398[16:10:46] <Zaggy1024> say what psionic?
L1399[16:10:52] <Zaggy1024> it looks pretty :P
L1400[16:11:14] <khumps> but seriously anyone know how to set the icons based on where you place the block?
L1401[16:11:26] <khumps> because the furnace code is cancer
L1402[16:11:43] <diesieben07> you register all the icons you need in registericons
L1403[16:11:44] <Zaggy1024> well does getIcon have world and pos or metadata?
L1404[16:11:50] <diesieben07> then you set a metadata based on the rotation
L1405[16:11:59] <diesieben07> then you return the proper icon based on side and meta
L1406[16:12:04] <ThePsionic> Zaggy1024: that orange one looks like a filleted koi fish
L1407[16:12:10] <Zaggy1024> true :P
L1408[16:12:22] <Zaggy1024> it's a feather, but you can't blame me, I didn't make it
L1409[16:12:36] <Zaggy1024> although I did make the model
L1410[16:12:50] <Zaggy1024> manually, because I'm nuts
L1411[16:13:19] <ThePsionic> you maniac
L1412[16:13:27] <Zaggy1024> pretty much
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L1415[16:15:06] <ThePsionic> http://i.imgur.com/nyz1Cux.png this should be fun
L1416[16:15:44] <Zaggy1024> you don't need to check less than with those elses
L1417[16:15:48] <Zaggy1024> gosh dude
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L1419[16:18:21] <ThePsionic> you are correct
L1420[16:18:24] <ThePsionic> gj Zaggy1024
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L1423[16:22:42] <Xilef11> When running 'gradlew runClient', mods defined as dependencies in build.gradle get loaded, but not when using GradleStart as a main class in eclipse. any way to fix that?
L1424[16:23:21] <diesieben07> you have to re-run gradlew eclipse after changing the build.gradle
L1425[16:24:46] <Xilef11> I did that
L1426[16:25:20] <diesieben07> then you probably have to add the jars manually but that should relaly not be needed
L1427[16:25:27] <Xilef11> they get linked as compile dependencies in eclipse
L1428[16:25:40] <diesieben07> then it should workâ„¢
L1429[16:26:10] <diesieben07> they dont happen to be coremods, right?
L1430[16:26:20] <Xilef11> CCC and NEI...
L1431[16:26:27] <Xilef11> so yes I guess
L1432[16:26:30] <diesieben07> uhhh yeah
L1433[16:26:38] <diesieben07> i think you need to manually specify them
L1434[16:26:41] <diesieben07> depends on your FG version though
L1435[16:27:46] <Xilef11> how do I find that?
L1436[16:27:51] <diesieben07> find what?
L1437[16:28:00] <Xilef11> FG version
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L1439[16:28:16] <gigaherz> is it 2.0.x in your build.gradle?
L1440[16:28:24] <gigaherz> if you can't see a version there, then ti's fg1
L1441[16:28:43] <Xilef11> 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
L1442[16:29:38] <gigaherz> add -Dfml.coreMods.load=mypackage.mycoremod.MyCoreModLoadingPlugin
L1443[16:29:46] <gigaherz> to the development commandline
L1444[16:29:57] <gigaherz> forevery coremod you need to load manually
L1445[16:31:06] <Xilef11> actually, I just removed --noCoreSearch (used to be necessary to prevent a crash fromCCC) from the args and it works now
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L1447[16:31:26] <gigaherz> okay
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L1449[16:34:00] <Xilef11> also, is there an easy way to solve noSuchMethodExceptions caused (probably) by a different version of MCP mappings in a deobf library?
L1450[16:34:35] <Xilef11> other than trying every mappings version until I find which one was used by the library I mean
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L1453[16:42:02] <diesieben07> Xilef11, ask the library author which mappings version they use.
L1454[16:43:05] <AtomicStryker> any android lovers present? is there a way to sync a thunderbird setup on windows (profile folder in dropbox) with a droid mailing system somehow? i think i only have pop3 too, no imapi
L1455[16:43:07] <Xilef11> what if multiple libraries use different mappings? hope they don't conflict?
L1456[16:43:17] <diesieben07> yup
L1457[16:43:27] <diesieben07> i think abrar was working on something for this
L1458[16:43:31] <diesieben07> but idk if it is in FG 2 yet
L1459[16:43:40] <tterrag> this is why people shouldn't put out dev jars on nonstandard mappings
L1460[16:43:47] <tterrag> until that FG2 thing is standard
L1461[16:43:49] <tterrag> diesieben07: pretty sure it is
L1462[16:43:57] <tterrag> dev jars are no longer needed with FG2 afaik
L1463[16:44:29] <diesieben07> uhh
L1464[16:44:37] <diesieben07> and how do you make sure the actual source code with javadocs matches?
L1465[16:44:46] <tterrag> good question, heck if I know
L1466[16:45:05] <diesieben07> haha
L1467[16:45:20] <tterrag> I haven't even used FG2
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L1471[16:54:50] <LexManos> in theory you guys use S2S on your source jar
L1472[16:55:04] <LexManos> and then we remap them jsut like normal src files
L1473[16:55:05] <LexManos> but you'd ahve to bug abrar about that.
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L1477[17:04:37] <ThePsionic> Hmmmm
L1478[17:04:46] <Kodos> How is the returning of buckets handled for recipes? I'm wanting to do shapeless recipes using a bowl, but I want the bowl returned
L1479[17:04:52] <ThePsionic> Can you add newlines to strings in .lang files using \n?
L1480[17:05:01] <tterrag> Kodos: it's handled by container items
L1481[17:05:14] <tterrag> all buckets declare their container item to be an empty bucket
L1482[17:05:15] <Kodos> Is a bowl considered to be one?
L1483[17:05:17] <tterrag> so it's returned from recipes
L1484[17:05:18] <tterrag> no
L1485[17:05:35] <Kodos> Alright, thanks
L1486[17:06:07] <diesieben07> ThePsionic, you can, if oyu make your lang file a properties file by putting #PARSE_ESCAPES in the first line
L1487[17:06:10] <Matthew> yeah FG2 creates a sourcejar with srgnames
L1488[17:06:17] <Matthew> using srg2source
L1489[17:06:21] <diesieben07> how does that help?
L1490[17:06:25] <diesieben07> nobody wants to read srgnames
L1491[17:06:36] <tterrag> diesieben07: O.o really?
L1492[17:06:48] <diesieben07> yes, in 1.8
L1493[17:06:49] <Matthew> when you add it as a dependency, FG will convert it back to the target mcp mappings
L1494[17:06:52] <ThePsionic> diesieben07: that's everything needed? no other trickery involved?
L1495[17:06:53] <tterrag> where is #PARSE_ESCAPES read in? that's magical
L1496[17:06:53] <ThePsionic> amazing
L1497[17:06:54] <tterrag> on 1.8
L1498[17:06:54] <tterrag> phew
L1499[17:07:03] <tterrag> I thought I had been doing it wrong this whole time :P
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L1501[17:07:18] <diesieben07> yes, thats all pisonic. it will be read like any other java properties file.
L1502[17:07:28] <diesieben07> and ok that makes sense matt
L1503[17:07:35] <MattDahEpic> what
L1504[17:07:43] <diesieben07> not you
L1505[17:07:44] <diesieben07> :P
L1506[17:07:50] <Matthew> it has a bug currently though
L1507[17:08:01] <Matthew> the eclipse AST is failing at some generics
L1508[17:09:00] * LexManos just fixed that.
L1509[17:09:18] <Matthew> oh nice
L1510[17:09:22] * Matthew was getting: ERROR Unknown Type: ObjectMapper<T>.BoundInstanceclass org.eclipse.jdt.core.dom.QualifiedType 1482|148229
L1511[17:09:35] <LexManos> maybe not that one..
L1512[17:09:38] <ThePsionic> diesieben07: I mean I don't have to deviate from the normal .lang format correct
L1513[17:09:49] <LexManos> then again that shouldnt be an issue
L1514[17:09:58] <Matthew> yeah the error just annoys me :P
L1515[17:10:14] <LexManos> no lang files are normal properties files but mojang wanted to be a special snowflake and load them themselves
L1516[17:10:16] <laci200270> Lex did you see PR that I made?
L1517[17:10:18] <Matthew> https://github.com/MCServerTools/ServerTools-CORE/blob/master/src/main/java/info/servertools/core/STConfig.java#L39
L1518[17:10:20] <LexManos> instead of using normal java setup
L1519[17:10:24] <Matthew> ^ thats the line
L1520[17:10:33] <LexManos> probably and i probably ignored it
L1521[17:10:50] <laci200270> the @Nullable one
L1522[17:10:53] <LexManos> that error is fine
L1523[17:10:59] <LexManos> yes i saw it and im ignoring it
L1524[17:11:11] <LexManos> ive delegated it to cpw whenever he figured out what he wants to do
L1525[17:11:15] <LexManos> so for now fuck off
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L1527[17:11:19] <laci200270> ok
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L1529[17:12:32] <laci200270> alos I made one for the splash adding https://github.com/MinecraftForge/MinecraftForge/pull/2201
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L1531[17:12:39] <williewillus> laci200270: your splash pr adds imports to patches which is bad
L1532[17:13:05] <laci200270> how should I do it?
L1533[17:13:19] <williewillus> fully qualified name
L1534[17:13:22] <tterrag> don't....add imports?
L1535[17:13:23] <laci200270> ok
L1536[17:13:36] *** Abrar|gone is now known as AbrarSyed
L1537[17:14:06] <williewillus> also, why is the list public? what's the point of a method to add to the list if the list itself isn't encapsulated lol
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L1539[17:14:40] <AbrarSyed> tterrag, diesieben07, fg automagically creates a srg-named sourcejar...
L1540[17:14:59] <diesieben07> yes we already had it explained :D
L1541[17:15:00] <AbrarSyed> then other peopleadd it as a deobfCOmpile or deobfProvided dependency
L1542[17:15:08] <diesieben07> that is pretty awesome
L1543[17:15:34] <Matthew> so yell at people who still create devjars :P
L1544[17:15:51] <sham1> What about devjars
L1545[17:16:02] <laci200270> I'll remove the method
L1546[17:16:07] <laci200270> it was for testing
L1547[17:16:11] <williewillus> well rip your pr anyway
L1548[17:16:13] <Matthew> FG converts srg-named jars to mcp-named jars
L1549[17:16:14] <williewillus> lex just closed it
L1550[17:16:22] <Matthew> so the default jar works for dev environments too
L1551[17:16:52] <sham1> Oh my fucking god
L1552[17:17:01] <LexManos> Yrd?
L1553[17:17:07] <LexManos> Yes*
L1554[17:17:10] <sham1> Abrar, I think I just fell in love
L1555[17:17:28] <sham1> This is amazing
L1556[17:18:07] <AbrarSyed> ^^
L1557[17:18:15] <diesieben07> what sham said.
L1558[17:19:31] <sham1> No longer do I depend on CCC or bearded octo-nemesis for testing with normal mod jars
L1559[17:19:47] <LexManos> {Its almost like we put a lot of work into decoupling your dev from mcp mappings}
L1560[17:19:53] <AbrarSyed> lol
L1561[17:20:14] <AbrarSyed> this feature was supposed to exist the same time we added MCP mappings.. but didnt end up hapenning...
L1562[17:20:19] <AbrarSyed> its finally hapenned now though
L1563[17:20:27] <sham1> And we fully appreciate it lex
L1564[17:20:45] <MattDahEpic> whats happening with devjars?
L1565[17:20:54] <williewillus> ^ missed half the conversation :p
L1566[17:21:14] <MattDahEpic> welllllll sorry
L1567[17:21:23] <williewillus> I mean that I agree, I missed it
L1568[17:21:26] <williewillus> as well
L1569[17:21:42] <ThePsionic> Hm.
L1570[17:21:49] <ThePsionic> That didn't go quite as planned.
L1571[17:22:20] <ThePsionic> Ah, duh.
L1572[17:22:41] <ThePsionic> I'm trying to add a ChatComponentTranslation to the tooltip from addInformation, which is a list of Strings
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L1574[17:23:00] <diesieben07> yeah thats not happening
L1575[17:23:10] <ThePsionic> I tried to be smart :P
L1576[17:23:18] <sham1> Dont
L1577[17:23:31] <LexManos> just imagine in 1.8.8 you'll have generic information to know whats in those lists!
L1578[17:23:46] <diesieben07> <3
L1579[17:23:52] <sham1> Ye, it'll be amazing
L1580[17:23:55] <ThePsionic> Hmm, I want to be able to translate my examines though
L1581[17:24:00] <ThePsionic> How am I going to fix this
L1582[17:24:04] <diesieben07> I18n.format(...)
L1583[17:24:15] <unascribed> isn't it StatCollector.translateToLocal?
L1584[17:24:15] <sham1> No more casting to add generic information
L1585[17:24:16] <AtomicStryker> now take the superior decompiler and provide it for all prev versions hue
L1586[17:24:28] <diesieben07> unascribed, that works too, except its super long and ugly.
L1587[17:24:58] <ThePsionic> oh yeah, duh
L1588[17:25:04] <ThePsionic> I18n not CCT
L1589[17:25:07] <unascribed> I18n and StatCollector appear to be completely different impls
L1590[17:25:15] <unascribed> and I see StatCollector everywhere in vanilla
L1591[17:25:18] <unascribed> so idk
L1592[17:25:21] <diesieben07> yeah the whole language thing is ugly af
L1593[17:25:31] <diesieben07> StatCollector also works on the server, but always gives you english
L1594[17:25:35] <diesieben07> I18n just makes more sense
L1595[17:25:45] <sham1> Different language support was tacked on
L1596[17:25:49] <unascribed> looks like StatCollector gives you english if it can't find anything else
L1597[17:25:52] <diesieben07> because it crashes on the server, which shows you made an error, since you should not be translating on the server
L1598[17:25:59] <sham1> And as far as that goes
L1599[17:26:20] <sham1> You usually don't need translated strings on server
L1600[17:26:35] <diesieben07> s/usually//
L1601[17:26:42] <sham1> Meh
L1602[17:26:42] <AbrarSyed> MattDahEpic, dev jars are dead. just publish yuor release jars, and FG can deobf them at dev time
L1603[17:26:45] <unascribed> actually
L1604[17:26:52] <unascribed> if for example a player dies
L1605[17:26:52] <LexManos> I can never what the 18 character word I18n refers to but I know what i means!
L1606[17:26:57] <unascribed> that's a ChatComponentTranslation
L1607[17:27:03] <unascribed> Internationalization :P
L1608[17:27:08] <unascribed> it's a very long word too
L1609[17:27:11] <ThePsionic> LexManos: There's 18 letters between tne I and the n
L1610[17:27:16] <tterrag> diesieben07: I18n is client only
L1611[17:27:17] <ThePsionic> Hence I18n
L1612[17:27:22] <LexManos> ya fuck that, screw typing that much
L1613[17:27:25] <diesieben07> yes. i know tt.
L1614[17:27:28] <unascribed> hence I18n :P
L1615[17:27:33] <sham1> So Abrar, that means that I don't need to pull Dev jars from maven either
L1616[17:27:35] <unascribed> anyway, if a player dies, that sends a CCT
L1617[17:27:37] <diesieben07> which is fine, since you only translate on the client.
L1618[17:27:37] <diesieben07> right?
L1619[17:27:39] <unascribed> if the server couldn't translate
L1620[17:27:46] <MattDahEpic> AbrarSyed, do you need the makeObfSourceJar for that?
L1621[17:27:46] <unascribed> you'd just see "death.attack.fall" in the server
L1622[17:27:49] <unascribed> which is kind of useless
L1623[17:27:51] <sham1> Thank you based Abrar
L1624[17:27:53] <diesieben07> the server can NEVER translate
L1625[17:27:57] <tterrag> correct
L1626[17:28:00] <diesieben07> the server doesnt even have the lang files
L1627[17:28:03] <Matthew> MattDahEpic, yes. it defaults to true though
L1628[17:28:04] <unascribed> ...then how do death messages work?
L1629[17:28:05] <diesieben07> afaik
L1630[17:28:06] <tterrag> I don't mean that 118n only *works* clientside
L1631[17:28:10] <tterrag> it is @SideOnly
L1632[17:28:11] <diesieben07> they are translated on the client
L1633[17:28:12] <unascribed> I18n, the class, is client-only
L1634[17:28:13] <LexManos> the server can translate but it ONLY has english
L1635[17:28:15] <tterrag> StatCollector won't work serverside
L1636[17:28:17] <unascribed> ...in the console
L1637[17:28:18] <tterrag> but at least it won't crash
L1638[17:28:22] <unascribed> I'm talking about the console.
L1639[17:28:24] <diesieben07> yes it will work tt
L1640[17:28:27] <diesieben07> it will give you english
L1641[17:28:32] <diesieben07> which is useless most of the time
L1642[17:28:37] <tterrag> wait what?
L1643[17:28:39] <tterrag> only english?
L1644[17:28:40] <unascribed> ...except in the console...
L1645[17:28:46] <unascribed> yes, server only has english lang files.
L1646[17:28:46] <diesieben07> yes
L1647[17:28:52] <tterrag> ah
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L1649[17:28:55] <tterrag> I guess that makes sense
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L1651[17:29:42] <ThePsionic> Hrm
L1652[17:29:58] <ThePsionic> Yeah, newlines don't work in addInformation
L1653[17:30:10] <sham1> Not really needed
L1654[17:30:11] <diesieben07> just split the string
L1655[17:30:15] <diesieben07> and add a 2nd entryy
L1656[17:30:27] <sham1> Or n+1th entry
L1657[17:30:34] <diesieben07> shush :P
L1658[17:31:10] <sham1> Dat's more general
L1659[17:31:16] <ThePsionic> Fair enough, I guess
L1660[17:32:13] <diesieben07> Iterables.addAll(list, Splitter.on('\n').split(text));
L1661[17:33:44] <AbrarSyed> Matthew, yeah thats what makeObfSrcJar is for.. if you disable that.. you get no srg named sources
L1662[17:34:03] <Matthew> I know...
L1663[17:34:11] <AbrarSyed> sham1, the idea is that everyone puts their stuff on maven repos, and FG grabs from maven,. deobfs, and then adds to your classpath
L1664[17:34:18] <AbrarSyed> err.. MattDahEpic ^
L1665[17:34:22] <AbrarSyed> lol sorry matthew
L1666[17:34:23] <sham1> K
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L1668[17:34:50] <AbrarSyed> it actually wont deobf non-maven deps
L1669[17:34:53] <sham1> A lot of magic going on
L1670[17:35:26] <AbrarSyed> every magician needs a good staff, and not all magicians know the magic that powers their staff :P
L1671[17:35:57] <sham1> Ye
L1672[17:36:06] <sham1> Gradle can be kinda complex
L1673[17:36:17] <sham1> Especially when you don't know Groovy
L1674[17:37:00] <AbrarSyed> groovy == java, with slightly different syntax
L1675[17:37:22] <diesieben07> all java is groovy but not all groovy is java.
L1676[17:37:29] <unascribed> not really actually
L1677[17:37:39] <unascribed> many valid java strings are not valid gstrings (yes, they're really called that)
L1678[17:37:50] <diesieben07> hue hue gstring hue hue
L1679[17:37:53] <unascribed> "${foo}" compiles in Java
L1680[17:37:57] <unascribed> it's an error in Groovy unless foo is defined
L1681[17:38:04] <AbrarSyed> woah woah.. gstring = "1 + 1 = ${1+1}" otherwsie they are normal strings just like java
L1682[17:38:36] <sham1> Reminds me of ruby
L1683[17:38:40] <sham1> Bleh
L1684[17:38:41] <AbrarSyed> yes.. thats correct... but how often do you want that literally in a normal string..
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L1686[17:38:50] <unascribed> it explodes even on dollar signs
L1687[17:38:50] <AbrarSyed> groovy = java + python + tuby
L1688[17:38:52] <diesieben07> reminds me of every other language with string interpolation
L1689[17:38:55] <unascribed> which are very common when you're doing regexes
L1690[17:39:06] <AbrarSyed> unascribed, use slashy strings. or single quotes...
L1691[17:39:16] <unascribed> we're talking about java compiling as groovy
L1692[17:39:18] <unascribed> not conversion effort :P
L1693[17:39:20] <AbrarSyed> regex = /\.*(?:thing)\.*/
L1694[17:39:21] <unascribed> slashy strings are nice
L1695[17:39:30] * AbrarSyed loves groovy as a language
L1696[17:39:40] <AbrarSyed> but it has its place.. and thats not serious dev.. its a scripting language. thats all.
L1697[17:40:02] <AbrarSyed> which makes it well suited to gradle buildscripts
L1698[17:40:10] <sham1> Script languages can be used to a lot of nice stuff
L1699[17:40:11] <AbrarSyed> that being said.. 98% of valid java, is also valid groovy
L1700[17:40:50] <AbrarSyed> the 2% includes the string thing, and that groovy doesnt allow for inner classes.
L1701[17:41:14] <sham1> Umn
L1702[17:42:16] <AbrarSyed> http://www.groovy-lang.org/differences.html
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L1704[17:43:07] <AbrarSyed> oh and also array initializers apperantly...
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L1707[17:44:29] <ThePsionic> rip in pieces
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L1709[17:46:11] <Kodos> What's the issue with him?
L1710[17:46:18] <Kodos> Just curious/nosy
L1711[17:46:47] <fry> rich history :P
L1712[17:48:24] <ThePsionic> And then there's this https://github.com/ThePsionic/undercraft/commit/4bbea2f3e32ec706661fb33ff26eae71f766fa98
L1713[17:51:25] <ThePsionic> IDEA's reorganise function is a blessing
L1714[17:51:43] <diesieben07> IDEA is a blessing.
L1715[17:51:48] <ThePsionic> true
L1716[17:52:18] <diesieben07> you should watch this: https://www.youtube.com/watch?v=eq3KiAH4IBI
L1717[17:55:26] <ThePsionic> diesieben07: bookmarked, I'll have time for it tomorrow seeing it's 1AM and I have no headphones near
L1718[17:55:38] <diesieben07> :D
L1719[17:56:19] <Kodos> How cleanly can IDEA handle me working on two projects in the same workspace, or should I just make a new workspace for my second one
L1720[17:56:32] <diesieben07> there is no such thing as a "workspace" in IDEA
L1721[17:56:55] <ThePsionic> A project is a project
L1722[17:56:59] <ThePsionic> And that's it
L1723[17:57:18] <AbrarSyed> second option
L1724[17:57:18] <AbrarSyed> it doesnt handle that cleanly at all
L1725[17:57:18] <AbrarSyed> there is a reason I still use eclipse
L1726[17:57:37] <Kodos> k
L1727[17:58:14] <williewillus> usually separate mods are in separate projects, though I had two codeveloped mods together as modules a long time ago
L1728[17:58:21] <gigaherz> is it even possible to havetwo projects on thesame "workspace" in idea?
L1729[17:58:25] <gigaherz> I neverfound an option for it
L1730[17:58:32] <gigaherz> never found*
L1731[17:58:38] <AbrarSyed> multiple modules in a project
L1732[17:58:43] <williewillus> ^
L1733[17:59:06] <gigaherz> whatever terms IDEA likesto use ;P
L1734[17:59:32] <AbrarSyed> modules are really nice for multiproject builds
L1735[18:00:00] <gigaherz> ah I see the "new module" option, but nothing to add existing
L1736[18:00:40] <gigaherz> ah whatever, I don't even need it ;P
L1737[18:01:12] <Kodos> I don't really, either, I was just curious because I was going to go back and update the mod I made back in 1.6.4
L1738[18:03:45] <ThePsionic> gigaherz: module from existing sources
L1739[18:03:49] <ThePsionic> which is like
L1740[18:03:52] <ThePsionic> right under it
L1741[18:03:54] <williewillus> I'm waiting on 1.8.8 so I can port PE :p also to update my two PR's
L1742[18:04:10] <unascribed> is there a way to get a TileEntity to re-send it's description packet?
L1743[18:04:10] <Zaggy1024> hey guys, how do I make my TE blend over water?
L1744[18:04:11] <Zaggy1024> http://i.imgur.com/txhCxF2.png
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L1746[18:04:44] <williewillus> also want to attempt a Botania port but that depends on whether I have enough time to figure out the shiny new forge added model stuff, probably over winter break
L1747[18:04:46] <unascribed> override shouldRenderInPass to return true if the pass is 1?
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L1749[18:05:02] <Zaggy1024> TESRs have passes?
L1750[18:05:06] <unascribed> yes
L1751[18:05:17] <unascribed> this method is in the TileEntity though
L1752[18:05:19] <unascribed> not the TESR
L1753[18:06:45] <gigaherz> ThePsionic: ah in thefile menu, I never noticed the module items there,I got to that from the context menu of the project panel
L1754[18:06:59] <ThePsionic> :p
L1755[18:07:13] <gigaherz> Zaggy1024: note that you can either have it always on top of water
L1756[18:07:16] <gigaherz> or always below water
L1757[18:07:26] <gigaherz> you can't "sort" it so it's mixed into the water
L1758[18:07:29] <Zaggy1024> yeah
L1759[18:07:32] <Zaggy1024> that's fine I guess
L1760[18:08:01] <unascribed> is there a way to get a TileEntity to re-send it's description packet?
L1761[18:08:51] <williewillus> server.getConfigurationManager().sendPacket(player, te.getDescriptionPacket()), or something along those lines
L1762[18:09:15] <unascribed> won't that send it to everyone though, rather than only players tracking the TE?
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L1764[18:09:41] <gigaherz> nah williewillus, the description packet is used by player.sendTileEntityUpdate(te)
L1765[18:10:01] <gigaherz> but if you want it to reach everyone
L1766[18:10:14] <gigaherz> there's PlayerManager.sendTileToAllPlayersWatchingChunk... xcept it's private
L1767[18:10:42] <williewillus> serverconfigurationmanager.sendToAllnear
L1768[18:11:01] <gigaherz> but that's all unnecessary
L1769[18:11:10] <williewillus> takes x, y, z, radius, dimension, packet
L1770[18:11:42] <gigaherz> when you use markBlockForUpdate
L1771[18:11:42] <williewillus> yeah is this your own te?
L1772[18:11:47] <unascribed> yes
L1773[18:11:47] <gigaherz> it adds the block to the update list
L1774[18:11:55] <gigaherz> which indirectly causes a description packet to be sent?
L1775[18:12:02] <unascribed> as far as I can tell, markDirty is only for saving
L1776[18:12:09] <gigaherz> markDirty is only for savingh
L1777[18:12:16] <gigaherz> I mean markBlockForUpdate(pos)
L1778[18:12:26] <unascribed> oh, in World
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L1780[18:12:33] <williewillus> sorting order vanilla bug is still not fixed holy crap
L1781[18:12:34] <williewillus> https://bugs.mojang.com/browse/MC-9553
L1782[18:12:47] <williewillus> how long is it going to take mojang >.<
L1783[18:12:53] <unascribed> render sorting is difficult
L1784[18:12:59] <unascribed> that's not sarcastic, it is
L1785[18:13:14] <williewillus> but it's about to be 5 major versions since the bug was introduced, and no dev has mentioned it once
L1786[18:13:18] <williewillus> #2 on the tracker
L1787[18:13:18] <gigaherz> render sorting is an open problem
L1788[18:13:28] <masa> well imo the most annoying and most visible (or in this case audible) bug since 1.7 is still not fixed either: the repeating soudns when closing GuiScreens bug ;_;
L1789[18:13:38] <gigaherz> it's extremely hard to do geometry sorting in a perfect way, and fast
L1790[18:14:26] <gigaherz> https://en.wikipedia.org/wiki/Order-independent_transparency
L1791[18:14:43] <fry> williewillus: "I can't talk to villagers like I can talk to real people, please implement full AI"
L1792[18:15:25] <fry> also: http://xkcd.com/1425/
L1793[18:15:42] <williewillus> I get it's hard, just bitching a bit since it's been almost 3 years, sorry :p
L1794[18:16:22] <unascribed> masa, that was fixed in 1.8 :P
L1795[18:16:22] <gigaherz> I haven't looked at the issue but chances are fixing it properly would make Minecraft unbearably slow for the low-end users
L1796[18:16:23] <gigaherz> ;P
L1797[18:16:46] <masa> unascribed: no it wasn't
L1798[18:16:56] <masa> it's still present in the latest snapshot
L1799[18:17:01] <unascribed> well, I don't get it
L1800[18:17:09] <unascribed> or did I not get it in 1.6?
L1801[18:17:12] <unascribed> bleh
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L1803[18:17:15] <unascribed> I do too much version jumping
L1804[18:17:33] <masa> I believe it was introduced in 1.7
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L1806[18:17:38] <williewillus> it was
L1807[18:17:48] <williewillus> after they made sounds pause when you pause the game
L1808[18:18:28] <masa> and the tracking bug for it even has someone with a solution to it, for the decompiled code, which he is updating for each snapshot
L1809[18:18:33] <masa> and mojang doesn't give a shit
L1810[18:19:30] <williewillus> speaking of bugs I want fixed, this one was lost in the client-server merge https://bugs.mojang.com/browse/MC-26678
L1811[18:19:34] <masa> they only fix bugs when the bug in question somehow gets "popular"
L1812[18:19:37] <williewillus> it was a cool visual effect
L1813[18:19:55] <williewillus> yeah and usually incompletely so the ticket on the tracker gets reopened lol
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L1815[18:21:00] <masa> or they might "fix" "bugs" like the recent redstone block scandal... :D
L1816[18:21:17] <williewillus> scandal? :p
L1817[18:21:25] <williewillus> they made redstone blocks power through walls right
L1818[18:21:40] <masa> "yes let's fix this one non-issue so that the fix breaks every redstone contraption ever created using redstone blocks"
L1819[18:21:56] <williewillus> did it get reverted within the day haha
L1820[18:22:14] <masa> they reverted that though, but still, pretty much wtf are they thinking... :p
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L1822[18:22:59] <masa> I guess they don't have any idea how redstone stuff is actually used by players
L1823[18:24:18] <williewillus> it's sad when game devs don't have time to actually be a player of their game :/
L1824[18:25:02] <masa> yep... I haven't played modded minecraft in almost a year
L1825[18:25:22] <masa> other than testing stuff in eclipse
L1826[18:25:23] <williewillus> I play occasionally, but I have trouble keeping worlds for long if I'm not in multiplayer
L1827[18:25:38] <williewillus> my only long term world that I still play is my first vanilla SP world
L1828[18:26:01] <masa> yeah that too, I mostly lost interest in modded, it is "too easy and boring". But I do play vanilla still, whenever I have time
L1829[18:27:08] <masa> I have a small vanilla server with some IRL friends, which was started in beta 1.8.1
L1830[18:27:30] <masa> recently it has mostly been one of my friends playing ever couple of days
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L1845[19:40:32] <Tim020> Is there a way I can register a Tile Entity to be an event handler?
L1846[19:42:26] <williewillus> in the ctor?
L1847[19:43:02] <Tim020> Huh?
L1848[19:43:07] <williewillus> in the constructor
L1849[19:43:12] <williewillus> register it there
L1850[19:43:16] <Tim020> of the TE?
L1851[19:43:29] <williewillus> <whateverbus>.register(this)
L1852[19:44:02] <LexManos> The answer is yes
L1853[19:44:08] <LexManos> anything can be a event handler
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L1855[19:45:48] <Tim020> Okay brill, does it matter which bus you use - FMLCommonHandler or MinecraftForge if posting custom events?
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L1857[19:46:33] <luacs1998> Tim020, i would think you use MinecraftForge
L1858[19:46:39] <luacs1998> unless that's going to change, lex?
L1859[19:47:23] <williewillus> the fml bus will eventually go away
L1860[19:47:25] <williewillus> so use the forge one
L1861[19:47:28] <williewillus> (i think at least)
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L1863[19:49:35] <Thutmose> what would be the suggested way to go about rendering something over an item in inventory? Before I used a custom item renderer so that when a player pressed shift, it would render the contents of the pokecube ontop of the cube.
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L1865[19:50:33] <fry> there are like 20 events to render your stuff in
L1866[19:50:54] <Thutmose> ok, I'll stick in a render event
L1867[19:51:26] <Thutmose> I wasn't sure if there was some specific way to modify the rendering of itemstacks themselves
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L1870[19:59:59] <Soni> why does the server lag when I attempt to change a lot of blocks at once?
L1871[20:00:18] <killjoy> Because it's not threaded
L1872[20:00:36] <killjoy> anyone with worldedit knows this
L1873[20:00:44] <fry> because you're changinfg a lot of blocks at once
L1874[20:00:59] <killjoy> Do it in batches
L1875[20:01:03] <fry> "being threaded" doesn't magically solve all problems
L1876[20:01:16] <fry> it usually introduces a lot of new problems too
L1877[20:01:32] <killjoy> Yeah, lots of CMEs
L1878[20:01:51] <Soni> hmm if I disable notify cycles would it lag? (that is if I don't trigger block updates)
L1879[20:02:03] <killjoy> less
L1880[20:02:13] <Soni> how much less?
L1881[20:02:31] <killjoy> I think it depends
L1882[20:02:42] <killjoy> t*n
L1883[20:03:17] <Soni> each block change usually triggers 6 block updates which means I'll be cutting down at least 12 method calls per block
L1884[20:03:45] <killjoy> Exactly how big is the area you're wanting to change?
L1885[20:03:49] <Soni> considering up to 4194304 block changes in a tick...
L1886[20:04:11] <Soni> so I'll be cutting down 50331648 method calls per tick
L1887[20:04:16] <killjoy> in my experience with worldedit, 1000000 changes caused people to timeout
L1888[20:05:10] <killjoy> I would start at 1 chunk/tick and go from there
L1889[20:05:26] <Soni> why does nobody ask "what are you trying to do?"
L1890[20:05:44] <Kodos> Because at this point we've all probably assumed you're just breaking shit for the sake of breaking it
L1891[20:05:53] <Soni> I'm trying to make a 3D game of life btw
L1892[20:05:59] <killjoy> Why so big?
L1893[20:06:09] <Soni> because it's a whole dimension?
L1894[20:06:22] <killjoy> Is the board generated?
L1895[20:06:24] <killjoy> Does it end?
L1896[20:06:31] <Soni> no, no
L1897[20:06:48] <fry> won't work without major hacks
L1898[20:06:57] <fry> MC isn't designed for this at all
L1899[20:07:44] <Soni> but it'd be a fun parkour map and I wouldn't allow placing non-GoL blocks in the GoL dimension and there would be no lighting
L1900[20:07:52] <killjoy> have you tried looking at ae2's spacial things?
L1901[20:08:38] <fry> yes, you basically need to write a custom world
L1902[20:08:51] <fry> that only supports your blocks
L1903[20:09:03] <killjoy> Or vanilla?
L1904[20:09:11] <fry> at that point you'd be better of just making it a separate game
L1905[20:09:14] <killjoy> I guess it depends on what he wants
L1906[20:09:30] <fry> since the only thing you're keeping from MC is entity physics, which are horrible
L1907[20:09:42] <Soni> entity physics and multiplayer
L1908[20:09:54] <Soni> and the UI
L1909[20:10:11] <fry> none of which are MC's strong points
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L1911[20:11:11] <Soni> and being able to quickly travel long distances (in any dimension) by doing parkour
L1912[20:11:33] <Kodos> Yeah, sounds like you need to just make that its own game
L1913[20:12:08] <fry> sure, do what you want to do; it'd just be a lot less painful for everyone, including the players and yourself, to not do it in MC, I think :P
L1914[20:12:33] <Soni> can I make MC open my game and make that quicktravel your player in MC?
L1915[20:12:55] <Soni> (sounds harder than using MC tbh)
L1916[20:13:11] <Kodos> Also, thanks to Wuppy, MalkContent, and everyone else who helped me with the crash course in MC modding yesterday. Ended up finishing it early this morning. http://puu.sh/ltwqZ/6d73356042.png
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L1920[20:18:27] <killjoy> Kudos, Kodos
L1921[20:18:34] <Kodos> =D Thanks
L1922[20:18:37] <killjoy> I'm sure you've heard that before
L1923[20:18:39] <Kodos> I'm enjoying it being in my pack now
L1924[20:18:47] <Kodos> Actually more often than not, I just get called Kudos
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L1934[20:55:18] <Kodos> Assuming I have two classes in my mod, primary class and the item class, where would a good spot be to stick recipes?
L1935[20:55:49] <gigaherz> I have the recipes right there in the init method of my main mod class
L1936[20:56:03] <Kodos> Okay, so basically where I'm already registering them into oredict?
L1937[20:56:13] <gigaherz> well, if you have a LOT of them
L1938[20:56:22] <Kodos> 16 dye items
L1939[20:56:23] <gigaherz> you may want to put them into a series of methods to be a bit more organized
L1940[20:56:32] <gigaherz> but I don't see a reason to have a special class for recipes like some people do
L1941[20:56:48] <Kodos> Organization for me is basically just whitespace separation
L1942[20:57:17] <gigaherz> I split as I see fit
L1943[20:57:29] <gigaherz> it's generally following the way I organize the stuff in my brain
L1944[20:57:38] <Kodos> Heh
L1945[20:57:45] <Kodos> I'm still working out what recipes these things will have
L1946[20:57:55] <Kodos> I was almost tempted to just make them a smelting result
L1947[20:58:00] <Kodos> But I thought that might conflict with some mods
L1948[20:58:08] <gigaherz> whatever you do, avoid having too many levels of recursion
L1949[20:58:11] <gigaherz> it just gets tedious
L1950[20:58:34] <Kodos> Nah, no need for that. The mod itself is just a set of dye items, so I can unify all my dyes cleanly
L1951[20:58:42] <Kodos> This mod will probably never see the light of MCF, I mostly made it for myself
L1952[20:59:31] <Kodos> Eventuallyâ„¢ I'll go through and comment my code so I can see what things do what, so in the future if I try to make a mod again, I have something for reference
L1953[21:02:04] <gigaherz> heh
L1954[21:02:13] <gigaherz> things like structure and such, I tend to absorb and remember
L1955[21:02:28] <gigaherz> I'm unable to list you the parts of my mod
L1956[21:02:40] <gigaherz> but if I need to know where one specific feature is implemented
L1957[21:02:50] <gigaherz> I can generally point you at it quite easily
L1958[21:07:11] <Kodos> Well
L1959[21:07:18] <Kodos> Right now I'm working out where the hell oredicted recipes went
L1960[21:07:24] <Kodos> And then I'm gonna google example recipe registration
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L1962[21:09:06] <masa> well I'll save you the googling: https://github.com/maruohon/enderutilities/blob/master/src/main/java/fi/dy/masa/enderutilities/setup/EnderUtilitiesItems.java#L92
L1963[21:11:12] <gigaherz> that needs more linebreaks ;p
L1964[21:12:35] <masa> meh, that many lines of registration already, don't want to double the mess ;)
L1965[21:13:21] <gigaherz> yeah
L1966[21:13:21] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/ElementsOfPower.java#L192
L1967[21:13:43] <gigaherz> but I find having overly long lines to cause me extra reading effort
L1968[21:14:01] <gigaherz> I prefer to keep all the necessary information at a glance ;P
L1969[21:14:23] <gigaherz> these aren't oredict though
L1970[21:14:34] <Kodos> Actually your first link has been super helpful
L1971[21:14:49] <Kodos> I didn't think to assign my dye items (Since they're using meta anyway) to vars, so I'll do that, that'll make recipe registration easier
L1972[21:15:05] <gigaherz> ah yeah I do that always
L1973[21:15:12] <gigaherz> every subitem has a "template" itemstack
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L1975[21:15:18] <gigaherz> which I can clone as needed
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L1977[21:16:48] <Kodos> I see you using OreDictionary.WILDCARD_VALUE on your wool entry. Is there a way I could somehow register one recipe and have it cover all 16 colors, depending on what color the input dyes are?
L1978[21:17:01] <Kodos> Or would I be safer just registering all 16
L1979[21:18:41] <gigaherz> if you need the output to depend on the inputs
L1980[21:18:47] <gigaherz> you'd need your own custom IRecipe class
L1981[21:19:04] <gigaherz> then do addRecipe(new CustomDyes())
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L1984[21:19:35] <Kodos> Bleh
L1985[21:19:40] <Kodos> I didn't want to bother with another class
L1986[21:19:49] <Kodos> Guess I will though
L1987[21:19:52] <gigaherz> then add 16 shapeless recipes ;P
L1988[21:19:55] <Kodos> Lol
L1989[21:20:06] <gigaherz> it's one or the other ;P
L1990[21:20:08] <Kodos> I'm still not sure what the recipes will be
L1991[21:20:30] <Kodos> Originally I was just going to have shapeless with 3 dyes and a bowl, returning the bowl and 3 of my dyes
L1992[21:20:40] <Kodos> But bowls don't get returned
L1993[21:20:59] <Kodos> So I'd have to do my own custom item
L1994[21:20:59] <masa> well if the recipes are otherwise identical, just changing the dye color, then a simple for loop for registration would do
L1995[21:21:21] <gigaherz> xcept those are oredict
L1996[21:21:23] <gigaherz> well
L1997[21:21:26] <gigaherz> you'd need an array
L1998[21:21:31] <gigaherz> with the oredict dye names
L1999[21:21:38] <gigaherz> then use dyeNames[i]
L2000[21:22:09] <gigaherz> Kodos: didn't someone suggest the crafting event?
L2001[21:22:14] <gigaherz> you can return the bowl with the event
L2002[21:22:29] <masa> OreDict already has an array for those, although I can't remember if it's public or even non-temporary...
L2003[21:22:35] <gigaherz> oh
L2004[21:22:57] <MattDahEpic> i think its enumcolor or something
L2005[21:23:02] <gigaherz> I have been wanting, for a long time,
L2006[21:23:06] <gigaherz> to make a recipe system
L2007[21:23:13] <gigaherz> not minecraft-related
L2008[21:23:26] <gigaherz> anyone here played Atelier Iris? the first one, on ps2
L2009[21:23:55] <gigaherz> it had this recipe system where you had a basic recipe for like, a food thing
L2010[21:24:12] <gigaherz> but the ingredients
L2011[21:24:20] <gigaherz> woudl let you have similar-but-not-quite replacements
L2012[21:24:39] <gigaherz> such as using gunpowder instead of sugar, would result in an explosive instead of a cake
L2013[21:24:53] <gigaherz> (random thing, I can't actually remember any recipe from the game)
L2014[21:25:22] <gigaherz> i have always wanted to use a similar concept in a recipe system
L2015[21:26:16] <killjoy> is it a good idea to use wait() and notify() on threads that rely on user input?
L2016[21:26:44] <gigaherz> probably not, but I hadn't done threading in such a long time that I can't say for certain
L2017[21:27:05] <gigaherz> but it's generally a bad idea to use waits in an interactive thread
L2018[21:27:13] <killjoy> It's not interactive
L2019[21:27:14] <gigaherz> (threading in Java, that is)
L2020[21:27:33] <killjoy> Another thread handles the user input
L2021[21:27:52] <gigaherz> ah so it would unlock when the user input is received?
L2022[21:27:56] <killjoy> Yes.
L2023[21:28:03] <gigaherz> hmmm
L2024[21:28:10] <gigaherz> cna you wait multiple sources at once?
L2025[21:28:31] <gigaherz> it's generally good practice for waits to also accept a "cancel" event
L2026[21:28:39] <killjoy> Currently this. https://gist.github.com/killjoy1221/60e46dc4110dbb42ea42
L2027[21:28:50] <gigaherz> but dunno how Java's synchronization mechanisms work
L2028[21:29:06] <gigaherz> in win32api, I'd do like
L2029[21:29:26] <gigaherz> handles = { input, cancel, app_quit };
L2030[21:29:37] <gigaherz> res = WaitForMultipleObjects(handles);
L2031[21:29:40] <tterrag|away> Don't waits throw InterruptedException?
L2032[21:29:42] <gigaherz> switch(res) { ... }
L2033[21:29:55] <killjoy> Yes
L2034[21:29:59] <gigaherz> ah
L2035[21:30:04] <tterrag|away> So there's your cancel event
L2036[21:30:08] <gigaherz> so the "cancel" case is implicit
L2037[21:30:43] <gigaherz> win32 has WAIT_ABANDONED as a status code for when all other references to the handle have been closed, and only that one remains
L2038[21:31:24] <Matthew> fry, I blame you for mac issues :P
L2039[21:31:35] <fry> what?
L2040[21:31:43] <Matthew> net/minecraftforge/client/model/obj/OBJModel.java:617: error: cannot find symbol [ant:javac] material.getColor().setW(alpha);
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L2042[21:31:57] <fry> you have broken vecmath
L2043[21:31:58] <Matthew> macs ship with an ancient version of vecmath in the system extensions
L2044[21:32:07] <Matthew> I don't use a mac :P
L2045[21:32:09] <fry> and shadekiller wrote that, blame him
L2046[21:32:26] <Matthew> I've been helping people in #ForgeGradle though
L2047[21:33:04] <Matthew> funniest thing is: macs block even root from deleting that file, unless you reboot into recovery
L2048[21:33:48] <fry> I'll try to remember to fix this when I setup 1.8 workspace again
L2049[21:34:07] <Matthew> but yeah don't worry, I don't have a mac
L2050[21:34:07] <fry> it's an easy fix - you can assign the field directly instead of using the method
L2051[21:34:31] <fry> but I don't know what other issues this ancient vecmath may have
L2052[21:35:52] <killjoy> I tried it out and got a IllegalMonitorStateException
L2053[21:36:44] <gigaherz> Matthew: and it's not possible to have a newer vecmach in the classpath replacing it?
L2054[21:37:02] <Matthew> jars in the extension folder get loaded first
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L2056[21:37:19] <gigaherz> >_<
L2057[21:39:47] <Kodos> Anyone know if Greg Ewing is on IRC? (Greg's lighting, SGCraft, Project Blue)
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L2059[21:45:57] <williewillus> what is getBlocksMovement in 1.8? porting a 1.7 mod and the bot doesn't seem to have an entry for it
L2060[21:46:28] <gigaherz> !mh getBlocksMovement
L2061[21:46:45] <gigaherz> [04:57] -MCPBot_Reborn- [1.7.10 Block.func_149655_b, Committed 2014-08-20 22:46:41.640290-04:00] tahg: getBlocksMovement => isPassable
L2062[21:47:10] <williewillus> ooh cool
L2063[21:47:11] <williewillus> thanks
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L2078[22:41:20] <Tahg> wow, that was a while ago, don't even remember changing it, lol
L2079[22:42:45] <gigaherz> XD
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L2102[23:20:50] <killjoy> What's a website that I can upload giant images to
L2103[23:21:12] <killjoy> I'm talking 15MB
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L2108[23:25:48] <fry> imgur.com
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L2112[23:26:44] <gigaherz> killjoy: just any cloud service like dropbox will do too?
L2113[23:26:53] <killjoy> That's what I went with
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L2115[23:30:26] <killjoy> server lag + leaving the end is not nice
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L2120[23:43:28] <GhostfromTexas> heyo
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L2122[23:45:41] <killjoy> I ain't 'fraid of no ghost
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L2124[23:45:47] <GhostfromTexas> D:
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